@babylonjs/lite 0.2.0 → 1.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (253) hide show
  1. package/{_mat4-storage-f64-Bvh5TymE.js → _mat4-storage-f64-BW9sTaVh.js} +3 -2
  2. package/_mat4-storage-f64-BW9sTaVh.js.map +1 -0
  3. package/{alpha-test-fragment-BCChpzaV.js → alpha-test-fragment-eUG971h3.js} +2 -2
  4. package/{alpha-test-fragment-BCChpzaV.js.map → alpha-test-fragment-eUG971h3.js.map} +1 -1
  5. package/assets/splat-sort-worker-DT3eybMZ.js.map +1 -0
  6. package/{background-dds-skybox-ZjrSIxrT.js → background-dds-skybox-BwG0kYQP.js} +13 -13
  7. package/background-dds-skybox-BwG0kYQP.js.map +1 -0
  8. package/{background-ground-B2Mie-MI.js → background-ground-DiFpKJzF.js} +19 -19
  9. package/background-ground-DiFpKJzF.js.map +1 -0
  10. package/{background-hdr-skybox-DDRJYuT2.js → background-hdr-skybox-DIgJhvfj.js} +10 -10
  11. package/background-hdr-skybox-DIgJhvfj.js.map +1 -0
  12. package/{background-solid-skybox-fjXlnWaD.js → background-solid-skybox--fqHdan_.js} +11 -12
  13. package/background-solid-skybox--fqHdan_.js.map +1 -0
  14. package/{billboard-renderable-DKmlOgbM.js → billboard-renderable-HY2XCd52.js} +46 -10
  15. package/billboard-renderable-HY2XCd52.js.map +1 -0
  16. package/{clamp-block-CxRBPlUq.js → clamp-block-XHdUk2Va.js} +2 -2
  17. package/{clamp-block-CxRBPlUq.js.map → clamp-block-XHdUk2Va.js.map} +1 -1
  18. package/{clearcoat-fragment-KbZAa0TA.js → clearcoat-fragment-CHYw8MPB.js} +2 -2
  19. package/{clearcoat-fragment-KbZAa0TA.js.map → clearcoat-fragment-CHYw8MPB.js.map} +1 -1
  20. package/{create-skeleton-BBI5urcj.js → create-skeleton-9tdiUjRP.js} +9 -9
  21. package/create-skeleton-9tdiUjRP.js.map +1 -0
  22. package/{cubemap-skybox-material-DvW81drX.js → cubemap-skybox-material-DqQ0dyz8.js} +6 -7
  23. package/cubemap-skybox-material-DqQ0dyz8.js.map +1 -0
  24. package/{curve-block-Dh_xdUj-.js → curve-block-S27sXrJQ.js} +2 -2
  25. package/{curve-block-Dh_xdUj-.js.map → curve-block-S27sXrJQ.js.map} +1 -1
  26. package/{emissive-fragment-DD8cvHyx.js → emissive-fragment-CZMQ0_bF.js} +3 -3
  27. package/emissive-fragment-CZMQ0_bF.js.map +1 -0
  28. package/{esm-shadow-view-DHVS9r7H.js → esm-shadow-view-CUwxbnMR.js} +2 -2
  29. package/{esm-shadow-view-DHVS9r7H.js.map → esm-shadow-view-CUwxbnMR.js.map} +1 -1
  30. package/{esm-shadow-view-15S4JK6p.js → esm-shadow-view-Cl36rOrK.js} +2 -2
  31. package/{esm-shadow-view-15S4JK6p.js.map → esm-shadow-view-Cl36rOrK.js.map} +1 -1
  32. package/{esm-shadow-view-DYAc62Kl.js → esm-shadow-view-DKQ-FSoV.js} +2 -2
  33. package/{esm-shadow-view-DYAc62Kl.js.map → esm-shadow-view-DKQ-FSoV.js.map} +1 -1
  34. package/{gaussian-splatting-pipeline-sh-BvkUhA9V.js → gaussian-splatting-pipeline-sh-DDo7QQ8l.js} +19 -19
  35. package/gaussian-splatting-pipeline-sh-DDo7QQ8l.js.map +1 -0
  36. package/geometry-texture-output-BmuAquio.js +41 -0
  37. package/geometry-texture-output-BmuAquio.js.map +1 -0
  38. package/geometry-view-xWZmq799.js +404 -0
  39. package/geometry-view-xWZmq799.js.map +1 -0
  40. package/{gltf-animation-KnPzeOIY.js → gltf-animation-Bq7k_5HA.js} +6 -6
  41. package/gltf-animation-Bq7k_5HA.js.map +1 -0
  42. package/{gltf-ext-basisu-kmth3UWX.js → gltf-ext-basisu-C5teqxzQ.js} +43 -211
  43. package/gltf-ext-basisu-C5teqxzQ.js.map +1 -0
  44. package/{gltf-ext-node-visibility-BjRRd6si.js → gltf-ext-node-visibility-DnGTKkMf.js} +2 -2
  45. package/{gltf-ext-node-visibility-BjRRd6si.js.map → gltf-ext-node-visibility-DnGTKkMf.js.map} +1 -1
  46. package/{gltf-ext-quantization-CpZyLDIz.js → gltf-ext-quantization-DheC7FhB.js} +4 -3
  47. package/gltf-ext-quantization-DheC7FhB.js.map +1 -0
  48. package/{gltf-ext-uv-transform-MHmR-YyM.js → gltf-ext-uv-transform-DljdVllE.js} +2 -2
  49. package/{gltf-ext-uv-transform-MHmR-YyM.js.map → gltf-ext-uv-transform-DljdVllE.js.map} +1 -1
  50. package/{gltf-feature-animation-pointer-rFqLfbO_.js → gltf-feature-animation-pointer-DVhymFLK.js} +9 -9
  51. package/gltf-feature-animation-pointer-DVhymFLK.js.map +1 -0
  52. package/{gltf-feature-animations-DikONdzi.js → gltf-feature-animations-hxC3y3bJ.js} +2 -2
  53. package/{gltf-feature-animations-DikONdzi.js.map → gltf-feature-animations-hxC3y3bJ.js.map} +1 -1
  54. package/{gltf-feature-draco-yGSMGTE3.js → gltf-feature-draco-B7Q_cMUv.js} +6 -5
  55. package/gltf-feature-draco-B7Q_cMUv.js.map +1 -0
  56. package/{gltf-feature-gpu-instancing-Cj1XjmM6.js → gltf-feature-gpu-instancing-C7sRzWv7.js} +4 -4
  57. package/gltf-feature-gpu-instancing-C7sRzWv7.js.map +1 -0
  58. package/{gltf-feature-lights-punctual-C-0SlGmD.js → gltf-feature-lights-punctual-DF7kya14.js} +5 -5
  59. package/{gltf-feature-lights-punctual-C-0SlGmD.js.map → gltf-feature-lights-punctual-DF7kya14.js.map} +1 -1
  60. package/{gltf-feature-meshopt-Des96YFI.js → gltf-feature-meshopt-DRG9hEqT.js} +7 -6
  61. package/gltf-feature-meshopt-DRG9hEqT.js.map +1 -0
  62. package/{gltf-feature-morph-BAcY14XU.js → gltf-feature-morph-DZydYgWp.js} +4 -4
  63. package/gltf-feature-morph-DZydYgWp.js.map +1 -0
  64. package/{gltf-feature-registry-97sY_x5O.js → gltf-feature-registry-DeYdy3DV.js} +15 -15
  65. package/{gltf-feature-registry-97sY_x5O.js.map → gltf-feature-registry-DeYdy3DV.js.map} +1 -1
  66. package/{gltf-feature-skeleton-lVjkDfIU.js → gltf-feature-skeleton-B9och1W0.js} +3 -3
  67. package/{gltf-feature-skeleton-lVjkDfIU.js.map → gltf-feature-skeleton-B9och1W0.js.map} +1 -1
  68. package/{gltf-feature-variants-BphF4JmV.js → gltf-feature-variants-CY_Qft7f.js} +2 -2
  69. package/{gltf-feature-variants-BphF4JmV.js.map → gltf-feature-variants-CY_Qft7f.js.map} +1 -1
  70. package/{gltf-glb-parser-D6UZWFuC.js → gltf-glb-parser-CqOeXFOz.js} +5 -4
  71. package/gltf-glb-parser-CqOeXFOz.js.map +1 -0
  72. package/{gltf-interleave-C9eBqH_F.js → gltf-interleave-DWf27t-h.js} +14 -15
  73. package/gltf-interleave-DWf27t-h.js.map +1 -0
  74. package/{gltf-pbr-builder-ext-DPC0zg_u.js → gltf-pbr-builder-ext-DvFxuOqN.js} +5 -5
  75. package/gltf-pbr-builder-ext-DvFxuOqN.js.map +1 -0
  76. package/{gltf-variants-CnBEZr0o.js → gltf-variants-CUvzYGYX.js} +4 -4
  77. package/{gltf-variants-CnBEZr0o.js.map → gltf-variants-CUvzYGYX.js.map} +1 -1
  78. package/gpu-task-timer-Dgkff80h.js +236 -0
  79. package/gpu-task-timer-Dgkff80h.js.map +1 -0
  80. package/gpu-timer-CUpqT_hK.js +55 -0
  81. package/gpu-timer-CUpqT_hK.js.map +1 -0
  82. package/{gs-picking-pipeline-Bx8LTav6.js → gs-picking-pipeline-55sM5LzV.js} +14 -14
  83. package/gs-picking-pipeline-55sM5LzV.js.map +1 -0
  84. package/havok-floating-origin-5xp32P-C.js +198 -0
  85. package/havok-floating-origin-5xp32P-C.js.map +1 -0
  86. package/index-C-tEgwbZ.js +41056 -0
  87. package/index-C-tEgwbZ.js.map +1 -0
  88. package/index-CYZDclhF.js +918 -0
  89. package/index-CYZDclhF.js.map +1 -0
  90. package/index-SMJ67XwT.js +3330 -0
  91. package/index-SMJ67XwT.js.map +1 -0
  92. package/index.d.ts +2490 -108
  93. package/index.js +476 -323
  94. package/{input-block-Coi_aZwl.js → input-block-DbRYCnet.js} +2 -2
  95. package/{input-block-Coi_aZwl.js.map → input-block-DbRYCnet.js.map} +1 -1
  96. package/{iridescence-fragment-DwZcCTdD.js → iridescence-fragment-S3Ko1jvC.js} +2 -2
  97. package/{iridescence-fragment-DwZcCTdD.js.map → iridescence-fragment-S3Ko1jvC.js.map} +1 -1
  98. package/{light-block-Np_h5gPI.js → light-block-CAqWkucp.js} +2 -2
  99. package/{light-block-Np_h5gPI.js.map → light-block-CAqWkucp.js.map} +1 -1
  100. package/{loop-block-BFkLFYGm.js → loop-block-ch-biPFY.js} +2 -2
  101. package/{loop-block-BFkLFYGm.js.map → loop-block-ch-biPFY.js.map} +1 -1
  102. package/{morph-fragment-DqH-w61u.js → morph-fragment-D9he3Ksk.js} +2 -2
  103. package/{morph-fragment-DqH-w61u.js.map → morph-fragment-D9he3Ksk.js.map} +1 -1
  104. package/{multilight-wgsl-B9Mf9d-q.js → multilight-wgsl-74aXpcJG.js} +2 -2
  105. package/{multilight-wgsl-B9Mf9d-q.js.map → multilight-wgsl-74aXpcJG.js.map} +1 -1
  106. package/{node-env-BPZXZzBf.js → node-env-B2bjGcMS.js} +6 -5
  107. package/node-env-B2bjGcMS.js.map +1 -0
  108. package/node-geometry-view-CSXlEAhG.js +291 -0
  109. package/node-geometry-view-CSXlEAhG.js.map +1 -0
  110. package/{node-registry-extra-compat-Ch7ApZHF.js → node-registry-extra-compat-BEQH_ksg.js} +2 -2
  111. package/{node-registry-extra-compat-Ch7ApZHF.js.map → node-registry-extra-compat-BEQH_ksg.js.map} +1 -1
  112. package/{node-registry-extra-math-6ezzTkPj.js → node-registry-extra-math-Bm32WBAa.js} +2 -2
  113. package/{node-registry-extra-math-6ezzTkPj.js.map → node-registry-extra-math-Bm32WBAa.js.map} +1 -1
  114. package/{node-renderable-CS0CmsSp.js → node-renderable-BMHny4tC.js} +15 -13
  115. package/node-renderable-BMHny4tC.js.map +1 -0
  116. package/{node-shadow-CpnrdvtJ.js → node-shadow-BRiz7CT1.js} +7 -7
  117. package/node-shadow-BRiz7CT1.js.map +1 -0
  118. package/{normal-map-fragment-DradEMl-.js → normal-map-fragment-sE3TjF4U.js} +2 -2
  119. package/{normal-map-fragment-DradEMl-.js.map → normal-map-fragment-sE3TjF4U.js.map} +1 -1
  120. package/package.json +3 -10
  121. package/{parse-camera-CgV4bWc0.js → parse-camera-CmZBS423.js} +2 -2
  122. package/{parse-camera-CgV4bWc0.js.map → parse-camera-CmZBS423.js.map} +1 -1
  123. package/pbr-geometry-view-T3vMABM8.js +491 -0
  124. package/pbr-geometry-view-T3vMABM8.js.map +1 -0
  125. package/{pbr-metallic-roughness-block-BFwZj2Nw.js → pbr-metallic-roughness-block-DbozMlHU.js} +2 -2
  126. package/{pbr-metallic-roughness-block-BFwZj2Nw.js.map → pbr-metallic-roughness-block-DbozMlHU.js.map} +1 -1
  127. package/{pbr-metallic-roughness-block-full-5t0HT3xl.js → pbr-metallic-roughness-block-full-CHC8w-Uv.js} +2 -2
  128. package/{pbr-metallic-roughness-block-full-5t0HT3xl.js.map → pbr-metallic-roughness-block-full-CHC8w-Uv.js.map} +1 -1
  129. package/{pbr-mr-helper-core-R5tOZ8Ap.js → pbr-mr-helper-core-DGRgbRXl.js} +2 -2
  130. package/{pbr-mr-helper-core-R5tOZ8Ap.js.map → pbr-mr-helper-core-DGRgbRXl.js.map} +1 -1
  131. package/{pbr-refraction-Dd11HnaI.js → pbr-refraction-CquDP9JO.js} +2 -2
  132. package/{pbr-refraction-Dd11HnaI.js.map → pbr-refraction-CquDP9JO.js.map} +1 -1
  133. package/{pbr-renderable-BHAdF5Vw.js → pbr-renderable-CaHKHU0g.js} +60 -42
  134. package/pbr-renderable-CaHKHU0g.js.map +1 -0
  135. package/{pbr-shadow-fragment-BxUrFJYZ.js → pbr-shadow-fragment-DmnNe6yz.js} +2 -2
  136. package/{pbr-shadow-fragment-BxUrFJYZ.js.map → pbr-shadow-fragment-DmnNe6yz.js.map} +1 -1
  137. package/{pbr-tracking-D6i3yPb7.js → pbr-tracking-Bo7RTANK.js} +2 -2
  138. package/{pbr-tracking-D6i3yPb7.js.map → pbr-tracking-Bo7RTANK.js.map} +1 -1
  139. package/{pbr-transmission-ext-Dll8EYwE.js → pbr-transmission-ext-CoGcJBGE.js} +2 -2
  140. package/{pbr-transmission-ext-Dll8EYwE.js.map → pbr-transmission-ext-CoGcJBGE.js.map} +1 -1
  141. package/recast-navigation.wasm-DG_0AFuk.js +8706 -0
  142. package/recast-navigation.wasm-DG_0AFuk.js.map +1 -0
  143. package/recast-navigation.wasm-compat-C-Bf2ylB.js +8692 -0
  144. package/recast-navigation.wasm-compat-C-Bf2ylB.js.map +1 -0
  145. package/{reflectance-fragment-ejMJ4O1o.js → reflectance-fragment-CExe6qDY.js} +2 -2
  146. package/{reflectance-fragment-ejMJ4O1o.js.map → reflectance-fragment-CExe6qDY.js.map} +1 -1
  147. package/{rgbd-decode-DCvzUYeI.js → rgbd-decode-DkiiiIlt.js} +7 -6
  148. package/rgbd-decode-DkiiiIlt.js.map +1 -0
  149. package/{scene-material-swap-C2ykv55W.js → scene-material-swap-4qM0tpBK.js} +11 -5
  150. package/scene-material-swap-4qM0tpBK.js.map +1 -0
  151. package/screenshot-readback-avr_tYGZ.js +92 -0
  152. package/screenshot-readback-avr_tYGZ.js.map +1 -0
  153. package/{mesh-features-BAJpbMog.js → shader-composer-CZagsJDS.js} +3 -54
  154. package/shader-composer-CZagsJDS.js.map +1 -0
  155. package/{shader-renderable-BMf_vvO0.js → shader-renderable-D5sbgzxt.js} +62 -24
  156. package/shader-renderable-D5sbgzxt.js.map +1 -0
  157. package/{shader-thin-instance-5_WUfi3m.js → shader-thin-instance-CkQ8rrfH.js} +4 -4
  158. package/shader-thin-instance-CkQ8rrfH.js.map +1 -0
  159. package/{sheen-fragment-CS6z29Fs.js → sheen-fragment-BEigjpTX.js} +2 -2
  160. package/{sheen-fragment-CS6z29Fs.js.map → sheen-fragment-BEigjpTX.js.map} +1 -1
  161. package/{singlelight-directional-wgsl-4MIgZMeC.js → singlelight-directional-wgsl-Ccsk-ys3.js} +2 -2
  162. package/{singlelight-directional-wgsl-4MIgZMeC.js.map → singlelight-directional-wgsl-Ccsk-ys3.js.map} +1 -1
  163. package/{singlelight-hemispheric-wgsl-CK-GUYWe.js → singlelight-hemispheric-wgsl-DL-jpc97.js} +2 -2
  164. package/{singlelight-hemispheric-wgsl-CK-GUYWe.js.map → singlelight-hemispheric-wgsl-DL-jpc97.js.map} +1 -1
  165. package/{singlelight-point-wgsl-CYtzqCbP.js → singlelight-point-wgsl-hYmiP6ys.js} +2 -2
  166. package/{singlelight-point-wgsl-CYtzqCbP.js.map → singlelight-point-wgsl-hYmiP6ys.js.map} +1 -1
  167. package/{singlelight-spot-wgsl-DVbaVufF.js → singlelight-spot-wgsl-DSjp1p1C.js} +2 -2
  168. package/{singlelight-spot-wgsl-DVbaVufF.js.map → singlelight-spot-wgsl-DSjp1p1C.js.map} +1 -1
  169. package/{skeleton-fragment-BOVmc8YS.js → skeleton-fragment-B__bUbPK.js} +2 -2
  170. package/{skeleton-fragment-BOVmc8YS.js.map → skeleton-fragment-B__bUbPK.js.map} +1 -1
  171. package/{skybox-renderable-DDcCPSly.js → skybox-renderable-BH6uUkal.js} +7 -8
  172. package/skybox-renderable-BH6uUkal.js.map +1 -0
  173. package/{splat-ply-compressed-BahdBG1r.js → splat-ply-compressed-BGNK6dnh.js} +9 -8
  174. package/splat-ply-compressed-BGNK6dnh.js.map +1 -0
  175. package/{standard-renderable-D1bhoF0K.js → standard-pipeline-BvFynkwL.js} +11 -202
  176. package/standard-pipeline-BvFynkwL.js.map +1 -0
  177. package/standard-renderable-1Q3zemys.js +191 -0
  178. package/standard-renderable-1Q3zemys.js.map +1 -0
  179. package/{std-ambient-fragment-C6WNm8dQ.js → std-ambient-fragment-__F1KTEu.js} +2 -2
  180. package/{std-ambient-fragment-C6WNm8dQ.js.map → std-ambient-fragment-__F1KTEu.js.map} +1 -1
  181. package/{std-cube-reflection-fragment-Bqutpy2q.js → std-cube-reflection-fragment-DidM0byH.js} +2 -2
  182. package/{std-cube-reflection-fragment-Bqutpy2q.js.map → std-cube-reflection-fragment-DidM0byH.js.map} +1 -1
  183. package/{std-emissive-fragment-B-A83rqX.js → std-emissive-fragment-Bj62X4Np.js} +2 -2
  184. package/{std-emissive-fragment-B-A83rqX.js.map → std-emissive-fragment-Bj62X4Np.js.map} +1 -1
  185. package/{std-lightmap-fragment-Df7KJezh.js → std-lightmap-fragment-DXvfWvKc.js} +2 -2
  186. package/{std-lightmap-fragment-Df7KJezh.js.map → std-lightmap-fragment-DXvfWvKc.js.map} +1 -1
  187. package/{std-opacity-fragment-D9et2jip.js → std-opacity-fragment-BzMMb1K_.js} +2 -2
  188. package/{std-opacity-fragment-D9et2jip.js.map → std-opacity-fragment-BzMMb1K_.js.map} +1 -1
  189. package/{std-reflection-fragment-DBJeT-yg.js → std-reflection-fragment-DC9Kvu1C.js} +2 -2
  190. package/{std-reflection-fragment-DBJeT-yg.js.map → std-reflection-fragment-DC9Kvu1C.js.map} +1 -1
  191. package/{std-shadow-fragment-C6fD8rW-.js → std-shadow-fragment-BnMHeF1-.js} +2 -2
  192. package/{std-shadow-fragment-C6fD8rW-.js.map → std-shadow-fragment-BnMHeF1-.js.map} +1 -1
  193. package/{std-specular-fragment-C2ZOss-t.js → std-specular-fragment-Bio681OG.js} +2 -2
  194. package/{std-specular-fragment-C2ZOss-t.js.map → std-specular-fragment-Bio681OG.js.map} +1 -1
  195. package/{std-tracking-C4L4nQGc.js → std-tracking-BTcrry2o.js} +2 -2
  196. package/{std-tracking-C4L4nQGc.js.map → std-tracking-BTcrry2o.js.map} +1 -1
  197. package/{subsurface-fragment-C1H4ytqK.js → subsurface-fragment-DpKib445.js} +2 -2
  198. package/{subsurface-fragment-C1H4ytqK.js.map → subsurface-fragment-DpKib445.js.map} +1 -1
  199. package/swapchain-overlay-UCLilhbq.js +37 -0
  200. package/swapchain-overlay-UCLilhbq.js.map +1 -0
  201. package/{thin-instance-cull-binding-CCxrPNO6.js → thin-instance-cull-binding-DwZi7mlE.js} +12 -12
  202. package/thin-instance-cull-binding-DwZi7mlE.js.map +1 -0
  203. package/{thin-instance-gpu-E8DBd8XL.js → thin-instance-gpu-uY2NOv0J.js} +15 -7
  204. package/thin-instance-gpu-uY2NOv0J.js.map +1 -0
  205. package/{tracking-primitives-w4BVV9p9.js → tracking-primitives-Ck5bgCuo.js} +2 -2
  206. package/{tracking-primitives-w4BVV9p9.js.map → tracking-primitives-Ck5bgCuo.js.map} +1 -1
  207. package/{unlit-fragment-DU9_mhzZ.js → unlit-fragment-nc6hu3Mw.js} +2 -2
  208. package/{unlit-fragment-DU9_mhzZ.js.map → unlit-fragment-nc6hu3Mw.js.map} +1 -1
  209. package/_mat4-storage-f64-Bvh5TymE.js.map +0 -1
  210. package/assets/splat-sort-worker-Crg3CaCc.js.map +0 -1
  211. package/background-dds-skybox-ZjrSIxrT.js.map +0 -1
  212. package/background-ground-B2Mie-MI.js.map +0 -1
  213. package/background-hdr-skybox-DDRJYuT2.js.map +0 -1
  214. package/background-solid-skybox-fjXlnWaD.js.map +0 -1
  215. package/billboard-renderable-DKmlOgbM.js.map +0 -1
  216. package/create-skeleton-BBI5urcj.js.map +0 -1
  217. package/cubemap-skybox-material-DvW81drX.js.map +0 -1
  218. package/emissive-fragment-DD8cvHyx.js.map +0 -1
  219. package/gaussian-splatting-pipeline-sh-BvkUhA9V.js.map +0 -1
  220. package/gltf-animation-KnPzeOIY.js.map +0 -1
  221. package/gltf-ext-basisu-kmth3UWX.js.map +0 -1
  222. package/gltf-ext-quantization-CpZyLDIz.js.map +0 -1
  223. package/gltf-feature-animation-pointer-rFqLfbO_.js.map +0 -1
  224. package/gltf-feature-draco-yGSMGTE3.js.map +0 -1
  225. package/gltf-feature-gpu-instancing-Cj1XjmM6.js.map +0 -1
  226. package/gltf-feature-meshopt-Des96YFI.js.map +0 -1
  227. package/gltf-feature-morph-BAcY14XU.js.map +0 -1
  228. package/gltf-glb-parser-D6UZWFuC.js.map +0 -1
  229. package/gltf-interleave-C9eBqH_F.js.map +0 -1
  230. package/gltf-pbr-builder-ext-DPC0zg_u.js.map +0 -1
  231. package/gs-picking-pipeline-Bx8LTav6.js.map +0 -1
  232. package/index-B7Qhw0xL.js +0 -21232
  233. package/index-B7Qhw0xL.js.map +0 -1
  234. package/mesh-features-BAJpbMog.js.map +0 -1
  235. package/no-color-view-DsyLSL-W.js +0 -8
  236. package/no-color-view-DsyLSL-W.js.map +0 -1
  237. package/node-env-BPZXZzBf.js.map +0 -1
  238. package/node-registry-Bd-AlrgC.js +0 -190
  239. package/node-registry-Bd-AlrgC.js.map +0 -1
  240. package/node-renderable-CS0CmsSp.js.map +0 -1
  241. package/node-shadow-CpnrdvtJ.js.map +0 -1
  242. package/pbr-renderable-BHAdF5Vw.js.map +0 -1
  243. package/rgbd-decode-DCvzUYeI.js.map +0 -1
  244. package/scene-material-swap-C2ykv55W.js.map +0 -1
  245. package/shader-renderable-BMf_vvO0.js.map +0 -1
  246. package/shader-thin-instance-5_WUfi3m.js.map +0 -1
  247. package/skybox-renderable-DDcCPSly.js.map +0 -1
  248. package/splat-ply-compressed-BahdBG1r.js.map +0 -1
  249. package/standard-renderable-D1bhoF0K.js.map +0 -1
  250. package/swapchain-overlay-DcCSFDp7.js +0 -35
  251. package/swapchain-overlay-DcCSFDp7.js.map +0 -1
  252. package/thin-instance-cull-binding-CCxrPNO6.js.map +0 -1
  253. package/thin-instance-gpu-E8DBd8XL.js.map +0 -1
package/index.d.ts CHANGED
@@ -1,3 +1,6 @@
1
+ /** Increment ref count on a Texture2D. First acquire sets count to 1. */
2
+ export declare function acquireTexture(tex: Texture2D): void;
3
+
1
4
  /** Add an agent to the crowd. Returns the agent index. */
2
5
  export declare function addAgent(crowd: NavCrowd, position: Vec3, params: AgentParameters): number;
3
6
 
@@ -85,6 +88,27 @@ export declare function addFacingBillboardSystem(scene: SceneContext, system: Fa
85
88
  * (compute / copy / object-list) needs the same surface. */
86
89
  export declare function addPassDependencies(pass: Pass, deps: RenderTarget | readonly RenderTarget[]): void;
87
90
 
91
+ /**
92
+ * Adds a child shape to a container shape with an explicit local transform.
93
+ * @param world - The physics world.
94
+ * @param container - Parent container shape.
95
+ * @param child - Child shape to append.
96
+ * @param translation - Child translation in container space.
97
+ * @param rotation - Child rotation in container space.
98
+ * @param scale - Child scale in container space.
99
+ */
100
+ export declare function addPhysicsShapeChild(world: PhysicsWorld, container: PhysicsShape, child: PhysicsShape, translation?: Vec3, rotation?: Quat, scale?: Vec3): void;
101
+
102
+ /**
103
+ * Adds a child shape to a container, deriving its local transform from two scene nodes.
104
+ * @param world - The physics world.
105
+ * @param container - Parent container shape.
106
+ * @param parentNode - Scene node associated with the container shape.
107
+ * @param child - Child shape to append.
108
+ * @param childNode - Scene node associated with the child shape.
109
+ */
110
+ export declare function addPhysicsShapeChildFromParent(world: PhysicsWorld, container: PhysicsShape, parentNode: SceneNode, child: PhysicsShape, childNode: SceneNode): void;
111
+
88
112
  /** Create a `RenderPass`, wire it to the task currently recording, and return
89
113
  * it. Must be called from inside `Task.record()` so the FG can associate the
90
114
  * new pass with the right task (mirrors BJS `frameGraph.addRenderPass`).
@@ -129,6 +153,11 @@ export declare function addTaskAtStart(target: FrameGraph | SceneContext, task:
129
153
  /** Insert a task BEFORE another task in execute order. Accepts a FrameGraph or a SceneContext. */
130
154
  export declare function addTaskBefore(target: FrameGraph | SceneContext, task: Task, before: Task): void;
131
155
 
156
+ /** Attach a `TextRenderable` to a scene. Uses the scene's deferred-renderables hook. */
157
+ export declare function addTextRenderable(scene: SceneContext, renderable: TextRenderable): void;
158
+
159
+ export declare function addTextRendererLayer(tr: TextRenderer, layer: TextLayer): void;
160
+
132
161
  /** Add one instance. Returns its index. Grows capacity as needed. */
133
162
  export declare function addThinInstance(mesh: Mesh, matrix: Mat4): number;
134
163
 
@@ -319,6 +348,53 @@ export declare interface AnisotropyProps {
319
348
 
320
349
  declare type AnyMaterial = StandardMaterialProps | PbrMaterialProps;
321
350
 
351
+ /**
352
+ * Append `sources` into the remaining free space of an atlas previously built by
353
+ * `createSpriteAtlasFromFrames`. The existing `GPUTexture` (and any bind group already
354
+ * referencing it) stays valid — each new frame is uploaded with a single
355
+ * `queue.writeTexture` and the UV slots of the *existing* frames are not touched, so
356
+ * sprite instances already drawing from this atlas remain correct.
357
+ *
358
+ * Returns the integer indices of the newly-appended frames in `atlas.frames`, in input
359
+ * order. Sources are validated and placed before any texel is written, so a thrown
360
+ * "atlas full" error leaves the atlas state untouched (all-or-nothing semantics).
361
+ *
362
+ * Throws when:
363
+ * - The atlas was built by `createGridSpriteAtlas` / `loadSpriteAtlas` (no packer state).
364
+ * - Any source has invalid size / sub-rect / pixel buffer length.
365
+ * - A source wider than `maxWidthPx` is supplied (cannot fit any shelf).
366
+ * - The packed sources would overflow the atlas height. Pre-size the atlas via
367
+ * `createSpriteAtlasFromFrames(engine, [...], { capacityPx: [w, h] })` to reserve room.
368
+ */
369
+ export declare function appendSpriteAtlasFrames(engine: EngineContext, atlas: SpriteAtlas, sources: readonly SpriteAtlasFrameSource[]): number[];
370
+
371
+ /**
372
+ * Applies a force for one fixed physics timestep, matching Babylon.js PhysicsBody.applyForce.
373
+ * @param world - The physics world.
374
+ * @param body - The physics body to update.
375
+ * @param force - Force vector.
376
+ * @param location - World-space application point.
377
+ */
378
+ export declare function applyPhysicsBodyForce(world: PhysicsWorld, body: PhysicsBody, force: Vec3, location: Vec3): void;
379
+
380
+ /**
381
+ * Applies a world-space impulse to a physics body.
382
+ * @param body - The physics body to update.
383
+ * @param impulse - Impulse vector.
384
+ * @param location - World-space application point.
385
+ */
386
+ export declare function applyPhysicsBodyImpulse(body: PhysicsBody, impulse: Vec3, location: Vec3): void;
387
+
388
+ /**
389
+ * Apply a one-shot linear impulse (kg·m/s) to a body at a world `point` (defaults to the body's
390
+ * current position / centre of mass), waking it if asleep. Used to shoot, throw, or shove a prop.
391
+ * @param world - The physics world.
392
+ * @param body - The body to push.
393
+ * @param impulse - World-space impulse vector (kg·m/s).
394
+ * @param point - World point of application; defaults to the body's current position.
395
+ */
396
+ export declare function applyPhysicsImpulse(world: PhysicsWorld, body: PhysicsBody, impulse: Vec3, point?: Vec3): void;
397
+
322
398
  /** ArcRotateCamera — orbits around a target point.
323
399
  * Uses Babylon.js convention: left-handed, alpha=rotation around Y, beta=elevation.
324
400
  * Plain data + methods. Does NOT know about the scene.
@@ -408,6 +484,16 @@ export declare interface AssetContainer {
408
484
  };
409
485
  }
410
486
 
487
+ /** Bind the gizmo to a node — the gizmo follows the node's world translation
488
+ * and applies drag deltas to its `position`. */
489
+ export declare function attachAxisDragGizmoToNode(gizmo: AxisDragGizmo, node: SceneNode | null): void;
490
+
491
+ export declare function attachAxisScaleGizmoToNode(gizmo: AxisScaleGizmo, node: SceneNode | null): void;
492
+
493
+ export declare function attachBoundingBoxGizmoToNode(gizmo: BoundingBoxGizmo, node: SceneNode | null): void;
494
+
495
+ export declare function attachCameraGizmoToCamera(gizmo: CameraGizmo, camera: Camera | null): void;
496
+
411
497
  /**
412
498
  * Attach orbit/zoom/pan controls to an ArcRotateCamera.
413
499
  * Matches Babylon.js ArcRotateCameraPointersInput behavior with inertia:
@@ -426,7 +512,34 @@ export declare interface AssetContainer {
426
512
  * Camera stays plain data — this function reads/writes its properties.
427
513
  * Returns a cleanup function to remove all listeners and the beforeRender hook.
428
514
  */
429
- export declare function attachControl(camera: ArcRotateCamera, canvas: HTMLCanvasElement, scene?: SceneContext): () => void;
515
+ export declare function attachControl(camera: ArcRotateCamera, canvas: HTMLCanvasElement, scene?: SceneContext, options?: AttachControlOptions): () => void;
516
+
517
+ /**
518
+ * Optional hooks that let an {@link attachControl} caller defer pointer
519
+ * gestures to an external interactor (typically a gizmo pointer-drag
520
+ * dispatcher) so the camera doesn't orbit when the user is interacting with
521
+ * something else on top of it. All fields are optional; omit them to keep
522
+ * the default behavior (the camera always handles its own pointer input).
523
+ */
524
+ export declare interface AttachControlOptions {
525
+ /** Optional predicate consulted on every pointer-down. When it returns
526
+ * false the camera ignores that gesture (no rotate / pan). Used to defer
527
+ * to gizmo interaction so pressing or dragging a gizmo doesn't also orbit
528
+ * the camera. */
529
+ shouldHandlePointerDown?: (event: PointerEvent) => boolean;
530
+ /** Optional predicate consulted on pointer-move while a camera drag is in
531
+ * progress. When it returns true the camera ABORTS the current drag.
532
+ * Because gizmo picking is async, a press on a gizmo may not be known at
533
+ * pointer-down time (so the camera optimistically starts orbiting); once
534
+ * the gizmo drag is recognised a frame later this lets the gizmo reclaim
535
+ * the gesture and undo the (not-yet-applied) orbit. */
536
+ isExternalDragActive?: () => boolean;
537
+ /** Optional predicate consulted on pointer-move. While it returns true the
538
+ * camera DEFERS its orbit (consumes the move without applying it) — used
539
+ * to wait out an in-flight async gizmo pick so a press that lands on a
540
+ * gizmo never produces a stray orbit, regardless of pick latency. */
541
+ isExternalPickPending?: () => boolean;
542
+ }
430
543
 
431
544
  /**
432
545
  * Attach keyboard + mouse controls to a FreeCamera.
@@ -442,6 +555,38 @@ export declare function attachControl(camera: ArcRotateCamera, canvas: HTMLCanva
442
555
  */
443
556
  export declare function attachFreeControl(camera: FreeCamera, canvas: HTMLCanvasElement, scene?: SceneContext): () => void;
444
557
 
558
+ /**
559
+ * Attach orbit / pan / zoom controls to a {@link GeospatialCamera}, matching
560
+ * Babylon.js `GeospatialCamera` interactions:
561
+ * - Left-drag: pan (the cursor stays anchored to the globe surface).
562
+ * - Middle/right-drag: rotate (yaw + pitch / tilt).
563
+ * - Wheel: zoom (toward the cursor by default).
564
+ * - Touch: single-finger drag = pan; two-finger pinch = zoom toward the centroid,
565
+ * promoting to a pan once the centroid drifts ≥ 20 px.
566
+ * - Keyboard: arrows = pan, Ctrl+arrows = tilt (pitch/yaw), +/- = zoom along the look vector.
567
+ *
568
+ * Movement uses Babylon.js's framerate-independent physics model (velocity +
569
+ * inertial decay). Globe picking is analytic ray-sphere against the planet
570
+ * sphere (origin-centred, radius = `limits.planetRadius`) — no mesh picking
571
+ * subsystem is required. Inertia is integrated once per frame from the scene's
572
+ * render loop (`scene._beforeRender`).
573
+ *
574
+ * Returns a disposer that removes all listeners and the per-frame hook.
575
+ */
576
+ export declare function attachGeospatialControls(camera: GeospatialCamera, canvas: HTMLCanvasElement, scene: SceneContext, options?: GeospatialControlOptions): () => void;
577
+
578
+ export declare function attachLightGizmoToLight(gizmo: LightGizmo, light: LightBase | null): void;
579
+
580
+ export declare function attachPlaneDragGizmoToNode(gizmo: PlaneDragGizmo, node: SceneNode | null): void;
581
+
582
+ export declare function attachPlaneRotationGizmoToNode(gizmo: PlaneRotationGizmo, node: SceneNode | null): void;
583
+
584
+ export declare function attachPositionGizmoToNode(gizmo: PositionGizmo, node: SceneNode | null): void;
585
+
586
+ export declare function attachRotationGizmoToNode(gizmo: RotationGizmo, node: SceneNode | null): void;
587
+
588
+ export declare function attachScaleGizmoToNode(gizmo: ScaleGizmo, node: SceneNode | null): void;
589
+
445
590
  /**
446
591
  * Attaches a manager to a sprite renderer's update hooks so its animations advance each frame.
447
592
  * @param renderer - Sprite renderer whose update loop drives the manager.
@@ -460,9 +605,76 @@ export declare function attachSpriteAnimationsToRenderer(renderer: SpriteRendere
460
605
  */
461
606
  export declare function attachSpriteAnimationsToScene(scene: SceneContext, manager: SpriteAnimationManager): SpriteAnimationBinding;
462
607
 
608
+ /**
609
+ * Attach a baked VAT to a mesh: builds the settings UBO, sets `mesh.vat` (reusing the skeleton's
610
+ * joints/weights vertex buffers), and DROPS the live skeleton so it's no longer CPU-updated. Returns a
611
+ * handle that advances the animation clock.
612
+ *
613
+ * @param engine - Engine context.
614
+ * @param mesh - The mesh that was baked (still has `mesh.skeleton`).
615
+ * @param baked - The result of `bakeVat`.
616
+ * @param clip - Initial clip name to play (defaults to the first baked clip).
617
+ */
618
+ export declare function attachVat(engine: EngineContext, mesh: Mesh, baked: VatBakeResult, clip?: string): VatHandle;
619
+
620
+ export declare interface AxisDragGizmo {
621
+ /** The root node — gizmo follows its `attachedNode` by copying world translation. */
622
+ readonly root: SceneNode;
623
+ /** Drag behaviour driving the pointer interaction. */
624
+ readonly drag: PointerDrag;
625
+ /** Fired whenever a drag delta is applied to the attached node. */
626
+ readonly onPositionChanged: GizmoObservable<Vec3>;
627
+ /** Currently attached node — set via `attachAxisDragGizmoToNode`. */
628
+ attachedNode: SceneNode | null;
629
+ /** When true, the gizmo's drag axis is rotated each frame by the attached
630
+ * node's world rotation (local-coord mode). When false (default), the
631
+ * drag axis stays world-aligned. Mirrors BJS
632
+ * `updateGizmoRotationToMatchAttachedMesh`. */
633
+ useLocalCoordinates: boolean;
634
+ /** Material triplet (colored / hover / disabled). Hover state is updated
635
+ * automatically during pointer-down on the collider. */
636
+ readonly materials: GizmoMaterialSet;
637
+
638
+ export declare interface AxisDragGizmoOptions {
639
+ /** World-space drag axis (unit vector). */
640
+ dragAxis: Vec3;
641
+ /** Material color of the rendered arrow. Defaults to grey. */
642
+ color?: [number, number, number];
643
+ /** Hover material colour (defaults to yellow). */
644
+ hoverColor?: [number, number, number];
645
+ /** Disabled-state material colour (defaults to grey, alpha 0.4). */
646
+ disableColor?: [number, number, number];
647
+ /** Multiplier applied to the rendered arrow's tube/cone thickness. */
648
+ thickness?: number;
649
+ }
650
+
463
651
  /** A billboard sprite system that rotates only around a fixed world axis. */
464
652
  export declare type AxisLockedBillboardSpriteSystem = BillboardSpriteSystem<"axis-locked">;
465
653
 
654
+ export declare interface AxisScaleGizmo {
655
+ readonly root: SceneNode;
656
+ readonly drag: PointerDrag;
657
+ readonly onScaleChanged: GizmoObservable<Vec3>;
658
+ attachedNode: SceneNode | null;
659
+ /** Local-coord mode: drag axis rotates with the attached node. */
660
+ useLocalCoordinates: boolean;
661
+ readonly materials: GizmoMaterialSet;
662
+
663
+ export declare interface AxisScaleGizmoOptions {
664
+ /** World-space drag axis (unit vector). Scaling is applied to the attached
665
+ * node's local `scaling` components proportional to each axis component. */
666
+ dragAxis: Vec3;
667
+ color?: [number, number, number];
668
+ hoverColor?: [number, number, number];
669
+ disableColor?: [number, number, number];
670
+ /** Tube thickness multiplier (visible only; collider gets +4). */
671
+ thickness?: number;
672
+ /** Optional multiplier on the per-frame drag strength. Default 1. */
673
+ sensitivity?: number;
674
+ /** When true, scale uniformly on all 3 axes (matches BJS uniformScaling). */
675
+ uniformScaling?: boolean;
676
+ }
677
+
466
678
  /**
467
679
  * Bakes the mesh's current world matrix into its splat vertices, then resets the mesh's
468
680
  * position, rotation, and scaling to identity so the visual result is unchanged.
@@ -478,6 +690,17 @@ export declare function bakeCurrentTransformIntoVertices(mesh: GaussianSplatting
478
690
  */
479
691
  export declare function bakeTransformIntoVertices(mesh: GaussianSplattingMesh, transform: Mat4): void;
480
692
 
693
+ /**
694
+ * Bake the given animation clips of a skinned mesh into a VAT texture. The clips are laid out as
695
+ * contiguous row blocks (clip 0 first), one texture row per frame. The mesh must still have its live
696
+ * `skeleton` at bake time (the bone matrices are read from it as each frame is evaluated).
697
+ *
698
+ * @param engine - Engine context.
699
+ * @param mesh - The skinned source mesh (must have `mesh.skeleton`).
700
+ * @param groups - The animation clips to bake (e.g. a creature's gait clips).
701
+ */
702
+ export declare function bakeVat(engine: EngineContext, mesh: Mesh, groups: AnimationGroup[]): VatBakeResult;
703
+
481
704
  /**
482
705
  * Additive blending for world-space billboards. The billboard's RGB, scaled by its own alpha, is
483
706
  * added to the framebuffer (no depth write, like the other transparent modes), so overlapping
@@ -637,6 +860,27 @@ export declare interface BlurPostProcessTaskConfig extends Omit<PostProcessTaskC
637
860
  kernel?: number;
638
861
  }
639
862
 
863
+ export declare interface BoundingBoxGizmo {
864
+ readonly root: SceneNode;
865
+ /** Currently attached node — set via `attachBoundingBoxGizmoToNode`. */
866
+ attachedNode: SceneNode | null;
867
+ /** Fires when any drag (scale / rotate / translate) updates the attached node. */
868
+ readonly onChanged: GizmoObservable<void>;
869
+ /** Material used to render all gizmo geometry. */
870
+ readonly material: StandardMaterialProps;
871
+
872
+ export declare interface BoundingBoxGizmoOptions {
873
+ /** RGB colour for the wireframe + handle materials. Defaults to grey. */
874
+ color?: [number, number, number];
875
+ /** Edge wireframe thickness (world units before scaling). Default 0.06. */
876
+ edgeThickness?: number;
877
+ /** Side length of the 8 corner scale boxes (world units). Default 0.18. */
878
+ scaleBoxSize?: number;
879
+ /** Length of the 12 elongated edge rotation anchors (world units). Default
880
+ * 0.16; thickness is length/4 (BJS 1.6:0.4 ratio). */
881
+ rotationAnchorSize?: number;
882
+ }
883
+
640
884
  /** Minimal camera contract — any camera that can provide view/projection matrices.
641
885
  * Both ArcRotateCamera and FreeCamera implement this interface.
642
886
  * Pure state, no scene knowledge (pillar 4b).
@@ -655,6 +899,30 @@ export declare interface Camera {
655
899
  readonly worldMatrix: Mat4;
656
900
  readonly worldMatrixVersion: number;
657
901
 
902
+ export declare interface CameraGizmo {
903
+ /** Root node — the gizmo follows the attached camera's world translation
904
+ * and orientation each frame. */
905
+ readonly root: SceneNode;
906
+ /** Material shared by the body + frustum. Mutate `diffuseColor` to recolor. */
907
+ readonly material: StandardMaterialProps;
908
+ /** Alias of `material` — kept for backward compatibility with callers
909
+ * that mutated `frustumMaterial` against the older variant. */
910
+ readonly frustumMaterial: StandardMaterialProps;
911
+ /** Currently attached camera — set via `attachCameraGizmoToCamera`. */
912
+ attachedCamera: Camera | null;
913
+
914
+ export declare interface CameraGizmoOptions {
915
+ /** RGB color for the camera body + frustum material. Defaults to grey. */
916
+ color?: [number, number, number];
917
+ /** RGB color for the frustum wireframe edges (alias of `color` kept for
918
+ * backward compatibility with the previous tube-body variant). */
919
+ frustumColor?: [number, number, number];
920
+ /** Set to false to omit the frustum wireframe. Defaults to true. */
921
+ displayFrustum?: boolean;
922
+ /** Set to false to omit the camera body mesh (box + cylinders). Default true. */
923
+ displayBody?: boolean;
924
+ }
925
+
658
926
  /** Cap mode: close both ends of the tube/extrusion. */
659
927
  export declare const CAP_ALL = 3;
660
928
 
@@ -667,6 +935,71 @@ export declare const CAP_NONE = 0;
667
935
  /** Cap mode: close only the start of the tube/extrusion. */
668
936
  export declare const CAP_START = 1;
669
937
 
938
+ /**
939
+ * CreateCapsule — matches Babylon.js MeshBuilder.CreateCapsule default options.
940
+ *
941
+ * Generates a capsule (a cylinder capped by two hemispheres) or a "pill" when
942
+ * `radiusTop`/`radiusBottom` differ. Vertex/normal/UV generation and index
943
+ * winding are ported verbatim from `@babylonjs/core/Meshes/Builders/capsuleBuilder.js`
944
+ * to guarantee parity. The default Y-up orientation is used (the `orientation`
945
+ * remap of the Babylon builder is intentionally omitted to keep the API small).
946
+ */
947
+ /** Geometry buffers produced by {@link createCapsuleData}. */
948
+ export declare interface CapsuleData {
949
+ positions: Float32Array;
950
+ normals: Float32Array;
951
+ uvs: Float32Array;
952
+ indices: Uint32Array;
953
+ }
954
+
955
+ /** Options for `createCapsuleData`. Subset of Babylon's CreateCapsule. */
956
+ export declare interface CapsuleOptions {
957
+ /** Total height of the capsule including both caps. Default 1. */
958
+ height?: number;
959
+ /** Radius of the cylindrical body and both caps. Default 0.25. */
960
+ radius?: number;
961
+ /** Radius of the top cap; defaults to `radius`. */
962
+ radiusTop?: number;
963
+ /** Radius of the bottom cap; defaults to `radius`. */
964
+ radiusBottom?: number;
965
+ /** Number of radial segments around the capsule. Default 16. */
966
+ tessellation?: number;
967
+ /** Number of height segments along the cylindrical body. Default 2. */
968
+ subdivisions?: number;
969
+ /** Number of segments per cap; defaults applied to both caps. Default 6. */
970
+ capSubdivisions?: number;
971
+ /** Number of segments for the top cap; defaults to `capSubdivisions`. */
972
+ topCapSubdivisions?: number;
973
+ /** Number of segments for the bottom cap; defaults to `capSubdivisions`. */
974
+ bottomCapSubdivisions?: number;
975
+ }
976
+
977
+ /**
978
+ * Capture the current canvas backbuffer of a {@link SurfaceContext} — the final presented
979
+ * frame (post-processing and all) with NO HTML/DOM overlay, since those are never drawn
980
+ * into the canvas.
981
+ *
982
+ * Pass `engine` to capture the engine's primary surface (the canvas given to `createEngine`),
983
+ * or pass an auxiliary surface returned by `createSurface` to capture that canvas. Each
984
+ * surface owns its own capture queue and COPY_SRC swapchain state, so surfaces that never
985
+ * capture stay compression-friendly even when another surface on the same engine is being
986
+ * captured every frame.
987
+ *
988
+ * The read is scheduled on a rendered frame: the copy is recorded into that frame's command
989
+ * encoder (so it reads a valid, just-rendered swapchain texture), then the staging buffer is
990
+ * mapped after submit and the pixels are unpacked. Requires a running render loop
991
+ * (`startEngine`); the returned promise resolves once the readback completes.
992
+ *
993
+ * Multiple calls queued on the same surface before the next serviced frame share a single
994
+ * GPU copy and all resolve with the same image.
995
+ *
996
+ * The readback implementation is loaded lazily on the first call, so engines whose surfaces
997
+ * never capture a screenshot ship none of it. The surface's swapchain stays a plain,
998
+ * compression-friendly RENDER_ATTACHMENT surface until the first capture is queued, at which
999
+ * point `renderFrame` reconfigures it once with COPY_SRC (before acquiring that frame's texture).
1000
+ */
1001
+ export declare function captureScreenshot(surface: SurfaceContext): Promise<Screenshot>;
1002
+
670
1003
  /** A post-process task that offsets the red/green/blue channels to simulate lens chromatic aberration. */
671
1004
  export declare interface ChromaticAberrationPostProcessTask extends PostProcessTask {
672
1005
  aberrationAmount: number;
@@ -683,6 +1016,57 @@ export declare interface ChromaticAberrationPostProcessTaskConfig extends Omit<P
683
1016
  centerPosition?: PostProcessVec2_2;
684
1017
  }
685
1018
 
1019
+ /** A post-process task that writes the per-pixel circle-of-confusion (grayscale)
1020
+ * derived from scene depth and the lens focus parameters. */
1021
+ export declare interface CircleOfConfusionPostProcessTask extends PostProcessTask {
1022
+ lensSize: number;
1023
+ fStop: number;
1024
+ focusDistance: number;
1025
+ focalLength: number;
1026
+ }
1027
+
1028
+ /**
1029
+ * Configuration for `createCircleOfConfusionPostProcessTask`.
1030
+ *
1031
+ * Models Babylon.js's `FrameGraphCircleOfConfusionTask` +
1032
+ * `ThinCircleOfConfusionPostProcess`.
1033
+ */
1034
+ export declare interface CircleOfConfusionPostProcessTaskConfig extends Omit<PostProcessTaskConfig, "_shader"> {
1035
+ /** Depth texture supplying per-pixel scene depth. With `depthNotNormalized`
1036
+ * it must store **camera-space (view) depth** (the geometry renderer's
1037
+ * VIEW_DEPTH attachment); otherwise it stores normalized [0,1] view depth. */
1038
+ depthTexture: RenderTarget;
1039
+ /** Camera used to read minZ/maxZ when the depth is normalized. */
1040
+ camera: Camera;
1041
+ /** Max lens size in scene units / 1000 (e.g. mm). Standard cameras are 50mm. Default 50. */
1042
+ lensSize?: number;
1043
+ /** F-Stop of the camera. Aperture diameter = lensSize / fStop. Default 1.4. */
1044
+ fStop?: number;
1045
+ /** Distance from the camera to focus on, in scene units / 1000. Default 2000. */
1046
+ focusDistance?: number;
1047
+ /** Focal length of the camera in scene units / 1000. Default 50. */
1048
+ focalLength?: number;
1049
+ /** When true the depth texture stores camera-space depth (0..maxZ) rather
1050
+ * than normalized [0,1] depth, skipping the `cameraMinMaxZ` reconstruction. */
1051
+ depthNotNormalized?: boolean;
1052
+ }
1053
+
1054
+ /**
1055
+ * Clamp the camera centre away from the geographic poles (in place), so the
1056
+ * tangent basis stays well-defined. Mirrors Babylon.js `ClampCenterFromPolesInPlace`.
1057
+ */
1058
+ export declare function clampCenterFromPoles(center: Vec3): Vec3;
1059
+
1060
+ /**
1061
+ * Clamps a requested zoom distance so it respects the radius limits.
1062
+ * @param limits - The geospatial limits.
1063
+ * @param zoomDistance - Requested zoom (positive = zoom in, negative = zoom out).
1064
+ * @param currentRadius - Current camera radius.
1065
+ * @param distanceToTarget - Optional distance to the zoom target point (used for zoom-in clamping).
1066
+ * @returns The clamped zoom distance.
1067
+ */
1068
+ export declare function clampZoomDistance(limits: GeospatialLimits, zoomDistance: number, currentRadius: number, distanceToTarget?: number): number;
1069
+
686
1070
  /** Removes and disposes every task attached to `manager`. */
687
1071
  export declare function clearAnimationManager(manager: AnimationManager): void;
688
1072
 
@@ -717,6 +1101,9 @@ export declare interface ClearCoatProps {
717
1101
  useF0Remap?: boolean;
718
1102
  }
719
1103
 
1104
+ /** Clear sampler cache for a device. */
1105
+ export declare function clearSamplerCache(engine: EngineContext): void;
1106
+
720
1107
  /** Clear all sprites from a layer while preserving allocated capacity. */
721
1108
  export declare function clearSprite2DLayer(layer: Sprite2DLayer): void;
722
1109
 
@@ -798,9 +1185,80 @@ export declare interface ClusteredPointLightOptions {
798
1185
  intensity?: number;
799
1186
  }
800
1187
 
1188
+ /**
1189
+ * Build the east/north/up orthonormal basis at a point on the globe (left-handed
1190
+ * convention). `up` is the geocentric normal (normalized position); `east` and
1191
+ * `north` complete a right-handed-looking tangent frame given the LH world.
1192
+ * Writes into the provided result objects and returns nothing.
1193
+ */
1194
+ export declare function computeLocalBasis(worldPos: Vec3, refEast: Vec3, refNorth: Vec3, refUp: Vec3): void;
1195
+
1196
+ /**
1197
+ * Compute the lookAt direction from yaw/pitch at a centre point (forward formula).
1198
+ * Writes the normalized direction into `result`.
1199
+ */
1200
+ export declare function computeLookAtFromYawPitch(yaw: number, pitch: number, center: Vec3, result: Vec3): Vec3;
1201
+
801
1202
  /** Compute a path between two world positions, snapped to the navmesh. */
802
1203
  export declare function computePath(plugin: NavigationPlugin, start: Vec3, end: Vec3): Vec3[];
803
1204
 
1205
+ /**
1206
+ * Inverse of {@link computeLookAtFromYawPitch}: given a lookAt direction and centre,
1207
+ * recover the yaw/pitch that would produce it. Writes `[yaw, pitch]` into `result`.
1208
+ * `currentYaw` is used as a fallback when looking straight down/up (yaw undefined).
1209
+ */
1210
+ export declare function computeYawPitchFromLookAt(lookAt: Vec3, center: Vec3, currentYaw: number, result: {
1211
+ x: number;
1212
+ y: number;
1213
+ }): {
1214
+ x: number;
1215
+ y: number;
1216
+ };
1217
+
1218
+ export declare interface CopyToTextureTask extends Task {
1219
+ readonly name: string;
1220
+ sourceTexture: RenderTarget;
1221
+ targetTexture: RenderTarget | undefined;
1222
+ resolveTexture: RenderTarget | undefined;
1223
+ viewport: NormalizedViewport | null | undefined;
1224
+ lodLevel: number;
1225
+ /** `resolveTexture` if set, otherwise `targetTexture`. Kept for API parity
1226
+ * with BJS `FrameGraphCopyToTextureTask.outputTexture`. */
1227
+ readonly outputTexture: RenderTarget;
1228
+ }
1229
+
1230
+ export declare interface CopyToTextureTaskConfig {
1231
+ name?: string;
1232
+ sourceTexture: RenderTarget;
1233
+ /** Target attachment that receives the blit. Required UNLESS `resolveTexture`
1234
+ * is set, in which case the task does a resolve-only operation and writes
1235
+ * directly into `resolveTexture`. */
1236
+ targetTexture?: RenderTarget;
1237
+ /** Viewport applied to the target before the blit. When undefined (default),
1238
+ * the whole target is overwritten and the encoder-copy fast path becomes
1239
+ * available. When set, the blit path is used. */
1240
+ viewport?: NormalizedViewport | null;
1241
+ /** Source mip level to copy from. Default 0. The fast path uses this as
1242
+ * the source `mipLevel`; the blit path samples with `textureSampleLevel`. */
1243
+ lodLevel?: number;
1244
+ /** Optional single-sample texture that receives a hardware MSAA-resolve of
1245
+ * the task's MSAA color attachment at end-of-pass. Two modes:
1246
+ *
1247
+ * - Blit + resolve: `targetTexture` is MSAA and `resolveTexture` is SS.
1248
+ * The shader blit writes into `targetTexture` and at end-of-pass the
1249
+ * GPU resolves `targetTexture` into `resolveTexture`.
1250
+ *
1251
+ * - Resolve-only: `targetTexture` is omitted. The task runs a no-draw
1252
+ * render pass with `sourceTexture` as the color attachment (so the
1253
+ * source itself must be MSAA) and `resolveTexture` as its resolve
1254
+ * target. `viewport` and `lodLevel` are ignored. `sourceTexture` and
1255
+ * `resolveTexture` must have matching dimensions.
1256
+ *
1257
+ * In both modes, `resolveTexture.format` must match the MSAA
1258
+ * attachment's format and `resolveTexture` must be single-sample. */
1259
+ resolveTexture?: RenderTarget;
1260
+ }
1261
+
804
1262
  /**
805
1263
  * Create a post-process task that merges a left-eye texture with the source (right eye) into a red/cyan anaglyph.
806
1264
  * @param config - Source/target settings and the left-eye `leftTexture`.
@@ -834,6 +1292,10 @@ export declare function createAnimationTask(update: AnimationTaskUpdate, options
834
1292
  /** Create a bare ArcRotateCamera with given params. Pure data, no scene knowledge. */
835
1293
  export declare function createArcRotateCamera(alpha: number, beta: number, radius: number, target: Vec3): ArcRotateCamera;
836
1294
 
1295
+ /** Build an axis-drag gizmo and attach it to the given utility layer. Call
1296
+ * `attachAxisDragGizmoToNode` to bind it to a node so it follows + drives it. */
1297
+ export declare function createAxisDragGizmo(engine: EngineContext, layer: UtilityLayer, options: AxisDragGizmoOptions): AxisDragGizmo;
1298
+
837
1299
  /**
838
1300
  * Creates a billboard sprite system whose quads rotate only around a fixed world axis.
839
1301
  * @param atlas - Sprite atlas supplying frames.
@@ -844,6 +1306,8 @@ export declare function createArcRotateCamera(alpha: number, beta: number, radiu
844
1306
  */
845
1307
  export declare function createAxisLockedBillboardSystem(atlas: SpriteAtlas, axis: readonly [number, number, number], opts?: BillboardSpriteSystemOptions): AxisLockedBillboardSpriteSystem;
846
1308
 
1309
+ export declare function createAxisScaleGizmo(engine: EngineContext, layer: UtilityLayer, options: AxisScaleGizmoOptions): AxisScaleGizmo;
1310
+
847
1311
  /**
848
1312
  * Build a custom-shader descriptor to pass as `customShader` when creating a billboard system.
849
1313
  * The descriptor is opaque; the pipeline consumes it lazily.
@@ -877,9 +1341,38 @@ export declare function createBloomPostProcessTask(config: BloomPostProcessTaskC
877
1341
  */
878
1342
  export declare function createBlurPostProcessTask(config: BlurPostProcessTaskConfig, engine: EngineContext, scene?: SceneContext): BlurPostProcessTask;
879
1343
 
1344
+ export declare function createBoundingBoxGizmo(engine: EngineContext, layer: UtilityLayer, options?: BoundingBoxGizmoOptions): BoundingBoxGizmo;
1345
+
880
1346
  /** Create a box mesh. Caller must assign material. */
881
1347
  export declare function createBox(engine: EngineContext, size?: number): Mesh;
882
1348
 
1349
+ /** Build a display-only camera gizmo and attach it to the given utility
1350
+ * layer. Call `attachCameraGizmoToCamera` to bind a camera.
1351
+ *
1352
+ * The gizmo has two independently-toggleable parts, both visible by default
1353
+ * and parented to a root that follows the attached camera's world translation
1354
+ * + orientation each frame:
1355
+ *
1356
+ * - A camera **body** (`displayBody`, defaults to `true`) — a distance-scaled
1357
+ * box + 3 cylinders ported from BJS `_CreateCameraMesh`, lit grey, sized
1358
+ * so it stays a roughly constant size on screen.
1359
+ * - A camera **frustum** (`displayFrustum`, defaults to `true`) — 12 thin
1360
+ * cylinder edges forming a truncated-pyramid wireframe sized from the
1361
+ * camera's fov / near / far (far clamped to 60× near), unlit white.
1362
+ *
1363
+ * Set the matching option to `false` to display only one of them. */
1364
+ export declare function createCameraGizmo(engine: EngineContext, layer: UtilityLayer, options?: CameraGizmoOptions): CameraGizmo;
1365
+
1366
+ /** Create a capsule (cylinder capped by two hemispheres) mesh. Caller must assign material. */
1367
+ export declare function createCapsule(engine: EngineContext, options?: CapsuleOptions): Mesh;
1368
+
1369
+ /**
1370
+ * Build capsule geometry data.
1371
+ * @param options - Capsule dimensions and tessellation.
1372
+ * @returns Positions, normals, UVs, and indices for the capsule mesh.
1373
+ */
1374
+ export declare function createCapsuleData(options?: CapsuleOptions): CapsuleData;
1375
+
883
1376
  /**
884
1377
  * Create a post-process task that simulates chromatic aberration by shifting color channels outward from a center point.
885
1378
  * @param config - Aberration parameters and source/target settings.
@@ -889,6 +1382,19 @@ export declare function createBox(engine: EngineContext, size?: number): Mesh;
889
1382
  */
890
1383
  export declare function createChromaticAberrationPostProcessTask(config: ChromaticAberrationPostProcessTaskConfig, engine: EngineContext, scene?: SceneContext): ChromaticAberrationPostProcessTask;
891
1384
 
1385
+ /**
1386
+ * Create a circle-of-confusion post-process task. The output is a grayscale map
1387
+ * where 0 = in focus and 1 = maximally out of focus, computed from the supplied
1388
+ * depth texture and the lens parameters (the usual first stage of a depth-of-field
1389
+ * pipeline). See https://developer.nvidia.com/gpugems/GPUGems/gpugems_ch23.html.
1390
+ *
1391
+ * @param config - Depth texture, camera, lens parameters and source/target settings.
1392
+ * @param engine - The owning engine.
1393
+ * @param scene - Optional owning scene. Omit for scene-less standalone frame graphs.
1394
+ * @returns The circle-of-confusion post-process task.
1395
+ */
1396
+ export declare function createCircleOfConfusionPostProcessTask(config: CircleOfConfusionPostProcessTaskConfig, engine: EngineContext, scene?: SceneContext): CircleOfConfusionPostProcessTask;
1397
+
892
1398
  /**
893
1399
  * Create an empty {@link ClusteredLightContainer}. Add point lights with
894
1400
  * {@link createClusteredPointLight}, then register it on a scene via
@@ -909,6 +1415,8 @@ export declare function createClusteredLightContainer(options?: ClusteredLightCo
909
1415
  */
910
1416
  export declare function createClusteredPointLight(container: ClusteredLightContainer, options: ClusteredPointLightOptions): ClusteredPointLight;
911
1417
 
1418
+ export declare function createCopyToTextureTask(config: CopyToTextureTaskConfig, engine: EngineContext, scene: SceneContext): CopyToTextureTask;
1419
+
912
1420
  /**
913
1421
  * Builds a {@link Csg2Solid} from a mesh's CPU geometry, baking its world transform.
914
1422
  * @param mesh - Source mesh; must retain CPU positions, normals, and indices.
@@ -944,6 +1452,8 @@ export declare function createCsmDirectionalShadowGenerator(engine: EngineContex
944
1452
  /** Create a cylinder (or cone / truncated cone / prism) mesh. Caller must assign material. */
945
1453
  export declare function createCylinder(engine: EngineContext, options?: CylinderOptions): Mesh;
946
1454
 
1455
+ export declare function createCylinderData(options?: CylinderOptions): CylinderData;
1456
+
947
1457
  /**
948
1458
  * Extract debug visualization geometry from the generated navmesh.
949
1459
  * Faces are detached (each triangle gets its own 3 vertices) and per-vertex
@@ -964,6 +1474,28 @@ export declare function createDebugNavMeshGeometry(plugin: NavigationPlugin): {
964
1474
  * Matches Babylon.js createDefaultCameraOrLight(true, true, true). */
965
1475
  export declare function createDefaultCamera(scene: SceneContext): ArcRotateCamera;
966
1476
 
1477
+ /** Shape `text` with the default layout, extract glyph curves, and bundle into a
1478
+ * `DefaultTextData`. `textColor` is applied as the run's defaultColor (per-glyph color
1479
+ * overrides remain available via direct `updateTextData(replaceRun)` calls).
1480
+ *
1481
+ * The returned `DefaultTextData` owns its underlying `GlyphStorage` — release both with
1482
+ * `disposeDefaultTextData(data)`. */
1483
+ export declare function createDefaultTextData(font: Font, fontSizePx: number, text: string, textColor?: readonly [number, number, number, number], options?: TextLayoutOptions): DefaultTextData;
1484
+
1485
+ /**
1486
+ * Create a depth-of-field post-process task. The source image is first reduced
1487
+ * to a circle-of-confusion map (from the depth texture + lens parameters), then
1488
+ * blurred at one to three decreasing resolutions with CoC-weighted blurs, and
1489
+ * finally merged so each pixel transitions smoothly from sharp to blurred based
1490
+ * on how far out of focus it is.
1491
+ *
1492
+ * @param config - Source/depth textures, camera, lens parameters, blur level, and target settings.
1493
+ * @param engine - The owning engine.
1494
+ * @param scene - Optional owning scene. Omit for scene-less standalone frame graphs.
1495
+ * @returns The depth-of-field post-process task.
1496
+ */
1497
+ export declare function createDepthOfFieldPostProcessTask(config: DepthOfFieldPostProcessTaskConfig, engine: EngineContext, scene?: SceneContext): DepthOfFieldPostProcessTask;
1498
+
967
1499
  /**
968
1500
  * Creates a directional light shining along `direction` (a parallel light source, like the sun).
969
1501
  * @param direction - World-space direction the light travels along.
@@ -983,7 +1515,7 @@ export declare function createDisc(engine: EngineContext, options?: DiscOptions)
983
1515
  * Call `registerEffectRenderer` to start rendering, `unregisterEffectRenderer`
984
1516
  * to pause, and `disposeEffectRenderer` to free GPU resources.
985
1517
  */
986
- export declare function createEffectRenderer(engine: EngineContext, effect: EffectWrapper, options?: EffectRendererOptions): EffectRenderer;
1518
+ export declare function createEffectRenderer(surface: SurfaceContext, effect: EffectWrapper, options?: EffectRendererOptions): EffectRenderer;
987
1519
 
988
1520
  /**
989
1521
  * Create a frame-graph task that draws an effect as a fullscreen pass into `config.target`.
@@ -1003,9 +1535,15 @@ export declare function createEffectRenderTask(config: EffectRenderTaskConfig, e
1003
1535
  */
1004
1536
  export declare function createEffectWrapper(engine: EngineContext, options: EffectWrapperOptions): EffectWrapper;
1005
1537
 
1006
- /** Create the Babylon Lite engine. Acquires GPU adapter + device, configures swapchain.
1007
- * Accepts either a DOM canvas (main thread) or an `OffscreenCanvas` (e.g. transferred to
1008
- * a Web Worker)see {@link RenderCanvas}. */
1538
+ /** Create the Babylon Lite engine bound to `canvas`. Acquires the GPU adapter + device,
1539
+ * configures the canvas's WebGPU context, and returns an `EngineContext` that *is also*
1540
+ * the primary `SurfaceContext`i.e. the returned engine is itself the surface for the
1541
+ * given canvas. Additional canvases can be attached afterwards via
1542
+ * `createSurface(engine, otherCanvas, ...)`; they share device-scoped GPU resources
1543
+ * (textures, meshes, pipelines, bind groups) with the engine and with each other.
1544
+ *
1545
+ * Accepts either a DOM canvas (main thread) or an `OffscreenCanvas` (e.g. transferred
1546
+ * to a Web Worker) — see {@link RenderCanvas}. */
1009
1547
  export declare function createEngine(canvas: RenderCanvas, options?: EngineOptions): Promise<EngineContext>;
1010
1548
 
1011
1549
  /**
@@ -1038,12 +1576,32 @@ export declare function createExtrudeShape(engine: EngineContext, options: Extru
1038
1576
  */
1039
1577
  export declare function createFacingBillboardSystem(atlas: SpriteAtlas, opts?: BillboardSpriteSystemOptions): FacingBillboardSpriteSystem;
1040
1578
 
1041
- /** Create a scene-less frame-graph context for fullscreen effects and post-process chains. */
1042
- export declare function createFrameGraphContext(engine: EngineContext, options?: FrameGraphContextOptions): FrameGraphContext;
1579
+ /** Build a `Font` from an in-memory TTF/OTF buffer. */
1580
+ export declare function createFontFromBuffer(data: ArrayBuffer): Font;
1581
+
1582
+ /** Create a scene-less frame-graph context bound to `surface`, for fullscreen effects
1583
+ * and post-process chains. Pass the engine directly for the single-canvas case (since
1584
+ * `EngineContext extends SurfaceContext`); pass an auxiliary surface for multi-canvas. */
1585
+ export declare function createFrameGraphContext(surface: SurfaceContext, options?: FrameGraphContextOptions): FrameGraphContext;
1043
1586
 
1044
1587
  /** Create a FreeCamera at the given position looking at target. Pure data, no scene knowledge. */
1045
1588
  export declare function createFreeCamera(position: Vec3, target: Vec3): FreeCamera;
1046
1589
 
1590
+ /** Create a geometry-renderer task. All GPU resources are allocated lazily
1591
+ * during the first `record()` call (when the frame graph is built). */
1592
+ export declare function createGeometryRendererTask(config: GeometryRendererTaskConfig, engine: EngineContext, scene: SceneContext): GeometryRendererTask;
1593
+
1594
+ /** Create a {@link GeospatialCamera} for a planet of the given radius. Pure data, no scene knowledge. */
1595
+ export declare function createGeospatialCamera(options: GeospatialCameraOptions): GeospatialCamera;
1596
+
1597
+ /** Create geospatial limits for a planet of the given radius, matching Babylon.js defaults. */
1598
+ export declare function createGeospatialLimits(planetRadius: number): GeospatialLimits;
1599
+
1600
+ /** Build a `GlyphStorage`. If `initial` is provided, each curve-set is packed into its
1601
+ * own atlas synchronously. The passed inner maps are *adopted* by the storage — the
1602
+ * caller must not mutate them directly afterward (use `updateGlyphStorage` instead). */
1603
+ export declare function createGlyphStorage(initial?: Map<CurveSetId, Map<number, GlyphCurves>>): GlyphStorage;
1604
+
1047
1605
  /** Create a GPU picker bound to the given scene. */
1048
1606
  export declare function createGpuPicker(scene: SceneContext): GpuPicker;
1049
1607
 
@@ -1080,9 +1638,21 @@ export declare function createGroundFromHeightMap(engine: EngineContext, url: st
1080
1638
  * const hknp = await HavokPhysics({ locateFile: () => "/HavokPhysics.wasm" });
1081
1639
  * const world = createHavokWorld(scene, hknp);
1082
1640
  * ```
1641
+ *
1642
+ * For Large World Rendering, call {@link enableHavokFloatingOrigin} on the returned world (before
1643
+ * creating any bodies) to opt into multi-region floating-origin simulation.
1083
1644
  */
1084
1645
  export declare function createHavokWorld(scene: SceneContext, hknp: any, gravity?: Vec3): PhysicsWorld;
1085
1646
 
1647
+ /**
1648
+ * Create a Havok heightfield collision shape. Attach it to a STATIC body bound to the
1649
+ * ground mesh so the heightfield aligns with the visible terrain.
1650
+ * @param world - The physics world.
1651
+ * @param options - Ground mesh source or explicit heightfield parameters.
1652
+ * @returns The created shape handle.
1653
+ */
1654
+ export declare function createHeightFieldShape(world: PhysicsWorld, options: HeightFieldShapeOptions): PhysicsShape;
1655
+
1086
1656
  /** Create a hemispheric light. Returns plain data — caller adds to scene.
1087
1657
  * Matches Babylon.js HemisphericLight behavior. */
1088
1658
  export declare function createHemisphericLight(direction?: [number, number, number], intensity?: number): HemisphericLight;
@@ -1097,6 +1667,11 @@ export declare function createHemisphericLight(direction?: [number, number, numb
1097
1667
  */
1098
1668
  export declare function createImageProcessingTask(config: ImageProcessingTaskConfig, engine: EngineContext, scene: SceneContext): Task;
1099
1669
 
1670
+ /** Build a display-only light gizmo and attach it to the utility layer. The
1671
+ * per-light-type geometry is built lazily on the first `attachLightGizmoToLight`
1672
+ * (since the light type isn't known until then). */
1673
+ export declare function createLightGizmo(engine: EngineContext, layer: UtilityLayer, options?: LightGizmoOptions): LightGizmo;
1674
+
1100
1675
  /** Create a linear-depth ShaderMaterial that writes `(d, d, d, 1)` per fragment.
1101
1676
  * The depth is computed from the view-space z, normalized by the supplied
1102
1677
  * near/far range (or 0.03/15 by default). Override per material via the
@@ -1176,6 +1751,11 @@ export declare function createNavigationPluginAsync(options?: {
1176
1751
  */
1177
1752
  export declare function createNavMesh(plugin: NavigationPlugin, meshes: Mesh[], params: NavMeshParameters): void;
1178
1753
 
1754
+ /** Build a navmesh from raw CPU geometry sources. This is the non-rendering twin of
1755
+ * `createNavMesh`: callers that already own procedural navigation geometry can avoid
1756
+ * creating hidden GPU meshes just to feed Recast. */
1757
+ export declare function createNavMeshFromSources(plugin: NavigationPlugin, sources: NavMeshSource[], params: NavMeshParameters): void;
1758
+
1179
1759
  /** Create a no-color view over a NodeMaterial source. */
1180
1760
  export declare function createNodeNoColorMaterialView(source: NodeMaterial): MaterialView;
1181
1761
 
@@ -1209,7 +1789,7 @@ export declare function createPcfSpotlightShadowGenerator(engine: EngineContext,
1209
1789
  /**
1210
1790
  * Create a physics aggregate: body + shape + material wired together.
1211
1791
  * `mass === 0` → STATIC, `mass > 0` → DYNAMIC.
1212
- * Shape geometry is auto-sized from the mesh bounding box when not specified.
1792
+ * Primitive shape geometry is auto-sized from the mesh bounding box when not specified.
1213
1793
  */
1214
1794
  export declare function createPhysicsAggregate(world: PhysicsWorld, node: Mesh, type: PhysicsShapeType, options: PhysicsAggregateOptions): PhysicsAggregate;
1215
1795
 
@@ -1224,16 +1804,38 @@ export declare function createPhysicsAggregate(world: PhysicsWorld, node: Mesh,
1224
1804
  export declare function createPhysicsBody(world: PhysicsWorld, node: SceneNode, motionType: PhysicsMotionType, startsAsleep?: boolean): PhysicsBody;
1225
1805
 
1226
1806
  /**
1227
- * Creates a collision shape (sphere, box, capsule, or cylinder) from the given options.
1807
+ * Creates and enables a Havok constraint between two physics bodies.
1808
+ * @param world - The physics world.
1809
+ * @param bodyA - Parent body.
1810
+ * @param bodyB - Child body.
1811
+ * @param type - Constraint type.
1812
+ * @param options - Pivot and axis options.
1813
+ * @param limits - Optional 6DoF limits.
1814
+ */
1815
+ export declare function createPhysicsConstraint(world: PhysicsWorld, bodyA: PhysicsBody, bodyB: PhysicsBody, type: PhysicsConstraintType, options?: PhysicsConstraintOptions, limits?: readonly PhysicsConstraintLimit[]): PhysicsConstraint;
1816
+
1817
+ /**
1818
+ * Creates a collision shape from the given options.
1228
1819
  * @param world - The physics world.
1229
1820
  * @param options - The shape type and its geometry parameters.
1230
1821
  * @returns The created shape handle.
1231
1822
  */
1232
1823
  export declare function createPhysicsShape(world: PhysicsWorld, options: PhysicsShapeOptions): PhysicsShape;
1233
1824
 
1825
+ /** Creates a tree-shakable Physics V2 debug viewer for a scene/world pair. */
1826
+ export declare function createPhysicsViewer(scene: SceneContext, world: PhysicsWorld, options?: PhysicsViewerOptions): PhysicsViewer;
1827
+
1234
1828
  /** Create a plane (unit quad facing -Z). Caller must assign material. */
1235
1829
  export declare function createPlane(engine: EngineContext, options?: PlaneOptions): Mesh;
1236
1830
 
1831
+ export declare function createPlaneDragGizmo(engine: EngineContext, layer: UtilityLayer, options: PlaneDragGizmoOptions): PlaneDragGizmo;
1832
+
1833
+ export declare function createPlaneRotationGizmo(engine: EngineContext, layer: UtilityLayer, options: PlaneRotationGizmoOptions): PlaneRotationGizmo;
1834
+
1835
+ /** Build a PointerDrag descriptor. The drag is inert until `registerPointerDrag`
1836
+ * is called against a utility layer with collider meshes assigned to it. */
1837
+ export declare function createPointerDrag(options: PointerDragOptions): PointerDrag;
1838
+
1237
1839
  /**
1238
1840
  * Creates a point light that emits in all directions from `position` with distance falloff.
1239
1841
  * @param position - World-space position of the light.
@@ -1245,6 +1847,11 @@ export declare function createPointLight(position: [number, number, number], int
1245
1847
  /** Create a polyhedron (15 presets). Caller must assign material. */
1246
1848
  export declare function createPolyhedron(engine: EngineContext, options?: PolyhedronOptions): Mesh;
1247
1849
 
1850
+ /** Build a composite position gizmo. Colors match BJS PositionGizmo
1851
+ * defaults: half-saturation red / green / blue along X / Y / Z
1852
+ * (`Color3.Red().scale(0.5)` etc.). */
1853
+ export declare function createPositionGizmo(engine: EngineContext, layer: UtilityLayer, options?: PositionGizmoOptions): PositionGizmo;
1854
+
1248
1855
  /**
1249
1856
  * Creates a Gaussian Splatting mesh with `splatCount` placeholder splats and attaches
1250
1857
  * it to the scene's render pipeline. Useful for procedurally filling splat data later.
@@ -1304,11 +1911,33 @@ export declare function createRenderTargetTexture(engine: EngineContext, descrip
1304
1911
  * Swapchain-targeted tasks acquire the swap view per-frame at execute time. */
1305
1912
  export declare function createRenderTask(config: RenderTaskConfig, engine: EngineContext, scene: SceneContext): RenderTask;
1306
1913
 
1914
+ /**
1915
+ * Create an empty `Texture2D` usable as **both a render target and a sampled texture**
1916
+ * (`RENDER_ATTACHMENT | TEXTURE_BINDING`). This is the building block for offscreen
1917
+ * render-to-texture: render a pass into `tex.view`, then sample `tex` in a later pass
1918
+ * (e.g. a fullscreen post-process). Defaults to the engine's swapchain format + a
1919
+ * linear sampler so the result can be presented directly.
1920
+ *
1921
+ * To use the result as a `SpriteRenderer` target (via `setSpriteRendererTarget`), leave
1922
+ * `format` at its default `engine.format` — sprite pipelines bake in that format, so a
1923
+ * differently-formatted target trips WebGPU validation at render-pass begin. A custom
1924
+ * `format` is for offscreen targets driven by some other pass, not the sprite renderer.
1925
+ */
1926
+ export declare function createRenderTexture2D(engine: EngineContext, width: number, height: number, options?: RenderTexture2DOptions): Texture2D;
1927
+
1307
1928
  /** Create a ribbon from an array of parallel Vec3 paths. Caller must assign material. */
1308
1929
  export declare function createRibbon(engine: EngineContext, options: RibbonOptions): Mesh;
1309
1930
 
1310
- /** Create an empty scene context bound to the given engine. */
1311
- export declare function createSceneContext(engine: EngineContext, options?: SceneContextOptions): SceneContext;
1931
+ export declare function createRotationGizmo(engine: EngineContext, layer: UtilityLayer, options?: RotationGizmoOptions): RotationGizmo;
1932
+
1933
+ export declare function createScaleGizmo(engine: EngineContext, layer: UtilityLayer, options?: ScaleGizmoOptions): ScaleGizmo;
1934
+
1935
+ /** Create an empty scene context bound to the given `surface`. The default render task
1936
+ * is built against the surface's format, MSAA configuration, and swapchain RT — the
1937
+ * scene is permanently bound to that surface. Pass `engine` directly (since
1938
+ * `EngineContext extends SurfaceContext`) for the common single-canvas case, or pass
1939
+ * an auxiliary surface created via `createSurface`. */
1940
+ export declare function createSceneContext(surface: SurfaceContext, options?: SceneContextOptions): SceneContext;
1312
1941
 
1313
1942
  /** Create a ShaderMaterial from WGSL sources and declarations, validating
1314
1943
  * attributes, uniforms, samplers, and defines.
@@ -1316,6 +1945,22 @@ export declare function createSceneContext(engine: EngineContext, options?: Scen
1316
1945
  * @returns The constructed `ShaderMaterial`. */
1317
1946
  export declare function createShaderMaterial(options: ShaderMaterialOptions): ShaderMaterial;
1318
1947
 
1948
+ /**
1949
+ * Create a no-colour view over a ShaderMaterial source, used by the shadow caster pass.
1950
+ *
1951
+ * Unlike standard/PBR/node, a ShaderMaterial needs no feature flag to drop its colour output: the shader
1952
+ * pipeline already omits the fragment stage when the render target has no colour attachment (the depth-only
1953
+ * shadow map). The view exists purely so the caster gets its OWN renderable + system UBO (written with the
1954
+ * shadow camera's view-projection) instead of clobbering the source material's main-pass UBO.
1955
+ */
1956
+ export declare function createShaderNoColorMaterialView(source: ShaderMaterial): MaterialView;
1957
+
1958
+ /** Wrap a ShaderMaterial as a normal-buffer view. The returned view renders the
1959
+ * source's geometry (instancing/displacement intact) but writes the geometric
1960
+ * normal instead of the material's colour. Idempotent-friendly: create one per
1961
+ * source and reuse it. */
1962
+ export declare function createShaderNormalMaterialView(source: ShaderMaterial, config?: ShaderNormalViewConfig): MaterialView;
1963
+
1319
1964
  /** Create a 1×1 solid-color `Texture2D` from straight RGBA components in [0, 1].
1320
1965
  * @param engine - Engine context.
1321
1966
  * @param r - Red channel (0–1).
@@ -1364,7 +2009,11 @@ export declare function createSpriteAnimationManager(options?: SpriteAnimationMa
1364
2009
  * Pack `sources` into a single `SpriteAtlas`. Shelf-packs in input order: each
1365
2010
  * frame is placed left-to-right on the current shelf, wrapping to a new shelf
1366
2011
  * (row) when it would overflow `maxWidthPx`. The texture is sized exactly to the
1367
- * packed content.
2012
+ * packed content unless `options.capacityPx` is supplied to reserve headroom for
2013
+ * later `appendSpriteAtlasFrames` calls.
2014
+ *
2015
+ * Pass `sources: []` together with `options.capacityPx` to create an empty atlas
2016
+ * sized for future appends.
1368
2017
  */
1369
2018
  export declare function createSpriteAtlasFromFrames(engine: EngineContext, sources: readonly SpriteAtlasFrameSource[], options?: SpriteAtlasPackOptions): SpriteAtlas;
1370
2019
 
@@ -1381,8 +2030,11 @@ export declare function createSpriteAtlasFromFrames(engine: EngineContext, sourc
1381
2030
  */
1382
2031
  export declare function createSpriteFrameAnimation(target: SpriteAnimationTarget, from: number, to: number, loop: boolean, delayMs: number, options?: PlaySpriteAnimationOptions): SpriteFrameAnimation;
1383
2032
 
1384
- /** Create a `SpriteRenderer` for `engine`, pre-warming pipelines for the layers' blend modes. */
1385
- export declare function createSpriteRenderer(engine: EngineContext, opts: SpriteRendererOptions): SpriteRenderer;
2033
+ /** Create a `SpriteRenderer` for `surface`, pre-warming pipelines for the layers' blend
2034
+ * modes. Pass the engine directly for the common single-canvas case (since
2035
+ * `EngineContext extends SurfaceContext`); pass an auxiliary surface created via
2036
+ * `createSurface` for multi-canvas. */
2037
+ export declare function createSpriteRenderer(surface: SurfaceContext, opts: SpriteRendererOptions): SpriteRenderer;
1386
2038
 
1387
2039
  /** Create StandardMaterial with Babylon defaults. */
1388
2040
  export declare function createStandardMaterial(): StandardMaterialProps;
@@ -1391,6 +2043,32 @@ export declare function createStandardMaterial(): StandardMaterialProps;
1391
2043
  * The view references the source; material state is never copied. */
1392
2044
  export declare function createStandardNoColorMaterialView(source: StandardMaterialProps): MaterialView;
1393
2045
 
2046
+ /**
2047
+ * Create an auxiliary rendering surface bound to an existing engine. The surface
2048
+ * configures its own `GPUCanvasContext` against `engine._device` and is appended to
2049
+ * `engine.surfaces`. GPU resources (textures, buffers, pipelines) are shared across
2050
+ * all surfaces of the same engine because they're device-scoped — render to multiple
2051
+ * canvases by creating additional surfaces and binding scenes / renderers to each.
2052
+ *
2053
+ * The engine's own primary surface (`engine.surfaces[0] === engine`) is created
2054
+ * automatically by `createEngine(canvas)`; use `createSurface` only for additional
2055
+ * canvases beyond that one.
2056
+ *
2057
+ * Accepts either a DOM canvas (main thread) or an `OffscreenCanvas` (e.g. transferred
2058
+ * to a Web Worker via `transferControlToOffscreen()`).
2059
+ */
2060
+ export declare function createSurface(engine: EngineContext, canvas: RenderCanvas, options?: SurfaceOptions): SurfaceContext;
2061
+
2062
+ /** Create a TextData bound to `storage`. If `runs` is omitted the TextData starts empty;
2063
+ * runs can be appended later via `updateTextData({ update: "addRun", … })`. */
2064
+ export declare function createTextData(storage: GlyphStorage, runs?: readonly GlyphRun[]): TextData;
2065
+
2066
+ export declare function createTextLayer(data: TextData, options?: TextLayerOptions): TextLayer;
2067
+
2068
+ export declare function createTextRenderable(data: TextData, options?: TextRenderableOptions): TextRenderable;
2069
+
2070
+ export declare function createTextRenderer(surface: SurfaceContext, opts: TextRendererOptions): TextRenderer;
2071
+
1394
2072
  /**
1395
2073
  * Create a `Texture2D` from a tightly-packed RGBA8 byte buffer.
1396
2074
  *
@@ -1441,6 +2119,14 @@ export declare function createUniformEffectRenderTask(config: UniformEffectRende
1441
2119
  */
1442
2120
  export declare function createUniformEffectWrapper(engine: EngineContext, options: UniformEffectWrapperOptions): UniformEffectWrapper;
1443
2121
 
2122
+ /** Create a utility layer attached to the given engine + main scene.
2123
+ * The returned `scene` shares the main scene's camera so view + projection
2124
+ * remain in sync without manual mirroring. The utility scene renders with a
2125
+ * fresh-cleared depth buffer (so its gizmos appear on top of the main scene)
2126
+ * while keeping NORMAL intra-layer depth testing — solid gizmo bodies (e.g.
2127
+ * the camera-gizmo box + cylinders) occlude their own back faces correctly. */
2128
+ export declare function createUtilityLayer(engine: EngineContext, mainScene: SceneContext, options?: UtilityLayerOptions): UtilityLayer;
2129
+
1444
2130
  /** Cross-fades from `fromGroup` to `toGroup`, fading the first to weight 0 and the second to `options.toWeight` (default 1). */
1445
2131
  export declare function crossFadeAnimationGroups(manager: AnimationManager, fromGroup: AnimationGroup, toGroup: AnimationGroup, options: CrossFadeAnimationGroupsOptions): void;
1446
2132
 
@@ -1513,6 +2199,15 @@ export declare interface CsmDirectionalShadowGeneratorConfig {
1513
2199
  forceRefreshEveryFrame?: boolean;
1514
2200
  }
1515
2201
 
2202
+ /** Approximate a cubic Bézier with two quadratics using the "3/4 rule" (matches Slug reference).
2203
+ * Exposed as a public helper so callers that ingest cubic outlines from their own font sources
2204
+ * (e.g. DirectWrite, FreeType) can convert into the quadratic-only format `GlyphCurves` expects. */
2205
+ export declare function cubicToQuadratics(p0x: number, p0y: number, c1x: number, c1y: number, c2x: number, c2y: number, p1x: number, p1y: number): [QuadCurve, QuadCurve];
2206
+
2207
+ /** Identifier for a curve set (a font's glyph-curves map). Strings let callers use a
2208
+ * human-readable key (e.g. the font face name) for easy debugging. */
2209
+ export declare type CurveSetId = string;
2210
+
1516
2211
  /** One extra texture bound after the atlas. In WGSL it becomes `<name>Tex` + `<name>Samp`. */
1517
2212
  export declare interface CustomShaderTexture {
1518
2213
  /** Identifier used in WGSL: becomes `<name>Tex` (texture) and `<name>Samp` (sampler). */
@@ -1520,6 +2215,26 @@ export declare interface CustomShaderTexture {
1520
2215
  readonly texture: Texture2D;
1521
2216
  }
1522
2217
 
2218
+ /**
2219
+ * CreateCylinder — matches Babylon.js MeshBuilder.CreateCylinder default options.
2220
+ *
2221
+ * Supports cylinders, cones (diameterTop=0), truncated cones, and prisms
2222
+ * (low tessellation). Options are a subset of Babylon's MeshBuilder that
2223
+ * covers the typical procedural use-case. Advanced options — `arc`,
2224
+ * `enclose`, `hasRings`, `faceColors`, `faceUV`, `cap != CAP_ALL` — are
2225
+ * intentionally omitted to keep the API small; the default behavior (full
2226
+ * 360°, single ring, CAP_ALL) matches Babylon exactly.
2227
+ *
2228
+ * Index order and normal computation are ported verbatim from
2229
+ * `@babylonjs/core/Meshes/Builders/cylinderBuilder.js` to guarantee parity.
2230
+ */
2231
+ export declare interface CylinderData {
2232
+ positions: Float32Array;
2233
+ normals: Float32Array;
2234
+ uvs: Float32Array;
2235
+ indices: Uint32Array;
2236
+ }
2237
+
1523
2238
  /** Options for `createCylinderData`. Subset of Babylon's CreateCylinder. */
1524
2239
  export declare interface CylinderOptions {
1525
2240
  height?: number;
@@ -1530,6 +2245,69 @@ export declare interface CylinderOptions {
1530
2245
  subdivisions?: number;
1531
2246
  }
1532
2247
 
2248
+ /** Convenience text-data variant that owns its `GlyphStorage` and exposes the laid-out
2249
+ * pixel-space `width` / `height` of the text block. Produced by `createDefaultTextData`. */
2250
+ export declare interface DefaultTextData extends TextData {
2251
+ readonly [defaultTextDataBrand]: true;
2252
+ /** Pixel-space width of the laid-out run (max line width). */
2253
+ readonly width: number;
2254
+ /** Pixel-space height of the laid-out run (lines × line-height). */
2255
+ readonly height: number;
2256
+
2257
+ declare const defaultTextDataBrand: unique symbol;
2258
+
2259
+ /** Quality of the depth-of-field blur. Models BJS `ThinDepthOfFieldEffectBlurLevel`. */
2260
+ export declare enum DepthOfFieldBlurLevel {
2261
+ /** Subtle blur — 1 blur level, kernel 15. */
2262
+ Low = 0,
2263
+ /** Medium blur — 2 blur levels, kernel 31. */
2264
+ Medium = 1,
2265
+ /** Large blur — 3 blur levels, kernel 51. */
2266
+ High = 2
2267
+ }
2268
+
2269
+ /** A composite depth-of-field post-process task: circle-of-confusion → CoC-weighted blur pyramid → merge. */
2270
+ export declare interface DepthOfFieldPostProcessTask extends Task, PostProcessTaskSettings {
2271
+ readonly name: string;
2272
+ sourceTexture: RenderTarget;
2273
+ targetTexture: RenderTarget | null;
2274
+ outputTexture: RenderTarget;
2275
+ lensSize: number;
2276
+ fStop: number;
2277
+ focusDistance: number;
2278
+ focalLength: number;
2279
+ /** Recompute and upload the uniforms of every sub-pass (CoC, blurs, merge). */
2280
+ updateUniforms(): void;
2281
+ }
2282
+
2283
+ /**
2284
+ * Configuration for `createDepthOfFieldPostProcessTask`.
2285
+ *
2286
+ * Models Babylon.js's `FrameGraphDepthOfFieldTask` + `ThinDepthOfFieldEffect`:
2287
+ * a circle-of-confusion pass feeds a stack of CoC-weighted separable blurs,
2288
+ * which are merged back over the sharp image for a physically-plausible
2289
+ * depth-of-field effect.
2290
+ */
2291
+ export declare interface DepthOfFieldPostProcessTaskConfig extends PostProcessTaskSettings {
2292
+ /** Depth texture. With `depthNotNormalized` it stores camera-space (view)
2293
+ * depth; otherwise normalized [0,1] view depth. */
2294
+ depthTexture: RenderTarget;
2295
+ /** Camera used to read minZ/maxZ when the depth is normalized. */
2296
+ camera: Camera;
2297
+ /** Max lens size in scene units / 1000. Default 50. */
2298
+ lensSize?: number;
2299
+ /** F-Stop of the camera. Default 1.4. */
2300
+ fStop?: number;
2301
+ /** Distance from the camera to focus on, in scene units / 1000. Default 2000. */
2302
+ focusDistance?: number;
2303
+ /** Focal length of the camera in scene units / 1000. Default 50. */
2304
+ focalLength?: number;
2305
+ /** Blur quality. Default {@link DepthOfFieldBlurLevel.Low}. */
2306
+ blurLevel?: DepthOfFieldBlurLevel;
2307
+ /** When true the depth texture stores camera-space depth (0..maxZ). */
2308
+ depthNotNormalized?: boolean;
2309
+ }
2310
+
1533
2311
  export declare interface DirectionalLight extends LightBase {
1534
2312
  readonly lightType: "directional";
1535
2313
  direction: ObservableVec3;
@@ -1547,32 +2325,63 @@ export declare interface DiscOptions {
1547
2325
  arc?: number;
1548
2326
  }
1549
2327
 
2328
+ /** Dispose the gizmo: remove meshes, unregister pointer-drag, drop materials. */
2329
+ export declare function disposeAxisDragGizmo(gizmo: AxisDragGizmo, layer: UtilityLayer): void;
2330
+
2331
+ export declare function disposeAxisScaleGizmo(gizmo: AxisScaleGizmo, layer: UtilityLayer): void;
2332
+
2333
+ export declare function disposeBoundingBoxGizmo(gizmo: BoundingBoxGizmo, layer: UtilityLayer): void;
2334
+
2335
+ export declare function disposeCameraGizmo(gizmo: CameraGizmo, layer: UtilityLayer): void;
2336
+
1550
2337
  /** Frees the WASM memory backing a solid. The solid must not be used afterwards. */
1551
2338
  export declare function disposeCsg2(solid: Csg2Solid): void;
1552
2339
 
2340
+ /** Release the per-block GPU resources AND the underlying `GlyphStorage` owned by `data`. */
2341
+ export declare function disposeDefaultTextData(data: DefaultTextData): void;
2342
+
1553
2343
  /** Unregister and free all GPU resources owned by the renderer. */
1554
2344
  export declare function disposeEffectRenderer(er: EffectRenderer): void;
1555
2345
 
1556
2346
  /** Destroy the uniform buffers and clear the cached pipelines, bind groups, and slots owned by the effect wrapper. */
1557
2347
  export declare function disposeEffectWrapper(wrapper: EffectWrapper): void;
1558
2348
 
1559
- /** Release all engine-owned GPU resources (device + swapchain). Rendering contexts
1560
- * own their own GPU resources (frame graphs, render targets) and dispose them
1561
- * separately. */
2349
+ /** Release all engine-owned GPU resources (device + every attached surface's swapchain
2350
+ * context). Rendering contexts own their own GPU resources (frame graphs, render
2351
+ * targets) and dispose them separately. */
1562
2352
  export declare function disposeEngine(engine: EngineContext): void;
1563
2353
 
1564
2354
  /** Unregister and dispose all GPU resources owned by the standalone frame graph. */
1565
2355
  export declare function disposeFrameGraphContext(ctx: FrameGraphContext): void;
1566
2356
 
2357
+ /** Release every GPU atlas owned by `storage`. Idempotent. The caller is responsible for
2358
+ * ensuring no `TextData` is still drawing from this storage. */
2359
+ export declare function disposeGlyphStorage(storage: GlyphStorage): void;
2360
+
2361
+ export declare function disposeLightGizmo(gizmo: LightGizmo, layer: UtilityLayer): void;
2362
+
1567
2363
  /**
1568
2364
  * Removes and releases all bodies, then releases the native world. Call once when tearing down physics.
1569
2365
  * @param world - The physics world to dispose.
1570
2366
  */
1571
2367
  export declare function disposePhysics(world: PhysicsWorld): void;
1572
2368
 
2369
+ /** Disposes all physics debug meshes and unregisters the viewer update hook. */
2370
+ export declare function disposePhysicsViewer(viewer: PhysicsViewer): void;
2371
+
1573
2372
  /** Dispose GPU resources owned by this picker. */
1574
2373
  export declare function disposePicker(picker: GpuPicker): void;
1575
2374
 
2375
+ export declare function disposePlaneDragGizmo(gizmo: PlaneDragGizmo, layer: UtilityLayer): void;
2376
+
2377
+ export declare function disposePlaneRotationGizmo(gizmo: PlaneRotationGizmo, layer: UtilityLayer): void;
2378
+
2379
+ export declare function disposePositionGizmo(gizmo: PositionGizmo, layer: UtilityLayer): void;
2380
+
2381
+ export declare function disposeRotationGizmo(gizmo: RotationGizmo, layer: UtilityLayer): void;
2382
+
2383
+ export declare function disposeScaleGizmo(gizmo: ScaleGizmo, layer: UtilityLayer): void;
2384
+
1576
2385
  /** Release all GPU resources owned by this scene. */
1577
2386
  export declare function disposeScene(scene: SceneContext): void;
1578
2387
 
@@ -1591,9 +2400,29 @@ export declare function disposeSpriteAnimationBinding(binding: SpriteAnimationBi
1591
2400
  */
1592
2401
  export declare function disposeSpriteRenderer(sr: SpriteRenderer): void;
1593
2402
 
2403
+ /** Remove and unconfigure an auxiliary surface from its engine. Rendering contexts
2404
+ * registered on this surface are dropped from its list but not disposed — call their
2405
+ * own disposers (e.g. `disposeScene`) separately.
2406
+ *
2407
+ * Throws if called on the engine's primary surface (`surface === engine`); use
2408
+ * `disposeEngine` to tear down the engine and all its surfaces. */
2409
+ export declare function disposeSurface(surface: SurfaceContext): void;
2410
+
2411
+ /** Release per-block GPU resources owned by `data`. Does NOT dispose the bound
2412
+ * `GlyphStorage` — caller owns its lifetime and must dispose it separately via
2413
+ * `disposeGlyphStorage` once no `TextData` references it. */
2414
+ export declare function disposeTextData(data: TextData): void;
2415
+
2416
+ export declare function disposeTextRenderable(renderable: TextRenderable): void;
2417
+
2418
+ export declare function disposeTextRenderer(tr: TextRenderer): void;
2419
+
1594
2420
  /** Destroy the uniform buffer and clear cached GPU objects owned by the uniform effect wrapper. */
1595
2421
  export declare function disposeUniformEffectWrapper(wrapper: UniformEffectWrapper): void;
1596
2422
 
2423
+ /** Dispose the utility layer's underlying scene. Idempotent. */
2424
+ export declare function disposeUtilityLayer(utility: UtilityLayer): void;
2425
+
1597
2426
  /**
1598
2427
  * A per-pass draw binding produced by `Renderable.bind(engine, target)`.
1599
2428
  *
@@ -1708,6 +2537,23 @@ export declare function enableAnimationBlending(manager: AnimationManager): void
1708
2537
  */
1709
2538
  export declare function enableDetailedPicking(picker: GpuPicker): void;
1710
2539
 
2540
+ /**
2541
+ * Opt a Havok world into multi-region floating-origin simulation (Large World Rendering).
2542
+ *
2543
+ * Loads the floating-origin runtime on demand (`physics/havok-floating-origin.ts`) so worlds that
2544
+ * never call this — i.e. ordinary near-origin physics scenes — never pull that code into their
2545
+ * bundle. Once enabled, bodies far apart in world space are simulated in separate regions (each
2546
+ * within `floatingOriginWorldRadius` of its origin) so the float32 Havok solver keeps full
2547
+ * precision. Node transforms remain true world coordinates; eye-relative rendering is handled
2548
+ * independently by the floating-origin render path.
2549
+ *
2550
+ * Must be called **before** creating any bodies in the world. Pair it with an engine created with
2551
+ * `useFloatingOrigin: true` so rendering and physics share the same far-from-origin handling.
2552
+ * @param world - The physics world to enable floating origin on.
2553
+ * @param floatingOriginWorldRadius - Region capture radius in metres (default 100000, matching Babylon.js).
2554
+ */
2555
+ export declare function enableHavokFloatingOrigin(world: PhysicsWorld, floatingOriginWorldRadius?: number): Promise<void>;
2556
+
1711
2557
  /**
1712
2558
  * Enable material-plugin support for `scene`.
1713
2559
  *
@@ -1747,16 +2593,28 @@ export declare function enableThinInstanceGpuCulling(mesh: Mesh, enabled?: boole
1747
2593
  /** CPU helper matching BJS `GaussianSplattingGpuPickingMaterialPlugin.EncodeIdToColor`. */
1748
2594
  export declare function encodeIdToColor(id: number): [number, number, number];
1749
2595
 
1750
- /** Handle to the WebGPU engine — pure state, no attached methods. */
1751
- export declare interface EngineContext {
1752
- readonly canvas: RenderCanvas;
1753
- readonly msaaSamples: number;
1754
- /** Preferred GPU texture format for the swapchain. Use as the `colorFormat`
1755
- * for offscreen RTs that are sampled by main-pass materials. */
1756
- readonly format: GPUTextureFormat;
1757
- /** Number of GPU draw calls in the last rendered frame. */
2596
+ /**
2597
+ * Handle to the WebGPU engine — pure state, no attached methods.
2598
+ *
2599
+ * The engine owns the `GPUDevice` and all device-scoped GPU resources (textures, buffers,
2600
+ * pipelines, bind groups). It also **is itself a {@link SurfaceContext}** bound to the
2601
+ * canvas passed into `createEngine` the primary surface. Additional canvases can be
2602
+ * attached via `createSurface(engine, canvas, ...)`; GPU resources are shared across all
2603
+ * surfaces because they're device-scoped, while each surface owns its own swapchain
2604
+ * context.
2605
+ */
2606
+ export declare interface EngineContext extends SurfaceContext {
2607
+ /** Rendering surfaces attached to this engine, in registration order. Index 0 is
2608
+ * the engine itself (the primary surface) — the tuple type guarantees at least
2609
+ * one entry so `engine.surfaces[0]` is always defined. Use
2610
+ * `createSurface(engine, canvas, ...)` to append more. */
2611
+ readonly surfaces: readonly [SurfaceContext, ...SurfaceContext[]];
1758
2612
  /** Number of GPU draw calls in the last rendered frame, summed across all surfaces. */
1759
2613
  drawCallCount: number;
1760
- /**
2614
+ /** GPU time spent on the last measured frame, in milliseconds — 0 until the first measured frame and
2615
+ * while GPU timing is disabled (the default). Enable with {@link setGpuTimingEnabled}; query device
2616
+ * capability with {@link isGpuTimingSupported}. Updates a frame or two behind, since the timestamp
2617
+ * readback is async and off the render critical path, so reading it does not perturb the value. */
2618
+ gpuFrameTimeMs: number;
1761
2619
  /**
1762
2620
  * When true, world matrices are computed using Float64 intermediate precision
1763
2621
  * and downcast to Float32 at GPU upload time. Defaults to false.
1764
2622
  */
@@ -1771,27 +2629,21 @@ export declare interface EngineContext {
1771
2629
  * dynamically imported during `createEngine` only when this flag is true,
1772
2630
  * so non-LWR engines never pull the module into their bundle.
1773
2631
  */
1774
- useFloatingOrigin: boolean;
1775
- /** Clamps the effective device pixel ratio used for the swapchain backing store.
1776
- * The backing store is sized at `min(devicePixelRatio, maxDevicePixelRatio) * cssPixels`.
1777
- * `maxDevicePixelRatio = 1` renders at native CSS-pixel resolution (no DPR upscaling);
1778
- * the default `Infinity` is unclamped (full devicePixelRatio). Mutable at runtime — set
1779
- * before the next `resizeEngine` to take effect (mirrors `setHardwareScalingRatio`). */
1780
- maxDevicePixelRatio: number;
2632
+ useFloatingOrigin: boolean;
1781
2633
 
1782
2634
  /**
1783
- * Options for `createEngine`.
1784
- * - `msaaSamples`: number of MSAA samples to use for the main render pass.
1785
- * WebGPU only permits `1` (no MSAA) or `4` (4x MSAA) per the spec
1786
- * (2x is not a valid WebGPU sample count). Defaults to `4`.
2635
+ * Options for `createEngine`. Per-surface options for the primary surface (the canvas
2636
+ * passed to `createEngine`) come from {@link SurfaceOptions} and are passed alongside
2637
+ * the engine options as a single union: `createEngine(canvas, opts: EngineOptions & SurfaceOptions)`.
1787
2638
  */
1788
- export declare interface EngineOptions {
1789
- msaaSamples?: 1 | 4;
2639
+ export declare interface EngineOptions extends SurfaceOptions {
1790
2640
  /**
1791
- * WebGPU canvas alpha mode. Use "premultiplied" to enable canvas transparency (clear color
1792
- * with `alpha < 1` will let HTML content underneath show through). Defaults to "opaque".
2641
+ * Extra WebGPU device limits to request when calling `adapter.requestDevice()`.
2642
+ * Use to raise per-device caps such as `maxColorAttachmentBytesPerSample` (default 32),
2643
+ * which is required when rendering into many MRT attachments. Caller is responsible for
2644
+ * staying within the adapter's reported limits.
1793
2645
  */
1794
- alphaMode?: GPUCanvasAlphaMode;
2646
+ requiredLimits?: Record<string, GPUSize64 | undefined>;
1795
2647
  /**
1796
2648
  * Enable Float64 intermediate precision for world matrix computations. Defaults to false.
1797
2649
  */
@@ -1807,14 +2659,6 @@ export declare interface EngineOptions {
1807
2659
  * pattern as the F64 storage module).
1808
2660
  */
1809
2661
  useFloatingOrigin?: boolean;
1810
- /**
1811
- * Clamps the effective device pixel ratio used for the swapchain backing store.
1812
- * The backing store is sized at `min(devicePixelRatio, maxDevicePixelRatio) * cssPixels`.
1813
- * `maxDevicePixelRatio: 1` renders at native CSS-pixel resolution (no DPR upscaling) —
1814
- * useful on high-DPI/iOS devices where `devicePixelRatio` is ~3. Defaults to unclamped
1815
- * (full devicePixelRatio). Equivalent to Babylon.js `setHardwareScalingRatio`.
1816
- */
1817
- maxDevicePixelRatio?: number;
1818
2662
  }
1819
2663
 
1820
2664
  /** GPU-resident environment textures. */
@@ -1861,6 +2705,11 @@ declare interface EulerProxy {
1861
2705
  set(x: number, y: number, z: number): void;
1862
2706
  }
1863
2707
 
2708
+ /** Extract outlines for the requested glyph ids and add them to `target`.
2709
+ * Skips ids already present in `target`. Glyphs with no outline are silently skipped.
2710
+ * Mutates `target` directly — no allocation when no new glyphs appear. */
2711
+ export declare function extractGlyphCurves(font: Font, glyphIds: ReadonlySet<number>, target: Map<number, GlyphCurves>): void;
2712
+
1864
2713
  /** A post-process task that keeps only pixels whose luminance exceeds `threshold` and zeroes the rest. */
1865
2714
  export declare interface ExtractHighlightsPostProcessTask extends PostProcessTask {
1866
2715
  threshold: number;
@@ -1909,6 +2758,17 @@ export declare function findRandomPointAroundCircle(plugin: NavigationPlugin, po
1909
2758
  /** Mark thin instance data dirty after direct array manipulation. */
1910
2759
  export declare function flushThinInstances(mesh: Mesh): void;
1911
2760
 
2761
+ /**
2762
+ * Smoothly animate a {@link GeospatialCamera} to new yaw/pitch/radius/centre over
2763
+ * `durationMs`, driven by the scene's render loop. Yaw takes the shortest angular
2764
+ * path; the centre follows a great-circle (with an optional parabolic hop).
2765
+ *
2766
+ * The returned promise resolves when the flight completes; it also resolves early
2767
+ * if the flight is interrupted (by user input through `attachGeospatialControls`,
2768
+ * or by a subsequent `flyGeospatialCameraToAsync` call). Only one flight runs at a time.
2769
+ */
2770
+ export declare function flyGeospatialCameraToAsync(camera: GeospatialCamera, scene: SceneContext, options: GeospatialFlyOptions): Promise<void>;
2771
+
1912
2772
  /** Fog configuration — plain data. */
1913
2773
  export declare interface FogConfig {
1914
2774
  mode: 0 | 1 | 2 | 3;
@@ -1918,6 +2778,11 @@ export declare interface FogConfig {
1918
2778
  color: [number, number, number];
1919
2779
  }
1920
2780
 
2781
+ export declare interface Font {
2782
+ readonly [fontBrand]: true;
2783
+
2784
+ declare const fontBrand: unique symbol;
2785
+
1921
2786
  /** The frame graph — an ordered list of tasks. */
1922
2787
  export declare interface FrameGraph {
1923
2788
  /** Build (or rebuild) every task in execute order. */
1924
2789
  build(): void;
@@ -1930,7 +2795,8 @@ export declare interface FrameGraph {
1930
2795
  /** Build (or rebuild) every task in e
1931
2796
  /** A scene-less rendering context driven directly by a FrameGraph. */
1932
2797
  export declare interface FrameGraphContext extends RenderingContext_2 {
1933
2798
  readonly name: string;
1934
- readonly engine: EngineContext;
2799
+ /** Surface this context renders into. */
2800
+ readonly surface: SurfaceContext;
1935
2801
  readonly frameGraph: FrameGraph;
1936
2802
  clearColor: GPUColorDict;
1937
2803
  }
@@ -1988,6 +2854,251 @@ export declare interface GaussianSplattingMesh extends SceneNode {
1988
2854
  /** Numbe
1989
2855
  updateData(splatBuffer: ArrayBuffer): void;
1990
2856
  }
1991
2857
 
2858
+ export declare interface GeometryRendererTask extends Task {
2859
+ readonly name: string;
2860
+ /** The optional target texture the task wrote the real (lit) color into.
2861
+ * Equal to {@link GeometryRendererTaskConfig.targetTexture} when the
2862
+ * config provided one, otherwise `undefined`. */
2863
+ readonly outputTexture: RenderTarget | undefined;
2864
+ /** Single-attachment depth `RenderTarget` exposing the pass's depth/stencil
2865
+ * attachment. Downstream tasks (e.g. a `RenderTask` running after the
2866
+ * geometry pass) can consume this as a depth input to reuse the values
2867
+ * written here. When the caller supplied an external `depthTexture` in the
2868
+ * config, this returns that same RT; otherwise it wraps the MRT-owned
2869
+ * depth and is populated post-`record()`. */
2870
+ readonly geometryDepthTexture: RenderTarget;
2871
+ /** Per-type accessors. `null` when that type was not requested. Each value
2872
+ * is a single-attachment `RenderTarget` whose color slot aliases the
2873
+ * matching MRT attachment, so downstream tasks (copy-to-texture, etc.)
2874
+ * can consume it like an ordinary RT. */
2875
+ readonly geometryIrradianceTexture: RenderTarget | null;
2876
+ readonly geometryWorldPositionTexture: RenderTarget | null;
2877
+ readonly geometryLocalPositionTexture: RenderTarget | null;
2878
+ readonly geometryReflectivityTexture: RenderTarget | null;
2879
+ readonly geometryViewDepthTexture: RenderTarget | null;
2880
+ readonly geometryNormalizedViewDepthTexture: RenderTarget | null;
2881
+ readonly geometryScreenspaceDepthTexture: RenderTarget | null;
2882
+ readonly geometryViewNormalTexture: RenderTarget | null;
2883
+ readonly geometryWorldNormalTexture: RenderTarget | null;
2884
+ readonly geometryAlbedoTexture: RenderTarget | null;
2885
+ readonly geometryLinearVelocityTexture: RenderTarget | null;
2886
+ /** Skip a mesh from the velocity attachment's previous-world tracking. */
2887
+ excludeFromVelocity(mesh: Mesh): void;
2888
+ /** Re-include a mesh in velocity tracking. */
2889
+ includeInVelocity(mesh: Mesh): void;
2890
+ }
2891
+
2892
+ export declare interface GeometryRendererTaskConfig {
2893
+ name?: string;
2894
+ /** Caster meshes. When omitted, defaults to `scene.meshes`. */
2895
+ meshes?: readonly Mesh[];
2896
+ /** Per-pass camera override. Defaults to `scene.camera`. */
2897
+ camera?: Camera | null;
2898
+ /** Render-target size. Defaults to the scene's `surface`. */
2899
+ size?: SurfaceContext | {
2900
+ width: number;
2901
+ height: number;
2902
+ };
2903
+ /** MSAA sample count. Defaults to 1. */
2904
+ samples?: 1 | 4;
2905
+ /** Externally-owned depth attachment. When omitted, the task creates its
2906
+ * own `depth32float` depth texture sized to match the color attachments. */
2907
+ depthTexture?: RenderTarget | null;
2908
+ /** Ordered list of MRT attachments (1..8). The array index becomes the
2909
+ * fragment shader's `@location(i)` and the render-pass color attachment slot. */
2910
+ readonly textureDescriptions: readonly GeometryRendererTextureDescription[];
2911
+ /** Flip culling direction. Default false. */
2912
+ reverseCulling?: boolean;
2913
+ /** Optional color render-target that receives the *real* (lit) material
2914
+ * color, written as an additional color attachment alongside the geometry
2915
+ * data attachments. Must have the same {@link sampleCount} and resolved
2916
+ * pixel size as the geometry MRT (size: `<surface>` with samples matching).
2917
+ * When omitted, no real-color attachment is added to the pass.
2918
+ *
2919
+ * The target attachment uses `loadOp: "load"` (matches BJS), so the
2920
+ * caller must initialize the target's contents (e.g. via a clear pass)
2921
+ * before the geometry task runs — unless {@link targetTextureClearColor}
2922
+ * is provided. */
2923
+ targetTexture?: RenderTarget;
2924
+ /** When set together with {@link targetTexture}, the target attachment
2925
+ * uses `loadOp: "clear"` with this color at the start of the geometry
2926
+ * pass. Convenient for demo / standalone use where no prior task has
2927
+ * initialized the target's contents. */
2928
+ targetTextureClearColor?: GPUColor;
2929
+ }
2930
+
2931
+ /** One MRT color attachment requested by the user. */
2932
+ export declare interface GeometryRendererTextureDescription {
2933
+ /** Which geometry value to write. */
2934
+ readonly type: GeometryTextureType;
2935
+ /** Per-attachment WebGPU format override. Defaults to
2936
+ * {@link GEOMETRY_TEXTURE_DESCRIPTIONS}[type].defaultFormat. */
2937
+ readonly format?: GPUTextureFormat;
2938
+ /** Per-attachment clear-value override. Defaults to
2939
+ * {@link GEOMETRY_TEXTURE_DESCRIPTIONS}[type].clearValue. Use to match a
2940
+ * reference engine's clear behaviour (e.g. clear VIEW_DEPTH to 0 instead of
2941
+ * the camera far plane to mirror BJS's PREPASS_DEPTH). */
2942
+ readonly clearValue?: GPUColor;
2943
+ }
2944
+
2945
+ /**
2946
+ * Geometry renderer texture types.
2947
+ *
2948
+ * Each enum value corresponds to a single geometry attachment that
2949
+ * {@link createGeometryRendererTask} can write to. The companion
2950
+ * {@link GEOMETRY_TEXTURE_DESCRIPTIONS} table provides the default
2951
+ * per-type WebGPU format and the clear behaviour at the start of a
2952
+ * geometry pass.
2953
+ *
2954
+ * The enum is intentionally a subset of Babylon.js'
2955
+ * `MaterialHelperGeometryRendering.GeometryTextureDescriptions`. The
2956
+ * following BJS types are excluded by design:
2957
+ * - `ALBEDO_SQRT` — we only expose `ALBEDO`.
2958
+ * - `VELOCITY` (vec2 SS) — we only expose `LINEAR_VELOCITY` (vec3 WS).
2959
+ * - `IRRADIANCE_LEGACY` — we only expose `IRRADIANCE`.
2960
+ * - `COLOR` — handled separately via the geometry task's
2961
+ * optional `targetTexture` color attachment
2962
+ * (BJS `PREPASS_COLOR_INDEX`).
2963
+ *
2964
+ * Module is lazy-loaded by the geometry view and the geometry task only;
2965
+ * existing scenes never import it.
2966
+ */
2967
+ /** Identifies a single geometry texture supported by `createGeometryRendererTask`. */
2968
+ export declare enum GeometryTextureType {
2969
+ /** Half-float RGBA — diffuse irradiance accumulated at the surface. */
2970
+ IRRADIANCE = 0,
2971
+ /** Half-float RGBA — world-space position. */
2972
+ WORLD_POSITION = 1,
2973
+ /** Half-float RGBA — object-local position (before world transform). */
2974
+ LOCAL_POSITION = 2,
2975
+ /** Unorm8 RGBA — material reflectivity (rgb) + roughness (a). */
2976
+ REFLECTIVITY = 3,
2977
+ /** Float R — linear view-space depth (camera-far at the far plane). Cleared to camera far. */
2978
+ VIEW_DEPTH = 4,
2979
+ /** Half-float R — view-space depth normalized to [0,1] (1 at the far plane). */
2980
+ NORMALIZED_VIEW_DEPTH = 5,
2981
+ /** Half-float R — clip-space depth in [0,1] (matches GPU depth buffer post-projection). */
2982
+ SCREENSPACE_DEPTH = 6,
2983
+ /** Half-float RGBA — view-space surface normal. */
2984
+ VIEW_NORMAL = 7,
2985
+ /** Half-float RGBA — world-space surface normal. */
2986
+ WORLD_NORMAL = 8,
2987
+ /** Unorm8 RGBA — surface albedo (diffuse colour, no lighting). */
2988
+ ALBEDO = 9,
2989
+ /** Half-float RGBA — per-pixel linear world-space velocity in units / frame. */
2990
+ LINEAR_VELOCITY = 10
2991
+ }
2992
+
2993
+ /** Camera that orbits a spherical planet centred at the world origin (Babylon.js `GeospatialCamera`).
2994
+ *
2995
+ * Orientation is fully described by `center` (the anchored point on the globe in
2996
+ * ECEF coordinates), `yaw`, `pitch`, and `radius`. Setting any of these
2997
+ * recomputes the derived `position` / `upVector` and the view matrix.
2998
+ *
2999
+ * Pure state — behaviour is provided by standalone functions
3000
+ * ({@link setGeospatialOrientation}, `attachGeospatialControls`,
3001
+ * `flyGeospatialCameraToAsync`). The camera never references the scene. */
3002
+ export declare interface GeospatialCamera extends Camera, IWorldMatrixProvider, IParentable {
3003
+ /** The anchored point on the globe (ECEF). Assigning re-orbits around the new centre. */
3004
+ center: Vec3;
3005
+ /** Yaw about the geocentric up axis. Wrapped to [-π, π). 0 = north, π/2 = east. */
3006
+ yaw: number;
3007
+ /** Pitch from looking straight down (0) to the horizon (π/2). Wrapped to [-π, π). */
3008
+ pitch: number;
3009
+ /** Distance from the camera to its centre point (distinct from `planetRadius`). */
3010
+ radius: number;
3011
+ /** Limits governing yaw/pitch/radius clamping. Mutable; clamping applies on the next orientation change. */
3012
+ limits: GeospatialLimits;
3013
+ /** Derived world-space eye position. Read-only — driven by center/yaw/pitch/radius. */
3014
+ readonly position: Vec3;
3015
+ /** Derived camera up vector. Read-only. */
3016
+ readonly upVector: Vec3;
3017
+ fov: number;
3018
+ nearPlane: number;
3019
+ farPlane: number;
3020
+ viewport?: NormalizedViewport;
3021
+ children: SceneNode[];
3022
+ parent: IWorldMatrixProvider | null;
3023
+ readonly worldMatrix: Mat4;
3024
+ readonly worldMatrixVersion: number;
3025
+
3026
+ /** Options for {@link createGeospatialCamera}. */
3027
+ export declare interface GeospatialCameraOptions {
3028
+ /** Radius of the planet being orbited. */
3029
+ planetRadius: number;
3030
+ }
3031
+
3032
+ /** Options for {@link attachGeospatialControls}. */
3033
+ export declare interface GeospatialControlOptions {
3034
+ /** When true, zooming moves toward the point under the cursor; otherwise along the look vector. Default true. */
3035
+ zoomToCursor?: boolean;
3036
+ /** Enable simple sphere collision so the camera cannot dip below the surface. Default false. */
3037
+ checkCollisions?: boolean;
3038
+ }
3039
+
3040
+ /** Options for {@link flyGeospatialCameraToAsync}. Omitted target fields keep their current value. */
3041
+ export declare interface GeospatialFlyOptions {
3042
+ /** Target yaw (radians). Shortest angular path is taken. */
3043
+ yaw?: number;
3044
+ /** Target pitch (radians). */
3045
+ pitch?: number;
3046
+ /** Target radius. */
3047
+ radius?: number;
3048
+ /** Target centre (ECEF). Animated along a great-circle (slerp). */
3049
+ center?: Vec3;
3050
+ /** Flight duration in ms. Default 1000. */
3051
+ durationMs?: number;
3052
+ /** Parabolic "hop" height scale for the centre animation (0 = none). */
3053
+ centerHopScale?: number;
3054
+ }
3055
+
3056
+ /** Pitch/yaw/radius bounds for a {@link GeospatialCamera}.
3057
+ *
3058
+ * Pure state, mirroring Babylon.js `GeospatialLimits`. Behaviour
3059
+ * ({@link getEffectivePitchMax}, {@link clampZoomDistance}) lives in
3060
+ * standalone functions so unused limit logic is tree-shaken.
3061
+ *
3062
+ * All angles are in radians. Pitch is measured from "looking straight down at
3063
+ * the planet centre" (0) to "looking at the horizon" (π/2). */
3064
+ export declare interface GeospatialLimits {
3065
+ /** Radius of the planet — used for altitude/radius conversions. */
3066
+ planetRadius: number;
3067
+ /** Minimum camera distance from its centre point (closest zoom). Default 10. */
3068
+ radiusMin: number;
3069
+ /** Maximum camera distance from its centre point (farthest zoom). Default `planetRadius * 4`. */
3070
+ radiusMax: number;
3071
+ /** Minimum pitch angle (≈0 = looking straight down at the planet). */
3072
+ pitchMin: number;
3073
+ /** Maximum pitch angle (π/2 = looking at the horizon). */
3074
+ pitchMax: number;
3075
+ /**
3076
+ * Controls how pitch is disabled as the camera zooms out.
3077
+ * `x` = radius scale at which full pitch is allowed (e.g. 2 ⇒ 2·planetRadius),
3078
+ * `y` = radius scale at which pitch is fully disabled (forced to `pitchMin`).
3079
+ * `null` disables this feature (full pitch at every radius).
3080
+ */
3081
+ pitchDisabledRadiusScale: {
3082
+ x: number;
3083
+ y: number;
3084
+ } | null;
3085
+ /** Minimum yaw angle (rotation about the geocentric up axis). Default -Infinity. */
3086
+ yawMin: number;
3087
+ /** Maximum yaw angle. Default +Infinity. */
3088
+ yawMax: number;
3089
+ }
3090
+
3091
+ /** A delta to apply via {@link setGeospatialOrientation}; omitted fields keep their current value. */
3092
+ export declare interface GeospatialOrientation {
3093
+ /** Yaw in radians (0 = north, π/2 = east). */
3094
+ yaw?: number;
3095
+ /** Pitch in radians (0 = looking straight down at the planet centre, π/2 = horizon). */
3096
+ pitch?: number;
3097
+ /** Distance from the camera to its centre point. */
3098
+ radius?: number;
3099
+ /** Anchor point on the globe (ECEF) that the camera orbits. */
3100
+ center?: Vec3;
3101
+ }
3102
+
1992
3103
  /** Get the current world position of an agent. */
1993
3104
  export declare function getAgentPosition(crowd: NavCrowd, index: number): Vec3;
1994
3105
 
@@ -2014,6 +3125,14 @@ export declare function getClosestPoint(plugin: NavigationPlugin, position: Vec3
2014
3125
  /** Returns the render-target aspect ratio adjusted for the camera's normalized viewport, or the raw ratio if none. */
2015
3126
  export declare function getEffectiveAspectRatio(camera: Camera | null | undefined, targetWidth: number, targetHeight: number): number;
2016
3127
 
3128
+ /**
3129
+ * Computes the effective maximum pitch for a given camera radius. When
3130
+ * `pitchDisabledRadiusScale` is set, pitch is interpolated from `pitchMax` down
3131
+ * to `pitchMin` as the camera zooms out from `x·planetRadius` to `y·planetRadius`
3132
+ * (so a fully zoomed-out camera looks straight down).
3133
+ */
3134
+ export declare function getEffectivePitchMax(limits: GeospatialLimits, currentRadius: number): number;
3135
+
2017
3136
  /** Read the current floating-origin offset from a scene as a `Vec3`. The
2018
3137
  * offset is the active camera's world position. Returns the zero vector
2019
3138
  * when no camera is set (typical headless/precompute case). For non-LWR
@@ -2026,12 +3145,21 @@ export declare function getFrameGraph(scene: SceneContext): FrameGraph;
2026
3145
  /** Get the current seed used by Recast's randomized queries. */
2027
3146
  export declare function getNavigationRandomSeed(plugin: NavigationPlugin): number;
2028
3147
 
3148
+ /** Get or create a deduplicated sampler. Same config → same GPUSampler. */
3149
+ export declare function getOrCreateSampler(engine: EngineContext, desc?: GPUSamplerDescriptor): GPUSampler;
3150
+
3151
+ /**
3152
+ * Get a body's current linear velocity (m/s).
3153
+ */
3154
+ export declare function getPhysicsBodyLinearVelocity(world: PhysicsWorld, body: PhysicsBody): Vec3;
3155
+
2029
3156
  /**
2030
- * Returns the world's current gravity vector.
3157
+ * Returns the world's current gravity vector, or a specific region's when `worldPosition` is given.
2031
3158
  * @param world - The physics world.
3159
+ * @param worldPosition - Optional world position selecting the region to read; omit for the world-wide gravity.
2032
3160
  * @returns Gravity acceleration in m/s².
2033
3161
  */
2034
- export declare function getPhysicsGravity(world: PhysicsWorld): Vec3;
3162
+ export declare function getPhysicsGravity(world: PhysicsWorld, worldPosition?: Vec3): Vec3;
2035
3163
 
2036
3164
  /**
2037
3165
  * Returns the world's fixed simulation timestep in seconds.
@@ -2066,6 +3194,9 @@ export declare function getPickedUV(info: PickingInfo): [number, number] | null;
2066
3194
  /** Compute the projection matrix for a camera. Cached per worldMatrixVersion + aspect. */
2067
3195
  export declare function getProjectionMatrix(camera: Camera, aspectRatio: number): Mat4;
2068
3196
 
3197
+ /** Return the latest task GPU timing snapshot without stalling the GPU or CPU. */
3198
+ export declare function getRenderTaskGpuTimings(engine: EngineContext): RenderTaskGpuTimings;
3199
+
2069
3200
  /**
2070
3201
  * Resolves the current instance index of the sprite referenced by `handle`.
2071
3202
  * @param handle - Handle of the sprite to resolve.
@@ -2098,6 +3229,21 @@ export declare function getViewMatrix(camera: Camera): Mat4;
2098
3229
  /** Compute the view-projection matrix for a camera. Cached per worldMatrixVersion + aspect. */
2099
3230
  export declare function getViewProjectionMatrix(camera: Camera, aspectRatio: number): Mat4;
2100
3231
 
3232
+ declare interface GizmoMaterialSet {
3233
+ colored: StandardMaterialProps;
3234
+ hover: StandardMaterialProps;
3235
+ disabled: StandardMaterialProps;
3236
+ }
3237
+
3238
+ /** Tiny single-event observable used by gizmos/pointer-drag (no dependency on
3239
+ * BJS's Observable, no module-level allocations). */
3240
+ declare class GizmoObservable<T> {
3241
+ private _subs;
3242
+ add(cb: (arg: T) => void): () => void;
3243
+ notify(arg: T): void;
3244
+ clear(): void;
3245
+ }
3246
+
2101
3247
  /** Everything the animation system needs, parsed from a glTF file. */
2102
3248
  export declare interface GltfAnimationData {
2103
3249
  readonly clips: readonly AnimationClip[];
@@ -2115,6 +3261,61 @@ export declare interface GltfAnimationData {
2115
3261
  readonly excludedNodeIndices: ReadonlySet<number>;
2116
3262
  }
2117
3263
 
3264
+ export declare type GlyphBounds = {
3265
+ readonly xMin: number;
3266
+ readonly yMin: number;
3267
+ readonly xMax: number;
3268
+ readonly yMax: number;
3269
+ };
3270
+
3271
+ export declare type GlyphCurves = {
3272
+ readonly glyphId: number;
3273
+ readonly curves: readonly QuadCurve[];
3274
+ readonly bounds: GlyphBounds;
3275
+
3276
+ export declare type GlyphRun = {
3277
+ /** Which curve set this run's glyph ids index into. */
3278
+ readonly curveSet: CurveSetId;
3279
+ readonly glyphs: readonly PlacedGlyph[];
3280
+ /** Font-units → pixels scale used by the layout. */
3281
+ readonly pixelsPerFontUnit: number;
3282
+ /** Optional default color for every glyph in this run, as linear RGBA in [0,1]. A glyph's
3283
+ * own `PlacedGlyph.color` takes precedence over this. When omitted, glyphs default to
3284
+ * opaque white. The rendered alpha is additionally scaled by the whole-block opacity. */
3285
+ readonly defaultColor?: readonly [number, number, number, number];
3286
+ };
3287
+
3288
+ /** Opaque bundle of glyph outlines (organized by curve-set) and the GPU atlases packed
3289
+ * from them. Holds an arbitrary number of curve-sets — each curve-set gets its own atlas.
3290
+ * Shared by reference across any number of `TextData`s that need the same glyph catalog. */
3291
+ export declare interface GlyphStorage {
3292
+ readonly [glyphStorageBrand]: true;
3293
+
3294
+ /** Glyph storage: per-curve-set CPU outline catalog plus the GPU atlas packed from it.
3295
+ *
3296
+ * Layered:
3297
+ * - `GlyphStorage` is the opaque public handle. Holds one or more curve-sets keyed by
3298
+ * `CurveSetId` (typically a font family name). Each curve-set owns its glyph
3299
+ * outlines plus the `SharedAtlas` packed from them.
3300
+ * - `SharedAtlas` is the CPU staging: two `rgba32float`-shaped `Float32Array`s holding
3301
+ * quadratic curve control points and per-band curve-index lists, both append-only.
3302
+ * - Atlas packing (`packAppendGlyph`) and spatial-band partitioning (`buildGlyphBands`)
3303
+ * live here as internal helpers — they implement the storage's invariants and are
3304
+ * not callable from outside the module.
3305
+ * - GPU creation/upload (`SharedAtlasGpu`, `ensureSharedAtlasGpu`) lives in
3306
+ * `_gpu/text-textures.ts`; the shared types are exported from here. GPU teardown
3307
+ * is performed inline in `disposeGlyphStorage` to avoid a circular import edge.
3308
+ *
3309
+ * Lifetime is caller-owned (matches `Texture2D` semantics):
3310
+ * - `createGlyphStorage(initial?)` allocates a fresh storage, optionally seeded.
3311
+ * - `updateGlyphStorage(storage, curveSetId, curves)` adds glyphs (creating the
3312
+ * curve-set on demand). Glyph ids already present are skipped.
3313
+ * - `disposeGlyphStorage(storage)` releases every atlas. The caller must ensure no
3314
+ * `TextData` is still drawing from it — using a disposed storage is undefined
3315
+ * behavior. Idempotent.
3316
+ */
3317
+ declare const glyphStorageBrand: unique symbol;
3318
+
2118
3319
  /** Seek to a specific frame, apply the pose, and pause. */
2119
3320
  export declare function goToFrame(group: AnimationGroup, frame: number, engine?: EngineContext): void;
2120
3321
 
@@ -2237,6 +3438,27 @@ declare interface HdrLoadOptions {
2237
3438
  skyboxSize?: number;
2238
3439
  }
2239
3440
 
3441
+ /** Options for {@link createHeightFieldShape}. */
3442
+ export declare interface HeightFieldShapeOptions {
3443
+ /**
3444
+ * Ground mesh whose world-space vertex grid defines the heightfield. When set, the
3445
+ * sample count, world size, and height data are derived from the mesh (the explicit
3446
+ * fields below are ignored). The mesh must be a regular `(N+1)×(N+1)` grid such as the
3447
+ * one produced by `createGroundFromHeightMap`.
3448
+ */
3449
+ groundMesh?: Mesh;
3450
+ /** Explicit: number of height samples along X. */
3451
+ numHeightFieldSamplesX?: number;
3452
+ /** Explicit: number of height samples along Z. */
3453
+ numHeightFieldSamplesZ?: number;
3454
+ /** Explicit: world-space size along X. */
3455
+ heightFieldSizeX?: number;
3456
+ /** Explicit: world-space size along Z. */
3457
+ heightFieldSizeZ?: number;
3458
+ /** Explicit: row-major height samples (`numHeightFieldSamplesX * numHeightFieldSamplesZ`). */
3459
+ heightFieldData?: Float32Array;
3460
+ }
3461
+
2240
3462
  export declare interface HemisphericLight extends LightBase {
2241
3463
  readonly lightType: "hemispheric";
2242
3464
  direction: ObservableVec3;
@@ -2246,6 +3468,9 @@ export declare interface HemisphericLight extends LightBase {
2246
3468
  groundColor: [number, number, number];
2247
3469
  }
2248
3470
 
3471
+ /** Hides a body that was previously shown with {@link showPhysicsBody}. */
3472
+ export declare function hidePhysicsBody(viewer: PhysicsViewer, body: PhysicsBody): boolean;
3473
+
2249
3474
  /** Image processing configuration. */
2250
3475
  export declare interface ImageProcessingConfig {
2251
3476
  exposure: number;
@@ -2269,6 +3494,13 @@ export declare function initializeCsg2Async(): Promise<void>;
2269
3494
 
2270
3495
  declare type InterpMode = 0 | 1 | 2;
2271
3496
 
3497
+ /** Force every registered scene's cached render + shadow bundles to RE-RECORD on the next frame, by bumping
3498
+ * each rendering context's `_renderableVersion` (the same signal a mesh add/remove or `resizeMeshGeometry`
3499
+ * emits). Use after an out-of-band GPU buffer REALLOCATION that the cached bundles can't otherwise notice —
3500
+ * e.g. growing a thin-instanced mesh's matrix buffer past its capacity (the bundle captured the old buffer
3501
+ * handle and would bind a freed buffer). A no-op-cheap version bump; the actual re-record happens lazily. */
3502
+ export declare function invalidateRenderBundles(engine: EngineContext): void;
3503
+
2272
3504
  /** Any object that can be attached to a parent in the scene hierarchy.
2273
3505
  * When parent is null, position/rotation/scaling are in world space. */
2274
3506
  export declare interface IParentable {
@@ -2302,6 +3534,34 @@ export declare function isBillboardSpriteHandleAlive(handle: BillboardSpriteHand
2302
3534
  /** Returns whether the manifold-3d runtime has finished loading and CSG2 is usable. */
2303
3535
  export declare function isCsg2Ready(): boolean;
2304
3536
 
3537
+ /** Returns true when the gizmo dispatcher for `canvas` has an ACTIVE drag in
3538
+ * progress (a collider was pressed and is being dragged). Unlike
3539
+ * {@link isGizmoInteracting} this ignores mere hover, so camera controls can
3540
+ * abort an optimistically-started orbit once a gizmo drag (recognised a frame
3541
+ * after pointer-down, since picking is async) reclaims the gesture — without
3542
+ * aborting a legitimate orbit when the cursor merely passes over a gizmo. */
3543
+ export declare function isGizmoDragging(canvas: HTMLCanvasElement): boolean;
3544
+
3545
+ /** Returns true when the gizmo dispatcher for `canvas` currently has a pointer
3546
+ * hovering one of its colliders or an active drag in progress. Camera
3547
+ * controls consult this on pointer-down so orbiting doesn't start when the
3548
+ * press lands on (or drags) a gizmo. */
3549
+ export declare function isGizmoInteracting(canvas: HTMLCanvasElement): boolean;
3550
+
3551
+ /** Returns true while the gizmo dispatcher for `canvas` has a pointer-down GPU
3552
+ * pick still in flight. Camera controls consult this to DEFER (not yet apply)
3553
+ * an orbit until the pick resolves, so a press that lands on a gizmo never
3554
+ * produces a stray orbit even if the async pick is slow. */
3555
+ export declare function isGizmoPickPending(canvas: HTMLCanvasElement): boolean;
3556
+
3557
+ /** Whether GPU frame-time measurement is available on this engine's device — i.e. the adapter offered
3558
+ * the WebGPU `timestamp-query` feature (requested opportunistically by {@link createEngine}). When false,
3559
+ * {@link setGpuTimingEnabled} is a no-op and {@link EngineContext.gpuFrameTimeMs} stays 0. */
3560
+ export declare function isGpuTimingSupported(engine: EngineContext): boolean;
3561
+
3562
+ /** Whether per-render-task GPU timing can run on this engine's WebGPU device. */
3563
+ export declare function isRenderTaskGpuTimingSupported(engine: EngineContext): boolean;
3564
+
2305
3565
  /**
2306
3566
  * Returns `true` if the sprite referenced by `handle` is still present in its layer.
2307
3567
  * @param handle - Handle to test.
@@ -2333,6 +3593,19 @@ export declare interface LightBase extends IWorldMatrixProvider, IParentable {
2333
3593
  readonly worldMatrix: Mat4;
2334
3594
  readonly worldMatrixVersion: number;
2335
3595
 
3596
+ export declare interface LightGizmo {
3597
+ /** Root node — follows the attached light's position (when it has one)
3598
+ * and orients along its direction (when it has one). */
3599
+ readonly root: SceneNode;
3600
+ readonly material: StandardMaterialProps;
3601
+ /** Currently attached light — set via `attachLightGizmoToLight`. */
3602
+ attachedLight: LightBase | null;
3603
+
3604
+ export declare interface LightGizmoOptions {
3605
+ /** RGB color for the light gizmo body material. Defaults to grey. */
3606
+ color?: [number, number, number];
3607
+ }
3608
+
2336
3609
  /** Options for `createLinearDepthMaterial()`. */
2337
3610
  export declare interface LinearDepthMaterialOptions {
2338
3611
  /** Camera near plane (defaults to 0.03 to match the source playground). */
@@ -2343,6 +3616,9 @@ export declare interface LinearDepthMaterialOptions {
2343
3616
  name?: string;
2344
3617
  }
2345
3618
 
3619
+ /** Convert linear [0,1] to sRGB [0,255] using the IEC 61966-2-1 transfer curve. */
3620
+ export declare function linearToSrgbByte(v: number): number;
3621
+
2346
3622
  /** Options for `loadSpriteAtlas`. PR 1 supports the `gridSize` path only. */
2347
3623
  export declare interface LoadAtlasOptions {
2348
3624
  /** Grid cell size `[w, h]` in pixels. Required in PR 1. */
@@ -2417,6 +3693,9 @@ export declare function loadEnvironment(scene: SceneContext, url: string, option
2417
3693
  brdfUrl: string;
2418
3694
  }): Promise<EnvironmentTextures>;
2419
3695
 
3696
+ /** Load a TTF or OTF font from a URL. */
3697
+ export declare function loadFont(url: string): Promise<Font>;
3698
+
2420
3699
  /**
2421
3700
  * Load a .glb or .gltf file, parse it, and upload mesh + material data to GPU.
2422
3701
  * Supports both binary GLB and separate .gltf + .bin + image files.
@@ -2455,6 +3734,14 @@ export declare function loadHdrEnvironment(scene: SceneContext, url: string, opt
2455
3734
  */
2456
3735
  export declare function loadKtxTexture2D(engine: EngineContext, baseUrl: string, suffixes: string[], opts?: Texture2DOptions): Promise<Texture2D>;
2457
3736
 
3737
+ /**
3738
+ * Resolve a node-block emitter, including the geometry-renderer terminal
3739
+ * (`GeometryTextureOutputBlock`). Pass as `blockLoader` to
3740
+ * `parseNodeMaterialFromSnippet` for node-material geometry-renderer scenes so
3741
+ * ordinary node scenes don't bundle the geometry block.
3742
+ */
3743
+ export declare function loadNodeBlockEmitterWithGeometry(className: string): Promise<BlockEmitter>;
3744
+
2458
3745
  /** Load a skybox cube texture and register it on the scene.
2459
3746
  * The auto-builder will create the pipeline and render it.
2460
3747
  *
@@ -2600,7 +3887,12 @@ export declare interface MaterialVariantData {
2600
3887
  * The view is also a Material: it inherits material state from {@link source}
2601
3888
  * through the prototype chain and owns only render-feature bits. Keeping views
2602
3889
  * material-compatible lets ordinary render paths read properties normally, so
2603
- * scenes that never create views do not retain view-specific unwrap branches. */
3890
+ * scenes that never create views do not retain view-specific unwrap branches.
3891
+ *
3892
+ * Specialized views (e.g. the Standard geometry MRT view) override
3893
+ * {@link Material._buildGroup} with a view-specific builder whose
3894
+ * `_rebuildSingle` builds the right kind of Renderable — no per-family
3895
+ * branching is required in the core render-task. */
2604
3896
  export declare interface MaterialView extends Material {
2605
3897
  readonly source: Material;
2606
3898
 
@@ -2625,6 +3917,9 @@ export declare interface Mesh extends SceneNode {
2625
3917
  boundMax?: [number, number, number];
2626
3918
  /** Skeleton GPU data (skeletal animation). Type-only — no module dependency. */
2627
3919
  skeleton?: SkeletonData | null;
3920
+ /** Baked vertex-animation (VAT) GPU data — replaces live skinning so the mesh thin-instances.
3921
+ * Mutually exclusive with live `skeleton` skinning. Type-only — no module dependency. */
3922
+ vat?: VatData | null;
2628
3923
  /** Morph target GPU data. Type-only — no module dependency. */
2629
3924
  morphTargets?: MorphTargetData | null;
2630
3925
  /** User-controlled render order. Lower = drawn first within phase.
@@ -2637,7 +3932,12 @@ export declare interface Mesh extends SceneNode {
2637
3932
  * (`needAlphaBlending`) are deferred. No effect on tasks without transmission. */
2638
3933
  renderOnTop?: boolean;
2639
3934
  /** Thin instance data (CPU-side). GPU buffer managed by render system. */
2640
- thinInstances?: ThinInstanceData | null;
3935
+ thinInstances?: ThinInstanceData | null;
3936
+ /** When `false`, the GPU picker skips this mesh. Defaults to `true`
3937
+ * (undefined behaves as pickable). Mirrors BJS `AbstractMesh.isPickable`. */
3938
+ pickable?: boolean;
3939
+ /** Optional per-mesh GPU-picking clip volumes. Fragments inside any volume are ignored by the GPU picker. */
3940
+ pickingClipVolumes?: readonly PickingClipVolume[] | null;
2641
3941
 
2642
3942
  /** Opaque GPU geometry handle (user never touches these). */
2643
3943
  export declare interface MeshGPU {
@@ -2720,6 +4020,12 @@ export declare interface NavMeshParameters {
2720
4020
  keepIntermediates?: boolean;
2721
4021
  }
2722
4022
 
4023
+ /** A single mesh source for navmesh construction. */
4024
+ export declare interface NavMeshSource {
4025
+ positions: ArrayLike<number>;
4026
+ indices: ArrayLike<number>;
4027
+ }
4028
+
2723
4029
  /** Parsed block in the graph. */
2724
4030
  declare interface NodeBlock {
2725
4031
  readonly id: number;
@@ -2810,8 +4116,7 @@ declare interface NodeBuildState {
2810
4116
  hasSkeleton: boolean;
2811
4117
  /** When false (default), InstancesBlock passes through the uniform world
2812
4118
  * matrix. Set to true when thin-instance attributes are bound. */
2813
- hasInstances: boolean;
2814
- }
4119
+ hasInstances: boolean;
2815
4120
 
2816
4121
  /** A single connection point on a block — input only.
2817
4122
  * Output connection types are resolved by the emitter at graph-walk time. */
@@ -2927,6 +4232,9 @@ export declare interface NormalizedViewport {
2927
4232
  height: number;
2928
4233
  }
2929
4234
 
4235
+ /** Wrap an angle to [-π, π), matching Babylon.js `Scalar.NormalizeRadians`. */
4236
+ export declare function normalizeRadians(angle: number): number;
4237
+
2930
4238
  /**
2931
4239
  * Normalizes the vector `(x, y, z)` to unit length.
2932
4240
  * @param x - X component.
@@ -3029,10 +4337,24 @@ export declare function onBeforeRender(scene: SceneContext, cb: (deltaMs: number
3029
4337
  */
3030
4338
  export declare function onCsmReceiverUpdate(sg: ShadowGenerator, cb: (data: Float32Array) => void): () => void;
3031
4339
 
4340
+ /**
4341
+ * Registers a callback to run after each physics step, once dynamic body transforms have been
4342
+ * synced back to their nodes and before the frame is rendered. Use this for per-step logic that
4343
+ * must observe (or react to) the freshly-integrated state — e.g. tracking a marker to a body's
4344
+ * post-step pose, or applying a force whose effect should integrate on the next step.
4345
+ * @param world - The physics world to hook.
4346
+ * @param cb - Callback invoked with the world timestep (seconds) after each step.
4347
+ */
4348
+ export declare function onPhysicsAfterStep(world: PhysicsWorld, cb: (timestep: number) => void): void;
4349
+
3032
4350
  /** Register a callback to run when `disposeScene` is called. Used to tie
3033
4351
  * user-owned GPU resources (e.g. a `SpriteRenderer`) to the scene's lifetime. */
3034
4352
  export declare function onSceneDispose(scene: SceneContext, cb: () => void): void;
3035
4353
 
4354
+ /** Convert a packed 0xRRGGBB sRGB color to a linear-RGBA tuple suitable for
4355
+ * text-renderer `defaultColor` / `PlacedGlyph.color`. */
4356
+ export declare function packedSrgbToLinearRgba(packed: number, alpha?: number): readonly [number, number, number, number];
4357
+
3036
4358
  /** Parse a Babylon NME graph (by snippet ID or inline JSON), emit WGSL, compile
3037
4359
  * the GPU pipeline, and return a ready-to-render `NodeMaterial`.
3038
4360
  * @param engine - Engine context.
@@ -3226,11 +4548,89 @@ export declare interface PhysicsAggregateOptions {
3226
4548
  center?: Vec3;
3227
4549
  startAsleep?: boolean;
3228
4550
  isTriggerShape?: boolean;
4551
+ /**
4552
+ * Optional pre-built shape. When provided, it is used directly and the
4553
+ * primitive-shape build path is skipped. This lets callers supply
4554
+ * mesh/convex-hull shapes (built via `createPhysicsShape`) without pulling
4555
+ * the mesh-shape code into `createPhysicsAggregate` itself.
4556
+ */
4557
+ shape?: PhysicsShape;
3229
4558
  }
3230
4559
 
3231
4560
  /** Opaque handle to a Havok rigid body, bound to a scene node and a motion type. */
3232
4561
  export declare interface PhysicsBody {
3233
4562
  readonly node: SceneNode;
3234
- readonly motionType: PhysicsMotionType;
4563
+ readonly motionType: PhysicsMotionType;
4564
+
4565
+ /** Opaque handle to a Havok constraint between two bodies. */
4566
+ export declare interface PhysicsConstraint {
3235
4567
  readonly bodyA: PhysicsBody;
4568
+ readonly bodyB: PhysicsBody;
4569
+ readonly type: PhysicsConstraintType;
4570
+ readonly options: PhysicsConstraintOptions;
4571
+ readonly limits?: readonly PhysicsConstraintLimit[];
4572
+ }
4573
+
4574
+ /** Axis addressed by a Physics V2 constraint limit. */
4575
+ export declare const enum PhysicsConstraintAxis {
4576
+ LINEAR_X = 0,
4577
+ LINEAR_Y = 1,
4578
+ LINEAR_Z = 2,
4579
+ ANGULAR_X = 3,
4580
+ ANGULAR_Y = 4,
4581
+ ANGULAR_Z = 5,
4582
+ LINEAR_DISTANCE = 6
4583
+ }
4584
+
4585
+ /** Minimal constraint debug data consumed by the Lite PhysicsViewer. */
4586
+ export declare interface PhysicsConstraintDebug {
4587
+ readonly bodyA: PhysicsBody;
4588
+ readonly bodyB: PhysicsBody;
4589
+ readonly pivotA: Vec3;
4590
+ readonly pivotB: Vec3;
4591
+ readonly axisA?: Vec3;
4592
+ readonly axisB?: Vec3;
4593
+ readonly perpAxisA?: Vec3;
4594
+ readonly perpAxisB?: Vec3;
4595
+ readonly type?: number;
4596
+ }
4597
+
4598
+ /** Limit options used by 6DoF constraints. */
4599
+ export declare interface PhysicsConstraintLimit {
4600
+ axis: PhysicsConstraintAxis;
4601
+ minLimit?: number;
4602
+ maxLimit?: number;
4603
+ stiffness?: number;
4604
+ damping?: number;
4605
+ }
4606
+
4607
+ /** Pivot/axis options used to create a physics constraint. */
4608
+ export declare interface PhysicsConstraintOptions {
4609
+ pivotA?: Vec3;
4610
+ pivotB?: Vec3;
4611
+ axisA?: Vec3;
4612
+ axisB?: Vec3;
4613
+ perpAxisA?: Vec3;
4614
+ perpAxisB?: Vec3;
4615
+ maxDistance?: number;
4616
+ collision?: boolean;
4617
+ }
4618
+
4619
+ /** Type of Havok Physics V2 constraint. */
4620
+ export declare const enum PhysicsConstraintType {
4621
+ BALL_AND_SOCKET = 1,
4622
+ DISTANCE = 2,
4623
+ HINGE = 3,
4624
+ SLIDER = 4,
4625
+ LOCK = 5,
4626
+ PRISMATIC = 6,
4627
+ SIX_DOF = 7
4628
+ }
4629
+
4630
+ /** Mass properties applied to a physics body. Omitted fields keep Havok's shape-derived values. */
4631
+ export declare interface PhysicsMassProperties {
4632
+ centerOfMass?: Vec3;
4633
+ mass?: number;
4634
+ inertia?: Vec3;
4635
+ inertiaOrientation?: Quat;
3236
4636
  }
3237
4637
 
3238
4638
  /** How a body moves: `STATIC` (immovable), `ANIMATED` (driven by the node transform), or `DYNAMIC` (simulated). */
@@ -3247,6 +4647,10 @@ export declare interface PhysicsShape {
3247
4647
  export declare interface PhysicsShapeOptions {
3248
4648
  type: PhysicsShapeType;
3249
4649
  parameters?: PhysicsShapeParameters;
4650
+ /** Mesh or transform hierarchy used when `type` is `MESH` or `CONVEX_HULL`. */
4651
+ mesh?: SceneNode;
4652
+ /** When true, mesh and convex-hull shapes accumulate descendant meshes under `mesh`. */
4653
+ includeChildMeshes?: boolean;
3250
4654
  }
3251
4655
 
3252
4656
  /** Geometry parameters describing a collision shape; which fields apply depends on the shape type. */
@@ -3271,11 +4675,31 @@ export declare const enum PhysicsShapeType {
3271
4675
  HEIGHTFIELD = 7
3272
4676
  }
3273
4677
 
4678
+ /** Pure-state handle for Havok Physics V2 debug rendering. */
4679
+ export declare interface PhysicsViewer {
4680
+ readonly scene: SceneContext;
4681
+ readonly world: PhysicsWorld;
4682
+
4683
+ /** Options used when creating a physics debug viewer. */
4684
+ export declare interface PhysicsViewerOptions {
4685
+ /** RGBA debug line color. Defaults to opaque white, matching Babylon.js PhysicsViewer. */
4686
+ color?: readonly [number, number, number, number];
4687
+ }
4688
+
3274
4689
  /** Pure-state handle to a Havok physics world: the WASM module, the native world, its bodies, and the timestep. */
3275
4690
  export declare interface PhysicsWorld {
3276
4691
 
3277
4692
  /** Pick the mesh at CSS-space canvas coordinates, matching Babylon.js Scene.pick. Returns a PickingInfo. */
3278
- export declare function pickAsync(picker: GpuPicker, x: number, y: number): Promise<PickingInfo>;
4693
+ export declare function pickAsync(picker: GpuPicker, x: number, y: number, options?: PickOptions): Promise<PickingInfo>;
4694
+
4695
+ /** Optional GPU-picking discard volume. The picker clips fragments in a bounded local frame:
4696
+ * `a=(origin.x, origin.z, tangent.x, tangent.z)`, `b=(baseY, halfWidth, springY, rise)`,
4697
+ * `c=(ringT, depthHalf, flatFlag, _)`. */
4698
+ declare interface PickingClipVolume {
4699
+ readonly a: readonly [number, number, number, number];
4700
+ readonly b: readonly [number, number, number, number];
4701
+ readonly c: readonly [number, number, number, number];
4702
+ }
3279
4703
 
3280
4704
  /** Result of a GPU pick operation. */
3281
4705
  export declare interface PickingInfo {
@@ -3298,6 +4722,18 @@ export declare interface PickingInfo {
3298
4722
  ray: Ray | null;
3299
4723
  }
3300
4724
 
4725
+ /** Options for {@link pickAsync}. */
4726
+ export declare interface PickOptions {
4727
+ /** Restrict the pick to a subset of the scene's meshes — return `true` for a mesh that may be picked,
4728
+ * `false` to ignore it entirely (it neither occludes nor is returned). Lets a caller provide its
4729
+ * "list of pickables" so decorative meshes (grass, foliage, particles, …) can't swallow a pick of a
4730
+ * structure behind/around them. When omitted, every mesh is pickable (previous behaviour). Applied
4731
+ * identically to the id-assignment and id-resolve passes so ids stay consistent. */
4732
+ filter?: (mesh: Mesh) => boolean;
4733
+ /** Dev-only diagnostics: logs the pick ray, pixel, pick id/depth and resolved mesh. */
4734
+ debugLabel?: string;
4735
+ }
4736
+
3301
4737
  /** Sampler and format overrides for `createTexture2DFromPixels()`. */
3302
4738
  export declare interface PixelsTexture2DOptions {
3303
4739
  /** Address mode U. Default 'clamp-to-edge'. */
@@ -3321,6 +4757,36 @@ export declare interface PixelViewport {
3321
4757
  height: number;
3322
4758
  }
3323
4759
 
4760
+ export declare type PlacedGlyph = {
4761
+ readonly glyphId: number;
4762
+ /** Pixel position of glyph baseline origin. */
4763
+ readonly x: number;
4764
+ readonly y: number;
4765
+ /** Optional per-glyph color as linear RGBA in [0,1]. When present this overrides the
4766
+ * run's `defaultColor` for this glyph. When omitted, the glyph falls back to the run's
4767
+ * `defaultColor`, and if that is also omitted, to opaque white. The rendered alpha is
4768
+ * additionally scaled by the whole-block opacity (e.g. `TextRenderable.opacity`). */
4769
+ readonly color?: readonly [number, number, number, number];
4770
+ };
4771
+
4772
+ export declare interface PlaneDragGizmo {
4773
+ readonly root: SceneNode;
4774
+ readonly drag: PointerDrag;
4775
+ readonly onPositionChanged: GizmoObservable<Vec3>;
4776
+ attachedNode: SceneNode | null;
4777
+ /** When true, the plane normal rotates with the attached node each frame
4778
+ * (local-coord mode). When false, the normal stays world-aligned. */
4779
+ useLocalCoordinates: boolean;
4780
+ readonly materials: GizmoMaterialSet;
4781
+
4782
+ export declare interface PlaneDragGizmoOptions {
4783
+ /** World-space drag plane normal (unit vector). */
4784
+ dragPlaneNormal: Vec3;
4785
+ color?: [number, number, number];
4786
+ hoverColor?: [number, number, number];
4787
+ disableColor?: [number, number, number];
4788
+ }
4789
+
3324
4790
  /** Options for `createPlaneData`. Subset of Babylon's CreatePlane. */
3325
4791
  export declare interface PlaneOptions {
3326
4792
  size?: number;
@@ -3328,6 +4794,33 @@ export declare interface PlaneOptions {
3328
4794
  height?: number;
3329
4795
  }
3330
4796
 
4797
+ export declare interface PlaneRotationGizmo {
4798
+ readonly root: SceneNode;
4799
+ readonly drag: PointerDrag;
4800
+ readonly onRotationChanged: GizmoObservable<[number, number, number, number]>;
4801
+ attachedNode: SceneNode | null;
4802
+ /** Local-coord mode: plane normal rotates with the attached node. */
4803
+ useLocalCoordinates: boolean;
4804
+ readonly materials: GizmoMaterialSet;
4805
+ /** ShaderMaterial driving the rotation-sector camembert visual. Exposed so
4806
+ * callers can change the colour at runtime. */
4807
+ readonly rotationDisplayMaterial: ShaderMaterial;
4808
+
4809
+ export declare interface PlaneRotationGizmoOptions {
4810
+ /** World-space rotation plane normal (unit vector). */
4811
+ planeNormal: Vec3;
4812
+ color?: [number, number, number];
4813
+ hoverColor?: [number, number, number];
4814
+ disableColor?: [number, number, number];
4815
+ /** Torus tessellation. Default 32 (matches BJS). */
4816
+ tessellation?: number;
4817
+ /** Tube thickness multiplier. Default 1. */
4818
+ thickness?: number;
4819
+ /** Colour of the rotation "camembert" sector visual shown while dragging.
4820
+ * Defaults to the hover colour. */
4821
+ rotationColor?: [number, number, number];
4822
+ }
4823
+
3331
4824
  /** Start playing an animation group. */
3332
4825
  export declare function playAnimation(group: AnimationGroup): void;
3333
4826
 
@@ -3415,6 +4908,70 @@ export declare interface PluginUboField {
3415
4908
  readonly type: string;
3416
4909
  }
3417
4910
 
4911
+ export declare interface PointerDrag {
4912
+ readonly options: Readonly<PointerDragOptions>;
4913
+ enabled: boolean;
3418
4914
  /** Fired once when a pointer-down lands on one of `_colliders`. */
4915
+ onDragStart: GizmoObservable<PointerDragStartEvent>;
4916
+ /** Fired on every pointer-move while a drag is active. */
4917
+ onDrag: GizmoObservable<PointerDragMoveEvent>;
4918
+ /** Fired once when the pointer is released. */
4919
+ onDragEnd: GizmoObservable<PointerDragEndEvent>;
4920
+ /** Fired when the pointer hovers over one of `_colliders` (no button pressed).
4921
+ * Used by gizmos to swap to a hover-coloured material before any drag.
4922
+ * Always fires AFTER a previous `onHoverEnd` for a different drag, so the
4923
+ * receiver doesn't need to track which collider is currently hovered. */
4924
+ onHoverStart: GizmoObservable<void>;
4925
+ /** Fired when the pointer leaves a previously-hovered collider. */
4926
+ onHoverEnd: GizmoObservable<void>;
4927
+ /** True while a drag is in progress. */
4928
+ dragging: boolean;
4929
+ /** True while the pointer is hovering one of `_colliders` (no drag). */
4930
+ hovering: boolean;
4931
+ }
4932
+
4933
+ export declare interface PointerDragEndEvent {
4934
+ pointerEvent: PointerEvent | null;
4935
+ }
4936
+
4937
+ export declare interface PointerDragMoveEvent {
4938
+ /** World-space delta from the previous drag-plane point. For axis-drag this
4939
+ * is already projected onto the drag axis (parallel to axis). */
4940
+ delta: Vec3;
4941
+ /** Current world-space point on the drag plane (post-projection). */
4942
+ dragPlanePoint: Vec3;
4943
+ /** Signed scalar distance projected onto the drag axis since drag start
4944
+ * (axis-drag mode); for plane mode this is `delta.length()`. */
4945
+ dragDistance: number;
4946
+ }
4947
+
4948
+ export declare interface PointerDragOptions {
4949
+ /** Drag along a single world-space axis (unit vector). Mutually exclusive
4950
+ * with `dragPlaneNormal`. */
4951
+ dragAxis?: Vec3;
4952
+ /** Drag inside a plane defined by this world-space normal. Mutually
4953
+ * exclusive with `dragAxis`. */
4954
+ dragPlaneNormal?: Vec3;
4955
+ /** When false, the dispatcher fires events but doesn't move the picked
4956
+ * mesh. Gizmos always set this to false and apply transforms to their
4957
+ * attached node themselves. */
4958
+ moveAttached?: boolean;
4959
+ /** Optional override for the drag-plane anchor point (plane mode only).
4960
+ * When it returns a point, the camera-facing drag plane passes through that
4961
+ * point instead of the picked surface point, so the screen→world scale is
4962
+ * taken at that depth. The BoundingBoxGizmo body drag anchors at the
4963
+ * bounding-box CENTRE (matching BJS, whose body `_dragMesh` sits at the box
4964
+ * centroid) so the translation scale doesn't depend on where the press
4965
+ * landed on the (inset, camera-facing) body surface. */
4966
+ getPlanePoint?: () => Vec3 | null;
4967
+ }
4968
+
4969
+ export declare interface PointerDragStartEvent {
4970
+ /** World-space point where the ray intersected the drag plane on drag start. */
4971
+ dragPlanePoint: Vec3;
4972
+ /** Browser pointer event that triggered drag start. */
4973
+ pointerEvent: PointerEvent;
4974
+ }
4975
+
3419
4976
  export declare interface PointLight extends LightBase {
3420
4977
  readonly lightType: "point";
3421
4978
  position: ObservableVec3;
@@ -3440,6 +4997,25 @@ export declare interface PolyhedronOptions {
3440
4997
  flat?: boolean;
3441
4998
  }
3442
4999
 
5000
+ export declare interface PositionGizmo {
5001
+ readonly xGizmo: AxisDragGizmo;
5002
+ readonly yGizmo: AxisDragGizmo;
5003
+ readonly zGizmo: AxisDragGizmo;
5004
+ readonly xPlaneGizmo: PlaneDragGizmo | null;
5005
+ readonly yPlaneGizmo: PlaneDragGizmo | null;
5006
+ readonly zPlaneGizmo: PlaneDragGizmo | null;
5007
+ attachedNode: SceneNode | null;
5008
+ }
5009
+
5010
+ export declare interface PositionGizmoOptions {
5011
+ /** When true, planar drag gizmos (XY/XZ/YZ) are created in addition to the
5012
+ * 3 axis arrows. Default false — matches BJS where `planarGizmoEnabled`
5013
+ * defaults to false and must be opted into. */
5014
+ planarEnabled?: boolean;
5015
+ /** Tube thickness multiplier for the axis arrows. */
5016
+ thickness?: number;
5017
+ }
5018
+
3443
5019
  /** Output blend mode: `0` opaque, `1` additive, `2` premultiplied, `7` non-premultiplied alpha. */
3444
5020
  export declare type PostProcessAlphaMode = 0 | 1 | 2 | 7;
3445
5021
 
@@ -3521,6 +5097,15 @@ export declare interface PropertyAnimationTrackOptions {
3521
5097
  readonly quaternion?: boolean;
3522
5098
  }
3523
5099
 
5100
+ export declare type QuadCurve = {
5101
+ readonly p0x: number;
5102
+ readonly p0y: number;
5103
+ readonly p1x: number;
5104
+ readonly p1y: number;
5105
+ readonly p2x: number;
5106
+ readonly p2y: number;
5107
+ };
5108
+
3524
5109
  /** Quaternion rotation */
3525
5110
  declare interface Quat {
3526
5111
  x: number;
@@ -3580,27 +5165,59 @@ export declare interface RefractionProps {
3580
5165
  dispersion?: number;
3581
5166
  }
3582
5167
 
3583
- /** Register the effect renderer with its engine. Idempotent — a second call is a no-op. */
5168
+ /** Register the effect renderer with its surface. Idempotent — a second call is a no-op. */
3584
5169
  export declare function registerEffectRenderer(er: EffectRenderer): void;
3585
5170
 
3586
- /** Build and register the standalone frame-graph context with its engine. */
5171
+ /** Build and register the standalone frame-graph context with its surface. */
3587
5172
  export declare function registerFrameGraphContext(ctx: FrameGraphContext): void;
3588
5173
 
5174
+ /** Register the drag's colliders + handlers with the per-canvas dispatcher for
5175
+ * this utility layer. Returns a function that unregisters the drag. When the
5176
+ * last drag for a canvas is unregistered, the dispatcher tears itself down
5177
+ * (canvas listeners are detached, the GPU picker is disposed, the cache entry
5178
+ * is removed) so disposing all gizmos doesn't leak listeners or GPU resources. */
5179
+ export declare function registerPointerDrag(layer: UtilityLayer, canvas: HTMLCanvasElement, drag: PointerDrag): () => void;
5180
+
3589
5181
  /**
3590
5182
  * Register a scene with the engine. Builds deferred work, sorts renderables by order,
3591
- * and adds the scene to the engine's render list in overlay order.
5183
+ * and adds the scene to its bound surface's render list in overlay order. The scene is
5184
+ * always attached to `scene.surface` (which equals the engine itself in the
5185
+ * single-canvas case).
3592
5186
  */
3593
- export declare function registerScene(engine: EngineContext, scene: SceneContext): Promise<void>;
5187
+ export declare function registerScene(scene: SceneContext): Promise<void>;
3594
5188
 
3595
5189
  /**
3596
5190
  * Register a scene with the engine and install the scene-owned shadow frame-graph task.
3597
- * Use only for scenes that generate shadow maps.
5191
+ * Use only for scenes that generate shadow maps. Like {@link registerScene}, the scene
5192
+ * is attached to `scene.surface` (and its owning engine is `scene.surface.engine`).
3598
5193
  */
3599
- export declare function registerSceneWithShadowSupport(engine: EngineContext, scene: SceneContext): Promise<void>;
5194
+ export declare function registerSceneWithShadowSupport(scene: SceneContext): Promise<void>;
3600
5195
 
3601
5196
  /** Push the renderer onto its engine's `_renderingContexts`. Idempotent — a second call is a no-op. */
3602
5197
  export declare function registerSpriteRenderer(sr: SpriteRenderer): void;
3603
5198
 
5199
+ export declare function registerTextRenderer(tr: TextRenderer): void;
5200
+
5201
+ /** Register the utility layer with the engine. Must be called after the main
5202
+ * scene has been registered so the swapchain overlay path is enabled. */
5203
+ export declare function registerUtilityLayer(utility: UtilityLayer): Promise<void>;
5204
+
5205
+ /**
5206
+ * Release a collision shape's native handle, freeing its WASM memory. Only call once no body still
5207
+ * references the shape (e.g. after {@link removePhysicsBody}). Useful when rebuilding a changing set of
5208
+ * static colliders so their shapes don't accumulate.
5209
+ * @param world - The physics world.
5210
+ * @param shape - The shape to release.
5211
+ */
5212
+ export declare function releasePhysicsShape(world: PhysicsWorld, shape: PhysicsShape): void;
5213
+
5214
+ /**
5215
+ * Decrement ref count on a Texture2D.
5216
+ * Calls `tex.texture.destroy()` when count reaches 0.
5217
+ * Returns true if the texture was destroyed.
5218
+ */
5219
+ export declare function releaseTexture(tex: Texture2D): boolean;
5220
+
3604
5221
  /** Detaches `group` from `manager`, removing its animation task so it is no longer ticked. */
3605
5222
  export declare function removeAnimationGroup(manager: AnimationManager, group: AnimationGroup): void;
3606
5223
 
@@ -3631,6 +5248,16 @@ export declare function removeMeshFromTask(task: RenderTask, mesh: object): void
3631
5248
  /** Remove an obstacle previously added by `addBoxObstacle` / `addCylinderObstacle`. */
3632
5249
  export declare function removeObstacle(plugin: NavigationPlugin, obstacle: ObstacleHandle): void;
3633
5250
 
5251
+ /**
5252
+ * Remove a single body from the world and release its native handle (the per-frame step skips it from
5253
+ * now on). After this the body must not be reused. A body that isn't in the world is ignored, so this is
5254
+ * safe to call once per body. Does NOT release the body's collision shape — release that separately with
5255
+ * {@link releasePhysicsShape} if it isn't shared.
5256
+ * @param world - The physics world.
5257
+ * @param body - The body to remove.
5258
+ */
5259
+ export declare function removePhysicsBody(world: PhysicsWorld, body: PhysicsBody): void;
5260
+
3634
5261
  /**
3635
5262
  * Removes the sprite referenced by `handle`. Does nothing if it is already gone.
3636
5263
  * @param handle - Handle of the sprite to remove.
@@ -3657,6 +5284,8 @@ export declare function removeSpriteAnimationManager(manager: AnimationManager,
3657
5284
  /** Remove a layer from the renderer and destroy any GPU resources cached for it. */
3658
5285
  export declare function removeSpriteRendererLayer(sr: SpriteRenderer, layer: Sprite2DLayer): boolean;
3659
5286
 
5287
+ export declare function removeTextRendererLayer(tr: TextRenderer, layer: TextLayer): boolean;
5288
+
3660
5289
  /** Remove instance by index. Swap-removes: last instance fills the gap. */
3661
5290
  export declare function removeThinInstance(mesh: Mesh, index: number): void;
3662
5291
 
@@ -3686,6 +5315,8 @@ export declare interface Renderable {
3686
5315
  */
3687
5316
  export declare type RenderCanvas = HTMLCanvasElement | OffscreenCanvas;
3688
5317
 
5318
+ export declare function renderFrame(engine: EngineContext, delta: number): void;
5319
+
3689
5320
  /**
3690
5321
  * Minimal surface an engine sees for anything it renders. Scenes (and any other
3691
5322
  * future renderable thing) register themselves as a `RenderingContext` and
@@ -3700,7 +5331,8 @@ export declare interface RenderPass extends Pass {
3700
5331
  /** Per-frame mutable sta
3701
5332
  * before iterating its passes. */
3702
5333
  clearColor: GPUColorDict;
3703
5334
  /** True → loadOp `"clear"`, false → `"load"` (overlay mode). */
3704
- clear: boolean;
5335
+ clear: boolean;
5336
+ }
3705
5337
 
3706
5338
  /** Body of a render pass — receives the live render-pass encoder and returns
3707
5339
  * the number of draws issued. */
@@ -3712,22 +5344,22 @@ export declare interface RenderTarget {
3712
5344
  /** Describes a render target — what attachments to create, not the GPU objects
3713
5345
  * themselves. GPU textures are allocated later by `buildRenderTarget`. */
3714
5346
  export declare interface RenderTargetDescriptor {
3715
- label?: string;
3716
- colorFormat?: GPUTextureFormat;
3717
- depthStencilFormat?: GPUTextureFormat;
3718
5347
  sampleCount: number;
3719
- /** 'canvas' means match the canvas pixel size. Otherwise explicit pixels. */
3720
- size: "canvas" | {
5348
+ /** Debug label applied to the allocated GPU color/depth textures. */
5349
+ lbl?: string;
5350
+ /** Color attachment texture format (e.g. `"bgra8unorm"`, `"rgba16float"`). Omit for a depth-only target. */
5351
+ format?: GPUTextureFormat;
5352
+ /** Depth/stencil attachment format (e.g. `"depth24plus-stencil8"`). Omit for a color-only target (e.g. the swapchain). */
5353
+ dFormat?: GPUTextureFormat;
3721
5354
  /** MSAA sample count: `1` = single-sample (no multisampling), `4` = 4x MSAA. */
5355
+ samples: number;
5356
+ /** A `SurfaceContext` to size to that surface's swapchain (re-resolved each
5357
+ * `buildRenderTarget`), or explicit `{ width, height }` in device pixels. Pass a
5358
+ * surface for canvas-sized RTs; the RT then tracks that specific surface in
5359
+ * multi-surface setups. In the common single-canvas case, pass the engine directly
5360
+ * (since `EngineContext extends SurfaceContext`). */
5361
+ size: SurfaceContext | {
3722
5362
  width: number;
3723
5363
  height: number;
3724
5364
  };
3725
- /** If true, the color attachment resolves to the swapchain texture. The RT still
3726
- * owns the MSAA texture (when sampleCount \> 1) and the depth texture; only the
3727
- * final color is the swapchain view, acquired per frame and patched in at execute
3728
- * time. With sampleCount === 1 the RT owns no color texture (the swap view is the
3729
- * color attachment directly). */
3730
- resolveToSwapchain?: boolean;
3731
- /** Override projection Y-flip. Defaults to true for offscreen targets and false for swapchain targets. */
3732
- flipY?: boolean;
3733
5365
  }
3734
5366
 
3735
5367
  /** Signature of a render target's attachment set — enough to key a GPURenderPipeline. */
@@ -3752,38 +5384,132 @@ export declare interface RenderTaskConfig {
3752
5384
  * management is virtualized, callers must provide the concrete target; once
3753
5385
  * virtualized, the task should create/manage its own render target. */
3754
5386
  rt: RenderTarget;
5387
+ /** Optional single-sample resolve target. When `rt` is multisampled
5388
+ * (`sampleCount > 1`), the color attachment resolves into this target's
5389
+ * color texture at end-of-pass — letting an MSAA render feed a post-process
5390
+ * that requires a single-sample source, without an extra resolve pass.
5391
+ * Caller contract (not validated): must be single-sample with a color
5392
+ * format and size matching `rt`; WebGPU errors at pass-encode time if not.
5393
+ * Ignored when `rt` is single-sample. */
5394
+ rst?: RenderTarget;
5395
+ /** Optional separate depth/stencil attachment. The pass binds this target's
5396
+ * depth view instead of `rt`'s own, and uses its `depthStencilFormat` for
5397
+ * pipeline signature matching. The colour `rt` must omit `depthStencilFormat`
5398
+ * (so it allocates no internal depth) and match this target in size + sample
5399
+ * count. Two ownership modes, distinguished by `_eager`:
5400
+ * - `_eager` depth (e.g. a `GeometryRendererTask` output): the task neither
5401
+ * builds nor clears nor disposes it — it loads it (`loadOp: "load"`) and the
5402
+ * caller owns clearing. This is how scenes reuse a pre-rendered depth buffer.
5403
+ * - non-`_eager` depth: the task owns it — builds/rebuilds it in `record()`,
5404
+ * clears it (`loadOp: "clear"`), and disposes it. Used by the default
5405
+ * single-sample scene task, whose colour `rt` is the depth-less
5406
+ * engine `scRT`. */
5407
+ depth?: RenderTarget;
3755
5408
  /** Background clear color. May be mutated frame-to-frame. */
3756
5409
  clrColor?: GPUColorDict;
3757
- /** When true, controls color + depth `loadOp` ("clear"). When false, use "load"
3758
- * so this pass overlays previous content (UI overlays, second scene, etc.). */
5410
+ /** When true, color `loadOp` is "clear"; when false, "load" (overlays previous
5411
+ * color content). Depth is always cleared when rt-owned and always loaded when
5412
+ * supplied via `depth`. */
3759
5413
  clr?: boolean;
3760
5414
  /** Per-pass camera override. Null/undefined uses `scene.camera`. */
3761
5415
  cam?: Camera | null;
3762
5416
  /** Use canvas dimensions, not render-target dimensions, for this pass's scene UBO aspect. */
3763
5417
  cs?: boolean;
3764
5418
  /** Scene-texture transmission settings. `copyCount: 0` copies before every transmissive draw.
3765
- * `generateMipmaps: false` allocates only mip 0 for the refraction texture and skips mip generation. */
5419
+ * `generateMipmaps: false` allocates only mip 0 for the refraction texture and skips mip generation.
5420
+ * `mipLevelCount` caps the generated chain when a material only samples low explicit LODs. */
3766
5421
  transmission?: {
3767
5422
  copyCount?: number;
3768
5423
  generateMipmaps?: boolean;
5424
+ mipLevelCount?: number;
3769
5425
  };
3770
5426
  }
3771
5427
 
5428
+ /** GPU time measured for one frame-graph task in one rendered frame. */
5429
+ export declare interface RenderTaskGpuTiming {
5430
+ /** Execution-order index within the measured frame. Useful when several tasks share the same name. */
5431
+ readonly index: number;
5432
+ /** The task's existing frame-graph label (`Task.name`, e.g. `"shadow"`, `"scene"`, `"post-process"`). */
5433
+ readonly name: string;
5434
+ /** GPU duration for this task in milliseconds. */
5435
+ readonly durationMs: number;
5436
+ }
5437
+
5438
+ /** Latest per-task GPU timing snapshot for an engine. */
5439
+ export declare interface RenderTaskGpuTimings {
5440
+ /** `unsupported` when the WebGPU device lacks `timestamp-query`; `pending` until the first readback lands. */
5441
+ readonly status: RenderTaskGpuTimingStatus;
5442
+ /** Whether this engine's device exposes WebGPU timestamp queries. */
5443
+ readonly supported: boolean;
5444
+ /** Whether task timing is currently enabled and recording future frames. */
5445
+ readonly enabled: boolean;
5446
+ /** Monotonic profiler frame index for the snapshot. `0` means no measured frame has completed yet. */
5447
+ readonly frameIndex: number;
5448
+ /** Measured tasks in frame execution order. Empty until `status === "available"`. */
5449
+ readonly tasks: readonly RenderTaskGpuTiming[];
5450
+ /** Number of tasks skipped in that frame because the profiler's query-set capacity was exceeded. */
5451
+ readonly droppedTaskCount: number;
5452
+ /** Readback failure message when `status === "error"`. */
5453
+ readonly error?: string;
5454
+ }
5455
+
5456
+ /** Availability / lifecycle state for per-frame-graph-task GPU timings. */
5457
+ export declare type RenderTaskGpuTimingStatus = "unsupported" | "disabled" | "pending" | "available" | "error";
5458
+
5459
+ /** Sampler / format overrides for `createRenderTexture2D()`. */
5460
+ export declare interface RenderTexture2DOptions {
5461
+ /** Address mode U. Default 'clamp-to-edge'. */
5462
+ addressModeU?: GPUAddressMode;
5463
+ /** Address mode V. Default 'clamp-to-edge'. */
5464
+ addressModeV?: GPUAddressMode;
5465
+ /** Min filter. Default 'linear'. */
5466
+ minFilter?: GPUFilterMode;
5467
+ /** Mag filter. Default 'linear'. */
5468
+ magFilter?: GPUFilterMode;
5469
+ /**
5470
+ * Color format. Default `engine.format` so it can be sampled and presented.
5471
+ *
5472
+ * ⚠️ Only the default `engine.format` is compatible with a `SpriteRenderer`
5473
+ * target (`setSpriteRendererTarget`): sprite pipelines are created with
5474
+ * `engine.format`, and a render pass whose color attachment format differs from
5475
+ * the bound pipeline fails WebGPU validation at pass begin. Override this **only**
5476
+ * for offscreen targets you render into by some OTHER means (a custom pass /
5477
+ * `EffectRenderer`), never as a sprite-render target.
5478
+ */
5479
+ format?: GPUTextureFormat;
5480
+ }
5481
+
3772
5482
  /**
3773
5483
  * Reset all variant-participating meshes to their original (default) materials.
3774
5484
  */
3775
5485
  export declare function resetVariant(container: AssetContainer): void;
3776
5486
 
3777
- /** Resize the swapchain backing-store to match the canvas client size. When the size
3778
- * changes, asks every registered rendering context to rebuild its canvas-sized GPU
3779
- * resources via the optional `_resize` hook. If the canvas has not been laid out yet,
3780
- * preserves its explicit backing-store size.
3781
- *
3782
- * Only DOM canvases are auto-sized from layout here. An `OffscreenCanvas` has no layout
3783
- * box, so its size is pushed in externally via {@link setEngineSize} (e.g. from the host
3784
- * thread that owns the visible canvas) and this call is a no-op for it. */
5487
+ /** Resize every surface attached to this engine (including the engine's own primary
5488
+ * surface). For DOM-canvas surfaces, snaps the swapchain backing store to the current
5489
+ * `clientWidth × clientHeight × devicePixelRatio` (capped by each surface's
5490
+ * `maxDevicePixelRatio`). For `OffscreenCanvas` surfaces this is a no-op per surface —
5491
+ * call `setSurfaceSize` on the specific surface instead, since an `OffscreenCanvas`
5492
+ * has no layout. */
3785
5493
  export declare function resizeEngine(engine: EngineContext): void;
3786
5494
 
5495
+ /** Replace a mesh's GPU geometry IN PLACE with new (possibly larger or smaller) buffers, reusing the
5496
+ * same Mesh object so existing references to it (scene entries, shadow-caster lists, materials) stay
5497
+ * valid. Unlike `updateMeshPositions`, this REALLOCATES the GPU buffers, so it's the way to GROW a
5498
+ * dynamically-generated mesh past its original vertex/index capacity (e.g. an ever-larger bridge whose
5499
+ * box budget overflows). The old GPU buffers are destroyed to free device memory. Recomputes bounds. */
5500
+ export declare function resizeMeshGeometry(engine: EngineContext, mesh: Mesh, positions: Float32Array, normals: Float32Array, indices: Uint32Array, uvs?: Float32Array, uvs2?: Float32Array, tangents?: Float32Array, colors?: Float32Array): void;
5501
+
5502
+ /** Resize this surface's swapchain backing store to match the canvas client size. When
5503
+ * the size changes, asks every rendering context registered on this surface to rebuild
5504
+ * its canvas-sized GPU resources via the optional `_resize` hook. If the canvas has
5505
+ * not been laid out yet, preserves its explicit backing-store size.
5506
+ *
5507
+ * Only DOM canvases are auto-sized from layout here. An `OffscreenCanvas` has no
5508
+ * layout box, so its size must be pushed in externally via {@link setSurfaceSize}
5509
+ * (e.g. from the host thread that owns the visible canvas) and this call is a no-op
5510
+ * for it. */
5511
+ export declare function resizeSurface(surface: SurfaceContext): void;
5512
+
3787
5513
  /** Resolve a Babylon-style normalized viewport to integer render-target pixels.
3788
5514
  * Babylon viewport y is normalized from the bottom; WebGPU viewport/scissor y is from the top. */
3789
5515
  export declare function resolveCameraViewport(camera: Camera | null | undefined, targetWidth: number, targetHeight: number): PixelViewport;
@@ -3796,6 +5522,31 @@ export declare interface RibbonOptions {
3796
5522
  offset?: number;
3797
5523
  }
3798
5524
 
5525
+ export declare interface RotationGizmo {
5526
+ readonly xGizmo: PlaneRotationGizmo;
5527
+ readonly yGizmo: PlaneRotationGizmo;
5528
+ readonly zGizmo: PlaneRotationGizmo;
5529
+ attachedNode: SceneNode | null;
5530
+ }
5531
+
5532
+ export declare interface RotationGizmoOptions {
5533
+ tessellation?: number;
5534
+ thickness?: number;
5535
+ }
5536
+
5537
+ export declare interface ScaleGizmo {
5538
+ readonly xGizmo: AxisScaleGizmo;
5539
+ readonly yGizmo: AxisScaleGizmo;
5540
+ readonly zGizmo: AxisScaleGizmo;
5541
+ /** Central uniform-scale gizmo (single arrow with uniformScaling = true). */
5542
+ readonly uniformScaleGizmo: AxisScaleGizmo;
5543
+ attachedNode: SceneNode | null;
5544
+ }
5545
+
5546
+ export declare interface ScaleGizmoOptions {
5547
+ thickness?: number;
5548
+ }
5549
+
3799
5550
  /** Scattering sub-feature. Presence enables screen-space subsurface scattering.
3800
5551
  * NOTE: PrePass/SSS pipeline is not yet implemented — this type is reserved. */
3801
5552
  declare interface ScatteringProps {
@@ -3816,7 +5567,12 @@ export declare interface SceneColorGrab {
3816
5567
 
3817
5568
  /** Top-level scene context — pure state, no attached methods. */
3818
5569
  export declare interface SceneContext extends RenderingContext_2 {
3819
- readonly engine: EngineContext;
5570
+ /** Surface this scene renders into. Set at scene-creation time and immutable
5571
+ * afterwards — the default render task is sized and MSAA-matched to this surface,
5572
+ * and `registerScene` attaches the scene to it. For the engine's primary surface
5573
+ * (the common single-canvas case) this is the engine itself. The owning engine is
5574
+ * reachable via `scene.surface.engine`. */
5575
+ readonly surface: SurfaceContext;
3820
5576
  clearColor: GPUColorDict;
3821
5577
  camera: Camera | null;
3822
5578
  lights: LightBase[];
@@ -3867,6 +5623,29 @@ export declare interface SceneUniformUpdater {
3867
5623
  update(engine: EngineContext): void;
3868
5624
  }
3869
5625
 
5626
+ /**
5627
+ * A captured frame, read back from the canvas swapchain.
5628
+ *
5629
+ * `data` is tightly-packed RGBA8 (4 bytes/pixel), row-major, top row first — the same
5630
+ * layout `ImageData` expects, so it can be handed straight to a 2D canvas:
5631
+ *
5632
+ * ```ts
5633
+ * const shot = await captureScreenshot(surface);
5634
+ * const cv = new OffscreenCanvas(shot.width, shot.height);
5635
+ * cv.getContext("2d")!.putImageData(new ImageData(shot.data, shot.width, shot.height), 0, 0);
5636
+ * const url = await cv.convertToBlob({ type: "image/jpeg", quality: 0.85 });
5637
+ * ```
5638
+ *
5639
+ * Alpha is forced to 255 (fully opaque): the swapchain is presented opaque, so its alpha
5640
+ * channel is not meaningful for a saved image. Colours are the final, presented 8-bit
5641
+ * values (BGRA swizzled to RGBA when the preferred canvas format is BGRA).
5642
+ */
5643
+ export declare interface Screenshot {
5644
+ readonly width: number;
5645
+ readonly height: number;
5646
+ readonly data: Uint8ClampedArray;
5647
+ }
5648
+
3870
5649
  /**
3871
5650
  * Select a material variant by name on a loaded glTF asset.
3872
5651
  *
@@ -3969,11 +5748,10 @@ export declare function setEffectTexture(wrapper: EffectWrapper, bindingNameOrIn
3969
5748
  */
3970
5749
  export declare function setEffectUniforms(wrapper: EffectWrapper, data: ArrayBuffer | ArrayBufferView | Record<string | number, ArrayBuffer | ArrayBufferView>): void;
3971
5750
 
3972
- /** Set the swapchain backing-store size directly, in device pixels. Use this when the
3973
- * engine renders into an `OffscreenCanvas` whose layout size is only known on another
3974
- * thread (the host posts the CSS size × devicePixelRatio). When the size changes, asks
3975
- * every registered rendering context to rebuild its canvas-sized GPU resources via the
3976
- * optional `_resize` hook. */
5751
+ /** Set the engine's primary-surface swapchain backing-store size directly, in device
5752
+ * pixels. Convenience wrapper around `setSurfaceSize(engine, w, h)` since the engine
5753
+ * *is* its own primary surface for auxiliary surfaces, prefer calling `setSurfaceSize`
5754
+ * on the specific target. */
3977
5755
  export declare function setEngineSize(engine: EngineContext, widthPx: number, heightPx: number): void;
3978
5756
 
3979
5757
  /**
@@ -3987,6 +5765,27 @@ export declare function setEngineSize(engine: EngineContext, widthPx: number, he
3987
5765
  */
3988
5766
  export declare function setFog(scene: SceneContext, config: FogConfig): void;
3989
5767
 
5768
+ /** Set one or more orientation fields at once (single recompute). Omitted fields keep their value. */
5769
+ export declare function setGeospatialOrientation(camera: GeospatialCamera, orientation: GeospatialOrientation): void;
5770
+
5771
+ /** Enable or disable per-frame GPU timing. Disabled by default and a no-op on devices where
5772
+ * {@link isGpuTimingSupported} is false. While on, {@link EngineContext.gpuFrameTimeMs} is updated each
5773
+ * frame with the measured GPU time — the time the GPU spends on that frame's work, not CPU/wall-clock
5774
+ * time — a frame or two behind via an async, non-blocking readback.
5775
+ *
5776
+ * Implementation: the timer module is dynamic-imported on the first enable, so engines that never call
5777
+ * this ship none of it. Once loaded, three tiny per-frame hooks are installed on the engine; while timing
5778
+ * is off they are undefined and {@link renderFrame} only optional-chains them (a no-op short-circuit), so
5779
+ * scenes that never enable timing pay effectively nothing. The opening/closing timestamps are written into
5780
+ * the frame's command encoder so the GPU runs them contiguously around just that frame's passes. The first
5781
+ * enable takes effect a microtask later (the GPU resources are created lazily, then reused); subsequent
5782
+ * toggles are synchronous. */
5783
+ export declare function setGpuTimingEnabled(engine: EngineContext, enabled: boolean): void;
5784
+
5785
+ /** Override the URL of the KTX2/Basis decoder script (and, optionally, the URLs of the WASM/JS transcoder
5786
+ * modules it pulls). Call before the first KHR_texture_basisu texture loads. */
5787
+ export declare function setKtx2DecoderUrl(url: string, wasmUrls?: Record<string, Record<string, string>>): void;
5788
+
3990
5789
  /** Raise (or lower) the maximum number of scene lights in the shared lights UBO.
3991
5790
  * Must be called BEFORE scene pipelines are compiled — existing pipelines
3992
5791
  * and UBOs bake the cap into their WGSL/layout. */
@@ -4011,13 +5810,48 @@ export declare function setNavigationRandomSeed(plugin: NavigationPlugin, seed:
4011
5810
  */
4012
5811
  export declare function setParent(child: Mesh, parent: IWorldMatrixProvider | null): void;
4013
5812
 
5813
+ /**
5814
+ * Set a body's angular velocity (rad/s).
5815
+ */
5816
+ export declare function setPhysicsBodyAngularVelocity(world: PhysicsWorld, body: PhysicsBody, velocity: Vec3): void;
5817
+
5818
+ /**
5819
+ * Set a body's linear velocity (m/s) directly — e.g. to impart a throw velocity on release.
5820
+ */
5821
+ export declare function setPhysicsBodyLinearVelocity(world: PhysicsWorld, body: PhysicsBody, velocity: Vec3): void;
5822
+
4014
5823
  /**
4015
5824
  * Sets a body's mass and a matching diagonal inertia tensor.
4016
5825
  * @param world - The physics world.
4017
5826
  * @param body - The body to update.
4018
5827
  * @param mass - Mass in kilograms.
5828
+ * @param centerOfMass - Optional body-local centre of mass (defaults to the origin). Use this when the
5829
+ * collision shape is offset from the body's reference frame (e.g. a prop whose body origin sits at
5830
+ * its base but whose shape is centred on its middle) so it tumbles around its real centre.
5831
+ */
5832
+ export declare function setPhysicsBodyMass(world: PhysicsWorld, body: PhysicsBody, mass: number, centerOfMass?: Vec3): void;
5833
+
5834
+ /**
5835
+ * Sets a body's mass properties, preserving Havok's shape-derived values for omitted fields.
5836
+ * @param world - The physics world.
5837
+ * @param body - The body to update.
5838
+ * @param properties - Mass-property overrides.
5839
+ */
5840
+ export declare function setPhysicsBodyMassProperties(world: PhysicsWorld, body: PhysicsBody, properties: PhysicsMassProperties): void;
5841
+
5842
+ /**
5843
+ * Switch a body's motion type at runtime (e.g. ANIMATED/kinematic while a prop is grabbed, then
5844
+ * DYNAMIC on release). Mutates `body.motionType` so the per-frame step syncs it the right way
5845
+ * (ANIMATED: node → body before the step; DYNAMIC: body → node after).
5846
+ */
5847
+ export declare function setPhysicsBodyMotionType(world: PhysicsWorld, body: PhysicsBody, motionType: PhysicsMotionType): void;
5848
+
5849
+ /**
5850
+ * Enable or disable pre-step synchronization from a node transform to its Havok body.
5851
+ * @param body - The physics body to update.
5852
+ * @param enabled - When true, the node transform is written to Havok before each physics step.
4019
5853
  */
4020
- export declare function setPhysicsBodyMass(world: PhysicsWorld, body: PhysicsBody, mass: number): void;
5854
+ export declare function setPhysicsBodyPreStep(body: PhysicsBody, enabled: boolean): void;
4021
5855
 
4022
5856
  /**
4023
5857
  * Assigns a collision shape to a body.
@@ -4028,11 +5862,36 @@ export declare function setPhysicsBodyMass(world: PhysicsWorld, body: PhysicsBod
4028
5862
  export declare function setPhysicsBodyShape(world: PhysicsWorld, body: PhysicsBody, shape: PhysicsShape): void;
4029
5863
 
4030
5864
  /**
4031
- * Sets the world's gravity vector.
5865
+ * Teleport a body to a world position + orientation (a pure transform set — velocities are left
5866
+ * unchanged). For grab-follow, save-restore, and undo. Also updates the bound node so a render that
5867
+ * reads the node before the next physics step stays consistent.
5868
+ */
5869
+ export declare function setPhysicsBodyTransform(world: PhysicsWorld, body: PhysicsBody, position: Vec3, rotation: Quat): void;
5870
+
5871
+ /**
5872
+ * Sets gravity for the world, or for a single region when `worldPosition` is given.
5873
+ * Passing a position is useful for planetary scenarios where gravity direction varies by location.
4032
5874
  * @param world - The physics world.
4033
5875
  * @param gravity - Gravity acceleration in m/s².
5876
+ * @param worldPosition - Optional world position selecting the region to update; omit to update all regions.
5877
+ */
5878
+ export declare function setPhysicsGravity(world: PhysicsWorld, gravity: Vec3, worldPosition?: Vec3): void;
5879
+
5880
+ /**
5881
+ * Sets the Havok filter collide mask for a collision shape.
5882
+ * @param world - The physics world.
5883
+ * @param shape - The shape to update.
5884
+ * @param collideMask - Bitmask describing which collision groups this shape collides with.
4034
5885
  */
4035
- export declare function setPhysicsGravity(world: PhysicsWorld, gravity: Vec3): void;
5886
+ export declare function setPhysicsShapeFilterCollideMask(world: PhysicsWorld, shape: PhysicsShape, collideMask: number): void;
5887
+
5888
+ /**
5889
+ * Sets the Havok filter membership mask for a collision shape.
5890
+ * @param world - The physics world.
5891
+ * @param shape - The shape to update.
5892
+ * @param membershipMask - Bitmask describing which collision group this shape belongs to.
5893
+ */
5894
+ export declare function setPhysicsShapeFilterMembershipMask(world: PhysicsWorld, shape: PhysicsShape, membershipMask: number): void;
4036
5895
 
4037
5896
  /**
4038
5897
  * Sets a shape's surface material properties.
@@ -4058,6 +5917,23 @@ export declare function setPhysicsTimestep(world: PhysicsWorld, dt: number): voi
4058
5917
  */
4059
5918
  export declare function setPhysicsVelocityLimits(world: PhysicsWorld, maxLinear: number, maxAngular: number): void;
4060
5919
 
5920
+ export declare function setPositionGizmoLocalCoordinates(gizmo: PositionGizmo, useLocal: boolean): void;
5921
+
5922
+ /** Enable or disable per-frame-graph-task GPU timing.
5923
+ *
5924
+ * The profiling implementation is loaded with a dynamic import on first enable. Engines that never call this
5925
+ * function do not fetch the profiler chunk or carry task-timing code in the always-fetched frame graph.
5926
+ * The returned snapshot is `unsupported` if the device lacks WebGPU `timestamp-query`, `pending` immediately
5927
+ * after enable, and `available` once a later frame's async timestamp readback completes.
5928
+ */
5929
+ export declare function setRenderTaskGpuTimingEnabled(engine: EngineContext, enabled: boolean): Promise<RenderTaskGpuTimings>;
5930
+
5931
+ export declare function setRotationGizmoLocalCoordinates(gizmo: RotationGizmo, useLocal: boolean): void;
5932
+
5933
+ /** Toggle local-coord mode on the per-axis scale arrows. The uniform-scale
5934
+ * gizmo (centre) is always uniform so it ignores the flag. */
5935
+ export declare function setScaleGizmoLocalCoordinates(gizmo: ScaleGizmo, useLocal: boolean): void;
5936
+
4061
5937
  /** Set a declared `f32` uniform. Convenience wrapper over `setShaderUniform()`. */
4062
5938
  export declare function setShaderFloat(material: ShaderMaterial, name: string, value: number): void;
4063
5939
 
@@ -4067,6 +5943,9 @@ export declare function setShaderFloat(material: ShaderMaterial, name: string, v
4067
5943
  * straight into a matrix uniform without laundering through a typed array. */
4068
5944
  export declare function setShaderMatrix(material: ShaderMaterial, name: string, value: Float32Array | Mat4): void;
4069
5945
 
5946
+ /** Bind (or clear) a declared read-only storage buffer. */
5947
+ export declare function setShaderStorageBuffer(material: ShaderMaterial, name: string, buffer: GPUBuffer | null): void;
5948
+
4070
5949
  /** Bind (or clear) the texture for a declared sampler, enforcing that depth and
4071
5950
  * non-depth samplers receive a matching `Texture2D`.
4072
5951
  * @param material - Target material.
@@ -4121,6 +6000,18 @@ export declare function setSprite2DShaderParams(layer: Sprite2DLayer, params: re
4121
6000
  */
4122
6001
  export declare function setSprite2DUvOffset(layer: Sprite2DLayer, index: number, uvOffset: readonly [number, number]): void;
4123
6002
 
6003
+ /**
6004
+ * Redirect a sprite renderer's output to an offscreen render {@link Texture2D} `target` (for
6005
+ * render-to-texture / post-processing), or pass `null` to render to the swapchain (the
6006
+ * default). Pair with {@link createRenderTexture2D} at its default format and the renderer's
6007
+ * target size. The target's texture must be the engine's swapchain format: sprite pipelines
6008
+ * are baked with `engine.format`, so a target of any OTHER format fails WebGPU validation at
6009
+ * render-pass begin. A second renderer can then sample that texture (e.g. a fullscreen
6010
+ * custom-shader layer) and present it. Renderers registered later run later, so register the
6011
+ * offscreen scene pass before the presenting pass.
6012
+ */
6013
+ export declare function setSpriteRendererTarget(sr: SpriteRenderer, target: Texture2D | null): void;
6014
+
4124
6015
  /** Set `visible` on `node` and all descendants (via `node.children`). glTF
4125
6016
  * KHR_node_visibility specifies that children inherit their parent's
4126
6017
  * invisibility — we materialize this at set-time so the render hot-path
@@ -4129,9 +6020,34 @@ declare function setSubtreeVisible(node: SceneNode, v: boolean): void;
4129
6020
  export { setSubtreeVisible as setMeshVisible }
4130
6021
  export { setSubtreeVisible }
4131
6022
 
6023
+ /** Set this surface's swapchain backing-store size directly, in device pixels. Use this
6024
+ * when the surface renders into an `OffscreenCanvas` whose layout size is only known
6025
+ * on another thread (the host posts the CSS size × devicePixelRatio). When the size
6026
+ * changes, asks every rendering context registered on this surface to rebuild its
6027
+ * canvas-sized GPU resources via the optional `_resize` hook. */
6028
+ export declare function setSurfaceSize(surface: SurfaceContext, widthPx: number, heightPx: number): void;
6029
+
6030
+ /** Update the layer's pixel position. Convenience wrapper. */
6031
+ export declare function setTextLayerPosition(layer: TextLayer, x: number, y: number): void;
6032
+
6033
+ /** Update ONE instance's RGBA color in place — the color twin of `setThinInstanceMatrix`. Only the
6034
+ * touched span re-uploads (dirty-range), so per-instance color churn (e.g. streamed instances carrying
6035
+ * per-slot animation timestamps) stays cheap on large pools. Requires colors to have been set via
6036
+ * `setThinInstanceColors` first. */
6037
+ export declare function setThinInstanceColor(mesh: Mesh, index: number, r: number, g: number, b: number, a: number): void;
6038
+
4132
6039
  /** Set per-instance RGBA colors for a thin-instanced mesh. */
4133
6040
  export declare function setThinInstanceColors(mesh: Mesh, colors: Float32Array): void;
4134
6041
 
6042
+ /** Update ONLY the active instance count (and re-upload the [0,count) matrix range), leaving `_capacity`
6043
+ * — and therefore the already-allocated GPU buffer — untouched. This is the way to vary how many instances
6044
+ * draw FRAME-TO-FRAME on an established thin-instanced mesh WITHOUT recreating the GPU buffer (which would
6045
+ * invalidate any cached render/shadow bundle that captured the old buffer handle). Pre-size the buffer once
6046
+ * with `setThinInstances(mesh, matrices, capacity)`, then call this each update with `count <= capacity`.
6047
+ * The draw reads `count` live, so the bundle stays valid. Caller must keep writing into the SAME `matrices`
6048
+ * array the mesh already references. No-op if the mesh isn't thin-instanced yet. */
6049
+ export declare function setThinInstanceCount(mesh: Mesh, count: number): void;
6050
+
4135
6051
  /** Update one instance's matrix. */
4136
6052
  export declare function setThinInstanceMatrix(mesh: Mesh, index: number, matrix: Mat4): void;
4137
6053
 
@@ -4170,6 +6086,7 @@ export declare interface ShaderMaterial extends Material {
4170
6086
  readonly attributes: readonly ShaderAttributeName[];
4171
6087
  readonly uniformDecls: readonly ShaderUniformDecl[];
4172
6088
  readonly samplerDecls: readonly ShaderSamplerDecl[];
6089
+ readonly storageBufferDecls: readonly ShaderStorageBufferDecl[];
4173
6090
  readonly defines: readonly ShaderDefine[];
4174
6091
  readonly needAlphaBlending: boolean;
4175
6092
  readonly blendMode: "alpha" | "additive";
@@ -4178,7 +6095,10 @@ export declare interface ShaderMaterial extends Material {
4178
6095
  readonly needAlphaTesting: boolean;
4179
6096
  readonly backFaceCulling: boolean;
4180
6097
  readonly depthWrite: boolean;
4181
- readonly depthCompare: GPUCompareFunction;
6098
+ readonly depthCompare: GPUCompareFunction;
6099
+ readonly depthOnlyFragment: boolean;
6100
+ readonly depthBias: number;
6101
+ readonly depthBiasSlopeScale: number;
4182
6102
 
4183
6103
  /** Options describing a ShaderMaterial: WGSL sources, attributes, uniforms,
4184
6104
  * samplers, defines, and blend/depth state. Passed to `createShaderMaterial()`. */
@@ -4189,6 +6109,7 @@ export declare interface ShaderMaterialOptions {
4189
6109
  readonly attributes: readonly ShaderAttributeName[];
4190
6110
  readonly uniforms?: readonly ShaderUniformOption[];
4191
6111
  readonly samplers?: readonly ShaderSamplerOption[];
6112
+ readonly storageBuffers?: readonly ShaderStorageBufferOption[];
4192
6113
  readonly defines?: ShaderDefineMap;
4193
6114
  readonly needAlphaBlending?: boolean;
4194
6115
  /** Blend equation used when `needAlphaBlending` is set. "alpha" (default) is
@@ -4206,6 +6127,32 @@ export declare interface ShaderMaterialOptions {
4206
6127
  readonly backFaceCulling?: boolean;
4207
6128
  readonly depthWrite?: boolean;
4208
6129
  readonly depthCompare?: GPUCompareFunction;
6130
+ /** Compile/run the fragment stage even for depth-only render targets (no colour attachments).
6131
+ * Use for depth-only casters that need `discard` (alpha/clip masks). The fragment shader must not
6132
+ * declare colour outputs when drawn into a depth-only target. Default false. */
6133
+ readonly depthOnlyFragment?: boolean;
6134
+ /** Constant depth-bias added in the pipeline's depth-stencil state (units of the depth format's minimum
6135
+ * representable value). Lets a surface that hugs another (e.g. tiles overlapping a cone, decals) win the
6136
+ * depth test consistently and avoid z-fighting. Default 0 (no bias). */
6137
+ readonly depthBias?: number;
6138
+ /** Slope-scaled depth bias — extra bias proportional to the depth gradient, so steeply-angled (grazing)
6139
+ * surfaces get more bias. Pairs with `depthBias` to kill z-fighting at oblique angles. Default 0. */
6140
+ readonly depthBiasSlopeScale?: number;
6141
+ }
6142
+
6143
+ /** Configuration for {@link createShaderNormalMaterialView}. */
6144
+ export declare interface ShaderNormalViewConfig {
6145
+ /** Name of the world-position varying the source vertex stage emits. Default `"vWorldPos"`. */
6146
+ readonly worldPosVarying?: string;
6147
+ /** `@location()` of that varying in the vertex output struct. Default `0`. */
6148
+ readonly worldPosLocation?: number;
6149
+ /** Output space of the encoded normal: `"view"` (default — ready for
6150
+ * Blender-style screen-space curvature) or `"world"`. */
6151
+ readonly space?: "view" | "world";
6152
+ /** When set, the output ALPHA encodes the fragment's view distance normalized by this range
6153
+ * (`clamp(viewZ / range, 0, 1)`) so a consumer can fade the effect with distance. Clear the target's
6154
+ * alpha to `1` as the "no geometry" sentinel. When omitted, alpha is a flat `1` (validity only). */
6155
+ readonly distanceEncodeRange?: number;
4209
6156
  }
4210
6157
 
4211
6158
  /** A sampler declaration: WGSL identifier and the bound texture's sample type. */
@@ -4223,6 +6170,15 @@ export declare interface ShaderSamplerDecl {
4223
6170
  /** A sampler entry: either a bare sampler name or an explicit declaration. */
4224
6171
  export declare type ShaderSamplerOption = string | ShaderSamplerDecl;
4225
6172
 
6173
+ /** A storage buffer declaration. `type` is the WGSL variable type, e.g. `array<vec4<f32>>`. */
6174
+ declare interface ShaderStorageBufferDecl {
6175
+ readonly name: string;
6176
+ readonly type: string;
6177
+ }
6178
+
6179
+ /** A storage-buffer entry: a read-only WGSL storage binding declaration. */
6180
+ declare type ShaderStorageBufferOption = ShaderStorageBufferDecl;
6181
+
4226
6182
  /** Built-in uniform names automatically populated by the renderer each frame
4227
6183
  * (transforms, camera position, screen size, alpha cutoff). */
4228
6184
  export declare type ShaderSystemUniformName = "world" | "view" | "projection" | "viewProjection" | "worldView" | "worldViewProjection" | "cameraPosition" | "screenSize" | "alphaCutoff";
@@ -4251,6 +6207,91 @@ export declare interface ShadowTask extends Task {
4251
6207
  readonly name: "shadow";
4252
6208
  }
4253
6209
 
6210
+ /**
6211
+ * Sweep a shape from `startPosition` to `endPosition` (orientation fixed) and return the
6212
+ * first body it hits.
6213
+ *
6214
+ * `hitPoint` is the world-space contact point on the hit body; `fraction` is where along
6215
+ * the sweep contact first occurs. Run at least one physics step first so the broadphase exists.
6216
+ * @param world - The physics world to query.
6217
+ * @param query - Swept shape, orientation, and start/end positions.
6218
+ * @returns The cast result; `hasHit` is `false` when the sweep clears every body.
6219
+ */
6220
+ export declare function shapeCast(world: PhysicsWorld, query: ShapeCastQuery): ShapeCastResult;
6221
+
6222
+ /** Query parameters for {@link shapeCast}. */
6223
+ export declare interface ShapeCastQuery {
6224
+ /** Shape to sweep through the world. */
6225
+ shape: PhysicsShape;
6226
+ /** World-space orientation held constant during the sweep. */
6227
+ rotation: Quat;
6228
+ /** World-space sweep start position. */
6229
+ startPosition: Vec3;
6230
+ /** World-space sweep end position. */
6231
+ endPosition: Vec3;
6232
+ /** Whether trigger volumes count as hits. Default `false`. */
6233
+ shouldHitTriggers?: boolean;
6234
+ }
6235
+
6236
+ /** Result of a {@link shapeCast} query. */
6237
+ export declare interface ShapeCastResult {
6238
+ /** Whether the swept shape hit a body. */
6239
+ hasHit: boolean;
6240
+ /** Fraction along the sweep (`startPosition`→`endPosition`) where contact first occurs. */
6241
+ fraction: number;
6242
+ /** Contact point on the swept shape (query-shape space). */
6243
+ inputHitPoint: Vec3;
6244
+ /** Contact point on the hit body (world space). */
6245
+ hitPoint: Vec3;
6246
+ /** Surface normal at the swept-shape contact. */
6247
+ inputHitNormal: Vec3;
6248
+ /** Surface normal at the hit-body contact. */
6249
+ hitNormal: Vec3;
6250
+ }
6251
+
6252
+ /**
6253
+ * Find the closest point between a query shape and the nearest body in the world.
6254
+ *
6255
+ * The query shape is positioned at `position`/`rotation` and tested against the world's
6256
+ * broadphase. When a body is found within `maxDistance`, `inputHitPoint` is the closest
6257
+ * point on the query shape and `hitPoint` is the closest point on the hit body (world
6258
+ * space). Run at least one physics step first so the broadphase exists.
6259
+ * @param world - The physics world to query.
6260
+ * @param query - Query shape, transform, and search distance.
6261
+ * @returns The proximity result; `hasHit` is `false` when nothing is within range.
6262
+ */
6263
+ export declare function shapeProximity(world: PhysicsWorld, query: ShapeProximityQuery): ShapeProximityResult;
6264
+
6265
+ /** Query parameters for {@link shapeProximity}. */
6266
+ export declare interface ShapeProximityQuery {
6267
+ /** Shape to test for proximity. */
6268
+ shape: PhysicsShape;
6269
+ /** World-space position of the query shape. */
6270
+ position: Vec3;
6271
+ /** World-space orientation of the query shape. */
6272
+ rotation: Quat;
6273
+ /** Maximum distance to search for a nearby body. */
6274
+ maxDistance: number;
6275
+ /** Whether trigger volumes count as hits. Default `false`. */
6276
+ shouldHitTriggers?: boolean;
6277
+ }
6278
+
6279
+ /** Result of a {@link shapeProximity} query. */
6280
+ export declare interface ShapeProximityResult {
6281
+ /** Whether a body was found within `maxDistance`. */
6282
+ hasHit: boolean;
6283
+ /** Distance between the closest points. */
6284
+ distance: number;
6285
+ /** Closest point on the query shape (query-shape local space in a zero-offset world). */
6286
+ inputHitPoint: Vec3;
6287
+ /** Closest point on the hit body (world space). */
6288
+ hitPoint: Vec3;
6289
+ /** Surface normal at the query-shape closest point. */
6290
+ inputHitNormal: Vec3;
6291
+ /** Surface normal at the hit-body closest point. */
6292
+ hitNormal: Vec3;
6293
+ }
6294
+
4254
6295
  /** Sheen layer properties. Maps to BJS PBRMaterial.sheen sub-object. */
4255
6296
  declare interface SheenProps {
4256
6297
  /** Whether sheen is active. Default false. */
@@ -4270,6 +6311,12 @@ declare interface SheenProps {
4270
6311
  albedoScaling?: boolean;
4271
6312
  }
4272
6313
 
6314
+ /** Shows a Havok Physics V2 body as a wireframe debug mesh. */
6315
+ export declare function showPhysicsBody(viewer: PhysicsViewer, body: PhysicsBody): Mesh | null;
6316
+
6317
+ /** Shows a simplified Physics V2 constraint overlay: local axes (with arrowheads) plus angular-limit disks. */
6318
+ export declare function showPhysicsConstraint(viewer: PhysicsViewer, constraint: PhysicsConstraintDebug): Mesh[];
6319
+
4273
6320
  /** Connects a skeleton to its GPU bone texture for per-frame updates. */
4274
6321
  declare interface SkeletonBinding {
4275
6322
  readonly jointNodes: readonly number[];
@@ -4507,15 +6554,31 @@ export declare interface SpriteAtlas {
4507
6554
  readonly texture: Texture2D;
4508
6555
  readonly textureSizePx: readonly [number, number];
4509
6556
  readonly frames: readonly SpriteFrame[];
4510
- readonly premultipliedAlpha: boolean;
4511
- }
6557
+ readonly premultipliedAlpha: boolean;
4512
6558
 
4513
- /** One source frame for `createSpriteAtlasFromFrames`. */
6559
+ /** One source frame for `createSpriteAtlasFromFrames` / `appendSpriteAtlasFrames`. The packed
6560
+ * region is `width × height` texels. By default the source is read as a tightly-packed RGBA8
6561
+ * buffer of exactly that size starting at byte 0; the optional `srcX` / `srcY` / `srcStrideBytes`
6562
+ * fields let the source describe a sub-rectangle of a larger buffer without forcing the caller
6563
+ * to copy out the sub-rect first. */
4514
6564
  export declare interface SpriteAtlasFrameSource {
4515
- /** Tightly packed RGBA8 bytes — `width * height * 4`, row-major, top-to-bottom, straight alpha. */
6565
+ /** RGBA8 bytes, row-major, top-to-bottom, straight alpha. When `srcX` / `srcY` /
6566
+ * `srcStrideBytes` are all defaulted, this must be exactly `width * height * 4` bytes;
6567
+ * when sub-rect fields are supplied, it must be large enough to cover the rect
6568
+ * (see those fields' docs). */
4516
6569
  readonly pixels: Uint8Array;
6570
+ /** Width of the frame to pack (texels written to the atlas). */
4517
6571
  readonly width: number;
6572
+ /** Height of the frame to pack (texels written to the atlas). */
4518
6573
  readonly height: number;
6574
+ /** Top-left x of the sub-rect to pack, in texels into `pixels`. Default `0`. */
6575
+ readonly srcX?: number;
6576
+ /** Top-left y of the sub-rect to pack, in texels into `pixels`. Default `0`. */
6577
+ readonly srcY?: number;
6578
+ /** Bytes between consecutive rows of `pixels`. Default `width * 4` (tightly packed).
6579
+ * Must satisfy `(srcX + width) * 4 <= srcStrideBytes` — i.e. each row's sub-rect window
6580
+ * must fit within one stride, so reads do not spill into the next row. */
6581
+ readonly srcStrideBytes?: number;
4519
6582
  /** Pivot in [0,1] of the frame. Default `[0.5, 0.5]`. */
4520
6583
  readonly pivot?: readonly [number, number];
4521
6584
  /** Recorded on the emitted `SpriteFrame.name`. */
@@ -4531,6 +6594,11 @@ export declare interface SpriteAtlasPackOptions {
4531
6594
  /** Min/mag filter for the packed texture. Default `"nearest"`. */
4532
6595
  sampling?: SpriteSampling;
4533
6596
  premultipliedAlpha?: boolean;
6597
+ /** Pre-allocate the atlas texture at this `[width, height]` regardless of initial-content
6598
+ * size, leaving headroom for later `appendSpriteAtlasFrames` calls (which never grow the
6599
+ * texture). Required when `sources` is empty. Defaults to the size required by the initial
6600
+ * `sources` (no append headroom). */
6601
+ capacityPx?: readonly [number, number];
4534
6602
  }
4535
6603
 
4536
6604
  /**
@@ -4635,6 +6703,9 @@ export declare interface SpriteRendererOptions {
4635
6703
  /** Texture sampling mode for a sprite atlas. */
4636
6704
  export declare type SpriteSampling = "linear" | "nearest";
4637
6705
 
6706
+ /** Inverse of `linearToSrgbByte` — sRGB byte [0,255] → linear [0,1]. */
6707
+ export declare function srgbByteToLinear(b: number): number;
6708
+
4638
6709
  /** Which shader stage an emitter writes into. Neutral blocks can run in either;
4639
6710
  * the walker places them in the stage of their consumer (fragment by default). */
4640
6711
  declare type Stage = "vertex" | "fragment";
@@ -4770,6 +6841,60 @@ export declare interface SubSurfaceProps {
4770
6841
  refraction?: RefractionProps;
4771
6842
  }
4772
6843
 
6844
+ /**
6845
+ * Per-canvas rendering surface — owns the GPU canvas context, swapchain format, MSAA
6846
+ * configuration, and the list of `RenderingContext`s (scenes, effect renderers,
6847
+ * frame-graph contexts, sprite/text renderers) that present to this canvas.
6848
+ *
6849
+ * The `EngineContext` *is itself a `SurfaceContext`* (the primary one, bound to the
6850
+ * canvas passed into `createEngine`). Additional surfaces for auxiliary canvases are
6851
+ * created via {@link createSurface}. GPU resources (textures, buffers, pipelines, bind
6852
+ * groups) live on the {@link EngineContext} (device-scoped) and are shared across all
6853
+ * surfaces of the same engine — only the swapchain output is per-surface.
6854
+ */
6855
+ export declare interface SurfaceContext {
6856
+ /** Owning engine. For the engine's primary surface this points back to the engine
6857
+ * itself (`engine.engine === engine`). */
6858
+ readonly engine: EngineContext;
6859
+ /** Canvas this surface presents to. */
6860
+ readonly canvas: RenderCanvas;
6861
+ /** Swapchain texture format for this surface. Use as the `format` for offscreen
6862
+ * RTs that will be composited onto this surface. */
6863
+ readonly format: GPUTextureFormat;
6864
+ /** MSAA sample count for the main render pass into this surface (1 or 4). */
6865
+ readonly msaaSamples: number;
4773
6866
  /**
6867
+ * Surface-owned color-only render target that wraps this canvas's swapchain texture.
6868
+ * Its `_colorTexture`/`_colorView` are re-acquired from `context.getCurrentTexture()`
6869
+ * once per frame (see `_refreshScRT`), so it is always single-sample and carries no
6870
+ * depth. Render/post-process/copy tasks target it (or resolve into it) to present to
6871
+ * the canvas. It is `_eager` — `buildRenderTarget` and `disposeRenderTarget` both
6872
+ * no-op on it and the surface owns its textures, so its shared `_descriptor` must
6873
+ * never be mutated.
6874
+ */
6875
+ readonly scRT: RenderTarget;
6876
+ /** Clamps the effective device pixel ratio used for this surface's swapchain backing
6877
+ * store. The backing store is sized at `min(devicePixelRatio, maxDevicePixelRatio) * cssPixels`.
6878
+ * `maxDevicePixelRatio = 1` renders at native CSS-pixel resolution (no DPR upscaling);
6879
+ * the default `Infinity` is unclamped (full devicePixelRatio). Mutable at runtime — set
6880
+ * before the next `resizeSurface` to take effect (mirrors Babylon `setHardwareScalingRatio`). */
6881
+ maxDevicePixelRatio: number;
6882
+
6883
+ /** Options for {@link createSurface}, and for the per-surface portion of `createEngine`. */
6884
+ export declare interface SurfaceOptions {
6885
+ /** MSAA sample count for the main render pass. WebGPU only permits `1` (no MSAA)
6886
+ * or `4` (4x MSAA). Defaults to `4`. */
6887
+ msaaSamples?: 1 | 4;
6888
+ /** WebGPU canvas alpha mode. Use `"premultiplied"` to enable canvas transparency
6889
+ * (clear color with `alpha < 1` will let HTML content underneath show through).
6890
+ * Defaults to `"opaque"`. */
6891
+ alphaMode?: GPUCanvasAlphaMode;
6892
+ /** Override the swapchain format. Defaults to `navigator.gpu.getPreferredCanvasFormat()`. */
6893
+ format?: GPUTextureFormat;
6894
+ /** Clamps the effective device pixel ratio used for the swapchain backing store.
6895
+ * Defaults to unclamped (full devicePixelRatio). */
6896
+ maxDevicePixelRatio?: number;
6897
+ }
6898
+
4774
6899
  declare type TargetPath = 0 | 1 | 2 | 3 | 4;
4775
6900
 
4776
6901
  /** Polymorphic interface that all frame-graph tasks implement: records `Pass` objects during `record()` and is executed once per frame. */
@@ -4785,6 +6910,125 @@ export declare interface Task {
4785
6910
  dispose(): void;
4786
6911
  }
4787
6912
 
6913
+ export declare interface TextData {
6914
+ readonly [textDataBrand]: true;
6915
+ /** Live, in-insertion-order view of the runs currently rendered. Mutated by
6916
+ * `updateTextData`. Do not mutate from outside. */
6917
+ readonly runs: readonly GlyphRun[];
6918
+
6919
+ declare const textDataBrand: unique symbol;
6920
+
6921
+ /** Discriminated union driving `updateTextData`. Each variant's `update` field is the
6922
+ * discriminator. Arrays/maps passed inside any variant are *adopted* by the `TextData`
6923
+ * and must not be read or mutated by the caller afterward. */
6924
+ export declare type TextDataUpdate = {
6925
+ /** Rebuild runs and/or swap to a different storage. Both `runs` and `storage`
6926
+ * are optional; missing fields default to the TextData's current value, so
6927
+ * `{ update: "reset" }` with neither performs a pure compaction pass that
6928
+ * re-lays-out the slot allocator without dead slots or gaps.
6929
+ * Invalidates any previously-passed `GlyphRun` references when `runs` is set. */
6930
+ update: "reset";
6931
+ runs?: GlyphRun[];
6932
+ storage?: GlyphStorage;
6933
+ } | {
6934
+ /** Append a new run to the live runs list, or insert it before the run currently at
6935
+ * `insertBefore`. The run's `curveSet` must already exist in the bound storage. */
6936
+ update: "addRun";
6937
+ run: GlyphRun;
6938
+ /** Index in `data.runs` to insert before. Default = append at end. */
6939
+ insertBefore?: number;
6940
+ } | {
6941
+ /** Remove a previously-added run. Accepts either the `GlyphRun` reference or its
6942
+ * current index in `data.runs`. */
6943
+ update: "removeRun";
6944
+ run: GlyphRun | number;
6945
+ } | {
6946
+ /** Replace one run's contents in place. The new run takes the slot in `data.runs`
6947
+ * that the previous run occupied. Cheapest when the new run has the same glyph
6948
+ * count and the same `curveSet` as the previous one. */
6949
+ update: "replaceRun";
6950
+ previous: GlyphRun | number;
6951
+ run: GlyphRun;
6952
+ };
6953
+
6954
+ /** Pure-data 2D text layer. Mutate fields directly between frames. */
6955
+ export declare interface TextLayer {
4788
6956
  readonly data: TextData;
6957
+ positionPx: {
6958
+ x: number;
6959
+ y: number;
6960
+ };
6961
+ rotationRad: number;
6962
+ scale: number;
6963
+ order: number;
6964
+ opacity: number;
6965
+ visible: boolean;
6966
+
6967
+ export declare interface TextLayerOptions {
6968
+ /** Top-left origin (in canvas pixels) for the layer's local coordinate frame. Default (0, 0). */
6969
+ readonly positionPx?: {
6970
+ readonly x: number;
6971
+ readonly y: number;
6972
+ };
6973
+ /** Z-axis rotation about `positionPx`, in radians. Default 0. */
6974
+ readonly rotationRad?: number;
6975
+ /** Uniform scale applied to the laid-out text. Default 1. */
6976
+ readonly scale?: number;
6977
+ /** Sort order within a renderer (lower draws first). Default 0. */
6978
+ readonly order?: number;
6979
+ /** Alpha multiplier in [0, 1]. Default 1. */
6980
+ readonly opacity?: number;
6981
+ /** Default true. */
6982
+ readonly visible?: boolean;
6983
+ }
6984
+
6985
+ export declare type TextLayoutOptions = {
6986
+ /** Max line width in pixels before word-wrap. Default: Infinity. */
6987
+ readonly maxWidth?: number;
6988
+ /** Line-height multiplier. Default: 1.2. */
6989
+ readonly lineHeight?: number;
6990
+ /** Horizontal alignment. Default: "left". */
6991
+ readonly align?: "left" | "center" | "right";
6992
+ /** Extra spacing in font units. Default: 0. */
6993
+ readonly letterSpacing?: number;
6994
+ /** Tab size in spaces. Default: 4. */
6995
+ readonly tabSize?: number;
6996
+ };
6997
+
6998
+ export declare interface TextRenderable extends Renderable {
4789
6999
  readonly position: ObservableVec3;
7000
+ readonly rotation: EulerProxy;
7001
+ readonly rotationQuaternion: ObservableQuat;
7002
+ readonly scaling: ObservableVec3;
7003
+ /** Whole-block opacity in [0,1]. Color is supplied per-glyph by the `TextData` descriptor. */
7004
+ opacity: number;
7005
+ ignoreDepth: boolean;
7006
+ order: number;
7007
+
7008
+ export declare interface TextRenderableOptions {
7009
+ readonly position?: Readonly<Vec3>;
7010
+ readonly rotationQuaternion?: {
7011
+ readonly x: number;
7012
+ readonly y: number;
7013
+ readonly z: number;
7014
+ readonly w: number;
7015
+ };
7016
+ readonly scaling?: Readonly<Vec3>;
7017
+ /** Whole-block opacity in [0,1]. Default 1. Per-glyph/per-run color comes from the `TextData`
7018
+ * descriptor (`PlacedGlyph.color` / `GlyphRun.defaultColor`), not from the renderable. */
7019
+ readonly opacity?: number;
7020
+ readonly ignoreDepth?: boolean;
7021
+ readonly order?: number;
7022
+ }
7023
+
7024
+ export declare interface TextRenderer extends RenderingContext_2 {
4790
7025
  readonly layers: readonly TextLayer[];
7026
+
7027
+ export declare interface TextRendererOptions {
7028
+ layers: readonly TextLayer[];
7029
+ /** Default true. Set false for HUD overlays so the text pass preserves existing scene color. */
7030
+ clear?: boolean;
7031
+ /** Default `{ r: 0, g: 0, b: 0, a: 1 }`. */
7032
+ clearValue?: GPUColorDict;
7033
+ }
7034
+
4791
7035
  /** A loaded 2D texture: the GPU texture, its default view and sampler, pixel
4792
7036
  * dimensions, and an optional per-texture UV transform. This is the public
4793
7037
  * texture handle returned by `loadTexture2D()`, `createSolidTexture2D()`, etc. */
@@ -4948,6 +7192,14 @@ export declare interface TransmissionOptions {
4948
7192
  * stack) and just need the opaque scene color exposed to a custom transmissive
4949
7193
  * `ShaderMaterial`. */
4950
7194
  linear?: boolean;
7195
+ /** Override how many times the scene-colour grab is refreshed per frame. `0` means before every
7196
+ * transmissive draw; the default is once before the first transmissive draw. */
7197
+ copyCount?: number;
7198
+ /** Set false when the transmissive material never samples the scene-colour grab above mip 0. */
7199
+ generateMipmaps?: boolean;
7200
+ /** Cap the scene-colour grab mip chain. Use this when the material samples explicit low LODs only, so
7201
+ * unused tiny mips are not regenerated every frame. Ignored when `generateMipmaps` is false. */
7202
+ mipLevelCount?: number;
4951
7203
  }
4952
7204
 
4953
7205
  /** Options for `createTubeData`: a circular cross-section swept along a path. */
@@ -4990,18 +7242,21 @@ export declare interface UniformEffectWrapperOptions {
4990
7242
  uniformByteLength: number;
4991
7243
  }
4992
7244
 
4993
- /** Unregister the effect renderer from its engine. No-op if not registered. */
7245
+ /** Unregister the effect renderer from its surface. No-op if not registered. */
4994
7246
  export declare function unregisterEffectRenderer(er: EffectRenderer): void;
4995
7247
 
4996
- /** Unregister the standalone frame-graph context from its engine. */
7248
+ /** Unregister the standalone frame-graph context from its surface. */
4997
7249
  export declare function unregisterFrameGraphContext(ctx: FrameGraphContext): void;
4998
7250
 
4999
- /** Remove a previously-registered scene. Idempotent. Does not dispose scene resources. */
5000
- export declare function unregisterScene(engine: EngineContext, scene: SceneContext): void;
7251
+ /** Remove a previously-registered scene. Idempotent. Does not dispose scene resources.
7252
+ * The scene is always removed from `scene.surface`. */
7253
+ export declare function unregisterScene(scene: SceneContext): void;
5001
7254
 
5002
7255
  /** Splice the renderer out of its engine's `_renderingContexts`. No-op if not present. */
5003
7256
  export declare function unregisterSpriteRenderer(sr: SpriteRenderer): void;
5004
7257
 
7258
+ export declare function unregisterTextRenderer(tr: TextRenderer): void;
7259
+
5005
7260
  /** Advances every active task by `deltaMs` (or by `fixedDeltaMs` when set), running the category handler first.
5006
7261
  * Ignores non-finite or negative steps. */
5007
7262
  export declare function updateAnimationManager(manager: AnimationManager, deltaMs: number): void;
@@ -5023,6 +7278,28 @@ export declare function updateBillboardSprite(handle: BillboardSpriteHandle, pat
5023
7278
  */
5024
7279
  export declare function updateBillboardSpriteIndex(system: BillboardSpriteSystem, index: number, patch: Partial<BillboardSpriteInit>): void;
5025
7280
 
7281
+ /** Re-shape `text` and apply the new run via `updateTextData(replaceRun)`. New glyphs are
7282
+ * added to the storage in place. When `textColor` is omitted, the live run's existing
7283
+ * `defaultColor` is preserved (so any caller-driven color override survives a text re-shape). */
7284
+ export declare function updateDefaultTextData(data: DefaultTextData, text: string, textColor?: readonly [number, number, number, number]): void;
7285
+
7286
+ /** Add glyphs to the named curve-set, creating it if it doesn't exist yet. Glyph ids
7287
+ * already present in the curve-set are skipped (the existing outline + atlas slot wins).
7288
+ * Safe to call between frames: the atlas grows in place and the next render uploads the
7289
+ * new glyphs. */
7290
+ export declare function updateGlyphStorage(storage: GlyphStorage, curveSetId: CurveSetId, curves: ReadonlyMap<number, GlyphCurves>): void;
7291
+
7292
+ /** Re-upload (part of) a mesh's COLOR buffer — the twin of `updateMeshNormals`/`updateMeshPositions`
7293
+ * for dynamically re-generated geometry whose per-vertex colors change (e.g. a procedural mesh whose
7294
+ * parts are re-tinted each rebuild). The color attribute is vec4 (16 bytes/vertex). No-op if the mesh
7295
+ * was created without colors. Zero-allocation GPU upload only. */
7296
+ export declare function updateMeshColors(engine: EngineContext, mesh: Mesh, colors: Float32Array, vertexOffset?: number): void;
7297
+
7298
+ /** Re-upload (part of) a mesh's NORMAL buffer — the twin of `updateMeshPositions` for dynamically
7299
+ * re-generated geometry whose per-vertex normals change (e.g. a swept tube re-fitted each rebuild).
7300
+ * No-op if the mesh was created without normals. Zero-allocation GPU upload only. */
7301
+ export declare function updateMeshNormals(engine: EngineContext, mesh: Mesh, normals: Float32Array, vertexOffset?: number): void;
7302
+
5026
7303
  /** Update a mesh's GPU vertex positions in place (e.g. CPU vertex animation).
5027
7304
  * `positions` must hold tightly-packed XYZ floats matching the mesh's vertex count.
5028
7305
  * `vertexOffset` is the first vertex to overwrite (defaults to 0).
@@ -5030,6 +7307,24 @@ export declare function updateBillboardSpriteIndex(system: BillboardSpriteSystem
5030
7307
  * Zero-allocation GPU upload only — CPU-side picking geometry is not refreshed. */
5031
7308
  export declare function updateMeshPositions(engine: EngineContext, mesh: Mesh, positions: Float32Array, vertexOffset?: number): void;
5032
7309
 
7310
+ /** Re-upload (part of) a mesh's TANGENT buffer — the twin of `updateMeshColors` for dynamically
7311
+ * re-generated geometry whose per-vertex tangent (vec4) payload changes each rebuild (e.g. a procedural
7312
+ * batch that streams a per-vertex coordinate frame / mask through the tangent slot). The tangent attribute
7313
+ * is vec4 (16 bytes/vertex). No-op if the mesh was created without tangents. Zero-allocation GPU upload only. */
7314
+ export declare function updateMeshTangents(engine: EngineContext, mesh: Mesh, tangents: Float32Array, vertexOffset?: number): void;
7315
+
7316
+ /** Re-upload (part of) a mesh's second UV buffer (uv2) — the twin of `updateMeshUvs` for dynamically
7317
+ * re-generated geometry whose per-vertex uv2 payload changes each rebuild (e.g. a procedural batch that
7318
+ * re-bakes per-vertex AO / gradient data). The uv2 attribute is vec2 (8 bytes/vertex). No-op if the mesh
7319
+ * was created without uv2. Zero-allocation GPU upload only. */
7320
+ export declare function updateMeshUv2(engine: EngineContext, mesh: Mesh, uvs2: Float32Array, vertexOffset?: number): void;
7321
+
7322
+ /** Re-upload (part of) a mesh's UV buffer — the twin of `updateMeshNormals`/`updateMeshColors` for
7323
+ * dynamically re-generated geometry whose per-vertex UVs change (e.g. a procedural mesh whose parts
7324
+ * carry per-rebuild UV payloads). The uv attribute is vec2 (8 bytes/vertex). No-op if the mesh was
7325
+ * created without UVs. Zero-allocation GPU upload only. */
7326
+ export declare function updateMeshUvs(engine: EngineContext, mesh: Mesh, uvs: Float32Array, vertexOffset?: number): void;
7327
+
5033
7328
  /** Advance the crowd simulation by `dt` seconds. */
5034
7329
  export declare function updateNavCrowd(crowd: NavCrowd, dt: number): void;
5035
7330
 
@@ -5055,6 +7350,8 @@ export declare function updateSprite2DIndex(layer: Sprite2DLayer, index: number,
5055
7350
  */
5056
7351
  export declare function updateSpriteAnimationManager(manager: SpriteAnimationManager, deltaMs: number): void;
5057
7352
 
7353
+ export declare function updateTextData(data: TextData, update: TextDataUpdate): void;
7354
+
5058
7355
  /**
5059
7356
  * Update a rectangular region of an existing `Texture2D` from a tightly-packed RGBA8 byte buffer.
5060
7357
  *
@@ -5072,6 +7369,22 @@ export declare function updateSpriteAnimationManager(manager: SpriteAnimationMan
5072
7369
  */
5073
7370
  export declare function updateTexture2DFromPixels(engine: EngineContext, tex: Texture2D, data: Uint8Array, x?: number, y?: number, width?: number, height?: number): void;
5074
7371
 
7372
+ /** UtilityLayer handle. The `scene` field is a regular `SceneContext` — pass it
7373
+ * to gizmo factories so their meshes are added there instead of the main
7374
+ * scene. */
7375
+ export declare interface UtilityLayer {
7376
+ readonly scene: SceneContext;
7377
+ readonly mainScene: SceneContext;
7378
+ }
7379
+
7380
+ export declare interface UtilityLayerOptions {
7381
+ /** Add a built-in hemispheric light so gizmo materials are visible without
7382
+ * the caller adding one. Defaults to true. */
7383
+ addDefaultLight?: boolean;
7384
+ /** Default light intensity when `addDefaultLight` is true. Defaults to 1.0. */
7385
+ lightIntensity?: number;
7386
+ }
7387
+
5075
7388
  /** Per-mesh original + variant material entry. */
5076
7389
  declare interface VariantMeshEntry {
5077
7390
  mesh: Mesh;
@@ -5080,6 +7393,75 @@ declare interface VariantMeshEntry {
5080
7393
 
5081
7394
  declare interface Varying {
5082
7395
 
7396
+ /** Result of baking — the GPU texture plus a per-clip row map for choosing playback params. */
7397
+ export declare interface VatBakeResult {
7398
+ readonly texture: GPUTexture;
7399
+ readonly boneCount: number;
7400
+ readonly frameCount: number;
7401
+ /** Clip name → row range, for building the per-mesh/per-instance (fromRow,toRow,offset,fps) params. */
7402
+ readonly clips: Record<string, VatClip>;
7403
+ }
7404
+
7405
+ /** Where one clip landed in the baked texture: its first row, its frame count, and its native fps. */
7406
+ export declare interface VatClip {
7407
+ readonly fromRow: number;
7408
+ readonly frameCount: number;
7409
+ readonly fps: number;
7410
+ }
7411
+
7412
+ /** VAT (Vertex Animation Texture) GPU data — BAKED skinning. Attached to `mesh.vat` by vat/vat-baker.ts.
7413
+ * The skeletal animation is pre-evaluated into `texture` (one frame per row); the shader reads bone
7414
+ * matrices from the current frame's row instead of a live per-frame upload, so the mesh thin-instances.
7415
+ * Reuses the same joints/weights vertex-buffer field names as SkeletonData so the renderable binds either. */
7416
+ declare interface VatData {
7417
+ readonly boneCount: number;
7418
+ /** Baked bone-matrix texture: rgba32float, (boneCount*4) × frameCount, one animation frame per row
7419
+ * (identical per-row layout to the live bone texture in skeleton/create-skeleton.ts). */
7420
+ readonly texture: GPUTexture;
7421
+ readonly frameCount: number;
7422
+ /** UBO consumed by the VAT vertex fragment: `params` vec4 = (fromRow, toRow, frameOffset, fps);
7423
+ * `clock` vec4 .x = elapsed seconds. Advanced by the VAT manager (vat/vat-baker.ts). */
7424
+ readonly settingsBuffer: GPUBuffer;
7425
+ readonly jointsBuffer: GPUBuffer;
7426
+ readonly weightsBuffer: GPUBuffer;
7427
+ readonly joints1Buffer: GPUBuffer | null;
7428
+ readonly weights1Buffer: GPUBuffer | null;
7429
+ /** Optional per-instance VAT params texture (rgba32float, (2*instanceCount) x 1): TWO texels per
7430
+ * thin-instance — A=(fromRow,toRow,offset,fps), B=(fromRow,toRow,blend,fps) — so each instance plays
7431
+ * its own clip + phase (and can blend two clips) from the one shared baked texture. Present + the mesh
7432
+ * thin-instanced ⇒ the VAT vertex path reads its frame rows from this texture indexed by
7433
+ * `@builtin(instance_index)` instead of the shared settings UBO. Set via the VatHandle. */
7434
+ instanceTexture?: GPUTexture | null;
7435
+ }
7436
+
7437
+ /** Runtime VAT playback handle for one mesh (the analogue of BJS BakedVertexAnimationManager + the
7438
+ * per-mesh settings). Advance `update()` each frame; set the active clip with `play()`. */
7439
+ export declare interface VatHandle {
7440
+ /** The mesh this drives (its `mesh.vat` is set). */
7441
+ readonly mesh: Mesh;
7442
+ /** Baked clip row map. */
7443
+ readonly clips: Record<string, VatClip>;
7444
+ /** Select the clip to play (by name) or set explicit playback params. */
7445
+ play(clip: string, opts?: {
7446
+ offset?: number;
7447
+ fps?: number;
7448
+ }): void;
7449
+ /** Advance the animation clock by `dtSeconds` and upload it. */
7450
+ update(dtSeconds: number): void;
7451
+ /** Enable/refresh PER-INSTANCE VAT: upload one vec4 (fromRow, toRow, timeOffset, fps) per thin-instance,
7452
+ * so every instance plays its own clip + phase from the one shared baked texture (all instances in a
7453
+ * single draw call). `params.length` must be `4 * instanceCount`. Call this BEFORE registerScene the
7454
+ * first time — it sets `mesh.vat.instanceTexture`; a VAT mesh that is thin-instanced then takes the
7455
+ * per-instance vertex path. Later calls re-upload in place. Use `clips` to look up each clip's
7456
+ * fromRow/toRow/fps when building `params`. (Internally expanded to the dual-clip layout, blend 0.) */
7457
+ setInstances(params: Float32Array): void;
7458
+ /** PER-INSTANCE DUAL-CLIP VAT: like setInstances, but each instance carries TWO clips that are blended,
7459
+ * so gait cross-fades stay smooth. `params.length` must be `8 * instanceCount` — two vec4s per instance:
7460
+ * A = (fromRowA, toRowA, timeOffset, fpsA), B = (fromRowB, toRowB, blendWeight, fpsB), where blendWeight
7461
+ * in [0,1] lerps A→B and B reuses A's timeOffset. Same per-instance VAT path as setInstances. */
7462
+ setInstancesBlend(params: Float32Array): void;
7463
+ }
7464
+
5083
7465
  /** 3-component vector (position, direction, color) */
5084
7466
  export declare interface Vec3 {
5085
7467
  x: number;