@babylonjs/gui 5.27.0 → 5.28.0

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Files changed (41) hide show
  1. package/2D/advancedDynamicTexture.js +5 -4
  2. package/2D/advancedDynamicTexture.js.map +1 -1
  3. package/2D/controls/container.js +5 -3
  4. package/2D/controls/container.js.map +1 -1
  5. package/2D/controls/control.d.ts +7 -1
  6. package/2D/controls/control.js +31 -8
  7. package/2D/controls/control.js.map +1 -1
  8. package/2D/controls/grid.js +2 -2
  9. package/2D/controls/grid.js.map +1 -1
  10. package/2D/controls/image.js +8 -4
  11. package/2D/controls/image.js.map +1 -1
  12. package/2D/controls/inputText.js +5 -4
  13. package/2D/controls/inputText.js.map +1 -1
  14. package/2D/controls/inputTextArea.js +9 -7
  15. package/2D/controls/inputTextArea.js.map +1 -1
  16. package/2D/controls/textBlock.js +2 -1
  17. package/2D/controls/textBlock.js.map +1 -1
  18. package/2D/controls/toggleButton.js +4 -3
  19. package/2D/controls/toggleButton.js.map +1 -1
  20. package/3D/controls/MRTK3/touchHolographicButton.js +14 -7
  21. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -1
  22. package/3D/controls/control3D.js +3 -2
  23. package/3D/controls/control3D.js.map +1 -1
  24. package/3D/controls/holographicBackplate.js +2 -1
  25. package/3D/controls/holographicBackplate.js.map +1 -1
  26. package/3D/controls/holographicSlate.js +2 -1
  27. package/3D/controls/holographicSlate.js.map +1 -1
  28. package/3D/controls/index.d.ts +1 -2
  29. package/3D/controls/index.js +1 -2
  30. package/3D/controls/index.js.map +1 -1
  31. package/3D/controls/slider3D.js +13 -10
  32. package/3D/controls/slider3D.js.map +1 -1
  33. package/3D/controls/touchButton3D.js +4 -2
  34. package/3D/controls/touchButton3D.js.map +1 -1
  35. package/3D/controls/touchHolographicButton.js +2 -1
  36. package/3D/controls/touchHolographicButton.js.map +1 -1
  37. package/3D/gui3DManager.js +5 -3
  38. package/3D/gui3DManager.js.map +1 -1
  39. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +2 -1
  40. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  41. package/package.json +2 -2
@@ -1 +1 @@
1
- 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type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @internal */\r\n public _children = new Array<Control>();\r\n /** @internal */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @internal */\r\n protected _background = \"\";\r\n /** @internal */\r\n protected _adaptWidthToChildren = false;\r\n /** @internal */\r\n protected _adaptHeightToChildren = false;\r\n /** @internal */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @internal */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport { Logger } from \"core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport { DynamicTexture } from \"core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @internal */\r\n public _children = new Array<Control>();\r\n /** @internal */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @internal */\r\n protected _background = \"\";\r\n /** @internal */\r\n protected _adaptWidthToChildren = false;\r\n /** @internal */\r\n protected _adaptHeightToChildren = false;\r\n /** @internal */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @internal */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (const child of this.children) {\r\n child._isClipped = false;\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (const child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n const children = this.children.slice();\r\n\r\n for (const child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n const index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _reOrderControl(control: Control): void {\r\n const linkedMesh = control.linkedMesh;\r\n\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (let index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n if (linkedMesh) {\r\n control.linkWithMesh(linkedMesh);\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (const child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @internal */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (let index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (const child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @internal */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture(\r\n \"\",\r\n { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(),\r\n false,\r\n Texture.NEAREST_SAMPLINGMODE,\r\n Constants.TEXTUREFORMAT_RGBA,\r\n false\r\n );\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (const child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n if (child.isVisible && !child.notRenderable) {\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._height.ignoreAdaptiveScaling = true;\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n } while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (const child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let index = 0; index < this.children.length; index++) {\r\n const item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processPicking(x: number, y: number, pi: Nullable<PointerInfoBase>, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (const child of this.children) {\r\n const childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (let index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (const childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
@@ -11,11 +11,13 @@ import { Measure } from "../measure";
11
11
  import type { Style } from "../style";
12
12
  import { Matrix2D, Vector2WithInfo } from "../math2D";
13
13
  import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
14
+ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
15
+ import type { Animation } from "@babylonjs/core/Animations/animation.js";
14
16
  /**
15
17
  * Root class used for all 2D controls
16
18
  * @see https://doc.babylonjs.com/how_to/gui#controls
17
19
  */
18
- export declare class Control {
20
+ export declare class Control implements IAnimatable {
19
21
  /** defines the name of the control */
20
22
  name?: string | undefined;
21
23
  /**
@@ -512,6 +514,10 @@ export declare class Control {
512
514
  * Gets/sets the deoverlap movement multiplier
513
515
  */
514
516
  overlapDeltaMultiplier?: number;
517
+ /**
518
+ * Array of animations
519
+ */
520
+ animations: Nullable<Animation[]>;
515
521
  /**
516
522
  * Creates a new control
517
523
  * @param name defines the name of the control
@@ -7,7 +7,7 @@ import { Tools } from "@babylonjs/core/Misc/tools.js";
7
7
  import { ValueAndUnit } from "../valueAndUnit.js";
8
8
  import { Measure } from "../measure.js";
9
9
  import { Matrix2D, Vector2WithInfo } from "../math2D.js";
10
- import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { GetClass, RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
11
11
  import { SerializationHelper, serialize } from "@babylonjs/core/Misc/decorators.js";
12
12
  import { EngineStore } from "@babylonjs/core/Engines/engineStore.js";
13
13
  /**
@@ -193,6 +193,10 @@ export class Control {
193
193
  */
194
194
  this.fixedRatio = 0;
195
195
  this._fixedRatioMasterIsWidth = true;
196
+ /**
197
+ * Array of animations
198
+ */
199
+ this.animations = null;
196
200
  this._tmpMeasureA = new Measure(0, 0, 0, 0);
197
201
  }
198
202
  /**
@@ -1092,9 +1096,9 @@ export class Control {
1092
1096
  */
1093
1097
  setPadding(paddingTop, paddingRight, paddingBottom, paddingLeft) {
1094
1098
  const top = paddingTop;
1095
- const right = paddingRight ?? top;
1096
- const bottom = paddingBottom ?? top;
1097
- const left = paddingLeft ?? right;
1099
+ const right = paddingRight !== null && paddingRight !== void 0 ? paddingRight : top;
1100
+ const bottom = paddingBottom !== null && paddingBottom !== void 0 ? paddingBottom : top;
1101
+ const left = paddingLeft !== null && paddingLeft !== void 0 ? paddingLeft : right;
1098
1102
  this.paddingTop = top;
1099
1103
  this.paddingRight = right;
1100
1104
  this.paddingBottom = bottom;
@@ -1110,9 +1114,9 @@ export class Control {
1110
1114
  */
1111
1115
  setPaddingInPixels(paddingTop, paddingRight, paddingBottom, paddingLeft) {
1112
1116
  const top = paddingTop;
1113
- const right = paddingRight ?? top;
1114
- const bottom = paddingBottom ?? top;
1115
- const left = paddingLeft ?? right;
1117
+ const right = paddingRight !== null && paddingRight !== void 0 ? paddingRight : top;
1118
+ const bottom = paddingBottom !== null && paddingBottom !== void 0 ? paddingBottom : top;
1119
+ const left = paddingLeft !== null && paddingLeft !== void 0 ? paddingLeft : right;
1116
1120
  this.paddingTopInPixels = top;
1117
1121
  this.paddingRightInPixels = right;
1118
1122
  this.paddingBottomInPixels = bottom;
@@ -1122,9 +1126,10 @@ export class Control {
1122
1126
  * @internal
1123
1127
  */
1124
1128
  _moveToProjectedPosition(projectedPosition) {
1129
+ var _a;
1125
1130
  const oldLeft = this._left.getValue(this._host);
1126
1131
  const oldTop = this._top.getValue(this._host);
1127
- const parentMeasure = this.parent?._currentMeasure;
1132
+ const parentMeasure = (_a = this.parent) === null || _a === void 0 ? void 0 : _a._currentMeasure;
1128
1133
  if (parentMeasure) {
1129
1134
  this._processMeasures(parentMeasure, this._host.getContext());
1130
1135
  }
@@ -1827,6 +1832,8 @@ export class Control {
1827
1832
  serializationObject.fontWeight = this.fontWeight;
1828
1833
  serializationObject.fontStyle = this.fontStyle;
1829
1834
  }
1835
+ // Animations
1836
+ SerializationHelper.AppendSerializedAnimations(this, serializationObject);
1830
1837
  }
1831
1838
  /**
1832
1839
  * @internal
@@ -1844,6 +1851,22 @@ export class Control {
1844
1851
  if (serializedObject.fontStyle) {
1845
1852
  this.fontStyle = serializedObject.fontStyle;
1846
1853
  }
1854
+ // Animations
1855
+ if (serializedObject.animations) {
1856
+ this.animations = [];
1857
+ for (let animationIndex = 0; animationIndex < serializedObject.animations.length; animationIndex++) {
1858
+ const parsedAnimation = serializedObject.animations[animationIndex];
1859
+ const internalClass = GetClass("BABYLON.Animation");
1860
+ if (internalClass) {
1861
+ this.animations.push(internalClass.Parse(parsedAnimation));
1862
+ }
1863
+ }
1864
+ if (serializedObject.autoAnimate && this._host && this._host.getScene()) {
1865
+ this._host
1866
+ .getScene()
1867
+ .beginAnimation(this, serializedObject.autoAnimateFrom, serializedObject.autoAnimateTo, serializedObject.autoAnimateLoop, serializedObject.autoAnimateSpeed || 1.0);
1868
+ }
1869
+ }
1847
1870
  }
1848
1871
  /** Releases associated resources */
1849
1872
  dispose() {