@babylonjs/gui 5.21.0 → 5.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (178) hide show
  1. package/2D/adtInstrumentation.js +70 -90
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +6 -0
  4. package/2D/advancedDynamicTexture.js +554 -622
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.js +76 -90
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.js +86 -106
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.js +395 -415
  11. package/2D/controls/colorpicker.js.map +1 -1
  12. package/2D/controls/container.js +187 -230
  13. package/2D/controls/container.js.map +1 -1
  14. package/2D/controls/control.js +1067 -1353
  15. package/2D/controls/control.js.map +1 -1
  16. package/2D/controls/displayGrid.js +152 -196
  17. package/2D/controls/displayGrid.js.map +1 -1
  18. package/2D/controls/ellipse.js +32 -40
  19. package/2D/controls/ellipse.js.map +1 -1
  20. package/2D/controls/focusableButton.js +30 -35
  21. package/2D/controls/focusableButton.js.map +1 -1
  22. package/2D/controls/grid.js +172 -212
  23. package/2D/controls/grid.js.map +1 -1
  24. package/2D/controls/image.js +489 -592
  25. package/2D/controls/image.js.map +1 -1
  26. package/2D/controls/inputPassword.js +9 -16
  27. package/2D/controls/inputPassword.js.map +1 -1
  28. package/2D/controls/inputText.js +380 -467
  29. package/2D/controls/inputText.js.map +1 -1
  30. package/2D/controls/inputTextArea.js +234 -273
  31. package/2D/controls/inputTextArea.js.map +1 -1
  32. package/2D/controls/line.js +147 -198
  33. package/2D/controls/line.js.map +1 -1
  34. package/2D/controls/multiLine.js +87 -113
  35. package/2D/controls/multiLine.js.map +1 -1
  36. package/2D/controls/radioButton.js +106 -127
  37. package/2D/controls/radioButton.js.map +1 -1
  38. package/2D/controls/rectangle.js +60 -72
  39. package/2D/controls/rectangle.js.map +1 -1
  40. package/2D/controls/scrollViewers/scrollViewer.js +439 -543
  41. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  42. package/2D/controls/scrollViewers/scrollViewerWindow.js +99 -118
  43. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  44. package/2D/controls/selector.js +241 -329
  45. package/2D/controls/selector.js.map +1 -1
  46. package/2D/controls/sliders/baseSlider.js +182 -230
  47. package/2D/controls/sliders/baseSlider.js.map +1 -1
  48. package/2D/controls/sliders/imageBasedSlider.js +86 -109
  49. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  50. package/2D/controls/sliders/imageScrollBar.js +148 -178
  51. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  52. package/2D/controls/sliders/scrollBar.js +64 -80
  53. package/2D/controls/sliders/scrollBar.js.map +1 -1
  54. package/2D/controls/sliders/slider.js +91 -115
  55. package/2D/controls/sliders/slider.js.map +1 -1
  56. package/2D/controls/stackPanel.js +114 -135
  57. package/2D/controls/stackPanel.js.map +1 -1
  58. package/2D/controls/statics.js +5 -5
  59. package/2D/controls/statics.js.map +1 -1
  60. package/2D/controls/textBlock.js +322 -384
  61. package/2D/controls/textBlock.js.map +1 -1
  62. package/2D/controls/textWrapper.js +27 -41
  63. package/2D/controls/textWrapper.js.map +1 -1
  64. package/2D/controls/toggleButton.js +105 -121
  65. package/2D/controls/toggleButton.js.map +1 -1
  66. package/2D/controls/virtualKeyboard.js +101 -123
  67. package/2D/controls/virtualKeyboard.js.map +1 -1
  68. package/2D/math2D.js +62 -70
  69. package/2D/math2D.js.map +1 -1
  70. package/2D/measure.js +30 -32
  71. package/2D/measure.js.map +1 -1
  72. package/2D/multiLinePoint.js +71 -89
  73. package/2D/multiLinePoint.js.map +1 -1
  74. package/2D/style.js +55 -73
  75. package/2D/style.js.map +1 -1
  76. package/2D/valueAndUnit.js +71 -104
  77. package/2D/valueAndUnit.js.map +1 -1
  78. package/2D/xmlLoader.js +70 -84
  79. package/2D/xmlLoader.js.map +1 -1
  80. package/3D/behaviors/defaultBehavior.js +40 -59
  81. package/3D/behaviors/defaultBehavior.js.map +1 -1
  82. package/3D/controls/abstractButton3D.js +8 -12
  83. package/3D/controls/abstractButton3D.js.map +1 -1
  84. package/3D/controls/button3D.js +30 -35
  85. package/3D/controls/button3D.js.map +1 -1
  86. package/3D/controls/container3D.js +57 -71
  87. package/3D/controls/container3D.js.map +1 -1
  88. package/3D/controls/contentDisplay3D.js +47 -60
  89. package/3D/controls/contentDisplay3D.js.map +1 -1
  90. package/3D/controls/control3D.js +123 -158
  91. package/3D/controls/control3D.js.map +1 -1
  92. package/3D/controls/cylinderPanel.js +28 -38
  93. package/3D/controls/cylinderPanel.js.map +1 -1
  94. package/3D/controls/handMenu.js +20 -29
  95. package/3D/controls/handMenu.js.map +1 -1
  96. package/3D/controls/holographicBackplate.js +52 -72
  97. package/3D/controls/holographicBackplate.js.map +1 -1
  98. package/3D/controls/holographicButton.js +160 -200
  99. package/3D/controls/holographicButton.js.map +1 -1
  100. package/3D/controls/holographicSlate.js +176 -206
  101. package/3D/controls/holographicSlate.js.map +1 -1
  102. package/3D/controls/meshButton3D.js +24 -30
  103. package/3D/controls/meshButton3D.js.map +1 -1
  104. package/3D/controls/nearMenu.js +57 -71
  105. package/3D/controls/nearMenu.js.map +1 -1
  106. package/3D/controls/planePanel.js +6 -13
  107. package/3D/controls/planePanel.js.map +1 -1
  108. package/3D/controls/scatterPanel.js +43 -54
  109. package/3D/controls/scatterPanel.js.map +1 -1
  110. package/3D/controls/slider3D.js +168 -222
  111. package/3D/controls/slider3D.js.map +1 -1
  112. package/3D/controls/spherePanel.js +29 -39
  113. package/3D/controls/spherePanel.js.map +1 -1
  114. package/3D/controls/stackPanel3D.js +36 -49
  115. package/3D/controls/stackPanel3D.js.map +1 -1
  116. package/3D/controls/touchButton3D.js +126 -154
  117. package/3D/controls/touchButton3D.js.map +1 -1
  118. package/3D/controls/touchHolographicButton.js +223 -272
  119. package/3D/controls/touchHolographicButton.js.map +1 -1
  120. package/3D/controls/touchHolographicMenu.js +55 -66
  121. package/3D/controls/touchHolographicMenu.js.map +1 -1
  122. package/3D/controls/touchMeshButton3D.js +24 -30
  123. package/3D/controls/touchMeshButton3D.js.map +1 -1
  124. package/3D/controls/volumeBasedPanel.js +85 -107
  125. package/3D/controls/volumeBasedPanel.js.map +1 -1
  126. package/3D/gizmos/gizmoHandle.js +68 -103
  127. package/3D/gizmos/gizmoHandle.js.map +1 -1
  128. package/3D/gizmos/slateGizmo.js +165 -182
  129. package/3D/gizmos/slateGizmo.js.map +1 -1
  130. package/3D/gui3DManager.js +76 -101
  131. package/3D/gui3DManager.js.map +1 -1
  132. package/3D/materials/fluent/fluentMaterial.js +110 -119
  133. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  134. package/3D/materials/fluent/shaders/fluent.fragment.js +20 -3
  135. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  136. package/3D/materials/fluent/shaders/fluent.vertex.js +11 -3
  137. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  138. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +168 -177
  139. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  140. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +9 -3
  141. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  142. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +15 -3
  143. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  144. package/3D/materials/fluentButton/fluentButtonMaterial.js +205 -213
  145. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  146. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +6 -3
  147. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  148. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +6 -3
  149. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  150. package/3D/materials/handle/handleMaterial.js +56 -69
  151. package/3D/materials/handle/handleMaterial.js.map +1 -1
  152. package/3D/materials/handle/shaders/handle.fragment.js +3 -3
  153. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  154. package/3D/materials/handle/shaders/handle.vertex.js +3 -3
  155. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  156. package/3D/materials/mrdl/mrdlBackplateMaterial.js +158 -166
  157. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  158. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +322 -330
  159. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  160. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +322 -330
  161. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  162. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +9 -3
  163. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  164. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +6 -3
  165. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  166. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +24 -3
  167. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  168. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +12 -3
  169. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  170. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +24 -3
  171. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  172. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +12 -3
  173. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  174. package/3D/vector3WithInfo.js +6 -12
  175. package/3D/vector3WithInfo.js.map +1 -1
  176. package/legacy/legacy.js +1 -1
  177. package/legacy/legacy.js.map +1 -1
  178. package/package.json +2 -5
@@ -1,4 +1,4 @@
1
- import { __decorate, __extends } from "tslib";
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
2
  import { serializeAsColor4, serializeAsVector3, serialize, SerializationHelper } from "@babylonjs/core/Misc/decorators.js";
3
3
  import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
4
4
  import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
@@ -13,194 +13,189 @@ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
13
  import "./shaders/fluentButton.fragment.js";
14
14
  import "./shaders/fluentButton.vertex.js";
15
15
  /** @hidden */
16
- var FluentButtonMaterialDefines = /** @class */ (function (_super) {
17
- __extends(FluentButtonMaterialDefines, _super);
18
- function FluentButtonMaterialDefines() {
19
- var _this = _super.call(this) || this;
20
- _this.RELATIVE_WIDTH = true;
21
- _this.ENABLE_FADE = true;
22
- _this._needNormals = true;
23
- _this._needUVs = true;
24
- _this.rebuild();
25
- return _this;
16
+ class FluentButtonMaterialDefines extends MaterialDefines {
17
+ constructor() {
18
+ super();
19
+ this.RELATIVE_WIDTH = true;
20
+ this.ENABLE_FADE = true;
21
+ this._needNormals = true;
22
+ this._needUVs = true;
23
+ this.rebuild();
26
24
  }
27
- return FluentButtonMaterialDefines;
28
- }(MaterialDefines));
25
+ }
29
26
  /**
30
27
  * Class used to render square buttons with fluent design
31
28
  * @since 5.0.0
32
29
  */
33
- var FluentButtonMaterial = /** @class */ (function (_super) {
34
- __extends(FluentButtonMaterial, _super);
35
- function FluentButtonMaterial(name, scene) {
36
- var _this = _super.call(this, name, scene) || this;
30
+ export class FluentButtonMaterial extends PushMaterial {
31
+ constructor(name, scene) {
32
+ super(name, scene);
37
33
  /**
38
34
  * Gets or sets the width of the glowing edge, relative to the scale of the button.
39
35
  * (Default is 4% of the height).
40
36
  */
41
- _this.edgeWidth = 0.04;
37
+ this.edgeWidth = 0.04;
42
38
  /**
43
39
  * Gets or sets the color of the glowing edge.
44
40
  */
45
- _this.edgeColor = new Color4(0.592157, 0.592157, 0.592157, 1.0);
41
+ this.edgeColor = new Color4(0.592157, 0.592157, 0.592157, 1.0);
46
42
  /**
47
43
  * Gets or sets the maximum intensity of the proximity light.
48
44
  */
49
- _this.proximityMaxIntensity = 0.45;
45
+ this.proximityMaxIntensity = 0.45;
50
46
  /**
51
47
  * Gets or sets the maximum distance for the proximity light (Default is 16mm).
52
48
  */
53
- _this.proximityFarDistance = 0.16;
49
+ this.proximityFarDistance = 0.16;
54
50
  /**
55
51
  * Gets or sets the radius of the proximity light when near to the surface.
56
52
  */
57
- _this.proximityNearRadius = 1.5;
53
+ this.proximityNearRadius = 1.5;
58
54
  /**
59
55
  * Gets or sets the anisotropy of the proximity light.
60
56
  */
61
- _this.proximityAnisotropy = 1;
57
+ this.proximityAnisotropy = 1;
62
58
  /**
63
59
  * Gets or sets the amount of fuzzing in the selection focus.
64
60
  */
65
- _this.selectionFuzz = 0.5;
61
+ this.selectionFuzz = 0.5;
66
62
  /**
67
63
  * Gets or sets an override value to display the button as selected.
68
64
  */
69
- _this.selected = 0;
65
+ this.selected = 0;
70
66
  /**
71
67
  * Gets or sets a value to manually fade the blob size.
72
68
  */
73
- _this.selectionFade = 0;
69
+ this.selectionFade = 0;
74
70
  /**
75
71
  * Gets or sets a value to manually shrink the blob size as it fades (see selectionFade).
76
72
  */
77
- _this.selectionFadeSize = 0.3;
73
+ this.selectionFadeSize = 0.3;
78
74
  /**
79
75
  * Gets or sets the distance from the button the cursor should be for the button
80
76
  * to appear selected (Default is 8cm).
81
77
  */
82
- _this.selectedDistance = 0.08;
78
+ this.selectedDistance = 0.08;
83
79
  /**
84
80
  * Gets or sets the fall-off distance for the selection fade (Default is 8cm).
85
81
  */
86
- _this.selectedFadeLength = 0.08;
82
+ this.selectedFadeLength = 0.08;
87
83
  /**
88
84
  * Gets or sets the intensity of the luminous blob (Ranges 0-1, default is 0.5).
89
85
  */
90
- _this.blobIntensity = 0.5;
86
+ this.blobIntensity = 0.5;
91
87
  /**
92
88
  * The size of the blob when the pointer is at the blobFarDistance (Default is 5cm).
93
89
  */
94
- _this.blobFarSize = 0.05;
90
+ this.blobFarSize = 0.05;
95
91
  /**
96
92
  * The distance at which the pointer is considered near. See [left|right]BlobNearSize. (Default is 0cm).
97
93
  */
98
- _this.blobNearDistance = 0;
94
+ this.blobNearDistance = 0;
99
95
  /**
100
96
  * The distance at which the pointer is considered far. See [left|right]BlobFarSize. (Default is 8cm).
101
97
  */
102
- _this.blobFarDistance = 0.08;
98
+ this.blobFarDistance = 0.08;
103
99
  /**
104
100
  * The distance over which the blob intensity fades from full to none (Default is 8cm).
105
101
  */
106
- _this.blobFadeLength = 0.08;
102
+ this.blobFadeLength = 0.08;
107
103
  /**
108
104
  * Gets or sets whether the blob corresponding to the left index finger is enabled.
109
105
  */
110
- _this.leftBlobEnable = true;
106
+ this.leftBlobEnable = true;
111
107
  /**
112
108
  * Gets or sets the size of the left blob when the left pointer is considered near. See blobNearDistance. (Default is 2.5cm).
113
109
  */
114
- _this.leftBlobNearSize = 0.025;
110
+ this.leftBlobNearSize = 0.025;
115
111
  /**
116
112
  * Gets or sets the progress of the pulse animation on the left blob (Ranges 0-1).
117
113
  */
118
- _this.leftBlobPulse = 0;
114
+ this.leftBlobPulse = 0;
119
115
  /**
120
116
  * Gets or sets the fade factor on the left blob.
121
117
  */
122
- _this.leftBlobFade = 1;
118
+ this.leftBlobFade = 1;
123
119
  /**
124
120
  * Gets or sets the inner fade on the left blob;
125
121
  */
126
- _this.leftBlobInnerFade = 0.01;
122
+ this.leftBlobInnerFade = 0.01;
127
123
  /**
128
124
  * Gets or sets whether the blob corresponding to the right index finger is enabled.
129
125
  */
130
- _this.rightBlobEnable = true;
126
+ this.rightBlobEnable = true;
131
127
  /**
132
128
  * Gets or sets the size of the right blob when the right pointer is considered near. See blobNearDistance. (Default is 2.5cm).
133
129
  */
134
- _this.rightBlobNearSize = 0.025;
130
+ this.rightBlobNearSize = 0.025;
135
131
  /**
136
132
  * Gets or sets the progress of the pulse animation on the right blob (Ranges 0-1).
137
133
  */
138
- _this.rightBlobPulse = 0;
134
+ this.rightBlobPulse = 0;
139
135
  /**
140
136
  * Gets or sets the fade factor on the right blob.
141
137
  */
142
- _this.rightBlobFade = 1;
138
+ this.rightBlobFade = 1;
143
139
  /**
144
140
  * Gets or sets the inner fade on the right blob;
145
141
  */
146
- _this.rightBlobInnerFade = 0.01;
142
+ this.rightBlobInnerFade = 0.01;
147
143
  /**
148
144
  * Gets or sets the direction of the active face before the world transform is applied.
149
145
  * This should almost always be set to -z.
150
146
  */
151
- _this.activeFaceDir = new Vector3(0, 0, -1);
147
+ this.activeFaceDir = new Vector3(0, 0, -1);
152
148
  /**
153
149
  * Gets or sets the button's up direction before the world transform is applied.
154
150
  * This should almost always be set to +y.
155
151
  */
156
- _this.activeFaceUp = new Vector3(0, 1, 0);
152
+ this.activeFaceUp = new Vector3(0, 1, 0);
157
153
  /**
158
154
  * Gets or sets whether the edge fade effect is enabled.
159
155
  */
160
- _this.enableFade = true;
156
+ this.enableFade = true;
161
157
  /**
162
158
  * Gets or sets a value corresponding to the width of the edge fade effect (Default 1.5).
163
159
  */
164
- _this.fadeWidth = 1.5;
160
+ this.fadeWidth = 1.5;
165
161
  /**
166
162
  * Gets or sets whether the active face is smoothly interpolated.
167
163
  */
168
- _this.smoothActiveFace = true;
164
+ this.smoothActiveFace = true;
169
165
  /**
170
166
  * Gets or sets whether the frame of the fluent button model is visible.
171
167
  * This is usually only enabled for debugging purposes.
172
168
  */
173
- _this.showFrame = false;
169
+ this.showFrame = false;
174
170
  /**
175
171
  * Gets or sets whether the blob color texture is used for the proximity
176
172
  * light effect. This is usually only disabled for debugging purposes.
177
173
  */
178
- _this.useBlobTexture = true;
174
+ this.useBlobTexture = true;
179
175
  /**
180
176
  * Gets or sets the world-space position of the tip of the left index finger.
181
177
  */
182
- _this.globalLeftIndexTipPosition = Vector3.Zero();
178
+ this.globalLeftIndexTipPosition = Vector3.Zero();
183
179
  /**
184
180
  * Gets or sets the world-space position of the tip of the right index finger.
185
181
  */
186
- _this.globalRightIndexTipPosition = Vector3.Zero();
187
- _this.alphaMode = Constants.ALPHA_ADD;
188
- _this.disableDepthWrite = true;
189
- _this.backFaceCulling = false;
190
- _this._blobTexture = new Texture(FluentButtonMaterial.BLOB_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
191
- return _this;
182
+ this.globalRightIndexTipPosition = Vector3.Zero();
183
+ this.alphaMode = Constants.ALPHA_ADD;
184
+ this.disableDepthWrite = true;
185
+ this.backFaceCulling = false;
186
+ this._blobTexture = new Texture(FluentButtonMaterial.BLOB_TEXTURE_URL, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
192
187
  }
193
- FluentButtonMaterial.prototype.needAlphaBlending = function () {
188
+ needAlphaBlending() {
194
189
  return true;
195
- };
196
- FluentButtonMaterial.prototype.needAlphaTesting = function () {
190
+ }
191
+ needAlphaTesting() {
197
192
  return true;
198
- };
199
- FluentButtonMaterial.prototype.getAlphaTestTexture = function () {
193
+ }
194
+ getAlphaTestTexture() {
200
195
  return null;
201
- };
196
+ }
202
197
  // Methods
203
- FluentButtonMaterial.prototype.isReadyForSubMesh = function (mesh, subMesh) {
198
+ isReadyForSubMesh(mesh, subMesh) {
204
199
  if (this.isFrozen) {
205
200
  if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {
206
201
  return true;
@@ -209,12 +204,12 @@ var FluentButtonMaterial = /** @class */ (function (_super) {
209
204
  if (!subMesh.materialDefines) {
210
205
  subMesh.materialDefines = new FluentButtonMaterialDefines();
211
206
  }
212
- var defines = subMesh.materialDefines;
213
- var scene = this.getScene();
207
+ const defines = subMesh.materialDefines;
208
+ const scene = this.getScene();
214
209
  if (this._isReadyForSubMesh(subMesh)) {
215
210
  return true;
216
211
  }
217
- var engine = scene.getEngine();
212
+ const engine = scene.getEngine();
218
213
  // Attribs
219
214
  MaterialHelper.PrepareDefinesForAttributes(mesh, defines, true, false);
220
215
  // Get correct effect
@@ -222,14 +217,14 @@ var FluentButtonMaterial = /** @class */ (function (_super) {
222
217
  defines.markAsProcessed();
223
218
  scene.resetCachedMaterial();
224
219
  // Fallbacks
225
- var fallbacks = new EffectFallbacks();
220
+ const fallbacks = new EffectFallbacks();
226
221
  if (defines.FOG) {
227
222
  fallbacks.addFallback(1, "FOG");
228
223
  }
229
224
  MaterialHelper.HandleFallbacksForShadows(defines, fallbacks);
230
225
  defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
231
226
  //Attributes
232
- var attribs = [VertexBuffer.PositionKind];
227
+ const attribs = [VertexBuffer.PositionKind];
233
228
  if (defines.NORMAL) {
234
229
  attribs.push(VertexBuffer.NormalKind);
235
230
  }
@@ -247,9 +242,9 @@ var FluentButtonMaterial = /** @class */ (function (_super) {
247
242
  }
248
243
  MaterialHelper.PrepareAttributesForInstances(attribs, defines);
249
244
  // Legacy browser patch
250
- var shaderName = "fluentButton";
251
- var join = defines.toString();
252
- var uniforms = [
245
+ const shaderName = "fluentButton";
246
+ const join = defines.toString();
247
+ const uniforms = [
253
248
  "world",
254
249
  "viewProjection",
255
250
  "cameraPosition",
@@ -300,8 +295,8 @@ var FluentButtonMaterial = /** @class */ (function (_super) {
300
295
  "Global_Left_Index_Tip_Proximity",
301
296
  "Global_Right_Index_Tip_Proximity",
302
297
  ];
303
- var samplers = ["_Blob_Texture_"];
304
- var uniformBuffers = new Array();
298
+ const samplers = ["_Blob_Texture_"];
299
+ const uniformBuffers = new Array();
305
300
  MaterialHelper.PrepareUniformsAndSamplersList({
306
301
  uniformsNames: uniforms,
307
302
  uniformBuffersNames: uniformBuffers,
@@ -327,14 +322,14 @@ var FluentButtonMaterial = /** @class */ (function (_super) {
327
322
  defines._renderId = scene.getRenderId();
328
323
  subMesh.effect._wasPreviouslyReady = true;
329
324
  return true;
330
- };
331
- FluentButtonMaterial.prototype.bindForSubMesh = function (world, mesh, subMesh) {
332
- var scene = this.getScene();
333
- var defines = subMesh.materialDefines;
325
+ }
326
+ bindForSubMesh(world, mesh, subMesh) {
327
+ const scene = this.getScene();
328
+ const defines = subMesh.materialDefines;
334
329
  if (!defines) {
335
330
  return;
336
331
  }
337
- var effect = subMesh.effect;
332
+ const effect = subMesh.effect;
338
333
  if (!effect) {
339
334
  return;
340
335
  }
@@ -394,147 +389,144 @@ var FluentButtonMaterial = /** @class */ (function (_super) {
394
389
  this._activeEffect.setVector4("Global_Left_Index_Tip_Position", new Vector4(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0));
395
390
  this._activeEffect.setVector4("Global_Right_Index_Tip_Position", new Vector4(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0));
396
391
  this._afterBind(mesh, this._activeEffect);
397
- };
392
+ }
398
393
  /**
399
394
  * Get the list of animatables in the material.
400
395
  * @returns the list of animatables object used in the material
401
396
  */
402
- FluentButtonMaterial.prototype.getAnimatables = function () {
397
+ getAnimatables() {
403
398
  return [];
404
- };
405
- FluentButtonMaterial.prototype.dispose = function (forceDisposeEffect) {
406
- _super.prototype.dispose.call(this, forceDisposeEffect);
407
- };
408
- FluentButtonMaterial.prototype.clone = function (name) {
409
- var _this = this;
410
- return SerializationHelper.Clone(function () { return new FluentButtonMaterial(name, _this.getScene()); }, this);
411
- };
412
- FluentButtonMaterial.prototype.serialize = function () {
413
- var serializationObject = _super.prototype.serialize.call(this);
399
+ }
400
+ dispose(forceDisposeEffect) {
401
+ super.dispose(forceDisposeEffect);
402
+ }
403
+ clone(name) {
404
+ return SerializationHelper.Clone(() => new FluentButtonMaterial(name, this.getScene()), this);
405
+ }
406
+ serialize() {
407
+ const serializationObject = super.serialize();
414
408
  serializationObject.customType = "BABYLON.FluentButtonMaterial";
415
409
  return serializationObject;
416
- };
417
- FluentButtonMaterial.prototype.getClassName = function () {
410
+ }
411
+ getClassName() {
418
412
  return "FluentButtonMaterial";
419
- };
413
+ }
420
414
  // Statics
421
- FluentButtonMaterial.Parse = function (source, scene, rootUrl) {
422
- return SerializationHelper.Parse(function () { return new FluentButtonMaterial(source.name, scene); }, source, scene, rootUrl);
423
- };
424
- /**
425
- * URL pointing to the texture used to define the coloring for the fluent blob effect.
426
- */
427
- FluentButtonMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-button-blob.png";
428
- __decorate([
429
- serialize()
430
- ], FluentButtonMaterial.prototype, "edgeWidth", void 0);
431
- __decorate([
432
- serializeAsColor4()
433
- ], FluentButtonMaterial.prototype, "edgeColor", void 0);
434
- __decorate([
435
- serialize()
436
- ], FluentButtonMaterial.prototype, "proximityMaxIntensity", void 0);
437
- __decorate([
438
- serialize()
439
- ], FluentButtonMaterial.prototype, "proximityFarDistance", void 0);
440
- __decorate([
441
- serialize()
442
- ], FluentButtonMaterial.prototype, "proximityNearRadius", void 0);
443
- __decorate([
444
- serialize()
445
- ], FluentButtonMaterial.prototype, "proximityAnisotropy", void 0);
446
- __decorate([
447
- serialize()
448
- ], FluentButtonMaterial.prototype, "selectionFuzz", void 0);
449
- __decorate([
450
- serialize()
451
- ], FluentButtonMaterial.prototype, "selected", void 0);
452
- __decorate([
453
- serialize()
454
- ], FluentButtonMaterial.prototype, "selectionFade", void 0);
455
- __decorate([
456
- serialize()
457
- ], FluentButtonMaterial.prototype, "selectionFadeSize", void 0);
458
- __decorate([
459
- serialize()
460
- ], FluentButtonMaterial.prototype, "selectedDistance", void 0);
461
- __decorate([
462
- serialize()
463
- ], FluentButtonMaterial.prototype, "selectedFadeLength", void 0);
464
- __decorate([
465
- serialize()
466
- ], FluentButtonMaterial.prototype, "blobIntensity", void 0);
467
- __decorate([
468
- serialize()
469
- ], FluentButtonMaterial.prototype, "blobFarSize", void 0);
470
- __decorate([
471
- serialize()
472
- ], FluentButtonMaterial.prototype, "blobNearDistance", void 0);
473
- __decorate([
474
- serialize()
475
- ], FluentButtonMaterial.prototype, "blobFarDistance", void 0);
476
- __decorate([
477
- serialize()
478
- ], FluentButtonMaterial.prototype, "blobFadeLength", void 0);
479
- __decorate([
480
- serialize()
481
- ], FluentButtonMaterial.prototype, "leftBlobEnable", void 0);
482
- __decorate([
483
- serialize()
484
- ], FluentButtonMaterial.prototype, "leftBlobNearSize", void 0);
485
- __decorate([
486
- serialize()
487
- ], FluentButtonMaterial.prototype, "leftBlobPulse", void 0);
488
- __decorate([
489
- serialize()
490
- ], FluentButtonMaterial.prototype, "leftBlobFade", void 0);
491
- __decorate([
492
- serialize()
493
- ], FluentButtonMaterial.prototype, "leftBlobInnerFade", void 0);
494
- __decorate([
495
- serialize()
496
- ], FluentButtonMaterial.prototype, "rightBlobEnable", void 0);
497
- __decorate([
498
- serialize()
499
- ], FluentButtonMaterial.prototype, "rightBlobNearSize", void 0);
500
- __decorate([
501
- serialize()
502
- ], FluentButtonMaterial.prototype, "rightBlobPulse", void 0);
503
- __decorate([
504
- serialize()
505
- ], FluentButtonMaterial.prototype, "rightBlobFade", void 0);
506
- __decorate([
507
- serialize()
508
- ], FluentButtonMaterial.prototype, "rightBlobInnerFade", void 0);
509
- __decorate([
510
- serializeAsVector3()
511
- ], FluentButtonMaterial.prototype, "activeFaceDir", void 0);
512
- __decorate([
513
- serializeAsVector3()
514
- ], FluentButtonMaterial.prototype, "activeFaceUp", void 0);
515
- __decorate([
516
- serialize()
517
- ], FluentButtonMaterial.prototype, "enableFade", void 0);
518
- __decorate([
519
- serialize()
520
- ], FluentButtonMaterial.prototype, "fadeWidth", void 0);
521
- __decorate([
522
- serialize()
523
- ], FluentButtonMaterial.prototype, "smoothActiveFace", void 0);
524
- __decorate([
525
- serialize()
526
- ], FluentButtonMaterial.prototype, "showFrame", void 0);
527
- __decorate([
528
- serialize()
529
- ], FluentButtonMaterial.prototype, "useBlobTexture", void 0);
530
- __decorate([
531
- serializeAsVector3()
532
- ], FluentButtonMaterial.prototype, "globalLeftIndexTipPosition", void 0);
533
- __decorate([
534
- serializeAsVector3()
535
- ], FluentButtonMaterial.prototype, "globalRightIndexTipPosition", void 0);
536
- return FluentButtonMaterial;
537
- }(PushMaterial));
538
- export { FluentButtonMaterial };
415
+ static Parse(source, scene, rootUrl) {
416
+ return SerializationHelper.Parse(() => new FluentButtonMaterial(source.name, scene), source, scene, rootUrl);
417
+ }
418
+ }
419
+ /**
420
+ * URL pointing to the texture used to define the coloring for the fluent blob effect.
421
+ */
422
+ FluentButtonMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/meshes/MRTK/mrtk-fluent-button-blob.png";
423
+ __decorate([
424
+ serialize()
425
+ ], FluentButtonMaterial.prototype, "edgeWidth", void 0);
426
+ __decorate([
427
+ serializeAsColor4()
428
+ ], FluentButtonMaterial.prototype, "edgeColor", void 0);
429
+ __decorate([
430
+ serialize()
431
+ ], FluentButtonMaterial.prototype, "proximityMaxIntensity", void 0);
432
+ __decorate([
433
+ serialize()
434
+ ], FluentButtonMaterial.prototype, "proximityFarDistance", void 0);
435
+ __decorate([
436
+ serialize()
437
+ ], FluentButtonMaterial.prototype, "proximityNearRadius", void 0);
438
+ __decorate([
439
+ serialize()
440
+ ], FluentButtonMaterial.prototype, "proximityAnisotropy", void 0);
441
+ __decorate([
442
+ serialize()
443
+ ], FluentButtonMaterial.prototype, "selectionFuzz", void 0);
444
+ __decorate([
445
+ serialize()
446
+ ], FluentButtonMaterial.prototype, "selected", void 0);
447
+ __decorate([
448
+ serialize()
449
+ ], FluentButtonMaterial.prototype, "selectionFade", void 0);
450
+ __decorate([
451
+ serialize()
452
+ ], FluentButtonMaterial.prototype, "selectionFadeSize", void 0);
453
+ __decorate([
454
+ serialize()
455
+ ], FluentButtonMaterial.prototype, "selectedDistance", void 0);
456
+ __decorate([
457
+ serialize()
458
+ ], FluentButtonMaterial.prototype, "selectedFadeLength", void 0);
459
+ __decorate([
460
+ serialize()
461
+ ], FluentButtonMaterial.prototype, "blobIntensity", void 0);
462
+ __decorate([
463
+ serialize()
464
+ ], FluentButtonMaterial.prototype, "blobFarSize", void 0);
465
+ __decorate([
466
+ serialize()
467
+ ], FluentButtonMaterial.prototype, "blobNearDistance", void 0);
468
+ __decorate([
469
+ serialize()
470
+ ], FluentButtonMaterial.prototype, "blobFarDistance", void 0);
471
+ __decorate([
472
+ serialize()
473
+ ], FluentButtonMaterial.prototype, "blobFadeLength", void 0);
474
+ __decorate([
475
+ serialize()
476
+ ], FluentButtonMaterial.prototype, "leftBlobEnable", void 0);
477
+ __decorate([
478
+ serialize()
479
+ ], FluentButtonMaterial.prototype, "leftBlobNearSize", void 0);
480
+ __decorate([
481
+ serialize()
482
+ ], FluentButtonMaterial.prototype, "leftBlobPulse", void 0);
483
+ __decorate([
484
+ serialize()
485
+ ], FluentButtonMaterial.prototype, "leftBlobFade", void 0);
486
+ __decorate([
487
+ serialize()
488
+ ], FluentButtonMaterial.prototype, "leftBlobInnerFade", void 0);
489
+ __decorate([
490
+ serialize()
491
+ ], FluentButtonMaterial.prototype, "rightBlobEnable", void 0);
492
+ __decorate([
493
+ serialize()
494
+ ], FluentButtonMaterial.prototype, "rightBlobNearSize", void 0);
495
+ __decorate([
496
+ serialize()
497
+ ], FluentButtonMaterial.prototype, "rightBlobPulse", void 0);
498
+ __decorate([
499
+ serialize()
500
+ ], FluentButtonMaterial.prototype, "rightBlobFade", void 0);
501
+ __decorate([
502
+ serialize()
503
+ ], FluentButtonMaterial.prototype, "rightBlobInnerFade", void 0);
504
+ __decorate([
505
+ serializeAsVector3()
506
+ ], FluentButtonMaterial.prototype, "activeFaceDir", void 0);
507
+ __decorate([
508
+ serializeAsVector3()
509
+ ], FluentButtonMaterial.prototype, "activeFaceUp", void 0);
510
+ __decorate([
511
+ serialize()
512
+ ], FluentButtonMaterial.prototype, "enableFade", void 0);
513
+ __decorate([
514
+ serialize()
515
+ ], FluentButtonMaterial.prototype, "fadeWidth", void 0);
516
+ __decorate([
517
+ serialize()
518
+ ], FluentButtonMaterial.prototype, "smoothActiveFace", void 0);
519
+ __decorate([
520
+ serialize()
521
+ ], FluentButtonMaterial.prototype, "showFrame", void 0);
522
+ __decorate([
523
+ serialize()
524
+ ], FluentButtonMaterial.prototype, "useBlobTexture", void 0);
525
+ __decorate([
526
+ serializeAsVector3()
527
+ ], FluentButtonMaterial.prototype, "globalLeftIndexTipPosition", void 0);
528
+ __decorate([
529
+ serializeAsVector3()
530
+ ], FluentButtonMaterial.prototype, "globalRightIndexTipPosition", void 0);
539
531
  RegisterClass("BABYLON.GUI.FluentButtonMaterial", FluentButtonMaterial);
540
532
  //# sourceMappingURL=fluentButtonMaterial.js.map