@babylonjs/gui 5.19.0 → 5.22.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/2D/adtInstrumentation.js +70 -90
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +8 -0
  4. package/2D/advancedDynamicTexture.js +559 -620
  5. package/2D/advancedDynamicTexture.js.map +1 -1
  6. package/2D/controls/button.js +76 -90
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.js +86 -106
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.js +395 -415
  11. package/2D/controls/colorpicker.js.map +1 -1
  12. package/2D/controls/container.js +187 -230
  13. package/2D/controls/container.js.map +1 -1
  14. package/2D/controls/control.js +1073 -1353
  15. package/2D/controls/control.js.map +1 -1
  16. package/2D/controls/displayGrid.js +152 -196
  17. package/2D/controls/displayGrid.js.map +1 -1
  18. package/2D/controls/ellipse.js +32 -40
  19. package/2D/controls/ellipse.js.map +1 -1
  20. package/2D/controls/focusableButton.js +30 -35
  21. package/2D/controls/focusableButton.js.map +1 -1
  22. package/2D/controls/grid.js +172 -212
  23. package/2D/controls/grid.js.map +1 -1
  24. package/2D/controls/image.js +489 -592
  25. package/2D/controls/image.js.map +1 -1
  26. package/2D/controls/inputPassword.js +9 -16
  27. package/2D/controls/inputPassword.js.map +1 -1
  28. package/2D/controls/inputText.js +380 -467
  29. package/2D/controls/inputText.js.map +1 -1
  30. package/2D/controls/inputTextArea.js +234 -273
  31. package/2D/controls/inputTextArea.js.map +1 -1
  32. package/2D/controls/line.js +147 -198
  33. package/2D/controls/line.js.map +1 -1
  34. package/2D/controls/multiLine.js +87 -113
  35. package/2D/controls/multiLine.js.map +1 -1
  36. package/2D/controls/radioButton.js +106 -127
  37. package/2D/controls/radioButton.js.map +1 -1
  38. package/2D/controls/rectangle.js +64 -76
  39. package/2D/controls/rectangle.js.map +1 -1
  40. package/2D/controls/scrollViewers/scrollViewer.js +439 -543
  41. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  42. package/2D/controls/scrollViewers/scrollViewerWindow.js +99 -118
  43. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  44. package/2D/controls/selector.js +241 -329
  45. package/2D/controls/selector.js.map +1 -1
  46. package/2D/controls/sliders/baseSlider.js +182 -230
  47. package/2D/controls/sliders/baseSlider.js.map +1 -1
  48. package/2D/controls/sliders/imageBasedSlider.js +86 -109
  49. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  50. package/2D/controls/sliders/imageScrollBar.d.ts +4 -0
  51. package/2D/controls/sliders/imageScrollBar.js +149 -163
  52. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  53. package/2D/controls/sliders/scrollBar.d.ts +4 -0
  54. package/2D/controls/sliders/scrollBar.js +65 -65
  55. package/2D/controls/sliders/scrollBar.js.map +1 -1
  56. package/2D/controls/sliders/slider.js +91 -115
  57. package/2D/controls/sliders/slider.js.map +1 -1
  58. package/2D/controls/stackPanel.js +114 -135
  59. package/2D/controls/stackPanel.js.map +1 -1
  60. package/2D/controls/statics.js +5 -5
  61. package/2D/controls/statics.js.map +1 -1
  62. package/2D/controls/textBlock.js +322 -384
  63. package/2D/controls/textBlock.js.map +1 -1
  64. package/2D/controls/textWrapper.js +27 -41
  65. package/2D/controls/textWrapper.js.map +1 -1
  66. package/2D/controls/toggleButton.js +105 -121
  67. package/2D/controls/toggleButton.js.map +1 -1
  68. package/2D/controls/virtualKeyboard.js +101 -123
  69. package/2D/controls/virtualKeyboard.js.map +1 -1
  70. package/2D/math2D.js +62 -70
  71. package/2D/math2D.js.map +1 -1
  72. package/2D/measure.js +30 -32
  73. package/2D/measure.js.map +1 -1
  74. package/2D/multiLinePoint.js +71 -89
  75. package/2D/multiLinePoint.js.map +1 -1
  76. package/2D/style.js +55 -73
  77. package/2D/style.js.map +1 -1
  78. package/2D/valueAndUnit.js +71 -104
  79. package/2D/valueAndUnit.js.map +1 -1
  80. package/2D/xmlLoader.js +70 -84
  81. package/2D/xmlLoader.js.map +1 -1
  82. package/3D/behaviors/defaultBehavior.js +40 -59
  83. package/3D/behaviors/defaultBehavior.js.map +1 -1
  84. package/3D/controls/abstractButton3D.js +8 -12
  85. package/3D/controls/abstractButton3D.js.map +1 -1
  86. package/3D/controls/button3D.js +30 -35
  87. package/3D/controls/button3D.js.map +1 -1
  88. package/3D/controls/container3D.js +57 -71
  89. package/3D/controls/container3D.js.map +1 -1
  90. package/3D/controls/contentDisplay3D.js +47 -60
  91. package/3D/controls/contentDisplay3D.js.map +1 -1
  92. package/3D/controls/control3D.js +123 -158
  93. package/3D/controls/control3D.js.map +1 -1
  94. package/3D/controls/cylinderPanel.js +28 -38
  95. package/3D/controls/cylinderPanel.js.map +1 -1
  96. package/3D/controls/handMenu.js +20 -29
  97. package/3D/controls/handMenu.js.map +1 -1
  98. package/3D/controls/holographicBackplate.js +52 -72
  99. package/3D/controls/holographicBackplate.js.map +1 -1
  100. package/3D/controls/holographicButton.js +160 -200
  101. package/3D/controls/holographicButton.js.map +1 -1
  102. package/3D/controls/holographicSlate.js +176 -206
  103. package/3D/controls/holographicSlate.js.map +1 -1
  104. package/3D/controls/meshButton3D.js +24 -30
  105. package/3D/controls/meshButton3D.js.map +1 -1
  106. package/3D/controls/nearMenu.js +57 -71
  107. package/3D/controls/nearMenu.js.map +1 -1
  108. package/3D/controls/planePanel.js +6 -13
  109. package/3D/controls/planePanel.js.map +1 -1
  110. package/3D/controls/scatterPanel.js +43 -54
  111. package/3D/controls/scatterPanel.js.map +1 -1
  112. package/3D/controls/slider3D.js +168 -222
  113. package/3D/controls/slider3D.js.map +1 -1
  114. package/3D/controls/spherePanel.js +29 -39
  115. package/3D/controls/spherePanel.js.map +1 -1
  116. package/3D/controls/stackPanel3D.js +36 -49
  117. package/3D/controls/stackPanel3D.js.map +1 -1
  118. package/3D/controls/touchButton3D.js +126 -154
  119. package/3D/controls/touchButton3D.js.map +1 -1
  120. package/3D/controls/touchHolographicButton.js +223 -272
  121. package/3D/controls/touchHolographicButton.js.map +1 -1
  122. package/3D/controls/touchHolographicMenu.js +55 -66
  123. package/3D/controls/touchHolographicMenu.js.map +1 -1
  124. package/3D/controls/touchMeshButton3D.js +24 -30
  125. package/3D/controls/touchMeshButton3D.js.map +1 -1
  126. package/3D/controls/volumeBasedPanel.js +85 -107
  127. package/3D/controls/volumeBasedPanel.js.map +1 -1
  128. package/3D/gizmos/gizmoHandle.js +68 -103
  129. package/3D/gizmos/gizmoHandle.js.map +1 -1
  130. package/3D/gizmos/slateGizmo.js +165 -182
  131. package/3D/gizmos/slateGizmo.js.map +1 -1
  132. package/3D/gui3DManager.js +76 -101
  133. package/3D/gui3DManager.js.map +1 -1
  134. package/3D/materials/fluent/fluentMaterial.js +110 -119
  135. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  136. package/3D/materials/fluent/shaders/fluent.fragment.js +20 -3
  137. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  138. package/3D/materials/fluent/shaders/fluent.vertex.js +11 -3
  139. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  140. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +168 -177
  141. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  142. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +9 -3
  143. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  144. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +15 -3
  145. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  146. package/3D/materials/fluentButton/fluentButtonMaterial.js +205 -213
  147. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  148. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +6 -3
  149. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  150. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +6 -3
  151. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  152. package/3D/materials/handle/handleMaterial.js +56 -69
  153. package/3D/materials/handle/handleMaterial.js.map +1 -1
  154. package/3D/materials/handle/shaders/handle.fragment.js +3 -3
  155. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  156. package/3D/materials/handle/shaders/handle.vertex.js +3 -3
  157. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  158. package/3D/materials/mrdl/mrdlBackplateMaterial.js +158 -166
  159. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  160. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +322 -330
  161. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  162. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +322 -330
  163. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  164. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +9 -3
  165. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  166. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +6 -3
  167. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  168. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +24 -3
  169. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  170. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +12 -3
  171. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  172. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +24 -3
  173. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  174. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +12 -3
  175. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  176. package/3D/vector3WithInfo.js +6 -12
  177. package/3D/vector3WithInfo.js.map +1 -1
  178. package/legacy/legacy.js +1 -1
  179. package/legacy/legacy.js.map +1 -1
  180. package/package.json +2 -5
@@ -2,13 +2,13 @@ import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
2
  /**
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3
  * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
4
4
  */
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- var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
5
+ export class AdvancedDynamicTextureInstrumentation {
6
6
  /**
7
7
  * Instantiates a new advanced dynamic texture instrumentation.
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  * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
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  * @param texture Defines the AdvancedDynamicTexture to instrument
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  */
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- function AdvancedDynamicTextureInstrumentation(
11
+ constructor(
12
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  /**
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  * Define the instrumented AdvancedDynamicTexture.
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  */
@@ -24,93 +24,75 @@ var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
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  this._onBeginLayoutObserver = null;
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  this._onEndLayoutObserver = null;
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  }
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- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "renderTimeCounter", {
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- // Properties
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- /**
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- * Gets the perf counter used to capture render time
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- */
32
- get: function () {
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- return this._renderTime;
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- },
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- enumerable: false,
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- configurable: true
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- });
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- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "layoutTimeCounter", {
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- /**
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- * Gets the perf counter used to capture layout time
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- */
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- get: function () {
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- return this._layoutTime;
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- },
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- enumerable: false,
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- configurable: true
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- });
48
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureRenderTime", {
49
- /**
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- * Enable or disable the render time capture
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- */
52
- get: function () {
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- return this._captureRenderTime;
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- },
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- set: function (value) {
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- var _this = this;
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- if (value === this._captureRenderTime) {
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- return;
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- }
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- this._captureRenderTime = value;
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- if (value) {
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- this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(function () {
63
- _this._renderTime.beginMonitoring();
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- });
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- this._onEndRenderObserver = this.texture.onEndRenderObservable.add(function () {
66
- _this._renderTime.endMonitoring(true);
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- });
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- }
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- else {
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- this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
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- this._onBeginRenderObserver = null;
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- this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
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- this._onEndRenderObserver = null;
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- }
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- },
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- enumerable: false,
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- configurable: true
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- });
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- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureLayoutTime", {
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- /**
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- * Enable or disable the layout time capture
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- */
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- get: function () {
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- return this._captureLayoutTime;
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- },
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- set: function (value) {
87
- var _this = this;
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- if (value === this._captureLayoutTime) {
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- return;
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- }
91
- this._captureLayoutTime = value;
92
- if (value) {
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- this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(function () {
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- _this._layoutTime.beginMonitoring();
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- });
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- this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(function () {
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- _this._layoutTime.endMonitoring(true);
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- });
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- }
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- else {
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- this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
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- this._onBeginLayoutObserver = null;
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- this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
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- this._onEndLayoutObserver = null;
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- }
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- },
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- enumerable: false,
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- configurable: true
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- });
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+ // Properties
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+ /**
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+ * Gets the perf counter used to capture render time
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+ */
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+ get renderTimeCounter() {
32
+ return this._renderTime;
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+ }
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+ /**
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+ * Gets the perf counter used to capture layout time
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+ */
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+ get layoutTimeCounter() {
38
+ return this._layoutTime;
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+ }
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+ /**
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+ * Enable or disable the render time capture
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+ */
43
+ get captureRenderTime() {
44
+ return this._captureRenderTime;
45
+ }
46
+ set captureRenderTime(value) {
47
+ if (value === this._captureRenderTime) {
48
+ return;
49
+ }
50
+ this._captureRenderTime = value;
51
+ if (value) {
52
+ this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {
53
+ this._renderTime.beginMonitoring();
54
+ });
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+ this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {
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+ this._renderTime.endMonitoring(true);
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+ });
58
+ }
59
+ else {
60
+ this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
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+ this._onBeginRenderObserver = null;
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+ this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
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+ this._onEndRenderObserver = null;
64
+ }
65
+ }
66
+ /**
67
+ * Enable or disable the layout time capture
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+ */
69
+ get captureLayoutTime() {
70
+ return this._captureLayoutTime;
71
+ }
72
+ set captureLayoutTime(value) {
73
+ if (value === this._captureLayoutTime) {
74
+ return;
75
+ }
76
+ this._captureLayoutTime = value;
77
+ if (value) {
78
+ this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {
79
+ this._layoutTime.beginMonitoring();
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+ });
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+ this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {
82
+ this._layoutTime.endMonitoring(true);
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+ });
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+ }
85
+ else {
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+ this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
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+ this._onBeginLayoutObserver = null;
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+ this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
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+ this._onEndLayoutObserver = null;
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+ }
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+ }
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  /**
111
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  * Dispose and release associated resources.
112
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  */
113
- AdvancedDynamicTextureInstrumentation.prototype.dispose = function () {
95
+ dispose() {
114
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  this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
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  this._onBeginRenderObserver = null;
116
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  this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
@@ -120,8 +102,6 @@ var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
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  this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
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  this._onEndLayoutObserver = null;
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  this.texture = null;
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- };
124
- return AdvancedDynamicTextureInstrumentation;
125
- }());
126
- export { AdvancedDynamicTextureInstrumentation };
105
+ }
106
+ }
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  //# sourceMappingURL=adtInstrumentation.js.map
@@ -1 +1 @@
1
- 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type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PerfCounter } from \"core/Misc/perfCounter\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture\r\n ) {}\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}\r\n"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PerfCounter } from \"core/Misc/perfCounter\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture\r\n ) {}\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}\r\n"]}
@@ -68,6 +68,8 @@ export declare class AdvancedDynamicTexture extends DynamicTexture {
68
68
  private _cursorChanged;
69
69
  private _defaultMousePointerId;
70
70
  /** @hidden */
71
+ _capturedPointerIds: Set<number>;
72
+ /** @hidden */
71
73
  _numLayoutCalls: number;
72
74
  /** Gets the number of layout calls made the last time the ADT has been rendered */
73
75
  get numLayoutCalls(): number;
@@ -350,6 +352,12 @@ export declare class AdvancedDynamicTexture extends DynamicTexture {
350
352
  * Unregister the clipboard Events from the canvas
351
353
  */
352
354
  unRegisterClipboardEvents(): void;
355
+ /**
356
+ * Transform uvs from mesh space to texture space, taking the texture into account
357
+ * @param uv the uvs in mesh space
358
+ * @returns the uvs in texture space
359
+ */
360
+ private _transformUvs;
353
361
  /**
354
362
  * Connect the texture to a hosting mesh to enable interactions
355
363
  * @param mesh defines the mesh to attach to