@babylonjs/gui 9.13.0 → 9.14.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (283) hide show
  1. package/2D/FrameGraph/pure.d.ts +2 -0
  2. package/2D/FrameGraph/pure.js +3 -0
  3. package/2D/FrameGraph/pure.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +3 -41
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +5 -64
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -1
  7. package/2D/FrameGraph/renderGraphGUIBlock.pure.d.ts +48 -0
  8. package/2D/FrameGraph/renderGraphGUIBlock.pure.js +78 -0
  9. package/2D/FrameGraph/renderGraphGUIBlock.pure.js.map +1 -0
  10. package/2D/controls/button.d.ts +3 -107
  11. package/2D/controls/button.js +5 -243
  12. package/2D/controls/button.js.map +1 -1
  13. package/2D/controls/button.pure.d.ts +114 -0
  14. package/2D/controls/button.pure.js +257 -0
  15. package/2D/controls/button.pure.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +3 -51
  17. package/2D/controls/checkbox.js +5 -161
  18. package/2D/controls/checkbox.js.map +1 -1
  19. package/2D/controls/checkbox.pure.d.ts +58 -0
  20. package/2D/controls/checkbox.pure.js +175 -0
  21. package/2D/controls/checkbox.pure.js.map +1 -0
  22. package/2D/controls/colorpicker.d.ts +5 -101
  23. package/2D/controls/colorpicker.js +7 -1394
  24. package/2D/controls/colorpicker.js.map +1 -1
  25. package/2D/controls/colorpicker.pure.d.ts +106 -0
  26. package/2D/controls/colorpicker.pure.js +1406 -0
  27. package/2D/controls/colorpicker.pure.js.map +1 -0
  28. package/2D/controls/container.d.ts +3 -177
  29. package/2D/controls/container.js +5 -615
  30. package/2D/controls/container.js.map +1 -1
  31. package/2D/controls/container.pure.d.ts +184 -0
  32. package/2D/controls/container.pure.js +629 -0
  33. package/2D/controls/container.pure.js.map +1 -0
  34. package/2D/controls/control.d.ts +3 -944
  35. package/2D/controls/control.js +5 -2457
  36. package/2D/controls/control.js.map +1 -1
  37. package/2D/controls/control.pure.d.ts +951 -0
  38. package/2D/controls/control.pure.js +2471 -0
  39. package/2D/controls/control.pure.js.map +1 -0
  40. package/2D/controls/displayGrid.d.ts +5 -53
  41. package/2D/controls/displayGrid.js +7 -201
  42. package/2D/controls/displayGrid.js.map +1 -1
  43. package/2D/controls/displayGrid.pure.d.ts +58 -0
  44. package/2D/controls/displayGrid.pure.js +213 -0
  45. package/2D/controls/displayGrid.pure.js.map +1 -0
  46. package/2D/controls/ellipse.d.ts +5 -25
  47. package/2D/controls/ellipse.js +7 -92
  48. package/2D/controls/ellipse.js.map +1 -1
  49. package/2D/controls/ellipse.pure.d.ts +30 -0
  50. package/2D/controls/ellipse.pure.js +104 -0
  51. package/2D/controls/ellipse.pure.js.map +1 -0
  52. package/2D/controls/focusableButton.d.ts +3 -15
  53. package/2D/controls/focusableButton.js +5 -22
  54. package/2D/controls/focusableButton.js.map +1 -1
  55. package/2D/controls/focusableButton.pure.d.ts +22 -0
  56. package/2D/controls/focusableButton.pure.js +36 -0
  57. package/2D/controls/focusableButton.pure.js.map +1 -0
  58. package/2D/controls/gradient/LinearGradient.d.ts +3 -43
  59. package/2D/controls/gradient/LinearGradient.js +5 -70
  60. package/2D/controls/gradient/LinearGradient.js.map +1 -1
  61. package/2D/controls/gradient/LinearGradient.pure.d.ts +50 -0
  62. package/2D/controls/gradient/LinearGradient.pure.js +84 -0
  63. package/2D/controls/gradient/LinearGradient.pure.js.map +1 -0
  64. package/2D/controls/gradient/RadialGradient.d.ts +3 -51
  65. package/2D/controls/gradient/RadialGradient.js +5 -86
  66. package/2D/controls/gradient/RadialGradient.js.map +1 -1
  67. package/2D/controls/gradient/RadialGradient.pure.d.ts +58 -0
  68. package/2D/controls/gradient/RadialGradient.pure.js +100 -0
  69. package/2D/controls/gradient/RadialGradient.pure.js.map +1 -0
  70. package/2D/controls/gradient/pure.d.ts +3 -0
  71. package/2D/controls/gradient/pure.js +4 -0
  72. package/2D/controls/gradient/pure.js.map +1 -0
  73. package/2D/controls/grid.d.ts +3 -149
  74. package/2D/controls/grid.js +5 -525
  75. package/2D/controls/grid.js.map +1 -1
  76. package/2D/controls/grid.pure.d.ts +156 -0
  77. package/2D/controls/grid.pure.js +539 -0
  78. package/2D/controls/grid.pure.js.map +1 -0
  79. package/2D/controls/image.d.ts +3 -226
  80. package/2D/controls/image.js +5 -913
  81. package/2D/controls/image.js.map +1 -1
  82. package/2D/controls/image.pure.d.ts +233 -0
  83. package/2D/controls/image.pure.js +927 -0
  84. package/2D/controls/image.pure.js.map +1 -0
  85. package/2D/controls/inputPassword.d.ts +3 -7
  86. package/2D/controls/inputPassword.js +5 -19
  87. package/2D/controls/inputPassword.js.map +1 -1
  88. package/2D/controls/inputPassword.pure.d.ts +14 -0
  89. package/2D/controls/inputPassword.pure.js +33 -0
  90. package/2D/controls/inputPassword.pure.js.map +1 -0
  91. package/2D/controls/inputText.d.ts +3 -202
  92. package/2D/controls/inputText.js +5 -1050
  93. package/2D/controls/inputText.js.map +1 -1
  94. package/2D/controls/inputText.pure.d.ts +209 -0
  95. package/2D/controls/inputText.pure.js +1064 -0
  96. package/2D/controls/inputText.pure.js.map +1 -0
  97. package/2D/controls/inputTextArea.d.ts +3 -140
  98. package/2D/controls/inputTextArea.js +5 -1023
  99. package/2D/controls/inputTextArea.js.map +1 -1
  100. package/2D/controls/inputTextArea.pure.d.ts +147 -0
  101. package/2D/controls/inputTextArea.pure.js +1037 -0
  102. package/2D/controls/inputTextArea.pure.js.map +1 -0
  103. package/2D/controls/line.d.ts +5 -74
  104. package/2D/controls/line.js +7 -234
  105. package/2D/controls/line.js.map +1 -1
  106. package/2D/controls/line.pure.d.ts +79 -0
  107. package/2D/controls/line.pure.js +246 -0
  108. package/2D/controls/line.pure.js.map +1 -0
  109. package/2D/controls/multiLine.d.ts +3 -73
  110. package/2D/controls/multiLine.js +5 -234
  111. package/2D/controls/multiLine.js.map +1 -1
  112. package/2D/controls/multiLine.pure.d.ts +80 -0
  113. package/2D/controls/multiLine.pure.js +248 -0
  114. package/2D/controls/multiLine.pure.js.map +1 -0
  115. package/2D/controls/pure.d.ts +38 -0
  116. package/2D/controls/pure.js +39 -0
  117. package/2D/controls/pure.js.map +1 -0
  118. package/2D/controls/radioButton.d.ts +3 -47
  119. package/2D/controls/radioButton.js +5 -182
  120. package/2D/controls/radioButton.js.map +1 -1
  121. package/2D/controls/radioButton.pure.d.ts +54 -0
  122. package/2D/controls/radioButton.pure.js +196 -0
  123. package/2D/controls/radioButton.pure.js.map +1 -0
  124. package/2D/controls/rectangle.d.ts +5 -43
  125. package/2D/controls/rectangle.js +7 -205
  126. package/2D/controls/rectangle.js.map +1 -1
  127. package/2D/controls/rectangle.pure.d.ts +48 -0
  128. package/2D/controls/rectangle.pure.js +217 -0
  129. package/2D/controls/rectangle.pure.js.map +1 -0
  130. package/2D/controls/scrollViewers/pure.d.ts +2 -0
  131. package/2D/controls/scrollViewers/pure.js +3 -0
  132. package/2D/controls/scrollViewers/pure.js.map +1 -0
  133. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -176
  134. package/2D/controls/scrollViewers/scrollViewer.js +5 -584
  135. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  136. package/2D/controls/scrollViewers/scrollViewer.pure.d.ts +183 -0
  137. package/2D/controls/scrollViewers/scrollViewer.pure.js +598 -0
  138. package/2D/controls/scrollViewers/scrollViewer.pure.js.map +1 -0
  139. package/2D/controls/sliders/imageBasedSlider.d.ts +3 -45
  140. package/2D/controls/sliders/imageBasedSlider.js +5 -165
  141. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  142. package/2D/controls/sliders/imageBasedSlider.pure.d.ts +52 -0
  143. package/2D/controls/sliders/imageBasedSlider.pure.js +179 -0
  144. package/2D/controls/sliders/imageBasedSlider.pure.js.map +1 -0
  145. package/2D/controls/sliders/pure.d.ts +4 -0
  146. package/2D/controls/sliders/pure.js +5 -0
  147. package/2D/controls/sliders/pure.js.map +1 -0
  148. package/2D/controls/sliders/scrollBar.d.ts +3 -48
  149. package/2D/controls/sliders/scrollBar.js +5 -170
  150. package/2D/controls/sliders/scrollBar.js.map +1 -1
  151. package/2D/controls/sliders/scrollBar.pure.d.ts +55 -0
  152. package/2D/controls/sliders/scrollBar.pure.js +184 -0
  153. package/2D/controls/sliders/scrollBar.pure.js.map +1 -0
  154. package/2D/controls/sliders/slider.d.ts +3 -44
  155. package/2D/controls/sliders/slider.js +5 -278
  156. package/2D/controls/sliders/slider.js.map +1 -1
  157. package/2D/controls/sliders/slider.pure.d.ts +51 -0
  158. package/2D/controls/sliders/slider.pure.js +292 -0
  159. package/2D/controls/sliders/slider.pure.js.map +1 -0
  160. package/2D/controls/stackPanel.d.ts +3 -62
  161. package/2D/controls/stackPanel.js +5 -243
  162. package/2D/controls/stackPanel.js.map +1 -1
  163. package/2D/controls/stackPanel.pure.d.ts +69 -0
  164. package/2D/controls/stackPanel.pure.js +257 -0
  165. package/2D/controls/stackPanel.pure.js.map +1 -0
  166. package/2D/controls/statics.d.ts +3 -4
  167. package/2D/controls/statics.js +5 -47
  168. package/2D/controls/statics.js.map +1 -1
  169. package/2D/controls/statics.pure.d.ts +11 -0
  170. package/2D/controls/statics.pure.js +61 -0
  171. package/2D/controls/statics.pure.js.map +1 -0
  172. package/2D/controls/textBlock.d.ts +3 -217
  173. package/2D/controls/textBlock.js +5 -676
  174. package/2D/controls/textBlock.js.map +1 -1
  175. package/2D/controls/textBlock.pure.d.ts +224 -0
  176. package/2D/controls/textBlock.pure.js +690 -0
  177. package/2D/controls/textBlock.pure.js.map +1 -0
  178. package/2D/controls/toggleButton.d.ts +3 -91
  179. package/2D/controls/toggleButton.js +5 -226
  180. package/2D/controls/toggleButton.js.map +1 -1
  181. package/2D/controls/toggleButton.pure.d.ts +98 -0
  182. package/2D/controls/toggleButton.pure.js +240 -0
  183. package/2D/controls/toggleButton.pure.js.map +1 -0
  184. package/2D/controls/virtualKeyboard.d.ts +3 -100
  185. package/2D/controls/virtualKeyboard.js +5 -272
  186. package/2D/controls/virtualKeyboard.js.map +1 -1
  187. package/2D/controls/virtualKeyboard.pure.d.ts +107 -0
  188. package/2D/controls/virtualKeyboard.pure.js +286 -0
  189. package/2D/controls/virtualKeyboard.pure.js.map +1 -0
  190. package/2D/pure.d.ts +13 -0
  191. package/2D/pure.js +15 -0
  192. package/2D/pure.js.map +1 -0
  193. package/3D/controls/pure.d.ts +23 -0
  194. package/3D/controls/pure.js +24 -0
  195. package/3D/controls/pure.js.map +1 -0
  196. package/3D/gizmos/pure.d.ts +3 -0
  197. package/3D/gizmos/pure.js +4 -0
  198. package/3D/gizmos/pure.js.map +1 -0
  199. package/3D/materials/fluent/fluentMaterial.d.ts +5 -100
  200. package/3D/materials/fluent/fluentMaterial.js +7 -305
  201. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  202. package/3D/materials/fluent/fluentMaterial.pure.d.ts +105 -0
  203. package/3D/materials/fluent/fluentMaterial.pure.js +317 -0
  204. package/3D/materials/fluent/fluentMaterial.pure.js.map +1 -0
  205. package/3D/materials/fluent/pure.d.ts +2 -0
  206. package/3D/materials/fluent/pure.js +3 -0
  207. package/3D/materials/fluent/pure.js.map +1 -0
  208. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +5 -164
  209. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +7 -488
  210. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  211. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.d.ts +169 -0
  212. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js +500 -0
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.pure.js.map +1 -0
  214. package/3D/materials/fluentBackplate/pure.d.ts +2 -0
  215. package/3D/materials/fluentBackplate/pure.js +3 -0
  216. package/3D/materials/fluentBackplate/pure.js.map +1 -0
  217. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +5 -200
  218. package/3D/materials/fluentButton/fluentButtonMaterial.js +7 -563
  219. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  220. package/3D/materials/fluentButton/fluentButtonMaterial.pure.d.ts +205 -0
  221. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js +575 -0
  222. package/3D/materials/fluentButton/fluentButtonMaterial.pure.js.map +1 -0
  223. package/3D/materials/fluentButton/pure.d.ts +2 -0
  224. package/3D/materials/fluentButton/pure.js +3 -0
  225. package/3D/materials/fluentButton/pure.js.map +1 -0
  226. package/3D/materials/handle/handleMaterial.d.ts +5 -66
  227. package/3D/materials/handle/handleMaterial.js +5 -118
  228. package/3D/materials/handle/handleMaterial.js.map +1 -1
  229. package/3D/materials/handle/handleMaterial.pure.d.ts +66 -0
  230. package/3D/materials/handle/handleMaterial.pure.js +119 -0
  231. package/3D/materials/handle/handleMaterial.pure.js.map +1 -0
  232. package/3D/materials/handle/pure.d.ts +2 -0
  233. package/3D/materials/handle/pure.js +3 -0
  234. package/3D/materials/handle/pure.js.map +1 -0
  235. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +5 -85
  236. package/3D/materials/mrdl/mrdlBackglowMaterial.js +7 -299
  237. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -1
  238. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.d.ts +90 -0
  239. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js +311 -0
  240. package/3D/materials/mrdl/mrdlBackglowMaterial.pure.js.map +1 -0
  241. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +5 -145
  242. package/3D/materials/mrdl/mrdlBackplateMaterial.js +7 -433
  243. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  244. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.d.ts +157 -0
  245. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js +452 -0
  246. package/3D/materials/mrdl/mrdlBackplateMaterial.pure.js.map +1 -0
  247. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +5 -183
  248. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +7 -532
  249. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.d.ts +188 -0
  251. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js +544 -0
  252. package/3D/materials/mrdl/mrdlFrontplateMaterial.pure.js.map +1 -0
  253. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +5 -54
  254. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +7 -227
  255. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.d.ts +59 -0
  257. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js +239 -0
  258. package/3D/materials/mrdl/mrdlInnerquadMaterial.pure.js.map +1 -0
  259. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +5 -334
  260. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +7 -855
  261. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  262. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.d.ts +346 -0
  263. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js +874 -0
  264. package/3D/materials/mrdl/mrdlSliderBarMaterial.pure.js.map +1 -0
  265. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +5 -334
  266. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +7 -855
  267. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.d.ts +346 -0
  269. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js +874 -0
  270. package/3D/materials/mrdl/mrdlSliderThumbMaterial.pure.js.map +1 -0
  271. package/3D/materials/mrdl/pure.d.ts +7 -0
  272. package/3D/materials/mrdl/pure.js +8 -0
  273. package/3D/materials/mrdl/pure.js.map +1 -0
  274. package/3D/materials/pure.d.ts +6 -0
  275. package/3D/materials/pure.js +8 -0
  276. package/3D/materials/pure.js.map +1 -0
  277. package/3D/pure.d.ts +6 -0
  278. package/3D/pure.js +8 -0
  279. package/3D/pure.js.map +1 -0
  280. package/package.json +50 -3
  281. package/pure.d.ts +3 -0
  282. package/pure.js +5 -0
  283. package/pure.js.map +1 -0
@@ -0,0 +1,311 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
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+ import { Color4 } from "@babylonjs/core/Maths/math.color.pure.js";
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+ import { Constants } from "@babylonjs/core/Engines/constants.js";
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+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
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+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
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+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
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+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.pure.js";
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+ import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
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+ /** @hidden */
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+ class MRDLBackglowMaterialDefines extends MaterialDefines {
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+ constructor() {
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+ super();
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+ this._needNormals = true;
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+ this._needUVs = true;
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+ this.rebuild();
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+ }
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+ }
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+ export class MRDLBackglowMaterial extends PushMaterial {
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+ constructor(name, scene) {
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+ super(name, scene);
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+ /**
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+ * Gets or sets the bevel radius on the backglow. If this value is changed, update the lineWidth to match.
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+ */
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+ this.bevelRadius = 0.16;
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+ /**
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+ * Gets or sets the line width of the backglow.
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+ */
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+ this.lineWidth = 0.16;
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+ /**
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+ * Gets or sets whether to use absolute sizes when calculating effects on the backglow.
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+ * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
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+ */
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+ this.absoluteSizes = false;
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+ /**
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+ * Gets or sets the tuning motion of the backglow.
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+ */
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+ this.tuningMotion = 0.0;
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+ /**
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+ * Gets or sets the motion of the backglow.
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+ */
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+ this.motion = 1.0;
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+ /**
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+ * Gets or sets the maximum intensity of the backglow.
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+ */
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+ this.maxIntensity = 0.7;
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+ /**
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+ * Gets or sets the fade-in exponent of the intensity of the backglow.
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+ */
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+ this.intensityFadeInExponent = 2.0;
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+ /**
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+ * Gets or sets the start of the outer fuzz effect on the backglow.
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+ */
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+ this.outerFuzzStart = 0.04;
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+ /**
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+ * Gets or sets the end of the outer fuzz effect on the backglow.
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+ */
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+ this.outerFuzzEnd = 0.04;
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+ /**
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+ * Gets or sets the color of the backglow.
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+ */
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+ this.color = new Color4(0.682353, 0.698039, 1, 1);
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+ /**
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+ * Gets or sets the inner color of the backglow.
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+ */
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+ this.innerColor = new Color4(0.356863, 0.392157, 0.796078, 1);
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+ /**
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+ * Gets or sets the blend exponent of the backglow.
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+ */
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+ this.blendExponent = 1.5;
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+ /**
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+ * Gets or sets the falloff of the backglow.
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+ */
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+ this.falloff = 2.0;
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+ /**
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+ * Gets or sets the bias of the backglow.
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+ */
80
+ this.bias = 0.5;
81
+ this.alphaMode = Constants.ALPHA_ADD;
82
+ this.disableDepthWrite = true;
83
+ this.backFaceCulling = false;
84
+ }
85
+ needAlphaBlending() {
86
+ return true;
87
+ }
88
+ needAlphaTesting() {
89
+ return false;
90
+ }
91
+ getAlphaTestTexture() {
92
+ return null;
93
+ }
94
+ // Methods
95
+ isReadyForSubMesh(mesh, subMesh) {
96
+ const drawWrapper = subMesh._drawWrapper;
97
+ if (this.isFrozen) {
98
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
99
+ return true;
100
+ }
101
+ }
102
+ if (!subMesh.materialDefines) {
103
+ subMesh.materialDefines = new MRDLBackglowMaterialDefines();
104
+ }
105
+ const defines = subMesh.materialDefines;
106
+ const scene = this.getScene();
107
+ if (this._isReadyForSubMesh(subMesh)) {
108
+ return true;
109
+ }
110
+ const engine = scene.getEngine();
111
+ // Attribs
112
+ PrepareDefinesForAttributes(mesh, defines, false, false);
113
+ // Get correct effect
114
+ if (defines.isDirty) {
115
+ defines.markAsProcessed();
116
+ scene.resetCachedMaterial();
117
+ // Fallbacks
118
+ const fallbacks = new EffectFallbacks();
119
+ if (defines.FOG) {
120
+ fallbacks.addFallback(1, "FOG");
121
+ }
122
+ HandleFallbacksForShadows(defines, fallbacks);
123
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
124
+ //Attributes
125
+ const attribs = [VertexBuffer.PositionKind];
126
+ if (defines.NORMAL) {
127
+ attribs.push(VertexBuffer.NormalKind);
128
+ }
129
+ if (defines.UV1) {
130
+ attribs.push(VertexBuffer.UVKind);
131
+ }
132
+ if (defines.UV2) {
133
+ attribs.push(VertexBuffer.UV2Kind);
134
+ }
135
+ if (defines.VERTEXCOLOR) {
136
+ attribs.push(VertexBuffer.ColorKind);
137
+ }
138
+ if (defines.TANGENT) {
139
+ attribs.push(VertexBuffer.TangentKind);
140
+ }
141
+ PrepareAttributesForInstances(attribs, defines);
142
+ // Legacy browser patch
143
+ const shaderName = "mrdlBackglow";
144
+ const join = defines.toString();
145
+ const uniforms = [
146
+ "world",
147
+ "worldView",
148
+ "worldViewProjection",
149
+ "view",
150
+ "projection",
151
+ "viewProjection",
152
+ "cameraPosition",
153
+ "_Bevel_Radius_",
154
+ "_Line_Width_",
155
+ "_Absolute_Sizes_",
156
+ "_Tuning_Motion_",
157
+ "_Motion_",
158
+ "_Max_Intensity_",
159
+ "_Intensity_Fade_In_Exponent_",
160
+ "_Outer_Fuzz_Start_",
161
+ "_Outer_Fuzz_End_",
162
+ "_Color_",
163
+ "_Inner_Color_",
164
+ "_Blend_Exponent_",
165
+ "_Falloff_",
166
+ "_Bias_",
167
+ ];
168
+ const samplers = [];
169
+ const uniformBuffers = [];
170
+ PrepareUniformsAndSamplersList({
171
+ uniformsNames: uniforms,
172
+ uniformBuffersNames: uniformBuffers,
173
+ samplers: samplers,
174
+ defines: defines,
175
+ maxSimultaneousLights: 4,
176
+ });
177
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
178
+ attributes: attribs,
179
+ uniformsNames: uniforms,
180
+ uniformBuffersNames: uniformBuffers,
181
+ samplers: samplers,
182
+ defines: join,
183
+ fallbacks: fallbacks,
184
+ onCompiled: this.onCompiled,
185
+ onError: this.onError,
186
+ indexParameters: { maxSimultaneousLights: 4 },
187
+ }, engine), defines);
188
+ }
189
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
190
+ return false;
191
+ }
192
+ defines._renderId = scene.getRenderId();
193
+ drawWrapper._wasPreviouslyReady = true;
194
+ return true;
195
+ }
196
+ bindForSubMesh(world, mesh, subMesh) {
197
+ const scene = this.getScene();
198
+ const defines = subMesh.materialDefines;
199
+ if (!defines) {
200
+ return;
201
+ }
202
+ const effect = subMesh.effect;
203
+ if (!effect) {
204
+ return;
205
+ }
206
+ this._activeEffect = effect;
207
+ // Matrices
208
+ this.bindOnlyWorldMatrix(world);
209
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
210
+ this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
211
+ // "Rounded Rectangle"
212
+ this._activeEffect.setFloat("_Bevel_Radius_", this.bevelRadius);
213
+ this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
214
+ this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
215
+ // "Animation"
216
+ this._activeEffect.setFloat("_Tuning_Motion_", this.tuningMotion);
217
+ this._activeEffect.setFloat("_Motion_", this.motion);
218
+ this._activeEffect.setFloat("_Max_Intensity_", this.maxIntensity);
219
+ this._activeEffect.setFloat("_Intensity_Fade_In_Exponent_", this.intensityFadeInExponent);
220
+ this._activeEffect.setFloat("_Outer_Fuzz_Start_", this.outerFuzzStart);
221
+ this._activeEffect.setFloat("_Outer_Fuzz_End_", this.outerFuzzEnd);
222
+ // "Color"
223
+ this._activeEffect.setDirectColor4("_Color_", this.color);
224
+ this._activeEffect.setDirectColor4("_Inner_Color_", this.innerColor);
225
+ this._activeEffect.setFloat("_Blend_Exponent_", this.blendExponent);
226
+ // "Inner Transition"
227
+ this._activeEffect.setFloat("_Falloff_", this.falloff);
228
+ this._activeEffect.setFloat("_Bias_", this.bias);
229
+ this._afterBind(mesh, this._activeEffect, subMesh);
230
+ }
231
+ /**
232
+ * Get the list of animatables in the material.
233
+ * @returns the list of animatables object used in the material
234
+ */
235
+ getAnimatables() {
236
+ return [];
237
+ }
238
+ dispose(forceDisposeEffect) {
239
+ super.dispose(forceDisposeEffect);
240
+ }
241
+ clone(name) {
242
+ return SerializationHelper.Clone(() => new MRDLBackglowMaterial(name, this.getScene()), this);
243
+ }
244
+ serialize() {
245
+ const serializationObject = SerializationHelper.Serialize(this);
246
+ serializationObject.customType = "BABYLON.MRDLBackglowMaterial";
247
+ return serializationObject;
248
+ }
249
+ getClassName() {
250
+ return "MRDLBackglowMaterial";
251
+ }
252
+ // Statics
253
+ static Parse(source, scene, rootUrl) {
254
+ return SerializationHelper.Parse(() => new MRDLBackglowMaterial(source.name, scene), source, scene, rootUrl);
255
+ }
256
+ }
257
+ __decorate([
258
+ serialize()
259
+ ], MRDLBackglowMaterial.prototype, "bevelRadius", void 0);
260
+ __decorate([
261
+ serialize()
262
+ ], MRDLBackglowMaterial.prototype, "lineWidth", void 0);
263
+ __decorate([
264
+ serialize()
265
+ ], MRDLBackglowMaterial.prototype, "absoluteSizes", void 0);
266
+ __decorate([
267
+ serialize()
268
+ ], MRDLBackglowMaterial.prototype, "tuningMotion", void 0);
269
+ __decorate([
270
+ serialize()
271
+ ], MRDLBackglowMaterial.prototype, "motion", void 0);
272
+ __decorate([
273
+ serialize()
274
+ ], MRDLBackglowMaterial.prototype, "maxIntensity", void 0);
275
+ __decorate([
276
+ serialize()
277
+ ], MRDLBackglowMaterial.prototype, "intensityFadeInExponent", void 0);
278
+ __decorate([
279
+ serialize()
280
+ ], MRDLBackglowMaterial.prototype, "outerFuzzStart", void 0);
281
+ __decorate([
282
+ serialize()
283
+ ], MRDLBackglowMaterial.prototype, "outerFuzzEnd", void 0);
284
+ __decorate([
285
+ serialize()
286
+ ], MRDLBackglowMaterial.prototype, "color", void 0);
287
+ __decorate([
288
+ serialize()
289
+ ], MRDLBackglowMaterial.prototype, "innerColor", void 0);
290
+ __decorate([
291
+ serialize()
292
+ ], MRDLBackglowMaterial.prototype, "blendExponent", void 0);
293
+ __decorate([
294
+ serialize()
295
+ ], MRDLBackglowMaterial.prototype, "falloff", void 0);
296
+ __decorate([
297
+ serialize()
298
+ ], MRDLBackglowMaterial.prototype, "bias", void 0);
299
+ let _Registered = false;
300
+ /**
301
+ * Registers the MRDLBackglowMaterial class with the type store for serialization support.
302
+ * Safe to call multiple times; only the first call has an effect.
303
+ */
304
+ export function RegisterMRDLBackglowMaterial() {
305
+ if (_Registered) {
306
+ return;
307
+ }
308
+ _Registered = true;
309
+ RegisterClass("BABYLON.GUI.MRDLBackglowMaterial", MRDLBackglowMaterial);
310
+ }
311
+ //# sourceMappingURL=mrdlBackglowMaterial.pure.js.map
@@ -0,0 +1 @@
1
+ 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{ type AbstractMesh } from \"core/Meshes/abstractMesh.pure\";\r\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { type IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport { type IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { type Matrix } from \"core/Maths/math.vector.pure\";\r\nimport { type Mesh } from \"core/Meshes/mesh\";\r\nimport { type Nullable } from \"core/types\";\r\nimport { type Scene } from \"core/scene\";\r\nimport { type SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color.pure\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer.pure\";\r\n\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\n\r\n/** @hidden */\r\nclass MRDLBackglowMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLBackglowMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the bevel radius on the backglow. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public bevelRadius = 0.16;\r\n\r\n /**\r\n * Gets or sets the line width of the backglow.\r\n */\r\n @serialize()\r\n public lineWidth = 0.16;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backglow.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /**\r\n * Gets or sets the tuning motion of the backglow.\r\n */\r\n @serialize()\r\n public tuningMotion = 0.0;\r\n\r\n /**\r\n * Gets or sets the motion of the backglow.\r\n */\r\n @serialize()\r\n public motion = 1.0;\r\n\r\n /**\r\n * Gets or sets the maximum intensity of the backglow.\r\n */\r\n @serialize()\r\n public maxIntensity = 0.7;\r\n\r\n /**\r\n * Gets or sets the fade-in exponent of the intensity of the backglow.\r\n */\r\n @serialize()\r\n public intensityFadeInExponent = 2.0;\r\n\r\n /**\r\n * Gets or sets the start of the outer fuzz effect on the backglow.\r\n */\r\n @serialize()\r\n public outerFuzzStart = 0.04;\r\n\r\n /**\r\n * Gets or sets the end of the outer fuzz effect on the backglow.\r\n */\r\n @serialize()\r\n public outerFuzzEnd = 0.04;\r\n\r\n /**\r\n * Gets or sets the color of the backglow.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(0.682353, 0.698039, 1, 1);\r\n\r\n /**\r\n * Gets or sets the inner color of the backglow.\r\n */\r\n @serialize()\r\n public innerColor: Color4 = new Color4(0.356863, 0.392157, 0.796078, 1);\r\n\r\n /**\r\n * Gets or sets the blend exponent of the backglow.\r\n */\r\n @serialize()\r\n public blendExponent = 1.5;\r\n\r\n /**\r\n * Gets or sets the falloff of the backglow.\r\n */\r\n @serialize()\r\n public falloff = 2.0;\r\n\r\n /**\r\n * Gets or sets the bias of the backglow.\r\n */\r\n @serialize()\r\n public bias = 0.5;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_ADD;\r\n this.disableDepthWrite = true;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackglowMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackglowMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackglow\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Bevel_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Tuning_Motion_\",\r\n \"_Motion_\",\r\n \"_Max_Intensity_\",\r\n \"_Intensity_Fade_In_Exponent_\",\r\n \"_Outer_Fuzz_Start_\",\r\n \"_Outer_Fuzz_End_\",\r\n \"_Color_\",\r\n \"_Inner_Color_\",\r\n \"_Blend_Exponent_\",\r\n \"_Falloff_\",\r\n \"_Bias_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLBackglowMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Rounded Rectangle\"\r\n this._activeEffect.setFloat(\"_Bevel_Radius_\", this.bevelRadius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n\r\n // \"Animation\"\r\n this._activeEffect.setFloat(\"_Tuning_Motion_\", this.tuningMotion);\r\n this._activeEffect.setFloat(\"_Motion_\", this.motion);\r\n this._activeEffect.setFloat(\"_Max_Intensity_\", this.maxIntensity);\r\n this._activeEffect.setFloat(\"_Intensity_Fade_In_Exponent_\", this.intensityFadeInExponent);\r\n this._activeEffect.setFloat(\"_Outer_Fuzz_Start_\", this.outerFuzzStart);\r\n this._activeEffect.setFloat(\"_Outer_Fuzz_End_\", this.outerFuzzEnd);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n this._activeEffect.setDirectColor4(\"_Inner_Color_\", this.innerColor);\r\n this._activeEffect.setFloat(\"_Blend_Exponent_\", this.blendExponent);\r\n\r\n // \"Inner Transition\"\r\n this._activeEffect.setFloat(\"_Falloff_\", this.falloff);\r\n this._activeEffect.setFloat(\"_Bias_\", this.bias);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): MRDLBackglowMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackglowMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLBackglowMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"MRDLBackglowMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): MRDLBackglowMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackglowMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Registers the MRDLBackglowMaterial class with the type store for serialization support.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterMRDLBackglowMaterial(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.GUI.MRDLBackglowMaterial\", MRDLBackglowMaterial);\r\n}\r\n"]}
@@ -1,147 +1,7 @@
1
- import { type Nullable } from "@babylonjs/core/types.js";
2
- import { type Matrix, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { type IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
- import { type BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
5
- import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
6
- import { type AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
7
- import { type SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
8
- import { type Mesh } from "@babylonjs/core/Meshes/mesh.js";
9
- import { type Scene } from "@babylonjs/core/scene.js";
10
- import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
- import "./shaders/mrdlBackplate.fragment.js";
12
- import "./shaders/mrdlBackplate.vertex.js";
13
1
  /**
14
- * Class used to render backplate material with MRDL
2
+ * Re-exports the pure implementation and applies the runtime registration side effect.
3
+ * Import "./mrdlBackplateMaterial.pure" for tree-shakeable, side-effect-free usage.
15
4
  */
16
- export declare class MRDLBackplateMaterial extends PushMaterial {
17
- /**
18
- * URL pointing to the texture used to define the coloring for the Iridescent Map effect.
19
- */
20
- static IRIDESCENT_MAP_TEXTURE_URL: string;
21
- private _iridescentMapTexture;
22
- /**
23
- * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.
24
- */
25
- radius: number;
26
- /**
27
- * Gets or sets the line width of the backplate.
28
- */
29
- lineWidth: number;
30
- /**
31
- * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
32
- * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
33
- */
34
- absoluteSizes: boolean;
35
- /** @internal */
36
- _filterWidth: number;
37
- /**
38
- * Gets or sets the base color of the backplate.
39
- */
40
- baseColor: Color4;
41
- /**
42
- * Gets or sets the line color of the backplate.
43
- */
44
- lineColor: Color4;
45
- /**
46
- * Gets or sets the top left Radii Multiplier.
47
- */
48
- radiusTopLeft: number;
49
- /**
50
- * Gets or sets the top left Radii Multiplier.
51
- */
52
- radiusTopRight: number;
53
- /**
54
- * Gets or sets the top left Radii Multiplier.
55
- */
56
- radiusBottomLeft: number;
57
- /**
58
- * Gets or sets the top left Radii Multiplier.
59
- */
60
- radiusBottomRight: number;
61
- /** @internal */
62
- _rate: number;
63
- /**
64
- * Gets or sets the color of the highlights on the backplate line.
65
- */
66
- highlightColor: Color4;
67
- /**
68
- * Gets or sets the width of the highlights on the backplate line.
69
- */
70
- highlightWidth: number;
71
- /** @internal */
72
- _highlightTransform: Vector4;
73
- /** @internal */
74
- _highlight: number;
75
- /**
76
- * Gets or sets the intensity of the iridescence effect.
77
- */
78
- iridescenceIntensity: number;
79
- /**
80
- * Gets or sets the intensity of the iridescence effect on the backplate edges.
81
- */
82
- iridescenceEdgeIntensity: number;
83
- /**
84
- * Gets or sets the Tint of the iridescence effect on the backplate.
85
- */
86
- iridescenceTint: Color4;
87
- /** @internal */
88
- _angle: number;
89
- /**
90
- * Gets or sets the opacity of the backplate (0.0 - 1.0).
91
- */
92
- fadeOut: number;
93
- /** @internal */
94
- _reflected: boolean;
95
- /** @internal */
96
- _frequency: number;
97
- /** @internal */
98
- _verticalOffset: number;
99
- /**
100
- * Gets or sets the gradient color effect on the backplate.
101
- */
102
- gradientColor: Color4;
103
- /**
104
- * Gets or sets the top left gradient color effect on the backplate.
105
- */
106
- topLeftGradientColor: Color4;
107
- /**
108
- * Gets or sets the top right gradient color effect on the backplate.
109
- */
110
- topRightGradientColor: Color4;
111
- /**
112
- * Gets or sets the bottom left gradient color effect on the backplate.
113
- */
114
- bottomLeftGradientColor: Color4;
115
- /**
116
- * Gets or sets the bottom right gradient color effect on the backplate.
117
- */
118
- bottomRightGradientColor: Color4;
119
- /**
120
- * Gets or sets the edge width of the backplate.
121
- */
122
- edgeWidth: number;
123
- /**
124
- * Gets or sets the edge width of the backplate.
125
- */
126
- edgePower: number;
127
- /**
128
- * Gets or sets the edge width of the backplate.
129
- */
130
- edgeLineGradientBlend: number;
131
- constructor(name: string, scene?: Scene);
132
- needAlphaBlending(): boolean;
133
- needAlphaTesting(): boolean;
134
- getAlphaTestTexture(): Nullable<BaseTexture>;
135
- isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
136
- bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
137
- /**
138
- * Get the list of animatables in the material.
139
- * @returns the list of animatables object used in the material
140
- */
141
- getAnimatables(): IAnimatable[];
142
- dispose(forceDisposeEffect?: boolean): void;
143
- clone(name: string): MRDLBackplateMaterial;
144
- serialize(): any;
145
- getClassName(): string;
146
- static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial;
147
- }
5
+ export * from "./mrdlBackplateMaterial.pure.js";
6
+ import "./shaders/mrdlBackplate.fragment.js";
7
+ import "./shaders/mrdlBackplate.vertex.js";