@babylonjs/gui 5.0.0-beta.1 → 5.0.0-beta.12
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/advancedDynamicTexture.d.ts +13 -1
- package/2D/advancedDynamicTexture.js +26 -2
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/colorpicker.js +2 -2
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.js +8 -2
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +12 -3
- package/2D/controls/control.js +47 -17
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/grid.js +9 -9
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.js +5 -5
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/inputText.d.ts +2 -0
- package/2D/controls/inputText.js +2 -1
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/sliders/baseSlider.js +1 -1
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/stackPanel.js +2 -2
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/textBlock.d.ts +1 -0
- package/2D/controls/textBlock.js +20 -10
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/xmlLoader.js +8 -1
- package/2D/xmlLoader.js.map +1 -1
- package/3D/controls/contentDisplay3D.js +1 -1
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/holographicBackplate.js +1 -1
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +45 -35
- package/3D/controls/holographicSlate.js +174 -110
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/index.d.ts +0 -1
- package/3D/controls/index.js +0 -1
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +0 -1
- package/3D/controls/nearMenu.js +8 -6
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/slider3D.js +7 -7
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/touchButton3D.d.ts +33 -1
- package/3D/controls/touchButton3D.js +100 -5
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +10 -1
- package/3D/controls/touchHolographicButton.js +49 -11
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.js +1 -1
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/gizmos/slateGizmo.d.ts +2 -4
- package/3D/gizmos/slateGizmo.js +24 -18
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +1 -1
- package/3D/materials/fluent/fluentMaterial.js +2 -2
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +1 -1
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +3 -3
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +1 -1
- package/3D/materials/fluentButton/fluentButtonMaterial.js +2 -2
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +1 -1
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +2 -2
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +2 -2
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/package.json +2 -5
- package/3D/controls/touchToggleButton3D.d.ts +0 -35
- package/3D/controls/touchToggleButton3D.js +0 -60
- package/3D/controls/touchToggleButton3D.js.map +0 -1
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import { __extends } from "tslib";
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import { Observable } from "@babylonjs/core/Misc/observable.js";
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import { TouchButton3D } from "./touchButton3D.js";
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/**
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* Class used as base class for touch-enabled toggleable buttons
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*/
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var TouchToggleButton3D = /** @class */ (function (_super) {
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__extends(TouchToggleButton3D, _super);
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/**
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* Creates a new button
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* @param name defines the control name
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* @param collisionMesh defines the mesh to track near interactions with
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*/
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function TouchToggleButton3D(name, collisionMesh) {
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var _this = _super.call(this, name, collisionMesh) || this;
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_this._isPressed = false;
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/**
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* An event triggered when the button is toggled on
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*/
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_this.onToggleOnObservable = new Observable();
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/**
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* An event triggered when the button is toggled off
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*/
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_this.onToggleOffObservable = new Observable();
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_this.onPointerUpObservable.add(function (posVecWithInfo) {
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_this._onToggle(posVecWithInfo);
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});
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return _this;
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}
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TouchToggleButton3D.prototype._onToggle = function (position) {
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this._isPressed = !this._isPressed;
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if (this._isPressed) {
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this.onToggleOnObservable.notifyObservers(position);
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}
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else {
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this.onToggleOffObservable.notifyObservers(position);
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}
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};
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TouchToggleButton3D.prototype._getTypeName = function () {
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return "TouchToggleButton3D";
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};
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// Mesh association
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TouchToggleButton3D.prototype._createNode = function (scene) {
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return _super.prototype._createNode.call(this, scene);
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};
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TouchToggleButton3D.prototype._affectMaterial = function (mesh) {
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_super.prototype._affectMaterial.call(this, mesh);
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};
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/**
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* Releases all associated resources
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*/
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TouchToggleButton3D.prototype.dispose = function () {
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this.onToggleOnObservable.clear();
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this.onToggleOffObservable.clear();
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_super.prototype.dispose.call(this);
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};
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return TouchToggleButton3D;
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}(TouchButton3D));
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export { TouchToggleButton3D };
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//# sourceMappingURL=touchToggleButton3D.js.map
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{"version":3,"file":"touchToggleButton3D.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchToggleButton3D.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAK7D,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAEhD;;GAEG;AACH;IAAyC,uCAAa;IAalD;;;;OAIG;IACH,6BAAY,IAAa,EAAE,aAAoB;QAA/C,YACI,kBAAM,IAAI,EAAE,aAAa,CAAC,SAI7B;QAtBO,gBAAU,GAAG,KAAK,CAAC;QAE3B;;WAEG;QACI,0BAAoB,GAAG,IAAI,UAAU,EAAW,CAAC;QAExD;;WAEG;QACI,2BAAqB,GAAG,IAAI,UAAU,EAAW,CAAC;QASrD,KAAI,CAAC,qBAAqB,CAAC,GAAG,CAAC,UAAC,cAAc;YAC1C,KAAI,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;QACnC,CAAC,CAAC,CAAC;;IACP,CAAC;IAEO,uCAAS,GAAjB,UAAkB,QAAiB;QAC/B,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC;QAEnC,IAAI,IAAI,CAAC,UAAU,EAAE;YACjB,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;SACvD;aACI;YACD,IAAI,CAAC,qBAAqB,CAAC,eAAe,CAAC,QAAQ,CAAC,CAAC;SACxD;IACL,CAAC;IAES,0CAAY,GAAtB;QACI,OAAO,qBAAqB,CAAC;IACjC,CAAC;IAED,mBAAmB;IACT,yCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,iBAAM,WAAW,YAAC,KAAK,CAAC,CAAC;IACpC,CAAC;IAES,6CAAe,GAAzB,UAA0B,IAAkB;QACxC,iBAAM,eAAe,YAAC,IAAI,CAAC,CAAC;IAChC,CAAC;IAED;;OAEG;IACI,qCAAO,GAAd;QACI,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC;QAClC,IAAI,CAAC,qBAAqB,CAAC,KAAK,EAAE,CAAC;QAEnC,iBAAM,OAAO,WAAE,CAAC;IACpB,CAAC;IACL,0BAAC;AAAD,CAAC,AA1DD,CAAyC,aAAa,GA0DrD","sourcesContent":["import { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Observable } from \"@babylonjs/core/Misc/observable\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\n\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used as base class for touch-enabled toggleable buttons\r\n */\r\nexport class TouchToggleButton3D extends TouchButton3D {\r\n private _isPressed = false;\r\n\r\n /**\r\n * An event triggered when the button is toggled on\r\n */\r\n public onToggleOnObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the button is toggled off\r\n */\r\n public onToggleOffObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n * @param collisionMesh defines the mesh to track near interactions with\r\n */\r\n constructor(name?: string, collisionMesh?: Mesh) {\r\n super(name, collisionMesh);\r\n this.onPointerUpObservable.add((posVecWithInfo) => {\r\n this._onToggle(posVecWithInfo);\r\n });\r\n }\r\n\r\n private _onToggle(position: Vector3) {\r\n this._isPressed = !this._isPressed;\r\n\r\n if (this._isPressed) {\r\n this.onToggleOnObservable.notifyObservers(position);\r\n }\r\n else {\r\n this.onToggleOffObservable.notifyObservers(position);\r\n }\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchToggleButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n return super._createNode(scene);\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n super._affectMaterial(mesh);\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onToggleOnObservable.clear();\r\n this.onToggleOffObservable.clear();\r\n\r\n super.dispose();\r\n }\r\n}"]}
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