@babylonjs/gui 5.21.0 → 5.22.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +70 -90
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +6 -0
- package/2D/advancedDynamicTexture.js +554 -622
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.js +76 -90
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.js +86 -106
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.js +395 -415
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.js +187 -230
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.js +1067 -1353
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.js +152 -196
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.js +32 -40
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.js +30 -35
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/grid.js +172 -212
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.js +489 -592
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/inputPassword.js +9 -16
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.js +380 -467
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/inputTextArea.js +234 -273
- package/2D/controls/inputTextArea.js.map +1 -1
- package/2D/controls/line.js +147 -198
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.js +87 -113
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.js +106 -127
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.js +60 -72
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.js +439 -543
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.js +99 -118
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +241 -329
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.js +182 -230
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.js +86 -109
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.js +148 -178
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.js +64 -80
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.js +91 -115
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.js +114 -135
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +5 -5
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.js +322 -384
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +27 -41
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.js +105 -121
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +101 -123
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/math2D.js +62 -70
- package/2D/math2D.js.map +1 -1
- package/2D/measure.js +30 -32
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +71 -89
- package/2D/multiLinePoint.js.map +1 -1
- package/2D/style.js +55 -73
- package/2D/style.js.map +1 -1
- package/2D/valueAndUnit.js +71 -104
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.js +70 -84
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.js +40 -59
- package/3D/behaviors/defaultBehavior.js.map +1 -1
- package/3D/controls/abstractButton3D.js +8 -12
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.js +30 -35
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +57 -71
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/contentDisplay3D.js +47 -60
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.js +123 -158
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +28 -38
- package/3D/controls/cylinderPanel.js.map +1 -1
- package/3D/controls/handMenu.js +20 -29
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.js +52 -72
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.js +160 -200
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.js +176 -206
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/meshButton3D.js +24 -30
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.js +57 -71
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/planePanel.js +6 -13
- package/3D/controls/planePanel.js.map +1 -1
- package/3D/controls/scatterPanel.js +43 -54
- package/3D/controls/scatterPanel.js.map +1 -1
- package/3D/controls/slider3D.js +168 -222
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/spherePanel.js +29 -39
- package/3D/controls/spherePanel.js.map +1 -1
- package/3D/controls/stackPanel3D.js +36 -49
- package/3D/controls/stackPanel3D.js.map +1 -1
- package/3D/controls/touchButton3D.js +126 -154
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.js +223 -272
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.js +55 -66
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/touchMeshButton3D.js +24 -30
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.js +85 -107
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.js +68 -103
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/slateGizmo.js +165 -182
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.js +76 -101
- package/3D/gui3DManager.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.js +110 -119
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.js +20 -3
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
- package/3D/materials/fluent/shaders/fluent.vertex.js +11 -3
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +168 -177
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +9 -3
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +15 -3
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
- package/3D/materials/fluentButton/fluentButtonMaterial.js +205 -213
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +6 -3
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +6 -3
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
- package/3D/materials/handle/handleMaterial.js +56 -69
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/3D/materials/handle/shaders/handle.fragment.js +3 -3
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
- package/3D/materials/handle/shaders/handle.vertex.js +3 -3
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +158 -166
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +322 -330
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +322 -330
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +9 -3
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +6 -3
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +24 -3
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +12 -3
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +24 -3
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +12 -3
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
- package/3D/vector3WithInfo.js +6 -12
- package/3D/vector3WithInfo.js.map +1 -1
- package/legacy/legacy.js +1 -1
- package/legacy/legacy.js.map +1 -1
- package/package.json +2 -5
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { MRDLSliderBarMaterial } from \"../materials/mrdl/mrdlSliderBarMaterial\";\r\nimport { MRDLSliderThumbMaterial } from \"../materials/mrdl/mrdlSliderThumbMaterial\";\r\nimport { MRDLBackplateMaterial } from \"../materials/mrdl/mrdlBackplateMaterial\";\r\n\r\nconst SLIDER_MIN: number = 0;\r\nconst SLIDER_MAX: number = 100;\r\nconst SLIDER_VAL: number = 50;\r\nconst SLIDER_STEP: number = 0;\r\nconst SLIDER_SCALING: number = 1.0;\r\nconst SLIDER_MARGIN: number = 0.2;\r\n\r\n/**\r\n * Class used to create a slider in 3D\r\n */\r\nexport class Slider3D extends Control3D {\r\n /**\r\n * Base Url for the models.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n\r\n /**\r\n * File name for the 8x4 model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-backplate.glb\";\r\n\r\n private _sliderBackplate: AbstractMesh;\r\n private _sliderBackplateMaterial: MRDLBackplateMaterial;\r\n private _sliderBarMaterial: MRDLSliderBarMaterial;\r\n private _sliderThumbMaterial: MRDLSliderThumbMaterial;\r\n private _sliderThumb: AbstractMesh;\r\n private _sliderBar: AbstractMesh;\r\n private _sliderBackplateVisible: boolean;\r\n\r\n private _minimum: number;\r\n private _maximum: number;\r\n private _value: number;\r\n private _step: number;\r\n\r\n private _draggedPosition: number;\r\n\r\n /** Observable raised when the sldier value changes */\r\n public onValueChangedObservable = new Observable<number>();\r\n\r\n /**\r\n * Creates a new slider\r\n * @param name defines the control name\r\n * @param sliderBackplateVisible defines if the control has a backplate, default is false\r\n */\r\n constructor(name?: string, sliderBackplateVisible?: boolean) {\r\n super(name);\r\n this._sliderBackplateVisible = sliderBackplateVisible || false;\r\n\r\n this._minimum = SLIDER_MIN;\r\n this._maximum = SLIDER_MAX;\r\n this._step = SLIDER_STEP;\r\n this._value = SLIDER_VAL;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this.node) {\r\n return this._sliderThumb;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets minimum value */\r\n public get minimum(): number {\r\n return this._minimum;\r\n }\r\n\r\n public set minimum(value: number) {\r\n if (this._minimum === value) {\r\n return;\r\n }\r\n\r\n this._minimum = Math.max(value, SLIDER_MIN);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets maximum value */\r\n public get maximum(): number {\r\n return this._maximum;\r\n }\r\n\r\n public set maximum(value: number) {\r\n if (this._maximum === value) {\r\n return;\r\n }\r\n\r\n this._maximum = Math.max(value, this._minimum);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets step value */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n public set step(value: number) {\r\n if (this._step === value) {\r\n return;\r\n }\r\n\r\n this._step = Math.max(Math.min(value, this._maximum - this._minimum), SLIDER_STEP);\r\n }\r\n\r\n /** Gets or sets current value */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n public set value(value: number) {\r\n if (this._value === value) {\r\n return;\r\n }\r\n\r\n this._value = Math.max(Math.min(value, this._maximum), this._minimum);\r\n if (this._sliderThumb) {\r\n this._sliderThumb.position.x = this._convertToPosition(this.value);\r\n }\r\n this.onValueChangedObservable.notifyObservers(this._value);\r\n }\r\n\r\n protected get start(): number {\r\n if (!this.node) {\r\n return -SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x - this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n protected get end(): number {\r\n if (!this.node) {\r\n return SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x + this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n /**\r\n * Gets the slider bar material used by this control\r\n */\r\n public get sliderBarMaterial(): MRDLSliderBarMaterial {\r\n return this._sliderBarMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider thumb material used by this control\r\n */\r\n public get sliderThumbMaterial(): MRDLSliderThumbMaterial {\r\n return this._sliderThumbMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider backplate material used by this control\r\n */\r\n public get sliderBackplateMaterial(): MRDLBackplateMaterial {\r\n return this._sliderBackplateMaterial;\r\n }\r\n\r\n /** Sets a boolean indicating if the control is visible */\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n this.node?.setEnabled(value);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const sliderBackplate = CreateBox(\r\n `${this.name}_sliderbackplate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n sliderBackplate.isPickable = false;\r\n sliderBackplate.visibility = 0;\r\n sliderBackplate.scaling = new Vector3(1, 0.5, 0.8);\r\n\r\n SceneLoader.ImportMeshAsync(undefined, Slider3D.MODEL_BASE_URL, Slider3D.MODEL_FILENAME, scene).then((result) => {\r\n const sliderBackplateModel = result.meshes[1];\r\n const sliderBarModel = result.meshes[1].clone(`${this.name}_sliderbar`, sliderBackplate);\r\n const sliderThumbModel = result.meshes[1].clone(`${this.name}_sliderthumb`, sliderBackplate);\r\n sliderBackplateModel.visibility = 0;\r\n\r\n if (this._sliderBackplateVisible) {\r\n sliderBackplateModel.visibility = 1;\r\n sliderBackplateModel.name = `${this.name}_sliderbackplate`;\r\n sliderBackplateModel.isPickable = false;\r\n sliderBackplateModel.scaling.x = 1;\r\n sliderBackplateModel.scaling.z = 0.2;\r\n sliderBackplateModel.parent = sliderBackplate;\r\n if (this._sliderBackplateMaterial) {\r\n sliderBackplateModel.material = this._sliderBackplateMaterial;\r\n }\r\n this._sliderBackplate = sliderBackplateModel;\r\n }\r\n\r\n if (sliderBarModel) {\r\n sliderBarModel.parent = sliderBackplate;\r\n sliderBarModel.position.z = -0.1;\r\n sliderBarModel.scaling = new Vector3(SLIDER_SCALING - SLIDER_MARGIN, 0.04, 0.3);\r\n sliderBarModel.isPickable = false;\r\n if (this._sliderBarMaterial) {\r\n sliderBarModel.material = this._sliderBarMaterial;\r\n }\r\n this._sliderBar = sliderBarModel;\r\n }\r\n\r\n if (sliderThumbModel) {\r\n sliderThumbModel.parent = sliderBackplate;\r\n sliderThumbModel.isPickable = true;\r\n sliderThumbModel.position.z = -0.115;\r\n sliderThumbModel.scaling = new Vector3(0.025, 0.3, 0.6);\r\n sliderThumbModel.position.x = this._convertToPosition(this.value);\r\n sliderThumbModel.addBehavior(this._createBehavior());\r\n if (this._sliderThumbMaterial) {\r\n sliderThumbModel.material = this._sliderThumbMaterial;\r\n }\r\n this._sliderThumb = sliderThumbModel;\r\n }\r\n\r\n this._injectGUI3DReservedDataStore(sliderBackplate).control = this;\r\n sliderBackplate.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n });\r\n\r\n this._affectMaterial(sliderBackplate);\r\n return sliderBackplate;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._sliderBackplateMaterial = this._sliderBackplateMaterial ?? new MRDLBackplateMaterial(`${this.name}_sliderbackplate_material`, mesh.getScene());\r\n this._sliderBarMaterial = this._sliderBarMaterial ?? new MRDLSliderBarMaterial(`${this.name}_sliderbar_material`, mesh.getScene());\r\n this._sliderThumbMaterial = this._sliderThumbMaterial ?? new MRDLSliderThumbMaterial(`${this.name}_sliderthumb_material`, mesh.getScene());\r\n }\r\n\r\n private _createBehavior(): PointerDragBehavior {\r\n const pointerDragBehavior = new PointerDragBehavior({ dragAxis: Vector3.Right() });\r\n pointerDragBehavior.moveAttached = false;\r\n\r\n pointerDragBehavior.onDragStartObservable.add(() => {\r\n this._draggedPosition = this._sliderThumb.position.x;\r\n });\r\n\r\n pointerDragBehavior.onDragObservable.add((event) => {\r\n this._draggedPosition += event.dragDistance / this.scaling.x;\r\n this.value = this._convertToValue(this._draggedPosition);\r\n });\r\n\r\n return pointerDragBehavior;\r\n }\r\n\r\n private _convertToPosition(value: number): number {\r\n const position = ((value - this.minimum) / (this.maximum - this.minimum)) * (this.end - this.start) + this.start;\r\n return Math.min(Math.max(position, this.start), this.end);\r\n }\r\n\r\n private _convertToValue(position: number): number {\r\n let value = ((position - this.start) / (this.end - this.start)) * (this.maximum - this.minimum);\r\n value = this.step ? Math.round(value / this.step) * this.step : value;\r\n\r\n return Math.max(Math.min(this.minimum + value, this._maximum), this._minimum);\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._sliderBar?.dispose();\r\n this._sliderThumb?.dispose();\r\n this._sliderBarMaterial?.dispose();\r\n this._sliderThumbMaterial?.dispose();\r\n this._sliderBackplate?.dispose();\r\n this._sliderBackplateMaterial?.dispose();\r\n }\r\n}\r\n"]}
|
|
1
|
+
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport { MRDLSliderBarMaterial } from \"../materials/mrdl/mrdlSliderBarMaterial\";\r\nimport { MRDLSliderThumbMaterial } from \"../materials/mrdl/mrdlSliderThumbMaterial\";\r\nimport { MRDLBackplateMaterial } from \"../materials/mrdl/mrdlBackplateMaterial\";\r\n\r\nconst SLIDER_MIN: number = 0;\r\nconst SLIDER_MAX: number = 100;\r\nconst SLIDER_VAL: number = 50;\r\nconst SLIDER_STEP: number = 0;\r\nconst SLIDER_SCALING: number = 1.0;\r\nconst SLIDER_MARGIN: number = 0.2;\r\n\r\n/**\r\n * Class used to create a slider in 3D\r\n */\r\nexport class Slider3D extends Control3D {\r\n /**\r\n * Base Url for the models.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n\r\n /**\r\n * File name for the 8x4 model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-backplate.glb\";\r\n\r\n private _sliderBackplate: AbstractMesh;\r\n private _sliderBackplateMaterial: MRDLBackplateMaterial;\r\n private _sliderBarMaterial: MRDLSliderBarMaterial;\r\n private _sliderThumbMaterial: MRDLSliderThumbMaterial;\r\n private _sliderThumb: AbstractMesh;\r\n private _sliderBar: AbstractMesh;\r\n private _sliderBackplateVisible: boolean;\r\n\r\n private _minimum: number;\r\n private _maximum: number;\r\n private _value: number;\r\n private _step: number;\r\n\r\n private _draggedPosition: number;\r\n\r\n /** Observable raised when the sldier value changes */\r\n public onValueChangedObservable = new Observable<number>();\r\n\r\n /**\r\n * Creates a new slider\r\n * @param name defines the control name\r\n * @param sliderBackplateVisible defines if the control has a backplate, default is false\r\n */\r\n constructor(name?: string, sliderBackplateVisible?: boolean) {\r\n super(name);\r\n this._sliderBackplateVisible = sliderBackplateVisible || false;\r\n\r\n this._minimum = SLIDER_MIN;\r\n this._maximum = SLIDER_MAX;\r\n this._step = SLIDER_STEP;\r\n this._value = SLIDER_VAL;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this.node) {\r\n return this._sliderThumb;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets minimum value */\r\n public get minimum(): number {\r\n return this._minimum;\r\n }\r\n\r\n public set minimum(value: number) {\r\n if (this._minimum === value) {\r\n return;\r\n }\r\n\r\n this._minimum = Math.max(value, SLIDER_MIN);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets maximum value */\r\n public get maximum(): number {\r\n return this._maximum;\r\n }\r\n\r\n public set maximum(value: number) {\r\n if (this._maximum === value) {\r\n return;\r\n }\r\n\r\n this._maximum = Math.max(value, this._minimum);\r\n this._value = Math.max(Math.min(this._value, this._maximum), this._minimum);\r\n }\r\n\r\n /** Gets or sets step value */\r\n public get step(): number {\r\n return this._step;\r\n }\r\n\r\n public set step(value: number) {\r\n if (this._step === value) {\r\n return;\r\n }\r\n\r\n this._step = Math.max(Math.min(value, this._maximum - this._minimum), SLIDER_STEP);\r\n }\r\n\r\n /** Gets or sets current value */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n public set value(value: number) {\r\n if (this._value === value) {\r\n return;\r\n }\r\n\r\n this._value = Math.max(Math.min(value, this._maximum), this._minimum);\r\n if (this._sliderThumb) {\r\n this._sliderThumb.position.x = this._convertToPosition(this.value);\r\n }\r\n this.onValueChangedObservable.notifyObservers(this._value);\r\n }\r\n\r\n protected get start(): number {\r\n if (!this.node) {\r\n return -SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x - this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n protected get end(): number {\r\n if (!this.node) {\r\n return SLIDER_SCALING / 2;\r\n }\r\n\r\n return this._sliderBar.position.x + this._sliderBar.scaling.x / 2;\r\n }\r\n\r\n /**\r\n * Gets the slider bar material used by this control\r\n */\r\n public get sliderBarMaterial(): MRDLSliderBarMaterial {\r\n return this._sliderBarMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider thumb material used by this control\r\n */\r\n public get sliderThumbMaterial(): MRDLSliderThumbMaterial {\r\n return this._sliderThumbMaterial;\r\n }\r\n\r\n /**\r\n * Gets the slider backplate material used by this control\r\n */\r\n public get sliderBackplateMaterial(): MRDLBackplateMaterial {\r\n return this._sliderBackplateMaterial;\r\n }\r\n\r\n /** Sets a boolean indicating if the control is visible */\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n this.node?.setEnabled(value);\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const sliderBackplate = CreateBox(\r\n `${this.name}_sliderbackplate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n sliderBackplate.isPickable = false;\r\n sliderBackplate.visibility = 0;\r\n sliderBackplate.scaling = new Vector3(1, 0.5, 0.8);\r\n\r\n SceneLoader.ImportMeshAsync(undefined, Slider3D.MODEL_BASE_URL, Slider3D.MODEL_FILENAME, scene).then((result) => {\r\n const sliderBackplateModel = result.meshes[1];\r\n const sliderBarModel = result.meshes[1].clone(`${this.name}_sliderbar`, sliderBackplate);\r\n const sliderThumbModel = result.meshes[1].clone(`${this.name}_sliderthumb`, sliderBackplate);\r\n sliderBackplateModel.visibility = 0;\r\n\r\n if (this._sliderBackplateVisible) {\r\n sliderBackplateModel.visibility = 1;\r\n sliderBackplateModel.name = `${this.name}_sliderbackplate`;\r\n sliderBackplateModel.isPickable = false;\r\n sliderBackplateModel.scaling.x = 1;\r\n sliderBackplateModel.scaling.z = 0.2;\r\n sliderBackplateModel.parent = sliderBackplate;\r\n if (this._sliderBackplateMaterial) {\r\n sliderBackplateModel.material = this._sliderBackplateMaterial;\r\n }\r\n this._sliderBackplate = sliderBackplateModel;\r\n }\r\n\r\n if (sliderBarModel) {\r\n sliderBarModel.parent = sliderBackplate;\r\n sliderBarModel.position.z = -0.1;\r\n sliderBarModel.scaling = new Vector3(SLIDER_SCALING - SLIDER_MARGIN, 0.04, 0.3);\r\n sliderBarModel.isPickable = false;\r\n if (this._sliderBarMaterial) {\r\n sliderBarModel.material = this._sliderBarMaterial;\r\n }\r\n this._sliderBar = sliderBarModel;\r\n }\r\n\r\n if (sliderThumbModel) {\r\n sliderThumbModel.parent = sliderBackplate;\r\n sliderThumbModel.isPickable = true;\r\n sliderThumbModel.position.z = -0.115;\r\n sliderThumbModel.scaling = new Vector3(0.025, 0.3, 0.6);\r\n sliderThumbModel.position.x = this._convertToPosition(this.value);\r\n sliderThumbModel.addBehavior(this._createBehavior());\r\n if (this._sliderThumbMaterial) {\r\n sliderThumbModel.material = this._sliderThumbMaterial;\r\n }\r\n this._sliderThumb = sliderThumbModel;\r\n }\r\n\r\n this._injectGUI3DReservedDataStore(sliderBackplate).control = this;\r\n sliderBackplate.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n });\r\n\r\n this._affectMaterial(sliderBackplate);\r\n return sliderBackplate;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._sliderBackplateMaterial = this._sliderBackplateMaterial ?? new MRDLBackplateMaterial(`${this.name}_sliderbackplate_material`, mesh.getScene());\r\n this._sliderBarMaterial = this._sliderBarMaterial ?? new MRDLSliderBarMaterial(`${this.name}_sliderbar_material`, mesh.getScene());\r\n this._sliderThumbMaterial = this._sliderThumbMaterial ?? new MRDLSliderThumbMaterial(`${this.name}_sliderthumb_material`, mesh.getScene());\r\n }\r\n\r\n private _createBehavior(): PointerDragBehavior {\r\n const pointerDragBehavior = new PointerDragBehavior({ dragAxis: Vector3.Right() });\r\n pointerDragBehavior.moveAttached = false;\r\n\r\n pointerDragBehavior.onDragStartObservable.add(() => {\r\n this._draggedPosition = this._sliderThumb.position.x;\r\n });\r\n\r\n pointerDragBehavior.onDragObservable.add((event) => {\r\n this._draggedPosition += event.dragDistance / this.scaling.x;\r\n this.value = this._convertToValue(this._draggedPosition);\r\n });\r\n\r\n return pointerDragBehavior;\r\n }\r\n\r\n private _convertToPosition(value: number): number {\r\n const position = ((value - this.minimum) / (this.maximum - this.minimum)) * (this.end - this.start) + this.start;\r\n return Math.min(Math.max(position, this.start), this.end);\r\n }\r\n\r\n private _convertToValue(position: number): number {\r\n let value = ((position - this.start) / (this.end - this.start)) * (this.maximum - this.minimum);\r\n value = this.step ? Math.round(value / this.step) * this.step : value;\r\n\r\n return Math.max(Math.min(this.minimum + value, this._maximum), this._minimum);\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this._sliderBar?.dispose();\r\n this._sliderThumb?.dispose();\r\n this._sliderBarMaterial?.dispose();\r\n this._sliderThumbMaterial?.dispose();\r\n this._sliderBackplate?.dispose();\r\n this._sliderBackplateMaterial?.dispose();\r\n }\r\n}\r\n"]}
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import { __extends } from "tslib";
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import { Tools } from "@babylonjs/core/Misc/tools.js";
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import { Matrix, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { VolumeBasedPanel } from "./volumeBasedPanel.js";
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@@ -7,39 +6,32 @@ import { Axis, Space } from "@babylonjs/core/Maths/math.axis.js";
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/**
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* Class used to create a container panel deployed on the surface of a sphere
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export class SpherePanel extends VolumeBasedPanel {
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constructor() {
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});
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SpherePanel.prototype._mapGridNode = function (control, nodePosition) {
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var mesh = control.mesh;
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/**
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* Gets or sets the radius of the sphere where to project controls (5 by default)
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get radius() {
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}
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set radius(value) {
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_mapGridNode(control, nodePosition) {
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const newPos = this._sphericalMapping(nodePosition);
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}
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{"version":3,"file":"spherePanel.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/spherePanel.ts"],"names":[],"mappings":"
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{"version":3,"file":"spherePanel.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/spherePanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAGrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,IAAI,EAAE,KAAK,EAAE,2CAA6B;AAEnD;;GAEG;AACH,MAAM,OAAO,WAAY,SAAQ,gBAAgB;IAAjD;;QACY,YAAO,GAAG,GAAG,CAAC;IAwD1B,CAAC;IAtDG;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAY;QAC1B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE;YACxB,OAAO;SACV;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAErB,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAES,YAAY,CAAC,OAAkB,EAAE,YAAqB;QAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;QACpD,OAAO,CAAC,QAAQ,GAAG,MAAM,CAAC;QAE1B,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB;gBACnC,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACnE,MAAM;YACV,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC1D,MAAM;YACV,KAAK,WAAW,CAAC,uBAAuB;gBACpC,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B;gBAC5C,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;gBAC1C,MAAM;SACb;IACL,CAAC;IAEO,iBAAiB,CAAC,MAAe;QACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAE/C,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;QACvC,MAAM,MAAM,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC;QAE1C,MAAM,CAAC,yBAAyB,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAE1E,OAAO,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACjE,CAAC;CACJ","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { float } from \"core/types\";\r\n\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { Axis, Space } from \"core/Maths/math.axis\";\r\n\r\n/**\r\n * Class used to create a container panel deployed on the surface of a sphere\r\n */\r\nexport class SpherePanel extends VolumeBasedPanel {\r\n private _radius = 5.0;\r\n\r\n /**\r\n * Gets or sets the radius of the sphere where to project controls (5 by default)\r\n */\r\n public get radius(): float {\r\n return this._radius;\r\n }\r\n\r\n public set radius(value: float) {\r\n if (this._radius === value) {\r\n return;\r\n }\r\n\r\n this._radius = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n const newPos = this._sphericalMapping(nodePosition);\r\n control.position = newPos;\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n mesh.lookAt(new Vector3(2 * newPos.x, 2 * newPos.y, 2 * newPos.z));\r\n break;\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n mesh.lookAt(new Vector3(-newPos.x, -newPos.y, -newPos.z));\r\n break;\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n mesh.rotate(Axis.Y, Math.PI, Space.LOCAL);\r\n break;\r\n }\r\n }\r\n\r\n private _sphericalMapping(source: Vector3) {\r\n const newPos = new Vector3(0, 0, this._radius);\r\n\r\n const xAngle = source.y / this._radius;\r\n const yAngle = -(source.x / this._radius);\r\n\r\n Matrix.RotationYawPitchRollToRef(yAngle, xAngle, 0, TmpVectors.Matrix[0]);\r\n\r\n return Vector3.TransformNormal(newPos, TmpVectors.Matrix[0]);\r\n }\r\n}\r\n"]}
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import { __extends } from "tslib";
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1
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import { Tools } from "@babylonjs/core/Misc/tools.js";
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import { Matrix, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { Container3D } from "./container3D.js";
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/**
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* Class used to create a stack panel in 3D on XY plane
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__extends(StackPanel3D, _super);
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export class StackPanel3D extends Container3D {
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_this._isVertical = false;
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constructor(isVertical = false) {
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/**
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* Gets or sets the distance between elements
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return _this;
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this.margin = 0.1;
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this._isVertical = isVertical;
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}
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this.
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var width = 0;
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var height = 0;
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-
var controlCount = 0;
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49
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-
var extendSizes = [];
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-
var currentInverseWorld = Matrix.Invert(this.node.computeWorldMatrix(true));
|
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/**
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* Gets or sets a boolean indicating if the stack panel is vertical or horizontal (horizontal by default)
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+
*/
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24
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+
get isVertical() {
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return this._isVertical;
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}
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set isVertical(value) {
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if (this._isVertical === value) {
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return;
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}
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this._isVertical = value;
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Tools.SetImmediate(() => {
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this._arrangeChildren();
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});
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}
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_arrangeChildren() {
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let width = 0;
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let height = 0;
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let controlCount = 0;
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const extendSizes = [];
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const currentInverseWorld = Matrix.Invert(this.node.computeWorldMatrix(true));
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// Measure
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for (
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for (const child of this._children) {
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}
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controlCount++;
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child.mesh.computeWorldMatrix(true);
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child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, TmpVectors.Matrix[0]);
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const boundingBox = child.mesh.getBoundingInfo().boundingBox;
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const extendSize = Vector3.TransformNormal(boundingBox.extendSize, TmpVectors.Matrix[0]);
|
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extendSizes.push(extendSize);
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|
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81
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if (this._isVertical) {
|
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82
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child.position.y = offset + extendSize.y;
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83
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child.position.x = 0;
|
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|
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91
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offset += controlCount > 0 ? this.margin : 0;
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}
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}
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|
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}(Container3D));
|
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export { StackPanel3D };
|
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}
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}
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//# sourceMappingURL=stackPanel3D.js.map
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@@ -1 +1 @@
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|
-
{"version":3,"file":"stackPanel3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/stackPanel3D.ts"],"names":[],"mappings":"
|
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|
+
{"version":3,"file":"stackPanel3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/stackPanel3D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAErE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,MAAM,OAAO,YAAa,SAAQ,WAAW;IA2BzC;;;OAGG;IACH,YAAmB,UAAU,GAAG,KAAK;QACjC,KAAK,EAAE,CAAC;QA/BJ,gBAAW,GAAG,KAAK,CAAC;QAqB5B;;WAEG;QACI,WAAM,GAAG,GAAG,CAAC;QAShB,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;IAClC,CAAC;IAhCD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAc;QAChC,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAiBS,gBAAgB;QACtB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,IAAI,YAAY,GAAG,CAAC,CAAC;QACrB,MAAM,WAAW,GAAG,EAAE,CAAC;QAEvB,MAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,IAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;QAE/E,UAAU;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YAED,YAAY,EAAE,CAAC;YACf,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YACpC,KAAK,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC,aAAa,CAAC,mBAAmB,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAErF,MAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC;YAC7D,MAAM,UAAU,GAAG,OAAO,CAAC,eAAe,CAAC,WAAW,CAAC,UAAU,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YACzF,WAAW,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAE7B,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,MAAM,IAAI,UAAU,CAAC,CAAC,CAAC;aAC1B;iBAAM;gBACH,KAAK,IAAI,UAAU,CAAC,CAAC,CAAC;aACzB;SACJ;QAED,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,MAAM,IAAI,CAAC,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;SACpD;aAAM;YACH,KAAK,IAAI,CAAC,CAAC,YAAY,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;SACnD;QAED,UAAU;QACV,IAAI,MAAc,CAAC;QACnB,IAAI,IAAI,CAAC,WAAW,EAAE;YAClB,MAAM,GAAG,CAAC,MAAM,CAAC;SACpB;aAAM;YACH,MAAM,GAAG,CAAC,KAAK,CAAC;SACnB;QAED,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,SAAS,EAAE;YAChC,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YACD,YAAY,EAAE,CAAC;YACf,MAAM,UAAU,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC;YAExC,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC;gBACzC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;gBACrB,MAAM,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC9B;iBAAM;gBACH,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,MAAM,GAAG,UAAU,CAAC,CAAC,CAAC;gBACzC,KAAK,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC;gBACrB,MAAM,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC9B;YAED,MAAM,IAAI,YAAY,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;SAChD;IACL,CAAC;CACJ","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\n\r\n/**\r\n * Class used to create a stack panel in 3D on XY plane\r\n */\r\nexport class StackPanel3D extends Container3D {\r\n private _isVertical = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the stack panel is vertical or horizontal (horizontal by default)\r\n */\r\n public get isVertical(): boolean {\r\n return this._isVertical;\r\n }\r\n\r\n public set isVertical(value: boolean) {\r\n if (this._isVertical === value) {\r\n return;\r\n }\r\n\r\n this._isVertical = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets the distance between elements\r\n */\r\n public margin = 0.1;\r\n\r\n /**\r\n * Creates new StackPanel\r\n * @param isVertical\r\n */\r\n public constructor(isVertical = false) {\r\n super();\r\n\r\n this._isVertical = isVertical;\r\n }\r\n\r\n protected _arrangeChildren() {\r\n let width = 0;\r\n let height = 0;\r\n let controlCount = 0;\r\n const extendSizes = [];\r\n\r\n const currentInverseWorld = Matrix.Invert(this.node!.computeWorldMatrix(true));\r\n\r\n // Measure\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n controlCount++;\r\n child.mesh.computeWorldMatrix(true);\r\n child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, TmpVectors.Matrix[0]);\r\n\r\n const boundingBox = child.mesh.getBoundingInfo().boundingBox;\r\n const extendSize = Vector3.TransformNormal(boundingBox.extendSize, TmpVectors.Matrix[0]);\r\n extendSizes.push(extendSize);\r\n\r\n if (this._isVertical) {\r\n height += extendSize.y;\r\n } else {\r\n width += extendSize.x;\r\n }\r\n }\r\n\r\n if (this._isVertical) {\r\n height += ((controlCount - 1) * this.margin) / 2;\r\n } else {\r\n width += ((controlCount - 1) * this.margin) / 2;\r\n }\r\n\r\n // Arrange\r\n let offset: number;\r\n if (this._isVertical) {\r\n offset = -height;\r\n } else {\r\n offset = -width;\r\n }\r\n\r\n let index = 0;\r\n for (const child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n controlCount--;\r\n const extendSize = extendSizes[index++];\r\n\r\n if (this._isVertical) {\r\n child.position.y = offset + extendSize.y;\r\n child.position.x = 0;\r\n offset += extendSize.y * 2;\r\n } else {\r\n child.position.x = offset + extendSize.x;\r\n child.position.y = 0;\r\n offset += extendSize.x * 2;\r\n }\r\n\r\n offset += controlCount > 0 ? this.margin : 0;\r\n }\r\n }\r\n}\r\n"]}
|