@babylonjs/gui 5.0.0-beta.8 → 5.0.0-beta.8-snapshot

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/2D/adtInstrumentation.d.ts +2 -2
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +9 -9
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.d.ts +6 -6
  6. package/2D/controls/button.js +4 -4
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.d.ts +6 -6
  9. package/2D/controls/checkbox.js +2 -2
  10. package/2D/controls/checkbox.js.map +1 -1
  11. package/2D/controls/colorpicker.d.ts +5 -5
  12. package/2D/controls/colorpicker.js +93 -85
  13. package/2D/controls/colorpicker.js.map +1 -1
  14. package/2D/controls/container.d.ts +7 -7
  15. package/2D/controls/container.js +7 -7
  16. package/2D/controls/container.js.map +1 -1
  17. package/2D/controls/control.d.ts +7 -7
  18. package/2D/controls/control.js.map +1 -1
  19. package/2D/controls/displayGrid.d.ts +3 -3
  20. package/2D/controls/displayGrid.js +2 -2
  21. package/2D/controls/displayGrid.js.map +1 -1
  22. package/2D/controls/ellipse.d.ts +1 -1
  23. package/2D/controls/ellipse.js +2 -2
  24. package/2D/controls/ellipse.js.map +1 -1
  25. package/2D/controls/focusableButton.d.ts +5 -5
  26. package/2D/controls/focusableButton.js +2 -2
  27. package/2D/controls/focusableButton.js.map +1 -1
  28. package/2D/controls/focusableControl.d.ts +11 -11
  29. package/2D/controls/focusableControl.js.map +1 -1
  30. package/2D/controls/grid.d.ts +2 -2
  31. package/2D/controls/grid.js +2 -2
  32. package/2D/controls/grid.js.map +1 -1
  33. package/2D/controls/image.d.ts +5 -5
  34. package/2D/controls/image.js +17 -17
  35. package/2D/controls/image.js.map +1 -1
  36. package/2D/controls/index.js.map +1 -1
  37. package/2D/controls/inputPassword.d.ts +1 -1
  38. package/2D/controls/inputPassword.js +2 -2
  39. package/2D/controls/inputPassword.js.map +1 -1
  40. package/2D/controls/inputText.d.ts +8 -8
  41. package/2D/controls/inputText.js +19 -17
  42. package/2D/controls/inputText.js.map +1 -1
  43. package/2D/controls/line.d.ts +3 -3
  44. package/2D/controls/line.js +4 -4
  45. package/2D/controls/line.js.map +1 -1
  46. package/2D/controls/multiLine.d.ts +5 -5
  47. package/2D/controls/multiLine.js +2 -2
  48. package/2D/controls/multiLine.js.map +1 -1
  49. package/2D/controls/radioButton.d.ts +4 -4
  50. package/2D/controls/radioButton.js +2 -2
  51. package/2D/controls/radioButton.js.map +1 -1
  52. package/2D/controls/rectangle.d.ts +1 -1
  53. package/2D/controls/rectangle.js +2 -2
  54. package/2D/controls/rectangle.js.map +1 -1
  55. package/2D/controls/scrollViewers/scrollViewer.d.ts +6 -6
  56. package/2D/controls/scrollViewers/scrollViewer.js +5 -5
  57. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  58. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +5 -5
  59. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  60. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  61. package/2D/controls/selector.d.ts +11 -11
  62. package/2D/controls/selector.js +19 -14
  63. package/2D/controls/selector.js.map +1 -1
  64. package/2D/controls/sliders/baseSlider.d.ts +3 -3
  65. package/2D/controls/sliders/baseSlider.js +5 -5
  66. package/2D/controls/sliders/baseSlider.js.map +1 -1
  67. package/2D/controls/sliders/imageBasedSlider.d.ts +5 -5
  68. package/2D/controls/sliders/imageBasedSlider.js +4 -4
  69. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  70. package/2D/controls/sliders/imageScrollBar.d.ts +3 -3
  71. package/2D/controls/sliders/imageScrollBar.js +5 -2
  72. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  73. package/2D/controls/sliders/scrollBar.d.ts +3 -3
  74. package/2D/controls/sliders/scrollBar.js +5 -2
  75. package/2D/controls/sliders/scrollBar.js.map +1 -1
  76. package/2D/controls/sliders/slider.d.ts +3 -3
  77. package/2D/controls/sliders/slider.js +5 -5
  78. package/2D/controls/sliders/slider.js.map +1 -1
  79. package/2D/controls/stackPanel.d.ts +1 -1
  80. package/2D/controls/stackPanel.js +6 -4
  81. package/2D/controls/stackPanel.js.map +1 -1
  82. package/2D/controls/statics.js.map +1 -1
  83. package/2D/controls/textBlock.d.ts +3 -3
  84. package/2D/controls/textBlock.js +5 -3
  85. package/2D/controls/textBlock.js.map +1 -1
  86. package/2D/controls/textWrapper.js.map +1 -1
  87. package/2D/controls/toggleButton.d.ts +3 -3
  88. package/2D/controls/toggleButton.js.map +1 -1
  89. package/2D/controls/virtualKeyboard.d.ts +2 -2
  90. package/2D/controls/virtualKeyboard.js +6 -6
  91. package/2D/controls/virtualKeyboard.js.map +1 -1
  92. package/2D/index.js.map +1 -1
  93. package/2D/math2D.d.ts +2 -2
  94. package/2D/math2D.js +2 -2
  95. package/2D/math2D.js.map +1 -1
  96. package/2D/measure.d.ts +4 -4
  97. package/2D/measure.js +6 -16
  98. package/2D/measure.js.map +1 -1
  99. package/2D/multiLinePoint.d.ts +3 -3
  100. package/2D/multiLinePoint.js +3 -3
  101. package/2D/multiLinePoint.js.map +1 -1
  102. package/2D/style.d.ts +2 -2
  103. package/2D/style.js.map +1 -1
  104. package/2D/valueAndUnit.d.ts +1 -1
  105. package/2D/valueAndUnit.js +4 -2
  106. package/2D/valueAndUnit.js.map +1 -1
  107. package/2D/xmlLoader.d.ts +10 -10
  108. package/2D/xmlLoader.js +17 -17
  109. package/2D/xmlLoader.js.map +1 -1
  110. package/3D/behaviors/defaultBehavior.d.ts +7 -7
  111. package/3D/behaviors/defaultBehavior.js.map +1 -1
  112. package/3D/controls/abstractButton3D.d.ts +2 -2
  113. package/3D/controls/abstractButton3D.js.map +1 -1
  114. package/3D/controls/button3D.d.ts +4 -4
  115. package/3D/controls/button3D.js.map +1 -1
  116. package/3D/controls/container3D.d.ts +3 -3
  117. package/3D/controls/container3D.js +1 -2
  118. package/3D/controls/container3D.js.map +1 -1
  119. package/3D/controls/contentDisplay3D.js.map +1 -1
  120. package/3D/controls/control3D.d.ts +7 -7
  121. package/3D/controls/control3D.js.map +1 -1
  122. package/3D/controls/cylinderPanel.d.ts +2 -2
  123. package/3D/controls/cylinderPanel.js +2 -2
  124. package/3D/controls/cylinderPanel.js.map +1 -1
  125. package/3D/controls/handMenu.d.ts +5 -5
  126. package/3D/controls/handMenu.js.map +1 -1
  127. package/3D/controls/holographicBackplate.d.ts +3 -3
  128. package/3D/controls/holographicBackplate.js +3 -4
  129. package/3D/controls/holographicBackplate.js.map +1 -1
  130. package/3D/controls/holographicButton.d.ts +5 -5
  131. package/3D/controls/holographicButton.js.map +1 -1
  132. package/3D/controls/holographicSlate.d.ts +5 -5
  133. package/3D/controls/holographicSlate.js.map +1 -1
  134. package/3D/controls/index.js.map +1 -1
  135. package/3D/controls/meshButton3D.d.ts +4 -4
  136. package/3D/controls/meshButton3D.js +1 -2
  137. package/3D/controls/meshButton3D.js.map +1 -1
  138. package/3D/controls/nearMenu.d.ts +3 -3
  139. package/3D/controls/nearMenu.js +3 -1
  140. package/3D/controls/nearMenu.js.map +1 -1
  141. package/3D/controls/planePanel.d.ts +1 -1
  142. package/3D/controls/planePanel.js.map +1 -1
  143. package/3D/controls/scatterPanel.d.ts +2 -2
  144. package/3D/controls/scatterPanel.js +1 -1
  145. package/3D/controls/scatterPanel.js.map +1 -1
  146. package/3D/controls/slider3D.d.ts +5 -5
  147. package/3D/controls/slider3D.js +7 -8
  148. package/3D/controls/slider3D.js.map +1 -1
  149. package/3D/controls/spherePanel.d.ts +2 -2
  150. package/3D/controls/spherePanel.js +2 -2
  151. package/3D/controls/spherePanel.js.map +1 -1
  152. package/3D/controls/stackPanel3D.js +3 -3
  153. package/3D/controls/stackPanel3D.js.map +1 -1
  154. package/3D/controls/touchButton3D.d.ts +5 -5
  155. package/3D/controls/touchButton3D.js +4 -3
  156. package/3D/controls/touchButton3D.js.map +1 -1
  157. package/3D/controls/touchHolographicButton.d.ts +5 -5
  158. package/3D/controls/touchHolographicButton.js +6 -7
  159. package/3D/controls/touchHolographicButton.js.map +1 -1
  160. package/3D/controls/touchHolographicMenu.d.ts +6 -6
  161. package/3D/controls/touchHolographicMenu.js.map +1 -1
  162. package/3D/controls/touchMeshButton3D.d.ts +4 -4
  163. package/3D/controls/touchMeshButton3D.js +1 -2
  164. package/3D/controls/touchMeshButton3D.js.map +1 -1
  165. package/3D/controls/volumeBasedPanel.d.ts +9 -9
  166. package/3D/controls/volumeBasedPanel.js +12 -13
  167. package/3D/controls/volumeBasedPanel.js.map +1 -1
  168. package/3D/gizmos/gizmoHandle.d.ts +4 -4
  169. package/3D/gizmos/gizmoHandle.js.map +1 -1
  170. package/3D/gizmos/index.js.map +1 -1
  171. package/3D/gizmos/slateGizmo.d.ts +4 -4
  172. package/3D/gizmos/slateGizmo.js.map +1 -1
  173. package/3D/gui3DManager.d.ts +7 -7
  174. package/3D/gui3DManager.js.map +1 -1
  175. package/3D/index.js.map +1 -1
  176. package/3D/materials/fluent/fluentMaterial.d.ts +10 -10
  177. package/3D/materials/fluent/fluentMaterial.js +15 -4
  178. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  179. package/3D/materials/fluent/index.js.map +1 -1
  180. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +1 -1
  181. package/3D/materials/fluent/shaders/fluent.fragment.js +4 -2
  182. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  183. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +1 -1
  184. package/3D/materials/fluent/shaders/fluent.vertex.js +4 -2
  185. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  186. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +10 -10
  187. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +46 -11
  188. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  189. package/3D/materials/fluentBackplate/index.js.map +1 -1
  190. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +1 -1
  191. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +4 -2
  192. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  193. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +1 -1
  194. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +4 -2
  195. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  196. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +10 -10
  197. package/3D/materials/fluentButton/fluentButtonMaterial.js +6 -4
  198. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  199. package/3D/materials/fluentButton/index.js.map +1 -1
  200. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +1 -1
  201. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +4 -2
  202. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  203. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +1 -1
  204. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +4 -2
  205. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  206. package/3D/materials/fluentMaterial.d.ts +1 -1
  207. package/3D/materials/fluentMaterial.js +1 -1
  208. package/3D/materials/fluentMaterial.js.map +1 -1
  209. package/3D/materials/handle/handleMaterial.d.ts +4 -4
  210. package/3D/materials/handle/handleMaterial.js.map +1 -1
  211. package/3D/materials/handle/index.js.map +1 -1
  212. package/3D/materials/handle/shaders/handle.fragment.d.ts +1 -1
  213. package/3D/materials/handle/shaders/handle.fragment.js +3 -1
  214. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  215. package/3D/materials/handle/shaders/handle.vertex.d.ts +1 -1
  216. package/3D/materials/handle/shaders/handle.vertex.js +4 -2
  217. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  218. package/3D/materials/index.js.map +1 -1
  219. package/3D/materials/mrdl/index.js.map +1 -1
  220. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +14 -14
  221. package/3D/materials/mrdl/mrdlBackplateMaterial.js +41 -14
  222. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  223. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +15 -15
  224. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +87 -22
  225. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  226. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +15 -15
  227. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +87 -22
  228. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  229. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +1 -1
  230. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +4 -2
  231. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  232. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +1 -1
  233. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +4 -2
  234. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  235. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +1 -1
  236. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +4 -2
  237. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  238. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +1 -1
  239. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +4 -2
  240. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  241. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +1 -1
  242. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +4 -2
  243. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  244. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +1 -1
  245. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +4 -2
  246. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  247. package/3D/vector3WithInfo.d.ts +1 -1
  248. package/3D/vector3WithInfo.js.map +1 -1
  249. package/index.js.map +1 -1
  250. package/legacy/legacy.d.ts +1 -1
  251. package/legacy/legacy.js +3 -3
  252. package/legacy/legacy.js.map +1 -1
  253. package/package.json +21 -329
  254. package/readme.md +0 -31
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport { Control } from \"./control\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { Image } from \"./image\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to create 2D buttons\r\n */\r\nexport class Button extends Rectangle {\r\n /**\r\n * Function called to generate a pointer enter animation\r\n */\r\n public pointerEnterAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation\r\n */\r\n public pointerOutAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation\r\n */\r\n public pointerDownAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation\r\n */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _image: Nullable<Image>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get image(): Nullable<Image> {\r\n return this._image;\r\n }\r\n\r\n private _textBlock: Nullable<TextBlock>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get textBlock(): Nullable<TextBlock> {\r\n return this._textBlock;\r\n }\r\n\r\n /**\r\n * Creates a new Button\r\n * @param name defines the name of the button\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this.thickness = 1;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.pointerEnterAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button\";\r\n }\r\n\r\n // While being a container, the button behaves like a control.\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly && this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly && this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n\r\n /**\r\n * Serializes the current button\r\n * @param serializationObject defines the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n\r\n if (this._textBlock) {\r\n serializationObject.textBlockName = this._textBlock.name;\r\n }\r\n if (this._image) {\r\n serializationObject.imageName = this._image.name;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n\r\n if (serializedObject.textBlockName) {\r\n this._textBlock = this.getChildByName(serializedObject.textBlockName) as Nullable<TextBlock>;\r\n }\r\n\r\n if (serializedObject.imageName) {\r\n this._image = this.getChildByName(serializedObject.imageName) as Nullable<Image>;\r\n }\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a new button made with an image and a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageButton(name: string, text: string, imageUrl: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding text\r\n var textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n textBlock.paddingLeft = \"20%\";\r\n result.addControl(textBlock);\r\n\r\n // Adding image\r\n var iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.width = \"20%\";\r\n iconImage.stretch = Image.STRETCH_UNIFORM;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image\r\n * @param name defines the name of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageOnlyButton(name: string, imageUrl: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding image\r\n var iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @returns a new Button\r\n */\r\n public static CreateSimpleButton(name: string, text: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding text\r\n var textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image and a centered text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button {\r\n var result = new this(name);\r\n\r\n // Adding image\r\n var iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n result.addControl(iconImage);\r\n\r\n // Adding text\r\n var textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Button\", Button);"]}
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{ Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport { Control } from \"./control\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { Image } from \"./image\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to create 2D buttons\r\n */\r\nexport class Button extends Rectangle {\r\n /**\r\n * Function called to generate a pointer enter animation\r\n */\r\n public pointerEnterAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation\r\n */\r\n public pointerOutAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation\r\n */\r\n public pointerDownAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation\r\n */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public delegatePickingToChildren = false;\r\n\r\n private _image: Nullable<Image>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get image(): Nullable<Image> {\r\n return this._image;\r\n }\r\n\r\n private _textBlock: Nullable<TextBlock>;\r\n /**\r\n * Returns the image part of the button (if any)\r\n */\r\n public get textBlock(): Nullable<TextBlock> {\r\n return this._textBlock;\r\n }\r\n\r\n /**\r\n * Creates a new Button\r\n * @param name defines the name of the button\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n\r\n this.thickness = 1;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.pointerEnterAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button\";\r\n }\r\n\r\n // While being a container, the button behaves like a control.\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly && this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly && this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /** @hidden */\r\n public _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly && this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n\r\n /**\r\n * Serializes the current button\r\n * @param serializationObject defines the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n\r\n if (this._textBlock) {\r\n serializationObject.textBlockName = this._textBlock.name;\r\n }\r\n if (this._image) {\r\n serializationObject.imageName = this._image.name;\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n\r\n if (serializedObject.textBlockName) {\r\n this._textBlock = this.getChildByName(serializedObject.textBlockName) as Nullable<TextBlock>;\r\n }\r\n\r\n if (serializedObject.imageName) {\r\n this._image = this.getChildByName(serializedObject.imageName) as Nullable<Image>;\r\n }\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a new button made with an image and a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageButton(name: string, text: string, imageUrl: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding text\r\n const textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n textBlock.paddingLeft = \"20%\";\r\n result.addControl(textBlock);\r\n\r\n // Adding image\r\n const iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.width = \"20%\";\r\n iconImage.stretch = Image.STRETCH_UNIFORM;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image\r\n * @param name defines the name of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageOnlyButton(name: string, imageUrl: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding image\r\n const iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n iconImage.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n result.addControl(iconImage);\r\n\r\n // Store\r\n result._image = iconImage;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with a text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @returns a new Button\r\n */\r\n public static CreateSimpleButton(name: string, text: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding text\r\n const textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Creates a new button made with an image and a centered text\r\n * @param name defines the name of the button\r\n * @param text defines the text of the button\r\n * @param imageUrl defines the url of the image\r\n * @returns a new Button\r\n */\r\n public static CreateImageWithCenterTextButton(name: string, text: string, imageUrl: string): Button {\r\n const result = new this(name);\r\n\r\n // Adding image\r\n const iconImage = new Image(name + \"_icon\", imageUrl);\r\n iconImage.stretch = Image.STRETCH_FILL;\r\n result.addControl(iconImage);\r\n\r\n // Adding text\r\n const textBlock = new TextBlock(name + \"_button\", text);\r\n textBlock.textWrapping = true;\r\n textBlock.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n result.addControl(textBlock);\r\n\r\n // Store\r\n result._image = iconImage;\r\n result._textBlock = textBlock;\r\n\r\n return result;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Button\", Button);\r\n"]}
@@ -1,11 +1,11 @@
1
- import { Observable } from "@babylonjs/core/Misc/observable";
2
- import { Vector2 } from "@babylonjs/core/Maths/math.vector";
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
3
  import { Control } from "./control";
4
4
  import { StackPanel } from "./stackPanel";
5
- import { Nullable } from '@babylonjs/core/types';
6
- import { Measure } from '../measure';
7
- import { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';
8
- import { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';
5
+ import { Nullable } from "@babylonjs/core/types.js";
6
+ import { Measure } from "../measure";
7
+ import { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
8
+ import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
9
9
  /**
10
10
  * Class used to represent a 2D checkbox
11
11
  */
@@ -3,8 +3,8 @@ import { Observable } from "@babylonjs/core/Misc/observable.js";
3
3
  import { Control } from "./control.js";
4
4
  import { StackPanel } from "./stackPanel.js";
5
5
  import { TextBlock } from "./textBlock.js";
6
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
7
- import { serialize } from '@babylonjs/core/Misc/decorators.js';
6
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
7
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
8
8
  /**
9
9
  * Class used to represent a 2D checkbox
10
10
  */
@@ -1 +1 @@
1
- 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{ Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector2 } from \"@babylonjs/core/Maths/math.vector\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { Nullable } from '@babylonjs/core/types';\r\nimport { Measure } from '../measure';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';\r\n\r\n/**\r\n * Class used to represent a 2D checkbox\r\n */\r\nexport class Checkbox extends Control {\r\n private _isChecked = false;\r\n private _background = \"black\";\r\n private _checkSizeRatio = 0.8;\r\n private _thickness = 1;\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Observable raised when isChecked property changes\r\n */\r\n public onIsCheckedChangedObservable = new Observable<boolean>();\r\n\r\n /** Gets or sets a value indicating the ratio between overall size and check size */\r\n @serialize()\r\n public get checkSizeRatio(): number {\r\n return this._checkSizeRatio;\r\n }\r\n\r\n public set checkSizeRatio(value: number) {\r\n value = Math.max(Math.min(1, value), 0);\r\n\r\n if (this._checkSizeRatio === value) {\r\n return;\r\n }\r\n\r\n this._checkSizeRatio = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the checkbox is checked or not */\r\n @serialize()\r\n public get isChecked(): boolean {\r\n return this._isChecked;\r\n }\r\n\r\n public set isChecked(value: boolean) {\r\n if (this._isChecked === value) {\r\n return;\r\n }\r\n\r\n this._isChecked = value;\r\n this._markAsDirty();\r\n\r\n this.onIsCheckedChangedObservable.notifyObservers(value);\r\n }\r\n\r\n /**\r\n * Creates a new CheckBox\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n this.isPointerBlocker = true;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Checkbox\";\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n let actualWidth = this._currentMeasure.width - this._thickness;\r\n let actualHeight = this._currentMeasure.height - this._thickness;\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._isEnabled ? this._background : this._disabledColor;\r\n context.fillRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this._isChecked) {\r\n context.fillStyle = this._isEnabled ? this.color : this._disabledColorItem;\r\n let offsetWidth = actualWidth * this._checkSizeRatio;\r\n let offseHeight = actualHeight * this._checkSizeRatio;\r\n\r\n context.fillRect(this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2, this._currentMeasure.top + this._thickness / 2 + (actualHeight - offseHeight) / 2, offsetWidth, offseHeight);\r\n }\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._thickness;\r\n\r\n context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n context.restore();\r\n }\r\n\r\n // Events\r\n\r\n /** @hidden */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly) {\r\n this.isChecked = !this.isChecked;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Utility function to easily create a checkbox with a header\r\n * @param title defines the label to use for the header\r\n * @param onValueChanged defines the callback to call when value changes\r\n * @returns a StackPanel containing the checkbox and a textBlock\r\n */\r\n public static AddCheckBoxWithHeader(title: string, onValueChanged: (value: boolean) => void): StackPanel {\r\n var panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.height = \"30px\";\r\n\r\n var checkbox = new Checkbox();\r\n checkbox.width = \"20px\";\r\n checkbox.height = \"20px\";\r\n checkbox.isChecked = true;\r\n checkbox.color = \"green\";\r\n checkbox.onIsCheckedChangedObservable.add(onValueChanged);\r\n panel.addControl(checkbox);\r\n\r\n var header = new TextBlock();\r\n header.text = title;\r\n header.width = \"180px\";\r\n header.paddingLeft = \"5px\";\r\n header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n header.color = \"white\";\r\n panel.addControl(header);\r\n\r\n return panel;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Checkbox\", Checkbox);\r\n"]}
1
+ 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{ Observable } from \"core/Misc/observable\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Measure } from \"../measure\";\r\nimport { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to represent a 2D checkbox\r\n */\r\nexport class Checkbox extends Control {\r\n private _isChecked = false;\r\n private _background = \"black\";\r\n private _checkSizeRatio = 0.8;\r\n private _thickness = 1;\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Observable raised when isChecked property changes\r\n */\r\n public onIsCheckedChangedObservable = new Observable<boolean>();\r\n\r\n /** Gets or sets a value indicating the ratio between overall size and check size */\r\n @serialize()\r\n public get checkSizeRatio(): number {\r\n return this._checkSizeRatio;\r\n }\r\n\r\n public set checkSizeRatio(value: number) {\r\n value = Math.max(Math.min(1, value), 0);\r\n\r\n if (this._checkSizeRatio === value) {\r\n return;\r\n }\r\n\r\n this._checkSizeRatio = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the checkbox is checked or not */\r\n @serialize()\r\n public get isChecked(): boolean {\r\n return this._isChecked;\r\n }\r\n\r\n public set isChecked(value: boolean) {\r\n if (this._isChecked === value) {\r\n return;\r\n }\r\n\r\n this._isChecked = value;\r\n this._markAsDirty();\r\n\r\n this.onIsCheckedChangedObservable.notifyObservers(value);\r\n }\r\n\r\n /**\r\n * Creates a new CheckBox\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n this.isPointerBlocker = true;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Checkbox\";\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n const actualWidth = this._currentMeasure.width - this._thickness;\r\n const actualHeight = this._currentMeasure.height - this._thickness;\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._isEnabled ? this._background : this._disabledColor;\r\n context.fillRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this._isChecked) {\r\n context.fillStyle = this._isEnabled ? this.color : this._disabledColorItem;\r\n const offsetWidth = actualWidth * this._checkSizeRatio;\r\n const offseHeight = actualHeight * this._checkSizeRatio;\r\n\r\n context.fillRect(\r\n this._currentMeasure.left + this._thickness / 2 + (actualWidth - offsetWidth) / 2,\r\n this._currentMeasure.top + this._thickness / 2 + (actualHeight - offseHeight) / 2,\r\n offsetWidth,\r\n offseHeight\r\n );\r\n }\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._thickness;\r\n\r\n context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, actualWidth, actualHeight);\r\n\r\n context.restore();\r\n }\r\n\r\n // Events\r\n\r\n /** @hidden */\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (!this.isReadOnly) {\r\n this.isChecked = !this.isChecked;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Utility function to easily create a checkbox with a header\r\n * @param title defines the label to use for the header\r\n * @param onValueChanged defines the callback to call when value changes\r\n * @returns a StackPanel containing the checkbox and a textBlock\r\n */\r\n public static AddCheckBoxWithHeader(title: string, onValueChanged: (value: boolean) => void): StackPanel {\r\n const panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.height = \"30px\";\r\n\r\n const checkbox = new Checkbox();\r\n checkbox.width = \"20px\";\r\n checkbox.height = \"20px\";\r\n checkbox.isChecked = true;\r\n checkbox.color = \"green\";\r\n checkbox.onIsCheckedChangedObservable.add(onValueChanged);\r\n panel.addControl(checkbox);\r\n\r\n const header = new TextBlock();\r\n header.text = title;\r\n header.width = \"180px\";\r\n header.paddingLeft = \"5px\";\r\n header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n header.color = \"white\";\r\n panel.addControl(header);\r\n\r\n return panel;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Checkbox\", Checkbox);\r\n"]}
@@ -1,11 +1,11 @@
1
- import { Observable } from "@babylonjs/core/Misc/observable";
2
- import { Vector2 } from "@babylonjs/core/Maths/math.vector";
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
3
  import { Control } from "./control";
4
4
  import { Measure } from "../measure";
5
5
  import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
6
- import { Color3 } from '@babylonjs/core/Maths/math.color';
7
- import { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';
8
- import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas";
6
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
7
+ import { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
8
+ import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
9
9
  /** Class used to create color pickers */
10
10
  export declare class ColorPicker extends Control {
11
11
  name?: string | undefined;
@@ -6,9 +6,9 @@ import { Rectangle } from "./rectangle.js";
6
6
  import { Button } from "./button.js";
7
7
  import { Grid } from "./grid.js";
8
8
  import { TextBlock } from "../controls/textBlock.js";
9
- import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
10
- import { Color3 } from '@babylonjs/core/Maths/math.color.js';
11
- import { serialize } from '@babylonjs/core/Misc/decorators.js';
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
11
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
12
12
  import { EngineStore } from "@babylonjs/core/Engines/engineStore.js";
13
13
  /** Class used to create color pickers */
14
14
  var ColorPicker = /** @class */ (function (_super) {
@@ -37,7 +37,7 @@ var ColorPicker = /** @class */ (function (_super) {
37
37
  _this.onValueChangedObservable = new Observable();
38
38
  // Events
39
39
  _this._pointerIsDown = false;
40
- _this.value = new Color3(.88, .1, .1);
40
+ _this.value = new Color3(0.88, 0.1, 0.1);
41
41
  _this.size = "200px";
42
42
  _this.isPointerBlocker = true;
43
43
  return _this;
@@ -94,7 +94,7 @@ var ColorPicker = /** @class */ (function (_super) {
94
94
  }
95
95
  if (this._width.fromString(value)) {
96
96
  if (this._width.getValue(this._host) === 0) {
97
- value = '1px';
97
+ value = "1px";
98
98
  this._width.fromString(value);
99
99
  }
100
100
  this._height.fromString(value);
@@ -119,7 +119,7 @@ var ColorPicker = /** @class */ (function (_super) {
119
119
  }
120
120
  if (this._height.fromString(value)) {
121
121
  if (this._height.getValue(this._host) === 0) {
122
- value = '1px';
122
+ value = "1px";
123
123
  this._height.fromString(value);
124
124
  }
125
125
  this._width.fromString(value);
@@ -153,24 +153,24 @@ var ColorPicker = /** @class */ (function (_super) {
153
153
  }
154
154
  };
155
155
  ColorPicker.prototype._updateSquareProps = function () {
156
- var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
157
- var wheelThickness = radius * .2;
156
+ var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * 0.5;
157
+ var wheelThickness = radius * 0.2;
158
158
  var innerDiameter = (radius - wheelThickness) * 2;
159
- var squareSize = innerDiameter / (Math.sqrt(2));
160
- var offset = radius - squareSize * .5;
159
+ var squareSize = innerDiameter / Math.sqrt(2);
160
+ var offset = radius - squareSize * 0.5;
161
161
  this._squareLeft = this._currentMeasure.left + offset;
162
162
  this._squareTop = this._currentMeasure.top + offset;
163
163
  this._squareSize = squareSize;
164
164
  };
165
165
  ColorPicker.prototype._drawGradientSquare = function (hueValue, left, top, width, height, context) {
166
166
  var lgh = context.createLinearGradient(left, top, width + left, top);
167
- lgh.addColorStop(0, '#fff');
168
- lgh.addColorStop(1, 'hsl(' + hueValue + ', 100%, 50%)');
167
+ lgh.addColorStop(0, "#fff");
168
+ lgh.addColorStop(1, "hsl(" + hueValue + ", 100%, 50%)");
169
169
  context.fillStyle = lgh;
170
170
  context.fillRect(left, top, width, height);
171
171
  var lgv = context.createLinearGradient(left, top, left, height + top);
172
- lgv.addColorStop(0, 'rgba(0,0,0,0)');
173
- lgv.addColorStop(1, '#000');
172
+ lgv.addColorStop(0, "rgba(0,0,0,0)");
173
+ lgv.addColorStop(1, "#000");
174
174
  context.fillStyle = lgv;
175
175
  context.fillRect(left, top, width, height);
176
176
  };
@@ -178,12 +178,12 @@ var ColorPicker = /** @class */ (function (_super) {
178
178
  context.beginPath();
179
179
  context.arc(centerX, centerY, radius + 1, 0, 2 * Math.PI, false);
180
180
  context.lineWidth = 3;
181
- context.strokeStyle = '#333333';
181
+ context.strokeStyle = "#333333";
182
182
  context.stroke();
183
183
  context.beginPath();
184
184
  context.arc(centerX, centerY, radius, 0, 2 * Math.PI, false);
185
185
  context.lineWidth = 3;
186
- context.strokeStyle = '#ffffff';
186
+ context.strokeStyle = "#ffffff";
187
187
  context.stroke();
188
188
  };
189
189
  ColorPicker.prototype._createColorWheelCanvas = function (radius, thickness) {
@@ -208,16 +208,16 @@ var ColorPicker = /** @class */ (function (_super) {
208
208
  }
209
209
  var dist = Math.sqrt(distSq);
210
210
  var ang = Math.atan2(y, x);
211
- Color3.HSVtoRGBToRef(ang * 180 / Math.PI + 180, dist / radius, 1, color);
212
- var index = ((x + radius) + ((y + radius) * 2 * radius)) * 4;
211
+ Color3.HSVtoRGBToRef((ang * 180) / Math.PI + 180, dist / radius, 1, color);
212
+ var index = (x + radius + (y + radius) * 2 * radius) * 4;
213
213
  data[index] = color.r * 255;
214
214
  data[index + 1] = color.g * 255;
215
215
  data[index + 2] = color.b * 255;
216
216
  var alphaRatio = (dist - innerRadius) / (radius - innerRadius);
217
217
  //apply less alpha to bigger color pickers
218
- var alphaAmount = .2;
219
- var maxAlpha = .2;
220
- var minAlpha = .04;
218
+ var alphaAmount = 0.2;
219
+ var maxAlpha = 0.2;
220
+ var minAlpha = 0.04;
221
221
  var lowerRadius = 50;
222
222
  var upperRadius = 150;
223
223
  if (radius < lowerRadius) {
@@ -227,14 +227,14 @@ var ColorPicker = /** @class */ (function (_super) {
227
227
  alphaAmount = minAlpha;
228
228
  }
229
229
  else {
230
- alphaAmount = (minAlpha - maxAlpha) * (radius - lowerRadius) / (upperRadius - lowerRadius) + maxAlpha;
230
+ alphaAmount = ((minAlpha - maxAlpha) * (radius - lowerRadius)) / (upperRadius - lowerRadius) + maxAlpha;
231
231
  }
232
232
  var alphaRatio = (dist - innerRadius) / (radius - innerRadius);
233
233
  if (alphaRatio < alphaAmount) {
234
234
  data[index + 3] = 255 * (alphaRatio / alphaAmount);
235
235
  }
236
236
  else if (alphaRatio > 1 - alphaAmount) {
237
- data[index + 3] = 255 * (1.0 - ((alphaRatio - (1 - alphaAmount)) / alphaAmount));
237
+ data[index + 3] = 255 * (1.0 - (alphaRatio - (1 - alphaAmount)) / alphaAmount);
238
238
  }
239
239
  else {
240
240
  data[index + 3] = 255;
@@ -248,8 +248,8 @@ var ColorPicker = /** @class */ (function (_super) {
248
248
  ColorPicker.prototype._draw = function (context) {
249
249
  context.save();
250
250
  this._applyStates(context);
251
- var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
252
- var wheelThickness = radius * .2;
251
+ var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * 0.5;
252
+ var wheelThickness = radius * 0.2;
253
253
  var left = this._currentMeasure.left;
254
254
  var top = this._currentMeasure.top;
255
255
  if (!this._colorWheelCanvas || this._colorWheelCanvas.width != radius * 2) {
@@ -272,19 +272,19 @@ var ColorPicker = /** @class */ (function (_super) {
272
272
  this._drawGradientSquare(this._h, this._squareLeft, this._squareTop, this._squareSize, this._squareSize, context);
273
273
  var cx = this._squareLeft + this._squareSize * this._s;
274
274
  var cy = this._squareTop + this._squareSize * (1 - this._v);
275
- this._drawCircle(cx, cy, radius * .04, context);
276
- var dist = radius - wheelThickness * .5;
277
- cx = left + radius + Math.cos((this._h - 180) * Math.PI / 180) * dist;
278
- cy = top + radius + Math.sin((this._h - 180) * Math.PI / 180) * dist;
279
- this._drawCircle(cx, cy, wheelThickness * .35, context);
275
+ this._drawCircle(cx, cy, radius * 0.04, context);
276
+ var dist = radius - wheelThickness * 0.5;
277
+ cx = left + radius + Math.cos(((this._h - 180) * Math.PI) / 180) * dist;
278
+ cy = top + radius + Math.sin(((this._h - 180) * Math.PI) / 180) * dist;
279
+ this._drawCircle(cx, cy, wheelThickness * 0.35, context);
280
280
  context.restore();
281
281
  };
282
282
  ColorPicker.prototype._updateValueFromPointer = function (x, y) {
283
283
  if (this._pointerStartedOnWheel) {
284
- var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
284
+ var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * 0.5;
285
285
  var centerX = radius + this._currentMeasure.left;
286
286
  var centerY = radius + this._currentMeasure.top;
287
- this._h = Math.atan2(y - centerY, x - centerX) * 180 / Math.PI + 180;
287
+ this._h = (Math.atan2(y - centerY, x - centerX) * 180) / Math.PI + 180;
288
288
  }
289
289
  else if (this._pointerStartedOnSquare) {
290
290
  this._updateSquareProps();
@@ -303,17 +303,16 @@ var ColorPicker = /** @class */ (function (_super) {
303
303
  var left = this._squareLeft;
304
304
  var top = this._squareTop;
305
305
  var size = this._squareSize;
306
- if (x >= left && x <= left + size &&
307
- y >= top && y <= top + size) {
306
+ if (x >= left && x <= left + size && y >= top && y <= top + size) {
308
307
  return true;
309
308
  }
310
309
  return false;
311
310
  };
312
311
  ColorPicker.prototype._isPointOnWheel = function (x, y) {
313
- var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * .5;
312
+ var radius = Math.min(this._currentMeasure.width, this._currentMeasure.height) * 0.5;
314
313
  var centerX = radius + this._currentMeasure.left;
315
314
  var centerY = radius + this._currentMeasure.top;
316
- var wheelThickness = radius * .2;
315
+ var wheelThickness = radius * 0.2;
317
316
  var innerRadius = radius - wheelThickness;
318
317
  var radiusSq = radius * radius;
319
318
  var innerRadiusSq = innerRadius * innerRadius;
@@ -398,7 +397,7 @@ var ColorPicker = /** @class */ (function (_super) {
398
397
  var gutterSize = Math.floor(rawSwatchSize * 0.25);
399
398
  var colGutters = gutterSize * (options.numSwatchesPerLine + 1);
400
399
  var swatchSize = Math.floor((parseFloat(options.pickerWidth) - colGutters) / options.numSwatchesPerLine);
401
- var drawerMaxSize = (swatchSize * drawerMaxRows) + (gutterSize * (drawerMaxRows + 1));
400
+ var drawerMaxSize = swatchSize * drawerMaxRows + gutterSize * (drawerMaxRows + 1);
402
401
  var containerSize = (parseInt(options.pickerHeight) + drawerMaxSize + Math.floor(swatchSize * 0.25)).toString() + "px";
403
402
  // Button Colors
404
403
  var buttonColor = "#c0c0c0";
@@ -442,10 +441,10 @@ var ColorPicker = /** @class */ (function (_super) {
442
441
  var lastVal;
443
442
  var activeField;
444
443
  /**
445
- * Will update all values for InputText and ColorPicker controls based on the BABYLON.Color3 passed to this function.
446
- * Each InputText control and the ColorPicker control will be tested to see if they are the activeField and if they
447
- * are will receive no update. This is to prevent the input from the user being overwritten.
448
- */
444
+ * Will update all values for InputText and ColorPicker controls based on the BABYLON.Color3 passed to this function.
445
+ * Each InputText control and the ColorPicker control will be tested to see if they are the activeField and if they
446
+ * are will receive no update. This is to prevent the input from the user being overwritten.
447
+ */
449
448
  function updateValues(value, inputField) {
450
449
  activeField = inputField;
451
450
  var pickedColor = value.toHexString();
@@ -469,8 +468,8 @@ var ColorPicker = /** @class */ (function (_super) {
469
468
  bValDec.text = value.b.toString();
470
469
  }
471
470
  if (hexVal.name != activeField) {
472
- var minusPound = pickedColor.split("#");
473
- hexVal.text = minusPound[1];
471
+ var minusPound_1 = pickedColor.split("#");
472
+ hexVal.text = minusPound_1[1];
474
473
  }
475
474
  if (picker.name != activeField) {
476
475
  picker.value = value;
@@ -506,13 +505,13 @@ var ColorPicker = /** @class */ (function (_super) {
506
505
  var newSwatchRGB = Color3.FromHexString(newSwatch.background);
507
506
  if (activeField == field.name) {
508
507
  if (channel == "r") {
509
- updateValues(new Color3((parseInt(newValue)) / 255, newSwatchRGB.g, newSwatchRGB.b), field.name);
508
+ updateValues(new Color3(parseInt(newValue) / 255, newSwatchRGB.g, newSwatchRGB.b), field.name);
510
509
  }
511
510
  else if (channel == "g") {
512
- updateValues(new Color3(newSwatchRGB.r, (parseInt(newValue)) / 255, newSwatchRGB.b), field.name);
511
+ updateValues(new Color3(newSwatchRGB.r, parseInt(newValue) / 255, newSwatchRGB.b), field.name);
513
512
  }
514
513
  else {
515
- updateValues(new Color3(newSwatchRGB.r, newSwatchRGB.g, (parseInt(newValue)) / 255), field.name);
514
+ updateValues(new Color3(newSwatchRGB.r, newSwatchRGB.g, parseInt(newValue) / 255), field.name);
516
515
  }
517
516
  }
518
517
  }
@@ -580,39 +579,39 @@ var ColorPicker = /** @class */ (function (_super) {
580
579
  else {
581
580
  var icon = "";
582
581
  }
583
- var swatch = Button.CreateSimpleButton("Swatch_" + swatchNumber, icon);
584
- swatch.fontFamily = "BabylonJSglyphs";
582
+ var swatch_1 = Button.CreateSimpleButton("Swatch_" + swatchNumber, icon);
583
+ swatch_1.fontFamily = "BabylonJSglyphs";
585
584
  var swatchColor = Color3.FromHexString(options.savedColors[swatchNumber]);
586
585
  var swatchLuminence = swatchColor.r + swatchColor.g + swatchColor.b;
587
586
  // Set color of outline and textBlock based on luminance of the color swatch so feedback always visible
588
587
  if (swatchLuminence > luminanceLimit) {
589
- swatch.color = iconColorDark;
588
+ swatch_1.color = iconColorDark;
590
589
  }
591
590
  else {
592
- swatch.color = iconColorLight;
591
+ swatch_1.color = iconColorLight;
593
592
  }
594
- swatch.fontSize = Math.floor(swatchSize * 0.7);
595
- swatch.textBlock.verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
596
- swatch.height = swatch.width = (swatchSize).toString() + "px";
597
- swatch.background = options.savedColors[swatchNumber];
598
- swatch.thickness = 2;
593
+ swatch_1.fontSize = Math.floor(swatchSize * 0.7);
594
+ swatch_1.textBlock.verticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;
595
+ swatch_1.height = swatch_1.width = swatchSize.toString() + "px";
596
+ swatch_1.background = options.savedColors[swatchNumber];
597
+ swatch_1.thickness = 2;
599
598
  var metadata_1 = swatchNumber;
600
- swatch.pointerDownAnimation = function () {
601
- swatch.thickness = 4;
599
+ swatch_1.pointerDownAnimation = function () {
600
+ swatch_1.thickness = 4;
602
601
  };
603
- swatch.pointerUpAnimation = function () {
604
- swatch.thickness = 3;
602
+ swatch_1.pointerUpAnimation = function () {
603
+ swatch_1.thickness = 3;
605
604
  };
606
- swatch.pointerEnterAnimation = function () {
607
- swatch.thickness = 3;
605
+ swatch_1.pointerEnterAnimation = function () {
606
+ swatch_1.thickness = 3;
608
607
  };
609
- swatch.pointerOutAnimation = function () {
610
- swatch.thickness = 2;
608
+ swatch_1.pointerOutAnimation = function () {
609
+ swatch_1.thickness = 2;
611
610
  };
612
- swatch.onPointerClickObservable.add(function () {
611
+ swatch_1.onPointerClickObservable.add(function () {
613
612
  if (!editSwatchMode) {
614
613
  if (options.savedColors) {
615
- updateValues(Color3.FromHexString(options.savedColors[metadata_1]), swatch.name);
614
+ updateValues(Color3.FromHexString(options.savedColors[metadata_1]), swatch_1.name);
616
615
  }
617
616
  }
618
617
  else {
@@ -620,7 +619,7 @@ var ColorPicker = /** @class */ (function (_super) {
620
619
  updateSwatches("", butSave);
621
620
  }
622
621
  });
623
- return swatch;
622
+ return swatch_1;
624
623
  }
625
624
  else {
626
625
  return null;
@@ -684,16 +683,16 @@ var ColorPicker = /** @class */ (function (_super) {
684
683
  }
685
684
  }
686
685
  }
687
- swatchDrawer.height = ((swatchSize * rowCount) + (gutterCount * gutterSize)).toString() + "px";
686
+ swatchDrawer.height = (swatchSize * rowCount + gutterCount * gutterSize).toString() + "px";
688
687
  for (var y = 1, thisRow = 1; y < rowCount + gutterCount; y += 2, thisRow++) {
689
688
  // Determine number of buttons to create per row based on the button limit per row and number of saved colors
690
689
  if (options.savedColors.length > thisRow * options.numSwatchesPerLine) {
691
690
  var totalButtonsThisRow = options.numSwatchesPerLine;
692
691
  }
693
692
  else {
694
- var totalButtonsThisRow = options.savedColors.length - ((thisRow - 1) * options.numSwatchesPerLine);
693
+ var totalButtonsThisRow = options.savedColors.length - (thisRow - 1) * options.numSwatchesPerLine;
695
694
  }
696
- var buttonIterations = (Math.min(Math.max(totalButtonsThisRow, 0), options.numSwatchesPerLine));
695
+ var buttonIterations = Math.min(Math.max(totalButtonsThisRow, 0), options.numSwatchesPerLine);
697
696
  for (var x = 0, w = 1; x < buttonIterations; x++) {
698
697
  if (x > options.numSwatchesPerLine) {
699
698
  continue;
@@ -723,7 +722,7 @@ var ColorPicker = /** @class */ (function (_super) {
723
722
  butEdit = Button.CreateSimpleButton("butEdit", "Edit");
724
723
  butEdit.width = buttonWidth;
725
724
  butEdit.height = buttonHeight;
726
- butEdit.left = (Math.floor(parseInt(buttonWidth) * 0.1)).toString() + "px";
725
+ butEdit.left = Math.floor(parseInt(buttonWidth) * 0.1).toString() + "px";
727
726
  butEdit.top = (parseFloat(butEdit.left) * -1).toString() + "px";
728
727
  butEdit.verticalAlignment = Control.VERTICAL_ALIGNMENT_BOTTOM;
729
728
  butEdit.horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
@@ -774,12 +773,12 @@ var ColorPicker = /** @class */ (function (_super) {
774
773
  if (options.savedColors && options.savedColors.length > 0) {
775
774
  resolve({
776
775
  savedColors: options.savedColors,
777
- pickedColor: color
776
+ pickedColor: color,
778
777
  });
779
778
  }
780
779
  else {
781
780
  resolve({
782
- pickedColor: color
781
+ pickedColor: color,
783
782
  });
784
783
  }
785
784
  advancedTexture.removeControl(dialogContainer);
@@ -813,9 +812,9 @@ var ColorPicker = /** @class */ (function (_super) {
813
812
  else {
814
813
  var gutterCount = initialRows + 1;
815
814
  }
816
- swatchDrawer.height = ((swatchSize * initialRows) + (gutterCount * gutterSize)).toString() + "px";
815
+ swatchDrawer.height = (swatchSize * initialRows + gutterCount * gutterSize).toString() + "px";
817
816
  swatchDrawer.top = Math.floor(swatchSize * 0.25).toString() + "px";
818
- for (var i = 0; i < (Math.ceil(options.savedColors.length / options.numSwatchesPerLine) * 2) + 1; i++) {
817
+ for (var i = 0; i < Math.ceil(options.savedColors.length / options.numSwatchesPerLine) * 2 + 1; i++) {
819
818
  if (i % 2 != 0) {
820
819
  swatchDrawer.addRowDefinition(swatchSize, true);
821
820
  }
@@ -860,8 +859,7 @@ var ColorPicker = /** @class */ (function (_super) {
860
859
  closeButton.height = closeButton.width = options.headerHeight;
861
860
  closeButton.background = header.background;
862
861
  closeButton.thickness = 0;
863
- closeButton.pointerDownAnimation = function () {
864
- };
862
+ closeButton.pointerDownAnimation = function () { };
865
863
  closeButton.pointerUpAnimation = function () {
866
864
  closeButton.background = header.background;
867
865
  };
@@ -910,6 +908,7 @@ var ColorPicker = /** @class */ (function (_super) {
910
908
  editSwatches(false);
911
909
  });
912
910
  picker.onValueChangedObservable.add(function (value) {
911
+ // value is a color3
913
912
  if (activeField == picker.name) {
914
913
  updateValues(value, picker.name);
915
914
  }
@@ -947,8 +946,8 @@ var ColorPicker = /** @class */ (function (_super) {
947
946
  activeSwatches.addRowDefinition(0.5, false);
948
947
  activeSwatches.addRowDefinition(0.5, false);
949
948
  pickerSwatches.addControl(activeSwatches, 2, 0);
950
- var labelWidth = (Math.floor(parseInt(options.pickerWidth) * dialogBodyCols[1] * pickerButtonsCol[0] * 0.11));
951
- var labelHeight = (Math.floor(parseInt(options.pickerHeight) * pickerPanelRows[1] * pickerBodyRightRows[0] * pickeSwatchesRows[1] * 0.5));
949
+ var labelWidth = Math.floor(parseInt(options.pickerWidth) * dialogBodyCols[1] * pickerButtonsCol[0] * 0.11);
950
+ var labelHeight = Math.floor(parseInt(options.pickerHeight) * pickerPanelRows[1] * pickerBodyRightRows[0] * pickeSwatchesRows[1] * 0.5);
952
951
  if (options.pickerWidth > options.pickerHeight) {
953
952
  var labelTextSize = labelHeight;
954
953
  }
@@ -1003,8 +1002,9 @@ var ColorPicker = /** @class */ (function (_super) {
1003
1002
  buttonGrid.addRowDefinition(buttonGridRows, false);
1004
1003
  pickerSwatchesButtons.addControl(buttonGrid, 0, 1);
1005
1004
  // Determine pixel width and height for all buttons from overall panel dimensions
1006
- buttonWidth = (Math.floor(parseInt(options.pickerWidth) * dialogBodyCols[1] * pickerButtonsCol[1] * 0.67)).toString() + "px";
1007
- buttonHeight = (Math.floor(parseInt(options.pickerHeight) * pickerPanelRows[1] * pickerBodyRightRows[0] * (parseFloat(buttonGrid.height.toString()) / 100) * buttonGridRows * 0.7)).toString() + "px";
1005
+ buttonWidth = Math.floor(parseInt(options.pickerWidth) * dialogBodyCols[1] * pickerButtonsCol[1] * 0.67).toString() + "px";
1006
+ buttonHeight =
1007
+ Math.floor(parseInt(options.pickerHeight) * pickerPanelRows[1] * pickerBodyRightRows[0] * (parseFloat(buttonGrid.height.toString()) / 100) * buttonGridRows * 0.7).toString() + "px";
1008
1008
  // Determine button type size
1009
1009
  if (parseFloat(buttonWidth) > parseFloat(buttonHeight)) {
1010
1010
  buttonFontSize = Math.floor(parseFloat(buttonHeight) * 0.45);
@@ -1021,8 +1021,12 @@ var ColorPicker = /** @class */ (function (_super) {
1021
1021
  butOK.color = buttonColor;
1022
1022
  butOK.fontSize = buttonFontSize;
1023
1023
  butOK.background = buttonBackgroundColor;
1024
- butOK.onPointerEnterObservable.add(function () { butOK.background = buttonBackgroundHoverColor; });
1025
- butOK.onPointerOutObservable.add(function () { butOK.background = buttonBackgroundColor; });
1024
+ butOK.onPointerEnterObservable.add(function () {
1025
+ butOK.background = buttonBackgroundHoverColor;
1026
+ });
1027
+ butOK.onPointerOutObservable.add(function () {
1028
+ butOK.background = buttonBackgroundColor;
1029
+ });
1026
1030
  butOK.pointerDownAnimation = function () {
1027
1031
  butOK.background = buttonBackgroundClickColor;
1028
1032
  };
@@ -1042,8 +1046,12 @@ var ColorPicker = /** @class */ (function (_super) {
1042
1046
  butCancel.color = buttonColor;
1043
1047
  butCancel.fontSize = buttonFontSize;
1044
1048
  butCancel.background = buttonBackgroundColor;
1045
- butCancel.onPointerEnterObservable.add(function () { butCancel.background = buttonBackgroundHoverColor; });
1046
- butCancel.onPointerOutObservable.add(function () { butCancel.background = buttonBackgroundColor; });
1049
+ butCancel.onPointerEnterObservable.add(function () {
1050
+ butCancel.background = buttonBackgroundHoverColor;
1051
+ });
1052
+ butCancel.onPointerOutObservable.add(function () {
1053
+ butCancel.background = buttonBackgroundColor;
1054
+ });
1047
1055
  butCancel.pointerDownAnimation = function () {
1048
1056
  butCancel.background = buttonBackgroundClickColor;
1049
1057
  };
@@ -1360,7 +1368,7 @@ var ColorPicker = /** @class */ (function (_super) {
1360
1368
  else {
1361
1369
  if (hexVal.text.length < 6) {
1362
1370
  var leadingZero = 6 - hexVal.text.length;
1363
- for (var i = 0; i < leadingZero; i++) {
1371
+ for (var i_1 = 0; i_1 < leadingZero; i_1++) {
1364
1372
  newHexValue = "0" + newHexValue;
1365
1373
  }
1366
1374
  }