@babylonjs/gui 5.19.0 → 5.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/2D/adtInstrumentation.js +70 -90
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +8 -0
  4. package/2D/advancedDynamicTexture.js +559 -620
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.js +76 -90
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.js +86 -106
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.js +395 -415
  11. package/2D/controls/colorpicker.js.map +1 -1
  12. package/2D/controls/container.js +187 -230
  13. package/2D/controls/container.js.map +1 -1
  14. package/2D/controls/control.js +1073 -1353
  15. package/2D/controls/control.js.map +1 -1
  16. package/2D/controls/displayGrid.js +152 -196
  17. package/2D/controls/displayGrid.js.map +1 -1
  18. package/2D/controls/ellipse.js +32 -40
  19. package/2D/controls/ellipse.js.map +1 -1
  20. package/2D/controls/focusableButton.js +30 -35
  21. package/2D/controls/focusableButton.js.map +1 -1
  22. package/2D/controls/grid.js +172 -212
  23. package/2D/controls/grid.js.map +1 -1
  24. package/2D/controls/image.js +489 -592
  25. package/2D/controls/image.js.map +1 -1
  26. package/2D/controls/inputPassword.js +9 -16
  27. package/2D/controls/inputPassword.js.map +1 -1
  28. package/2D/controls/inputText.js +380 -467
  29. package/2D/controls/inputText.js.map +1 -1
  30. package/2D/controls/inputTextArea.js +234 -273
  31. package/2D/controls/inputTextArea.js.map +1 -1
  32. package/2D/controls/line.js +147 -198
  33. package/2D/controls/line.js.map +1 -1
  34. package/2D/controls/multiLine.js +87 -113
  35. package/2D/controls/multiLine.js.map +1 -1
  36. package/2D/controls/radioButton.js +106 -127
  37. package/2D/controls/radioButton.js.map +1 -1
  38. package/2D/controls/rectangle.js +64 -76
  39. package/2D/controls/rectangle.js.map +1 -1
  40. package/2D/controls/scrollViewers/scrollViewer.js +439 -543
  41. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  42. package/2D/controls/scrollViewers/scrollViewerWindow.js +99 -118
  43. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  44. package/2D/controls/selector.js +241 -329
  45. package/2D/controls/selector.js.map +1 -1
  46. package/2D/controls/sliders/baseSlider.js +182 -230
  47. package/2D/controls/sliders/baseSlider.js.map +1 -1
  48. package/2D/controls/sliders/imageBasedSlider.js +86 -109
  49. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  50. package/2D/controls/sliders/imageScrollBar.d.ts +4 -0
  51. package/2D/controls/sliders/imageScrollBar.js +149 -163
  52. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  53. package/2D/controls/sliders/scrollBar.d.ts +4 -0
  54. package/2D/controls/sliders/scrollBar.js +65 -65
  55. package/2D/controls/sliders/scrollBar.js.map +1 -1
  56. package/2D/controls/sliders/slider.js +91 -115
  57. package/2D/controls/sliders/slider.js.map +1 -1
  58. package/2D/controls/stackPanel.js +114 -135
  59. package/2D/controls/stackPanel.js.map +1 -1
  60. package/2D/controls/statics.js +5 -5
  61. package/2D/controls/statics.js.map +1 -1
  62. package/2D/controls/textBlock.js +322 -384
  63. package/2D/controls/textBlock.js.map +1 -1
  64. package/2D/controls/textWrapper.js +27 -41
  65. package/2D/controls/textWrapper.js.map +1 -1
  66. package/2D/controls/toggleButton.js +105 -121
  67. package/2D/controls/toggleButton.js.map +1 -1
  68. package/2D/controls/virtualKeyboard.js +101 -123
  69. package/2D/controls/virtualKeyboard.js.map +1 -1
  70. package/2D/math2D.js +62 -70
  71. package/2D/math2D.js.map +1 -1
  72. package/2D/measure.js +30 -32
  73. package/2D/measure.js.map +1 -1
  74. package/2D/multiLinePoint.js +71 -89
  75. package/2D/multiLinePoint.js.map +1 -1
  76. package/2D/style.js +55 -73
  77. package/2D/style.js.map +1 -1
  78. package/2D/valueAndUnit.js +71 -104
  79. package/2D/valueAndUnit.js.map +1 -1
  80. package/2D/xmlLoader.js +70 -84
  81. package/2D/xmlLoader.js.map +1 -1
  82. package/3D/behaviors/defaultBehavior.js +40 -59
  83. package/3D/behaviors/defaultBehavior.js.map +1 -1
  84. package/3D/controls/abstractButton3D.js +8 -12
  85. package/3D/controls/abstractButton3D.js.map +1 -1
  86. package/3D/controls/button3D.js +30 -35
  87. package/3D/controls/button3D.js.map +1 -1
  88. package/3D/controls/container3D.js +57 -71
  89. package/3D/controls/container3D.js.map +1 -1
  90. package/3D/controls/contentDisplay3D.js +47 -60
  91. package/3D/controls/contentDisplay3D.js.map +1 -1
  92. package/3D/controls/control3D.js +123 -158
  93. package/3D/controls/control3D.js.map +1 -1
  94. package/3D/controls/cylinderPanel.js +28 -38
  95. package/3D/controls/cylinderPanel.js.map +1 -1
  96. package/3D/controls/handMenu.js +20 -29
  97. package/3D/controls/handMenu.js.map +1 -1
  98. package/3D/controls/holographicBackplate.js +52 -72
  99. package/3D/controls/holographicBackplate.js.map +1 -1
  100. package/3D/controls/holographicButton.js +160 -200
  101. package/3D/controls/holographicButton.js.map +1 -1
  102. package/3D/controls/holographicSlate.js +176 -206
  103. package/3D/controls/holographicSlate.js.map +1 -1
  104. package/3D/controls/meshButton3D.js +24 -30
  105. package/3D/controls/meshButton3D.js.map +1 -1
  106. package/3D/controls/nearMenu.js +57 -71
  107. package/3D/controls/nearMenu.js.map +1 -1
  108. package/3D/controls/planePanel.js +6 -13
  109. package/3D/controls/planePanel.js.map +1 -1
  110. package/3D/controls/scatterPanel.js +43 -54
  111. package/3D/controls/scatterPanel.js.map +1 -1
  112. package/3D/controls/slider3D.js +168 -222
  113. package/3D/controls/slider3D.js.map +1 -1
  114. package/3D/controls/spherePanel.js +29 -39
  115. package/3D/controls/spherePanel.js.map +1 -1
  116. package/3D/controls/stackPanel3D.js +36 -49
  117. package/3D/controls/stackPanel3D.js.map +1 -1
  118. package/3D/controls/touchButton3D.js +126 -154
  119. package/3D/controls/touchButton3D.js.map +1 -1
  120. package/3D/controls/touchHolographicButton.js +223 -272
  121. package/3D/controls/touchHolographicButton.js.map +1 -1
  122. package/3D/controls/touchHolographicMenu.js +55 -66
  123. package/3D/controls/touchHolographicMenu.js.map +1 -1
  124. package/3D/controls/touchMeshButton3D.js +24 -30
  125. package/3D/controls/touchMeshButton3D.js.map +1 -1
  126. package/3D/controls/volumeBasedPanel.js +85 -107
  127. package/3D/controls/volumeBasedPanel.js.map +1 -1
  128. package/3D/gizmos/gizmoHandle.js +68 -103
  129. package/3D/gizmos/gizmoHandle.js.map +1 -1
  130. package/3D/gizmos/slateGizmo.js +165 -182
  131. package/3D/gizmos/slateGizmo.js.map +1 -1
  132. package/3D/gui3DManager.js +76 -101
  133. package/3D/gui3DManager.js.map +1 -1
  134. package/3D/materials/fluent/fluentMaterial.js +110 -119
  135. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  136. package/3D/materials/fluent/shaders/fluent.fragment.js +20 -3
  137. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  138. package/3D/materials/fluent/shaders/fluent.vertex.js +11 -3
  139. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  140. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +168 -177
  141. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  142. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +9 -3
  143. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  144. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +15 -3
  145. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  146. package/3D/materials/fluentButton/fluentButtonMaterial.js +205 -213
  147. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  148. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +6 -3
  149. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  150. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +6 -3
  151. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  152. package/3D/materials/handle/handleMaterial.js +56 -69
  153. package/3D/materials/handle/handleMaterial.js.map +1 -1
  154. package/3D/materials/handle/shaders/handle.fragment.js +3 -3
  155. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  156. package/3D/materials/handle/shaders/handle.vertex.js +3 -3
  157. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  158. package/3D/materials/mrdl/mrdlBackplateMaterial.js +158 -166
  159. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  160. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +322 -330
  161. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  162. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +322 -330
  163. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  164. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +9 -3
  165. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  166. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +6 -3
  167. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  168. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +24 -3
  169. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  170. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +12 -3
  171. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  172. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +24 -3
  173. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  174. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +12 -3
  175. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  176. package/3D/vector3WithInfo.js +6 -12
  177. package/3D/vector3WithInfo.js.map +1 -1
  178. package/legacy/legacy.js +1 -1
  179. package/legacy/legacy.js.map +1 -1
  180. package/package.json +2 -5
@@ -1 +1 @@
1
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{ Measure } from \"../../measure\";\r\nimport { Container } from \"../container\";\r\nimport { ValueAndUnit } from \"../../valueAndUnit\";\r\nimport { Control } from \"../control\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to hold a the container for ScrollViewer\r\n * @hidden\r\n */\r\nexport class _ScrollViewerWindow extends Container {\r\n public parentClientWidth: number;\r\n public parentClientHeight: number;\r\n\r\n private _freezeControls = false;\r\n private _parentMeasure: Measure;\r\n private _oldLeft: number | null;\r\n private _oldTop: number | null;\r\n\r\n public get freezeControls(): boolean {\r\n return this._freezeControls;\r\n }\r\n\r\n public set freezeControls(value: boolean) {\r\n if (this._freezeControls === value) {\r\n return;\r\n }\r\n\r\n if (!value) {\r\n this._restoreMeasures();\r\n }\r\n\r\n // trigger a full normal layout calculation to be sure all children have their measures up to date\r\n this._freezeControls = false;\r\n\r\n const textureSize = this.host.getSize();\r\n const renderWidth = textureSize.width;\r\n const renderHeight = textureSize.height;\r\n\r\n const context = this.host.getContext();\r\n\r\n const measure = new Measure(0, 0, renderWidth, renderHeight);\r\n\r\n this.host._numLayoutCalls = 0;\r\n\r\n this.host._rootContainer._layout(measure, context);\r\n\r\n // in freeze mode, prepare children measures accordingly\r\n if (value) {\r\n this._updateMeasures();\r\n if (this._useBuckets()) {\r\n this._makeBuckets();\r\n }\r\n }\r\n\r\n this._freezeControls = value;\r\n\r\n this.host.markAsDirty(); // redraw with the (new) current settings\r\n }\r\n\r\n private _bucketWidth: number = 0;\r\n private _bucketHeight: number = 0;\r\n private _buckets: { [key: number]: Array<Control> } = {};\r\n private _bucketLen: number;\r\n\r\n public get bucketWidth(): number {\r\n return this._bucketWidth;\r\n }\r\n\r\n public get bucketHeight(): number {\r\n return this._bucketHeight;\r\n }\r\n\r\n public setBucketSizes(width: number, height: number): void {\r\n this._bucketWidth = width;\r\n this._bucketHeight = height;\r\n\r\n if (this._useBuckets()) {\r\n if (this._freezeControls) {\r\n this._makeBuckets();\r\n }\r\n } else {\r\n this._buckets = {};\r\n }\r\n }\r\n\r\n private _useBuckets(): boolean {\r\n return this._bucketWidth > 0 && this._bucketHeight > 0;\r\n }\r\n\r\n private _makeBuckets(): void {\r\n this._buckets = {};\r\n this._bucketLen = Math.ceil(this.widthInPixels / this._bucketWidth);\r\n this._dispatchInBuckets(this._children);\r\n this._oldLeft = null;\r\n this._oldTop = null;\r\n }\r\n\r\n private _dispatchInBuckets(children: Control[]): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n const bStartX = Math.max(0, Math.floor((child._customData._origLeft - this._customData.origLeft) / this._bucketWidth)),\r\n bEndX = Math.floor((child._customData._origLeft - this._customData.origLeft + child._currentMeasure.width - 1) / this._bucketWidth),\r\n bEndY = Math.floor((child._customData._origTop - this._customData.origTop + child._currentMeasure.height - 1) / this._bucketHeight);\r\n let bStartY = Math.max(0, Math.floor((child._customData._origTop - this._customData.origTop) / this._bucketHeight));\r\n\r\n while (bStartY <= bEndY) {\r\n for (let x = bStartX; x <= bEndX; ++x) {\r\n const bucket = bStartY * this._bucketLen + x;\r\n let lstc = this._buckets[bucket];\r\n\r\n if (!lstc) {\r\n lstc = [];\r\n this._buckets[bucket] = lstc;\r\n }\r\n\r\n lstc.push(child);\r\n }\r\n bStartY++;\r\n }\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._dispatchInBuckets(child._children);\r\n }\r\n }\r\n }\r\n\r\n // reset left and top measures for the window and all its children\r\n private _updateMeasures(): void {\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n this._measureForChildren.left -= left;\r\n this._measureForChildren.top -= top;\r\n this._currentMeasure.left -= left;\r\n this._currentMeasure.top -= top;\r\n\r\n this._customData.origLeftForChildren = this._measureForChildren.left;\r\n this._customData.origTopForChildren = this._measureForChildren.top;\r\n this._customData.origLeft = this._currentMeasure.left;\r\n this._customData.origTop = this._currentMeasure.top;\r\n\r\n this._updateChildrenMeasures(this._children, left, top);\r\n }\r\n\r\n private _updateChildrenMeasures(children: Control[], left: number, top: number): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n child._currentMeasure.left -= left;\r\n child._currentMeasure.top -= top;\r\n\r\n child._customData._origLeft = child._currentMeasure.left; // save the original left and top values for each child\r\n child._customData._origTop = child._currentMeasure.top;\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._updateChildrenMeasures(child._children, left, top);\r\n }\r\n }\r\n }\r\n\r\n private _restoreMeasures(): void {\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n this._measureForChildren.left = this._customData.origLeftForChildren + left;\r\n this._measureForChildren.top = this._customData.origTopForChildren + top;\r\n this._currentMeasure.left = this._customData.origLeft + left;\r\n this._currentMeasure.top = this._customData.origTop + top;\r\n }\r\n\r\n /**\r\n * Creates a new ScrollViewerWindow\r\n * @param name of ScrollViewerWindow\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"ScrollViewerWindow\";\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._parentMeasure = parentMeasure;\r\n\r\n this._measureForChildren.left = this._currentMeasure.left;\r\n this._measureForChildren.top = this._currentMeasure.top;\r\n\r\n this._measureForChildren.width = parentMeasure.width;\r\n this._measureForChildren.height = parentMeasure.height;\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (this._freezeControls) {\r\n this.invalidateRect(); // will trigger a redraw of the window\r\n return false;\r\n }\r\n\r\n return super._layout(parentMeasure, context);\r\n }\r\n\r\n private _scrollChildren(children: Control[], left: number, top: number): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n child._currentMeasure.left = child._customData._origLeft + left;\r\n child._currentMeasure.top = child._customData._origTop + top;\r\n child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._scrollChildren(child._children, left, top);\r\n }\r\n }\r\n }\r\n\r\n private _scrollChildrenWithBuckets(left: number, top: number, scrollLeft: number, scrollTop: number): void {\r\n const bStartX = Math.max(0, Math.floor(-left / this._bucketWidth)),\r\n bEndX = Math.floor((-left + this._parentMeasure.width - 1) / this._bucketWidth),\r\n bEndY = Math.floor((-top + this._parentMeasure.height - 1) / this._bucketHeight);\r\n let bStartY = Math.max(0, Math.floor(-top / this._bucketHeight));\r\n\r\n while (bStartY <= bEndY) {\r\n for (let x = bStartX; x <= bEndX; ++x) {\r\n const bucket = bStartY * this._bucketLen + x,\r\n lstc = this._buckets[bucket];\r\n\r\n if (lstc) {\r\n for (let i = 0; i < lstc.length; ++i) {\r\n const child = lstc[i];\r\n child._currentMeasure.left = child._customData._origLeft + scrollLeft;\r\n child._currentMeasure.top = child._customData._origTop + scrollTop;\r\n child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()\r\n }\r\n }\r\n }\r\n bStartY++;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param invalidatedRectangle\r\n * @hidden\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n if (!this._freezeControls) {\r\n super._draw(context, invalidatedRectangle);\r\n return;\r\n }\r\n\r\n this._localDraw(context);\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(context);\r\n }\r\n\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n if (this._useBuckets()) {\r\n if (this._oldLeft !== null && this._oldTop !== null) {\r\n this._scrollChildrenWithBuckets(this._oldLeft, this._oldTop, left, top);\r\n this._scrollChildrenWithBuckets(left, top, left, top);\r\n } else {\r\n this._scrollChildren(this._children, left, top);\r\n }\r\n } else {\r\n this._scrollChildren(this._children, left, top);\r\n }\r\n\r\n this._oldLeft = left;\r\n this._oldTop = top;\r\n\r\n for (const child of this._children) {\r\n if (!child._intersectsRect(this._parentMeasure)) {\r\n continue;\r\n }\r\n child._render(context, this._parentMeasure);\r\n }\r\n }\r\n\r\n protected _postMeasure(): void {\r\n if (this._freezeControls) {\r\n super._postMeasure();\r\n return;\r\n }\r\n\r\n let maxWidth = this.parentClientWidth;\r\n let maxHeight = this.parentClientHeight;\r\n for (const child of this.children) {\r\n if (!child.isVisible || child.notRenderable) {\r\n continue;\r\n }\r\n\r\n if (child.horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_CENTER) {\r\n child._offsetLeft(this._currentMeasure.left - child._currentMeasure.left);\r\n }\r\n\r\n if (child.verticalAlignment === Control.VERTICAL_ALIGNMENT_CENTER) {\r\n child._offsetTop(this._currentMeasure.top - child._currentMeasure.top);\r\n }\r\n\r\n maxWidth = Math.max(maxWidth, child._currentMeasure.left - this._currentMeasure.left + child._currentMeasure.width + child.paddingRightInPixels);\r\n maxHeight = Math.max(maxHeight, child._currentMeasure.top - this._currentMeasure.top + child._currentMeasure.height + child.paddingBottomInPixels);\r\n }\r\n\r\n if (this._currentMeasure.width !== maxWidth) {\r\n this._width.updateInPlace(maxWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._currentMeasure.width = maxWidth;\r\n this._rebuildLayout = true;\r\n this._isDirty = true;\r\n }\r\n\r\n if (this._currentMeasure.height !== maxHeight) {\r\n this._height.updateInPlace(maxHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._currentMeasure.height = maxHeight;\r\n this._rebuildLayout = true;\r\n this._isDirty = true;\r\n }\r\n\r\n super._postMeasure();\r\n }\r\n}\r\n"]}
1
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{ Measure } from \"../../measure\";\r\nimport { Container } from \"../container\";\r\nimport { ValueAndUnit } from \"../../valueAndUnit\";\r\nimport { Control } from \"../control\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to hold a the container for ScrollViewer\r\n * @hidden\r\n */\r\nexport class _ScrollViewerWindow extends Container {\r\n public parentClientWidth: number;\r\n public parentClientHeight: number;\r\n\r\n private _freezeControls = false;\r\n private _parentMeasure: Measure;\r\n private _oldLeft: number | null;\r\n private _oldTop: number | null;\r\n\r\n public get freezeControls(): boolean {\r\n return this._freezeControls;\r\n }\r\n\r\n public set freezeControls(value: boolean) {\r\n if (this._freezeControls === value) {\r\n return;\r\n }\r\n\r\n if (!value) {\r\n this._restoreMeasures();\r\n }\r\n\r\n // trigger a full normal layout calculation to be sure all children have their measures up to date\r\n this._freezeControls = false;\r\n\r\n const textureSize = this.host.getSize();\r\n const renderWidth = textureSize.width;\r\n const renderHeight = textureSize.height;\r\n\r\n const context = this.host.getContext();\r\n\r\n const measure = new Measure(0, 0, renderWidth, renderHeight);\r\n\r\n this.host._numLayoutCalls = 0;\r\n\r\n this.host._rootContainer._layout(measure, context);\r\n\r\n // in freeze mode, prepare children measures accordingly\r\n if (value) {\r\n this._updateMeasures();\r\n if (this._useBuckets()) {\r\n this._makeBuckets();\r\n }\r\n }\r\n\r\n this._freezeControls = value;\r\n\r\n this.host.markAsDirty(); // redraw with the (new) current settings\r\n }\r\n\r\n private _bucketWidth: number = 0;\r\n private _bucketHeight: number = 0;\r\n private _buckets: { [key: number]: Array<Control> } = {};\r\n private _bucketLen: number;\r\n\r\n public get bucketWidth(): number {\r\n return this._bucketWidth;\r\n }\r\n\r\n public get bucketHeight(): number {\r\n return this._bucketHeight;\r\n }\r\n\r\n public setBucketSizes(width: number, height: number): void {\r\n this._bucketWidth = width;\r\n this._bucketHeight = height;\r\n\r\n if (this._useBuckets()) {\r\n if (this._freezeControls) {\r\n this._makeBuckets();\r\n }\r\n } else {\r\n this._buckets = {};\r\n }\r\n }\r\n\r\n private _useBuckets(): boolean {\r\n return this._bucketWidth > 0 && this._bucketHeight > 0;\r\n }\r\n\r\n private _makeBuckets(): void {\r\n this._buckets = {};\r\n this._bucketLen = Math.ceil(this.widthInPixels / this._bucketWidth);\r\n this._dispatchInBuckets(this._children);\r\n this._oldLeft = null;\r\n this._oldTop = null;\r\n }\r\n\r\n private _dispatchInBuckets(children: Control[]): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n const bStartX = Math.max(0, Math.floor((child._customData._origLeft - this._customData.origLeft) / this._bucketWidth)),\r\n bEndX = Math.floor((child._customData._origLeft - this._customData.origLeft + child._currentMeasure.width - 1) / this._bucketWidth),\r\n bEndY = Math.floor((child._customData._origTop - this._customData.origTop + child._currentMeasure.height - 1) / this._bucketHeight);\r\n let bStartY = Math.max(0, Math.floor((child._customData._origTop - this._customData.origTop) / this._bucketHeight));\r\n\r\n while (bStartY <= bEndY) {\r\n for (let x = bStartX; x <= bEndX; ++x) {\r\n const bucket = bStartY * this._bucketLen + x;\r\n let lstc = this._buckets[bucket];\r\n\r\n if (!lstc) {\r\n lstc = [];\r\n this._buckets[bucket] = lstc;\r\n }\r\n\r\n lstc.push(child);\r\n }\r\n bStartY++;\r\n }\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._dispatchInBuckets(child._children);\r\n }\r\n }\r\n }\r\n\r\n // reset left and top measures for the window and all its children\r\n private _updateMeasures(): void {\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n this._measureForChildren.left -= left;\r\n this._measureForChildren.top -= top;\r\n this._currentMeasure.left -= left;\r\n this._currentMeasure.top -= top;\r\n\r\n this._customData.origLeftForChildren = this._measureForChildren.left;\r\n this._customData.origTopForChildren = this._measureForChildren.top;\r\n this._customData.origLeft = this._currentMeasure.left;\r\n this._customData.origTop = this._currentMeasure.top;\r\n\r\n this._updateChildrenMeasures(this._children, left, top);\r\n }\r\n\r\n private _updateChildrenMeasures(children: Control[], left: number, top: number): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n child._currentMeasure.left -= left;\r\n child._currentMeasure.top -= top;\r\n\r\n child._customData._origLeft = child._currentMeasure.left; // save the original left and top values for each child\r\n child._customData._origTop = child._currentMeasure.top;\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._updateChildrenMeasures(child._children, left, top);\r\n }\r\n }\r\n }\r\n\r\n private _restoreMeasures(): void {\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n this._measureForChildren.left = this._customData.origLeftForChildren + left;\r\n this._measureForChildren.top = this._customData.origTopForChildren + top;\r\n this._currentMeasure.left = this._customData.origLeft + left;\r\n this._currentMeasure.top = this._customData.origTop + top;\r\n }\r\n\r\n /**\r\n * Creates a new ScrollViewerWindow\r\n * @param name of ScrollViewerWindow\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"ScrollViewerWindow\";\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._parentMeasure = parentMeasure;\r\n\r\n this._measureForChildren.left = this._currentMeasure.left;\r\n this._measureForChildren.top = this._currentMeasure.top;\r\n\r\n this._measureForChildren.width = parentMeasure.width;\r\n this._measureForChildren.height = parentMeasure.height;\r\n }\r\n\r\n /**\r\n * @param parentMeasure\r\n * @param context\r\n * @hidden\r\n */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (this._freezeControls) {\r\n this.invalidateRect(); // will trigger a redraw of the window\r\n return false;\r\n }\r\n\r\n return super._layout(parentMeasure, context);\r\n }\r\n\r\n private _scrollChildren(children: Control[], left: number, top: number): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n child._currentMeasure.left = child._customData._origLeft + left;\r\n child._currentMeasure.top = child._customData._origTop + top;\r\n child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._scrollChildren(child._children, left, top);\r\n }\r\n }\r\n }\r\n\r\n private _scrollChildrenWithBuckets(left: number, top: number, scrollLeft: number, scrollTop: number): void {\r\n const bStartX = Math.max(0, Math.floor(-left / this._bucketWidth)),\r\n bEndX = Math.floor((-left + this._parentMeasure.width - 1) / this._bucketWidth),\r\n bEndY = Math.floor((-top + this._parentMeasure.height - 1) / this._bucketHeight);\r\n let bStartY = Math.max(0, Math.floor(-top / this._bucketHeight));\r\n\r\n while (bStartY <= bEndY) {\r\n for (let x = bStartX; x <= bEndX; ++x) {\r\n const bucket = bStartY * this._bucketLen + x,\r\n lstc = this._buckets[bucket];\r\n\r\n if (lstc) {\r\n for (let i = 0; i < lstc.length; ++i) {\r\n const child = lstc[i];\r\n child._currentMeasure.left = child._customData._origLeft + scrollLeft;\r\n child._currentMeasure.top = child._customData._origTop + scrollTop;\r\n child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()\r\n }\r\n }\r\n }\r\n bStartY++;\r\n }\r\n }\r\n\r\n /**\r\n * @param context\r\n * @param invalidatedRectangle\r\n * @hidden\r\n */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n if (!this._freezeControls) {\r\n super._draw(context, invalidatedRectangle);\r\n return;\r\n }\r\n\r\n this._localDraw(context);\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(context);\r\n }\r\n\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n if (this._useBuckets()) {\r\n if (this._oldLeft !== null && this._oldTop !== null) {\r\n this._scrollChildrenWithBuckets(this._oldLeft, this._oldTop, left, top);\r\n this._scrollChildrenWithBuckets(left, top, left, top);\r\n } else {\r\n this._scrollChildren(this._children, left, top);\r\n }\r\n } else {\r\n this._scrollChildren(this._children, left, top);\r\n }\r\n\r\n this._oldLeft = left;\r\n this._oldTop = top;\r\n\r\n for (const child of this._children) {\r\n if (!child._intersectsRect(this._parentMeasure)) {\r\n continue;\r\n }\r\n child._render(context, this._parentMeasure);\r\n }\r\n }\r\n\r\n protected _postMeasure(): void {\r\n if (this._freezeControls) {\r\n super._postMeasure();\r\n return;\r\n }\r\n\r\n let maxWidth = this.parentClientWidth;\r\n let maxHeight = this.parentClientHeight;\r\n for (const child of this.children) {\r\n if (!child.isVisible || child.notRenderable) {\r\n continue;\r\n }\r\n\r\n if (child.horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_CENTER) {\r\n child._offsetLeft(this._currentMeasure.left - child._currentMeasure.left);\r\n }\r\n\r\n if (child.verticalAlignment === Control.VERTICAL_ALIGNMENT_CENTER) {\r\n child._offsetTop(this._currentMeasure.top - child._currentMeasure.top);\r\n }\r\n\r\n maxWidth = Math.max(maxWidth, child._currentMeasure.left - this._currentMeasure.left + child._currentMeasure.width + child.paddingRightInPixels);\r\n maxHeight = Math.max(maxHeight, child._currentMeasure.top - this._currentMeasure.top + child._currentMeasure.height + child.paddingBottomInPixels);\r\n }\r\n\r\n if (this._currentMeasure.width !== maxWidth) {\r\n this._width.updateInPlace(maxWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._currentMeasure.width = maxWidth;\r\n this._rebuildLayout = true;\r\n this._isDirty = true;\r\n }\r\n\r\n if (this._currentMeasure.height !== maxHeight) {\r\n this._height.updateInPlace(maxHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._currentMeasure.height = maxHeight;\r\n this._rebuildLayout = true;\r\n this._isDirty = true;\r\n }\r\n\r\n super._postMeasure();\r\n }\r\n}\r\n"]}