@babylonjs/gui 5.0.0-beta.1 → 5.0.0-beta.12

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (74) hide show
  1. package/2D/advancedDynamicTexture.d.ts +13 -1
  2. package/2D/advancedDynamicTexture.js +26 -2
  3. package/2D/advancedDynamicTexture.js.map +1 -1
  4. package/2D/controls/colorpicker.js +2 -2
  5. package/2D/controls/colorpicker.js.map +1 -1
  6. package/2D/controls/container.js +8 -2
  7. package/2D/controls/container.js.map +1 -1
  8. package/2D/controls/control.d.ts +12 -3
  9. package/2D/controls/control.js +47 -17
  10. package/2D/controls/control.js.map +1 -1
  11. package/2D/controls/grid.js +9 -9
  12. package/2D/controls/grid.js.map +1 -1
  13. package/2D/controls/image.js +5 -5
  14. package/2D/controls/image.js.map +1 -1
  15. package/2D/controls/inputText.d.ts +2 -0
  16. package/2D/controls/inputText.js +2 -1
  17. package/2D/controls/inputText.js.map +1 -1
  18. package/2D/controls/sliders/baseSlider.js +1 -1
  19. package/2D/controls/sliders/baseSlider.js.map +1 -1
  20. package/2D/controls/stackPanel.js +2 -2
  21. package/2D/controls/stackPanel.js.map +1 -1
  22. package/2D/controls/textBlock.d.ts +1 -0
  23. package/2D/controls/textBlock.js +20 -10
  24. package/2D/controls/textBlock.js.map +1 -1
  25. package/2D/xmlLoader.js +8 -1
  26. package/2D/xmlLoader.js.map +1 -1
  27. package/3D/controls/contentDisplay3D.js +1 -1
  28. package/3D/controls/contentDisplay3D.js.map +1 -1
  29. package/3D/controls/holographicBackplate.js +1 -1
  30. package/3D/controls/holographicBackplate.js.map +1 -1
  31. package/3D/controls/holographicSlate.d.ts +45 -35
  32. package/3D/controls/holographicSlate.js +174 -110
  33. package/3D/controls/holographicSlate.js.map +1 -1
  34. package/3D/controls/index.d.ts +0 -1
  35. package/3D/controls/index.js +0 -1
  36. package/3D/controls/index.js.map +1 -1
  37. package/3D/controls/nearMenu.d.ts +0 -1
  38. package/3D/controls/nearMenu.js +8 -6
  39. package/3D/controls/nearMenu.js.map +1 -1
  40. package/3D/controls/slider3D.js +7 -7
  41. package/3D/controls/slider3D.js.map +1 -1
  42. package/3D/controls/touchButton3D.d.ts +33 -1
  43. package/3D/controls/touchButton3D.js +100 -5
  44. package/3D/controls/touchButton3D.js.map +1 -1
  45. package/3D/controls/touchHolographicButton.d.ts +10 -1
  46. package/3D/controls/touchHolographicButton.js +49 -11
  47. package/3D/controls/touchHolographicButton.js.map +1 -1
  48. package/3D/controls/touchHolographicMenu.js +1 -1
  49. package/3D/controls/touchHolographicMenu.js.map +1 -1
  50. package/3D/gizmos/slateGizmo.d.ts +2 -4
  51. package/3D/gizmos/slateGizmo.js +24 -18
  52. package/3D/gizmos/slateGizmo.js.map +1 -1
  53. package/3D/materials/fluent/fluentMaterial.d.ts +1 -1
  54. package/3D/materials/fluent/fluentMaterial.js +2 -2
  55. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  56. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +1 -1
  57. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +3 -3
  58. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  59. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +1 -1
  60. package/3D/materials/fluentButton/fluentButtonMaterial.js +2 -2
  61. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  62. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +1 -1
  63. package/3D/materials/mrdl/mrdlBackplateMaterial.js +2 -2
  64. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  65. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +1 -1
  66. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +2 -2
  67. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  68. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +1 -1
  69. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +1 -1
  70. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  71. package/package.json +2 -5
  72. package/3D/controls/touchToggleButton3D.d.ts +0 -35
  73. package/3D/controls/touchToggleButton3D.js +0 -60
  74. package/3D/controls/touchToggleButton3D.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"touchHolographicMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchHolographicMenu.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAIrD;;GAEG;AACH;IAA0C,wCAAgB;IA8GtD;;;OAGG;IACH,8BAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QA5GO,sBAAgB,GAAG,IAAI,CAAC;;IA4GhC,CAAC;IAjGD,sBAAW,iDAAe;QAJ1B;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;aAED,UAA2B,KAAa;YAAxC,iBAUC;YATG,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAO;oBAC1B,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,cAAc,EAAE,CAAC;aACzB;QACL,CAAC;;;OAZA;IAcS,0CAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,IAAI,IAAI,CAAC,UAAQ,IAAI,CAAC,IAAM,EAAE,KAAK,CAAC,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,8CAAe,GAAzB,UAA0B,IAAkB;QAA5C,iBAgBC;QAfG,IAAI,CAAC,kBAAkB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,WAAW;YAClF,IAAI,WAAW,EAAE;gBACb,KAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,WAAW,CAAC;gBACpD,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aAC9C;iBAAM;gBACH,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;IACvD,CAAC;IAES,2CAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,oCAAoC;QACpC,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAES,+CAAgB,GAA1B;QACI,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,mDAAoB,GAA5B,UAA6B,YAAqB;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACxC,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAC/C,IAAI,CAAC,WAAY,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACpD,CAAC;IAEO,6CAAc,GAAtB;QACI,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACvF,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,IAAI,CAAC,WAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;YAEjE,sBAAsB;YACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC;YAClF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC;YAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC5C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC;aACxC;SACJ;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC5B,CAAC;IAUD;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,MAA8B;QAC3C,kGAAkG;QAClG,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;QACxC,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;QAED,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,MAAM,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEpE,uIAAuI;QACvI,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,yCAAU,GAAjB,UAAkB,QAAmB;QACjC,MAAM,CAAC,IAAI,CAAC,2FAA2F,CAAC,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAChF,CAAC;IAzJD;;OAEG;IACc,sCAAiB,GAAW,CAAC,CAAC;IAuJnD,2BAAC;CAAA,AApKD,CAA0C,gBAAgB,GAoKzD;SApKY,oBAAoB","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\n\r\n/**\r\n * Simple menu that can contain holographic buttons\r\n */\r\nexport class TouchHolographicMenu extends VolumeBasedPanel {\r\n protected _backPlate: Mesh;\r\n private _backPlateMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n private _currentMin: Nullable<Vector3>;\r\n private _currentMax: Nullable<Vector3>;\r\n\r\n private _backPlateMargin = 1.25;\r\n\r\n /**\r\n * Scale for the buttons added to the menu\r\n */\r\n protected static MENU_BUTTON_SCALE: number = 1;\r\n\r\n /**\r\n * Gets or sets the margin size of the backplate in button size units.\r\n * Setting this to 1, will make the backPlate margin the size of 1 button\r\n */\r\n public get backPlateMargin(): number {\r\n return this._backPlateMargin;\r\n }\r\n\r\n public set backPlateMargin(value: number) {\r\n this._backPlateMargin = value;\r\n\r\n if (this._children.length >= 1) {\r\n this.children.forEach((control) => {\r\n this._updateCurrentMinMax(control.position);\r\n });\r\n\r\n this._updateMargins();\r\n }\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = new Mesh(`menu_${this.name}`, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._backPlate.parent = node;\r\n\r\n return node;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._backPlateMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);\r\n this._backPlateMaterial.renderBorders = true;\r\n this._backPlateMaterial.renderHoverLight = true;\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backPlateMaterial.hoverPosition = pickedPoint;\r\n this._backPlateMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backPlateMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n // Simple plane mapping for the menu\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n\r\n this._updateCurrentMinMax(nodePosition);\r\n }\r\n\r\n protected _finalProcessing() {\r\n this._updateMargins();\r\n }\r\n\r\n private _updateCurrentMinMax(nodePosition: Vector3) {\r\n if (!this._currentMin) {\r\n this._currentMin = nodePosition.clone();\r\n this._currentMax = nodePosition.clone();\r\n }\r\n\r\n this._currentMin.minimizeInPlace(nodePosition);\r\n this._currentMax!.maximizeInPlace(nodePosition);\r\n }\r\n\r\n private _updateMargins() {\r\n if (this._children.length > 0) {\r\n this._currentMin!.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);\r\n this._currentMax!.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);\r\n const extendSize = this._currentMax!.subtract(this._currentMin!);\r\n\r\n // Also add a % margin\r\n this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;\r\n this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;\r\n this._backPlate.scaling.z = 0.001;\r\n\r\n for (let i = 0; i < this._children.length; i++) {\r\n this._children[i].position.subtractInPlace(this._currentMin!).subtractInPlace(extendSize.scale(0.5));\r\n this._children[i].position.z -= 0.01;\r\n }\r\n }\r\n\r\n this._currentMin = null;\r\n this._currentMax = null;\r\n }\r\n\r\n /**\r\n * Creates a holographic menu GUI 3D control\r\n * @param name name of the menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Adds a button to the menu.\r\n * Please note that the back material of the button will be set to transparent as it is attached to the menu.\r\n *\r\n * @param button Button to add\r\n * @returns This menu\r\n */\r\n public addButton(button: TouchHolographicButton): TouchHolographicMenu {\r\n // Block updating the layout until the button is resized (which has to happen after node creation)\r\n let wasLayoutBlocked = this.blockLayout;\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = true;\r\n }\r\n\r\n super.addControl(button);\r\n\r\n button.isBackplateVisible = false;\r\n button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * This method should not be used directly. It is inherited from `Container3D`.\r\n * Please use `addButton` instead.\r\n * @param _control\r\n * @returns\r\n */\r\n public addControl(_control: Control3D): Container3D {\r\n Logger.Warn(\"TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.\");\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"touchHolographicMenu.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/controls/touchHolographicMenu.ts"],"names":[],"mappings":";AAKA,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AACtD,OAAO,EAAE,IAAI,EAAE,MAAM,6BAA6B,CAAC;AACnD,OAAO,EAAE,SAAS,EAAE,MAAM,4CAA4C,CAAC;AAEvE,OAAO,EAAE,cAAc,EAAE,MAAM,oCAAoC,CAAC;AACpE,OAAO,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAE1D,OAAO,EAAE,MAAM,EAAE,MAAM,6BAA6B,CAAC;AAIrD;;GAEG;AACH;IAA0C,wCAAgB;IA8GtD;;;OAGG;IACH,8BAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SACd;QA5GO,sBAAgB,GAAG,IAAI,CAAC;;IA4GhC,CAAC;IAjGD,sBAAW,iDAAe;QAJ1B;;;WAGG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;aAED,UAA2B,KAAa;YAAxC,iBAUC;YATG,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;YAE9B,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,IAAI,CAAC,EAAE;gBAC5B,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAC,OAAO;oBAC1B,KAAI,CAAC,oBAAoB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;gBAChD,CAAC,CAAC,CAAC;gBAEH,IAAI,CAAC,cAAc,EAAE,CAAC;aACzB;QACL,CAAC;;;OAZA;IAcS,0CAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,IAAI,IAAI,CAAC,eAAQ,IAAI,CAAC,IAAI,CAAE,EAAE,KAAK,CAAC,CAAC;QAElD,IAAI,CAAC,UAAU,GAAG,SAAS,CAAC,WAAW,GAAG,IAAI,CAAC,IAAI,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,KAAK,CAAC,CAAC;QACzE,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,IAAI,CAAC;QAE9B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,8CAAe,GAAzB,UAA0B,IAAkB;QAA5C,iBAgBC;QAfG,IAAI,CAAC,kBAAkB,GAAG,IAAI,cAAc,CAAC,IAAI,CAAC,IAAI,GAAG,mBAAmB,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/F,IAAI,CAAC,kBAAkB,CAAC,WAAW,GAAG,IAAI,MAAM,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;QACnE,IAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,IAAI,CAAC;QAC7C,IAAI,CAAC,kBAAkB,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAEhD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,GAAG,CAAC,UAAC,WAAW;YAClF,IAAI,WAAW,EAAE;gBACb,KAAI,CAAC,kBAAkB,CAAC,aAAa,GAAG,WAAW,CAAC;gBACpD,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,GAAG,CAAC;aAC9C;iBAAM;gBACH,KAAI,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC;aAC5C;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,UAAU,CAAC,QAAQ,GAAG,IAAI,CAAC,kBAAkB,CAAC;IACvD,CAAC;IAES,2CAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,oCAAoC;QACpC,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,oBAAoB,CAAC,YAAY,CAAC,CAAC;IAC5C,CAAC;IAES,+CAAgB,GAA1B;QACI,IAAI,CAAC,cAAc,EAAE,CAAC;IAC1B,CAAC;IAEO,mDAAoB,GAA5B,UAA6B,YAAqB;QAC9C,IAAI,CAAC,IAAI,CAAC,WAAW,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;YACxC,IAAI,CAAC,WAAW,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;SAC3C;QAED,IAAI,CAAC,WAAW,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;QAC/C,IAAI,CAAC,WAAY,CAAC,eAAe,CAAC,YAAY,CAAC,CAAC;IACpD,CAAC;IAEO,6CAAc,GAAtB;QACI,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACvF,IAAI,CAAC,WAAY,CAAC,oBAAoB,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;YACrF,IAAM,UAAU,GAAG,IAAI,CAAC,WAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC;YAEjE,sBAAsB;YACtB,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,eAAe,CAAC;YAClF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,eAAe,CAAC;YACnF,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,KAAK,CAAC;YAElC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;gBAC5C,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,eAAe,CAAC,IAAI,CAAC,WAAY,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,CAAC;gBACrG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC,IAAI,IAAI,CAAC;aACxC;SACJ;QAED,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;IAC5B,CAAC;IAUD;;;;;;OAMG;IACI,wCAAS,GAAhB,UAAiB,MAA8B;QAC3C,kGAAkG;QAClG,IAAI,gBAAgB,GAAG,IAAI,CAAC,WAAW,CAAC;QACxC,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;SAC3B;QAED,iBAAM,UAAU,YAAC,MAAM,CAAC,CAAC;QAEzB,MAAM,CAAC,kBAAkB,GAAG,KAAK,CAAC;QAClC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;QAEpE,uIAAuI;QACvI,IAAI,CAAC,gBAAgB,EAAE;YACnB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;SAC5B;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,yCAAU,GAAjB,UAAkB,QAAmB;QACjC,MAAM,CAAC,IAAI,CAAC,2FAA2F,CAAC,CAAC;QAEzG,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,sCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,KAAK,CAAC,8BAA8B,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAChF,CAAC;IAzJD;;OAEG;IACc,sCAAiB,GAAW,CAAC,CAAC;IAuJnD,2BAAC;CAAA,AApKD,CAA0C,gBAAgB,GAoKzD;SApKY,oBAAoB","sourcesContent":["import { Scene } from \"@babylonjs/core/scene\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\n\r\n/**\r\n * Simple menu that can contain holographic buttons\r\n */\r\nexport class TouchHolographicMenu extends VolumeBasedPanel {\r\n protected _backPlate: Mesh;\r\n private _backPlateMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n private _currentMin: Nullable<Vector3>;\r\n private _currentMax: Nullable<Vector3>;\r\n\r\n private _backPlateMargin = 1.25;\r\n\r\n /**\r\n * Scale for the buttons added to the menu\r\n */\r\n protected static MENU_BUTTON_SCALE: number = 1;\r\n\r\n /**\r\n * Gets or sets the margin size of the backplate in button size units.\r\n * Setting this to 1, will make the backPlate margin the size of 1 button\r\n */\r\n public get backPlateMargin(): number {\r\n return this._backPlateMargin;\r\n }\r\n\r\n public set backPlateMargin(value: number) {\r\n this._backPlateMargin = value;\r\n\r\n if (this._children.length >= 1) {\r\n this.children.forEach((control) => {\r\n this._updateCurrentMinMax(control.position);\r\n });\r\n\r\n this._updateMargins();\r\n }\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = new Mesh(`menu_${this.name}`, scene);\r\n\r\n this._backPlate = CreateBox(\"backPlate\" + this.name, { size: 1 }, scene);\r\n this._backPlate.parent = node;\r\n\r\n return node;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n this._backPlateMaterial = new FluentMaterial(this.name + \"backPlateMaterial\", mesh.getScene());\r\n this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);\r\n this._backPlateMaterial.renderBorders = true;\r\n this._backPlateMaterial.renderHoverLight = true;\r\n\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backPlateMaterial.hoverPosition = pickedPoint;\r\n this._backPlateMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backPlateMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n\r\n this._backPlate.material = this._backPlateMaterial;\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n // Simple plane mapping for the menu\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n\r\n this._updateCurrentMinMax(nodePosition);\r\n }\r\n\r\n protected _finalProcessing() {\r\n this._updateMargins();\r\n }\r\n\r\n private _updateCurrentMinMax(nodePosition: Vector3) {\r\n if (!this._currentMin) {\r\n this._currentMin = nodePosition.clone();\r\n this._currentMax = nodePosition.clone();\r\n }\r\n\r\n this._currentMin.minimizeInPlace(nodePosition);\r\n this._currentMax!.maximizeInPlace(nodePosition);\r\n }\r\n\r\n private _updateMargins() {\r\n if (this._children.length > 0) {\r\n this._currentMin!.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);\r\n this._currentMax!.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);\r\n const extendSize = this._currentMax!.subtract(this._currentMin!);\r\n\r\n // Also add a % margin\r\n this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;\r\n this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;\r\n this._backPlate.scaling.z = 0.001;\r\n\r\n for (let i = 0; i < this._children.length; i++) {\r\n this._children[i].position.subtractInPlace(this._currentMin!).subtractInPlace(extendSize.scale(0.5));\r\n this._children[i].position.z -= 0.01;\r\n }\r\n }\r\n\r\n this._currentMin = null;\r\n this._currentMax = null;\r\n }\r\n\r\n /**\r\n * Creates a holographic menu GUI 3D control\r\n * @param name name of the menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n /**\r\n * Adds a button to the menu.\r\n * Please note that the back material of the button will be set to transparent as it is attached to the menu.\r\n *\r\n * @param button Button to add\r\n * @returns This menu\r\n */\r\n public addButton(button: TouchHolographicButton): TouchHolographicMenu {\r\n // Block updating the layout until the button is resized (which has to happen after node creation)\r\n let wasLayoutBlocked = this.blockLayout;\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = true;\r\n }\r\n\r\n super.addControl(button);\r\n\r\n button.isBackplateVisible = false;\r\n button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n // Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh\r\n if (!wasLayoutBlocked) {\r\n this.blockLayout = false;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * This method should not be used directly. It is inherited from `Container3D`.\r\n * Please use `addButton` instead.\r\n * @param _control\r\n * @returns\r\n */\r\n public addControl(_control: Control3D): Container3D {\r\n Logger.Warn(\"TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.\");\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes the menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n }\r\n}\r\n"]}
@@ -22,6 +22,7 @@ export declare class SlateGizmo extends Gizmo {
22
22
  * Value we use to offset handles from mesh
23
23
  */
24
24
  private _margin;
25
+ private _handleSize;
25
26
  private _attachedSlate;
26
27
  private _existingSlateScale;
27
28
  /**
@@ -32,10 +33,6 @@ export declare class SlateGizmo extends Gizmo {
32
33
  * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
33
34
  */
34
35
  fixedScreenSizeDistanceFactor: number;
35
- /**
36
- * Size of the handles (meters in XR)
37
- */
38
- handleSize: number;
39
36
  /**
40
37
  * The slate attached to this gizmo
41
38
  */
@@ -54,6 +51,7 @@ export declare class SlateGizmo extends Gizmo {
54
51
  */
55
52
  updateBoundingBox(): void;
56
53
  private _updateHandlesPosition;
54
+ private _updateHandlesScaling;
57
55
  protected _update(): void;
58
56
  dispose(): void;
59
57
  }
@@ -1,5 +1,6 @@
1
1
  import { __extends } from "tslib";
2
2
  import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
3
+ import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
3
4
  import { Matrix, Quaternion, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
5
  import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
6
  import { PivotTools } from "@babylonjs/core/Misc/pivotTools.js";
@@ -27,6 +28,7 @@ var SlateGizmo = /** @class */ (function (_super) {
27
28
  * Value we use to offset handles from mesh
28
29
  */
29
30
  _this._margin = 0.35;
31
+ _this._handleSize = 0.075;
30
32
  _this._attachedSlate = null;
31
33
  _this._existingSlateScale = new Vector3();
32
34
  /**
@@ -37,10 +39,6 @@ var SlateGizmo = /** @class */ (function (_super) {
37
39
  * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
38
40
  */
39
41
  _this.fixedScreenSizeDistanceFactor = 10;
40
- /**
41
- * Size of the handles (meters in XR)
42
- */
43
- _this.handleSize = 0.01;
44
42
  _this._createNode();
45
43
  _this.updateScale = false;
46
44
  _this._renderObserver = _this.gizmoLayer.originalScene.onBeforeRenderObservable.add(function () {
@@ -111,7 +109,6 @@ var SlateGizmo = /** @class */ (function (_super) {
111
109
  var corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);
112
110
  this._corners.push(corner);
113
111
  corner.node.rotation.z = (Math.PI / 2) * i;
114
- corner.node.scaling.setAll(this.handleSize);
115
112
  corner.node.parent = this._handlesParent;
116
113
  this._assignDragBehaviorCorners(corner, function (originStart, dimensionsStart, offset, masks) { return _this._moveHandle(originStart, dimensionsStart, offset, masks, true); }, masksCorners[i]);
117
114
  }
@@ -119,7 +116,6 @@ var SlateGizmo = /** @class */ (function (_super) {
119
116
  var side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);
120
117
  this._sides.push(side);
121
118
  side.node.rotation.z = (Math.PI / 2) * i;
122
- side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);
123
119
  side.node.parent = this._handlesParent;
124
120
  this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));
125
121
  }
@@ -166,8 +162,7 @@ var SlateGizmo = /** @class */ (function (_super) {
166
162
  offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);
167
163
  offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);
168
164
  this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);
169
- this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);
170
- this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;
165
+ this._attachedSlate.dimensions.set(dimensionsStart.x + offsetDimensionsMasked.x, dimensionsStart.y + offsetDimensionsMasked.y);
171
166
  };
172
167
  SlateGizmo.prototype._assignDragBehaviorCorners = function (handle, moveFn, masks) {
173
168
  var _this = this;
@@ -176,7 +171,6 @@ var SlateGizmo = /** @class */ (function (_super) {
176
171
  var dragOrigin = new Vector3();
177
172
  var toObjectFrame = new Matrix();
178
173
  var dragPlaneNormal = new Vector3();
179
- var previousFollowState = false;
180
174
  var projectToRef = function (position, normal, origin, ref) {
181
175
  // Projects on the plane with its normal and origin
182
176
  position.subtractToRef(origin, TmpVectors.Vector3[0]);
@@ -187,13 +181,12 @@ var SlateGizmo = /** @class */ (function (_super) {
187
181
  };
188
182
  var dragStart = function (event) {
189
183
  if (_this.attachedSlate && _this.attachedMesh) {
190
- dimensionsStart.copyFrom(_this.attachedSlate.dimensions);
184
+ dimensionsStart.set(_this.attachedSlate.dimensions.x, _this.attachedSlate.dimensions.y, Epsilon);
191
185
  originStart.copyFrom(_this.attachedSlate.origin);
192
186
  dragOrigin.copyFrom(event.position);
193
187
  toObjectFrame.copyFrom(_this.attachedMesh.computeWorldMatrix(true));
194
188
  toObjectFrame.invert();
195
- previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
196
- _this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
189
+ _this.attachedSlate._followButton.isToggled = false;
197
190
  Vector3.TransformNormalToRef(Vector3.Forward(), _this.attachedMesh.getWorldMatrix(), dragPlaneNormal);
198
191
  dragPlaneNormal.normalize();
199
192
  if (_this._handleHovered) {
@@ -215,7 +208,6 @@ var SlateGizmo = /** @class */ (function (_super) {
215
208
  var dragEnd = function () {
216
209
  if (_this.attachedSlate && _this.attachedNode) {
217
210
  _this.attachedSlate._updatePivot();
218
- _this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
219
211
  if (_this._handleDragged) {
220
212
  _this._handleDragged.drag = false;
221
213
  _this._handleDragged = null;
@@ -230,16 +222,14 @@ var SlateGizmo = /** @class */ (function (_super) {
230
222
  var dragOrigin = new Vector3();
231
223
  var directionOrigin = new Vector3();
232
224
  var worldPivot = new Vector3();
233
- var previousFollowState;
234
225
  var worldPlaneNormal = new Vector3();
235
226
  var dragStart = function (event) {
236
227
  if (_this.attachedSlate && _this.attachedMesh) {
237
228
  quaternionOrigin.copyFrom(_this.attachedMesh.rotationQuaternion);
238
229
  dragOrigin.copyFrom(event.position);
239
- previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
240
- _this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
241
230
  worldPivot.copyFrom(_this.attachedMesh.getAbsolutePivotPoint());
242
231
  directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();
232
+ _this.attachedSlate._followButton.isToggled = false;
243
233
  Vector3.TransformNormalToRef(dragPlaneNormal, _this.attachedMesh.getWorldMatrix(), worldPlaneNormal);
244
234
  worldPlaneNormal.normalize();
245
235
  if (_this._handleHovered) {
@@ -261,7 +251,6 @@ var SlateGizmo = /** @class */ (function (_super) {
261
251
  var dragEnd = function () {
262
252
  if (_this.attachedSlate && _this.attachedNode) {
263
253
  _this.attachedSlate._updatePivot();
264
- _this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
265
254
  if (_this._handleDragged) {
266
255
  _this._handleDragged.drag = false;
267
256
  _this._handleDragged = null;
@@ -301,6 +290,7 @@ var SlateGizmo = /** @class */ (function (_super) {
301
290
  this._boundingBoxGizmo.max = boundingMinMax.max;
302
291
  // Update handles of the gizmo
303
292
  this._updateHandlesPosition();
293
+ this._updateHandlesScaling();
304
294
  // Restore position/rotation values
305
295
  this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);
306
296
  this.attachedMesh.position.copyFrom(this._tmpVector);
@@ -329,6 +319,19 @@ var SlateGizmo = /** @class */ (function (_super) {
329
319
  this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);
330
320
  this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);
331
321
  };
322
+ SlateGizmo.prototype._updateHandlesScaling = function () {
323
+ if (this._attachedSlate && this._attachedSlate.mesh) {
324
+ var scaledWidth = this._attachedSlate.mesh.scaling.x * this._attachedSlate.dimensions.x;
325
+ var scaledHeight = this._attachedSlate.mesh.scaling.y * this._attachedSlate.dimensions.y;
326
+ var scale = Math.min(scaledWidth, scaledHeight) * this._handleSize;
327
+ for (var index = 0; index < this._corners.length; index++) {
328
+ this._corners[index].node.scaling.setAll(scale);
329
+ }
330
+ for (var index = 0; index < this._sides.length; index++) {
331
+ this._sides[index].node.scaling.setAll(scale);
332
+ }
333
+ }
334
+ };
332
335
  SlateGizmo.prototype._update = function () {
333
336
  _super.prototype._update.call(this);
334
337
  if (!this.gizmoLayer.utilityLayerScene.activeCamera) {
@@ -337,10 +340,13 @@ var SlateGizmo = /** @class */ (function (_super) {
337
340
  if (this._attachedSlate && this._attachedSlate.mesh) {
338
341
  if (this.fixedScreenSize) {
339
342
  this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);
340
- var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;
343
+ var distanceFromCamera = (this._handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;
341
344
  for (var i = 0; i < this._corners.length; i++) {
342
345
  this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);
343
346
  }
347
+ for (var i = 0; i < this._sides.length; i++) {
348
+ this._sides[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);
349
+ }
344
350
  }
345
351
  this._updateHandlesPosition();
346
352
  }
@@ -1 +1 @@
1
- {"version":3,"file":"slateGizmo.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/gizmos/slateGizmo.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAG5F,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAK7D,OAAO,EAAE,YAAY,EAAe,UAAU,EAAE,MAAM,eAAe,CAAC;AAStE;;GAEG;AACH;IAAgC,8BAAK;IAyEjC,oBAAY,YAAmC;QAA/C,YACI,kBAAM,YAAY,CAAC,SAWtB;QApFO,yBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3C,qBAAe,GAA8B,IAAI,CAAC;QAElD,oBAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QAClC,gBAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C,yBAAyB;QACjB,cAAQ,GAAmB,EAAE,CAAC;QACtC,mCAAmC;QAC3B,YAAM,GAAiB,EAAE,CAAC;QAK1B,uBAAiB,GAAG;YACxB,GAAG,EAAE,IAAI,OAAO,EAAE;YAClB,GAAG,EAAE,IAAI,OAAO,EAAE;SACrB,CAAC;QAEF;;WAEG;QACK,aAAO,GAAG,IAAI,CAAC;QACf,oBAAc,GAA+B,IAAI,CAAC;QAClD,yBAAmB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC5C;;WAEG;QACI,qBAAe,GAAG,KAAK,CAAC;QAC/B;;WAEG;QACI,mCAA6B,GAAG,EAAE,CAAC;QAE1C;;WAEG;QACI,gBAAU,GAAG,IAAI,CAAC;QAqCrB,KAAI,CAAC,WAAW,EAAE,CAAC;QACnB,KAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,GAAG,CAAC;YAC9E,sDAAsD;YACtD,IAAI,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;gBAClF,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC,CAAC;;IACP,CAAC;IAzCD,sBAAW,qCAAa;aAyBxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;QA9BD;;WAEG;aACH,UAAyB,OAAmC;YAA5D,iBAuBC;YAtBG,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;gBACjC,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAEzB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,UAAU;oBACzE,IAAI,KAAI,CAAC,cAAc,IAAI,CAAC,CAAC,UAAU,IAAI,UAAU,CAAC,MAAM,KAAK,KAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE;wBACxF,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;wBAClC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;oBAED,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAM,EAAE;wBACtH,IAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAqB,CAAC;wBACzE,IAAI,MAAM,CAAC,KAAK,KAAK,KAAI,EAAE;4BACvB,KAAI,CAAC,cAAc,GAAG,MAAM,CAAC;4BAC7B,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;yBACpC;qBACJ;gBACL,CAAC,CAAC,CAAC;aACN;iBAAM,IAAI,IAAI,CAAC,cAAc,EAAE;gBAC5B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACnF;YACD,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;QAClC,CAAC;;;OAAA;IAoBO,gCAAW,GAAnB;QAAA,iBA+CC;QA9CG,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAE/D,IAAM,YAAY,GAAG;YACjB;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBAClC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBAChC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;SACJ,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACzE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAC3C,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAE5C,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACzC,IAAI,CAAC,0BAA0B,CAC3B,MAAM,EACN,UAAC,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,IAAK,OAAA,KAAI,CAAC,WAAW,CAAC,WAAW,EAAE,eAAe,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,EAAnE,CAAmE,EAC5J,YAAY,CAAC,CAAC,CAAC,CAClB,CAAC;SACL;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACrE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;YACpF,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACvC,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAClG;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;IAChD,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,WAAmB,EAAE,cAA+B;QAA/B,+BAAA,EAAA,sBAA+B;QAC1F,IAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;QACnD,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAChB;QACD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACtC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,UAAmB,EAAE,IAAa,EAAE,eAAgC;QAAhC,gCAAA,EAAA,uBAAgC;QAC1G,IAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE9C,IAAM,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,iBAAiB,CAAC,cAAc,CAC5B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,CAAC,CACJ,CAAC;QAEF,IAAI,eAAe,EAAE;YACjB,iFAAiF;YACjF,IAAM,KAAK,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;YAC1C,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACjF,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;SACpF;QAED,8DAA8D;QAC9D,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QAE/D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpD,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,gCAAW,GAAnB,UAAoB,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,EAAE,QAAiB;QACtH,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,OAAO;SACV;QAED,IAAI,QAAQ,EAAE;YACV,IAAM,WAAW,GAAG,eAAe,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC3F;QACD,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,eAAe,EAAE,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAE3E,IAAM,kBAAkB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAM,sBAAsB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAClE,sBAAsB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,UAAU,CAAC,sBAAsB,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC;IACjF,CAAC;IAEO,+CAA0B,GAAlC,UACI,MAAmB,EACnB,MAAqG,EACrG,KAAkB;QAHtB,iBAiEC;QA5DG,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,IAAM,aAAa,GAAG,IAAI,MAAM,EAAE,CAAC;QACnC,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QAEtC,IAAI,mBAAmB,GAAG,KAAK,CAAC;QAChC,IAAM,YAAY,GAAG,UAAC,QAAiB,EAAE,MAAe,EAAE,MAAe,EAAE,GAAY;YACnF,mDAAmD;YACnD,QAAQ,CAAC,aAAa,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YACtD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAChD,CAAC,CAAC;QAEF,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,eAAe,CAAC,QAAQ,CAAC,KAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC;gBACxD,WAAW,CAAC,QAAQ,CAAC,KAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChD,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,aAAa,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,aAAa,CAAC,MAAM,EAAE,CAAC;gBACvB,mBAAmB,GAAG,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,CAAC;gBAC/E,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACjE,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,eAAe,CAAC,CAAC;gBACrG,eAAe,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,UAAU,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAC3E,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,OAAO,CAAC,oBAAoB,CAAC,KAAI,CAAC,UAAU,EAAE,aAAa,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAE9E,MAAM,CAAC,WAAW,EAAE,eAAe,EAAE,KAAI,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBAC7D,KAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,CAAC;gBACvC,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAClC,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,mBAAmB,CAAC;gBAE/E,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAEO,6CAAwB,GAAhC,UAAiC,MAAmB,EAAE,eAAwB;QAA9E,iBAmDC;QAlDG,IAAI,gBAAgB,GAAG,IAAI,UAAU,EAAE,CAAC;QACxC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/B,IAAI,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACpC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/B,IAAI,mBAA4B,CAAC;QACjC,IAAI,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAErC,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,gBAAgB,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;gBACjE,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,mBAAmB,GAAG,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,CAAC;gBAC/E,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,KAAK,CAAC;gBACjE,UAAU,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,qBAAqB,EAAE,CAAC,CAAC;gBAC/D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,SAAS,EAAE,CAAC;gBAC7E,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,gBAAgB,CAAC,CAAC;gBACpG,gBAAgB,CAAC,SAAS,EAAE,CAAC;gBAE7B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACzC,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,KAAI,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAI,KAAK,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,KAAI,CAAC,UAAU,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;gBACvG,UAAU,CAAC,iBAAiB,CAAC,eAAe,EAAE,KAAK,EAAE,KAAI,CAAC,cAAc,CAAC,CAAC;gBAC1E,gBAAgB,CAAC,aAAa,CAAC,KAAI,CAAC,cAAc,EAAE,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;aAC9F;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAClC,KAAI,CAAC,aAAa,CAAC,eAAe,CAAC,qBAAqB,GAAG,mBAAmB,CAAC;gBAE/E,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,yCAAoB,GAA9B,UAA+B,KAA6B;QACxD,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;IACL,CAAC;IAED;;OAEG;IACI,sCAAiB,GAAxB;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,wBAAwB;YACxB,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAChD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAElC,IAAI,CAAC,OAAO,EAAE,CAAC;YAEf,uBAAuB;YACvB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE;gBACvC,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACpK;YAED,qFAAqF;YACrF,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAExC,uCAAuC;YACvC,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,2BAA2B,EAAE,CAAC;YACvE,cAAc,CAAC,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAChD,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAEhD,8BAA8B;YAC9B,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAE9B,mCAAmC;YACnC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAErD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAEjD,0BAA0B;YAC1B,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;SAChE;IACL,CAAC;IAEO,2CAAsB,GAA9B;QACI,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAC/C,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAE/C,IAAM,aAAa,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;QAC7D,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QAEtC,IAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QAE9C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAES,4BAAO,GAAjB;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE;YACjD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClI,IAAI,kBAAkB,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,6BAA6B,CAAC;gBAC3G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAC3C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC;iBACjG;aACJ;YACD,IAAI,CAAC,sBAAsB,EAAE,CAAC;SACjC;IACL,CAAC;IAEM,4BAAO,GAAd;QACI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAEpF,4CAA4C;QAC5C,iBAAM,OAAO,WAAE,CAAC;QAEhB,KAAqB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA/B,IAAM,MAAM,SAAA;YACb,MAAM,CAAC,OAAO,EAAE,CAAC;SACpB;QAED,KAAmB,UAAW,EAAX,KAAA,IAAI,CAAC,MAAM,EAAX,cAAW,EAAX,IAAW,EAAE;YAA3B,IAAM,IAAI,SAAA;YACX,IAAI,CAAC,OAAO,EAAE,CAAC;SAClB;IACL,CAAC;IACL,iBAAC;AAAD,CAAC,AAraD,CAAgC,KAAK,GAqapC","sourcesContent":["import { Gizmo } from \"@babylonjs/core/Gizmos/gizmo\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { PivotTools } from \"@babylonjs/core/Misc/pivotTools\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\nimport { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport { CornerHandle, GizmoHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * Size of the handles (meters in XR)\r\n */\r\n public handleSize = 0.01;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n corner.node.scaling.setAll(this.handleSize);\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);\r\n this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n let previousFollowState = false;\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.copyFrom(this.attachedSlate.dimensions);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n let quaternionOrigin = new Quaternion();\r\n let dragOrigin = new Vector3();\r\n let directionOrigin = new Vector3();\r\n let worldPivot = new Vector3();\r\n let previousFollowState: boolean;\r\n let worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n let angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"slateGizmo.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/gizmos/slateGizmo.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,KAAK,EAAE,MAAM,8BAA8B,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,MAAM,sCAAsC,CAAC;AAC/D,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,mCAAmC,CAAC;AAG5F,OAAO,EAAE,aAAa,EAAE,MAAM,sCAAsC,CAAC;AAErE,OAAO,EAAE,UAAU,EAAE,MAAM,iCAAiC,CAAC;AAK7D,OAAO,EAAE,YAAY,EAAe,UAAU,EAAE,MAAM,eAAe,CAAC;AAStE;;GAEG;AACH;IAAgC,8BAAK;IAqEjC,oBAAY,YAAmC;QAA/C,YACI,kBAAM,YAAY,CAAC,SAWtB;QAhFO,yBAAmB,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE3C,qBAAe,GAA8B,IAAI,CAAC;QAElD,oBAAc,GAAG,IAAI,UAAU,EAAE,CAAC;QAClC,gBAAU,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE1C,yBAAyB;QACjB,cAAQ,GAAmB,EAAE,CAAC;QACtC,mCAAmC;QAC3B,YAAM,GAAiB,EAAE,CAAC;QAK1B,uBAAiB,GAAG;YACxB,GAAG,EAAE,IAAI,OAAO,EAAE;YAClB,GAAG,EAAE,IAAI,OAAO,EAAE;SACrB,CAAC;QAEF;;WAEG;QACK,aAAO,GAAG,IAAI,CAAC;QACf,iBAAW,GAAG,KAAK,CAAC;QACpB,oBAAc,GAA+B,IAAI,CAAC;QAClD,yBAAmB,GAAG,IAAI,OAAO,EAAE,CAAC;QAC5C;;WAEG;QACI,qBAAe,GAAG,KAAK,CAAC;QAC/B;;WAEG;QACI,mCAA6B,GAAG,EAAE,CAAC;QAqCtC,KAAI,CAAC,WAAW,EAAE,CAAC;QACnB,KAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QAEzB,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,GAAG,CAAC;YAC9E,sDAAsD;YACtD,IAAI,KAAI,CAAC,YAAY,IAAI,CAAC,KAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,KAAI,CAAC,YAAY,CAAC,OAAO,CAAC,EAAE;gBAClF,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC,CAAC;;IACP,CAAC;IAzCD,sBAAW,qCAAa;aAyBxB;YACI,OAAO,IAAI,CAAC,cAAc,CAAC;QAC/B,CAAC;QA9BD;;WAEG;aACH,UAAyB,OAAmC;YAA5D,iBAuBC;YAtBG,IAAI,OAAO,EAAE;gBACT,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,IAAI,CAAC;gBACjC,IAAI,CAAC,iBAAiB,EAAE,CAAC;gBAEzB,IAAI,CAAC,oBAAoB,GAAG,OAAO,CAAC,KAAK,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAC,UAAU;oBACzE,IAAI,KAAI,CAAC,cAAc,IAAI,CAAC,CAAC,UAAU,IAAI,UAAU,CAAC,MAAM,KAAK,KAAI,CAAC,cAAc,CAAC,IAAI,CAAC,EAAE;wBACxF,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;wBAClC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;qBAC9B;oBAED,IAAI,UAAU,IAAI,UAAU,CAAC,MAAM,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,IAAI,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAM,EAAE;wBACtH,IAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,MAAqB,CAAC;wBACzE,IAAI,MAAM,CAAC,KAAK,KAAK,KAAI,EAAE;4BACvB,KAAI,CAAC,cAAc,GAAG,MAAM,CAAC;4BAC7B,KAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC;yBACpC;qBACJ;gBACL,CAAC,CAAC,CAAC;aACN;iBAAM,IAAI,IAAI,CAAC,cAAc,EAAE;gBAC5B,IAAI,CAAC,cAAc,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,oBAAoB,CAAC,CAAC;aACnF;YACD,IAAI,CAAC,cAAc,GAAG,OAAO,CAAC;QAClC,CAAC;;;OAAA;IAoBO,gCAAW,GAAnB;QAAA,iBA6CC;QA5CG,IAAI,CAAC,cAAc,GAAG,IAAI,aAAa,CAAC,eAAe,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;QAC5F,IAAI,CAAC,cAAc,CAAC,kBAAkB,GAAG,UAAU,CAAC,QAAQ,EAAE,CAAC;QAE/D,IAAM,YAAY,GAAG;YACjB;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBAClC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBAChC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;YACD;gBACI,UAAU,EAAE,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;gBACjC,MAAM,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;aAC/B;SACJ,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,MAAM,GAAG,IAAI,YAAY,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACzE,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,MAAM,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YAE3C,MAAM,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACzC,IAAI,CAAC,0BAA0B,CAC3B,MAAM,EACN,UAAC,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,IAAK,OAAA,KAAI,CAAC,WAAW,CAAC,WAAW,EAAE,eAAe,EAAE,MAAM,EAAE,KAAK,EAAE,IAAI,CAAC,EAAnE,CAAmE,EAC5J,YAAY,CAAC,CAAC,CAAC,CAClB,CAAC;SACL;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,IAAM,IAAI,GAAG,IAAI,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,CAAC;YACrE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;YACzC,IAAI,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC;YACvC,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;SAClG;QAED,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;IAChD,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,WAAmB,EAAE,cAA+B;QAA/B,+BAAA,EAAA,sBAA+B;QAC1F,IAAM,IAAI,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,CAAC,cAAc,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC;QACnD,IAAI,cAAc,EAAE;YAChB,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;SAChB;QACD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACtC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;IAC5C,CAAC;IAEO,qCAAgB,GAAxB,UAAyB,MAAe,EAAE,UAAmB,EAAE,IAAa,EAAE,eAAgC;QAAhC,gCAAA,EAAA,uBAAgC;QAC1G,IAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE9C,IAAM,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,iBAAiB,CAAC,cAAc,CAC5B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,cAAe,CAAC,aAAa,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,EACvE,CAAC,CACJ,CAAC;QAEF,IAAI,eAAe,EAAE;YACjB,iFAAiF;YACjF,IAAM,KAAK,GAAG,UAAU,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC;YAC1C,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;YACjF,iBAAiB,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC;SACpF;QAED,8DAA8D;QAC9D,MAAM,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;QAE/D,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpD,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IACxD,CAAC;IAEO,gCAAW,GAAnB,UAAoB,WAAoB,EAAE,eAAwB,EAAE,MAAe,EAAE,KAAkB,EAAE,QAAiB;QACtH,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE;YACtB,OAAO;SACV;QAED,IAAI,QAAQ,EAAE;YACV,IAAM,WAAW,GAAG,eAAe,CAAC,CAAC,GAAG,eAAe,CAAC,CAAC,CAAC;YAC1D,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,EAAE,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,KAAK,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC;SAC3F;QACD,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,eAAe,EAAE,KAAK,CAAC,UAAU,EAAE,QAAQ,CAAC,CAAC;QAE3E,IAAM,kBAAkB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAM,sBAAsB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAClE,sBAAsB,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,eAAe,CAAC,KAAK,CAAC,UAAU,CAAC,CAAC;QAE1E,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC,UAAU,CAAC,kBAAkB,CAAC,CAAC;QAChF,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,GAAG,CAAC,eAAe,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,EAAE,eAAe,CAAC,CAAC,GAAG,sBAAsB,CAAC,CAAC,CAAC,CAAC;IACnI,CAAC;IAEO,+CAA0B,GAAlC,UACI,MAAmB,EACnB,MAAqG,EACrG,KAAkB;QAHtB,iBA8DC;QAzDG,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACtC,IAAM,WAAW,GAAG,IAAI,OAAO,EAAE,CAAC;QAClC,IAAM,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QACjC,IAAM,aAAa,GAAG,IAAI,MAAM,EAAE,CAAC;QACnC,IAAM,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QAEtC,IAAM,YAAY,GAAG,UAAC,QAAiB,EAAE,MAAe,EAAE,MAAe,EAAE,GAAY;YACnF,mDAAmD;YACnD,QAAQ,CAAC,aAAa,CAAC,MAAM,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YACtD,IAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;YACvD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;YACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;YAC7D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;QAChD,CAAC,CAAC;QAEF,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,eAAe,CAAC,GAAG,CAAC,KAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,EAAE,KAAI,CAAC,aAAa,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC;gBAC/F,WAAW,CAAC,QAAQ,CAAC,KAAI,CAAC,aAAa,CAAC,MAAM,CAAC,CAAC;gBAChD,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,aAAa,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC,CAAC;gBACnE,aAAa,CAAC,MAAM,EAAE,CAAC;gBACvB,KAAI,CAAC,aAAa,CAAC,aAAa,CAAC,SAAS,GAAG,KAAK,CAAC;gBACnD,OAAO,CAAC,oBAAoB,CAAC,OAAO,CAAC,OAAO,EAAE,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,eAAe,CAAC,CAAC;gBACrG,eAAe,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,YAAY,CAAC,KAAK,CAAC,QAAQ,EAAE,eAAe,EAAE,UAAU,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAC3E,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,OAAO,CAAC,oBAAoB,CAAC,KAAI,CAAC,UAAU,EAAE,aAAa,EAAE,KAAI,CAAC,UAAU,CAAC,CAAC;gBAE9E,MAAM,CAAC,WAAW,EAAE,eAAe,EAAE,KAAI,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;gBAC7D,KAAI,CAAC,aAAa,CAAC,iBAAiB,EAAE,CAAC;gBACvC,KAAI,CAAC,iBAAiB,EAAE,CAAC;aAC5B;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAElC,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAEO,6CAAwB,GAAhC,UAAiC,MAAmB,EAAE,eAAwB;QAA9E,iBAgDC;QA/CG,IAAI,gBAAgB,GAAG,IAAI,UAAU,EAAE,CAAC;QACxC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/B,IAAI,eAAe,GAAG,IAAI,OAAO,EAAE,CAAC;QACpC,IAAI,UAAU,GAAG,IAAI,OAAO,EAAE,CAAC;QAC/B,IAAI,gBAAgB,GAAG,IAAI,OAAO,EAAE,CAAC;QAErC,IAAM,SAAS,GAAG,UAAC,KAA4B;YAC3C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,gBAAgB,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;gBACjE,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACpC,UAAU,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,qBAAqB,EAAE,CAAC,CAAC;gBAC/D,eAAe,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC,SAAS,EAAE,CAAC;gBAC7E,KAAI,CAAC,aAAa,CAAC,aAAa,CAAC,SAAS,GAAG,KAAK,CAAC;gBACnD,OAAO,CAAC,oBAAoB,CAAC,eAAe,EAAE,KAAI,CAAC,YAAY,CAAC,cAAc,EAAE,EAAE,gBAAgB,CAAC,CAAC;gBACpG,gBAAgB,CAAC,SAAS,EAAE,CAAC;gBAE7B,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,GAAG,KAAI,CAAC,cAAc,CAAC;oBAC1C,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,IAAI,CAAC;iBACnC;aACJ;QACL,CAAC,CAAC;QAEF,IAAM,QAAQ,GAAG,UAAC,KAA4B;YAC1C,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;gBACzC,KAAI,CAAC,UAAU,CAAC,eAAe,CAAC,UAAU,CAAC,CAAC;gBAC5C,KAAI,CAAC,UAAU,CAAC,SAAS,EAAE,CAAC;gBAE5B,IAAI,KAAK,GAAG,CAAC,OAAO,CAAC,6BAA6B,CAAC,KAAI,CAAC,UAAU,EAAE,eAAe,EAAE,gBAAgB,CAAC,CAAC;gBACvG,UAAU,CAAC,iBAAiB,CAAC,eAAe,EAAE,KAAK,EAAE,KAAI,CAAC,cAAc,CAAC,CAAC;gBAC1E,gBAAgB,CAAC,aAAa,CAAC,KAAI,CAAC,cAAc,EAAE,KAAI,CAAC,YAAY,CAAC,kBAAmB,CAAC,CAAC;aAC9F;QACL,CAAC,CAAC;QAEF,IAAM,OAAO,GAAG;YACZ,IAAI,KAAI,CAAC,aAAa,IAAI,KAAI,CAAC,YAAY,EAAE;gBACzC,KAAI,CAAC,aAAa,CAAC,YAAY,EAAE,CAAC;gBAElC,IAAI,KAAI,CAAC,cAAc,EAAE;oBACrB,KAAI,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,CAAC;oBACjC,KAAI,CAAC,cAAc,GAAG,IAAI,CAAC;iBAC9B;aACJ;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,eAAe,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,CAAC,CAAC;IACzD,CAAC;IAES,yCAAoB,GAA9B,UAA+B,KAA6B;QACxD,IAAI,KAAK,EAAE;YACP,IAAI,CAAC,iBAAiB,EAAE,CAAC;SAC5B;IACL,CAAC;IAED;;OAEG;IACI,sCAAiB,GAAxB;QACI,IAAI,IAAI,CAAC,YAAY,EAAE;YACnB,UAAU,CAAC,yBAAyB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAExD,wBAAwB;YACxB,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC;YAChD,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;YAElC,IAAI,CAAC,OAAO,EAAE,CAAC;YAEf,uBAAuB;YACvB,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,EAAE;gBACvC,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,UAAU,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;aACpK;YAED,qFAAqF;YACrF,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,CAAC;YACnE,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACrD,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAExC,uCAAuC;YACvC,IAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,2BAA2B,EAAE,CAAC;YACvE,cAAc,CAAC,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC/E,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAChD,IAAI,CAAC,iBAAiB,CAAC,GAAG,GAAG,cAAc,CAAC,GAAG,CAAC;YAEhD,8BAA8B;YAC9B,IAAI,CAAC,sBAAsB,EAAE,CAAC;YAC9B,IAAI,CAAC,qBAAqB,EAAE,CAAC;YAE7B,mCAAmC;YACnC,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,QAAQ,CAAC,IAAI,CAAC,cAAc,CAAC,CAAC;YACnE,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAErD,UAAU,CAAC,kBAAkB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YAEjD,0BAA0B;YAC1B,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,cAAc,CAAC,CAAC;YAC5C,IAAI,CAAC,YAAY,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;YAE3C,IAAI,CAAC,mBAAmB,CAAC,QAAQ,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;SAChE;IACL,CAAC;IAEO,2CAAsB,GAA9B;QACI,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAC/C,IAAM,GAAG,GAAG,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC;QAE/C,IAAM,aAAa,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;QAC7D,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QACtC,GAAG,CAAC,CAAC,IAAI,IAAI,CAAC,OAAO,GAAG,aAAa,CAAC;QAEtC,IAAM,MAAM,GAAG,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;QAE9C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/D,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IACpE,CAAC;IAEO,0CAAqB,GAA7B;QACI,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE;YACjD,IAAM,WAAW,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC;YAC1F,IAAM,YAAY,GAAG,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,cAAc,CAAC,UAAU,CAAC,CAAC,CAAC;YAC3F,IAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,YAAY,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC;YACrE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACvD,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;aACnD;YACD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;gBACrD,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;aACjD;SACJ;IACL,CAAC;IAES,4BAAO,GAAjB;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,EAAE;YACjD,OAAO;SACV;QAED,IAAI,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,cAAc,CAAC,IAAI,EAAE;YACjD,IAAI,IAAI,CAAC,eAAe,EAAE;gBACtB,IAAI,CAAC,cAAc,CAAC,IAAI,CAAC,gBAAgB,CAAC,aAAa,CAAC,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClI,IAAI,kBAAkB,GAAG,CAAC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,6BAA6B,CAAC;gBAC5G,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBAC3C,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC;iBACjG;gBACD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;oBACzC,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,kBAAkB,EAAE,kBAAkB,EAAE,kBAAkB,CAAC,CAAC;iBAC/F;aACJ;YACD,IAAI,CAAC,sBAAsB,EAAE,CAAC;SACjC;IACL,CAAC;IAEM,4BAAO,GAAd;QACI,IAAI,CAAC,UAAU,CAAC,aAAa,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QAEpF,4CAA4C;QAC5C,iBAAM,OAAO,WAAE,CAAC;QAEhB,KAAqB,UAAa,EAAb,KAAA,IAAI,CAAC,QAAQ,EAAb,cAAa,EAAb,IAAa,EAAE;YAA/B,IAAM,MAAM,SAAA;YACb,MAAM,CAAC,OAAO,EAAE,CAAC;SACpB;QAED,KAAmB,UAAW,EAAX,KAAA,IAAI,CAAC,MAAM,EAAX,cAAW,EAAX,IAAW,EAAE;YAA3B,IAAM,IAAI,SAAA;YACX,IAAI,CAAC,OAAO,EAAE,CAAC;SAClB;IACL,CAAC;IACL,iBAAC;AAAD,CAAC,AA1aD,CAAgC,KAAK,GA0apC","sourcesContent":["import { Gizmo } from \"@babylonjs/core/Gizmos/gizmo\";\r\nimport { Epsilon } from \"@babylonjs/core/Maths/math.constants\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { PivotTools } from \"@babylonjs/core/Misc/pivotTools\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\nimport { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport { CornerHandle, GizmoHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _handleSize = 0.075;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.set(dimensionsStart.x + offsetDimensionsMasked.x, dimensionsStart.y + offsetDimensionsMasked.y);\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.set(this.attachedSlate.dimensions.x, this.attachedSlate.dimensions.y, Epsilon);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n this.attachedSlate._followButton.isToggled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n let quaternionOrigin = new Quaternion();\r\n let dragOrigin = new Vector3();\r\n let directionOrigin = new Vector3();\r\n let worldPivot = new Vector3();\r\n let worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n this.attachedSlate._followButton.isToggled = false;\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n let angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n this._updateHandlesScaling();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n private _updateHandlesScaling() {\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n const scaledWidth = this._attachedSlate.mesh.scaling.x * this._attachedSlate.dimensions.x;\r\n const scaledHeight = this._attachedSlate.mesh.scaling.y * this._attachedSlate.dimensions.y;\r\n const scale = Math.min(scaledWidth, scaledHeight) * this._handleSize;\r\n for (let index = 0; index < this._corners.length; index++) {\r\n this._corners[index].node.scaling.setAll(scale);\r\n }\r\n for (let index = 0; index < this._sides.length; index++) {\r\n this._sides[index].node.scaling.setAll(scale);\r\n }\r\n }\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n var distanceFromCamera = (this._handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n for (let i = 0; i < this._sides.length; i++) {\r\n this._sides[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -74,7 +74,7 @@ export declare class FluentMaterial extends PushMaterial {
74
74
  * @param name defines the name of the material
75
75
  * @param scene defines the hosting scene
76
76
  */
77
- constructor(name: string, scene: Scene);
77
+ constructor(name: string, scene?: Scene);
78
78
  needAlphaBlending(): boolean;
79
79
  needAlphaTesting(): boolean;
80
80
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -71,7 +71,7 @@ var FluentMaterial = /** @class */ (function (_super) {
71
71
  /**
72
72
  * Gets or sets the radius used to render the hover light (default is 1.0)
73
73
  */
74
- _this.hoverRadius = 1.0;
74
+ _this.hoverRadius = 0.01;
75
75
  /**
76
76
  * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))
77
77
  */
@@ -222,7 +222,7 @@ var FluentMaterial = /** @class */ (function (_super) {
222
222
  return SerializationHelper.Clone(function () { return new FluentMaterial(name, _this.getScene()); }, this);
223
223
  };
224
224
  FluentMaterial.prototype.serialize = function () {
225
- var serializationObject = SerializationHelper.Serialize(this);
225
+ var serializationObject = _super.prototype.serialize.call(this);
226
226
  serializationObject.customType = "BABYLON.GUI.FluentMaterial";
227
227
  return serializationObject;
228
228
  };
@@ -1 +1 @@
1
- {"version":3,"file":"fluentMaterial.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/fluent/fluentMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AACjL,OAAO,EAAE,OAAO,EAAU,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAEhF,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,0CAA0C,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAK9D,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAElE,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC,cAAc;AACd;IAA2C,yCAAe;IAMtD;QAAA,YACI,iBAAO,SAEV;QARM,eAAS,GAAG,KAAK,CAAC;QAClB,YAAM,GAAG,KAAK,CAAC;QACf,gBAAU,GAAG,KAAK,CAAC;QACnB,aAAO,GAAG,KAAK,CAAC;QAInB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,4BAAC;AAAD,CAAC,AAVD,CAA2C,eAAe,GAUzD;;AAED;;GAEG;AACH;IAAoC,kCAAY;IA8E5C;;;;OAIG;IACH,wBAAY,IAAY,EAAE,KAAY;QAAtC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnFD;;WAEG;QAGI,6BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAElD;;WAEG;QAEI,iBAAW,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAEhD;;WAEG;QAGI,mBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,wBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,oBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,gBAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD;;WAEG;QAEI,mBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;;IAgBtC,CAAC;IAEM,0CAAiB,GAAxB;QACI,OAAO,IAAI,CAAC,KAAK,KAAK,GAAG,CAAC;IAC9B,CAAC;IAEM,yCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,4CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,qBAAqB,EAAE,CAAC;SACzD;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC5B,IAAI,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,OAAO,CAAC,MAAM,EAAE;YAC/C,IAAI,OAAO,CAAC,SAAS,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE;gBAC3C,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAE3C,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,EAAE;oBAC7C,OAAO,KAAK,CAAC;iBAChB;qBAAM;oBACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;iBAC1B;aACJ;iBAAM;gBACH,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;aAC3B;SACJ;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC/B,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAI,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAC1C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YACtC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAElC,IAAI,UAAU,GAAG,QAAQ,CAAC;YAE1B,IAAI,QAAQ,GAAG,CAAC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB;gBAC5I,YAAY,EAAE,eAAe,EAAE,aAAa,EAAE,eAAe;aAChE,CAAC;YAEF,IAAI,QAAQ,GAAG,CAAC,eAAe,CAAC,CAAC;YACjC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAEzC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,IAAI,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC9B,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAC/B;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EAAE,MAAM,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAEnD;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrG;YAED,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAEnE,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtE;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACpE,IAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;gBACtD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,0CAAiB,GAAxB;QACI,IAAI,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAE/C,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,mCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,8BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAzC,CAAyC,EAAE,IAAI,CAAC,CAAC;IAC5F,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAC9D,mBAAmB,CAAC,UAAU,GAAG,4BAA4B,CAAC;QAC9D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,UAAU;IACI,oBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAtC,CAAsC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC3G,CAAC;IA1QD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEAChB;IAMrC;QADC,iBAAiB,EAAE;0DAC8B;IAMlD;QADC,iBAAiB,EAAE;uDAC4B;IAOhD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAM7B;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,SAAS,EAAE;8DACqB;IAMjC;QADC,SAAS,EAAE;0DACgB;IAO5B;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAMhC;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,iBAAiB,EAAE;sDAC+B;IAMnD;QADC,kBAAkB,EAAE;yDACiB;IAGtC;QADC,kBAAkB,CAAC,eAAe,CAAC;0DACU;IAI9C;QADC,gBAAgB,CAAC,yCAAyC,CAAC;yDAChB;IAsMhD,qBAAC;CAAA,AAlRD,CAAoC,YAAY,GAkR/C;SAlRY,cAAc;AAoR3B,aAAa,CAAC,4BAA4B,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"@babylonjs/core/Misc/decorators\";\r\nimport { Vector3, Matrix, TmpVectors } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\r\nimport { IEffectCreationOptions } from \"@babylonjs/core/Materials/effect\";\r\nimport { MaterialHelper } from \"@babylonjs/core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"@babylonjs/core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"@babylonjs/core/Meshes/subMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"@babylonjs/core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\n\r\n/** @hidden */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent desgin\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 1.0)\r\n */\r\n @serialize()\r\n public hoverRadius = 1.0;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n var scene = this.getScene();\r\n var defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n var engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n var attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n var shaderName = \"fluent\";\r\n\r\n var uniforms = [\"world\", \"viewProjection\", \"innerGlowColor\", \"albedoColor\", \"borderWidth\", \"edgeSmoothingValue\", \"scaleFactor\", \"borderMinValue\",\r\n \"hoverColor\", \"hoverPosition\", \"hoverRadius\", \"textureMatrix\"\r\n ];\r\n\r\n var samplers = [\"albedoSampler\"];\r\n var uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4\r\n });\r\n\r\n var join = defines.toString();\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 }\r\n }, engine), defines, this._materialContext);\r\n\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n var scene = this.getScene();\r\n\r\n var defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n var effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n var activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n var serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);"]}
1
+ {"version":3,"file":"fluentMaterial.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/fluent/fluentMaterial.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,iBAAiB,EAAE,kBAAkB,EAAE,kBAAkB,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,mBAAmB,EAAE,MAAM,iCAAiC,CAAC;AACjL,OAAO,EAAE,OAAO,EAAU,UAAU,EAAE,MAAM,mCAAmC,CAAC;AAEhF,OAAO,EAAE,eAAe,EAAE,MAAM,2CAA2C,CAAC;AAE5E,OAAO,EAAE,cAAc,EAAE,MAAM,0CAA0C,CAAC;AAC1E,OAAO,EAAE,YAAY,EAAE,MAAM,wCAAwC,CAAC;AACtE,OAAO,EAAE,YAAY,EAAE,MAAM,gCAAgC,CAAC;AAK9D,OAAO,EAAE,aAAa,EAAE,MAAM,gCAAgC,CAAC;AAC/D,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,kCAAkC,CAAC;AAElE,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC,cAAc;AACd;IAA2C,yCAAe;IAMtD;QAAA,YACI,iBAAO,SAEV;QARM,eAAS,GAAG,KAAK,CAAC;QAClB,YAAM,GAAG,KAAK,CAAC;QACf,gBAAU,GAAG,KAAK,CAAC;QACnB,aAAO,GAAG,KAAK,CAAC;QAInB,KAAI,CAAC,OAAO,EAAE,CAAC;;IACnB,CAAC;IACL,4BAAC;AAAD,CAAC,AAVD,CAA2C,eAAe,GAUzD;;AAED;;GAEG;AACH;IAAoC,kCAAY;IA8E5C;;;;OAIG;IACH,wBAAY,IAAY,EAAE,KAAa;QAAvC,YACI,kBAAM,IAAI,EAAE,KAAK,CAAC,SACrB;QAnFD;;WAEG;QAGI,6BAAuB,GAAG,GAAG,CAAC;QAErC;;WAEG;QAEI,oBAAc,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAElD;;WAEG;QAEI,iBAAW,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,IAAI,EAAE,GAAG,CAAC,CAAC;QAEhD;;WAEG;QAGI,mBAAa,GAAG,KAAK,CAAC;QAE7B;;WAEG;QAEI,iBAAW,GAAG,GAAG,CAAC;QAEzB;;WAEG;QAEI,wBAAkB,GAAG,IAAI,CAAC;QAEjC;;WAEG;QAEI,oBAAc,GAAG,GAAG,CAAC;QAE5B;;WAEG;QAGI,sBAAgB,GAAG,KAAK,CAAC;QAEhC;;WAEG;QAEI,iBAAW,GAAG,IAAI,CAAC;QAE1B;;WAEG;QAEI,gBAAU,GAAG,IAAI,MAAM,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD;;WAEG;QAEI,mBAAa,GAAG,OAAO,CAAC,IAAI,EAAE,CAAC;;IAgBtC,CAAC;IAEM,0CAAiB,GAAxB;QACI,OAAO,IAAI,CAAC,KAAK,KAAK,GAAG,CAAC;IAC9B,CAAC;IAEM,yCAAgB,GAAvB;QACI,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,4CAAmB,GAA1B;QACI,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,0CAAiB,GAAxB,UAAyB,IAAkB,EAAE,OAAgB,EAAE,YAAsB;QACjF,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,IAAI,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC,mBAAmB,EAAE;gBACtD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,CAAC,OAAO,CAAC,eAAe,EAAE;YAC1B,OAAO,CAAC,eAAe,GAAG,IAAI,qBAAqB,EAAE,CAAC;SACzD;QAED,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAC5B,IAAI,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,IAAI,CAAC,qBAAqB,IAAI,OAAO,CAAC,MAAM,EAAE;YAC/C,IAAI,OAAO,CAAC,SAAS,KAAK,KAAK,CAAC,WAAW,EAAE,EAAE;gBAC3C,OAAO,IAAI,CAAC;aACf;SACJ;QAED,IAAI,OAAO,CAAC,iBAAiB,EAAE;YAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;YACrD,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,aAAa,CAAC;YACpC,OAAO,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC;YAE3C,IAAI,IAAI,CAAC,cAAc,EAAE;gBACrB,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,EAAE;oBAC7C,OAAO,KAAK,CAAC;iBAChB;qBAAM;oBACH,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;iBAC1B;aACJ;iBAAM;gBACH,OAAO,CAAC,OAAO,GAAG,KAAK,CAAC;aAC3B;SACJ;QAED,IAAI,MAAM,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC/B,qBAAqB;QACrB,IAAI,OAAO,CAAC,OAAO,EAAE;YACjB,OAAO,CAAC,eAAe,EAAE,CAAC;YAC1B,KAAK,CAAC,mBAAmB,EAAE,CAAC;YAE5B,YAAY;YACZ,IAAI,OAAO,GAAG,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YAC1C,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;YACtC,OAAO,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;YAElC,IAAI,UAAU,GAAG,QAAQ,CAAC;YAE1B,IAAI,QAAQ,GAAG,CAAC,OAAO,EAAE,gBAAgB,EAAE,gBAAgB,EAAE,aAAa,EAAE,aAAa,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB;gBAC5I,YAAY,EAAE,eAAe,EAAE,aAAa,EAAE,eAAe;aAChE,CAAC;YAEF,IAAI,QAAQ,GAAG,CAAC,eAAe,CAAC,CAAC;YACjC,IAAI,cAAc,GAAG,IAAI,KAAK,EAAU,CAAC;YAEzC,cAAc,CAAC,8BAA8B,CAAyB;gBAClE,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,OAAO;gBAChB,qBAAqB,EAAE,CAAC;aAC3B,CAAC,CAAC;YAEH,IAAI,IAAI,GAAG,OAAO,CAAC,QAAQ,EAAE,CAAC;YAC9B,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,UAAU,EAC/B;gBACpB,UAAU,EAAE,OAAO;gBACnB,aAAa,EAAE,QAAQ;gBACvB,mBAAmB,EAAE,cAAc;gBACnC,QAAQ,EAAE,QAAQ;gBAClB,OAAO,EAAE,IAAI;gBACb,SAAS,EAAE,IAAI;gBACf,UAAU,EAAE,IAAI,CAAC,UAAU;gBAC3B,OAAO,EAAE,IAAI,CAAC,OAAO;gBACrB,eAAe,EAAE,EAAE,qBAAqB,EAAE,CAAC,EAAE;aAChD,EAAE,MAAM,CAAC,EAAE,OAAO,EAAE,IAAI,CAAC,gBAAgB,CAAC,CAAC;SAEnD;QAED,IAAI,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,EAAE,EAAE;YAC9C,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,CAAC,SAAS,GAAG,KAAK,CAAC,WAAW,EAAE,CAAC;QACxC,OAAO,CAAC,MAAM,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,uCAAc,GAArB,UAAsB,KAAa,EAAE,IAAU,EAAE,OAAgB;QAC7D,IAAI,KAAK,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC;QAE5B,IAAI,OAAO,GAA0B,OAAO,CAAC,eAAe,CAAC;QAC7D,IAAI,CAAC,OAAO,EAAE;YACV,OAAO;SACV;QAED,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE;YACT,OAAO;SACV;QACD,IAAI,CAAC,aAAa,GAAG,MAAM,CAAC;QAE5B,WAAW;QACX,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;QAChC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,KAAK,CAAC,kBAAkB,EAAE,CAAC,CAAC;QAE3E,IAAI,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,CAAC,EAAE;YACjC,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YAE1E,IAAI,OAAO,CAAC,SAAS,EAAE;gBACnB,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,EAAE,IAAI,CAAC,uBAAuB,CAAC,CAAC;aACrG;YAED,IAAI,OAAO,CAAC,MAAM,EAAE;gBAChB,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,oBAAoB,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;gBAC3E,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBAEnE,IAAI,CAAC,eAAe,EAAE,CAAC,WAAW,CAAC,UAAU,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;gBACjG,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,aAAa,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;aACvE;YAED,IAAI,OAAO,CAAC,UAAU,EAAE;gBACpB,IAAI,CAAC,aAAa,CAAC,eAAe,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;gBAClE,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,aAAa,EAAE,IAAI,CAAC,WAAW,CAAC,CAAC;gBAC7D,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;aACtE;YAED,IAAI,OAAO,CAAC,OAAO,IAAI,IAAI,CAAC,cAAc,EAAE;gBACxC,IAAI,CAAC,aAAa,CAAC,UAAU,CAAC,eAAe,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;gBACpE,IAAM,MAAM,GAAG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,CAAC;gBACtD,IAAI,CAAC,aAAa,CAAC,SAAS,CAAC,eAAe,EAAE,MAAM,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,CAAC,UAAU,CAAC,IAAI,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;IAC9C,CAAC;IAEM,0CAAiB,GAAxB;QACI,IAAI,cAAc,GAAG,iBAAM,iBAAiB,WAAE,CAAC;QAE/C,OAAO,cAAc,CAAC;IAC1B,CAAC;IAEM,mCAAU,GAAjB,UAAkB,OAAoB;QAClC,IAAI,iBAAM,UAAU,YAAC,OAAO,CAAC,EAAE;YAC3B,OAAO,IAAI,CAAC;SACf;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAEM,gCAAO,GAAd,UAAe,kBAA4B;QACvC,iBAAM,OAAO,YAAC,kBAAkB,CAAC,CAAC;IACtC,CAAC;IAEM,8BAAK,GAAZ,UAAa,IAAY;QAAzB,iBAEC;QADG,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,IAAI,EAAE,KAAI,CAAC,QAAQ,EAAE,CAAC,EAAzC,CAAyC,EAAE,IAAI,CAAC,CAAC;IAC5F,CAAC;IAEM,kCAAS,GAAhB;QACI,IAAI,mBAAmB,GAAG,iBAAM,SAAS,WAAE,CAAC;QAC5C,mBAAmB,CAAC,UAAU,GAAG,4BAA4B,CAAC;QAC9D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEM,qCAAY,GAAnB;QACI,OAAO,gBAAgB,CAAC;IAC5B,CAAC;IAED,UAAU;IACI,oBAAK,GAAnB,UAAoB,MAAW,EAAE,KAAY,EAAE,OAAe;QAC1D,OAAO,mBAAmB,CAAC,KAAK,CAAC,cAAM,OAAA,IAAI,cAAc,CAAC,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,EAAtC,CAAsC,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAC3G,CAAC;IA1QD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;mEAChB;IAMrC;QADC,iBAAiB,EAAE;0DAC8B;IAMlD;QADC,iBAAiB,EAAE;uDAC4B;IAOhD;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;yDACxB;IAM7B;QADC,SAAS,EAAE;uDACa;IAMzB;QADC,SAAS,EAAE;8DACqB;IAMjC;QADC,SAAS,EAAE;0DACgB;IAO5B;QAFC,SAAS,EAAE;QACX,gBAAgB,CAAC,kCAAkC,CAAC;4DACrB;IAMhC;QADC,SAAS,EAAE;uDACc;IAM1B;QADC,iBAAiB,EAAE;sDAC+B;IAMnD;QADC,kBAAkB,EAAE;yDACiB;IAGtC;QADC,kBAAkB,CAAC,eAAe,CAAC;0DACU;IAI9C;QADC,gBAAgB,CAAC,yCAAyC,CAAC;yDAChB;IAsMhD,qBAAC;CAAA,AAlRD,CAAoC,YAAY,GAkR/C;SAlRY,cAAc;AAoR3B,aAAa,CAAC,4BAA4B,EAAE,cAAc,CAAC,CAAC","sourcesContent":["import { Nullable } from \"@babylonjs/core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serializeAsTexture, serialize, expandToProperty, serializeAsColor3, SerializationHelper } from \"@babylonjs/core/Misc/decorators\";\r\nimport { Vector3, Matrix, TmpVectors } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { BaseTexture } from \"@babylonjs/core/Materials/Textures/baseTexture\";\r\nimport { MaterialDefines } from \"@babylonjs/core/Materials/materialDefines\";\r\nimport { IEffectCreationOptions } from \"@babylonjs/core/Materials/effect\";\r\nimport { MaterialHelper } from \"@babylonjs/core/Materials/materialHelper\";\r\nimport { PushMaterial } from \"@babylonjs/core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"@babylonjs/core/Buffers/buffer\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SubMesh } from \"@babylonjs/core/Meshes/subMesh\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { RegisterClass } from \"@babylonjs/core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"@babylonjs/core/Maths/math.color\";\r\n\r\nimport \"./shaders/fluent.vertex\";\r\nimport \"./shaders/fluent.fragment\";\r\n\r\n/** @hidden */\r\nexport class FluentMaterialDefines extends MaterialDefines {\r\n public INNERGLOW = false;\r\n public BORDER = false;\r\n public HOVERLIGHT = false;\r\n public TEXTURE = false;\r\n\r\n constructor() {\r\n super();\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render controls with fluent desgin\r\n */\r\nexport class FluentMaterial extends PushMaterial {\r\n\r\n /**\r\n * Gets or sets inner glow intensity. A value of 0 means no glow (default is 0.5)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public innerGlowColorIntensity = 0.5;\r\n\r\n /**\r\n * Gets or sets the inner glow color (white by default)\r\n */\r\n @serializeAsColor3()\r\n public innerGlowColor = new Color3(1.0, 1.0, 1.0);\r\n\r\n /**\r\n * Gets or sets the albedo color (Default is Color3(0.3, 0.35, 0.4))\r\n */\r\n @serializeAsColor3()\r\n public albedoColor = new Color3(0.3, 0.35, 0.4);\r\n\r\n /**\r\n * Gets or sets a boolean indicating if borders must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderBorders = false;\r\n\r\n /**\r\n * Gets or sets border width (default is 0.5)\r\n */\r\n @serialize()\r\n public borderWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets a value indicating the smoothing value applied to border edges (0.02 by default)\r\n */\r\n @serialize()\r\n public edgeSmoothingValue = 0.02;\r\n\r\n /**\r\n * Gets or sets the minimum value that can be applied to border width (default is 0.1)\r\n */\r\n @serialize()\r\n public borderMinValue = 0.1;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if hover light must be rendered (default is false)\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public renderHoverLight = false;\r\n\r\n /**\r\n * Gets or sets the radius used to render the hover light (default is 1.0)\r\n */\r\n @serialize()\r\n public hoverRadius = 0.01;\r\n\r\n /**\r\n * Gets or sets the color used to render the hover light (default is Color4(0.3, 0.3, 0.3, 1.0))\r\n */\r\n @serializeAsColor4()\r\n public hoverColor = new Color4(0.3, 0.3, 0.3, 1.0);\r\n\r\n /**\r\n * Gets or sets the hover light position in world space (default is Vector3.Zero())\r\n */\r\n @serializeAsVector3()\r\n public hoverPosition = Vector3.Zero();\r\n\r\n @serializeAsTexture(\"albedoTexture\")\r\n private _albedoTexture: Nullable<BaseTexture>;\r\n\r\n /** Gets or sets the texture to use for albedo color */\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesAndMiscDirty\")\r\n public albedoTexture: Nullable<BaseTexture>;\r\n\r\n /**\r\n * Creates a new Fluent material\r\n * @param name defines the name of the material\r\n * @param scene defines the hosting scene\r\n */\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n }\r\n\r\n public needAlphaBlending(): boolean {\r\n return this.alpha !== 1.0;\r\n }\r\n\r\n public needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n public isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean {\r\n if (this.isFrozen) {\r\n if (subMesh.effect && subMesh.effect._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentMaterialDefines();\r\n }\r\n\r\n var scene = this.getScene();\r\n var defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!this.checkReadyOnEveryCall && subMesh.effect) {\r\n if (defines._renderId === scene.getRenderId()) {\r\n return true;\r\n }\r\n }\r\n\r\n if (defines._areTexturesDirty) {\r\n defines.INNERGLOW = this.innerGlowColorIntensity > 0;\r\n defines.BORDER = this.renderBorders;\r\n defines.HOVERLIGHT = this.renderHoverLight;\r\n\r\n if (this._albedoTexture) {\r\n if (!this._albedoTexture.isReadyOrNotBlocking()) {\r\n return false;\r\n } else {\r\n defines.TEXTURE = true;\r\n }\r\n } else {\r\n defines.TEXTURE = false;\r\n }\r\n }\r\n\r\n var engine = scene.getEngine();\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n scene.resetCachedMaterial();\r\n\r\n //Attributes\r\n var attribs = [VertexBuffer.PositionKind];\r\n attribs.push(VertexBuffer.NormalKind);\r\n attribs.push(VertexBuffer.UVKind);\r\n\r\n var shaderName = \"fluent\";\r\n\r\n var uniforms = [\"world\", \"viewProjection\", \"innerGlowColor\", \"albedoColor\", \"borderWidth\", \"edgeSmoothingValue\", \"scaleFactor\", \"borderMinValue\",\r\n \"hoverColor\", \"hoverPosition\", \"hoverRadius\", \"textureMatrix\"\r\n ];\r\n\r\n var samplers = [\"albedoSampler\"];\r\n var uniformBuffers = new Array<string>();\r\n\r\n MaterialHelper.PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4\r\n });\r\n\r\n var join = defines.toString();\r\n subMesh.setEffect(scene.getEngine().createEffect(shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: null,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 }\r\n }, engine), defines, this._materialContext);\r\n\r\n }\r\n\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n subMesh.effect._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n var scene = this.getScene();\r\n\r\n var defines = <FluentMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n var effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n\r\n if (this._mustRebind(scene, effect)) {\r\n this._activeEffect.setColor4(\"albedoColor\", this.albedoColor, this.alpha);\r\n\r\n if (defines.INNERGLOW) {\r\n this._activeEffect.setColor4(\"innerGlowColor\", this.innerGlowColor, this.innerGlowColorIntensity);\r\n }\r\n\r\n if (defines.BORDER) {\r\n this._activeEffect.setFloat(\"borderWidth\", this.borderWidth);\r\n this._activeEffect.setFloat(\"edgeSmoothingValue\", this.edgeSmoothingValue);\r\n this._activeEffect.setFloat(\"borderMinValue\", this.borderMinValue);\r\n\r\n mesh.getBoundingInfo().boundingBox.extendSize.multiplyToRef(mesh.scaling, TmpVectors.Vector3[0]);\r\n this._activeEffect.setVector3(\"scaleFactor\", TmpVectors.Vector3[0]);\r\n }\r\n\r\n if (defines.HOVERLIGHT) {\r\n this._activeEffect.setDirectColor4(\"hoverColor\", this.hoverColor);\r\n this._activeEffect.setFloat(\"hoverRadius\", this.hoverRadius);\r\n this._activeEffect.setVector3(\"hoverPosition\", this.hoverPosition);\r\n }\r\n\r\n if (defines.TEXTURE && this._albedoTexture) {\r\n this._activeEffect.setTexture(\"albedoSampler\", this._albedoTexture);\r\n const matrix = this._albedoTexture.getTextureMatrix();\r\n this._activeEffect.setMatrix(\"textureMatrix\", matrix);\r\n }\r\n }\r\n\r\n this._afterBind(mesh, this._activeEffect);\r\n }\r\n\r\n public getActiveTextures(): BaseTexture[] {\r\n var activeTextures = super.getActiveTextures();\r\n\r\n return activeTextures;\r\n }\r\n\r\n public hasTexture(texture: BaseTexture): boolean {\r\n if (super.hasTexture(texture)) {\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public clone(name: string): FluentMaterial {\r\n return SerializationHelper.Clone(() => new FluentMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public serialize(): any {\r\n var serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.GUI.FluentMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public getClassName(): string {\r\n return \"FluentMaterial\";\r\n }\r\n\r\n // Statics\r\n public static Parse(source: any, scene: Scene, rootUrl: string): FluentMaterial {\r\n return SerializationHelper.Parse(() => new FluentMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentMaterial\", FluentMaterial);"]}
@@ -135,7 +135,7 @@ export declare class FluentBackplateMaterial extends PushMaterial {
135
135
  */
136
136
  globalRightIndexTipPosition: Vector3;
137
137
  private _globalRightIndexTipPosition4;
138
- constructor(name: string, scene: Scene);
138
+ constructor(name: string, scene?: Scene);
139
139
  needAlphaBlending(): boolean;
140
140
  needAlphaTesting(): boolean;
141
141
  getAlphaTestTexture(): Nullable<BaseTexture>;
@@ -147,8 +147,8 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
147
147
  _this._globalRightIndexTipPosition4 = Vector4.Zero();
148
148
  _this.alphaMode = Constants.ALPHA_DISABLE;
149
149
  _this.backFaceCulling = false;
150
- _this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, scene, true, false, Texture.NEAREST_SAMPLINGMODE);
151
- _this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, scene, true, false, Texture.NEAREST_SAMPLINGMODE);
150
+ _this._blobTexture = new Texture(FluentBackplateMaterial.BLOB_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
151
+ _this._iridescentMap = new Texture(FluentBackplateMaterial.IM_TEXTURE_URL, _this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
152
152
  return _this;
153
153
  }
154
154
  FluentBackplateMaterial.prototype.needAlphaBlending = function () {
@@ -340,7 +340,7 @@ var FluentBackplateMaterial = /** @class */ (function (_super) {
340
340
  return SerializationHelper.Clone(function () { return new FluentBackplateMaterial(name, _this.getScene()); }, this);
341
341
  };
342
342
  FluentBackplateMaterial.prototype.serialize = function () {
343
- var serializationObject = SerializationHelper.Serialize(this);
343
+ var serializationObject = _super.prototype.serialize.call(this);
344
344
  serializationObject.customType = "BABYLON.FluentBackplateMaterial";
345
345
  return serializationObject;
346
346
  };