@babylonjs/gui 9.13.0 → 9.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (283) hide show
  1. package/2D/FrameGraph/pure.d.ts +2 -0
  2. package/2D/FrameGraph/pure.js +3 -0
  3. package/2D/FrameGraph/pure.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +3 -41
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +5 -64
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  7. package/2D/FrameGraph/renderGraphGUIBlock.pure.d.ts +48 -0
  8. package/2D/FrameGraph/renderGraphGUIBlock.pure.js +78 -0
  9. package/2D/FrameGraph/renderGraphGUIBlock.pure.js.map +1 -0
  10. package/2D/controls/button.d.ts +3 -107
  11. package/2D/controls/button.js +5 -243
  12. package/2D/controls/button.js.map +1 -1
  13. package/2D/controls/button.pure.d.ts +114 -0
  14. package/2D/controls/button.pure.js +257 -0
  15. package/2D/controls/button.pure.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +3 -51
  17. package/2D/controls/checkbox.js +5 -161
  18. package/2D/controls/checkbox.js.map +1 -1
  19. package/2D/controls/checkbox.pure.d.ts +58 -0
  20. package/2D/controls/checkbox.pure.js +175 -0
  21. package/2D/controls/checkbox.pure.js.map +1 -0
  22. package/2D/controls/colorpicker.d.ts +5 -101
  23. package/2D/controls/colorpicker.js +7 -1394
  24. package/2D/controls/colorpicker.js.map +1 -1
  25. package/2D/controls/colorpicker.pure.d.ts +106 -0
  26. package/2D/controls/colorpicker.pure.js +1406 -0
  27. package/2D/controls/colorpicker.pure.js.map +1 -0
  28. package/2D/controls/container.d.ts +3 -177
  29. package/2D/controls/container.js +5 -615
  30. package/2D/controls/container.js.map +1 -1
  31. package/2D/controls/container.pure.d.ts +184 -0
  32. package/2D/controls/container.pure.js +629 -0
  33. package/2D/controls/container.pure.js.map +1 -0
  34. package/2D/controls/control.d.ts +3 -944
  35. package/2D/controls/control.js +5 -2457
  36. package/2D/controls/control.js.map +1 -1
  37. package/2D/controls/control.pure.d.ts +951 -0
  38. package/2D/controls/control.pure.js +2471 -0
  39. package/2D/controls/control.pure.js.map +1 -0
  40. package/2D/controls/displayGrid.d.ts +5 -53
  41. package/2D/controls/displayGrid.js +7 -201
  42. package/2D/controls/displayGrid.js.map +1 -1
  43. package/2D/controls/displayGrid.pure.d.ts +58 -0
  44. package/2D/controls/displayGrid.pure.js +213 -0
  45. package/2D/controls/displayGrid.pure.js.map +1 -0
  46. package/2D/controls/ellipse.d.ts +5 -25
  47. package/2D/controls/ellipse.js +7 -92
  48. package/2D/controls/ellipse.js.map +1 -1
  49. package/2D/controls/ellipse.pure.d.ts +30 -0
  50. package/2D/controls/ellipse.pure.js +104 -0
  51. package/2D/controls/ellipse.pure.js.map +1 -0
  52. package/2D/controls/focusableButton.d.ts +3 -15
  53. package/2D/controls/focusableButton.js +5 -22
  54. package/2D/controls/focusableButton.js.map +1 -1
  55. package/2D/controls/focusableButton.pure.d.ts +22 -0
  56. package/2D/controls/focusableButton.pure.js +36 -0
  57. package/2D/controls/focusableButton.pure.js.map +1 -0
  58. package/2D/controls/gradient/LinearGradient.d.ts +3 -43
  59. package/2D/controls/gradient/LinearGradient.js +5 -70
  60. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  61. package/2D/controls/gradient/LinearGradient.pure.d.ts +50 -0
  62. package/2D/controls/gradient/LinearGradient.pure.js +84 -0
  63. package/2D/controls/gradient/LinearGradient.pure.js.map +1 -0
  64. package/2D/controls/gradient/RadialGradient.d.ts +3 -51
  65. package/2D/controls/gradient/RadialGradient.js +5 -86
  66. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  67. package/2D/controls/gradient/RadialGradient.pure.d.ts +58 -0
  68. package/2D/controls/gradient/RadialGradient.pure.js +100 -0
  69. package/2D/controls/gradient/RadialGradient.pure.js.map +1 -0
  70. package/2D/controls/gradient/pure.d.ts +3 -0
  71. package/2D/controls/gradient/pure.js +4 -0
  72. package/2D/controls/gradient/pure.js.map +1 -0
  73. package/2D/controls/grid.d.ts +3 -149
  74. package/2D/controls/grid.js +5 -525
  75. package/2D/controls/grid.js.map +1 -1
  76. package/2D/controls/grid.pure.d.ts +156 -0
  77. package/2D/controls/grid.pure.js +539 -0
  78. package/2D/controls/grid.pure.js.map +1 -0
  79. package/2D/controls/image.d.ts +3 -226
  80. package/2D/controls/image.js +5 -913
  81. package/2D/controls/image.js.map +1 -1
  82. package/2D/controls/image.pure.d.ts +233 -0
  83. package/2D/controls/image.pure.js +927 -0
  84. package/2D/controls/image.pure.js.map +1 -0
  85. package/2D/controls/inputPassword.d.ts +3 -7
  86. package/2D/controls/inputPassword.js +5 -19
  87. package/2D/controls/inputPassword.js.map +1 -1
  88. package/2D/controls/inputPassword.pure.d.ts +14 -0
  89. package/2D/controls/inputPassword.pure.js +33 -0
  90. package/2D/controls/inputPassword.pure.js.map +1 -0
  91. package/2D/controls/inputText.d.ts +3 -202
  92. package/2D/controls/inputText.js +5 -1050
  93. package/2D/controls/inputText.js.map +1 -1
  94. package/2D/controls/inputText.pure.d.ts +209 -0
  95. package/2D/controls/inputText.pure.js +1064 -0
  96. package/2D/controls/inputText.pure.js.map +1 -0
  97. package/2D/controls/inputTextArea.d.ts +3 -140
  98. package/2D/controls/inputTextArea.js +5 -1023
  99. package/2D/controls/inputTextArea.js.map +1 -1
  100. package/2D/controls/inputTextArea.pure.d.ts +147 -0
  101. package/2D/controls/inputTextArea.pure.js +1037 -0
  102. package/2D/controls/inputTextArea.pure.js.map +1 -0
  103. package/2D/controls/line.d.ts +5 -74
  104. package/2D/controls/line.js +7 -234
  105. package/2D/controls/line.js.map +1 -1
  106. package/2D/controls/line.pure.d.ts +79 -0
  107. package/2D/controls/line.pure.js +246 -0
  108. package/2D/controls/line.pure.js.map +1 -0
  109. package/2D/controls/multiLine.d.ts +3 -73
  110. package/2D/controls/multiLine.js +5 -234
  111. package/2D/controls/multiLine.js.map +1 -1
  112. package/2D/controls/multiLine.pure.d.ts +80 -0
  113. package/2D/controls/multiLine.pure.js +248 -0
  114. package/2D/controls/multiLine.pure.js.map +1 -0
  115. package/2D/controls/pure.d.ts +38 -0
  116. package/2D/controls/pure.js +39 -0
  117. package/2D/controls/pure.js.map +1 -0
  118. package/2D/controls/radioButton.d.ts +3 -47
  119. package/2D/controls/radioButton.js +5 -182
  120. package/2D/controls/radioButton.js.map +1 -1
  121. package/2D/controls/radioButton.pure.d.ts +54 -0
  122. package/2D/controls/radioButton.pure.js +196 -0
  123. package/2D/controls/radioButton.pure.js.map +1 -0
  124. package/2D/controls/rectangle.d.ts +5 -43
  125. package/2D/controls/rectangle.js +7 -205
  126. package/2D/controls/rectangle.js.map +1 -1
  127. package/2D/controls/rectangle.pure.d.ts +48 -0
  128. package/2D/controls/rectangle.pure.js +217 -0
  129. package/2D/controls/rectangle.pure.js.map +1 -0
  130. package/2D/controls/scrollViewers/pure.d.ts +2 -0
  131. package/2D/controls/scrollViewers/pure.js +3 -0
  132. package/2D/controls/scrollViewers/pure.js.map +1 -0
  133. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -176
  134. package/2D/controls/scrollViewers/scrollViewer.js +5 -584
  135. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  136. package/2D/controls/scrollViewers/scrollViewer.pure.d.ts +183 -0
  137. package/2D/controls/scrollViewers/scrollViewer.pure.js +598 -0
  138. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -0
  139. package/2D/controls/sliders/imageBasedSlider.d.ts +3 -45
  140. package/2D/controls/sliders/imageBasedSlider.js +5 -165
  141. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  142. package/2D/controls/sliders/imageBasedSlider.pure.d.ts +52 -0
  143. package/2D/controls/sliders/imageBasedSlider.pure.js +179 -0
  144. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -0
  145. package/2D/controls/sliders/pure.d.ts +4 -0
  146. package/2D/controls/sliders/pure.js +5 -0
  147. package/2D/controls/sliders/pure.js.map +1 -0
  148. package/2D/controls/sliders/scrollBar.d.ts +3 -48
  149. package/2D/controls/sliders/scrollBar.js +5 -170
  150. package/2D/controls/sliders/scrollBar.js.map +1 -1
  151. package/2D/controls/sliders/scrollBar.pure.d.ts +55 -0
  152. package/2D/controls/sliders/scrollBar.pure.js +184 -0
  153. package/2D/controls/sliders/scrollBar.pure.js.map +1 -0
  154. package/2D/controls/sliders/slider.d.ts +3 -44
  155. package/2D/controls/sliders/slider.js +5 -278
  156. package/2D/controls/sliders/slider.js.map +1 -1
  157. package/2D/controls/sliders/slider.pure.d.ts +51 -0
  158. package/2D/controls/sliders/slider.pure.js +292 -0
  159. package/2D/controls/sliders/slider.pure.js.map +1 -0
  160. package/2D/controls/stackPanel.d.ts +3 -62
  161. package/2D/controls/stackPanel.js +5 -243
  162. package/2D/controls/stackPanel.js.map +1 -1
  163. package/2D/controls/stackPanel.pure.d.ts +69 -0
  164. package/2D/controls/stackPanel.pure.js +257 -0
  165. package/2D/controls/stackPanel.pure.js.map +1 -0
  166. package/2D/controls/statics.d.ts +3 -4
  167. package/2D/controls/statics.js +5 -47
  168. package/2D/controls/statics.js.map +1 -1
  169. package/2D/controls/statics.pure.d.ts +11 -0
  170. package/2D/controls/statics.pure.js +61 -0
  171. package/2D/controls/statics.pure.js.map +1 -0
  172. package/2D/controls/textBlock.d.ts +3 -217
  173. package/2D/controls/textBlock.js +5 -676
  174. package/2D/controls/textBlock.js.map +1 -1
  175. package/2D/controls/textBlock.pure.d.ts +224 -0
  176. package/2D/controls/textBlock.pure.js +690 -0
  177. package/2D/controls/textBlock.pure.js.map +1 -0
  178. package/2D/controls/toggleButton.d.ts +3 -91
  179. package/2D/controls/toggleButton.js +5 -226
  180. package/2D/controls/toggleButton.js.map +1 -1
  181. package/2D/controls/toggleButton.pure.d.ts +98 -0
  182. package/2D/controls/toggleButton.pure.js +240 -0
  183. package/2D/controls/toggleButton.pure.js.map +1 -0
  184. package/2D/controls/virtualKeyboard.d.ts +3 -100
  185. package/2D/controls/virtualKeyboard.js +5 -272
  186. package/2D/controls/virtualKeyboard.js.map +1 -1
  187. package/2D/controls/virtualKeyboard.pure.d.ts +107 -0
  188. package/2D/controls/virtualKeyboard.pure.js +286 -0
  189. package/2D/controls/virtualKeyboard.pure.js.map +1 -0
  190. package/2D/pure.d.ts +13 -0
  191. package/2D/pure.js +15 -0
  192. package/2D/pure.js.map +1 -0
  193. package/3D/controls/pure.d.ts +23 -0
  194. package/3D/controls/pure.js +24 -0
  195. package/3D/controls/pure.js.map +1 -0
  196. package/3D/gizmos/pure.d.ts +3 -0
  197. package/3D/gizmos/pure.js +4 -0
  198. package/3D/gizmos/pure.js.map +1 -0
  199. package/3D/materials/fluent/fluentMaterial.d.ts +5 -100
  200. package/3D/materials/fluent/fluentMaterial.js +7 -305
  201. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  202. package/3D/materials/fluent/fluentMaterial.pure.d.ts +105 -0
  203. package/3D/materials/fluent/fluentMaterial.pure.js +317 -0
  204. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -0
  205. package/3D/materials/fluent/pure.d.ts +2 -0
  206. package/3D/materials/fluent/pure.js +3 -0
  207. package/3D/materials/fluent/pure.js.map +1 -0
  208. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +5 -164
  209. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +7 -488
  210. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  211. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.d.ts +169 -0
  212. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +500 -0
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -0
  214. package/3D/materials/fluentBackplate/pure.d.ts +2 -0
  215. package/3D/materials/fluentBackplate/pure.js +3 -0
  216. package/3D/materials/fluentBackplate/pure.js.map +1 -0
  217. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +5 -200
  218. package/3D/materials/fluentButton/fluentButtonMaterial.js +7 -563
  219. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  220. package/3D/materials/fluentButton/fluentButtonMaterial.pure.d.ts +205 -0
  221. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +575 -0
  222. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -0
  223. package/3D/materials/fluentButton/pure.d.ts +2 -0
  224. package/3D/materials/fluentButton/pure.js +3 -0
  225. package/3D/materials/fluentButton/pure.js.map +1 -0
  226. package/3D/materials/handle/handleMaterial.d.ts +5 -66
  227. package/3D/materials/handle/handleMaterial.js +5 -118
  228. package/3D/materials/handle/handleMaterial.js.map +1 -1
  229. package/3D/materials/handle/handleMaterial.pure.d.ts +66 -0
  230. package/3D/materials/handle/handleMaterial.pure.js +119 -0
  231. package/3D/materials/handle/handleMaterial.pure.js.map +1 -0
  232. package/3D/materials/handle/pure.d.ts +2 -0
  233. package/3D/materials/handle/pure.js +3 -0
  234. package/3D/materials/handle/pure.js.map +1 -0
  235. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +5 -85
  236. package/3D/materials/mrdl/mrdlBackglowMaterial.js +7 -299
  237. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  238. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.d.ts +90 -0
  239. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +311 -0
  240. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -0
  241. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +5 -145
  242. package/3D/materials/mrdl/mrdlBackplateMaterial.js +7 -433
  243. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  244. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.d.ts +157 -0
  245. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +452 -0
  246. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -0
  247. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +5 -183
  248. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +7 -532
  249. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.d.ts +188 -0
  251. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +544 -0
  252. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -0
  253. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +5 -54
  254. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +7 -227
  255. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.d.ts +59 -0
  257. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +239 -0
  258. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -0
  259. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +5 -334
  260. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +7 -855
  261. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  262. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.d.ts +346 -0
  263. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +874 -0
  264. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -0
  265. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +5 -334
  266. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -855
  267. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.d.ts +346 -0
  269. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +874 -0
  270. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -0
  271. package/3D/materials/mrdl/pure.d.ts +7 -0
  272. package/3D/materials/mrdl/pure.js +8 -0
  273. package/3D/materials/mrdl/pure.js.map +1 -0
  274. package/3D/materials/pure.d.ts +6 -0
  275. package/3D/materials/pure.js +8 -0
  276. package/3D/materials/pure.js.map +1 -0
  277. package/3D/pure.d.ts +6 -0
  278. package/3D/pure.js +8 -0
  279. package/3D/pure.js.map +1 -0
  280. package/package.json +50 -3
  281. package/pure.d.ts +3 -0
  282. package/pure.js +5 -0
  283. package/pure.js.map +1 -0
@@ -1,56 +1,7 @@
1
- import { type AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
2
- import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
3
- import { type IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
- import { type Matrix } from "@babylonjs/core/Maths/math.vector.js";
5
- import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
6
- import { type Nullable } from "@babylonjs/core/types.js";
7
- import { type Scene } from "@babylonjs/core/scene.js";
8
- import { type SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
9
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
10
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
1
+ /**
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./mrdlInnerquadMaterial.pure" for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./mrdlInnerquadMaterial.pure.js";
11
6
  import "./shaders/mrdlInnerquad.fragment.js";
12
7
  import "./shaders/mrdlInnerquad.vertex.js";
13
- export declare class MRDLInnerquadMaterial extends PushMaterial {
14
- /**
15
- * Gets or sets the color of the innerquad.
16
- */
17
- color: Color4;
18
- /**
19
- * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
20
- */
21
- radius: number;
22
- /**
23
- * Gets or sets whether the radius of the innerquad should be fixed.
24
- */
25
- fixedRadius: boolean;
26
- /** @hidden */
27
- _filterWidth: number;
28
- /**
29
- * Gets or sets the glow fraction of the innerquad.
30
- */
31
- glowFraction: number;
32
- /**
33
- * Gets or sets the maximum glow intensity of the innerquad.
34
- */
35
- glowMax: number;
36
- /**
37
- * Gets or sets the glow falloff effect of the innerquad.
38
- */
39
- glowFalloff: number;
40
- constructor(name: string, scene: Scene);
41
- needAlphaBlending(): boolean;
42
- needAlphaTesting(): boolean;
43
- getAlphaTestTexture(): Nullable<BaseTexture>;
44
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
45
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
46
- /**
47
- * Get the list of animatables in the material.
48
- * @returns the list of animatables object used in the material
49
- */
50
- getAnimatables(): IAnimatable[];
51
- dispose(forceDisposeEffect?: boolean): void;
52
- clone(name: string): MRDLInnerquadMaterial;
53
- serialize(): unknown;
54
- getClassName(): string;
55
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial;
56
- }
@@ -1,230 +1,10 @@
1
- import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
3
- import { Constants } from "@babylonjs/core/Engines/constants.js";
4
- import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
5
- import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
8
- import { serialize } from "@babylonjs/core/Misc/decorators.js";
9
- import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
10
- import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
1
+ /**
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./mrdlInnerquadMaterial.pure" for tree-shakeable, side-effect-free usage.
4
+ */
5
+ export * from "./mrdlInnerquadMaterial.pure.js";
11
6
  import "./shaders/mrdlInnerquad.fragment.js";
12
7
  import "./shaders/mrdlInnerquad.vertex.js";
13
- import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
14
- class MRDLInnerquadMaterialDefines extends MaterialDefines {
15
- constructor() {
16
- super();
17
- this._needNormals = true;
18
- this._needUVs = true;
19
- this.rebuild();
20
- }
21
- }
22
- export class MRDLInnerquadMaterial extends PushMaterial {
23
- constructor(name, scene) {
24
- super(name, scene);
25
- /**
26
- * Gets or sets the color of the innerquad.
27
- */
28
- this.color = new Color4(1, 1, 1, 0.05);
29
- /**
30
- * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
31
- */
32
- this.radius = 0.12;
33
- /**
34
- * Gets or sets whether the radius of the innerquad should be fixed.
35
- */
36
- this.fixedRadius = true;
37
- /** @hidden */
38
- this._filterWidth = 1.0;
39
- /**
40
- * Gets or sets the glow fraction of the innerquad.
41
- */
42
- this.glowFraction = 0.0;
43
- /**
44
- * Gets or sets the maximum glow intensity of the innerquad.
45
- */
46
- this.glowMax = 0.5;
47
- /**
48
- * Gets or sets the glow falloff effect of the innerquad.
49
- */
50
- this.glowFalloff = 2.0;
51
- this.alphaMode = Constants.ALPHA_COMBINE;
52
- this.backFaceCulling = false;
53
- }
54
- needAlphaBlending() {
55
- return true;
56
- }
57
- needAlphaTesting() {
58
- return false;
59
- }
60
- getAlphaTestTexture() {
61
- return null;
62
- }
63
- // Methods
64
- isReadyForSubMesh(mesh, subMesh) {
65
- const drawWrapper = subMesh._drawWrapper;
66
- if (this.isFrozen) {
67
- if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
68
- return true;
69
- }
70
- }
71
- if (!subMesh.materialDefines) {
72
- subMesh.materialDefines = new MRDLInnerquadMaterialDefines();
73
- }
74
- const defines = subMesh.materialDefines;
75
- const scene = this.getScene();
76
- if (this._isReadyForSubMesh(subMesh)) {
77
- return true;
78
- }
79
- const engine = scene.getEngine();
80
- // Attribs
81
- PrepareDefinesForAttributes(mesh, defines, true, false);
82
- // Get correct effect
83
- if (defines.isDirty) {
84
- defines.markAsProcessed();
85
- scene.resetCachedMaterial();
86
- // Fallbacks
87
- const fallbacks = new EffectFallbacks();
88
- if (defines.FOG) {
89
- fallbacks.addFallback(1, "FOG");
90
- }
91
- HandleFallbacksForShadows(defines, fallbacks);
92
- defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
93
- //Attributes
94
- const attribs = [VertexBuffer.PositionKind];
95
- if (defines.NORMAL) {
96
- attribs.push(VertexBuffer.NormalKind);
97
- }
98
- if (defines.UV1) {
99
- attribs.push(VertexBuffer.UVKind);
100
- }
101
- if (defines.UV2) {
102
- attribs.push(VertexBuffer.UV2Kind);
103
- }
104
- if (defines.VERTEXCOLOR) {
105
- attribs.push(VertexBuffer.ColorKind);
106
- }
107
- if (defines.TANGENT) {
108
- attribs.push(VertexBuffer.TangentKind);
109
- }
110
- PrepareAttributesForInstances(attribs, defines);
111
- // Legacy browser patch
112
- const shaderName = "mrdlInnerquad";
113
- const join = defines.toString();
114
- const uniforms = [
115
- "world",
116
- "worldView",
117
- "worldViewProjection",
118
- "view",
119
- "projection",
120
- "viewProjection",
121
- "cameraPosition",
122
- "_Color_",
123
- "_Radius_",
124
- "_Fixed_Radius_",
125
- "_Filter_Width_",
126
- "_Glow_Fraction_",
127
- "_Glow_Max_",
128
- "_Glow_Falloff_",
129
- ];
130
- const samplers = [];
131
- const uniformBuffers = [];
132
- PrepareUniformsAndSamplersList({
133
- uniformsNames: uniforms,
134
- uniformBuffersNames: uniformBuffers,
135
- samplers: samplers,
136
- defines: defines,
137
- maxSimultaneousLights: 4,
138
- });
139
- subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
140
- attributes: attribs,
141
- uniformsNames: uniforms,
142
- uniformBuffersNames: uniformBuffers,
143
- samplers: samplers,
144
- defines: join,
145
- fallbacks: fallbacks,
146
- onCompiled: this.onCompiled,
147
- onError: this.onError,
148
- indexParameters: { maxSimultaneousLights: 4 },
149
- }, engine), defines);
150
- }
151
- if (!subMesh.effect || !subMesh.effect.isReady()) {
152
- return false;
153
- }
154
- defines._renderId = scene.getRenderId();
155
- drawWrapper._wasPreviouslyReady = true;
156
- return true;
157
- }
158
- bindForSubMesh(world, mesh, subMesh) {
159
- const scene = this.getScene();
160
- const defines = subMesh.materialDefines;
161
- if (!defines) {
162
- return;
163
- }
164
- const effect = subMesh.effect;
165
- if (!effect) {
166
- return;
167
- }
168
- this._activeEffect = effect;
169
- // Matrices
170
- this.bindOnlyWorldMatrix(world);
171
- this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
172
- this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
173
- // "Color"
174
- this._activeEffect.setDirectColor4("_Color_", this.color);
175
- // "Shape"
176
- this._activeEffect.setFloat("_Radius_", this.radius);
177
- this._activeEffect.setFloat("_Fixed_Radius_", this.fixedRadius ? 1.0 : 0.0);
178
- this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
179
- // "Glow"
180
- this._activeEffect.setFloat("_Glow_Fraction_", this.glowFraction);
181
- this._activeEffect.setFloat("_Glow_Max_", this.glowMax);
182
- this._activeEffect.setFloat("_Glow_Falloff_", this.glowFalloff);
183
- this._afterBind(mesh, this._activeEffect, subMesh);
184
- }
185
- /**
186
- * Get the list of animatables in the material.
187
- * @returns the list of animatables object used in the material
188
- */
189
- getAnimatables() {
190
- return [];
191
- }
192
- dispose(forceDisposeEffect) {
193
- super.dispose(forceDisposeEffect);
194
- }
195
- clone(name) {
196
- return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);
197
- }
198
- serialize() {
199
- const serializationObject = SerializationHelper.Serialize(this);
200
- serializationObject.customType = "BABYLON.MRDLInnerquadMaterial";
201
- return serializationObject;
202
- }
203
- getClassName() {
204
- return "MRDLInnerquadMaterial";
205
- }
206
- // Statics
207
- static Parse(source, scene, rootUrl) {
208
- return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);
209
- }
210
- }
211
- __decorate([
212
- serialize()
213
- ], MRDLInnerquadMaterial.prototype, "color", void 0);
214
- __decorate([
215
- serialize()
216
- ], MRDLInnerquadMaterial.prototype, "radius", void 0);
217
- __decorate([
218
- serialize()
219
- ], MRDLInnerquadMaterial.prototype, "fixedRadius", void 0);
220
- __decorate([
221
- serialize()
222
- ], MRDLInnerquadMaterial.prototype, "glowFraction", void 0);
223
- __decorate([
224
- serialize()
225
- ], MRDLInnerquadMaterial.prototype, "glowMax", void 0);
226
- __decorate([
227
- serialize()
228
- ], MRDLInnerquadMaterial.prototype, "glowFalloff", void 0);
229
- RegisterClass("BABYLON.GUI.MRDLInnerquadMaterial", MRDLInnerquadMaterial);
8
+ import { RegisterMRDLInnerquadMaterial } from "./mrdlInnerquadMaterial.pure.js";
9
+ RegisterMRDLInnerquadMaterial();
230
10
  //# sourceMappingURL=mrdlInnerquadMaterial.js.map
@@ -1 +1 @@
1
- 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{ type AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { type Matrix } from \"core/Maths/math.vector\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"./shaders/mrdlInnerquad.fragment\";\r\nimport \"./shaders/mrdlInnerquad.vertex\";\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\n\r\nclass MRDLInnerquadMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLInnerquadMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the color of the innerquad.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(1, 1, 1, 0.05);\r\n /**\r\n * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.12;\r\n\r\n /**\r\n * Gets or sets whether the radius of the innerquad should be fixed.\r\n */\r\n @serialize()\r\n public fixedRadius = true;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1.0;\r\n\r\n /**\r\n * Gets or sets the glow fraction of the innerquad.\r\n */\r\n @serialize()\r\n public glowFraction = 0.0;\r\n\r\n /**\r\n * Gets or sets the maximum glow intensity of the innerquad.\r\n */\r\n @serialize()\r\n public glowMax = 0.5;\r\n\r\n /**\r\n * Gets or sets the glow falloff effect of the innerquad.\r\n */\r\n @serialize()\r\n public glowFalloff = 2.0;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_COMBINE;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLInnerquadMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlInnerquad\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Color_\",\r\n \"_Radius_\",\r\n \"_Fixed_Radius_\",\r\n \"_Filter_Width_\",\r\n \"_Glow_Fraction_\",\r\n \"_Glow_Max_\",\r\n \"_Glow_Falloff_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n\r\n // \"Shape\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Fixed_Radius_\", this.fixedRadius ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n\r\n // \"Glow\"\r\n this._activeEffect.setFloat(\"_Glow_Fraction_\", this.glowFraction);\r\n this._activeEffect.setFloat(\"_Glow_Max_\", this.glowMax);\r\n this._activeEffect.setFloat(\"_Glow_Falloff_\", this.glowFalloff);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLInnerquadMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"MRDLInnerquadMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLInnerquadMaterial\", MRDLInnerquadMaterial);\r\n"]}
1
+ {"version":3,"file":"mrdlInnerquadMaterial.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/mrdl/mrdlInnerquadMaterial.ts"],"names":[],"mappings":"AAAA;;;GAGG;AACH,cAAc,8BAA8B,CAAC;AAE7C,OAAO,kCAAkC,CAAC;AAC1C,OAAO,gCAAgC,CAAC;AAExC,OAAO,EAAE,6BAA6B,EAAE,MAAM,8BAA8B,CAAC;AAC7E,6BAA6B,EAAE,CAAC","sourcesContent":["/**\r\n * Re-exports the pure implementation and applies the runtime registration side effect.\r\n * Import \"./mrdlInnerquadMaterial.pure\" for tree-shakeable, side-effect-free usage.\r\n */\r\nexport * from \"./mrdlInnerquadMaterial.pure\";\r\n\r\nimport \"./shaders/mrdlInnerquad.fragment\";\r\nimport \"./shaders/mrdlInnerquad.vertex\";\r\n\r\nimport { RegisterMRDLInnerquadMaterial } from \"./mrdlInnerquadMaterial.pure\";\r\nRegisterMRDLInnerquadMaterial();\r\n"]}
@@ -0,0 +1,59 @@
1
+ import { type AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.pure.js";
2
+ import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
3
+ import { type IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
+ import { type Matrix } from "@babylonjs/core/Maths/math.vector.pure.js";
5
+ import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
6
+ import { type Nullable } from "@babylonjs/core/types.js";
7
+ import { type Scene } from "@babylonjs/core/scene.js";
8
+ import { type SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
9
+ import { Color4 } from "@babylonjs/core/Maths/math.color.pure.js";
10
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
11
+ export declare class MRDLInnerquadMaterial extends PushMaterial {
12
+ /**
13
+ * Gets or sets the color of the innerquad.
14
+ */
15
+ color: Color4;
16
+ /**
17
+ * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
18
+ */
19
+ radius: number;
20
+ /**
21
+ * Gets or sets whether the radius of the innerquad should be fixed.
22
+ */
23
+ fixedRadius: boolean;
24
+ /** @hidden */
25
+ _filterWidth: number;
26
+ /**
27
+ * Gets or sets the glow fraction of the innerquad.
28
+ */
29
+ glowFraction: number;
30
+ /**
31
+ * Gets or sets the maximum glow intensity of the innerquad.
32
+ */
33
+ glowMax: number;
34
+ /**
35
+ * Gets or sets the glow falloff effect of the innerquad.
36
+ */
37
+ glowFalloff: number;
38
+ constructor(name: string, scene: Scene);
39
+ needAlphaBlending(): boolean;
40
+ needAlphaTesting(): boolean;
41
+ getAlphaTestTexture(): Nullable<BaseTexture>;
42
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
43
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
44
+ /**
45
+ * Get the list of animatables in the material.
46
+ * @returns the list of animatables object used in the material
47
+ */
48
+ getAnimatables(): IAnimatable[];
49
+ dispose(forceDisposeEffect?: boolean): void;
50
+ clone(name: string): MRDLInnerquadMaterial;
51
+ serialize(): unknown;
52
+ getClassName(): string;
53
+ static Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial;
54
+ }
55
+ /**
56
+ * Registers the MRDLInnerquadMaterial class with the type store for serialization support.
57
+ * Safe to call multiple times; only the first call has an effect.
58
+ */
59
+ export declare function RegisterMRDLInnerquadMaterial(): void;
@@ -0,0 +1,239 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { Color4 } from "@babylonjs/core/Maths/math.color.pure.js";
3
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
4
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
5
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
6
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
7
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
8
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
9
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
10
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.pure.js";
11
+ import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
12
+ class MRDLInnerquadMaterialDefines extends MaterialDefines {
13
+ constructor() {
14
+ super();
15
+ this._needNormals = true;
16
+ this._needUVs = true;
17
+ this.rebuild();
18
+ }
19
+ }
20
+ export class MRDLInnerquadMaterial extends PushMaterial {
21
+ constructor(name, scene) {
22
+ super(name, scene);
23
+ /**
24
+ * Gets or sets the color of the innerquad.
25
+ */
26
+ this.color = new Color4(1, 1, 1, 0.05);
27
+ /**
28
+ * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
29
+ */
30
+ this.radius = 0.12;
31
+ /**
32
+ * Gets or sets whether the radius of the innerquad should be fixed.
33
+ */
34
+ this.fixedRadius = true;
35
+ /** @hidden */
36
+ this._filterWidth = 1.0;
37
+ /**
38
+ * Gets or sets the glow fraction of the innerquad.
39
+ */
40
+ this.glowFraction = 0.0;
41
+ /**
42
+ * Gets or sets the maximum glow intensity of the innerquad.
43
+ */
44
+ this.glowMax = 0.5;
45
+ /**
46
+ * Gets or sets the glow falloff effect of the innerquad.
47
+ */
48
+ this.glowFalloff = 2.0;
49
+ this.alphaMode = Constants.ALPHA_COMBINE;
50
+ this.backFaceCulling = false;
51
+ }
52
+ needAlphaBlending() {
53
+ return true;
54
+ }
55
+ needAlphaTesting() {
56
+ return false;
57
+ }
58
+ getAlphaTestTexture() {
59
+ return null;
60
+ }
61
+ // Methods
62
+ isReadyForSubMesh(mesh, subMesh) {
63
+ const drawWrapper = subMesh._drawWrapper;
64
+ if (this.isFrozen) {
65
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
66
+ return true;
67
+ }
68
+ }
69
+ if (!subMesh.materialDefines) {
70
+ subMesh.materialDefines = new MRDLInnerquadMaterialDefines();
71
+ }
72
+ const defines = subMesh.materialDefines;
73
+ const scene = this.getScene();
74
+ if (this._isReadyForSubMesh(subMesh)) {
75
+ return true;
76
+ }
77
+ const engine = scene.getEngine();
78
+ // Attribs
79
+ PrepareDefinesForAttributes(mesh, defines, true, false);
80
+ // Get correct effect
81
+ if (defines.isDirty) {
82
+ defines.markAsProcessed();
83
+ scene.resetCachedMaterial();
84
+ // Fallbacks
85
+ const fallbacks = new EffectFallbacks();
86
+ if (defines.FOG) {
87
+ fallbacks.addFallback(1, "FOG");
88
+ }
89
+ HandleFallbacksForShadows(defines, fallbacks);
90
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
91
+ //Attributes
92
+ const attribs = [VertexBuffer.PositionKind];
93
+ if (defines.NORMAL) {
94
+ attribs.push(VertexBuffer.NormalKind);
95
+ }
96
+ if (defines.UV1) {
97
+ attribs.push(VertexBuffer.UVKind);
98
+ }
99
+ if (defines.UV2) {
100
+ attribs.push(VertexBuffer.UV2Kind);
101
+ }
102
+ if (defines.VERTEXCOLOR) {
103
+ attribs.push(VertexBuffer.ColorKind);
104
+ }
105
+ if (defines.TANGENT) {
106
+ attribs.push(VertexBuffer.TangentKind);
107
+ }
108
+ PrepareAttributesForInstances(attribs, defines);
109
+ // Legacy browser patch
110
+ const shaderName = "mrdlInnerquad";
111
+ const join = defines.toString();
112
+ const uniforms = [
113
+ "world",
114
+ "worldView",
115
+ "worldViewProjection",
116
+ "view",
117
+ "projection",
118
+ "viewProjection",
119
+ "cameraPosition",
120
+ "_Color_",
121
+ "_Radius_",
122
+ "_Fixed_Radius_",
123
+ "_Filter_Width_",
124
+ "_Glow_Fraction_",
125
+ "_Glow_Max_",
126
+ "_Glow_Falloff_",
127
+ ];
128
+ const samplers = [];
129
+ const uniformBuffers = [];
130
+ PrepareUniformsAndSamplersList({
131
+ uniformsNames: uniforms,
132
+ uniformBuffersNames: uniformBuffers,
133
+ samplers: samplers,
134
+ defines: defines,
135
+ maxSimultaneousLights: 4,
136
+ });
137
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
138
+ attributes: attribs,
139
+ uniformsNames: uniforms,
140
+ uniformBuffersNames: uniformBuffers,
141
+ samplers: samplers,
142
+ defines: join,
143
+ fallbacks: fallbacks,
144
+ onCompiled: this.onCompiled,
145
+ onError: this.onError,
146
+ indexParameters: { maxSimultaneousLights: 4 },
147
+ }, engine), defines);
148
+ }
149
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
150
+ return false;
151
+ }
152
+ defines._renderId = scene.getRenderId();
153
+ drawWrapper._wasPreviouslyReady = true;
154
+ return true;
155
+ }
156
+ bindForSubMesh(world, mesh, subMesh) {
157
+ const scene = this.getScene();
158
+ const defines = subMesh.materialDefines;
159
+ if (!defines) {
160
+ return;
161
+ }
162
+ const effect = subMesh.effect;
163
+ if (!effect) {
164
+ return;
165
+ }
166
+ this._activeEffect = effect;
167
+ // Matrices
168
+ this.bindOnlyWorldMatrix(world);
169
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
170
+ this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
171
+ // "Color"
172
+ this._activeEffect.setDirectColor4("_Color_", this.color);
173
+ // "Shape"
174
+ this._activeEffect.setFloat("_Radius_", this.radius);
175
+ this._activeEffect.setFloat("_Fixed_Radius_", this.fixedRadius ? 1.0 : 0.0);
176
+ this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
177
+ // "Glow"
178
+ this._activeEffect.setFloat("_Glow_Fraction_", this.glowFraction);
179
+ this._activeEffect.setFloat("_Glow_Max_", this.glowMax);
180
+ this._activeEffect.setFloat("_Glow_Falloff_", this.glowFalloff);
181
+ this._afterBind(mesh, this._activeEffect, subMesh);
182
+ }
183
+ /**
184
+ * Get the list of animatables in the material.
185
+ * @returns the list of animatables object used in the material
186
+ */
187
+ getAnimatables() {
188
+ return [];
189
+ }
190
+ dispose(forceDisposeEffect) {
191
+ super.dispose(forceDisposeEffect);
192
+ }
193
+ clone(name) {
194
+ return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);
195
+ }
196
+ serialize() {
197
+ const serializationObject = SerializationHelper.Serialize(this);
198
+ serializationObject.customType = "BABYLON.MRDLInnerquadMaterial";
199
+ return serializationObject;
200
+ }
201
+ getClassName() {
202
+ return "MRDLInnerquadMaterial";
203
+ }
204
+ // Statics
205
+ static Parse(source, scene, rootUrl) {
206
+ return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);
207
+ }
208
+ }
209
+ __decorate([
210
+ serialize()
211
+ ], MRDLInnerquadMaterial.prototype, "color", void 0);
212
+ __decorate([
213
+ serialize()
214
+ ], MRDLInnerquadMaterial.prototype, "radius", void 0);
215
+ __decorate([
216
+ serialize()
217
+ ], MRDLInnerquadMaterial.prototype, "fixedRadius", void 0);
218
+ __decorate([
219
+ serialize()
220
+ ], MRDLInnerquadMaterial.prototype, "glowFraction", void 0);
221
+ __decorate([
222
+ serialize()
223
+ ], MRDLInnerquadMaterial.prototype, "glowMax", void 0);
224
+ __decorate([
225
+ serialize()
226
+ ], MRDLInnerquadMaterial.prototype, "glowFalloff", void 0);
227
+ let _Registered = false;
228
+ /**
229
+ * Registers the MRDLInnerquadMaterial class with the type store for serialization support.
230
+ * Safe to call multiple times; only the first call has an effect.
231
+ */
232
+ export function RegisterMRDLInnerquadMaterial() {
233
+ if (_Registered) {
234
+ return;
235
+ }
236
+ _Registered = true;
237
+ RegisterClass("BABYLON.GUI.MRDLInnerquadMaterial", MRDLInnerquadMaterial);
238
+ }
239
+ //# sourceMappingURL=mrdlInnerquadMaterial.pure.js.map