@babylonjs/lite 0.2.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/{_mat4-storage-f64-Bvh5TymE.js → _mat4-storage-f64-BW9sTaVh.js} +3 -2
  2. package/_mat4-storage-f64-BW9sTaVh.js.map +1 -0
  3. package/{alpha-test-fragment-BCChpzaV.js → alpha-test-fragment-eUG971h3.js} +2 -2
  4. package/{alpha-test-fragment-BCChpzaV.js.map → alpha-test-fragment-eUG971h3.js.map} +1 -1
  5. package/assets/splat-sort-worker-DT3eybMZ.js.map +1 -0
  6. package/{background-dds-skybox-ZjrSIxrT.js → background-dds-skybox-BwG0kYQP.js} +13 -13
  7. package/background-dds-skybox-BwG0kYQP.js.map +1 -0
  8. package/{background-ground-B2Mie-MI.js → background-ground-DiFpKJzF.js} +19 -19
  9. package/background-ground-DiFpKJzF.js.map +1 -0
  10. package/{background-hdr-skybox-DDRJYuT2.js → background-hdr-skybox-DIgJhvfj.js} +10 -10
  11. package/background-hdr-skybox-DIgJhvfj.js.map +1 -0
  12. package/{background-solid-skybox-fjXlnWaD.js → background-solid-skybox--fqHdan_.js} +11 -12
  13. package/background-solid-skybox--fqHdan_.js.map +1 -0
  14. package/{billboard-renderable-DKmlOgbM.js → billboard-renderable-HY2XCd52.js} +46 -10
  15. package/billboard-renderable-HY2XCd52.js.map +1 -0
  16. package/{clamp-block-CxRBPlUq.js → clamp-block-XHdUk2Va.js} +2 -2
  17. package/{clamp-block-CxRBPlUq.js.map → clamp-block-XHdUk2Va.js.map} +1 -1
  18. package/{clearcoat-fragment-KbZAa0TA.js → clearcoat-fragment-CHYw8MPB.js} +2 -2
  19. package/{clearcoat-fragment-KbZAa0TA.js.map → clearcoat-fragment-CHYw8MPB.js.map} +1 -1
  20. package/{create-skeleton-BBI5urcj.js → create-skeleton-9tdiUjRP.js} +9 -9
  21. package/create-skeleton-9tdiUjRP.js.map +1 -0
  22. package/{cubemap-skybox-material-DvW81drX.js → cubemap-skybox-material-DqQ0dyz8.js} +6 -7
  23. package/cubemap-skybox-material-DqQ0dyz8.js.map +1 -0
  24. package/{curve-block-Dh_xdUj-.js → curve-block-S27sXrJQ.js} +2 -2
  25. package/{curve-block-Dh_xdUj-.js.map → curve-block-S27sXrJQ.js.map} +1 -1
  26. package/{emissive-fragment-DD8cvHyx.js → emissive-fragment-CZMQ0_bF.js} +3 -3
  27. package/emissive-fragment-CZMQ0_bF.js.map +1 -0
  28. package/{esm-shadow-view-DHVS9r7H.js → esm-shadow-view-CUwxbnMR.js} +2 -2
  29. package/{esm-shadow-view-DHVS9r7H.js.map → esm-shadow-view-CUwxbnMR.js.map} +1 -1
  30. package/{esm-shadow-view-15S4JK6p.js → esm-shadow-view-Cl36rOrK.js} +2 -2
  31. package/{esm-shadow-view-15S4JK6p.js.map → esm-shadow-view-Cl36rOrK.js.map} +1 -1
  32. package/{esm-shadow-view-DYAc62Kl.js → esm-shadow-view-DKQ-FSoV.js} +2 -2
  33. package/{esm-shadow-view-DYAc62Kl.js.map → esm-shadow-view-DKQ-FSoV.js.map} +1 -1
  34. package/{gaussian-splatting-pipeline-sh-BvkUhA9V.js → gaussian-splatting-pipeline-sh-DDo7QQ8l.js} +19 -19
  35. package/gaussian-splatting-pipeline-sh-DDo7QQ8l.js.map +1 -0
  36. package/geometry-texture-output-BmuAquio.js +41 -0
  37. package/geometry-texture-output-BmuAquio.js.map +1 -0
  38. package/geometry-view-xWZmq799.js +404 -0
  39. package/geometry-view-xWZmq799.js.map +1 -0
  40. package/{gltf-animation-KnPzeOIY.js → gltf-animation-Bq7k_5HA.js} +6 -6
  41. package/gltf-animation-Bq7k_5HA.js.map +1 -0
  42. package/{gltf-ext-basisu-kmth3UWX.js → gltf-ext-basisu-C5teqxzQ.js} +43 -211
  43. package/gltf-ext-basisu-C5teqxzQ.js.map +1 -0
  44. package/{gltf-ext-node-visibility-BjRRd6si.js → gltf-ext-node-visibility-DnGTKkMf.js} +2 -2
  45. package/{gltf-ext-node-visibility-BjRRd6si.js.map → gltf-ext-node-visibility-DnGTKkMf.js.map} +1 -1
  46. package/{gltf-ext-quantization-CpZyLDIz.js → gltf-ext-quantization-DheC7FhB.js} +4 -3
  47. package/gltf-ext-quantization-DheC7FhB.js.map +1 -0
  48. package/{gltf-ext-uv-transform-MHmR-YyM.js → gltf-ext-uv-transform-DljdVllE.js} +2 -2
  49. package/{gltf-ext-uv-transform-MHmR-YyM.js.map → gltf-ext-uv-transform-DljdVllE.js.map} +1 -1
  50. package/{gltf-feature-animation-pointer-rFqLfbO_.js → gltf-feature-animation-pointer-DVhymFLK.js} +9 -9
  51. package/gltf-feature-animation-pointer-DVhymFLK.js.map +1 -0
  52. package/{gltf-feature-animations-DikONdzi.js → gltf-feature-animations-hxC3y3bJ.js} +2 -2
  53. package/{gltf-feature-animations-DikONdzi.js.map → gltf-feature-animations-hxC3y3bJ.js.map} +1 -1
  54. package/{gltf-feature-draco-yGSMGTE3.js → gltf-feature-draco-B7Q_cMUv.js} +6 -5
  55. package/gltf-feature-draco-B7Q_cMUv.js.map +1 -0
  56. package/{gltf-feature-gpu-instancing-Cj1XjmM6.js → gltf-feature-gpu-instancing-C7sRzWv7.js} +4 -4
  57. package/gltf-feature-gpu-instancing-C7sRzWv7.js.map +1 -0
  58. package/{gltf-feature-lights-punctual-C-0SlGmD.js → gltf-feature-lights-punctual-DF7kya14.js} +5 -5
  59. package/{gltf-feature-lights-punctual-C-0SlGmD.js.map → gltf-feature-lights-punctual-DF7kya14.js.map} +1 -1
  60. package/{gltf-feature-meshopt-Des96YFI.js → gltf-feature-meshopt-DRG9hEqT.js} +7 -6
  61. package/gltf-feature-meshopt-DRG9hEqT.js.map +1 -0
  62. package/{gltf-feature-morph-BAcY14XU.js → gltf-feature-morph-DZydYgWp.js} +4 -4
  63. package/gltf-feature-morph-DZydYgWp.js.map +1 -0
  64. package/{gltf-feature-registry-97sY_x5O.js → gltf-feature-registry-DeYdy3DV.js} +15 -15
  65. package/{gltf-feature-registry-97sY_x5O.js.map → gltf-feature-registry-DeYdy3DV.js.map} +1 -1
  66. package/{gltf-feature-skeleton-lVjkDfIU.js → gltf-feature-skeleton-B9och1W0.js} +3 -3
  67. package/{gltf-feature-skeleton-lVjkDfIU.js.map → gltf-feature-skeleton-B9och1W0.js.map} +1 -1
  68. package/{gltf-feature-variants-BphF4JmV.js → gltf-feature-variants-CY_Qft7f.js} +2 -2
  69. package/{gltf-feature-variants-BphF4JmV.js.map → gltf-feature-variants-CY_Qft7f.js.map} +1 -1
  70. package/{gltf-glb-parser-D6UZWFuC.js → gltf-glb-parser-CqOeXFOz.js} +5 -4
  71. package/gltf-glb-parser-CqOeXFOz.js.map +1 -0
  72. package/{gltf-interleave-C9eBqH_F.js → gltf-interleave-DWf27t-h.js} +14 -15
  73. package/gltf-interleave-DWf27t-h.js.map +1 -0
  74. package/{gltf-pbr-builder-ext-DPC0zg_u.js → gltf-pbr-builder-ext-DvFxuOqN.js} +5 -5
  75. package/gltf-pbr-builder-ext-DvFxuOqN.js.map +1 -0
  76. package/{gltf-variants-CnBEZr0o.js → gltf-variants-CUvzYGYX.js} +4 -4
  77. package/{gltf-variants-CnBEZr0o.js.map → gltf-variants-CUvzYGYX.js.map} +1 -1
  78. package/gpu-task-timer-Dgkff80h.js +236 -0
  79. package/gpu-task-timer-Dgkff80h.js.map +1 -0
  80. package/gpu-timer-CUpqT_hK.js +55 -0
  81. package/gpu-timer-CUpqT_hK.js.map +1 -0
  82. package/{gs-picking-pipeline-Bx8LTav6.js → gs-picking-pipeline-55sM5LzV.js} +14 -14
  83. package/gs-picking-pipeline-55sM5LzV.js.map +1 -0
  84. package/havok-floating-origin-5xp32P-C.js +198 -0
  85. package/havok-floating-origin-5xp32P-C.js.map +1 -0
  86. package/index-C-tEgwbZ.js +41056 -0
  87. package/index-C-tEgwbZ.js.map +1 -0
  88. package/index-CYZDclhF.js +918 -0
  89. package/index-CYZDclhF.js.map +1 -0
  90. package/index-SMJ67XwT.js +3330 -0
  91. package/index-SMJ67XwT.js.map +1 -0
  92. package/index.d.ts +2490 -108
  93. package/index.js +476 -323
  94. package/{input-block-Coi_aZwl.js → input-block-DbRYCnet.js} +2 -2
  95. package/{input-block-Coi_aZwl.js.map → input-block-DbRYCnet.js.map} +1 -1
  96. package/{iridescence-fragment-DwZcCTdD.js → iridescence-fragment-S3Ko1jvC.js} +2 -2
  97. package/{iridescence-fragment-DwZcCTdD.js.map → iridescence-fragment-S3Ko1jvC.js.map} +1 -1
  98. package/{light-block-Np_h5gPI.js → light-block-CAqWkucp.js} +2 -2
  99. package/{light-block-Np_h5gPI.js.map → light-block-CAqWkucp.js.map} +1 -1
  100. package/{loop-block-BFkLFYGm.js → loop-block-ch-biPFY.js} +2 -2
  101. package/{loop-block-BFkLFYGm.js.map → loop-block-ch-biPFY.js.map} +1 -1
  102. package/{morph-fragment-DqH-w61u.js → morph-fragment-D9he3Ksk.js} +2 -2
  103. package/{morph-fragment-DqH-w61u.js.map → morph-fragment-D9he3Ksk.js.map} +1 -1
  104. package/{multilight-wgsl-B9Mf9d-q.js → multilight-wgsl-74aXpcJG.js} +2 -2
  105. package/{multilight-wgsl-B9Mf9d-q.js.map → multilight-wgsl-74aXpcJG.js.map} +1 -1
  106. package/{node-env-BPZXZzBf.js → node-env-B2bjGcMS.js} +6 -5
  107. package/node-env-B2bjGcMS.js.map +1 -0
  108. package/node-geometry-view-CSXlEAhG.js +291 -0
  109. package/node-geometry-view-CSXlEAhG.js.map +1 -0
  110. package/{node-registry-extra-compat-Ch7ApZHF.js → node-registry-extra-compat-BEQH_ksg.js} +2 -2
  111. package/{node-registry-extra-compat-Ch7ApZHF.js.map → node-registry-extra-compat-BEQH_ksg.js.map} +1 -1
  112. package/{node-registry-extra-math-6ezzTkPj.js → node-registry-extra-math-Bm32WBAa.js} +2 -2
  113. package/{node-registry-extra-math-6ezzTkPj.js.map → node-registry-extra-math-Bm32WBAa.js.map} +1 -1
  114. package/{node-renderable-CS0CmsSp.js → node-renderable-BMHny4tC.js} +15 -13
  115. package/node-renderable-BMHny4tC.js.map +1 -0
  116. package/{node-shadow-CpnrdvtJ.js → node-shadow-BRiz7CT1.js} +7 -7
  117. package/node-shadow-BRiz7CT1.js.map +1 -0
  118. package/{normal-map-fragment-DradEMl-.js → normal-map-fragment-sE3TjF4U.js} +2 -2
  119. package/{normal-map-fragment-DradEMl-.js.map → normal-map-fragment-sE3TjF4U.js.map} +1 -1
  120. package/package.json +3 -10
  121. package/{parse-camera-CgV4bWc0.js → parse-camera-CmZBS423.js} +2 -2
  122. package/{parse-camera-CgV4bWc0.js.map → parse-camera-CmZBS423.js.map} +1 -1
  123. package/pbr-geometry-view-T3vMABM8.js +491 -0
  124. package/pbr-geometry-view-T3vMABM8.js.map +1 -0
  125. package/{pbr-metallic-roughness-block-BFwZj2Nw.js → pbr-metallic-roughness-block-DbozMlHU.js} +2 -2
  126. package/{pbr-metallic-roughness-block-BFwZj2Nw.js.map → pbr-metallic-roughness-block-DbozMlHU.js.map} +1 -1
  127. package/{pbr-metallic-roughness-block-full-5t0HT3xl.js → pbr-metallic-roughness-block-full-CHC8w-Uv.js} +2 -2
  128. package/{pbr-metallic-roughness-block-full-5t0HT3xl.js.map → pbr-metallic-roughness-block-full-CHC8w-Uv.js.map} +1 -1
  129. package/{pbr-mr-helper-core-R5tOZ8Ap.js → pbr-mr-helper-core-DGRgbRXl.js} +2 -2
  130. package/{pbr-mr-helper-core-R5tOZ8Ap.js.map → pbr-mr-helper-core-DGRgbRXl.js.map} +1 -1
  131. package/{pbr-refraction-Dd11HnaI.js → pbr-refraction-CquDP9JO.js} +2 -2
  132. package/{pbr-refraction-Dd11HnaI.js.map → pbr-refraction-CquDP9JO.js.map} +1 -1
  133. package/{pbr-renderable-BHAdF5Vw.js → pbr-renderable-CaHKHU0g.js} +60 -42
  134. package/pbr-renderable-CaHKHU0g.js.map +1 -0
  135. package/{pbr-shadow-fragment-BxUrFJYZ.js → pbr-shadow-fragment-DmnNe6yz.js} +2 -2
  136. package/{pbr-shadow-fragment-BxUrFJYZ.js.map → pbr-shadow-fragment-DmnNe6yz.js.map} +1 -1
  137. package/{pbr-tracking-D6i3yPb7.js → pbr-tracking-Bo7RTANK.js} +2 -2
  138. package/{pbr-tracking-D6i3yPb7.js.map → pbr-tracking-Bo7RTANK.js.map} +1 -1
  139. package/{pbr-transmission-ext-Dll8EYwE.js → pbr-transmission-ext-CoGcJBGE.js} +2 -2
  140. package/{pbr-transmission-ext-Dll8EYwE.js.map → pbr-transmission-ext-CoGcJBGE.js.map} +1 -1
  141. package/recast-navigation.wasm-DG_0AFuk.js +8706 -0
  142. package/recast-navigation.wasm-DG_0AFuk.js.map +1 -0
  143. package/recast-navigation.wasm-compat-C-Bf2ylB.js +8692 -0
  144. package/recast-navigation.wasm-compat-C-Bf2ylB.js.map +1 -0
  145. package/{reflectance-fragment-ejMJ4O1o.js → reflectance-fragment-CExe6qDY.js} +2 -2
  146. package/{reflectance-fragment-ejMJ4O1o.js.map → reflectance-fragment-CExe6qDY.js.map} +1 -1
  147. package/{rgbd-decode-DCvzUYeI.js → rgbd-decode-DkiiiIlt.js} +7 -6
  148. package/rgbd-decode-DkiiiIlt.js.map +1 -0
  149. package/{scene-material-swap-C2ykv55W.js → scene-material-swap-4qM0tpBK.js} +11 -5
  150. package/scene-material-swap-4qM0tpBK.js.map +1 -0
  151. package/screenshot-readback-avr_tYGZ.js +92 -0
  152. package/screenshot-readback-avr_tYGZ.js.map +1 -0
  153. package/{mesh-features-BAJpbMog.js → shader-composer-CZagsJDS.js} +3 -54
  154. package/shader-composer-CZagsJDS.js.map +1 -0
  155. package/{shader-renderable-BMf_vvO0.js → shader-renderable-D5sbgzxt.js} +62 -24
  156. package/shader-renderable-D5sbgzxt.js.map +1 -0
  157. package/{shader-thin-instance-5_WUfi3m.js → shader-thin-instance-CkQ8rrfH.js} +4 -4
  158. package/shader-thin-instance-CkQ8rrfH.js.map +1 -0
  159. package/{sheen-fragment-CS6z29Fs.js → sheen-fragment-BEigjpTX.js} +2 -2
  160. package/{sheen-fragment-CS6z29Fs.js.map → sheen-fragment-BEigjpTX.js.map} +1 -1
  161. package/{singlelight-directional-wgsl-4MIgZMeC.js → singlelight-directional-wgsl-Ccsk-ys3.js} +2 -2
  162. package/{singlelight-directional-wgsl-4MIgZMeC.js.map → singlelight-directional-wgsl-Ccsk-ys3.js.map} +1 -1
  163. package/{singlelight-hemispheric-wgsl-CK-GUYWe.js → singlelight-hemispheric-wgsl-DL-jpc97.js} +2 -2
  164. package/{singlelight-hemispheric-wgsl-CK-GUYWe.js.map → singlelight-hemispheric-wgsl-DL-jpc97.js.map} +1 -1
  165. package/{singlelight-point-wgsl-CYtzqCbP.js → singlelight-point-wgsl-hYmiP6ys.js} +2 -2
  166. package/{singlelight-point-wgsl-CYtzqCbP.js.map → singlelight-point-wgsl-hYmiP6ys.js.map} +1 -1
  167. package/{singlelight-spot-wgsl-DVbaVufF.js → singlelight-spot-wgsl-DSjp1p1C.js} +2 -2
  168. package/{singlelight-spot-wgsl-DVbaVufF.js.map → singlelight-spot-wgsl-DSjp1p1C.js.map} +1 -1
  169. package/{skeleton-fragment-BOVmc8YS.js → skeleton-fragment-B__bUbPK.js} +2 -2
  170. package/{skeleton-fragment-BOVmc8YS.js.map → skeleton-fragment-B__bUbPK.js.map} +1 -1
  171. package/{skybox-renderable-DDcCPSly.js → skybox-renderable-BH6uUkal.js} +7 -8
  172. package/skybox-renderable-BH6uUkal.js.map +1 -0
  173. package/{splat-ply-compressed-BahdBG1r.js → splat-ply-compressed-BGNK6dnh.js} +9 -8
  174. package/splat-ply-compressed-BGNK6dnh.js.map +1 -0
  175. package/{standard-renderable-D1bhoF0K.js → standard-pipeline-BvFynkwL.js} +11 -202
  176. package/standard-pipeline-BvFynkwL.js.map +1 -0
  177. package/standard-renderable-1Q3zemys.js +191 -0
  178. package/standard-renderable-1Q3zemys.js.map +1 -0
  179. package/{std-ambient-fragment-C6WNm8dQ.js → std-ambient-fragment-__F1KTEu.js} +2 -2
  180. package/{std-ambient-fragment-C6WNm8dQ.js.map → std-ambient-fragment-__F1KTEu.js.map} +1 -1
  181. package/{std-cube-reflection-fragment-Bqutpy2q.js → std-cube-reflection-fragment-DidM0byH.js} +2 -2
  182. package/{std-cube-reflection-fragment-Bqutpy2q.js.map → std-cube-reflection-fragment-DidM0byH.js.map} +1 -1
  183. package/{std-emissive-fragment-B-A83rqX.js → std-emissive-fragment-Bj62X4Np.js} +2 -2
  184. package/{std-emissive-fragment-B-A83rqX.js.map → std-emissive-fragment-Bj62X4Np.js.map} +1 -1
  185. package/{std-lightmap-fragment-Df7KJezh.js → std-lightmap-fragment-DXvfWvKc.js} +2 -2
  186. package/{std-lightmap-fragment-Df7KJezh.js.map → std-lightmap-fragment-DXvfWvKc.js.map} +1 -1
  187. package/{std-opacity-fragment-D9et2jip.js → std-opacity-fragment-BzMMb1K_.js} +2 -2
  188. package/{std-opacity-fragment-D9et2jip.js.map → std-opacity-fragment-BzMMb1K_.js.map} +1 -1
  189. package/{std-reflection-fragment-DBJeT-yg.js → std-reflection-fragment-DC9Kvu1C.js} +2 -2
  190. package/{std-reflection-fragment-DBJeT-yg.js.map → std-reflection-fragment-DC9Kvu1C.js.map} +1 -1
  191. package/{std-shadow-fragment-C6fD8rW-.js → std-shadow-fragment-BnMHeF1-.js} +2 -2
  192. package/{std-shadow-fragment-C6fD8rW-.js.map → std-shadow-fragment-BnMHeF1-.js.map} +1 -1
  193. package/{std-specular-fragment-C2ZOss-t.js → std-specular-fragment-Bio681OG.js} +2 -2
  194. package/{std-specular-fragment-C2ZOss-t.js.map → std-specular-fragment-Bio681OG.js.map} +1 -1
  195. package/{std-tracking-C4L4nQGc.js → std-tracking-BTcrry2o.js} +2 -2
  196. package/{std-tracking-C4L4nQGc.js.map → std-tracking-BTcrry2o.js.map} +1 -1
  197. package/{subsurface-fragment-C1H4ytqK.js → subsurface-fragment-DpKib445.js} +2 -2
  198. package/{subsurface-fragment-C1H4ytqK.js.map → subsurface-fragment-DpKib445.js.map} +1 -1
  199. package/swapchain-overlay-UCLilhbq.js +37 -0
  200. package/swapchain-overlay-UCLilhbq.js.map +1 -0
  201. package/{thin-instance-cull-binding-CCxrPNO6.js → thin-instance-cull-binding-DwZi7mlE.js} +12 -12
  202. package/thin-instance-cull-binding-DwZi7mlE.js.map +1 -0
  203. package/{thin-instance-gpu-E8DBd8XL.js → thin-instance-gpu-uY2NOv0J.js} +15 -7
  204. package/thin-instance-gpu-uY2NOv0J.js.map +1 -0
  205. package/{tracking-primitives-w4BVV9p9.js → tracking-primitives-Ck5bgCuo.js} +2 -2
  206. package/{tracking-primitives-w4BVV9p9.js.map → tracking-primitives-Ck5bgCuo.js.map} +1 -1
  207. package/{unlit-fragment-DU9_mhzZ.js → unlit-fragment-nc6hu3Mw.js} +2 -2
  208. package/{unlit-fragment-DU9_mhzZ.js.map → unlit-fragment-nc6hu3Mw.js.map} +1 -1
  209. package/_mat4-storage-f64-Bvh5TymE.js.map +0 -1
  210. package/assets/splat-sort-worker-Crg3CaCc.js.map +0 -1
  211. package/background-dds-skybox-ZjrSIxrT.js.map +0 -1
  212. package/background-ground-B2Mie-MI.js.map +0 -1
  213. package/background-hdr-skybox-DDRJYuT2.js.map +0 -1
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  217. package/cubemap-skybox-material-DvW81drX.js.map +0 -1
  218. package/emissive-fragment-DD8cvHyx.js.map +0 -1
  219. package/gaussian-splatting-pipeline-sh-BvkUhA9V.js.map +0 -1
  220. package/gltf-animation-KnPzeOIY.js.map +0 -1
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  225. package/gltf-feature-gpu-instancing-Cj1XjmM6.js.map +0 -1
  226. package/gltf-feature-meshopt-Des96YFI.js.map +0 -1
  227. package/gltf-feature-morph-BAcY14XU.js.map +0 -1
  228. package/gltf-glb-parser-D6UZWFuC.js.map +0 -1
  229. package/gltf-interleave-C9eBqH_F.js.map +0 -1
  230. package/gltf-pbr-builder-ext-DPC0zg_u.js.map +0 -1
  231. package/gs-picking-pipeline-Bx8LTav6.js.map +0 -1
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  234. package/mesh-features-BAJpbMog.js.map +0 -1
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  242. package/pbr-renderable-BHAdF5Vw.js.map +0 -1
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  245. package/shader-renderable-BMf_vvO0.js.map +0 -1
  246. package/shader-thin-instance-5_WUfi3m.js.map +0 -1
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  248. package/splat-ply-compressed-BahdBG1r.js.map +0 -1
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  252. package/thin-instance-cull-binding-CCxrPNO6.js.map +0 -1
  253. package/thin-instance-gpu-E8DBd8XL.js.map +0 -1
@@ -1,5 +1,6 @@
1
+ import { D as DV, e as U8 } from "./index-C-tEgwbZ.js";
1
2
  function parseGlbContainer(buffer) {
2
- const view = new DataView(buffer);
3
+ const view = new DV(buffer);
3
4
  const magic = view.getUint32(0, true);
4
5
  if (magic !== 1179937895) {
5
6
  throw new Error("Not a valid GLB file");
@@ -10,7 +11,7 @@ function parseGlbContainer(buffer) {
10
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  if (jsonType !== 1313821514) {
11
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  throw new Error("First GLB chunk is not JSON");
12
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  }
13
- const jsonStr = new TextDecoder().decode(new Uint8Array(buffer, offset + 8, jsonLength));
14
+ const jsonStr = new TextDecoder().decode(new U8(buffer, offset + 8, jsonLength));
14
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  const json = JSON.parse(jsonStr);
15
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  offset += 8 + jsonLength;
16
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  const binLength = view.getUint32(offset, true);
@@ -18,10 +19,10 @@ function parseGlbContainer(buffer) {
18
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  if (binType !== 5130562) {
19
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  throw new Error("Second GLB chunk is not BIN");
20
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  }
21
- const binChunk = new DataView(buffer, offset + 8, binLength);
22
+ const binChunk = new DV(buffer, offset + 8, binLength);
22
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  return { json, binChunk };
23
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  }
24
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  export {
25
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  parseGlbContainer
26
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  };
27
- //# sourceMappingURL=gltf-glb-parser-D6UZWFuC.js.map
28
+ //# sourceMappingURL=gltf-glb-parser-CqOeXFOz.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gltf-glb-parser-CqOeXFOz.js","sources":["../src/loader-gltf/gltf-glb-parser.ts"],"sourcesContent":["import { U8, DV } from \"../engine/typed-arrays.js\";\n/** GLB binary container parsing. Kept separate so .gltf-only scenes do not ship it. */\n\nexport function parseGlbContainer(buffer: ArrayBuffer): { json: any; binChunk: DataView } {\n const view = new DV(buffer);\n\n // Header (12 bytes)\n const magic = view.getUint32(0, true);\n if (magic !== 0x46546c67) {\n throw new Error(\"Not a valid GLB file\");\n }\n // const version = view.getUint32(4, true);\n // const totalLength = view.getUint32(8, true);\n\n // JSON chunk\n let offset = 12;\n const jsonLength = view.getUint32(offset, true);\n const jsonType = view.getUint32(offset + 4, true);\n if (jsonType !== 0x4e4f534a) {\n throw new Error(\"First GLB chunk is not JSON\");\n }\n const jsonStr = new TextDecoder().decode(new U8(buffer, offset + 8, jsonLength));\n const json = JSON.parse(jsonStr);\n offset += 8 + jsonLength;\n\n // BIN chunk\n const binLength = view.getUint32(offset, true);\n const binType = view.getUint32(offset + 4, true);\n if (binType !== 0x004e4942) {\n throw new Error(\"Second GLB chunk is not BIN\");\n }\n const binChunk = new DV(buffer, offset + 8, binLength);\n\n return { json, binChunk };\n}\n"],"names":[],"mappings":";AAGO,SAAS,kBAAkB,QAAwD;AACtF,QAAM,OAAO,IAAI,GAAG,MAAM;AAG1B,QAAM,QAAQ,KAAK,UAAU,GAAG,IAAI;AACpC,MAAI,UAAU,YAAY;AACtB,UAAM,IAAI,MAAM,sBAAsB;AAAA,EAC1C;AAKA,MAAI,SAAS;AACb,QAAM,aAAa,KAAK,UAAU,QAAQ,IAAI;AAC9C,QAAM,WAAW,KAAK,UAAU,SAAS,GAAG,IAAI;AAChD,MAAI,aAAa,YAAY;AACzB,UAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,QAAM,UAAU,IAAI,YAAA,EAAc,OAAO,IAAI,GAAG,QAAQ,SAAS,GAAG,UAAU,CAAC;AAC/E,QAAM,OAAO,KAAK,MAAM,OAAO;AAC/B,YAAU,IAAI;AAGd,QAAM,YAAY,KAAK,UAAU,QAAQ,IAAI;AAC7C,QAAM,UAAU,KAAK,UAAU,SAAS,GAAG,IAAI;AAC/C,MAAI,YAAY,SAAY;AACxB,UAAM,IAAI,MAAM,6BAA6B;AAAA,EACjD;AACA,QAAM,WAAW,IAAI,GAAG,QAAQ,SAAS,GAAG,SAAS;AAErD,SAAO,EAAE,MAAM,SAAA;AACnB;"}
@@ -1,4 +1,4 @@
1
- import { T as TYPE_SIZES, d as computeAabb, i as initMeshTransform, r as resolveAccessor, e as createMappedBuffer } from "./index-B7Qhw0xL.js";
1
+ import { g as TYPE_SIZES, h as computeAabb, i as initMeshTransform, U as U32, a as F32, r as resolveAccessor, e as U8, j as U16, D as DV, k as createMappedBuffer, B as BU } from "./index-C-tEgwbZ.js";
2
2
  const FLOAT = 5126;
3
3
  const UNSIGNED_SHORT = 5123;
4
4
  const UNSIGNED_INT = 5125;
@@ -25,15 +25,15 @@ function resolveStrided(json, binChunk, accessorIdx) {
25
25
  _componentType: accessor.componentType,
26
26
  _componentCount: TYPE_SIZES[accessor.type] ?? 1,
27
27
  _count: accessor.count,
28
- _slice: new Uint8Array(ab, binChunk.byteOffset + (bufferView.byteOffset ?? 0), bufferView.byteLength)
28
+ _slice: new U8(ab, binChunk.byteOffset + (bufferView.byteOffset ?? 0), bufferView.byteLength)
29
29
  };
30
30
  }
31
31
  function destrideToTight(il) {
32
- const dv = new DataView(il._slice.buffer, il._slice.byteOffset, il._slice.byteLength);
32
+ const dv = new DV(il._slice.buffer, il._slice.byteOffset, il._slice.byteLength);
33
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  const cb = COMP_BYTES[il._componentType] ?? 4;
34
34
  const ct = il._componentType;
35
35
  const cc = il._componentCount;
36
- const out = new Float32Array(il._count * cc);
36
+ const out = new F32(il._count * cc);
37
37
  for (let v = 0; v < il._count; v++) {
38
38
  const rowBase = il._offset + v * il._stride;
39
39
  for (let c = 0; c < cc; c++) {
@@ -89,13 +89,13 @@ function buildInterleavedPartial(json, binChunk, primitive, worldMatrix, nodeIdx
89
89
  const uv2s = uv2._tight;
90
90
  const colors = col._tight;
91
91
  if (!normals && !vb._n) {
92
- normals = new Float32Array(vertexCount * 3);
92
+ normals = new F32(vertexCount * 3);
93
93
  }
94
94
  if (!uvs && !vb._u) {
95
- uvs = new Float32Array(vertexCount * 2);
95
+ uvs = new F32(vertexCount * 2);
96
96
  }
97
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  const idxData = primitive.indices !== void 0 ? resolveAccessor(json, binChunk, primitive.indices) : null;
98
- const indices = idxData ? idxData._data instanceof Uint32Array ? new Uint32Array(idxData._data) : idxData._data instanceof Uint8Array ? Uint16Array.from(idxData._data) : new Uint16Array(idxData._data.buffer, idxData._data.byteOffset, idxData._count) : new Uint16Array(0);
98
+ const indices = idxData ? idxData._data instanceof U32 ? new U32(idxData._data) : idxData._data instanceof U8 ? Uint16Array.from(idxData._data) : new U16(idxData._data.buffer, idxData._data.byteOffset, idxData._count) : new U16(0);
99
99
  return {
100
100
  _positions: positions,
101
101
  _normals: normals,
@@ -118,11 +118,11 @@ function buildInterleavedGpu(engine, m) {
118
118
  const shared = /* @__PURE__ */ new Map();
119
119
  const vbuf = (a, tight) => {
120
120
  if (!a) {
121
- return tight ? createMappedBuffer(engine, tight, GPUBufferUsage.VERTEX) : null;
121
+ return tight ? createMappedBuffer(engine, tight, BU.VERTEX) : null;
122
122
  }
123
123
  let b = shared.get(a._bufferView);
124
124
  if (!b) {
125
- shared.set(a._bufferView, b = createMappedBuffer(engine, a._slice, GPUBufferUsage.VERTEX));
125
+ shared.set(a._bufferView, b = createMappedBuffer(engine, a._slice, BU.VERTEX));
126
126
  }
127
127
  return b;
128
128
  };
@@ -133,9 +133,9 @@ function buildInterleavedGpu(engine, m) {
133
133
  uvBuffer: vbuf(vbsrc._u, m._uvs),
134
134
  uv2Buffer: m._uv2s ? vbuf(vbsrc._u2, m._uv2s) : null,
135
135
  colorBuffer: m._colors ? vbuf(vbsrc._c, m._colors) : null,
136
- indexBuffer: createMappedBuffer(engine, m._indices, GPUBufferUsage.INDEX),
136
+ indexBuffer: createMappedBuffer(engine, m._indices, BU.INDEX),
137
137
  indexCount: m._indexCount,
138
- indexFormat: m._indices instanceof Uint32Array ? "uint32" : "uint16",
138
+ indexFormat: m._indices instanceof U32 ? "uint32" : "uint16",
139
139
  _vbLayout: vbsrc,
140
140
  _vbKey: `vb${((_a = vbsrc._p) == null ? void 0 : _a._stride) ?? 0}.${((_b = vbsrc._n) == null ? void 0 : _b._stride) ?? 0}.${((_c = vbsrc._t) == null ? void 0 : _c._stride) ?? 0}.${((_d = vbsrc._u) == null ? void 0 : _d._stride) ?? 0}`
141
141
  };
@@ -152,17 +152,16 @@ function buildInterleavedMesh(engine, m, index, material) {
152
152
  boundMax,
153
153
  skeleton: null,
154
154
  morphTargets: null,
155
- _materialDirty: false,
156
155
  _gpu: gpu
157
156
  };
158
157
  initMeshTransform(mesh);
159
158
  installLazyCpu(mesh, m);
160
- mesh._cpuIndices = m._indices instanceof Uint32Array ? m._indices : new Uint32Array(m._indices);
159
+ mesh._cpuIndices = m._indices instanceof U32 ? m._indices : new U32(m._indices);
161
160
  (_a = engine._dlr) == null ? void 0 : _a.m(mesh, m._uv2s, m._tangents, m._colors, m._indices, gpu.indexFormat);
162
161
  return mesh;
163
162
  }
164
163
  function computeAabbStrided(il, world) {
165
- const dv = new DataView(il._slice.buffer, il._slice.byteOffset, il._slice.byteLength);
164
+ const dv = new DV(il._slice.buffer, il._slice.byteOffset, il._slice.byteLength);
166
165
  let minX = Infinity, minY = Infinity, minZ = Infinity;
167
166
  let maxX = -Infinity, maxY = -Infinity, maxZ = -Infinity;
168
167
  for (let v = 0; v < il._count; v++) {
@@ -238,4 +237,4 @@ export {
238
237
  computeAabbStrided,
239
238
  installLazyCpu
240
239
  };
241
- //# sourceMappingURL=gltf-interleave-C9eBqH_F.js.map
240
+ //# sourceMappingURL=gltf-interleave-DWf27t-h.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gltf-interleave-DWf27t-h.js","sources":["../src/loader-gltf/gltf-interleave.ts"],"sourcesContent":["/**\n * Interleaved (strided) glTF vertex-buffer support — dynamically imported.\n *\n * The engine renders interleaved attributes genuinely: the raw strided\n * bufferView slice is uploaded ONCE as a shared GPU buffer and bound to each\n * attribute at its byte offset with the pipeline's vertex `arrayStride` set to\n * the bufferView byteStride. The loader never rewrites the asset.\n *\n * This whole module is loaded via `await import()` only when an asset actually\n * contains an interleaved bufferView, so non-interleaved scenes pay ZERO bundle\n * cost. The tight CPU copy of position/normal/uv (for AABB, picking, CSG, …) is\n * de-strided LAZILY — only on first CPU read via `installLazyCpu` — so scenes\n * that only render never materialize it.\n */\n\nimport { F32, U32, U16, U8, DV } from \"../engine/typed-arrays.js\";\nimport { BU } from \"../engine/gpu-flags.js\";\nimport type { Mat4 } from \"../math/types.js\";\nimport type { Aabb } from \"../math/aabb.js\";\nimport { computeAabb } from \"../math/compute-aabb.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport type { Mesh, MeshGPU } from \"../mesh/mesh.js\";\nimport { initMeshTransform } from \"../mesh/mesh.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport { createMappedBuffer } from \"../resource/gpu-buffers.js\";\nimport { resolveAccessor, TYPE_SIZES } from \"./gltf-parser.js\";\nimport type { GltfMeshData } from \"./load-gltf.js\";\n\nconst FLOAT = 5126;\nconst UNSIGNED_SHORT = 5123;\nconst UNSIGNED_INT = 5125;\nconst UNSIGNED_BYTE = 5121;\n\nconst COMP_BYTES: Record<number, number> = { [UNSIGNED_BYTE]: 1, [UNSIGNED_SHORT]: 2, [UNSIGNED_INT]: 4, [FLOAT]: 4 };\n\n/** Interleave descriptor for one attribute sourced from a strided bufferView.\n * The raw slice is shared across attributes of the same bufferView; the\n * pipeline uses `_stride` as arrayStride and binds at `_offset`. */\nexport interface AccessorInterleave {\n /** @internal glTF bufferView index — shared-buffer key (same view → one GPU buffer). */\n _bufferView: number;\n /** @internal Interleave byte stride (bufferView.byteStride) → pipeline arrayStride. */\n _stride: number;\n /** @internal Attribute byte offset within the bufferView → setVertexBuffer bind offset. */\n _offset: number;\n /** @internal glTF component type (FLOAT, UNSIGNED_SHORT, …). */\n _componentType: number;\n /** @internal Components per vertex. */\n _componentCount: number;\n /** @internal Vertex count. */\n _count: number;\n /** @internal Raw bufferView bytes (shared across attributes). Retained after GPU upload\n * so the CPU copy can be de-strided lazily on demand. */\n _slice?: Uint8Array;\n}\n\n/** Per-attribute interleave sources for a primitive (keys mirror MeshVbLayout). */\nexport interface GltfVb {\n /** @internal */\n _p?: AccessorInterleave;\n /** @internal */\n _n?: AccessorInterleave;\n /** @internal */\n _t?: AccessorInterleave;\n /** @internal */\n _u?: AccessorInterleave;\n /** @internal */\n _u2?: AccessorInterleave;\n /** @internal */\n _c?: AccessorInterleave;\n}\n\n/** True if accessor `idx`'s bufferView is interleaved (byteStride present and\n * larger than the attribute's tightly-packed element size). */\nexport function accessorIsStrided(json: any, idx: number): boolean {\n const a = json.accessors[idx];\n const bv = json.bufferViews[a.bufferView];\n const stride: number | undefined = bv.byteStride;\n if (stride === undefined) {\n return false;\n }\n const elemBytes = (TYPE_SIZES[a.type] ?? 1) * (COMP_BYTES[a.componentType] ?? 4);\n return stride !== elemBytes;\n}\n\n/** Resolve a strided accessor into an {@link AccessorInterleave} descriptor. */\nfunction resolveStrided(json: any, binChunk: DataView, accessorIdx: number): AccessorInterleave {\n const accessor = json.accessors[accessorIdx];\n const bufferView = json.bufferViews[accessor.bufferView];\n const ab = binChunk.buffer as ArrayBuffer;\n return {\n _bufferView: accessor.bufferView,\n _stride: bufferView.byteStride,\n _offset: accessor.byteOffset ?? 0,\n _componentType: accessor.componentType,\n _componentCount: TYPE_SIZES[accessor.type] ?? 1,\n _count: accessor.count,\n _slice: new U8(ab, binChunk.byteOffset + (bufferView.byteOffset ?? 0), bufferView.byteLength),\n };\n}\n\n/** De-stride an interleaved attribute into a tight Float32Array, reading raw\n * component values (no normalization) so the result matches what a tight\n * accessor view would have produced. */\nfunction destrideToTight(il: AccessorInterleave): Float32Array {\n const dv = new DV(il._slice!.buffer, il._slice!.byteOffset, il._slice!.byteLength);\n const cb = COMP_BYTES[il._componentType] ?? 4;\n const ct = il._componentType;\n const cc = il._componentCount;\n const out = new F32(il._count * cc);\n for (let v = 0; v < il._count; v++) {\n const rowBase = il._offset + v * il._stride;\n for (let c = 0; c < cc; c++) {\n const off = rowBase + c * cb;\n out[v * cc + c] =\n ct === FLOAT ? dv.getFloat32(off, true) : ct === UNSIGNED_SHORT ? dv.getUint16(off, true) : ct === UNSIGNED_INT ? dv.getUint32(off, true) : dv.getUint8(off);\n }\n }\n return out;\n}\n\n/** Build a mesh-data partial for a primitive, but ONLY if it actually sources\n * ≥1 attribute from an interleaved (strided) bufferView. Returns `undefined`\n * for fully-tight primitives so the caller falls back to its tight path.\n *\n * Strided POSITION/NORMAL/TEXCOORD_0 attributes keep their raw slice in `_vb`\n * (for genuine GPU interleaving) and leave the tight CPU field `null` — the\n * de-strided copy is materialized lazily on first CPU read (see\n * {@link installLazyCpu}). Strided TANGENT/TEXCOORD_1/COLOR are eagerly\n * de-strided (they feed device-lost recovery), but no current asset interleaves\n * them. Tight attributes resolve exactly like the core loader. */\nexport function buildInterleavedPartial(json: any, binChunk: DataView, primitive: any, worldMatrix: Mat4, nodeIdx: number): Omit<GltfMeshData, \"_material\"> | undefined {\n const attrs = primitive.attributes;\n\n // Per-primitive gate: bail (→ tight path) unless a vertex attribute is strided.\n let anyStrided = false;\n for (const name in attrs) {\n if (accessorIsStrided(json, attrs[name])) {\n anyStrided = true;\n break;\n }\n }\n if (!anyStrided) {\n return undefined;\n }\n\n const vb: GltfVb = {};\n let vertexCount = 0;\n\n // Resolve one attribute. Returns the interleave descriptor (when the source is\n // strided) and/or a tight CPU array. `eager` de-strides strided sources up-front\n // (TANGENT/UV2/COLOR feed device-lost recovery); lazy ones leave `_tight` null and\n // are de-strided on demand. The caller assigns `vb.<attr>` with a STATIC property\n // name (never a computed `vb[key]`) — a computed write would stay an unmangled\n // literal while every reader uses the mangled static name, corrupting the object\n // across the dynamic-import chunk boundary.\n const resolveOne = (name: string, eager: boolean): { _tight: Float32Array | null; _il?: AccessorInterleave; _count: number } => {\n const idx = attrs[name];\n if (idx === undefined) {\n return { _tight: null, _count: 0 };\n }\n if (accessorIsStrided(json, idx)) {\n const il = resolveStrided(json, binChunk, idx);\n return { _tight: eager ? destrideToTight(il) : null, _il: il, _count: il._count };\n }\n const av = resolveAccessor(json, binChunk, idx);\n return { _tight: av._data as Float32Array, _count: av._count };\n };\n\n const pos = resolveOne(\"POSITION\", false);\n vb._p = pos._il;\n vertexCount = pos._count;\n const nrm = resolveOne(\"NORMAL\", false);\n vb._n = nrm._il;\n const uv = resolveOne(\"TEXCOORD_0\", false);\n vb._u = uv._il;\n const tan = resolveOne(\"TANGENT\", true);\n vb._t = tan._il;\n const uv2 = resolveOne(\"TEXCOORD_1\", true);\n vb._u2 = uv2._il;\n const col = resolveOne(\"COLOR_0\", true);\n vb._c = col._il;\n\n const positions = pos._tight;\n let normals = nrm._tight;\n let uvs = uv._tight;\n const tangents = tan._tight;\n const uv2s = uv2._tight;\n const colors = col._tight;\n\n // Absent (not merely strided) NORMAL/UV need a tight zero-filled buffer so the\n // GPU has a bindable vertex buffer — matches the core loader's tight path.\n if (!normals && !vb._n) {\n normals = new F32(vertexCount * 3);\n }\n if (!uvs && !vb._u) {\n uvs = new F32(vertexCount * 2);\n }\n\n const idxData = primitive.indices !== undefined ? resolveAccessor(json, binChunk, primitive.indices) : null;\n const indices = idxData\n ? idxData._data instanceof U32\n ? new U32(idxData._data)\n : idxData._data instanceof U8\n ? 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Each of\n * `_cpuPositions/_cpuNormals/_cpuUvs` that comes from a strided source is\n * defined as a getter that de-strides a tight copy on first access and caches\n * it; tight attributes are assigned directly. A mesh that is never picked /\n * CSG'd / navigated never materializes the de-strided arrays.\n *\n * The property names are written as STATIC literals (not a computed key) so the\n * minifier mangles them identically to the static reads in the picking /\n * device-lost code — a computed `defineProperty(mesh, key)` would leave the name\n * an unmangled literal and mismatch those reads across the chunk boundary. */\nexport function installLazyCpu(mesh: any, m: GltfMeshData): void {\n const vb = m._vb!;\n if (vb._p) {\n Object.defineProperty(mesh, \"_cpuPositions\", lazyCpuDesc(vb._p));\n } else if (m._positions) {\n mesh._cpuPositions = m._positions;\n }\n if (vb._n) {\n Object.defineProperty(mesh, \"_cpuNormals\", lazyCpuDesc(vb._n));\n } else if (m._normals) {\n mesh._cpuNormals = m._normals;\n }\n if (vb._u) {\n Object.defineProperty(mesh, \"_cpuUvs\", lazyCpuDesc(vb._u));\n } else if (m._uvs) {\n mesh._cpuUvs = m._uvs;\n }\n}\n\n/** Build a caching lazy-getter descriptor that 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@@ -1,4 +1,4 @@
1
- import { k as pbrGroupBuilder, u as uploadTex, l as linearToSrgbByte, o as cloneTexture2D } from "./index-B7Qhw0xL.js";
1
+ import { s as pbrGroupBuilder, u as uploadTex, e as U8, t as linearToSrgbByte, v as cloneTexture2D } from "./index-C-tEgwbZ.js";
2
2
  function wrapTexCoord(tex, texInfo) {
3
3
  var _a, _b;
4
4
  if (!texInfo) {
@@ -23,7 +23,7 @@ function buildDefaultPbrTexturesExt(engine, mat, sampler, generateMipmaps, getCa
23
23
  true,
24
24
  sampler,
25
25
  generateMipmaps,
26
- new Uint8Array([linearToSrgbByte(f[0]), linearToSrgbByte(f[1]), linearToSrgbByte(f[2]), Math.round(Math.max(0, Math.min(1, f[3])) * 255)])
26
+ new U8([linearToSrgbByte(f[0]), linearToSrgbByte(f[1]), linearToSrgbByte(f[2]), Math.round(Math.max(0, Math.min(1, f[3])) * 255)])
27
27
  );
28
28
  })();
29
29
  const normalTexture = mat._normalImage ? wrap(getCachedTex(mat._normalImage, false), raw.normalTexture) : void 0;
@@ -34,14 +34,14 @@ function buildDefaultPbrTexturesExt(engine, mat, sampler, generateMipmaps, getCa
34
34
  let ormTexture;
35
35
  if (occlusionOnUv2) {
36
36
  const clamp = (v) => Math.round(Math.max(0, Math.min(1, v)) * 255);
37
- ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new Uint8Array([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));
37
+ ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));
38
38
  occlusionTexture = wrap(getCachedTex(mat._occlusionImage, false), raw.occlusionTexture);
39
39
  } else if (single && (!mat._metallicRoughnessImage || !mat._occlusionImage || mat._metallicRoughnessImage === mat._occlusionImage)) {
40
40
  const ormTi = mat._metallicRoughnessImage ? pbr.metallicRoughnessTexture : raw.occlusionTexture;
41
41
  ormTexture = wrap(getCachedTex(single, false), ormTi);
42
42
  } else if (!single) {
43
43
  const clamp = (v) => Math.round(Math.max(0, Math.min(1, v)) * 255);
44
- ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new Uint8Array([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));
44
+ ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));
45
45
  } else {
46
46
  ormTexture = wrap(getCachedTex(mat._metallicRoughnessImage, false), pbr.metallicRoughnessTexture);
47
47
  }
@@ -82,4 +82,4 @@ export {
82
82
  assemblePbrPropsExt,
83
83
  buildDefaultPbrTexturesExt
84
84
  };
85
- //# sourceMappingURL=gltf-pbr-builder-ext-DPC0zg_u.js.map
85
+ //# sourceMappingURL=gltf-pbr-builder-ext-DvFxuOqN.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gltf-pbr-builder-ext-DvFxuOqN.js","sources":["../src/loader-gltf/gltf-pbr-builder-ext.ts"],"sourcesContent":["/** Lazy-loaded slow path for PBR material assembly.\n * Only pulled into bundles whose glTF uses features that require per-texture\n * wrapping (e.g. KHR_texture_transform) or occlusion on UV2 (texCoord=1 with\n * no shared MR image). Scene1 (BoomBox) and any vanilla-PBR glTF skip this\n * module entirely. */\n\nimport { U8 } from \"../engine/typed-arrays.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport type { Texture2D } from \"../texture/texture-2d.js\";\nimport { cloneTexture2D } from \"../texture/texture-2d.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport { pbrGroupBuilder } from \"../material/pbr/pbr-material.js\";\nimport type { GltfMaterialData } from \"./gltf-material.js\";\nimport { linearToSrgbByte } from \"../math/color.js\";\nimport type { TextureWrapFn, GenerateMipmapsFn } from \"./gltf-pbr-builder.js\";\nimport { uploadTex } from \"./gltf-pbr-builder.js\";\n\nexport interface PbrTexturesExt {\n baseColorTexture: Texture2D;\n ormTexture: Texture2D;\n normalTexture: Texture2D | undefined;\n emissiveTexture: Texture2D | undefined;\n occlusionTexture: Texture2D | undefined;\n}\n\n/** Stamp `_texCoord=1` on a clone when textureInfo selects UV1 and the\n * wrapTex layer didn't already set it (i.e. scene has no KHR_texture_transform). */\nfunction wrapTexCoord(tex: Texture2D, texInfo: unknown): Texture2D {\n if (!texInfo) {\n return tex;\n }\n if ((tex as { _texCoord?: 0 | 1 })._texCoord === 1) {\n return tex;\n }\n const ti = texInfo as { texCoord?: number; extensions?: { KHR_texture_transform?: { texCoord?: number } } };\n const tc = ti.extensions?.KHR_texture_transform?.texCoord ?? ti.texCoord;\n return tc === 1 ? cloneTexture2D(tex, { _texCoord: 1 }) : tex;\n}\n\n/** Build textures with wrapTex + occlusionOnUv2 support. Mirrors master's\n * default texture building but honors per-textureInfo wrapping so\n * KHR_texture_transform can attach per-texture UV state. */\nexport function buildDefaultPbrTexturesExt(\n engine: EngineContext,\n mat: GltfMaterialData,\n sampler: GPUSampler,\n generateMipmaps: GenerateMipmapsFn,\n getCachedTex: (bitmap: ImageBitmap, srgb: boolean) => Texture2D,\n wrapTex: TextureWrapFn\n): PbrTexturesExt {\n const wrap: TextureWrapFn = (tex, ti) => wrapTexCoord(wrapTex(tex, ti), ti);\n const raw = mat._rawMatDef ?? {};\n const pbr = raw.pbrMetallicRoughness ?? {};\n const baseColorTexture = mat._baseColorImage\n ? wrap(getCachedTex(mat._baseColorImage, true), pbr.baseColorTexture)\n : (() => {\n const f = mat._baseColorFactor;\n return uploadTex(\n engine,\n null,\n true,\n sampler,\n generateMipmaps,\n new U8([linearToSrgbByte(f[0]), linearToSrgbByte(f[1]), linearToSrgbByte(f[2]), Math.round(Math.max(0, Math.min(1, f[3])) * 255)])\n );\n })();\n const normalTexture = mat._normalImage ? wrap(getCachedTex(mat._normalImage, false), raw.normalTexture) : undefined;\n const emissiveTexture = mat._emissiveImage ? wrap(getCachedTex(mat._emissiveImage, true), raw.emissiveTexture) : undefined;\n\n const occlusionOnUv2 = mat._occlusionTexCoord !== 0 && mat._occlusionImage && !mat._metallicRoughnessImage;\n let occlusionTexture: Texture2D | undefined;\n const single = mat._metallicRoughnessImage ?? (occlusionOnUv2 ? null : mat._occlusionImage);\n let ormTexture: Texture2D;\n if (occlusionOnUv2) {\n const clamp = (v: number) => Math.round(Math.max(0, Math.min(1, v)) * 255);\n ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));\n occlusionTexture = wrap(getCachedTex(mat._occlusionImage!, false), raw.occlusionTexture);\n } else if (single && (!mat._metallicRoughnessImage || !mat._occlusionImage || mat._metallicRoughnessImage === mat._occlusionImage)) {\n const ormTi = mat._metallicRoughnessImage ? pbr.metallicRoughnessTexture : raw.occlusionTexture;\n ormTexture = wrap(getCachedTex(single, false), ormTi);\n } else if (!single) {\n const clamp = (v: number) => Math.round(Math.max(0, Math.min(1, v)) * 255);\n ormTexture = uploadTex(engine, null, false, sampler, generateMipmaps, new U8([255, clamp(mat._roughnessFactor), clamp(mat._metallicFactor), 255]));\n } else {\n ormTexture = wrap(getCachedTex(mat._metallicRoughnessImage!, false), pbr.metallicRoughnessTexture);\n }\n return { baseColorTexture, ormTexture, normalTexture, emissiveTexture, occlusionTexture };\n}\n\n/** Slow-path assembly: adds occlusionTexCoord and occlusionTexture props. */\nexport function assemblePbrPropsExt(mat: GltfMaterialData, tex: PbrTexturesExt, extLayers: Partial<PbrMaterialProps> | undefined): PbrMaterialProps {\n const ef = mat._emissiveFactor;\n const defaultFactor = (ef[0] === 1 && ef[1] === 1 && ef[2] === 1) || (ef[0] === 0 && ef[1] === 0 && ef[2] === 0);\n // Precompute UV-transform presence so the renderer doesn't scan 5 textures\n // per mesh. 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@@ -1,8 +1,8 @@
1
- import { aV as identityTexWrap, aW as getOrCreateSampler, aX as assembleMaterial, aY as runMatExts, u as uploadTex, aZ as makeImageFetcher } from "./index-B7Qhw0xL.js";
2
- import { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from "./gltf-pbr-builder-ext-DPC0zg_u.js";
1
+ import { bt as identityTexWrap, bu as getOrCreateSampler, bv as assembleMaterial, bw as runMatExts, u as uploadTex, bx as makeImageFetcher } from "./index-C-tEgwbZ.js";
2
+ import { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from "./gltf-pbr-builder-ext-DvFxuOqN.js";
3
3
  async function loadVariantMaterials(json, binChunk, baseUrl, variantNames, meshes, engine, exts, wrapTex = identityTexWrap) {
4
4
  var _a;
5
- const generateMipmaps = (await import("./index-B7Qhw0xL.js").then((n) => n.gC)).generateMipmaps;
5
+ const generateMipmaps = (await import("./index-C-tEgwbZ.js").then((n) => n.jw)).generateMipmaps;
6
6
  const sampler = getOrCreateSampler(engine, {
7
7
  magFilter: "linear",
8
8
  minFilter: "linear",
@@ -85,4 +85,4 @@ async function loadVariantMaterials(json, binChunk, baseUrl, variantNames, meshe
85
85
  export {
86
86
  loadVariantMaterials
87
87
  };
88
- //# sourceMappingURL=gltf-variants-CnBEZr0o.js.map
88
+ //# sourceMappingURL=gltf-variants-CUvzYGYX.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"gltf-variants-CnBEZr0o.js","sources":["../src/loader-gltf/gltf-variants.ts"],"sourcesContent":["/**\n * KHR_materials_variants — glTF parsing + GPU upload for variant materials.\n *\n * Dynamically imported by load-gltf.ts ONLY when the extension is present.\n * This keeps variant code fully tree-shaken from bundles that don't use it.\n */\n\nimport type { Mesh } from \"../mesh/mesh.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport type { GltfMaterialData, GltfMatExtCtx } from \"./gltf-material.js\";\nimport { assembleMaterial, makeImageFetcher } from \"./gltf-material.js\";\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport type { MaterialVariantData, VariantMeshEntry } from \"./material-variants.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport { getOrCreateSampler } from \"../resource/gpu-pool.js\";\nimport { runMatExts, uploadTex, type GenerateMipmapsFn, type TextureWrapFn, identityTexWrap } from \"./gltf-pbr-builder.js\";\nimport { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from \"./gltf-pbr-builder-ext.js\";\n\n/**\n * Self-contained variant material loader.\n * Parses variant mappings from glTF JSON primitives, assembles + uploads variant materials,\n * and builds MaterialVariantData. Called only when KHR_materials_variants is present.\n */\nexport async function loadVariantMaterials(\n json: any,\n binChunk: DataView,\n baseUrl: string,\n variantNames: string[],\n meshes: Mesh[],\n engine: EngineContext,\n exts: GltfFeature[],\n wrapTex: TextureWrapFn = identityTexWrap\n): Promise<MaterialVariantData> {\n const generateMipmaps: GenerateMipmapsFn = (await import(\"../texture/generate-mipmaps.js\")).generateMipmaps;\n\n const sampler = getOrCreateSampler(engine, {\n magFilter: \"linear\",\n minFilter: \"linear\",\n mipmapFilter: \"linear\",\n addressModeU: \"repeat\",\n addressModeV: \"repeat\",\n maxAnisotropy: 4,\n });\n\n const matCache = new Map<number, Promise<GltfMaterialData>>();\n const imageCache = new Map<number, Promise<ImageBitmap>>();\n const fetchImg = makeImageFetcher(json, binChunk, baseUrl, imageCache);\n const getCachedTex = (bitmap: ImageBitmap, srgb: boolean) => uploadTex(engine, bitmap, srgb, sampler, generateMipmaps);\n const extCtx: GltfMatExtCtx = {\n _engine: engine,\n async _texture(texInfo, sRGB) {\n if (!texInfo) {\n return undefined;\n }\n const img = await fetchImg(texInfo);\n return img ? wrapTex(uploadTex(engine, img, sRGB, sampler, generateMipmaps), texInfo) : undefined;\n },\n _uploadImage(bitmap, sRGB) {\n return uploadTex(engine, bitmap, sRGB, sampler, generateMipmaps);\n },\n };\n const getMat = (matIdx: number): Promise<GltfMaterialData> => {\n let p = matCache.get(matIdx);\n if (!p) {\n p = assembleMaterial(json, binChunk, matIdx, baseUrl, imageCache);\n matCache.set(matIdx, p);\n }\n return p;\n };\n\n const pbrCache = new Map<GltfMaterialData, Promise<PbrMaterialProps>>();\n const getPbr = (gltfMat: GltfMaterialData): Promise<PbrMaterialProps> => {\n let p = pbrCache.get(gltfMat);\n if (!p) {\n p = (async () => {\n const tex = buildDefaultPbrTexturesExt(engine, gltfMat, sampler, generateMipmaps, getCachedTex, wrapTex);\n const layers = await runMatExts(gltfMat, exts, extCtx);\n return assemblePbrPropsExt(gltfMat, tex, layers);\n })();\n pbrCache.set(gltfMat, p);\n }\n return p;\n };\n\n const originals: VariantMeshEntry[] = [];\n const variants: Record<string, VariantMeshEntry[]> = {};\n for (const name of variantNames) {\n variants[name] = [];\n }\n\n let meshIdx = 0;\n for (let nodeIdx = 0; nodeIdx < json.nodes.length; nodeIdx++) {\n const node = json.nodes[nodeIdx];\n if (node.mesh === undefined) {\n continue;\n }\n const gltfMesh = json.meshes[node.mesh];\n for (const primitive of gltfMesh.primitives) {\n const mesh = meshes[meshIdx]!;\n const variantExt = primitive.extensions?.KHR_materials_variants;\n if (variantExt?.mappings) {\n originals.push({ mesh, material: mesh.material });\n for (const mapping of variantExt.mappings as { material: number; variants: number[] }[]) {\n const gltfMat = await getMat(mapping.material);\n const pbrMat = await getPbr(gltfMat);\n for (const vi of mapping.variants) {\n const name = variantNames[vi];\n if (name) {\n variants[name]!.push({ mesh, material: pbrMat });\n }\n }\n }\n }\n meshIdx++;\n }\n }\n\n return { names: variantNames, variants, originals };\n}\n"],"names":[],"mappings":";;AAuBA,eAAsB,qBAClB,MACA,UACA,SACA,cACA,QACA,QACA,MACA,UAAyB,iBACG;;AAC5B,QAAM,mBAAsC,MAAM,OAAO,qBAAgC,EAAA,KAAA,OAAA,EAAA,EAAA,GAAG;AAE5F,QAAM,UAAU,mBAAmB,QAAQ;AAAA,IACvC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,cAAc;AAAA,IACd,cAAc;AAAA,IACd,eAAe;AAAA,EAAA,CAClB;AAED,QAAM,+BAAe,IAAA;AACrB,QAAM,iCAAiB,IAAA;AACvB,QAAM,WAAW,iBAAiB,MAAM,UAAU,SAAS,UAAU;AACrE,QAAM,eAAe,CAAC,QAAqB,SAAkB,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AACrH,QAAM,SAAwB;AAAA,IAC1B,SAAS;AAAA,IACT,MAAM,SAAS,SAAS,MAAM;AAC1B,UAAI,CAAC,SAAS;AACV,eAAO;AAAA,MACX;AACA,YAAM,MAAM,MAAM,SAAS,OAAO;AAClC,aAAO,MAAM,QAAQ,UAAU,QAAQ,KAAK,MAAM,SAAS,eAAe,GAAG,OAAO,IAAI;AAAA,IAC5F;AAAA,IACA,aAAa,QAAQ,MAAM;AACvB,aAAO,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AAAA,IACnE;AAAA,EAAA;AAEJ,QAAM,SAAS,CAAC,WAA8C;AAC1D,QAAI,IAAI,SAAS,IAAI,MAAM;AAC3B,QAAI,CAAC,GAAG;AACJ,UAAI,iBAAiB,MAAM,UAAU,QAAQ,SAAS,UAAU;AAChE,eAAS,IAAI,QAAQ,CAAC;AAAA,IAC1B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,+BAAe,IAAA;AACrB,QAAM,SAAS,CAAC,YAAyD;AACrE,QAAI,IAAI,SAAS,IAAI,OAAO;AAC5B,QAAI,CAAC,GAAG;AACJ,WAAK,YAAY;AACb,cAAM,MAAM,2BAA2B,QAAQ,SAAS,SAAS,iBAAiB,cAAc,OAAO;AACvG,cAAM,SAAS,MAAM,WAAW,SAAS,MAAM,MAAM;AACrD,eAAO,oBAAoB,SAAS,KAAK,MAAM;AAAA,MACnD,GAAA;AACA,eAAS,IAAI,SAAS,CAAC;AAAA,IAC3B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,YAAgC,CAAA;AACtC,QAAM,WAA+C,CAAA;AACrD,aAAW,QAAQ,cAAc;AAC7B,aAAS,IAAI,IAAI,CAAA;AAAA,EACrB;AAEA,MAAI,UAAU;AACd,WAAS,UAAU,GAAG,UAAU,KAAK,MAAM,QAAQ,WAAW;AAC1D,UAAM,OAAO,KAAK,MAAM,OAAO;AAC/B,QAAI,KAAK,SAAS,QAAW;AACzB;AAAA,IACJ;AACA,UAAM,WAAW,KAAK,OAAO,KAAK,IAAI;AACtC,eAAW,aAAa,SAAS,YAAY;AACzC,YAAM,OAAO,OAAO,OAAO;AAC3B,YAAM,cAAa,eAAU,eAAV,mBAAsB;AACzC,UAAI,yCAAY,UAAU;AACtB,kBAAU,KAAK,EAAE,MAAM,UAAU,KAAK,UAAU;AAChD,mBAAW,WAAW,WAAW,UAAwD;AACrF,gBAAM,UAAU,MAAM,OAAO,QAAQ,QAAQ;AAC7C,gBAAM,SAAS,MAAM,OAAO,OAAO;AACnC,qBAAW,MAAM,QAAQ,UAAU;AAC/B,kBAAM,OAAO,aAAa,EAAE;AAC5B,gBAAI,MAAM;AACN,uBAAS,IAAI,EAAG,KAAK,EAAE,MAAM,UAAU,QAAQ;AAAA,YACnD;AAAA,UACJ;AAAA,QACJ;AAAA,MACJ;AACA;AAAA,IACJ;AAAA,EACJ;AAEA,SAAO,EAAE,OAAO,cAAc,UAAU,UAAA;AAC5C;"}
1
+ {"version":3,"file":"gltf-variants-CUvzYGYX.js","sources":["../src/loader-gltf/gltf-variants.ts"],"sourcesContent":["/**\n * KHR_materials_variants — glTF parsing + GPU upload for variant materials.\n *\n * Dynamically imported by load-gltf.ts ONLY when the extension is present.\n * This keeps variant code fully tree-shaken from bundles that don't use it.\n */\n\nimport type { Mesh } from \"../mesh/mesh.js\";\nimport type { PbrMaterialProps } from \"../material/pbr/pbr-material.js\";\nimport type { GltfMaterialData, GltfMatExtCtx } from \"./gltf-material.js\";\nimport { assembleMaterial, makeImageFetcher } from \"./gltf-material.js\";\nimport type { GltfFeature } from \"./gltf-feature.js\";\nimport type { MaterialVariantData, VariantMeshEntry } from \"./material-variants.js\";\nimport type { EngineContext } from \"../engine/engine.js\";\nimport { getOrCreateSampler } from \"../resource/gpu-pool.js\";\nimport { runMatExts, uploadTex, type GenerateMipmapsFn, type TextureWrapFn, identityTexWrap } from \"./gltf-pbr-builder.js\";\nimport { buildDefaultPbrTexturesExt, assemblePbrPropsExt } from \"./gltf-pbr-builder-ext.js\";\n\n/**\n * Self-contained variant material loader.\n * Parses variant mappings from glTF JSON primitives, assembles + uploads variant materials,\n * and builds MaterialVariantData. Called only when KHR_materials_variants is present.\n */\nexport async function loadVariantMaterials(\n json: any,\n binChunk: DataView,\n baseUrl: string,\n variantNames: string[],\n meshes: Mesh[],\n engine: EngineContext,\n exts: GltfFeature[],\n wrapTex: TextureWrapFn = identityTexWrap\n): Promise<MaterialVariantData> {\n const generateMipmaps: GenerateMipmapsFn = (await import(\"../texture/generate-mipmaps.js\")).generateMipmaps;\n\n const sampler = getOrCreateSampler(engine, {\n magFilter: \"linear\",\n minFilter: \"linear\",\n mipmapFilter: \"linear\",\n addressModeU: \"repeat\",\n addressModeV: \"repeat\",\n maxAnisotropy: 4,\n });\n\n const matCache = new Map<number, Promise<GltfMaterialData>>();\n const imageCache = new Map<number, Promise<ImageBitmap>>();\n const fetchImg = makeImageFetcher(json, binChunk, baseUrl, imageCache);\n const getCachedTex = (bitmap: ImageBitmap, srgb: boolean) => uploadTex(engine, bitmap, srgb, sampler, generateMipmaps);\n const extCtx: GltfMatExtCtx = {\n _engine: engine,\n async _texture(texInfo, sRGB) {\n if (!texInfo) {\n return undefined;\n }\n const img = await fetchImg(texInfo);\n return img ? wrapTex(uploadTex(engine, img, sRGB, sampler, generateMipmaps), texInfo) : undefined;\n },\n _uploadImage(bitmap, sRGB) {\n return uploadTex(engine, bitmap, sRGB, sampler, generateMipmaps);\n },\n };\n const getMat = (matIdx: number): Promise<GltfMaterialData> => {\n let p = matCache.get(matIdx);\n if (!p) {\n p = assembleMaterial(json, binChunk, matIdx, baseUrl, imageCache);\n matCache.set(matIdx, p);\n }\n return p;\n };\n\n const pbrCache = new Map<GltfMaterialData, Promise<PbrMaterialProps>>();\n const getPbr = (gltfMat: GltfMaterialData): Promise<PbrMaterialProps> => {\n let p = pbrCache.get(gltfMat);\n if (!p) {\n p = (async () => {\n const tex = buildDefaultPbrTexturesExt(engine, gltfMat, sampler, generateMipmaps, getCachedTex, wrapTex);\n const layers = await runMatExts(gltfMat, exts, extCtx);\n return assemblePbrPropsExt(gltfMat, tex, layers);\n })();\n pbrCache.set(gltfMat, p);\n }\n return p;\n };\n\n const originals: VariantMeshEntry[] = [];\n const variants: Record<string, VariantMeshEntry[]> = {};\n for (const name of variantNames) {\n variants[name] = [];\n }\n\n let meshIdx = 0;\n for (let nodeIdx = 0; nodeIdx < json.nodes.length; nodeIdx++) {\n const node = json.nodes[nodeIdx];\n if (node.mesh === undefined) {\n continue;\n }\n const gltfMesh = json.meshes[node.mesh];\n for (const primitive of gltfMesh.primitives) {\n const mesh = meshes[meshIdx]!;\n const variantExt = primitive.extensions?.KHR_materials_variants;\n if (variantExt?.mappings) {\n originals.push({ mesh, material: mesh.material });\n for (const mapping of variantExt.mappings as { material: number; variants: number[] }[]) {\n const gltfMat = await getMat(mapping.material);\n const pbrMat = await getPbr(gltfMat);\n for (const vi of mapping.variants) {\n const name = variantNames[vi];\n if (name) {\n variants[name]!.push({ mesh, material: pbrMat });\n }\n }\n }\n }\n meshIdx++;\n }\n }\n\n return { names: variantNames, variants, originals };\n}\n"],"names":[],"mappings":";;AAuBA,eAAsB,qBAClB,MACA,UACA,SACA,cACA,QACA,QACA,MACA,UAAyB,iBACG;;AAC5B,QAAM,mBAAsC,MAAM,OAAO,qBAAgC,EAAA,KAAA,OAAA,EAAA,EAAA,GAAG;AAE5F,QAAM,UAAU,mBAAmB,QAAQ;AAAA,IACvC,WAAW;AAAA,IACX,WAAW;AAAA,IACX,cAAc;AAAA,IACd,cAAc;AAAA,IACd,cAAc;AAAA,IACd,eAAe;AAAA,EAAA,CAClB;AAED,QAAM,+BAAe,IAAA;AACrB,QAAM,iCAAiB,IAAA;AACvB,QAAM,WAAW,iBAAiB,MAAM,UAAU,SAAS,UAAU;AACrE,QAAM,eAAe,CAAC,QAAqB,SAAkB,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AACrH,QAAM,SAAwB;AAAA,IAC1B,SAAS;AAAA,IACT,MAAM,SAAS,SAAS,MAAM;AAC1B,UAAI,CAAC,SAAS;AACV,eAAO;AAAA,MACX;AACA,YAAM,MAAM,MAAM,SAAS,OAAO;AAClC,aAAO,MAAM,QAAQ,UAAU,QAAQ,KAAK,MAAM,SAAS,eAAe,GAAG,OAAO,IAAI;AAAA,IAC5F;AAAA,IACA,aAAa,QAAQ,MAAM;AACvB,aAAO,UAAU,QAAQ,QAAQ,MAAM,SAAS,eAAe;AAAA,IACnE;AAAA,EAAA;AAEJ,QAAM,SAAS,CAAC,WAA8C;AAC1D,QAAI,IAAI,SAAS,IAAI,MAAM;AAC3B,QAAI,CAAC,GAAG;AACJ,UAAI,iBAAiB,MAAM,UAAU,QAAQ,SAAS,UAAU;AAChE,eAAS,IAAI,QAAQ,CAAC;AAAA,IAC1B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,+BAAe,IAAA;AACrB,QAAM,SAAS,CAAC,YAAyD;AACrE,QAAI,IAAI,SAAS,IAAI,OAAO;AAC5B,QAAI,CAAC,GAAG;AACJ,WAAK,YAAY;AACb,cAAM,MAAM,2BAA2B,QAAQ,SAAS,SAAS,iBAAiB,cAAc,OAAO;AACvG,cAAM,SAAS,MAAM,WAAW,SAAS,MAAM,MAAM;AACrD,eAAO,oBAAoB,SAAS,KAAK,MAAM;AAAA,MACnD,GAAA;AACA,eAAS,IAAI,SAAS,CAAC;AAAA,IAC3B;AACA,WAAO;AAAA,EACX;AAEA,QAAM,YAAgC,CAAA;AACtC,QAAM,WAA+C,CAAA;AACrD,aAAW,QAAQ,cAAc;AAC7B,aAAS,IAAI,IAAI,CAAA;AAAA,EACrB;AAEA,MAAI,UAAU;AACd,WAAS,UAAU,GAAG,UAAU,KAAK,MAAM,QAAQ,WAAW;AAC1D,UAAM,OAAO,KAAK,MAAM,OAAO;AAC/B,QAAI,KAAK,SAAS,QAAW;AACzB;AAAA,IACJ;AACA,UAAM,WAAW,KAAK,OAAO,KAAK,IAAI;AACtC,eAAW,aAAa,SAAS,YAAY;AACzC,YAAM,OAAO,OAAO,OAAO;AAC3B,YAAM,cAAa,eAAU,eAAV,mBAAsB;AACzC,UAAI,yCAAY,UAAU;AACtB,kBAAU,KAAK,EAAE,MAAM,UAAU,KAAK,UAAU;AAChD,mBAAW,WAAW,WAAW,UAAwD;AACrF,gBAAM,UAAU,MAAM,OAAO,QAAQ,QAAQ;AAC7C,gBAAM,SAAS,MAAM,OAAO,OAAO;AACnC,qBAAW,MAAM,QAAQ,UAAU;AAC/B,kBAAM,OAAO,aAAa,EAAE;AAC5B,gBAAI,MAAM;AACN,uBAAS,IAAI,EAAG,KAAK,EAAE,MAAM,UAAU,QAAQ;AAAA,YACnD;AAAA,UACJ;AAAA,QACJ;AAAA,MACJ;AACA;AAAA,IACJ;AAAA,EACJ;AAEA,SAAO,EAAE,OAAO,cAAc,UAAU,UAAA;AAC5C;"}
@@ -0,0 +1,236 @@
1
+ import { m as makeTimingSnapshot } from "./index-C-tEgwbZ.js";
2
+ const INITIAL_TASK_CAPACITY = 64;
3
+ const MAX_IN_FLIGHT_READBACKS = 3;
4
+ function createGpuTaskTimer(device) {
5
+ if (!device.features.has("timestamp-query")) {
6
+ return null;
7
+ }
8
+ const queryCount = INITIAL_TASK_CAPACITY * 2;
9
+ return {
10
+ device,
11
+ querySet: device.createQuerySet({ type: "timestamp", count: queryCount }),
12
+ resolveBuffer: device.createBuffer({
13
+ size: queryCount * 8,
14
+ usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
15
+ }),
16
+ readbackPool: [],
17
+ records: [],
18
+ wrappedGraphs: [],
19
+ patchedContextLists: [],
20
+ patchedSurfaceLists: [],
21
+ taskCapacity: INITIAL_TASK_CAPACITY,
22
+ currentEncoder: null,
23
+ frameIndex: 0,
24
+ droppedTaskCount: 0,
25
+ inFlight: 0,
26
+ skipFrame: false
27
+ };
28
+ }
29
+ function installGpuTaskTimer(timer, engine, publish) {
30
+ patchSurfaceList(timer, engine._surfaces);
31
+ for (const surface of engine.surfaces) {
32
+ patchSurface(timer, surface);
33
+ }
34
+ const previousResolve = engine._gpuTimerResolve;
35
+ const resolveTaskTiming = () => finishTaskTimingFrame(timer, publish);
36
+ const resolveBoth = () => {
37
+ previousResolve == null ? void 0 : previousResolve();
38
+ resolveTaskTiming();
39
+ };
40
+ engine._gpuTaskTimerResolve = resolveTaskTiming;
41
+ engine._gpuTimerResolve = resolveBoth;
42
+ return () => restoreWrappedFrameGraphs(timer, engine, previousResolve, resolveTaskTiming, resolveBoth);
43
+ }
44
+ function patchSurfaceList(timer, list) {
45
+ for (const patched of timer.patchedSurfaceLists) {
46
+ if (patched.list === list) {
47
+ return;
48
+ }
49
+ }
50
+ const push = list.push;
51
+ list.push = (...items) => {
52
+ const length = push.apply(list, items);
53
+ for (const surface of items) {
54
+ patchSurface(timer, surface);
55
+ }
56
+ return length;
57
+ };
58
+ timer.patchedSurfaceLists.push({ list, push });
59
+ }
60
+ function patchSurface(timer, surface) {
61
+ const contexts = surface._renderingContexts;
62
+ patchContextList(timer, contexts);
63
+ for (const context of contexts) {
64
+ const graph = getFrameGraphFromContext(context);
65
+ if (graph) {
66
+ wrapFrameGraph(timer, graph);
67
+ }
68
+ }
69
+ }
70
+ function patchContextList(timer, list) {
71
+ for (const patched of timer.patchedContextLists) {
72
+ if (patched.list === list) {
73
+ return;
74
+ }
75
+ }
76
+ const push = list.push;
77
+ list.push = (...items) => {
78
+ const length = push.apply(list, items);
79
+ for (const context of items) {
80
+ const graph = getFrameGraphFromContext(context);
81
+ if (graph) {
82
+ wrapFrameGraph(timer, graph);
83
+ }
84
+ }
85
+ return length;
86
+ };
87
+ timer.patchedContextLists.push({ list, push });
88
+ }
89
+ function wrapFrameGraph(timer, graph) {
90
+ for (const wrapped of timer.wrappedGraphs) {
91
+ if (wrapped.graph === graph) {
92
+ return;
93
+ }
94
+ }
95
+ const original = graph.execute;
96
+ const timed = () => executeTimedFrameGraph(timer, graph);
97
+ graph.execute = timed;
98
+ timer.wrappedGraphs.push({ graph, execute: original });
99
+ }
100
+ function restoreWrappedFrameGraphs(timer, engine, previousResolve, resolveTaskTiming, resolveBoth) {
101
+ for (const patched of timer.patchedSurfaceLists) {
102
+ patched.list.push = patched.push;
103
+ }
104
+ timer.patchedSurfaceLists.length = 0;
105
+ for (const patched of timer.patchedContextLists) {
106
+ patched.list.push = patched.push;
107
+ }
108
+ timer.patchedContextLists.length = 0;
109
+ for (const wrapped of timer.wrappedGraphs) {
110
+ wrapped.graph.execute = wrapped.execute;
111
+ }
112
+ timer.wrappedGraphs.length = 0;
113
+ timer.currentEncoder = null;
114
+ if (engine._gpuTaskTimerResolve === resolveTaskTiming) {
115
+ engine._gpuTaskTimerResolve = void 0;
116
+ }
117
+ if (engine._gpuTimerResolve === resolveBoth) {
118
+ engine._gpuTimerResolve = previousResolve;
119
+ } else if (engine._gpuTimerResolve === resolveTaskTiming) {
120
+ engine._gpuTimerResolve = void 0;
121
+ }
122
+ }
123
+ function getFrameGraphFromContext(context) {
124
+ const owner = context;
125
+ const graph = owner._frameGraph ?? owner.frameGraph;
126
+ return isFrameGraph(graph) ? graph : null;
127
+ }
128
+ function isFrameGraph(value) {
129
+ return typeof value === "object" && value !== null && "_tasks" in value && "execute" in value;
130
+ }
131
+ function executeTimedFrameGraph(timer, graph) {
132
+ let drawCalls = 0;
133
+ for (const task of graph._tasks) {
134
+ drawCalls += gpuTaskTimerExecute(timer, task);
135
+ }
136
+ return drawCalls;
137
+ }
138
+ function gpuTaskTimerExecute(timer, task) {
139
+ const encoder = task.engine._currentEncoder;
140
+ if (timer.currentEncoder !== encoder) {
141
+ beginTaskTimingFrame(timer, encoder);
142
+ }
143
+ if (timer.skipFrame) {
144
+ return executeTask(task);
145
+ }
146
+ const measuredCount = timer.records.length;
147
+ const taskIndex = measuredCount + timer.droppedTaskCount;
148
+ if (measuredCount >= timer.taskCapacity) {
149
+ timer.droppedTaskCount++;
150
+ return executeTask(task);
151
+ }
152
+ const beginQueryIndex = measuredCount * 2;
153
+ const endQueryIndex = beginQueryIndex + 1;
154
+ encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, beginningOfPassWriteIndex: beginQueryIndex } }).end();
155
+ const drawCalls = executeTask(task);
156
+ encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, endOfPassWriteIndex: endQueryIndex } }).end();
157
+ timer.records.push({ index: taskIndex, name: task.name, beginQueryIndex, endQueryIndex });
158
+ return drawCalls;
159
+ }
160
+ function executeTask(task) {
161
+ if (task.execute) {
162
+ return task.execute();
163
+ }
164
+ let drawCalls = 0;
165
+ for (const pass of task._passes) {
166
+ drawCalls += pass._execute();
167
+ }
168
+ return drawCalls;
169
+ }
170
+ function beginTaskTimingFrame(timer, encoder) {
171
+ timer.currentEncoder = encoder;
172
+ timer.records.length = 0;
173
+ timer.droppedTaskCount = 0;
174
+ timer.skipFrame = timer.inFlight > MAX_IN_FLIGHT_READBACKS;
175
+ }
176
+ function finishTaskTimingFrame(timer, publish) {
177
+ timer.frameIndex++;
178
+ const taskCount = timer.records.length;
179
+ if (timer.skipFrame || taskCount === 0 || timer.inFlight > MAX_IN_FLIGHT_READBACKS) {
180
+ return;
181
+ }
182
+ const queryCount = taskCount * 2;
183
+ const byteLength = queryCount * 8;
184
+ const readback = timer.readbackPool.pop() ?? createReadbackBuffer(timer);
185
+ const encoder = timer.device.createCommandEncoder({ label: "gpu-task-timing-resolve" });
186
+ encoder.resolveQuerySet(timer.querySet, 0, queryCount, timer.resolveBuffer, 0);
187
+ encoder.copyBufferToBuffer(timer.resolveBuffer, 0, readback, 0, byteLength);
188
+ timer.device.queue.submit([encoder.finish()]);
189
+ timer.inFlight++;
190
+ void finishTaskTimingReadback(timer, {
191
+ buffer: readback,
192
+ byteLength,
193
+ frameIndex: timer.frameIndex,
194
+ records: timer.records.slice(),
195
+ droppedTaskCount: timer.droppedTaskCount,
196
+ publish
197
+ });
198
+ }
199
+ function createReadbackBuffer(timer) {
200
+ return timer.device.createBuffer({
201
+ size: timer.taskCapacity * 16,
202
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
203
+ });
204
+ }
205
+ async function finishTaskTimingReadback(timer, pending) {
206
+ const buffer = pending.buffer;
207
+ try {
208
+ await Promise.resolve();
209
+ await buffer.mapAsync(GPUMapMode.READ, 0, pending.byteLength);
210
+ const raw = new BigUint64Array(buffer.getMappedRange(0, pending.byteLength));
211
+ const tasks = [];
212
+ for (const record of pending.records) {
213
+ const begin = raw[record.beginQueryIndex];
214
+ const end = raw[record.endQueryIndex];
215
+ if (end >= begin) {
216
+ tasks.push({ index: record.index, name: record.name, durationMs: Number(end - begin) / 1e6 });
217
+ }
218
+ }
219
+ buffer.unmap();
220
+ timer.readbackPool.push(buffer);
221
+ timer.inFlight--;
222
+ pending.publish(makeTimingSnapshot("available", true, true, pending.frameIndex, tasks, pending.droppedTaskCount));
223
+ } catch (error) {
224
+ timer.inFlight--;
225
+ buffer.destroy();
226
+ pending.publish(makeTimingSnapshot("error", true, true, pending.frameIndex, [], pending.droppedTaskCount, readbackErrorMessage(error)));
227
+ }
228
+ }
229
+ function readbackErrorMessage(error) {
230
+ return error instanceof Error ? error.message : String(error);
231
+ }
232
+ export {
233
+ createGpuTaskTimer,
234
+ installGpuTaskTimer
235
+ };
236
+ //# sourceMappingURL=gpu-task-timer-Dgkff80h.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gpu-task-timer-Dgkff80h.js","sources":["../src/engine/gpu-task-timer.ts"],"sourcesContent":["import type { EngineContext, RenderingContext } from \"./engine.js\";\nimport type { FrameGraph } from \"../frame-graph/frame-graph.js\";\nimport type { Task } from \"../frame-graph/task.js\";\nimport type { SurfaceContext } from \"./surface.js\";\nimport { makeTimingSnapshot, type RenderTaskGpuTiming, type RenderTaskGpuTimings } from \"./gpu-task-timing.js\";\n\nconst INITIAL_TASK_CAPACITY = 64;\nconst MAX_IN_FLIGHT_READBACKS = 3;\n\ninterface TaskTimingRecord {\n readonly index: number;\n readonly name: string;\n readonly beginQueryIndex: number;\n readonly endQueryIndex: number;\n}\n\ninterface PendingTaskTimingReadback {\n readonly buffer: GPUBuffer;\n readonly byteLength: number;\n readonly frameIndex: number;\n readonly records: readonly TaskTimingRecord[];\n readonly droppedTaskCount: number;\n readonly publish: (snapshot: RenderTaskGpuTimings) => void;\n}\n\ninterface WrappedFrameGraph {\n readonly graph: FrameGraph;\n readonly execute: () => number;\n}\n\ninterface PatchedContextList {\n readonly list: RenderingContext[];\n readonly push: (...items: RenderingContext[]) => number;\n}\n\ninterface PatchedSurfaceList {\n readonly list: SurfaceContext[];\n readonly push: (...items: SurfaceContext[]) => number;\n}\n\n/** @internal GPU resources/state for opt-in per-frame-graph-task timestamp queries. */\nexport interface GpuTaskTimer {\n readonly device: GPUDevice;\n readonly querySet: GPUQuerySet;\n readonly resolveBuffer: GPUBuffer;\n readonly readbackPool: GPUBuffer[];\n readonly records: TaskTimingRecord[];\n readonly wrappedGraphs: WrappedFrameGraph[];\n readonly patchedContextLists: PatchedContextList[];\n readonly patchedSurfaceLists: PatchedSurfaceList[];\n readonly taskCapacity: number;\n currentEncoder: GPUCommandEncoder | null;\n frameIndex: number;\n droppedTaskCount: number;\n inFlight: number;\n skipFrame: boolean;\n}\n\n/** Create the per-task GPU timer, or null when timestamp queries are unsupported. */\nexport function createGpuTaskTimer(device: GPUDevice): GpuTaskTimer | null {\n if (!device.features.has(\"timestamp-query\")) {\n return null;\n }\n const queryCount = INITIAL_TASK_CAPACITY * 2;\n return {\n device,\n querySet: device.createQuerySet({ type: \"timestamp\", count: queryCount }),\n resolveBuffer: device.createBuffer({\n size: queryCount * 8,\n usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC,\n }),\n readbackPool: [],\n records: [],\n wrappedGraphs: [],\n patchedContextLists: [],\n patchedSurfaceLists: [],\n taskCapacity: INITIAL_TASK_CAPACITY,\n currentEncoder: null,\n frameIndex: 0,\n droppedTaskCount: 0,\n inFlight: 0,\n skipFrame: false,\n };\n}\n\n/** Install timed frame-graph execute wrappers on all contexts currently registered with the engine. */\nexport function installGpuTaskTimer(timer: GpuTaskTimer, engine: EngineContext, publish: (snapshot: RenderTaskGpuTimings) => void): () => void {\n patchSurfaceList(timer, engine._surfaces);\n for (const surface of engine.surfaces) {\n patchSurface(timer, surface);\n }\n const previousResolve = engine._gpuTimerResolve;\n const resolveTaskTiming = () => finishTaskTimingFrame(timer, publish);\n const resolveBoth = () => {\n previousResolve?.();\n resolveTaskTiming();\n };\n engine._gpuTaskTimerResolve = resolveTaskTiming;\n engine._gpuTimerResolve = resolveBoth;\n return () => restoreWrappedFrameGraphs(timer, engine, previousResolve, resolveTaskTiming, resolveBoth);\n}\n\nfunction patchSurfaceList(timer: GpuTaskTimer, list: SurfaceContext[]): void {\n for (const patched of timer.patchedSurfaceLists) {\n if (patched.list === list) {\n return;\n }\n }\n const push = list.push;\n list.push = (...items: SurfaceContext[]) => {\n const length = push.apply(list, items);\n for (const surface of items) {\n patchSurface(timer, surface);\n }\n return length;\n };\n timer.patchedSurfaceLists.push({ list, push });\n}\n\nfunction patchSurface(timer: GpuTaskTimer, surface: SurfaceContext): void {\n const contexts = surface._renderingContexts;\n patchContextList(timer, contexts);\n for (const context of contexts) {\n const graph = getFrameGraphFromContext(context);\n if (graph) {\n wrapFrameGraph(timer, graph);\n }\n }\n}\n\nfunction patchContextList(timer: GpuTaskTimer, list: RenderingContext[]): void {\n for (const patched of timer.patchedContextLists) {\n if (patched.list === list) {\n return;\n }\n }\n const push = list.push;\n list.push = (...items: RenderingContext[]) => {\n const length = push.apply(list, items);\n for (const context of items) {\n const graph = getFrameGraphFromContext(context);\n if (graph) {\n wrapFrameGraph(timer, graph);\n }\n }\n return length;\n };\n timer.patchedContextLists.push({ list, push });\n}\n\nfunction wrapFrameGraph(timer: GpuTaskTimer, graph: FrameGraph): void {\n for (const wrapped of timer.wrappedGraphs) {\n if (wrapped.graph === graph) {\n return;\n }\n }\n const original = graph.execute;\n const timed = () => executeTimedFrameGraph(timer, graph);\n graph.execute = timed;\n timer.wrappedGraphs.push({ graph, execute: original });\n}\n\nfunction restoreWrappedFrameGraphs(\n timer: GpuTaskTimer,\n engine: EngineContext,\n previousResolve: (() => void) | undefined,\n resolveTaskTiming: () => void,\n resolveBoth: () => void\n): void {\n for (const patched of timer.patchedSurfaceLists) {\n patched.list.push = patched.push;\n }\n timer.patchedSurfaceLists.length = 0;\n for (const patched of timer.patchedContextLists) {\n patched.list.push = patched.push;\n }\n timer.patchedContextLists.length = 0;\n for (const wrapped of timer.wrappedGraphs) {\n wrapped.graph.execute = wrapped.execute;\n }\n timer.wrappedGraphs.length = 0;\n timer.currentEncoder = null;\n if (engine._gpuTaskTimerResolve === resolveTaskTiming) {\n engine._gpuTaskTimerResolve = undefined;\n }\n if (engine._gpuTimerResolve === resolveBoth) {\n engine._gpuTimerResolve = previousResolve;\n } else if (engine._gpuTimerResolve === resolveTaskTiming) {\n engine._gpuTimerResolve = undefined;\n }\n}\n\nfunction getFrameGraphFromContext(context: RenderingContext): FrameGraph | null {\n const owner = context as RenderingContext & { _frameGraph?: unknown; frameGraph?: unknown };\n const graph = owner._frameGraph ?? owner.frameGraph;\n return isFrameGraph(graph) ? graph : null;\n}\n\nfunction isFrameGraph(value: unknown): value is FrameGraph {\n return typeof value === \"object\" && value !== null && \"_tasks\" in value && \"execute\" in value;\n}\n\nfunction executeTimedFrameGraph(timer: GpuTaskTimer, graph: FrameGraph): number {\n let drawCalls = 0;\n for (const task of graph._tasks) {\n drawCalls += gpuTaskTimerExecute(timer, task);\n }\n return drawCalls;\n}\n\n/** Execute one frame-graph task bracketed by timestamp writes. */\nfunction gpuTaskTimerExecute(timer: GpuTaskTimer, task: Task): number {\n const encoder = task.engine._currentEncoder;\n if (timer.currentEncoder !== encoder) {\n beginTaskTimingFrame(timer, encoder);\n }\n if (timer.skipFrame) {\n return executeTask(task);\n }\n\n const measuredCount = timer.records.length;\n const taskIndex = measuredCount + timer.droppedTaskCount;\n if (measuredCount >= timer.taskCapacity) {\n timer.droppedTaskCount++;\n return executeTask(task);\n }\n const beginQueryIndex = measuredCount * 2;\n const endQueryIndex = beginQueryIndex + 1;\n encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, beginningOfPassWriteIndex: beginQueryIndex } }).end();\n const drawCalls = executeTask(task);\n encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, endOfPassWriteIndex: endQueryIndex } }).end();\n timer.records.push({ index: taskIndex, name: task.name, beginQueryIndex, endQueryIndex });\n return drawCalls;\n}\n\nfunction executeTask(task: Task): number {\n if (task.execute) {\n return task.execute();\n }\n let drawCalls = 0;\n for (const pass of task._passes) {\n drawCalls += pass._execute();\n }\n return drawCalls;\n}\n\nfunction beginTaskTimingFrame(timer: GpuTaskTimer, encoder: GPUCommandEncoder): void {\n timer.currentEncoder = encoder;\n timer.records.length = 0;\n timer.droppedTaskCount = 0;\n timer.skipFrame = timer.inFlight > MAX_IN_FLIGHT_READBACKS;\n}\n\n/** Resolve this frame's task timestamps after renderFrame has submitted the command buffer. */\nfunction finishTaskTimingFrame(timer: GpuTaskTimer, publish: (snapshot: RenderTaskGpuTimings) => void): void {\n timer.frameIndex++;\n const taskCount = timer.records.length;\n if (timer.skipFrame || taskCount === 0 || timer.inFlight > MAX_IN_FLIGHT_READBACKS) {\n return;\n }\n\n const queryCount = taskCount * 2;\n const byteLength = queryCount * 8;\n const readback = timer.readbackPool.pop() ?? createReadbackBuffer(timer);\n const encoder = timer.device.createCommandEncoder({ label: \"gpu-task-timing-resolve\" });\n encoder.resolveQuerySet(timer.querySet, 0, queryCount, timer.resolveBuffer, 0);\n encoder.copyBufferToBuffer(timer.resolveBuffer, 0, readback, 0, byteLength);\n timer.device.queue.submit([encoder.finish()]);\n timer.inFlight++;\n void finishTaskTimingReadback(timer, {\n buffer: readback,\n byteLength,\n frameIndex: timer.frameIndex,\n records: timer.records.slice(),\n droppedTaskCount: timer.droppedTaskCount,\n publish,\n });\n}\n\nfunction createReadbackBuffer(timer: GpuTaskTimer): GPUBuffer {\n return timer.device.createBuffer({\n size: timer.taskCapacity * 16,\n usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ,\n });\n}\n\nasync function finishTaskTimingReadback(timer: GpuTaskTimer, pending: PendingTaskTimingReadback): Promise<void> {\n const buffer = pending.buffer;\n try {\n // Let the resolve/copy submit leave the JavaScript stack before mapping.\n await Promise.resolve();\n await buffer.mapAsync(GPUMapMode.READ, 0, pending.byteLength);\n const raw = new BigUint64Array(buffer.getMappedRange(0, pending.byteLength));\n const tasks: RenderTaskGpuTiming[] = [];\n for (const record of pending.records) {\n const begin = raw[record.beginQueryIndex]!;\n const end = raw[record.endQueryIndex]!;\n if (end >= begin) {\n tasks.push({ index: record.index, name: record.name, durationMs: Number(end - begin) / 1e6 });\n }\n }\n buffer.unmap();\n timer.readbackPool.push(buffer);\n timer.inFlight--;\n pending.publish(makeTimingSnapshot(\"available\", true, true, pending.frameIndex, tasks, pending.droppedTaskCount));\n } catch (error) {\n timer.inFlight--;\n buffer.destroy();\n pending.publish(makeTimingSnapshot(\"error\", true, true, pending.frameIndex, [], pending.droppedTaskCount, readbackErrorMessage(error)));\n }\n}\n\nfunction readbackErrorMessage(error: unknown): string {\n return error instanceof Error ? error.message : 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@@ -0,0 +1,55 @@
1
+ function gpuTimingSupportedFor(device) {
2
+ return device.features.has("timestamp-query");
3
+ }
4
+ function createGpuFrameTimer(device) {
5
+ if (!gpuTimingSupportedFor(device)) {
6
+ return null;
7
+ }
8
+ const querySet = device.createQuerySet({ type: "timestamp", count: 2 });
9
+ const resolveBuf = device.createBuffer({
10
+ size: 16,
11
+ usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
12
+ });
13
+ return { device, querySet, resolveBuf, pool: [], lastMs: 0, inFlight: 0 };
14
+ }
15
+ function gpuFrameTimerBegin(timer, encoder) {
16
+ encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, beginningOfPassWriteIndex: 0 } }).end();
17
+ }
18
+ function gpuFrameTimerEnd(timer, encoder) {
19
+ encoder.beginComputePass({ timestampWrites: { querySet: timer.querySet, endOfPassWriteIndex: 1 } }).end();
20
+ }
21
+ function gpuFrameTimerResolve(timer) {
22
+ if (timer.inFlight > 3) {
23
+ return;
24
+ }
25
+ const dev = timer.device;
26
+ const rb = timer.pool.pop() ?? dev.createBuffer({ size: 16, usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ });
27
+ const enc = dev.createCommandEncoder();
28
+ enc.resolveQuerySet(timer.querySet, 0, 2, timer.resolveBuf, 0);
29
+ enc.copyBufferToBuffer(timer.resolveBuf, 0, rb, 0, 16);
30
+ dev.queue.submit([enc.finish()]);
31
+ timer.inFlight++;
32
+ rb.mapAsync(GPUMapMode.READ).then(
33
+ () => {
34
+ const a = new BigInt64Array(rb.getMappedRange());
35
+ const ms = Number(a[1] - a[0]) / 1e6;
36
+ if (ms >= 0 && ms < 5e3) {
37
+ timer.lastMs = timer.lastMs > 0 ? timer.lastMs * 0.8 + ms * 0.2 : ms;
38
+ }
39
+ rb.unmap();
40
+ timer.pool.push(rb);
41
+ timer.inFlight--;
42
+ },
43
+ () => {
44
+ timer.inFlight--;
45
+ }
46
+ );
47
+ }
48
+ export {
49
+ createGpuFrameTimer,
50
+ gpuFrameTimerBegin,
51
+ gpuFrameTimerEnd,
52
+ gpuFrameTimerResolve,
53
+ gpuTimingSupportedFor
54
+ };
55
+ //# sourceMappingURL=gpu-timer-CUpqT_hK.js.map