@babylonjs/loaders 5.0.0-alpha.7 → 5.0.0-beta.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/OBJ/index.d.ts +2 -0
- package/OBJ/index.js +4 -2
- package/OBJ/index.js.map +1 -1
- package/OBJ/mtlFileLoader.d.ts +4 -2
- package/OBJ/mtlFileLoader.js +7 -6
- package/OBJ/mtlFileLoader.js.map +1 -1
- package/OBJ/objFileLoader.d.ts +12 -84
- package/OBJ/objFileLoader.js +50 -667
- package/OBJ/objFileLoader.js.map +1 -1
- package/OBJ/objLoadingOptions.d.ts +43 -0
- package/OBJ/objLoadingOptions.js +2 -0
- package/OBJ/objLoadingOptions.js.map +1 -0
- package/OBJ/solidParser.d.ts +153 -0
- package/OBJ/solidParser.js +700 -0
- package/OBJ/solidParser.js.map +1 -0
- package/STL/index.js +1 -1
- package/STL/stlFileLoader.d.ts +6 -0
- package/STL/stlFileLoader.js +38 -11
- package/STL/stlFileLoader.js.map +1 -1
- package/glTF/1.0/glTFBinaryExtension.js +4 -4
- package/glTF/1.0/glTFLoader.d.ts +4 -4
- package/glTF/1.0/glTFLoader.js +60 -55
- package/glTF/1.0/glTFLoader.js.map +1 -1
- package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -1
- package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/1.0/glTFLoaderUtils.js +6 -6
- package/glTF/1.0/glTFMaterialsCommonExtension.js +12 -12
- package/glTF/1.0/index.js +5 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.js +8 -5
- package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -3
- package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -5
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js +5 -21
- package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
- package/glTF/2.0/Extensions/EXT_texture_webp.js +2 -2
- package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
- package/glTF/2.0/Extensions/ExtrasAsMetadata.js +1 -1
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +8 -4
- package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_lights_punctual.js +9 -8
- package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +2 -2
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +30 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +46 -0
- package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -4
- package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -4
- package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -1
- package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -4
- package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_materials_specular.js +12 -6
- package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_translucency.js +6 -6
- package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_transmission.js +93 -84
- package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -3
- package/glTF/2.0/Extensions/KHR_materials_variants.js +70 -5
- package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +31 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js +79 -0
- package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
- package/glTF/2.0/Extensions/KHR_mesh_quantization.js +1 -1
- package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -2
- package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -4
- package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
- package/glTF/2.0/Extensions/KHR_texture_transform.js +2 -2
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -2
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +6 -3
- package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -7
- package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_lod.d.ts +2 -1
- package/glTF/2.0/Extensions/MSFT_lod.js +48 -8
- package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
- package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +2 -2
- package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +2 -2
- package/glTF/2.0/Extensions/index.d.ts +2 -0
- package/glTF/2.0/Extensions/index.js +26 -24
- package/glTF/2.0/Extensions/index.js.map +1 -1
- package/glTF/2.0/glTFLoader.d.ts +6 -11
- package/glTF/2.0/glTFLoader.js +129 -95
- package/glTF/2.0/glTFLoader.js.map +1 -1
- package/glTF/2.0/glTFLoaderInterfaces.d.ts +4 -2
- package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
- package/glTF/2.0/index.d.ts +1 -1
- package/glTF/2.0/index.js +4 -4
- package/glTF/2.0/index.js.map +1 -1
- package/glTF/glTFFileLoader.d.ts +15 -9
- package/glTF/glTFFileLoader.js +62 -76
- package/glTF/glTFFileLoader.js.map +1 -1
- package/glTF/glTFValidation.js +1 -1
- package/glTF/glTFValidation.js.map +1 -1
- package/glTF/index.d.ts +2 -2
- package/glTF/index.js +4 -4
- package/glTF/index.js.map +1 -1
- package/index.d.ts +3 -3
- package/index.js +3 -3
- package/index.js.map +1 -1
- package/legacy/legacy-glTF.js +4 -4
- package/legacy/legacy-glTF1.d.ts +1 -1
- package/legacy/legacy-glTF1.js +1 -1
- package/legacy/legacy-glTF1.js.map +1 -1
- package/legacy/legacy-glTF1FileLoader.js +2 -2
- package/legacy/legacy-glTF2.d.ts +1 -1
- package/legacy/legacy-glTF2.js +3 -3
- package/legacy/legacy-glTF2.js.map +1 -1
- package/legacy/legacy-glTF2FileLoader.js +2 -2
- package/legacy/legacy-glTFFileLoader.js +3 -3
- package/legacy/legacy-objFileLoader.d.ts +1 -1
- package/legacy/legacy-objFileLoader.js +2 -2
- package/legacy/legacy-objFileLoader.js.map +1 -1
- package/legacy/legacy-stlFileLoader.d.ts +1 -1
- package/legacy/legacy-stlFileLoader.js +2 -2
- package/legacy/legacy-stlFileLoader.js.map +1 -1
- package/legacy/legacy.js +6 -6
- package/package.json +16 -4
|
@@ -1,8 +1,10 @@
|
|
|
1
|
+
import { AssetContainer } from "@babylonjs/core/assetContainer";
|
|
1
2
|
import { Bone } from "@babylonjs/core/Bones/bone";
|
|
2
3
|
import { Skeleton } from "@babylonjs/core/Bones/skeleton";
|
|
3
4
|
import { Texture } from "@babylonjs/core/Materials/Textures/texture";
|
|
4
5
|
import { Node } from "@babylonjs/core/node";
|
|
5
6
|
import { Scene } from "@babylonjs/core/scene";
|
|
7
|
+
import { Nullable } from "@babylonjs/core/types";
|
|
6
8
|
/**
|
|
7
9
|
* Enums
|
|
8
10
|
* @hidden
|
|
@@ -395,7 +397,7 @@ export interface IGLTFRuntime {
|
|
|
395
397
|
importOnlyMeshes: boolean;
|
|
396
398
|
importMeshesNames?: string[];
|
|
397
399
|
dummyNodes: Node[];
|
|
398
|
-
|
|
400
|
+
assetContainer: Nullable<AssetContainer>;
|
|
399
401
|
}
|
|
400
402
|
/** @hidden */
|
|
401
403
|
export interface INodeToRoot {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAMA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n forAssetContainer: boolean;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"glTFLoaderInterfaces.js","sourceRoot":"","sources":["../../../../sourceES6/loaders/src/glTF/1.0/glTFLoaderInterfaces.ts"],"names":[],"mappings":"AAQA;;;EAGE;AACF,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,wDAAY,CAAA;AAChB,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,WAGX;AAHD,WAAY,WAAW;IACnB,yDAAgB,CAAA;IAChB,qDAAc,CAAA;AAClB,CAAC,EAHW,WAAW,KAAX,WAAW,QAGtB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAsBX;AAtBD,WAAY,cAAc;IACtB,sDAAW,CAAA;IACX,wEAAoB,CAAA;IACpB,wDAAY,CAAA;IACZ,0EAAqB,CAAA;IACrB,oDAAU,CAAA;IACV,sEAAmB,CAAA;IACnB,wDAAY,CAAA;IACZ,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,+DAAgB,CAAA;IAChB,uDAAY,CAAA;IACZ,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,iEAAiB,CAAA;IACjB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;IAClB,mEAAkB,CAAA;AACtB,CAAC,EAtBW,cAAc,KAAd,cAAc,QAsBzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,gBAIX;AAJD,WAAY,gBAAgB;IACxB,6EAAqB,CAAA;IACrB,iFAAuB,CAAA;IACvB,+DAAc,CAAA;AAClB,CAAC,EAJW,gBAAgB,KAAhB,gBAAgB,QAI3B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,kBAOX;AAPD,WAAY,kBAAkB;IAC1B,oEAAc,CAAA;IACd,kEAAa,CAAA;IACb,kGAA6B,CAAA;IAC7B,gGAA4B,CAAA;IAC5B,gGAA4B,CAAA;IAC5B,8FAA2B,CAAA;AAC/B,CAAC,EAPW,kBAAkB,KAAlB,kBAAkB,QAO7B;AAED,cAAc;AACd,MAAM,CAAN,IAAY,cAMX;AAND,WAAY,cAAc;IACtB,wDAAY,CAAA;IACZ,oDAAU,CAAA;IACV,sDAAW,CAAA;IACX,gEAAgB,CAAA;IAChB,4EAAsB,CAAA;AAC1B,CAAC,EANW,cAAc,KAAd,cAAc,QAMzB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,YAIX;AAJD,WAAY,YAAY;IACpB,oDAAY,CAAA;IACZ,kDAAW,CAAA;IACX,sEAAqB,CAAA;AACzB,CAAC,EAJW,YAAY,KAAZ,YAAY,QAIvB;AAED,cAAc;AACd,MAAM,CAAN,IAAY,iBAgBX;AAhBD,WAAY,iBAAiB;IACzB,yDAAQ,CAAA;IACR,uDAAO,CAAA;IACP,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,qEAAe,CAAA;IACf,yFAAyB,CAAA;IACzB,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,iFAAsB,CAAA;IACtB,qGAAgC,CAAA;IAChC,uFAAwB,CAAA;AAC5B,CAAC,EAhBW,iBAAiB,KAAjB,iBAAiB,QAgB5B","sourcesContent":["import { AssetContainer } from \"@babylonjs/core/assetContainer\";\r\nimport { Bone } from \"@babylonjs/core/Bones/bone\";\r\nimport { Skeleton } from \"@babylonjs/core/Bones/skeleton\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Node } from \"@babylonjs/core/node\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\n/**\r\n* Enums\r\n* @hidden\r\n*/\r\nexport enum EComponentType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n FLOAT = 5126\r\n}\r\n\r\n/** @hidden */\r\nexport enum EShaderType {\r\n FRAGMENT = 35632,\r\n VERTEX = 35633\r\n}\r\n\r\n/** @hidden */\r\nexport enum EParameterType {\r\n BYTE = 5120,\r\n UNSIGNED_BYTE = 5121,\r\n SHORT = 5122,\r\n UNSIGNED_SHORT = 5123,\r\n INT = 5124,\r\n UNSIGNED_INT = 5125,\r\n FLOAT = 5126,\r\n FLOAT_VEC2 = 35664,\r\n FLOAT_VEC3 = 35665,\r\n FLOAT_VEC4 = 35666,\r\n INT_VEC2 = 35667,\r\n INT_VEC3 = 35668,\r\n INT_VEC4 = 35669,\r\n BOOL = 35670,\r\n BOOL_VEC2 = 35671,\r\n BOOL_VEC3 = 35672,\r\n BOOL_VEC4 = 35673,\r\n FLOAT_MAT2 = 35674,\r\n FLOAT_MAT3 = 35675,\r\n FLOAT_MAT4 = 35676,\r\n SAMPLER_2D = 35678\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureWrapMode {\r\n CLAMP_TO_EDGE = 33071,\r\n MIRRORED_REPEAT = 33648,\r\n REPEAT = 10497\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFilterType {\r\n NEAREST = 9728,\r\n LINEAR = 9728,\r\n NEAREST_MIPMAP_NEAREST = 9984,\r\n LINEAR_MIPMAP_NEAREST = 9985,\r\n NEAREST_MIPMAP_LINEAR = 9986,\r\n LINEAR_MIPMAP_LINEAR = 9987\r\n}\r\n\r\n/** @hidden */\r\nexport enum ETextureFormat {\r\n ALPHA = 6406,\r\n RGB = 6407,\r\n RGBA = 6408,\r\n LUMINANCE = 6409,\r\n LUMINANCE_ALPHA = 6410\r\n}\r\n\r\n/** @hidden */\r\nexport enum ECullingType {\r\n FRONT = 1028,\r\n BACK = 1029,\r\n FRONT_AND_BACK = 1032\r\n}\r\n\r\n/** @hidden */\r\nexport enum EBlendingFunction {\r\n ZERO = 0,\r\n ONE = 1,\r\n SRC_COLOR = 768,\r\n ONE_MINUS_SRC_COLOR = 769,\r\n DST_COLOR = 774,\r\n ONE_MINUS_DST_COLOR = 775,\r\n SRC_ALPHA = 770,\r\n ONE_MINUS_SRC_ALPHA = 771,\r\n DST_ALPHA = 772,\r\n ONE_MINUS_DST_ALPHA = 773,\r\n CONSTANT_COLOR = 32769,\r\n ONE_MINUS_CONSTANT_COLOR = 32770,\r\n CONSTANT_ALPHA = 32771,\r\n ONE_MINUS_CONSTANT_ALPHA = 32772,\r\n SRC_ALPHA_SATURATE = 776\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProperty {\r\n extensions?: { [key: string]: any };\r\n extras?: Object;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFChildRootProperty extends IGLTFProperty {\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAccessor extends IGLTFChildRootProperty {\r\n bufferView: string;\r\n byteOffset: number;\r\n byteStride: number;\r\n count: number;\r\n type: string;\r\n componentType: EComponentType;\r\n\r\n max?: number[];\r\n min?: number[];\r\n name?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBufferView extends IGLTFChildRootProperty {\r\n buffer: string;\r\n byteOffset: number;\r\n byteLength: number;\r\n byteStride: number;\r\n\r\n target?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFBuffer extends IGLTFChildRootProperty {\r\n uri: string;\r\n\r\n byteLength?: number;\r\n type?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFShader extends IGLTFChildRootProperty {\r\n uri: string;\r\n type: EShaderType;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFProgram extends IGLTFChildRootProperty {\r\n attributes: string[];\r\n fragmentShader: string;\r\n vertexShader: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueParameter {\r\n type: number;\r\n\r\n count?: number;\r\n semantic?: string;\r\n node?: string;\r\n value?: number | boolean | string | Array<any>;\r\n source?: string;\r\n\r\n babylonValue?: any;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueCommonProfile {\r\n lightingModel: string;\r\n texcoordBindings: Object;\r\n\r\n parameters?: Array<any>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStatesFunctions {\r\n blendColor?: number[];\r\n blendEquationSeparate?: number[];\r\n blendFuncSeparate?: number[];\r\n colorMask: boolean[];\r\n cullFace: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechniqueStates {\r\n enable: number[];\r\n functions: IGLTFTechniqueStatesFunctions;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTechnique extends IGLTFChildRootProperty {\r\n parameters: { [key: string]: IGLTFTechniqueParameter };\r\n program: string;\r\n\r\n attributes: { [key: string]: string };\r\n uniforms: { [key: string]: string };\r\n states: IGLTFTechniqueStates;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMaterial extends IGLTFChildRootProperty {\r\n technique?: string;\r\n values: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMeshPrimitive extends IGLTFProperty {\r\n attributes: { [key: string]: string };\r\n indices: string;\r\n material: string;\r\n\r\n mode?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFMesh extends IGLTFChildRootProperty {\r\n primitives: IGLTFMeshPrimitive[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFImage extends IGLTFChildRootProperty {\r\n uri: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSampler extends IGLTFChildRootProperty {\r\n magFilter?: number;\r\n minFilter?: number;\r\n wrapS?: number;\r\n wrapT?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFTexture extends IGLTFChildRootProperty {\r\n sampler: string;\r\n source: string;\r\n\r\n format?: ETextureFormat;\r\n internalFormat?: ETextureFormat;\r\n target?: number;\r\n type?: number;\r\n\r\n // Babylon.js values (optimize)\r\n babylonTexture?: Texture;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAmbienLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFDirectionalLight {\r\n color?: number[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFPointLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSpotLight {\r\n color?: number[];\r\n constantAttenuation?: number;\r\n fallOfAngle?: number;\r\n fallOffExponent?: number;\r\n linearAttenuation?: number;\r\n quadraticAttenuation?: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFLight extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraOrthographic {\r\n xmag: number;\r\n ymag: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCameraPerspective {\r\n aspectRatio: number;\r\n yfov: number;\r\n zfar: number;\r\n znear: number;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFCamera extends IGLTFChildRootProperty {\r\n type: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannelTarget {\r\n id: string;\r\n path: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationChannel {\r\n sampler: string;\r\n target: IGLTFAnimationChannelTarget;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimationSampler {\r\n input: string;\r\n output: string;\r\n\r\n interpolation?: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFAnimation extends IGLTFChildRootProperty {\r\n channels?: IGLTFAnimationChannel[];\r\n parameters?: { [key: string]: string };\r\n samplers?: { [key: string]: IGLTFAnimationSampler };\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNodeInstanceSkin {\r\n skeletons: string[];\r\n skin: string;\r\n meshes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFSkins extends IGLTFChildRootProperty {\r\n bindShapeMatrix: number[];\r\n inverseBindMatrices: string;\r\n jointNames: string[];\r\n\r\n babylonSkeleton?: Skeleton;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFNode extends IGLTFChildRootProperty {\r\n camera?: string;\r\n children: string[];\r\n skin?: string;\r\n jointName?: string;\r\n light?: string;\r\n matrix: number[];\r\n mesh?: string;\r\n meshes?: string[];\r\n rotation?: number[];\r\n scale?: number[];\r\n translation?: number[];\r\n\r\n // Babylon.js values (optimize)\r\n babylonNode?: Node;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFScene extends IGLTFChildRootProperty {\r\n nodes: string[];\r\n}\r\n\r\n/** @hidden */\r\nexport interface IGLTFRuntime {\r\n extensions: { [key: string]: any };\r\n accessors: { [key: string]: IGLTFAccessor };\r\n buffers: { [key: string]: IGLTFBuffer };\r\n bufferViews: { [key: string]: IGLTFBufferView };\r\n meshes: { [key: string]: IGLTFMesh };\r\n lights: { [key: string]: IGLTFLight };\r\n cameras: { [key: string]: IGLTFCamera };\r\n nodes: { [key: string]: IGLTFNode };\r\n images: { [key: string]: IGLTFImage };\r\n textures: { [key: string]: IGLTFTexture };\r\n shaders: { [key: string]: IGLTFShader };\r\n programs: { [key: string]: IGLTFProgram };\r\n samplers: { [key: string]: IGLTFSampler };\r\n techniques: { [key: string]: IGLTFTechnique };\r\n materials: { [key: string]: IGLTFMaterial };\r\n animations: { [key: string]: IGLTFAnimation };\r\n skins: { [key: string]: IGLTFSkins };\r\n\r\n currentScene?: Object;\r\n scenes: { [key: string]: IGLTFScene }; // v1.1\r\n\r\n extensionsUsed: string[];\r\n extensionsRequired?: string[]; // v1.1\r\n\r\n buffersCount: number;\r\n shaderscount: number;\r\n\r\n scene: Scene;\r\n rootUrl: string;\r\n\r\n loadedBufferCount: number;\r\n loadedBufferViews: { [name: string]: ArrayBufferView };\r\n\r\n loadedShaderCount: number;\r\n\r\n importOnlyMeshes: boolean;\r\n importMeshesNames?: string[];\r\n\r\n dummyNodes: Node[];\r\n\r\n assetContainer: Nullable<AssetContainer>;\r\n}\r\n\r\n/** @hidden */\r\nexport interface INodeToRoot {\r\n bone: Bone;\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n\r\n/** @hidden */\r\nexport interface IJointNode {\r\n node: IGLTFNode;\r\n id: string;\r\n}\r\n"]}
|
|
@@ -1,9 +1,9 @@
|
|
|
1
|
-
import { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from "./glTFLoaderInterfaces";
|
|
2
|
-
import { Vector2, Vector3, Vector4, Matrix } from "@babylonjs/core/Maths/math.vector";
|
|
3
|
-
import { Color4 } from '@babylonjs/core/Maths/math.color';
|
|
4
|
-
import { Effect } from "@babylonjs/core/Materials/effect";
|
|
5
|
-
import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial";
|
|
6
|
-
import { Texture } from "@babylonjs/core/Materials/Textures/texture";
|
|
1
|
+
import { EParameterType, ETextureWrapMode, ETextureFilterType, EComponentType } from "./glTFLoaderInterfaces.js";
|
|
2
|
+
import { Vector2, Vector3, Vector4, Matrix } from "@babylonjs/core/Maths/math.vector.js";
|
|
3
|
+
import { Color4 } from '@babylonjs/core/Maths/math.color.js';
|
|
4
|
+
import { Effect } from "@babylonjs/core/Materials/effect.js";
|
|
5
|
+
import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
|
|
6
|
+
import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
|
|
7
7
|
/**
|
|
8
8
|
* Utils functions for GLTF
|
|
9
9
|
* @hidden
|
|
@@ -1,16 +1,16 @@
|
|
|
1
1
|
import { __extends } from "tslib";
|
|
2
|
-
import { GLTFLoaderExtension } from "./glTFLoader";
|
|
3
|
-
import { GLTFLoaderBase } from "./glTFLoader";
|
|
4
|
-
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
|
|
5
|
-
import { Color3 } from '@babylonjs/core/Maths/math.color';
|
|
6
|
-
import { Tools } from "@babylonjs/core/Misc/tools";
|
|
7
|
-
import { Material } from "@babylonjs/core/Materials/material";
|
|
8
|
-
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
|
|
9
|
-
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
|
|
10
|
-
import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight";
|
|
11
|
-
import { PointLight } from "@babylonjs/core/Lights/pointLight";
|
|
12
|
-
import { SpotLight } from "@babylonjs/core/Lights/spotLight";
|
|
13
|
-
import { GLTFLoader } from "./glTFLoader";
|
|
2
|
+
import { GLTFLoaderExtension } from "./glTFLoader.js";
|
|
3
|
+
import { GLTFLoaderBase } from "./glTFLoader.js";
|
|
4
|
+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
5
|
+
import { Color3 } from '@babylonjs/core/Maths/math.color.js';
|
|
6
|
+
import { Tools } from "@babylonjs/core/Misc/tools.js";
|
|
7
|
+
import { Material } from "@babylonjs/core/Materials/material.js";
|
|
8
|
+
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
|
|
9
|
+
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
|
|
10
|
+
import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
|
|
11
|
+
import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
|
|
12
|
+
import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
|
|
13
|
+
import { GLTFLoader } from "./glTFLoader.js";
|
|
14
14
|
/** @hidden */
|
|
15
15
|
var GLTFMaterialsCommonExtension = /** @class */ (function (_super) {
|
|
16
16
|
__extends(GLTFMaterialsCommonExtension, _super);
|
package/glTF/1.0/index.js
CHANGED
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
export * from "./glTFBinaryExtension";
|
|
2
|
-
export * from "./glTFLoader";
|
|
3
|
-
export * from "./glTFLoaderInterfaces";
|
|
4
|
-
export * from "./glTFLoaderUtils";
|
|
5
|
-
export * from "./glTFMaterialsCommonExtension";
|
|
1
|
+
export * from "./glTFBinaryExtension.js";
|
|
2
|
+
export * from "./glTFLoader.js";
|
|
3
|
+
export * from "./glTFLoaderInterfaces.js";
|
|
4
|
+
export * from "./glTFLoaderUtils.js";
|
|
5
|
+
export * from "./glTFMaterialsCommonExtension.js";
|
|
6
6
|
//# sourceMappingURL=index.js.map
|
|
@@ -1,8 +1,8 @@
|
|
|
1
|
-
import { Scalar } from "@babylonjs/core/Maths/math.scalar";
|
|
2
|
-
import { SphericalHarmonics, SphericalPolynomial } from "@babylonjs/core/Maths/sphericalPolynomial";
|
|
3
|
-
import { Quaternion, Matrix } from "@babylonjs/core/Maths/math.vector";
|
|
4
|
-
import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTexture";
|
|
5
|
-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
|
|
1
|
+
import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
|
|
2
|
+
import { SphericalHarmonics, SphericalPolynomial } from "@babylonjs/core/Maths/sphericalPolynomial.js";
|
|
3
|
+
import { Quaternion, Matrix } from "@babylonjs/core/Maths/math.vector.js";
|
|
4
|
+
import { RawCubeTexture } from "@babylonjs/core/Materials/Textures/rawCubeTexture.js";
|
|
5
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
|
6
6
|
var NAME = "EXT_lights_image_based";
|
|
7
7
|
/**
|
|
8
8
|
* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)
|
|
@@ -88,6 +88,9 @@ var EXT_lights_image_based = /** @class */ (function () {
|
|
|
88
88
|
}
|
|
89
89
|
Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());
|
|
90
90
|
}
|
|
91
|
+
if (!light.irradianceCoefficients) {
|
|
92
|
+
throw new Error(context + ": Irradiance coefficients are missing");
|
|
93
|
+
}
|
|
91
94
|
var sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);
|
|
92
95
|
sphericalHarmonics.scaleInPlace(light.intensity);
|
|
93
96
|
sphericalHarmonics.convertIrradianceToLambertianRadiance();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EXT_lights_image_based.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_lights_image_based.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,2CAA2C,CAAC;AACpG,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,mDAAmD,CAAC;AAKnF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,IAAM,IAAI,GAAG,wBAAwB,CAAC;AAUtC;;GAEG;AACH;IAcI,cAAc;IACd,gCAAY,MAAkB;QAd9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAYxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,wCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,cAAc;IACP,0CAAS,GAAhB;QACI,IAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACrC,IAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAyB,CAAC;YAChE,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;SACnC;IACL,CAAC;IAED,cAAc;IACP,+CAAc,GAArB,UAAsB,OAAe,EAAE,KAAa;QAApD,iBAiBC;QAhBG,OAAO,UAAU,CAAC,kBAAkB,CAAgD,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACvI,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAE3C,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;YAE3D,KAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAG,gBAAkB,CAAC,CAAC;YAE5C,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAI,gBAAgB,WAAQ,EAAE,KAAI,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,CAAC,CAAC;YACxF,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,eAAe,CAAC,iBAAe,KAAI,CAAC,IAAI,gBAAW,SAAS,CAAC,KAAO,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,UAAC,OAAO;gBACzG,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,kBAAkB,GAAG,OAAO,CAAC;YAC3D,CAAC,CAAC,CAAC,CAAC;YAEJ,KAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YAExB,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAQ,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,gDAAe,GAAvB,UAAwB,OAAe,EAAE,KAA2C;QAApF,iBA6DC;QA5DG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE;YAChB,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAE3C,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAG,OAAS,CAAC,CAAC;YAEnC,IAAM,WAAS,GAAG,IAAI,KAAK,CAAyB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;oCACxE,MAAM;gBACX,IAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;gBAC3C,WAAS,CAAC,MAAM,CAAC,GAAG,IAAI,KAAK,CAAkB,KAAK,CAAC,MAAM,CAAC,CAAC;wCACpD,IAAI;oBACT,IAAM,oBAAoB,GAAM,OAAO,wBAAmB,MAAM,SAAI,IAAM,CAAC;oBAC3E,OAAK,OAAO,CAAC,OAAO,CAAC,KAAG,oBAAsB,CAAC,CAAC;oBAEhD,IAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;oBAC1B,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,oBAAoB,EAAE,OAAK,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;oBACnF,QAAQ,CAAC,IAAI,CAAC,OAAK,OAAO,CAAC,cAAc,CAAC,aAAW,KAAO,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,UAAC,IAAI;wBAC3E,WAAS,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;oBACnC,CAAC,CAAC,CAAC,CAAC;oBAEJ,OAAK,OAAO,CAAC,QAAQ,EAAE,CAAC;;gBAV5B,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE;4BAArC,IAAI;iBAWZ;;;YAdL,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE;wBAA1D,MAAM;aAed;YAED,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YAExB,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC;gBACvC,IAAM,cAAc,GAAG,IAAI,cAAc,CAAC,KAAI,CAAC,OAAO,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;gBACpG,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,aAAa,CAAC;gBAClD,KAAK,CAAC,eAAe,GAAG,cAAc,CAAC;gBAEvC,IAAI,KAAK,CAAC,SAAS,IAAI,SAAS,EAAE;oBAC9B,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;iBAC1C;gBAED,IAAI,KAAK,CAAC,QAAQ,EAAE;oBAChB,IAAI,QAAQ,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;oBAEpD,sEAAsE;oBACtE,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,EAAE;wBACjD,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;qBAC3C;oBAED,MAAM,CAAC,mBAAmB,CAAC,QAAQ,EAAE,cAAc,CAAC,0BAA0B,EAAE,CAAC,CAAC;iBACrF;gBAED,IAAM,kBAAkB,GAAG,kBAAkB,CAAC,SAAS,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;gBACtF,kBAAkB,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;gBAEjD,kBAAkB,CAAC,qCAAqC,EAAE,CAAC;gBAC3D,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;gBAElF,qFAAqF;gBACrF,IAAM,kBAAkB,GAAG,CAAC,WAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;gBACzF,OAAO,cAAc,CAAC,eAAe,CAAC,WAAS,EAAE,mBAAmB,EAAE,kBAAkB,CAAC,CAAC;YAC9F,CAAC,CAAC,CAAC;SACN;QAED,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC;YACtB,OAAO,KAAK,CAAC,eAAgB,CAAC;QAClC,CAAC,CAAC,CAAC;IACP,CAAC;IACL,6BAAC;AAAD,CAAC,AArHD,IAqHC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,sBAAsB,CAAC,MAAM,CAAC,EAAlC,CAAkC,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"@babylonjs/core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"@babylonjs/core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport { IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n }));\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => { });\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n }));\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));"]}
|
|
1
|
+
{"version":3,"file":"EXT_lights_image_based.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_lights_image_based.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,mBAAmB,EAAE,MAAM,2CAA2C,CAAC;AACpG,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,mDAAmD,CAAC;AAKnF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,IAAM,IAAI,GAAG,wBAAwB,CAAC;AAUtC;;GAEG;AACH;IAcI,cAAc;IACd,gCAAY,MAAkB;QAd9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAYxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,wCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,cAAc;IACP,0CAAS,GAAhB;QACI,IAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACrC,IAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAyB,CAAC;YAChE,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;SACnC;IACL,CAAC;IAED,cAAc;IACP,+CAAc,GAArB,UAAsB,OAAe,EAAE,KAAa;QAApD,iBAiBC;QAhBG,OAAO,UAAU,CAAC,kBAAkB,CAAgD,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACvI,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAE3C,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,cAAc,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC,CAAC;YAE3D,KAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAG,gBAAkB,CAAC,CAAC;YAE5C,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAI,gBAAgB,WAAQ,EAAE,KAAI,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,CAAC,CAAC;YACxF,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,eAAe,CAAC,iBAAe,KAAI,CAAC,IAAI,gBAAW,SAAS,CAAC,KAAO,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,UAAC,OAAO;gBACzG,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,kBAAkB,GAAG,OAAO,CAAC;YAC3D,CAAC,CAAC,CAAC,CAAC;YAEJ,KAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YAExB,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,cAAQ,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,gDAAe,GAAvB,UAAwB,OAAe,EAAE,KAA2C;QAApF,iBAiEC;QAhEG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE;YAChB,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAgB,CAAC;YAE3C,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAG,OAAS,CAAC,CAAC;YAEnC,IAAM,WAAS,GAAG,IAAI,KAAK,CAAyB,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;oCACxE,MAAM;gBACX,IAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC;gBAC3C,WAAS,CAAC,MAAM,CAAC,GAAG,IAAI,KAAK,CAAkB,KAAK,CAAC,MAAM,CAAC,CAAC;wCACpD,IAAI;oBACT,IAAM,oBAAoB,GAAM,OAAO,wBAAmB,MAAM,SAAI,IAAM,CAAC;oBAC3E,OAAK,OAAO,CAAC,OAAO,CAAC,KAAG,oBAAsB,CAAC,CAAC;oBAEhD,IAAM,KAAK,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;oBAC1B,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,oBAAoB,EAAE,OAAK,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;oBACnF,QAAQ,CAAC,IAAI,CAAC,OAAK,OAAO,CAAC,cAAc,CAAC,aAAW,KAAO,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,UAAC,IAAI;wBAC3E,WAAS,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;oBACnC,CAAC,CAAC,CAAC,CAAC;oBAEJ,OAAK,OAAO,CAAC,QAAQ,EAAE,CAAC;;gBAV5B,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE;4BAArC,IAAI;iBAWZ;;;YAdL,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC,cAAc,CAAC,MAAM,EAAE,MAAM,EAAE;wBAA1D,MAAM;aAed;YAED,IAAI,CAAC,OAAO,CAAC,QAAQ,EAAE,CAAC;YAExB,KAAK,CAAC,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC;gBACvC,IAAM,cAAc,GAAG,IAAI,cAAc,CAAC,KAAI,CAAC,OAAO,CAAC,YAAY,EAAE,IAAI,EAAE,KAAK,CAAC,iBAAiB,CAAC,CAAC;gBACpG,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,aAAa,CAAC;gBAClD,KAAK,CAAC,eAAe,GAAG,cAAc,CAAC;gBAEvC,IAAI,KAAK,CAAC,SAAS,IAAI,SAAS,EAAE;oBAC9B,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC,SAAS,CAAC;iBAC1C;gBAED,IAAI,KAAK,CAAC,QAAQ,EAAE;oBAChB,IAAI,QAAQ,GAAG,UAAU,CAAC,SAAS,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;oBAEpD,sEAAsE;oBACtE,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,EAAE;wBACjD,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;qBAC3C;oBAED,MAAM,CAAC,mBAAmB,CAAC,QAAQ,EAAE,cAAc,CAAC,0BAA0B,EAAE,CAAC,CAAC;iBACrF;gBAED,IAAI,CAAC,KAAK,CAAC,sBAAsB,EAAE;oBAC/B,MAAM,IAAI,KAAK,CAAI,OAAO,0CAAuC,CAAC,CAAC;iBACtE;gBAED,IAAM,kBAAkB,GAAG,kBAAkB,CAAC,SAAS,CAAC,KAAK,CAAC,sBAAsB,CAAC,CAAC;gBACtF,kBAAkB,CAAC,YAAY,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;gBAEjD,kBAAkB,CAAC,qCAAqC,EAAE,CAAC;gBAC3D,IAAM,mBAAmB,GAAG,mBAAmB,CAAC,aAAa,CAAC,kBAAkB,CAAC,CAAC;gBAElF,qFAAqF;gBACrF,IAAM,kBAAkB,GAAG,CAAC,WAAS,CAAC,MAAM,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,CAAC;gBACzF,OAAO,cAAc,CAAC,eAAe,CAAC,WAAS,EAAE,mBAAmB,EAAE,kBAAkB,CAAC,CAAC;YAC9F,CAAC,CAAC,CAAC;SACN;QAED,OAAO,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC;YACtB,OAAO,KAAK,CAAC,eAAgB,CAAC;QAClC,CAAC,CAAC,CAAC;IACP,CAAC;IACL,6BAAC;AAAD,CAAC,AAzHD,IAyHC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,sBAAsB,CAAC,MAAM,CAAC,EAAlC,CAAkC,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\nimport { SphericalHarmonics, SphericalPolynomial } from \"@babylonjs/core/Maths/sphericalPolynomial\";\r\nimport { Quaternion, Matrix } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { RawCubeTexture } from \"@babylonjs/core/Materials/Textures/rawCubeTexture\";\r\n\r\nimport { IEXTLightsImageBased_LightReferenceImageBased, IEXTLightsImageBased_LightImageBased, IEXTLightsImageBased } from \"babylonjs-gltf2interface\";\r\nimport { IScene } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"EXT_lights_image_based\";\r\n\r\ndeclare module \"babylonjs-gltf2interface\" {\r\n /** @hidden */\r\n interface IEXTLightsImageBased_LightImageBased {\r\n _babylonTexture?: BaseTexture;\r\n _loaded?: Promise<void>;\r\n }\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_lights_image_based/README.md)\r\n */\r\nexport class EXT_lights_image_based implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n private _lights?: IEXTLightsImageBased_LightImageBased[];\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n delete this._lights;\r\n }\r\n\r\n /** @hidden */\r\n public onLoading(): void {\r\n const extensions = this._loader.gltf.extensions;\r\n if (extensions && extensions[this.name]) {\r\n const extension = extensions[this.name] as IEXTLightsImageBased;\r\n this._lights = extension.lights;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public loadSceneAsync(context: string, scene: IScene): Nullable<Promise<void>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTLightsImageBased_LightReferenceImageBased>(context, scene, this.name, (extensionContext, extension) => {\r\n const promises = new Array<Promise<any>>();\r\n\r\n promises.push(this._loader.loadSceneAsync(context, scene));\r\n\r\n this._loader.logOpen(`${extensionContext}`);\r\n\r\n const light = ArrayItem.Get(`${extensionContext}/light`, this._lights, extension.light);\r\n promises.push(this._loadLightAsync(`/extensions/${this.name}/lights/${extension.light}`, light).then((texture) => {\r\n this._loader.babylonScene.environmentTexture = texture;\r\n }));\r\n\r\n this._loader.logClose();\r\n\r\n return Promise.all(promises).then(() => { });\r\n });\r\n }\r\n\r\n private _loadLightAsync(context: string, light: IEXTLightsImageBased_LightImageBased): Promise<BaseTexture> {\r\n if (!light._loaded) {\r\n const promises = new Array<Promise<any>>();\r\n\r\n this._loader.logOpen(`${context}`);\r\n\r\n const imageData = new Array<Array<ArrayBufferView>>(light.specularImages.length);\r\n for (let mipmap = 0; mipmap < light.specularImages.length; mipmap++) {\r\n const faces = light.specularImages[mipmap];\r\n imageData[mipmap] = new Array<ArrayBufferView>(faces.length);\r\n for (let face = 0; face < faces.length; face++) {\r\n const specularImageContext = `${context}/specularImages/${mipmap}/${face}`;\r\n this._loader.logOpen(`${specularImageContext}`);\r\n\r\n const index = faces[face];\r\n const image = ArrayItem.Get(specularImageContext, this._loader.gltf.images, index);\r\n promises.push(this._loader.loadImageAsync(`/images/${index}`, image).then((data) => {\r\n imageData[mipmap][face] = data;\r\n }));\r\n\r\n this._loader.logClose();\r\n }\r\n }\r\n\r\n this._loader.logClose();\r\n\r\n light._loaded = Promise.all(promises).then(() => {\r\n const babylonTexture = new RawCubeTexture(this._loader.babylonScene, null, light.specularImageSize);\r\n babylonTexture.name = light.name || \"environment\";\r\n light._babylonTexture = babylonTexture;\r\n\r\n if (light.intensity != undefined) {\r\n babylonTexture.level = light.intensity;\r\n }\r\n\r\n if (light.rotation) {\r\n let rotation = Quaternion.FromArray(light.rotation);\r\n\r\n // Invert the rotation so that positive rotation is counter-clockwise.\r\n if (!this._loader.babylonScene.useRightHandedSystem) {\r\n rotation = Quaternion.Inverse(rotation);\r\n }\r\n\r\n Matrix.FromQuaternionToRef(rotation, babylonTexture.getReflectionTextureMatrix());\r\n }\r\n\r\n if (!light.irradianceCoefficients) {\r\n throw new Error(`${context}: Irradiance coefficients are missing`);\r\n }\r\n\r\n const sphericalHarmonics = SphericalHarmonics.FromArray(light.irradianceCoefficients);\r\n sphericalHarmonics.scaleInPlace(light.intensity);\r\n\r\n sphericalHarmonics.convertIrradianceToLambertianRadiance();\r\n const sphericalPolynomial = SphericalPolynomial.FromHarmonics(sphericalHarmonics);\r\n\r\n // Compute the lod generation scale to fit exactly to the number of levels available.\r\n const lodGenerationScale = (imageData.length - 1) / Scalar.Log2(light.specularImageSize);\r\n return babylonTexture.updateRGBDAsync(imageData, sphericalPolynomial, lodGenerationScale);\r\n });\r\n }\r\n\r\n return light._loaded.then(() => {\r\n return light._babylonTexture!;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_lights_image_based(loader));"]}
|
|
@@ -1,6 +1,6 @@
|
|
|
1
|
-
import { Vector3, Quaternion, Matrix } from '@babylonjs/core/Maths/math.vector';
|
|
2
|
-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
|
|
3
|
-
import { TmpVectors } from '@babylonjs/core/Maths/math.vector';
|
|
1
|
+
import { Vector3, Quaternion, Matrix } from '@babylonjs/core/Maths/math.vector.js';
|
|
2
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
|
3
|
+
import { TmpVectors } from '@babylonjs/core/Maths/math.vector.js';
|
|
4
4
|
var NAME = "EXT_mesh_gpu_instancing";
|
|
5
5
|
/**
|
|
6
6
|
* [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EXT_mesh_gpu_instancing.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAIhF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAG/D,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAEvC;;;;GAIG;AACH;IAaI,cAAc;IACd,iCAAY,MAAkB;QAb9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,+CAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,iBA6DC;QA5DG,OAAO,UAAU,CAAC,kBAAkB,CAAuC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC7H,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAU,IAAI,CAAC,KAAO,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAEjF,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;gBAC/B,OAAO,OAAO,CAAC;aAClB;YAED,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAmC,CAAC;YAC9D,IAAI,aAAa,GAAG,CAAC,CAAC;YAEtB,IAAM,aAAa,GAAG,UAAC,SAAiB;gBACpC,IAAI,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,SAAS,EAAE;oBAC9C,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrC,OAAO;iBACV;gBAED,IAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAI,gBAAgB,oBAAe,SAAW,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5I,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,gBAAc,QAAQ,CAAC,UAAY,EAAE,QAAQ,CAAC,CAAC,CAAC;gBAEnG,IAAI,aAAa,KAAK,CAAC,EAAE;oBACrB,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;iBAClC;qBAAM,IAAI,aAAa,KAAK,QAAQ,CAAC,KAAK,EAAE;oBACzC,MAAM,IAAI,KAAK,CAAI,gBAAgB,uEAAoE,CAAC,CAAC;iBAC5G;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,aAAa,CAAC,CAAC;YAC7B,aAAa,CAAC,UAAU,CAAC,CAAC;YAC1B,aAAa,CAAC,OAAO,CAAC,CAAC;YAEvB,OAAO,OAAO,CAAC,IAAI,CAAC,UAAC,oBAAoB;gBACrC,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,UAAC,EAAgD;wBAA/C,iBAAiB,QAAA,EAAE,cAAc,QAAA,EAAE,WAAW,QAAA;oBAC9E,IAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;oBAEtD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;oBAC7D,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW;oBAChE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ;oBAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE;wBACpC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,cAAc,IAAI,UAAU,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,WAAW,IAAI,OAAO,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEjF,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAElH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;qBACtD;oBAED,KAA0B,UAA6B,EAA7B,KAAA,IAAI,CAAC,uBAAwB,EAA7B,cAA6B,EAA7B,IAA6B,EAAE;wBAApD,IAAM,WAAW,SAAA;
|
|
1
|
+
{"version":3,"file":"EXT_mesh_gpu_instancing.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAIhF,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAG/D,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAEvC;;;;GAIG;AACH;IAaI,cAAc;IACd,iCAAY,MAAkB;QAb9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,+CAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,iBA6DC;QA5DG,OAAO,UAAU,CAAC,kBAAkB,CAAuC,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAC7H,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAM,OAAO,GAAG,KAAI,CAAC,OAAO,CAAC,aAAa,CAAC,YAAU,IAAI,CAAC,KAAO,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;YAEjF,KAAI,CAAC,OAAO,CAAC,qBAAqB,EAAE,CAAC;YAErC,IAAI,CAAC,IAAI,CAAC,uBAAuB,EAAE;gBAC/B,OAAO,OAAO,CAAC;aAClB;YAED,IAAM,QAAQ,GAAG,IAAI,KAAK,EAAmC,CAAC;YAC9D,IAAI,aAAa,GAAG,CAAC,CAAC;YAEtB,IAAM,aAAa,GAAG,UAAC,SAAiB;gBACpC,IAAI,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,IAAI,SAAS,EAAE;oBAC9C,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;oBACrC,OAAO;iBACV;gBAED,IAAM,QAAQ,GAAG,SAAS,CAAC,GAAG,CAAI,gBAAgB,oBAAe,SAAW,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,EAAE,SAAS,CAAC,UAAU,CAAC,SAAS,CAAC,CAAC,CAAC;gBAC5I,QAAQ,CAAC,IAAI,CAAC,KAAI,CAAC,OAAO,CAAC,uBAAuB,CAAC,gBAAc,QAAQ,CAAC,UAAY,EAAE,QAAQ,CAAC,CAAC,CAAC;gBAEnG,IAAI,aAAa,KAAK,CAAC,EAAE;oBACrB,aAAa,GAAG,QAAQ,CAAC,KAAK,CAAC;iBAClC;qBAAM,IAAI,aAAa,KAAK,QAAQ,CAAC,KAAK,EAAE;oBACzC,MAAM,IAAI,KAAK,CAAI,gBAAgB,uEAAoE,CAAC,CAAC;iBAC5G;YACL,CAAC,CAAC;YAEF,aAAa,CAAC,aAAa,CAAC,CAAC;YAC7B,aAAa,CAAC,UAAU,CAAC,CAAC;YAC1B,aAAa,CAAC,OAAO,CAAC,CAAC;YAEvB,OAAO,OAAO,CAAC,IAAI,CAAC,UAAC,oBAAoB;gBACrC,OAAO,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,UAAC,EAAgD;wBAA/C,iBAAiB,QAAA,EAAE,cAAc,QAAA,EAAE,WAAW,QAAA;oBAC9E,IAAM,QAAQ,GAAG,IAAI,YAAY,CAAC,aAAa,GAAG,EAAE,CAAC,CAAC;oBAEtD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;oBAC7D,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,WAAW;oBAChE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ;oBAEvD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,aAAa,EAAE,EAAE,CAAC,EAAE;wBACpC,iBAAiB,IAAI,OAAO,CAAC,cAAc,CAAC,iBAAiB,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,cAAc,IAAI,UAAU,CAAC,cAAc,CAAC,cAAc,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;wBAC7F,WAAW,IAAI,OAAO,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,GAAG,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;wBAEjF,MAAM,CAAC,YAAY,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;wBAElH,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,QAAQ,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;qBACtD;oBAED,KAA0B,UAA6B,EAA7B,KAAA,IAAI,CAAC,uBAAwB,EAA7B,cAA6B,EAA7B,IAA6B,EAAE;wBAApD,IAAM,WAAW,SAAA;wBACjB,WAAoB,CAAC,qBAAqB,CAAC,QAAQ,EAAE,QAAQ,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;qBAC7E;oBAED,OAAO,oBAAoB,CAAC;gBAChC,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AAvFD,IAuFC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["import { Vector3, Quaternion, Matrix } from '@babylonjs/core/Maths/math.vector';\nimport { Mesh } from '@babylonjs/core/Meshes/mesh';\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\nimport { Nullable } from \"@babylonjs/core/types\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { INode } from \"../glTFLoaderInterfaces\";\nimport { TmpVectors } from '@babylonjs/core/Maths/math.vector';\nimport { IEXTMeshGpuInstancing } from \"babylonjs-gltf2interface\";\n\nconst NAME = \"EXT_mesh_gpu_instancing\";\n\n/**\n * [Proposed Specification](https://github.com/KhronosGroup/glTF/pull/1691)\n * [Playground Sample](https://playground.babylonjs.com/#QFIGLW#9)\n * !!! Experimental Extension Subject to Changes !!!\n */\nexport class EXT_mesh_gpu_instancing implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IEXTMeshGpuInstancing, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n this._loader._disableInstancedMesh++;\n\n const promise = this._loader.loadNodeAsync(`/nodes/${node.index}`, node, assign);\n\n this._loader._disableInstancedMesh--;\n\n if (!node._primitiveBabylonMeshes) {\n return promise;\n }\n\n const promises = new Array<Promise<Nullable<Float32Array>>>();\n let instanceCount = 0;\n\n const loadAttribute = (attribute: string) => {\n if (extension.attributes[attribute] == undefined) {\n promises.push(Promise.resolve(null));\n return;\n }\n\n const accessor = ArrayItem.Get(`${extensionContext}/attributes/${attribute}`, this._loader.gltf.accessors, extension.attributes[attribute]);\n promises.push(this._loader._loadFloatAccessorAsync(`/accessors/${accessor.bufferView}`, accessor));\n\n if (instanceCount === 0) {\n instanceCount = accessor.count;\n } else if (instanceCount !== accessor.count) {\n throw new Error(`${extensionContext}/attributes: Instance buffer accessors do not have the same count.`);\n }\n };\n\n loadAttribute(\"TRANSLATION\");\n loadAttribute(\"ROTATION\");\n loadAttribute(\"SCALE\");\n\n return promise.then((babylonTransformNode) => {\n return Promise.all(promises).then(([translationBuffer, rotationBuffer, scaleBuffer]) => {\n const matrices = new Float32Array(instanceCount * 16);\n\n TmpVectors.Vector3[0].copyFromFloats(0, 0, 0); // translation\n TmpVectors.Quaternion[0].copyFromFloats(0, 0, 0, 1); // rotation\n TmpVectors.Vector3[1].copyFromFloats(1, 1, 1); // scale\n\n for (let i = 0; i < instanceCount; ++i) {\n translationBuffer && Vector3.FromArrayToRef(translationBuffer, i * 3, TmpVectors.Vector3[0]);\n rotationBuffer && Quaternion.FromArrayToRef(rotationBuffer, i * 4, TmpVectors.Quaternion[0]);\n scaleBuffer && Vector3.FromArrayToRef(scaleBuffer, i * 3, TmpVectors.Vector3[1]);\n\n Matrix.ComposeToRef(TmpVectors.Vector3[1], TmpVectors.Quaternion[0], TmpVectors.Vector3[0], TmpVectors.Matrix[0]);\n\n TmpVectors.Matrix[0].copyToArray(matrices, i * 16);\n }\n\n for (const babylonMesh of node._primitiveBabylonMeshes!) {\n (babylonMesh as Mesh).thinInstanceSetBuffer(\"matrix\", matrices, 16, true);\n }\n\n return babylonTransformNode;\n });\n });\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_mesh_gpu_instancing(loader));\n"]}
|
|
@@ -6,6 +6,7 @@ import { IBufferView } from "../glTFLoaderInterfaces";
|
|
|
6
6
|
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)
|
|
7
7
|
*
|
|
8
8
|
* This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js
|
|
9
|
+
* @since 5.0.0
|
|
9
10
|
*/
|
|
10
11
|
export declare class EXT_meshopt_compression implements IGLTFLoaderExtension {
|
|
11
12
|
/**
|
|
@@ -16,12 +17,7 @@ export declare class EXT_meshopt_compression implements IGLTFLoaderExtension {
|
|
|
16
17
|
* Defines whether this extension is enabled.
|
|
17
18
|
*/
|
|
18
19
|
enabled: boolean;
|
|
19
|
-
/**
|
|
20
|
-
* Path to decoder module; defaults to https://preview.babylonjs.com/meshopt_decoder.js
|
|
21
|
-
*/
|
|
22
|
-
static DecoderPath: string;
|
|
23
20
|
private _loader;
|
|
24
|
-
private _decoderPromise?;
|
|
25
21
|
/** @hidden */
|
|
26
22
|
constructor(loader: GLTFLoader);
|
|
27
23
|
/** @hidden */
|
|
@@ -1,10 +1,11 @@
|
|
|
1
|
-
import {
|
|
2
|
-
import {
|
|
1
|
+
import { ArrayItem, GLTFLoader } from "../glTFLoader.js";
|
|
2
|
+
import { MeshoptCompression } from "@babylonjs/core/Meshes/Compression/meshoptCompression.js";
|
|
3
3
|
var NAME = "EXT_meshopt_compression";
|
|
4
4
|
/**
|
|
5
5
|
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)
|
|
6
6
|
*
|
|
7
7
|
* This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js
|
|
8
|
+
* @since 5.0.0
|
|
8
9
|
*/
|
|
9
10
|
var EXT_meshopt_compression = /** @class */ (function () {
|
|
10
11
|
/** @hidden */
|
|
@@ -15,17 +16,10 @@ var EXT_meshopt_compression = /** @class */ (function () {
|
|
|
15
16
|
this.name = NAME;
|
|
16
17
|
this.enabled = loader.isExtensionUsed(NAME);
|
|
17
18
|
this._loader = loader;
|
|
18
|
-
if (this.enabled) {
|
|
19
|
-
this._decoderPromise = Tools.LoadScriptAsync(EXT_meshopt_compression.DecoderPath).then(function () {
|
|
20
|
-
// Wait for WebAssembly compilation before resolving promise
|
|
21
|
-
return MeshoptDecoder.ready;
|
|
22
|
-
});
|
|
23
|
-
}
|
|
24
19
|
}
|
|
25
20
|
/** @hidden */
|
|
26
21
|
EXT_meshopt_compression.prototype.dispose = function () {
|
|
27
22
|
this._loader = null;
|
|
28
|
-
delete this._decoderPromise;
|
|
29
23
|
};
|
|
30
24
|
/** @hidden */
|
|
31
25
|
EXT_meshopt_compression.prototype.loadBufferViewAsync = function (context, bufferView) {
|
|
@@ -36,22 +30,12 @@ var EXT_meshopt_compression = /** @class */ (function () {
|
|
|
36
30
|
return bufferViewMeshopt._meshOptData;
|
|
37
31
|
}
|
|
38
32
|
var buffer = ArrayItem.Get(context + "/buffer", _this._loader.gltf.buffers, extension.buffer);
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
var source = res[0];
|
|
42
|
-
var count = extension.count;
|
|
43
|
-
var stride = extension.byteStride;
|
|
44
|
-
var result = new Uint8Array(new ArrayBuffer(count * stride));
|
|
45
|
-
MeshoptDecoder.decodeGltfBuffer(result, count, stride, source, extension.mode, extension.filter);
|
|
46
|
-
return Promise.resolve(result);
|
|
33
|
+
bufferViewMeshopt._meshOptData = _this._loader.loadBufferAsync("/buffers/" + buffer.index, buffer, (extension.byteOffset || 0), extension.byteLength).then(function (buffer) {
|
|
34
|
+
return MeshoptCompression.Default.decodeGltfBufferAsync(buffer, extension.count, extension.byteStride, extension.mode, extension.filter);
|
|
47
35
|
});
|
|
48
36
|
return bufferViewMeshopt._meshOptData;
|
|
49
37
|
});
|
|
50
38
|
};
|
|
51
|
-
/**
|
|
52
|
-
* Path to decoder module; defaults to https://preview.babylonjs.com/meshopt_decoder.js
|
|
53
|
-
*/
|
|
54
|
-
EXT_meshopt_compression.DecoderPath = "https://preview.babylonjs.com/meshopt_decoder.js";
|
|
55
39
|
return EXT_meshopt_compression;
|
|
56
40
|
}());
|
|
57
41
|
export { EXT_meshopt_compression };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"
|
|
1
|
+
{"version":3,"file":"EXT_meshopt_compression.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_meshopt_compression.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC;AAGtD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uDAAuD,CAAC;AAE3F,IAAM,IAAI,GAAG,yBAAyB,CAAC;AAMvC;;;;;GAKG;AACH;IAaI,cAAc;IACd,iCAAY,MAAkB;QAb9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAWxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAED,cAAc;IACP,yCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,qDAAmB,GAA1B,UAA2B,OAAe,EAAE,UAAuB;QAAnE,iBAcC;QAbG,OAAO,UAAU,CAAC,kBAAkB,CAA0C,OAAO,EAAE,UAAU,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACtI,IAAM,iBAAiB,GAAG,UAAgC,CAAC;YAC3D,IAAI,iBAAiB,CAAC,YAAY,EAAE;gBAChC,OAAO,iBAAiB,CAAC,YAAY,CAAC;aACzC;YAED,IAAM,MAAM,GAAG,SAAS,CAAC,GAAG,CAAI,OAAO,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC/F,iBAAiB,CAAC,YAAY,GAAG,KAAI,CAAC,OAAO,CAAC,eAAe,CAAC,cAAY,MAAM,CAAC,KAAO,EAAE,MAAM,EAAE,CAAC,SAAS,CAAC,UAAU,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,UAAC,MAAM;gBAC7J,OAAO,kBAAkB,CAAC,OAAO,CAAC,qBAAqB,CAAC,MAAoB,EAAE,SAAS,CAAC,KAAK,EAAE,SAAS,CAAC,UAAU,EAAE,SAAS,CAAC,IAAI,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YAC3J,CAAC,CAAC,CAAC;YAEH,OAAO,iBAAiB,CAAC,YAAY,CAAC;QAC1C,CAAC,CAAC,CAAC;IACP,CAAC;IACL,8BAAC;AAAD,CAAC,AAxCD,IAwCC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,uBAAuB,CAAC,MAAM,CAAC,EAAnC,CAAmC,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { ArrayItem, GLTFLoader } from \"../glTFLoader\";\nimport { IBufferView } from \"../glTFLoaderInterfaces\";\nimport { IEXTMeshoptCompression } from \"babylonjs-gltf2interface\";\nimport { MeshoptCompression } from \"@babylonjs/core/Meshes/Compression/meshoptCompression\";\n\nconst NAME = \"EXT_meshopt_compression\";\n\ninterface IBufferViewMeshopt extends IBufferView {\n _meshOptData?: Promise<ArrayBufferView>;\n}\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/EXT_meshopt_compression)\n *\n * This extension uses a WebAssembly decoder module from https://github.com/zeux/meshoptimizer/tree/master/js\n * @since 5.0.0\n */\nexport class EXT_meshopt_compression implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this.enabled = loader.isExtensionUsed(NAME);\n this._loader = loader;\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n }\n\n /** @hidden */\n public loadBufferViewAsync(context: string, bufferView: IBufferView): Nullable<Promise<ArrayBufferView>> {\n return GLTFLoader.LoadExtensionAsync<IEXTMeshoptCompression, ArrayBufferView>(context, bufferView, this.name, (extensionContext, extension) => {\n const bufferViewMeshopt = bufferView as IBufferViewMeshopt;\n if (bufferViewMeshopt._meshOptData) {\n return bufferViewMeshopt._meshOptData;\n }\n\n const buffer = ArrayItem.Get(`${context}/buffer`, this._loader.gltf.buffers, extension.buffer);\n bufferViewMeshopt._meshOptData = this._loader.loadBufferAsync(`/buffers/${buffer.index}`, buffer, (extension.byteOffset || 0), extension.byteLength).then((buffer) => {\n return MeshoptCompression.Default.decodeGltfBufferAsync(buffer as Uint8Array, extension.count, extension.byteStride, extension.mode, extension.filter);\n });\n\n return bufferViewMeshopt._meshOptData;\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_meshopt_compression(loader));\n"]}
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
|
|
1
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
|
2
2
|
var NAME = "EXT_texture_webp";
|
|
3
3
|
/**
|
|
4
4
|
* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)
|
|
@@ -23,7 +23,7 @@ var EXT_texture_webp = /** @class */ (function () {
|
|
|
23
23
|
var image = ArrayItem.Get(extensionContext + "/source", _this._loader.gltf.images, extension.source);
|
|
24
24
|
return _this._loader._createTextureAsync(context, sampler, image, function (babylonTexture) {
|
|
25
25
|
assign(babylonTexture);
|
|
26
|
-
});
|
|
26
|
+
}, undefined, !texture._textureInfo.nonColorData);
|
|
27
27
|
});
|
|
28
28
|
};
|
|
29
29
|
return EXT_texture_webp;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;GAEG;AACH;IASI,cAAc;IACd,0BAAY,MAAkB;QAT9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,cAAc;IACP,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,4CAAiB,GAAxB,UAAyB,OAAe,EAAE,OAAiB,EAAE,MAA6C;QAA1G,iBAQC;QAPG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACxH,IAAM,OAAO,GAAG,CAAC,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAI,OAAO,aAAU,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;YAC9J,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAI,gBAAgB,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,KAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,UAAC,cAAc;gBAC5E,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,CAAC,CAAC;
|
|
1
|
+
{"version":3,"file":"EXT_texture_webp.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/EXT_texture_webp.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAMtD,IAAM,IAAI,GAAG,kBAAkB,CAAC;AAEhC;;GAEG;AACH;IASI,cAAc;IACd,0BAAY,MAAkB;QAT9B,kCAAkC;QAClB,SAAI,GAAG,IAAI,CAAC;QASxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,cAAc;IACP,kCAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,4CAAiB,GAAxB,UAAyB,OAAe,EAAE,OAAiB,EAAE,MAA6C;QAA1G,iBAQC;QAPG,OAAO,UAAU,CAAC,kBAAkB,CAA+B,OAAO,EAAE,OAAO,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACxH,IAAM,OAAO,GAAG,CAAC,OAAO,CAAC,OAAO,IAAI,SAAS,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAI,OAAO,aAAU,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC,CAAC;YAC9J,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAI,gBAAgB,YAAS,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;YACtG,OAAO,KAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,UAAC,cAAc;gBAC5E,MAAM,CAAC,cAAc,CAAC,CAAC;YAC3B,CAAC,EAAE,SAAS,EAAE,CAAC,OAAO,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;QACtD,CAAC,CAAC,CAAC;IACP,CAAC;IACL,uBAAC;AAAD,CAAC,AA9BD,IA8BC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,gBAAgB,CAAC,MAAM,CAAC,EAA5B,CAA4B,CAAC,CAAC","sourcesContent":["import { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\nimport { ITexture } from \"../glTFLoaderInterfaces\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { IEXTTextureWebP } from 'babylonjs-gltf2interface';\r\n\r\nconst NAME = \"EXT_texture_webp\";\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Vendor/EXT_texture_webp/)\r\n */\r\nexport class EXT_texture_webp implements IGLTFLoaderExtension {\r\n /** The name of this extension. */\r\n public readonly name = NAME;\r\n\r\n /** Defines whether this extension is enabled. */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose() {\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public _loadTextureAsync(context: string, texture: ITexture, assign: (babylonTexture: BaseTexture) => void): Nullable<Promise<BaseTexture>> {\r\n return GLTFLoader.LoadExtensionAsync<IEXTTextureWebP, BaseTexture>(context, texture, this.name, (extensionContext, extension) => {\r\n const sampler = (texture.sampler == undefined ? GLTFLoader.DefaultSampler : ArrayItem.Get(`${context}/sampler`, this._loader.gltf.samplers, texture.sampler));\r\n const image = ArrayItem.Get(`${extensionContext}/source`, this._loader.gltf.images, extension.source);\r\n return this._loader._createTextureAsync(context, sampler, image, (babylonTexture) => {\r\n assign(babylonTexture);\r\n }, undefined, !texture._textureInfo.nonColorData);\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new EXT_texture_webp(loader));\r\n"]}
|
|
@@ -1,7 +1,7 @@
|
|
|
1
|
-
import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression";
|
|
2
|
-
import { VertexBuffer } from "@babylonjs/core/
|
|
3
|
-
import { Geometry } from "@babylonjs/core/Meshes/geometry";
|
|
4
|
-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
|
|
1
|
+
import { DracoCompression } from "@babylonjs/core/Meshes/Compression/dracoCompression.js";
|
|
2
|
+
import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
|
|
3
|
+
import { Geometry } from "@babylonjs/core/Meshes/geometry.js";
|
|
4
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
|
5
5
|
var NAME = "KHR_draco_mesh_compression";
|
|
6
6
|
/**
|
|
7
7
|
* [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)
|
|
@@ -52,6 +52,10 @@ var KHR_draco_mesh_compression = /** @class */ (function () {
|
|
|
52
52
|
loadAttribute("TANGENT", VertexBuffer.TangentKind);
|
|
53
53
|
loadAttribute("TEXCOORD_0", VertexBuffer.UVKind);
|
|
54
54
|
loadAttribute("TEXCOORD_1", VertexBuffer.UV2Kind);
|
|
55
|
+
loadAttribute("TEXCOORD_2", VertexBuffer.UV3Kind);
|
|
56
|
+
loadAttribute("TEXCOORD_3", VertexBuffer.UV4Kind);
|
|
57
|
+
loadAttribute("TEXCOORD_4", VertexBuffer.UV5Kind);
|
|
58
|
+
loadAttribute("TEXCOORD_5", VertexBuffer.UV6Kind);
|
|
55
59
|
loadAttribute("JOINTS_0", VertexBuffer.MatricesIndicesKind);
|
|
56
60
|
loadAttribute("WEIGHTS_0", VertexBuffer.MatricesWeightsKind);
|
|
57
61
|
loadAttribute("COLOR_0", VertexBuffer.ColorKind);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"KHR_draco_mesh_compression.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qDAAqD,CAAC;AAEvF,OAAO,EAAE,YAAY,EAAE,MAAM
|
|
1
|
+
{"version":3,"file":"KHR_draco_mesh_compression.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/KHR_draco_mesh_compression.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,qDAAqD,CAAC;AAEvF,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAC9D,OAAO,EAAE,QAAQ,EAAE,MAAM,iCAAiC,CAAC;AAM3D,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,IAAM,IAAI,GAAG,4BAA4B,CAAC;AAM1C;;GAEG;AACH;IAkBI,cAAc;IACd,oCAAY,MAAkB;QAlB9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAgBxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,gBAAgB,CAAC,gBAAgB,IAAI,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IAC3F,CAAC;IAED,cAAc;IACP,4CAAO,GAAd;QACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QAC5B,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;IACjC,CAAC;IAED,cAAc;IACP,yDAAoB,GAA3B,UAA4B,OAAe,EAAE,SAAyB,EAAE,WAAiB;QAAzF,iBA0DC;QAzDG,OAAO,UAAU,CAAC,kBAAkB,CAAqC,OAAO,EAAE,SAAS,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YAChI,IAAI,SAAS,CAAC,IAAI,IAAI,SAAS,EAAE;gBAC7B,IAAI,SAAS,CAAC,IAAI,2BAAqC;oBACnD,SAAS,CAAC,IAAI,sBAAgC,EAAE;oBAChD,MAAM,IAAI,KAAK,CAAI,OAAO,2BAAsB,SAAS,CAAC,IAAM,CAAC,CAAC;iBACrE;gBAED,+BAA+B;gBAC/B,IAAI,SAAS,CAAC,IAAI,2BAAqC,EAAE;oBACrD,MAAM,IAAI,KAAK,CAAI,OAAO,eAAU,SAAS,CAAC,IAAI,gCAA6B,CAAC,CAAC;iBACpF;aACJ;YAED,IAAM,UAAU,GAA+B,EAAE,CAAC;YAClD,IAAM,aAAa,GAAG,UAAC,IAAY,EAAE,IAAY;gBAC7C,IAAM,QAAQ,GAAG,SAAS,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;gBAC5C,IAAI,QAAQ,IAAI,SAAS,EAAE;oBACvB,OAAO;iBACV;gBAED,WAAW,CAAC,UAAU,GAAG,WAAW,CAAC,UAAU,IAAI,EAAE,CAAC;gBACtD,IAAI,WAAW,CAAC,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;oBAC7C,WAAW,CAAC,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;iBACrC;gBAED,UAAU,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YAChC,CAAC,CAAC;YAEF,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,YAAY,CAAC,CAAC;YACrD,aAAa,CAAC,QAAQ,EAAE,YAAY,CAAC,UAAU,CAAC,CAAC;YACjD,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,WAAW,CAAC,CAAC;YACnD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,MAAM,CAAC,CAAC;YACjD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,YAAY,EAAE,YAAY,CAAC,OAAO,CAAC,CAAC;YAClD,aAAa,CAAC,UAAU,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC5D,aAAa,CAAC,WAAW,EAAE,YAAY,CAAC,mBAAmB,CAAC,CAAC;YAC7D,aAAa,CAAC,SAAS,EAAE,YAAY,CAAC,SAAS,CAAC,CAAC;YAEjD,IAAI,UAAU,GAAG,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,KAAI,CAAC,OAAO,CAAC,IAAI,CAAC,WAAW,EAAE,SAAS,CAAC,UAAU,CAAqB,CAAC;YAC1H,IAAI,CAAC,UAAU,CAAC,qBAAqB,EAAE;gBACnC,UAAU,CAAC,qBAAqB,GAAG,KAAI,CAAC,OAAO,CAAC,mBAAmB,CAAC,kBAAgB,UAAU,CAAC,KAAO,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,UAAC,IAAI;oBAC1H,IAAM,gBAAgB,GAAG,KAAI,CAAC,gBAAgB,IAAI,gBAAgB,CAAC,OAAO,CAAC;oBAC3E,OAAO,gBAAgB,CAAC,eAAe,CAAC,IAAI,EAAE,UAAU,CAAC,CAAC,IAAI,CAAC,UAAC,iBAAiB;wBAC7E,IAAM,eAAe,GAAG,IAAI,QAAQ,CAAC,WAAW,CAAC,IAAI,EAAE,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAClF,iBAAiB,CAAC,eAAe,CAAC,eAAe,CAAC,CAAC;wBACnD,OAAO,eAAe,CAAC;oBAC3B,CAAC,CAAC,CAAC,KAAK,CAAC,UAAC,KAAK;wBACX,MAAM,IAAI,KAAK,CAAI,OAAO,UAAK,KAAK,CAAC,OAAS,CAAC,CAAC;oBACpD,CAAC,CAAC,CAAC;gBACP,CAAC,CAAC,CAAC;aACN;YAED,OAAO,UAAU,CAAC,qBAAqB,CAAC;QAC5C,CAAC,CAAC,CAAC;IACP,CAAC;IACL,iCAAC;AAAD,CAAC,AA1FD,IA0FC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,0BAA0B,CAAC,MAAM,CAAC,EAAtC,CAAsC,CAAC,CAAC","sourcesContent":["import { DracoCompression } from \"@babylonjs/core/Meshes/Compression/dracoCompression\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { Geometry } from \"@babylonjs/core/Meshes/geometry\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\n\r\nimport { MeshPrimitiveMode, IKHRDracoMeshCompression } from \"babylonjs-gltf2interface\";\r\nimport { IMeshPrimitive, IBufferView } from \"../glTFLoaderInterfaces\";\r\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\r\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\r\n\r\nconst NAME = \"KHR_draco_mesh_compression\";\r\n\r\ninterface IBufferViewDraco extends IBufferView {\r\n _dracoBabylonGeometry?: Promise<Geometry>;\r\n}\r\n\r\n/**\r\n * [Specification](https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_draco_mesh_compression)\r\n */\r\nexport class KHR_draco_mesh_compression implements IGLTFLoaderExtension {\r\n /**\r\n * The name of this extension.\r\n */\r\n public readonly name = NAME;\r\n\r\n /**\r\n * The draco compression used to decode vertex data or DracoCompression.Default if not defined\r\n */\r\n public dracoCompression?: DracoCompression;\r\n\r\n /**\r\n * Defines whether this extension is enabled.\r\n */\r\n public enabled: boolean;\r\n\r\n private _loader: GLTFLoader;\r\n\r\n /** @hidden */\r\n constructor(loader: GLTFLoader) {\r\n this._loader = loader;\r\n this.enabled = DracoCompression.DecoderAvailable && this._loader.isExtensionUsed(NAME);\r\n }\r\n\r\n /** @hidden */\r\n public dispose(): void {\r\n delete this.dracoCompression;\r\n (this._loader as any) = null;\r\n }\r\n\r\n /** @hidden */\r\n public _loadVertexDataAsync(context: string, primitive: IMeshPrimitive, babylonMesh: Mesh): Nullable<Promise<Geometry>> {\r\n return GLTFLoader.LoadExtensionAsync<IKHRDracoMeshCompression, Geometry>(context, primitive, this.name, (extensionContext, extension) => {\r\n if (primitive.mode != undefined) {\r\n if (primitive.mode !== MeshPrimitiveMode.TRIANGLE_STRIP &&\r\n primitive.mode !== MeshPrimitiveMode.TRIANGLES) {\r\n throw new Error(`${context}: Unsupported mode ${primitive.mode}`);\r\n }\r\n\r\n // TODO: handle triangle strips\r\n if (primitive.mode === MeshPrimitiveMode.TRIANGLE_STRIP) {\r\n throw new Error(`${context}: Mode ${primitive.mode} is not currently supported`);\r\n }\r\n }\r\n\r\n const attributes: { [kind: string]: number } = {};\r\n const loadAttribute = (name: string, kind: string) => {\r\n const uniqueId = extension.attributes[name];\r\n if (uniqueId == undefined) {\r\n return;\r\n }\r\n\r\n babylonMesh._delayInfo = babylonMesh._delayInfo || [];\r\n if (babylonMesh._delayInfo.indexOf(kind) === -1) {\r\n babylonMesh._delayInfo.push(kind);\r\n }\r\n\r\n attributes[kind] = uniqueId;\r\n };\r\n\r\n loadAttribute(\"POSITION\", VertexBuffer.PositionKind);\r\n loadAttribute(\"NORMAL\", VertexBuffer.NormalKind);\r\n loadAttribute(\"TANGENT\", VertexBuffer.TangentKind);\r\n loadAttribute(\"TEXCOORD_0\", VertexBuffer.UVKind);\r\n loadAttribute(\"TEXCOORD_1\", VertexBuffer.UV2Kind);\r\n loadAttribute(\"TEXCOORD_2\", VertexBuffer.UV3Kind);\r\n loadAttribute(\"TEXCOORD_3\", VertexBuffer.UV4Kind);\r\n loadAttribute(\"TEXCOORD_4\", VertexBuffer.UV5Kind);\r\n loadAttribute(\"TEXCOORD_5\", VertexBuffer.UV6Kind);\r\n loadAttribute(\"JOINTS_0\", VertexBuffer.MatricesIndicesKind);\r\n loadAttribute(\"WEIGHTS_0\", VertexBuffer.MatricesWeightsKind);\r\n loadAttribute(\"COLOR_0\", VertexBuffer.ColorKind);\r\n\r\n var bufferView = ArrayItem.Get(extensionContext, this._loader.gltf.bufferViews, extension.bufferView) as IBufferViewDraco;\r\n if (!bufferView._dracoBabylonGeometry) {\r\n bufferView._dracoBabylonGeometry = this._loader.loadBufferViewAsync(`/bufferViews/${bufferView.index}`, bufferView).then((data) => {\r\n const dracoCompression = this.dracoCompression || DracoCompression.Default;\r\n return dracoCompression.decodeMeshAsync(data, attributes).then((babylonVertexData) => {\r\n const babylonGeometry = new Geometry(babylonMesh.name, this._loader.babylonScene);\r\n babylonVertexData.applyToGeometry(babylonGeometry);\r\n return babylonGeometry;\r\n }).catch((error) => {\r\n throw new Error(`${context}: ${error.message}`);\r\n });\r\n });\r\n }\r\n\r\n return bufferView._dracoBabylonGeometry;\r\n });\r\n }\r\n}\r\n\r\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_draco_mesh_compression(loader));"]}
|
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
|
|
2
|
-
import { Color3 } from '@babylonjs/core/Maths/math.color';
|
|
3
|
-
import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight";
|
|
4
|
-
import { PointLight } from "@babylonjs/core/Lights/pointLight";
|
|
5
|
-
import { SpotLight } from "@babylonjs/core/Lights/spotLight";
|
|
6
|
-
import { Light } from "@babylonjs/core/Lights/light";
|
|
7
|
-
import { GLTFLoader, ArrayItem } from "../glTFLoader";
|
|
1
|
+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
2
|
+
import { Color3 } from '@babylonjs/core/Maths/math.color.js';
|
|
3
|
+
import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
|
|
4
|
+
import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
|
|
5
|
+
import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
|
|
6
|
+
import { Light } from "@babylonjs/core/Lights/light.js";
|
|
7
|
+
import { GLTFLoader, ArrayItem } from "../glTFLoader.js";
|
|
8
8
|
var NAME = "KHR_lights_punctual";
|
|
9
9
|
/**
|
|
10
10
|
* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)
|
|
@@ -40,7 +40,7 @@ var KHR_lights = /** @class */ (function () {
|
|
|
40
40
|
var babylonLight;
|
|
41
41
|
var light = ArrayItem.Get(extensionContext, _this._lights, extension.light);
|
|
42
42
|
var name = light.name || babylonMesh.name;
|
|
43
|
-
_this._loader.babylonScene._blockEntityCollection = _this._loader.
|
|
43
|
+
_this._loader.babylonScene._blockEntityCollection = !!_this._loader._assetContainer;
|
|
44
44
|
switch (light.type) {
|
|
45
45
|
case "directional" /* DIRECTIONAL */: {
|
|
46
46
|
babylonLight = new DirectionalLight(name, Vector3.Backward(), _this._loader.babylonScene);
|
|
@@ -62,6 +62,7 @@ var KHR_lights = /** @class */ (function () {
|
|
|
62
62
|
throw new Error(extensionContext + ": Invalid light type (" + light.type + ")");
|
|
63
63
|
}
|
|
64
64
|
}
|
|
65
|
+
babylonLight._parentContainer = _this._loader._assetContainer;
|
|
65
66
|
_this._loader.babylonScene._blockEntityCollection = false;
|
|
66
67
|
babylonLight.falloffType = Light.FALLOFF_GLTF;
|
|
67
68
|
babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"KHR_lights_punctual.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/KHR_lights_punctual.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AAMrD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,IAAM,IAAI,GAAG,qBAAqB,CAAC;AAEnC;;GAEG;AACH;IAcI,cAAc;IACd,oBAAY,MAAkB;QAd9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAYxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,4BAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,cAAc;IACP,8BAAS,GAAhB;QACI,IAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACrC,IAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAuB,CAAC;YAC9D,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;SACnC;IACL,CAAC;IAED,cAAc;IACP,kCAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,
|
|
1
|
+
{"version":3,"file":"KHR_lights_punctual.js","sourceRoot":"","sources":["../../../../../sourceES6/loaders/src/glTF/2.0/Extensions/KHR_lights_punctual.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAC1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,yCAAyC,CAAC;AAC3E,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAC/D,OAAO,EAAE,SAAS,EAAE,MAAM,kCAAkC,CAAC;AAC7D,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AAMrD,OAAO,EAAE,UAAU,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAEtD,IAAM,IAAI,GAAG,qBAAqB,CAAC;AAEnC;;GAEG;AACH;IAcI,cAAc;IACd,oBAAY,MAAkB;QAd9B;;WAEG;QACa,SAAI,GAAG,IAAI,CAAC;QAYxB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACtD,CAAC;IAED,cAAc;IACP,4BAAO,GAAd;QACK,IAAI,CAAC,OAAe,GAAG,IAAI,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,cAAc;IACP,8BAAS,GAAhB;QACI,IAAM,UAAU,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,UAAU,CAAC;QAChD,IAAI,UAAU,IAAI,UAAU,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE;YACrC,IAAM,SAAS,GAAG,UAAU,CAAC,IAAI,CAAC,IAAI,CAAuB,CAAC;YAC9D,IAAI,CAAC,OAAO,GAAG,SAAS,CAAC,MAAM,CAAC;SACnC;IACL,CAAC;IAED,cAAc;IACP,kCAAa,GAApB,UAAqB,OAAe,EAAE,IAAW,EAAE,MAAqD;QAAxG,iBA+CC;QA9CG,OAAO,UAAU,CAAC,kBAAkB,CAAmD,OAAO,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,UAAC,gBAAgB,EAAE,SAAS;YACzI,OAAO,KAAI,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,EAAE,UAAC,WAAW;gBACzD,IAAI,YAAmB,CAAC;gBAExB,IAAM,KAAK,GAAG,SAAS,CAAC,GAAG,CAAC,gBAAgB,EAAE,KAAI,CAAC,OAAO,EAAE,SAAS,CAAC,KAAK,CAAC,CAAC;gBAC7E,IAAM,IAAI,GAAG,KAAK,CAAC,IAAI,IAAI,WAAW,CAAC,IAAI,CAAC;gBAE5C,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,sBAAsB,GAAG,CAAC,CAAC,KAAI,CAAC,OAAO,CAAC,eAAe,CAAC;gBAElF,QAAQ,KAAK,CAAC,IAAI,EAAE;oBAChB,oCAA6C,CAAC,CAAC;wBAC3C,YAAY,GAAG,IAAI,gBAAgB,CAAC,IAAI,EAAE,OAAO,CAAC,QAAQ,EAAE,EAAE,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBACzF,MAAM;qBACT;oBACD,wBAAuC,CAAC,CAAC;wBACrC,YAAY,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAC/E,MAAM;qBACT;oBACD,sBAAsC,CAAC,CAAC;wBACpC,IAAM,gBAAgB,GAAG,IAAI,SAAS,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,OAAO,CAAC,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;wBAClH,gBAAgB,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;wBACxF,gBAAgB,CAAC,UAAU,GAAG,CAAC,CAAC,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC;wBACnF,YAAY,GAAG,gBAAgB,CAAC;wBAChC,MAAM;qBACT;oBACD,OAAO,CAAC,CAAC;wBACL,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,sBAAsB,GAAG,KAAK,CAAC;wBACzD,MAAM,IAAI,KAAK,CAAI,gBAAgB,8BAAyB,KAAK,CAAC,IAAI,MAAG,CAAC,CAAC;qBAC9E;iBACJ;gBAED,YAAY,CAAC,gBAAgB,GAAG,KAAI,CAAC,OAAO,CAAC,eAAe,CAAC;gBAC7D,KAAI,CAAC,OAAO,CAAC,YAAY,CAAC,sBAAsB,GAAG,KAAK,CAAC;gBACzD,YAAY,CAAC,WAAW,GAAG,KAAK,CAAC,YAAY,CAAC;gBAC9C,YAAY,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;gBACpF,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,IAAI,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,SAAS,CAAC;gBAC5E,YAAY,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC;gBAC/E,YAAY,CAAC,MAAM,GAAG,WAAW,CAAC;gBAElC,KAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;gBAE/C,UAAU,CAAC,kBAAkB,CAAC,YAAY,EAAE,gBAAgB,CAAC,CAAC;gBAE9D,MAAM,CAAC,WAAW,CAAC,CAAC;YACxB,CAAC,CAAC,CAAC;QACP,CAAC,CAAC,CAAC;IACP,CAAC;IACL,iBAAC;AAAD,CAAC,AApFD,IAoFC;;AAED,UAAU,CAAC,iBAAiB,CAAC,IAAI,EAAE,UAAC,MAAM,IAAK,OAAA,IAAI,UAAU,CAAC,MAAM,CAAC,EAAtB,CAAsB,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\nimport { DirectionalLight } from \"@babylonjs/core/Lights/directionalLight\";\nimport { PointLight } from \"@babylonjs/core/Lights/pointLight\";\nimport { SpotLight } from \"@babylonjs/core/Lights/spotLight\";\nimport { Light } from \"@babylonjs/core/Lights/light\";\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\n\nimport { IKHRLightsPunctual_LightType, IKHRLightsPunctual_LightReference, IKHRLightsPunctual_Light, IKHRLightsPunctual } from \"babylonjs-gltf2interface\";\nimport { INode } from \"../glTFLoaderInterfaces\";\nimport { IGLTFLoaderExtension } from \"../glTFLoaderExtension\";\nimport { GLTFLoader, ArrayItem } from \"../glTFLoader\";\n\nconst NAME = \"KHR_lights_punctual\";\n\n/**\n * [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_lights_punctual)\n */\nexport class KHR_lights implements IGLTFLoaderExtension {\n /**\n * The name of this extension.\n */\n public readonly name = NAME;\n\n /**\n * Defines whether this extension is enabled.\n */\n public enabled: boolean;\n\n private _loader: GLTFLoader;\n private _lights?: IKHRLightsPunctual_Light[];\n\n /** @hidden */\n constructor(loader: GLTFLoader) {\n this._loader = loader;\n this.enabled = this._loader.isExtensionUsed(NAME);\n }\n\n /** @hidden */\n public dispose() {\n (this._loader as any) = null;\n delete this._lights;\n }\n\n /** @hidden */\n public onLoading(): void {\n const extensions = this._loader.gltf.extensions;\n if (extensions && extensions[this.name]) {\n const extension = extensions[this.name] as IKHRLightsPunctual;\n this._lights = extension.lights;\n }\n }\n\n /** @hidden */\n public loadNodeAsync(context: string, node: INode, assign: (babylonTransformNode: TransformNode) => void): Nullable<Promise<TransformNode>> {\n return GLTFLoader.LoadExtensionAsync<IKHRLightsPunctual_LightReference, TransformNode>(context, node, this.name, (extensionContext, extension) => {\n return this._loader.loadNodeAsync(context, node, (babylonMesh) => {\n let babylonLight: Light;\n\n const light = ArrayItem.Get(extensionContext, this._lights, extension.light);\n const name = light.name || babylonMesh.name;\n\n this._loader.babylonScene._blockEntityCollection = !!this._loader._assetContainer;\n\n switch (light.type) {\n case IKHRLightsPunctual_LightType.DIRECTIONAL: {\n babylonLight = new DirectionalLight(name, Vector3.Backward(), this._loader.babylonScene);\n break;\n }\n case IKHRLightsPunctual_LightType.POINT: {\n babylonLight = new PointLight(name, Vector3.Zero(), this._loader.babylonScene);\n break;\n }\n case IKHRLightsPunctual_LightType.SPOT: {\n const babylonSpotLight = new SpotLight(name, Vector3.Zero(), Vector3.Backward(), 0, 1, this._loader.babylonScene);\n babylonSpotLight.angle = ((light.spot && light.spot.outerConeAngle) || Math.PI / 4) * 2;\n babylonSpotLight.innerAngle = ((light.spot && light.spot.innerConeAngle) || 0) * 2;\n babylonLight = babylonSpotLight;\n break;\n }\n default: {\n this._loader.babylonScene._blockEntityCollection = false;\n throw new Error(`${extensionContext}: Invalid light type (${light.type})`);\n }\n }\n\n babylonLight._parentContainer = this._loader._assetContainer;\n this._loader.babylonScene._blockEntityCollection = false;\n babylonLight.falloffType = Light.FALLOFF_GLTF;\n babylonLight.diffuse = light.color ? Color3.FromArray(light.color) : Color3.White();\n babylonLight.intensity = light.intensity == undefined ? 1 : light.intensity;\n babylonLight.range = light.range == undefined ? Number.MAX_VALUE : light.range;\n babylonLight.parent = babylonMesh;\n\n this._loader._babylonLights.push(babylonLight);\n\n GLTFLoader.AddPointerMetadata(babylonLight, extensionContext);\n\n assign(babylonMesh);\n });\n });\n }\n}\n\nGLTFLoader.RegisterExtension(NAME, (loader) => new KHR_lights(loader));"]}
|
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial";
|
|
2
|
-
import { GLTFLoader } from "../glTFLoader";
|
|
1
|
+
import { PBRMaterial } from "@babylonjs/core/Materials/PBR/pbrMaterial.js";
|
|
2
|
+
import { GLTFLoader } from "../glTFLoader.js";
|
|
3
3
|
var NAME = "KHR_materials_clearcoat";
|
|
4
4
|
/**
|
|
5
5
|
* [Specification](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_clearcoat/README.md)
|