@babylonjs/lite 1.6.0 → 1.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +735 -0
- package/README.md +26 -1
- package/THIRD_PARTY_NOTICES.txt +139 -0
- package/dist/index.js +321 -301
- package/dist/index.js.map +1 -1
- package/index.d.ts +294 -13
- package/lib/_chunks/vendor/{manifold-Sh8xE2da.js → manifold-DtI3BJoR.js} +2 -2
- package/lib/_chunks/vendor/{manifold-Sh8xE2da.js.map → manifold-DtI3BJoR.js.map} +1 -1
- package/lib/animation/animation-group-task.js +1 -1
- package/lib/animation/animation-group-task.js.map +1 -1
- package/lib/animation/animation-group.js +20 -15
- package/lib/animation/animation-group.js.map +1 -1
- package/lib/animation/animation-tick.js +10 -0
- package/lib/animation/animation-tick.js.map +1 -0
- package/lib/animation/property-animation.js +2 -1
- package/lib/animation/property-animation.js.map +1 -1
- package/lib/animation/weighted-gltf-mixer.js +1 -1
- package/lib/animation/weighted-gltf-mixer.js.map +1 -1
- package/lib/animation/weighted-pointer-mixer.js +1 -1
- package/lib/animation/weighted-pointer-mixer.js.map +1 -1
- package/lib/engine/device-lost-recovery.js +1 -0
- package/lib/engine/device-lost-recovery.js.map +1 -1
- package/lib/engine/engine.js +1 -1
- package/lib/engine/null-engine.js +29 -0
- package/lib/engine/null-engine.js.map +1 -0
- package/lib/frame-graph/depth-pyramid.js +158 -0
- package/lib/frame-graph/depth-pyramid.js.map +1 -0
- package/lib/frame-graph/depth-resolve-task.js +117 -0
- package/lib/frame-graph/depth-resolve-task.js.map +1 -0
- package/lib/frame-graph/frame-graph-actions.js +10 -1
- package/lib/frame-graph/frame-graph-actions.js.map +1 -1
- package/lib/frame-graph/render-task.js +7 -0
- package/lib/frame-graph/render-task.js.map +1 -1
- package/lib/frame-graph/transmission-depth-grab.js +88 -0
- package/lib/frame-graph/transmission-depth-grab.js.map +1 -0
- package/lib/frame-graph/transmission.js +34 -4
- package/lib/frame-graph/transmission.js.map +1 -1
- package/lib/gizmo/bounding-box-gizmo.js +1 -1
- package/lib/index.js +9 -6
- package/lib/index.js.map +1 -1
- package/lib/loader-gltf/gltf-feature-gpu-instancing.js +1 -1
- package/lib/loader-gltf/gltf-interleave.js +1 -1
- package/lib/loader-gltf/load-gltf.js +1 -1
- package/lib/material/shader/shader-material.js +4 -2
- package/lib/material/shader/shader-material.js.map +1 -1
- package/lib/material/shader/shader-pipeline.js +11 -1
- package/lib/material/shader/shader-pipeline.js.map +1 -1
- package/lib/material/shader/shader-renderable.js +42 -14
- package/lib/material/shader/shader-renderable.js.map +1 -1
- package/lib/material/shader/shader-thin-instance.js +1 -1
- package/lib/material/shader/shader-thin-instance.js.map +1 -1
- package/lib/math/aabb.js +1 -1
- package/lib/math/compute-aabb.js +63 -1
- package/lib/math/compute-aabb.js.map +1 -1
- package/lib/math/index.js +1 -1
- package/lib/mesh/csg2.js +3 -2
- package/lib/mesh/csg2.js.map +1 -1
- package/lib/mesh/mesh-factories.js +1 -1
- package/lib/mesh/thin-instance-gpu-culling.js +4 -2
- package/lib/mesh/thin-instance-gpu-culling.js.map +1 -1
- package/lib/mesh/thin-instance.js +8 -1
- package/lib/mesh/thin-instance.js.map +1 -1
- package/lib/navigation/index.js +1 -1
- package/lib/navigation/navigation.js +9 -1
- package/lib/navigation/navigation.js.map +1 -1
- package/lib/physics/character-controller.js +2 -2
- package/lib/physics/character-controller.js.map +1 -1
- package/lib/physics/havok-floating-origin.js +2 -2
- package/lib/physics/havok-floating-origin.js.map +1 -1
- package/lib/physics/havok.js +40 -13
- package/lib/physics/havok.js.map +1 -1
- package/lib/picking/gpu-picker.js +16 -2
- package/lib/picking/gpu-picker.js.map +1 -1
- package/lib/scene/scene-core.js +14 -5
- package/lib/scene/scene-core.js.map +1 -1
- package/lib/scene/scene-remove.js +8 -0
- package/lib/scene/scene-remove.js.map +1 -1
- package/lib/shadow/csm-shadow-task-hooks.js +14 -6
- package/lib/shadow/csm-shadow-task-hooks.js.map +1 -1
- package/lib/shadow/pcf-shadow-task-hooks.js +6 -0
- package/lib/shadow/pcf-shadow-task-hooks.js.map +1 -1
- package/lib/texture/pixels-texture.js +31 -1
- package/lib/texture/pixels-texture.js.map +1 -1
- package/lib/vat/vat-baker.js +41 -2
- package/lib/vat/vat-baker.js.map +1 -1
- package/package.json +15 -3
- package/lib/_chunks/__vite-browser-external-BFTKbDcV.js +0 -68
- package/lib/_chunks/__vite-browser-external-BFTKbDcV.js.map +0 -1
package/CHANGELOG.md
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# Changelog
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## @babylonjs/lite v1.8.0
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### ✨ Features
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- **engine:** add createNullEngine + stepScene for headless simulation ([#359](https://github.com/BabylonJS/Babylon-Lite/pull/359))
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- **texture:** add createTexture3DFromPixels for volumetric / LUT textures ([#361](https://github.com/BabylonJS/Babylon-Lite/pull/361))
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- **package:** declare optional peers and attribute embedded upstream licenses ([#356](https://github.com/BabylonJS/Babylon-Lite/pull/356))
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- **navigation:** add findClosestPointWithin with explicit search extents ([#358](https://github.com/BabylonJS/Babylon-Lite/pull/358))
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- **frame-graph:** transmission depth grab (lazy), VAT bone origins, thin-instance cull pad, ShaderMaterial UBO-write skip ([#351](https://github.com/BabylonJS/Babylon-Lite/pull/351))
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- **frame-graph:** Hi-Z depth pyramid, addTaskAfter, and runtime addMesh ([#343](https://github.com/BabylonJS/Babylon-Lite/pull/343))
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- **release:** generate GitHub release changelog from commit history ([#330](https://github.com/BabylonJS/Babylon-Lite/pull/330))
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### 🐛 Bug Fixes
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- **playground:** push snippet URL to history so back navigation works ([#354](https://github.com/BabylonJS/Babylon-Lite/pull/354))
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- **bundle:** silence expected empty text-shaper chunk warning ([#347](https://github.com/BabylonJS/Babylon-Lite/pull/347))
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- resolve pnpm audit vulnerabilities in dompurify and esbuild ([#346](https://github.com/BabylonJS/Babylon-Lite/pull/346))
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- **animation:** sync controller state and write back currentFrame in scene render loop ([#254](https://github.com/BabylonJS/Babylon-Lite/pull/254))
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- **engine:** import without WebGPU globals (Node/SSR/Jest) ([#334](https://github.com/BabylonJS/Babylon-Lite/pull/334))
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- **release:** prevent lite-gl release tag collisions on rerun ([#317](https://github.com/BabylonJS/Babylon-Lite/pull/317))
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### 📝 Documentation
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- add Lite Playground guide and cross-link it ([#345](https://github.com/BabylonJS/Babylon-Lite/pull/345))
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### 🧪 Tests
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- **build:** webpack + rollup bundling/tree-shaking tests; fix csg2 webpack Critical dependency warning ([#350](https://github.com/BabylonJS/Babylon-Lite/pull/350))
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### 🏗️ Build & CI
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- remove stale npm package-lock.json (pnpm workspace) ([#352](https://github.com/BabylonJS/Babylon-Lite/pull/352))
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### 🔧 Other Changes
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- [compat-sync] Mesh.getBoundingInfo ([#333](https://github.com/BabylonJS/Babylon-Lite/pull/333))
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- Fix compat issues ([#349](https://github.com/BabylonJS/Babylon-Lite/pull/349))
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- [compat-sync] Babylon.js compat-layer sync ([#301](https://github.com/BabylonJS/Babylon-Lite/pull/301))
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- Compat-sync automation improvements ([#339](https://github.com/BabylonJS/Babylon-Lite/pull/339))
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- Playground: esm.sh → jsDelivr CDN fallback (incl. Havok wasm) ([#336](https://github.com/BabylonJS/Babylon-Lite/pull/336))
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- [compat-sync] Babylon.js compat-layer sync ([#315](https://github.com/BabylonJS/Babylon-Lite/pull/315))
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**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.7.0...npm-lite-v1.8.0
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## @babylonjs/lite v1.7.0
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### ✨ Features
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- **shader:** ShaderMaterial skinning attributes + texture ref-count & depth-resolve fixes ([#329](https://github.com/BabylonJS/Babylon-Lite/pull/329))
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- **frame-graph:** MSAA depth/colour resolve for scene-RTT sampling ([#326](https://github.com/BabylonJS/Babylon-Lite/pull/326))
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- **playground:** make the playground mobile friendly ([#319](https://github.com/BabylonJS/Babylon-Lite/pull/319))
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- **shadow:** _shadowCasterMaterial caster override; fix(scene): mid-buildScene group renderable ([#320](https://github.com/BabylonJS/Babylon-Lite/pull/320))
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### 🐛 Bug Fixes
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- **shadow:** align CSM cascade snap anchor to light right/up axes ([#331](https://github.com/BabylonJS/Babylon-Lite/pull/331))
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**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.6.0...npm-lite-v1.7.0
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## @babylonjs/lite v1.6.0
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### ⚠️ BREAKING CHANGES
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- **sprite:** make coverageGamma & per-sprite uvOffset opt-in (import-triggered) ([#314](https://github.com/BabylonJS/Babylon-Lite/pull/314))
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### ✨ Features
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- **effect:** support array/cube view dimensions in effect texture bindings ([#312](https://github.com/BabylonJS/Babylon-Lite/pull/312))
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- **post-process:** frame-graph Temporal Anti-Aliasing (TAA) + scene 261 ([#307](https://github.com/BabylonJS/Babylon-Lite/pull/307))
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- **playground:** loading screen, compile metadata, centered save dialog, new examples ([#305](https://github.com/BabylonJS/Babylon-Lite/pull/305))
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### 🐛 Bug Fixes
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- reduce sprite bundle size ([#306](https://github.com/BabylonJS/Babylon-Lite/pull/306))
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### 📝 Documentation
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- mention @babylonjs/lite-compat in the Lite porting guide ([#310](https://github.com/BabylonJS/Babylon-Lite/pull/310))
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### 🔧 Other Changes
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- Move Lite gl ping pong out of the package. ([#313](https://github.com/BabylonJS/Babylon-Lite/pull/313))
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- [compat-sync] Babylon.js compat-layer sync ([#309](https://github.com/BabylonJS/Babylon-Lite/pull/309))
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- Fix Lite-gl Package ([#311](https://github.com/BabylonJS/Babylon-Lite/pull/311))
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- Geospatial camera: double-tap fly-to + normalized keyboard diagonal pan ([#308](https://github.com/BabylonJS/Babylon-Lite/pull/308))
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**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.5.0...npm-lite-v1.6.0
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## @babylonjs/lite v1.5.0
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### ✨ Features
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- **text:** add opt-in per-layer coverageGamma for text stem darkening ([#300](https://github.com/BabylonJS/Babylon-Lite/pull/300))
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- **loader:** fix 6 glTF-Asset-Generator parity divergences (scenes 254-260) ([#298](https://github.com/BabylonJS/Babylon-Lite/pull/298))
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- **playground:** add the Babylon Lite Playground (editor, runner, snippets, deploy) ([#292](https://github.com/BabylonJS/Babylon-Lite/pull/292))
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- **audio:** port Babylon.js v2 AudioV2 engine to Babylon Lite ([#273](https://github.com/BabylonJS/Babylon-Lite/pull/273))
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- **scene253:** AnimateAllTheThings parity scene + KHR_animation_pointer features ([#283](https://github.com/BabylonJS/Babylon-Lite/pull/283))
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### 🐛 Bug Fixes
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- **shader:** avoid rebinding unchanged shader resources ([#297](https://github.com/BabylonJS/Babylon-Lite/pull/297))
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- destroy mesh vertex colorBuffer on dispose to stop GPU leak ([#291](https://github.com/BabylonJS/Babylon-Lite/pull/291))
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- **platformer:** reliable Android touch input for Cosmic Run ([#288](https://github.com/BabylonJS/Babylon-Lite/pull/288))
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- stop leaking thin-instance cull + CSM shadow GPU state, and stabilize CSM shadows ([#287](https://github.com/BabylonJS/Babylon-Lite/pull/287))
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### ♻️ Refactors
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- **bundle-tooling:** distribute bundle-size manifest into per-scene files ([#294](https://github.com/BabylonJS/Babylon-Lite/pull/294))
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### 🏗️ Build & CI
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- make compat-sync branch unique per run to fix push collision ([#299](https://github.com/BabylonJS/Babylon-Lite/pull/299))
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- fix npm publish release zip path after lite build dir move ([#289](https://github.com/BabylonJS/Babylon-Lite/pull/289))
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### 🔧 Other Changes
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- [compat-sync] Babylon.js compat-layer sync ([#290](https://github.com/BabylonJS/Babylon-Lite/pull/290))
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- Lite gl ([#243](https://github.com/BabylonJS/Babylon-Lite/pull/243))
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- sandblox ([c110c16](https://github.com/BabylonJS/Babylon-Lite/commit/c110c16d59136f1823ced303610439d6b64890c4))
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- format Markdown with Prettier and add .md to format scripts ([#251](https://github.com/BabylonJS/Babylon-Lite/pull/251))
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**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.4.0...npm-lite-v1.5.0
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## @babylonjs/lite v1.4.0
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### ⚠️ BREAKING CHANGES
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- morph targets via storage buffers + StandardMaterial morph support ([#278](https://github.com/BabylonJS/Babylon-Lite/pull/278))
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- expose glTF metadata and animation time API ([d564d84](https://github.com/BabylonJS/Babylon-Lite/commit/d564d840efa7db7185fabf7fb873ba4c26f04304))
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### ✨ Features
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- **engine:** add opt-in sRGB swapchain and fix gamma-correct text/sprite blending ([#286](https://github.com/BabylonJS/Babylon-Lite/pull/286))
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- **loader-gltf:** 11 cx20 gltf-test parity scenes (240-250) + loader fixes ([#267](https://github.com/BabylonJS/Babylon-Lite/pull/267))
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### 🐛 Bug Fixes
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- **docs:** use absolute /lite routes for internal doc links ([#284](https://github.com/BabylonJS/Babylon-Lite/pull/284))
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- **scene:** drain material-swap queue synchronously to kill first-swap flash ([#282](https://github.com/BabylonJS/Babylon-Lite/pull/282))
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- **ci:** treat TypedArray buffer generics as non-breaking in API report ([#280](https://github.com/BabylonJS/Babylon-Lite/pull/280))
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- keep material swap processor lazy ([31d3133](https://github.com/BabylonJS/Babylon-Lite/commit/31d3133b0e1bb5f50821bba924e11167323c3c2e))
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- **deps:** repair broken pnpm-lock.yaml on master (stale tsx@4.21.0 refs) ([#279](https://github.com/BabylonJS/Babylon-Lite/pull/279))
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- **release:** report the published version in the bundle's VERSION constant ([#272](https://github.com/BabylonJS/Babylon-Lite/pull/272))
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### 🏗️ Build & CI
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- enforce feature-comparison doc sync in PR validation ([#285](https://github.com/BabylonJS/Babylon-Lite/pull/285))
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- **deps:** clear dev-dependency security advisories ([#237](https://github.com/BabylonJS/Babylon-Lite/pull/237))
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- GitHub release on npm publish + require manifest updates on size changes ([#274](https://github.com/BabylonJS/Babylon-Lite/pull/274))
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### 🔧 Other Changes
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- align published output with source tree-shaking behavior ([#276](https://github.com/BabylonJS/Babylon-Lite/pull/276))
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- Update compat skill to focus more on API changes and/or new features ([#277](https://github.com/BabylonJS/Babylon-Lite/pull/277))
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- . ([27ff4be](https://github.com/BabylonJS/Babylon-Lite/commit/27ff4bef3500ec3c5cd9663f1d6306b075925032))
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**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.3.0...npm-lite-v1.4.0
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## @babylonjs/lite v1.3.0
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### ✨ Features
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- **animation:** add AnimationGroupMask (include/exclude target masking) + scene 251 ([#269](https://github.com/BabylonJS/Babylon-Lite/pull/269))
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- **skeleton:** opt-in bone control + quaternion helpers + setParent fixes ([#268](https://github.com/BabylonJS/Babylon-Lite/pull/268))
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- **loader:** KHR_animation_pointer node-TRS + texture-transform handlers + scene 39 ([#265](https://github.com/BabylonJS/Babylon-Lite/pull/265))
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- **texture:** add loadKtx2Texture2D for standalone KTX2 textures ([#263](https://github.com/BabylonJS/Babylon-Lite/pull/263))
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- **compat:** add Vector3 to-ref helpers ([#258](https://github.com/BabylonJS/Babylon-Lite/pull/258))
|
|
170
|
+
- **loader:** load glTF/GLB from ArrayBuffer/Blob (magic-byte detection) + KTX2 GPU-compressed transcode ([#261](https://github.com/BabylonJS/Babylon-Lite/pull/261))
|
|
171
|
+
- **material:** opt-in per-material stencil + CSM shadow Z-fit & glTF sparse-accessor fixes ([#257](https://github.com/BabylonJS/Babylon-Lite/pull/257))
|
|
172
|
+
|
|
173
|
+
### 🐛 Bug Fixes
|
|
174
|
+
|
|
175
|
+
- **loader:** bind interleaved vertex buffers at offset 0 (match BJS WebGPU) to fix AMD corruption ([#270](https://github.com/BabylonJS/Babylon-Lite/pull/270))
|
|
176
|
+
- render factor-only PBR materials (createPbrMaterial without textures) ([#266](https://github.com/BabylonJS/Babylon-Lite/pull/266))
|
|
177
|
+
- **release:** align lite-compat preview publishing with lite package version ([#259](https://github.com/BabylonJS/Babylon-Lite/pull/259))
|
|
178
|
+
|
|
179
|
+
### 🔧 Other Changes
|
|
180
|
+
|
|
181
|
+
- missing export ([a9cfda1](https://github.com/BabylonJS/Babylon-Lite/commit/a9cfda1b0940e1234b6a29773dada678607c7412))
|
|
182
|
+
|
|
183
|
+
**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.2.0...npm-lite-v1.3.0
|
|
184
|
+
|
|
185
|
+
## @babylonjs/lite v1.2.0
|
|
186
|
+
|
|
187
|
+
### 🐛 Bug Fixes
|
|
188
|
+
|
|
189
|
+
- **release:** accept latest dist-tag on compat preview packages ([f72483f](https://github.com/BabylonJS/Babylon-Lite/commit/f72483fa587933830d87a2804dcdfa01a0d982ad))
|
|
190
|
+
- **release:** align lite-compat preview publishing ([6359090](https://github.com/BabylonJS/Babylon-Lite/commit/6359090aa5106c1517d883d87c92ca7dfecd0be9))
|
|
191
|
+
|
|
192
|
+
**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.1.0...npm-lite-v1.2.0
|
|
193
|
+
|
|
194
|
+
## @babylonjs/lite v1.1.0
|
|
195
|
+
|
|
196
|
+
### ⚠️ BREAKING CHANGES
|
|
197
|
+
|
|
198
|
+
- add hierarchy instance pools ([#245](https://github.com/BabylonJS/Babylon-Lite/pull/245))
|
|
199
|
+
|
|
200
|
+
### ✨ Features
|
|
201
|
+
|
|
202
|
+
- **compat:** expand lite-compat layer — 9 new scenes at parity (basis/KTX/meshopt/variants/geospatial/nav obstacles) ([#250](https://github.com/BabylonJS/Babylon-Lite/pull/250))
|
|
203
|
+
- **demos:** link source code from demo cards ([#247](https://github.com/BabylonJS/Babylon-Lite/pull/247))
|
|
204
|
+
- **compat:** add @babylonjs/lite-compat layer, lab compat harness, and AI-driven maintenance pipeline ([#238](https://github.com/BabylonJS/Babylon-Lite/pull/238))
|
|
205
|
+
- **demos:** rebrand demos page + show engine/asset size on loading screens ([#232](https://github.com/BabylonJS/Babylon-Lite/pull/232))
|
|
206
|
+
|
|
207
|
+
### 🐛 Bug Fixes
|
|
208
|
+
|
|
209
|
+
- **release:** soften breaking-change guard to a warning for non-major releases ([#253](https://github.com/BabylonJS/Babylon-Lite/pull/253))
|
|
210
|
+
- **ci:** diff API report against merge base, not target tip ([#246](https://github.com/BabylonJS/Babylon-Lite/pull/246))
|
|
211
|
+
- complete math and color exports ([#244](https://github.com/BabylonJS/Babylon-Lite/pull/244))
|
|
212
|
+
- support non-indexed glTF primitives ([75e1639](https://github.com/BabylonJS/Babylon-Lite/commit/75e1639e43c0d172e4f4af7c38643b8bbe68f60d))
|
|
213
|
+
- **demos:** load loose-file glTF models from CDN to fix caching ([#236](https://github.com/BabylonJS/Babylon-Lite/pull/236))
|
|
214
|
+
|
|
215
|
+
### 📝 Documentation
|
|
216
|
+
|
|
217
|
+
- sync porting prompt with public Lite API ([#256](https://github.com/BabylonJS/Babylon-Lite/pull/256))
|
|
218
|
+
- **lite:** add feature comparison + getting started, reorder architecture ([#252](https://github.com/BabylonJS/Babylon-Lite/pull/252))
|
|
219
|
+
- use pnpm exec in command examples ([#248](https://github.com/BabylonJS/Babylon-Lite/pull/248))
|
|
220
|
+
- **lite:** add README and LICENSE to public package ([#240](https://github.com/BabylonJS/Babylon-Lite/pull/240))
|
|
221
|
+
|
|
222
|
+
### 🏗️ Build & CI
|
|
223
|
+
|
|
224
|
+
- rebuild bundle manifest.json ([#235](https://github.com/BabylonJS/Babylon-Lite/pull/235))
|
|
225
|
+
- **deps-dev:** bump vite from 6.4.1 to 6.4.3 ([#233](https://github.com/BabylonJS/Babylon-Lite/pull/233))
|
|
226
|
+
|
|
227
|
+
### 🔧 Other Changes
|
|
228
|
+
|
|
229
|
+
- physics scenes 100-106 ([#241](https://github.com/BabylonJS/Babylon-Lite/pull/241))
|
|
230
|
+
- Fix doc import to use the public package name ([#249](https://github.com/BabylonJS/Babylon-Lite/pull/249))
|
|
231
|
+
- Improve mad physics ([#242](https://github.com/BabylonJS/Babylon-Lite/pull/242))
|
|
232
|
+
- Add contributing section to README ([a9576be](https://github.com/BabylonJS/Babylon-Lite/commit/a9576be7a7038020b96985f540b44249e3cf011b))
|
|
233
|
+
- Space ([#234](https://github.com/BabylonJS/Babylon-Lite/pull/234))
|
|
234
|
+
|
|
235
|
+
**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.0.1...npm-lite-v1.1.0
|
|
236
|
+
|
|
237
|
+
## @babylonjs/lite v1.0.1
|
|
238
|
+
|
|
239
|
+
### ✨ Features
|
|
240
|
+
|
|
241
|
+
- **picking:** add opt-in debugLabel diagnostics to pickAsync ([#230](https://github.com/BabylonJS/Babylon-Lite/pull/230))
|
|
242
|
+
- **material,picking:** ShaderMaterial depth-only fragment + storage buffers, GPU-picking clip volumes ([#228](https://github.com/BabylonJS/Babylon-Lite/pull/228))
|
|
243
|
+
- add render task GPU timings ([#229](https://github.com/BabylonJS/Babylon-Lite/pull/229))
|
|
244
|
+
- **camera:** geospatial touch pinch, keyboard parity & test backfill ([#223](https://github.com/BabylonJS/Babylon-Lite/pull/223))
|
|
245
|
+
- add transmission mip controls ([1d1c3fd](https://github.com/BabylonJS/Babylon-Lite/commit/1d1c3fdcab1db5849d8209a87c41328199c33448))
|
|
246
|
+
- **engine:** optional zero-cost GPU frame timer ([#219](https://github.com/BabylonJS/Babylon-Lite/pull/219))
|
|
247
|
+
|
|
248
|
+
### 🐛 Bug Fixes
|
|
249
|
+
|
|
250
|
+
- **engine:** GPU frame timer uses standard timestampWrites pass attachments ([#225](https://github.com/BabylonJS/Babylon-Lite/pull/225))
|
|
251
|
+
- **scene:** propagate material swaps to all scenes sharing a mesh and ref-count mesh GPU disposal ([#212](https://github.com/BabylonJS/Babylon-Lite/pull/212))
|
|
252
|
+
|
|
253
|
+
### 🏗️ Build & CI
|
|
254
|
+
|
|
255
|
+
- **lab:** fix missing thumbnails, trim scene descriptions, sync docs ([#227](https://github.com/BabylonJS/Babylon-Lite/pull/227))
|
|
256
|
+
|
|
257
|
+
### 🔧 Other Changes
|
|
258
|
+
|
|
259
|
+
- Freeciv demo: smooth continuous zoom via render-to-texture ([#224](https://github.com/BabylonJS/Babylon-Lite/pull/224))
|
|
260
|
+
- Physics scenes 47,48,49 ([#226](https://github.com/BabylonJS/Babylon-Lite/pull/226))
|
|
261
|
+
- Physics scenes 41-46 ([#209](https://github.com/BabylonJS/Babylon-Lite/pull/209))
|
|
262
|
+
|
|
263
|
+
**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v1.0.0...npm-lite-v1.0.1
|
|
264
|
+
|
|
265
|
+
## @babylonjs/lite v1.0.0
|
|
266
|
+
|
|
267
|
+
### ⚠️ BREAKING CHANGES
|
|
268
|
+
|
|
269
|
+
- **engine:** per-canvas SurfaceContext for multi-canvas rendering ([#208](https://github.com/BabylonJS/Babylon-Lite/pull/208))
|
|
270
|
+
|
|
271
|
+
### ✨ Features
|
|
272
|
+
|
|
273
|
+
- **navigation:** add raw source navmesh creation ([a56d95c](https://github.com/BabylonJS/Babylon-Lite/commit/a56d95c4709f0ccdb2aa992304f3343a9e23fde3))
|
|
274
|
+
- **material:** optional distanceEncodeRange in ShaderNormalMaterialView ([#216](https://github.com/BabylonJS/Babylon-Lite/pull/216))
|
|
275
|
+
- **material:** ShaderMaterial normal-buffer view + fix(loader) KHR_texture_basisu strided accessor types ([#215](https://github.com/BabylonJS/Babylon-Lite/pull/215))
|
|
276
|
+
- **physics:** runtime body controls + teardown helpers ([#213](https://github.com/BabylonJS/Babylon-Lite/pull/213))
|
|
277
|
+
- **physics:** Havok multi-region floating origin (LWR Milestone 5 #3) ([#210](https://github.com/BabylonJS/Babylon-Lite/pull/210))
|
|
278
|
+
- **camera:** add GeospatialCamera (scene 225) ([#206](https://github.com/BabylonJS/Babylon-Lite/pull/206))
|
|
279
|
+
- **lwr:** floating-origin parity for lights, thin instances, sprites & shadows (scenes 202-207) ([#166](https://github.com/BabylonJS/Babylon-Lite/pull/166))
|
|
280
|
+
- **thin-instance:** distance-density thinning in the GPU cull ([4c7c352](https://github.com/BabylonJS/Babylon-Lite/commit/4c7c3520504fa052a9d5aa599518ca735dee5655))
|
|
281
|
+
- **thin-instance:** per-instance color updates with dirty-range upload ([fe0f3cc](https://github.com/BabylonJS/Babylon-Lite/commit/fe0f3ccde92756574220e4191c25225119280499))
|
|
282
|
+
- **text:** Slug-based GPU text rendering (2D + 3D) ([#194](https://github.com/BabylonJS/Babylon-Lite/pull/194))
|
|
283
|
+
- **sprite:** dynamic sprite-atlas appends + sub-rect sources ([#198](https://github.com/BabylonJS/Babylon-Lite/pull/198))
|
|
284
|
+
- **mesh:** updateMeshUv2 + updateMeshTangents re-upload helpers ([47c2ad0](https://github.com/BabylonJS/Babylon-Lite/commit/47c2ad09809500c4dd5a6729624d0995e985459b))
|
|
285
|
+
- **vat:** per-instance VAT — GPU-instanced animated meshes (one draw call per crowd) ([#196](https://github.com/BabylonJS/Babylon-Lite/pull/196))
|
|
286
|
+
- **vat:** Vertex Animation Texture (VAT) baking + GPU playback ([#195](https://github.com/BabylonJS/Babylon-Lite/pull/195))
|
|
287
|
+
- **mesh:** dynamic color/normal re-upload + in-place geometry resize helpers ([#191](https://github.com/BabylonJS/Babylon-Lite/pull/191))
|
|
288
|
+
|
|
289
|
+
### 🐛 Bug Fixes
|
|
290
|
+
|
|
291
|
+
- **material:** handle PBR emissive material views ([56c89b9](https://github.com/BabylonJS/Babylon-Lite/commit/56c89b9120ec385d5f15d0487d31f40ab35d1caa))
|
|
292
|
+
- **screenshot:** same-frame swapchain readback via zero-cost lazy pre-frame hook ([#207](https://github.com/BabylonJS/Babylon-Lite/pull/207))
|
|
293
|
+
- **shaders:** unreachable-code warning + reverse-Z depth convention; revert distance-density thinning ([#204](https://github.com/BabylonJS/Babylon-Lite/pull/204))
|
|
294
|
+
- **picking:** force affine instance transform in picking vertex shader ([#203](https://github.com/BabylonJS/Babylon-Lite/pull/203))
|
|
295
|
+
- **geometry-renderer:** bind VAT skin buffers for thin-instanced PBR meshes ([#201](https://github.com/BabylonJS/Babylon-Lite/pull/201))
|
|
296
|
+
- **geometry-renderer:** bind VAT skin buffers for thin-instanced PBR meshes ([#200](https://github.com/BabylonJS/Babylon-Lite/pull/200))
|
|
297
|
+
- **vat:** scene 219 free-run animation (instance fps was 0) ([#197](https://github.com/BabylonJS/Babylon-Lite/pull/197))
|
|
298
|
+
|
|
299
|
+
### 📝 Documentation
|
|
300
|
+
|
|
301
|
+
- **guidance:** remove obsolete RTT flipY convention from section 8 ([#202](https://github.com/BabylonJS/Babylon-Lite/pull/202))
|
|
302
|
+
|
|
303
|
+
### 🏗️ Build & CI
|
|
304
|
+
|
|
305
|
+
- **api-report:** normalize via Prettier to eliminate API Extractor formatting false-positives ([#199](https://github.com/BabylonJS/Babylon-Lite/pull/199))
|
|
306
|
+
|
|
307
|
+
### 🔧 Other Changes
|
|
308
|
+
|
|
309
|
+
- Revert "feat(thin-instance): distance-density thinning in the GPU cull" ([6de24b1](https://github.com/BabylonJS/Babylon-Lite/commit/6de24b1e381e600e632d5ae9f4564e0d0a3defdc))
|
|
310
|
+
- gizmos ([#172](https://github.com/BabylonJS/Babylon-Lite/pull/172))
|
|
311
|
+
- . ([1bd55bc](https://github.com/BabylonJS/Babylon-Lite/commit/1bd55bc4044054123710f5cf4f16e042f5723cfa))
|
|
312
|
+
- Revert "fix(geometry-renderer): bind VAT skin buffers for thin-instanced PBR meshes (#200)" ([f7f7314](https://github.com/BabylonJS/Babylon-Lite/commit/f7f7314d2324d6d2de2c5e73a6c897edee8aeed3))
|
|
313
|
+
- Frame-graph: upright offscreen RTs, geometry renderer (std/PBR/node), CoC & DoF ([#192](https://github.com/BabylonJS/Babylon-Lite/pull/192))
|
|
314
|
+
- Bundle all runtime dependencies and guard against future leaks ([#193](https://github.com/BabylonJS/Babylon-Lite/pull/193))
|
|
315
|
+
- **cosmic run:** adds platformer demo ([#188](https://github.com/BabylonJS/Babylon-Lite/pull/188))
|
|
316
|
+
|
|
317
|
+
**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v0.2.0...npm-lite-v1.0.0
|
|
318
|
+
|
|
319
|
+
## @babylonjs/lite v0.2.0
|
|
320
|
+
|
|
321
|
+
### ✨ Features
|
|
322
|
+
|
|
323
|
+
- **mesh:** renderOnTop overlay surfaces + ShaderMaterial shadow casting ([#190](https://github.com/BabylonJS/Babylon-Lite/pull/190))
|
|
324
|
+
- **material:** add opt-in transmissive ShaderMaterial + expose transmission API ([#189](https://github.com/BabylonJS/Babylon-Lite/pull/189))
|
|
325
|
+
- **material:** thin instances + GPU culling for ShaderMaterial ([#186](https://github.com/BabylonJS/Babylon-Lite/pull/186))
|
|
326
|
+
- **instances:** animated thin-instances + clustered-light dirty flag + updateTexture2DFromPixels ([#187](https://github.com/BabylonJS/Babylon-Lite/pull/187))
|
|
327
|
+
- **shadow:** preserve borrowed shadow/CSM depth on dispose + safe mesh removal; export clustered light factories ([#185](https://github.com/BabylonJS/Babylon-Lite/pull/185))
|
|
328
|
+
- **material:** opt-in material plugin support (PBR + Standard) + missing thumbnails ([#184](https://github.com/BabylonJS/Babylon-Lite/pull/184))
|
|
329
|
+
- **material:** add fog support to PBR materials + scene216 parity ([#182](https://github.com/BabylonJS/Babylon-Lite/pull/182))
|
|
330
|
+
- **shadow:** add onCsmReceiverUpdate so custom CSM receivers avoid a one-frame shadow lag ([#181](https://github.com/BabylonJS/Babylon-Lite/pull/181))
|
|
331
|
+
- **shadow:** cascaded shadow maps (CSM) for directional lights + torus-knot primitive ([#180](https://github.com/BabylonJS/Babylon-Lite/pull/180))
|
|
332
|
+
|
|
333
|
+
### 🐛 Bug Fixes
|
|
334
|
+
|
|
335
|
+
- **loader:** generate smooth normals for glTF primitives missing NORMAL ([#183](https://github.com/BabylonJS/Babylon-Lite/pull/183))
|
|
336
|
+
- **picking:** thin-instance buffer storage usage + small engine exports ([#174](https://github.com/BabylonJS/Babylon-Lite/pull/174))
|
|
337
|
+
- **demos:** add tetris loading progress bar, make all demo progress bars monotonic ([#173](https://github.com/BabylonJS/Babylon-Lite/pull/173))
|
|
338
|
+
- **demos:** resolve demo assets relative for /lite-demos subpath deploy ([#170](https://github.com/BabylonJS/Babylon-Lite/pull/170))
|
|
339
|
+
|
|
340
|
+
### ♻️ Refactors
|
|
341
|
+
|
|
342
|
+
- **scene:** extract scene-UBO feature writers into opt-in contributor seam ([#171](https://github.com/BabylonJS/Babylon-Lite/pull/171))
|
|
343
|
+
|
|
344
|
+
### 📝 Documentation
|
|
345
|
+
|
|
346
|
+
- add Lite welcome landing page + side-by-side image ([#175](https://github.com/BabylonJS/Babylon-Lite/pull/175))
|
|
347
|
+
|
|
348
|
+
### 🏗️ Build & CI
|
|
349
|
+
|
|
350
|
+
- **lab:** tidy .gitignore + refresh demo bundle-size manifest ([24c6268](https://github.com/BabylonJS/Babylon-Lite/commit/24c6268e6636912b9256fa10df874e734d294794))
|
|
351
|
+
|
|
352
|
+
### 🔧 Other Changes
|
|
353
|
+
|
|
354
|
+
- Freeciv demo: atmospheric 2D graphics pass (GPU water, fog, day/night, weather FX, command feedback) ([#169](https://github.com/BabylonJS/Babylon-Lite/pull/169))
|
|
355
|
+
- **tetris:** smooth rounded blocks + sound fx; JPG 720p gallery thumbnails ([#168](https://github.com/BabylonJS/Babylon-Lite/pull/168))
|
|
356
|
+
- **tetris:** Tetris demo with CubePets and Classic Arcade Mode toggle ([#167](https://github.com/BabylonJS/Babylon-Lite/pull/167))
|
|
357
|
+
- Fix arc-rotate pinch-zoom far-clip blink; drop per-frame enforce + dead RAF mode ([#165](https://github.com/BabylonJS/Babylon-Lite/pull/165))
|
|
358
|
+
- Add API report PR validation ([#164](https://github.com/BabylonJS/Babylon-Lite/pull/164))
|
|
359
|
+
- Fix bundle WGSL correctness bugs + scene1 size optimization ([#163](https://github.com/BabylonJS/Babylon-Lite/pull/163))
|
|
360
|
+
- Add demo loader progress bars + asset-size estimate, opt-in ArcRotate camera limits ([#162](https://github.com/BabylonJS/Babylon-Lite/pull/162))
|
|
361
|
+
- HPM + LWR: high-precision matrix and floating-origin foundation ([#116](https://github.com/BabylonJS/Babylon-Lite/pull/116))
|
|
362
|
+
|
|
363
|
+
**Full Changelog**: https://github.com/BabylonJS/Babylon-Lite/compare/npm-lite-v0.1.1...npm-lite-v0.2.0
|
|
364
|
+
|
|
365
|
+
## @babylonjs/lite v0.1.1
|
|
366
|
+
|
|
367
|
+
### ✨ Features
|
|
368
|
+
|
|
369
|
+
- **gltf:** native interleaved VB + EXT_meshopt/KHR_xmp/quantization (scenes 210/211) ([#157](https://github.com/BabylonJS/Babylon-Lite/pull/157))
|
|
370
|
+
- **material:** add GridMaterial + Scene 213 parity ([#156](https://github.com/BabylonJS/Babylon-Lite/pull/156))
|
|
371
|
+
- **sprite:** additive & multiply blends, UV-scroll parallax, per-layer custom shaders, and tree-shakable blend modes ([#141](https://github.com/BabylonJS/Babylon-Lite/pull/141))
|
|
372
|
+
- **docs+lab:** enforce TSDoc and add on-demand API docs + tab generation ([#137](https://github.com/BabylonJS/Babylon-Lite/pull/137))
|
|
373
|
+
- **lab:** add Offscreen (main-thread vs Web Worker) demo ([#130](https://github.com/BabylonJS/Babylon-Lite/pull/130))
|
|
374
|
+
- **engine:** add maxDevicePixelRatio (hardware scaling) + fix Torus States on iOS ([#127](https://github.com/BabylonJS/Babylon-Lite/pull/127))
|
|
375
|
+
- **mesh:** add cylinder, plane, disc, polyhedron, ribbon, tube, extrude builders ([#49](https://github.com/BabylonJS/Babylon-Lite/pull/49))
|
|
376
|
+
- **engine:** add msaaSamples option to createEngine ([094ee5a](https://github.com/BabylonJS/Babylon-Lite/commit/094ee5abe2289c0ba12ba13a4fc0d14a1344d0c2))
|
|
377
|
+
- **loader:** unify per-textureInfo UV state on Texture2D clones ([f859b2b](https://github.com/BabylonJS/Babylon-Lite/commit/f859b2b35ccc5f23384258fd64acf311d4529235))
|
|
378
|
+
- **engine:** decouple engine from scene; multi-scene rendering via RenderingContext ([fe94005](https://github.com/BabylonJS/Babylon-Lite/commit/fe940052b0e9b10d3e22272aa39e7b409e21bf98))
|
|
379
|
+
- **scene35:** EXT_mesh_gpu_instancing glTF extension ([e7aff30](https://github.com/BabylonJS/Babylon-Lite/commit/e7aff30f1434ac5a1df9b885ddd5aaf53eb2061a))
|
|
380
|
+
- **scene34:** add KHR_node_visibility + KHR_animation_pointer (CubeVisibility) ([f09e30c](https://github.com/BabylonJS/Babylon-Lite/commit/f09e30cef985ac24be7cee0fadc9359c3dd6d8fb))
|
|
381
|
+
- **scene33:** KHR_lights_punctual glTF extension + runtime MAX_LIGHTS ([109b499](https://github.com/BabylonJS/Babylon-Lite/commit/109b4993eef3d152b8b0d69224a6e4d9a3d137fc))
|
|
382
|
+
- **scene32:** add KHR_materials_unlit support ([acda261](https://github.com/BabylonJS/Babylon-Lite/commit/acda261503945b8dfbeff270072b7d650ad7db49))
|
|
383
|
+
- **scene31:** add KHR_materials_emissive_strength support ([f41028f](https://github.com/BabylonJS/Babylon-Lite/commit/f41028feb7b09ad8ff44de85d9aac1bd46c1ec63))
|
|
384
|
+
- add skipParity/skipPerf flags to scene config ([b23f912](https://github.com/BabylonJS/Babylon-Lite/commit/b23f9124fd505c7b410d91e6529f0447892c3803))
|
|
385
|
+
- add KHR_materials_variants support + Scene 27 ([27ac08e](https://github.com/BabylonJS/Babylon-Lite/commit/27ac08e7b17d2e07fe945785fefed78d90e85b20))
|
|
386
|
+
- KTX1 compressed texture support + Scene 25 ([868000f](https://github.com/BabylonJS/Babylon-Lite/commit/868000f6ac6004178efced59a6e177f01008717f))
|
|
387
|
+
- load camera from .babylon file ([f573b9d](https://github.com/BabylonJS/Babylon-Lite/commit/f573b9dea11551fd76c79c2da9e4c1f7ff88d892))
|
|
388
|
+
- Scene 24 — Hill Valley (.babylon) with cube reflections ([aa281a3](https://github.com/BabylonJS/Babylon-Lite/commit/aa281a376073bdffc548141d226ab099cc82448f))
|
|
389
|
+
- opt-in auto-dirty material tracking via enableMaterialTracking() ([b1ae3e7](https://github.com/BabylonJS/Babylon-Lite/commit/b1ae3e74c095c0ee6a2ed2696cfff0805690da1a))
|
|
390
|
+
- runtime material property animation — dirty-tracked UBO updates for PBR + Standard ([f8e85cd](https://github.com/BabylonJS/Babylon-Lite/commit/f8e85cd2b96d8a595d749cce797047ddfe03df2b))
|
|
391
|
+
- split PBR mesh UBO into separate mesh + material UBOs ([731f706](https://github.com/BabylonJS/Babylon-Lite/commit/731f7066b03db39c4a4921d5980882411bc919ca))
|
|
392
|
+
- **loader-babylon:** preserve hierarchy via parentId, meshes carry own TRS ([9a0a634](https://github.com/BabylonJS/Babylon-Lite/commit/9a0a6342265754ef7199b689a9107c98d52fe536))
|
|
393
|
+
|
|
394
|
+
### 🐛 Bug Fixes
|
|
395
|
+
|
|
396
|
+
- **lab:** resolve 39 lab typecheck errors (freeciv demo + scene59) ([#135](https://github.com/BabylonJS/Babylon-Lite/pull/135))
|
|
397
|
+
- **freeciv demo:** use relative tileset base path so it loads under a published sub-path ([#134](https://github.com/BabylonJS/Babylon-Lite/pull/134))
|
|
398
|
+
- **scene:** propagate ancestor transform changes to world matrix version ([#129](https://github.com/BabylonJS/Babylon-Lite/pull/129))
|
|
399
|
+
- **nme:** scene66 full NME parity — MAD 18.9 → 0.004 ([#57](https://github.com/BabylonJS/Babylon-Lite/pull/57))
|
|
400
|
+
- **perf:** skip (not fail) when baseline or current scene fails to load ([#58](https://github.com/BabylonJS/Babylon-Lite/pull/58))
|
|
401
|
+
- **pbr:** apply KHR_texture_transform to sheen color texture ([9d098c1](https://github.com/BabylonJS/Babylon-Lite/commit/9d098c1c120a5d91f4373153d616daeb3d6cece4))
|
|
402
|
+
- **basis:** automatic V-flip + correct emissive composition ([fcc1ac4](https://github.com/BabylonJS/Babylon-Lite/commit/fcc1ac416587656f137e0081ee1cc908d4d3e25d))
|
|
403
|
+
- skip perf test for scenes without a baseline bundle ([396575e](https://github.com/BabylonJS/Babylon-Lite/commit/396575ee812cd62dc0b519c99046672671d52c08))
|
|
404
|
+
- split measurement into per-run evaluate calls to prevent socket-idle ([f60f01f](https://github.com/BabylonJS/Babylon-Lite/commit/f60f01ffc9687d5b2dfdce46e7f2d22abdaef572))
|
|
405
|
+
- retry page load in perf tests on transient CDP socket-idle errors ([95888e6](https://github.com/BabylonJS/Babylon-Lite/commit/95888e61765f76e6ee2f510e9c2356cf98a82703))
|
|
406
|
+
- **ci:** switch from UseNode@1 to NodeTool@0 ([195dc4b](https://github.com/BabylonJS/Babylon-Lite/commit/195dc4b1f2812da47cec583c512a14ce9011a48b))
|
|
407
|
+
- **ci:** use '22.x' version spec for UseNode@1 ([3d8ef9c](https://github.com/BabylonJS/Babylon-Lite/commit/3d8ef9cd346a84ea0abcf9ebee963c9e08d79d29))
|
|
408
|
+
- add cause to rethrown errors in perf tests ([26470e6](https://github.com/BabylonJS/Babylon-Lite/commit/26470e6ed5919feead3daaf34b910e364801b689))
|
|
409
|
+
- distinguish non-perf failures in perf regression tests ([0dc8a17](https://github.com/BabylonJS/Babylon-Lite/commit/0dc8a170d4b2824ae90a630d7f1ab1948f8b284b))
|
|
410
|
+
- **ci:** create cache dir before Cache@2 + quote key segments ([ae01e88](https://github.com/BabylonJS/Babylon-Lite/commit/ae01e887144ff4e944e41f1e3c75f7aeb224f73a))
|
|
411
|
+
- use npx for eslint and tsc in CI ([78598dc](https://github.com/BabylonJS/Babylon-Lite/commit/78598dc486524f81c8cbb3c02e2674fab30f7b39))
|
|
412
|
+
- use YAML block scalar for tsc sed command ([c882bac](https://github.com/BabylonJS/Babylon-Lite/commit/c882bace88d4a6440ff44146949779896774698c))
|
|
413
|
+
- perf baseline resolution in CI shallow clones ([771391d](https://github.com/BabylonJS/Babylon-Lite/commit/771391d5c2521a84a6b5a7a325caf0964744348f))
|
|
414
|
+
- update shader integration tests for split UBO layout ([5d05480](https://github.com/BabylonJS/Babylon-Lite/commit/5d05480637c96218f6b641199acd05f3e2b9547a))
|
|
415
|
+
- match BJS texture upload options (premultiplyAlpha/colorSpaceConversion) ([2c3b310](https://github.com/BabylonJS/Babylon-Lite/commit/2c3b310620642bafebb29233c97f1b8fc5eb3aaf))
|
|
416
|
+
- remove golden ref from tracking (gitignored) ([a6cbdd1](https://github.com/BabylonJS/Babylon-Lite/commit/a6cbdd1b9373980fb934dec032ef0fe690716b7a))
|
|
417
|
+
- cache correctness — device-keyed pipelines, light matrix reuse ([a93d69f](https://github.com/BabylonJS/Babylon-Lite/commit/a93d69f8b498bf666d9207eed78ab234bc756a6c))
|
|
418
|
+
- ImageBitmap leaks, loader caches, parser prealloc, cube batch ([b5d7f32](https://github.com/BabylonJS/Babylon-Lite/commit/b5d7f32b0cbdc10b693106b4a4f837c57842a6a7))
|
|
419
|
+
- scene23 uses direct PBR tracking import to stay under bundle ceiling ([d98c274](https://github.com/BabylonJS/Babylon-Lite/commit/d98c274402aab6b65aa5a3f43e1d99dc12ea5b8f))
|
|
420
|
+
- GPU picking depth readback — copy full depth32float subresource (WebGPU requirement) ([449959c](https://github.com/BabylonJS/Babylon-Lite/commit/449959ca303a76188f97d619e280ee792bcce6c0))
|
|
421
|
+
- restore AnimationGroup.stop() in lite scene11 (wrongly caught by bulk rename) ([9ffdc2b](https://github.com/BabylonJS/Babylon-Lite/commit/9ffdc2ba8ec41e034b3f37135274cc636cf99250))
|
|
422
|
+
- restore BJS API calls in bjs scene11/scene12 (wrongly caught by bulk rename) ([da56e02](https://github.com/BabylonJS/Babylon-Lite/commit/da56e026dbc2d5cfa378aac22c56e2c4e2f0e99b))
|
|
423
|
+
- **scene23:** set maxMad to 0.25, document cotangent frame precision ([3eabca0](https://github.com/BabylonJS/Babylon-Lite/commit/3eabca0542b5aecb45c10e4e883fd1e9bd017dd4))
|
|
424
|
+
- **anisotropy:** use cotangent frame from UV derivatives + add sphere UVs ([5d19081](https://github.com/BabylonJS/Babylon-Lite/commit/5d1908150a85cfb55ff469a39e3c0da78ed9cf20))
|
|
425
|
+
- exclude babylon-lite from Vite dep optimizer ([c097908](https://github.com/BabylonJS/Babylon-Lite/commit/c09790822e6733b9d55b70e573594db51df6815c))
|
|
426
|
+
- remove stale apps/ and untrack lab/public/bundle/ from git ([4797271](https://github.com/BabylonJS/Babylon-Lite/commit/4797271d575694b551ab88e5958184f0baac1c5e))
|
|
427
|
+
- rename package @babylon-lite/manual-lab -> @babylon-lite/lab ([54b67b3](https://github.com/BabylonJS/Babylon-Lite/commit/54b67b32286a23f68956018aa38fc2d323faeed4))
|
|
428
|
+
- update relative paths in lab/ after move from apps/manual-lab ([f0292d6](https://github.com/BabylonJS/Babylon-Lite/commit/f0292d6ff44c8bead9ff643d997783b203ee796c))
|
|
429
|
+
- keep bundle data live during build:bundle-scenes ([ec0ca76](https://github.com/BabylonJS/Babylon-Lite/commit/ec0ca76143a7659c12e30be17d73f48882fe2d49))
|
|
430
|
+
- use piped stdio for workers to prevent event loop hang ([e4b2dfa](https://github.com/BabylonJS/Babylon-Lite/commit/e4b2dfa27a71a19c4926a8fbe9c31036f0307678))
|
|
431
|
+
- use process.execPath for workers, add WebGPU flags to measure browser ([33ca06b](https://github.com/BabylonJS/Babylon-Lite/commit/33ca06b603c3620f4dcbd0660ddeb06d3a8c60ac))
|
|
432
|
+
- resolve all lint warnings for clean build ([86effa0](https://github.com/BabylonJS/Babylon-Lite/commit/86effa0153c1a868d0d580ffa44967419f2d460a))
|
|
433
|
+
- update shadow test assertions to match actual generated function names ([0e9bbc7](https://github.com/BabylonJS/Babylon-Lite/commit/0e9bbc7b1cfe6f9535261a747e8a1ab3ee86e80f))
|
|
434
|
+
- only tsc-check babylon-lite package (manual-lab has pre-existing BJS type errors) ([74a46bd](https://github.com/BabylonJS/Babylon-Lite/commit/74a46bd6308c03b986105e5126f4ddcffff4e096))
|
|
435
|
+
- resolve TypeScript strict mode errors ([0fc1d02](https://github.com/BabylonJS/Babylon-Lite/commit/0fc1d026399e9f4c12c24f394ee9c1b3c5812b47))
|
|
436
|
+
- specify tsconfig projects for tsc --noEmit in lint script ([92e64ac](https://github.com/BabylonJS/Babylon-Lite/commit/92e64aca2b8a60afe16455d26454cad1e2b10bf7))
|
|
437
|
+
- resolve 2 lint errors (prefer-const, await-thenable) ([15e5051](https://github.com/BabylonJS/Babylon-Lite/commit/15e50519422a8f3ccba3291d3689aef566f3e98b))
|
|
438
|
+
- add resolve.dedupe for @babylonjs/core in Vite config ([7130cd8](https://github.com/BabylonJS/Babylon-Lite/commit/7130cd854b925ec50006b7c2d71704132f8dc8c2))
|
|
439
|
+
- bump worldVersion in markLocalDirty() for camera dirty tracking ([c95a6b1](https://github.com/BabylonJS/Babylon-Lite/commit/c95a6b1559458238dc10f98285f222b461c20542))
|
|
440
|
+
- sync plumbing tests with proper WebGPU adapter check ([f2a30ee](https://github.com/BabylonJS/Babylon-Lite/commit/f2a30eec7d1cbe49722bf25b0d82a96feed0f814))
|
|
441
|
+
- remove duplicate job names from workflow checks ([0e94ff6](https://github.com/BabylonJS/Babylon-Lite/commit/0e94ff6e03a04ebce2df3c51236b2d9e8dc3caee))
|
|
442
|
+
- exclude public/ assets from ESLint ([7427f65](https://github.com/BabylonJS/Babylon-Lite/commit/7427f657d7d5a7e9f4772f873cbdc78e614b97bf))
|
|
443
|
+
- add tests tsconfig + default shadowLights param (CI fixes) ([dbf3ede](https://github.com/BabylonJS/Babylon-Lite/commit/dbf3edef52bb9f1acba820b94b45017d8666c6e6))
|
|
444
|
+
- remove explicit pnpm version — use packageManager from package.json ([138c3bc](https://github.com/BabylonJS/Babylon-Lite/commit/138c3bc33d27b9ed6f2c9cc6b4679a04bb10f748))
|
|
445
|
+
- workflow triggers target master branch, not main ([cfe64de](https://github.com/BabylonJS/Babylon-Lite/commit/cfe64deb2ab200dac73ba43574336e417e70c005))
|
|
446
|
+
|
|
447
|
+
### ⚡ Performance
|
|
448
|
+
|
|
449
|
+
- **scene:** push world-matrix dirty to children for O(1) version reads ([#131](https://github.com/BabylonJS/Babylon-Lite/pull/131))
|
|
450
|
+
- **observable:** route copyFrom through set for smaller codegen ([3848879](https://github.com/BabylonJS/Babylon-Lite/commit/38488793d750a3bb8abba862c63ad43e24183b8a))
|
|
451
|
+
- **scene-core:** collapse fixedDeltaMs getter/setter onto direct field ([b4d327d](https://github.com/BabylonJS/Babylon-Lite/commit/b4d327d940d5f01b032e379ca930f422210f5bba))
|
|
452
|
+
- **math:** mat4LookAtLH + mat4FromQuat via Float32Array literal / Into wrapper ([1144d46](https://github.com/BabylonJS/Babylon-Lite/commit/1144d46813a3d4ccccc52ba78795a9d9809d1497))
|
|
453
|
+
- **arc-rotate:** collapse alpha/beta/radius defineProperty boilerplate ([bb67fe4](https://github.com/BabylonJS/Babylon-Lite/commit/bb67fe4ff9c576e9f87850e97f845ac8a4237505))
|
|
454
|
+
- **gltf-animation:** unify IBM resolution + mat4Multiply wraps mat4MultiplyInto ([632331a](https://github.com/BabylonJS/Babylon-Lite/commit/632331a8baed8a04af7e3d1f96b78ee5b44d9695))
|
|
455
|
+
- **mat4:** implement mat4Compose via mat4ComposeInto ([5d4a53b](https://github.com/BabylonJS/Babylon-Lite/commit/5d4a53bf68ee232c822eb1ed408b9be5a9532d6e))
|
|
456
|
+
- **skeleton:** replace inlined bone math with mat4MultiplyInto ([0d8048f](https://github.com/BabylonJS/Babylon-Lite/commit/0d8048f6adf28d76ced9fbcb86e92f2da1166685))
|
|
457
|
+
- **pbr,loader:** surgical lazification of PBR ext features ([521d1d1](https://github.com/BabylonJS/Babylon-Lite/commit/521d1d1137eee58c081717b1d5a393e6af0ec514))
|
|
458
|
+
- increase frames to 800 and retries to 2 ([793526f](https://github.com/BabylonJS/Babylon-Lite/commit/793526f3f503c812134fc570ab740d609cfb93eb))
|
|
459
|
+
- **ci:** speed up baseline build — skip BJS/measurement + cache ([3b12c05](https://github.com/BabylonJS/Babylon-Lite/commit/3b12c05a025e6c81e5a3ad4940b3c9451fda740d))
|
|
460
|
+
- **speed:** single-pass PBR feature detect, in-place mat4, drop redundant setPipeline ([3014a66](https://github.com/BabylonJS/Babylon-Lite/commit/3014a66a80b74ccd10935650d3e9ade00f54f145))
|
|
461
|
+
- **bundle:** move PBR conditional UBO fields and bindings into extensions ([ba6e23f](https://github.com/BabylonJS/Babylon-Lite/commit/ba6e23fe2189f384c616fa07c041393700a94e0e))
|
|
462
|
+
- cache sorted exts, table-driven .babylon textures, share shadow BG, dedupe pbr-template call ([dbaca07](https://github.com/BabylonJS/Babylon-Lite/commit/dbaca074e3ac6a93cb0a9a7ad83656c5ba6de1fc))
|
|
463
|
+
- **bundle:** shrink glTF loader + std-material via extension extraction ([ff1c936](https://github.com/BabylonJS/Babylon-Lite/commit/ff1c9361aa439ba30b8a63e4ca5ea84bb283b07d))
|
|
464
|
+
- **bundle:** enable terser compress pass (saves ~1.6 KB per scene) ([4a28c07](https://github.com/BabylonJS/Babylon-Lite/commit/4a28c07602e0f3b73bd18c3ac5a27f32baa8db72))
|
|
465
|
+
- **pbr:** extract skybox/ACES WGSL + inline single-light version tracking ([6e8a9fa](https://github.com/BabylonJS/Babylon-Lite/commit/6e8a9fa315a28e3fc76ec8ac99b75dc4cf491cd7))
|
|
466
|
+
- per-frame allocation & computation reduction ([6ad1702](https://github.com/BabylonJS/Babylon-Lite/commit/6ad1702d2ccbd27cb3f53357d3409e49d5beebe0))
|
|
467
|
+
- render bundles, dirty-tracking, shadow dedup ([1513bcf](https://github.com/BabylonJS/Babylon-Lite/commit/1513bcf6d2dde38584da36537938c51feb959476))
|
|
468
|
+
- eliminate all module-level Map/WeakMap side-effects for tree-shaking ([5528371](https://github.com/BabylonJS/Babylon-Lite/commit/5528371f581c025e3f72d187fba993ab71513821))
|
|
469
|
+
- skip BJS scene build+measure when sizes are cached in manifest ([5bcf9d5](https://github.com/BabylonJS/Babylon-Lite/commit/5bcf9d56525811b444b41d0a1796a7a0d910a550))
|
|
470
|
+
- material UBO dirty-flag + bundle size fix — scene1 back to 91KB ([837ccbd](https://github.com/BabylonJS/Babylon-Lite/commit/837ccbd4b1d2da599ae93b5161207a076fbc80ca))
|
|
471
|
+
- optimize GPU picker — 1×1 render targets, pick VP matrix, zero-alloc readback ([88a07d8](https://github.com/BabylonJS/Babylon-Lite/commit/88a07d83be19f14ba7638882685c66e607b27645))
|
|
472
|
+
- parallelize bundle-scenes builds with worker processes ([9107fb7](https://github.com/BabylonJS/Babylon-Lite/commit/9107fb7bb284f96401ba73f4d3a8f1394a6b8e15))
|
|
473
|
+
|
|
474
|
+
### ♻️ Refactors
|
|
475
|
+
|
|
476
|
+
- **pbr:** extract feature detection + descriptor-driven ext imports ([eeba551](https://github.com/BabylonJS/Babylon-Lite/commit/eeba55190c08f1efb29a46ae695d779cb0e391f5))
|
|
477
|
+
- **material:** lazy-init PBR/Standard extension registries ([ab98009](https://github.com/BabylonJS/Babylon-Lite/commit/ab9800925fed1a87a633763e18cb4ee86a86c0ba))
|
|
478
|
+
- move SH struct + image processing WGSL to background-ground ([f4b6c04](https://github.com/BabylonJS/Babylon-Lite/commit/f4b6c049ebf60af74c7896e9b0cc663c1bb0ed51))
|
|
479
|
+
- flatten sphericalHarmonics to contiguous Float32Array ([30ed773](https://github.com/BabylonJS/Babylon-Lite/commit/30ed77318534c26f429a3961b72f47c31aeec29c))
|
|
480
|
+
- shrink sheen/clearcoat WGSL + lazy-load processMaterialSwaps ([7724630](https://github.com/BabylonJS/Babylon-Lite/commit/7724630067594363ccc3744b0973ffe55796e5bb))
|
|
481
|
+
- **pbr:** compact feature scan with ||= and drop early-break ([8d03dfd](https://github.com/BabylonJS/Babylon-Lite/commit/8d03dfd9f4fa93c051193b45584c3a04e87a1b34))
|
|
482
|
+
- **pbr:** precompute _hasUvTx material flag in loader ([8501bc3](https://github.com/BabylonJS/Babylon-Lite/commit/8501bc3086a2e5851d76ca4b22620efe3ed96753))
|
|
483
|
+
- **pbr:** unify material-UBO writer into ext.writeUbo hook ([b4292d1](https://github.com/BabylonJS/Babylon-Lite/commit/b4292d1a6f5023248586108ff9bfdc1f8cfbd480))
|
|
484
|
+
- **pbr:** inline computePbrFeatures into computeMeshPbrFeatures ([1acbe4b](https://github.com/BabylonJS/Babylon-Lite/commit/1acbe4be514b5b03f926e3a01a4cf4215c7bf4ce))
|
|
485
|
+
- simplify promise imports in skeleton feature ([e7767d9](https://github.com/BabylonJS/Babylon-Lite/commit/e7767d91da9e3f5aef797a134721dcc3f3471f94))
|
|
486
|
+
- drop unused emitSceneUboFields; simplify pbr-pipeline exports ([e70e34e](https://github.com/BabylonJS/Babylon-Lite/commit/e70e34ecb91fab547d58b64a837c40d5942525c0))
|
|
487
|
+
- **pbr:** split background-material.ts and lazy-load solid skybox ([ab86a83](https://github.com/BabylonJS/Babylon-Lite/commit/ab86a83ed9316330a4bfcdc180e0bd68c0228544))
|
|
488
|
+
- **loader-gltf:** dynamically import ORM compositor ([7943dcd](https://github.com/BabylonJS/Babylon-Lite/commit/7943dcd3d2aa39f6706e10c614be4ecbc6ddd3c6))
|
|
489
|
+
- dynamic import createPointLight in .babylon loader ([0f436e2](https://github.com/BabylonJS/Babylon-Lite/commit/0f436e2ae47107fabfe66c77b17c0c6d51c40116))
|
|
490
|
+
- split material tracking into dynamic imports — PBR and Standard loaded separately ([131c363](https://github.com/BabylonJS/Babylon-Lite/commit/131c363aabb5c85a5c6027507078fa485599b8d3))
|
|
491
|
+
- replace WeakMap camera cache with per-camera fields on Camera interface ([724097e](https://github.com/BabylonJS/Babylon-Lite/commit/724097e3f332e1a8f9b9ca73fa8c3801f4770415))
|
|
492
|
+
- purify GpuPicker — extract pickAsync() and disposePicker() as standalone functions ([7a14943](https://github.com/BabylonJS/Babylon-Lite/commit/7a14943f747f5ee4acaefaa0c5e0bb7515027397))
|
|
493
|
+
- purify ALL remaining interfaces — convert method signatures to function properties ([6bfec84](https://github.com/BabylonJS/Babylon-Lite/commit/6bfec841b5d38f1f33a8223a710c131e39c125e4))
|
|
494
|
+
- purify AnimationGroup interface — extract play/pause/stop/goToFrame/tickAnimation as standalone fns ([e92538a](https://github.com/BabylonJS/Babylon-Lite/commit/e92538aa542085cd69ffd39a4ca59cd019cd2431))
|
|
495
|
+
- pure-state interfaces — Engine→EngineContext, Camera methods→standalone fns, scene.add→addToScene, LoaderResult→AssetContainer ([b17b07f](https://github.com/BabylonJS/Babylon-Lite/commit/b17b07fa6f67bb1d8b5f83f170b12ff3c0208251))
|
|
496
|
+
- unify scene hierarchy with SceneNode base and bidirectional EulerProxy ([e12707c](https://github.com/BabylonJS/Babylon-Lite/commit/e12707cc08f7682b66dd6f657a4732cd09e35d06))
|
|
497
|
+
- scene-free loaders — loadGltf/loadBabylon return LoaderResult ([d9946e3](https://github.com/BabylonJS/Babylon-Lite/commit/d9946e357cf32276eaa2f69d0b16b15f93b401a1))
|
|
498
|
+
- rename apps/manual-lab to lab ([ec704cf](https://github.com/BabylonJS/Babylon-Lite/commit/ec704cf6b7d46cb276bc14a909e670fa6e74d0a8))
|
|
499
|
+
- move dispose + material-swap specs to tests/plumbing/ ([29591fe](https://github.com/BabylonJS/Babylon-Lite/commit/29591fe44f9350c147de986689a49092b6670ad3))
|
|
500
|
+
- split CI into 5 workflows — Lint, Unit, Bundle Size, Parity, Perf ([9fd6ac9](https://github.com/BabylonJS/Babylon-Lite/commit/9fd6ac98d6a259d5f3bd7bedfd5f3f5bf3f71ad2))
|
|
501
|
+
|
|
502
|
+
### 📝 Documentation
|
|
503
|
+
|
|
504
|
+
- broaden WebGPU browser support note in README ([#114](https://github.com/BabylonJS/Babylon-Lite/pull/114))
|
|
505
|
+
- **scene35:** mark scenes 32-35 glTF extensions as supported in lab + porting guide ([e13772a](https://github.com/BabylonJS/Babylon-Lite/commit/e13772ab9a85ace1fa03cb79f88ab3c1366b56ad))
|
|
506
|
+
- **scene33:** note transmission parity dependency in scene description ([0818f04](https://github.com/BabylonJS/Babylon-Lite/commit/0818f0409ef612f6960c406b3f053bf402acce1b))
|
|
507
|
+
- update TESTING.md with reporting, golden recapture, and env var reference ([5a328cc](https://github.com/BabylonJS/Babylon-Lite/commit/5a328cca2c3cfd69ce176c4f5a23749975fe5688))
|
|
508
|
+
- material animation guide + GUIDANCE.md anti-pattern for module-level Map/WeakMap ([45ba22c](https://github.com/BabylonJS/Babylon-Lite/commit/45ba22cc8c53ef2d19d48fa042e6b6d5e4f3f5a6))
|
|
509
|
+
- update remaining doc files for pure-state API renames ([f8cea97](https://github.com/BabylonJS/Babylon-Lite/commit/f8cea97e1ede56f27c2b3fa7239db243376e5414))
|
|
510
|
+
- audit and update architecture docs to match source code ([9c35a5a](https://github.com/BabylonJS/Babylon-Lite/commit/9c35a5a6a218714dce7f2b3959fa3b6b470b880e))
|
|
511
|
+
- add porting guide and contributing links to README ([ae4aad1](https://github.com/BabylonJS/Babylon-Lite/commit/ae4aad17781b31b587103ee2196b9bf5a6822f5a))
|
|
512
|
+
- add entity-level dispose (removeFromScene) to porting guide ([3a4d348](https://github.com/BabylonJS/Babylon-Lite/commit/3a4d3484ce4c497935bb34d0777166d9b59f08c3))
|
|
513
|
+
- add Babylon.js → Babylon Lite porting guide ([b0338db](https://github.com/BabylonJS/Babylon-Lite/commit/b0338db668b1bac49945985d3723daf3eb1e4109))
|
|
514
|
+
- add Babylon.js → Babylon Lite porting guide ([53d5ecd](https://github.com/BabylonJS/Babylon-Lite/commit/53d5ecd62e9dc9182b9422e0ba1e8ea6cc9ee715))
|
|
515
|
+
- add CONTRIBUTING.md with scene, plumbing, and unit test guides ([b2408ad](https://github.com/BabylonJS/Babylon-Lite/commit/b2408ad116c30ca4b18218ab97e5a038eaea7eb5))
|
|
516
|
+
- add test structure and 'Adding Tests' guide to README ([a6e11cd](https://github.com/BabylonJS/Babylon-Lite/commit/a6e11cd43fb9e0d9e3c39e3260cab8350afde745))
|
|
517
|
+
|
|
518
|
+
### 🧪 Tests
|
|
519
|
+
|
|
520
|
+
- run Playwright on an isolated dev-server port ([#148](https://github.com/BabylonJS/Babylon-Lite/pull/148))
|
|
521
|
+
- remove WebGPU skip guards to test SwiftShader in CI ([77bd7b8](https://github.com/BabylonJS/Babylon-Lite/commit/77bd7b8599f5d5717c6db6cf9cff7f05a90ef950))
|
|
522
|
+
|
|
523
|
+
### 🏗️ Build & CI
|
|
524
|
+
|
|
525
|
+
- **bundle:** update manifest.json sizes after #131 ([#132](https://github.com/BabylonJS/Babylon-Lite/pull/132))
|
|
526
|
+
- **lab:** bump @babylonjs/* to 9.3.4 ([a7a45e7](https://github.com/BabylonJS/Babylon-Lite/commit/a7a45e7cd15d592c59bf40feca28973bb039a4ac))
|
|
527
|
+
- **bundle-size:** set ceilings to current size +3% ([4c793ed](https://github.com/BabylonJS/Babylon-Lite/commit/4c793ed0d3e52e627cad06fdcba545b045ae8ea3))
|
|
528
|
+
- **bundle:** raise scene27 ceiling to 80.75 KB (current + 3%) ([63fae9c](https://github.com/BabylonJS/Babylon-Lite/commit/63fae9cfa924dd0c939a88ae31651bcb9c20ae1c))
|
|
529
|
+
- merge master into feat/scene33-lights-punctual, resolve scene-config.json conflict ([b7b9972](https://github.com/BabylonJS/Babylon-Lite/commit/b7b9972e006b205aeef563fb373a506da9cd1f48))
|
|
530
|
+
- merge master into feat/scene32-unlit, resolve scene-config.json conflict ([0f45fa7](https://github.com/BabylonJS/Babylon-Lite/commit/0f45fa7076ebb0b81bc0ae170963b356fe7f40e1))
|
|
531
|
+
- increase default PERF_RUNS from 5 to 6 ([3fab947](https://github.com/BabylonJS/Babylon-Lite/commit/3fab9472162aae33241e5ecc826c3c89b1373e9b))
|
|
532
|
+
- increase perf test retries to 4 ([256620c](https://github.com/BabylonJS/Babylon-Lite/commit/256620c541e49b28f2b2146a5d122a360675513c))
|
|
533
|
+
- add skipParity check to all parity scene specs ([3723140](https://github.com/BabylonJS/Babylon-Lite/commit/3723140252b6043c4843c84445a10df9036dd202))
|
|
534
|
+
- skip scene 25 (KTX Texture) in parity tests ([9ec80e2](https://github.com/BabylonJS/Babylon-Lite/commit/9ec80e2e6f368ac52f587d119341f81584730767))
|
|
535
|
+
- skip scene 40 (Physics) in perf tests ([28e12ff](https://github.com/BabylonJS/Babylon-Lite/commit/28e12ff35334374630cf1991709f4e03fdea2d2e))
|
|
536
|
+
- report lint errors to Azure via ##vso annotations ([8875b8a](https://github.com/BabylonJS/Babylon-Lite/commit/8875b8a370015b538b5f56d8024b26b90bafba49))
|
|
537
|
+
- remove unnecessary blank line in azure-pipelines.yml ([1b462f1](https://github.com/BabylonJS/Babylon-Lite/commit/1b462f15f770e0165b13fbf55a7f429a73cc96a8))
|
|
538
|
+
- remove bundle-size delta baseline tests ([ae58142](https://github.com/BabylonJS/Babylon-Lite/commit/ae5814260f60a6001f2c535a83077a89184ae362))
|
|
539
|
+
- attach actual/reference/diff-map images to Playwright report, enrich error messages for bundle-size and perf assertions ([b4b4348](https://github.com/BabylonJS/Babylon-Lite/commit/b4b434868d7b3aba5c35e9680b3adebbc14915d8))
|
|
540
|
+
- add test report upload template, bundle-size ##vso reporting, use BabylonBotPAT for PR comments ([c66de25](https://github.com/BabylonJS/Babylon-Lite/commit/c66de25a763d5f143886b09c653aace691155f51))
|
|
541
|
+
- use ##vso logging for GitHub PR annotations instead of artifacts ([ac909f5](https://github.com/BabylonJS/Babylon-Lite/commit/ac909f5df6841df1af6de61dc39d14e204f76f5c))
|
|
542
|
+
- post test results as GitHub PR comments ([f2b9996](https://github.com/BabylonJS/Babylon-Lite/commit/f2b9996bb5b126ee25f26dfd72b018eb8456e1f9))
|
|
543
|
+
- dynamic BrowserStack build names (Perf vs Parity) ([c084f7f](https://github.com/BabylonJS/Babylon-Lite/commit/c084f7f5a307a9bbd754af952b96ec254d778e45))
|
|
544
|
+
- skip bundle size measurement in perf/parity cloud jobs ([7fe7481](https://github.com/BabylonJS/Babylon-Lite/commit/7fe7481f39d9d8b3e32c2f6500395f016d31773c))
|
|
545
|
+
- remove unnecessary playwright install from BrowserStack jobs ([f13ac41](https://github.com/BabylonJS/Babylon-Lite/commit/f13ac4100c767a68fb1b85e3f8bdac812dce2c4b))
|
|
546
|
+
- add JUnit reporting for unit tests, fix 'vs BJS' → 'vs Stable' ([690a0bc](https://github.com/BabylonJS/Babylon-Lite/commit/690a0bcf0dd9b8509c598bf476d012b200cb48eb))
|
|
547
|
+
- add JUnit + HTML reporters for Azure DevOps test reporting ([7013739](https://github.com/BabylonJS/Babylon-Lite/commit/7013739705b15cc005fe776e4bf155d9a6d187dd))
|
|
548
|
+
- Azure Pipelines CI with perf regression, parity cloud, and bundle size checks ([20422f7](https://github.com/BabylonJS/Babylon-Lite/commit/20422f7f2fc59336efd1c8af30e669ed4b793988))
|
|
549
|
+
- stop tracking lab/public/perf-manifest.json ([f5323ab](https://github.com/BabylonJS/Babylon-Lite/commit/f5323abfed74bde7055942132d09d5c0f5714b60))
|
|
550
|
+
- move memory-leak to plumbing, remove perf workflow ([ee41158](https://github.com/BabylonJS/Babylon-Lite/commit/ee411584b3091961dbaf04eee66a8d41e2d07af0))
|
|
551
|
+
- add progress logging to bundle-scenes build ([1b43a66](https://github.com/BabylonJS/Babylon-Lite/commit/1b43a66b48f17f664439398a0024d8cc76857269))
|
|
552
|
+
- verify bundle-size captures all files including entry JS ([67a41a8](https://github.com/BabylonJS/Babylon-Lite/commit/67a41a8f57c4fc29d985b163bbc2a8fed79fd8c0))
|
|
553
|
+
- remove all WebGPU skip guards — SwiftShader works in CI ([cb9a3b7](https://github.com/BabylonJS/Babylon-Lite/commit/cb9a3b75293d46edca267116e37a5aa5dcca904e))
|
|
554
|
+
- SwiftShader only in CI, skip BJS bundles ([987498e](https://github.com/BabylonJS/Babylon-Lite/commit/987498e9bf27ce3e1bff525b46725ee5615a3f48))
|
|
555
|
+
- SwiftShader only in CI, skip BJS bundle builds in CI ([88a2e4c](https://github.com/BabylonJS/Babylon-Lite/commit/88a2e4c2ce0b43a53abda0abdc52a4c079c38271))
|
|
556
|
+
- SwiftShader WebGPU flags for headless Chrome ([cf2d5fe](https://github.com/BabylonJS/Babylon-Lite/commit/cf2d5fe80137171f2cea7bf0aa861a763061e2d1))
|
|
557
|
+
- enable Bundle Size workflow ([e68c66d](https://github.com/BabylonJS/Babylon-Lite/commit/e68c66d392138d5f8809a1c7094dd40fc835fa9d))
|
|
558
|
+
- graceful WebGPU skip for plumbing tests ([a593e67](https://github.com/BabylonJS/Babylon-Lite/commit/a593e67397be35289748ac4181de00a2a2509995))
|
|
559
|
+
- GPU runner for plumbing tests ([c14cdac](https://github.com/BabylonJS/Babylon-Lite/commit/c14cdac28ad2b47c5e1618d7a4176c47c360a0df))
|
|
560
|
+
- xvfb + WebGPU for plumbing tests ([48c3c91](https://github.com/BabylonJS/Babylon-Lite/commit/48c3c91d91e62f6d8831a467089c984503ebe99b))
|
|
561
|
+
- re-enable Unit workflow on PRs ([c61eb17](https://github.com/BabylonJS/Babylon-Lite/commit/c61eb17a249b001ad98084160d4fc3860d8607e2))
|
|
562
|
+
- disable all workflows except Lint ([5442203](https://github.com/BabylonJS/Babylon-Lite/commit/544220370f2af4f8b6bb2f2fafd203047edc4eb6))
|
|
563
|
+
- remove old workflow files (scenes.yml, tests.yml) ([6ea4c9c](https://github.com/BabylonJS/Babylon-Lite/commit/6ea4c9c4557233e52dc53f3b7964adf2aac5c605))
|
|
564
|
+
|
|
565
|
+
### 🔧 Other Changes
|
|
566
|
+
|
|
567
|
+
- Render DOOM enemies & weapons as billboard sprites + fix terser flipY bug ([#160](https://github.com/BabylonJS/Babylon-Lite/pull/160))
|
|
568
|
+
- Block native pinch-zoom on mobile demo pages so pinch drives the camera ([#161](https://github.com/BabylonJS/Babylon-Lite/pull/161))
|
|
569
|
+
- Add npm publish release pipeline ([#154](https://github.com/BabylonJS/Babylon-Lite/pull/154))
|
|
570
|
+
- Add Bath Day animated glTF diorama demo ([#159](https://github.com/BabylonJS/Babylon-Lite/pull/159))
|
|
571
|
+
- Add Littlest Tokyo animated glTF demo + non-skinned node-animation fix ([#158](https://github.com/BabylonJS/Babylon-Lite/pull/158))
|
|
572
|
+
- Collapse *Internal interfaces ([#150](https://github.com/BabylonJS/Babylon-Lite/pull/150))
|
|
573
|
+
- Add glTF/PBR KHR_materials_dispersion support + parity scene 212 ([#155](https://github.com/BabylonJS/Babylon-Lite/pull/155))
|
|
574
|
+
- Add tests + lab typecheck to lint pipeline (local + CI) ([#136](https://github.com/BabylonJS/Babylon-Lite/pull/136))
|
|
575
|
+
- Flag KHR_materials_transmission as fully supported ([#151](https://github.com/BabylonJS/Babylon-Lite/pull/151))
|
|
576
|
+
- Add clustered lighting scene ([#149](https://github.com/BabylonJS/Babylon-Lite/pull/149))
|
|
577
|
+
- Add KTX2/Basis support for KHR_materials_specular textures ([#147](https://github.com/BabylonJS/Babylon-Lite/pull/147))
|
|
578
|
+
- Add glTF/PBR KHR_materials_iridescence support + parity scenes 177/178 ([#146](https://github.com/BabylonJS/Babylon-Lite/pull/146))
|
|
579
|
+
- add purge ([2ff43d5](https://github.com/BabylonJS/Babylon-Lite/commit/2ff43d54f78d391c1c6aec01a73e9e130502e68c))
|
|
580
|
+
- Fix demo asset URLs for subpath deployment ([#145](https://github.com/BabylonJS/Babylon-Lite/pull/145))
|
|
581
|
+
- remove artifacts ([134f354](https://github.com/BabylonJS/Babylon-Lite/commit/134f35424d60bf7c6f6ac8c58e9c99a19a66da03))
|
|
582
|
+
- Add Lite demos deployment pipeline ([#144](https://github.com/BabylonJS/Babylon-Lite/pull/144))
|
|
583
|
+
- Add scene-less framegraph bloom demo ([#143](https://github.com/BabylonJS/Babylon-Lite/pull/143))
|
|
584
|
+
- Fix API docs and demo page links ([ed9f164](https://github.com/BabylonJS/Babylon-Lite/commit/ed9f164330a9de565f7dba6121e760be709e3052))
|
|
585
|
+
- Prepare Lite lab split and Scene 176 parity ([#140](https://github.com/BabylonJS/Babylon-Lite/pull/140))
|
|
586
|
+
- Fix public API (don't leak internal types) + automated test ([#138](https://github.com/BabylonJS/Babylon-Lite/pull/138))
|
|
587
|
+
- Add Scene 170 parity spec ([#139](https://github.com/BabylonJS/Babylon-Lite/pull/139))
|
|
588
|
+
- Freeciv demo: atmosphere, water, backdrop & map polish ([#133](https://github.com/BabylonJS/Babylon-Lite/pull/133))
|
|
589
|
+
- Add optional sprite animation support ([#102](https://github.com/BabylonJS/Babylon-Lite/pull/102))
|
|
590
|
+
- Minecraft demo: indestructible bedrock + step-by-step water ([#128](https://github.com/BabylonJS/Babylon-Lite/pull/128))
|
|
591
|
+
- Add Freeciv isometric strategy demo ([#126](https://github.com/BabylonJS/Babylon-Lite/pull/126))
|
|
592
|
+
- Remove GitHub Pages deploy workflow ([#125](https://github.com/BabylonJS/Babylon-Lite/pull/125))
|
|
593
|
+
- Demos site: loading screens, mobile filtering, Minecraft assets ([#124](https://github.com/BabylonJS/Babylon-Lite/pull/124))
|
|
594
|
+
- Fix interactive-object depth bug in Quake demo (buttons/torches through walls) ([#123](https://github.com/BabylonJS/Babylon-Lite/pull/123))
|
|
595
|
+
- Add Minecraft-style creative voxel sandbox demo ([#119](https://github.com/BabylonJS/Babylon-Lite/pull/119))
|
|
596
|
+
- Pages site: bundle Quake (LibreQuake) assets + drop header em dashes ([#122](https://github.com/BabylonJS/Babylon-Lite/pull/122))
|
|
597
|
+
- Fix moving vertical seam in landing-bg background effect ([#121](https://github.com/BabylonJS/Babylon-Lite/pull/121))
|
|
598
|
+
- Add LibreQuake E1M1 first-person demo ([#120](https://github.com/BabylonJS/Babylon-Lite/pull/120))
|
|
599
|
+
- Add public GitHub Pages 'Babylon.lite demos' landing site ([#118](https://github.com/BabylonJS/Babylon-Lite/pull/118))
|
|
600
|
+
- Playable DOOM (E1M1) demo in Babylon Lite ([#117](https://github.com/BabylonJS/Babylon-Lite/pull/117))
|
|
601
|
+
- Add Demos tab to lab with bundled Torus States showcase ([#115](https://github.com/BabylonJS/Babylon-Lite/pull/115))
|
|
602
|
+
- Missing in master ([#113](https://github.com/BabylonJS/Babylon-Lite/pull/113))
|
|
603
|
+
- Unskip scene26 parity ([#111](https://github.com/BabylonJS/Babylon-Lite/pull/111))
|
|
604
|
+
- Add frame graph post-process tasks ([#112](https://github.com/BabylonJS/Babylon-Lite/pull/112))
|
|
605
|
+
- Update feature docs and CI parity skip ([#109](https://github.com/BabylonJS/Babylon-Lite/pull/109))
|
|
606
|
+
- Fix parity gs + bugfix ([#110](https://github.com/BabylonJS/Babylon-Lite/pull/110))
|
|
607
|
+
- GS depth rendering & picking ([#107](https://github.com/BabylonJS/Babylon-Lite/pull/107))
|
|
608
|
+
- Implement reverse-Z depth buffer ([#108](https://github.com/BabylonJS/Babylon-Lite/pull/108))
|
|
609
|
+
- Implement frame graph transmission ([#106](https://github.com/BabylonJS/Babylon-Lite/pull/106))
|
|
610
|
+
- Navigation scenes 171 to 175 ([#105](https://github.com/BabylonJS/Babylon-Lite/pull/105))
|
|
611
|
+
- Implement frame graph shadow support ([#104](https://github.com/BabylonJS/Babylon-Lite/pull/104))
|
|
612
|
+
- Add opt-in WebGPU device lost recovery ([#103](https://github.com/BabylonJS/Babylon-Lite/pull/103))
|
|
613
|
+
- NavMesh scene 170 ([#101](https://github.com/BabylonJS/Babylon-Lite/pull/101))
|
|
614
|
+
- GS bake transform and material plugin ([#96](https://github.com/BabylonJS/Babylon-Lite/pull/96))
|
|
615
|
+
- Add optional stable handles for sprites and billboards ([#98](https://github.com/BabylonJS/Babylon-Lite/pull/98))
|
|
616
|
+
- Add ShaderMaterial parity scenes ([#99](https://github.com/BabylonJS/Babylon-Lite/pull/99))
|
|
617
|
+
- Add material views and bundle comparison tooling ([#90](https://github.com/BabylonJS/Babylon-Lite/pull/90))
|
|
618
|
+
- Add autonomous animation manager API ([#93](https://github.com/BabylonJS/Babylon-Lite/pull/93))
|
|
619
|
+
- Add world-space billboard sprite systems ([#91](https://github.com/BabylonJS/Babylon-Lite/pull/91))
|
|
620
|
+
- Add Apache 2.0 license ([#94](https://github.com/BabylonJS/Babylon-Lite/pull/94))
|
|
621
|
+
- Gaussian Splatting spz, sog, compresed splat and SH support ([#92](https://github.com/BabylonJS/Babylon-Lite/pull/92))
|
|
622
|
+
- Update reserved scene range ([b1ca8e2](https://github.com/BabylonJS/Babylon-Lite/commit/b1ca8e2b204a36f4ad7eeed7643984c09f3f163e))
|
|
623
|
+
- Gaussian Splatting scenes 120 & 121 ([#86](https://github.com/BabylonJS/Babylon-Lite/pull/86))
|
|
624
|
+
- Add bundle size delta PR comment ([#88](https://github.com/BabylonJS/Babylon-Lite/pull/88))
|
|
625
|
+
- Optimize Scene 7 tree-shaking ([#89](https://github.com/BabylonJS/Babylon-Lite/pull/89))
|
|
626
|
+
- Fix split viewport rendering for multi-scene overlays ([#87](https://github.com/BabylonJS/Babylon-Lite/pull/87))
|
|
627
|
+
- Add production scene coverage and prune scene1 PBR bundle ([#85](https://github.com/BabylonJS/Babylon-Lite/pull/85))
|
|
628
|
+
- Split runtime helpers for finer tree shaking ([#84](https://github.com/BabylonJS/Babylon-Lite/pull/84))
|
|
629
|
+
- Add lab tab filters and scroll restoration ([#83](https://github.com/BabylonJS/Babylon-Lite/pull/83))
|
|
630
|
+
- Feat/picking precise scene ([#82](https://github.com/BabylonJS/Babylon-Lite/pull/82))
|
|
631
|
+
- Refine frame graph tasks with explicit passes ([#79](https://github.com/BabylonJS/Babylon-Lite/pull/79))
|
|
632
|
+
- Add KHR_texture_basisu scene support ([#78](https://github.com/BabylonJS/Babylon-Lite/pull/78))
|
|
633
|
+
- Depth-host Sprite2D layers in the scene frame graph ([#74](https://github.com/BabylonJS/Babylon-Lite/pull/74))
|
|
634
|
+
- Add static lab site CI deployment ([#77](https://github.com/BabylonJS/Babylon-Lite/pull/77))
|
|
635
|
+
- Add CSG scenes and Manifold-backed Scene91 CSG2 ([#76](https://github.com/BabylonJS/Babylon-Lite/pull/76))
|
|
636
|
+
- Show bundle deltas in lab ([#75](https://github.com/BabylonJS/Babylon-Lite/pull/75))
|
|
637
|
+
- Track bundle size manifest ([be4c6bc](https://github.com/BabylonJS/Babylon-Lite/commit/be4c6bc432398cbb9d74ac23b9e5e347d3db1a51))
|
|
638
|
+
- Add NME block coverage scenes 77-89 ([#71](https://github.com/BabylonJS/Babylon-Lite/pull/71))
|
|
639
|
+
- Complete frame graph lighting support ([#73](https://github.com/BabylonJS/Babylon-Lite/pull/73))
|
|
640
|
+
- Use shared CI variable groups ([#72](https://github.com/BabylonJS/Babylon-Lite/pull/72))
|
|
641
|
+
- Add support for EffectRenderer ([#68](https://github.com/BabylonJS/Babylon-Lite/pull/68))
|
|
642
|
+
- Add frame graph rendering support ([#63](https://github.com/BabylonJS/Babylon-Lite/pull/63))
|
|
643
|
+
- Add an engine option for alphaMode ([#67](https://github.com/BabylonJS/Babylon-Lite/pull/67))
|
|
644
|
+
- . ([358c8e2](https://github.com/BabylonJS/Babylon-Lite/commit/358c8e2d7f8f8ce6da9bc2a7544b9b35bb5ceedd))
|
|
645
|
+
- Improve lab gallery UI controls ([#65](https://github.com/BabylonJS/Babylon-Lite/pull/65))
|
|
646
|
+
- Add scene73 wheel NME viewport parity ([#64](https://github.com/BabylonJS/Babylon-Lite/pull/64))
|
|
647
|
+
- dist package.json and rolled up d.ts ([#62](https://github.com/BabylonJS/Babylon-Lite/pull/62))
|
|
648
|
+
- Localize NME scenes and update bundle sizing ([#59](https://github.com/BabylonJS/Babylon-Lite/pull/59))
|
|
649
|
+
- PR 1: Pure 2D Sprites — WebGPU sprite renderer with parity oracles ([#56](https://github.com/BabylonJS/Babylon-Lite/pull/56))
|
|
650
|
+
- scene1 <90KB: inline background/skybox tiny chunks ([#50](https://github.com/BabylonJS/Babylon-Lite/pull/50))
|
|
651
|
+
- add compact card mode and hide/restore for scenes ([#51](https://github.com/BabylonJS/Babylon-Lite/pull/51))
|
|
652
|
+
- Pbr decompose 2 ([#48](https://github.com/BabylonJS/Babylon-Lite/pull/48))
|
|
653
|
+
- apply prettier/eslint autofix after merge ([6ef6969](https://github.com/BabylonJS/Babylon-Lite/commit/6ef696969e3ad53fb12ab97f2293b60f3356d487))
|
|
654
|
+
- . ([4c176be](https://github.com/BabylonJS/Babylon-Lite/commit/4c176beeb4a4247d9fca94d4c98687573143d8cc))
|
|
655
|
+
- restore scene37-sheen-sofa work ([1cd7488](https://github.com/BabylonJS/Babylon-Lite/commit/1cd74883c27838ab440e3c9e62f8e367b8055504))
|
|
656
|
+
- Add scene 36: Basis Universal texture format support ([08a463b](https://github.com/BabylonJS/Babylon-Lite/commit/08a463ba447119786c797c6c2d0163236d186e3d))
|
|
657
|
+
- Fix lint: remove extra blank line in mat4.ts ([663ccb4](https://github.com/BabylonJS/Babylon-Lite/commit/663ccb45838457f3778a2977150a1a92d89c4f96))
|
|
658
|
+
- Reduce scene1 bundle size by 1.2 KB ([8c62a79](https://github.com/BabylonJS/Babylon-Lite/commit/8c62a79fbd4d7ca837c966db59edfcecfd8920c0))
|
|
659
|
+
- apply eslint auto-fixes (curly braces, prettier) ([081a739](https://github.com/BabylonJS/Babylon-Lite/commit/081a7394a46ddf7a9554f9ba7fd39aaddd00441a))
|
|
660
|
+
- . ([499e8a2](https://github.com/BabylonJS/Babylon-Lite/commit/499e8a278eb3540041778643e36e3355b325463e))
|
|
661
|
+
- . ([7ddea62](https://github.com/BabylonJS/Babylon-Lite/commit/7ddea625e9ce40ba3ab3e14a76c016e35acd4e36))
|
|
662
|
+
- lint fixes ([90b911f](https://github.com/BabylonJS/Babylon-Lite/commit/90b911f1981df371539abf0f5b5ba34e4ecd48b5))
|
|
663
|
+
- format ([e70e4e8](https://github.com/BabylonJS/Babylon-Lite/commit/e70e4e8257460db644bc97b8d9fee298a903e048))
|
|
664
|
+
- Fix lint/prettier formatting errors ([7d9d566](https://github.com/BabylonJS/Babylon-Lite/commit/7d9d566f9bbb84ccddbc137dfe55f7528d4ce56e))
|
|
665
|
+
- change physics scene from 26 to 40 ([671ae1c](https://github.com/BabylonJS/Babylon-Lite/commit/671ae1c2dd01ec94dacae7ee76e4d753ed0bb8dc))
|
|
666
|
+
- . ([3a1f219](https://github.com/BabylonJS/Babylon-Lite/commit/3a1f219fe906e3c982972f947710e6424ad68733))
|
|
667
|
+
- wrap source-card img in .card-image so note overlays the preview ([0156771](https://github.com/BabylonJS/Babylon-Lite/commit/0156771f78b77706be0be32d6a50503d9779d688))
|
|
668
|
+
- overlay scene-card note on the image so cards stay the same size ([f05cd26](https://github.com/BabylonJS/Babylon-Lite/commit/f05cd2615e999b7073be0ed505415b28c319670d))
|
|
669
|
+
- raise MAD ceiling to 20 (18.59 actual) + add card-note field ([13b5fd1](https://github.com/BabylonJS/Babylon-Lite/commit/13b5fd17bad877fd783871e9c2f7b4393c25c30b))
|
|
670
|
+
- port BJS refraction composition (finalIrradiance*refrOpacity + finalRefraction) ([5e1fd75](https://github.com/BabylonJS/Babylon-Lite/commit/5e1fd75045d65c32967040f40aaa37dc2be0707c))
|
|
671
|
+
- PR2 WIP: Draco decompression as gltf-feature, WGSL/camera fixes, scene30 scaffold ([1659c14](https://github.com/BabylonJS/Babylon-Lite/commit/1659c140f7c0660a8dfce634411e0d6d11384504))
|
|
672
|
+
- PR2 step 5: raise scene5+scene12 ceilings 5%, wire refraction PbrExt ([d3d3ea7](https://github.com/BabylonJS/Babylon-Lite/commit/d3d3ea7359add26f67af67bfe64c1df28c2e9dc0))
|
|
673
|
+
- PR2 step 4: refraction PbrExt (env-only V1, not yet wired) ([673cd88](https://github.com/BabylonJS/Babylon-Lite/commit/673cd88db550c9ef752b9f6f22de06dc6069a7bc))
|
|
674
|
+
- PR2 step 3: scene._beforeMain render hook for lazy refraction module ([624b13b](https://github.com/BabylonJS/Babylon-Lite/commit/624b13b44fd63a2c880383bacbdd8e3a39cd48c0))
|
|
675
|
+
- PR2 step 1-2: transmissive renderable routing + PBR packet partition ([e839ce0](https://github.com/BabylonJS/Babylon-Lite/commit/e839ce0ebb3797a392a210cd2eb39d298635c3a8))
|
|
676
|
+
- glTF dielectric cluster (ior/specular/transmission/volume) + Scene 30 skeleton ([f20c18e](https://github.com/BabylonJS/Babylon-Lite/commit/f20c18e7f8d9887f98dfd067f9f272f523a0705a))
|
|
677
|
+
- . ([0f2476f](https://github.com/BabylonJS/Babylon-Lite/commit/0f2476fc9fd85c18d5fd62f64215aa2aeb326ae9))
|
|
678
|
+
- Fix stale shader-integration unit tests ([79be5fa](https://github.com/BabylonJS/Babylon-Lite/commit/79be5fa5121d0b839a637cdf87ac036742941b9e))
|
|
679
|
+
- Refactor glTF loader: shared PBR builder, fetch helper, anyPrimitive ([c255b4f](https://github.com/BabylonJS/Babylon-Lite/commit/c255b4f0eb3da6cda5f903c60b562cd0c53bcb42))
|
|
680
|
+
- Unify glTF loader features behind GltfFeature interface ([e71499d](https://github.com/BabylonJS/Babylon-Lite/commit/e71499d233f92ef9c8e1700c58fe924d9b8107c1))
|
|
681
|
+
- extract single computeAabb helper, dedup loader+factory bound loops ([7f974d0](https://github.com/BabylonJS/Babylon-Lite/commit/7f974d00bacb81a86bc6a5d959965dc12c7c3d5f))
|
|
682
|
+
- convert UV transform + ORM composite to GltfMatExt modules ([5dcbd11](https://github.com/BabylonJS/Babylon-Lite/commit/5dcbd11c5cc676ce16f3fe2dcf7f1062b21a1bfc))
|
|
683
|
+
- Slim glTF ext system: collapse parse/build into single apply() ([3fb2e63](https://github.com/BabylonJS/Babylon-Lite/commit/3fb2e63391db6f416c91f2e1bcaf39f6d5f7318c))
|
|
684
|
+
- Unify glTF KHR material extensions under GltfMatExt ([203e8e1](https://github.com/BabylonJS/Babylon-Lite/commit/203e8e143acb3f82661672065907aa6589529907))
|
|
685
|
+
- Unify PBR vertex (skeleton/morph) and IBL phases under PbrExt ([7d09d60](https://github.com/BabylonJS/Babylon-Lite/commit/7d09d60049d90c7512e4bd11f5a3abd5c841b8c0))
|
|
686
|
+
- Unify Standard material under StdExt extension pattern ([713b849](https://github.com/BabylonJS/Babylon-Lite/commit/713b849552b584df8b9b93ba064e340159b7d2cf))
|
|
687
|
+
- Unify sheen, emissive-color, subsurface under PbrExt ([cc06dd4](https://github.com/BabylonJS/Babylon-Lite/commit/cc06dd457b55c46066c5d83f862e2f7e6b691889))
|
|
688
|
+
- . ([a8462f9](https://github.com/BabylonJS/Babylon-Lite/commit/a8462f9801724cc6625941612aa8ffd43eff1dd9))
|
|
689
|
+
- remove gzip ([d864382](https://github.com/BabylonJS/Babylon-Lite/commit/d8643826b7fd7a89ee42434098b091c9f9c80592))
|
|
690
|
+
- Introduce unified PbrExt interface; convert reflectance + clearcoat (POC) ([0d5bdbd](https://github.com/BabylonJS/Babylon-Lite/commit/0d5bdbdf56589e7ccf71a26620e58d32d01d237f))
|
|
691
|
+
- . ([27b1d26](https://github.com/BabylonJS/Babylon-Lite/commit/27b1d265e17964f82b1381adb97953df1c4f32f9))
|
|
692
|
+
- . ([8eb45ee](https://github.com/BabylonJS/Babylon-Lite/commit/8eb45ee4ea3c4887b1b329e9d4362b144c9962a5))
|
|
693
|
+
- . ([ec496f8](https://github.com/BabylonJS/Babylon-Lite/commit/ec496f8b0c6b9a8a70378fe6903122709fa9958d))
|
|
694
|
+
- Sheen albedo scaling (BJS-spec) for glTF path + scene29 MAD 0.015 ([a23c9fb](https://github.com/BabylonJS/Babylon-Lite/commit/a23c9fb2ae463665fe57bcd80c3683e7843f4dfe))
|
|
695
|
+
- Add glTF sheen + KHR_texture_transform (material-scoped) ([2a9e521](https://github.com/BabylonJS/Babylon-Lite/commit/2a9e521a161cf9871df7041fc462c3647c1741bf))
|
|
696
|
+
- Add createSingleUniformBGL helper; adopt at 6 sites ([e61b797](https://github.com/BabylonJS/Babylon-Lite/commit/e61b797e524da2385995e77dbcd16ed313371759))
|
|
697
|
+
- Extract shared buffer/color/mesh-dispose helpers; inline thin wrappers ([331839c](https://github.com/BabylonJS/Babylon-Lite/commit/331839c92f5f7a5d06a3e312b7f4b63d51506e09))
|
|
698
|
+
- . ([58afb21](https://github.com/BabylonJS/Babylon-Lite/commit/58afb212bddaf3d44e74fc1b3787766e579abe73))
|
|
699
|
+
- tests ([b5a6ad6](https://github.com/BabylonJS/Babylon-Lite/commit/b5a6ad650ae6c69c2e2cf8a89757ee36a674a11e))
|
|
700
|
+
- Inline trivial computeSkyboxGeometry; deduplicate scene bounds loop ([608c97d](https://github.com/BabylonJS/Babylon-Lite/commit/608c97da5aece5c304af281f778780649c27ff08))
|
|
701
|
+
- Consolidate duplicate skybox-geometry imports in background-dds-skybox ([c63be98](https://github.com/BabylonJS/Babylon-Lite/commit/c63be984f99ce3311a677e4a626ecb6dfa485e78))
|
|
702
|
+
- Phase 2+3: Fix generateBrdfLut device invalidation; move skybox sizing ([b3e1919](https://github.com/BabylonJS/Babylon-Lite/commit/b3e1919d5e85db142a7180bdc888029041e98892))
|
|
703
|
+
- Phase 1: Unify RGBD decode in loader-env ([46700ef](https://github.com/BabylonJS/Babylon-Lite/commit/46700eff14e04924df463ca52ca3f36512dd2380))
|
|
704
|
+
- cc ([f461991](https://github.com/BabylonJS/Babylon-Lite/commit/f4619914113a8315064c9796a1ef6788cb84b82f))
|
|
705
|
+
- sort by raw size ([aa21e7e](https://github.com/BabylonJS/Babylon-Lite/commit/aa21e7e690304bf7d4295295d731c1e9311898a2))
|
|
706
|
+
- cc ([9fe251f](https://github.com/BabylonJS/Babylon-Lite/commit/9fe251fef897bc3d0fb8347a97126de4809dcbbb))
|
|
707
|
+
- . ([21f8751](https://github.com/BabylonJS/Babylon-Lite/commit/21f87517c43e591a08c102b504b66fdba272314a))
|
|
708
|
+
- . ([f7964e8](https://github.com/BabylonJS/Babylon-Lite/commit/f7964e8f56370f44b159555c032df2e0abb520c1))
|
|
709
|
+
- Reduce baby! Reduce! ([83ba59b](https://github.com/BabylonJS/Babylon-Lite/commit/83ba59ba3afaf284d8f7be016053e1bd19b66df0))
|
|
710
|
+
- . ([08f7fe9](https://github.com/BabylonJS/Babylon-Lite/commit/08f7fe96e6aee3e21a78a8a7d378c5c949e1d1c9))
|
|
711
|
+
- . ([8c96e02](https://github.com/BabylonJS/Babylon-Lite/commit/8c96e02a1a3e267b1dcf9b11761f143918aa08ba))
|
|
712
|
+
- dedup ESM + PCF generator boilerplate into shadow-base helpers ([905c838](https://github.com/BabylonJS/Babylon-Lite/commit/905c8383e13638676f84e852227bc15e4f0f9fc5))
|
|
713
|
+
- scene 25 BJS KTX loader fix + scene 26 PBR subsurface ([91baab2](https://github.com/BabylonJS/Babylon-Lite/commit/91baab246467d86f3bf1853b25c68c0dd76ad4d2))
|
|
714
|
+
- Fix physics body ordering, bundle measurement, and WASM support ([499755d](https://github.com/BabylonJS/Babylon-Lite/commit/499755d8ce953e411c8f8395efafa799a94b75e6))
|
|
715
|
+
- update markdown ([499abdd](https://github.com/BabylonJS/Babylon-Lite/commit/499abdde00c3ce8b6c1ee6b9dfea6b9543c2f1d3))
|
|
716
|
+
- Wire Lite scene26 to Havok physics API ([3945bb2](https://github.com/BabylonJS/Babylon-Lite/commit/3945bb23baae703acf1e36774da9733a299f1d75))
|
|
717
|
+
- Add Havok Physics V2 API — standalone-function pattern ([57d56b6](https://github.com/BabylonJS/Babylon-Lite/commit/57d56b68f74cbb9d7b6149022c2da7d8a247f61a))
|
|
718
|
+
- Exclude @babylonjs/havok from Vite optimizeDeps ([18268e4](https://github.com/BabylonJS/Babylon-Lite/commit/18268e43c479a4de41dd6b14220e5709a53dc86f))
|
|
719
|
+
- Fix Havok WASM loading: serve from public/ with locateFile ([8f6a814](https://github.com/BabylonJS/Babylon-Lite/commit/8f6a8143f2fcb011ed6195ba5327e165e1051a3a))
|
|
720
|
+
- Add Scene 26 — Physics V2 (Havok sphere drop) ([1db12c1](https://github.com/BabylonJS/Babylon-Lite/commit/1db12c1ad13bd9470538b3dc727dca6a9f7fcee7))
|
|
721
|
+
- Move from GPUDevice to engine ([88287ae](https://github.com/BabylonJS/Babylon-Lite/commit/88287ae0c094e8b24af23d54f6d7de2c50dbe89b))
|
|
722
|
+
- . ([234bce0](https://github.com/BabylonJS/Babylon-Lite/commit/234bce0caac8eeca7f7cd945e37e5e00acdcbe32))
|
|
723
|
+
- . ([db0d583](https://github.com/BabylonJS/Babylon-Lite/commit/db0d583b7e16941a6faf02d5a89bff0e1ef7dc6b))
|
|
724
|
+
- slim shader-composer, extract HDR WGSL, dedup picking+SH ([7a5cbbe](https://github.com/BabylonJS/Babylon-Lite/commit/7a5cbbe4d41c92a7b47c7527c006ed946c448838))
|
|
725
|
+
- Revert "refactor: purify ALL remaining interfaces — convert method signatures to function properties" ([106e474](https://github.com/BabylonJS/Babylon-Lite/commit/106e474e937d8fbc59b146d06703a78329c99b1c))
|
|
726
|
+
- Fix scene23 ([1a5ebca](https://github.com/BabylonJS/Babylon-Lite/commit/1a5ebca58d4a02fafa9ba0dc8505b114acda8625))
|
|
727
|
+
- . ([acb3a16](https://github.com/BabylonJS/Babylon-Lite/commit/acb3a16bd8cad26c54a9ec7931ba76314b294cea))
|
|
728
|
+
- . ([af5c5b3](https://github.com/BabylonJS/Babylon-Lite/commit/af5c5b3ef71e43ede8a21961b6dd49ca01664197))
|
|
729
|
+
- Fix ref to old manual lab ([3080571](https://github.com/BabylonJS/Babylon-Lite/commit/30805718a1c08edc66f07e508954792351d6d849))
|
|
730
|
+
- . ([8333c1e](https://github.com/BabylonJS/Babylon-Lite/commit/8333c1eef14935fd25d4517cfa8925d7e26cb969))
|
|
731
|
+
- . ([5ff7704](https://github.com/BabylonJS/Babylon-Lite/commit/5ff77040a6a8855025b9cf1383838f990f9c5e7e))
|
|
732
|
+
- sequential bundle builds + per-step timing logs ([6de8723](https://github.com/BabylonJS/Babylon-Lite/commit/6de8723952d43c4bd402f56d2c1f6976c9b4493e))
|
|
733
|
+
- add progress logging to diagnose stuck build ([c3661b9](https://github.com/BabylonJS/Babylon-Lite/commit/c3661b9595e26460276bc7601c72c334fcbba7fb))
|
|
734
|
+
- Revert "docs: add Babylon.js → Babylon Lite porting guide" ([e02eacc](https://github.com/BabylonJS/Babylon-Lite/commit/e02eacc503c776f2c35f090f1e5d8efb5b1ceae7))
|
|
735
|
+
- First commit ([7c7bdaf](https://github.com/BabylonJS/Babylon-Lite/commit/7c7bdaf145e8956cc87e7db82693d08a239273d8))
|