@babylonjs/gui 5.21.0 → 5.23.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/2D/adtInstrumentation.js +70 -90
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +12 -0
  4. package/2D/advancedDynamicTexture.js +569 -622
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.js +76 -90
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.js +86 -106
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.js +395 -415
  11. package/2D/controls/colorpicker.js.map +1 -1
  12. package/2D/controls/container.js +187 -230
  13. package/2D/controls/container.js.map +1 -1
  14. package/2D/controls/control.js +1067 -1353
  15. package/2D/controls/control.js.map +1 -1
  16. package/2D/controls/displayGrid.js +152 -196
  17. package/2D/controls/displayGrid.js.map +1 -1
  18. package/2D/controls/ellipse.js +32 -40
  19. package/2D/controls/ellipse.js.map +1 -1
  20. package/2D/controls/focusableButton.js +30 -35
  21. package/2D/controls/focusableButton.js.map +1 -1
  22. package/2D/controls/grid.js +172 -212
  23. package/2D/controls/grid.js.map +1 -1
  24. package/2D/controls/image.js +489 -592
  25. package/2D/controls/image.js.map +1 -1
  26. package/2D/controls/inputPassword.js +9 -16
  27. package/2D/controls/inputPassword.js.map +1 -1
  28. package/2D/controls/inputText.js +380 -467
  29. package/2D/controls/inputText.js.map +1 -1
  30. package/2D/controls/inputTextArea.js +234 -273
  31. package/2D/controls/inputTextArea.js.map +1 -1
  32. package/2D/controls/line.js +147 -198
  33. package/2D/controls/line.js.map +1 -1
  34. package/2D/controls/multiLine.js +87 -113
  35. package/2D/controls/multiLine.js.map +1 -1
  36. package/2D/controls/radioButton.js +106 -127
  37. package/2D/controls/radioButton.js.map +1 -1
  38. package/2D/controls/rectangle.js +60 -72
  39. package/2D/controls/rectangle.js.map +1 -1
  40. package/2D/controls/scrollViewers/scrollViewer.js +439 -543
  41. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  42. package/2D/controls/scrollViewers/scrollViewerWindow.js +99 -118
  43. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  44. package/2D/controls/selector.js +241 -329
  45. package/2D/controls/selector.js.map +1 -1
  46. package/2D/controls/sliders/baseSlider.js +182 -230
  47. package/2D/controls/sliders/baseSlider.js.map +1 -1
  48. package/2D/controls/sliders/imageBasedSlider.js +86 -109
  49. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  50. package/2D/controls/sliders/imageScrollBar.js +148 -178
  51. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  52. package/2D/controls/sliders/scrollBar.js +64 -80
  53. package/2D/controls/sliders/scrollBar.js.map +1 -1
  54. package/2D/controls/sliders/slider.js +91 -115
  55. package/2D/controls/sliders/slider.js.map +1 -1
  56. package/2D/controls/stackPanel.js +114 -135
  57. package/2D/controls/stackPanel.js.map +1 -1
  58. package/2D/controls/statics.js +5 -5
  59. package/2D/controls/statics.js.map +1 -1
  60. package/2D/controls/textBlock.js +322 -384
  61. package/2D/controls/textBlock.js.map +1 -1
  62. package/2D/controls/textWrapper.js +27 -41
  63. package/2D/controls/textWrapper.js.map +1 -1
  64. package/2D/controls/toggleButton.js +105 -121
  65. package/2D/controls/toggleButton.js.map +1 -1
  66. package/2D/controls/virtualKeyboard.js +101 -123
  67. package/2D/controls/virtualKeyboard.js.map +1 -1
  68. package/2D/math2D.js +62 -70
  69. package/2D/math2D.js.map +1 -1
  70. package/2D/measure.js +30 -32
  71. package/2D/measure.js.map +1 -1
  72. package/2D/multiLinePoint.js +71 -89
  73. package/2D/multiLinePoint.js.map +1 -1
  74. package/2D/style.js +55 -73
  75. package/2D/style.js.map +1 -1
  76. package/2D/valueAndUnit.js +71 -104
  77. package/2D/valueAndUnit.js.map +1 -1
  78. package/2D/xmlLoader.js +70 -84
  79. package/2D/xmlLoader.js.map +1 -1
  80. package/3D/behaviors/defaultBehavior.js +40 -59
  81. package/3D/behaviors/defaultBehavior.js.map +1 -1
  82. package/3D/controls/abstractButton3D.js +8 -12
  83. package/3D/controls/abstractButton3D.js.map +1 -1
  84. package/3D/controls/button3D.js +30 -35
  85. package/3D/controls/button3D.js.map +1 -1
  86. package/3D/controls/container3D.js +57 -71
  87. package/3D/controls/container3D.js.map +1 -1
  88. package/3D/controls/contentDisplay3D.js +47 -60
  89. package/3D/controls/contentDisplay3D.js.map +1 -1
  90. package/3D/controls/control3D.js +123 -158
  91. package/3D/controls/control3D.js.map +1 -1
  92. package/3D/controls/cylinderPanel.js +28 -38
  93. package/3D/controls/cylinderPanel.js.map +1 -1
  94. package/3D/controls/handMenu.js +20 -29
  95. package/3D/controls/handMenu.js.map +1 -1
  96. package/3D/controls/holographicBackplate.js +52 -72
  97. package/3D/controls/holographicBackplate.js.map +1 -1
  98. package/3D/controls/holographicButton.js +160 -200
  99. package/3D/controls/holographicButton.js.map +1 -1
  100. package/3D/controls/holographicSlate.js +176 -206
  101. package/3D/controls/holographicSlate.js.map +1 -1
  102. package/3D/controls/meshButton3D.js +24 -30
  103. package/3D/controls/meshButton3D.js.map +1 -1
  104. package/3D/controls/nearMenu.js +57 -71
  105. package/3D/controls/nearMenu.js.map +1 -1
  106. package/3D/controls/planePanel.js +6 -13
  107. package/3D/controls/planePanel.js.map +1 -1
  108. package/3D/controls/scatterPanel.js +43 -54
  109. package/3D/controls/scatterPanel.js.map +1 -1
  110. package/3D/controls/slider3D.js +168 -222
  111. package/3D/controls/slider3D.js.map +1 -1
  112. package/3D/controls/spherePanel.js +29 -39
  113. package/3D/controls/spherePanel.js.map +1 -1
  114. package/3D/controls/stackPanel3D.js +36 -49
  115. package/3D/controls/stackPanel3D.js.map +1 -1
  116. package/3D/controls/touchButton3D.js +126 -154
  117. package/3D/controls/touchButton3D.js.map +1 -1
  118. package/3D/controls/touchHolographicButton.js +223 -272
  119. package/3D/controls/touchHolographicButton.js.map +1 -1
  120. package/3D/controls/touchHolographicMenu.js +55 -66
  121. package/3D/controls/touchHolographicMenu.js.map +1 -1
  122. package/3D/controls/touchMeshButton3D.js +24 -30
  123. package/3D/controls/touchMeshButton3D.js.map +1 -1
  124. package/3D/controls/volumeBasedPanel.js +85 -107
  125. package/3D/controls/volumeBasedPanel.js.map +1 -1
  126. package/3D/gizmos/gizmoHandle.js +68 -103
  127. package/3D/gizmos/gizmoHandle.js.map +1 -1
  128. package/3D/gizmos/slateGizmo.js +165 -182
  129. package/3D/gizmos/slateGizmo.js.map +1 -1
  130. package/3D/gui3DManager.js +76 -101
  131. package/3D/gui3DManager.js.map +1 -1
  132. package/3D/materials/fluent/fluentMaterial.js +110 -119
  133. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  134. package/3D/materials/fluent/shaders/fluent.fragment.js +20 -3
  135. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  136. package/3D/materials/fluent/shaders/fluent.vertex.js +11 -3
  137. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  138. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +168 -177
  139. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  140. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +9 -3
  141. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  142. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +15 -3
  143. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  144. package/3D/materials/fluentButton/fluentButtonMaterial.js +205 -213
  145. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  146. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +6 -3
  147. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  148. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +6 -3
  149. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  150. package/3D/materials/handle/handleMaterial.js +56 -69
  151. package/3D/materials/handle/handleMaterial.js.map +1 -1
  152. package/3D/materials/handle/shaders/handle.fragment.js +3 -3
  153. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  154. package/3D/materials/handle/shaders/handle.vertex.js +3 -3
  155. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  156. package/3D/materials/mrdl/mrdlBackplateMaterial.js +158 -166
  157. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  158. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +322 -330
  159. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  160. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +322 -330
  161. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  162. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +9 -3
  163. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  164. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +6 -3
  165. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  166. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +24 -3
  167. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  168. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +12 -3
  169. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  170. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +24 -3
  171. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  172. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +12 -3
  173. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  174. package/3D/vector3WithInfo.js +6 -12
  175. package/3D/vector3WithInfo.js.map +1 -1
  176. package/legacy/legacy.js +1 -1
  177. package/legacy/legacy.js.map +1 -1
  178. package/package.json +3 -6
@@ -1,4 +1,4 @@
1
- import { __decorate, __extends } from "tslib";
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
2
  import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
3
  import { Control } from "./control.js";
4
4
  import { MultiLinePoint } from "../multiLinePoint.js";
@@ -7,74 +7,63 @@ import { serialize } from "@babylonjs/core/Misc/decorators.js";
7
7
  /**
8
8
  * Class used to create multi line control
9
9
  */
10
- var MultiLine = /** @class */ (function (_super) {
11
- __extends(MultiLine, _super);
10
+ export class MultiLine extends Control {
12
11
  /**
13
12
  * Creates a new MultiLine
14
13
  * @param name defines the control name
15
14
  */
16
- function MultiLine(name) {
17
- var _this = _super.call(this, name) || this;
18
- _this.name = name;
19
- _this._lineWidth = 1;
15
+ constructor(name) {
16
+ super(name);
17
+ this.name = name;
18
+ this._lineWidth = 1;
20
19
  /** Function called when a point is updated */
21
- _this.onPointUpdate = function () {
22
- _this._markAsDirty();
20
+ this.onPointUpdate = () => {
21
+ this._markAsDirty();
23
22
  };
24
- _this._automaticSize = true;
25
- _this.isHitTestVisible = false;
26
- _this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
27
- _this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
28
- _this._dash = [];
29
- _this._points = [];
30
- return _this;
23
+ this._automaticSize = true;
24
+ this.isHitTestVisible = false;
25
+ this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
26
+ this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
27
+ this._dash = [];
28
+ this._points = [];
29
+ }
30
+ /** Gets or sets dash pattern */
31
+ get dash() {
32
+ return this._dash;
33
+ }
34
+ set dash(value) {
35
+ if (this._dash === value) {
36
+ return;
37
+ }
38
+ this._dash = value;
39
+ this._markAsDirty();
31
40
  }
32
- Object.defineProperty(MultiLine.prototype, "dash", {
33
- /** Gets or sets dash pattern */
34
- get: function () {
35
- return this._dash;
36
- },
37
- set: function (value) {
38
- if (this._dash === value) {
39
- return;
40
- }
41
- this._dash = value;
42
- this._markAsDirty();
43
- },
44
- enumerable: false,
45
- configurable: true
46
- });
47
41
  /**
48
42
  * Gets point stored at specified index
49
43
  * @param index defines the index to look for
50
44
  * @returns the requested point if found
51
45
  */
52
- MultiLine.prototype.getAt = function (index) {
46
+ getAt(index) {
53
47
  if (!this._points[index]) {
54
48
  this._points[index] = new MultiLinePoint(this);
55
49
  }
56
50
  return this._points[index];
57
- };
51
+ }
58
52
  /**
59
53
  * Adds new points to the point collection
60
54
  * @param items defines the list of items (mesh, control or 2d coordinates) to add
61
55
  * @returns the list of created MultiLinePoint
62
56
  */
63
- MultiLine.prototype.add = function () {
64
- var _this = this;
65
- var items = [];
66
- for (var _i = 0; _i < arguments.length; _i++) {
67
- items[_i] = arguments[_i];
68
- }
69
- return items.map(function (item) { return _this.push(item); });
70
- };
57
+ add(...items) {
58
+ return items.map((item) => this.push(item));
59
+ }
71
60
  /**
72
61
  * Adds a new point to the point collection
73
62
  * @param item defines the item (mesh, control or 2d coordinates) to add
74
63
  * @returns the created MultiLinePoint
75
64
  */
76
- MultiLine.prototype.push = function (item) {
77
- var point = this.getAt(this._points.length);
65
+ push(item) {
66
+ const point = this.getAt(this._points.length);
78
67
  if (item == null) {
79
68
  return point;
80
69
  }
@@ -89,13 +78,13 @@ var MultiLine = /** @class */ (function (_super) {
89
78
  point.y = item.y;
90
79
  }
91
80
  return point;
92
- };
81
+ }
93
82
  /**
94
83
  * Remove a specific value or point from the active point collection
95
84
  * @param value defines the value or point to remove
96
85
  */
97
- MultiLine.prototype.remove = function (value) {
98
- var index;
86
+ remove(value) {
87
+ let index;
99
88
  if (value instanceof MultiLinePoint) {
100
89
  index = this._points.indexOf(value);
101
90
  if (index === -1) {
@@ -105,64 +94,52 @@ var MultiLine = /** @class */ (function (_super) {
105
94
  else {
106
95
  index = value;
107
96
  }
108
- var point = this._points[index];
97
+ const point = this._points[index];
109
98
  if (!point) {
110
99
  return;
111
100
  }
112
101
  point.dispose();
113
102
  this._points.splice(index, 1);
114
- };
103
+ }
115
104
  /**
116
105
  * Resets this object to initial state (no point)
117
106
  */
118
- MultiLine.prototype.reset = function () {
107
+ reset() {
119
108
  while (this._points.length > 0) {
120
109
  this.remove(this._points.length - 1);
121
110
  }
122
- };
111
+ }
123
112
  /**
124
113
  * Resets all links
125
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  */
126
- MultiLine.prototype.resetLinks = function () {
127
- this._points.forEach(function (point) {
115
+ resetLinks() {
116
+ this._points.forEach((point) => {
128
117
  if (point != null) {
129
118
  point.resetLinks();
130
119
  }
131
120
  });
132
- };
133
- Object.defineProperty(MultiLine.prototype, "lineWidth", {
134
- /** Gets or sets line width */
135
- get: function () {
136
- return this._lineWidth;
137
- },
138
- set: function (value) {
139
- if (this._lineWidth === value) {
140
- return;
141
- }
142
- this._lineWidth = value;
143
- this._markAsDirty();
144
- },
145
- enumerable: false,
146
- configurable: true
147
- });
148
- Object.defineProperty(MultiLine.prototype, "horizontalAlignment", {
149
- set: function (value) {
150
- return;
151
- },
152
- enumerable: false,
153
- configurable: true
154
- });
155
- Object.defineProperty(MultiLine.prototype, "verticalAlignment", {
156
- set: function (value) {
121
+ }
122
+ /** Gets or sets line width */
123
+ get lineWidth() {
124
+ return this._lineWidth;
125
+ }
126
+ set lineWidth(value) {
127
+ if (this._lineWidth === value) {
157
128
  return;
158
- },
159
- enumerable: false,
160
- configurable: true
161
- });
162
- MultiLine.prototype._getTypeName = function () {
129
+ }
130
+ this._lineWidth = value;
131
+ this._markAsDirty();
132
+ }
133
+ set horizontalAlignment(value) {
134
+ return;
135
+ }
136
+ set verticalAlignment(value) {
137
+ return;
138
+ }
139
+ _getTypeName() {
163
140
  return "MultiLine";
164
- };
165
- MultiLine.prototype._draw = function (context) {
141
+ }
142
+ _draw(context) {
166
143
  context.save();
167
144
  if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
168
145
  context.shadowColor = this.shadowColor;
@@ -175,9 +152,9 @@ var MultiLine = /** @class */ (function (_super) {
175
152
  context.lineWidth = this._lineWidth;
176
153
  context.setLineDash(this._dash);
177
154
  context.beginPath();
178
- var first = true; //first index is not necessarily 0
179
- var previousPoint;
180
- this._points.forEach(function (point) {
155
+ let first = true; //first index is not necessarily 0
156
+ let previousPoint;
157
+ this._points.forEach((point) => {
181
158
  if (!point) {
182
159
  return;
183
160
  }
@@ -197,29 +174,28 @@ var MultiLine = /** @class */ (function (_super) {
197
174
  });
198
175
  context.stroke();
199
176
  context.restore();
200
- };
201
- MultiLine.prototype._additionalProcessing = function () {
202
- var _this = this;
177
+ }
178
+ _additionalProcessing() {
203
179
  this._minX = null;
204
180
  this._minY = null;
205
181
  this._maxX = null;
206
182
  this._maxY = null;
207
- this._points.forEach(function (point) {
183
+ this._points.forEach((point) => {
208
184
  if (!point) {
209
185
  return;
210
186
  }
211
187
  point.translate();
212
- if (_this._minX == null || point._point.x < _this._minX) {
213
- _this._minX = point._point.x;
188
+ if (this._minX == null || point._point.x < this._minX) {
189
+ this._minX = point._point.x;
214
190
  }
215
- if (_this._minY == null || point._point.y < _this._minY) {
216
- _this._minY = point._point.y;
191
+ if (this._minY == null || point._point.y < this._minY) {
192
+ this._minY = point._point.y;
217
193
  }
218
- if (_this._maxX == null || point._point.x > _this._maxX) {
219
- _this._maxX = point._point.x;
194
+ if (this._maxX == null || point._point.x > this._maxX) {
195
+ this._maxX = point._point.x;
220
196
  }
221
- if (_this._maxY == null || point._point.y > _this._maxY) {
222
- _this._maxY = point._point.y;
197
+ if (this._maxY == null || point._point.y > this._maxY) {
198
+ this._maxY = point._point.y;
223
199
  }
224
200
  });
225
201
  if (this._minX == null) {
@@ -234,30 +210,28 @@ var MultiLine = /** @class */ (function (_super) {
234
210
  if (this._maxY == null) {
235
211
  this._maxY = 0;
236
212
  }
237
- };
238
- MultiLine.prototype._measure = function () {
213
+ }
214
+ _measure() {
239
215
  if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {
240
216
  return;
241
217
  }
242
218
  this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;
243
219
  this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;
244
- };
245
- MultiLine.prototype._computeAlignment = function () {
220
+ }
221
+ _computeAlignment() {
246
222
  if (this._minX == null || this._minY == null) {
247
223
  return;
248
224
  }
249
225
  this._currentMeasure.left = this._minX - this._lineWidth / 2;
250
226
  this._currentMeasure.top = this._minY - this._lineWidth / 2;
251
- };
252
- MultiLine.prototype.dispose = function () {
227
+ }
228
+ dispose() {
253
229
  this.reset();
254
- _super.prototype.dispose.call(this);
255
- };
256
- __decorate([
257
- serialize()
258
- ], MultiLine.prototype, "dash", null);
259
- return MultiLine;
260
- }(Control));
261
- export { MultiLine };
230
+ super.dispose();
231
+ }
232
+ }
233
+ __decorate([
234
+ serialize()
235
+ ], MultiLine.prototype, "dash", null);
262
236
  RegisterClass("BABYLON.GUI.MultiLine", MultiLine);
263
237
  //# sourceMappingURL=multiLine.js.map
@@ -1 +1 @@
1
- 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type { Nullable } from \"core/types\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { MultiLinePoint } from \"../multiLinePoint\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create multi line control\r\n */\r\nexport class MultiLine extends Control {\r\n private _lineWidth: number = 1;\r\n private _dash: number[];\r\n private _points: Nullable<MultiLinePoint>[];\r\n\r\n private _minX: Nullable<number>;\r\n private _minY: Nullable<number>;\r\n private _maxX: Nullable<number>;\r\n private _maxY: Nullable<number>;\r\n\r\n /**\r\n * Creates a new MultiLine\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this._automaticSize = true;\r\n this.isHitTestVisible = false;\r\n this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n this._dash = [];\r\n this._points = [];\r\n }\r\n\r\n /** Gets or sets dash pattern */\r\n @serialize()\r\n public get dash(): Array<number> {\r\n return this._dash;\r\n }\r\n\r\n public set dash(value: Array<number>) {\r\n if (this._dash === value) {\r\n return;\r\n }\r\n\r\n this._dash = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets point stored at specified index\r\n * @param index defines the index to look for\r\n * @returns the requested point if found\r\n */\r\n public getAt(index: number): MultiLinePoint {\r\n if (!this._points[index]) {\r\n this._points[index] = new MultiLinePoint(this);\r\n }\r\n\r\n return this._points[index] as MultiLinePoint;\r\n }\r\n\r\n /** Function called when a point is updated */\r\n public onPointUpdate = (): void => {\r\n this._markAsDirty();\r\n };\r\n\r\n /**\r\n * Adds new points to the point collection\r\n * @param items defines the list of items (mesh, control or 2d coordinates) to add\r\n * @returns the list of created MultiLinePoint\r\n */\r\n public add(...items: (AbstractMesh | Control | { x: string | number; y: string | number })[]): MultiLinePoint[] {\r\n return items.map((item) => this.push(item));\r\n }\r\n\r\n /**\r\n * Adds a new point to the point collection\r\n * @param item defines the item (mesh, control or 2d coordinates) to add\r\n * @returns the created MultiLinePoint\r\n */\r\n public push(item?: AbstractMesh | Control | { x: string | number; y: string | number }): MultiLinePoint {\r\n const point: MultiLinePoint = this.getAt(this._points.length);\r\n\r\n if (item == null) {\r\n return point;\r\n }\r\n\r\n if (item instanceof AbstractMesh) {\r\n point.mesh = item;\r\n } else if (item instanceof Control) {\r\n point.control = item;\r\n } else if (item.x != null && item.y != null) {\r\n point.x = item.x;\r\n point.y = item.y;\r\n }\r\n\r\n return point;\r\n }\r\n\r\n /**\r\n * Remove a specific value or point from the active point collection\r\n * @param value defines the value or point to remove\r\n */\r\n public remove(value: number | MultiLinePoint): void {\r\n let index: number;\r\n\r\n if (value instanceof MultiLinePoint) {\r\n index = this._points.indexOf(value);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n } else {\r\n index = value;\r\n }\r\n\r\n const point: Nullable<MultiLinePoint> = this._points[index];\r\n\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.dispose();\r\n\r\n this._points.splice(index, 1);\r\n }\r\n\r\n /**\r\n * Resets this object to initial state (no point)\r\n */\r\n public reset(): void {\r\n while (this._points.length > 0) {\r\n this.remove(this._points.length - 1);\r\n }\r\n }\r\n\r\n /**\r\n * Resets all links\r\n */\r\n public resetLinks(): void {\r\n this._points.forEach((point) => {\r\n if (point != null) {\r\n point.resetLinks();\r\n }\r\n });\r\n }\r\n\r\n /** Gets or sets line width */\r\n public get lineWidth(): number {\r\n return this._lineWidth;\r\n }\r\n\r\n public set lineWidth(value: number) {\r\n if (this._lineWidth === value) {\r\n return;\r\n }\r\n\r\n this._lineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public set horizontalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n public set verticalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"MultiLine\";\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n this._applyStates(context);\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._lineWidth;\r\n context.setLineDash(this._dash);\r\n\r\n context.beginPath();\r\n\r\n let first: boolean = true; //first index is not necessarily 0\r\n let previousPoint: Vector3;\r\n\r\n this._points.forEach((point) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n if (first) {\r\n context.moveTo(point._point.x, point._point.y);\r\n\r\n first = false;\r\n } else {\r\n if (point._point.z < 1 && previousPoint.z < 1) {\r\n context.lineTo(point._point.x, point._point.y);\r\n } else {\r\n context.moveTo(point._point.x, point._point.y);\r\n }\r\n }\r\n previousPoint = point._point;\r\n });\r\n\r\n context.stroke();\r\n\r\n context.restore();\r\n }\r\n\r\n protected _additionalProcessing(): void {\r\n this._minX = null;\r\n this._minY = null;\r\n this._maxX = null;\r\n this._maxY = null;\r\n\r\n this._points.forEach((point) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.translate();\r\n\r\n if (this._minX == null || point._point.x < this._minX) {\r\n this._minX = point._point.x;\r\n }\r\n if (this._minY == null || point._point.y < this._minY) {\r\n this._minY = point._point.y;\r\n }\r\n if (this._maxX == null || point._point.x > this._maxX) {\r\n this._maxX = point._point.x;\r\n }\r\n if (this._maxY == null || point._point.y > this._maxY) {\r\n this._maxY = point._point.y;\r\n }\r\n });\r\n\r\n if (this._minX == null) {\r\n this._minX = 0;\r\n }\r\n if (this._minY == null) {\r\n this._minY = 0;\r\n }\r\n if (this._maxX == null) {\r\n this._maxX = 0;\r\n }\r\n if (this._maxY == null) {\r\n this._maxY = 0;\r\n }\r\n }\r\n\r\n public _measure(): void {\r\n if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;\r\n this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;\r\n }\r\n\r\n protected _computeAlignment(): void {\r\n if (this._minX == null || this._minY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.left = this._minX - this._lineWidth / 2;\r\n this._currentMeasure.top = this._minY - this._lineWidth / 2;\r\n }\r\n\r\n public dispose(): void {\r\n this.reset();\r\n\r\n super.dispose();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.MultiLine\", MultiLine);\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { MultiLinePoint } from \"../multiLinePoint\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create multi line control\r\n */\r\nexport class MultiLine extends Control {\r\n private _lineWidth: number = 1;\r\n private _dash: number[];\r\n private _points: Nullable<MultiLinePoint>[];\r\n\r\n private _minX: Nullable<number>;\r\n private _minY: Nullable<number>;\r\n private _maxX: Nullable<number>;\r\n private _maxY: Nullable<number>;\r\n\r\n /**\r\n * Creates a new MultiLine\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this._automaticSize = true;\r\n this.isHitTestVisible = false;\r\n this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n this._dash = [];\r\n this._points = [];\r\n }\r\n\r\n /** Gets or sets dash pattern */\r\n @serialize()\r\n public get dash(): Array<number> {\r\n return this._dash;\r\n }\r\n\r\n public set dash(value: Array<number>) {\r\n if (this._dash === value) {\r\n return;\r\n }\r\n\r\n this._dash = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets point stored at specified index\r\n * @param index defines the index to look for\r\n * @returns the requested point if found\r\n */\r\n public getAt(index: number): MultiLinePoint {\r\n if (!this._points[index]) {\r\n this._points[index] = new MultiLinePoint(this);\r\n }\r\n\r\n return this._points[index] as MultiLinePoint;\r\n }\r\n\r\n /** Function called when a point is updated */\r\n public onPointUpdate = (): void => {\r\n this._markAsDirty();\r\n };\r\n\r\n /**\r\n * Adds new points to the point collection\r\n * @param items defines the list of items (mesh, control or 2d coordinates) to add\r\n * @returns the list of created MultiLinePoint\r\n */\r\n public add(...items: (AbstractMesh | Control | { x: string | number; y: string | number })[]): MultiLinePoint[] {\r\n return items.map((item) => this.push(item));\r\n }\r\n\r\n /**\r\n * Adds a new point to the point collection\r\n * @param item defines the item (mesh, control or 2d coordinates) to add\r\n * @returns the created MultiLinePoint\r\n */\r\n public push(item?: AbstractMesh | Control | { x: string | number; y: string | number }): MultiLinePoint {\r\n const point: MultiLinePoint = this.getAt(this._points.length);\r\n\r\n if (item == null) {\r\n return point;\r\n }\r\n\r\n if (item instanceof AbstractMesh) {\r\n point.mesh = item;\r\n } else if (item instanceof Control) {\r\n point.control = item;\r\n } else if (item.x != null && item.y != null) {\r\n point.x = item.x;\r\n point.y = item.y;\r\n }\r\n\r\n return point;\r\n }\r\n\r\n /**\r\n * Remove a specific value or point from the active point collection\r\n * @param value defines the value or point to remove\r\n */\r\n public remove(value: number | MultiLinePoint): void {\r\n let index: number;\r\n\r\n if (value instanceof MultiLinePoint) {\r\n index = this._points.indexOf(value);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n } else {\r\n index = value;\r\n }\r\n\r\n const point: Nullable<MultiLinePoint> = this._points[index];\r\n\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.dispose();\r\n\r\n this._points.splice(index, 1);\r\n }\r\n\r\n /**\r\n * Resets this object to initial state (no point)\r\n */\r\n public reset(): void {\r\n while (this._points.length > 0) {\r\n this.remove(this._points.length - 1);\r\n }\r\n }\r\n\r\n /**\r\n * Resets all links\r\n */\r\n public resetLinks(): void {\r\n this._points.forEach((point) => {\r\n if (point != null) {\r\n point.resetLinks();\r\n }\r\n });\r\n }\r\n\r\n /** Gets or sets line width */\r\n public get lineWidth(): number {\r\n return this._lineWidth;\r\n }\r\n\r\n public set lineWidth(value: number) {\r\n if (this._lineWidth === value) {\r\n return;\r\n }\r\n\r\n this._lineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public set horizontalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n public set verticalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"MultiLine\";\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n this._applyStates(context);\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._lineWidth;\r\n context.setLineDash(this._dash);\r\n\r\n context.beginPath();\r\n\r\n let first: boolean = true; //first index is not necessarily 0\r\n let previousPoint: Vector3;\r\n\r\n this._points.forEach((point) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n if (first) {\r\n context.moveTo(point._point.x, point._point.y);\r\n\r\n first = false;\r\n } else {\r\n if (point._point.z < 1 && previousPoint.z < 1) {\r\n context.lineTo(point._point.x, point._point.y);\r\n } else {\r\n context.moveTo(point._point.x, point._point.y);\r\n }\r\n }\r\n previousPoint = point._point;\r\n });\r\n\r\n context.stroke();\r\n\r\n context.restore();\r\n }\r\n\r\n protected _additionalProcessing(): void {\r\n this._minX = null;\r\n this._minY = null;\r\n this._maxX = null;\r\n this._maxY = null;\r\n\r\n this._points.forEach((point) => {\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.translate();\r\n\r\n if (this._minX == null || point._point.x < this._minX) {\r\n this._minX = point._point.x;\r\n }\r\n if (this._minY == null || point._point.y < this._minY) {\r\n this._minY = point._point.y;\r\n }\r\n if (this._maxX == null || point._point.x > this._maxX) {\r\n this._maxX = point._point.x;\r\n }\r\n if (this._maxY == null || point._point.y > this._maxY) {\r\n this._maxY = point._point.y;\r\n }\r\n });\r\n\r\n if (this._minX == null) {\r\n this._minX = 0;\r\n }\r\n if (this._minY == null) {\r\n this._minY = 0;\r\n }\r\n if (this._maxX == null) {\r\n this._maxX = 0;\r\n }\r\n if (this._maxY == null) {\r\n this._maxY = 0;\r\n }\r\n }\r\n\r\n public _measure(): void {\r\n if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;\r\n this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;\r\n }\r\n\r\n protected _computeAlignment(): void {\r\n if (this._minX == null || this._minY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.left = this._minX - this._lineWidth / 2;\r\n this._currentMeasure.top = this._minY - this._lineWidth / 2;\r\n }\r\n\r\n public dispose(): void {\r\n this.reset();\r\n\r\n super.dispose();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.MultiLine\", MultiLine);\r\n"]}