@babylonjs/loaders 5.0.0-alpha.9 → 5.0.0-beta.11

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Files changed (128) hide show
  1. package/OBJ/index.d.ts +2 -0
  2. package/OBJ/index.js +4 -2
  3. package/OBJ/index.js.map +1 -1
  4. package/OBJ/mtlFileLoader.d.ts +4 -2
  5. package/OBJ/mtlFileLoader.js +7 -6
  6. package/OBJ/mtlFileLoader.js.map +1 -1
  7. package/OBJ/objFileLoader.d.ts +12 -84
  8. package/OBJ/objFileLoader.js +52 -669
  9. package/OBJ/objFileLoader.js.map +1 -1
  10. package/OBJ/objLoadingOptions.d.ts +43 -0
  11. package/OBJ/objLoadingOptions.js +2 -0
  12. package/OBJ/objLoadingOptions.js.map +1 -0
  13. package/OBJ/solidParser.d.ts +153 -0
  14. package/OBJ/solidParser.js +700 -0
  15. package/OBJ/solidParser.js.map +1 -0
  16. package/STL/index.js +1 -1
  17. package/STL/stlFileLoader.d.ts +6 -0
  18. package/STL/stlFileLoader.js +38 -11
  19. package/STL/stlFileLoader.js.map +1 -1
  20. package/glTF/1.0/glTFBinaryExtension.js +4 -4
  21. package/glTF/1.0/glTFLoader.d.ts +4 -4
  22. package/glTF/1.0/glTFLoader.js +60 -55
  23. package/glTF/1.0/glTFLoader.js.map +1 -1
  24. package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -1
  25. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderUtils.js +6 -6
  27. package/glTF/1.0/glTFMaterialsCommonExtension.js +12 -12
  28. package/glTF/1.0/index.js +5 -5
  29. package/glTF/2.0/Extensions/EXT_lights_image_based.js +15 -12
  30. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  31. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +1 -0
  32. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +8 -7
  33. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  34. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -5
  35. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +6 -22
  36. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  37. package/glTF/2.0/Extensions/EXT_texture_webp.js +4 -4
  38. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  39. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +1 -1
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +35 -11
  41. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  42. package/glTF/2.0/Extensions/KHR_lights_punctual.js +10 -9
  43. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  44. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +9 -9
  45. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +30 -0
  47. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +46 -0
  48. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
  49. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -2
  50. package/glTF/2.0/Extensions/KHR_materials_ior.js +4 -5
  51. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +8 -9
  53. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  54. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -1
  55. package/glTF/2.0/Extensions/KHR_materials_sheen.js +8 -9
  56. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -2
  58. package/glTF/2.0/Extensions/KHR_materials_specular.js +14 -8
  59. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_materials_translucency.js +8 -8
  61. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  62. package/glTF/2.0/Extensions/KHR_materials_transmission.js +95 -86
  63. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_unlit.js +6 -6
  65. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  66. package/glTF/2.0/Extensions/KHR_materials_variants.js +76 -11
  67. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  68. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +31 -0
  69. package/glTF/2.0/Extensions/KHR_materials_volume.js +79 -0
  70. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
  71. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +1 -1
  72. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -2
  73. package/glTF/2.0/Extensions/KHR_texture_basisu.js +5 -6
  74. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  75. package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -3
  76. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  77. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -2
  78. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +6 -3
  79. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  80. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +19 -20
  81. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  82. package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
  83. package/glTF/2.0/Extensions/MSFT_lod.js +20 -17
  84. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  85. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +3 -3
  86. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  87. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +3 -3
  88. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  89. package/glTF/2.0/Extensions/index.d.ts +2 -0
  90. package/glTF/2.0/Extensions/index.js +26 -24
  91. package/glTF/2.0/Extensions/index.js.map +1 -1
  92. package/glTF/2.0/glTFLoader.d.ts +10 -13
  93. package/glTF/2.0/glTFLoader.js +416 -299
  94. package/glTF/2.0/glTFLoader.js.map +1 -1
  95. package/glTF/2.0/glTFLoaderInterfaces.d.ts +4 -5
  96. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  97. package/glTF/2.0/index.d.ts +1 -1
  98. package/glTF/2.0/index.js +4 -4
  99. package/glTF/2.0/index.js.map +1 -1
  100. package/glTF/glTFFileLoader.d.ts +25 -10
  101. package/glTF/glTFFileLoader.js +86 -94
  102. package/glTF/glTFFileLoader.js.map +1 -1
  103. package/glTF/glTFValidation.js +2 -2
  104. package/glTF/glTFValidation.js.map +1 -1
  105. package/glTF/index.d.ts +2 -2
  106. package/glTF/index.js +4 -4
  107. package/glTF/index.js.map +1 -1
  108. package/index.d.ts +3 -3
  109. package/index.js +3 -3
  110. package/index.js.map +1 -1
  111. package/legacy/legacy-glTF.js +4 -4
  112. package/legacy/legacy-glTF1.d.ts +1 -1
  113. package/legacy/legacy-glTF1.js +1 -1
  114. package/legacy/legacy-glTF1.js.map +1 -1
  115. package/legacy/legacy-glTF1FileLoader.js +2 -2
  116. package/legacy/legacy-glTF2.d.ts +1 -1
  117. package/legacy/legacy-glTF2.js +3 -3
  118. package/legacy/legacy-glTF2.js.map +1 -1
  119. package/legacy/legacy-glTF2FileLoader.js +2 -2
  120. package/legacy/legacy-glTFFileLoader.js +3 -3
  121. package/legacy/legacy-objFileLoader.d.ts +1 -1
  122. package/legacy/legacy-objFileLoader.js +2 -2
  123. package/legacy/legacy-objFileLoader.js.map +1 -1
  124. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  125. package/legacy/legacy-stlFileLoader.js +2 -2
  126. package/legacy/legacy-stlFileLoader.js.map +1 -1
  127. package/legacy/legacy.js +6 -6
  128. package/package.json +16 -4
@@ -1,9 +1,9 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector";
2
- import { Tools } from "@babylonjs/core/Misc/tools";
3
- import { AnimationEvent } from "@babylonjs/core/Animations/animationEvent";
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- import { Sound } from "@babylonjs/core/Audio/sound";
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- import { WeightedSound } from "@babylonjs/core/Audio/weightedsound";
6
- import { GLTFLoader, ArrayItem } from "../glTFLoader";
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
3
+ import { AnimationEvent } from "@babylonjs/core/Animations/animationEvent.js";
4
+ import { Sound } from "@babylonjs/core/Audio/sound.js";
5
+ import { WeightedSound } from "@babylonjs/core/Audio/weightedsound.js";
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+ import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
7
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  var NAME = "MSFT_audio_emitter";
8
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  /**
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  * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)
@@ -43,12 +43,12 @@ var MSFT_audio_emitter = /** @class */ (function () {
43
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  promises.push(_this._loader.loadSceneAsync(context, scene));
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  for (var _i = 0, _a = extension.emitters; _i < _a.length; _i++) {
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  var emitterIndex = _a[_i];
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- var emitter = ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
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+ var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
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  if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||
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  emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {
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- throw new Error(extensionContext + ": Direction or Distance properties are not allowed on emitters attached to a scene");
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+ throw new Error("".concat(extensionContext, ": Direction or Distance properties are not allowed on emitters attached to a scene"));
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  }
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- promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter));
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+ promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter));
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  }
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  return Promise.all(promises).then(function () { });
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  });
@@ -60,8 +60,8 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  var promises = new Array();
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  return _this._loader.loadNodeAsync(extensionContext, node, function (babylonMesh) {
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  var _loop_1 = function (emitterIndex) {
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- var emitter = ArrayItem.Get(extensionContext + "/emitters", _this._emitters, emitterIndex);
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- promises.push(_this._loadEmitterAsync(extensionContext + "/emitters/" + emitter.index, emitter).then(function () {
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+ var emitter = ArrayItem.Get("".concat(extensionContext, "/emitters"), _this._emitters, emitterIndex);
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+ promises.push(_this._loadEmitterAsync("".concat(extensionContext, "/emitters/").concat(emitter.index), emitter).then(function () {
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  for (var _i = 0, _a = emitter._babylonSounds; _i < _a.length; _i++) {
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  var sound = _a[_i];
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  sound.attachToMesh(babylonMesh);
@@ -93,7 +93,7 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  ArrayItem.Assign(extension.events);
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  for (var _i = 0, _a = extension.events; _i < _a.length; _i++) {
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  var event_1 = _a[_i];
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- promises.push(_this._loadAnimationEventAsync(extensionContext + "/events/" + event_1.index, context, animation, event_1, babylonAnimationGroup));
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+ promises.push(_this._loadAnimationEventAsync("".concat(extensionContext, "/events/").concat(event_1.index), context, animation, event_1, babylonAnimationGroup));
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  }
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  return Promise.all(promises).then(function () {
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  return babylonAnimationGroup;
@@ -110,8 +110,8 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  promise = this._loader.loadUriAsync(context, clip, clip.uri);
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  }
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  else {
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- var bufferView = ArrayItem.Get(context + "/bufferView", this._loader.gltf.bufferViews, clip.bufferView);
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- promise = this._loader.loadBufferViewAsync("/bufferViews/" + bufferView.index, bufferView);
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+ var bufferView = ArrayItem.Get("".concat(context, "/bufferView"), this._loader.gltf.bufferViews, clip.bufferView);
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+ promise = this._loader.loadBufferViewAsync("/bufferViews/".concat(bufferView.index), bufferView);
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  }
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  clip._objectURL = promise.then(function (data) {
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  return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));
@@ -123,22 +123,21 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  emitter._babylonSounds = emitter._babylonSounds || [];
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  if (!emitter._babylonData) {
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  var clipPromises = new Array();
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- var name_1 = emitter.name || "emitter" + emitter.index;
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+ var name_1 = emitter.name || "emitter".concat(emitter.index);
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  var options_1 = {
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  loop: false,
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  autoplay: false,
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  volume: emitter.volume == undefined ? 1 : emitter.volume,
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  };
132
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  var _loop_2 = function (i) {
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- var clipContext = "/extensions/" + this_1.name + "/clips";
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+ var clipContext = "/extensions/".concat(this_1.name, "/clips");
134
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  var clip = ArrayItem.Get(clipContext, this_1._clips, emitter.clips[i].clip);
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- clipPromises.push(this_1._loadClipAsync(clipContext + "/" + emitter.clips[i].clip, clip).then(function (objectURL) {
135
+ clipPromises.push(this_1._loadClipAsync("".concat(clipContext, "/").concat(emitter.clips[i].clip), clip).then(function (objectURL) {
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  var sound = emitter._babylonSounds[i] = new Sound(name_1, objectURL, _this._loader.babylonScene, null, options_1);
137
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  sound.refDistance = emitter.refDistance || 1;
138
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  sound.maxDistance = emitter.maxDistance || 256;
139
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  sound.rolloffFactor = emitter.rolloffFactor || 1;
140
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  sound.distanceModel = emitter.distanceModel || 'exponential';
141
- sound._positionInEmitterSpace = true;
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  }));
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  };
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  var this_1 = this;
@@ -184,7 +183,7 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  };
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  }
186
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  default: {
187
- throw new Error(context + ": Unsupported action " + action);
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+ throw new Error("".concat(context, ": Unsupported action ").concat(action));
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  }
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  }
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  };
@@ -195,7 +194,7 @@ var MSFT_audio_emitter = /** @class */ (function () {
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  }
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  var babylonAnimation = babylonAnimationGroup.targetedAnimations[0];
197
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  var emitterIndex = event.emitter;
198
- var emitter = ArrayItem.Get("/extensions/" + this.name + "/emitters", this._emitters, emitterIndex);
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+ var emitter = ArrayItem.Get("/extensions/".concat(this.name, "/emitters"), this._emitters, emitterIndex);
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  return this._loadEmitterAsync(context, emitter).then(function () {
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  var sound = emitter._babylonData.sound;
201
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  if (sound) {
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\nimport { AnimationEvent } from \"@babylonjs/core/Animations/animationEvent\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Sound } from \"@babylonjs/core/Audio/sound\";\nimport { WeightedSound } from \"@babylonjs/core/Audio/weightedsound\";\n\nimport { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent, IMSFTAudioEmitter_AnimationEventAction } from 'babylonjs-gltf2interface';\n\nconst NAME = \"MSFT_audio_emitter\";\n\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\n _objectURL?: Promise<string>;\n}\n\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\n _babylonData?: {\n sound?: WeightedSound;\n loaded: Promise<void>;\n };\n _babylonSounds: Sound[];\n}\n\ninterface IMSFTAudioEmitter {\n clips: ILoaderClip[];\n emitters: ILoaderEmitter[];\n}\n\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {\n}\n\ninterface ILoaderAnimationEvents {\n events: ILoaderAnimationEvent[];\n}\n\n/**\n * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)\n */\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n private _clips: Array<ILoaderClip>;\n private _emitters: Array<ILoaderEmitter>;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n (this._clips as any) = null;\n (this._emitters as any) = null;\n }\n\n /** @hidden */\n public onLoading(): void {\n const extensions = this._loader.gltf.extensions;\n if (extensions && extensions[this.name]) {\n const extension = extensions[this.name] as IMSFTAudioEmitter;\n\n this._clips = extension.clips;\n this._emitters = extension.emitters;\n\n ArrayItem.Assign(this._clips);\n ArrayItem.Assign(this._emitters);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n promises.push(this._loader.loadSceneAsync(context, scene));\n\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||\n emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\n }\n\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\n }\n\n return Promise.all(promises).then(() => { });\n });\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n return this._loader.loadNodeAsync(extensionContext, node, (babylonMesh) => {\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\n for (const sound of emitter._babylonSounds) {\n sound.attachToMesh(babylonMesh);\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n sound.setLocalDirectionToMesh(Vector3.Forward());\n sound.setDirectionalCone(\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\n 0);\n }\n }\n }));\n }\n\n assign(babylonMesh);\n }).then((babylonMesh) => {\n return Promise.all(promises).then(() => {\n return babylonMesh;\n });\n });\n });\n }\n\n /** @hidden */\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\n const promises = new Array<Promise<any>>();\n\n ArrayItem.Assign(extension.events);\n for (const event of extension.events) {\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\n }\n\n return Promise.all(promises).then(() => {\n return babylonAnimationGroup;\n });\n });\n });\n }\n\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\n if (clip._objectURL) {\n return clip._objectURL;\n }\n\n let promise: Promise<ArrayBufferView>;\n if (clip.uri) {\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\n }\n else {\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\n }\n\n clip._objectURL = promise.then((data) => {\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\n });\n\n return clip._objectURL;\n }\n\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\n emitter._babylonSounds = emitter._babylonSounds || [];\n if (!emitter._babylonData) {\n const clipPromises = new Array<Promise<any>>();\n const name = emitter.name || `emitter${emitter.index}`;\n const options = {\n loop: false,\n autoplay: false,\n volume: emitter.volume == undefined ? 1 : emitter.volume,\n };\n\n for (let i = 0; i < emitter.clips.length; i++) {\n const clipContext = `/extensions/${this.name}/clips`;\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\n clipPromises.push(this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\n const sound = emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options);\n sound.refDistance = emitter.refDistance || 1;\n sound.maxDistance = emitter.maxDistance || 256;\n sound.rolloffFactor = emitter.rolloffFactor || 1;\n sound.distanceModel = emitter.distanceModel || 'exponential';\n sound._positionInEmitterSpace = true;\n }));\n }\n\n const promise = Promise.all(clipPromises).then(() => {\n const weights = emitter.clips.map((clip) => { return clip.weight || 1; });\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\n if (emitter.innerAngle) { weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle); }\n if (emitter.outerAngle) { weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle); }\n if (emitter.volume) { weightedSound.volume = emitter.volume; }\n emitter._babylonData!.sound = weightedSound;\n });\n\n emitter._babylonData = {\n loaded: promise\n };\n }\n\n return emitter._babylonData.loaded;\n }\n\n private _getEventAction(context: string, sound: WeightedSound, action: IMSFTAudioEmitter_AnimationEventAction, time: number, startOffset?: number): (currentFrame: number) => void {\n switch (action) {\n case IMSFTAudioEmitter_AnimationEventAction.play: {\n return (currentFrame: number) => {\n const frameOffset = (startOffset || 0) + (currentFrame - time);\n sound.play(frameOffset);\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\n return (currentFrame: number) => {\n sound.stop();\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\n return (currentFrame: number) => {\n sound.pause();\n };\n }\n default: {\n throw new Error(`${context}: Unsupported action ${action}`);\n }\n }\n }\n\n private _loadAnimationEventAsync(context: string, animationContext: string, animation: IAnimation, event: ILoaderAnimationEvent, babylonAnimationGroup: AnimationGroup): Promise<void> {\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\n return Promise.resolve();\n }\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\n const emitterIndex = event.emitter;\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\n return this._loadEmitterAsync(context, emitter).then(() => {\n const sound = emitter._babylonData!.sound;\n if (sound) {\n var babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\n // Make sure all started audio stops when this animation is terminated.\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\n sound.stop();\n });\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\n sound.pause();\n });\n }\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));"]}
1
+ 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{ Nullable } from \"@babylonjs/core/types\";\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { AnimationGroup } from \"@babylonjs/core/Animations/animationGroup\";\nimport { AnimationEvent } from \"@babylonjs/core/Animations/animationEvent\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Sound } from \"@babylonjs/core/Audio/sound\";\nimport { WeightedSound } from \"@babylonjs/core/Audio/weightedsound\";\n\nimport { IArrayItem, IScene, INode, IAnimation } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IMSFTAudioEmitter_Clip, IMSFTAudioEmitter_Emitter, IMSFTAudioEmitter_EmittersReference, IMSFTAudioEmitter_AnimationEvent, IMSFTAudioEmitter_AnimationEventAction } from 'babylonjs-gltf2interface';\n\nconst NAME = \"MSFT_audio_emitter\";\n\ninterface ILoaderClip extends IMSFTAudioEmitter_Clip, IArrayItem {\n _objectURL?: Promise<string>;\n}\n\ninterface ILoaderEmitter extends IMSFTAudioEmitter_Emitter, IArrayItem {\n _babylonData?: {\n sound?: WeightedSound;\n loaded: Promise<void>;\n };\n _babylonSounds: Sound[];\n}\n\ninterface IMSFTAudioEmitter {\n clips: ILoaderClip[];\n emitters: ILoaderEmitter[];\n}\n\ninterface ILoaderAnimationEvent extends IMSFTAudioEmitter_AnimationEvent, IArrayItem {\n}\n\ninterface ILoaderAnimationEvents {\n events: ILoaderAnimationEvent[];\n}\n\n/**\n * [Specification](https://github.com/najadojo/glTF/tree/MSFT_audio_emitter/extensions/2.0/Vendor/MSFT_audio_emitter)\n */\nexport class MSFT_audio_emitter implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n private _clips: Array<ILoaderClip>;\n private _emitters: Array<ILoaderEmitter>;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n (this._clips as any) = null;\n (this._emitters as any) = null;\n }\n\n /** @hidden */\n public onLoading(): void {\n const extensions = this._loader.gltf.extensions;\n if (extensions && extensions[this.name]) {\n const extension = extensions[this.name] as IMSFTAudioEmitter;\n\n this._clips = extension.clips;\n this._emitters = extension.emitters;\n\n ArrayItem.Assign(this._clips);\n ArrayItem.Assign(this._emitters);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference>(context, scene, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n promises.push(this._loader.loadSceneAsync(context, scene));\n\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n if (emitter.refDistance != undefined || emitter.maxDistance != undefined || emitter.rolloffFactor != undefined ||\n emitter.distanceModel != undefined || emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n throw new Error(`${extensionContext}: Direction or Distance properties are not allowed on emitters attached to a scene`);\n }\n\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter));\n }\n\n return Promise.all(promises).then(() => { });\n });\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTAudioEmitter_EmittersReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n\n return this._loader.loadNodeAsync(extensionContext, node, (babylonMesh) => {\n for (const emitterIndex of extension.emitters) {\n const emitter = ArrayItem.Get(`${extensionContext}/emitters`, this._emitters, emitterIndex);\n promises.push(this._loadEmitterAsync(`${extensionContext}/emitters/${emitter.index}`, emitter).then(() => {\n for (const sound of emitter._babylonSounds) {\n sound.attachToMesh(babylonMesh);\n if (emitter.innerAngle != undefined || emitter.outerAngle != undefined) {\n sound.setLocalDirectionToMesh(Vector3.Forward());\n sound.setDirectionalCone(\n 2 * Tools.ToDegrees(emitter.innerAngle == undefined ? Math.PI : emitter.innerAngle),\n 2 * Tools.ToDegrees(emitter.outerAngle == undefined ? Math.PI : emitter.outerAngle),\n 0);\n }\n }\n }));\n }\n\n assign(babylonMesh);\n }).then((babylonMesh) => {\n return Promise.all(promises).then(() => {\n return babylonMesh;\n });\n });\n });\n }\n\n /** @hidden */\n public loadAnimationAsync(context: string, animation: IAnimation): Nullable<Promise<AnimationGroup>> {\n return GLTFLoader.LoadExtensionAsync<ILoaderAnimationEvents, AnimationGroup>(context, animation, this.name, (extensionContext, extension) => {\n return this._loader.loadAnimationAsync(context, animation).then((babylonAnimationGroup) => {\n const promises = new Array<Promise<any>>();\n\n ArrayItem.Assign(extension.events);\n for (const event of extension.events) {\n promises.push(this._loadAnimationEventAsync(`${extensionContext}/events/${event.index}`, context, animation, event, babylonAnimationGroup));\n }\n\n return Promise.all(promises).then(() => {\n return babylonAnimationGroup;\n });\n });\n });\n }\n\n private _loadClipAsync(context: string, clip: ILoaderClip): Promise<string> {\n if (clip._objectURL) {\n return clip._objectURL;\n }\n\n let promise: Promise<ArrayBufferView>;\n if (clip.uri) {\n promise = this._loader.loadUriAsync(context, clip, clip.uri);\n }\n else {\n const bufferView = ArrayItem.Get(`${context}/bufferView`, this._loader.gltf.bufferViews, clip.bufferView);\n promise = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView);\n }\n\n clip._objectURL = promise.then((data) => {\n return URL.createObjectURL(new Blob([data], { type: clip.mimeType }));\n });\n\n return clip._objectURL;\n }\n\n private _loadEmitterAsync(context: string, emitter: ILoaderEmitter): Promise<void> {\n emitter._babylonSounds = emitter._babylonSounds || [];\n if (!emitter._babylonData) {\n const clipPromises = new Array<Promise<any>>();\n const name = emitter.name || `emitter${emitter.index}`;\n const options = {\n loop: false,\n autoplay: false,\n volume: emitter.volume == undefined ? 1 : emitter.volume,\n };\n\n for (let i = 0; i < emitter.clips.length; i++) {\n const clipContext = `/extensions/${this.name}/clips`;\n const clip = ArrayItem.Get(clipContext, this._clips, emitter.clips[i].clip);\n clipPromises.push(this._loadClipAsync(`${clipContext}/${emitter.clips[i].clip}`, clip).then((objectURL: string) => {\n const sound = emitter._babylonSounds[i] = new Sound(name, objectURL, this._loader.babylonScene, null, options);\n sound.refDistance = emitter.refDistance || 1;\n sound.maxDistance = emitter.maxDistance || 256;\n sound.rolloffFactor = emitter.rolloffFactor || 1;\n sound.distanceModel = emitter.distanceModel || 'exponential';\n }));\n }\n\n const promise = Promise.all(clipPromises).then(() => {\n const weights = emitter.clips.map((clip) => { return clip.weight || 1; });\n const weightedSound = new WeightedSound(emitter.loop || false, emitter._babylonSounds, weights);\n if (emitter.innerAngle) { weightedSound.directionalConeInnerAngle = 2 * Tools.ToDegrees(emitter.innerAngle); }\n if (emitter.outerAngle) { weightedSound.directionalConeOuterAngle = 2 * Tools.ToDegrees(emitter.outerAngle); }\n if (emitter.volume) { weightedSound.volume = emitter.volume; }\n emitter._babylonData!.sound = weightedSound;\n });\n\n emitter._babylonData = {\n loaded: promise\n };\n }\n\n return emitter._babylonData.loaded;\n }\n\n private _getEventAction(context: string, sound: WeightedSound, action: IMSFTAudioEmitter_AnimationEventAction, time: number, startOffset?: number): (currentFrame: number) => void {\n switch (action) {\n case IMSFTAudioEmitter_AnimationEventAction.play: {\n return (currentFrame: number) => {\n const frameOffset = (startOffset || 0) + (currentFrame - time);\n sound.play(frameOffset);\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.stop: {\n return (currentFrame: number) => {\n sound.stop();\n };\n }\n case IMSFTAudioEmitter_AnimationEventAction.pause: {\n return (currentFrame: number) => {\n sound.pause();\n };\n }\n default: {\n throw new Error(`${context}: Unsupported action ${action}`);\n }\n }\n }\n\n private _loadAnimationEventAsync(context: string, animationContext: string, animation: IAnimation, event: ILoaderAnimationEvent, babylonAnimationGroup: AnimationGroup): Promise<void> {\n if (babylonAnimationGroup.targetedAnimations.length == 0) {\n return Promise.resolve();\n }\n const babylonAnimation = babylonAnimationGroup.targetedAnimations[0];\n const emitterIndex = event.emitter;\n const emitter = ArrayItem.Get(`/extensions/${this.name}/emitters`, this._emitters, emitterIndex);\n return this._loadEmitterAsync(context, emitter).then(() => {\n const sound = emitter._babylonData!.sound;\n if (sound) {\n var babylonAnimationEvent = new AnimationEvent(event.time, this._getEventAction(context, sound, event.action, event.time, event.startOffset));\n babylonAnimation.animation.addEvent(babylonAnimationEvent);\n // Make sure all started audio stops when this animation is terminated.\n babylonAnimationGroup.onAnimationGroupEndObservable.add(() => {\n sound.stop();\n });\n babylonAnimationGroup.onAnimationGroupPauseObservable.add(() => {\n sound.pause();\n });\n }\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_audio_emitter(loader));"]}
@@ -6,7 +6,7 @@ import { Mesh } from "@babylonjs/core/Meshes/mesh";
6
6
  import { INode, IMaterial, IBuffer, IScene } from "../glTFLoaderInterfaces";
7
7
  import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
8
8
  import { GLTFLoader } from "../glTFLoader";
9
- import { IProperty } from 'babylonjs-gltf2interface';
9
+ import { IProperty } from "babylonjs-gltf2interface";
10
10
  /**
11
11
  * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
12
12
  */
@@ -1,6 +1,6 @@
1
- import { Observable } from "@babylonjs/core/Misc/observable";
2
- import { Deferred } from "@babylonjs/core/Misc/deferred";
3
- import { GLTFLoader, ArrayItem } from "../glTFLoader";
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import { Deferred } from "@babylonjs/core/Misc/deferred.js";
3
+ import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
4
4
  var NAME = "MSFT_lod";
5
5
  /**
6
6
  * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)
@@ -64,12 +64,12 @@ var MSFT_lod = /** @class */ (function () {
64
64
  var _loop_1 = function (indexLOD) {
65
65
  var promise = Promise.all(this_1._nodePromiseLODs[indexLOD]).then(function () {
66
66
  if (indexLOD !== 0) {
67
- _this._loader.endPerformanceCounter("Node LOD " + indexLOD);
68
- _this._loader.log("Loaded node LOD " + indexLOD);
67
+ _this._loader.endPerformanceCounter("Node LOD ".concat(indexLOD));
68
+ _this._loader.log("Loaded node LOD ".concat(indexLOD));
69
69
  }
70
70
  _this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);
71
71
  if (indexLOD !== _this._nodePromiseLODs.length - 1) {
72
- _this._loader.startPerformanceCounter("Node LOD " + (indexLOD + 1));
72
+ _this._loader.startPerformanceCounter("Node LOD ".concat(indexLOD + 1));
73
73
  _this._loadBufferLOD(_this._nodeBufferLODs, indexLOD + 1);
74
74
  if (_this._nodeSignalLODs[indexLOD]) {
75
75
  _this._nodeSignalLODs[indexLOD].resolve();
@@ -85,12 +85,12 @@ var MSFT_lod = /** @class */ (function () {
85
85
  var _loop_2 = function (indexLOD) {
86
86
  var promise = Promise.all(this_2._materialPromiseLODs[indexLOD]).then(function () {
87
87
  if (indexLOD !== 0) {
88
- _this._loader.endPerformanceCounter("Material LOD " + indexLOD);
89
- _this._loader.log("Loaded material LOD " + indexLOD);
88
+ _this._loader.endPerformanceCounter("Material LOD ".concat(indexLOD));
89
+ _this._loader.log("Loaded material LOD ".concat(indexLOD));
90
90
  }
91
91
  _this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);
92
92
  if (indexLOD !== _this._materialPromiseLODs.length - 1) {
93
- _this._loader.startPerformanceCounter("Material LOD " + (indexLOD + 1));
93
+ _this._loader.startPerformanceCounter("Material LOD ".concat(indexLOD + 1));
94
94
  _this._loadBufferLOD(_this._materialBufferLODs, indexLOD + 1);
95
95
  if (_this._materialSignalLODs[indexLOD]) {
96
96
  _this._materialSignalLODs[indexLOD].resolve();
@@ -116,15 +116,18 @@ var MSFT_lod = /** @class */ (function () {
116
116
  return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
117
117
  var firstPromise;
118
118
  var nodeLODs = _this._getLODs(extensionContext, node, _this._loader.gltf.nodes, extension.ids);
119
- _this._loader.logOpen("" + extensionContext);
119
+ _this._loader.logOpen("".concat(extensionContext));
120
120
  var _loop_3 = function (indexLOD) {
121
121
  var nodeLOD = nodeLODs[indexLOD];
122
122
  if (indexLOD !== 0) {
123
123
  _this._nodeIndexLOD = indexLOD;
124
124
  _this._nodeSignalLODs[indexLOD] = _this._nodeSignalLODs[indexLOD] || new Deferred();
125
125
  }
126
- var assign_1 = function (babylonTransformNode) { babylonTransformNode.setEnabled(false); };
127
- var promise = _this._loader.loadNodeAsync("/nodes/" + nodeLOD.index, nodeLOD, assign_1).then(function (babylonMesh) {
126
+ var assignWrap = function (babylonTransformNode) {
127
+ assign(babylonTransformNode);
128
+ babylonTransformNode.setEnabled(false);
129
+ };
130
+ var promise = _this._loader.loadNodeAsync("/nodes/".concat(nodeLOD.index), nodeLOD, assignWrap).then(function (babylonMesh) {
128
131
  if (indexLOD !== 0) {
129
132
  // TODO: should not rely on _babylonTransformNode
130
133
  var previousNodeLOD = nodeLODs[indexLOD - 1];
@@ -162,13 +165,13 @@ var MSFT_lod = /** @class */ (function () {
162
165
  return GLTFLoader.LoadExtensionAsync(context, material, this.name, function (extensionContext, extension) {
163
166
  var firstPromise;
164
167
  var materialLODs = _this._getLODs(extensionContext, material, _this._loader.gltf.materials, extension.ids);
165
- _this._loader.logOpen("" + extensionContext);
168
+ _this._loader.logOpen("".concat(extensionContext));
166
169
  var _loop_4 = function (indexLOD) {
167
170
  var materialLOD = materialLODs[indexLOD];
168
171
  if (indexLOD !== 0) {
169
172
  _this._materialIndexLOD = indexLOD;
170
173
  }
171
- var promise = _this._loader._loadMaterialAsync("/materials/" + materialLOD.index, materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
174
+ var promise = _this._loader._loadMaterialAsync("/materials/".concat(materialLOD.index), materialLOD, babylonMesh, babylonDrawMode, function (babylonMaterial) {
172
175
  if (indexLOD === 0) {
173
176
  assign(babylonMaterial);
174
177
  }
@@ -226,7 +229,7 @@ var MSFT_lod = /** @class */ (function () {
226
229
  MSFT_lod.prototype.loadBufferAsync = function (context, buffer, byteOffset, byteLength) {
227
230
  if (this._loader.parent.useRangeRequests && !buffer.uri) {
228
231
  if (!this._loader.bin) {
229
- throw new Error(context + ": Uri is missing or the binary glTF is missing its binary chunk");
232
+ throw new Error("".concat(context, ": Uri is missing or the binary glTF is missing its binary chunk"));
230
233
  }
231
234
  var loadAsync = function (bufferLODs, indexLOD) {
232
235
  var start = byteOffset;
@@ -260,7 +263,7 @@ var MSFT_lod = /** @class */ (function () {
260
263
  MSFT_lod.prototype._loadBufferLOD = function (bufferLODs, indexLOD) {
261
264
  var bufferLOD = bufferLODs[indexLOD];
262
265
  if (bufferLOD) {
263
- this._loader.log("Loading buffer range [" + bufferLOD.start + "-" + bufferLOD.end + "]");
266
+ this._loader.log("Loading buffer range [".concat(bufferLOD.start, "-").concat(bufferLOD.end, "]"));
264
267
  this._loader.bin.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then(function (data) {
265
268
  bufferLOD.loaded.resolve(data);
266
269
  }, function (error) {
@@ -277,7 +280,7 @@ var MSFT_lod = /** @class */ (function () {
277
280
  }
278
281
  var properties = new Array();
279
282
  for (var i = ids.length - 1; i >= 0; i--) {
280
- properties.push(ArrayItem.Get(context + "/ids/" + ids[i], array, ids[i]));
283
+ properties.push(ArrayItem.Get("".concat(context, "/ids/").concat(ids[i]), array, ids[i]));
281
284
  if (properties.length === this.maxLODsToLoad) {
282
285
  return properties;
283
286
  }
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\nimport { Deferred } from \"@babylonjs/core/Misc/deferred\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { BaseTexture } from '@babylonjs/core/Materials/Textures/baseTexture';\nimport { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IProperty, IMSFTLOD } from 'babylonjs-gltf2interface';\n\nconst NAME = \"MSFT_lod\";\n\ninterface IBufferInfo {\n start: number;\n end: number;\n loaded: Deferred<ArrayBufferView>;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\n */\nexport class MSFT_lod implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 100;\n\n /**\n * Maximum number of LODs to load, starting from the lowest LOD.\n */\n public maxLODsToLoad = 10;\n\n /**\n * Observable raised when all node LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onNodeLODsLoadedObservable = new Observable<number>();\n\n /**\n * Observable raised when all material LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onMaterialLODsLoadedObservable = new Observable<number>();\n\n private _loader: GLTFLoader;\n\n private _bufferLODs = new Array<IBufferInfo>();\n\n private _nodeIndexLOD: Nullable<number> = null;\n private _nodeSignalLODs = new Array<Deferred<void>>();\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\n private _nodeBufferLODs = new Array<IBufferInfo>();\n\n private _materialIndexLOD: Nullable<number> = null;\n private _materialSignalLODs = new Array<Deferred<void>>();\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\n private _materialBufferLODs = new Array<IBufferInfo>();\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n\n this._nodeIndexLOD = null;\n this._nodeSignalLODs.length = 0;\n this._nodePromiseLODs.length = 0;\n this._nodeBufferLODs.length = 0;\n\n this._materialIndexLOD = null;\n this._materialSignalLODs.length = 0;\n this._materialPromiseLODs.length = 0;\n this._materialBufferLODs.length = 0;\n\n this.onMaterialLODsLoadedObservable.clear();\n this.onNodeLODsLoadedObservable.clear();\n }\n\n /** @hidden */\n public onReady(): void {\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\n this._loader.log(`Loaded node LOD ${indexLOD}`);\n }\n\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\n if (this._nodeSignalLODs[indexLOD]) {\n this._nodeSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\n this._loader.log(`Loaded material LOD ${indexLOD}`);\n }\n\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\n if (this._materialSignalLODs[indexLOD]) {\n this._materialSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n const promise = this._loader.loadSceneAsync(context, scene);\n this._loadBufferLOD(this._bufferLODs, 0);\n return promise;\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<TransformNode>;\n\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\n this._loader.logOpen(`${extensionContext}`);\n\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\n const nodeLOD = nodeLODs[indexLOD];\n\n if (indexLOD !== 0) {\n this._nodeIndexLOD = indexLOD;\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\n }\n\n const assign = (babylonTransformNode: TransformNode) => { babylonTransformNode.setEnabled(false); };\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assign).then((babylonMesh) => {\n if (indexLOD !== 0) {\n // TODO: should not rely on _babylonTransformNode\n const previousNodeLOD = nodeLODs[indexLOD - 1];\n if (previousNodeLOD._babylonTransformNode) {\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\n delete previousNodeLOD._babylonTransformNode;\n }\n }\n\n babylonMesh.setEnabled(true);\n return babylonMesh;\n });\n\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n }\n else {\n this._nodeIndexLOD = null;\n this._nodePromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>> {\n // Don't load material LODs if already loading a node LOD.\n if (this._nodeIndexLOD) {\n return null;\n }\n\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<Material>;\n\n const materialLODs = 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[];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n }\n else {\n this._materialIndexLOD = null;\n this._materialPromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\n // Defer the loading of uris if loading a node or material LOD.\n if (this._nodeIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._nodeIndexLOD - 1;\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n }\n else if (this._materialIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._materialIndexLOD - 1;\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n }\n\n return null;\n }\n\n /** @hidden */\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\n if (!this._loader.bin) {\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\n }\n\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\n const start = byteOffset;\n const end = start + byteLength - 1;\n let bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n bufferLOD.start = Math.min(bufferLOD.start, start);\n bufferLOD.end = Math.max(bufferLOD.end, end);\n }\n else {\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\n bufferLODs[indexLOD] = bufferLOD;\n }\n\n return bufferLOD.loaded.promise.then((data) => {\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\n });\n };\n\n this._loader.log(`deferred`);\n\n if (this._nodeIndexLOD !== null) {\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\n }\n else if (this._materialIndexLOD !== null) {\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\n }\n else {\n return loadAsync(this._bufferLODs, 0);\n }\n }\n\n return null;\n }\n\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\n const bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then((data) => {\n bufferLOD.loaded.resolve(data);\n }, (error) => {\n bufferLOD.loaded.reject(error);\n });\n }\n }\n\n /**\n * Gets an array of LOD properties from lowest to highest.\n */\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\n if (this.maxLODsToLoad <= 0) {\n throw new Error(\"maxLODsToLoad must be greater than zero\");\n }\n\n const properties = new Array<T>();\n\n for (let i = ids.length - 1; i >= 0; i--) {\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\n if (properties.length === this.maxLODsToLoad) {\n return properties;\n }\n }\n\n properties.push(property);\n return properties;\n }\n\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\n const babylonMaterials = new Array<Material>();\n const babylonMaterial = (babylonTransformNode as Mesh).material;\n if (babylonMaterial) {\n babylonMaterials.push(babylonMaterial);\n }\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\n if (babylonMesh.material) {\n babylonMaterials.push(babylonMesh.material);\n }\n }\n\n babylonTransformNode.dispose();\n\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\n this._disposeMaterials(babylonMaterialsToDispose);\n }\n\n private _disposeMaterials(babylonMaterials: Material[]): void {\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\n\n for (const babylonMaterial of babylonMaterials) {\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\n }\n\n babylonMaterial.dispose();\n }\n\n for (const uniqueId in babylonTextures) {\n for (const babylonMaterial of this._loader.babylonScene.materials) {\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\n delete babylonTextures[uniqueId];\n }\n }\n }\n\n for (const uniqueId in babylonTextures) {\n babylonTextures[uniqueId].dispose();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));"]}
1
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{ Nullable } from \"@babylonjs/core/types\";\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\nimport { Deferred } from \"@babylonjs/core/Misc/deferred\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { INode, IMaterial, IBuffer, IScene } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IProperty, IMSFTLOD } from \"babylonjs-gltf2interface\";\n\nconst NAME = \"MSFT_lod\";\n\ninterface IBufferInfo {\n start: number;\n end: number;\n loaded: Deferred<ArrayBufferView>;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/MSFT_lod)\n */\nexport class MSFT_lod implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 100;\n\n /**\n * Maximum number of LODs to load, starting from the lowest LOD.\n */\n public maxLODsToLoad = 10;\n\n /**\n * Observable raised when all node LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onNodeLODsLoadedObservable = new Observable<number>();\n\n /**\n * Observable raised when all material LODs of one level are loaded.\n * The event data is the index of the loaded LOD starting from zero.\n * Dispose the loader to cancel the loading of the next level of LODs.\n */\n public onMaterialLODsLoadedObservable = new Observable<number>();\n\n private _loader: GLTFLoader;\n\n private _bufferLODs = new Array<IBufferInfo>();\n\n private _nodeIndexLOD: Nullable<number> = null;\n private _nodeSignalLODs = new Array<Deferred<void>>();\n private _nodePromiseLODs = new Array<Array<Promise<any>>>();\n private _nodeBufferLODs = new Array<IBufferInfo>();\n\n private _materialIndexLOD: Nullable<number> = null;\n private _materialSignalLODs = new Array<Deferred<void>>();\n private _materialPromiseLODs = new Array<Array<Promise<any>>>();\n private _materialBufferLODs = new Array<IBufferInfo>();\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n\n this._nodeIndexLOD = null;\n this._nodeSignalLODs.length = 0;\n this._nodePromiseLODs.length = 0;\n this._nodeBufferLODs.length = 0;\n\n this._materialIndexLOD = null;\n this._materialSignalLODs.length = 0;\n this._materialPromiseLODs.length = 0;\n this._materialBufferLODs.length = 0;\n\n this.onMaterialLODsLoadedObservable.clear();\n this.onNodeLODsLoadedObservable.clear();\n }\n\n /** @hidden */\n public onReady(): void {\n for (let indexLOD = 0; indexLOD < this._nodePromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._nodePromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Node LOD ${indexLOD}`);\n this._loader.log(`Loaded node LOD ${indexLOD}`);\n }\n\n this.onNodeLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._nodePromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Node LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._nodeBufferLODs, indexLOD + 1);\n if (this._nodeSignalLODs[indexLOD]) {\n this._nodeSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n\n for (let indexLOD = 0; indexLOD < this._materialPromiseLODs.length; indexLOD++) {\n const promise = Promise.all(this._materialPromiseLODs[indexLOD]).then(() => {\n if (indexLOD !== 0) {\n this._loader.endPerformanceCounter(`Material LOD ${indexLOD}`);\n this._loader.log(`Loaded material LOD ${indexLOD}`);\n }\n\n this.onMaterialLODsLoadedObservable.notifyObservers(indexLOD);\n\n if (indexLOD !== this._materialPromiseLODs.length - 1) {\n this._loader.startPerformanceCounter(`Material LOD ${indexLOD + 1}`);\n this._loadBufferLOD(this._materialBufferLODs, indexLOD + 1);\n if (this._materialSignalLODs[indexLOD]) {\n this._materialSignalLODs[indexLOD].resolve();\n }\n }\n });\n\n this._loader._completePromises.push(promise);\n }\n }\n\n /** @hidden */\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\n const promise = this._loader.loadSceneAsync(context, scene);\n this._loadBufferLOD(this._bufferLODs, 0);\n return promise;\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<TransformNode>;\n\n const nodeLODs = this._getLODs(extensionContext, node, this._loader.gltf.nodes, extension.ids);\n this._loader.logOpen(`${extensionContext}`);\n\n for (let indexLOD = 0; indexLOD < nodeLODs.length; indexLOD++) {\n const nodeLOD = nodeLODs[indexLOD];\n\n if (indexLOD !== 0) {\n this._nodeIndexLOD = indexLOD;\n this._nodeSignalLODs[indexLOD] = this._nodeSignalLODs[indexLOD] || new Deferred();\n }\n\n const assignWrap = (babylonTransformNode: TransformNode) => {\n assign(babylonTransformNode);\n babylonTransformNode.setEnabled(false);\n };\n\n const promise = this._loader.loadNodeAsync(`/nodes/${nodeLOD.index}`, nodeLOD, assignWrap).then((babylonMesh) => {\n if (indexLOD !== 0) {\n // TODO: should not rely on _babylonTransformNode\n const previousNodeLOD = nodeLODs[indexLOD - 1];\n if (previousNodeLOD._babylonTransformNode) {\n this._disposeTransformNode(previousNodeLOD._babylonTransformNode);\n delete previousNodeLOD._babylonTransformNode;\n }\n }\n\n babylonMesh.setEnabled(true);\n return babylonMesh;\n });\n\n this._nodePromiseLODs[indexLOD] = this._nodePromiseLODs[indexLOD] || [];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n } else {\n this._nodeIndexLOD = null;\n this._nodePromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadMaterialAsync(context: string, material: IMaterial, babylonMesh: Nullable<Mesh>, babylonDrawMode: number, assign: (babylonMaterial: Material) => void): Nullable<Promise<Material>> {\n // Don't load material LODs if already loading a node LOD.\n if (this._nodeIndexLOD) {\n return null;\n }\n\n return GLTFLoader.LoadExtensionAsync<IMSFTLOD, Material>(context, material, this.name, (extensionContext, extension) => {\n let firstPromise: Promise<Material>;\n\n const materialLODs = this._getLODs(extensionContext, material, this._loader.gltf.materials, extension.ids);\n this._loader.logOpen(`${extensionContext}`);\n\n for (let indexLOD = 0; indexLOD < materialLODs.length; indexLOD++) {\n const materialLOD = materialLODs[indexLOD];\n\n if (indexLOD !== 0) {\n this._materialIndexLOD = indexLOD;\n }\n\n const promise = this._loader._loadMaterialAsync(`/materials/${materialLOD.index}`, materialLOD, babylonMesh, babylonDrawMode, (babylonMaterial) => {\n if (indexLOD === 0) {\n assign(babylonMaterial);\n }\n }).then((babylonMaterial) => {\n if (indexLOD !== 0) {\n assign(babylonMaterial);\n\n // TODO: should not rely on _data\n const previousDataLOD = materialLODs[indexLOD - 1]._data!;\n if (previousDataLOD[babylonDrawMode]) {\n this._disposeMaterials([previousDataLOD[babylonDrawMode].babylonMaterial]);\n delete previousDataLOD[babylonDrawMode];\n }\n }\n\n return babylonMaterial;\n });\n\n this._materialPromiseLODs[indexLOD] = this._materialPromiseLODs[indexLOD] || [];\n\n if (indexLOD === 0) {\n firstPromise = promise;\n } else {\n this._materialIndexLOD = null;\n this._materialPromiseLODs[indexLOD].push(promise);\n }\n }\n\n this._loader.logClose();\n return firstPromise!;\n });\n }\n\n /** @hidden */\n public _loadUriAsync(context: string, property: IProperty, uri: string): Nullable<Promise<ArrayBufferView>> {\n // Defer the loading of uris if loading a node or material LOD.\n if (this._nodeIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._nodeIndexLOD - 1;\n this._nodeSignalLODs[previousIndexLOD] = this._nodeSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._nodeSignalLODs[this._nodeIndexLOD - 1].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n } else if (this._materialIndexLOD !== null) {\n this._loader.log(`deferred`);\n const previousIndexLOD = this._materialIndexLOD - 1;\n this._materialSignalLODs[previousIndexLOD] = this._materialSignalLODs[previousIndexLOD] || new Deferred<void>();\n return this._materialSignalLODs[previousIndexLOD].promise.then(() => {\n return this._loader.loadUriAsync(context, property, uri);\n });\n }\n\n return null;\n }\n\n /** @hidden */\n public loadBufferAsync(context: string, buffer: IBuffer, byteOffset: number, byteLength: number): Nullable<Promise<ArrayBufferView>> {\n if (this._loader.parent.useRangeRequests && !buffer.uri) {\n if (!this._loader.bin) {\n throw new Error(`${context}: Uri is missing or the binary glTF is missing its binary chunk`);\n }\n\n const loadAsync = (bufferLODs: Array<IBufferInfo>, indexLOD: number) => {\n const start = byteOffset;\n const end = start + byteLength - 1;\n let bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n bufferLOD.start = Math.min(bufferLOD.start, start);\n bufferLOD.end = Math.max(bufferLOD.end, end);\n } else {\n bufferLOD = { start: start, end: end, loaded: new Deferred() };\n bufferLODs[indexLOD] = bufferLOD;\n }\n\n return bufferLOD.loaded.promise.then((data) => {\n return new Uint8Array(data.buffer, data.byteOffset + byteOffset - bufferLOD.start, byteLength);\n });\n };\n\n this._loader.log(`deferred`);\n\n if (this._nodeIndexLOD !== null) {\n return loadAsync(this._nodeBufferLODs, this._nodeIndexLOD);\n } else if (this._materialIndexLOD !== null) {\n return loadAsync(this._materialBufferLODs, this._materialIndexLOD);\n } else {\n return loadAsync(this._bufferLODs, 0);\n }\n }\n\n return null;\n }\n\n private _loadBufferLOD(bufferLODs: Array<IBufferInfo>, indexLOD: number): void {\n const bufferLOD = bufferLODs[indexLOD];\n if (bufferLOD) {\n this._loader.log(`Loading buffer range [${bufferLOD.start}-${bufferLOD.end}]`);\n this._loader.bin!.readAsync(bufferLOD.start, bufferLOD.end - bufferLOD.start + 1).then((data) => {\n bufferLOD.loaded.resolve(data);\n }, (error) => {\n bufferLOD.loaded.reject(error);\n });\n }\n }\n\n /**\n * Gets an array of LOD properties from lowest to highest.\n */\n private _getLODs<T>(context: string, property: T, array: ArrayLike<T> | undefined, ids: number[]): T[] {\n if (this.maxLODsToLoad <= 0) {\n throw new Error(\"maxLODsToLoad must be greater than zero\");\n }\n\n const properties = new Array<T>();\n\n for (let i = ids.length - 1; i >= 0; i--) {\n properties.push(ArrayItem.Get(`${context}/ids/${ids[i]}`, array, ids[i]));\n if (properties.length === this.maxLODsToLoad) {\n return properties;\n }\n }\n\n properties.push(property);\n return properties;\n }\n\n private _disposeTransformNode(babylonTransformNode: TransformNode): void {\n const babylonMaterials = new Array<Material>();\n const babylonMaterial = (babylonTransformNode as Mesh).material;\n if (babylonMaterial) {\n babylonMaterials.push(babylonMaterial);\n }\n for (const babylonMesh of babylonTransformNode.getChildMeshes()) {\n if (babylonMesh.material) {\n babylonMaterials.push(babylonMesh.material);\n }\n }\n\n babylonTransformNode.dispose();\n\n const babylonMaterialsToDispose = babylonMaterials.filter((babylonMaterial) => this._loader.babylonScene.meshes.every((mesh) => mesh.material != babylonMaterial));\n this._disposeMaterials(babylonMaterialsToDispose);\n }\n\n private _disposeMaterials(babylonMaterials: Material[]): void {\n const babylonTextures: { [uniqueId: number]: BaseTexture } = {};\n\n for (const babylonMaterial of babylonMaterials) {\n for (const babylonTexture of babylonMaterial.getActiveTextures()) {\n babylonTextures[babylonTexture.uniqueId] = babylonTexture;\n }\n\n babylonMaterial.dispose();\n }\n\n for (const uniqueId in babylonTextures) {\n for (const babylonMaterial of this._loader.babylonScene.materials) {\n if (babylonMaterial.hasTexture(babylonTextures[uniqueId])) {\n delete babylonTextures[uniqueId];\n }\n }\n }\n\n for (const uniqueId in babylonTextures) {\n babylonTextures[uniqueId].dispose();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_lod(loader));\n"]}
@@ -1,5 +1,5 @@
1
- import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
2
- import { GLTFLoader } from "../glTFLoader";
1
+ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
2
+ import { GLTFLoader } from "../glTFLoader.js";
3
3
  var NAME = "MSFT_minecraftMesh";
4
4
  /** @hidden */
5
5
  var MSFT_minecraftMesh = /** @class */ (function () {
@@ -16,7 +16,7 @@ var MSFT_minecraftMesh = /** @class */ (function () {
16
16
  return GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
17
17
  if (extra) {
18
18
  if (!(babylonMaterial instanceof PBRMaterial)) {
19
- throw new Error(extraContext + ": Material type not supported");
19
+ throw new Error("".concat(extraContext, ": Material type not supported"));
20
20
  }
21
21
  var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
22
22
  if (babylonMaterial.needAlphaBlending()) {
@@ -1 +1 @@
1
- {"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AAIxE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,oBAAoB,CAAC;AAElC,cAAc;AACd;IAMI,4BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,oCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,wDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAI,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE;oBACrC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;iBAC9C;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,yBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,kBAAkB,CAAC,MAAM,CAAC,EAA9B,CAA8B,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\n/** @hidden */\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_minecraftMesh(loader));"]}
1
+ {"version":3,"file":"MSFT_minecraftMesh.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/MSFT_minecraftMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AAIxE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,oBAAoB,CAAC;AAElC,cAAc;AACd;IAMI,4BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,oCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,wDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,eAAe,CAAC,iBAAiB,EAAE,EAAE;oBACrC,eAAe,CAAC,eAAe,GAAG,IAAI,CAAC;oBACvC,eAAe,CAAC,mBAAmB,GAAG,IAAI,CAAC;iBAC9C;gBAED,eAAe,CAAC,eAAe,GAAG,eAAe,CAAC,eAAe,CAAC;gBAClE,eAAe,CAAC,gBAAgB,GAAG,IAAI,CAAC;gBAExC,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,yBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,kBAAkB,CAAC,MAAM,CAAC,EAA9B,CAA8B,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_minecraftMesh\";\r\n\r\n/** @hidden */\r\nexport class MSFT_minecraftMesh implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (babylonMaterial.needAlphaBlending()) {\r\n babylonMaterial.forceDepthWrite = true;\r\n babylonMaterial.separateCullingPass = true;\r\n }\r\n\r\n babylonMaterial.backFaceCulling = babylonMaterial.forceDepthWrite;\r\n babylonMaterial.twoSidedLighting = true;\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_minecraftMesh(loader));"]}
@@ -1,5 +1,5 @@
1
- import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
2
- import { GLTFLoader } from "../glTFLoader";
1
+ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
2
+ import { GLTFLoader } from "../glTFLoader.js";
3
3
  var NAME = "MSFT_sRGBFactors";
4
4
  /** @hidden */
5
5
  var MSFT_sRGBFactors = /** @class */ (function () {
@@ -16,7 +16,7 @@ var MSFT_sRGBFactors = /** @class */ (function () {
16
16
  return GLTFLoader.LoadExtraAsync(context, material, this.name, function (extraContext, extra) {
17
17
  if (extra) {
18
18
  if (!(babylonMaterial instanceof PBRMaterial)) {
19
- throw new Error(extraContext + ": Material type not supported");
19
+ throw new Error("".concat(extraContext, ": Material type not supported"));
20
20
  }
21
21
  var promise = _this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);
22
22
  if (!babylonMaterial.albedoTexture) {
@@ -1 +1 @@
1
- {"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AAIxE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC,cAAc;AACd;IAMI,0BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,sDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAI,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;oBAChC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC/E;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE;oBACtC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;iBAC3F;gBAED,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\n/** @hidden */\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_sRGBFactors(loader));"]}
1
+ {"version":3,"file":"MSFT_sRGBFactors.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/MSFT_sRGBFactors.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AAIxE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAE3C,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC,cAAc;AACd;IAMI,0BAAY,MAAkB;QALd,SAAI,GAAG,IAAI,CAAC;QAMxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAEM,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAEM,sDAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAsBC;QArBG,OAAO,UAAU,CAAC,cAAc,CAAU,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,YAAY,EAAE,KAAK;YACxF,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;oBAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,YAAY,kCAA+B,CAAC,CAAC;iBACnE;gBAED,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC;gBAE7F,IAAI,CAAC,eAAe,CAAC,aAAa,EAAE;oBAChC,eAAe,CAAC,WAAW,CAAC,kBAAkB,CAAC,eAAe,CAAC,WAAW,CAAC,CAAC;iBAC/E;gBAED,IAAI,CAAC,eAAe,CAAC,mBAAmB,EAAE;oBACtC,eAAe,CAAC,iBAAiB,CAAC,kBAAkB,CAAC,eAAe,CAAC,iBAAiB,CAAC,CAAC;iBAC3F;gBAED,OAAO,OAAO,CAAC;aAClB;YAED,OAAO,IAAI,CAAC;QAChB,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AAtCD,IAsCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"MSFT_sRGBFactors\";\r\n\r\n/** @hidden */\r\nexport class MSFT_sRGBFactors implements IGLTFLoaderExtension {\r\n public readonly name = NAME;\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtraAsync<boolean>(context, material, this.name, (extraContext, extra) => {\r\n if (extra) {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${extraContext}: Material type not supported`);\r\n }\r\n\r\n const promise = this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial);\r\n\r\n if (!babylonMaterial.albedoTexture) {\r\n babylonMaterial.albedoColor.toLinearSpaceToRef(babylonMaterial.albedoColor);\r\n }\r\n\r\n if (!babylonMaterial.reflectivityTexture) {\r\n babylonMaterial.reflectivityColor.toLinearSpaceToRef(babylonMaterial.reflectivityColor);\r\n }\r\n\r\n return promise;\r\n }\r\n\r\n return null;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new MSFT_sRGBFactors(loader));"]}
@@ -7,12 +7,14 @@ export * from "./KHR_lights_punctual";
7
7
  export * from "./KHR_materials_pbrSpecularGlossiness";
8
8
  export * from "./KHR_materials_unlit";
9
9
  export * from "./KHR_materials_clearcoat";
10
+ export * from "./KHR_materials_emissive_strength";
10
11
  export * from "./KHR_materials_sheen";
11
12
  export * from "./KHR_materials_specular";
12
13
  export * from "./KHR_materials_ior";
13
14
  export * from "./KHR_materials_variants";
14
15
  export * from "./KHR_materials_transmission";
15
16
  export * from "./KHR_materials_translucency";
17
+ export * from "./KHR_materials_volume";
16
18
  export * from "./KHR_mesh_quantization";
17
19
  export * from "./KHR_texture_basisu";
18
20
  export * from "./KHR_texture_transform";
@@ -1,25 +1,27 @@
1
- export * from "./EXT_lights_image_based";
2
- export * from "./EXT_mesh_gpu_instancing";
3
- export * from "./EXT_meshopt_compression";
4
- export * from "./EXT_texture_webp";
5
- export * from "./KHR_draco_mesh_compression";
6
- export * from "./KHR_lights_punctual";
7
- export * from "./KHR_materials_pbrSpecularGlossiness";
8
- export * from "./KHR_materials_unlit";
9
- export * from "./KHR_materials_clearcoat";
10
- export * from "./KHR_materials_sheen";
11
- export * from "./KHR_materials_specular";
12
- export * from "./KHR_materials_ior";
13
- export * from "./KHR_materials_variants";
14
- export * from "./KHR_materials_transmission";
15
- export * from "./KHR_materials_translucency";
16
- export * from "./KHR_mesh_quantization";
17
- export * from "./KHR_texture_basisu";
18
- export * from "./KHR_texture_transform";
19
- export * from "./KHR_xmp_json_ld";
20
- export * from "./MSFT_audio_emitter";
21
- export * from "./MSFT_lod";
22
- export * from "./MSFT_minecraftMesh";
23
- export * from "./MSFT_sRGBFactors";
24
- export * from "./ExtrasAsMetadata";
1
+ export * from "./EXT_lights_image_based.js";
2
+ export * from "./EXT_mesh_gpu_instancing.js";
3
+ export * from "./EXT_meshopt_compression.js";
4
+ export * from "./EXT_texture_webp.js";
5
+ export * from "./KHR_draco_mesh_compression.js";
6
+ export * from "./KHR_lights_punctual.js";
7
+ export * from "./KHR_materials_pbrSpecularGlossiness.js";
8
+ export * from "./KHR_materials_unlit.js";
9
+ export * from "./KHR_materials_clearcoat.js";
10
+ export * from "./KHR_materials_emissive_strength.js";
11
+ export * from "./KHR_materials_sheen.js";
12
+ export * from "./KHR_materials_specular.js";
13
+ export * from "./KHR_materials_ior.js";
14
+ export * from "./KHR_materials_variants.js";
15
+ export * from "./KHR_materials_transmission.js";
16
+ export * from "./KHR_materials_translucency.js";
17
+ export * from "./KHR_materials_volume.js";
18
+ export * from "./KHR_mesh_quantization.js";
19
+ export * from "./KHR_texture_basisu.js";
20
+ export * from "./KHR_texture_transform.js";
21
+ export * from "./KHR_xmp_json_ld.js";
22
+ export * from "./MSFT_audio_emitter.js";
23
+ export * from "./MSFT_lod.js";
24
+ export * from "./MSFT_minecraftMesh.js";
25
+ export * from "./MSFT_sRGBFactors.js";
26
+ export * from "./ExtrasAsMetadata.js";
25
27
  //# sourceMappingURL=index.js.map