@babylonjs/loaders 5.0.0-alpha.7 → 5.0.0-beta.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (122) hide show
  1. package/OBJ/index.d.ts +2 -0
  2. package/OBJ/index.js +4 -2
  3. package/OBJ/index.js.map +1 -1
  4. package/OBJ/mtlFileLoader.d.ts +4 -2
  5. package/OBJ/mtlFileLoader.js +7 -6
  6. package/OBJ/mtlFileLoader.js.map +1 -1
  7. package/OBJ/objFileLoader.d.ts +12 -84
  8. package/OBJ/objFileLoader.js +50 -667
  9. package/OBJ/objFileLoader.js.map +1 -1
  10. package/OBJ/objLoadingOptions.d.ts +43 -0
  11. package/OBJ/objLoadingOptions.js +2 -0
  12. package/OBJ/objLoadingOptions.js.map +1 -0
  13. package/OBJ/solidParser.d.ts +153 -0
  14. package/OBJ/solidParser.js +700 -0
  15. package/OBJ/solidParser.js.map +1 -0
  16. package/STL/index.js +1 -1
  17. package/STL/stlFileLoader.d.ts +6 -0
  18. package/STL/stlFileLoader.js +38 -11
  19. package/STL/stlFileLoader.js.map +1 -1
  20. package/glTF/1.0/glTFBinaryExtension.js +4 -4
  21. package/glTF/1.0/glTFLoader.d.ts +4 -4
  22. package/glTF/1.0/glTFLoader.js +60 -55
  23. package/glTF/1.0/glTFLoader.js.map +1 -1
  24. package/glTF/1.0/glTFLoaderInterfaces.d.ts +3 -1
  25. package/glTF/1.0/glTFLoaderInterfaces.js.map +1 -1
  26. package/glTF/1.0/glTFLoaderUtils.js +6 -6
  27. package/glTF/1.0/glTFMaterialsCommonExtension.js +12 -12
  28. package/glTF/1.0/index.js +5 -5
  29. package/glTF/2.0/Extensions/EXT_lights_image_based.js +8 -5
  30. package/glTF/2.0/Extensions/EXT_lights_image_based.js.map +1 -1
  31. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +3 -3
  32. package/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js.map +1 -1
  33. package/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +1 -5
  34. package/glTF/2.0/Extensions/EXT_meshopt_compression.js +5 -21
  35. package/glTF/2.0/Extensions/EXT_meshopt_compression.js.map +1 -1
  36. package/glTF/2.0/Extensions/EXT_texture_webp.js +2 -2
  37. package/glTF/2.0/Extensions/EXT_texture_webp.js.map +1 -1
  38. package/glTF/2.0/Extensions/ExtrasAsMetadata.js +1 -1
  39. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +8 -4
  40. package/glTF/2.0/Extensions/KHR_draco_mesh_compression.js.map +1 -1
  41. package/glTF/2.0/Extensions/KHR_lights_punctual.js +9 -8
  42. package/glTF/2.0/Extensions/KHR_lights_punctual.js.map +1 -1
  43. package/glTF/2.0/Extensions/KHR_materials_clearcoat.js +2 -2
  44. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.d.ts +30 -0
  45. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js +46 -0
  46. package/glTF/2.0/Extensions/KHR_materials_emissive_strength.js.map +1 -0
  47. package/glTF/2.0/Extensions/KHR_materials_ior.d.ts +1 -2
  48. package/glTF/2.0/Extensions/KHR_materials_ior.js +3 -4
  49. package/glTF/2.0/Extensions/KHR_materials_ior.js.map +1 -1
  50. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js +3 -4
  51. package/glTF/2.0/Extensions/KHR_materials_pbrSpecularGlossiness.js.map +1 -1
  52. package/glTF/2.0/Extensions/KHR_materials_sheen.d.ts +0 -1
  53. package/glTF/2.0/Extensions/KHR_materials_sheen.js +3 -4
  54. package/glTF/2.0/Extensions/KHR_materials_sheen.js.map +1 -1
  55. package/glTF/2.0/Extensions/KHR_materials_specular.d.ts +1 -2
  56. package/glTF/2.0/Extensions/KHR_materials_specular.js +12 -6
  57. package/glTF/2.0/Extensions/KHR_materials_specular.js.map +1 -1
  58. package/glTF/2.0/Extensions/KHR_materials_translucency.js +6 -6
  59. package/glTF/2.0/Extensions/KHR_materials_translucency.js.map +1 -1
  60. package/glTF/2.0/Extensions/KHR_materials_transmission.js +93 -84
  61. package/glTF/2.0/Extensions/KHR_materials_transmission.js.map +1 -1
  62. package/glTF/2.0/Extensions/KHR_materials_unlit.js +3 -3
  63. package/glTF/2.0/Extensions/KHR_materials_variants.js +70 -5
  64. package/glTF/2.0/Extensions/KHR_materials_variants.js.map +1 -1
  65. package/glTF/2.0/Extensions/KHR_materials_volume.d.ts +31 -0
  66. package/glTF/2.0/Extensions/KHR_materials_volume.js +79 -0
  67. package/glTF/2.0/Extensions/KHR_materials_volume.js.map +1 -0
  68. package/glTF/2.0/Extensions/KHR_mesh_quantization.js +1 -1
  69. package/glTF/2.0/Extensions/KHR_texture_basisu.d.ts +1 -2
  70. package/glTF/2.0/Extensions/KHR_texture_basisu.js +3 -4
  71. package/glTF/2.0/Extensions/KHR_texture_basisu.js.map +1 -1
  72. package/glTF/2.0/Extensions/KHR_texture_transform.js +2 -2
  73. package/glTF/2.0/Extensions/KHR_xmp_json_ld.d.ts +2 -2
  74. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js +6 -3
  75. package/glTF/2.0/Extensions/KHR_xmp_json_ld.js.map +1 -1
  76. package/glTF/2.0/Extensions/MSFT_audio_emitter.js +6 -7
  77. package/glTF/2.0/Extensions/MSFT_audio_emitter.js.map +1 -1
  78. package/glTF/2.0/Extensions/MSFT_lod.d.ts +2 -1
  79. package/glTF/2.0/Extensions/MSFT_lod.js +48 -8
  80. package/glTF/2.0/Extensions/MSFT_lod.js.map +1 -1
  81. package/glTF/2.0/Extensions/MSFT_minecraftMesh.js +2 -2
  82. package/glTF/2.0/Extensions/MSFT_sRGBFactors.js +2 -2
  83. package/glTF/2.0/Extensions/index.d.ts +2 -0
  84. package/glTF/2.0/Extensions/index.js +26 -24
  85. package/glTF/2.0/Extensions/index.js.map +1 -1
  86. package/glTF/2.0/glTFLoader.d.ts +6 -11
  87. package/glTF/2.0/glTFLoader.js +129 -95
  88. package/glTF/2.0/glTFLoader.js.map +1 -1
  89. package/glTF/2.0/glTFLoaderInterfaces.d.ts +4 -2
  90. package/glTF/2.0/glTFLoaderInterfaces.js.map +1 -1
  91. package/glTF/2.0/index.d.ts +1 -1
  92. package/glTF/2.0/index.js +4 -4
  93. package/glTF/2.0/index.js.map +1 -1
  94. package/glTF/glTFFileLoader.d.ts +15 -9
  95. package/glTF/glTFFileLoader.js +62 -76
  96. package/glTF/glTFFileLoader.js.map +1 -1
  97. package/glTF/glTFValidation.js +1 -1
  98. package/glTF/glTFValidation.js.map +1 -1
  99. package/glTF/index.d.ts +2 -2
  100. package/glTF/index.js +4 -4
  101. package/glTF/index.js.map +1 -1
  102. package/index.d.ts +3 -3
  103. package/index.js +3 -3
  104. package/index.js.map +1 -1
  105. package/legacy/legacy-glTF.js +4 -4
  106. package/legacy/legacy-glTF1.d.ts +1 -1
  107. package/legacy/legacy-glTF1.js +1 -1
  108. package/legacy/legacy-glTF1.js.map +1 -1
  109. package/legacy/legacy-glTF1FileLoader.js +2 -2
  110. package/legacy/legacy-glTF2.d.ts +1 -1
  111. package/legacy/legacy-glTF2.js +3 -3
  112. package/legacy/legacy-glTF2.js.map +1 -1
  113. package/legacy/legacy-glTF2FileLoader.js +2 -2
  114. package/legacy/legacy-glTFFileLoader.js +3 -3
  115. package/legacy/legacy-objFileLoader.d.ts +1 -1
  116. package/legacy/legacy-objFileLoader.js +2 -2
  117. package/legacy/legacy-objFileLoader.js.map +1 -1
  118. package/legacy/legacy-stlFileLoader.d.ts +1 -1
  119. package/legacy/legacy-stlFileLoader.js +2 -2
  120. package/legacy/legacy-stlFileLoader.js.map +1 -1
  121. package/legacy/legacy.js +6 -6
  122. package/package.json +16 -4
@@ -1,31 +1,31 @@
1
- import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType } from "./glTFLoaderInterfaces";
2
- import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector";
3
- import { Color3 } from '@babylonjs/core/Maths/math.color';
4
- import { Tools } from "@babylonjs/core/Misc/tools";
5
- import { Camera } from "@babylonjs/core/Cameras/camera";
6
- import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera";
7
- import { Animation } from "@babylonjs/core/Animations/animation";
8
- import { Bone } from "@babylonjs/core/Bones/bone";
9
- import { Skeleton } from "@babylonjs/core/Bones/skeleton";
10
- import { Effect } from "@babylonjs/core/Materials/effect";
11
- import { Material } from "@babylonjs/core/Materials/material";
12
- import { MultiMaterial } from "@babylonjs/core/Materials/multiMaterial";
13
- import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
14
- import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial";
15
- import { Texture } from "@babylonjs/core/Materials/Textures/texture";
16
- import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData";
17
- import { VertexBuffer } from "@babylonjs/core/Meshes/buffer";
18
- import { Geometry } from "@babylonjs/core/Meshes/geometry";
19
- import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
20
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
21
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
22
- import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
23
- import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight";
24
- import { PointLight } from "@babylonjs/core/Lights/pointLight";
25
- import { SpotLight } from "@babylonjs/core/Lights/spotLight";
26
- import { GLTFUtils } from "./glTFLoaderUtils";
27
- import { GLTFFileLoader } from "../glTFFileLoader";
28
- import { Constants } from '@babylonjs/core/Engines/constants';
1
+ import { EParameterType, ETextureFilterType, ECullingType, EBlendingFunction, EShaderType } from "./glTFLoaderInterfaces.js";
2
+ import { Quaternion, Vector3, Matrix } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Color3 } from '@babylonjs/core/Maths/math.color.js';
4
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
5
+ import { Camera } from "@babylonjs/core/Cameras/camera.js";
6
+ import { FreeCamera } from "@babylonjs/core/Cameras/freeCamera.js";
7
+ import { Animation } from "@babylonjs/core/Animations/animation.js";
8
+ import { Bone } from "@babylonjs/core/Bones/bone.js";
9
+ import { Skeleton } from "@babylonjs/core/Bones/skeleton.js";
10
+ import { Effect } from "@babylonjs/core/Materials/effect.js";
11
+ import { Material } from "@babylonjs/core/Materials/material.js";
12
+ import { MultiMaterial } from "@babylonjs/core/Materials/multiMaterial.js";
13
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
14
+ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
15
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
16
+ import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
17
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
18
+ import { Geometry } from "@babylonjs/core/Meshes/geometry.js";
19
+ import { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
20
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
21
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
22
+ import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
23
+ import { DirectionalLight } from "@babylonjs/core/Lights/directionalLight.js";
24
+ import { PointLight } from "@babylonjs/core/Lights/pointLight.js";
25
+ import { SpotLight } from "@babylonjs/core/Lights/spotLight.js";
26
+ import { GLTFUtils } from "./glTFLoaderUtils.js";
27
+ import { GLTFFileLoader } from "../glTFFileLoader.js";
28
+ import { Constants } from '@babylonjs/core/Engines/constants.js';
29
29
  /**
30
30
  * Tokenizer. Used for shaders compatibility
31
31
  * Automatically map world, view, projection, worldViewProjection, attributes and so on
@@ -168,13 +168,13 @@ var loadAnimations = function (gltfRuntime) {
168
168
  }
169
169
  var bufferInput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[inputData]);
170
170
  var bufferOutput = GLTFUtils.GetBufferFromAccessor(gltfRuntime, gltfRuntime.accessors[outputData]);
171
- var targetID = channel.target.id;
172
- var targetNode = gltfRuntime.scene.getNodeByID(targetID);
171
+ var targetId = channel.target.id;
172
+ var targetNode = gltfRuntime.scene.getNodeById(targetId);
173
173
  if (targetNode === null) {
174
- targetNode = gltfRuntime.scene.getNodeByName(targetID);
174
+ targetNode = gltfRuntime.scene.getNodeByName(targetId);
175
175
  }
176
176
  if (targetNode === null) {
177
- Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetID + " to attach to");
177
+ Tools.Warn("Creating animation named " + anim + ". But cannot find node named " + targetId + " to attach to");
178
178
  continue;
179
179
  }
180
180
  var isBone = targetNode instanceof Bone;
@@ -205,7 +205,7 @@ var loadAnimations = function (gltfRuntime) {
205
205
  modifyKey = true;
206
206
  }
207
207
  if (!modifyKey) {
208
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
208
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
209
209
  babylonAnimation = new Animation(anim, isBone ? "_matrix" : targetPath, 1, animationType, Animation.ANIMATIONLOOPMODE_CYCLE);
210
210
  gltfRuntime.scene._blockEntityCollection = false;
211
211
  }
@@ -425,7 +425,7 @@ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
425
425
  }
426
426
  var id = jointNode.id;
427
427
  // Optimize, if the bone already exists...
428
- var existingBone = gltfRuntime.scene.getBoneByID(id);
428
+ var existingBone = gltfRuntime.scene.getBoneById(id);
429
429
  if (existingBone) {
430
430
  newSkeleton.bones.push(existingBone);
431
431
  continue;
@@ -499,8 +499,9 @@ var importSkeleton = function (gltfRuntime, skins, mesh, newSkeleton, id) {
499
499
  */
500
500
  var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
501
501
  if (!newMesh) {
502
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
502
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
503
503
  newMesh = new Mesh(node.name || "", gltfRuntime.scene);
504
+ newMesh._parentContainer = gltfRuntime.assetContainer;
504
505
  gltfRuntime.scene._blockEntityCollection = false;
505
506
  newMesh.id = id;
506
507
  }
@@ -514,8 +515,8 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
514
515
  var indexStarts = new Array();
515
516
  var indexCounts = new Array();
516
517
  for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
517
- var meshID = meshes[meshIndex];
518
- var mesh = gltfRuntime.meshes[meshID];
518
+ var meshId = meshes[meshIndex];
519
+ var mesh = gltfRuntime.meshes[meshId];
519
520
  if (!mesh) {
520
521
  continue;
521
522
  }
@@ -599,7 +600,7 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
599
600
  vertexData.merge(tempVertexData);
600
601
  }
601
602
  // Sub material
602
- var material_1 = gltfRuntime.scene.getMaterialByID(primitive.material);
603
+ var material_1 = gltfRuntime.scene.getMaterialById(primitive.material);
603
604
  subMaterials.push(material_1 === null ? GLTFUtils.GetDefaultMaterial(gltfRuntime.scene) : material_1);
604
605
  // Update vertices start and index start
605
606
  verticesStarts.push(verticesStarts.length === 0 ? 0 : verticesStarts[verticesStarts.length - 1] + verticesCounts[verticesCounts.length - 2]);
@@ -607,7 +608,7 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
607
608
  }
608
609
  }
609
610
  var material;
610
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
611
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
611
612
  if (subMaterials.length > 1) {
612
613
  material = new MultiMaterial("multimat" + id, gltfRuntime.scene);
613
614
  material.subMaterials = subMaterials;
@@ -618,6 +619,7 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
618
619
  if (subMaterials.length === 1) {
619
620
  material = subMaterials[0];
620
621
  }
622
+ material._parentContainer = gltfRuntime.assetContainer;
621
623
  if (!newMesh.material) {
622
624
  newMesh.material = material;
623
625
  }
@@ -629,8 +631,8 @@ var importMesh = function (gltfRuntime, node, meshes, id, newMesh) {
629
631
  newMesh.subMeshes = [];
630
632
  var index = 0;
631
633
  for (var meshIndex = 0; meshIndex < meshes.length; meshIndex++) {
632
- var meshID = meshes[meshIndex];
633
- var mesh = gltfRuntime.meshes[meshID];
634
+ var meshId = meshes[meshIndex];
635
+ var mesh = gltfRuntime.meshes[meshId];
634
636
  if (!mesh) {
635
637
  continue;
636
638
  }
@@ -691,7 +693,7 @@ var importNode = function (gltfRuntime, node, id, parent) {
691
693
  if (node.meshes) {
692
694
  var skin = gltfRuntime.skins[node.skin];
693
695
  var newMesh = importMesh(gltfRuntime, node, node.meshes, id, node.babylonNode);
694
- newMesh.skeleton = gltfRuntime.scene.getLastSkeletonByID(node.skin);
696
+ newMesh.skeleton = gltfRuntime.scene.getLastSkeletonById(node.skin);
695
697
  if (newMesh.skeleton === null) {
696
698
  newMesh.skeleton = importSkeleton(gltfRuntime, skin, newMesh, skin.babylonSkeleton, node.skin);
697
699
  if (!skin.babylonSkeleton) {
@@ -760,13 +762,14 @@ var importNode = function (gltfRuntime, node, id, parent) {
760
762
  else if (node.camera && !node.babylonNode && !gltfRuntime.importOnlyMeshes) {
761
763
  var camera = gltfRuntime.cameras[node.camera];
762
764
  if (camera) {
763
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
765
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
764
766
  if (camera.type === "orthographic") {
765
767
  var orthoCamera = new FreeCamera(node.camera, Vector3.Zero(), gltfRuntime.scene, false);
766
768
  orthoCamera.name = node.name || "";
767
769
  orthoCamera.mode = Camera.ORTHOGRAPHIC_CAMERA;
768
770
  orthoCamera.attachControl();
769
771
  lastNode = orthoCamera;
772
+ orthoCamera._parentContainer = gltfRuntime.assetContainer;
770
773
  }
771
774
  else if (camera.type === "perspective") {
772
775
  var perspectiveCamera = camera[camera.type];
@@ -781,6 +784,7 @@ var importNode = function (gltfRuntime, node, id, parent) {
781
784
  persCamera.minZ = perspectiveCamera.znear;
782
785
  }
783
786
  lastNode = persCamera;
787
+ persCamera._parentContainer = gltfRuntime.assetContainer;
784
788
  }
785
789
  gltfRuntime.scene._blockEntityCollection = false;
786
790
  }
@@ -791,8 +795,9 @@ var importNode = function (gltfRuntime, node, id, parent) {
791
795
  return node.babylonNode;
792
796
  }
793
797
  else if (lastNode === null) {
794
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
798
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
795
799
  var dummy = new Mesh(node.name || "", gltfRuntime.scene);
800
+ dummy._parentContainer = gltfRuntime.assetContainer;
796
801
  gltfRuntime.scene._blockEntityCollection = false;
797
802
  node.babylonNode = dummy;
798
803
  lastNode = dummy;
@@ -885,7 +890,7 @@ var onBindShaderMaterial = function (mesh, gltfRuntime, unTreatedUniforms, shade
885
890
  else if (uniform.semantic && (uniform.source || uniform.node)) {
886
891
  var source = gltfRuntime.scene.getNodeByName(uniform.source || uniform.node || "");
887
892
  if (source === null) {
888
- source = gltfRuntime.scene.getNodeByID(uniform.source || uniform.node || "");
893
+ source = gltfRuntime.scene.getNodeById(uniform.source || uniform.node || "");
889
894
  }
890
895
  if (source === null) {
891
896
  continue;
@@ -1040,7 +1045,7 @@ var GLTFLoaderBase = /** @class */ (function () {
1040
1045
  loadedShaderCount: 0,
1041
1046
  importOnlyMeshes: false,
1042
1047
  dummyNodes: [],
1043
- forAssetContainer: false
1048
+ assetContainer: null
1044
1049
  };
1045
1050
  // Parse
1046
1051
  if (parsedData.extensions) {
@@ -1192,8 +1197,9 @@ var GLTFLoaderBase = /** @class */ (function () {
1192
1197
  }
1193
1198
  var technique = gltfRuntime.techniques[material.technique];
1194
1199
  if (!technique) {
1195
- gltfRuntime.scene._blockEntityCollection = gltfRuntime.forAssetContainer;
1200
+ gltfRuntime.scene._blockEntityCollection = !!gltfRuntime.assetContainer;
1196
1201
  var defaultMaterial = new StandardMaterial(id, gltfRuntime.scene);
1202
+ defaultMaterial._parentContainer = gltfRuntime.assetContainer;
1197
1203
  gltfRuntime.scene._blockEntityCollection = false;
1198
1204
  defaultMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);
1199
1205
  defaultMaterial.sideOrientation = Material.CounterClockWiseSideOrientation;
@@ -1329,7 +1335,6 @@ export { GLTFLoaderBase };
1329
1335
  */
1330
1336
  var GLTFLoader = /** @class */ (function () {
1331
1337
  function GLTFLoader() {
1332
- this.state = null;
1333
1338
  }
1334
1339
  GLTFLoader.RegisterExtension = function (extension) {
1335
1340
  if (GLTFLoader.Extensions[extension.name]) {
@@ -1341,11 +1346,11 @@ var GLTFLoader = /** @class */ (function () {
1341
1346
  GLTFLoader.prototype.dispose = function () {
1342
1347
  // do nothing
1343
1348
  };
1344
- GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
1349
+ GLTFLoader.prototype._importMeshAsync = function (meshesNames, scene, data, rootUrl, assetContainer, onSuccess, onProgress, onError) {
1345
1350
  var _this = this;
1346
1351
  scene.useRightHandedSystem = true;
1347
1352
  GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
1348
- gltfRuntime.forAssetContainer = forAssetContainer;
1353
+ gltfRuntime.assetContainer = assetContainer;
1349
1354
  gltfRuntime.importOnlyMeshes = true;
1350
1355
  if (meshesNames === "") {
1351
1356
  gltfRuntime.importMeshesNames = [];
@@ -1397,16 +1402,16 @@ var GLTFLoader = /** @class */ (function () {
1397
1402
  * Imports one or more meshes from a loaded gltf file and adds them to the scene
1398
1403
  * @param meshesNames a string or array of strings of the mesh names that should be loaded from the file
1399
1404
  * @param scene the scene the meshes should be added to
1400
- * @param forAssetContainer defines if the entities must be stored in the scene
1405
+ * @param assetContainer defines the asset container to use (can be null)
1401
1406
  * @param data gltf data containing information of the meshes in a loaded file
1402
1407
  * @param rootUrl root url to load from
1403
1408
  * @param onProgress event that fires when loading progress has occured
1404
1409
  * @returns a promise containg the loaded meshes, particles, skeletons and animations
1405
1410
  */
1406
- GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, forAssetContainer, data, rootUrl, onProgress) {
1411
+ GLTFLoader.prototype.importMeshAsync = function (meshesNames, scene, assetContainer, data, rootUrl, onProgress) {
1407
1412
  var _this = this;
1408
1413
  return new Promise(function (resolve, reject) {
1409
- _this._importMeshAsync(meshesNames, scene, data, rootUrl, forAssetContainer, function (meshes, skeletons) {
1414
+ _this._importMeshAsync(meshesNames, scene, data, rootUrl, assetContainer, function (meshes, skeletons) {
1410
1415
  resolve({
1411
1416
  meshes: meshes,
1412
1417
  particleSystems: [],
@@ -1421,7 +1426,7 @@ var GLTFLoader = /** @class */ (function () {
1421
1426
  });
1422
1427
  });
1423
1428
  };
1424
- GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, forAssetContainer, onSuccess, onProgress, onError) {
1429
+ GLTFLoader.prototype._loadAsync = function (scene, data, rootUrl, onSuccess, onProgress, onError) {
1425
1430
  var _this = this;
1426
1431
  scene.useRightHandedSystem = true;
1427
1432
  GLTFLoaderExtension.LoadRuntimeAsync(scene, data, rootUrl, function (gltfRuntime) {
@@ -1456,7 +1461,7 @@ var GLTFLoader = /** @class */ (function () {
1456
1461
  GLTFLoader.prototype.loadAsync = function (scene, data, rootUrl, onProgress) {
1457
1462
  var _this = this;
1458
1463
  return new Promise(function (resolve, reject) {
1459
- _this._loadAsync(scene, data, rootUrl, false, function () {
1464
+ _this._loadAsync(scene, data, rootUrl, function () {
1460
1465
  resolve();
1461
1466
  }, onProgress, function (message) {
1462
1467
  reject(new Error(message));