@babylonjs/gui 5.21.0 → 5.23.0

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Files changed (178) hide show
  1. package/2D/adtInstrumentation.js +70 -90
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +12 -0
  4. package/2D/advancedDynamicTexture.js +569 -622
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.js +76 -90
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.js +86 -106
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.js +395 -415
  11. package/2D/controls/colorpicker.js.map +1 -1
  12. package/2D/controls/container.js +187 -230
  13. package/2D/controls/container.js.map +1 -1
  14. package/2D/controls/control.js +1067 -1353
  15. package/2D/controls/control.js.map +1 -1
  16. package/2D/controls/displayGrid.js +152 -196
  17. package/2D/controls/displayGrid.js.map +1 -1
  18. package/2D/controls/ellipse.js +32 -40
  19. package/2D/controls/ellipse.js.map +1 -1
  20. package/2D/controls/focusableButton.js +30 -35
  21. package/2D/controls/focusableButton.js.map +1 -1
  22. package/2D/controls/grid.js +172 -212
  23. package/2D/controls/grid.js.map +1 -1
  24. package/2D/controls/image.js +489 -592
  25. package/2D/controls/image.js.map +1 -1
  26. package/2D/controls/inputPassword.js +9 -16
  27. package/2D/controls/inputPassword.js.map +1 -1
  28. package/2D/controls/inputText.js +380 -467
  29. package/2D/controls/inputText.js.map +1 -1
  30. package/2D/controls/inputTextArea.js +234 -273
  31. package/2D/controls/inputTextArea.js.map +1 -1
  32. package/2D/controls/line.js +147 -198
  33. package/2D/controls/line.js.map +1 -1
  34. package/2D/controls/multiLine.js +87 -113
  35. package/2D/controls/multiLine.js.map +1 -1
  36. package/2D/controls/radioButton.js +106 -127
  37. package/2D/controls/radioButton.js.map +1 -1
  38. package/2D/controls/rectangle.js +60 -72
  39. package/2D/controls/rectangle.js.map +1 -1
  40. package/2D/controls/scrollViewers/scrollViewer.js +439 -543
  41. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  42. package/2D/controls/scrollViewers/scrollViewerWindow.js +99 -118
  43. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  44. package/2D/controls/selector.js +241 -329
  45. package/2D/controls/selector.js.map +1 -1
  46. package/2D/controls/sliders/baseSlider.js +182 -230
  47. package/2D/controls/sliders/baseSlider.js.map +1 -1
  48. package/2D/controls/sliders/imageBasedSlider.js +86 -109
  49. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  50. package/2D/controls/sliders/imageScrollBar.js +148 -178
  51. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  52. package/2D/controls/sliders/scrollBar.js +64 -80
  53. package/2D/controls/sliders/scrollBar.js.map +1 -1
  54. package/2D/controls/sliders/slider.js +91 -115
  55. package/2D/controls/sliders/slider.js.map +1 -1
  56. package/2D/controls/stackPanel.js +114 -135
  57. package/2D/controls/stackPanel.js.map +1 -1
  58. package/2D/controls/statics.js +5 -5
  59. package/2D/controls/statics.js.map +1 -1
  60. package/2D/controls/textBlock.js +322 -384
  61. package/2D/controls/textBlock.js.map +1 -1
  62. package/2D/controls/textWrapper.js +27 -41
  63. package/2D/controls/textWrapper.js.map +1 -1
  64. package/2D/controls/toggleButton.js +105 -121
  65. package/2D/controls/toggleButton.js.map +1 -1
  66. package/2D/controls/virtualKeyboard.js +101 -123
  67. package/2D/controls/virtualKeyboard.js.map +1 -1
  68. package/2D/math2D.js +62 -70
  69. package/2D/math2D.js.map +1 -1
  70. package/2D/measure.js +30 -32
  71. package/2D/measure.js.map +1 -1
  72. package/2D/multiLinePoint.js +71 -89
  73. package/2D/multiLinePoint.js.map +1 -1
  74. package/2D/style.js +55 -73
  75. package/2D/style.js.map +1 -1
  76. package/2D/valueAndUnit.js +71 -104
  77. package/2D/valueAndUnit.js.map +1 -1
  78. package/2D/xmlLoader.js +70 -84
  79. package/2D/xmlLoader.js.map +1 -1
  80. package/3D/behaviors/defaultBehavior.js +40 -59
  81. package/3D/behaviors/defaultBehavior.js.map +1 -1
  82. package/3D/controls/abstractButton3D.js +8 -12
  83. package/3D/controls/abstractButton3D.js.map +1 -1
  84. package/3D/controls/button3D.js +30 -35
  85. package/3D/controls/button3D.js.map +1 -1
  86. package/3D/controls/container3D.js +57 -71
  87. package/3D/controls/container3D.js.map +1 -1
  88. package/3D/controls/contentDisplay3D.js +47 -60
  89. package/3D/controls/contentDisplay3D.js.map +1 -1
  90. package/3D/controls/control3D.js +123 -158
  91. package/3D/controls/control3D.js.map +1 -1
  92. package/3D/controls/cylinderPanel.js +28 -38
  93. package/3D/controls/cylinderPanel.js.map +1 -1
  94. package/3D/controls/handMenu.js +20 -29
  95. package/3D/controls/handMenu.js.map +1 -1
  96. package/3D/controls/holographicBackplate.js +52 -72
  97. package/3D/controls/holographicBackplate.js.map +1 -1
  98. package/3D/controls/holographicButton.js +160 -200
  99. package/3D/controls/holographicButton.js.map +1 -1
  100. package/3D/controls/holographicSlate.js +176 -206
  101. package/3D/controls/holographicSlate.js.map +1 -1
  102. package/3D/controls/meshButton3D.js +24 -30
  103. package/3D/controls/meshButton3D.js.map +1 -1
  104. package/3D/controls/nearMenu.js +57 -71
  105. package/3D/controls/nearMenu.js.map +1 -1
  106. package/3D/controls/planePanel.js +6 -13
  107. package/3D/controls/planePanel.js.map +1 -1
  108. package/3D/controls/scatterPanel.js +43 -54
  109. package/3D/controls/scatterPanel.js.map +1 -1
  110. package/3D/controls/slider3D.js +168 -222
  111. package/3D/controls/slider3D.js.map +1 -1
  112. package/3D/controls/spherePanel.js +29 -39
  113. package/3D/controls/spherePanel.js.map +1 -1
  114. package/3D/controls/stackPanel3D.js +36 -49
  115. package/3D/controls/stackPanel3D.js.map +1 -1
  116. package/3D/controls/touchButton3D.js +126 -154
  117. package/3D/controls/touchButton3D.js.map +1 -1
  118. package/3D/controls/touchHolographicButton.js +223 -272
  119. package/3D/controls/touchHolographicButton.js.map +1 -1
  120. package/3D/controls/touchHolographicMenu.js +55 -66
  121. package/3D/controls/touchHolographicMenu.js.map +1 -1
  122. package/3D/controls/touchMeshButton3D.js +24 -30
  123. package/3D/controls/touchMeshButton3D.js.map +1 -1
  124. package/3D/controls/volumeBasedPanel.js +85 -107
  125. package/3D/controls/volumeBasedPanel.js.map +1 -1
  126. package/3D/gizmos/gizmoHandle.js +68 -103
  127. package/3D/gizmos/gizmoHandle.js.map +1 -1
  128. package/3D/gizmos/slateGizmo.js +165 -182
  129. package/3D/gizmos/slateGizmo.js.map +1 -1
  130. package/3D/gui3DManager.js +76 -101
  131. package/3D/gui3DManager.js.map +1 -1
  132. package/3D/materials/fluent/fluentMaterial.js +110 -119
  133. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  134. package/3D/materials/fluent/shaders/fluent.fragment.js +20 -3
  135. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  136. package/3D/materials/fluent/shaders/fluent.vertex.js +11 -3
  137. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  138. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +168 -177
  139. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  140. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +9 -3
  141. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  142. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +15 -3
  143. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  144. package/3D/materials/fluentButton/fluentButtonMaterial.js +205 -213
  145. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  146. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +6 -3
  147. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  148. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +6 -3
  149. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  150. package/3D/materials/handle/handleMaterial.js +56 -69
  151. package/3D/materials/handle/handleMaterial.js.map +1 -1
  152. package/3D/materials/handle/shaders/handle.fragment.js +3 -3
  153. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  154. package/3D/materials/handle/shaders/handle.vertex.js +3 -3
  155. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  156. package/3D/materials/mrdl/mrdlBackplateMaterial.js +158 -166
  157. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  158. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +322 -330
  159. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  160. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +322 -330
  161. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  162. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +9 -3
  163. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  164. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +6 -3
  165. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  166. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +24 -3
  167. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  168. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +12 -3
  169. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  170. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +24 -3
  171. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  172. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +12 -3
  173. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  174. package/3D/vector3WithInfo.js +6 -12
  175. package/3D/vector3WithInfo.js.map +1 -1
  176. package/legacy/legacy.js +1 -1
  177. package/legacy/legacy.js.map +1 -1
  178. package/package.json +3 -6
@@ -1,4 +1,4 @@
1
- import { __decorate, __extends } from "tslib";
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
2
  import { SerializationHelper, serialize, serializeAsVector3 } from "@babylonjs/core/Misc/decorators.js";
3
3
  import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
4
4
  import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
@@ -13,154 +13,149 @@ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
13
  import "./shaders/fluentBackplate.fragment.js";
14
14
  import "./shaders/fluentBackplate.vertex.js";
15
15
  /** @hidden */
16
- var FluentBackplateMaterialDefines = /** @class */ (function (_super) {
17
- __extends(FluentBackplateMaterialDefines, _super);
18
- function FluentBackplateMaterialDefines() {
19
- var _this = _super.call(this) || this;
20
- _this.BLOB_ENABLE = true;
21
- _this.BLOB_ENABLE_2 = true;
22
- _this.SMOOTH_EDGES = true;
23
- _this.IRIDESCENT_MAP_ENABLE = true;
24
- _this._needNormals = true;
25
- _this.rebuild();
26
- return _this;
16
+ class FluentBackplateMaterialDefines extends MaterialDefines {
17
+ constructor() {
18
+ super();
19
+ this.BLOB_ENABLE = true;
20
+ this.BLOB_ENABLE_2 = true;
21
+ this.SMOOTH_EDGES = true;
22
+ this.IRIDESCENT_MAP_ENABLE = true;
23
+ this._needNormals = true;
24
+ this.rebuild();
27
25
  }
28
- return FluentBackplateMaterialDefines;
29
- }(MaterialDefines));
26
+ }
30
27
  /**
31
28
  * Class used to render square buttons with fluent design
32
29
  */
33
- var FluentBackplateMaterial = /** @class */ (function (_super) {
34
- __extends(FluentBackplateMaterial, _super);
35
- function FluentBackplateMaterial(name, scene) {
36
- var _this = _super.call(this, name, scene) || this;
30
+ export class FluentBackplateMaterial extends PushMaterial {
31
+ constructor(name, scene) {
32
+ super(name, scene);
37
33
  /**
38
34
  * Gets or sets the corner radius on the backplate. Best to keep this value between 0.01 and 0.5. Default is 0.03.
39
35
  */
40
- _this.radius = 0.03;
36
+ this.radius = 0.03;
41
37
  /**
42
38
  * Gets or sets the line width of the backplate.
43
39
  */
44
- _this.lineWidth = 0.01;
40
+ this.lineWidth = 0.01;
45
41
  /**
46
42
  * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
47
43
  * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
48
44
  */
49
- _this.absoluteSizes = false;
45
+ this.absoluteSizes = false;
50
46
  /** @hidden */
51
- _this._filterWidth = 1;
47
+ this._filterWidth = 1;
52
48
  /**
53
49
  * Gets or sets the base color of the backplate.
54
50
  */
55
- _this.baseColor = new Color4(0.0392157, 0.0666667, 0.207843, 1);
51
+ this.baseColor = new Color4(0.0392157, 0.0666667, 0.207843, 1);
56
52
  /**
57
53
  * Gets or sets the line color of the backplate.
58
54
  */
59
- _this.lineColor = new Color4(0.14902, 0.133333, 0.384314, 1);
55
+ this.lineColor = new Color4(0.14902, 0.133333, 0.384314, 1);
60
56
  /**
61
57
  * Gets or sets the intensity of the fluent hover glow effect.
62
58
  */
63
- _this.blobIntensity = 0.98;
59
+ this.blobIntensity = 0.98;
64
60
  /**
65
61
  * Gets or sets the far size of the fluent hover glow effect.
66
62
  */
67
- _this.blobFarSize = 0.04;
63
+ this.blobFarSize = 0.04;
68
64
  /**
69
65
  * Gets or sets the distance considered "near" to the backplate, which controls the size of the fluent hover glow effect (see blobNearSize).
70
66
  */
71
- _this.blobNearDistance = 0;
67
+ this.blobNearDistance = 0;
72
68
  /**
73
69
  * Gets or sets the distance considered "far" from the backplate, which controls the size of the fluent hover glow effect (see blobFarSize).
74
70
  */
75
- _this.blobFarDistance = 0.08;
71
+ this.blobFarDistance = 0.08;
76
72
  /**
77
73
  * Gets or sets the length of the fluent hover glow effect fade.
78
74
  */
79
- _this.blobFadeLength = 0.08;
75
+ this.blobFadeLength = 0.08;
80
76
  /**
81
77
  * Gets or sets the size of the fluent hover glow effect when the left pointer is considered "near" to the backplate (see blobNearDistance).
82
78
  */
83
- _this.blobNearSize = 0.22;
79
+ this.blobNearSize = 0.22;
84
80
  /**
85
81
  * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
86
82
  */
87
- _this.blobPulse = 0;
83
+ this.blobPulse = 0;
88
84
  /**
89
85
  * Gets or sets the opacity of the fluent hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
90
86
  */
91
- _this.blobFade = 0;
87
+ this.blobFade = 0;
92
88
  /**
93
89
  * Gets or sets the size of the fluent hover glow effect when the right pointer is considered "near" to the backplate (see blobNearDistance).
94
90
  */
95
- _this.blobNearSize2 = 0.22;
91
+ this.blobNearSize2 = 0.22;
96
92
  /**
97
93
  * Gets or sets the progress of the fluent hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
98
94
  */
99
- _this.blobPulse2 = 0;
95
+ this.blobPulse2 = 0;
100
96
  /**
101
97
  * Gets or sets the opacity of the fluent hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 0.
102
98
  */
103
- _this.blobFade2 = 0;
99
+ this.blobFade2 = 0;
104
100
  /** @hidden */
105
- _this._rate = 0.135;
101
+ this._rate = 0.135;
106
102
  /**
107
103
  * Gets or sets the color of the highlights on the backplate line.
108
104
  */
109
- _this.highlightColor = new Color4(0.98, 0.98, 0.98, 1);
105
+ this.highlightColor = new Color4(0.98, 0.98, 0.98, 1);
110
106
  /**
111
107
  * Gets or sets the width of the highlights on the backplate line.
112
108
  */
113
- _this.highlightWidth = 0.25;
109
+ this.highlightWidth = 0.25;
114
110
  /** @hidden */
115
- _this._highlightTransform = new Vector4(1, 1, 0, 0);
111
+ this._highlightTransform = new Vector4(1, 1, 0, 0);
116
112
  /** @hidden */
117
- _this._highlight = 1;
113
+ this._highlight = 1;
118
114
  /**
119
115
  * Gets or sets the intensity of the iridescence effect.
120
116
  */
121
- _this.iridescenceIntensity = 0;
117
+ this.iridescenceIntensity = 0;
122
118
  /**
123
119
  * Gets or sets the intensity of the iridescence effect on the backplate edges.
124
120
  */
125
- _this.iridescenceEdgeIntensity = 1;
121
+ this.iridescenceEdgeIntensity = 1;
126
122
  /** @hidden */
127
- _this._angle = -45;
123
+ this._angle = -45;
128
124
  /**
129
125
  * Gets or sets the opacity of the backplate (0.0 - 1.0).
130
126
  */
131
- _this.fadeOut = 1;
127
+ this.fadeOut = 1;
132
128
  /** @hidden */
133
- _this._reflected = true;
129
+ this._reflected = true;
134
130
  /** @hidden */
135
- _this._frequency = 1;
131
+ this._frequency = 1;
136
132
  /** @hidden */
137
- _this._verticalOffset = 0;
133
+ this._verticalOffset = 0;
138
134
  /**
139
135
  * Gets or sets the world-space position of the tip of the left index finger.
140
136
  */
141
- _this.globalLeftIndexTipPosition = Vector3.Zero();
142
- _this._globalLeftIndexTipPosition4 = Vector4.Zero();
137
+ this.globalLeftIndexTipPosition = Vector3.Zero();
138
+ this._globalLeftIndexTipPosition4 = Vector4.Zero();
143
139
  /**
144
140
  * Gets or sets the world-space position of the tip of the right index finger.
145
141
  */
146
- _this.globalRightIndexTipPosition = Vector3.Zero();
147
- _this._globalRightIndexTipPosition4 = Vector4.Zero();
148
- _this.alphaMode = Constants.ALPHA_DISABLE;
149
- _this.backFaceCulling = false;
150
- _this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
151
- _this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
152
- return _this;
142
+ this.globalRightIndexTipPosition = Vector3.Zero();
143
+ this._globalRightIndexTipPosition4 = Vector4.Zero();
144
+ this.alphaMode = Constants.ALPHA_DISABLE;
145
+ this.backFaceCulling = false;
146
+ this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
147
+ this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
153
148
  }
154
- FluentBackplateMaterial.prototype.needAlphaBlending = function () {
149
+ needAlphaBlending() {
155
150
  return false;
156
- };
157
- FluentBackplateMaterial.prototype.needAlphaTesting = function () {
151
+ }
152
+ needAlphaTesting() {
158
153
  return false;
159
- };
160
- FluentBackplateMaterial.prototype.getAlphaTestTexture = function () {
154
+ }
155
+ getAlphaTestTexture() {
161
156
  return null;
162
- };
163
- FluentBackplateMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh) {
157
+ }
158
+ isReadyForSubMesh(mesh, subMesh) {
164
159
  if (this.isFrozen) {
165
160
  if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
166
161
  return true;
@@ -169,12 +164,12 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
169
164
  if (!subMesh.materialDefines) {
170
165
  subMesh.materialDefines = new FluentBackplateMaterialDefines();
171
166
  }
172
- var defines = subMesh.materialDefines;
173
- var scene = this.getScene();
167
+ const defines = subMesh.materialDefines;
168
+ const scene = this.getScene();
174
169
  if (this._isReadyForSubMesh(subMesh)) {
175
170
  return true;
176
171
  }
177
- var engine = scene.getEngine();
172
+ const engine = scene.getEngine();
178
173
  // Attribs
179
174
  MaterialHelper.PrepareDefinesForAttributes(mesh, defines, false, false);
180
175
  // Get correct effect
@@ -182,14 +177,14 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
182
177
  defines.markAsProcessed();
183
178
  scene.resetCachedMaterial();
184
179
  // Fallbacks
185
- var fallbacks = new EffectFallbacks();
180
+ const fallbacks = new EffectFallbacks();
186
181
  if (defines.FOG) {
187
182
  fallbacks.addFallback(1, "FOG");
188
183
  }
189
184
  MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
190
185
  defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
191
186
  //Attributes
192
- var attribs = [VertexBuffer.PositionKind];
187
+ const attribs = [VertexBuffer.PositionKind];
193
188
  if (defines.NORMAL) {
194
189
  attribs.push(VertexBuffer.NormalKind);
195
190
  }
@@ -207,9 +202,9 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
207
202
  }
208
203
  MaterialHelper.PrepareAttributesForInstances(attribs, defines);
209
204
  // Legacy browser patch
210
- var shaderName = "fluentBackplate";
211
- var join = defines.toString();
212
- var uniforms = [
205
+ const shaderName = "fluentBackplate";
206
+ const join = defines.toString();
207
+ const uniforms = [
213
208
  "world",
214
209
  "viewProjection",
215
210
  "cameraPosition",
@@ -255,8 +250,8 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
255
250
  "Global_Left_Index_Tip_Position",
256
251
  "Global_Right_Index_Tip_Position",
257
252
  ];
258
- var samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
259
- var uniformBuffers = new Array();
253
+ const samplers = ["_Blob_Texture_", "_Iridescent_Map_"];
254
+ const uniformBuffers = new Array();
260
255
  MaterialHelper.PrepareUniformsAndSamplersList({
261
256
  uniformsNames: uniforms,
262
257
  uniformBuffersNames: uniformBuffers,
@@ -282,14 +277,13 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
282
277
  defines._renderId = scene.getRenderId();
283
278
  subMesh.effect._wasPreviouslyReady = true;
284
279
  return true;
285
- };
286
- FluentBackplateMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
287
- var _a, _b;
288
- var defines = subMesh.materialDefines;
280
+ }
281
+ bindForSubMesh(world, mesh, subMesh) {
282
+ const defines = subMesh.materialDefines;
289
283
  if (!defines) {
290
284
  return;
291
285
  }
292
- var effect = subMesh.effect;
286
+ const effect = subMesh.effect;
293
287
  if (!effect) {
294
288
  return;
295
289
  }
@@ -297,7 +291,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
297
291
  // Matrices
298
292
  this.bindOnlyWorldMatrix(world);
299
293
  this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
300
- this._activeEffect.setVector3("cameraPosition", (_b = (_a = this.getScene().activeCamera) === null || _a === void 0 ? void 0 : _a.position) !== null && _b !== void 0 ? _b : Vector3.ZeroReadOnly);
294
+ this._activeEffect.setVector3("cameraPosition", this.getScene().activeCamera?.position ?? Vector3.ZeroReadOnly);
301
295
  // "Round Rect"
302
296
  this._activeEffect.setFloat("_Radius_", this.radius);
303
297
  this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
@@ -357,114 +351,111 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
357
351
  this._globalRightIndexTipPosition4.set(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0);
358
352
  this._activeEffect.setVector4("Global_Right_Index_Tip_Position", this._globalRightIndexTipPosition4);
359
353
  this._afterBind(mesh, this._activeEffect);
360
- };
354
+ }
361
355
  /**
362
356
  * Get the list of animatables in the material.
363
357
  * @returns the list of animatables object used in the material
364
358
  */
365
- FluentBackplateMaterial.prototype.getAnimatables = function () {
359
+ getAnimatables() {
366
360
  return [];
367
- };
368
- FluentBackplateMaterial.prototype.dispose = function (forceDisposeEffect) {
369
- _super.prototype.dispose.call(this, forceDisposeEffect);
361
+ }
362
+ dispose(forceDisposeEffect) {
363
+ super.dispose(forceDisposeEffect);
370
364
  this._blobTexture.dispose();
371
365
  this._iridescentMap.dispose();
372
- };
373
- FluentBackplateMaterial.prototype.clone = function (name) {
374
- var _this = this;
375
- return SerializationHelper.Clone(function () { return new FluentBackplateMaterial(name, _this.getScene()); }, this);
376
- };
377
- FluentBackplateMaterial.prototype.serialize = function () {
378
- var serializationObject = _super.prototype.serialize.call(this);
366
+ }
367
+ clone(name) {
368
+ return SerializationHelper.Clone(() => new FluentBackplateMaterial(name, this.getScene()), this);
369
+ }
370
+ serialize() {
371
+ const serializationObject = super.serialize();
379
372
  serializationObject.customType = "BABYLON.FluentBackplateMaterial";
380
373
  return serializationObject;
381
- };
382
- FluentBackplateMaterial.prototype.getClassName = function () {
374
+ }
375
+ getClassName() {
383
376
  return "FluentBackplateMaterial";
384
- };
377
+ }
385
378
  // Statics
386
- FluentBackplateMaterial.Parse = function (source, scene, rootUrl) {
387
- return SerializationHelper.Parse(function () { return new FluentBackplateMaterial(source.name, scene); }, source, scene, rootUrl);
388
- };
389
- /**
390
- * URL pointing to the texture used to define the coloring for the fluent blob effect.
391
- */
392
- FluentBackplateMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-blob.png";
393
- /**
394
- * URL pointing to the texture used to define iridescent map.
395
- */
396
- FluentBackplateMaterial.IM_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-iridescence.png";
397
- __decorate([
398
- serialize()
399
- ], FluentBackplateMaterial.prototype, "radius", void 0);
400
- __decorate([
401
- serialize()
402
- ], FluentBackplateMaterial.prototype, "lineWidth", void 0);
403
- __decorate([
404
- serialize()
405
- ], FluentBackplateMaterial.prototype, "absoluteSizes", void 0);
406
- __decorate([
407
- serialize()
408
- ], FluentBackplateMaterial.prototype, "baseColor", void 0);
409
- __decorate([
410
- serialize()
411
- ], FluentBackplateMaterial.prototype, "lineColor", void 0);
412
- __decorate([
413
- serialize()
414
- ], FluentBackplateMaterial.prototype, "blobIntensity", void 0);
415
- __decorate([
416
- serialize()
417
- ], FluentBackplateMaterial.prototype, "blobFarSize", void 0);
418
- __decorate([
419
- serialize()
420
- ], FluentBackplateMaterial.prototype, "blobNearDistance", void 0);
421
- __decorate([
422
- serialize()
423
- ], FluentBackplateMaterial.prototype, "blobFarDistance", void 0);
424
- __decorate([
425
- serialize()
426
- ], FluentBackplateMaterial.prototype, "blobFadeLength", void 0);
427
- __decorate([
428
- serialize()
429
- ], FluentBackplateMaterial.prototype, "blobNearSize", void 0);
430
- __decorate([
431
- serialize()
432
- ], FluentBackplateMaterial.prototype, "blobPulse", void 0);
433
- __decorate([
434
- serialize()
435
- ], FluentBackplateMaterial.prototype, "blobFade", void 0);
436
- __decorate([
437
- serialize()
438
- ], FluentBackplateMaterial.prototype, "blobNearSize2", void 0);
439
- __decorate([
440
- serialize()
441
- ], FluentBackplateMaterial.prototype, "blobPulse2", void 0);
442
- __decorate([
443
- serialize()
444
- ], FluentBackplateMaterial.prototype, "blobFade2", void 0);
445
- __decorate([
446
- serialize()
447
- ], FluentBackplateMaterial.prototype, "highlightColor", void 0);
448
- __decorate([
449
- serialize()
450
- ], FluentBackplateMaterial.prototype, "highlightWidth", void 0);
451
- __decorate([
452
- serialize()
453
- ], FluentBackplateMaterial.prototype, "iridescenceIntensity", void 0);
454
- __decorate([
455
- serialize()
456
- ], FluentBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
457
- __decorate([
458
- serialize()
459
- ], FluentBackplateMaterial.prototype, "fadeOut", void 0);
460
- __decorate([
461
- serializeAsVector3()
462
- ], FluentBackplateMaterial.prototype, "globalLeftIndexTipPosition", void 0);
463
- __decorate([
464
- serializeAsVector3()
465
- ], FluentBackplateMaterial.prototype, "globalRightIndexTipPosition", void 0);
466
- return FluentBackplateMaterial;
467
- }(PushMaterial));
468
- export { FluentBackplateMaterial };
379
+ static Parse(source, scene, rootUrl) {
380
+ return SerializationHelper.Parse(() => new FluentBackplateMaterial(source.name, scene), source, scene, rootUrl);
381
+ }
382
+ }
383
+ /**
384
+ * URL pointing to the texture used to define the coloring for the fluent blob effect.
385
+ */
386
+ FluentBackplateMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-blob.png";
387
+ /**
388
+ * URL pointing to the texture used to define iridescent map.
389
+ */
390
+ FluentBackplateMaterial.IM_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-backplate-iridescence.png";
391
+ __decorate([
392
+ serialize()
393
+ ], FluentBackplateMaterial.prototype, "radius", void 0);
394
+ __decorate([
395
+ serialize()
396
+ ], FluentBackplateMaterial.prototype, "lineWidth", void 0);
397
+ __decorate([
398
+ serialize()
399
+ ], FluentBackplateMaterial.prototype, "absoluteSizes", void 0);
400
+ __decorate([
401
+ serialize()
402
+ ], FluentBackplateMaterial.prototype, "baseColor", void 0);
403
+ __decorate([
404
+ serialize()
405
+ ], FluentBackplateMaterial.prototype, "lineColor", void 0);
406
+ __decorate([
407
+ serialize()
408
+ ], FluentBackplateMaterial.prototype, "blobIntensity", void 0);
409
+ __decorate([
410
+ serialize()
411
+ ], FluentBackplateMaterial.prototype, "blobFarSize", void 0);
412
+ __decorate([
413
+ serialize()
414
+ ], FluentBackplateMaterial.prototype, "blobNearDistance", void 0);
415
+ __decorate([
416
+ serialize()
417
+ ], FluentBackplateMaterial.prototype, "blobFarDistance", void 0);
418
+ __decorate([
419
+ serialize()
420
+ ], FluentBackplateMaterial.prototype, "blobFadeLength", void 0);
421
+ __decorate([
422
+ serialize()
423
+ ], FluentBackplateMaterial.prototype, "blobNearSize", void 0);
424
+ __decorate([
425
+ serialize()
426
+ ], FluentBackplateMaterial.prototype, "blobPulse", void 0);
427
+ __decorate([
428
+ serialize()
429
+ ], FluentBackplateMaterial.prototype, "blobFade", void 0);
430
+ __decorate([
431
+ serialize()
432
+ ], FluentBackplateMaterial.prototype, "blobNearSize2", void 0);
433
+ __decorate([
434
+ serialize()
435
+ ], FluentBackplateMaterial.prototype, "blobPulse2", void 0);
436
+ __decorate([
437
+ serialize()
438
+ ], FluentBackplateMaterial.prototype, "blobFade2", void 0);
439
+ __decorate([
440
+ serialize()
441
+ ], FluentBackplateMaterial.prototype, "highlightColor", void 0);
442
+ __decorate([
443
+ serialize()
444
+ ], FluentBackplateMaterial.prototype, "highlightWidth", void 0);
445
+ __decorate([
446
+ serialize()
447
+ ], FluentBackplateMaterial.prototype, "iridescenceIntensity", void 0);
448
+ __decorate([
449
+ serialize()
450
+ ], FluentBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
451
+ __decorate([
452
+ serialize()
453
+ ], FluentBackplateMaterial.prototype, "fadeOut", void 0);
454
+ __decorate([
455
+ serializeAsVector3()
456
+ ], FluentBackplateMaterial.prototype, "globalLeftIndexTipPosition", void 0);
457
+ __decorate([
458
+ serializeAsVector3()
459
+ ], FluentBackplateMaterial.prototype, "globalRightIndexTipPosition", void 0);
469
460
  RegisterClass("BABYLON.GUI.FluentBackplateMaterial", FluentBackplateMaterial);
470
461
  //# sourceMappingURL=fluentBackplateMaterial.js.map