@babylonjs/lite 1.0.0 → 1.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (219) hide show
  1. package/LICENSE +201 -0
  2. package/README.md +51 -0
  3. package/THIRD_PARTY_NOTICES.txt +318 -0
  4. package/{_mat4-storage-f64-CjDoht2w.js → _mat4-storage-f64-WeexU-hd.js} +2 -2
  5. package/{_mat4-storage-f64-CjDoht2w.js.map → _mat4-storage-f64-WeexU-hd.js.map} +1 -1
  6. package/{alpha-test-fragment-B7DjSnF7.js → alpha-test-fragment-x2mnjLgC.js} +2 -2
  7. package/{alpha-test-fragment-B7DjSnF7.js.map → alpha-test-fragment-x2mnjLgC.js.map} +1 -1
  8. package/{background-dds-skybox-BEX309u3.js → background-dds-skybox-BpcDr-9c.js} +3 -3
  9. package/{background-dds-skybox-BEX309u3.js.map → background-dds-skybox-BpcDr-9c.js.map} +1 -1
  10. package/{background-ground-BU0HOcM4.js → background-ground-Bm6gjWqx.js} +2 -2
  11. package/{background-ground-BU0HOcM4.js.map → background-ground-Bm6gjWqx.js.map} +1 -1
  12. package/{background-hdr-skybox--RRRic_K.js → background-hdr-skybox-CSFo8RX6.js} +3 -3
  13. package/{background-hdr-skybox--RRRic_K.js.map → background-hdr-skybox-CSFo8RX6.js.map} +1 -1
  14. package/{background-solid-skybox-BrH2fXSu.js → background-solid-skybox-DOOBeDIz.js} +2 -2
  15. package/{background-solid-skybox-BrH2fXSu.js.map → background-solid-skybox-DOOBeDIz.js.map} +1 -1
  16. package/{billboard-renderable-BHWryAeC.js → billboard-renderable-IJfCpeDS.js} +2 -2
  17. package/{billboard-renderable-BHWryAeC.js.map → billboard-renderable-IJfCpeDS.js.map} +1 -1
  18. package/{clamp-block-DqbwnQGW.js → clamp-block-BD_t8I89.js} +2 -2
  19. package/{clamp-block-DqbwnQGW.js.map → clamp-block-BD_t8I89.js.map} +1 -1
  20. package/{clearcoat-fragment-D6FSCie1.js → clearcoat-fragment-Dj7vGX2u.js} +2 -2
  21. package/{clearcoat-fragment-D6FSCie1.js.map → clearcoat-fragment-Dj7vGX2u.js.map} +1 -1
  22. package/{create-skeleton-D_uplboC.js → create-skeleton-s0hjrC3A.js} +2 -2
  23. package/{create-skeleton-D_uplboC.js.map → create-skeleton-s0hjrC3A.js.map} +1 -1
  24. package/{cubemap-skybox-material-DQcMMdf-.js → cubemap-skybox-material-8lzbgi7K.js} +2 -2
  25. package/{cubemap-skybox-material-DQcMMdf-.js.map → cubemap-skybox-material-8lzbgi7K.js.map} +1 -1
  26. package/{curve-block-21rT0JjG.js → curve-block-Ditr4R7V.js} +2 -2
  27. package/{curve-block-21rT0JjG.js.map → curve-block-Ditr4R7V.js.map} +1 -1
  28. package/{emissive-fragment-C5FtBs3y.js → emissive-fragment-BOAezkfk.js} +2 -2
  29. package/{emissive-fragment-C5FtBs3y.js.map → emissive-fragment-BOAezkfk.js.map} +1 -1
  30. package/{esm-shadow-view-c5YV4Eg9.js → esm-shadow-view-DRpyRAfa.js} +2 -2
  31. package/{esm-shadow-view-c5YV4Eg9.js.map → esm-shadow-view-DRpyRAfa.js.map} +1 -1
  32. package/{esm-shadow-view-Gtd1LWRP.js → esm-shadow-view-DmIORQGZ.js} +2 -2
  33. package/{esm-shadow-view-Gtd1LWRP.js.map → esm-shadow-view-DmIORQGZ.js.map} +1 -1
  34. package/{esm-shadow-view-Cl3rPGof.js → esm-shadow-view-JCPaOOi7.js} +2 -2
  35. package/{esm-shadow-view-Cl3rPGof.js.map → esm-shadow-view-JCPaOOi7.js.map} +1 -1
  36. package/{gaussian-splatting-pipeline-sh-7J31V23x.js → gaussian-splatting-pipeline-sh-B30Mu56i.js} +2 -2
  37. package/{gaussian-splatting-pipeline-sh-7J31V23x.js.map → gaussian-splatting-pipeline-sh-B30Mu56i.js.map} +1 -1
  38. package/{geometry-texture-output-dXk4E9uu.js → geometry-texture-output-DURiaJ_n.js} +2 -2
  39. package/{geometry-texture-output-dXk4E9uu.js.map → geometry-texture-output-DURiaJ_n.js.map} +1 -1
  40. package/{geometry-view-BsFJpBJa.js → geometry-view-DRrscyWU.js} +4 -4
  41. package/{geometry-view-BsFJpBJa.js.map → geometry-view-DRrscyWU.js.map} +1 -1
  42. package/{gltf-animation-K_zZxj_d.js → gltf-animation-BjnXkop6.js} +2 -2
  43. package/{gltf-animation-K_zZxj_d.js.map → gltf-animation-BjnXkop6.js.map} +1 -1
  44. package/{gltf-ext-basisu-CDbPclzZ.js → gltf-ext-basisu-DtzVV1Xx.js} +2 -202
  45. package/gltf-ext-basisu-DtzVV1Xx.js.map +1 -0
  46. package/{gltf-ext-node-visibility-DXCJEYr6.js → gltf-ext-node-visibility-BhX0DmiP.js} +2 -2
  47. package/{gltf-ext-node-visibility-DXCJEYr6.js.map → gltf-ext-node-visibility-BhX0DmiP.js.map} +1 -1
  48. package/{gltf-ext-quantization-CvHI_0Vg.js → gltf-ext-quantization-DaymajCR.js} +2 -2
  49. package/{gltf-ext-quantization-CvHI_0Vg.js.map → gltf-ext-quantization-DaymajCR.js.map} +1 -1
  50. package/{gltf-ext-uv-transform-DgYazJBs.js → gltf-ext-uv-transform-DFmNJ8kA.js} +2 -2
  51. package/{gltf-ext-uv-transform-DgYazJBs.js.map → gltf-ext-uv-transform-DFmNJ8kA.js.map} +1 -1
  52. package/{gltf-feature-animation-pointer-D1RJRFBw.js → gltf-feature-animation-pointer-C40tqOhL.js} +3 -3
  53. package/{gltf-feature-animation-pointer-D1RJRFBw.js.map → gltf-feature-animation-pointer-C40tqOhL.js.map} +1 -1
  54. package/{gltf-feature-animations-Cmc1uoIu.js → gltf-feature-animations-v0S_yb4T.js} +2 -2
  55. package/{gltf-feature-animations-Cmc1uoIu.js.map → gltf-feature-animations-v0S_yb4T.js.map} +1 -1
  56. package/{gltf-feature-draco-CKKzT5E3.js → gltf-feature-draco-CljWrsna.js} +2 -2
  57. package/{gltf-feature-draco-CKKzT5E3.js.map → gltf-feature-draco-CljWrsna.js.map} +1 -1
  58. package/{gltf-feature-gpu-instancing-n87SO6Vh.js → gltf-feature-gpu-instancing-BoeSm6Tn.js} +2 -2
  59. package/{gltf-feature-gpu-instancing-n87SO6Vh.js.map → gltf-feature-gpu-instancing-BoeSm6Tn.js.map} +1 -1
  60. package/{gltf-feature-lights-punctual-Ckm3ciL8.js → gltf-feature-lights-punctual-BCTwgyi_.js} +5 -5
  61. package/{gltf-feature-lights-punctual-Ckm3ciL8.js.map → gltf-feature-lights-punctual-BCTwgyi_.js.map} +1 -1
  62. package/{gltf-feature-meshopt-DLC4SF1E.js → gltf-feature-meshopt-DItMkOMt.js} +2 -2
  63. package/{gltf-feature-meshopt-DLC4SF1E.js.map → gltf-feature-meshopt-DItMkOMt.js.map} +1 -1
  64. package/{gltf-feature-morph-Cjtu7hYa.js → gltf-feature-morph-Cv0mEYIq.js} +3 -3
  65. package/{gltf-feature-morph-Cjtu7hYa.js.map → gltf-feature-morph-Cv0mEYIq.js.map} +1 -1
  66. package/{gltf-feature-registry-C63Hjp9w.js → gltf-feature-registry-wNbt6UC-.js} +15 -15
  67. package/{gltf-feature-registry-C63Hjp9w.js.map → gltf-feature-registry-wNbt6UC-.js.map} +1 -1
  68. package/{gltf-feature-skeleton-DKbOGidp.js → gltf-feature-skeleton-Deh2UBAn.js} +3 -3
  69. package/{gltf-feature-skeleton-DKbOGidp.js.map → gltf-feature-skeleton-Deh2UBAn.js.map} +1 -1
  70. package/{gltf-feature-variants-Cmzu0O0e.js → gltf-feature-variants-DGSdFNJq.js} +2 -2
  71. package/{gltf-feature-variants-Cmzu0O0e.js.map → gltf-feature-variants-DGSdFNJq.js.map} +1 -1
  72. package/{gltf-glb-parser-Cj5MHS-v.js → gltf-glb-parser-DSQWsT4r.js} +2 -2
  73. package/{gltf-glb-parser-Cj5MHS-v.js.map → gltf-glb-parser-DSQWsT4r.js.map} +1 -1
  74. package/{gltf-interleave-gHf9_t0i.js → gltf-interleave-OBqmlu-h.js} +11 -5
  75. package/gltf-interleave-OBqmlu-h.js.map +1 -0
  76. package/{gltf-normals-b2h74380.js → gltf-normals-D_P0KA4b.js} +10 -2
  77. package/gltf-normals-D_P0KA4b.js.map +1 -0
  78. package/{gltf-pbr-builder-ext-edNcjwPf.js → gltf-pbr-builder-ext-3imk8Tev.js} +2 -2
  79. package/{gltf-pbr-builder-ext-edNcjwPf.js.map → gltf-pbr-builder-ext-3imk8Tev.js.map} +1 -1
  80. package/{gltf-variants-CPxNdtP4.js → gltf-variants-Dyr54wwg.js} +4 -4
  81. package/{gltf-variants-CPxNdtP4.js.map → gltf-variants-Dyr54wwg.js.map} +1 -1
  82. package/gpu-task-timer-DVBNZfq5.js +236 -0
  83. package/gpu-task-timer-DVBNZfq5.js.map +1 -0
  84. package/gpu-timer-CUpqT_hK.js +55 -0
  85. package/gpu-timer-CUpqT_hK.js.map +1 -0
  86. package/{gs-picking-pipeline-DYaW_Lg3.js → gs-picking-pipeline-CERN-Trj.js} +2 -2
  87. package/{gs-picking-pipeline-DYaW_Lg3.js.map → gs-picking-pipeline-CERN-Trj.js.map} +1 -1
  88. package/{havok-floating-origin-Dr-18Nds.js → havok-floating-origin-VVdJRUYc.js} +2 -2
  89. package/{havok-floating-origin-Dr-18Nds.js.map → havok-floating-origin-VVdJRUYc.js.map} +1 -1
  90. package/{index-CYZDclhF.js → index-7Bk-uLSM.js} +2 -2
  91. package/{index-CYZDclhF.js.map → index-7Bk-uLSM.js.map} +1 -1
  92. package/{index-CLElg2Bo.js → index-BgY3QEzL.js} +4774 -1276
  93. package/index-BgY3QEzL.js.map +1 -0
  94. package/{index-SMJ67XwT.js → index-Dr5LK2tg.js} +2 -2
  95. package/{index-SMJ67XwT.js.map → index-Dr5LK2tg.js.map} +1 -1
  96. package/index.d.ts +1047 -13
  97. package/index.js +508 -444
  98. package/{input-block-DqEedWF2.js → input-block-DjdlndCL.js} +2 -2
  99. package/{input-block-DqEedWF2.js.map → input-block-DjdlndCL.js.map} +1 -1
  100. package/{iridescence-fragment-BHU59-gQ.js → iridescence-fragment-kfsCs8lN.js} +2 -2
  101. package/{iridescence-fragment-BHU59-gQ.js.map → iridescence-fragment-kfsCs8lN.js.map} +1 -1
  102. package/{light-block-Bv37V8vl.js → light-block-qjCrz3de.js} +2 -2
  103. package/{light-block-Bv37V8vl.js.map → light-block-qjCrz3de.js.map} +1 -1
  104. package/{loop-block-qTg8vb99.js → loop-block-C8vkQ2bz.js} +2 -2
  105. package/{loop-block-qTg8vb99.js.map → loop-block-C8vkQ2bz.js.map} +1 -1
  106. package/{manifold-AS8POaOr.js → manifold-DeXMNgxT.js} +3 -3
  107. package/{manifold-AS8POaOr.js.map → manifold-DeXMNgxT.js.map} +1 -1
  108. package/{morph-fragment-BRCUr2wQ.js → morph-fragment-NpZYyIIU.js} +2 -2
  109. package/{morph-fragment-BRCUr2wQ.js.map → morph-fragment-NpZYyIIU.js.map} +1 -1
  110. package/{multilight-wgsl-DMeppAdZ.js → multilight-wgsl-I5SncF0q.js} +2 -2
  111. package/{multilight-wgsl-DMeppAdZ.js.map → multilight-wgsl-I5SncF0q.js.map} +1 -1
  112. package/{node-env-Bc559GmY.js → node-env-D7Aee08u.js} +2 -2
  113. package/{node-env-Bc559GmY.js.map → node-env-D7Aee08u.js.map} +1 -1
  114. package/{node-geometry-view-COmWsRXK.js → node-geometry-view-DfKXWNfV.js} +3 -3
  115. package/{node-geometry-view-COmWsRXK.js.map → node-geometry-view-DfKXWNfV.js.map} +1 -1
  116. package/{node-registry-extra-compat-dWrv7gpS.js → node-registry-extra-compat-CDLeBR1P.js} +2 -2
  117. package/{node-registry-extra-compat-dWrv7gpS.js.map → node-registry-extra-compat-CDLeBR1P.js.map} +1 -1
  118. package/{node-registry-extra-math-Bn854sX9.js → node-registry-extra-math-BA8_l4lB.js} +2 -2
  119. package/{node-registry-extra-math-Bn854sX9.js.map → node-registry-extra-math-BA8_l4lB.js.map} +1 -1
  120. package/{node-renderable-B5G8WcdH.js → node-renderable-EwLLnaL1.js} +2 -2
  121. package/{node-renderable-B5G8WcdH.js.map → node-renderable-EwLLnaL1.js.map} +1 -1
  122. package/{node-shadow-CVIUlNf0.js → node-shadow-CeTmT6g4.js} +2 -2
  123. package/{node-shadow-CVIUlNf0.js.map → node-shadow-CeTmT6g4.js.map} +1 -1
  124. package/{normal-map-fragment-CQSxhjCy.js → normal-map-fragment-BHImLyM-.js} +2 -2
  125. package/{normal-map-fragment-CQSxhjCy.js.map → normal-map-fragment-BHImLyM-.js.map} +1 -1
  126. package/package.json +10 -3
  127. package/{parse-camera-pBRT_6i5.js → parse-camera-5IGdctAS.js} +2 -2
  128. package/{parse-camera-pBRT_6i5.js.map → parse-camera-5IGdctAS.js.map} +1 -1
  129. package/{pbr-geometry-view-NiZY_juX.js → pbr-geometry-view-Dthf9Aut.js} +3 -3
  130. package/{pbr-geometry-view-NiZY_juX.js.map → pbr-geometry-view-Dthf9Aut.js.map} +1 -1
  131. package/{pbr-metallic-roughness-block-full-Ta9lR2cz.js → pbr-metallic-roughness-block-full-DD6zI_Lx.js} +2 -2
  132. package/{pbr-metallic-roughness-block-full-Ta9lR2cz.js.map → pbr-metallic-roughness-block-full-DD6zI_Lx.js.map} +1 -1
  133. package/{pbr-metallic-roughness-block-JBSi-tQN.js → pbr-metallic-roughness-block-g7wjzwN_.js} +2 -2
  134. package/{pbr-metallic-roughness-block-JBSi-tQN.js.map → pbr-metallic-roughness-block-g7wjzwN_.js.map} +1 -1
  135. package/{pbr-mr-helper-core-BVWNR08D.js → pbr-mr-helper-core-CWROQ7OA.js} +2 -2
  136. package/{pbr-mr-helper-core-BVWNR08D.js.map → pbr-mr-helper-core-CWROQ7OA.js.map} +1 -1
  137. package/{pbr-refraction-C9FvFmAp.js → pbr-refraction-Dxsm_gii.js} +2 -2
  138. package/{pbr-refraction-C9FvFmAp.js.map → pbr-refraction-Dxsm_gii.js.map} +1 -1
  139. package/{pbr-renderable-DzUF2QIk.js → pbr-renderable-CuKWalEM.js} +22 -22
  140. package/{pbr-renderable-DzUF2QIk.js.map → pbr-renderable-CuKWalEM.js.map} +1 -1
  141. package/{pbr-shadow-fragment-CnqnbGYS.js → pbr-shadow-fragment-waeIBQUq.js} +2 -2
  142. package/{pbr-shadow-fragment-CnqnbGYS.js.map → pbr-shadow-fragment-waeIBQUq.js.map} +1 -1
  143. package/{pbr-tracking-3tU1kqea.js → pbr-tracking-CdeqbBrh.js} +2 -2
  144. package/{pbr-tracking-3tU1kqea.js.map → pbr-tracking-CdeqbBrh.js.map} +1 -1
  145. package/{pbr-transmission-ext-BcLjRxfB.js → pbr-transmission-ext-BNiXngZc.js} +2 -2
  146. package/{pbr-transmission-ext-BcLjRxfB.js.map → pbr-transmission-ext-BNiXngZc.js.map} +1 -1
  147. package/{recast-navigation.wasm-DG_0AFuk.js → recast-navigation.wasm-VC4lGlEe.js} +3 -3
  148. package/{recast-navigation.wasm-DG_0AFuk.js.map → recast-navigation.wasm-VC4lGlEe.js.map} +1 -1
  149. package/{recast-navigation.wasm-compat-C-Bf2ylB.js → recast-navigation.wasm-compat-CTwYOzRz.js} +3 -3
  150. package/{recast-navigation.wasm-compat-C-Bf2ylB.js.map → recast-navigation.wasm-compat-CTwYOzRz.js.map} +1 -1
  151. package/{reflectance-fragment-Dbpgw3Jt.js → reflectance-fragment-BQFZ_pgy.js} +2 -2
  152. package/{reflectance-fragment-Dbpgw3Jt.js.map → reflectance-fragment-BQFZ_pgy.js.map} +1 -1
  153. package/{rgbd-decode-DoyUquy3.js → rgbd-decode-duTlXMWd.js} +2 -2
  154. package/{rgbd-decode-DoyUquy3.js.map → rgbd-decode-duTlXMWd.js.map} +1 -1
  155. package/{scene-material-swap-nNUH4nGn.js → scene-material-swap-4qM0tpBK.js} +1 -2
  156. package/scene-material-swap-4qM0tpBK.js.map +1 -0
  157. package/{screenshot-readback-D0Sj9qq3.js → screenshot-readback-DnxR4rhp.js} +2 -2
  158. package/{screenshot-readback-D0Sj9qq3.js.map → screenshot-readback-DnxR4rhp.js.map} +1 -1
  159. package/{shader-composer-BUD_pSX4.js → shader-composer-CBy2i8nU.js} +2 -2
  160. package/{shader-composer-BUD_pSX4.js.map → shader-composer-CBy2i8nU.js.map} +1 -1
  161. package/{shader-renderable-D7-RyVxa.js → shader-renderable-DVMVD6zP.js} +41 -9
  162. package/shader-renderable-DVMVD6zP.js.map +1 -0
  163. package/{shader-thin-instance-DuBotxDO.js → shader-thin-instance-CsDo3ULk.js} +2 -2
  164. package/{shader-thin-instance-DuBotxDO.js.map → shader-thin-instance-CsDo3ULk.js.map} +1 -1
  165. package/{sheen-fragment-1MkEMcbc.js → sheen-fragment-B_Jd7wrr.js} +2 -2
  166. package/{sheen-fragment-1MkEMcbc.js.map → sheen-fragment-B_Jd7wrr.js.map} +1 -1
  167. package/{singlelight-directional-wgsl-BsV8G456.js → singlelight-directional-wgsl-Bw84txva.js} +2 -2
  168. package/{singlelight-directional-wgsl-BsV8G456.js.map → singlelight-directional-wgsl-Bw84txva.js.map} +1 -1
  169. package/{singlelight-hemispheric-wgsl-Bo0jKlW5.js → singlelight-hemispheric-wgsl-DjxhgI8r.js} +2 -2
  170. package/{singlelight-hemispheric-wgsl-Bo0jKlW5.js.map → singlelight-hemispheric-wgsl-DjxhgI8r.js.map} +1 -1
  171. package/{singlelight-point-wgsl-DV39UP5Y.js → singlelight-point-wgsl-iA1aRkXA.js} +2 -2
  172. package/{singlelight-point-wgsl-DV39UP5Y.js.map → singlelight-point-wgsl-iA1aRkXA.js.map} +1 -1
  173. package/{singlelight-spot-wgsl-yg3od6vL.js → singlelight-spot-wgsl-MDdTdstF.js} +2 -2
  174. package/{singlelight-spot-wgsl-yg3od6vL.js.map → singlelight-spot-wgsl-MDdTdstF.js.map} +1 -1
  175. package/{skeleton-fragment-DdxYG6kv.js → skeleton-fragment-COdHWFcK.js} +2 -2
  176. package/{skeleton-fragment-DdxYG6kv.js.map → skeleton-fragment-COdHWFcK.js.map} +1 -1
  177. package/{skybox-renderable-CJD4XmX5.js → skybox-renderable-DJYkfw32.js} +2 -2
  178. package/{skybox-renderable-CJD4XmX5.js.map → skybox-renderable-DJYkfw32.js.map} +1 -1
  179. package/{splat-ply-compressed-DHjyiVmI.js → splat-ply-compressed-SxMlsKNK.js} +2 -2
  180. package/{splat-ply-compressed-DHjyiVmI.js.map → splat-ply-compressed-SxMlsKNK.js.map} +1 -1
  181. package/{standard-pipeline-XTbHL7MY.js → standard-pipeline-DXFOUqU_.js} +3 -3
  182. package/{standard-pipeline-XTbHL7MY.js.map → standard-pipeline-DXFOUqU_.js.map} +1 -1
  183. package/{standard-renderable-CREWLNHI.js → standard-renderable-BAc-i-ig.js} +3 -3
  184. package/{standard-renderable-CREWLNHI.js.map → standard-renderable-BAc-i-ig.js.map} +1 -1
  185. package/{std-ambient-fragment-Bjx3VFrr.js → std-ambient-fragment-P8dHZ4An.js} +2 -2
  186. package/{std-ambient-fragment-Bjx3VFrr.js.map → std-ambient-fragment-P8dHZ4An.js.map} +1 -1
  187. package/{std-cube-reflection-fragment-y9WWdXUt.js → std-cube-reflection-fragment-CF03MuQt.js} +2 -2
  188. package/{std-cube-reflection-fragment-y9WWdXUt.js.map → std-cube-reflection-fragment-CF03MuQt.js.map} +1 -1
  189. package/{std-emissive-fragment-C8Lnmojh.js → std-emissive-fragment-P8yJGclx.js} +2 -2
  190. package/{std-emissive-fragment-C8Lnmojh.js.map → std-emissive-fragment-P8yJGclx.js.map} +1 -1
  191. package/{std-lightmap-fragment-DFxGcoA5.js → std-lightmap-fragment-CymEG79z.js} +9 -6
  192. package/std-lightmap-fragment-CymEG79z.js.map +1 -0
  193. package/{std-opacity-fragment-EXzFWiSp.js → std-opacity-fragment-DLa1zV06.js} +2 -2
  194. package/{std-opacity-fragment-EXzFWiSp.js.map → std-opacity-fragment-DLa1zV06.js.map} +1 -1
  195. package/{std-reflection-fragment-BoJORqpG.js → std-reflection-fragment-BLySsYos.js} +2 -2
  196. package/{std-reflection-fragment-BoJORqpG.js.map → std-reflection-fragment-BLySsYos.js.map} +1 -1
  197. package/{std-shadow-fragment-Bq-Wc8UJ.js → std-shadow-fragment-C_q27Mdi.js} +2 -2
  198. package/{std-shadow-fragment-Bq-Wc8UJ.js.map → std-shadow-fragment-C_q27Mdi.js.map} +1 -1
  199. package/{std-specular-fragment-CM5R5j2g.js → std-specular-fragment-CaBXyAWY.js} +2 -2
  200. package/{std-specular-fragment-CM5R5j2g.js.map → std-specular-fragment-CaBXyAWY.js.map} +1 -1
  201. package/{std-tracking-Cif_wXeT.js → std-tracking-Bw61Dv98.js} +2 -2
  202. package/{std-tracking-Cif_wXeT.js.map → std-tracking-Bw61Dv98.js.map} +1 -1
  203. package/{subsurface-fragment-BEaAXYXz.js → subsurface-fragment-BNQoG9gr.js} +2 -2
  204. package/{subsurface-fragment-BEaAXYXz.js.map → subsurface-fragment-BNQoG9gr.js.map} +1 -1
  205. package/{thin-instance-cull-binding-DWKUt5ZN.js → thin-instance-cull-binding-BNC5JiGw.js} +3 -3
  206. package/{thin-instance-cull-binding-DWKUt5ZN.js.map → thin-instance-cull-binding-BNC5JiGw.js.map} +1 -1
  207. package/{thin-instance-gpu-BDdRcNAh.js → thin-instance-gpu-C1DGstap.js} +2 -2
  208. package/{thin-instance-gpu-BDdRcNAh.js.map → thin-instance-gpu-C1DGstap.js.map} +1 -1
  209. package/{tracking-primitives-CglRNTlX.js → tracking-primitives-CMBWLxGr.js} +2 -2
  210. package/{tracking-primitives-CglRNTlX.js.map → tracking-primitives-CMBWLxGr.js.map} +1 -1
  211. package/{unlit-fragment-kxfZWlnp.js → unlit-fragment-BsHrS9XX.js} +2 -2
  212. package/{unlit-fragment-kxfZWlnp.js.map → unlit-fragment-BsHrS9XX.js.map} +1 -1
  213. package/gltf-ext-basisu-CDbPclzZ.js.map +0 -1
  214. package/gltf-interleave-gHf9_t0i.js.map +0 -1
  215. package/gltf-normals-b2h74380.js.map +0 -1
  216. package/index-CLElg2Bo.js.map +0 -1
  217. package/scene-material-swap-nNUH4nGn.js.map +0 -1
  218. package/shader-renderable-D7-RyVxa.js.map +0 -1
  219. package/std-lightmap-fragment-DFxGcoA5.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"gltf-feature-registry-C63Hjp9w.js","sources":["../src/loader-gltf/gltf-feature-registry.ts"],"sourcesContent":["/**\n * glTF optional-feature registry.\n *\n * The `_features` table maps every optional glTF capability to a `[trigger, load]`\n * pair: a cheap trigger plus a dynamic `import()` of the feature's `GltfFeature`\n * module. A trigger is either an exact `extensionsUsed` name (the common case) or\n * a predicate over the parsed JSON for features that aren't a simple extension\n * membership (ORM compositing, skeletons, morph targets, animations, dielectric\n * material cluster).\n *\n * This whole module is itself dynamically imported by the core loader\n * (`load-gltf.ts`) ONLY when the asset can possibly trigger at least one feature\n * — so assets that use no optional features (plain metallic-roughness GLBs) never\n * pay for the table or its import thunks.\n *\n * The core loader knows zero feature names; new extensions are added here alone.\n */\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport { anyPrimitive, needsOrmComposite } from \"./gltf-parser.js\";\n\n/** Dynamic `import()` of a feature's `GltfFeature` module. */\ntype Loader = () => Promise<{ default: GltfFeature }>;\n/** Either an exact `extensionsUsed` name, or a predicate over the parsed JSON. */\ntype Trigger = string | ((json: any) => boolean);\n\nconst M = \"KHR_materials_\";\n\nconst _features: [Trigger, Loader][] = [\n // Pre-parse features (buffer-level): order matters — meshopt decompresses\n // bufferViews first, then quantization dequantizes the resulting accessors.\n [\"EXT_meshopt_compression\", () => import(\"./gltf-feature-meshopt.js\")],\n [\"KHR_mesh_quantization\", () => import(\"./gltf-ext-quantization.js\")],\n // Pre-mesh features (geometry decompression)\n [\"KHR_draco_mesh_compression\", () => import(\"./gltf-feature-draco.js\")],\n // Material extensions\n [M + \"clearcoat\", () => import(\"./gltf-ext-clearcoat.js\")],\n [M + \"iridescence\", () => import(\"./gltf-ext-iridescence.js\")],\n [M + \"emissive_strength\", () => import(\"./gltf-ext-emissive-strength.js\")],\n [M + \"sheen\", () => import(\"./gltf-ext-sheen.js\")],\n [M + \"anisotropy\", () => import(\"./gltf-ext-anisotropy.js\")],\n [M + \"unlit\", () => import(\"./gltf-ext-unlit.js\")],\n [M + \"pbrSpecularGlossiness\", () => import(\"./gltf-ext-spec-gloss.js\")],\n // Dielectric cluster (ior/specular/transmission/volume/dispersion) — any of the five triggers the\n // loader; transmission refraction is wired dynamically by the PBR material path when needed.\n [(j) => [\"transmission\", \"volume\", \"ior\", \"specular\", \"dispersion\"].some((e) => j.extensionsUsed?.includes(M + e)), () => import(\"./gltf-ext-dielectric.js\")],\n [\"KHR_texture_transform\", () => import(\"./gltf-ext-uv-transform.js\")],\n [\"KHR_texture_basisu\", () => import(\"./gltf-ext-basisu.js\")],\n [needsOrmComposite, () => import(\"./gltf-ext-orm.js\")],\n // Per-mesh features (predicates inlined to avoid eager imports)\n [(j) => !!j.skins?.length && anyPrimitive(j, (p) => p.attributes?.JOINTS_0 !== undefined), () => import(\"./gltf-feature-skeleton.js\")],\n [(j) => anyPrimitive(j, (p) => !!p.targets?.length), () => import(\"./gltf-feature-morph.js\")],\n // Per-asset features\n [\"KHR_lights_punctual\", () => import(\"./gltf-feature-lights-punctual.js\")],\n [(j) => !!j.animations?.length, () => import(\"./gltf-feature-animations.js\")],\n [M + \"variants\", () => import(\"./gltf-feature-variants.js\")],\n [\"KHR_node_visibility\", () => import(\"./gltf-ext-node-visibility.js\")],\n [\"KHR_animation_pointer\", () => import(\"./gltf-feature-animation-pointer.js\")],\n [\"EXT_mesh_gpu_instancing\", () => import(\"./gltf-feature-gpu-instancing.js\")],\n [\"KHR_xmp_json_ld\", () => import(\"./gltf-feature-xmp.js\")],\n];\n\n/** Dynamic-import every feature the asset triggers. */\nexport async function loadGltfFeatures(json: any): Promise<GltfFeature[]> {\n const used: string[] = json.extensionsUsed ?? [];\n const mods = await Promise.all(_features.flatMap(([t, load]) => ((typeof t === \"string\" ? used.includes(t) : t(json)) ? [load()] : [])));\n return mods.map((m) => m.default);\n}\n"],"names":["_a"],"mappings":";AAyBA,MAAM,IAAI;AAEV,MAAM,YAAiC;AAAA;AAAA;AAAA,EAGnC,CAAC,2BAA2B,MAAM,OAAO,oCAA2B,CAAC;AAAA,EACrE,CAAC,yBAAyB,MAAM,OAAO,qCAA4B,CAAC;AAAA;AAAA,EAEpE,CAAC,8BAA8B,MAAM,OAAO,kCAAyB,CAAC;AAAA;AAAA,EAEtE,CAAC,IAAI,aAAa,MAAM,OAAO,kCAAyB,CAAC;AAAA,EACzD,CAAC,IAAI,eAAe,MAAM,OAAO,oCAA2B,CAAC;AAAA,EAC7D,CAAC,IAAI,qBAAqB,MAAM,OAAO,0CAAiC,CAAC;AAAA,EACzE,CAAC,IAAI,SAAS,MAAM,OAAO,8BAAqB,CAAC;AAAA,EACjD,CAAC,IAAI,cAAc,MAAM,OAAO,mCAA0B,CAAC;AAAA,EAC3D,CAAC,IAAI,SAAS,MAAM,OAAO,8BAAqB,CAAC;AAAA,EACjD,CAAC,IAAI,yBAAyB,MAAM,OAAO,mCAA0B,CAAC;AAAA;AAAA;AAAA,EAGtE,CAAC,CAAC,MAAM,CAAC,gBAAgB,UAAU,OAAO,YAAY,YAAY,EAAE,KAAK,CAAC;;AAAM,mBAAE,mBAAF,mBAAkB,SAAS,IAAI;AAAA,GAAE,GAAG,MAAM,OAAO,mCAA0B,CAAC;AAAA,EAC5J,CAAC,yBAAyB,MAAM,OAAO,qCAA4B,CAAC;AAAA,EACpE,CAAC,sBAAsB,MAAM,OAAO,+BAAsB,CAAC;AAAA,EAC3D,CAAC,mBAAmB,MAAM,OAAO,4BAAmB,CAAC;AAAA;AAAA,EAErD,CAAC,CAAC,MAAA;;AAAM,YAAC,GAAC,OAAE,UAAF,mBAAS,WAAU,aAAa,GAAG,CAAC,MAAA;;AAAM,eAAAA,MAAA,EAAE,eAAF,gBAAAA,IAAc,cAAa;AAAA,KAAS;AAAA,KAAG,MAAM,OAAO,qCAA4B,CAAC;AAAA,EACrI,CAAC,CAAC,MAAM,aAAa,GAAG,CAAC,MAAA;;AAAM,YAAC,GAAC,OAAE,YAAF,mBAAW;AAAA,GAAM,GAAG,MAAM,OAAO,kCAAyB,CAAC;AAAA;AAAA,EAE5F,CAAC,uBAAuB,MAAM,OAAO,4CAAmC,CAAC;AAAA,EACzE,CAAC,CAAC,MAAA;;AAAM,YAAC,GAAC,OAAE,eAAF,mBAAc;AAAA,KAAQ,MAAM,OAAO,uCAA8B,CAAC;AAAA,EAC5E,CAAC,IAAI,YAAY,MAAM,OAAO,qCAA4B,CAAC;AAAA,EAC3D,CAAC,uBAAuB,MAAM,OAAO,wCAA+B,CAAC;AAAA,EACrE,CAAC,yBAAyB,MAAM,OAAO,8CAAqC,CAAC;AAAA,EAC7E,CAAC,2BAA2B,MAAM,OAAO,2CAAkC,CAAC;AAAA,EAC5E,CAAC,mBAAmB,MAAM,OAAO,gCAAuB,CAAC;AAC7D;AAGA,eAAsB,iBAAiB,MAAmC;AACtE,QAAM,OAAiB,KAAK,kBAAkB,CAAA;AAC9C,QAAM,OAAO,MAAM,QAAQ,IAAI,UAAU,QAAQ,CAAC,CAAC,GAAG,IAAI,OAAQ,OAAO,MAAM,WAAW,KAAK,SAAS,CAAC,IAAI,EAAE,IAAI,KAAK,CAAC,KAAA,CAAM,IAAI,CAAA,CAAG,CAAC;AACvI,SAAO,KAAK,IAAI,CAAC,MAAM,EAAE,OAAO;AACpC;"}
1
+ {"version":3,"file":"gltf-feature-registry-wNbt6UC-.js","sources":["../src/loader-gltf/gltf-feature-registry.ts"],"sourcesContent":["/**\n * glTF optional-feature registry.\n *\n * The `_features` table maps every optional glTF capability to a `[trigger, load]`\n * pair: a cheap trigger plus a dynamic `import()` of the feature's `GltfFeature`\n * module. A trigger is either an exact `extensionsUsed` name (the common case) or\n * a predicate over the parsed JSON for features that aren't a simple extension\n * membership (ORM compositing, skeletons, morph targets, animations, dielectric\n * material cluster).\n *\n * This whole module is itself dynamically imported by the core loader\n * (`load-gltf.ts`) ONLY when the asset can possibly trigger at least one feature\n * — so assets that use no optional features (plain metallic-roughness GLBs) never\n * pay for the table or its import thunks.\n *\n * The core loader knows zero feature names; new extensions are added here alone.\n */\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport { anyPrimitive, needsOrmComposite } from \"./gltf-parser.js\";\n\n/** Dynamic `import()` of a feature's `GltfFeature` module. */\ntype Loader = () => Promise<{ default: GltfFeature }>;\n/** Either an exact `extensionsUsed` name, or a predicate over the parsed JSON. */\ntype Trigger = string | ((json: any) => boolean);\n\nconst M = \"KHR_materials_\";\n\nconst _features: [Trigger, Loader][] = [\n // Pre-parse features (buffer-level): order matters — meshopt decompresses\n // bufferViews first, then quantization dequantizes the resulting accessors.\n [\"EXT_meshopt_compression\", () => import(\"./gltf-feature-meshopt.js\")],\n [\"KHR_mesh_quantization\", () => import(\"./gltf-ext-quantization.js\")],\n // Pre-mesh features (geometry decompression)\n [\"KHR_draco_mesh_compression\", () => import(\"./gltf-feature-draco.js\")],\n // Material extensions\n [M + \"clearcoat\", () => import(\"./gltf-ext-clearcoat.js\")],\n [M + \"iridescence\", () => import(\"./gltf-ext-iridescence.js\")],\n [M + \"emissive_strength\", () => import(\"./gltf-ext-emissive-strength.js\")],\n [M + \"sheen\", () => import(\"./gltf-ext-sheen.js\")],\n [M + \"anisotropy\", () => import(\"./gltf-ext-anisotropy.js\")],\n [M + \"unlit\", () => import(\"./gltf-ext-unlit.js\")],\n [M + \"pbrSpecularGlossiness\", () => import(\"./gltf-ext-spec-gloss.js\")],\n // Dielectric cluster (ior/specular/transmission/volume/dispersion) — any of the five triggers the\n // loader; transmission refraction is wired dynamically by the PBR material path when needed.\n [(j) => [\"transmission\", \"volume\", \"ior\", \"specular\", \"dispersion\"].some((e) => j.extensionsUsed?.includes(M + e)), () => import(\"./gltf-ext-dielectric.js\")],\n [\"KHR_texture_transform\", () => import(\"./gltf-ext-uv-transform.js\")],\n [\"KHR_texture_basisu\", () => import(\"./gltf-ext-basisu.js\")],\n [needsOrmComposite, () => import(\"./gltf-ext-orm.js\")],\n // Per-mesh features (predicates inlined to avoid eager imports)\n [(j) => !!j.skins?.length && anyPrimitive(j, (p) => p.attributes?.JOINTS_0 !== undefined), () => import(\"./gltf-feature-skeleton.js\")],\n [(j) => anyPrimitive(j, (p) => !!p.targets?.length), () => import(\"./gltf-feature-morph.js\")],\n // Per-asset features\n [\"KHR_lights_punctual\", () => import(\"./gltf-feature-lights-punctual.js\")],\n [(j) => !!j.animations?.length, () => import(\"./gltf-feature-animations.js\")],\n [M + \"variants\", () => import(\"./gltf-feature-variants.js\")],\n [\"KHR_node_visibility\", () => import(\"./gltf-ext-node-visibility.js\")],\n [\"KHR_animation_pointer\", () => import(\"./gltf-feature-animation-pointer.js\")],\n [\"EXT_mesh_gpu_instancing\", () => import(\"./gltf-feature-gpu-instancing.js\")],\n [\"KHR_xmp_json_ld\", () => import(\"./gltf-feature-xmp.js\")],\n];\n\n/** Dynamic-import every feature the asset triggers. */\nexport async function loadGltfFeatures(json: any): Promise<GltfFeature[]> {\n const used: string[] = json.extensionsUsed ?? [];\n const mods = await Promise.all(_features.flatMap(([t, load]) => ((typeof t === \"string\" ? used.includes(t) : t(json)) ? [load()] : [])));\n return mods.map((m) => m.default);\n}\n"],"names":["_a"],"mappings":";AAyBA,MAAM,IAAI;AAEV,MAAM,YAAiC;AAAA;AAAA;AAAA,EAGnC,CAAC,2BAA2B,MAAM,OAAO,oCAA2B,CAAC;AAAA,EACrE,CAAC,yBAAyB,MAAM,OAAO,qCAA4B,CAAC;AAAA;AAAA,EAEpE,CAAC,8BAA8B,MAAM,OAAO,kCAAyB,CAAC;AAAA;AAAA,EAEtE,CAAC,IAAI,aAAa,MAAM,OAAO,kCAAyB,CAAC;AAAA,EACzD,CAAC,IAAI,eAAe,MAAM,OAAO,oCAA2B,CAAC;AAAA,EAC7D,CAAC,IAAI,qBAAqB,MAAM,OAAO,0CAAiC,CAAC;AAAA,EACzE,CAAC,IAAI,SAAS,MAAM,OAAO,8BAAqB,CAAC;AAAA,EACjD,CAAC,IAAI,cAAc,MAAM,OAAO,mCAA0B,CAAC;AAAA,EAC3D,CAAC,IAAI,SAAS,MAAM,OAAO,8BAAqB,CAAC;AAAA,EACjD,CAAC,IAAI,yBAAyB,MAAM,OAAO,mCAA0B,CAAC;AAAA;AAAA;AAAA,EAGtE,CAAC,CAAC,MAAM,CAAC,gBAAgB,UAAU,OAAO,YAAY,YAAY,EAAE,KAAK,CAAC;;AAAM,mBAAE,mBAAF,mBAAkB,SAAS,IAAI;AAAA,GAAE,GAAG,MAAM,OAAO,mCAA0B,CAAC;AAAA,EAC5J,CAAC,yBAAyB,MAAM,OAAO,qCAA4B,CAAC;AAAA,EACpE,CAAC,sBAAsB,MAAM,OAAO,+BAAsB,CAAC;AAAA,EAC3D,CAAC,mBAAmB,MAAM,OAAO,4BAAmB,CAAC;AAAA;AAAA,EAErD,CAAC,CAAC,MAAA;;AAAM,YAAC,GAAC,OAAE,UAAF,mBAAS,WAAU,aAAa,GAAG,CAAC,MAAA;;AAAM,eAAAA,MAAA,EAAE,eAAF,gBAAAA,IAAc,cAAa;AAAA,KAAS;AAAA,KAAG,MAAM,OAAO,qCAA4B,CAAC;AAAA,EACrI,CAAC,CAAC,MAAM,aAAa,GAAG,CAAC,MAAA;;AAAM,YAAC,GAAC,OAAE,YAAF,mBAAW;AAAA,GAAM,GAAG,MAAM,OAAO,kCAAyB,CAAC;AAAA;AAAA,EAE5F,CAAC,uBAAuB,MAAM,OAAO,4CAAmC,CAAC;AAAA,EACzE,CAAC,CAAC,MAAA;;AAAM,YAAC,GAAC,OAAE,eAAF,mBAAc;AAAA,KAAQ,MAAM,OAAO,uCAA8B,CAAC;AAAA,EAC5E,CAAC,IAAI,YAAY,MAAM,OAAO,qCAA4B,CAAC;AAAA,EAC3D,CAAC,uBAAuB,MAAM,OAAO,wCAA+B,CAAC;AAAA,EACrE,CAAC,yBAAyB,MAAM,OAAO,8CAAqC,CAAC;AAAA,EAC7E,CAAC,2BAA2B,MAAM,OAAO,2CAAkC,CAAC;AAAA,EAC5E,CAAC,mBAAmB,MAAM,OAAO,gCAAuB,CAAC;AAC7D;AAGA,eAAsB,iBAAiB,MAAmC;AACtE,QAAM,OAAiB,KAAK,kBAAkB,CAAA;AAC9C,QAAM,OAAO,MAAM,QAAQ,IAAI,UAAU,QAAQ,CAAC,CAAC,GAAG,IAAI,OAAQ,OAAO,MAAM,WAAW,KAAK,SAAS,CAAC,IAAI,EAAE,IAAI,KAAK,CAAC,KAAA,CAAM,IAAI,CAAA,CAAG,CAAC;AACvI,SAAO,KAAK,IAAI,CAAC,MAAM,EAAE,OAAO;AACpC;"}
@@ -1,4 +1,4 @@
1
- import { r as resolveAccessor } from "./index-CLElg2Bo.js";
1
+ import { r as resolveAccessor } from "./index-BgY3QEzL.js";
2
2
  function resolveAttr(name, primitive, decoded, json, binChunk) {
3
3
  var _a;
4
4
  if (decoded && decoded._attributes.has(name)) {
@@ -24,7 +24,7 @@ const feature = {
24
24
  }
25
25
  const joints1 = resolveAttr("JOINTS_1", primitive, decoded, json, binChunk);
26
26
  const weights1 = resolveAttr("WEIGHTS_1", primitive, decoded, json, binChunk);
27
- const [{ extractSkin, computeBoneTextureData }, { createSkeleton }] = await Promise.all([import("./gltf-animation-K_zZxj_d.js"), import("./create-skeleton-D_uplboC.js")]);
27
+ const [{ extractSkin, computeBoneTextureData }, { createSkeleton }] = await Promise.all([import("./gltf-animation-BjnXkop6.js"), import("./create-skeleton-s0hjrC3A.js")]);
28
28
  const skin = extractSkin(json, binChunk, node.skin, meshData._worldMatrix, parentMap, worldMatrixCache);
29
29
  const boneData = computeBoneTextureData(skin);
30
30
  mesh.skeleton = createSkeleton(ctx._engine, joints, weights, skin.jointNodes.length, boneData, joints1, weights1);
@@ -33,4 +33,4 @@ const feature = {
33
33
  export {
34
34
  feature as default
35
35
  };
36
- //# sourceMappingURL=gltf-feature-skeleton-DKbOGidp.js.map
36
+ //# sourceMappingURL=gltf-feature-skeleton-Deh2UBAn.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf-feature-skeleton-DKbOGidp.js","sources":["../src/loader-gltf/gltf-feature-skeleton.ts"],"sourcesContent":["/** Skeletal animation feature. Extracts joints/weights/skin on demand so the\n * core loader doesn't carry any skinning-related code for non-skinned assets. */\n\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport { resolveAccessor } from \"./gltf-parser.js\";\n\n/** Resolve a vertex attribute by name, preferring any pre-decoded\n * (e.g. Draco) data over the raw accessor. */\nfunction resolveAttr(name: string, primitive: any, decoded: any, json: any, binChunk: DataView): ArrayBufferView | null {\n if (decoded && decoded._attributes.has(name)) {\n return decoded._attributes.get(name)!;\n }\n const idx = primitive.attributes?.[name];\n return idx !== undefined ? (resolveAccessor(json, binChunk, idx)._data as ArrayBufferView) : null;\n}\n\nconst feature: GltfFeature = {\n id: \"_skeleton\",\n async applyMesh(meshData, mesh, ctx) {\n const { _json: json, _binChunk: binChunk, _parentMap: parentMap, _worldMatrixCache: worldMatrixCache } = ctx;\n const node = json.nodes[meshData._nodeIndex];\n if (node.skin === undefined || !json.skins) {\n return;\n }\n const primitive = meshData._primitive;\n const decoded = meshData._decoded;\n const joints = resolveAttr(\"JOINTS_0\", primitive, decoded, json, binChunk) as Uint16Array | Uint8Array | null;\n const weights = resolveAttr(\"WEIGHTS_0\", primitive, decoded, json, binChunk) as Float32Array | null;\n if (!joints || !weights) {\n return;\n }\n const joints1 = resolveAttr(\"JOINTS_1\", primitive, decoded, json, binChunk) as Uint16Array | Uint8Array | null;\n const weights1 = resolveAttr(\"WEIGHTS_1\", primitive, decoded, json, binChunk) as Float32Array | null;\n\n const [{ extractSkin, computeBoneTextureData }, { createSkeleton }] = await Promise.all([import(\"./gltf-animation.js\"), import(\"../skeleton/create-skeleton.js\")]);\n const skin = extractSkin(json, binChunk, node.skin, meshData._worldMatrix, parentMap, worldMatrixCache);\n const boneData = computeBoneTextureData(skin);\n mesh.skeleton = createSkeleton(ctx._engine, joints, weights, skin.jointNodes.length, boneData, joints1, weights1);\n },\n};\nexport default feature;\n"],"names":[],"mappings":";AAQA,SAAS,YAAY,MAAc,WAAgB,SAAc,MAAW,UAA4C;;AACpH,MAAI,WAAW,QAAQ,YAAY,IAAI,IAAI,GAAG;AAC1C,WAAO,QAAQ,YAAY,IAAI,IAAI;AAAA,EACvC;AACA,QAAM,OAAM,eAAU,eAAV,mBAAuB;AACnC,SAAO,QAAQ,SAAa,gBAAgB,MAAM,UAAU,GAAG,EAAE,QAA4B;AACjG;AAEA,MAAM,UAAuB;AAAA,EACzB,IAAI;AAAA,EACJ,MAAM,UAAU,UAAU,MAAM,KAAK;AACjC,UAAM,EAAE,OAAO,MAAM,WAAW,UAAU,YAAY,WAAW,mBAAmB,iBAAA,IAAqB;AACzG,UAAM,OAAO,KAAK,MAAM,SAAS,UAAU;AAC3C,QAAI,KAAK,SAAS,UAAa,CAAC,KAAK,OAAO;AACxC;AAAA,IACJ;AACA,UAAM,YAAY,SAAS;AAC3B,UAAM,UAAU,SAAS;AACzB,UAAM,SAAS,YAAY,YAAY,WAAW,SAAS,MAAM,QAAQ;AACzE,UAAM,UAAU,YAAY,aAAa,WAAW,SAAS,MAAM,QAAQ;AAC3E,QAAI,CAAC,UAAU,CAAC,SAAS;AACrB;AAAA,IACJ;AACA,UAAM,UAAU,YAAY,YAAY,WAAW,SAAS,MAAM,QAAQ;AAC1E,UAAM,WAAW,YAAY,aAAa,WAAW,SAAS,MAAM,QAAQ;AAE5E,UAAM,CAAC,EAAE,aAAa,0BAA0B,EAAE,gBAAgB,IAAI,MAAM,QAAQ,IAAI,CAAC,OAAO,8BAAqB,GAAG,OAAO,+BAAgC,CAAC,CAAC;AACjK,UAAM,OAAO,YAAY,MAAM,UAAU,KAAK,MAAM,SAAS,cAAc,WAAW,gBAAgB;AACtG,UAAM,WAAW,uBAAuB,IAAI;AAC5C,SAAK,WAAW,eAAe,IAAI,SAAS,QAAQ,SAAS,KAAK,WAAW,QAAQ,UAAU,SAAS,QAAQ;AAAA,EACpH;AACJ;"}
1
+ {"version":3,"file":"gltf-feature-skeleton-Deh2UBAn.js","sources":["../src/loader-gltf/gltf-feature-skeleton.ts"],"sourcesContent":["/** Skeletal animation feature. Extracts joints/weights/skin on demand so the\n * core loader doesn't carry any skinning-related code for non-skinned assets. */\n\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport { resolveAccessor } from \"./gltf-parser.js\";\n\n/** Resolve a vertex attribute by name, preferring any pre-decoded\n * (e.g. Draco) data over the raw accessor. */\nfunction resolveAttr(name: string, primitive: any, decoded: any, json: any, binChunk: DataView): ArrayBufferView | null {\n if (decoded && decoded._attributes.has(name)) {\n return decoded._attributes.get(name)!;\n }\n const idx = primitive.attributes?.[name];\n return idx !== undefined ? (resolveAccessor(json, binChunk, idx)._data as ArrayBufferView) : null;\n}\n\nconst feature: GltfFeature = {\n id: \"_skeleton\",\n async applyMesh(meshData, mesh, ctx) {\n const { _json: json, _binChunk: binChunk, _parentMap: parentMap, _worldMatrixCache: worldMatrixCache } = ctx;\n const node = json.nodes[meshData._nodeIndex];\n if (node.skin === undefined || !json.skins) {\n return;\n }\n const primitive = meshData._primitive;\n const decoded = meshData._decoded;\n const joints = resolveAttr(\"JOINTS_0\", primitive, decoded, json, binChunk) as Uint16Array | Uint8Array | null;\n const weights = resolveAttr(\"WEIGHTS_0\", primitive, decoded, json, binChunk) as Float32Array | null;\n if (!joints || !weights) {\n return;\n }\n const joints1 = resolveAttr(\"JOINTS_1\", primitive, decoded, json, binChunk) as Uint16Array | Uint8Array | null;\n const weights1 = resolveAttr(\"WEIGHTS_1\", primitive, decoded, json, binChunk) as Float32Array | null;\n\n const [{ extractSkin, computeBoneTextureData }, { createSkeleton }] = await Promise.all([import(\"./gltf-animation.js\"), import(\"../skeleton/create-skeleton.js\")]);\n const skin = extractSkin(json, binChunk, node.skin, meshData._worldMatrix, parentMap, worldMatrixCache);\n const boneData = computeBoneTextureData(skin);\n mesh.skeleton = createSkeleton(ctx._engine, joints, weights, skin.jointNodes.length, boneData, joints1, weights1);\n },\n};\nexport default feature;\n"],"names":[],"mappings":";AAQA,SAAS,YAAY,MAAc,WAAgB,SAAc,MAAW,UAA4C;;AACpH,MAAI,WAAW,QAAQ,YAAY,IAAI,IAAI,GAAG;AAC1C,WAAO,QAAQ,YAAY,IAAI,IAAI;AAAA,EACvC;AACA,QAAM,OAAM,eAAU,eAAV,mBAAuB;AACnC,SAAO,QAAQ,SAAa,gBAAgB,MAAM,UAAU,GAAG,EAAE,QAA4B;AACjG;AAEA,MAAM,UAAuB;AAAA,EACzB,IAAI;AAAA,EACJ,MAAM,UAAU,UAAU,MAAM,KAAK;AACjC,UAAM,EAAE,OAAO,MAAM,WAAW,UAAU,YAAY,WAAW,mBAAmB,iBAAA,IAAqB;AACzG,UAAM,OAAO,KAAK,MAAM,SAAS,UAAU;AAC3C,QAAI,KAAK,SAAS,UAAa,CAAC,KAAK,OAAO;AACxC;AAAA,IACJ;AACA,UAAM,YAAY,SAAS;AAC3B,UAAM,UAAU,SAAS;AACzB,UAAM,SAAS,YAAY,YAAY,WAAW,SAAS,MAAM,QAAQ;AACzE,UAAM,UAAU,YAAY,aAAa,WAAW,SAAS,MAAM,QAAQ;AAC3E,QAAI,CAAC,UAAU,CAAC,SAAS;AACrB;AAAA,IACJ;AACA,UAAM,UAAU,YAAY,YAAY,WAAW,SAAS,MAAM,QAAQ;AAC1E,UAAM,WAAW,YAAY,aAAa,WAAW,SAAS,MAAM,QAAQ;AAE5E,UAAM,CAAC,EAAE,aAAa,0BAA0B,EAAE,gBAAgB,IAAI,MAAM,QAAQ,IAAI,CAAC,OAAO,8BAAqB,GAAG,OAAO,+BAAgC,CAAC,CAAC;AACjK,UAAM,OAAO,YAAY,MAAM,UAAU,KAAK,MAAM,SAAS,cAAc,WAAW,gBAAgB;AACtG,UAAM,WAAW,uBAAuB,IAAI;AAC5C,SAAK,WAAW,eAAe,IAAI,SAAS,QAAQ,SAAS,KAAK,WAAW,QAAQ,UAAU,SAAS,QAAQ;AAAA,EACpH;AACJ;"}
@@ -6,7 +6,7 @@ const feature = {
6
6
  if (!(variantNames == null ? void 0 : variantNames.length)) {
7
7
  return {};
8
8
  }
9
- const { loadVariantMaterials } = await import("./gltf-variants-CPxNdtP4.js");
9
+ const { loadVariantMaterials } = await import("./gltf-variants-Dyr54wwg.js");
10
10
  const materialVariants = await loadVariantMaterials(ctx._json, ctx._binChunk, ctx._baseUrl, variantNames, meshes, ctx._engine, ctx._matExts, ctx._wrapTex);
11
11
  return { materialVariants };
12
12
  }
@@ -14,4 +14,4 @@ const feature = {
14
14
  export {
15
15
  feature as default
16
16
  };
17
- //# sourceMappingURL=gltf-feature-variants-Cmzu0O0e.js.map
17
+ //# sourceMappingURL=gltf-feature-variants-DGSdFNJq.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf-feature-variants-Cmzu0O0e.js","sources":["../src/loader-gltf/gltf-feature-variants.ts"],"sourcesContent":["/** KHR_materials_variants feature.\n * Triggered when the root extension carries variant definitions. Per-asset\n * hook builds variant material data shared with the material-ext driver. */\n\nimport type { GltfFeature } from \"./gltf-feature.js\";\n\nconst feature: GltfFeature = {\n id: \"KHR_materials_variants\",\n async applyAsset(meshes, _root, ctx) {\n const variantNames: string[] | undefined = ctx._json.extensions?.KHR_materials_variants?.variants?.map((v: { name: string }) => v.name);\n if (!variantNames?.length) {\n return {};\n }\n const { loadVariantMaterials } = await import(\"./gltf-variants.js\");\n const materialVariants = await loadVariantMaterials(ctx._json, ctx._binChunk, ctx._baseUrl, variantNames, meshes, ctx._engine, ctx._matExts, ctx._wrapTex);\n return { materialVariants };\n },\n};\nexport default feature;\n"],"names":[],"mappings":"AAMA,MAAM,UAAuB;AAAA,EACzB,IAAI;AAAA,EACJ,MAAM,WAAW,QAAQ,OAAO,KAAK;AAFzC;AAGQ,UAAM,gBAAqC,qBAAI,MAAM,eAAV,mBAAsB,2BAAtB,mBAA8C,aAA9C,mBAAwD,IAAI,CAAC,MAAwB,EAAE;AAClI,QAAI,EAAC,6CAAc,SAAQ;AACvB,aAAO,CAAA;AAAA,IACX;AACA,UAAM,EAAE,qBAAA,IAAyB,MAAM,OAAO,6BAAoB;AAClE,UAAM,mBAAmB,MAAM,qBAAqB,IAAI,OAAO,IAAI,WAAW,IAAI,UAAU,cAAc,QAAQ,IAAI,SAAS,IAAI,UAAU,IAAI,QAAQ;AACzJ,WAAO,EAAE,iBAAA;AAAA,EACb;AACJ;"}
1
+ {"version":3,"file":"gltf-feature-variants-DGSdFNJq.js","sources":["../src/loader-gltf/gltf-feature-variants.ts"],"sourcesContent":["/** KHR_materials_variants feature.\n * Triggered when the root extension carries variant definitions. Per-asset\n * hook builds variant material data shared with the material-ext driver. */\n\nimport type { GltfFeature } from \"./gltf-feature.js\";\n\nconst feature: GltfFeature = {\n id: \"KHR_materials_variants\",\n async applyAsset(meshes, _root, ctx) {\n const variantNames: string[] | undefined = ctx._json.extensions?.KHR_materials_variants?.variants?.map((v: { name: string }) => v.name);\n if (!variantNames?.length) {\n return {};\n }\n const { loadVariantMaterials } = await import(\"./gltf-variants.js\");\n const materialVariants = await loadVariantMaterials(ctx._json, ctx._binChunk, ctx._baseUrl, variantNames, meshes, ctx._engine, ctx._matExts, ctx._wrapTex);\n return { materialVariants };\n },\n};\nexport default feature;\n"],"names":[],"mappings":"AAMA,MAAM,UAAuB;AAAA,EACzB,IAAI;AAAA,EACJ,MAAM,WAAW,QAAQ,OAAO,KAAK;AAFzC;AAGQ,UAAM,gBAAqC,qBAAI,MAAM,eAAV,mBAAsB,2BAAtB,mBAA8C,aAA9C,mBAAwD,IAAI,CAAC,MAAwB,EAAE;AAClI,QAAI,EAAC,6CAAc,SAAQ;AACvB,aAAO,CAAA;AAAA,IACX;AACA,UAAM,EAAE,qBAAA,IAAyB,MAAM,OAAO,6BAAoB;AAClE,UAAM,mBAAmB,MAAM,qBAAqB,IAAI,OAAO,IAAI,WAAW,IAAI,UAAU,cAAc,QAAQ,IAAI,SAAS,IAAI,UAAU,IAAI,QAAQ;AACzJ,WAAO,EAAE,iBAAA;AAAA,EACb;AACJ;"}
@@ -1,4 +1,4 @@
1
- import { D as DV, e as U8 } from "./index-CLElg2Bo.js";
1
+ import { D as DV, e as U8 } from "./index-BgY3QEzL.js";
2
2
  function parseGlbContainer(buffer) {
3
3
  const view = new DV(buffer);
4
4
  const magic = view.getUint32(0, true);
@@ -25,4 +25,4 @@ function parseGlbContainer(buffer) {
25
25
  export {
26
26
  parseGlbContainer
27
27
  };
28
- //# sourceMappingURL=gltf-glb-parser-Cj5MHS-v.js.map
28
+ //# sourceMappingURL=gltf-glb-parser-DSQWsT4r.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf-glb-parser-Cj5MHS-v.js","sources":["../src/loader-gltf/gltf-glb-parser.ts"],"sourcesContent":["import { U8, DV } from \"../engine/typed-arrays.js\";\n/** GLB binary container parsing. Kept separate so .gltf-only scenes do not ship it. */\n\nexport function parseGlbContainer(buffer: ArrayBuffer): { json: any; binChunk: DataView } {\n const view = new DV(buffer);\n\n // Header (12 bytes)\n const magic = view.getUint32(0, true);\n if (magic !== 0x46546c67) {\n throw new Error(\"Not a valid GLB file\");\n }\n // const version = view.getUint32(4, true);\n // const totalLength = view.getUint32(8, true);\n\n // JSON chunk\n let offset = 12;\n const jsonLength = view.getUint32(offset, true);\n const jsonType = view.getUint32(offset + 4, true);\n if (jsonType !== 0x4e4f534a) {\n throw new Error(\"First GLB chunk is not JSON\");\n }\n const jsonStr = new TextDecoder().decode(new U8(buffer, offset + 8, jsonLength));\n const json = JSON.parse(jsonStr);\n offset += 8 + jsonLength;\n\n // BIN chunk\n const binLength = view.getUint32(offset, true);\n const binType = view.getUint32(offset + 4, true);\n if (binType !== 0x004e4942) {\n throw new Error(\"Second GLB chunk is not BIN\");\n }\n const binChunk = new DV(buffer, offset + 8, binLength);\n\n return { json, binChunk };\n}\n"],"names":[],"mappings":";AAGO,SAAS,kBAAkB,QAAwD;AACtF,QAAM,OAAO,IAAI,GAAG,MAAM;AAG1B,QAAM,QAAQ,KAAK,UAAU,GAAG,IAAI;AACpC,MAAI,UAAU,YAAY;AACtB,UAAM,IAAI,MAAM,sBAAsB;AAAA,EAC1C;AAKA,MAAI,SAAS;AACb,QAAM,aAAa,KAAK,UAAU,QAAQ,IAAI;AAC9C,QAAM,WAAW,KAAK,UAAU,SAAS,GAAG,IAAI;AAChD,MAAI,aAAa,YAAY;AACzB,UAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,QAAM,UAAU,IAAI,YAAA,EAAc,OAAO,IAAI,GAAG,QAAQ,SAAS,GAAG,UAAU,CAAC;AAC/E,QAAM,OAAO,KAAK,MAAM,OAAO;AAC/B,YAAU,IAAI;AAGd,QAAM,YAAY,KAAK,UAAU,QAAQ,IAAI;AAC7C,QAAM,UAAU,KAAK,UAAU,SAAS,GAAG,IAAI;AAC/C,MAAI,YAAY,SAAY;AACxB,UAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,QAAM,WAAW,IAAI,GAAG,QAAQ,SAAS,GAAG,SAAS;AAErD,SAAO,EAAE,MAAM,SAAA;AACnB;"}
1
+ {"version":3,"file":"gltf-glb-parser-DSQWsT4r.js","sources":["../src/loader-gltf/gltf-glb-parser.ts"],"sourcesContent":["import { U8, DV } from \"../engine/typed-arrays.js\";\n/** GLB binary container parsing. Kept separate so .gltf-only scenes do not ship it. */\n\nexport function parseGlbContainer(buffer: ArrayBuffer): { json: any; binChunk: DataView } {\n const view = new DV(buffer);\n\n // Header (12 bytes)\n const magic = view.getUint32(0, true);\n if (magic !== 0x46546c67) {\n throw new Error(\"Not a valid GLB file\");\n }\n // const version = view.getUint32(4, true);\n // const totalLength = view.getUint32(8, true);\n\n // JSON chunk\n let offset = 12;\n const jsonLength = view.getUint32(offset, true);\n const jsonType = view.getUint32(offset + 4, true);\n if (jsonType !== 0x4e4f534a) {\n throw new Error(\"First GLB chunk is not JSON\");\n }\n const jsonStr = new TextDecoder().decode(new U8(buffer, offset + 8, jsonLength));\n const json = JSON.parse(jsonStr);\n offset += 8 + jsonLength;\n\n // BIN chunk\n const binLength = view.getUint32(offset, true);\n const binType = view.getUint32(offset + 4, true);\n if (binType !== 0x004e4942) {\n throw new Error(\"Second GLB chunk is not BIN\");\n }\n const binChunk = new DV(buffer, offset + 8, binLength);\n\n return { json, binChunk };\n}\n"],"names":[],"mappings":";AAGO,SAAS,kBAAkB,QAAwD;AACtF,QAAM,OAAO,IAAI,GAAG,MAAM;AAG1B,QAAM,QAAQ,KAAK,UAAU,GAAG,IAAI;AACpC,MAAI,UAAU,YAAY;AACtB,UAAM,IAAI,MAAM,sBAAsB;AAAA,EAC1C;AAKA,MAAI,SAAS;AACb,QAAM,aAAa,KAAK,UAAU,QAAQ,IAAI;AAC9C,QAAM,WAAW,KAAK,UAAU,SAAS,GAAG,IAAI;AAChD,MAAI,aAAa,YAAY;AACzB,UAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,QAAM,UAAU,IAAI,YAAA,EAAc,OAAO,IAAI,GAAG,QAAQ,SAAS,GAAG,UAAU,CAAC;AAC/E,QAAM,OAAO,KAAK,MAAM,OAAO;AAC/B,YAAU,IAAI;AAGd,QAAM,YAAY,KAAK,UAAU,QAAQ,IAAI;AAC7C,QAAM,UAAU,KAAK,UAAU,SAAS,GAAG,IAAI;AAC/C,MAAI,YAAY,SAAY;AACxB,UAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,QAAM,WAAW,IAAI,GAAG,QAAQ,SAAS,GAAG,SAAS;AAErD,SAAO,EAAE,MAAM,SAAA;AACnB;"}
@@ -1,9 +1,16 @@
1
- import { f as TYPE_SIZES, g as computeAabb, i as initMeshTransform, U as U32, a as F32, r as resolveAccessor, e as U8, h as U16, D as DV, j as createMappedBuffer, B as BU } from "./index-CLElg2Bo.js";
1
+ import { g as TYPE_SIZES, h as computeAabb, i as initMeshTransform, U as U32, a as F32, r as resolveAccessor, e as U8, j as U16, D as DV, k as createMappedBuffer, B as BU } from "./index-BgY3QEzL.js";
2
2
  const FLOAT = 5126;
3
3
  const UNSIGNED_SHORT = 5123;
4
4
  const UNSIGNED_INT = 5125;
5
5
  const UNSIGNED_BYTE = 5121;
6
6
  const COMP_BYTES = { [UNSIGNED_BYTE]: 1, [UNSIGNED_SHORT]: 2, [UNSIGNED_INT]: 4, [FLOAT]: 4 };
7
+ function createSequentialIndices(vertexCount) {
8
+ const indices = vertexCount > 65535 ? new U32(vertexCount) : new U16(vertexCount);
9
+ for (let i = 0; i < vertexCount; i++) {
10
+ indices[i] = i;
11
+ }
12
+ return indices;
13
+ }
7
14
  function accessorIsStrided(json, idx) {
8
15
  const a = json.accessors[idx];
9
16
  const bv = json.bufferViews[a.bufferView];
@@ -95,7 +102,7 @@ function buildInterleavedPartial(json, binChunk, primitive, worldMatrix, nodeIdx
95
102
  uvs = new F32(vertexCount * 2);
96
103
  }
97
104
  const idxData = primitive.indices !== void 0 ? resolveAccessor(json, binChunk, primitive.indices) : null;
98
- const indices = idxData ? idxData._data instanceof U32 ? new U32(idxData._data) : idxData._data instanceof U8 ? Uint16Array.from(idxData._data) : new U16(idxData._data.buffer, idxData._data.byteOffset, idxData._count) : new U16(0);
105
+ const indices = idxData ? idxData._data instanceof U32 ? new U32(idxData._data) : idxData._data instanceof U8 ? Uint16Array.from(idxData._data) : new U16(idxData._data.buffer, idxData._data.byteOffset, idxData._count) : createSequentialIndices(vertexCount);
99
106
  return {
100
107
  _positions: positions,
101
108
  _normals: normals,
@@ -105,7 +112,7 @@ function buildInterleavedPartial(json, binChunk, primitive, worldMatrix, nodeIdx
105
112
  _colors: colors,
106
113
  _indices: indices,
107
114
  _vertexCount: vertexCount,
108
- _indexCount: (idxData == null ? void 0 : idxData._count) ?? 0,
115
+ _indexCount: indices.length,
109
116
  _worldMatrix: worldMatrix,
110
117
  _vb: vb,
111
118
  _nodeIndex: nodeIdx,
@@ -152,7 +159,6 @@ function buildInterleavedMesh(engine, m, index, material) {
152
159
  boundMax,
153
160
  skeleton: null,
154
161
  morphTargets: null,
155
- _materialDirty: false,
156
162
  _gpu: gpu
157
163
  };
158
164
  initMeshTransform(mesh);
@@ -238,4 +244,4 @@ export {
238
244
  computeAabbStrided,
239
245
  installLazyCpu
240
246
  };
241
- //# sourceMappingURL=gltf-interleave-gHf9_t0i.js.map
247
+ //# sourceMappingURL=gltf-interleave-OBqmlu-h.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gltf-interleave-OBqmlu-h.js","sources":["../src/loader-gltf/gltf-interleave.ts"],"sourcesContent":["/**\n * Interleaved (strided) glTF vertex-buffer support — dynamically imported.\n *\n * The engine renders interleaved attributes genuinely: the raw strided\n * bufferView slice is uploaded ONCE as a shared GPU buffer and bound to each\n * attribute at its byte offset with the pipeline's vertex `arrayStride` set to\n * the bufferView byteStride. The loader never rewrites the asset.\n *\n * This whole module is loaded via `await import()` only when an asset actually\n * contains an interleaved bufferView, so non-interleaved scenes pay ZERO bundle\n * cost. The tight CPU copy of position/normal/uv (for AABB, picking, CSG, …) is\n * de-strided LAZILY — only on first CPU read via `installLazyCpu` — so scenes\n * that only render never materialize it.\n */\n\nimport { F32, U32, U16, U8, DV } from \"../engine/typed-arrays.js\";\nimport { BU } from \"../engine/gpu-flags.js\";\nimport type { Mat4 } from \"../math/types.js\";\nimport type { Aabb } from \"../math/aabb.js\";\nimport { computeAabb } from \"../math/compute-aabb.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport type { Mesh, MeshGPU } from \"../mesh/mesh.js\";\nimport { initMeshTransform } from \"../mesh/mesh.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport { createMappedBuffer } from \"../resource/gpu-buffers.js\";\nimport { resolveAccessor, TYPE_SIZES } from \"./gltf-parser.js\";\nimport type { GltfMeshData } from \"./load-gltf.js\";\n\nconst FLOAT = 5126;\nconst UNSIGNED_SHORT = 5123;\nconst UNSIGNED_INT = 5125;\nconst UNSIGNED_BYTE = 5121;\n\nconst COMP_BYTES: Record<number, number> = { [UNSIGNED_BYTE]: 1, [UNSIGNED_SHORT]: 2, [UNSIGNED_INT]: 4, [FLOAT]: 4 };\n\nfunction createSequentialIndices(vertexCount: number): Uint16Array | Uint32Array {\n const indices = vertexCount > 0xffff ? new U32(vertexCount) : new U16(vertexCount);\n for (let i = 0; i < vertexCount; i++) {\n indices[i] = i;\n }\n return indices;\n}\n\n/** Interleave descriptor for one attribute sourced from a strided bufferView.\n * The raw slice is shared across attributes of the same bufferView; the\n * pipeline uses `_stride` as arrayStride and binds at `_offset`. */\nexport interface AccessorInterleave {\n /** @internal glTF bufferView index — shared-buffer key (same view → one GPU buffer). */\n _bufferView: number;\n /** @internal Interleave byte stride (bufferView.byteStride) → pipeline arrayStride. */\n _stride: number;\n /** @internal Attribute byte offset within the bufferView → setVertexBuffer bind offset. */\n _offset: number;\n /** @internal glTF component type (FLOAT, UNSIGNED_SHORT, …). */\n _componentType: number;\n /** @internal Components per vertex. */\n _componentCount: number;\n /** @internal Vertex count. */\n _count: number;\n /** @internal Raw bufferView bytes (shared across attributes). Retained after GPU upload\n * so the CPU copy can be de-strided lazily on demand. */\n _slice?: Uint8Array;\n}\n\n/** Per-attribute interleave sources for a primitive (keys mirror MeshVbLayout). */\nexport interface GltfVb {\n /** @internal */\n _p?: AccessorInterleave;\n /** @internal */\n _n?: AccessorInterleave;\n /** @internal */\n _t?: AccessorInterleave;\n /** @internal */\n _u?: AccessorInterleave;\n /** @internal */\n _u2?: AccessorInterleave;\n /** @internal */\n _c?: AccessorInterleave;\n}\n\n/** True if accessor `idx`'s bufferView is interleaved (byteStride present and\n * larger than the attribute's tightly-packed element size). */\nexport function accessorIsStrided(json: any, idx: number): boolean {\n const a = json.accessors[idx];\n const bv = json.bufferViews[a.bufferView];\n const stride: number | undefined = bv.byteStride;\n if (stride === undefined) {\n return false;\n }\n const elemBytes = (TYPE_SIZES[a.type] ?? 1) * (COMP_BYTES[a.componentType] ?? 4);\n return stride !== elemBytes;\n}\n\n/** Resolve a strided accessor into an {@link AccessorInterleave} descriptor. */\nfunction resolveStrided(json: any, binChunk: DataView, accessorIdx: number): AccessorInterleave {\n const accessor = json.accessors[accessorIdx];\n const bufferView = json.bufferViews[accessor.bufferView];\n const ab = binChunk.buffer as ArrayBuffer;\n return {\n _bufferView: accessor.bufferView,\n _stride: bufferView.byteStride,\n _offset: accessor.byteOffset ?? 0,\n _componentType: accessor.componentType,\n _componentCount: TYPE_SIZES[accessor.type] ?? 1,\n _count: accessor.count,\n _slice: new U8(ab, binChunk.byteOffset + (bufferView.byteOffset ?? 0), bufferView.byteLength),\n };\n}\n\n/** De-stride an interleaved attribute into a tight Float32Array, reading raw\n * component values (no normalization) so the result matches what a tight\n * accessor view would have produced. */\nfunction destrideToTight(il: AccessorInterleave): Float32Array {\n const dv = new DV(il._slice!.buffer, il._slice!.byteOffset, il._slice!.byteLength);\n const cb = COMP_BYTES[il._componentType] ?? 4;\n const ct = il._componentType;\n const cc = il._componentCount;\n const out = new F32(il._count * cc);\n for (let v = 0; v < il._count; v++) {\n const rowBase = il._offset + v * il._stride;\n for (let c = 0; c < cc; c++) {\n const off = rowBase + c * cb;\n out[v * cc + c] =\n ct === FLOAT ? dv.getFloat32(off, true) : ct === UNSIGNED_SHORT ? dv.getUint16(off, true) : ct === UNSIGNED_INT ? dv.getUint32(off, true) : dv.getUint8(off);\n }\n }\n return out;\n}\n\n/** Build a mesh-data partial for a primitive, but ONLY if it actually sources\n * ≥1 attribute from an interleaved (strided) bufferView. Returns `undefined`\n * for fully-tight primitives so the caller falls back to its tight path.\n *\n * Strided POSITION/NORMAL/TEXCOORD_0 attributes keep their raw slice in `_vb`\n * (for genuine GPU interleaving) and leave the tight CPU field `null` — the\n * de-strided copy is materialized lazily on first CPU read (see\n * {@link installLazyCpu}). Strided TANGENT/TEXCOORD_1/COLOR are eagerly\n * de-strided (they feed device-lost recovery), but no current asset interleaves\n * them. Tight attributes resolve exactly like the core loader. */\nexport function buildInterleavedPartial(json: any, binChunk: DataView, primitive: any, worldMatrix: Mat4, nodeIdx: number): Omit<GltfMeshData, \"_material\"> | undefined {\n const attrs = primitive.attributes;\n\n // Per-primitive gate: bail (→ tight path) unless a vertex attribute is strided.\n let anyStrided = false;\n for (const name in attrs) {\n if (accessorIsStrided(json, attrs[name])) {\n anyStrided = true;\n break;\n }\n }\n if (!anyStrided) {\n return undefined;\n }\n\n const vb: GltfVb = {};\n let vertexCount = 0;\n\n // Resolve one attribute. Returns the interleave descriptor (when the source is\n // strided) and/or a tight CPU array. `eager` de-strides strided sources up-front\n // (TANGENT/UV2/COLOR feed device-lost recovery); lazy ones leave `_tight` null and\n // are de-strided on demand. The caller assigns `vb.<attr>` with a STATIC property\n // name (never a computed `vb[key]`) — a computed write would stay an unmangled\n // literal while every reader uses the mangled static name, corrupting the object\n // across the dynamic-import chunk boundary.\n const resolveOne = (name: string, eager: boolean): { _tight: Float32Array | null; _il?: AccessorInterleave; _count: number } => {\n const idx = attrs[name];\n if (idx === undefined) {\n return { _tight: null, _count: 0 };\n }\n if (accessorIsStrided(json, idx)) {\n const il = resolveStrided(json, binChunk, idx);\n return { _tight: eager ? destrideToTight(il) : null, _il: il, _count: il._count };\n }\n const av = resolveAccessor(json, binChunk, idx);\n return { _tight: av._data as Float32Array, _count: av._count };\n };\n\n const pos = resolveOne(\"POSITION\", false);\n vb._p = pos._il;\n vertexCount = pos._count;\n const nrm = resolveOne(\"NORMAL\", false);\n vb._n = nrm._il;\n const uv = resolveOne(\"TEXCOORD_0\", false);\n vb._u = uv._il;\n const tan = resolveOne(\"TANGENT\", true);\n vb._t = tan._il;\n const uv2 = resolveOne(\"TEXCOORD_1\", true);\n vb._u2 = uv2._il;\n const col = resolveOne(\"COLOR_0\", true);\n vb._c = col._il;\n\n const positions = pos._tight;\n let normals = nrm._tight;\n let uvs = uv._tight;\n const tangents = tan._tight;\n const uv2s = uv2._tight;\n const colors = col._tight;\n\n // Absent (not merely strided) NORMAL/UV need a tight zero-filled buffer so the\n // GPU has a bindable vertex buffer — matches the core loader's tight path.\n if (!normals && !vb._n) {\n normals = new F32(vertexCount * 3);\n }\n if (!uvs && !vb._u) {\n uvs = new F32(vertexCount * 2);\n }\n\n const idxData = primitive.indices !== undefined ? resolveAccessor(json, binChunk, primitive.indices) : null;\n const indices = idxData\n ? idxData._data instanceof U32\n ? new U32(idxData._data)\n : idxData._data instanceof U8\n ? Uint16Array.from(idxData._data)\n : new U16(idxData._data.buffer, idxData._data.byteOffset, idxData._count)\n : createSequentialIndices(vertexCount);\n\n return {\n _positions: positions,\n _normals: normals,\n _tangents: tangents,\n _uvs: uvs,\n _uv2s: uv2s,\n _colors: colors,\n _indices: indices,\n _vertexCount: vertexCount,\n _indexCount: indices.length,\n _worldMatrix: worldMatrix,\n _vb: vb,\n _nodeIndex: nodeIdx,\n _primitive: primitive,\n };\n}\n\n/** Build the GPU geometry for an interleaved mesh: one shared buffer per\n * bufferView for strided attributes (bound at offset with arrayStride), tight\n * attributes get their own buffer — byte-identical to non-interleaved meshes.\n * The raw `_slice` is intentionally retained on `_vb` so the CPU copy can be\n * de-strided lazily later (see {@link installLazyCpu}). */\nfunction buildInterleavedGpu(engine: EngineContext, m: GltfMeshData): MeshGPU {\n const vbsrc = m._vb!;\n const shared = new Map<number, GPUBuffer>();\n const vbuf = (a: AccessorInterleave | undefined, tight: Float32Array | null): GPUBuffer | null => {\n if (!a) {\n return tight ? createMappedBuffer(engine, tight, BU.VERTEX) : null;\n }\n let b = shared.get(a._bufferView);\n if (!b) {\n shared.set(a._bufferView, (b = createMappedBuffer(engine, a._slice!, BU.VERTEX)));\n }\n return b;\n };\n return {\n positionBuffer: vbuf(vbsrc._p, m._positions)!,\n normalBuffer: vbuf(vbsrc._n, m._normals)!,\n tangentBuffer: m._tangents ? vbuf(vbsrc._t, m._tangents) : null,\n uvBuffer: vbuf(vbsrc._u, m._uvs)!,\n uv2Buffer: m._uv2s ? vbuf(vbsrc._u2, m._uv2s) : null,\n colorBuffer: m._colors ? vbuf(vbsrc._c, m._colors) : null,\n indexBuffer: createMappedBuffer(engine, m._indices, BU.INDEX),\n indexCount: m._indexCount,\n indexFormat: (m._indices instanceof U32 ? \"uint32\" : \"uint16\") as GPUIndexFormat,\n _vbLayout: vbsrc,\n _vbKey: `vb${vbsrc._p?._stride ?? 0}.${vbsrc._n?._stride ?? 0}.${vbsrc._t?._stride ?? 0}.${vbsrc._u?._stride ?? 0}`,\n };\n}\n\n/** Build a complete engine mesh from interleaved glTF mesh-data. Owns ALL\n * interleave-specific work (GPU upload, AABB fold, lazy CPU install, device-lost\n * retention) so the core loader's tight path stays byte-identical to the\n * non-interleaved engine — keeping interleave bytes out of every glTF scene that\n * doesn't use it. */\nexport function buildInterleavedMesh(engine: EngineContext, m: GltfMeshData, index: number, material: PbrMaterialProps): Mesh {\n const gpu = buildInterleavedGpu(engine, m);\n\n // AABB: fold strided positions straight from the slice; tight positions normally.\n const [boundMin, boundMax] = m._vb!._p ? computeAabbStrided(m._vb!._p, m._worldMatrix) : computeAabb(m._positions!, m._worldMatrix);\n\n const mesh = {\n name: `gltf_mesh_${index}`,\n material,\n receiveShadows: false,\n boundMin,\n boundMax,\n skeleton: null,\n morphTargets: null,\n _gpu: gpu,\n } as unknown as Mesh;\n initMeshTransform(mesh);\n\n // Lazy CPU geometry: the de-strided tight copy is built only on first read.\n installLazyCpu(mesh, m);\n mesh._cpuIndices = m._indices instanceof U32 ? m._indices : new U32(m._indices);\n engine._dlr?.m(mesh, m._uv2s, m._tangents, m._colors, m._indices, gpu.indexFormat);\n\n return mesh as Mesh;\n}\n\n/** Fold an AABB directly over an interleaved (strided) FLOAT vec3 position\n * source — no tight copy is materialized. Mirrors {@link computeAabb}'s\n * world-transform handling. All current interleaved assets use FLOAT positions. */\nexport function computeAabbStrided(il: AccessorInterleave, world?: Mat4): Aabb {\n const dv = new DV(il._slice!.buffer, il._slice!.byteOffset, il._slice!.byteLength);\n let minX = Infinity,\n minY = Infinity,\n minZ = Infinity;\n let maxX = -Infinity,\n maxY = -Infinity,\n maxZ = -Infinity;\n for (let v = 0; v < il._count; v++) {\n const base = il._offset + v * il._stride;\n const lx = dv.getFloat32(base, true);\n const ly = dv.getFloat32(base + 4, true);\n const lz = dv.getFloat32(base + 8, true);\n let x = lx,\n y = ly,\n z = lz;\n if (world) {\n x = world[0]! * lx + world[4]! * ly + world[8]! * lz + world[12]!;\n y = world[1]! * lx + world[5]! * ly + world[9]! * lz + world[13]!;\n z = world[2]! * lx + world[6]! * ly + world[10]! * lz + world[14]!;\n }\n if (x < minX) {\n minX = x;\n }\n if (x > maxX) {\n maxX = x;\n }\n if (y < minY) {\n minY = y;\n }\n if (y > maxY) {\n maxY = y;\n }\n if (z < minZ) {\n minZ = z;\n }\n if (z > maxZ) {\n maxZ = z;\n }\n }\n return [\n [minX, minY, minZ],\n [maxX, maxY, maxZ],\n ];\n}\n\n/** Install lazy CPU-geometry accessors on an interleaved mesh. Each of\n * `_cpuPositions/_cpuNormals/_cpuUvs` that comes from a strided source is\n * defined as a getter that de-strides a tight copy on first access and caches\n * it; tight attributes are assigned directly. A mesh that is never picked /\n * CSG'd / navigated never materializes the de-strided arrays.\n *\n * The property names are written as STATIC literals (not a computed key) so the\n * minifier mangles them identically to the static reads in the picking /\n * device-lost code — a computed `defineProperty(mesh, key)` would leave the name\n * an unmangled literal and mismatch those reads across the chunk boundary. */\nexport function installLazyCpu(mesh: any, m: GltfMeshData): void {\n const vb = m._vb!;\n if (vb._p) {\n Object.defineProperty(mesh, \"_cpuPositions\", lazyCpuDesc(vb._p));\n } else if (m._positions) {\n mesh._cpuPositions = m._positions;\n }\n if (vb._n) {\n Object.defineProperty(mesh, \"_cpuNormals\", lazyCpuDesc(vb._n));\n } else if (m._normals) {\n mesh._cpuNormals = m._normals;\n }\n if (vb._u) {\n Object.defineProperty(mesh, \"_cpuUvs\", lazyCpuDesc(vb._u));\n } else if (m._uvs) {\n mesh._cpuUvs = m._uvs;\n }\n}\n\n/** Build a caching lazy-getter descriptor that de-strides `il` on first read. */\nfunction lazyCpuDesc(il: AccessorInterleave): PropertyDescriptor {\n let cached: Float32Array | undefined;\n return {\n configurable: true,\n enumerable: true,\n get(): Float32Array {\n return (cached ??= destrideToTight(il));\n },\n set(v: Float32Array): void {\n cached = v;\n },\n };\n}\n"],"names":[],"mappings":";AA4BA,MAAM,QAAQ;AACd,MAAM,iBAAiB;AACvB,MAAM,eAAe;AACrB,MAAM,gBAAgB;AAEtB,MAAM,aAAqC,EAAE,CAAC,aAAa,GAAG,GAAG,CAAC,cAAc,GAAG,GAAG,CAAC,YAAY,GAAG,GAAG,CAAC,KAAK,GAAG,EAAA;AAElH,SAAS,wBAAwB,aAAgD;AAC7E,QAAM,UAAU,cAAc,QAAS,IAAI,IAAI,WAAW,IAAI,IAAI,IAAI,WAAW;AACjF,WAAS,IAAI,GAAG,IAAI,aAAa,KAAK;AAClC,YAAQ,CAAC,IAAI;AAAA,EACjB;AACA,SAAO;AACX;AAyCO,SAAS,kBAAkB,MAAW,KAAsB;AAC/D,QAAM,IAAI,KAAK,UAAU,GAAG;AAC5B,QAAM,KAAK,KAAK,YAAY,EAAE,UAAU;AACxC,QAAM,SAA6B,GAAG;AACtC,MAAI,WAAW,QAAW;AACtB,WAAO;AAAA,EACX;AACA,QAAM,aAAa,WAAW,EAAE,IAAI,KAAK,MAAM,WAAW,EAAE,aAAa,KAAK;AAC9E,SAAO,WAAW;AACtB;AAGA,SAAS,eAAe,MAAW,UAAoB,aAAyC;AAC5F,QAAM,WAAW,KAAK,UAAU,WAAW;AAC3C,QAAM,aAAa,KAAK,YAAY,SAAS,UAAU;AACvD,QAAM,KAAK,SAAS;AACpB,SAAO;AAAA,IACH,aAAa,SAAS;AAAA,IACtB,SAAS,WAAW;AAAA,IACpB,SAAS,SAAS,cAAc;AAAA,IAChC,gBAAgB,SAAS;AAAA,IACzB,iBAAiB,WAAW,SAAS,IAAI,KAAK;AAAA,IAC9C,QAAQ,SAAS;AAAA,IACjB,QAAQ,IAAI,GAAG,IAAI,SAAS,cAAc,WAAW,cAAc,IAAI,WAAW,UAAU;AAAA,EAAA;AAEpG;AAKA,SAAS,gBAAgB,IAAsC;AAC3D,QAAM,KAAK,IAAI,GAAG,GAAG,OAAQ,QAAQ,GAAG,OAAQ,YAAY,GAAG,OAAQ,UAAU;AACjF,QAAM,KAAK,WAAW,GAAG,cAAc,KAAK;AAC5C,QAAM,KAAK,GAAG;AACd,QAAM,KAAK,GAAG;AACd,QAAM,MAAM,IAAI,IAAI,GAAG,SAAS,EAAE;AAClC,WAAS,IAAI,GAAG,IAAI,GAAG,QAAQ,KAAK;AAChC,UAAM,UAAU,GAAG,UAAU,IAAI,GAAG;AACpC,aAAS,IAAI,GAAG,IAAI,IAAI,KAAK;AACzB,YAAM,MAAM,UAAU,IAAI;AAC1B,UAAI,IAAI,KAAK,CAAC,IACV,OAAO,QAAQ,GAAG,WAAW,KAAK,IAAI,IAAI,OAAO,iBAAiB,GAAG,UAAU,KAAK,IAAI,IAAI,OAAO,eAAe,GAAG,UAAU,KAAK,IAAI,IAAI,GAAG,SAAS,GAAG;AAAA,IACnK;AAAA,EACJ;AACA,SAAO;AACX;AAYO,SAAS,wBAAwB,MAAW,UAAoB,WAAgB,aAAmB,SAA8D;AACpK,QAAM,QAAQ,UAAU;AAGxB,MAAI,aAAa;AACjB,aAAW,QAAQ,OAAO;AACtB,QAAI,kBAAkB,MAAM,MAAM,IAAI,CAAC,GAAG;AACtC,mBAAa;AACb;AAAA,IACJ;AAAA,EACJ;AACA,MAAI,CAAC,YAAY;AACb,WAAO;AAAA,EACX;AAEA,QAAM,KAAa,CAAA;AACnB,MAAI,cAAc;AASlB,QAAM,aAAa,CAAC,MAAc,UAA8F;AAC5H,UAAM,MAAM,MAAM,IAAI;AACtB,QAAI,QAAQ,QAAW;AACnB,aAAO,EAAE,QAAQ,MAAM,QAAQ,EAAA;AAAA,IACnC;AACA,QAAI,kBAAkB,MAAM,GAAG,GAAG;AAC9B,YAAM,KAAK,eAAe,MAAM,UAAU,GAAG;AAC7C,aAAO,EAAE,QAAQ,QAAQ,gBAAgB,EAAE,IAAI,MAAM,KAAK,IAAI,QAAQ,GAAG,OAAA;AAAA,IAC7E;AACA,UAAM,KAAK,gBAAgB,MAAM,UAAU,GAAG;AAC9C,WAAO,EAAE,QAAQ,GAAG,OAAuB,QAAQ,GAAG,OAAA;AAAA,EAC1D;AAEA,QAAM,MAAM,WAAW,YAAY,KAAK;AACxC,KAAG,KAAK,IAAI;AACZ,gBAAc,IAAI;AAClB,QAAM,MAAM,WAAW,UAAU,KAAK;AACtC,KAAG,KAAK,IAAI;AACZ,QAAM,KAAK,WAAW,cAAc,KAAK;AACzC,KAAG,KAAK,GAAG;AACX,QAAM,MAAM,WAAW,WAAW,IAAI;AACtC,KAAG,KAAK,IAAI;AACZ,QAAM,MAAM,WAAW,cAAc,IAAI;AACzC,KAAG,MAAM,IAAI;AACb,QAAM,MAAM,WAAW,WAAW,IAAI;AACtC,KAAG,KAAK,IAAI;AAEZ,QAAM,YAAY,IAAI;AACtB,MAAI,UAAU,IAAI;AAClB,MAAI,MAAM,GAAG;AACb,QAAM,WAAW,IAAI;AACrB,QAAM,OAAO,IAAI;AACjB,QAAM,SAAS,IAAI;AAInB,MAAI,CAAC,WAAW,CAAC,GAAG,IAAI;AACpB,cAAU,IAAI,IAAI,cAAc,CAAC;AAAA,EACrC;AACA,MAAI,CAAC,OAAO,CAAC,GAAG,IAAI;AAChB,UAAM,IAAI,IAAI,cAAc,CAAC;AAAA,EACjC;AAEA,QAAM,UAAU,UAAU,YAAY,SAAY,gBAAgB,MAAM,UAAU,UAAU,OAAO,IAAI;AACvG,QAAM,UAAU,UACV,QAAQ,iBAAiB,MACrB,IAAI,IAAI,QAAQ,KAAK,IACrB,QAAQ,iBAAiB,KACvB,YAAY,KAAK,QAAQ,KAAK,IAC9B,IAAI,IAAI,QAAQ,MAAM,QAAQ,QAAQ,MAAM,YAAY,QAAQ,MAAM,IAC5E,wBAAwB,WAAW;AAEzC,SAAO;AAAA,IACH,YAAY;AAAA,IACZ,UAAU;AAAA,IACV,WAAW;AAAA,IACX,MAAM;AAAA,IACN,OAAO;AAAA,IACP,SAAS;AAAA,IACT,UAAU;AAAA,IACV,cAAc;AAAA,IACd,aAAa,QAAQ;AAAA,IACrB,cAAc;AAAA,IACd,KAAK;AAAA,IACL,YAAY;AAAA,IACZ,YAAY;AAAA,EAAA;AAEpB;AAOA,SAAS,oBAAoB,QAAuB,GAA0B;;AAC1E,QAAM,QAAQ,EAAE;AAChB,QAAM,6BAAa,IAAA;AACnB,QAAM,OAAO,CAAC,GAAmC,UAAiD;AAC9F,QAAI,CAAC,GAAG;AACJ,aAAO,QAAQ,mBAAmB,QAAQ,OAAO,GAAG,MAAM,IAAI;AAAA,IAClE;AACA,QAAI,IAAI,OAAO,IAAI,EAAE,WAAW;AAChC,QAAI,CAAC,GAAG;AACJ,aAAO,IAAI,EAAE,aAAc,IAAI,mBAAmB,QAAQ,EAAE,QAAS,GAAG,MAAM,CAAE;AAAA,IACpF;AACA,WAAO;AAAA,EACX;AACA,SAAO;AAAA,IACH,gBAAgB,KAAK,MAAM,IAAI,EAAE,UAAU;AAAA,IAC3C,cAAc,KAAK,MAAM,IAAI,EAAE,QAAQ;AAAA,IACvC,eAAe,EAAE,YAAY,KAAK,MAAM,IAAI,EAAE,SAAS,IAAI;AAAA,IAC3D,UAAU,KAAK,MAAM,IAAI,EAAE,IAAI;AAAA,IAC/B,WAAW,EAAE,QAAQ,KAAK,MAAM,KAAK,EAAE,KAAK,IAAI;AAAA,IAChD,aAAa,EAAE,UAAU,KAAK,MAAM,IAAI,EAAE,OAAO,IAAI;AAAA,IACrD,aAAa,mBAAmB,QAAQ,EAAE,UAAU,GAAG,KAAK;AAAA,IAC5D,YAAY,EAAE;AAAA,IACd,aAAc,EAAE,oBAAoB,MAAM,WAAW;AAAA,IACrD,WAAW;AAAA,IACX,QAAQ,OAAK,WAAM,OAAN,mBAAU,YAAW,CAAC,MAAI,WAAM,OAAN,mBAAU,YAAW,CAAC,MAAI,WAAM,OAAN,mBAAU,YAAW,CAAC,MAAI,WAAM,OAAN,mBAAU,YAAW,CAAC;AAAA,EAAA;AAEzH;AAOO,SAAS,qBAAqB,QAAuB,GAAiB,OAAe,UAAkC;;AAC1H,QAAM,MAAM,oBAAoB,QAAQ,CAAC;AAGzC,QAAM,CAAC,UAAU,QAAQ,IAAI,EAAE,IAAK,KAAK,mBAAmB,EAAE,IAAK,IAAI,EAAE,YAAY,IAAI,YAAY,EAAE,YAAa,EAAE,YAAY;AAElI,QAAM,OAAO;AAAA,IACT,MAAM,aAAa,KAAK;AAAA,IACxB;AAAA,IACA,gBAAgB;AAAA,IAChB;AAAA,IACA;AAAA,IACA,UAAU;AAAA,IACV,cAAc;AAAA,IACd,MAAM;AAAA,EAAA;AAEV,oBAAkB,IAAI;AAGtB,iBAAe,MAAM,CAAC;AACtB,OAAK,cAAc,EAAE,oBAAoB,MAAM,EAAE,WAAW,IAAI,IAAI,EAAE,QAAQ;AAC9E,eAAO,SAAP,mBAAa,EAAE,MAAM,EAAE,OAAO,EAAE,WAAW,EAAE,SAAS,EAAE,UAAU,IAAI;AAEtE,SAAO;AACX;AAKO,SAAS,mBAAmB,IAAwB,OAAoB;AAC3E,QAAM,KAAK,IAAI,GAAG,GAAG,OAAQ,QAAQ,GAAG,OAAQ,YAAY,GAAG,OAAQ,UAAU;AACjF,MAAI,OAAO,UACP,OAAO,UACP,OAAO;AACX,MAAI,OAAO,WACP,OAAO,WACP,OAAO;AACX,WAAS,IAAI,GAAG,IAAI,GAAG,QAAQ,KAAK;AAChC,UAAM,OAAO,GAAG,UAAU,IAAI,GAAG;AACjC,UAAM,KAAK,GAAG,WAAW,MAAM,IAAI;AACnC,UAAM,KAAK,GAAG,WAAW,OAAO,GAAG,IAAI;AACvC,UAAM,KAAK,GAAG,WAAW,OAAO,GAAG,IAAI;AACvC,QAAI,IAAI,IACJ,IAAI,IACJ,IAAI;AACR,QAAI,OAAO;AACP,UAAI,MAAM,CAAC,IAAK,KAAK,MAAM,CAAC,IAAK,KAAK,MAAM,CAAC,IAAK,KAAK,MAAM,EAAE;AAC/D,UAAI,MAAM,CAAC,IAAK,KAAK,MAAM,CAAC,IAAK,KAAK,MAAM,CAAC,IAAK,KAAK,MAAM,EAAE;AAC/D,UAAI,MAAM,CAAC,IAAK,KAAK,MAAM,CAAC,IAAK,KAAK,MAAM,EAAE,IAAK,KAAK,MAAM,EAAE;AAAA,IACpE;AACA,QAAI,IAAI,MAAM;AACV,aAAO;AAAA,IACX;AACA,QAAI,IAAI,MAAM;AACV,aAAO;AAAA,IACX;AACA,QAAI,IAAI,MAAM;AACV,aAAO;AAAA,IACX;AACA,QAAI,IAAI,MAAM;AACV,aAAO;AAAA,IACX;AACA,QAAI,IAAI,MAAM;AACV,aAAO;AAAA,IACX;AACA,QAAI,IAAI,MAAM;AACV,aAAO;AAAA,IACX;AAAA,EACJ;AACA,SAAO;AAAA,IACH,CAAC,MAAM,MAAM,IAAI;AAAA,IACjB,CAAC,MAAM,MAAM,IAAI;AAAA,EAAA;AAEzB;AAYO,SAAS,eAAe,MAAW,GAAuB;AAC7D,QAAM,KAAK,EAAE;AACb,MAAI,GAAG,IAAI;AACP,WAAO,eAAe,MAAM,iBAAiB,YAAY,GAAG,EAAE,CAAC;AAAA,EACnE,WAAW,EAAE,YAAY;AACrB,SAAK,gBAAgB,EAAE;AAAA,EAC3B;AACA,MAAI,GAAG,IAAI;AACP,WAAO,eAAe,MAAM,eAAe,YAAY,GAAG,EAAE,CAAC;AAAA,EACjE,WAAW,EAAE,UAAU;AACnB,SAAK,cAAc,EAAE;AAAA,EACzB;AACA,MAAI,GAAG,IAAI;AACP,WAAO,eAAe,MAAM,WAAW,YAAY,GAAG,EAAE,CAAC;AAAA,EAC7D,WAAW,EAAE,MAAM;AACf,SAAK,UAAU,EAAE;AAAA,EACrB;AACJ;AAGA,SAAS,YAAY,IAA4C;AAC7D,MAAI;AACJ,SAAO;AAAA,IACH,cAAc;AAAA,IACd,YAAY;AAAA,IACZ,MAAoB;AAChB,aAAQ,oBAAW,gBAAgB,EAAE;AAAA,IACzC;AAAA,IACA,IAAI,GAAuB;AACvB,eAAS;AAAA,IACb;AAAA,EAAA;AAER;"}
@@ -1,3 +1,10 @@
1
+ function createSequentialIndices(vertexCount) {
2
+ const indices = vertexCount > 65535 ? new Uint32Array(vertexCount) : new Uint16Array(vertexCount);
3
+ for (let i = 0; i < vertexCount; i++) {
4
+ indices[i] = i;
5
+ }
6
+ return indices;
7
+ }
1
8
  function computeSmoothNormals(positions, indices, vertexCount) {
2
9
  const normals = new Float32Array(vertexCount * 3);
3
10
  const indexed = indices.length > 0;
@@ -32,6 +39,7 @@ function computeSmoothNormals(positions, indices, vertexCount) {
32
39
  return normals;
33
40
  }
34
41
  export {
35
- computeSmoothNormals
42
+ computeSmoothNormals,
43
+ createSequentialIndices
36
44
  };
37
- //# sourceMappingURL=gltf-normals-b2h74380.js.map
45
+ //# sourceMappingURL=gltf-normals-D_P0KA4b.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gltf-normals-D_P0KA4b.js","sources":["../src/loader-gltf/gltf-normals.ts"],"sourcesContent":["/** glTF smooth-normal generation — dynamically imported.\n *\n * Isolated from the core loader so scenes whose assets always provide NORMAL and\n * indices (the common case) never bundle or fetch this code. Loaded lazily by\n * `load-gltf.ts` only when a primitive omits NORMAL or `indices`.\n *\n * Zero module-level side effects — safe for tree-shaking.\n */\n\n/** Build an identity index buffer for non-indexed triangle primitives.\n * This keeps the renderer's indexed draw path branch-free. */\nexport function createSequentialIndices(vertexCount: number): Uint16Array | Uint32Array {\n const indices = vertexCount > 0xffff ? new Uint32Array(vertexCount) : new Uint16Array(vertexCount);\n for (let i = 0; i < vertexCount; i++) {\n indices[i] = i;\n }\n return indices;\n}\n\n/** Compute smooth (area-weighted) vertex normals from positions + indices. Used when a glTF\n * primitive omits the NORMAL attribute (the spec allows this and requires clients to generate\n * normals — e.g. THREE.GLTFExporter output for morph-only meshes). */\nexport function computeSmoothNormals(positions: Float32Array, indices: Uint16Array | Uint32Array, vertexCount: number): Float32Array {\n const normals = new Float32Array(vertexCount * 3);\n const indexed = indices.length > 0;\n const triCount = indexed ? (indices.length / 3) | 0 : (vertexCount / 3) | 0;\n for (let f = 0; f < triCount; f++) {\n const ia = indexed ? indices[f * 3]! : f * 3;\n const ib = indexed ? indices[f * 3 + 1]! : f * 3 + 1;\n const ic = indexed ? indices[f * 3 + 2]! : f * 3 + 2;\n const ax = positions[ia * 3]!,\n ay = positions[ia * 3 + 1]!,\n az = positions[ia * 3 + 2]!;\n const bx = positions[ib * 3]!,\n by = positions[ib * 3 + 1]!,\n bz = positions[ib * 3 + 2]!;\n const cx = positions[ic * 3]!,\n cy = positions[ic * 3 + 1]!,\n cz = positions[ic * 3 + 2]!;\n const e1x = bx - ax,\n e1y = by - ay,\n e1z = bz - az;\n const e2x = cx - ax,\n e2y = cy - ay,\n e2z = cz - az;\n const nx = e1y * e2z - e1z * e2y,\n ny = e1z * e2x - e1x * e2z,\n nz = e1x * e2y - e1y * e2x;\n normals[ia * 3]! += nx;\n normals[ia * 3 + 1]! += ny;\n normals[ia * 3 + 2]! += nz;\n normals[ib * 3]! += nx;\n normals[ib * 3 + 1]! += ny;\n normals[ib * 3 + 2]! += nz;\n normals[ic * 3]! += nx;\n normals[ic * 3 + 1]! += ny;\n normals[ic * 3 + 2]! += nz;\n }\n for (let i = 0; i < vertexCount; i++) {\n const x = normals[i * 3]!,\n y = normals[i * 3 + 1]!,\n z = normals[i * 3 + 2]!;\n const len = Math.hypot(x, y, z) || 1;\n normals[i * 3] = x / len;\n normals[i * 3 + 1] = y / len;\n normals[i * 3 + 2] = z / len;\n }\n return normals;\n}\n"],"names":[],"mappings":"AAWO,SAAS,wBAAwB,aAAgD;AACpF,QAAM,UAAU,cAAc,QAAS,IAAI,YAAY,WAAW,IAAI,IAAI,YAAY,WAAW;AACjG,WAAS,IAAI,GAAG,IAAI,aAAa,KAAK;AAClC,YAAQ,CAAC,IAAI;AAAA,EACjB;AACA,SAAO;AACX;AAKO,SAAS,qBAAqB,WAAyB,SAAoC,aAAmC;AACjI,QAAM,UAAU,IAAI,aAAa,cAAc,CAAC;AAChD,QAAM,UAAU,QAAQ,SAAS;AACjC,QAAM,WAAW,UAAW,QAAQ,SAAS,IAAK,IAAK,cAAc,IAAK;AAC1E,WAAS,IAAI,GAAG,IAAI,UAAU,KAAK;AAC/B,UAAM,KAAK,UAAU,QAAQ,IAAI,CAAC,IAAK,IAAI;AAC3C,UAAM,KAAK,UAAU,QAAQ,IAAI,IAAI,CAAC,IAAK,IAAI,IAAI;AACnD,UAAM,KAAK,UAAU,QAAQ,IAAI,IAAI,CAAC,IAAK,IAAI,IAAI;AACnD,UAAM,KAAK,UAAU,KAAK,CAAC,GACvB,KAAK,UAAU,KAAK,IAAI,CAAC,GACzB,KAAK,UAAU,KAAK,IAAI,CAAC;AAC7B,UAAM,KAAK,UAAU,KAAK,CAAC,GACvB,KAAK,UAAU,KAAK,IAAI,CAAC,GACzB,KAAK,UAAU,KAAK,IAAI,CAAC;AAC7B,UAAM,KAAK,UAAU,KAAK,CAAC,GACvB,KAAK,UAAU,KAAK,IAAI,CAAC,GACzB,KAAK,UAAU,KAAK,IAAI,CAAC;AAC7B,UAAM,MAAM,KAAK,IACb,MAAM,KAAK,IACX,MAAM,KAAK;AACf,UAAM,MAAM,KAAK,IACb,MAAM,KAAK,IACX,MAAM,KAAK;AACf,UAAM,KAAK,MAAM,MAAM,MAAM,KACzB,KAAK,MAAM,MAAM,MAAM,KACvB,KAAK,MAAM,MAAM,MAAM;AAC3B,YAAQ,KAAK,CAAC,KAAM;AACpB,YAAQ,KAAK,IAAI,CAAC,KAAM;AACxB,YAAQ,KAAK,IAAI,CAAC,KAAM;AACxB,YAAQ,KAAK,CAAC,KAAM;AACpB,YAAQ,KAAK,IAAI,CAAC,KAAM;AACxB,YAAQ,KAAK,IAAI,CAAC,KAAM;AACxB,YAAQ,KAAK,CAAC,KAAM;AACpB,YAAQ,KAAK,IAAI,CAAC,KAAM;AACxB,YAAQ,KAAK,IAAI,CAAC,KAAM;AAAA,EAC5B;AACA,WAAS,IAAI,GAAG,IAAI,aAAa,KAAK;AAClC,UAAM,IAAI,QAAQ,IAAI,CAAC,GACnB,IAAI,QAAQ,IAAI,IAAI,CAAC,GACrB,IAAI,QAAQ,IAAI,IAAI,CAAC;AACzB,UAAM,MAAM,KAAK,MAAM,GAAG,GAAG,CAAC,KAAK;AACnC,YAAQ,IAAI,CAAC,IAAI,IAAI;AACrB,YAAQ,IAAI,IAAI,CAAC,IAAI,IAAI;AACzB,YAAQ,IAAI,IAAI,CAAC,IAAI,IAAI;AAAA,EAC7B;AACA,SAAO;AACX;"}
@@ -1,4 +1,4 @@
1
- import { s as pbrGroupBuilder, u as uploadTex, e as U8, t as linearToSrgbByte, v as cloneTexture2D } from "./index-CLElg2Bo.js";
1
+ import { s as pbrGroupBuilder, u as uploadTex, e as U8, t as linearToSrgbByte, v as cloneTexture2D } from "./index-BgY3QEzL.js";
2
2
  function wrapTexCoord(tex, texInfo) {
3
3
  var _a, _b;
4
4
  if (!texInfo) {
@@ -82,4 +82,4 @@ export {
82
82
  assemblePbrPropsExt,
83
83
  buildDefaultPbrTexturesExt
84
84
  };
85
- //# sourceMappingURL=gltf-pbr-builder-ext-edNcjwPf.js.map
85
+ //# sourceMappingURL=gltf-pbr-builder-ext-3imk8Tev.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf-pbr-builder-ext-edNcjwPf.js","sources":["../src/loader-gltf/gltf-pbr-builder-ext.ts"],"sourcesContent":["/** Lazy-loaded slow path for PBR material assembly.\n * Only pulled into bundles whose glTF uses features that require per-texture\n * wrapping (e.g. KHR_texture_transform) or occlusion on UV2 (texCoord=1 with\n * no shared MR image). Scene1 (BoomBox) and any vanilla-PBR glTF skip this\n * module entirely. */\n\nimport { U8 } from \"../engine/typed-arrays.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport type { Texture2D } from \"../texture/texture-2d.js\";\nimport { cloneTexture2D } from \"../texture/texture-2d.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport { pbrGroupBuilder } from \"../material/pbr/pbr-material.js\";\nimport type { GltfMaterialData } from \"./gltf-material.js\";\nimport { linearToSrgbByte } from \"../math/color.js\";\nimport type { TextureWrapFn, GenerateMipmapsFn } from \"./gltf-pbr-builder.js\";\nimport { uploadTex } from \"./gltf-pbr-builder.js\";\n\nexport interface PbrTexturesExt {\n baseColorTexture: Texture2D;\n ormTexture: Texture2D;\n normalTexture: Texture2D | undefined;\n emissiveTexture: Texture2D | undefined;\n occlusionTexture: Texture2D | undefined;\n}\n\n/** Stamp `_texCoord=1` on a clone when textureInfo selects UV1 and the\n * wrapTex layer didn't already set it (i.e. scene has no KHR_texture_transform). */\nfunction wrapTexCoord(tex: Texture2D, texInfo: unknown): Texture2D {\n if (!texInfo) {\n return tex;\n }\n if ((tex as { _texCoord?: 0 | 1 })._texCoord === 1) {\n return tex;\n }\n const ti = texInfo as { texCoord?: number; extensions?: { KHR_texture_transform?: { texCoord?: number } } };\n const tc = ti.extensions?.KHR_texture_transform?.texCoord ?? ti.texCoord;\n return tc === 1 ? cloneTexture2D(tex, { _texCoord: 1 }) : tex;\n}\n\n/** Build textures with wrapTex + occlusionOnUv2 support. Mirrors master's\n * default texture building but honors per-textureInfo wrapping so\n * KHR_texture_transform can attach per-texture UV state. */\nexport function buildDefaultPbrTexturesExt(\n engine: EngineContext,\n mat: GltfMaterialData,\n sampler: GPUSampler,\n generateMipmaps: GenerateMipmapsFn,\n getCachedTex: (bitmap: ImageBitmap, srgb: boolean) => Texture2D,\n wrapTex: TextureWrapFn\n): PbrTexturesExt {\n const wrap: TextureWrapFn = (tex, ti) => wrapTexCoord(wrapTex(tex, ti), ti);\n const raw = mat._rawMatDef ?? {};\n const pbr = raw.pbrMetallicRoughness ?? {};\n const baseColorTexture = mat._baseColorImage\n ? wrap(getCachedTex(mat._baseColorImage, true), pbr.baseColorTexture)\n : (() => {\n const f = mat._baseColorFactor;\n return uploadTex(\n engine,\n null,\n true,\n sampler,\n generateMipmaps,\n new U8([linearToSrgbByte(f[0]), linearToSrgbByte(f[1]), linearToSrgbByte(f[2]), Math.round(Math.max(0, Math.min(1, f[3])) * 255)])\n );\n })();\n const normalTexture = mat._normalImage ? wrap(getCachedTex(mat._normalImage, false), raw.normalTexture) : undefined;\n const emissiveTexture = mat._emissiveImage ? wrap(getCachedTex(mat._emissiveImage, true), raw.emissiveTexture) : undefined;\n\n const occlusionOnUv2 = mat._occlusionTexCoord !== 0 && mat._occlusionImage && !mat._metallicRoughnessImage;\n let occlusionTexture: Texture2D | undefined;\n const single = mat._metallicRoughnessImage ?? (occlusionOnUv2 ? null : mat._occlusionImage);\n let ormTexture: Texture2D;\n if (occlusionOnUv2) {\n const clamp = (v: number) => Math.round(Math.max(0, Math.min(1, v)) * 255);\n ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));\n occlusionTexture = wrap(getCachedTex(mat._occlusionImage!, false), raw.occlusionTexture);\n } else if (single && (!mat._metallicRoughnessImage || !mat._occlusionImage || mat._metallicRoughnessImage === mat._occlusionImage)) {\n const ormTi = mat._metallicRoughnessImage ? pbr.metallicRoughnessTexture : raw.occlusionTexture;\n ormTexture = wrap(getCachedTex(single, false), ormTi);\n } else if (!single) {\n const clamp = (v: number) => Math.round(Math.max(0, Math.min(1, v)) * 255);\n ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));\n } else {\n ormTexture = wrap(getCachedTex(mat._metallicRoughnessImage!, false), pbr.metallicRoughnessTexture);\n }\n return { baseColorTexture, ormTexture, normalTexture, emissiveTexture, occlusionTexture };\n}\n\n/** Slow-path assembly: adds occlusionTexCoord and occlusionTexture props. */\nexport function assemblePbrPropsExt(mat: GltfMaterialData, tex: PbrTexturesExt, extLayers: Partial<PbrMaterialProps> | undefined): PbrMaterialProps {\n const ef = mat._emissiveFactor;\n const defaultFactor = (ef[0] === 1 && ef[1] === 1 && ef[2] === 1) || (ef[0] === 0 && ef[1] === 0 && ef[2] === 0);\n // Precompute UV-transform presence so the renderer doesn't scan 5 textures\n // per mesh. Any wrapped texture with `_hasTx=true` (set by gltf-ext-uv-transform)\n // flips this once at build time; omitted entirely on fast path.\n const hasAnyUvTx =\n !!(tex.baseColorTexture as { _hasTx?: true })._hasTx ||\n !!(tex.normalTexture as { _hasTx?: true } | undefined)?._hasTx ||\n !!(tex.ormTexture as { _hasTx?: true })._hasTx ||\n !!(tex.emissiveTexture as { _hasTx?: true } | undefined)?._hasTx ||\n !!(tex.occlusionTexture as { _hasTx?: true } | undefined)?._hasTx;\n return {\n baseColorTexture: tex.baseColorTexture,\n normalTexture: tex.normalTexture,\n ormTexture: tex.ormTexture,\n emissiveTexture: tex.emissiveTexture,\n ...(mat._baseColorImage && !isDefaultBaseColorFactor(mat._baseColorFactor) ? { baseColorFactor: mat._baseColorFactor } : undefined),\n doubleSided: mat._doubleSided,\n occlusionStrength: mat._occlusionImage ? 1.0 : 0,\n ...(mat._occlusionTexCoord ? { occlusionTexCoord: mat._occlusionTexCoord } : undefined),\n ...(tex.occlusionTexture ? { occlusionTexture: tex.occlusionTexture } : undefined),\n ...(mat._normalScale !== 1 ? { normalTextureScale: mat._normalScale } : undefined),\n ...(mat._metallicRoughnessImage ? { metallicFactor: mat._metallicFactor, roughnessFactor: mat._roughnessFactor } : undefined),\n ...(!defaultFactor ? { emissiveColor: [ef[0], ef[1], ef[2]] as [number, number, number] } : undefined),\n enableSpecularAA: true,\n ...(mat._alphaMode === \"BLEND\" ? { alphaBlend: true, alpha: mat._baseColorFactor[3] } : undefined),\n ...(mat._alphaMode === \"MASK\" ? { alpha: mat._baseColorFactor[3], alphaCutOff: mat._alphaCutoff } : undefined),\n ...(hasAnyUvTx ? { _hasUvTx: true } : undefined),\n ...(mat._rawMatDef?.name ? { name: mat._rawMatDef.name as string } : undefined),\n ...extLayers,\n _buildGroup: pbrGroupBuilder,\n _uboVersion: 0,\n } as PbrMaterialProps;\n}\n\nfunction isDefaultBaseColorFactor(f: readonly number[]): boolean {\n return f[0] === 1 && f[1] === 1 && f[2] === 1 && f[3] === 1;\n}\n"],"names":[],"mappings":";AA2BA,SAAS,aAAa,KAAgB,SAA6B;;AAC/D,MAAI,CAAC,SAAS;AACV,WAAO;AAAA,EACX;AACA,MAAK,IAA8B,cAAc,GAAG;AAChD,WAAO;AAAA,EACX;AACA,QAAM,KAAK;AACX,QAAM,OAAK,cAAG,eAAH,mBAAe,0BAAf,mBAAsC,aAAY,GAAG;AAChE,SAAO,OAAO,IAAI,eAAe,KAAK,EAAE,WAAW,EAAA,CAAG,IAAI;AAC9D;AAKO,SAAS,2BACZ,QACA,KACA,SACA,iBACA,cACA,SACc;AACd,QAAM,OAAsB,CAAC,KAAK,OAAO,aAAa,QAAQ,KAAK,EAAE,GAAG,EAAE;AAC1E,QAAM,MAAM,IAAI,cAAc,CAAA;AAC9B,QAAM,MAAM,IAAI,wBAAwB,CAAA;AACxC,QAAM,mBAAmB,IAAI,kBACvB,KAAK,aAAa,IAAI,iBAAiB,IAAI,GAAG,IAAI,gBAAgB,KACjE,MAAM;AACH,UAAM,IAAI,IAAI;AACd,WAAO;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,IAAI,GAAG,CAAC,iBAAiB,EAAE,CAAC,CAAC,GAAG,iBAAiB,EAAE,CAAC,CAAC,GAAG,iBAAiB,EAAE,CAAC,CAAC,GAAG,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AAAA,IAAA;AAAA,EAEzI,GAAA;AACN,QAAM,gBAAgB,IAAI,eAAe,KAAK,aAAa,IAAI,cAAc,KAAK,GAAG,IAAI,aAAa,IAAI;AAC1G,QAAM,kBAAkB,IAAI,iBAAiB,KAAK,aAAa,IAAI,gBAAgB,IAAI,GAAG,IAAI,eAAe,IAAI;AAEjH,QAAM,iBAAiB,IAAI,uBAAuB,KAAK,IAAI,mBAAmB,CAAC,IAAI;AACnF,MAAI;AACJ,QAAM,SAAS,IAAI,4BAA4B,iBAAiB,OAAO,IAAI;AAC3E,MAAI;AACJ,MAAI,gBAAgB;AAChB,UAAM,QAAQ,CAAC,MAAc,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,CAAC,CAAC,IAAI,GAAG;AACzE,iBAAa,UAAU,QAAQ,MAAM,OAAO,SAAS,iBAAiB,IAAI,GAAG,CAAC,KAAK,MAAM,IAAI,gBAAgB,GAAG,MAAM,IAAI,eAAe,GAAG,GAAG,CAAC,CAAC;AACjJ,uBAAmB,KAAK,aAAa,IAAI,iBAAkB,KAAK,GAAG,IAAI,gBAAgB;AAAA,EAC3F,WAAW,WAAW,CAAC,IAAI,2BAA2B,CAAC,IAAI,mBAAmB,IAAI,4BAA4B,IAAI,kBAAkB;AAChI,UAAM,QAAQ,IAAI,0BAA0B,IAAI,2BAA2B,IAAI;AAC/E,iBAAa,KAAK,aAAa,QAAQ,KAAK,GAAG,KAAK;AAAA,EACxD,WAAW,CAAC,QAAQ;AAChB,UAAM,QAAQ,CAAC,MAAc,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,CAAC,CAAC,IAAI,GAAG;AACzE,iBAAa,UAAU,QAAQ,MAAM,OAAO,SAAS,iBAAiB,IAAI,GAAG,CAAC,KAAK,MAAM,IAAI,gBAAgB,GAAG,MAAM,IAAI,eAAe,GAAG,GAAG,CAAC,CAAC;AAAA,EACrJ,OAAO;AACH,iBAAa,KAAK,aAAa,IAAI,yBAA0B,KAAK,GAAG,IAAI,wBAAwB;AAAA,EACrG;AACA,SAAO,EAAE,kBAAkB,YAAY,eAAe,iBAAiB,iBAAA;AAC3E;AAGO,SAAS,oBAAoB,KAAuB,KAAqB,WAAoE;;AAChJ,QAAM,KAAK,IAAI;AACf,QAAM,gBAAiB,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAO,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM;AAI9G,QAAM,aACF,CAAC,CAAE,IAAI,iBAAuC,UAC9C,CAAC,GAAE,SAAI,kBAAJ,mBAAqD,WACxD,CAAC,CAAE,IAAI,WAAiC,UACxC,CAAC,GAAE,SAAI,oBAAJ,mBAAuD,WAC1D,CAAC,GAAE,SAAI,qBAAJ,mBAAwD;AAC/D,SAAO;AAAA,IACH,kBAAkB,IAAI;AAAA,IACtB,eAAe,IAAI;AAAA,IACnB,YAAY,IAAI;AAAA,IAChB,iBAAiB,IAAI;AAAA,IACrB,GAAI,IAAI,mBAAmB,CAAC,yBAAyB,IAAI,gBAAgB,IAAI,EAAE,iBAAiB,IAAI,iBAAA,IAAqB;AAAA,IACzH,aAAa,IAAI;AAAA,IACjB,mBAAmB,IAAI,kBAAkB,IAAM;AAAA,IAC/C,GAAI,IAAI,qBAAqB,EAAE,mBAAmB,IAAI,uBAAuB;AAAA,IAC7E,GAAI,IAAI,mBAAmB,EAAE,kBAAkB,IAAI,qBAAqB;AAAA,IACxE,GAAI,IAAI,iBAAiB,IAAI,EAAE,oBAAoB,IAAI,iBAAiB;AAAA,IACxE,GAAI,IAAI,0BAA0B,EAAE,gBAAgB,IAAI,iBAAiB,iBAAiB,IAAI,iBAAA,IAAqB;AAAA,IACnH,GAAI,CAAC,gBAAgB,EAAE,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,MAAkC;AAAA,IAC5F,kBAAkB;AAAA,IAClB,GAAI,IAAI,eAAe,UAAU,EAAE,YAAY,MAAM,OAAO,IAAI,iBAAiB,CAAC,EAAA,IAAM;AAAA,IACxF,GAAI,IAAI,eAAe,SAAS,EAAE,OAAO,IAAI,iBAAiB,CAAC,GAAG,aAAa,IAAI,iBAAiB;AAAA,IACpG,GAAI,aAAa,EAAE,UAAU,SAAS;AAAA,IACtC,KAAI,SAAI,eAAJ,mBAAgB,QAAO,EAAE,MAAM,IAAI,WAAW,KAAA,IAAmB;AAAA,IACrE,GAAG;AAAA,IACH,aAAa;AAAA,IACb,aAAa;AAAA,EAAA;AAErB;AAEA,SAAS,yBAAyB,GAA+B;AAC7D,SAAO,EAAE,CAAC,MAAM,KAAK,EAAE,CAAC,MAAM,KAAK,EAAE,CAAC,MAAM,KAAK,EAAE,CAAC,MAAM;AAC9D;"}
1
+ {"version":3,"file":"gltf-pbr-builder-ext-3imk8Tev.js","sources":["../src/loader-gltf/gltf-pbr-builder-ext.ts"],"sourcesContent":["/** Lazy-loaded slow path for PBR material assembly.\n * Only pulled into bundles whose glTF uses features that require per-texture\n * wrapping (e.g. KHR_texture_transform) or occlusion on UV2 (texCoord=1 with\n * no shared MR image). Scene1 (BoomBox) and any vanilla-PBR glTF skip this\n * module entirely. */\n\nimport { U8 } from \"../engine/typed-arrays.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport type { Texture2D } from \"../texture/texture-2d.js\";\nimport { cloneTexture2D } from \"../texture/texture-2d.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport { pbrGroupBuilder } from \"../material/pbr/pbr-material.js\";\nimport type { GltfMaterialData } from \"./gltf-material.js\";\nimport { linearToSrgbByte } from \"../math/color.js\";\nimport type { TextureWrapFn, GenerateMipmapsFn } from \"./gltf-pbr-builder.js\";\nimport { uploadTex } from \"./gltf-pbr-builder.js\";\n\nexport interface PbrTexturesExt {\n baseColorTexture: Texture2D;\n ormTexture: Texture2D;\n normalTexture: Texture2D | undefined;\n emissiveTexture: Texture2D | undefined;\n occlusionTexture: Texture2D | undefined;\n}\n\n/** Stamp `_texCoord=1` on a clone when textureInfo selects UV1 and the\n * wrapTex layer didn't already set it (i.e. scene has no KHR_texture_transform). */\nfunction wrapTexCoord(tex: Texture2D, texInfo: unknown): Texture2D {\n if (!texInfo) {\n return tex;\n }\n if ((tex as { _texCoord?: 0 | 1 })._texCoord === 1) {\n return tex;\n }\n const ti = texInfo as { texCoord?: number; extensions?: { KHR_texture_transform?: { texCoord?: number } } };\n const tc = ti.extensions?.KHR_texture_transform?.texCoord ?? ti.texCoord;\n return tc === 1 ? cloneTexture2D(tex, { _texCoord: 1 }) : tex;\n}\n\n/** Build textures with wrapTex + occlusionOnUv2 support. Mirrors master's\n * default texture building but honors per-textureInfo wrapping so\n * KHR_texture_transform can attach per-texture UV state. */\nexport function buildDefaultPbrTexturesExt(\n engine: EngineContext,\n mat: GltfMaterialData,\n sampler: GPUSampler,\n generateMipmaps: GenerateMipmapsFn,\n getCachedTex: (bitmap: ImageBitmap, srgb: boolean) => Texture2D,\n wrapTex: TextureWrapFn\n): PbrTexturesExt {\n const wrap: TextureWrapFn = (tex, ti) => wrapTexCoord(wrapTex(tex, ti), ti);\n const raw = mat._rawMatDef ?? {};\n const pbr = raw.pbrMetallicRoughness ?? {};\n const baseColorTexture = mat._baseColorImage\n ? wrap(getCachedTex(mat._baseColorImage, true), pbr.baseColorTexture)\n : (() => {\n const f = mat._baseColorFactor;\n return uploadTex(\n engine,\n null,\n true,\n sampler,\n generateMipmaps,\n new U8([linearToSrgbByte(f[0]), linearToSrgbByte(f[1]), linearToSrgbByte(f[2]), Math.round(Math.max(0, Math.min(1, f[3])) * 255)])\n );\n })();\n const normalTexture = mat._normalImage ? wrap(getCachedTex(mat._normalImage, false), raw.normalTexture) : undefined;\n const emissiveTexture = mat._emissiveImage ? wrap(getCachedTex(mat._emissiveImage, true), raw.emissiveTexture) : undefined;\n\n const occlusionOnUv2 = mat._occlusionTexCoord !== 0 && mat._occlusionImage && !mat._metallicRoughnessImage;\n let occlusionTexture: Texture2D | undefined;\n const single = mat._metallicRoughnessImage ?? (occlusionOnUv2 ? null : mat._occlusionImage);\n let ormTexture: Texture2D;\n if (occlusionOnUv2) {\n const clamp = (v: number) => Math.round(Math.max(0, Math.min(1, v)) * 255);\n ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));\n occlusionTexture = wrap(getCachedTex(mat._occlusionImage!, false), raw.occlusionTexture);\n } else if (single && (!mat._metallicRoughnessImage || !mat._occlusionImage || mat._metallicRoughnessImage === mat._occlusionImage)) {\n const ormTi = mat._metallicRoughnessImage ? pbr.metallicRoughnessTexture : raw.occlusionTexture;\n ormTexture = wrap(getCachedTex(single, false), ormTi);\n } else if (!single) {\n const clamp = (v: number) => Math.round(Math.max(0, Math.min(1, v)) * 255);\n ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));\n } else {\n ormTexture = wrap(getCachedTex(mat._metallicRoughnessImage!, false), pbr.metallicRoughnessTexture);\n }\n return { baseColorTexture, ormTexture, normalTexture, emissiveTexture, occlusionTexture };\n}\n\n/** Slow-path assembly: adds occlusionTexCoord and occlusionTexture props. */\nexport function assemblePbrPropsExt(mat: GltfMaterialData, tex: PbrTexturesExt, extLayers: Partial<PbrMaterialProps> | undefined): PbrMaterialProps {\n const ef = mat._emissiveFactor;\n const defaultFactor = (ef[0] === 1 && ef[1] === 1 && ef[2] === 1) || (ef[0] === 0 && ef[1] === 0 && ef[2] === 0);\n // Precompute UV-transform presence so the renderer doesn't scan 5 textures\n // per mesh. Any wrapped texture with `_hasTx=true` (set by gltf-ext-uv-transform)\n // flips this once at build time; omitted entirely on fast path.\n const hasAnyUvTx =\n !!(tex.baseColorTexture as { _hasTx?: true })._hasTx ||\n !!(tex.normalTexture as { _hasTx?: true } | undefined)?._hasTx ||\n !!(tex.ormTexture as { _hasTx?: true })._hasTx ||\n !!(tex.emissiveTexture as { _hasTx?: true } | undefined)?._hasTx ||\n !!(tex.occlusionTexture as { _hasTx?: true } | undefined)?._hasTx;\n return {\n baseColorTexture: tex.baseColorTexture,\n normalTexture: tex.normalTexture,\n ormTexture: tex.ormTexture,\n emissiveTexture: tex.emissiveTexture,\n ...(mat._baseColorImage && !isDefaultBaseColorFactor(mat._baseColorFactor) ? { baseColorFactor: mat._baseColorFactor } : undefined),\n doubleSided: mat._doubleSided,\n occlusionStrength: mat._occlusionImage ? 1.0 : 0,\n ...(mat._occlusionTexCoord ? { occlusionTexCoord: mat._occlusionTexCoord } : undefined),\n ...(tex.occlusionTexture ? { occlusionTexture: tex.occlusionTexture } : undefined),\n ...(mat._normalScale !== 1 ? { normalTextureScale: mat._normalScale } : undefined),\n ...(mat._metallicRoughnessImage ? { metallicFactor: mat._metallicFactor, roughnessFactor: mat._roughnessFactor } : undefined),\n ...(!defaultFactor ? { emissiveColor: [ef[0], ef[1], ef[2]] as [number, number, number] } : undefined),\n enableSpecularAA: true,\n ...(mat._alphaMode === \"BLEND\" ? { alphaBlend: true, alpha: mat._baseColorFactor[3] } : undefined),\n ...(mat._alphaMode === \"MASK\" ? { alpha: mat._baseColorFactor[3], alphaCutOff: mat._alphaCutoff } : undefined),\n ...(hasAnyUvTx ? { _hasUvTx: true } : undefined),\n ...(mat._rawMatDef?.name ? { name: mat._rawMatDef.name as string } : undefined),\n ...extLayers,\n _buildGroup: pbrGroupBuilder,\n _uboVersion: 0,\n } as PbrMaterialProps;\n}\n\nfunction isDefaultBaseColorFactor(f: readonly number[]): boolean {\n return f[0] === 1 && f[1] === 1 && f[2] === 1 && f[3] === 1;\n}\n"],"names":[],"mappings":";AA2BA,SAAS,aAAa,KAAgB,SAA6B;;AAC/D,MAAI,CAAC,SAAS;AACV,WAAO;AAAA,EACX;AACA,MAAK,IAA8B,cAAc,GAAG;AAChD,WAAO;AAAA,EACX;AACA,QAAM,KAAK;AACX,QAAM,OAAK,cAAG,eAAH,mBAAe,0BAAf,mBAAsC,aAAY,GAAG;AAChE,SAAO,OAAO,IAAI,eAAe,KAAK,EAAE,WAAW,EAAA,CAAG,IAAI;AAC9D;AAKO,SAAS,2BACZ,QACA,KACA,SACA,iBACA,cACA,SACc;AACd,QAAM,OAAsB,CAAC,KAAK,OAAO,aAAa,QAAQ,KAAK,EAAE,GAAG,EAAE;AAC1E,QAAM,MAAM,IAAI,cAAc,CAAA;AAC9B,QAAM,MAAM,IAAI,wBAAwB,CAAA;AACxC,QAAM,mBAAmB,IAAI,kBACvB,KAAK,aAAa,IAAI,iBAAiB,IAAI,GAAG,IAAI,gBAAgB,KACjE,MAAM;AACH,UAAM,IAAI,IAAI;AACd,WAAO;AAAA,MACH;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA;AAAA,MACA,IAAI,GAAG,CAAC,iBAAiB,EAAE,CAAC,CAAC,GAAG,iBAAiB,EAAE,CAAC,CAAC,GAAG,iBAAiB,EAAE,CAAC,CAAC,GAAG,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC;AAAA,IAAA;AAAA,EAEzI,GAAA;AACN,QAAM,gBAAgB,IAAI,eAAe,KAAK,aAAa,IAAI,cAAc,KAAK,GAAG,IAAI,aAAa,IAAI;AAC1G,QAAM,kBAAkB,IAAI,iBAAiB,KAAK,aAAa,IAAI,gBAAgB,IAAI,GAAG,IAAI,eAAe,IAAI;AAEjH,QAAM,iBAAiB,IAAI,uBAAuB,KAAK,IAAI,mBAAmB,CAAC,IAAI;AACnF,MAAI;AACJ,QAAM,SAAS,IAAI,4BAA4B,iBAAiB,OAAO,IAAI;AAC3E,MAAI;AACJ,MAAI,gBAAgB;AAChB,UAAM,QAAQ,CAAC,MAAc,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,CAAC,CAAC,IAAI,GAAG;AACzE,iBAAa,UAAU,QAAQ,MAAM,OAAO,SAAS,iBAAiB,IAAI,GAAG,CAAC,KAAK,MAAM,IAAI,gBAAgB,GAAG,MAAM,IAAI,eAAe,GAAG,GAAG,CAAC,CAAC;AACjJ,uBAAmB,KAAK,aAAa,IAAI,iBAAkB,KAAK,GAAG,IAAI,gBAAgB;AAAA,EAC3F,WAAW,WAAW,CAAC,IAAI,2BAA2B,CAAC,IAAI,mBAAmB,IAAI,4BAA4B,IAAI,kBAAkB;AAChI,UAAM,QAAQ,IAAI,0BAA0B,IAAI,2BAA2B,IAAI;AAC/E,iBAAa,KAAK,aAAa,QAAQ,KAAK,GAAG,KAAK;AAAA,EACxD,WAAW,CAAC,QAAQ;AAChB,UAAM,QAAQ,CAAC,MAAc,KAAK,MAAM,KAAK,IAAI,GAAG,KAAK,IAAI,GAAG,CAAC,CAAC,IAAI,GAAG;AACzE,iBAAa,UAAU,QAAQ,MAAM,OAAO,SAAS,iBAAiB,IAAI,GAAG,CAAC,KAAK,MAAM,IAAI,gBAAgB,GAAG,MAAM,IAAI,eAAe,GAAG,GAAG,CAAC,CAAC;AAAA,EACrJ,OAAO;AACH,iBAAa,KAAK,aAAa,IAAI,yBAA0B,KAAK,GAAG,IAAI,wBAAwB;AAAA,EACrG;AACA,SAAO,EAAE,kBAAkB,YAAY,eAAe,iBAAiB,iBAAA;AAC3E;AAGO,SAAS,oBAAoB,KAAuB,KAAqB,WAAoE;;AAChJ,QAAM,KAAK,IAAI;AACf,QAAM,gBAAiB,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAO,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM,KAAK,GAAG,CAAC,MAAM;AAI9G,QAAM,aACF,CAAC,CAAE,IAAI,iBAAuC,UAC9C,CAAC,GAAE,SAAI,kBAAJ,mBAAqD,WACxD,CAAC,CAAE,IAAI,WAAiC,UACxC,CAAC,GAAE,SAAI,oBAAJ,mBAAuD,WAC1D,CAAC,GAAE,SAAI,qBAAJ,mBAAwD;AAC/D,SAAO;AAAA,IACH,kBAAkB,IAAI;AAAA,IACtB,eAAe,IAAI;AAAA,IACnB,YAAY,IAAI;AAAA,IAChB,iBAAiB,IAAI;AAAA,IACrB,GAAI,IAAI,mBAAmB,CAAC,yBAAyB,IAAI,gBAAgB,IAAI,EAAE,iBAAiB,IAAI,iBAAA,IAAqB;AAAA,IACzH,aAAa,IAAI;AAAA,IACjB,mBAAmB,IAAI,kBAAkB,IAAM;AAAA,IAC/C,GAAI,IAAI,qBAAqB,EAAE,mBAAmB,IAAI,uBAAuB;AAAA,IAC7E,GAAI,IAAI,mBAAmB,EAAE,kBAAkB,IAAI,qBAAqB;AAAA,IACxE,GAAI,IAAI,iBAAiB,IAAI,EAAE,oBAAoB,IAAI,iBAAiB;AAAA,IACxE,GAAI,IAAI,0BAA0B,EAAE,gBAAgB,IAAI,iBAAiB,iBAAiB,IAAI,iBAAA,IAAqB;AAAA,IACnH,GAAI,CAAC,gBAAgB,EAAE,eAAe,CAAC,GAAG,CAAC,GAAG,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,MAAkC;AAAA,IAC5F,kBAAkB;AAAA,IAClB,GAAI,IAAI,eAAe,UAAU,EAAE,YAAY,MAAM,OAAO,IAAI,iBAAiB,CAAC,EAAA,IAAM;AAAA,IACxF,GAAI,IAAI,eAAe,SAAS,EAAE,OAAO,IAAI,iBAAiB,CAAC,GAAG,aAAa,IAAI,iBAAiB;AAAA,IACpG,GAAI,aAAa,EAAE,UAAU,SAAS;AAAA,IACtC,KAAI,SAAI,eAAJ,mBAAgB,QAAO,EAAE,MAAM,IAAI,WAAW,KAAA,IAAmB;AAAA,IACrE,GAAG;AAAA,IACH,aAAa;AAAA,IACb,aAAa;AAAA,EAAA;AAErB;AAEA,SAAS,yBAAyB,GAA+B;AAC7D,SAAO,EAAE,CAAC,MAAM,KAAK,EAAE,CAAC,MAAM,KAAK,EAAE,CAAC,MAAM,KAAK,EAAE,CAAC,MAAM;AAC9D;"}
@@ -1,8 +1,8 @@
1
- import { bq as identityTexWrap, br as getOrCreateSampler, bs as assembleMaterial, bt as runMatExts, u as uploadTex, bu as makeImageFetcher } from "./index-CLElg2Bo.js";
2
- import { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from "./gltf-pbr-builder-ext-edNcjwPf.js";
1
+ import { bv as identityTexWrap, bw as getOrCreateSampler, bx as assembleMaterial, by as runMatExts, u as uploadTex, bz as makeImageFetcher } from "./index-BgY3QEzL.js";
2
+ import { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from "./gltf-pbr-builder-ext-3imk8Tev.js";
3
3
  async function loadVariantMaterials(json, binChunk, baseUrl, variantNames, meshes, engine, exts, wrapTex = identityTexWrap) {
4
4
  var _a;
5
- const generateMipmaps = (await import("./index-CLElg2Bo.js").then((n) => n.j1)).generateMipmaps;
5
+ const generateMipmaps = (await import("./index-BgY3QEzL.js").then((n) => n.k3)).generateMipmaps;
6
6
  const sampler = getOrCreateSampler(engine, {
7
7
  magFilter: "linear",
8
8
  minFilter: "linear",
@@ -85,4 +85,4 @@ async function loadVariantMaterials(json, binChunk, baseUrl, variantNames, meshe
85
85
  export {
86
86
  loadVariantMaterials
87
87
  };
88
- //# sourceMappingURL=gltf-variants-CPxNdtP4.js.map
88
+ //# sourceMappingURL=gltf-variants-Dyr54wwg.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf-variants-CPxNdtP4.js","sources":["../src/loader-gltf/gltf-variants.ts"],"sourcesContent":["/**\n * KHR_materials_variants — glTF parsing + GPU upload for variant materials.\n *\n * Dynamically imported by load-gltf.ts ONLY when the extension is present.\n * This keeps variant code fully tree-shaken from bundles that don't use it.\n */\n\nimport type { Mesh } from \"../mesh/mesh.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport type { GltfMaterialData, GltfMatExtCtx } from \"./gltf-material.js\";\nimport { assembleMaterial, makeImageFetcher } from \"./gltf-material.js\";\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport type { MaterialVariantData, VariantMeshEntry } from \"./material-variants.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport { getOrCreateSampler } from \"../resource/gpu-pool.js\";\nimport { runMatExts, uploadTex, type GenerateMipmapsFn, type TextureWrapFn, identityTexWrap } from \"./gltf-pbr-builder.js\";\nimport { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from \"./gltf-pbr-builder-ext.js\";\n\n/**\n * Self-contained variant material loader.\n * Parses variant mappings from glTF JSON primitives, assembles + uploads variant materials,\n * and builds MaterialVariantData. Called only when KHR_materials_variants is present.\n */\nexport async function loadVariantMaterials(\n json: any,\n binChunk: DataView,\n baseUrl: string,\n variantNames: string[],\n meshes: Mesh[],\n engine: EngineContext,\n exts: GltfFeature[],\n wrapTex: TextureWrapFn = identityTexWrap\n): Promise<MaterialVariantData> {\n const generateMipmaps: GenerateMipmapsFn = (await import(\"../texture/generate-mipmaps.js\")).generateMipmaps;\n\n const sampler = getOrCreateSampler(engine, {\n magFilter: \"linear\",\n minFilter: \"linear\",\n mipmapFilter: \"linear\",\n addressModeU: \"repeat\",\n addressModeV: \"repeat\",\n maxAnisotropy: 4,\n });\n\n const matCache = new Map<number, Promise<GltfMaterialData>>();\n const imageCache = new Map<number, Promise<ImageBitmap>>();\n const fetchImg = makeImageFetcher(json, binChunk, baseUrl, imageCache);\n const getCachedTex = (bitmap: ImageBitmap, srgb: boolean) => uploadTex(engine, bitmap, srgb, sampler, generateMipmaps);\n const extCtx: GltfMatExtCtx = {\n _engine: engine,\n async _texture(texInfo, sRGB) {\n if (!texInfo) {\n return undefined;\n }\n const img = await fetchImg(texInfo);\n return img ? wrapTex(uploadTex(engine, img, sRGB, sampler, generateMipmaps), texInfo) : undefined;\n },\n _uploadImage(bitmap, sRGB) {\n return uploadTex(engine, bitmap, sRGB, sampler, generateMipmaps);\n },\n };\n const getMat = (matIdx: number): Promise<GltfMaterialData> => {\n let p = matCache.get(matIdx);\n if (!p) {\n p = assembleMaterial(json, binChunk, matIdx, baseUrl, imageCache);\n matCache.set(matIdx, p);\n }\n return p;\n };\n\n const pbrCache = new Map<GltfMaterialData, Promise<PbrMaterialProps>>();\n const getPbr = (gltfMat: GltfMaterialData): Promise<PbrMaterialProps> => {\n let p = pbrCache.get(gltfMat);\n if (!p) {\n p = (async () => {\n const tex = buildDefaultPbrTexturesExt(engine, gltfMat, sampler, generateMipmaps, getCachedTex, wrapTex);\n const layers = await runMatExts(gltfMat, exts, extCtx);\n return assemblePbrPropsExt(gltfMat, tex, layers);\n })();\n pbrCache.set(gltfMat, p);\n }\n return p;\n };\n\n const originals: VariantMeshEntry[] = [];\n const variants: Record<string, VariantMeshEntry[]> = {};\n for (const name of variantNames) {\n variants[name] = [];\n }\n\n let meshIdx = 0;\n for (let nodeIdx = 0; nodeIdx < json.nodes.length; nodeIdx++) {\n const node = json.nodes[nodeIdx];\n if (node.mesh === undefined) {\n continue;\n }\n const gltfMesh = json.meshes[node.mesh];\n for (const primitive of gltfMesh.primitives) {\n const mesh = meshes[meshIdx]!;\n const variantExt = primitive.extensions?.KHR_materials_variants;\n if (variantExt?.mappings) {\n originals.push({ mesh, material: mesh.material });\n for (const mapping of variantExt.mappings as { material: number; variants: number[] }[]) {\n const gltfMat = await getMat(mapping.material);\n const pbrMat = await getPbr(gltfMat);\n for (const vi of mapping.variants) {\n const name = variantNames[vi];\n if (name) {\n variants[name]!.push({ mesh, material: pbrMat });\n }\n }\n }\n }\n meshIdx++;\n }\n }\n\n return { names: variantNames, variants, originals };\n}\n"],"names":[],"mappings":";;AAuBA,eAAsB,qBAClB,MACA,UACA,SACA,cACA,QACA,QACA,MACA,UAAyB,iBACG;;AAC5B,QAAM,mBAAsC,MAAM,OAAO,qBAAgC,EAAA,KAAA,OAAA,EAAA,EAAA,GAAG;AAE5F,QAAM,UAAU,mBAAmB,QAAQ;AAAA,IACvC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,cAAc;AAAA,IACd,cAAc;AAAA,IACd,eAAe;AAAA,EAAA,CAClB;AAED,QAAM,+BAAe,IAAA;AACrB,QAAM,iCAAiB,IAAA;AACvB,QAAM,WAAW,iBAAiB,MAAM,UAAU,SAAS,UAAU;AACrE,QAAM,eAAe,CAAC,QAAqB,SAAkB,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AACrH,QAAM,SAAwB;AAAA,IAC1B,SAAS;AAAA,IACT,MAAM,SAAS,SAAS,MAAM;AAC1B,UAAI,CAAC,SAAS;AACV,eAAO;AAAA,MACX;AACA,YAAM,MAAM,MAAM,SAAS,OAAO;AAClC,aAAO,MAAM,QAAQ,UAAU,QAAQ,KAAK,MAAM,SAAS,eAAe,GAAG,OAAO,IAAI;AAAA,IAC5F;AAAA,IACA,aAAa,QAAQ,MAAM;AACvB,aAAO,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AAAA,IACnE;AAAA,EAAA;AAEJ,QAAM,SAAS,CAAC,WAA8C;AAC1D,QAAI,IAAI,SAAS,IAAI,MAAM;AAC3B,QAAI,CAAC,GAAG;AACJ,UAAI,iBAAiB,MAAM,UAAU,QAAQ,SAAS,UAAU;AAChE,eAAS,IAAI,QAAQ,CAAC;AAAA,IAC1B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,+BAAe,IAAA;AACrB,QAAM,SAAS,CAAC,YAAyD;AACrE,QAAI,IAAI,SAAS,IAAI,OAAO;AAC5B,QAAI,CAAC,GAAG;AACJ,WAAK,YAAY;AACb,cAAM,MAAM,2BAA2B,QAAQ,SAAS,SAAS,iBAAiB,cAAc,OAAO;AACvG,cAAM,SAAS,MAAM,WAAW,SAAS,MAAM,MAAM;AACrD,eAAO,oBAAoB,SAAS,KAAK,MAAM;AAAA,MACnD,GAAA;AACA,eAAS,IAAI,SAAS,CAAC;AAAA,IAC3B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,YAAgC,CAAA;AACtC,QAAM,WAA+C,CAAA;AACrD,aAAW,QAAQ,cAAc;AAC7B,aAAS,IAAI,IAAI,CAAA;AAAA,EACrB;AAEA,MAAI,UAAU;AACd,WAAS,UAAU,GAAG,UAAU,KAAK,MAAM,QAAQ,WAAW;AAC1D,UAAM,OAAO,KAAK,MAAM,OAAO;AAC/B,QAAI,KAAK,SAAS,QAAW;AACzB;AAAA,IACJ;AACA,UAAM,WAAW,KAAK,OAAO,KAAK,IAAI;AACtC,eAAW,aAAa,SAAS,YAAY;AACzC,YAAM,OAAO,OAAO,OAAO;AAC3B,YAAM,cAAa,eAAU,eAAV,mBAAsB;AACzC,UAAI,yCAAY,UAAU;AACtB,kBAAU,KAAK,EAAE,MAAM,UAAU,KAAK,UAAU;AAChD,mBAAW,WAAW,WAAW,UAAwD;AACrF,gBAAM,UAAU,MAAM,OAAO,QAAQ,QAAQ;AAC7C,gBAAM,SAAS,MAAM,OAAO,OAAO;AACnC,qBAAW,MAAM,QAAQ,UAAU;AAC/B,kBAAM,OAAO,aAAa,EAAE;AAC5B,gBAAI,MAAM;AACN,uBAAS,IAAI,EAAG,KAAK,EAAE,MAAM,UAAU,QAAQ;AAAA,YACnD;AAAA,UACJ;AAAA,QACJ;AAAA,MACJ;AACA;AAAA,IACJ;AAAA,EACJ;AAEA,SAAO,EAAE,OAAO,cAAc,UAAU,UAAA;AAC5C;"}
1
+ {"version":3,"file":"gltf-variants-Dyr54wwg.js","sources":["../src/loader-gltf/gltf-variants.ts"],"sourcesContent":["/**\n * KHR_materials_variants — glTF parsing + GPU upload for variant materials.\n *\n * Dynamically imported by load-gltf.ts ONLY when the extension is present.\n * This keeps variant code fully tree-shaken from bundles that don't use it.\n */\n\nimport type { Mesh } from \"../mesh/mesh.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport type { GltfMaterialData, GltfMatExtCtx } from \"./gltf-material.js\";\nimport { assembleMaterial, makeImageFetcher } from \"./gltf-material.js\";\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport type { MaterialVariantData, VariantMeshEntry } from \"./material-variants.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport { getOrCreateSampler } from \"../resource/gpu-pool.js\";\nimport { runMatExts, uploadTex, type GenerateMipmapsFn, type TextureWrapFn, identityTexWrap } from \"./gltf-pbr-builder.js\";\nimport { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from \"./gltf-pbr-builder-ext.js\";\n\n/**\n * Self-contained variant material loader.\n * Parses variant mappings from glTF JSON primitives, assembles + uploads variant materials,\n * and builds MaterialVariantData. Called only when KHR_materials_variants is present.\n */\nexport async function loadVariantMaterials(\n json: any,\n binChunk: DataView,\n baseUrl: string,\n variantNames: string[],\n meshes: Mesh[],\n engine: EngineContext,\n exts: GltfFeature[],\n wrapTex: TextureWrapFn = identityTexWrap\n): Promise<MaterialVariantData> {\n const generateMipmaps: GenerateMipmapsFn = (await import(\"../texture/generate-mipmaps.js\")).generateMipmaps;\n\n const sampler = getOrCreateSampler(engine, {\n magFilter: \"linear\",\n minFilter: \"linear\",\n mipmapFilter: \"linear\",\n addressModeU: \"repeat\",\n addressModeV: \"repeat\",\n maxAnisotropy: 4,\n });\n\n const matCache = new Map<number, Promise<GltfMaterialData>>();\n const imageCache = new Map<number, Promise<ImageBitmap>>();\n const fetchImg = makeImageFetcher(json, binChunk, baseUrl, imageCache);\n const getCachedTex = (bitmap: ImageBitmap, srgb: boolean) => uploadTex(engine, bitmap, srgb, sampler, generateMipmaps);\n const extCtx: GltfMatExtCtx = {\n _engine: engine,\n async _texture(texInfo, sRGB) {\n if (!texInfo) {\n return undefined;\n }\n const img = await fetchImg(texInfo);\n return img ? wrapTex(uploadTex(engine, img, sRGB, sampler, generateMipmaps), texInfo) : undefined;\n },\n _uploadImage(bitmap, sRGB) {\n return uploadTex(engine, bitmap, sRGB, sampler, generateMipmaps);\n },\n };\n const getMat = (matIdx: number): Promise<GltfMaterialData> => {\n let p = matCache.get(matIdx);\n if (!p) {\n p = assembleMaterial(json, binChunk, matIdx, baseUrl, imageCache);\n matCache.set(matIdx, p);\n }\n return p;\n };\n\n const pbrCache = new Map<GltfMaterialData, Promise<PbrMaterialProps>>();\n const getPbr = (gltfMat: GltfMaterialData): Promise<PbrMaterialProps> => {\n let p = pbrCache.get(gltfMat);\n if (!p) {\n p = (async () => {\n const tex = buildDefaultPbrTexturesExt(engine, gltfMat, sampler, generateMipmaps, getCachedTex, wrapTex);\n const layers = await runMatExts(gltfMat, exts, extCtx);\n return assemblePbrPropsExt(gltfMat, tex, layers);\n })();\n pbrCache.set(gltfMat, p);\n }\n return p;\n };\n\n const originals: VariantMeshEntry[] = [];\n const variants: Record<string, VariantMeshEntry[]> = {};\n for (const name of variantNames) {\n variants[name] = [];\n }\n\n let meshIdx = 0;\n for (let nodeIdx = 0; nodeIdx < json.nodes.length; nodeIdx++) {\n const node = json.nodes[nodeIdx];\n if (node.mesh === undefined) {\n continue;\n }\n const gltfMesh = json.meshes[node.mesh];\n for (const primitive of gltfMesh.primitives) {\n const mesh = meshes[meshIdx]!;\n const variantExt = primitive.extensions?.KHR_materials_variants;\n if (variantExt?.mappings) {\n originals.push({ mesh, material: mesh.material });\n for (const mapping of variantExt.mappings as { material: number; variants: number[] }[]) {\n const gltfMat = await getMat(mapping.material);\n const pbrMat = await getPbr(gltfMat);\n for (const vi of mapping.variants) {\n const name = variantNames[vi];\n if (name) {\n variants[name]!.push({ mesh, material: pbrMat });\n }\n }\n }\n }\n meshIdx++;\n }\n }\n\n return { names: variantNames, variants, originals };\n}\n"],"names":[],"mappings":";;AAuBA,eAAsB,qBAClB,MACA,UACA,SACA,cACA,QACA,QACA,MACA,UAAyB,iBACG;;AAC5B,QAAM,mBAAsC,MAAM,OAAO,qBAAgC,EAAA,KAAA,OAAA,EAAA,EAAA,GAAG;AAE5F,QAAM,UAAU,mBAAmB,QAAQ;AAAA,IACvC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,cAAc;AAAA,IACd,cAAc;AAAA,IACd,eAAe;AAAA,EAAA,CAClB;AAED,QAAM,+BAAe,IAAA;AACrB,QAAM,iCAAiB,IAAA;AACvB,QAAM,WAAW,iBAAiB,MAAM,UAAU,SAAS,UAAU;AACrE,QAAM,eAAe,CAAC,QAAqB,SAAkB,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AACrH,QAAM,SAAwB;AAAA,IAC1B,SAAS;AAAA,IACT,MAAM,SAAS,SAAS,MAAM;AAC1B,UAAI,CAAC,SAAS;AACV,eAAO;AAAA,MACX;AACA,YAAM,MAAM,MAAM,SAAS,OAAO;AAClC,aAAO,MAAM,QAAQ,UAAU,QAAQ,KAAK,MAAM,SAAS,eAAe,GAAG,OAAO,IAAI;AAAA,IAC5F;AAAA,IACA,aAAa,QAAQ,MAAM;AACvB,aAAO,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AAAA,IACnE;AAAA,EAAA;AAEJ,QAAM,SAAS,CAAC,WAA8C;AAC1D,QAAI,IAAI,SAAS,IAAI,MAAM;AAC3B,QAAI,CAAC,GAAG;AACJ,UAAI,iBAAiB,MAAM,UAAU,QAAQ,SAAS,UAAU;AAChE,eAAS,IAAI,QAAQ,CAAC;AAAA,IAC1B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,+BAAe,IAAA;AACrB,QAAM,SAAS,CAAC,YAAyD;AACrE,QAAI,IAAI,SAAS,IAAI,OAAO;AAC5B,QAAI,CAAC,GAAG;AACJ,WAAK,YAAY;AACb,cAAM,MAAM,2BAA2B,QAAQ,SAAS,SAAS,iBAAiB,cAAc,OAAO;AACvG,cAAM,SAAS,MAAM,WAAW,SAAS,MAAM,MAAM;AACrD,eAAO,oBAAoB,SAAS,KAAK,MAAM;AAAA,MACnD,GAAA;AACA,eAAS,IAAI,SAAS,CAAC;AAAA,IAC3B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,YAAgC,CAAA;AACtC,QAAM,WAA+C,CAAA;AACrD,aAAW,QAAQ,cAAc;AAC7B,aAAS,IAAI,IAAI,CAAA;AAAA,EACrB;AAEA,MAAI,UAAU;AACd,WAAS,UAAU,GAAG,UAAU,KAAK,MAAM,QAAQ,WAAW;AAC1D,UAAM,OAAO,KAAK,MAAM,OAAO;AAC/B,QAAI,KAAK,SAAS,QAAW;AACzB;AAAA,IACJ;AACA,UAAM,WAAW,KAAK,OAAO,KAAK,IAAI;AACtC,eAAW,aAAa,SAAS,YAAY;AACzC,YAAM,OAAO,OAAO,OAAO;AAC3B,YAAM,cAAa,eAAU,eAAV,mBAAsB;AACzC,UAAI,yCAAY,UAAU;AACtB,kBAAU,KAAK,EAAE,MAAM,UAAU,KAAK,UAAU;AAChD,mBAAW,WAAW,WAAW,UAAwD;AACrF,gBAAM,UAAU,MAAM,OAAO,QAAQ,QAAQ;AAC7C,gBAAM,SAAS,MAAM,OAAO,OAAO;AACnC,qBAAW,MAAM,QAAQ,UAAU;AAC/B,kBAAM,OAAO,aAAa,EAAE;AAC5B,gBAAI,MAAM;AACN,uBAAS,IAAI,EAAG,KAAK,EAAE,MAAM,UAAU,QAAQ;AAAA,YACnD;AAAA,UACJ;AAAA,QACJ;AAAA,MACJ;AACA;AAAA,IACJ;AAAA,EACJ;AAEA,SAAO,EAAE,OAAO,cAAc,UAAU,UAAA;AAC5C;"}
@@ -0,0 +1,236 @@
1
+ import { m as makeTimingSnapshot } from "./index-BgY3QEzL.js";
2
+ const INITIAL_TASK_CAPACITY = 64;
3
+ const MAX_IN_FLIGHT_READBACKS = 3;
4
+ function createGpuTaskTimer(device) {
5
+ if (!device.features.has("timestamp-query")) {
6
+ return null;
7
+ }
8
+ const queryCount = INITIAL_TASK_CAPACITY * 2;
9
+ return {
10
+ device,
11
+ querySet: device.createQuerySet({ type: "timestamp", count: queryCount }),
12
+ resolveBuffer: device.createBuffer({
13
+ size: queryCount * 8,
14
+ usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
15
+ }),
16
+ readbackPool: [],
17
+ records: [],
18
+ wrappedGraphs: [],
19
+ patchedContextLists: [],
20
+ patchedSurfaceLists: [],
21
+ taskCapacity: INITIAL_TASK_CAPACITY,
22
+ currentEncoder: null,
23
+ frameIndex: 0,
24
+ droppedTaskCount: 0,
25
+ inFlight: 0,
26
+ skipFrame: false
27
+ };
28
+ }
29
+ function installGpuTaskTimer(timer, engine, publish) {
30
+ patchSurfaceList(timer, engine._surfaces);
31
+ for (const surface of engine.surfaces) {
32
+ patchSurface(timer, surface);
33
+ }
34
+ const previousResolve = engine._gpuTimerResolve;
35
+ const resolveTaskTiming = () => finishTaskTimingFrame(timer, publish);
36
+ const resolveBoth = () => {
37
+ previousResolve == null ? void 0 : previousResolve();
38
+ resolveTaskTiming();
39
+ };
40
+ engine._gpuTaskTimerResolve = resolveTaskTiming;
41
+ engine._gpuTimerResolve = resolveBoth;
42
+ return () => restoreWrappedFrameGraphs(timer, engine, previousResolve, resolveTaskTiming, resolveBoth);
43
+ }
44
+ function patchSurfaceList(timer, list) {
45
+ for (const patched of timer.patchedSurfaceLists) {
46
+ if (patched.list === list) {
47
+ return;
48
+ }
49
+ }
50
+ const push = list.push;
51
+ list.push = (...items) => {
52
+ const length = push.apply(list, items);
53
+ for (const surface of items) {
54
+ patchSurface(timer, surface);
55
+ }
56
+ return length;
57
+ };
58
+ timer.patchedSurfaceLists.push({ list, push });
59
+ }
60
+ function patchSurface(timer, surface) {
61
+ const contexts = surface._renderingContexts;
62
+ patchContextList(timer, contexts);
63
+ for (const context of contexts) {
64
+ const graph = getFrameGraphFromContext(context);
65
+ if (graph) {
66
+ wrapFrameGraph(timer, graph);
67
+ }
68
+ }
69
+ }
70
+ function patchContextList(timer, list) {
71
+ for (const patched of timer.patchedContextLists) {
72
+ if (patched.list === list) {
73
+ return;
74
+ }
75
+ }
76
+ const push = list.push;
77
+ list.push = (...items) => {
78
+ const length = push.apply(list, items);
79
+ for (const context of items) {
80
+ const graph = getFrameGraphFromContext(context);
81
+ if (graph) {
82
+ wrapFrameGraph(timer, graph);
83
+ }
84
+ }
85
+ return length;
86
+ };
87
+ timer.patchedContextLists.push({ list, push });
88
+ }
89
+ function wrapFrameGraph(timer, graph) {
90
+ for (const wrapped of timer.wrappedGraphs) {
91
+ if (wrapped.graph === graph) {
92
+ return;
93
+ }
94
+ }
95
+ const original = graph.execute;
96
+ const timed = () => executeTimedFrameGraph(timer, graph);
97
+ graph.execute = timed;
98
+ timer.wrappedGraphs.push({ graph, execute: original });
99
+ }
100
+ function restoreWrappedFrameGraphs(timer, engine, previousResolve, resolveTaskTiming, resolveBoth) {
101
+ for (const patched of timer.patchedSurfaceLists) {
102
+ patched.list.push = patched.push;
103
+ }
104
+ timer.patchedSurfaceLists.length = 0;
105
+ for (const patched of timer.patchedContextLists) {
106
+ patched.list.push = patched.push;
107
+ }
108
+ timer.patchedContextLists.length = 0;
109
+ for (const wrapped of timer.wrappedGraphs) {
110
+ wrapped.graph.execute = wrapped.execute;
111
+ }
112
+ timer.wrappedGraphs.length = 0;
113
+ timer.currentEncoder = null;
114
+ if (engine._gpuTaskTimerResolve === resolveTaskTiming) {
115
+ engine._gpuTaskTimerResolve = void 0;
116
+ }
117
+ if (engine._gpuTimerResolve === resolveBoth) {
118
+ engine._gpuTimerResolve = previousResolve;
119
+ } else if (engine._gpuTimerResolve === resolveTaskTiming) {
120
+ engine._gpuTimerResolve = void 0;
121
+ }
122
+ }
123
+ function getFrameGraphFromContext(context) {
124
+ const owner = context;
125
+ const graph = owner._frameGraph ?? owner.frameGraph;
126
+ return isFrameGraph(graph) ? graph : null;
127
+ }
128
+ function isFrameGraph(value) {
129
+ return typeof value === "object" && value !== null && "_tasks" in value && "execute" in value;
130
+ }
131
+ function executeTimedFrameGraph(timer, graph) {
132
+ let drawCalls = 0;
133
+ for (const task of graph._tasks) {
134
+ drawCalls += gpuTaskTimerExecute(timer, task);
135
+ }
136
+ return drawCalls;
137
+ }
138
+ function gpuTaskTimerExecute(timer, task) {
139
+ const encoder = task.engine._currentEncoder;
140
+ if (timer.currentEncoder !== encoder) {
141
+ beginTaskTimingFrame(timer, encoder);
142
+ }
143
+ if (timer.skipFrame) {
144
+ return executeTask(task);
145
+ }
146
+ const measuredCount = timer.records.length;
147
+ const taskIndex = measuredCount + timer.droppedTaskCount;
148
+ if (measuredCount >= timer.taskCapacity) {
149
+ timer.droppedTaskCount++;
150
+ return executeTask(task);
151
+ }
152
+ const beginQueryIndex = measuredCount * 2;
153
+ const endQueryIndex = beginQueryIndex + 1;
154
+ encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, beginningOfPassWriteIndex: beginQueryIndex } }).end();
155
+ const drawCalls = executeTask(task);
156
+ encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, endOfPassWriteIndex: endQueryIndex } }).end();
157
+ timer.records.push({ index: taskIndex, name: task.name, beginQueryIndex, endQueryIndex });
158
+ return drawCalls;
159
+ }
160
+ function executeTask(task) {
161
+ if (task.execute) {
162
+ return task.execute();
163
+ }
164
+ let drawCalls = 0;
165
+ for (const pass of task._passes) {
166
+ drawCalls += pass._execute();
167
+ }
168
+ return drawCalls;
169
+ }
170
+ function beginTaskTimingFrame(timer, encoder) {
171
+ timer.currentEncoder = encoder;
172
+ timer.records.length = 0;
173
+ timer.droppedTaskCount = 0;
174
+ timer.skipFrame = timer.inFlight > MAX_IN_FLIGHT_READBACKS;
175
+ }
176
+ function finishTaskTimingFrame(timer, publish) {
177
+ timer.frameIndex++;
178
+ const taskCount = timer.records.length;
179
+ if (timer.skipFrame || taskCount === 0 || timer.inFlight > MAX_IN_FLIGHT_READBACKS) {
180
+ return;
181
+ }
182
+ const queryCount = taskCount * 2;
183
+ const byteLength = queryCount * 8;
184
+ const readback = timer.readbackPool.pop() ?? createReadbackBuffer(timer);
185
+ const encoder = timer.device.createCommandEncoder({ label: "gpu-task-timing-resolve" });
186
+ encoder.resolveQuerySet(timer.querySet, 0, queryCount, timer.resolveBuffer, 0);
187
+ encoder.copyBufferToBuffer(timer.resolveBuffer, 0, readback, 0, byteLength);
188
+ timer.device.queue.submit([encoder.finish()]);
189
+ timer.inFlight++;
190
+ void finishTaskTimingReadback(timer, {
191
+ buffer: readback,
192
+ byteLength,
193
+ frameIndex: timer.frameIndex,
194
+ records: timer.records.slice(),
195
+ droppedTaskCount: timer.droppedTaskCount,
196
+ publish
197
+ });
198
+ }
199
+ function createReadbackBuffer(timer) {
200
+ return timer.device.createBuffer({
201
+ size: timer.taskCapacity * 16,
202
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
203
+ });
204
+ }
205
+ async function finishTaskTimingReadback(timer, pending) {
206
+ const buffer = pending.buffer;
207
+ try {
208
+ await Promise.resolve();
209
+ await buffer.mapAsync(GPUMapMode.READ, 0, pending.byteLength);
210
+ const raw = new BigUint64Array(buffer.getMappedRange(0, pending.byteLength));
211
+ const tasks = [];
212
+ for (const record of pending.records) {
213
+ const begin = raw[record.beginQueryIndex];
214
+ const end = raw[record.endQueryIndex];
215
+ if (end >= begin) {
216
+ tasks.push({ index: record.index, name: record.name, durationMs: Number(end - begin) / 1e6 });
217
+ }
218
+ }
219
+ buffer.unmap();
220
+ timer.readbackPool.push(buffer);
221
+ timer.inFlight--;
222
+ pending.publish(makeTimingSnapshot("available", true, true, pending.frameIndex, tasks, pending.droppedTaskCount));
223
+ } catch (error) {
224
+ timer.inFlight--;
225
+ buffer.destroy();
226
+ pending.publish(makeTimingSnapshot("error", true, true, pending.frameIndex, [], pending.droppedTaskCount, readbackErrorMessage(error)));
227
+ }
228
+ }
229
+ function readbackErrorMessage(error) {
230
+ return error instanceof Error ? error.message : String(error);
231
+ }
232
+ export {
233
+ createGpuTaskTimer,
234
+ installGpuTaskTimer
235
+ };
236
+ //# sourceMappingURL=gpu-task-timer-DVBNZfq5.js.map