@babylonjs/gui 5.0.0-alpha.8 → 5.0.0-beta.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +1 -1
- package/2D/advancedDynamicTexture.d.ts +165 -125
- package/2D/advancedDynamicTexture.js +342 -181
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +8 -0
- package/2D/controls/button.js +33 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +2 -1
- package/2D/controls/checkbox.js +10 -8
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +4 -3
- package/2D/controls/colorpicker.js +40 -23
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +16 -5
- package/2D/controls/container.js +91 -13
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +103 -44
- package/2D/controls/control.js +278 -129
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -1
- package/2D/controls/displayGrid.js +6 -6
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +5 -3
- package/2D/controls/ellipse.js +9 -5
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +1 -0
- package/2D/controls/focusableButton.js +9 -6
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/grid.d.ts +13 -2
- package/2D/controls/grid.js +108 -24
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +5 -4
- package/2D/controls/image.js +52 -31
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.js +4 -4
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +2 -1
- package/2D/controls/inputText.js +40 -14
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +3 -2
- package/2D/controls/line.js +8 -8
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +4 -3
- package/2D/controls/multiLine.js +6 -6
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +2 -1
- package/2D/controls/radioButton.js +10 -7
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +8 -3
- package/2D/controls/rectangle.js +21 -5
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
- package/2D/controls/scrollViewers/scrollViewer.js +9 -9
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
- package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +8 -8
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +1 -1
- package/2D/controls/sliders/baseSlider.js +12 -10
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
- package/2D/controls/sliders/imageBasedSlider.js +29 -5
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
- package/2D/controls/sliders/imageScrollBar.js +3 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +2 -1
- package/2D/controls/sliders/scrollBar.js +3 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -1
- package/2D/controls/sliders/slider.js +4 -4
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +10 -3
- package/2D/controls/stackPanel.js +35 -13
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +3 -3
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +16 -9
- package/2D/controls/textBlock.js +75 -34
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +2 -2
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +1 -13
- package/2D/controls/toggleButton.js +29 -38
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +5 -5
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +1 -1
- package/2D/index.js +9 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +5 -0
- package/2D/math2D.js +14 -2
- package/2D/math2D.js.map +1 -1
- package/2D/measure.js +1 -1
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +3 -3
- package/2D/style.js +2 -2
- package/2D/valueAndUnit.d.ts +21 -6
- package/2D/valueAndUnit.js +57 -13
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +17 -3
- package/2D/xmlLoader.js +54 -15
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +122 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +3 -3
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +0 -24
- package/3D/controls/button3D.js +15 -84
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +2 -2
- package/3D/controls/contentDisplay3D.d.ts +30 -0
- package/3D/controls/contentDisplay3D.js +79 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +10 -7
- package/3D/controls/control3D.js +27 -19
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +5 -5
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +48 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +48 -0
- package/3D/controls/holographicBackplate.js +121 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +1 -1
- package/3D/controls/holographicButton.js +35 -31
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +118 -0
- package/3D/controls/holographicSlate.js +365 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +7 -0
- package/3D/controls/index.js +22 -15
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.js +2 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +45 -0
- package/3D/controls/nearMenu.js +111 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.js +3 -3
- package/3D/controls/scatterPanel.js +4 -4
- package/3D/controls/slider3D.d.ts +80 -0
- package/3D/controls/slider3D.js +268 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.js +5 -5
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/touchButton3D.d.ts +9 -21
- package/3D/controls/touchButton3D.js +52 -224
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +20 -3
- package/3D/controls/touchHolographicButton.js +137 -67
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +149 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +3 -6
- package/3D/controls/touchMeshButton3D.js +6 -14
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/touchToggleButton3D.d.ts +35 -0
- package/3D/controls/touchToggleButton3D.js +60 -0
- package/3D/controls/touchToggleButton3D.js.map +1 -0
- package/3D/controls/volumeBasedPanel.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.js +5 -5
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +210 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +59 -0
- package/3D/gizmos/slateGizmo.js +364 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +15 -2
- package/3D/gui3DManager.js +62 -41
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +3 -2
- package/3D/index.js +5 -4
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
- package/3D/materials/fluent/fluentMaterial.js +282 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +2 -88
- package/3D/materials/fluentMaterial.js +2 -277
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +127 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +7 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +7 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -1
- package/3D/materials/index.js +5 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.js +1 -1
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/index.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/package.json +117 -9
- package/3D/materials/shaders/fluent.fragment.js +0 -7
- package/3D/materials/shaders/fluent.fragment.js.map +0 -1
- package/3D/materials/shaders/fluent.vertex.js.map +0 -1
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_this._frontPlate.scaling.z = _this._frontPlateDepth;
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_this._frontPlate.position = Vector3.Forward(_this._frontPlate._scene.useRightHandedSystem).scale((_this._frontPlateDepth - _this._frontPlateDepth) / 2);
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_this._textPlate.position = Vector3.Forward(_this._textPlate._scene.useRightHandedSystem).scale(-(_this._backPlateDepth + _this._frontPlateDepth) / 2);
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}
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};
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_this.onPointerMoveObservable.add(function (position) {
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if (_this._frontPlate && _this._isNearPressed) {
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var scale = Vector3.Zero();
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if (_this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {
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var interactionHeight = _this._getInteractionHeight(position, _this._backPlate.getAbsolutePosition()) / scale.z;
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interactionHeight = Scalar.Clamp(interactionHeight - (_this._backPlateDepth / 2), 0.2 * _this._frontPlateDepth, _this._frontPlateDepth);
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_this._frontPlate.scaling.z = interactionHeight;
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_this._frontPlate.position = Vector3.Forward(_this._frontPlate._scene.useRightHandedSystem).scale((_this._frontPlateDepth - interactionHeight) / 2);
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_this._textPlate.position = Vector3.Forward(_this._textPlate._scene.useRightHandedSystem).scale(-(_this._backPlateDepth + interactionHeight) / 2);
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}
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}
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});
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_this._pointerHoverObserver = _this.onPointerMoveObservable.add(function (hoverPosition) {
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_this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;
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});
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return _this;
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}
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TouchHolographicButton.prototype._disposeTooltip = function () {
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@@ -89,18 +121,18 @@ var TouchHolographicButton = /** @class */ (function (_super) {
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return;
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}
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if (!this._tooltipFade) {
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var rightHandedScene = this._backPlate._scene.useRightHandedSystem;
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// Create tooltip with mesh and text
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this._tooltipMesh =
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var tooltipBackground =
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this._tooltipMesh = CreatePlane("", { size: 1 }, this._backPlate._scene);
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var tooltipBackground = CreatePlane("", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);
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var mat = new StandardMaterial("", this._backPlate._scene);
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mat.diffuseColor = Color3.FromHexString("#212121");
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tooltipBackground.material = mat;
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tooltipBackground.isPickable = false;
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this._tooltipMesh.addChild(tooltipBackground);
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tooltipBackground.position
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tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);
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this._tooltipMesh.scaling.y = 1 / 3;
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this._tooltipMesh.position
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this._tooltipMesh.position.z = -0.15;
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this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));
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this._tooltipMesh.isPickable = false;
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this._tooltipMesh.parent = this._backPlate;
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// Create text texture for the tooltip
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@@ -206,6 +238,24 @@ var TouchHolographicButton = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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+
Object.defineProperty(TouchHolographicButton.prototype, "isBackplateVisible", {
|
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/**
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* Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement
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*/
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set: function (isVisible) {
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if (this.mesh && !!this._backMaterial) {
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+
if (isVisible && !this._isBackplateVisible) {
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this._backPlate.visibility = 1;
|
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+
}
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else if (!isVisible && this._isBackplateVisible) {
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+
this._backPlate.visibility = 0;
|
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+
}
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+
}
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+
this._isBackplateVisible = isVisible;
|
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+
},
|
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enumerable: false,
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configurable: true
|
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});
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TouchHolographicButton.prototype._getTypeName = function () {
|
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return "TouchHolographicButton";
|
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};
|
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@@ -213,14 +263,16 @@ var TouchHolographicButton = /** @class */ (function (_super) {
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this._disposeFacadeTexture();
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var panel = new StackPanel();
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panel.isVertical = true;
|
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if (
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-
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if (DomManagement.IsDocumentAvailable() && !!document.createElement) {
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|
+
if (this._imageUrl) {
|
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|
+
var image = new Image();
|
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|
+
image.source = this._imageUrl;
|
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|
+
image.paddingTop = "40px";
|
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|
+
image.height = "180px";
|
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+
image.width = "100px";
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+
image.paddingBottom = "40px";
|
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+
panel.addControl(image);
|
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|
+
}
|
|
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|
}
|
|
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277
|
if (this._text) {
|
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|
var text = new TextBlock();
|
|
@@ -230,66 +282,70 @@ var TouchHolographicButton = /** @class */ (function (_super) {
|
|
|
230
282
|
text.fontSize = 24;
|
|
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283
|
panel.addControl(text);
|
|
232
284
|
}
|
|
233
|
-
|
|
234
|
-
this.content = panel;
|
|
235
|
-
}
|
|
285
|
+
this.content = panel;
|
|
236
286
|
};
|
|
237
287
|
// Mesh association
|
|
238
288
|
TouchHolographicButton.prototype._createNode = function (scene) {
|
|
239
|
-
|
|
289
|
+
var _this = this;
|
|
290
|
+
var _a;
|
|
291
|
+
this.name = (_a = this.name) !== null && _a !== void 0 ? _a : "TouchHolographicButton";
|
|
292
|
+
var collisionMesh = CreateBox(this.name + "_collisionMesh", {
|
|
240
293
|
width: 1.0,
|
|
241
294
|
height: 1.0,
|
|
242
|
-
depth:
|
|
295
|
+
depth: this._frontPlateDepth,
|
|
243
296
|
}, scene);
|
|
244
|
-
|
|
297
|
+
collisionMesh.isPickable = true;
|
|
298
|
+
collisionMesh.isNearPickable = true;
|
|
299
|
+
collisionMesh.visibility = 0;
|
|
300
|
+
collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);
|
|
301
|
+
SceneLoader.ImportMeshAsync(undefined, TouchHolographicButton.MODEL_BASE_URL, TouchHolographicButton.MODEL_FILENAME, scene)
|
|
302
|
+
.then(function (result) {
|
|
303
|
+
var importedFrontPlate = result.meshes[1];
|
|
304
|
+
importedFrontPlate.name = _this.name + "_frontPlate";
|
|
305
|
+
importedFrontPlate.isPickable = false;
|
|
306
|
+
importedFrontPlate.scaling.z = _this._frontPlateDepth;
|
|
307
|
+
importedFrontPlate.parent = collisionMesh;
|
|
308
|
+
if (!!_this._frontMaterial) {
|
|
309
|
+
importedFrontPlate.material = _this._frontMaterial;
|
|
310
|
+
}
|
|
311
|
+
_this._frontPlate = importedFrontPlate;
|
|
312
|
+
});
|
|
313
|
+
this._backPlate = CreateBox(this.name + "_backPlate", {
|
|
245
314
|
width: 1.0,
|
|
246
315
|
height: 1.0,
|
|
247
|
-
depth:
|
|
316
|
+
depth: this._backPlateDepth,
|
|
248
317
|
}, scene);
|
|
249
|
-
this.
|
|
250
|
-
this.
|
|
251
|
-
this._frontPlate.isPickable = false;
|
|
252
|
-
this._frontPlate.setEnabled(false);
|
|
318
|
+
this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._backPlateDepth / 2);
|
|
319
|
+
this._backPlate.isPickable = false;
|
|
253
320
|
this._textPlate = _super.prototype._createNode.call(this, scene);
|
|
254
|
-
this._textPlate.
|
|
255
|
-
this._textPlate.position.z = -0.08;
|
|
321
|
+
this._textPlate.name = this.name + "_textPlate";
|
|
256
322
|
this._textPlate.isPickable = false;
|
|
257
|
-
this.
|
|
258
|
-
this.
|
|
323
|
+
this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);
|
|
324
|
+
this._backPlate.addChild(collisionMesh);
|
|
325
|
+
this._backPlate.addChild(this._textPlate);
|
|
326
|
+
this.collisionMesh = collisionMesh;
|
|
327
|
+
this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way
|
|
259
328
|
return this._backPlate;
|
|
260
329
|
};
|
|
261
330
|
TouchHolographicButton.prototype._applyFacade = function (facadeTexture) {
|
|
262
331
|
this._plateMaterial.emissiveTexture = facadeTexture;
|
|
263
332
|
this._plateMaterial.opacityTexture = facadeTexture;
|
|
333
|
+
this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);
|
|
264
334
|
};
|
|
265
335
|
TouchHolographicButton.prototype._createBackMaterial = function (mesh) {
|
|
266
|
-
|
|
267
|
-
this._backMaterial = new
|
|
268
|
-
this._backMaterial.renderHoverLight = true;
|
|
269
|
-
this._backMaterial.albedoColor = new Color3(0.1, 0.1, 0.4);
|
|
270
|
-
this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
|
|
271
|
-
if (pickedPoint) {
|
|
272
|
-
_this._backMaterial.hoverPosition = pickedPoint;
|
|
273
|
-
_this._backMaterial.hoverColor.a = 1.0;
|
|
274
|
-
}
|
|
275
|
-
else {
|
|
276
|
-
_this._backMaterial.hoverColor.a = 0;
|
|
277
|
-
}
|
|
278
|
-
});
|
|
336
|
+
this._backMaterial = new StandardMaterial(this.name + "Back Material", mesh.getScene());
|
|
337
|
+
this._backMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);
|
|
279
338
|
};
|
|
280
339
|
TouchHolographicButton.prototype._createFrontMaterial = function (mesh) {
|
|
281
|
-
this._frontMaterial = new
|
|
282
|
-
this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow
|
|
283
|
-
this._frontMaterial.alpha = 0.3; // Additive
|
|
284
|
-
this._frontMaterial.renderBorders = false;
|
|
340
|
+
this._frontMaterial = new FluentButtonMaterial(this.name + "Front Material", mesh.getScene());
|
|
285
341
|
};
|
|
286
342
|
TouchHolographicButton.prototype._createPlateMaterial = function (mesh) {
|
|
287
343
|
this._plateMaterial = new StandardMaterial(this.name + "Plate Material", mesh.getScene());
|
|
288
344
|
this._plateMaterial.specularColor = Color3.Black();
|
|
289
345
|
};
|
|
290
346
|
TouchHolographicButton.prototype._affectMaterial = function (mesh) {
|
|
291
|
-
// Back
|
|
292
347
|
if (this._shareMaterials) {
|
|
348
|
+
// Back
|
|
293
349
|
if (!this._host._touchSharedMaterials["backFluentMaterial"]) {
|
|
294
350
|
this._createBackMaterial(mesh);
|
|
295
351
|
this._host._touchSharedMaterials["backFluentMaterial"] = this._backMaterial;
|
|
@@ -312,8 +368,13 @@ var TouchHolographicButton = /** @class */ (function (_super) {
|
|
|
312
368
|
}
|
|
313
369
|
this._createPlateMaterial(mesh);
|
|
314
370
|
this._backPlate.material = this._backMaterial;
|
|
315
|
-
this._frontPlate.material = this._frontMaterial;
|
|
316
371
|
this._textPlate.material = this._plateMaterial;
|
|
372
|
+
if (!this._isBackplateVisible) {
|
|
373
|
+
this._backPlate.visibility = 0;
|
|
374
|
+
}
|
|
375
|
+
if (!!this._frontPlate) {
|
|
376
|
+
this._frontPlate.material = this._frontMaterial;
|
|
377
|
+
}
|
|
317
378
|
this._rebuildContent();
|
|
318
379
|
};
|
|
319
380
|
/**
|
|
@@ -322,6 +383,7 @@ var TouchHolographicButton = /** @class */ (function (_super) {
|
|
|
322
383
|
TouchHolographicButton.prototype.dispose = function () {
|
|
323
384
|
_super.prototype.dispose.call(this); // will dispose main mesh ie. back plate
|
|
324
385
|
this._disposeTooltip();
|
|
386
|
+
this.onPointerMoveObservable.remove(this._pointerHoverObserver);
|
|
325
387
|
if (!this.shareMaterials) {
|
|
326
388
|
this._backMaterial.dispose();
|
|
327
389
|
this._frontMaterial.dispose();
|
|
@@ -332,6 +394,14 @@ var TouchHolographicButton = /** @class */ (function (_super) {
|
|
|
332
394
|
}
|
|
333
395
|
}
|
|
334
396
|
};
|
|
397
|
+
/**
|
|
398
|
+
* Base Url for the button model.
|
|
399
|
+
*/
|
|
400
|
+
TouchHolographicButton.MODEL_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
|
|
401
|
+
/**
|
|
402
|
+
* File name for the button model.
|
|
403
|
+
*/
|
|
404
|
+
TouchHolographicButton.MODEL_FILENAME = "mrtk-fluent-button.glb";
|
|
335
405
|
return TouchHolographicButton;
|
|
336
406
|
}(TouchButton3D));
|
|
337
407
|
export { TouchHolographicButton };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { PlaneBuilder } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { BoxBuilder } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { FluentMaterial } from \"../materials/fluentMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from '@babylonjs/core/Maths/math.color';\r\n\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: Mesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _frontMaterial: FluentMaterial;\r\n private _backMaterial: FluentMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = PlaneBuilder.CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n var tooltipBackground = PlaneBuilder.CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n var mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position.z = 0.05;\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position.y = 0.7;\r\n this._tooltipMesh.position.z = -0.15;\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): FluentMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n // Default animations\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(true);\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n this._frontPlate.setEnabled(false);\r\n };\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n let panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n\r\n if (this._text) {\r\n let text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n if (this._frontPlate) {\r\n this.content = panel;\r\n }\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this._backPlate = BoxBuilder.CreateBox(this.name + \"BackMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08\r\n }, scene);\r\n\r\n this._frontPlate = BoxBuilder.CreateBox(this.name + \"FrontMesh\", {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.4\r\n }, scene);\r\n\r\n this._frontPlate.parent = this._backPlate;\r\n this._frontPlate.position.z = -0.08;\r\n this._frontPlate.isPickable = false;\r\n this._frontPlate.setEnabled(false);\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.parent = this._backPlate;\r\n this._textPlate.position.z = -0.08;\r\n this._textPlate.isPickable = false;\r\n\r\n this.collisionMesh = this._frontPlate;\r\n this.collidableFrontDirection = this._frontPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new FluentMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.renderHoverLight = true;\r\n this._backMaterial.albedoColor = new Color3(0.1, 0.1, 0.4);\r\n this._pickedPointObserver = this._host.onPickedPointChangedObservable.add((pickedPoint) => {\r\n if (pickedPoint) {\r\n this._backMaterial.hoverPosition = pickedPoint;\r\n this._backMaterial.hoverColor.a = 1.0;\r\n } else {\r\n this._backMaterial.hoverColor.a = 0;\r\n }\r\n });\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentMaterial(this.name + \"Front Material\", mesh.getScene());\r\n this._frontMaterial.innerGlowColorIntensity = 0; // No inner glow\r\n this._frontMaterial.alpha = 0.3; // Additive\r\n this._frontMaterial.renderBorders = false;\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as FluentMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._frontPlate.material = this._frontMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}"]}
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1
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+
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { StandardMaterial } from \"@babylonjs/core/Materials/standardMaterial\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Mesh } from \"@babylonjs/core/Meshes/mesh\";\r\nimport { CreatePlane } from \"@babylonjs/core/Meshes/Builders/planeBuilder\";\r\nimport { CreateBox } from \"@babylonjs/core/Meshes/Builders/boxBuilder\";\r\nimport { FadeInOutBehavior } from \"@babylonjs/core/Behaviors/Meshes/fadeInOutBehavior\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { FluentButtonMaterial } from \"../materials/fluentButton/fluentButtonMaterial\";\r\nimport { StackPanel } from \"../../2D/controls/stackPanel\";\r\nimport { Image } from \"../../2D/controls/image\";\r\nimport { TextBlock } from \"../../2D/controls/textBlock\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { Color3 } from \"@babylonjs/core/Maths/math.color\";\r\nimport { TouchButton3D } from \"./touchButton3D\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { SceneLoader } from \"@babylonjs/core/Loading/sceneLoader\";\r\nimport { DomManagement } from \"@babylonjs/core/Misc/domManagement\";\r\nimport { Scalar } from \"@babylonjs/core/Maths/math.scalar\";\r\n\r\n/**\r\n * Class used to create a holographic button in 3D\r\n * @since 5.0.0\r\n */\r\nexport class TouchHolographicButton extends TouchButton3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-button.glb\";\r\n\r\n private _backPlate: Mesh;\r\n private _textPlate: Mesh;\r\n private _frontPlate: AbstractMesh;\r\n private _text: string;\r\n private _imageUrl: string;\r\n private _shareMaterials = true;\r\n private _isBackplateVisible = true;\r\n private _frontMaterial: FluentButtonMaterial;\r\n private _backMaterial: StandardMaterial;\r\n private _plateMaterial: StandardMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _pointerHoverObserver: Nullable<Observer<Vector3>>;\r\n private _frontPlateDepth = 0.5;\r\n private _backPlateDepth = 0.04;\r\n\r\n // Tooltip\r\n private _tooltipFade: Nullable<FadeInOutBehavior>;\r\n private _tooltipTextBlock: Nullable<TextBlock>;\r\n private _tooltipTexture: Nullable<AdvancedDynamicTexture>;\r\n private _tooltipMesh: Nullable<Mesh>;\r\n private _tooltipHoverObserver: Nullable<Observer<Control3D>>;\r\n private _tooltipOutObserver: Nullable<Observer<Control3D>>;\r\n\r\n private _disposeTooltip() {\r\n this._tooltipFade = null;\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.dispose();\r\n }\r\n if (this._tooltipTexture) {\r\n this._tooltipTexture.dispose();\r\n }\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.dispose();\r\n }\r\n this.onPointerEnterObservable.remove(this._tooltipHoverObserver);\r\n this.onPointerOutObservable.remove(this._tooltipOutObserver);\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the mesh in the button\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._backPlate.renderingGroupId = id;\r\n this._textPlate.renderingGroupId = id;\r\n this._frontPlate.renderingGroupId = id;\r\n\r\n if (this._tooltipMesh) {\r\n this._tooltipMesh.renderingGroupId = id;\r\n }\r\n }\r\n public get renderingGroupId(): number {\r\n return this._backPlate.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)\r\n */\r\n public set tooltipText(text: Nullable<string>) {\r\n if (!text) {\r\n this._disposeTooltip();\r\n return;\r\n }\r\n if (!this._tooltipFade) {\r\n const rightHandedScene = this._backPlate._scene.useRightHandedSystem;\r\n // Create tooltip with mesh and text\r\n this._tooltipMesh = CreatePlane(\"\", { size: 1 }, this._backPlate._scene);\r\n var tooltipBackground = CreatePlane(\"\", { size: 1, sideOrientation: Mesh.DOUBLESIDE }, this._backPlate._scene);\r\n var mat = new StandardMaterial(\"\", this._backPlate._scene);\r\n mat.diffuseColor = Color3.FromHexString(\"#212121\");\r\n tooltipBackground.material = mat;\r\n tooltipBackground.isPickable = false;\r\n this._tooltipMesh.addChild(tooltipBackground);\r\n tooltipBackground.position = Vector3.Forward(rightHandedScene).scale(0.05);\r\n this._tooltipMesh.scaling.y = 1 / 3;\r\n this._tooltipMesh.position = Vector3.Up().scale(0.7).add(Vector3.Forward(rightHandedScene).scale(-0.15));\r\n this._tooltipMesh.isPickable = false;\r\n this._tooltipMesh.parent = this._backPlate;\r\n\r\n // Create text texture for the tooltip\r\n this._tooltipTexture = AdvancedDynamicTexture.CreateForMesh(this._tooltipMesh);\r\n this._tooltipTextBlock = new TextBlock();\r\n this._tooltipTextBlock.scaleY = 3;\r\n this._tooltipTextBlock.color = \"white\";\r\n this._tooltipTextBlock.fontSize = 130;\r\n this._tooltipTexture.addControl(this._tooltipTextBlock);\r\n\r\n // Add hover action to tooltip\r\n this._tooltipFade = new FadeInOutBehavior();\r\n this._tooltipFade.delay = 500;\r\n this._tooltipMesh.addBehavior(this._tooltipFade);\r\n this._tooltipHoverObserver = this.onPointerEnterObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(true);\r\n }\r\n });\r\n this._tooltipOutObserver = this.onPointerOutObservable.add(() => {\r\n if (this._tooltipFade) {\r\n this._tooltipFade.fadeIn(false);\r\n }\r\n });\r\n }\r\n if (this._tooltipTextBlock) {\r\n this._tooltipTextBlock.text = text;\r\n }\r\n }\r\n\r\n public get tooltipText() {\r\n if (this._tooltipTextBlock) {\r\n return this._tooltipTextBlock.text;\r\n }\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets or sets text for the button\r\n */\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n\r\n this._text = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets or sets the image url for the button\r\n */\r\n public get imageUrl(): string {\r\n return this._imageUrl;\r\n }\r\n\r\n public set imageUrl(value: string) {\r\n if (this._imageUrl === value) {\r\n return;\r\n }\r\n\r\n this._imageUrl = value;\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Gets the back material used by this button\r\n */\r\n public get backMaterial(): StandardMaterial {\r\n return this._backMaterial;\r\n }\r\n\r\n /**\r\n * Gets the front material used by this button\r\n */\r\n public get frontMaterial(): FluentButtonMaterial {\r\n return this._frontMaterial;\r\n }\r\n\r\n /**\r\n * Gets the plate material used by this button\r\n */\r\n public get plateMaterial(): StandardMaterial {\r\n return this._plateMaterial;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this button shares its material with other HolographicButtons\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Sets whether the backplate is visible or hidden. Hiding the backplate is not recommended without some sort of replacement\r\n */\r\n public set isBackplateVisible(isVisible: boolean) {\r\n if (this.mesh && !!this._backMaterial) {\r\n if (isVisible && !this._isBackplateVisible) {\r\n this._backPlate.visibility = 1;\r\n }\r\n else if (!isVisible && this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n }\r\n\r\n this._isBackplateVisible = isVisible;\r\n }\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string, shareMaterials = true) {\r\n super(name);\r\n\r\n this._shareMaterials = shareMaterials;\r\n\r\n this.pointerEnterAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = true;\r\n this._frontMaterial.rightBlobEnable = true;\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n this._frontMaterial.leftBlobEnable = false;\r\n this._frontMaterial.rightBlobEnable = false;\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (this._frontPlate && !this._isNearPressed) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth * 0.2;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - (0.2 * this._frontPlateDepth)) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + (0.2 * this._frontPlateDepth)) / 2);\r\n }\r\n };\r\n this.pointerUpAnimation = () => {\r\n if (this._frontPlate) {\r\n this._frontPlate.scaling.z = this._frontPlateDepth;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - this._frontPlateDepth) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + this._frontPlateDepth) / 2);\r\n }\r\n };\r\n\r\n this.onPointerMoveObservable.add((position) => {\r\n if (this._frontPlate && this._isNearPressed) {\r\n const scale = Vector3.Zero();\r\n if (this._backPlate.getWorldMatrix().decompose(scale, undefined, undefined)) {\r\n let interactionHeight = this._getInteractionHeight(position, this._backPlate.getAbsolutePosition()) / scale.z;\r\n interactionHeight = Scalar.Clamp(interactionHeight - (this._backPlateDepth / 2), 0.2 * this._frontPlateDepth, this._frontPlateDepth);\r\n\r\n this._frontPlate.scaling.z = interactionHeight;\r\n this._frontPlate.position = Vector3.Forward(this._frontPlate._scene.useRightHandedSystem).scale((this._frontPlateDepth - interactionHeight) / 2);\r\n this._textPlate.position = Vector3.Forward(this._textPlate._scene.useRightHandedSystem).scale(-(this._backPlateDepth + interactionHeight) / 2);\r\n }\r\n }\r\n });\r\n\r\n this._pointerHoverObserver = this.onPointerMoveObservable.add((hoverPosition: Vector3) => {\r\n this._frontMaterial.globalLeftIndexTipPosition = hoverPosition;\r\n });\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"TouchHolographicButton\";\r\n }\r\n\r\n private _rebuildContent(): void {\r\n this._disposeFacadeTexture();\r\n\r\n let panel = new StackPanel();\r\n panel.isVertical = true;\r\n\r\n if (DomManagement.IsDocumentAvailable() && !!document.createElement) {\r\n if (this._imageUrl) {\r\n let image = new Image();\r\n image.source = this._imageUrl;\r\n image.paddingTop = \"40px\";\r\n image.height = \"180px\";\r\n image.width = \"100px\";\r\n image.paddingBottom = \"40px\";\r\n panel.addControl(image);\r\n }\r\n }\r\n\r\n if (this._text) {\r\n let text = new TextBlock();\r\n text.text = this._text;\r\n text.color = \"white\";\r\n text.height = \"30px\";\r\n text.fontSize = 24;\r\n panel.addControl(text);\r\n }\r\n\r\n this.content = panel;\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n this.name = this.name ?? \"TouchHolographicButton\";\r\n const collisionMesh = CreateBox(`${this.name}_collisionMesh`, {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._frontPlateDepth,\r\n }, scene);\r\n collisionMesh.isPickable = true;\r\n collisionMesh.isNearPickable = true;\r\n collisionMesh.visibility = 0;\r\n collisionMesh.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n SceneLoader.ImportMeshAsync(\r\n undefined,\r\n TouchHolographicButton.MODEL_BASE_URL,\r\n TouchHolographicButton.MODEL_FILENAME,\r\n scene)\r\n .then((result) => {\r\n var importedFrontPlate = result.meshes[1];\r\n importedFrontPlate.name = `${this.name}_frontPlate`;\r\n importedFrontPlate.isPickable = false;\r\n importedFrontPlate.scaling.z = this._frontPlateDepth;\r\n importedFrontPlate.parent = collisionMesh;\r\n if (!!this._frontMaterial) {\r\n importedFrontPlate.material = this._frontMaterial;\r\n }\r\n this._frontPlate = importedFrontPlate;\r\n });\r\n\r\n this._backPlate = CreateBox(\r\n `${this.name}_backPlate`,\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: this._backPlateDepth,\r\n },\r\n scene\r\n );\r\n\r\n this._backPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._backPlateDepth / 2);\r\n this._backPlate.isPickable = false;\r\n\r\n this._textPlate = <Mesh>super._createNode(scene);\r\n this._textPlate.name = `${this.name}_textPlate`;\r\n this._textPlate.isPickable = false;\r\n this._textPlate.position = Vector3.Forward(scene.useRightHandedSystem).scale(-this._frontPlateDepth / 2);\r\n\r\n this._backPlate.addChild(collisionMesh);\r\n this._backPlate.addChild(this._textPlate);\r\n\r\n this.collisionMesh = collisionMesh;\r\n this.collidableFrontDirection = this._backPlate.forward.negate(); // Mesh is facing the wrong way\r\n\r\n return this._backPlate;\r\n }\r\n\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._plateMaterial.emissiveTexture = facadeTexture;\r\n this._plateMaterial.opacityTexture = facadeTexture;\r\n this._plateMaterial.diffuseColor = new Color3(0.4, 0.4, 0.4);\r\n }\r\n\r\n private _createBackMaterial(mesh: Mesh) {\r\n this._backMaterial = new StandardMaterial(this.name + \"Back Material\", mesh.getScene());\r\n this._backMaterial.diffuseColor = new Color3(0.5, 0.5, 0.5);\r\n }\r\n\r\n private _createFrontMaterial(mesh: Mesh) {\r\n this._frontMaterial = new FluentButtonMaterial(this.name + \"Front Material\", mesh.getScene());\r\n }\r\n\r\n private _createPlateMaterial(mesh: Mesh) {\r\n this._plateMaterial = new StandardMaterial(this.name + \"Plate Material\", mesh.getScene());\r\n this._plateMaterial.specularColor = Color3.Black();\r\n }\r\n\r\n protected _affectMaterial(mesh: Mesh) {\r\n if (this._shareMaterials) {\r\n // Back\r\n if (!this._host._touchSharedMaterials[\"backFluentMaterial\"]) {\r\n this._createBackMaterial(mesh);\r\n this._host._touchSharedMaterials[\"backFluentMaterial\"] = this._backMaterial;\r\n } else {\r\n this._backMaterial = this._host._touchSharedMaterials[\"backFluentMaterial\"] as StandardMaterial;\r\n }\r\n\r\n // Front\r\n if (!this._host._touchSharedMaterials[\"frontFluentMaterial\"]) {\r\n this._createFrontMaterial(mesh);\r\n this._host._touchSharedMaterials[\"frontFluentMaterial\"] = this._frontMaterial;\r\n } else {\r\n this._frontMaterial = this._host._touchSharedMaterials[\"frontFluentMaterial\"] as FluentButtonMaterial;\r\n }\r\n } else {\r\n this._createBackMaterial(mesh);\r\n this._createFrontMaterial(mesh);\r\n }\r\n\r\n this._createPlateMaterial(mesh);\r\n this._backPlate.material = this._backMaterial;\r\n this._textPlate.material = this._plateMaterial;\r\n\r\n if (!this._isBackplateVisible) {\r\n this._backPlate.visibility = 0;\r\n }\r\n if (!!this._frontPlate) {\r\n this._frontPlate.material = this._frontMaterial;\r\n }\r\n\r\n this._rebuildContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n this._disposeTooltip();\r\n this.onPointerMoveObservable.remove(this._pointerHoverObserver);\r\n\r\n if (!this.shareMaterials) {\r\n this._backMaterial.dispose();\r\n this._frontMaterial.dispose();\r\n this._plateMaterial.dispose();\r\n\r\n if (this._pickedPointObserver) {\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._pickedPointObserver = null;\r\n }\r\n }\r\n }\r\n}\r\n"]}
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import { Scene } from "@babylonjs/core/scene";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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import { Nullable } from "@babylonjs/core/types";
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import { Control3D } from "./control3D";
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import { VolumeBasedPanel } from "./volumeBasedPanel";
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import { Mesh } from "@babylonjs/core/Meshes/mesh";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
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import { Container3D } from "./container3D";
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import { TouchHolographicButton } from "./touchHolographicButton";
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/**
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* Simple menu that can contain holographic buttons
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*/
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export declare class TouchHolographicMenu extends VolumeBasedPanel {
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protected _backPlate: Mesh;
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private _backPlateMaterial;
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private _pickedPointObserver;
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private _currentMin;
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private _currentMax;
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private _backPlateMargin;
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/**
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* Scale for the buttons added to the menu
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*/
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protected static MENU_BUTTON_SCALE: number;
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/**
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* Gets or sets the margin size of the backplate in button size units.
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* Setting this to 1, will make the backPlate margin the size of 1 button
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*/
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get backPlateMargin(): number;
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set backPlateMargin(value: number);
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protected _createNode(scene: Scene): Nullable<TransformNode>;
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protected _affectMaterial(mesh: AbstractMesh): void;
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protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
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protected _finalProcessing(): void;
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private _updateCurrentMinMax;
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private _updateMargins;
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/**
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* Creates a holographic menu GUI 3D control
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* @param name name of the menu
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*/
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constructor(name?: string);
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/**
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* Adds a button to the menu.
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* Please note that the back material of the button will be set to transparent as it is attached to the menu.
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*
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* @param button Button to add
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* @returns This menu
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*/
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addButton(button: TouchHolographicButton): TouchHolographicMenu;
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/**
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* This method should not be used directly. It is inherited from `Container3D`.
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* Please use `addButton` instead.
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* @param _control
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* @returns
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*/
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addControl(_control: Control3D): Container3D;
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/**
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* Disposes the menu
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*/
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dispose(): void;
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}
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import { __extends } from "tslib";
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import { VolumeBasedPanel } from "./volumeBasedPanel.js";
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import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
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import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
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import { Color3 } from "@babylonjs/core/Maths/math.color.js";
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import { Logger } from "@babylonjs/core/Misc/logger.js";
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/**
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* Simple menu that can contain holographic buttons
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*/
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var TouchHolographicMenu = /** @class */ (function (_super) {
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__extends(TouchHolographicMenu, _super);
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/**
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* Creates a holographic menu GUI 3D control
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* @param name name of the menu
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*/
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function TouchHolographicMenu(name) {
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var _this = _super.call(this, name) || this;
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_this._backPlateMargin = 1.25;
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return _this;
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}
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Object.defineProperty(TouchHolographicMenu.prototype, "backPlateMargin", {
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/**
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* Gets or sets the margin size of the backplate in button size units.
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* Setting this to 1, will make the backPlate margin the size of 1 button
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*/
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get: function () {
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return this._backPlateMargin;
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},
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set: function (value) {
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var _this = this;
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this._backPlateMargin = value;
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if (this._children.length >= 1) {
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this.children.forEach(function (control) {
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_this._updateCurrentMinMax(control.position);
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});
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this._updateMargins();
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+
}
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},
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enumerable: false,
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configurable: true
|
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+
});
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+
TouchHolographicMenu.prototype._createNode = function (scene) {
|
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44
|
+
var node = new Mesh("menu_" + this.name, scene);
|
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+
this._backPlate = CreateBox("backPlate" + this.name, { size: 1 }, scene);
|
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+
this._backPlate.parent = node;
|
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+
return node;
|
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+
};
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+
TouchHolographicMenu.prototype._affectMaterial = function (mesh) {
|
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var _this = this;
|
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+
this._backPlateMaterial = new FluentMaterial(this.name + "backPlateMaterial", mesh.getScene());
|
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+
this._backPlateMaterial.albedoColor = new Color3(0.08, 0.15, 0.55);
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+
this._backPlateMaterial.renderBorders = true;
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+
this._backPlateMaterial.renderHoverLight = true;
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+
this._pickedPointObserver = this._host.onPickedPointChangedObservable.add(function (pickedPoint) {
|
|
56
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+
if (pickedPoint) {
|
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+
_this._backPlateMaterial.hoverPosition = pickedPoint;
|
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|
+
_this._backPlateMaterial.hoverColor.a = 1.0;
|
|
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+
}
|
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+
else {
|
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+
_this._backPlateMaterial.hoverColor.a = 0;
|
|
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|
+
}
|
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|
+
});
|
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|
+
this._backPlate.material = this._backPlateMaterial;
|
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|
+
};
|
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|
+
TouchHolographicMenu.prototype._mapGridNode = function (control, nodePosition) {
|
|
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|
+
// Simple plane mapping for the menu
|
|
68
|
+
var mesh = control.mesh;
|
|
69
|
+
if (!mesh) {
|
|
70
|
+
return;
|
|
71
|
+
}
|
|
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|
+
control.position = nodePosition.clone();
|
|
73
|
+
this._updateCurrentMinMax(nodePosition);
|
|
74
|
+
};
|
|
75
|
+
TouchHolographicMenu.prototype._finalProcessing = function () {
|
|
76
|
+
this._updateMargins();
|
|
77
|
+
};
|
|
78
|
+
TouchHolographicMenu.prototype._updateCurrentMinMax = function (nodePosition) {
|
|
79
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+
if (!this._currentMin) {
|
|
80
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+
this._currentMin = nodePosition.clone();
|
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81
|
+
this._currentMax = nodePosition.clone();
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82
|
+
}
|
|
83
|
+
this._currentMin.minimizeInPlace(nodePosition);
|
|
84
|
+
this._currentMax.maximizeInPlace(nodePosition);
|
|
85
|
+
};
|
|
86
|
+
TouchHolographicMenu.prototype._updateMargins = function () {
|
|
87
|
+
if (this._children.length > 0) {
|
|
88
|
+
this._currentMin.addInPlaceFromFloats(-this._cellWidth / 2, -this._cellHeight / 2, 0);
|
|
89
|
+
this._currentMax.addInPlaceFromFloats(this._cellWidth / 2, this._cellHeight / 2, 0);
|
|
90
|
+
var extendSize = this._currentMax.subtract(this._currentMin);
|
|
91
|
+
// Also add a % margin
|
|
92
|
+
this._backPlate.scaling.x = extendSize.x + this._cellWidth * this.backPlateMargin;
|
|
93
|
+
this._backPlate.scaling.y = extendSize.y + this._cellHeight * this.backPlateMargin;
|
|
94
|
+
this._backPlate.scaling.z = 0.001;
|
|
95
|
+
for (var i = 0; i < this._children.length; i++) {
|
|
96
|
+
this._children[i].position.subtractInPlace(this._currentMin).subtractInPlace(extendSize.scale(0.5));
|
|
97
|
+
this._children[i].position.z -= 0.01;
|
|
98
|
+
}
|
|
99
|
+
}
|
|
100
|
+
this._currentMin = null;
|
|
101
|
+
this._currentMax = null;
|
|
102
|
+
};
|
|
103
|
+
/**
|
|
104
|
+
* Adds a button to the menu.
|
|
105
|
+
* Please note that the back material of the button will be set to transparent as it is attached to the menu.
|
|
106
|
+
*
|
|
107
|
+
* @param button Button to add
|
|
108
|
+
* @returns This menu
|
|
109
|
+
*/
|
|
110
|
+
TouchHolographicMenu.prototype.addButton = function (button) {
|
|
111
|
+
// Block updating the layout until the button is resized (which has to happen after node creation)
|
|
112
|
+
var wasLayoutBlocked = this.blockLayout;
|
|
113
|
+
if (!wasLayoutBlocked) {
|
|
114
|
+
this.blockLayout = true;
|
|
115
|
+
}
|
|
116
|
+
_super.prototype.addControl.call(this, button);
|
|
117
|
+
button.isBackplateVisible = false;
|
|
118
|
+
button.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
|
|
119
|
+
// Unblocking the layout triggers the pending layout update that uses the size of the buttons to determine the size of the backing mesh
|
|
120
|
+
if (!wasLayoutBlocked) {
|
|
121
|
+
this.blockLayout = false;
|
|
122
|
+
}
|
|
123
|
+
return this;
|
|
124
|
+
};
|
|
125
|
+
/**
|
|
126
|
+
* This method should not be used directly. It is inherited from `Container3D`.
|
|
127
|
+
* Please use `addButton` instead.
|
|
128
|
+
* @param _control
|
|
129
|
+
* @returns
|
|
130
|
+
*/
|
|
131
|
+
TouchHolographicMenu.prototype.addControl = function (_control) {
|
|
132
|
+
Logger.Warn("TouchHolographicMenu can only contain buttons. Please use the method `addButton` instead.");
|
|
133
|
+
return this;
|
|
134
|
+
};
|
|
135
|
+
/**
|
|
136
|
+
* Disposes the menu
|
|
137
|
+
*/
|
|
138
|
+
TouchHolographicMenu.prototype.dispose = function () {
|
|
139
|
+
_super.prototype.dispose.call(this);
|
|
140
|
+
this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
|
|
141
|
+
};
|
|
142
|
+
/**
|
|
143
|
+
* Scale for the buttons added to the menu
|
|
144
|
+
*/
|
|
145
|
+
TouchHolographicMenu.MENU_BUTTON_SCALE = 1;
|
|
146
|
+
return TouchHolographicMenu;
|
|
147
|
+
}(VolumeBasedPanel));
|
|
148
|
+
export { TouchHolographicMenu };
|
|
149
|
+
//# sourceMappingURL=touchHolographicMenu.js.map
|