@babylonjs/gui 5.0.0-rc.0 → 5.0.0-rc.11

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (305) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -423
  5. package/2D/advancedDynamicTexture.js +1318 -1286
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -97
  8. package/2D/controls/button.js +276 -238
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -51
  11. package/2D/controls/checkbox.js +188 -178
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -90
  14. package/2D/controls/colorpicker.js +1417 -1400
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -130
  17. package/2D/controls/container.js +570 -525
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -743
  20. package/2D/controls/control.js +2433 -2308
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -55
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -52
  29. package/2D/controls/focusableButton.js +99 -92
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -135
  35. package/2D/controls/grid.js +529 -525
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -197
  38. package/2D/controls/image.js +887 -879
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/index.js.map +1 -1
  43. package/2D/controls/inputPassword.d.ts +9 -8
  44. package/2D/controls/inputPassword.js +28 -25
  45. package/2D/controls/inputPassword.js.map +1 -1
  46. package/2D/controls/inputText.d.ts +201 -182
  47. package/2D/controls/inputText.js +1119 -1096
  48. package/2D/controls/inputText.js.map +1 -1
  49. package/2D/controls/line.d.ts +66 -66
  50. package/2D/controls/line.js +271 -271
  51. package/2D/controls/line.js.map +1 -1
  52. package/2D/controls/multiLine.d.ts +75 -77
  53. package/2D/controls/multiLine.js +262 -262
  54. package/2D/controls/multiLine.js.map +1 -1
  55. package/2D/controls/radioButton.d.ts +49 -49
  56. package/2D/controls/radioButton.js +205 -205
  57. package/2D/controls/radioButton.js.map +1 -1
  58. package/2D/controls/rectangle.d.ts +29 -29
  59. package/2D/controls/rectangle.js +150 -150
  60. package/2D/controls/rectangle.js.map +1 -1
  61. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -175
  62. package/2D/controls/scrollViewers/scrollViewer.js +677 -676
  63. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  64. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -45
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -263
  66. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  67. package/2D/controls/selector.d.ts +263 -209
  68. package/2D/controls/selector.js +692 -629
  69. package/2D/controls/selector.js.map +1 -1
  70. package/2D/controls/sliders/baseSlider.d.ts +82 -78
  71. package/2D/controls/sliders/baseSlider.js +347 -343
  72. package/2D/controls/sliders/baseSlider.js.map +1 -1
  73. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -47
  74. package/2D/controls/sliders/imageBasedSlider.js +192 -188
  75. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  76. package/2D/controls/sliders/imageScrollBar.d.ts +65 -61
  77. package/2D/controls/sliders/imageScrollBar.js +263 -256
  78. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  79. package/2D/controls/sliders/scrollBar.d.ts +38 -34
  80. package/2D/controls/sliders/scrollBar.js +143 -136
  81. package/2D/controls/sliders/scrollBar.js.map +1 -1
  82. package/2D/controls/sliders/slider.d.ts +35 -37
  83. package/2D/controls/sliders/slider.js +271 -271
  84. package/2D/controls/sliders/slider.js.map +1 -1
  85. package/2D/controls/stackPanel.d.ts +64 -56
  86. package/2D/controls/stackPanel.js +246 -236
  87. package/2D/controls/stackPanel.js.map +1 -1
  88. package/2D/controls/statics.d.ts +6 -6
  89. package/2D/controls/statics.js +49 -47
  90. package/2D/controls/statics.js.map +1 -1
  91. package/2D/controls/textBlock.d.ts +175 -172
  92. package/2D/controls/textBlock.js +603 -598
  93. package/2D/controls/textBlock.js.map +1 -1
  94. package/2D/controls/textWrapper.d.ts +13 -13
  95. package/2D/controls/textWrapper.js +101 -101
  96. package/2D/controls/textWrapper.js.map +1 -1
  97. package/2D/controls/toggleButton.d.ts +117 -83
  98. package/2D/controls/toggleButton.js +268 -234
  99. package/2D/controls/toggleButton.js.map +1 -1
  100. package/2D/controls/virtualKeyboard.d.ts +96 -96
  101. package/2D/controls/virtualKeyboard.js +256 -256
  102. package/2D/controls/virtualKeyboard.js.map +1 -1
  103. package/2D/index.d.ts +9 -9
  104. package/2D/index.js +10 -9
  105. package/2D/index.js.map +1 -1
  106. package/2D/math2D.d.ts +117 -117
  107. package/2D/math2D.js +221 -221
  108. package/2D/math2D.js.map +1 -1
  109. package/2D/measure.d.ts +77 -77
  110. package/2D/measure.js +139 -149
  111. package/2D/measure.js.map +1 -1
  112. package/2D/multiLinePoint.d.ts +47 -47
  113. package/2D/multiLinePoint.js +127 -127
  114. package/2D/multiLinePoint.js.map +1 -1
  115. package/2D/style.d.ts +46 -46
  116. package/2D/style.js +97 -97
  117. package/2D/style.js.map +1 -1
  118. package/2D/valueAndUnit.d.ts +89 -89
  119. package/2D/valueAndUnit.js +226 -222
  120. package/2D/valueAndUnit.js.map +1 -1
  121. package/2D/xmlLoader.d.ts +60 -60
  122. package/2D/xmlLoader.js +348 -348
  123. package/2D/xmlLoader.js.map +1 -1
  124. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  125. package/3D/behaviors/defaultBehavior.js +121 -121
  126. package/3D/behaviors/defaultBehavior.js.map +1 -1
  127. package/3D/controls/abstractButton3D.d.ts +15 -15
  128. package/3D/controls/abstractButton3D.js +25 -25
  129. package/3D/controls/abstractButton3D.js.map +1 -1
  130. package/3D/controls/button3D.d.ts +30 -30
  131. package/3D/controls/button3D.js +93 -93
  132. package/3D/controls/button3D.js.map +1 -1
  133. package/3D/controls/container3D.d.ts +72 -72
  134. package/3D/controls/container3D.js +139 -140
  135. package/3D/controls/container3D.js.map +1 -1
  136. package/3D/controls/contentDisplay3D.d.ts +30 -30
  137. package/3D/controls/contentDisplay3D.js +79 -78
  138. package/3D/controls/contentDisplay3D.js.map +1 -1
  139. package/3D/controls/control3D.d.ts +201 -165
  140. package/3D/controls/control3D.js +445 -408
  141. package/3D/controls/control3D.js.map +1 -1
  142. package/3D/controls/cylinderPanel.d.ts +17 -17
  143. package/3D/controls/cylinderPanel.js +66 -66
  144. package/3D/controls/cylinderPanel.js.map +1 -1
  145. package/3D/controls/handMenu.d.ts +28 -28
  146. package/3D/controls/handMenu.js +47 -47
  147. package/3D/controls/handMenu.js.map +1 -1
  148. package/3D/controls/holographicBackplate.d.ts +49 -48
  149. package/3D/controls/holographicBackplate.js +120 -120
  150. package/3D/controls/holographicBackplate.js.map +1 -1
  151. package/3D/controls/holographicButton.d.ts +84 -83
  152. package/3D/controls/holographicButton.js +339 -338
  153. package/3D/controls/holographicButton.js.map +1 -1
  154. package/3D/controls/holographicSlate.d.ts +131 -128
  155. package/3D/controls/holographicSlate.js +431 -428
  156. package/3D/controls/holographicSlate.js.map +1 -1
  157. package/3D/controls/index.d.ts +21 -21
  158. package/3D/controls/index.js +21 -21
  159. package/3D/controls/index.js.map +1 -1
  160. package/3D/controls/meshButton3D.d.ts +21 -21
  161. package/3D/controls/meshButton3D.js +62 -61
  162. package/3D/controls/meshButton3D.js.map +1 -1
  163. package/3D/controls/nearMenu.d.ts +44 -44
  164. package/3D/controls/nearMenu.js +114 -112
  165. package/3D/controls/nearMenu.js.map +1 -1
  166. package/3D/controls/planePanel.d.ts +9 -9
  167. package/3D/controls/planePanel.js +36 -36
  168. package/3D/controls/planePanel.js.map +1 -1
  169. package/3D/controls/scatterPanel.d.ts +18 -18
  170. package/3D/controls/scatterPanel.js +108 -108
  171. package/3D/controls/scatterPanel.js.map +1 -1
  172. package/3D/controls/slider3D.d.ts +81 -80
  173. package/3D/controls/slider3D.js +268 -267
  174. package/3D/controls/slider3D.js.map +1 -1
  175. package/3D/controls/spherePanel.d.ts +17 -17
  176. package/3D/controls/spherePanel.js +67 -67
  177. package/3D/controls/spherePanel.js.map +1 -1
  178. package/3D/controls/stackPanel3D.d.ts +22 -22
  179. package/3D/controls/stackPanel3D.js +107 -107
  180. package/3D/controls/stackPanel3D.js.map +1 -1
  181. package/3D/controls/touchButton3D.d.ts +80 -75
  182. package/3D/controls/touchButton3D.js +233 -227
  183. package/3D/controls/touchButton3D.js.map +1 -1
  184. package/3D/controls/touchHolographicButton.d.ts +110 -109
  185. package/3D/controls/touchHolographicButton.js +445 -445
  186. package/3D/controls/touchHolographicButton.js.map +1 -1
  187. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  188. package/3D/controls/touchHolographicMenu.js +149 -148
  189. package/3D/controls/touchHolographicMenu.js.map +1 -1
  190. package/3D/controls/touchMeshButton3D.d.ts +21 -22
  191. package/3D/controls/touchMeshButton3D.js +62 -62
  192. package/3D/controls/touchMeshButton3D.js.map +1 -1
  193. package/3D/controls/volumeBasedPanel.d.ts +53 -52
  194. package/3D/controls/volumeBasedPanel.js +174 -174
  195. package/3D/controls/volumeBasedPanel.js.map +1 -1
  196. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  197. package/3D/gizmos/gizmoHandle.js +209 -209
  198. package/3D/gizmos/gizmoHandle.js.map +1 -1
  199. package/3D/gizmos/index.d.ts +2 -2
  200. package/3D/gizmos/index.js +2 -2
  201. package/3D/gizmos/index.js.map +1 -1
  202. package/3D/gizmos/slateGizmo.d.ts +57 -57
  203. package/3D/gizmos/slateGizmo.js +369 -369
  204. package/3D/gizmos/slateGizmo.js.map +1 -1
  205. package/3D/gui3DManager.d.ts +94 -94
  206. package/3D/gui3DManager.js +257 -257
  207. package/3D/gui3DManager.js.map +1 -1
  208. package/3D/index.d.ts +5 -5
  209. package/3D/index.js +6 -5
  210. package/3D/index.js.map +1 -1
  211. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  212. package/3D/materials/fluent/fluentMaterial.js +292 -281
  213. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  214. package/3D/materials/fluent/index.d.ts +1 -1
  215. package/3D/materials/fluent/index.js +1 -1
  216. package/3D/materials/fluent/index.js.map +1 -1
  217. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  218. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -6
  219. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  220. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  221. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -6
  222. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  223. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  224. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -434
  225. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  226. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  227. package/3D/materials/fluentBackplate/index.js +1 -1
  228. package/3D/materials/fluentBackplate/index.js.map +1 -1
  229. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  230. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -6
  231. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  232. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  233. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -6
  234. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  235. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  236. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -537
  237. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  238. package/3D/materials/fluentButton/index.d.ts +1 -1
  239. package/3D/materials/fluentButton/index.js +1 -1
  240. package/3D/materials/fluentButton/index.js.map +1 -1
  241. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  242. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -6
  243. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  244. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  245. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -6
  246. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  247. package/3D/materials/fluentMaterial.d.ts +4 -4
  248. package/3D/materials/fluentMaterial.js +4 -4
  249. package/3D/materials/fluentMaterial.js.map +1 -1
  250. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  251. package/3D/materials/handle/handleMaterial.js +126 -126
  252. package/3D/materials/handle/handleMaterial.js.map +1 -1
  253. package/3D/materials/handle/index.d.ts +1 -1
  254. package/3D/materials/handle/index.js +1 -1
  255. package/3D/materials/handle/index.js.map +1 -1
  256. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  257. package/3D/materials/handle/shaders/handle.fragment.js +8 -6
  258. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  259. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  260. package/3D/materials/handle/shaders/handle.vertex.js +8 -6
  261. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  262. package/3D/materials/index.d.ts +5 -5
  263. package/3D/materials/index.js +6 -5
  264. package/3D/materials/index.js.map +1 -1
  265. package/3D/materials/mrdl/index.d.ts +3 -3
  266. package/3D/materials/mrdl/index.js +3 -3
  267. package/3D/materials/mrdl/index.js.map +1 -1
  268. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  269. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -409
  270. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  271. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  272. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -786
  273. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  274. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  275. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -786
  276. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  277. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  278. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -6
  279. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  280. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  281. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -6
  282. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  283. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  284. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -6
  285. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  286. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  287. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -6
  288. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  289. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  290. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -6
  291. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  292. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  293. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -6
  294. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  295. package/3D/vector3WithInfo.d.ts +16 -16
  296. package/3D/vector3WithInfo.js +23 -23
  297. package/3D/vector3WithInfo.js.map +1 -1
  298. package/index.d.ts +2 -2
  299. package/index.js +3 -2
  300. package/index.js.map +1 -1
  301. package/legacy/legacy.d.ts +1 -1
  302. package/legacy/legacy.js +14 -13
  303. package/legacy/legacy.js.map +1 -1
  304. package/package.json +21 -328
  305. package/readme.md +2 -2
@@ -1,52 +1,52 @@
1
- import { PerfCounter } from "@babylonjs/core/Misc/perfCounter";
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- import { IDisposable } from "@babylonjs/core/scene";
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- import { AdvancedDynamicTexture } from "./advancedDynamicTexture";
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- /**
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- * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
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- */
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- export declare class AdvancedDynamicTextureInstrumentation implements IDisposable {
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- /**
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- * Define the instrumented AdvancedDynamicTexture.
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- */
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- texture: AdvancedDynamicTexture;
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- private _captureRenderTime;
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- private _renderTime;
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- private _captureLayoutTime;
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- private _layoutTime;
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- private _onBeginRenderObserver;
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- private _onEndRenderObserver;
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- private _onBeginLayoutObserver;
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- private _onEndLayoutObserver;
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- /**
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- * Gets the perf counter used to capture render time
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- */
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- get renderTimeCounter(): PerfCounter;
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- /**
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- * Gets the perf counter used to capture layout time
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- */
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- get layoutTimeCounter(): PerfCounter;
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- /**
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- * Enable or disable the render time capture
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- */
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- get captureRenderTime(): boolean;
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- set captureRenderTime(value: boolean);
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- /**
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- * Enable or disable the layout time capture
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- */
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- get captureLayoutTime(): boolean;
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- set captureLayoutTime(value: boolean);
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- /**
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- * Instantiates a new advanced dynamic texture instrumentation.
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- * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
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- * @param texture Defines the AdvancedDynamicTexture to instrument
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- */
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- constructor(
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- /**
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- * Define the instrumented AdvancedDynamicTexture.
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- */
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- texture: AdvancedDynamicTexture);
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- /**
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- * Dispose and release associated resources.
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- */
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- dispose(): void;
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- }
1
+ import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
+ import type { IDisposable } from "@babylonjs/core/scene.js";
3
+ import type { AdvancedDynamicTexture } from "./advancedDynamicTexture";
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+ /**
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+ * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
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+ */
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+ export declare class AdvancedDynamicTextureInstrumentation implements IDisposable {
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+ /**
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+ * Define the instrumented AdvancedDynamicTexture.
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+ */
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+ texture: AdvancedDynamicTexture;
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+ private _captureRenderTime;
13
+ private _renderTime;
14
+ private _captureLayoutTime;
15
+ private _layoutTime;
16
+ private _onBeginRenderObserver;
17
+ private _onEndRenderObserver;
18
+ private _onBeginLayoutObserver;
19
+ private _onEndLayoutObserver;
20
+ /**
21
+ * Gets the perf counter used to capture render time
22
+ */
23
+ get renderTimeCounter(): PerfCounter;
24
+ /**
25
+ * Gets the perf counter used to capture layout time
26
+ */
27
+ get layoutTimeCounter(): PerfCounter;
28
+ /**
29
+ * Enable or disable the render time capture
30
+ */
31
+ get captureRenderTime(): boolean;
32
+ set captureRenderTime(value: boolean);
33
+ /**
34
+ * Enable or disable the layout time capture
35
+ */
36
+ get captureLayoutTime(): boolean;
37
+ set captureLayoutTime(value: boolean);
38
+ /**
39
+ * Instantiates a new advanced dynamic texture instrumentation.
40
+ * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
41
+ * @param texture Defines the AdvancedDynamicTexture to instrument
42
+ */
43
+ constructor(
44
+ /**
45
+ * Define the instrumented AdvancedDynamicTexture.
46
+ */
47
+ texture: AdvancedDynamicTexture);
48
+ /**
49
+ * Dispose and release associated resources.
50
+ */
51
+ dispose(): void;
52
+ }
@@ -1,127 +1,127 @@
1
- import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
- /**
3
- * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
4
- */
5
- var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
6
- /**
7
- * Instantiates a new advanced dynamic texture instrumentation.
8
- * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
9
- * @param texture Defines the AdvancedDynamicTexture to instrument
10
- */
11
- function AdvancedDynamicTextureInstrumentation(
12
- /**
13
- * Define the instrumented AdvancedDynamicTexture.
14
- */
15
- texture) {
16
- this.texture = texture;
17
- this._captureRenderTime = false;
18
- this._renderTime = new PerfCounter();
19
- this._captureLayoutTime = false;
20
- this._layoutTime = new PerfCounter();
21
- // Observers
22
- this._onBeginRenderObserver = null;
23
- this._onEndRenderObserver = null;
24
- this._onBeginLayoutObserver = null;
25
- this._onEndLayoutObserver = null;
26
- }
27
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "renderTimeCounter", {
28
- // Properties
29
- /**
30
- * Gets the perf counter used to capture render time
31
- */
32
- get: function () {
33
- return this._renderTime;
34
- },
35
- enumerable: false,
36
- configurable: true
37
- });
38
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "layoutTimeCounter", {
39
- /**
40
- * Gets the perf counter used to capture layout time
41
- */
42
- get: function () {
43
- return this._layoutTime;
44
- },
45
- enumerable: false,
46
- configurable: true
47
- });
48
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureRenderTime", {
49
- /**
50
- * Enable or disable the render time capture
51
- */
52
- get: function () {
53
- return this._captureRenderTime;
54
- },
55
- set: function (value) {
56
- var _this = this;
57
- if (value === this._captureRenderTime) {
58
- return;
59
- }
60
- this._captureRenderTime = value;
61
- if (value) {
62
- this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(function () {
63
- _this._renderTime.beginMonitoring();
64
- });
65
- this._onEndRenderObserver = this.texture.onEndRenderObservable.add(function () {
66
- _this._renderTime.endMonitoring(true);
67
- });
68
- }
69
- else {
70
- this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
71
- this._onBeginRenderObserver = null;
72
- this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
73
- this._onEndRenderObserver = null;
74
- }
75
- },
76
- enumerable: false,
77
- configurable: true
78
- });
79
- Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureLayoutTime", {
80
- /**
81
- * Enable or disable the layout time capture
82
- */
83
- get: function () {
84
- return this._captureLayoutTime;
85
- },
86
- set: function (value) {
87
- var _this = this;
88
- if (value === this._captureLayoutTime) {
89
- return;
90
- }
91
- this._captureLayoutTime = value;
92
- if (value) {
93
- this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(function () {
94
- _this._layoutTime.beginMonitoring();
95
- });
96
- this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(function () {
97
- _this._layoutTime.endMonitoring(true);
98
- });
99
- }
100
- else {
101
- this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
102
- this._onBeginLayoutObserver = null;
103
- this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
104
- this._onEndLayoutObserver = null;
105
- }
106
- },
107
- enumerable: false,
108
- configurable: true
109
- });
110
- /**
111
- * Dispose and release associated resources.
112
- */
113
- AdvancedDynamicTextureInstrumentation.prototype.dispose = function () {
114
- this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
115
- this._onBeginRenderObserver = null;
116
- this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
117
- this._onEndRenderObserver = null;
118
- this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
119
- this._onBeginLayoutObserver = null;
120
- this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
121
- this._onEndLayoutObserver = null;
122
- this.texture = null;
123
- };
124
- return AdvancedDynamicTextureInstrumentation;
125
- }());
126
- export { AdvancedDynamicTextureInstrumentation };
1
+ import { PerfCounter } from "@babylonjs/core/Misc/perfCounter.js";
2
+ /**
3
+ * This class can be used to get instrumentation data from a AdvancedDynamicTexture object
4
+ */
5
+ var AdvancedDynamicTextureInstrumentation = /** @class */ (function () {
6
+ /**
7
+ * Instantiates a new advanced dynamic texture instrumentation.
8
+ * This class can be used to get instrumentation data from an AdvancedDynamicTexture object
9
+ * @param texture Defines the AdvancedDynamicTexture to instrument
10
+ */
11
+ function AdvancedDynamicTextureInstrumentation(
12
+ /**
13
+ * Define the instrumented AdvancedDynamicTexture.
14
+ */
15
+ texture) {
16
+ this.texture = texture;
17
+ this._captureRenderTime = false;
18
+ this._renderTime = new PerfCounter();
19
+ this._captureLayoutTime = false;
20
+ this._layoutTime = new PerfCounter();
21
+ // Observers
22
+ this._onBeginRenderObserver = null;
23
+ this._onEndRenderObserver = null;
24
+ this._onBeginLayoutObserver = null;
25
+ this._onEndLayoutObserver = null;
26
+ }
27
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "renderTimeCounter", {
28
+ // Properties
29
+ /**
30
+ * Gets the perf counter used to capture render time
31
+ */
32
+ get: function () {
33
+ return this._renderTime;
34
+ },
35
+ enumerable: false,
36
+ configurable: true
37
+ });
38
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "layoutTimeCounter", {
39
+ /**
40
+ * Gets the perf counter used to capture layout time
41
+ */
42
+ get: function () {
43
+ return this._layoutTime;
44
+ },
45
+ enumerable: false,
46
+ configurable: true
47
+ });
48
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureRenderTime", {
49
+ /**
50
+ * Enable or disable the render time capture
51
+ */
52
+ get: function () {
53
+ return this._captureRenderTime;
54
+ },
55
+ set: function (value) {
56
+ var _this = this;
57
+ if (value === this._captureRenderTime) {
58
+ return;
59
+ }
60
+ this._captureRenderTime = value;
61
+ if (value) {
62
+ this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(function () {
63
+ _this._renderTime.beginMonitoring();
64
+ });
65
+ this._onEndRenderObserver = this.texture.onEndRenderObservable.add(function () {
66
+ _this._renderTime.endMonitoring(true);
67
+ });
68
+ }
69
+ else {
70
+ this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
71
+ this._onBeginRenderObserver = null;
72
+ this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
73
+ this._onEndRenderObserver = null;
74
+ }
75
+ },
76
+ enumerable: false,
77
+ configurable: true
78
+ });
79
+ Object.defineProperty(AdvancedDynamicTextureInstrumentation.prototype, "captureLayoutTime", {
80
+ /**
81
+ * Enable or disable the layout time capture
82
+ */
83
+ get: function () {
84
+ return this._captureLayoutTime;
85
+ },
86
+ set: function (value) {
87
+ var _this = this;
88
+ if (value === this._captureLayoutTime) {
89
+ return;
90
+ }
91
+ this._captureLayoutTime = value;
92
+ if (value) {
93
+ this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(function () {
94
+ _this._layoutTime.beginMonitoring();
95
+ });
96
+ this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(function () {
97
+ _this._layoutTime.endMonitoring(true);
98
+ });
99
+ }
100
+ else {
101
+ this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
102
+ this._onBeginLayoutObserver = null;
103
+ this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
104
+ this._onEndLayoutObserver = null;
105
+ }
106
+ },
107
+ enumerable: false,
108
+ configurable: true
109
+ });
110
+ /**
111
+ * Dispose and release associated resources.
112
+ */
113
+ AdvancedDynamicTextureInstrumentation.prototype.dispose = function () {
114
+ this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);
115
+ this._onBeginRenderObserver = null;
116
+ this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);
117
+ this._onEndRenderObserver = null;
118
+ this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);
119
+ this._onBeginLayoutObserver = null;
120
+ this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);
121
+ this._onEndLayoutObserver = null;
122
+ this.texture = null;
123
+ };
124
+ return AdvancedDynamicTextureInstrumentation;
125
+ }());
126
+ export { AdvancedDynamicTextureInstrumentation };
127
127
  //# sourceMappingURL=adtInstrumentation.js.map
@@ -1 +1 @@
1
- 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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { PerfCounter } from \"@babylonjs/core/Misc/perfCounter\";\r\nimport { IDisposable } from \"@babylonjs/core/scene\";\r\n\r\nimport { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture) {\r\n }\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}"]}
1
+ 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type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { PerfCounter } from \"core/Misc/perfCounter\";\r\nimport type { IDisposable } from \"core/scene\";\r\n\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * This class can be used to get instrumentation data from a AdvancedDynamicTexture object\r\n */\r\nexport class AdvancedDynamicTextureInstrumentation implements IDisposable {\r\n private _captureRenderTime = false;\r\n private _renderTime = new PerfCounter();\r\n\r\n private _captureLayoutTime = false;\r\n private _layoutTime = new PerfCounter();\r\n\r\n // Observers\r\n private _onBeginRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndRenderObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onBeginLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n private _onEndLayoutObserver: Nullable<Observer<AdvancedDynamicTexture>> = null;\r\n\r\n // Properties\r\n\r\n /**\r\n * Gets the perf counter used to capture render time\r\n */\r\n public get renderTimeCounter(): PerfCounter {\r\n return this._renderTime;\r\n }\r\n\r\n /**\r\n * Gets the perf counter used to capture layout time\r\n */\r\n public get layoutTimeCounter(): PerfCounter {\r\n return this._layoutTime;\r\n }\r\n\r\n /**\r\n * Enable or disable the render time capture\r\n */\r\n public get captureRenderTime(): boolean {\r\n return this._captureRenderTime;\r\n }\r\n\r\n public set captureRenderTime(value: boolean) {\r\n if (value === this._captureRenderTime) {\r\n return;\r\n }\r\n\r\n this._captureRenderTime = value;\r\n\r\n if (value) {\r\n this._onBeginRenderObserver = this.texture.onBeginRenderObservable.add(() => {\r\n this._renderTime.beginMonitoring();\r\n });\r\n\r\n this._onEndRenderObserver = this.texture.onEndRenderObservable.add(() => {\r\n this._renderTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n }\r\n }\r\n\r\n /**\r\n * Enable or disable the layout time capture\r\n */\r\n public get captureLayoutTime(): boolean {\r\n return this._captureLayoutTime;\r\n }\r\n\r\n public set captureLayoutTime(value: boolean) {\r\n if (value === this._captureLayoutTime) {\r\n return;\r\n }\r\n\r\n this._captureLayoutTime = value;\r\n\r\n if (value) {\r\n this._onBeginLayoutObserver = this.texture.onBeginLayoutObservable.add(() => {\r\n this._layoutTime.beginMonitoring();\r\n });\r\n\r\n this._onEndLayoutObserver = this.texture.onEndLayoutObservable.add(() => {\r\n this._layoutTime.endMonitoring(true);\r\n });\r\n } else {\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n }\r\n }\r\n /**\r\n * Instantiates a new advanced dynamic texture instrumentation.\r\n * This class can be used to get instrumentation data from an AdvancedDynamicTexture object\r\n * @param texture Defines the AdvancedDynamicTexture to instrument\r\n */\r\n public constructor(\r\n /**\r\n * Define the instrumented AdvancedDynamicTexture.\r\n */\r\n public texture: AdvancedDynamicTexture\r\n ) {}\r\n\r\n /**\r\n * Dispose and release associated resources.\r\n */\r\n public dispose() {\r\n this.texture.onBeginRenderObservable.remove(this._onBeginRenderObserver);\r\n this._onBeginRenderObserver = null;\r\n this.texture.onEndRenderObservable.remove(this._onEndRenderObserver);\r\n this._onEndRenderObserver = null;\r\n this.texture.onBeginLayoutObservable.remove(this._onBeginLayoutObserver);\r\n this._onBeginLayoutObserver = null;\r\n this.texture.onEndLayoutObservable.remove(this._onEndLayoutObserver);\r\n this._onEndLayoutObserver = null;\r\n\r\n (<any>this.texture) = null;\r\n }\r\n}\r\n"]}