@babylonjs/loaders 5.0.0-alpha.8 → 5.0.0-beta.10

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Files changed (128) hide show
  1. package/OBJ/index.d.ts +2 -0
  2. package/OBJ/index.js +4 -2
  3. package/OBJ/index.js.map +1 -1
  4. package/OBJ/mtlFileLoader.d.ts +4 -2
  5. package/OBJ/mtlFileLoader.js +7 -6
  6. package/OBJ/mtlFileLoader.js.map +1 -1
  7. package/OBJ/objFileLoader.d.ts +12 -84
  8. package/OBJ/objFileLoader.js +52 -669
  9. package/OBJ/objFileLoader.js.map +1 -1
  10. package/OBJ/objLoadingOptions.d.ts +43 -0
  11. package/OBJ/objLoadingOptions.js +2 -0
  12. package/OBJ/objLoadingOptions.js.map +1 -0
  13. package/OBJ/solidParser.d.ts +153 -0
  14. package/OBJ/solidParser.js +700 -0
  15. package/OBJ/solidParser.js.map +1 -0
  16. package/STL/index.js +1 -1
  17. package/STL/stlFileLoader.d.ts +6 -0
  18. package/STL/stlFileLoader.js +38 -11
  19. package/STL/stlFileLoader.js.map +1 -1
  20. package/glTF/1.0/glTFBinaryExtension.js +4 -4
  21. package/glTF/1.0/glTFLoader.d.ts +4 -4
  22. package/glTF/1.0/glTFLoader.js +60 -55
  23. package/glTF/1.0/glTFLoader.js.map +1 -1
  24. package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -1
  25. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderUtils.js +6 -6
  27. package/glTF/1.0/glTFMaterialsCommonExtension.js +12 -12
  28. package/glTF/1.0/index.js +5 -5
  29. package/glTF/2.0/Extensions/EXT_lights_image_based.js +15 -12
  30. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  31. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +1 -0
  32. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +8 -7
  33. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  34. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -5
  35. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +6 -22
  36. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  37. package/glTF/2.0/Extensions/EXT_texture_webp.js +4 -4
  38. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  39. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +1 -1
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +35 -11
  41. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  42. package/glTF/2.0/Extensions/KHR_lights_punctual.js +10 -9
  43. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  44. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +9 -9
  45. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js.map +1 -1
  46. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +30 -0
  47. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +46 -0
  48. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
  49. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -2
  50. package/glTF/2.0/Extensions/KHR_materials_ior.js +4 -5
  51. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +8 -9
  53. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  54. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -1
  55. package/glTF/2.0/Extensions/KHR_materials_sheen.js +8 -9
  56. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  57. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -2
  58. package/glTF/2.0/Extensions/KHR_materials_specular.js +14 -8
  59. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_materials_translucency.js +8 -8
  61. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  62. package/glTF/2.0/Extensions/KHR_materials_transmission.js +95 -86
  63. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  64. package/glTF/2.0/Extensions/KHR_materials_unlit.js +6 -6
  65. package/glTF/2.0/Extensions/KHR_materials_unlit.js.map +1 -1
  66. package/glTF/2.0/Extensions/KHR_materials_variants.js +76 -11
  67. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  68. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +31 -0
  69. package/glTF/2.0/Extensions/KHR_materials_volume.js +79 -0
  70. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
  71. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +1 -1
  72. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -2
  73. package/glTF/2.0/Extensions/KHR_texture_basisu.js +5 -6
  74. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  75. package/glTF/2.0/Extensions/KHR_texture_transform.js +3 -3
  76. package/glTF/2.0/Extensions/KHR_texture_transform.js.map +1 -1
  77. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -2
  78. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +6 -3
  79. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  80. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +19 -20
  81. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  82. package/glTF/2.0/Extensions/MSFT_lod.d.ts +1 -1
  83. package/glTF/2.0/Extensions/MSFT_lod.js +20 -17
  84. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  85. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +3 -3
  86. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js.map +1 -1
  87. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +3 -3
  88. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js.map +1 -1
  89. package/glTF/2.0/Extensions/index.d.ts +2 -0
  90. package/glTF/2.0/Extensions/index.js +26 -24
  91. package/glTF/2.0/Extensions/index.js.map +1 -1
  92. package/glTF/2.0/glTFLoader.d.ts +10 -13
  93. package/glTF/2.0/glTFLoader.js +416 -299
  94. package/glTF/2.0/glTFLoader.js.map +1 -1
  95. package/glTF/2.0/glTFLoaderInterfaces.d.ts +4 -5
  96. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  97. package/glTF/2.0/index.d.ts +1 -1
  98. package/glTF/2.0/index.js +4 -4
  99. package/glTF/2.0/index.js.map +1 -1
  100. package/glTF/glTFFileLoader.d.ts +25 -10
  101. package/glTF/glTFFileLoader.js +86 -94
  102. package/glTF/glTFFileLoader.js.map +1 -1
  103. package/glTF/glTFValidation.js +2 -2
  104. package/glTF/glTFValidation.js.map +1 -1
  105. package/glTF/index.d.ts +2 -2
  106. package/glTF/index.js +4 -4
  107. package/glTF/index.js.map +1 -1
  108. package/index.d.ts +3 -3
  109. package/index.js +3 -3
  110. package/index.js.map +1 -1
  111. package/legacy/legacy-glTF.js +4 -4
  112. package/legacy/legacy-glTF1.d.ts +1 -1
  113. package/legacy/legacy-glTF1.js +1 -1
  114. package/legacy/legacy-glTF1.js.map +1 -1
  115. package/legacy/legacy-glTF1FileLoader.js +2 -2
  116. package/legacy/legacy-glTF2.d.ts +1 -1
  117. package/legacy/legacy-glTF2.js +3 -3
  118. package/legacy/legacy-glTF2.js.map +1 -1
  119. package/legacy/legacy-glTF2FileLoader.js +2 -2
  120. package/legacy/legacy-glTFFileLoader.js +3 -3
  121. package/legacy/legacy-objFileLoader.d.ts +1 -1
  122. package/legacy/legacy-objFileLoader.js +2 -2
  123. package/legacy/legacy-objFileLoader.js.map +1 -1
  124. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  125. package/legacy/legacy-stlFileLoader.js +2 -2
  126. package/legacy/legacy-stlFileLoader.js.map +1 -1
  127. package/legacy/legacy.js +6 -6
  128. package/package.json +16 -4
@@ -1 +1 @@
1
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Experimental Extension Subject to Changes !!!\n */\nexport class KHR_materials_specular implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 190;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsSpecular>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadSpecularPropertiesAsync(extensionContext, extension, babylonMaterial));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadSpecularPropertiesAsync(context: string, properties: IKHRMaterialsSpecular, babylonMaterial: Material): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n\n const promises = new Array<Promise<any>>();\n\n if (properties.specularFactor !== undefined) {\n babylonMaterial.metallicF0Factor = properties.specularFactor;\n }\n\n if (properties.specularColorFactor !== undefined) {\n babylonMaterial.metallicReflectanceColor = Color3.FromArray(properties.specularColorFactor);\n }\n\n if (properties.specularTexture) {\n (properties.specularTexture as ITextureInfo).nonColorData = true;\n promises.push(this._loader.loadTextureInfoAsync(`${context}/specularTexture`, properties.specularTexture, (texture) => {\n texture.name = `${babylonMaterial.name} (Specular F0 Color)`;\n babylonMaterial.metallicReflectanceTexture = texture;\n }));\n }\n\n return Promise.all(promises).then(() => { });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_specular(loader));"]}
1
+ 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{ Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\n\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\nimport { IKHRMaterialsSpecular } from 'babylonjs-gltf2interface';\n\nconst NAME = \"KHR_materials_specular\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_specular)\n */\nexport class KHR_materials_specular implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 190;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsSpecular>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadSpecularPropertiesAsync(extensionContext, extension, babylonMaterial));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadSpecularPropertiesAsync(context: string, properties: IKHRMaterialsSpecular, babylonMaterial: Material): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n\n const promises = new Array<Promise<any>>();\n\n if (properties.specularFactor !== undefined) {\n babylonMaterial.metallicF0Factor = properties.specularFactor;\n }\n\n if (properties.specularColorFactor !== undefined) {\n babylonMaterial.metallicReflectanceColor = Color3.FromArray(properties.specularColorFactor);\n }\n\n if (properties.specularTexture) {\n (properties.specularTexture as ITextureInfo).nonColorData = true;\n promises.push(this._loader.loadTextureInfoAsync(`${context}/specularTexture`, properties.specularTexture, (texture) => {\n texture.name = `${babylonMaterial.name} (Specular F0 Strength)`;\n babylonMaterial.metallicReflectanceTexture = texture;\n babylonMaterial.useOnlyMetallicFromMetallicReflectanceTexture = true;\n }));\n }\n\n if (properties.specularColorTexture) {\n promises.push(this._loader.loadTextureInfoAsync(`${context}/specularColorTexture`, properties.specularColorTexture, (texture) => {\n texture.name = `${babylonMaterial.name} (Specular F0 Color)`;\n babylonMaterial.reflectanceTexture = texture;\n }));\n }\n\n return Promise.all(promises).then(() => { });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_specular(loader));"]}
@@ -1,5 +1,5 @@
1
- import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
2
- import { GLTFLoader } from "../glTFLoader";
1
+ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
2
+ import { GLTFLoader } from "../glTFLoader.js";
3
3
  var NAME = "KHR_materials_translucency";
4
4
  /**
5
5
  * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1825)
@@ -15,7 +15,7 @@ var KHR_materials_translucency = /** @class */ (function () {
15
15
  /**
16
16
  * Defines a number that determines the order the extensions are applied.
17
17
  */
18
- this.order = 175;
18
+ this.order = 174;
19
19
  this._loader = loader;
20
20
  this.enabled = this._loader.isExtensionUsed(NAME);
21
21
  if (this.enabled) {
@@ -39,7 +39,7 @@ var KHR_materials_translucency = /** @class */ (function () {
39
39
  };
40
40
  KHR_materials_translucency.prototype._loadTranslucentPropertiesAsync = function (context, material, babylonMaterial, extension) {
41
41
  if (!(babylonMaterial instanceof PBRMaterial)) {
42
- throw new Error(context + ": Material type not supported");
42
+ throw new Error("".concat(context, ": Material type not supported"));
43
43
  }
44
44
  var pbrMaterial = babylonMaterial;
45
45
  // Enables "translucency" texture which represents diffusely-transmitted light.
@@ -50,7 +50,7 @@ var KHR_materials_translucency = /** @class */ (function () {
50
50
  pbrMaterial.subSurface.minimumThickness = 0.0;
51
51
  pbrMaterial.subSurface.maximumThickness = 0.0;
52
52
  // Albedo colour will tint transmission.
53
- pbrMaterial.subSurface.useAlbedoToTintRefraction = true;
53
+ pbrMaterial.subSurface.useAlbedoToTintTranslucency = true;
54
54
  if (extension.translucencyFactor !== undefined) {
55
55
  pbrMaterial.subSurface.translucencyIntensity = extension.translucencyFactor;
56
56
  }
@@ -60,10 +60,10 @@ var KHR_materials_translucency = /** @class */ (function () {
60
60
  return Promise.resolve();
61
61
  }
62
62
  if (extension.translucencyTexture) {
63
- return this._loader.loadTextureInfoAsync(context + "/translucencyTexture", extension.translucencyTexture)
63
+ extension.translucencyTexture.nonColorData = true;
64
+ return this._loader.loadTextureInfoAsync("".concat(context, "/translucencyTexture"), extension.translucencyTexture)
64
65
  .then(function (texture) {
65
- pbrMaterial.subSurface.thicknessTexture = texture;
66
- pbrMaterial.subSurface.useMaskFromThicknessTextureGltf = true;
66
+ pbrMaterial.subSurface.translucencyIntensityTexture = texture;
67
67
  });
68
68
  }
69
69
  else {
@@ -1 +1 @@
1
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Experimental Extension Subject to Changes !!!\n */\nexport class KHR_materials_translucency implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 175;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n loader.parent.transparencyAsCoverage = true;\n }\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTranslucency>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadTranslucentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadTranslucentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTranslucency): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n const pbrMaterial = babylonMaterial as PBRMaterial;\n\n // Enables \"translucency\" texture which represents diffusely-transmitted light.\n pbrMaterial.subSurface.isTranslucencyEnabled = true;\n\n // Since this extension models thin-surface transmission only, we must make the\n // internal IOR == 1.0 and set the thickness to 0.\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\n pbrMaterial.subSurface.minimumThickness = 0.0;\n pbrMaterial.subSurface.maximumThickness = 0.0;\n\n // Albedo colour will tint transmission.\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\n\n if (extension.translucencyFactor !== undefined) {\n pbrMaterial.subSurface.translucencyIntensity = extension.translucencyFactor;\n } else {\n pbrMaterial.subSurface.translucencyIntensity = 0.0;\n pbrMaterial.subSurface.isTranslucencyEnabled = false;\n return Promise.resolve();\n }\n\n if (extension.translucencyTexture) {\n return this._loader.loadTextureInfoAsync(`${context}/translucencyTexture`, extension.translucencyTexture)\n .then((texture: BaseTexture) => {\n pbrMaterial.subSurface.thicknessTexture = texture;\n pbrMaterial.subSurface.useMaskFromThicknessTextureGltf = true;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_translucency(loader));\n"]}
1
+ {"version":3,"file":"KHR_materials_translucency.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/KHR_materials_translucency.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,WAAW,EAAE,MAAM,2CAA2C,CAAC;AAKxE,OAAO,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAG3C,IAAM,IAAI,GAAG,4BAA4B,CAAC;AAE1C;;;GAGG;AACH;IAkBI,cAAc;IACd,oCAAY,MAAkB;QAlB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAO5B;;WAEG;QACI,UAAK,GAAG,GAAG,CAAC;QAMf,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAClD,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,MAAM,CAAC,MAAM,CAAC,sBAAsB,GAAG,IAAI,CAAC;SAC/C;IACL,CAAC;IAED,cAAc;IACP,4CAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,gEAA2B,GAAlC,UAAmC,OAAe,EAAE,QAAmB,EAAE,eAAyB;QAAlG,iBAQC;QAPG,OAAO,UAAU,CAAC,kBAAkB,CAA4B,OAAO,EAAE,QAAQ,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACtH,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAC3C,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,+BAA+B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAChG,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,2BAA2B,CAAC,OAAO,EAAE,QAAQ,EAAE,eAAe,CAAC,CAAC,CAAC;YAC5F,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,+BAA+B,CAAC,gBAAgB,EAAE,QAAQ,EAAE,eAAe,EAAE,SAAS,CAAC,CAAC,CAAC;YAC5G,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAQ,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,oEAA+B,GAAvC,UAAwC,OAAe,EAAE,QAAmB,EAAE,eAAyB,EAAE,SAAoC;QACzI,IAAI,CAAC,CAAC,eAAe,YAAY,WAAW,CAAC,EAAE;YAC3C,MAAM,IAAI,KAAK,CAAC,UAAG,OAAO,kCAA+B,CAAC,CAAC;SAC9D;QACD,IAAM,WAAW,GAAG,eAA8B,CAAC;QAEnD,+EAA+E;QAC/E,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,IAAI,CAAC;QAEpD,+EAA+E;QAC/E,kDAAkD;QAClD,WAAW,CAAC,UAAU,CAAC,uBAAuB,GAAG,GAAG,CAAC;QACrD,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAC9C,WAAW,CAAC,UAAU,CAAC,gBAAgB,GAAG,GAAG,CAAC;QAE9C,wCAAwC;QACxC,WAAW,CAAC,UAAU,CAAC,2BAA2B,GAAG,IAAI,CAAC;QAE1D,IAAI,SAAS,CAAC,kBAAkB,KAAK,SAAS,EAAE;YAC5C,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,SAAS,CAAC,kBAAkB,CAAC;SAC/E;aAAM;YACH,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,GAAG,CAAC;YACnD,WAAW,CAAC,UAAU,CAAC,qBAAqB,GAAG,KAAK,CAAC;YACrD,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;QAED,IAAI,SAAS,CAAC,mBAAmB,EAAE;YAC9B,SAAS,CAAC,mBAAoC,CAAC,YAAY,GAAG,IAAI,CAAC;YACpE,OAAO,IAAI,CAAC,OAAO,CAAC,oBAAoB,CAAC,UAAG,OAAO,yBAAsB,EAAE,SAAS,CAAC,mBAAmB,CAAC;iBACpG,IAAI,CAAC,UAAC,OAAoB;gBACvB,WAAW,CAAC,UAAU,CAAC,4BAA4B,GAAG,OAAO,CAAC;YAClE,CAAC,CAAC,CAAC;SACV;aAAM;YACH,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;SAC5B;IACL,CAAC;IACL,iCAAC;AAAD,CAAC,AA/ED,IA+EC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,0BAA0B,CAAC,MAAM,CAAC,EAAtC,CAAsC,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { IKHRMaterialsTranslucency } from 'babylonjs-gltf2interface';\n\nconst NAME = \"KHR_materials_translucency\";\n\n/**\n * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1825)\n * !!! Experimental Extension Subject to Changes !!!\n */\nexport class KHR_materials_translucency implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 174;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n loader.parent.transparencyAsCoverage = true;\n }\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTranslucency>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadTranslucentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadTranslucentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTranslucency): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n const pbrMaterial = babylonMaterial as PBRMaterial;\n\n // Enables \"translucency\" texture which represents diffusely-transmitted light.\n pbrMaterial.subSurface.isTranslucencyEnabled = true;\n\n // Since this extension models thin-surface transmission only, we must make the\n // internal IOR == 1.0 and set the thickness to 0.\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\n pbrMaterial.subSurface.minimumThickness = 0.0;\n pbrMaterial.subSurface.maximumThickness = 0.0;\n\n // Albedo colour will tint transmission.\n pbrMaterial.subSurface.useAlbedoToTintTranslucency = true;\n\n if (extension.translucencyFactor !== undefined) {\n pbrMaterial.subSurface.translucencyIntensity = extension.translucencyFactor;\n } else {\n pbrMaterial.subSurface.translucencyIntensity = 0.0;\n pbrMaterial.subSurface.isTranslucencyEnabled = false;\n return Promise.resolve();\n }\n\n if (extension.translucencyTexture) {\n (extension.translucencyTexture as ITextureInfo).nonColorData = true;\n return this._loader.loadTextureInfoAsync(`${context}/translucencyTexture`, extension.translucencyTexture)\n .then((texture: BaseTexture) => {\n pbrMaterial.subSurface.translucencyIntensityTexture = texture;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_translucency(loader));\n"]}
@@ -1,9 +1,10 @@
1
1
  import { __assign } from "tslib";
2
- import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
3
- import { GLTFLoader } from "../glTFLoader";
4
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
5
- import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture";
6
- import { Observable } from "@babylonjs/core/Misc/observable";
2
+ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
3
+ import { GLTFLoader } from "../glTFLoader.js";
4
+ import { RenderTargetTexture } from "@babylonjs/core/Materials/Textures/renderTargetTexture.js";
5
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
6
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
7
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
7
8
  /**
8
9
  * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.
9
10
  */
@@ -18,6 +19,7 @@ var TransmissionHelper = /** @class */ (function () {
18
19
  this._opaqueRenderTarget = null;
19
20
  this._opaqueMeshesCache = [];
20
21
  this._transparentMeshesCache = [];
22
+ this._materialObservers = {};
21
23
  this._options = __assign(__assign({}, TransmissionHelper._getDefaultOptions()), options);
22
24
  this._scene = scene;
23
25
  this._scene._transmissionHelper = this;
@@ -33,7 +35,12 @@ var TransmissionHelper = /** @class */ (function () {
33
35
  */
34
36
  TransmissionHelper._getDefaultOptions = function () {
35
37
  return {
36
- renderSize: 1024
38
+ renderSize: 1024,
39
+ samples: 4,
40
+ lodGenerationScale: 1,
41
+ lodGenerationOffset: -4,
42
+ renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,
43
+ generateMipmaps: true,
37
44
  };
38
45
  };
39
46
  /**
@@ -51,9 +58,14 @@ var TransmissionHelper = /** @class */ (function () {
51
58
  var oldOptions = this._options;
52
59
  this._options = newOptions;
53
60
  // If size changes, recreate everything
54
- if (newOptions.renderSize !== oldOptions.renderSize) {
61
+ if (newOptions.renderSize !== oldOptions.renderSize || newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType || newOptions.generateMipmaps !== oldOptions.generateMipmaps || !this._opaqueRenderTarget) {
55
62
  this._setupRenderTargets();
56
63
  }
64
+ else {
65
+ this._opaqueRenderTarget.samples = newOptions.samples;
66
+ this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;
67
+ this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;
68
+ }
57
69
  };
58
70
  TransmissionHelper.prototype.getOpaqueTarget = function () {
59
71
  return this._opaqueRenderTarget;
@@ -68,27 +80,30 @@ var TransmissionHelper = /** @class */ (function () {
68
80
  return false;
69
81
  };
70
82
  TransmissionHelper.prototype._addMesh = function (mesh) {
71
- if (mesh instanceof Mesh) {
72
- mesh.onMaterialChangedObservable.add(this.onMeshMaterialChanged.bind(this));
73
- if (this.shouldRenderAsTransmission(mesh.material)) {
74
- this._transparentMeshesCache.push(mesh);
83
+ var _this = this;
84
+ this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));
85
+ // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some
86
+ // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)
87
+ Tools.SetImmediate(function () {
88
+ if (_this.shouldRenderAsTransmission(mesh.material)) {
89
+ mesh.material.refractionTexture = _this._opaqueRenderTarget;
90
+ _this._transparentMeshesCache.push(mesh);
75
91
  }
76
92
  else {
77
- this._opaqueMeshesCache.push(mesh);
93
+ _this._opaqueMeshesCache.push(mesh);
78
94
  }
79
- }
95
+ });
80
96
  };
81
97
  TransmissionHelper.prototype._removeMesh = function (mesh) {
82
- if (mesh instanceof Mesh) {
83
- mesh.onMaterialChangedObservable.remove(this.onMeshMaterialChanged.bind(this));
84
- var idx = this._transparentMeshesCache.indexOf(mesh);
85
- if (idx !== -1) {
86
- this._transparentMeshesCache.splice(idx, 1);
87
- }
88
- idx = this._opaqueMeshesCache.indexOf(mesh);
89
- if (idx !== -1) {
90
- this._opaqueMeshesCache.splice(idx, 1);
91
- }
98
+ mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);
99
+ delete this._materialObservers[mesh.uniqueId];
100
+ var idx = this._transparentMeshesCache.indexOf(mesh);
101
+ if (idx !== -1) {
102
+ this._transparentMeshesCache.splice(idx, 1);
103
+ }
104
+ idx = this._opaqueMeshesCache.indexOf(mesh);
105
+ if (idx !== -1) {
106
+ this._opaqueMeshesCache.splice(idx, 1);
92
107
  }
93
108
  };
94
109
  TransmissionHelper.prototype._parseScene = function () {
@@ -99,33 +114,31 @@ var TransmissionHelper = /** @class */ (function () {
99
114
  this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));
100
115
  };
101
116
  // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.
102
- TransmissionHelper.prototype.onMeshMaterialChanged = function (mesh) {
103
- if (mesh instanceof Mesh) {
104
- var transparentIdx = this._transparentMeshesCache.indexOf(mesh);
105
- var opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);
106
- // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list
107
- var useTransmission = this.shouldRenderAsTransmission(mesh.material);
108
- if (useTransmission) {
109
- if (mesh.material instanceof PBRMaterial) {
110
- mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;
111
- }
112
- if (opaqueIdx !== -1) {
113
- this._opaqueMeshesCache.splice(opaqueIdx, 1);
114
- this._transparentMeshesCache.push(mesh);
115
- }
116
- else if (transparentIdx === -1) {
117
- this._transparentMeshesCache.push(mesh);
118
- }
119
- // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list
117
+ TransmissionHelper.prototype._onMeshMaterialChanged = function (mesh) {
118
+ var transparentIdx = this._transparentMeshesCache.indexOf(mesh);
119
+ var opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);
120
+ // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list
121
+ var useTransmission = this.shouldRenderAsTransmission(mesh.material);
122
+ if (useTransmission) {
123
+ if (mesh.material instanceof PBRMaterial) {
124
+ mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;
120
125
  }
121
- else {
122
- if (transparentIdx !== -1) {
123
- this._transparentMeshesCache.splice(transparentIdx, 1);
124
- this._opaqueMeshesCache.push(mesh);
125
- }
126
- else if (opaqueIdx === -1) {
127
- this._opaqueMeshesCache.push(mesh);
128
- }
126
+ if (opaqueIdx !== -1) {
127
+ this._opaqueMeshesCache.splice(opaqueIdx, 1);
128
+ this._transparentMeshesCache.push(mesh);
129
+ }
130
+ else if (transparentIdx === -1) {
131
+ this._transparentMeshesCache.push(mesh);
132
+ }
133
+ // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list
134
+ }
135
+ else {
136
+ if (transparentIdx !== -1) {
137
+ this._transparentMeshesCache.splice(transparentIdx, 1);
138
+ this._opaqueMeshesCache.push(mesh);
139
+ }
140
+ else if (opaqueIdx === -1) {
141
+ this._opaqueMeshesCache.push(mesh);
129
142
  }
130
143
  }
131
144
  };
@@ -134,45 +147,39 @@ var TransmissionHelper = /** @class */ (function () {
134
147
  */
135
148
  TransmissionHelper.prototype._setupRenderTargets = function () {
136
149
  var _this = this;
137
- var opaqueRTIndex = -1;
138
- // Remove any layers rendering to the opaque scene.
139
- if (this._scene.layers && this._opaqueRenderTarget) {
140
- for (var _i = 0, _a = this._scene.layers; _i < _a.length; _i++) {
141
- var layer = _a[_i];
142
- var idx = layer.renderTargetTextures.indexOf(this._opaqueRenderTarget);
143
- if (idx >= 0) {
144
- layer.renderTargetTextures.splice(idx, 1);
145
- }
146
- }
147
- }
148
- // Remove opaque render target
150
+ var _a, _b;
149
151
  if (this._opaqueRenderTarget) {
150
- opaqueRTIndex = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget);
151
152
  this._opaqueRenderTarget.dispose();
152
153
  }
153
- this._opaqueRenderTarget = new RenderTargetTexture("opaqueSceneTexture", this._options.renderSize, this._scene, true);
154
+ this._opaqueRenderTarget = new RenderTargetTexture("opaqueSceneTexture", this._options.renderSize, this._scene, this._options.generateMipmaps, undefined, this._options.renderTargetTextureType);
155
+ this._opaqueRenderTarget.ignoreCameraViewport = true;
154
156
  this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;
155
- // this._opaqueRenderTarget.clearColor = new Color4(0.0, 0.0, 0.0, 0.0);
156
- this._opaqueRenderTarget.gammaSpace = true;
157
- this._opaqueRenderTarget.lodGenerationScale = 1;
158
- this._opaqueRenderTarget.lodGenerationOffset = -4;
159
- this._opaqueRenderTarget.samples = 4;
160
- if (opaqueRTIndex >= 0) {
161
- this._scene.customRenderTargets.splice(opaqueRTIndex, 0, this._opaqueRenderTarget);
162
- }
163
- else {
164
- opaqueRTIndex = this._scene.customRenderTargets.length;
165
- this._scene.customRenderTargets.push(this._opaqueRenderTarget);
166
- }
167
- // If there are other layers, they should be included in the render of the opaque background.
168
- if (this._scene.layers && this._opaqueRenderTarget) {
169
- for (var _b = 0, _c = this._scene.layers; _b < _c.length; _b++) {
170
- var layer = _c[_b];
171
- layer.renderTargetTextures.push(this._opaqueRenderTarget);
157
+ this._opaqueRenderTarget.clearColor = (_b = (_a = this._options.clearColor) === null || _a === void 0 ? void 0 : _a.clone()) !== null && _b !== void 0 ? _b : this._scene.clearColor.clone();
158
+ this._opaqueRenderTarget.gammaSpace = false;
159
+ this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;
160
+ this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;
161
+ this._opaqueRenderTarget.samples = this._options.samples;
162
+ var sceneImageProcessingapplyByPostProcess;
163
+ var saveSceneEnvIntensity;
164
+ this._opaqueRenderTarget.onBeforeBindObservable.add(function (opaqueRenderTarget) {
165
+ saveSceneEnvIntensity = _this._scene.environmentIntensity;
166
+ _this._scene.environmentIntensity = 1.0;
167
+ sceneImageProcessingapplyByPostProcess = _this._scene.imageProcessingConfiguration.applyByPostProcess;
168
+ if (!_this._options.clearColor) {
169
+ _this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);
172
170
  }
173
- }
171
+ else {
172
+ opaqueRenderTarget.clearColor.copyFrom(_this._options.clearColor);
173
+ }
174
+ // we do not use the applyByPostProcess setter to avoid flagging all the materials as "image processing dirty"!
175
+ _this._scene.imageProcessingConfiguration._applyByPostProcess = true;
176
+ });
177
+ this._opaqueRenderTarget.onAfterUnbindObservable.add(function () {
178
+ _this._scene.environmentIntensity = saveSceneEnvIntensity;
179
+ _this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;
180
+ });
174
181
  this._transparentMeshesCache.forEach(function (mesh) {
175
- if (_this.shouldRenderAsTransmission(mesh.material) && mesh.material instanceof PBRMaterial) {
182
+ if (_this.shouldRenderAsTransmission(mesh.material)) {
176
183
  mesh.material.refractionTexture = _this._opaqueRenderTarget;
177
184
  }
178
185
  });
@@ -229,7 +236,7 @@ var KHR_materials_transmission = /** @class */ (function () {
229
236
  };
230
237
  KHR_materials_transmission.prototype._loadTransparentPropertiesAsync = function (context, material, babylonMaterial, extension) {
231
238
  if (!(babylonMaterial instanceof PBRMaterial)) {
232
- throw new Error(context + ": Material type not supported");
239
+ throw new Error("".concat(context, ": Material type not supported"));
233
240
  }
234
241
  var pbrMaterial = babylonMaterial;
235
242
  // Enables "refraction" texture which represents transmitted light.
@@ -250,12 +257,14 @@ var KHR_materials_transmission = /** @class */ (function () {
250
257
  pbrMaterial.subSurface.isRefractionEnabled = false;
251
258
  return Promise.resolve();
252
259
  }
260
+ pbrMaterial.subSurface.minimumThickness = 0.0;
261
+ pbrMaterial.subSurface.maximumThickness = 0.0;
253
262
  if (extension.transmissionTexture) {
254
263
  extension.transmissionTexture.nonColorData = true;
255
- return this._loader.loadTextureInfoAsync(context + "/transmissionTexture", extension.transmissionTexture, undefined)
264
+ return this._loader.loadTextureInfoAsync("".concat(context, "/transmissionTexture"), extension.transmissionTexture, undefined)
256
265
  .then(function (texture) {
257
- pbrMaterial.subSurface.thicknessTexture = texture;
258
- pbrMaterial.subSurface.useMaskFromThicknessTextureGltf = true;
266
+ pbrMaterial.subSurface.refractionIntensityTexture = texture;
267
+ pbrMaterial.subSurface.useGltfStyleTextures = true;
259
268
  });
260
269
  }
261
270
  else {
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { IKHRMaterialsTransmission } from 'babylonjs-gltf2interface';\nimport { Scene } from \"@babylonjs/core/scene\";\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\nimport { RenderTargetTexture } from \"@babylonjs/core/Materials/Textures/renderTargetTexture\";\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\n\ninterface ITransmissionHelperHolder {\n /**\n * @hidden\n */\n _transmissionHelper: TransmissionHelper | undefined;\n}\n\ninterface ITransmissionHelperOptions {\n /**\n * The size of the render buffers\n */\n renderSize: number;\n}\n\n/**\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\n */\nclass TransmissionHelper {\n\n /**\n * Creates the default options for the helper.\n */\n private static _getDefaultOptions(): ITransmissionHelperOptions {\n return {\n renderSize: 1024\n };\n }\n\n /**\n * Stores the creation options.\n */\n private readonly _scene: Scene & ITransmissionHelperHolder;\n\n private _options: ITransmissionHelperOptions;\n\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\n private _opaqueMeshesCache: Mesh[] = [];\n private _transparentMeshesCache: Mesh[] = [];\n\n /**\n * This observable will be notified with any error during the creation of the environment,\n * mainly texture creation errors.\n */\n public onErrorObservable: Observable<{ message?: string, exception?: any }>;\n\n /**\n * constructor\n * @param options Defines the options we want to customize the helper\n * @param scene The scene to add the material to\n */\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\n this._options = {\n ...TransmissionHelper._getDefaultOptions(),\n ...options\n };\n this._scene = scene as any;\n this._scene._transmissionHelper = this;\n\n this.onErrorObservable = new Observable();\n this._scene.onDisposeObservable.addOnce((scene) => {\n this.dispose();\n });\n\n this._parseScene();\n this._setupRenderTargets();\n }\n\n /**\n * Updates the background according to the new options\n * @param options\n */\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\n // First check if any options are actually being changed. If not, exit.\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\n if (!newValues.length) {\n return;\n }\n\n const newOptions = {\n ...this._options,\n ...options\n };\n\n const oldOptions = this._options;\n this._options = newOptions;\n\n // If size changes, recreate everything\n if (newOptions.renderSize !== oldOptions.renderSize) {\n this._setupRenderTargets();\n }\n }\n\n public getOpaqueTarget(): Nullable<Texture> {\n return this._opaqueRenderTarget;\n }\n\n private shouldRenderAsTransmission(material: Nullable<Material>): boolean {\n if (!material) {\n return false;\n }\n if (material instanceof PBRMaterial && (material.subSurface.isRefractionEnabled)) {\n return true;\n }\n return false;\n }\n\n private _addMesh(mesh: AbstractMesh): void {\n if (mesh instanceof Mesh) {\n mesh.onMaterialChangedObservable.add(this.onMeshMaterialChanged.bind(this));\n if (this.shouldRenderAsTransmission(mesh.material)) {\n this._transparentMeshesCache.push(mesh);\n } else {\n this._opaqueMeshesCache.push(mesh);\n }\n }\n }\n\n private _removeMesh(mesh: AbstractMesh): void {\n if (mesh instanceof Mesh) {\n mesh.onMaterialChangedObservable.remove(this.onMeshMaterialChanged.bind(this));\n let idx = this._transparentMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._transparentMeshesCache.splice(idx, 1);\n }\n idx = this._opaqueMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._opaqueMeshesCache.splice(idx, 1);\n }\n }\n }\n\n private _parseScene(): void {\n this._scene.meshes.forEach(this._addMesh.bind(this));\n // Listen for when a mesh is added to the scene and add it to our cache lists.\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\n }\n\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\n private onMeshMaterialChanged(mesh: AbstractMesh) {\n if (mesh instanceof Mesh) {\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\n\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\n const useTransmission = this.shouldRenderAsTransmission(mesh.material);\n if (useTransmission) {\n if (mesh.material instanceof PBRMaterial) {\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\n }\n if (opaqueIdx !== -1) {\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\n this._transparentMeshesCache.push(mesh);\n } else if (transparentIdx === -1) {\n this._transparentMeshesCache.push(mesh);\n }\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\n } else {\n if (transparentIdx !== -1) {\n this._transparentMeshesCache.splice(transparentIdx, 1);\n this._opaqueMeshesCache.push(mesh);\n } else if (opaqueIdx === -1) {\n this._opaqueMeshesCache.push(mesh);\n }\n }\n }\n }\n\n /**\n * Setup the render targets according to the specified options.\n */\n private _setupRenderTargets(): void {\n\n let opaqueRTIndex = -1;\n\n // Remove any layers rendering to the opaque scene.\n if (this._scene.layers && this._opaqueRenderTarget) {\n for (let layer of this._scene.layers) {\n const idx = layer.renderTargetTextures.indexOf(this._opaqueRenderTarget);\n if (idx >= 0) {\n layer.renderTargetTextures.splice(idx, 1);\n }\n }\n }\n\n // Remove opaque render target\n if (this._opaqueRenderTarget) {\n opaqueRTIndex = this._scene.customRenderTargets.indexOf(this._opaqueRenderTarget);\n this._opaqueRenderTarget.dispose();\n }\n\n this._opaqueRenderTarget = new RenderTargetTexture(\"opaqueSceneTexture\", this._options.renderSize, this._scene, true);\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\n // this._opaqueRenderTarget.clearColor = new Color4(0.0, 0.0, 0.0, 0.0);\n this._opaqueRenderTarget.gammaSpace = true;\n this._opaqueRenderTarget.lodGenerationScale = 1;\n this._opaqueRenderTarget.lodGenerationOffset = -4;\n this._opaqueRenderTarget.samples = 4;\n\n if (opaqueRTIndex >= 0) {\n this._scene.customRenderTargets.splice(opaqueRTIndex, 0, this._opaqueRenderTarget);\n } else {\n opaqueRTIndex = this._scene.customRenderTargets.length;\n this._scene.customRenderTargets.push(this._opaqueRenderTarget);\n }\n\n // If there are other layers, they should be included in the render of the opaque background.\n if (this._scene.layers && this._opaqueRenderTarget) {\n for (let layer of this._scene.layers) {\n layer.renderTargetTextures.push(this._opaqueRenderTarget);\n }\n }\n\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\n if (this.shouldRenderAsTransmission(mesh.material) && mesh.material instanceof PBRMaterial) {\n mesh.material.refractionTexture = this._opaqueRenderTarget;\n }\n });\n }\n\n /**\n * Dispose all the elements created by the Helper.\n */\n public dispose(): void {\n this._scene._transmissionHelper = undefined;\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n this._opaqueRenderTarget = null;\n }\n this._transparentMeshesCache = [];\n this._opaqueMeshesCache = [];\n }\n}\n\nconst NAME = \"KHR_materials_transmission\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\n */\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 175;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n loader.parent.transparencyAsCoverage = true;\n }\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n let pbrMaterial = babylonMaterial as PBRMaterial;\n\n // Enables \"refraction\" texture which represents transmitted light.\n pbrMaterial.subSurface.isRefractionEnabled = true;\n\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\n\n // Albedo colour will tint transmission.\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\n\n if (extension.transmissionFactor !== undefined) {\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\n new TransmissionHelper({}, pbrMaterial.getScene());\n }\n } else {\n pbrMaterial.subSurface.refractionIntensity = 0.0;\n pbrMaterial.subSurface.isRefractionEnabled = false;\n return Promise.resolve();\n }\n\n if (extension.transmissionTexture) {\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined)\n .then((texture: BaseTexture) => {\n pbrMaterial.subSurface.thicknessTexture = texture;\n pbrMaterial.subSurface.useMaskFromThicknessTextureGltf = true;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\n"]}
1
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{ Nullable } from \"@babylonjs/core/types\";\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\nimport { Material } from \"@babylonjs/core/Materials/material\";\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\nimport { IMaterial, ITextureInfo } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader } from \"../glTFLoader\";\nimport { IKHRMaterialsTransmission } from 'babylonjs-gltf2interface';\nimport { Scene } from \"@babylonjs/core/scene\";\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\nimport { RenderTargetTexture } from \"@babylonjs/core/Materials/Textures/renderTargetTexture\";\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\nimport { Constants } from \"@babylonjs/core/Engines/constants\";\nimport { Tools } from \"@babylonjs/core/Misc/tools\";\nimport { Color4 } from \"@babylonjs/core/Maths/math.color\";\n\ninterface ITransmissionHelperHolder {\n /**\n * @hidden\n */\n _transmissionHelper: TransmissionHelper | undefined;\n}\n\ninterface ITransmissionHelperOptions {\n /**\n * The size of the render buffers (default: 1024)\n */\n renderSize: number;\n\n /**\n * The number of samples to use when generating the render target texture for opaque meshes (default: 4)\n */\n samples: number;\n\n /**\n * Scale to apply when selecting the LOD level to sample the refraction texture (default: 1)\n */\n lodGenerationScale: number;\n\n /**\n * Offset to apply when selecting the LOD level to sample the refraction texture (default: -4)\n */\n lodGenerationOffset: number;\n\n /**\n * Type of the refraction render target texture (default: TEXTURETYPE_HALF_FLOAT)\n */\n renderTargetTextureType: number;\n\n /**\n * Defines if the mipmaps for the refraction render target texture must be generated (default: true)\n */\n generateMipmaps: boolean;\n\n /**\n * Clear color of the opaque texture. If not provided, use the scene clear color (which will be converted to linear space).\n * If provided, should be in linear space\n */\n clearColor?: Color4;\n}\n\n/**\n * A class to handle setting up the rendering of opaque objects to be shown through transmissive objects.\n */\nclass TransmissionHelper {\n\n /**\n * Creates the default options for the helper.\n */\n private static _getDefaultOptions(): ITransmissionHelperOptions {\n return {\n renderSize: 1024,\n samples: 4,\n lodGenerationScale: 1,\n lodGenerationOffset: -4,\n renderTargetTextureType: Constants.TEXTURETYPE_HALF_FLOAT,\n generateMipmaps: true,\n };\n }\n\n /**\n * Stores the creation options.\n */\n private readonly _scene: Scene & ITransmissionHelperHolder;\n\n private _options: ITransmissionHelperOptions;\n\n private _opaqueRenderTarget: Nullable<RenderTargetTexture> = null;\n private _opaqueMeshesCache: AbstractMesh[] = [];\n private _transparentMeshesCache: AbstractMesh[] = [];\n private _materialObservers: { [id: string]: Nullable<Observer<AbstractMesh>> } = {};\n\n /**\n * This observable will be notified with any error during the creation of the environment,\n * mainly texture creation errors.\n */\n public onErrorObservable: Observable<{ message?: string, exception?: any }>;\n\n /**\n * constructor\n * @param options Defines the options we want to customize the helper\n * @param scene The scene to add the material to\n */\n constructor(options: Partial<ITransmissionHelperOptions>, scene: Scene) {\n this._options = {\n ...TransmissionHelper._getDefaultOptions(),\n ...options\n };\n this._scene = scene as any;\n this._scene._transmissionHelper = this;\n\n this.onErrorObservable = new Observable();\n this._scene.onDisposeObservable.addOnce((scene) => {\n this.dispose();\n });\n\n this._parseScene();\n this._setupRenderTargets();\n }\n\n /**\n * Updates the background according to the new options\n * @param options\n */\n public updateOptions(options: Partial<ITransmissionHelperOptions>) {\n // First check if any options are actually being changed. If not, exit.\n const newValues = Object.keys(options).filter((key: string) => (this._options as any)[key] !== (options as any)[key]);\n if (!newValues.length) {\n return;\n }\n\n const newOptions = {\n ...this._options,\n ...options\n };\n\n const oldOptions = this._options;\n this._options = newOptions;\n\n // If size changes, recreate everything\n if (newOptions.renderSize !== oldOptions.renderSize || newOptions.renderTargetTextureType !== oldOptions.renderTargetTextureType || newOptions.generateMipmaps !== oldOptions.generateMipmaps || !this._opaqueRenderTarget) {\n this._setupRenderTargets();\n } else {\n this._opaqueRenderTarget.samples = newOptions.samples;\n this._opaqueRenderTarget.lodGenerationScale = newOptions.lodGenerationScale;\n this._opaqueRenderTarget.lodGenerationOffset = newOptions.lodGenerationOffset;\n }\n }\n\n public getOpaqueTarget(): Nullable<Texture> {\n return this._opaqueRenderTarget;\n }\n\n private shouldRenderAsTransmission(material: Nullable<Material>): boolean {\n if (!material) {\n return false;\n }\n if (material instanceof PBRMaterial && (material.subSurface.isRefractionEnabled)) {\n return true;\n }\n return false;\n }\n\n private _addMesh(mesh: AbstractMesh): void {\n this._materialObservers[mesh.uniqueId] = mesh.onMaterialChangedObservable.add(this._onMeshMaterialChanged.bind(this));\n\n // we need to defer the processing because _addMesh may be called as part as an instance mesh creation, in which case some\n // internal properties are not setup yet, like _sourceMesh (needed when doing mesh.material below)\n Tools.SetImmediate(() => {\n if (this.shouldRenderAsTransmission(mesh.material)) {\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\n this._transparentMeshesCache.push(mesh);\n } else {\n this._opaqueMeshesCache.push(mesh);\n }\n });\n }\n\n private _removeMesh(mesh: AbstractMesh): void {\n mesh.onMaterialChangedObservable.remove(this._materialObservers[mesh.uniqueId]);\n delete this._materialObservers[mesh.uniqueId];\n let idx = this._transparentMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._transparentMeshesCache.splice(idx, 1);\n }\n idx = this._opaqueMeshesCache.indexOf(mesh);\n if (idx !== -1) {\n this._opaqueMeshesCache.splice(idx, 1);\n }\n }\n\n private _parseScene(): void {\n this._scene.meshes.forEach(this._addMesh.bind(this));\n // Listen for when a mesh is added to the scene and add it to our cache lists.\n this._scene.onNewMeshAddedObservable.add(this._addMesh.bind(this));\n // Listen for when a mesh is removed from to the scene and remove it from our cache lists.\n this._scene.onMeshRemovedObservable.add(this._removeMesh.bind(this));\n }\n\n // When one of the meshes in the scene has its material changed, make sure that it's in the correct cache list.\n private _onMeshMaterialChanged(mesh: AbstractMesh) {\n const transparentIdx = this._transparentMeshesCache.indexOf(mesh);\n const opaqueIdx = this._opaqueMeshesCache.indexOf(mesh);\n\n // If the material is transparent, make sure that it's added to the transparent list and removed from the opaque list\n const useTransmission = this.shouldRenderAsTransmission(mesh.material);\n if (useTransmission) {\n if (mesh.material instanceof PBRMaterial) {\n mesh.material.subSurface.refractionTexture = this._opaqueRenderTarget;\n }\n if (opaqueIdx !== -1) {\n this._opaqueMeshesCache.splice(opaqueIdx, 1);\n this._transparentMeshesCache.push(mesh);\n } else if (transparentIdx === -1) {\n this._transparentMeshesCache.push(mesh);\n }\n // If the material is opaque, make sure that it's added to the opaque list and removed from the transparent list\n } else {\n if (transparentIdx !== -1) {\n this._transparentMeshesCache.splice(transparentIdx, 1);\n this._opaqueMeshesCache.push(mesh);\n } else if (opaqueIdx === -1) {\n this._opaqueMeshesCache.push(mesh);\n }\n }\n }\n\n /**\n * Setup the render targets according to the specified options.\n */\n private _setupRenderTargets(): void {\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n }\n this._opaqueRenderTarget = new RenderTargetTexture(\"opaqueSceneTexture\", this._options.renderSize, this._scene, this._options.generateMipmaps, undefined, this._options.renderTargetTextureType);\n this._opaqueRenderTarget.ignoreCameraViewport = true;\n this._opaqueRenderTarget.renderList = this._opaqueMeshesCache;\n this._opaqueRenderTarget.clearColor = this._options.clearColor?.clone() ?? this._scene.clearColor.clone();\n this._opaqueRenderTarget.gammaSpace = false;\n this._opaqueRenderTarget.lodGenerationScale = this._options.lodGenerationScale;\n this._opaqueRenderTarget.lodGenerationOffset = this._options.lodGenerationOffset;\n this._opaqueRenderTarget.samples = this._options.samples;\n\n let sceneImageProcessingapplyByPostProcess: boolean;\n\n let saveSceneEnvIntensity: number;\n this._opaqueRenderTarget.onBeforeBindObservable.add((opaqueRenderTarget) => {\n saveSceneEnvIntensity = this._scene.environmentIntensity;\n this._scene.environmentIntensity = 1.0;\n sceneImageProcessingapplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\n if (!this._options.clearColor) {\n this._scene.clearColor.toLinearSpaceToRef(opaqueRenderTarget.clearColor);\n } else {\n opaqueRenderTarget.clearColor.copyFrom(this._options.clearColor);\n }\n // we do not use the applyByPostProcess setter to avoid flagging all the materials as \"image processing dirty\"!\n this._scene.imageProcessingConfiguration._applyByPostProcess = true;\n });\n this._opaqueRenderTarget.onAfterUnbindObservable.add(() => {\n this._scene.environmentIntensity = saveSceneEnvIntensity;\n this._scene.imageProcessingConfiguration._applyByPostProcess = sceneImageProcessingapplyByPostProcess;\n });\n\n this._transparentMeshesCache.forEach((mesh: AbstractMesh) => {\n if (this.shouldRenderAsTransmission(mesh.material)) {\n (mesh.material as PBRMaterial).refractionTexture = this._opaqueRenderTarget;\n }\n });\n }\n\n /**\n * Dispose all the elements created by the Helper.\n */\n public dispose(): void {\n this._scene._transmissionHelper = undefined;\n if (this._opaqueRenderTarget) {\n this._opaqueRenderTarget.dispose();\n this._opaqueRenderTarget = null;\n }\n this._transparentMeshesCache = [];\n this._opaqueMeshesCache = [];\n }\n}\n\nconst NAME = \"KHR_materials_transmission\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md)\n */\nexport class KHR_materials_transmission implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n /**\n * Defines a number that determines the order the extensions are applied.\n */\n public order = 175;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n if (this.enabled) {\n loader.parent.transparencyAsCoverage = true;\n }\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\n return GLTFLoader.LoadExtensionAsync<IKHRMaterialsTransmission>(context, material, this.name, (extensionContext, extension) => {\n const promises = new Array<Promise<any>>();\n promises.push(this._loader.loadMaterialBasePropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loader.loadMaterialPropertiesAsync(context, material, babylonMaterial));\n promises.push(this._loadTransparentPropertiesAsync(extensionContext, material, babylonMaterial, extension));\n return Promise.all(promises).then(() => { });\n });\n }\n\n private _loadTransparentPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material, extension: IKHRMaterialsTransmission): Promise<void> {\n if (!(babylonMaterial instanceof PBRMaterial)) {\n throw new Error(`${context}: Material type not supported`);\n }\n let pbrMaterial = babylonMaterial as PBRMaterial;\n\n // Enables \"refraction\" texture which represents transmitted light.\n pbrMaterial.subSurface.isRefractionEnabled = true;\n\n // Since this extension models thin-surface transmission only, we must make IOR = 1.0\n pbrMaterial.subSurface.volumeIndexOfRefraction = 1.0;\n\n // Albedo colour will tint transmission.\n pbrMaterial.subSurface.useAlbedoToTintRefraction = true;\n\n if (extension.transmissionFactor !== undefined) {\n pbrMaterial.subSurface.refractionIntensity = extension.transmissionFactor;\n const scene = pbrMaterial.getScene() as unknown as ITransmissionHelperHolder;\n if (pbrMaterial.subSurface.refractionIntensity && !scene._transmissionHelper) {\n new TransmissionHelper({}, pbrMaterial.getScene());\n }\n } else {\n pbrMaterial.subSurface.refractionIntensity = 0.0;\n pbrMaterial.subSurface.isRefractionEnabled = false;\n return Promise.resolve();\n }\n\n pbrMaterial.subSurface.minimumThickness = 0.0;\n pbrMaterial.subSurface.maximumThickness = 0.0;\n if (extension.transmissionTexture) {\n (extension.transmissionTexture as ITextureInfo).nonColorData = true;\n return this._loader.loadTextureInfoAsync(`${context}/transmissionTexture`, extension.transmissionTexture, undefined)\n .then((texture: BaseTexture) => {\n pbrMaterial.subSurface.refractionIntensityTexture = texture;\n pbrMaterial.subSurface.useGltfStyleTextures = true;\n });\n } else {\n return Promise.resolve();\n }\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_transmission(loader));\n"]}
@@ -1,6 +1,6 @@
1
- import { Color3 } from "@babylonjs/core/Maths/math.color";
2
- import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
3
- import { GLTFLoader } from "../glTFLoader";
1
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
2
+ import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
3
+ import { GLTFLoader } from "../glTFLoader.js";
4
4
  var NAME = "KHR_materials_unlit";
5
5
  /**
6
6
  * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)
@@ -32,7 +32,7 @@ var KHR_materials_unlit = /** @class */ (function () {
32
32
  };
33
33
  KHR_materials_unlit.prototype._loadUnlitPropertiesAsync = function (context, material, babylonMaterial) {
34
34
  if (!(babylonMaterial instanceof PBRMaterial)) {
35
- throw new Error(context + ": Material type not supported");
35
+ throw new Error("".concat(context, ": Material type not supported"));
36
36
  }
37
37
  var promises = new Array();
38
38
  babylonMaterial.unlit = true;
@@ -46,8 +46,8 @@ var KHR_materials_unlit = /** @class */ (function () {
46
46
  babylonMaterial.albedoColor = Color3.White();
47
47
  }
48
48
  if (properties.baseColorTexture) {
49
- promises.push(this._loader.loadTextureInfoAsync(context + "/baseColorTexture", properties.baseColorTexture, function (texture) {
50
- texture.name = babylonMaterial.name + " (Base Color)";
49
+ promises.push(this._loader.loadTextureInfoAsync("".concat(context, "/baseColorTexture"), properties.baseColorTexture, function (texture) {
50
+ texture.name = "".concat(babylonMaterial.name, " (Base Color)");
51
51
  babylonMaterial.albedoTexture = texture;
52
52
  }));
53
53
  }
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_materials_unlit\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)\r\n */\r\nexport class KHR_materials_unlit implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 210;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync(context, material, this.name, () => {\r\n return this._loadUnlitPropertiesAsync(context, material, babylonMaterial);\r\n });\r\n }\r\n\r\n private _loadUnlitPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n const promises = new Array<Promise<any>>();\r\n babylonMaterial.unlit = true;\r\n\r\n const properties = material.pbrMetallicRoughness;\r\n if (properties) {\r\n if (properties.baseColorFactor) {\r\n babylonMaterial.albedoColor = Color3.FromArray(properties.baseColorFactor);\r\n babylonMaterial.alpha = properties.baseColorFactor[3];\r\n }\r\n else {\r\n babylonMaterial.albedoColor = Color3.White();\r\n }\r\n\r\n if (properties.baseColorTexture) {\r\n promises.push(this._loader.loadTextureInfoAsync(`${context}/baseColorTexture`, properties.baseColorTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Base Color)`;\r\n babylonMaterial.albedoTexture = texture;\r\n }));\r\n }\r\n }\r\n\r\n if (material.doubleSided) {\r\n babylonMaterial.backFaceCulling = false;\r\n babylonMaterial.twoSidedLighting = true;\r\n }\r\n\r\n this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);\r\n\r\n return Promise.all(promises).then(() => { });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_unlit(loader));"]}
1
+ 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { PBRMaterial } from \"@babylonjs/core/Materials/PBR/pbrMaterial\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\n\r\nimport { IMaterial } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_materials_unlit\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_unlit)\r\n */\r\nexport class KHR_materials_unlit implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n /**\r\n * Defines a number that determines the order the extensions are applied.\r\n */\r\n public order = 210;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public loadMaterialPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync(context, material, this.name, () => {\r\n return this._loadUnlitPropertiesAsync(context, material, babylonMaterial);\r\n });\r\n }\r\n\r\n private _loadUnlitPropertiesAsync(context: string, material: IMaterial, babylonMaterial: Material): Promise<void> {\r\n if (!(babylonMaterial instanceof PBRMaterial)) {\r\n throw new Error(`${context}: Material type not supported`);\r\n }\r\n\r\n const promises = new Array<Promise<any>>();\r\n babylonMaterial.unlit = true;\r\n\r\n const properties = material.pbrMetallicRoughness;\r\n if (properties) {\r\n if (properties.baseColorFactor) {\r\n babylonMaterial.albedoColor = Color3.FromArray(properties.baseColorFactor);\r\n babylonMaterial.alpha = properties.baseColorFactor[3];\r\n }\r\n else {\r\n babylonMaterial.albedoColor = Color3.White();\r\n }\r\n\r\n if (properties.baseColorTexture) {\r\n promises.push(this._loader.loadTextureInfoAsync(`${context}/baseColorTexture`, properties.baseColorTexture, (texture) => {\r\n texture.name = `${babylonMaterial.name} (Base Color)`;\r\n babylonMaterial.albedoTexture = texture;\r\n }));\r\n }\r\n }\r\n\r\n if (material.doubleSided) {\r\n babylonMaterial.backFaceCulling = false;\r\n babylonMaterial.twoSidedLighting = true;\r\n }\r\n\r\n this._loader.loadMaterialAlphaProperties(context, material, babylonMaterial);\r\n\r\n return Promise.all(promises).then(() => { });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_materials_unlit(loader));"]}