@babylonjs/loaders 5.0.0-alpha.8 → 5.0.0-beta.10
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- package/OBJ/index.d.ts +2 -0
- package/OBJ/index.js +4 -2
- package/OBJ/index.js.map +1 -1
- package/OBJ/mtlFileLoader.d.ts +4 -2
- package/OBJ/mtlFileLoader.js +7 -6
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +12 -84
- package/OBJ/objFileLoader.js +52 -669
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +43 -0
- package/OBJ/objLoadingOptions.js +2 -0
- package/OBJ/objLoadingOptions.js.map +1 -0
- package/OBJ/solidParser.d.ts +153 -0
- package/OBJ/solidParser.js +700 -0
- package/OBJ/solidParser.js.map +1 -0
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +6 -0
- package/STL/stlFileLoader.js +38 -11
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.js +4 -4
- package/glTF/1.0/glTFLoader.d.ts +4 -4
- package/glTF/1.0/glTFLoader.js +60 -55
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -1
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.js +6 -6
- package/glTF/1.0/glTFMaterialsCommonExtension.js +12 -12
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +15 -12
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +1 -0
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +8 -7
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -5
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +6 -22
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js +4 -4
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +35 -11
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +10 -9
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +9 -9
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +30 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +46 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_materials_ior.js +4 -5
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +8 -9
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +8 -9
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_materials_specular.js +14 -8
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +8 -8
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +95 -86
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +6 -6
- package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_variants.js +76 -11
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +31 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js +79 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +5 -6
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -3
- package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +6 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +19 -20
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.js +20 -17
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +3 -3
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +3 -3
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
- package/glTF/2.0/Extensions/index.d.ts +2 -0
- package/glTF/2.0/Extensions/index.js +26 -24
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +10 -13
- package/glTF/2.0/glTFLoader.js +416 -299
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +4 -5
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.d.ts +1 -1
- package/glTF/2.0/index.js +4 -4
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +25 -10
- package/glTF/glTFFileLoader.js +86 -94
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.js +2 -2
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.d.ts +2 -2
- package/glTF/index.js +4 -4
- package/glTF/index.js.map +1 -1
- package/index.d.ts +3 -3
- package/index.js +3 -3
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.js +4 -4
- package/legacy/legacy-glTF1.d.ts +1 -1
- package/legacy/legacy-glTF1.js +1 -1
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.js +2 -2
- package/legacy/legacy-glTF2.d.ts +1 -1
- package/legacy/legacy-glTF2.js +3 -3
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.js +2 -2
- package/legacy/legacy-glTFFileLoader.js +3 -3
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +2 -2
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +2 -2
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.js +6 -6
- package/package.json +16 -4
@@ -1,8 +1,10 @@
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import { AssetContainer } from "@babylonjs/core/assetContainer";
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import { Bone } from "@babylonjs/core/Bones/bone";
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import { Skeleton } from "@babylonjs/core/Bones/skeleton";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture";
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import { Node } from "@babylonjs/core/node";
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import { Scene } from "@babylonjs/core/scene";
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import { Nullable } from "@babylonjs/core/types";
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importMeshesNames?: string[];
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dummyNodes: Node[];
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export interface INodeToRoot {
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{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAMA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n forAssetContainer: boolean;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
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+
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAQA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { AssetContainer } from \"@babylonjs/core/assetContainer\";\r\nimport { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
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import { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from "./glTFLoaderInterfaces";
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import { Vector2, Vector3, Vector4, Matrix } from "@babylonjs/core/Maths/math.vector";
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import { Color4 } from '@babylonjs/core/Maths/math.color';
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import { Effect } from "@babylonjs/core/Materials/effect";
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import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture";
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import { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from "./glTFLoaderInterfaces.js";
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import { Vector2, Vector3, Vector4, Matrix } from "@babylonjs/core/Maths/math.vector.js";
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import { Color4 } from '@babylonjs/core/Maths/math.color.js';
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import { Effect } from "@babylonjs/core/Materials/effect.js";
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import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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import { __extends } from "tslib";
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import { GLTFLoaderExtension } from "./glTFLoader";
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import { GLTFLoaderBase } from "./glTFLoader";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector";
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import { Color3 } from '@babylonjs/core/Maths/math.color';
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import { Tools } from "@babylonjs/core/Misc/tools";
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import { Material } from "@babylonjs/core/Materials/material";
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
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import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
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import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight";
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import { PointLight } from "@babylonjs/core/Lights/pointLight";
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import { SpotLight } from "@babylonjs/core/Lights/spotLight";
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import { GLTFLoader } from "./glTFLoader";
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import { GLTFLoaderExtension } from "./glTFLoader.js";
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import { GLTFLoaderBase } from "./glTFLoader.js";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { Color3 } from '@babylonjs/core/Maths/math.color.js';
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import { Tools } from "@babylonjs/core/Misc/tools.js";
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import { Material } from "@babylonjs/core/Materials/material.js";
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
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import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
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import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
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import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
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import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
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import { GLTFLoader } from "./glTFLoader.js";
|
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14
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/** @hidden */
|
15
15
|
var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
|
16
16
|
__extends(GLTFMaterialsCommonExtension, _super);
|
package/glTF/1.0/index.js
CHANGED
@@ -1,6 +1,6 @@
|
|
1
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-
export * from "./glTFBinaryExtension";
|
2
|
-
export * from "./glTFLoader";
|
3
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-
export * from "./glTFLoaderInterfaces";
|
4
|
-
export * from "./glTFLoaderUtils";
|
5
|
-
export * from "./glTFMaterialsCommonExtension";
|
1
|
+
export * from "./glTFBinaryExtension.js";
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2
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+
export * from "./glTFLoader.js";
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3
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+
export * from "./glTFLoaderInterfaces.js";
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+
export * from "./glTFLoaderUtils.js";
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+
export * from "./glTFMaterialsCommonExtension.js";
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6
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//# sourceMappingURL=index.js.map
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@@ -1,8 +1,8 @@
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1
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-
import { Scalar } from "@babylonjs/core/Maths/math.scalar";
|
2
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-
import { SphericalHarmonics, SphericalPolynomial } from "@babylonjs/core/Maths/sphericalPolynomial";
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3
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-
import { Quaternion, Matrix } from "@babylonjs/core/Maths/math.vector";
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4
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-
import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTexture";
|
5
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-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
|
1
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+
import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
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2
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+
import { SphericalHarmonics, SphericalPolynomial } from "@babylonjs/core/Maths/sphericalPolynomial.js";
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3
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+
import { Quaternion, Matrix } from "@babylonjs/core/Maths/math.vector.js";
|
4
|
+
import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTexture.js";
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5
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
6
6
|
var NAME = "EXT_lights_image_based";
|
7
7
|
/**
|
8
8
|
* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
|
@@ -36,9 +36,9 @@ var EXT_lights_image_based = /** @class */ (function () {
|
|
36
36
|
return GLTFLoader.LoadExtensionAsync(context, scene, this.name, function (extensionContext, extension) {
|
37
37
|
var promises = new Array();
|
38
38
|
promises.push(_this._loader.loadSceneAsync(context, scene));
|
39
|
-
_this._loader.logOpen(""
|
40
|
-
var light = ArrayItem.Get(extensionContext
|
41
|
-
promises.push(_this._loadLightAsync("/extensions/"
|
39
|
+
_this._loader.logOpen("".concat(extensionContext));
|
40
|
+
var light = ArrayItem.Get("".concat(extensionContext, "/light"), _this._lights, extension.light);
|
41
|
+
promises.push(_this._loadLightAsync("/extensions/".concat(_this.name, "/lights/").concat(extension.light), light).then(function (texture) {
|
42
42
|
_this._loader.babylonScene.environmentTexture = texture;
|
43
43
|
}));
|
44
44
|
_this._loader.logClose();
|
@@ -49,17 +49,17 @@ var EXT_lights_image_based = /** @class */ (function () {
|
|
49
49
|
var _this = this;
|
50
50
|
if (!light._loaded) {
|
51
51
|
var promises = new Array();
|
52
|
-
this._loader.logOpen(""
|
52
|
+
this._loader.logOpen("".concat(context));
|
53
53
|
var imageData_1 = new Array(light.specularImages.length);
|
54
54
|
var _loop_1 = function (mipmap) {
|
55
55
|
var faces = light.specularImages[mipmap];
|
56
56
|
imageData_1[mipmap] = new Array(faces.length);
|
57
57
|
var _loop_2 = function (face) {
|
58
|
-
var specularImageContext = context
|
59
|
-
this_1._loader.logOpen(""
|
58
|
+
var specularImageContext = "".concat(context, "/specularImages/").concat(mipmap, "/").concat(face);
|
59
|
+
this_1._loader.logOpen("".concat(specularImageContext));
|
60
60
|
var index = faces[face];
|
61
61
|
var image = ArrayItem.Get(specularImageContext, this_1._loader.gltf.images, index);
|
62
|
-
promises.push(this_1._loader.loadImageAsync("/images/"
|
62
|
+
promises.push(this_1._loader.loadImageAsync("/images/".concat(index), image).then(function (data) {
|
63
63
|
imageData_1[mipmap][face] = data;
|
64
64
|
}));
|
65
65
|
this_1._loader.logClose();
|
@@ -88,6 +88,9 @@ var EXT_lights_image_based = /** @class */ (function () {
|
|
88
88
|
}
|
89
89
|
Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
|
90
90
|
}
|
91
|
+
if (!light.irradianceCoefficients) {
|
92
|
+
throw new Error("".concat(context, ": Irradiance coefficients are missing"));
|
93
|
+
}
|
91
94
|
var sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);
|
92
95
|
sphericalHarmonics.scaleInPlace(light.intensity);
|
93
96
|
sphericalHarmonics.convertIrradianceToLambertianRadiance();
|
@@ -1 +1 @@
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"@babylonjs/core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"@babylonjs/core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport { IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n }));\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => { });\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n }));\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));"]}
|
1
|
+
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"@babylonjs/core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"@babylonjs/core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport { IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n }));\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => { });\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n }));\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));"]}
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@@ -3,6 +3,7 @@ import { Nullable } from "@babylonjs/core/types";
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3
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import { GLTFLoader } from "../glTFLoader";
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4
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import { IGLTFLoaderExtension } from "../glTFLoaderExtension";
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5
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import { INode } from "../glTFLoaderInterfaces";
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import "@babylonjs/core/Meshes/thinInstanceMesh";
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/**
|
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* [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
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* [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)
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@@ -1,6 +1,7 @@
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1
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-
import { Vector3, Quaternion, Matrix } from '@babylonjs/core/Maths/math.vector';
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-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
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-
import { TmpVectors } from '@babylonjs/core/Maths/math.vector';
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+
import { Vector3, Quaternion, Matrix } from '@babylonjs/core/Maths/math.vector.js';
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+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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import { TmpVectors } from '@babylonjs/core/Maths/math.vector.js';
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+
import "@babylonjs/core/Meshes/thinInstanceMesh.js";
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var NAME = "EXT_mesh_gpu_instancing";
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/**
|
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7
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* [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
|
@@ -26,7 +27,7 @@ var EXT_mesh_gpu_instancing = /** @class */ (function () {
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, node, this.name, function (extensionContext, extension) {
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_this._loader._disableInstancedMesh++;
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-
var promise = _this._loader.loadNodeAsync("/nodes/"
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+
var promise = _this._loader.loadNodeAsync("/nodes/".concat(node.index), node, assign);
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_this._loader._disableInstancedMesh--;
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32
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if (!node._primitiveBabylonMeshes) {
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return promise;
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@@ -38,13 +39,13 @@ var EXT_mesh_gpu_instancing = /** @class */ (function () {
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promises.push(Promise.resolve(null));
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return;
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}
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-
var accessor = ArrayItem.Get(extensionContext
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-
promises.push(_this._loader._loadFloatAccessorAsync("/accessors/"
|
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+
var accessor = ArrayItem.Get("".concat(extensionContext, "/attributes/").concat(attribute), _this._loader.gltf.accessors, extension.attributes[attribute]);
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+
promises.push(_this._loader._loadFloatAccessorAsync("/accessors/".concat(accessor.bufferView), accessor));
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if (instanceCount === 0) {
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instanceCount = accessor.count;
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}
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else if (instanceCount !== accessor.count) {
|
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-
throw new Error(extensionContext
|
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+
throw new Error("".concat(extensionContext, "/attributes: Instance buffer accessors do not have the same count."));
|
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}
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};
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loadAttribute("TRANSLATION");
|
@@ -1 +1 @@
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1
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-
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1
|
+
{"version":3,"file":"EXT_mesh_gpu_instancing.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAIhF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAG/D,OAAO,yCAAyC,CAAC;AAEjD,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAEvC;;;;GAIG;AACH;IAaI,cAAc;IACd,iCAAY,MAAkB;QAb9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,+CAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,iBA6DC;QA5DG,OAAO,UAAU,CAAC,kBAAkB,CAAuC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC7H,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,aAAa,CAAC,iBAAU,IAAI,CAAC,KAAK,CAAE,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAEjF,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;gBAC/B,OAAO,OAAO,CAAC;aAClB;YAED,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAmC,CAAC;YAC9D,IAAI,aAAa,GAAG,CAAC,CAAC;YAEtB,IAAM,aAAa,GAAG,UAAC,SAAiB;gBACpC,IAAI,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,SAAS,EAAE;oBAC9C,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrC,OAAO;iBACV;gBAED,IAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,yBAAe,SAAS,CAAE,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5I,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,qBAAc,QAAQ,CAAC,UAAU,CAAE,EAAE,QAAQ,CAAC,CAAC,CAAC;gBAEnG,IAAI,aAAa,KAAK,CAAC,EAAE;oBACrB,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;iBAClC;qBAAM,IAAI,aAAa,KAAK,QAAQ,CAAC,KAAK,EAAE;oBACzC,MAAM,IAAI,KAAK,CAAC,UAAG,gBAAgB,uEAAoE,CAAC,CAAC;iBAC5G;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,aAAa,CAAC,CAAC;YAC7B,aAAa,CAAC,UAAU,CAAC,CAAC;YAC1B,aAAa,CAAC,OAAO,CAAC,CAAC;YAEvB,OAAO,OAAO,CAAC,IAAI,CAAC,UAAC,oBAAoB;gBACrC,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,UAAC,EAAgD;wBAA/C,iBAAiB,QAAA,EAAE,cAAc,QAAA,EAAE,WAAW,QAAA;oBAC9E,IAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;oBAEtD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;oBAC7D,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW;oBAChE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ;oBAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE;wBACpC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,cAAc,IAAI,UAAU,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,WAAW,IAAI,OAAO,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEjF,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAElH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;qBACtD;oBAED,KAA0B,UAA6B,EAA7B,KAAA,IAAI,CAAC,uBAAwB,EAA7B,cAA6B,EAA7B,IAA6B,EAAE;wBAApD,IAAM,WAAW,SAAA;wBACjB,WAAoB,CAAC,qBAAqB,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;qBAC7E;oBAED,OAAO,oBAAoB,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AAvFD,IAuFC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["import { Vector3, Quaternion, Matrix } from '@babylonjs/core/Maths/math.vector';\nimport { Mesh } from '@babylonjs/core/Meshes/mesh';\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Nullable } from \"@babylonjs/core/types\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { INode } from \"../glTFLoaderInterfaces\";\nimport { TmpVectors } from '@babylonjs/core/Maths/math.vector';\nimport { IEXTMeshGpuInstancing } from \"babylonjs-gltf2interface\";\n\nimport \"@babylonjs/core/Meshes/thinInstanceMesh\";\n\nconst NAME = \"EXT_mesh_gpu_instancing\";\n\n/**\n * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)\n * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)\n * !!! Experimental Extension Subject to Changes !!!\n */\nexport class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n this._loader._disableInstancedMesh++;\n\n const promise = this._loader.loadNodeAsync(`/nodes/${node.index}`, node, assign);\n\n this._loader._disableInstancedMesh--;\n\n if (!node._primitiveBabylonMeshes) {\n return promise;\n }\n\n const promises = new Array<Promise<Nullable<Float32Array>>>();\n let instanceCount = 0;\n\n const loadAttribute = (attribute: string) => {\n if (extension.attributes[attribute] == undefined) {\n promises.push(Promise.resolve(null));\n return;\n }\n\n const accessor = ArrayItem.Get(`${extensionContext}/attributes/${attribute}`, this._loader.gltf.accessors, extension.attributes[attribute]);\n promises.push(this._loader._loadFloatAccessorAsync(`/accessors/${accessor.bufferView}`, accessor));\n\n if (instanceCount === 0) {\n instanceCount = accessor.count;\n } else if (instanceCount !== accessor.count) {\n throw new Error(`${extensionContext}/attributes: Instance buffer accessors do not have the same count.`);\n }\n };\n\n loadAttribute(\"TRANSLATION\");\n loadAttribute(\"ROTATION\");\n loadAttribute(\"SCALE\");\n\n return promise.then((babylonTransformNode) => {\n return Promise.all(promises).then(([translationBuffer, rotationBuffer, scaleBuffer]) => {\n const matrices = new Float32Array(instanceCount * 16);\n\n TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation\n TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation\n TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale\n\n for (let i = 0; i < instanceCount; ++i) {\n translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);\n rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);\n scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);\n\n Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);\n\n TmpVectors.Matrix[0].copyToArray(matrices, i * 16);\n }\n\n for (const babylonMesh of node._primitiveBabylonMeshes!) {\n (babylonMesh as Mesh).thinInstanceSetBuffer(\"matrix\", matrices, 16, true);\n }\n\n return babylonTransformNode;\n });\n });\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));\n"]}
|
@@ -6,6 +6,7 @@ import { IBufferView } from "../glTFLoaderInterfaces";
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)
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* @since 5.0.0
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export declare class EXT_meshopt_compression implements IGLTFLoaderExtension {
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/**
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* Defines whether this extension is enabled.
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*/
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enabled: boolean;
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/**
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* Path to decoder module; defaults to https://preview.babylonjs.com/meshopt_decoder.js
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*/
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static DecoderPath: string;
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private _loader;
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private _decoderPromise?;
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/** @hidden */
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constructor(loader: GLTFLoader);
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/** @hidden */
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1
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-
import {
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import {
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import { ArrayItem, GLTFLoader } from "../glTFLoader.js";
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import { MeshoptCompression } from "@babylonjs/core/Meshes/Compression/meshoptCompression.js";
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var NAME = "EXT_meshopt_compression";
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)
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*
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* This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js
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* @since 5.0.0
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*/
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var EXT_meshopt_compression = /** @class */ (function () {
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@@ -15,17 +16,10 @@ var EXT_meshopt_compression = /** @class */ (function () {
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this.enabled = loader.isExtensionUsed(NAME);
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if (this.enabled) {
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this._decoderPromise = Tools.LoadScriptAsync(EXT_meshopt_compression.DecoderPath).then(function () {
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// Wait for WebAssembly compilation before resolving promise
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return MeshoptDecoder.ready;
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});
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}
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}
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delete this._decoderPromise;
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};
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EXT_meshopt_compression.prototype.loadBufferViewAsync = function (context, bufferView) {
|
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|
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var buffer = ArrayItem.Get(context
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var source = res[0];
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var count = extension.count;
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var stride = extension.byteStride;
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var result = new Uint8Array(new ArrayBuffer(count * stride));
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MeshoptDecoder.decodeGltfBuffer(result, count, stride, source, extension.mode, extension.filter);
|
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return Promise.resolve(result);
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var buffer = ArrayItem.Get("".concat(context, "/buffer"), _this._loader.gltf.buffers, extension.buffer);
|
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bufferViewMeshopt._meshOptData = _this._loader.loadBufferAsync("/buffers/".concat(buffer.index), buffer, (extension.byteOffset || 0), extension.byteLength).then(function (buffer) {
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return MeshoptCompression.Default.decodeGltfBufferAsync(buffer, extension.count, extension.byteStride, extension.mode, extension.filter);
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});
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/**
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* Path to decoder module; defaults to https://preview.babylonjs.com/meshopt_decoder.js
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*/
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EXT_meshopt_compression.DecoderPath = "https://preview.babylonjs.com/meshopt_decoder.js";
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return EXT_meshopt_compression;
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}());
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export { EXT_meshopt_compression };
|
@@ -1 +1 @@
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-
{"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"
|
1
|
+
{"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uDAAuD,CAAC;AAE3F,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAMvC;;;;;GAKG;AACH;IAaI,cAAc;IACd,iCAAY,MAAkB;QAb9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,qDAAmB,GAA1B,UAA2B,OAAe,EAAE,UAAuB;QAAnE,iBAcC;QAbG,OAAO,UAAU,CAAC,kBAAkB,CAA0C,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACtI,IAAM,iBAAiB,GAAG,UAAgC,CAAC;YAC3D,IAAI,iBAAiB,CAAC,YAAY,EAAE;gBAChC,OAAO,iBAAiB,CAAC,YAAY,CAAC;aACzC;YAED,IAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/F,iBAAiB,CAAC,YAAY,GAAG,KAAI,CAAC,OAAO,CAAC,eAAe,CAAC,mBAAY,MAAM,CAAC,KAAK,CAAE,EAAE,MAAM,EAAE,CAAC,SAAS,CAAC,UAAU,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,UAAC,MAAM;gBAC7J,OAAO,kBAAkB,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAoB,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC3J,CAAC,CAAC,CAAC;YAEH,OAAO,iBAAiB,CAAC,YAAY,CAAC;QAC1C,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AAxCD,IAwCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\nimport { IBufferView } from \"../glTFLoaderInterfaces\";\nimport { IEXTMeshoptCompression } from \"babylonjs-gltf2interface\";\nimport { MeshoptCompression } from \"@babylonjs/core/Meshes/Compression/meshoptCompression\";\n\nconst NAME = \"EXT_meshopt_compression\";\n\ninterface IBufferViewMeshopt extends IBufferView {\n _meshOptData?: Promise<ArrayBufferView>;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)\n *\n * This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js\n * @since 5.0.0\n */\nexport class EXT_meshopt_compression implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this.enabled = loader.isExtensionUsed(NAME);\n this._loader = loader;\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadBufferViewAsync(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>> {\n return GLTFLoader.LoadExtensionAsync<IEXTMeshoptCompression, ArrayBufferView>(context, bufferView, this.name, (extensionContext, extension) => {\n const bufferViewMeshopt = bufferView as IBufferViewMeshopt;\n if (bufferViewMeshopt._meshOptData) {\n return bufferViewMeshopt._meshOptData;\n }\n\n const buffer = ArrayItem.Get(`${context}/buffer`, this._loader.gltf.buffers, extension.buffer);\n bufferViewMeshopt._meshOptData = this._loader.loadBufferAsync(`/buffers/${buffer.index}`, buffer, (extension.byteOffset || 0), extension.byteLength).then((buffer) => {\n return MeshoptCompression.Default.decodeGltfBufferAsync(buffer as Uint8Array, extension.count, extension.byteStride, extension.mode, extension.filter);\n });\n\n return bufferViewMeshopt._meshOptData;\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_meshopt_compression(loader));\n"]}
|
@@ -1,4 +1,4 @@
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1
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import { GLTFLoader, ArrayItem } from "../glTFLoader";
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1
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+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
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var NAME = "EXT_texture_webp";
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3
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/**
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* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)
|
@@ -19,11 +19,11 @@ var EXT_texture_webp = /** @class */ (function () {
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EXT_texture_webp.prototype._loadTextureAsync = function (context, texture, assign) {
|
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var _this = this;
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return GLTFLoader.LoadExtensionAsync(context, texture, this.name, function (extensionContext, extension) {
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var sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(context
|
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var image = ArrayItem.Get(extensionContext
|
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var sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get("".concat(context, "/sampler"), _this._loader.gltf.samplers, texture.sampler));
|
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+
var image = ArrayItem.Get("".concat(extensionContext, "/source"), _this._loader.gltf.images, extension.source);
|
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return _this._loader._createTextureAsync(context, sampler, image, function (babylonTexture) {
|
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assign(babylonTexture);
|
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});
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}, undefined, !texture._textureInfo.nonColorData);
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});
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};
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29
|
return EXT_texture_webp;
|
@@ -1 +1 @@
|
|
1
|
-
{"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;GAEG;AACH;IASI,cAAc;IACd,0BAAY,MAAkB;QAT9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,cAAc;IACP,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,4CAAiB,GAAxB,UAAyB,OAAe,EAAE,OAAiB,EAAE,MAA6C;QAA1G,iBAQC;QAPG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACxH,IAAM,OAAO,GAAG,CAAC,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,
|
1
|
+
{"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;GAEG;AACH;IASI,cAAc;IACd,0BAAY,MAAkB;QAT9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,cAAc;IACP,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,4CAAiB,GAAxB,UAAyB,OAAe,EAAE,OAAiB,EAAE,MAA6C;QAA1G,iBAQC;QAPG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACxH,IAAM,OAAO,GAAG,CAAC,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,UAAG,OAAO,aAAU,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;YAC9J,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,UAAG,gBAAgB,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,KAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,UAAC,cAAc;gBAC5E,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EAAE,SAAS,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACtD,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AA9BD,IA8BC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["import { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { IEXTTextureWebP } from 'babylonjs-gltf2interface';\r\n\r\nconst NAME = \"EXT_texture_webp\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)\r\n */\r\nexport class EXT_texture_webp implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTTextureWebP, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler));\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => {\r\n assign(babylonTexture);\r\n }, undefined, !texture._textureInfo.nonColorData);\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_texture_webp(loader));\r\n"]}
|
@@ -1,7 +1,7 @@
|
|
1
|
-
import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression";
|
2
|
-
import { VertexBuffer } from "@babylonjs/core/
|
3
|
-
import { Geometry } from "@babylonjs/core/Meshes/geometry";
|
4
|
-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
|
1
|
+
import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression.js";
|
2
|
+
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
3
|
+
import { Geometry } from "@babylonjs/core/Meshes/geometry.js";
|
4
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
5
5
|
var NAME = "KHR_draco_mesh_compression";
|
6
6
|
/**
|
7
7
|
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
|
@@ -28,43 +28,67 @@ var KHR_draco_mesh_compression = /** @class */ (function () {
|
|
28
28
|
if (primitive.mode != undefined) {
|
29
29
|
if (primitive.mode !== 5 /* TRIANGLE_STRIP */ &&
|
30
30
|
primitive.mode !== 4 /* TRIANGLES */) {
|
31
|
-
throw new Error(context
|
31
|
+
throw new Error("".concat(context, ": Unsupported mode ").concat(primitive.mode));
|
32
32
|
}
|
33
33
|
// TODO: handle triangle strips
|
34
34
|
if (primitive.mode === 5 /* TRIANGLE_STRIP */) {
|
35
|
-
throw new Error(context
|
35
|
+
throw new Error("".concat(context, ": Mode ").concat(primitive.mode, " is not currently supported"));
|
36
36
|
}
|
37
37
|
}
|
38
38
|
var attributes = {};
|
39
|
+
var dividers = {};
|
39
40
|
var loadAttribute = function (name, kind) {
|
40
41
|
var uniqueId = extension.attributes[name];
|
41
|
-
if (uniqueId
|
42
|
+
if (uniqueId === undefined || primitive.attributes[name] === undefined) {
|
42
43
|
return;
|
43
44
|
}
|
45
|
+
attributes[kind] = uniqueId;
|
46
|
+
var accessor = ArrayItem.Get("".concat(context, "/attributes/").concat(name), _this._loader.gltf.accessors, primitive.attributes[name]);
|
47
|
+
if (accessor.normalized && accessor.componentType !== 5126 /* FLOAT */) {
|
48
|
+
var divider = 1;
|
49
|
+
switch (accessor.componentType) {
|
50
|
+
case 5120 /* BYTE */:
|
51
|
+
divider = 127.0;
|
52
|
+
break;
|
53
|
+
case 5121 /* UNSIGNED_BYTE */:
|
54
|
+
divider = 255.0;
|
55
|
+
break;
|
56
|
+
case 5122 /* SHORT */:
|
57
|
+
divider = 32767.0;
|
58
|
+
break;
|
59
|
+
case 5123 /* UNSIGNED_SHORT */:
|
60
|
+
divider = 65535.0;
|
61
|
+
break;
|
62
|
+
}
|
63
|
+
dividers[kind] = divider;
|
64
|
+
}
|
44
65
|
babylonMesh._delayInfo = babylonMesh._delayInfo || [];
|
45
66
|
if (babylonMesh._delayInfo.indexOf(kind) === -1) {
|
46
67
|
babylonMesh._delayInfo.push(kind);
|
47
68
|
}
|
48
|
-
attributes[kind] = uniqueId;
|
49
69
|
};
|
50
70
|
loadAttribute("POSITION", VertexBuffer.PositionKind);
|
51
71
|
loadAttribute("NORMAL", VertexBuffer.NormalKind);
|
52
72
|
loadAttribute("TANGENT", VertexBuffer.TangentKind);
|
53
73
|
loadAttribute("TEXCOORD_0", VertexBuffer.UVKind);
|
54
74
|
loadAttribute("TEXCOORD_1", VertexBuffer.UV2Kind);
|
75
|
+
loadAttribute("TEXCOORD_2", VertexBuffer.UV3Kind);
|
76
|
+
loadAttribute("TEXCOORD_3", VertexBuffer.UV4Kind);
|
77
|
+
loadAttribute("TEXCOORD_4", VertexBuffer.UV5Kind);
|
78
|
+
loadAttribute("TEXCOORD_5", VertexBuffer.UV6Kind);
|
55
79
|
loadAttribute("JOINTS_0", VertexBuffer.MatricesIndicesKind);
|
56
80
|
loadAttribute("WEIGHTS_0", VertexBuffer.MatricesWeightsKind);
|
57
81
|
loadAttribute("COLOR_0", VertexBuffer.ColorKind);
|
58
82
|
var bufferView = ArrayItem.Get(extensionContext, _this._loader.gltf.bufferViews, extension.bufferView);
|
59
83
|
if (!bufferView._dracoBabylonGeometry) {
|
60
|
-
bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("/bufferViews/"
|
84
|
+
bufferView._dracoBabylonGeometry = _this._loader.loadBufferViewAsync("/bufferViews/".concat(bufferView.index), bufferView).then(function (data) {
|
61
85
|
var dracoCompression = _this.dracoCompression || DracoCompression.Default;
|
62
|
-
return dracoCompression.decodeMeshAsync(data, attributes).then(function (babylonVertexData) {
|
86
|
+
return dracoCompression.decodeMeshAsync(data, attributes, dividers).then(function (babylonVertexData) {
|
63
87
|
var babylonGeometry = new Geometry(babylonMesh.name, _this._loader.babylonScene);
|
64
88
|
babylonVertexData.applyToGeometry(babylonGeometry);
|
65
89
|
return babylonGeometry;
|
66
90
|
}).catch(function (error) {
|
67
|
-
throw new Error(context
|
91
|
+
throw new Error("".concat(context, ": ").concat(error.message));
|
68
92
|
});
|
69
93
|
});
|
70
94
|
}
|