@babylonjs/gui 5.0.0-beta.8 → 5.0.0-beta.8-snapshot

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (254) hide show
  1. package/2D/adtInstrumentation.d.ts +2 -2
  2. package/2D/adtInstrumentation.js.map +1 -1
  3. package/2D/advancedDynamicTexture.d.ts +9 -9
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.d.ts +6 -6
  6. package/2D/controls/button.js +4 -4
  7. package/2D/controls/button.js.map +1 -1
  8. package/2D/controls/checkbox.d.ts +6 -6
  9. package/2D/controls/checkbox.js +2 -2
  10. package/2D/controls/checkbox.js.map +1 -1
  11. package/2D/controls/colorpicker.d.ts +5 -5
  12. package/2D/controls/colorpicker.js +93 -85
  13. package/2D/controls/colorpicker.js.map +1 -1
  14. package/2D/controls/container.d.ts +7 -7
  15. package/2D/controls/container.js +7 -7
  16. package/2D/controls/container.js.map +1 -1
  17. package/2D/controls/control.d.ts +7 -7
  18. package/2D/controls/control.js.map +1 -1
  19. package/2D/controls/displayGrid.d.ts +3 -3
  20. package/2D/controls/displayGrid.js +2 -2
  21. package/2D/controls/displayGrid.js.map +1 -1
  22. package/2D/controls/ellipse.d.ts +1 -1
  23. package/2D/controls/ellipse.js +2 -2
  24. package/2D/controls/ellipse.js.map +1 -1
  25. package/2D/controls/focusableButton.d.ts +5 -5
  26. package/2D/controls/focusableButton.js +2 -2
  27. package/2D/controls/focusableButton.js.map +1 -1
  28. package/2D/controls/focusableControl.d.ts +11 -11
  29. package/2D/controls/focusableControl.js.map +1 -1
  30. package/2D/controls/grid.d.ts +2 -2
  31. package/2D/controls/grid.js +2 -2
  32. package/2D/controls/grid.js.map +1 -1
  33. package/2D/controls/image.d.ts +5 -5
  34. package/2D/controls/image.js +17 -17
  35. package/2D/controls/image.js.map +1 -1
  36. package/2D/controls/index.js.map +1 -1
  37. package/2D/controls/inputPassword.d.ts +1 -1
  38. package/2D/controls/inputPassword.js +2 -2
  39. package/2D/controls/inputPassword.js.map +1 -1
  40. package/2D/controls/inputText.d.ts +8 -8
  41. package/2D/controls/inputText.js +19 -17
  42. package/2D/controls/inputText.js.map +1 -1
  43. package/2D/controls/line.d.ts +3 -3
  44. package/2D/controls/line.js +4 -4
  45. package/2D/controls/line.js.map +1 -1
  46. package/2D/controls/multiLine.d.ts +5 -5
  47. package/2D/controls/multiLine.js +2 -2
  48. package/2D/controls/multiLine.js.map +1 -1
  49. package/2D/controls/radioButton.d.ts +4 -4
  50. package/2D/controls/radioButton.js +2 -2
  51. package/2D/controls/radioButton.js.map +1 -1
  52. package/2D/controls/rectangle.d.ts +1 -1
  53. package/2D/controls/rectangle.js +2 -2
  54. package/2D/controls/rectangle.js.map +1 -1
  55. package/2D/controls/scrollViewers/scrollViewer.d.ts +6 -6
  56. package/2D/controls/scrollViewers/scrollViewer.js +5 -5
  57. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  58. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +5 -5
  59. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  60. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  61. package/2D/controls/selector.d.ts +11 -11
  62. package/2D/controls/selector.js +19 -14
  63. package/2D/controls/selector.js.map +1 -1
  64. package/2D/controls/sliders/baseSlider.d.ts +3 -3
  65. package/2D/controls/sliders/baseSlider.js +5 -5
  66. package/2D/controls/sliders/baseSlider.js.map +1 -1
  67. package/2D/controls/sliders/imageBasedSlider.d.ts +5 -5
  68. package/2D/controls/sliders/imageBasedSlider.js +4 -4
  69. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  70. package/2D/controls/sliders/imageScrollBar.d.ts +3 -3
  71. package/2D/controls/sliders/imageScrollBar.js +5 -2
  72. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  73. package/2D/controls/sliders/scrollBar.d.ts +3 -3
  74. package/2D/controls/sliders/scrollBar.js +5 -2
  75. package/2D/controls/sliders/scrollBar.js.map +1 -1
  76. package/2D/controls/sliders/slider.d.ts +3 -3
  77. package/2D/controls/sliders/slider.js +5 -5
  78. package/2D/controls/sliders/slider.js.map +1 -1
  79. package/2D/controls/stackPanel.d.ts +1 -1
  80. package/2D/controls/stackPanel.js +6 -4
  81. package/2D/controls/stackPanel.js.map +1 -1
  82. package/2D/controls/statics.js.map +1 -1
  83. package/2D/controls/textBlock.d.ts +3 -3
  84. package/2D/controls/textBlock.js +5 -3
  85. package/2D/controls/textBlock.js.map +1 -1
  86. package/2D/controls/textWrapper.js.map +1 -1
  87. package/2D/controls/toggleButton.d.ts +3 -3
  88. package/2D/controls/toggleButton.js.map +1 -1
  89. package/2D/controls/virtualKeyboard.d.ts +2 -2
  90. package/2D/controls/virtualKeyboard.js +6 -6
  91. package/2D/controls/virtualKeyboard.js.map +1 -1
  92. package/2D/index.js.map +1 -1
  93. package/2D/math2D.d.ts +2 -2
  94. package/2D/math2D.js +2 -2
  95. package/2D/math2D.js.map +1 -1
  96. package/2D/measure.d.ts +4 -4
  97. package/2D/measure.js +6 -16
  98. package/2D/measure.js.map +1 -1
  99. package/2D/multiLinePoint.d.ts +3 -3
  100. package/2D/multiLinePoint.js +3 -3
  101. package/2D/multiLinePoint.js.map +1 -1
  102. package/2D/style.d.ts +2 -2
  103. package/2D/style.js.map +1 -1
  104. package/2D/valueAndUnit.d.ts +1 -1
  105. package/2D/valueAndUnit.js +4 -2
  106. package/2D/valueAndUnit.js.map +1 -1
  107. package/2D/xmlLoader.d.ts +10 -10
  108. package/2D/xmlLoader.js +17 -17
  109. package/2D/xmlLoader.js.map +1 -1
  110. package/3D/behaviors/defaultBehavior.d.ts +7 -7
  111. package/3D/behaviors/defaultBehavior.js.map +1 -1
  112. package/3D/controls/abstractButton3D.d.ts +2 -2
  113. package/3D/controls/abstractButton3D.js.map +1 -1
  114. package/3D/controls/button3D.d.ts +4 -4
  115. package/3D/controls/button3D.js.map +1 -1
  116. package/3D/controls/container3D.d.ts +3 -3
  117. package/3D/controls/container3D.js +1 -2
  118. package/3D/controls/container3D.js.map +1 -1
  119. package/3D/controls/contentDisplay3D.js.map +1 -1
  120. package/3D/controls/control3D.d.ts +7 -7
  121. package/3D/controls/control3D.js.map +1 -1
  122. package/3D/controls/cylinderPanel.d.ts +2 -2
  123. package/3D/controls/cylinderPanel.js +2 -2
  124. package/3D/controls/cylinderPanel.js.map +1 -1
  125. package/3D/controls/handMenu.d.ts +5 -5
  126. package/3D/controls/handMenu.js.map +1 -1
  127. package/3D/controls/holographicBackplate.d.ts +3 -3
  128. package/3D/controls/holographicBackplate.js +3 -4
  129. package/3D/controls/holographicBackplate.js.map +1 -1
  130. package/3D/controls/holographicButton.d.ts +5 -5
  131. package/3D/controls/holographicButton.js.map +1 -1
  132. package/3D/controls/holographicSlate.d.ts +5 -5
  133. package/3D/controls/holographicSlate.js.map +1 -1
  134. package/3D/controls/index.js.map +1 -1
  135. package/3D/controls/meshButton3D.d.ts +4 -4
  136. package/3D/controls/meshButton3D.js +1 -2
  137. package/3D/controls/meshButton3D.js.map +1 -1
  138. package/3D/controls/nearMenu.d.ts +3 -3
  139. package/3D/controls/nearMenu.js +3 -1
  140. package/3D/controls/nearMenu.js.map +1 -1
  141. package/3D/controls/planePanel.d.ts +1 -1
  142. package/3D/controls/planePanel.js.map +1 -1
  143. package/3D/controls/scatterPanel.d.ts +2 -2
  144. package/3D/controls/scatterPanel.js +1 -1
  145. package/3D/controls/scatterPanel.js.map +1 -1
  146. package/3D/controls/slider3D.d.ts +5 -5
  147. package/3D/controls/slider3D.js +7 -8
  148. package/3D/controls/slider3D.js.map +1 -1
  149. package/3D/controls/spherePanel.d.ts +2 -2
  150. package/3D/controls/spherePanel.js +2 -2
  151. package/3D/controls/spherePanel.js.map +1 -1
  152. package/3D/controls/stackPanel3D.js +3 -3
  153. package/3D/controls/stackPanel3D.js.map +1 -1
  154. package/3D/controls/touchButton3D.d.ts +5 -5
  155. package/3D/controls/touchButton3D.js +4 -3
  156. package/3D/controls/touchButton3D.js.map +1 -1
  157. package/3D/controls/touchHolographicButton.d.ts +5 -5
  158. package/3D/controls/touchHolographicButton.js +6 -7
  159. package/3D/controls/touchHolographicButton.js.map +1 -1
  160. package/3D/controls/touchHolographicMenu.d.ts +6 -6
  161. package/3D/controls/touchHolographicMenu.js.map +1 -1
  162. package/3D/controls/touchMeshButton3D.d.ts +4 -4
  163. package/3D/controls/touchMeshButton3D.js +1 -2
  164. package/3D/controls/touchMeshButton3D.js.map +1 -1
  165. package/3D/controls/volumeBasedPanel.d.ts +9 -9
  166. package/3D/controls/volumeBasedPanel.js +12 -13
  167. package/3D/controls/volumeBasedPanel.js.map +1 -1
  168. package/3D/gizmos/gizmoHandle.d.ts +4 -4
  169. package/3D/gizmos/gizmoHandle.js.map +1 -1
  170. package/3D/gizmos/index.js.map +1 -1
  171. package/3D/gizmos/slateGizmo.d.ts +4 -4
  172. package/3D/gizmos/slateGizmo.js.map +1 -1
  173. package/3D/gui3DManager.d.ts +7 -7
  174. package/3D/gui3DManager.js.map +1 -1
  175. package/3D/index.js.map +1 -1
  176. package/3D/materials/fluent/fluentMaterial.d.ts +10 -10
  177. package/3D/materials/fluent/fluentMaterial.js +15 -4
  178. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  179. package/3D/materials/fluent/index.js.map +1 -1
  180. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +1 -1
  181. package/3D/materials/fluent/shaders/fluent.fragment.js +4 -2
  182. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -1
  183. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +1 -1
  184. package/3D/materials/fluent/shaders/fluent.vertex.js +4 -2
  185. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -1
  186. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +10 -10
  187. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +46 -11
  188. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  189. package/3D/materials/fluentBackplate/index.js.map +1 -1
  190. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +1 -1
  191. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +4 -2
  192. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -1
  193. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +1 -1
  194. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +4 -2
  195. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -1
  196. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +10 -10
  197. package/3D/materials/fluentButton/fluentButtonMaterial.js +6 -4
  198. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  199. package/3D/materials/fluentButton/index.js.map +1 -1
  200. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +1 -1
  201. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +4 -2
  202. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -1
  203. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +1 -1
  204. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +4 -2
  205. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -1
  206. package/3D/materials/fluentMaterial.d.ts +1 -1
  207. package/3D/materials/fluentMaterial.js +1 -1
  208. package/3D/materials/fluentMaterial.js.map +1 -1
  209. package/3D/materials/handle/handleMaterial.d.ts +4 -4
  210. package/3D/materials/handle/handleMaterial.js.map +1 -1
  211. package/3D/materials/handle/index.js.map +1 -1
  212. package/3D/materials/handle/shaders/handle.fragment.d.ts +1 -1
  213. package/3D/materials/handle/shaders/handle.fragment.js +3 -1
  214. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -1
  215. package/3D/materials/handle/shaders/handle.vertex.d.ts +1 -1
  216. package/3D/materials/handle/shaders/handle.vertex.js +4 -2
  217. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -1
  218. package/3D/materials/index.js.map +1 -1
  219. package/3D/materials/mrdl/index.js.map +1 -1
  220. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +14 -14
  221. package/3D/materials/mrdl/mrdlBackplateMaterial.js +41 -14
  222. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  223. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +15 -15
  224. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +87 -22
  225. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  226. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +15 -15
  227. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +87 -22
  228. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  229. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +1 -1
  230. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +4 -2
  231. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -1
  232. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +1 -1
  233. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +4 -2
  234. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -1
  235. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +1 -1
  236. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +4 -2
  237. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -1
  238. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +1 -1
  239. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +4 -2
  240. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -1
  241. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +1 -1
  242. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +4 -2
  243. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -1
  244. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +1 -1
  245. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +4 -2
  246. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -1
  247. package/3D/vector3WithInfo.d.ts +1 -1
  248. package/3D/vector3WithInfo.js.map +1 -1
  249. package/index.js.map +1 -1
  250. package/legacy/legacy.d.ts +1 -1
  251. package/legacy/legacy.js +3 -3
  252. package/legacy/legacy.js.map +1 -1
  253. package/package.json +21 -329
  254. package/readme.md +0 -31
@@ -1 +1 @@
1
- {"version":3,"file":"touchHolographicMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchHolographicMenu.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAIrD;;GAEG;AACH;IAA0C,wCAAgB;IA8GtD;;;OAGG;IACH,8BAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QA5GO,sBAAgB,GAAG,IAAI,CAAC;;IA4GhC,CAAC;IAjGD,sBAAW,iDAAe;QAJ1B;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;aAED,UAA2B,KAAa;YAAxC,iBAUC;YATG,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAO;oBAC1B,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,cAAc,EAAE,CAAC;aACzB;QACL,CAAC;;;OAZA;IAcS,0CAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,IAAI,IAAI,CAAC,eAAQ,IAAI,CAAC,IAAI,CAAE,EAAE,KAAK,CAAC,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,8CAAe,GAAzB,UAA0B,IAAkB;QAA5C,iBAgBC;QAfG,IAAI,CAAC,kBAAkB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,WAAW;YAClF,IAAI,WAAW,EAAE;gBACb,KAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,WAAW,CAAC;gBACpD,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aAC9C;iBAAM;gBACH,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;IACvD,CAAC;IAES,2CAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,oCAAoC;QACpC,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAES,+CAAgB,GAA1B;QACI,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,mDAAoB,GAA5B,UAA6B,YAAqB;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACxC,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAC/C,IAAI,CAAC,WAAY,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACpD,CAAC;IAEO,6CAAc,GAAtB;QACI,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACvF,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,IAAI,CAAC,WAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;YAEjE,sBAAsB;YACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC;YAClF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC;YAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC5C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC;aACxC;SACJ;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC5B,CAAC;IAUD;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,MAA8B;QAC3C,kGAAkG;QAClG,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;QACxC,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;QAED,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,MAAM,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEpE,uIAAuI;QACvI,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,yCAAU,GAAjB,UAAkB,QAAmB;QACjC,MAAM,CAAC,IAAI,CAAC,2FAA2F,CAAC,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAChF,CAAC;IAzJD;;OAEG;IACc,sCAAiB,GAAW,CAAC,CAAC;IAuJnD,2BAAC;CAAA,AApKD,CAA0C,gBAAgB,GAoKzD;SApKY,oBAAoB","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\n\r\n/**\r\n * Simple menu that can contain holographic buttons\r\n */\r\nexport class TouchHolographicMenu extends VolumeBasedPanel {\r\n protected _backPlate: Mesh;\r\n private _backPlateMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n private _currentMin: Nullable<Vector3>;\r\n private _currentMax: Nullable<Vector3>;\r\n\r\n private _backPlateMargin = 1.25;\r\n\r\n /**\r\n * Scale for the buttons added to the menu\r\n */\r\n protected static MENU_BUTTON_SCALE: number = 1;\r\n\r\n /**\r\n * Gets or sets the margin size of the backplate in button size units.\r\n * Setting this to 1, will make the backPlate margin the size of 1 button\r\n */\r\n public get backPlateMargin(): number {\r\n return this._backPlateMargin;\r\n }\r\n\r\n public set backPlateMargin(value: number) {\r\n this._backPlateMargin = value;\r\n\r\n if (this._children.length >= 1) {\r\n this.children.forEach((control) => {\r\n this._updateCurrentMinMax(control.position);\r\n });\r\n\r\n this._updateMargins();\r\n }\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = new Mesh(`menu_${this.name}`, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._backPlate.parent = node;\r\n\r\n return node;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._backPlateMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);\r\n this._backPlateMaterial.renderBorders = true;\r\n this._backPlateMaterial.renderHoverLight = true;\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backPlateMaterial.hoverPosition = pickedPoint;\r\n this._backPlateMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backPlateMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n // Simple plane mapping for the menu\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n\r\n this._updateCurrentMinMax(nodePosition);\r\n }\r\n\r\n protected _finalProcessing() {\r\n this._updateMargins();\r\n }\r\n\r\n private _updateCurrentMinMax(nodePosition: Vector3) {\r\n if (!this._currentMin) {\r\n this._currentMin = nodePosition.clone();\r\n this._currentMax = nodePosition.clone();\r\n }\r\n\r\n this._currentMin.minimizeInPlace(nodePosition);\r\n this._currentMax!.maximizeInPlace(nodePosition);\r\n }\r\n\r\n private _updateMargins() {\r\n if (this._children.length > 0) {\r\n this._currentMin!.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);\r\n this._currentMax!.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);\r\n const extendSize = this._currentMax!.subtract(this._currentMin!);\r\n\r\n // Also add a % margin\r\n this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;\r\n this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;\r\n this._backPlate.scaling.z = 0.001;\r\n\r\n for (let i = 0; i < this._children.length; i++) {\r\n this._children[i].position.subtractInPlace(this._currentMin!).subtractInPlace(extendSize.scale(0.5));\r\n this._children[i].position.z -= 0.01;\r\n }\r\n }\r\n\r\n this._currentMin = null;\r\n this._currentMax = null;\r\n }\r\n\r\n /**\r\n * Creates a holographic menu GUI 3D control\r\n * @param name name of the menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Adds a button to the menu.\r\n * Please note that the back material of the button will be set to transparent as it is attached to the menu.\r\n *\r\n * @param button Button to add\r\n * @returns This menu\r\n */\r\n public addButton(button: TouchHolographicButton): TouchHolographicMenu {\r\n // Block updating the layout until the button is resized (which has to happen after node creation)\r\n let wasLayoutBlocked = this.blockLayout;\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = true;\r\n }\r\n\r\n super.addControl(button);\r\n\r\n button.isBackplateVisible = false;\r\n button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * This method should not be used directly. It is inherited from `Container3D`.\r\n * Please use `addButton` instead.\r\n * @param _control\r\n * @returns\r\n */\r\n public addControl(_control: Control3D): Container3D {\r\n Logger.Warn(\"TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.\");\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"touchHolographicMenu.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/touchHolographicMenu.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,uCAAyB;AACxC,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C,OAAO,EAAE,MAAM,EAAE,uCAAyB;AAI1C;;GAEG;AACH;IAA0C,wCAAgB;IA8GtD;;;OAGG;IACH,8BAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QA5GO,sBAAgB,GAAG,IAAI,CAAC;;IA4GhC,CAAC;IAjGD,sBAAW,iDAAe;QAJ1B;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;aAED,UAA2B,KAAa;YAAxC,iBAUC;YATG,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAO;oBAC1B,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,cAAc,EAAE,CAAC;aACzB;QACL,CAAC;;;OAZA;IAcS,0CAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,IAAI,IAAI,CAAC,eAAQ,IAAI,CAAC,IAAI,CAAE,EAAE,KAAK,CAAC,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,8CAAe,GAAzB,UAA0B,IAAkB;QAA5C,iBAgBC;QAfG,IAAI,CAAC,kBAAkB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,WAAW;YAClF,IAAI,WAAW,EAAE;gBACb,KAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,WAAW,CAAC;gBACpD,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aAC9C;iBAAM;gBACH,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;IACvD,CAAC;IAES,2CAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,oCAAoC;QACpC,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAES,+CAAgB,GAA1B;QACI,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,mDAAoB,GAA5B,UAA6B,YAAqB;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACxC,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAC/C,IAAI,CAAC,WAAY,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACpD,CAAC;IAEO,6CAAc,GAAtB;QACI,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACvF,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,IAAI,CAAC,WAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;YAEjE,sBAAsB;YACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC;YAClF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC;YAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC5C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC;aACxC;SACJ;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC5B,CAAC;IAUD;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,MAA8B;QAC3C,kGAAkG;QAClG,IAAM,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;QAC1C,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;QAED,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,MAAM,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEpE,uIAAuI;QACvI,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,yCAAU,GAAjB,UAAkB,QAAmB;QACjC,MAAM,CAAC,IAAI,CAAC,2FAA2F,CAAC,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAChF,CAAC;IAzJD;;OAEG;IACc,sCAAiB,GAAW,CAAC,CAAC;IAuJnD,2BAAC;CAAA,AApKD,CAA0C,gBAAgB,GAoKzD;SApKY,oBAAoB","sourcesContent":["import { Scene } from \"core/scene\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\nimport { Observer } from \"core/Misc/observable\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\n\r\n/**\r\n * Simple menu that can contain holographic buttons\r\n */\r\nexport class TouchHolographicMenu extends VolumeBasedPanel {\r\n protected _backPlate: Mesh;\r\n private _backPlateMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n private _currentMin: Nullable<Vector3>;\r\n private _currentMax: Nullable<Vector3>;\r\n\r\n private _backPlateMargin = 1.25;\r\n\r\n /**\r\n * Scale for the buttons added to the menu\r\n */\r\n protected static MENU_BUTTON_SCALE: number = 1;\r\n\r\n /**\r\n * Gets or sets the margin size of the backplate in button size units.\r\n * Setting this to 1, will make the backPlate margin the size of 1 button\r\n */\r\n public get backPlateMargin(): number {\r\n return this._backPlateMargin;\r\n }\r\n\r\n public set backPlateMargin(value: number) {\r\n this._backPlateMargin = value;\r\n\r\n if (this._children.length >= 1) {\r\n this.children.forEach((control) => {\r\n this._updateCurrentMinMax(control.position);\r\n });\r\n\r\n this._updateMargins();\r\n }\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = new Mesh(`menu_${this.name}`, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._backPlate.parent = node;\r\n\r\n return node;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._backPlateMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);\r\n this._backPlateMaterial.renderBorders = true;\r\n this._backPlateMaterial.renderHoverLight = true;\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backPlateMaterial.hoverPosition = pickedPoint;\r\n this._backPlateMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backPlateMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n // Simple plane mapping for the menu\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n\r\n this._updateCurrentMinMax(nodePosition);\r\n }\r\n\r\n protected _finalProcessing() {\r\n this._updateMargins();\r\n }\r\n\r\n private _updateCurrentMinMax(nodePosition: Vector3) {\r\n if (!this._currentMin) {\r\n this._currentMin = nodePosition.clone();\r\n this._currentMax = nodePosition.clone();\r\n }\r\n\r\n this._currentMin.minimizeInPlace(nodePosition);\r\n this._currentMax!.maximizeInPlace(nodePosition);\r\n }\r\n\r\n private _updateMargins() {\r\n if (this._children.length > 0) {\r\n this._currentMin!.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);\r\n this._currentMax!.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);\r\n const extendSize = this._currentMax!.subtract(this._currentMin!);\r\n\r\n // Also add a % margin\r\n this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;\r\n this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;\r\n this._backPlate.scaling.z = 0.001;\r\n\r\n for (let i = 0; i < this._children.length; i++) {\r\n this._children[i].position.subtractInPlace(this._currentMin!).subtractInPlace(extendSize.scale(0.5));\r\n this._children[i].position.z -= 0.01;\r\n }\r\n }\r\n\r\n this._currentMin = null;\r\n this._currentMax = null;\r\n }\r\n\r\n /**\r\n * Creates a holographic menu GUI 3D control\r\n * @param name name of the menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Adds a button to the menu.\r\n * Please note that the back material of the button will be set to transparent as it is attached to the menu.\r\n *\r\n * @param button Button to add\r\n * @returns This menu\r\n */\r\n public addButton(button: TouchHolographicButton): TouchHolographicMenu {\r\n // Block updating the layout until the button is resized (which has to happen after node creation)\r\n const wasLayoutBlocked = this.blockLayout;\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = true;\r\n }\r\n\r\n super.addControl(button);\r\n\r\n button.isBackplateVisible = false;\r\n button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * This method should not be used directly. It is inherited from `Container3D`.\r\n * Please use `addButton` instead.\r\n * @param _control\r\n * @returns\r\n */\r\n public addControl(_control: Control3D): Container3D {\r\n Logger.Warn(\"TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.\");\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n }\r\n}\r\n"]}
@@ -1,7 +1,7 @@
1
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
2
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
3
- import { Mesh } from "@babylonjs/core/Meshes/mesh";
4
- import { Scene } from "@babylonjs/core/scene";
1
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
+ import { Scene } from "@babylonjs/core/scene.js";
5
5
  import { TouchButton3D } from "./touchButton3D";
6
6
  /**
7
7
  * Class used to create an interactable object. It's a touchable 3D button using a mesh coming from the current scene
@@ -55,8 +55,7 @@ var TouchMeshButton3D = /** @class */ (function (_super) {
55
55
  });
56
56
  return this._currentMesh;
57
57
  };
58
- TouchMeshButton3D.prototype._affectMaterial = function (mesh) {
59
- };
58
+ TouchMeshButton3D.prototype._affectMaterial = function (mesh) { };
60
59
  return TouchMeshButton3D;
61
60
  }(TouchButton3D));
62
61
  export { TouchMeshButton3D };
@@ -1 +1 @@
1
- {"version":3,"file":"touchMeshButton3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchMeshButton3D.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;GAGG;AACH;IAAuC,qCAAa;IAIhD;;;;OAIG;IACH,2BAAY,IAAU,EAAE,IAAa;QAArC,YACI,kBAAM,IAAI,EAAE,IAAI,CAAC,SAmCpB;QAjCG,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB;;;WAGG;QACH,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACvB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAES,wCAAY,GAAtB;QACI,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED,mBAAmB;IACT,uCAAW,GAArB,UAAsB,KAAY;QAAlC,iBAMC;QALG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAI;YAC5C,KAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,KAAI,CAAC;QAC5D,CAAC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAES,2CAAe,GAAzB,UAA0B,IAAkB;IAC5C,CAAC;IACL,wBAAC;AAAD,CAAC,AA9DD,CAAuC,aAAa,GA8DnD","sourcesContent":["import { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used to create an interactable object. It's a touchable 3D button using a mesh coming from the current scene\r\n * @since 5.0.0\r\n */\r\nexport class TouchMeshButton3D extends TouchButton3D {\r\n /** @hidden */\r\n protected _currentMesh: Mesh;\r\n\r\n /**\r\n * Creates a new 3D button based on a mesh\r\n * @param mesh mesh to become a 3D button. By default this is also the mesh for near interaction collision checking\r\n * @param name defines the control name\r\n */\r\n constructor(mesh: Mesh, name?: string) {\r\n super(name, mesh);\r\n\r\n this._currentMesh = mesh;\r\n\r\n /**\r\n * Provides a default behavior on hover/out & up/down\r\n * Override those function to create your own desired behavior specific to your mesh\r\n */\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.1);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 1.1);\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchMeshButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._currentMesh.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n\r\n return this._currentMesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n }\r\n}"]}
1
+ {"version":3,"file":"touchMeshButton3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/touchMeshButton3D.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;;GAGG;AACH;IAAuC,qCAAa;IAIhD;;;;OAIG;IACH,2BAAY,IAAU,EAAE,IAAa;QAArC,YACI,kBAAM,IAAI,EAAE,IAAI,CAAC,SAmCpB;QAjCG,KAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAEzB;;;WAGG;QACH,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QACxC,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACvB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC;QAC9C,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACD,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAES,wCAAY,GAAtB;QACI,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED,mBAAmB;IACT,uCAAW,GAArB,UAAsB,KAAY;QAAlC,iBAMC;QALG,IAAI,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,OAAO,CAAC,UAAC,IAAI;YAC5C,KAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,CAAC,OAAO,GAAG,KAAI,CAAC;QAC5D,CAAC,CAAC,CAAC;QAEH,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAES,2CAAe,GAAzB,UAA0B,IAAkB,IAAG,CAAC;IACpD,wBAAC;AAAD,CAAC,AA7DD,CAAuC,aAAa,GA6DnD","sourcesContent":["import { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { Scene } from \"core/scene\";\r\n\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used to create an interactable object. It's a touchable 3D button using a mesh coming from the current scene\r\n * @since 5.0.0\r\n */\r\nexport class TouchMeshButton3D extends TouchButton3D {\r\n /** @hidden */\r\n protected _currentMesh: Mesh;\r\n\r\n /**\r\n * Creates a new 3D button based on a mesh\r\n * @param mesh mesh to become a 3D button. By default this is also the mesh for near interaction collision checking\r\n * @param name defines the control name\r\n */\r\n constructor(mesh: Mesh, name?: string) {\r\n super(name, mesh);\r\n\r\n this._currentMesh = mesh;\r\n\r\n /**\r\n * Provides a default behavior on hover/out & up/down\r\n * Override those function to create your own desired behavior specific to your mesh\r\n */\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.1);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 1.1);\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchMeshButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._currentMesh.getChildMeshes().forEach((mesh) => {\r\n this._injectGUI3DReservedDataStore(mesh).control = this;\r\n });\r\n\r\n return this._currentMesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {}\r\n}\r\n"]}
@@ -1,5 +1,5 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector";
2
- import { int } from "@babylonjs/core/types";
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { int } from "@babylonjs/core/types.js";
3
3
  import { Container3D } from "./container3D";
4
4
  import { Control3D } from "./control3D";
5
5
  /**
@@ -18,13 +18,13 @@ export declare abstract class VolumeBasedPanel extends Container3D {
18
18
  margin: number;
19
19
  /**
20
20
  * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
21
- * | Value | Type | Description |
22
- * | ----- | ----------------------------------- | ----------- |
23
- * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
24
- * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
25
- * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
26
- * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
27
- * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
21
+ * | Value | Type | Description |
22
+ * | ----- | ----------------------------------- | ----------- |
23
+ * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
24
+ * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
25
+ * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
26
+ * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
27
+ * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
28
28
  */
29
29
  get orientation(): number;
30
30
  set orientation(value: number);
@@ -25,13 +25,13 @@ var VolumeBasedPanel = /** @class */ (function (_super) {
25
25
  Object.defineProperty(VolumeBasedPanel.prototype, "orientation", {
26
26
  /**
27
27
  * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)
28
- * | Value | Type | Description |
29
- * | ----- | ----------------------------------- | ----------- |
30
- * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
31
- * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
32
- * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
33
- * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
34
- * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
28
+ * | Value | Type | Description |
29
+ * | ----- | ----------------------------------- | ----------- |
30
+ * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |
31
+ * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |
32
+ * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |
33
+ * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |
34
+ * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |
35
35
  */
36
36
  get: function () {
37
37
  return this._orientation;
@@ -129,14 +129,14 @@ var VolumeBasedPanel = /** @class */ (function (_super) {
129
129
  rows = this._rows;
130
130
  columns = Math.ceil(controlCount / this._rows);
131
131
  }
132
- var startOffsetX = (columns * 0.5) * this._cellWidth;
133
- var startOffsetY = (rows * 0.5) * this._cellHeight;
132
+ var startOffsetX = columns * 0.5 * this._cellWidth;
133
+ var startOffsetY = rows * 0.5 * this._cellHeight;
134
134
  var nodeGrid = [];
135
135
  var cellCounter = 0;
136
136
  if (this._rowThenColum) {
137
137
  for (var r = 0; r < rows; r++) {
138
138
  for (var c = 0; c < columns; c++) {
139
- nodeGrid.push(new Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0));
139
+ nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
140
140
  cellCounter++;
141
141
  if (cellCounter > controlCount) {
142
142
  break;
@@ -147,7 +147,7 @@ var VolumeBasedPanel = /** @class */ (function (_super) {
147
147
  else {
148
148
  for (var c = 0; c < columns; c++) {
149
149
  for (var r = 0; r < rows; r++) {
150
- nodeGrid.push(new Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0));
150
+ nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));
151
151
  cellCounter++;
152
152
  if (cellCounter > controlCount) {
153
153
  break;
@@ -167,8 +167,7 @@ var VolumeBasedPanel = /** @class */ (function (_super) {
167
167
  this._finalProcessing();
168
168
  };
169
169
  /** Child classes can implement this function to provide additional processing */
170
- VolumeBasedPanel.prototype._finalProcessing = function () {
171
- };
170
+ VolumeBasedPanel.prototype._finalProcessing = function () { };
172
171
  return VolumeBasedPanel;
173
172
  }(Container3D));
174
173
  export { VolumeBasedPanel };
@@ -1 +1 @@
1
- {"version":3,"file":"volumeBasedPanel.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/volumeBasedPanel.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,4BAA4B,CAAC;AACnD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAGhF,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C;;GAEG;AACH;IAA+C,oCAAW;IAmFtD;;OAEG;IACH,0BAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SACd;QAvFO,cAAQ,GAAG,EAAE,CAAC;QACd,WAAK,GAAG,CAAC,CAAC;QACV,mBAAa,GAAG,IAAI,CAAC;QAErB,kBAAY,GAAG,WAAW,CAAC,sBAAsB,CAAC;QAK1D;;WAEG;QACI,YAAM,GAAG,CAAC,CAAC;;IA2ElB,CAAC;IA/DD,sBAAW,yCAAW;QAVtB;;;;;;;;;WASG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAa;YAApC,iBAUC;YATG,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBAC7B,OAAO;aACV;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAE1B,KAAK,CAAC,YAAY,CAAC;gBACf,KAAI,CAAC,gBAAgB,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC;;;OAZA;IAkBD,sBAAW,qCAAO;QAJlB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,KAAU;YAA7B,iBAWC;YAVG,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;gBACzB,OAAO;aACV;YAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAE1B,KAAK,CAAC,YAAY,CAAC;gBACf,KAAI,CAAC,gBAAgB,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC;;;OAbA;IAmBD,sBAAW,kCAAI;QAJf;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,KAAU;YAA1B,iBAWC;YAVG,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAE3B,KAAK,CAAC,YAAY,CAAC;gBACf,KAAI,CAAC,gBAAgB,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC;;;OAbA;IAsBS,2CAAgB,GAA1B;QACI,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,IAAI,mBAAmB,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,IAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;QAE7E,UAAU;QACV,KAAkB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA7B,IAAI,KAAK,SAAA;YACV,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YAED,YAAY,EAAE,CAAC;YACf,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YACpC,mFAAmF;YAEnF,IAAI,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,2BAA2B,EAAE,CAAC;YAC3D,IAAI,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACvC,IAAI,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEjC,WAAW,CAAC,GAAG,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;YAErD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YAEvB,OAAO,CAAC,oBAAoB,CAAC,IAAI,EAAE,mBAAmB,EAAE,UAAU,CAAC,CAAC;YAEpE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACnE;QAED,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,UAAU;QACV,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;SAClD;aAAM;YACH,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YAClB,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAClD;QAED,IAAI,YAAY,GAAG,CAAC,OAAO,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;QACrD,IAAI,YAAY,GAAG,CAAC,IAAI,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,IAAI,QAAQ,GAAG,EAAE,CAAC;QAClB,IAAI,WAAW,GAAG,CAAC,CAAC;QAEpB,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;oBAC9B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACxJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE;wBAC5B,MAAM;qBACT;iBACJ;aACJ;SACJ;aAAM;YACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;oBAC3B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACxJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE;wBAC5B,MAAM;qBACT;iBACJ;aACJ;SACJ;QAED,WAAW,GAAG,CAAC,CAAC;QAChB,KAAkB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA7B,IAAI,KAAK,SAAA;YACV,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YAED,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC;YAEhD,WAAW,EAAE,CAAC;SACjB;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;IAC5B,CAAC;IAKD,iFAAiF;IACvE,2CAAgB,GAA1B;IAEA,CAAC;IACL,uBAAC;AAAD,CAAC,AAvLD,CAA+C,WAAW,GAuLzD","sourcesContent":["import { Tools } from \"@babylonjs/core/Misc/tools\";\r\nimport { Matrix, Vector3, TmpVectors } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { int } from \"@babylonjs/core/types\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Abstract class used to create a container panel deployed on the surface of a volume\r\n */\r\nexport abstract class VolumeBasedPanel extends Container3D {\r\n private _columns = 10;\r\n private _rows = 0;\r\n private _rowThenColum = true;\r\n\r\n private _orientation = Container3D.FACEORIGIN_ORIENTATION;\r\n\r\n protected _cellWidth: number;\r\n protected _cellHeight: number;\r\n\r\n /**\r\n * Gets or sets the distance between elements\r\n */\r\n public margin = 0;\r\n\r\n /**\r\n * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |\r\n * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |\r\n * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |\r\n * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |\r\n * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |\r\n */\r\n public get orientation(): number {\r\n return this._orientation;\r\n }\r\n\r\n public set orientation(value: number) {\r\n if (this._orientation === value) {\r\n return;\r\n }\r\n\r\n this._orientation = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets the number of columns requested (10 by default).\r\n * The panel will automatically compute the number of rows based on number of child controls.\r\n */\r\n public get columns(): int {\r\n return this._columns;\r\n }\r\n\r\n public set columns(value: int) {\r\n if (this._columns === value) {\r\n return;\r\n }\r\n\r\n this._columns = value;\r\n this._rowThenColum = true;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets a the number of rows requested.\r\n * The panel will automatically compute the number of columns based on number of child controls.\r\n */\r\n public get rows(): int {\r\n return this._rows;\r\n }\r\n\r\n public set rows(value: int) {\r\n if (this._rows === value) {\r\n return;\r\n }\r\n\r\n this._rows = value;\r\n this._rowThenColum = false;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Creates new VolumeBasedPanel\r\n */\r\n public constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _arrangeChildren() {\r\n this._cellWidth = 0;\r\n this._cellHeight = 0;\r\n let rows = 0;\r\n let columns = 0;\r\n let controlCount = 0;\r\n\r\n let currentInverseWorld = Matrix.Invert(this.node!.computeWorldMatrix(true));\r\n\r\n // Measure\r\n for (var child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n controlCount++;\r\n child.mesh.computeWorldMatrix(true);\r\n // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);\r\n\r\n let boundingBox = child.mesh.getHierarchyBoundingVectors();\r\n let extendSize = TmpVectors.Vector3[0];\r\n let diff = TmpVectors.Vector3[1];\r\n\r\n boundingBox.max.subtractToRef(boundingBox.min, diff);\r\n\r\n diff.scaleInPlace(0.5);\r\n\r\n Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);\r\n\r\n this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);\r\n this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);\r\n }\r\n\r\n this._cellWidth += this.margin * 2;\r\n this._cellHeight += this.margin * 2;\r\n\r\n // Arrange\r\n if (this._rowThenColum) {\r\n columns = this._columns;\r\n rows = Math.ceil(controlCount / this._columns);\r\n } else {\r\n rows = this._rows;\r\n columns = Math.ceil(controlCount / this._rows);\r\n }\r\n\r\n let startOffsetX = (columns * 0.5) * this._cellWidth;\r\n let startOffsetY = (rows * 0.5) * this._cellHeight;\r\n let nodeGrid = [];\r\n let cellCounter = 0;\r\n\r\n if (this._rowThenColum) {\r\n for (var r = 0; r < rows; r++) {\r\n for (var c = 0; c < columns; c++) {\r\n nodeGrid.push(new Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n } else {\r\n for (var c = 0; c < columns; c++) {\r\n for (var r = 0; r < rows; r++) {\r\n nodeGrid.push(new Vector3((c * this._cellWidth) - startOffsetX + this._cellWidth / 2, (r * this._cellHeight) - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n cellCounter = 0;\r\n for (var child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n this._mapGridNode(child, nodeGrid[cellCounter]);\r\n\r\n cellCounter++;\r\n }\r\n\r\n this._finalProcessing();\r\n }\r\n\r\n /** Child classes must implement this function to provide correct control positioning */\r\n protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;\r\n\r\n /** Child classes can implement this function to provide additional processing */\r\n protected _finalProcessing() {\r\n\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"volumeBasedPanel.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/volumeBasedPanel.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,6CAA+B;AAGrE,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAG5C;;GAEG;AACH;IAA+C,oCAAW;IAmFtD;;OAEG;IACH,0BAAmB,IAAa;QAAhC,YACI,kBAAM,IAAI,CAAC,SACd;QAvFO,cAAQ,GAAG,EAAE,CAAC;QACd,WAAK,GAAG,CAAC,CAAC;QACV,mBAAa,GAAG,IAAI,CAAC;QAErB,kBAAY,GAAG,WAAW,CAAC,sBAAsB,CAAC;QAK1D;;WAEG;QACI,YAAM,GAAG,CAAC,CAAC;;IA2ElB,CAAC;IA/DD,sBAAW,yCAAW;QAVtB;;;;;;;;;WASG;aACH;YACI,OAAO,IAAI,CAAC,YAAY,CAAC;QAC7B,CAAC;aAED,UAAuB,KAAa;YAApC,iBAUC;YATG,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;gBAC7B,OAAO;aACV;YAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;YAE1B,KAAK,CAAC,YAAY,CAAC;gBACf,KAAI,CAAC,gBAAgB,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC;;;OAZA;IAkBD,sBAAW,qCAAO;QAJlB;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,QAAQ,CAAC;QACzB,CAAC;aAED,UAAmB,KAAU;YAA7B,iBAWC;YAVG,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;gBACzB,OAAO;aACV;YAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;YACtB,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;YAE1B,KAAK,CAAC,YAAY,CAAC;gBACf,KAAI,CAAC,gBAAgB,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC;;;OAbA;IAmBD,sBAAW,kCAAI;QAJf;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,KAAU;YAA1B,iBAWC;YAVG,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;gBACtB,OAAO;aACV;YAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;YACnB,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;YAE3B,KAAK,CAAC,YAAY,CAAC;gBACf,KAAI,CAAC,gBAAgB,EAAE,CAAC;YAC5B,CAAC,CAAC,CAAC;QACP,CAAC;;;OAbA;IAsBS,2CAAgB,GAA1B;QACI,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACpB,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;QACrB,IAAI,IAAI,GAAG,CAAC,CAAC;QACb,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,IAAI,YAAY,GAAG,CAAC,CAAC;QAErB,IAAM,mBAAmB,GAAG,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,IAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;QAE/E,UAAU;QACV,KAAkB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA7B,IAAI,KAAK,SAAA;YACV,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YAED,YAAY,EAAE,CAAC;YACf,KAAK,CAAC,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YACpC,mFAAmF;YAEnF,IAAM,WAAW,GAAG,KAAK,CAAC,IAAI,CAAC,2BAA2B,EAAE,CAAC;YAC7D,IAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YACzC,IAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAEnC,WAAW,CAAC,GAAG,CAAC,aAAa,CAAC,WAAW,CAAC,GAAG,EAAE,IAAI,CAAC,CAAC;YAErD,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YAEvB,OAAO,CAAC,oBAAoB,CAAC,IAAI,EAAE,mBAAmB,EAAE,UAAU,CAAC,CAAC;YAEpE,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;YAC9D,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,WAAW,EAAE,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SACnE;QAED,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,IAAI,CAAC,WAAW,IAAI,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;QAEpC,UAAU;QACV,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;SAClD;aAAM;YACH,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;YAClB,OAAO,GAAG,IAAI,CAAC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;SAClD;QAED,IAAM,YAAY,GAAG,OAAO,GAAG,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC;QACrD,IAAM,YAAY,GAAG,IAAI,GAAG,GAAG,GAAG,IAAI,CAAC,WAAW,CAAC;QACnD,IAAM,QAAQ,GAAG,EAAE,CAAC;QACpB,IAAI,WAAW,GAAG,CAAC,CAAC;QAEpB,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;oBAC9B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACpJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE;wBAC5B,MAAM;qBACT;iBACJ;aACJ;SACJ;aAAM;YACH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,EAAE,CAAC,EAAE,EAAE;gBAC9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE;oBAC3B,QAAQ,CAAC,IAAI,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,YAAY,GAAG,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,YAAY,GAAG,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;oBACpJ,WAAW,EAAE,CAAC;oBACd,IAAI,WAAW,GAAG,YAAY,EAAE;wBAC5B,MAAM;qBACT;iBACJ;aACJ;SACJ;QAED,WAAW,GAAG,CAAC,CAAC;QAChB,KAAkB,UAAc,EAAd,KAAA,IAAI,CAAC,SAAS,EAAd,cAAc,EAAd,IAAc,EAAE;YAA7B,IAAI,KAAK,SAAA;YACV,IAAI,CAAC,KAAK,CAAC,IAAI,EAAE;gBACb,SAAS;aACZ;YAED,IAAI,CAAC,YAAY,CAAC,KAAK,EAAE,QAAQ,CAAC,WAAW,CAAC,CAAC,CAAC;YAEhD,WAAW,EAAE,CAAC;SACjB;QAED,IAAI,CAAC,gBAAgB,EAAE,CAAC;IAC5B,CAAC;IAKD,iFAAiF;IACvE,2CAAgB,GAA1B,cAA8B,CAAC;IACnC,uBAAC;AAAD,CAAC,AArLD,CAA+C,WAAW,GAqLzD","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { Matrix, Vector3, TmpVectors } from \"core/Maths/math.vector\";\r\nimport { int } from \"core/types\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport { Control3D } from \"./control3D\";\r\n\r\n/**\r\n * Abstract class used to create a container panel deployed on the surface of a volume\r\n */\r\nexport abstract class VolumeBasedPanel extends Container3D {\r\n private _columns = 10;\r\n private _rows = 0;\r\n private _rowThenColum = true;\r\n\r\n private _orientation = Container3D.FACEORIGIN_ORIENTATION;\r\n\r\n protected _cellWidth: number;\r\n protected _cellHeight: number;\r\n\r\n /**\r\n * Gets or sets the distance between elements\r\n */\r\n public margin = 0;\r\n\r\n /**\r\n * Gets or sets the orientation to apply to all controls (BABYLON.Container3D.FaceOriginReversedOrientation by default)\r\n * | Value | Type | Description |\r\n * | ----- | ----------------------------------- | ----------- |\r\n * | 0 | UNSET_ORIENTATION | Control rotation will remain unchanged |\r\n * | 1 | FACEORIGIN_ORIENTATION | Control will rotate to make it look at sphere central axis |\r\n * | 2 | FACEORIGINREVERSED_ORIENTATION | Control will rotate to make it look back at sphere central axis |\r\n * | 3 | FACEFORWARD_ORIENTATION | Control will rotate to look at z axis (0, 0, 1) |\r\n * | 4 | FACEFORWARDREVERSED_ORIENTATION | Control will rotate to look at negative z axis (0, 0, -1) |\r\n */\r\n public get orientation(): number {\r\n return this._orientation;\r\n }\r\n\r\n public set orientation(value: number) {\r\n if (this._orientation === value) {\r\n return;\r\n }\r\n\r\n this._orientation = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets the number of columns requested (10 by default).\r\n * The panel will automatically compute the number of rows based on number of child controls.\r\n */\r\n public get columns(): int {\r\n return this._columns;\r\n }\r\n\r\n public set columns(value: int) {\r\n if (this._columns === value) {\r\n return;\r\n }\r\n\r\n this._columns = value;\r\n this._rowThenColum = true;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Gets or sets a the number of rows requested.\r\n * The panel will automatically compute the number of columns based on number of child controls.\r\n */\r\n public get rows(): int {\r\n return this._rows;\r\n }\r\n\r\n public set rows(value: int) {\r\n if (this._rows === value) {\r\n return;\r\n }\r\n\r\n this._rows = value;\r\n this._rowThenColum = false;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n /**\r\n * Creates new VolumeBasedPanel\r\n */\r\n public constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _arrangeChildren() {\r\n this._cellWidth = 0;\r\n this._cellHeight = 0;\r\n let rows = 0;\r\n let columns = 0;\r\n let controlCount = 0;\r\n\r\n const currentInverseWorld = Matrix.Invert(this.node!.computeWorldMatrix(true));\r\n\r\n // Measure\r\n for (var child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n controlCount++;\r\n child.mesh.computeWorldMatrix(true);\r\n // child.mesh.getWorldMatrix().multiplyToRef(currentInverseWorld, Tmp.Matrix[0]);\r\n\r\n const boundingBox = child.mesh.getHierarchyBoundingVectors();\r\n const extendSize = TmpVectors.Vector3[0];\r\n const diff = TmpVectors.Vector3[1];\r\n\r\n boundingBox.max.subtractToRef(boundingBox.min, diff);\r\n\r\n diff.scaleInPlace(0.5);\r\n\r\n Vector3.TransformNormalToRef(diff, currentInverseWorld, extendSize);\r\n\r\n this._cellWidth = Math.max(this._cellWidth, extendSize.x * 2);\r\n this._cellHeight = Math.max(this._cellHeight, extendSize.y * 2);\r\n }\r\n\r\n this._cellWidth += this.margin * 2;\r\n this._cellHeight += this.margin * 2;\r\n\r\n // Arrange\r\n if (this._rowThenColum) {\r\n columns = this._columns;\r\n rows = Math.ceil(controlCount / this._columns);\r\n } else {\r\n rows = this._rows;\r\n columns = Math.ceil(controlCount / this._rows);\r\n }\r\n\r\n const startOffsetX = columns * 0.5 * this._cellWidth;\r\n const startOffsetY = rows * 0.5 * this._cellHeight;\r\n const nodeGrid = [];\r\n let cellCounter = 0;\r\n\r\n if (this._rowThenColum) {\r\n for (var r = 0; r < rows; r++) {\r\n for (var c = 0; c < columns; c++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n } else {\r\n for (var c = 0; c < columns; c++) {\r\n for (var r = 0; r < rows; r++) {\r\n nodeGrid.push(new Vector3(c * this._cellWidth - startOffsetX + this._cellWidth / 2, r * this._cellHeight - startOffsetY + this._cellHeight / 2, 0));\r\n cellCounter++;\r\n if (cellCounter > controlCount) {\r\n break;\r\n }\r\n }\r\n }\r\n }\r\n\r\n cellCounter = 0;\r\n for (var child of this._children) {\r\n if (!child.mesh) {\r\n continue;\r\n }\r\n\r\n this._mapGridNode(child, nodeGrid[cellCounter]);\r\n\r\n cellCounter++;\r\n }\r\n\r\n this._finalProcessing();\r\n }\r\n\r\n /** Child classes must implement this function to provide correct control positioning */\r\n protected abstract _mapGridNode(control: Control3D, nodePosition: Vector3): void;\r\n\r\n /** Child classes can implement this function to provide additional processing */\r\n protected _finalProcessing() {}\r\n}\r\n"]}
@@ -1,9 +1,9 @@
1
- import { Scene } from "@babylonjs/core/scene";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
3
- import { Vector3 } from "@babylonjs/core/Maths/math.vector";
1
+ import { Scene } from "@babylonjs/core/scene.js";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
4
  import { HandleMaterial } from "../materials/handle/handleMaterial";
5
5
  import { SlateGizmo } from "./slateGizmo";
6
- import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior";
6
+ import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.js";
7
7
  /**
8
8
  * State of the handle regarding user interaction
9
9
  */
@@ -1 +1 @@
1
- {"version":3,"file":"gizmoHandle.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/gizmos/gizmoHandle.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AACvE,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAC5D,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAEpE,OAAO,EAAE,sBAAsB,EAAE,MAAM,yDAAyD,CAAC;AAIjG;;GAEG;AACH,MAAM,CAAN,IAAY,WAaX;AAbD,WAAY,WAAW;IACnB;;OAEG;IACH,6CAAQ,CAAA;IACR;;OAEG;IACH,+CAAS,CAAA;IACT;;OAEG;IACH,6CAAQ,CAAA;AACZ,CAAC,EAbW,WAAW,KAAX,WAAW,QAatB;AAED;;GAEG;AACH;IA2DI;;;;OAIG;IACH,qBAAY,KAAiB,EAAE,KAAY;QA9DjC,WAAM,GAAgB,WAAW,CAAC,IAAI,CAAC;QACvC,eAAU,GAAqB,EAAE,CAAC;QA8DxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,iBAAiB,GAAG;YAC1B,MAAM,EAAE,IAAI;SACf,CAAC;IACN,CAAC;IAxDD,sBAAW,8BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAOD,sBAAW,8BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAKD,sBAAW,8BAAK;QAHhB;;WAEG;aACH,UAAiB,KAAc;YAC3B,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,KAAK,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;aACrC;YAED,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OAAA;IAID,sBAAW,6BAAI;QAHf;;WAEG;aACH,UAAgB,KAAc;YAC1B,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,IAAI,CAAC;aACnC;iBAAM;gBACH,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC;aACpC;YAED,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OAAA;IAsBS,qCAAe,GAAzB,UAA0B,cAAwB;QAC9C,IAAM,GAAG,GAAG,IAAI,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,cAAc,EAAE;YAChB,GAAG,CAAC,eAAe,GAAG,cAAc,CAAC;SACxC;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,qCAAe,GAAvB;QACI,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;YAA9B,IAAM,GAAG,SAAA;YACV,GAAG,CAAC,KAAK,GAAG,KAAK,CAAC;YAClB,GAAG,CAAC,IAAI,GAAG,KAAK,CAAC;SACpB;QAED,IAAI,KAAK,GAAG,WAAW,CAAC,IAAI,EAAE;YAC1B,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;gBAA9B,IAAM,GAAG,SAAA;gBACV,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC;aACnB;SACJ;aAAM,IAAI,KAAK,GAAG,WAAW,CAAC,KAAK,EAAE;YAClC,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;gBAA9B,IAAM,GAAG,SAAA;gBACV,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC;aACpB;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,qCAAe,GAAtB,UAAuB,WAAmD,EAAE,MAA8C,EAAE,SAAqB;QAC7I,IAAM,YAAY,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAElD,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAExE,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzC,CAAC;IASD;;OAEG;IACI,6BAAO,GAAd;QACI,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAErE,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;QAE5B,KAAuB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;YAAnC,IAAM,QAAQ,SAAA;YACf,QAAQ,CAAC,OAAO,EAAE,CAAC;SACtB;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IACL,kBAAC;AAAD,CAAC,AA5ID,IA4IC;;AAED;;GAEG;AACH;IAAgC,8BAAW;IAA3C;;IAkBA,CAAC;IAjBG;;;OAGG;IACI,+BAAU,GAAjB;QACI,qCAAqC;QACrC,IAAM,WAAW,GAAG,SAAS,CAAC,UAAU,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7F,IAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,WAAW,CAAC,MAAM,GAAG,QAAQ,CAAC;QAE9B,IAAM,GAAG,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QACnC,WAAW,CAAC,QAAQ,GAAG,GAAG,CAAC;QAC3B,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAE1B,OAAO,QAAQ,CAAC;IACpB,CAAC;IACL,iBAAC;AAAD,CAAC,AAlBD,CAAgC,WAAW,GAkB1C;;AAED;;GAEG;AACH;IAAkC,gCAAW;IAA7C;;IAuBA,CAAC;IAtBG;;;OAGG;IACI,iCAAU,GAAjB;QACI,6CAA6C;QAC7C,IAAM,aAAa,GAAG,SAAS,CAAC,UAAU,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9F,IAAM,WAAW,GAAG,SAAS,CAAC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7F,IAAM,SAAS,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,aAAa,CAAC,MAAM,GAAG,SAAS,CAAC;QACjC,WAAW,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/B,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACpE,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAClE,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;QAErC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,QAA0B,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,QAA0B,CAAC,CAAC;QAC7D,OAAO,SAAS,CAAC;IACrB,CAAC;IACL,mBAAC;AAAD,CAAC,AAvBD,CAAkC,WAAW,GAuB5C","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { HandleMaterial } from \"../materials/handle/handleMaterial\";\r\nimport { SlateGizmo } from \"./slateGizmo\";\r\nimport { BaseSixDofDragBehavior } from \"@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\n\r\n/**\r\n * State of the handle regarding user interaction\r\n */\r\nexport enum HandleState {\r\n /**\r\n * Handle is idle\r\n */\r\n IDLE = 0,\r\n /**\r\n * Handle is hovered\r\n */\r\n HOVER = 1,\r\n /**\r\n * Handle is dragged\r\n */\r\n DRAG = 2,\r\n}\r\n\r\n/**\r\n * Base class for SlateGizmo handles\r\n */\r\nexport abstract class GizmoHandle {\r\n protected _scene: Scene;\r\n protected _state: HandleState = HandleState.IDLE;\r\n protected _materials: HandleMaterial[] = [];\r\n\r\n private _dragStartObserver: Nullable<Observer<any>>;\r\n private _draggingObserver: Nullable<Observer<any>>;\r\n private _dragEndObserver: Nullable<Observer<any>>;\r\n /**\r\n * @hidden\r\n */\r\n public _dragBehavior: BaseSixDofDragBehavior;\r\n\r\n /**\r\n * The current state of the handle\r\n */\r\n public get state(): HandleState {\r\n return this._state;\r\n }\r\n\r\n private _gizmo: SlateGizmo;\r\n\r\n /**\r\n * Returns the gizmo carrying this handle\r\n */\r\n public get gizmo() {\r\n return this._gizmo;\r\n }\r\n\r\n /**\r\n * Sets hover state\r\n */\r\n public set hover(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.HOVER;\r\n } else {\r\n this._state &= ~HandleState.HOVER;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n /**\r\n * Sets drag state\r\n */\r\n public set drag(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.DRAG;\r\n } else {\r\n this._state &= ~HandleState.DRAG;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n\r\n /**\r\n * Node of this handle\r\n */\r\n public node: TransformNode;\r\n\r\n /**\r\n * Creates a handle for a SlateGizmo\r\n * @param gizmo associated SlateGizmo\r\n * @param scene scene\r\n */\r\n constructor(gizmo: SlateGizmo, scene: Scene) {\r\n this._scene = scene;\r\n this._gizmo = gizmo;\r\n\r\n this.node = this.createNode();\r\n this.node.reservedDataStore = {\r\n handle: this,\r\n };\r\n }\r\n\r\n protected _createMaterial(positionOffset?: Vector3) {\r\n const mat = new HandleMaterial(\"handle\", this._scene);\r\n if (positionOffset) {\r\n mat._positionOffset = positionOffset;\r\n }\r\n return mat;\r\n }\r\n\r\n private _updateMaterial() {\r\n const state = this._state;\r\n for (const mat of this._materials) {\r\n mat.hover = false;\r\n mat.drag = false;\r\n }\r\n\r\n if (state & HandleState.DRAG) {\r\n for (const mat of this._materials) {\r\n mat.drag = true;\r\n }\r\n } else if (state & HandleState.HOVER) {\r\n for (const mat of this._materials) {\r\n mat.hover = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds callbacks from dragging interaction\r\n * @param dragStartFn Function to call on drag start\r\n * @param dragFn Function to call on drag\r\n * @param dragEndFn Function to call on drag end\r\n */\r\n public setDragBehavior(dragStartFn: (event: { position: Vector3 }) => void, dragFn: (event: { position: Vector3 }) => void, dragEndFn: () => void) {\r\n const dragBehavior = new BaseSixDofDragBehavior();\r\n\r\n this._dragBehavior = dragBehavior;\r\n\r\n this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);\r\n this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);\r\n this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);\r\n\r\n this._dragBehavior.attach(this.node);\r\n }\r\n\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * Should be overriden by child classes\r\n * @returns created node\r\n */\r\n public abstract createNode(): TransformNode;\r\n\r\n /**\r\n * Disposes the handle\r\n */\r\n public dispose() {\r\n this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);\r\n this._dragBehavior.onDragObservable.remove(this._draggingObserver);\r\n this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);\r\n\r\n this._dragBehavior.detach();\r\n\r\n for (const material of this._materials) {\r\n material.dispose();\r\n }\r\n this.node.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Side handle class that rotates the slate\r\n */\r\nexport class SideHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create a simple vertical rectangle\r\n const verticalBox = CreateBox(\"sideVert\", { width: 1, height: 10, depth: 0.1 }, this._scene);\r\n const sideNode = new TransformNode(\"side\", this._scene);\r\n verticalBox.parent = sideNode;\r\n\r\n const mat = this._createMaterial();\r\n verticalBox.material = mat;\r\n verticalBox.isNearGrabbable = true;\r\n this._materials.push(mat);\r\n\r\n return sideNode;\r\n }\r\n}\r\n\r\n/**\r\n * Corner handle that resizes the slate\r\n */\r\nexport class CornerHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create 2 boxes making a bottom left corner\r\n const horizontalBox = CreateBox(\"angleHor\", { width: 3, height: 1, depth: 0.1 }, this._scene);\r\n const verticalBox = CreateBox(\"angleVert\", { width: 1, height: 3, depth: 0.1 }, this._scene);\r\n\r\n const angleNode = new TransformNode(\"angle\", this._scene);\r\n horizontalBox.parent = angleNode;\r\n verticalBox.parent = angleNode;\r\n\r\n horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));\r\n verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));\r\n verticalBox.isNearGrabbable = true;\r\n horizontalBox.isNearGrabbable = true;\r\n\r\n this._materials.push(horizontalBox.material as HandleMaterial);\r\n this._materials.push(verticalBox.material as HandleMaterial);\r\n return angleNode;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"gizmoHandle.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/gizmos/gizmoHandle.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAC5D,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAC1D,OAAO,EAAE,OAAO,EAAE,6CAA+B;AACjD,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AAEpE,OAAO,EAAE,sBAAsB,EAAE,mEAAqD;AAItF;;GAEG;AACH,MAAM,CAAN,IAAY,WAaX;AAbD,WAAY,WAAW;IACnB;;OAEG;IACH,6CAAQ,CAAA;IACR;;OAEG;IACH,+CAAS,CAAA;IACT;;OAEG;IACH,6CAAQ,CAAA;AACZ,CAAC,EAbW,WAAW,KAAX,WAAW,QAatB;AAED;;GAEG;AACH;IA2DI;;;;OAIG;IACH,qBAAY,KAAiB,EAAE,KAAY;QA9DjC,WAAM,GAAgB,WAAW,CAAC,IAAI,CAAC;QACvC,eAAU,GAAqB,EAAE,CAAC;QA8DxC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QAEpB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,UAAU,EAAE,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,iBAAiB,GAAG;YAC1B,MAAM,EAAE,IAAI;SACf,CAAC;IACN,CAAC;IAxDD,sBAAW,8BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAOD,sBAAW,8BAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;;;OAAA;IAKD,sBAAW,8BAAK;QAHhB;;WAEG;aACH,UAAiB,KAAc;YAC3B,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,KAAK,CAAC;aACpC;iBAAM;gBACH,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;aACrC;YAED,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OAAA;IAID,sBAAW,6BAAI;QAHf;;WAEG;aACH,UAAgB,KAAc;YAC1B,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,MAAM,IAAI,WAAW,CAAC,IAAI,CAAC;aACnC;iBAAM;gBACH,IAAI,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC;aACpC;YAED,IAAI,CAAC,eAAe,EAAE,CAAC;QAC3B,CAAC;;;OAAA;IAsBS,qCAAe,GAAzB,UAA0B,cAAwB;QAC9C,IAAM,GAAG,GAAG,IAAI,cAAc,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,cAAc,EAAE;YAChB,GAAG,CAAC,eAAe,GAAG,cAAc,CAAC;SACxC;QACD,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,qCAAe,GAAvB;QACI,IAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;QAC1B,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;YAA9B,IAAM,GAAG,SAAA;YACV,GAAG,CAAC,KAAK,GAAG,KAAK,CAAC;YAClB,GAAG,CAAC,IAAI,GAAG,KAAK,CAAC;SACpB;QAED,IAAI,KAAK,GAAG,WAAW,CAAC,IAAI,EAAE;YAC1B,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;gBAA9B,IAAM,GAAG,SAAA;gBACV,GAAG,CAAC,IAAI,GAAG,IAAI,CAAC;aACnB;SACJ;aAAM,IAAI,KAAK,GAAG,WAAW,CAAC,KAAK,EAAE;YAClC,KAAkB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;gBAA9B,IAAM,GAAG,SAAA;gBACV,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC;aACpB;SACJ;IACL,CAAC;IAED;;;;;OAKG;IACI,qCAAe,GAAtB,UAAuB,WAAmD,EAAE,MAA8C,EAAE,SAAqB;QAC7I,IAAM,YAAY,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAElD,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC;QAElC,IAAI,CAAC,kBAAkB,GAAG,YAAY,CAAC,qBAAqB,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC;QAC9E,IAAI,CAAC,iBAAiB,GAAG,YAAY,CAAC,gBAAgB,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC;QACnE,IAAI,CAAC,gBAAgB,GAAG,YAAY,CAAC,mBAAmB,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC;QAExE,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACzC,CAAC;IASD;;OAEG;IACI,6BAAO,GAAd;QACI,IAAI,CAAC,aAAa,CAAC,qBAAqB,CAAC,MAAM,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACzE,IAAI,CAAC,aAAa,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACnE,IAAI,CAAC,aAAa,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC;QAErE,IAAI,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;QAE5B,KAAuB,UAAe,EAAf,KAAA,IAAI,CAAC,UAAU,EAAf,cAAe,EAAf,IAAe,EAAE;YAAnC,IAAM,QAAQ,SAAA;YACf,QAAQ,CAAC,OAAO,EAAE,CAAC;SACtB;QACD,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;IACxB,CAAC;IACL,kBAAC;AAAD,CAAC,AA5ID,IA4IC;;AAED;;GAEG;AACH;IAAgC,8BAAW;IAA3C;;IAkBA,CAAC;IAjBG;;;OAGG;IACI,+BAAU,GAAjB;QACI,qCAAqC;QACrC,IAAM,WAAW,GAAG,SAAS,CAAC,UAAU,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC7F,IAAM,QAAQ,GAAG,IAAI,aAAa,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACxD,WAAW,CAAC,MAAM,GAAG,QAAQ,CAAC;QAE9B,IAAM,GAAG,GAAG,IAAI,CAAC,eAAe,EAAE,CAAC;QACnC,WAAW,CAAC,QAAQ,GAAG,GAAG,CAAC;QAC3B,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;QAE1B,OAAO,QAAQ,CAAC;IACpB,CAAC;IACL,iBAAC;AAAD,CAAC,AAlBD,CAAgC,WAAW,GAkB1C;;AAED;;GAEG;AACH;IAAkC,gCAAW;IAA7C;;IAuBA,CAAC;IAtBG;;;OAGG;IACI,iCAAU,GAAjB;QACI,6CAA6C;QAC7C,IAAM,aAAa,GAAG,SAAS,CAAC,UAAU,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9F,IAAM,WAAW,GAAG,SAAS,CAAC,WAAW,EAAE,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,KAAK,EAAE,GAAG,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAE7F,IAAM,SAAS,GAAG,IAAI,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC1D,aAAa,CAAC,MAAM,GAAG,SAAS,CAAC;QACjC,WAAW,CAAC,MAAM,GAAG,SAAS,CAAC;QAE/B,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACpE,WAAW,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAClE,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;QACnC,aAAa,CAAC,eAAe,GAAG,IAAI,CAAC;QAErC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,aAAa,CAAC,QAA0B,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,WAAW,CAAC,QAA0B,CAAC,CAAC;QAC7D,OAAO,SAAS,CAAC;IACrB,CAAC;IACL,mBAAC;AAAD,CAAC,AAvBD,CAAkC,WAAW,GAuB5C","sourcesContent":["import { Scene } from \"core/scene\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { HandleMaterial } from \"../materials/handle/handleMaterial\";\r\nimport { SlateGizmo } from \"./slateGizmo\";\r\nimport { BaseSixDofDragBehavior } from \"core/Behaviors/Meshes/baseSixDofDragBehavior\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * State of the handle regarding user interaction\r\n */\r\nexport enum HandleState {\r\n /**\r\n * Handle is idle\r\n */\r\n IDLE = 0,\r\n /**\r\n * Handle is hovered\r\n */\r\n HOVER = 1,\r\n /**\r\n * Handle is dragged\r\n */\r\n DRAG = 2,\r\n}\r\n\r\n/**\r\n * Base class for SlateGizmo handles\r\n */\r\nexport abstract class GizmoHandle {\r\n protected _scene: Scene;\r\n protected _state: HandleState = HandleState.IDLE;\r\n protected _materials: HandleMaterial[] = [];\r\n\r\n private _dragStartObserver: Nullable<Observer<any>>;\r\n private _draggingObserver: Nullable<Observer<any>>;\r\n private _dragEndObserver: Nullable<Observer<any>>;\r\n /**\r\n * @hidden\r\n */\r\n public _dragBehavior: BaseSixDofDragBehavior;\r\n\r\n /**\r\n * The current state of the handle\r\n */\r\n public get state(): HandleState {\r\n return this._state;\r\n }\r\n\r\n private _gizmo: SlateGizmo;\r\n\r\n /**\r\n * Returns the gizmo carrying this handle\r\n */\r\n public get gizmo() {\r\n return this._gizmo;\r\n }\r\n\r\n /**\r\n * Sets hover state\r\n */\r\n public set hover(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.HOVER;\r\n } else {\r\n this._state &= ~HandleState.HOVER;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n /**\r\n * Sets drag state\r\n */\r\n public set drag(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.DRAG;\r\n } else {\r\n this._state &= ~HandleState.DRAG;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n\r\n /**\r\n * Node of this handle\r\n */\r\n public node: TransformNode;\r\n\r\n /**\r\n * Creates a handle for a SlateGizmo\r\n * @param gizmo associated SlateGizmo\r\n * @param scene scene\r\n */\r\n constructor(gizmo: SlateGizmo, scene: Scene) {\r\n this._scene = scene;\r\n this._gizmo = gizmo;\r\n\r\n this.node = this.createNode();\r\n this.node.reservedDataStore = {\r\n handle: this,\r\n };\r\n }\r\n\r\n protected _createMaterial(positionOffset?: Vector3) {\r\n const mat = new HandleMaterial(\"handle\", this._scene);\r\n if (positionOffset) {\r\n mat._positionOffset = positionOffset;\r\n }\r\n return mat;\r\n }\r\n\r\n private _updateMaterial() {\r\n const state = this._state;\r\n for (const mat of this._materials) {\r\n mat.hover = false;\r\n mat.drag = false;\r\n }\r\n\r\n if (state & HandleState.DRAG) {\r\n for (const mat of this._materials) {\r\n mat.drag = true;\r\n }\r\n } else if (state & HandleState.HOVER) {\r\n for (const mat of this._materials) {\r\n mat.hover = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds callbacks from dragging interaction\r\n * @param dragStartFn Function to call on drag start\r\n * @param dragFn Function to call on drag\r\n * @param dragEndFn Function to call on drag end\r\n */\r\n public setDragBehavior(dragStartFn: (event: { position: Vector3 }) => void, dragFn: (event: { position: Vector3 }) => void, dragEndFn: () => void) {\r\n const dragBehavior = new BaseSixDofDragBehavior();\r\n\r\n this._dragBehavior = dragBehavior;\r\n\r\n this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);\r\n this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);\r\n this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);\r\n\r\n this._dragBehavior.attach(this.node);\r\n }\r\n\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * Should be overriden by child classes\r\n * @returns created node\r\n */\r\n public abstract createNode(): TransformNode;\r\n\r\n /**\r\n * Disposes the handle\r\n */\r\n public dispose() {\r\n this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);\r\n this._dragBehavior.onDragObservable.remove(this._draggingObserver);\r\n this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);\r\n\r\n this._dragBehavior.detach();\r\n\r\n for (const material of this._materials) {\r\n material.dispose();\r\n }\r\n this.node.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Side handle class that rotates the slate\r\n */\r\nexport class SideHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create a simple vertical rectangle\r\n const verticalBox = CreateBox(\"sideVert\", { width: 1, height: 10, depth: 0.1 }, this._scene);\r\n const sideNode = new TransformNode(\"side\", this._scene);\r\n verticalBox.parent = sideNode;\r\n\r\n const mat = this._createMaterial();\r\n verticalBox.material = mat;\r\n verticalBox.isNearGrabbable = true;\r\n this._materials.push(mat);\r\n\r\n return sideNode;\r\n }\r\n}\r\n\r\n/**\r\n * Corner handle that resizes the slate\r\n */\r\nexport class CornerHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create 2 boxes making a bottom left corner\r\n const horizontalBox = CreateBox(\"angleHor\", { width: 3, height: 1, depth: 0.1 }, this._scene);\r\n const verticalBox = CreateBox(\"angleVert\", { width: 1, height: 3, depth: 0.1 }, this._scene);\r\n\r\n const angleNode = new TransformNode(\"angle\", this._scene);\r\n horizontalBox.parent = angleNode;\r\n verticalBox.parent = angleNode;\r\n\r\n horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));\r\n verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));\r\n verticalBox.isNearGrabbable = true;\r\n horizontalBox.isNearGrabbable = true;\r\n\r\n this._materials.push(horizontalBox.material as HandleMaterial);\r\n this._materials.push(verticalBox.material as HandleMaterial);\r\n return angleNode;\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/gizmos/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC","sourcesContent":["export * from \"./slateGizmo\";\r\nexport * from \"./gizmoHandle\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/gizmos/index.ts"],"names":[],"mappings":"AAAA,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC","sourcesContent":["export * from \"./slateGizmo\";\r\nexport * from \"./gizmoHandle\";\r\n"]}
@@ -1,7 +1,7 @@
1
- import { Gizmo } from "@babylonjs/core/Gizmos/gizmo";
2
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
3
- import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer";
4
- import { Nullable } from "@babylonjs/core/types";
1
+ import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
2
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer.js";
4
+ import { Nullable } from "@babylonjs/core/types.js";
5
5
  import { HolographicSlate } from "../controls/holographicSlate";
6
6
  /**
7
7
  * Gizmo to resize 2D slates
@@ -1 +1 @@
1
- {"version":3,"file":"slateGizmo.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/gizmos/slateGizmo.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAG5F,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAK7D,OAAO,EAAE,YAAY,EAAe,UAAU,EAAE,MAAM,eAAe,CAAC;AAStE;;GAEG;AACH;IAAgC,8BAAK;IAyEjC,oBAAY,YAAmC;QAA/C,YACI,kBAAM,YAAY,CAAC,SAWtB;QApFO,yBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3C,qBAAe,GAA8B,IAAI,CAAC;QAElD,oBAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QAClC,gBAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C,yBAAyB;QACjB,cAAQ,GAAmB,EAAE,CAAC;QACtC,mCAAmC;QAC3B,YAAM,GAAiB,EAAE,CAAC;QAK1B,uBAAiB,GAAG;YACxB,GAAG,EAAE,IAAI,OAAO,EAAE;YAClB,GAAG,EAAE,IAAI,OAAO,EAAE;SACrB,CAAC;QAEF;;WAEG;QACK,aAAO,GAAG,IAAI,CAAC;QACf,oBAAc,GAA+B,IAAI,CAAC;QAClD,yBAAmB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC5C;;WAEG;QACI,qBAAe,GAAG,KAAK,CAAC;QAC/B;;WAEG;QACI,mCAA6B,GAAG,EAAE,CAAC;QAE1C;;WAEG;QACI,gBAAU,GAAG,IAAI,CAAC;QAqCrB,KAAI,CAAC,WAAW,EAAE,CAAC;QACnB,KAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,GAAG,CAAC;YAC9E,sDAAsD;YACtD,IAAI,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;gBAClF,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC,CAAC;;IACP,CAAC;IAzCD,sBAAW,qCAAa;aAyBxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;QA9BD;;WAEG;aACH,UAAyB,OAAmC;YAA5D,iBAuBC;YAtBG,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;gBACjC,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAEzB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,UAAU;oBACzE,IAAI,KAAI,CAAC,cAAc,IAAI,CAAC,CAAC,UAAU,IAAI,UAAU,CAAC,MAAM,KAAK,KAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE;wBACxF,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;wBAClC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;oBAED,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAM,EAAE;wBACtH,IAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAqB,CAAC;wBACzE,IAAI,MAAM,CAAC,KAAK,KAAK,KAAI,EAAE;4BACvB,KAAI,CAAC,cAAc,GAAG,MAAM,CAAC;4BAC7B,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;yBACpC;qBACJ;gBACL,CAAC,CAAC,CAAC;aACN;iBAAM,IAAI,IAAI,CAAC,cAAc,EAAE;gBAC5B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACnF;YACD,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;QAClC,CAAC;;;OAAA;IAoBO,gCAAW,GAAnB;QAAA,iBA+CC;QA9CG,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAE/D,IAAM,YAAY,GAAG;YACjB;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBAClC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBAChC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;SACJ,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACzE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC3C,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAE5C,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACzC,IAAI,CAAC,0BAA0B,CAC3B,MAAM,EACN,UAAC,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,IAAK,OAAA,KAAI,CAAC,WAAW,CAAC,WAAW,EAAE,eAAe,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,EAAnE,CAAmE,EAC5J,YAAY,CAAC,CAAC,CAAC,CAClB,CAAC;SACL;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACrE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACpF,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACvC,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAClG;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;IAChD,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,WAAmB,EAAE,cAA+B;QAA/B,+BAAA,EAAA,sBAA+B;QAC1F,IAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;QACnD,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAChB;QACD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACtC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,UAAmB,EAAE,IAAa,EAAE,eAAgC;QAAhC,gCAAA,EAAA,uBAAgC;QAC1G,IAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE9C,IAAM,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,iBAAiB,CAAC,cAAc,CAC5B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,CAAC,CACJ,CAAC;QAEF,IAAI,eAAe,EAAE;YACjB,iFAAiF;YACjF,IAAM,KAAK,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;YAC1C,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACjF,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;SACpF;QAED,8DAA8D;QAC9D,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QAE/D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpD,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,gCAAW,GAAnB,UAAoB,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,EAAE,QAAiB;QACtH,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,OAAO;SACV;QAED,IAAI,QAAQ,EAAE;YACV,IAAM,WAAW,GAAG,eAAe,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC3F;QACD,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,eAAe,EAAE,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAE3E,IAAM,kBAAkB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAM,sBAAsB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAClE,sBAAsB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC;IACjF,CAAC;IAEO,+CAA0B,GAAlC,UACI,MAAmB,EACnB,MAAqG,EACrG,KAAkB;QAHtB,iBAiEC;QA5DG,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,IAAM,aAAa,GAAG,IAAI,MAAM,EAAE,CAAC;QACnC,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QAEtC,IAAI,mBAAmB,GAAG,KAAK,CAAC;QAChC,IAAM,YAAY,GAAG,UAAC,QAAiB,EAAE,MAAe,EAAE,MAAe,EAAE,GAAY;YACnF,mDAAmD;YACnD,QAAQ,CAAC,aAAa,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YACtD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAChD,CAAC,CAAC;QAEF,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,eAAe,CAAC,QAAQ,CAAC,KAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;gBACxD,WAAW,CAAC,QAAQ,CAAC,KAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChD,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,aAAa,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,aAAa,CAAC,MAAM,EAAE,CAAC;gBACvB,mBAAmB,GAAG,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,CAAC;gBAC/E,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACjE,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,eAAe,CAAC,CAAC;gBACrG,eAAe,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,UAAU,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAC3E,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,OAAO,CAAC,oBAAoB,CAAC,KAAI,CAAC,UAAU,EAAE,aAAa,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAE9E,MAAM,CAAC,WAAW,EAAE,eAAe,EAAE,KAAI,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBAC7D,KAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,CAAC;gBACvC,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAClC,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,mBAAmB,CAAC;gBAE/E,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAEO,6CAAwB,GAAhC,UAAiC,MAAmB,EAAE,eAAwB;QAA9E,iBAmDC;QAlDG,IAAI,gBAAgB,GAAG,IAAI,UAAU,EAAE,CAAC;QACxC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/B,IAAI,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACpC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/B,IAAI,mBAA4B,CAAC;QACjC,IAAI,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAErC,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,gBAAgB,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;gBACjE,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,mBAAmB,GAAG,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,CAAC;gBAC/E,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACjE,UAAU,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,qBAAqB,EAAE,CAAC,CAAC;gBAC/D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,SAAS,EAAE,CAAC;gBAC7E,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,gBAAgB,CAAC,CAAC;gBACpG,gBAAgB,CAAC,SAAS,EAAE,CAAC;gBAE7B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACzC,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,KAAI,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAI,KAAK,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,KAAI,CAAC,UAAU,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;gBACvG,UAAU,CAAC,iBAAiB,CAAC,eAAe,EAAE,KAAK,EAAE,KAAI,CAAC,cAAc,CAAC,CAAC;gBAC1E,gBAAgB,CAAC,aAAa,CAAC,KAAI,CAAC,cAAc,EAAE,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;aAC9F;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAClC,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,mBAAmB,CAAC;gBAE/E,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,yCAAoB,GAA9B,UAA+B,KAA6B;QACxD,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;IACL,CAAC;IAED;;OAEG;IACI,sCAAiB,GAAxB;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,wBAAwB;YACxB,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAChD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAElC,IAAI,CAAC,OAAO,EAAE,CAAC;YAEf,uBAAuB;YACvB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE;gBACvC,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACpK;YAED,qFAAqF;YACrF,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAExC,uCAAuC;YACvC,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,2BAA2B,EAAE,CAAC;YACvE,cAAc,CAAC,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAChD,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAEhD,8BAA8B;YAC9B,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAE9B,mCAAmC;YACnC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAErD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAEjD,0BAA0B;YAC1B,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;SAChE;IACL,CAAC;IAEO,2CAAsB,GAA9B;QACI,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAC/C,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAE/C,IAAM,aAAa,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;QAC7D,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QAEtC,IAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QAE9C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAES,4BAAO,GAAjB;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE;YACjD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClI,IAAI,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,6BAA6B,CAAC;gBAC3G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAC3C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC;iBACjG;aACJ;YACD,IAAI,CAAC,sBAAsB,EAAE,CAAC;SACjC;IACL,CAAC;IAEM,4BAAO,GAAd;QACI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAEpF,4CAA4C;QAC5C,iBAAM,OAAO,WAAE,CAAC;QAEhB,KAAqB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA/B,IAAM,MAAM,SAAA;YACb,MAAM,CAAC,OAAO,EAAE,CAAC;SACpB;QAED,KAAmB,UAAW,EAAX,KAAA,IAAI,CAAC,MAAM,EAAX,cAAW,EAAX,IAAW,EAAE;YAA3B,IAAM,IAAI,SAAA;YACX,IAAI,CAAC,OAAO,EAAE,CAAC;SAClB;IACL,CAAC;IACL,iBAAC;AAAD,CAAC,AAraD,CAAgC,KAAK,GAqapC","sourcesContent":["import { Gizmo } from \"@babylonjs/core/Gizmos/gizmo\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { PivotTools } from \"@babylonjs/core/Misc/pivotTools\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\nimport { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport { CornerHandle, GizmoHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * Size of the handles (meters in XR)\r\n */\r\n public handleSize = 0.01;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n corner.node.scaling.setAll(this.handleSize);\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);\r\n this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n let previousFollowState = false;\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.copyFrom(this.attachedSlate.dimensions);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n let quaternionOrigin = new Quaternion();\r\n let dragOrigin = new Vector3();\r\n let directionOrigin = new Vector3();\r\n let worldPivot = new Vector3();\r\n let previousFollowState: boolean;\r\n let worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n let angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"slateGizmo.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/gizmos/slateGizmo.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,wCAA0B;AAC1C,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAGjF,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAKlD,OAAO,EAAE,YAAY,EAAe,UAAU,EAAE,MAAM,eAAe,CAAC;AAStE;;GAEG;AACH;IAAgC,8BAAK;IAyEjC,oBAAY,YAAmC;QAA/C,YACI,kBAAM,YAAY,CAAC,SAWtB;QApFO,yBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3C,qBAAe,GAA8B,IAAI,CAAC;QAElD,oBAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QAClC,gBAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C,yBAAyB;QACjB,cAAQ,GAAmB,EAAE,CAAC;QACtC,mCAAmC;QAC3B,YAAM,GAAiB,EAAE,CAAC;QAK1B,uBAAiB,GAAG;YACxB,GAAG,EAAE,IAAI,OAAO,EAAE;YAClB,GAAG,EAAE,IAAI,OAAO,EAAE;SACrB,CAAC;QAEF;;WAEG;QACK,aAAO,GAAG,IAAI,CAAC;QACf,oBAAc,GAA+B,IAAI,CAAC;QAClD,yBAAmB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC5C;;WAEG;QACI,qBAAe,GAAG,KAAK,CAAC;QAC/B;;WAEG;QACI,mCAA6B,GAAG,EAAE,CAAC;QAE1C;;WAEG;QACI,gBAAU,GAAG,IAAI,CAAC;QAqCrB,KAAI,CAAC,WAAW,EAAE,CAAC;QACnB,KAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,GAAG,CAAC;YAC9E,sDAAsD;YACtD,IAAI,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;gBAClF,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC,CAAC;;IACP,CAAC;IAzCD,sBAAW,qCAAa;aAyBxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;QA9BD;;WAEG;aACH,UAAyB,OAAmC;YAA5D,iBAuBC;YAtBG,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;gBACjC,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAEzB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,UAAU;oBACzE,IAAI,KAAI,CAAC,cAAc,IAAI,CAAC,CAAC,UAAU,IAAI,UAAU,CAAC,MAAM,KAAK,KAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE;wBACxF,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;wBAClC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;oBAED,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAM,EAAE;wBACtH,IAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAqB,CAAC;wBACzE,IAAI,MAAM,CAAC,KAAK,KAAK,KAAI,EAAE;4BACvB,KAAI,CAAC,cAAc,GAAG,MAAM,CAAC;4BAC7B,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;yBACpC;qBACJ;gBACL,CAAC,CAAC,CAAC;aACN;iBAAM,IAAI,IAAI,CAAC,cAAc,EAAE;gBAC5B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACnF;YACD,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;QAClC,CAAC;;;OAAA;IAoBO,gCAAW,GAAnB;QAAA,iBA+CC;QA9CG,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAE/D,IAAM,YAAY,GAAG;YACjB;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBAClC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBAChC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;SACJ,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACzE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC3C,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAE5C,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACzC,IAAI,CAAC,0BAA0B,CAC3B,MAAM,EACN,UAAC,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,IAAK,OAAA,KAAI,CAAC,WAAW,CAAC,WAAW,EAAE,eAAe,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,EAAnE,CAAmE,EAC5J,YAAY,CAAC,CAAC,CAAC,CAClB,CAAC;SACL;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACrE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACpF,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACvC,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAClG;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;IAChD,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,WAAmB,EAAE,cAA+B;QAA/B,+BAAA,EAAA,sBAA+B;QAC1F,IAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;QACnD,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAChB;QACD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACtC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,UAAmB,EAAE,IAAa,EAAE,eAAgC;QAAhC,gCAAA,EAAA,uBAAgC;QAC1G,IAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE9C,IAAM,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,iBAAiB,CAAC,cAAc,CAC5B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,CAAC,CACJ,CAAC;QAEF,IAAI,eAAe,EAAE;YACjB,iFAAiF;YACjF,IAAM,KAAK,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;YAC1C,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACjF,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;SACpF;QAED,8DAA8D;QAC9D,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QAE/D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpD,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,gCAAW,GAAnB,UAAoB,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,EAAE,QAAiB;QACtH,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,OAAO;SACV;QAED,IAAI,QAAQ,EAAE;YACV,IAAM,WAAW,GAAG,eAAe,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC3F;QACD,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,eAAe,EAAE,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAE3E,IAAM,kBAAkB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAM,sBAAsB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAClE,sBAAsB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC;IACjF,CAAC;IAEO,+CAA0B,GAAlC,UACI,MAAmB,EACnB,MAAqG,EACrG,KAAkB;QAHtB,iBAiEC;QA5DG,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,IAAM,aAAa,GAAG,IAAI,MAAM,EAAE,CAAC;QACnC,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QAEtC,IAAI,mBAAmB,GAAG,KAAK,CAAC;QAChC,IAAM,YAAY,GAAG,UAAC,QAAiB,EAAE,MAAe,EAAE,MAAe,EAAE,GAAY;YACnF,mDAAmD;YACnD,QAAQ,CAAC,aAAa,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YACtD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAChD,CAAC,CAAC;QAEF,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,eAAe,CAAC,QAAQ,CAAC,KAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;gBACxD,WAAW,CAAC,QAAQ,CAAC,KAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChD,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,aAAa,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,aAAa,CAAC,MAAM,EAAE,CAAC;gBACvB,mBAAmB,GAAG,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,CAAC;gBAC/E,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACjE,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,eAAe,CAAC,CAAC;gBACrG,eAAe,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,UAAU,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAC3E,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,OAAO,CAAC,oBAAoB,CAAC,KAAI,CAAC,UAAU,EAAE,aAAa,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAE9E,MAAM,CAAC,WAAW,EAAE,eAAe,EAAE,KAAI,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBAC7D,KAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,CAAC;gBACvC,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAClC,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,mBAAmB,CAAC;gBAE/E,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAEO,6CAAwB,GAAhC,UAAiC,MAAmB,EAAE,eAAwB;QAA9E,iBAmDC;QAlDG,IAAM,gBAAgB,GAAG,IAAI,UAAU,EAAE,CAAC;QAC1C,IAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,IAAI,mBAA4B,CAAC;QACjC,IAAM,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAEvC,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,gBAAgB,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;gBACjE,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,mBAAmB,GAAG,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,CAAC;gBAC/E,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACjE,UAAU,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,qBAAqB,EAAE,CAAC,CAAC;gBAC/D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,SAAS,EAAE,CAAC;gBAC7E,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,gBAAgB,CAAC,CAAC;gBACpG,gBAAgB,CAAC,SAAS,EAAE,CAAC;gBAE7B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACzC,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,KAAI,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAM,KAAK,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,KAAI,CAAC,UAAU,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;gBACzG,UAAU,CAAC,iBAAiB,CAAC,eAAe,EAAE,KAAK,EAAE,KAAI,CAAC,cAAc,CAAC,CAAC;gBAC1E,gBAAgB,CAAC,aAAa,CAAC,KAAI,CAAC,cAAc,EAAE,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;aAC9F;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAClC,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,mBAAmB,CAAC;gBAE/E,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,yCAAoB,GAA9B,UAA+B,KAA6B;QACxD,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;IACL,CAAC;IAED;;OAEG;IACI,sCAAiB,GAAxB;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,wBAAwB;YACxB,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAChD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAElC,IAAI,CAAC,OAAO,EAAE,CAAC;YAEf,uBAAuB;YACvB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE;gBACvC,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACpK;YAED,qFAAqF;YACrF,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAExC,uCAAuC;YACvC,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,2BAA2B,EAAE,CAAC;YACvE,cAAc,CAAC,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAChD,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAEhD,8BAA8B;YAC9B,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAE9B,mCAAmC;YACnC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAErD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAEjD,0BAA0B;YAC1B,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;SAChE;IACL,CAAC;IAEO,2CAAsB,GAA9B;QACI,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAC/C,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAE/C,IAAM,aAAa,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;QAC7D,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QAEtC,IAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QAE9C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAES,4BAAO,GAAjB;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE;YACjD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClI,IAAM,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,6BAA6B,CAAC;gBAC7G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAC3C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC;iBACjG;aACJ;YACD,IAAI,CAAC,sBAAsB,EAAE,CAAC;SACjC;IACL,CAAC;IAEM,4BAAO,GAAd;QACI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAEpF,4CAA4C;QAC5C,iBAAM,OAAO,WAAE,CAAC;QAEhB,KAAqB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA/B,IAAM,MAAM,SAAA;YACb,MAAM,CAAC,OAAO,EAAE,CAAC;SACpB;QAED,KAAmB,UAAW,EAAX,KAAA,IAAI,CAAC,MAAM,EAAX,cAAW,EAAX,IAAW,EAAE;YAA3B,IAAM,IAAI,SAAA;YACX,IAAI,CAAC,OAAO,EAAE,CAAC;SAClB;IACL,CAAC;IACL,iBAAC;AAAD,CAAC,AAraD,CAAgC,KAAK,GAqapC","sourcesContent":["import { Gizmo } from \"core/Gizmos/gizmo\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Scene } from \"core/scene\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Observer } from \"core/Misc/observable\";\r\nimport { PivotTools } from \"core/Misc/pivotTools\";\r\nimport { UtilityLayerRenderer } from \"core/Rendering/utilityLayerRenderer\";\r\nimport { Nullable } from \"core/types\";\r\n\r\nimport { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport { CornerHandle, GizmoHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * Size of the handles (meters in XR)\r\n */\r\n public handleSize = 0.01;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n corner.node.scaling.setAll(this.handleSize);\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);\r\n this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n let previousFollowState = false;\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.copyFrom(this.attachedSlate.dimensions);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n const quaternionOrigin = new Quaternion();\r\n const dragOrigin = new Vector3();\r\n const directionOrigin = new Vector3();\r\n const worldPivot = new Vector3();\r\n let previousFollowState: boolean;\r\n const worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n const angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n const distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -1,10 +1,10 @@
1
- import { Nullable } from "@babylonjs/core/types";
2
- import { Observable } from "@babylonjs/core/Misc/observable";
3
- import { Vector3 } from "@babylonjs/core/Maths/math.vector";
4
- import { Material } from "@babylonjs/core/Materials/material";
5
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
6
- import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer";
7
- import { IDisposable, Scene } from "@babylonjs/core/scene";
1
+ import { Nullable } from "@babylonjs/core/types.js";
2
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
3
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { Material } from "@babylonjs/core/Materials/material.js";
5
+ import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
6
+ import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer.js";
7
+ import { IDisposable, Scene } from "@babylonjs/core/scene.js";
8
8
  import { Container3D } from "./controls/container3D";
9
9
  import { Control3D } from "./controls/control3D";
10
10
  /**