@babylonjs/gui 5.0.0-alpha.8 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +1 -1
- package/2D/advancedDynamicTexture.d.ts +178 -127
- package/2D/advancedDynamicTexture.js +368 -183
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +8 -0
- package/2D/controls/button.js +33 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +2 -1
- package/2D/controls/checkbox.js +10 -8
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +4 -3
- package/2D/controls/colorpicker.js +40 -23
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +16 -5
- package/2D/controls/container.js +99 -15
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +115 -47
- package/2D/controls/control.js +318 -139
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -1
- package/2D/controls/displayGrid.js +6 -6
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +5 -3
- package/2D/controls/ellipse.js +9 -5
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +1 -0
- package/2D/controls/focusableButton.js +9 -6
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/grid.d.ts +13 -2
- package/2D/controls/grid.js +117 -33
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +5 -4
- package/2D/controls/image.js +52 -31
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.js +4 -4
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +2 -1
- package/2D/controls/inputText.js +40 -14
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +3 -2
- package/2D/controls/line.js +8 -8
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +4 -3
- package/2D/controls/multiLine.js +6 -6
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +2 -1
- package/2D/controls/radioButton.js +10 -7
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +8 -3
- package/2D/controls/rectangle.js +21 -5
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
- package/2D/controls/scrollViewers/scrollViewer.js +9 -9
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
- package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +8 -8
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +1 -1
- package/2D/controls/sliders/baseSlider.js +12 -10
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
- package/2D/controls/sliders/imageBasedSlider.js +29 -5
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
- package/2D/controls/sliders/imageScrollBar.js +3 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +2 -1
- package/2D/controls/sliders/scrollBar.js +3 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -1
- package/2D/controls/sliders/slider.js +4 -4
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +10 -3
- package/2D/controls/stackPanel.js +37 -15
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +3 -3
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +16 -9
- package/2D/controls/textBlock.js +76 -35
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +2 -2
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +1 -13
- package/2D/controls/toggleButton.js +29 -38
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +5 -5
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +1 -1
- package/2D/index.js +9 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +5 -0
- package/2D/math2D.js +14 -2
- package/2D/math2D.js.map +1 -1
- package/2D/measure.js +1 -1
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +3 -3
- package/2D/style.js +2 -2
- package/2D/valueAndUnit.d.ts +21 -6
- package/2D/valueAndUnit.js +57 -13
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +17 -3
- package/2D/xmlLoader.js +54 -15
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +122 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +3 -3
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +0 -24
- package/3D/controls/button3D.js +15 -84
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +2 -2
- package/3D/controls/contentDisplay3D.d.ts +30 -0
- package/3D/controls/contentDisplay3D.js +79 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +10 -7
- package/3D/controls/control3D.js +27 -19
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +5 -5
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +48 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +48 -0
- package/3D/controls/holographicBackplate.js +121 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +1 -1
- package/3D/controls/holographicButton.js +35 -31
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +120 -0
- package/3D/controls/holographicSlate.js +372 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +6 -0
- package/3D/controls/index.js +21 -15
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.js +2 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -0
- package/3D/controls/nearMenu.js +113 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.js +3 -3
- package/3D/controls/scatterPanel.js +4 -4
- package/3D/controls/slider3D.d.ts +80 -0
- package/3D/controls/slider3D.js +268 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.js +5 -5
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/touchButton3D.d.ts +30 -21
- package/3D/controls/touchButton3D.js +127 -228
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +23 -2
- package/3D/controls/touchHolographicButton.js +162 -67
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +149 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +3 -6
- package/3D/controls/touchMeshButton3D.js +6 -14
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.js +5 -5
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +210 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +59 -0
- package/3D/gizmos/slateGizmo.js +364 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +15 -2
- package/3D/gui3DManager.js +62 -41
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +3 -2
- package/3D/index.js +5 -4
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
- package/3D/materials/fluent/fluentMaterial.js +282 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +2 -88
- package/3D/materials/fluentMaterial.js +2 -277
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +127 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +7 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +7 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -1
- package/3D/materials/index.js +5 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.js +1 -1
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/index.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/package.json +114 -9
- package/3D/materials/shaders/fluent.fragment.js +0 -7
- package/3D/materials/shaders/fluent.fragment.js.map +0 -1
- package/3D/materials/shaders/fluent.vertex.js.map +0 -1
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import { Measure } from "../measure";
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import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
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package/2D/controls/container.js
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import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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9
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import { Constants } from '@babylonjs/core/Engines/constants.js';
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/**
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* Root class for 2D containers
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* @see https://doc.babylonjs.com/how_to/gui#containers
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@@ -27,6 +30,10 @@ var Container = /** @class */ (function (_super) {
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_this._adaptWidthToChildren = false;
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/** @hidden */
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_this._adaptHeightToChildren = false;
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/** @hidden */
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_this._renderToIntermediateTexture = false;
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/** @hidden */
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_this._intermediateTexture = null;
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/**
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* Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
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*/
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@@ -37,6 +44,21 @@ var Container = /** @class */ (function (_super) {
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_this.maxLayoutCycle = 3;
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return _this;
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}
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Object.defineProperty(Container.prototype, "renderToIntermediateTexture", {
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/** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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get: function () {
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return this._renderToIntermediateTexture;
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},
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set: function (value) {
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if (this._renderToIntermediateTexture === value) {
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return;
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}
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this._renderToIntermediateTexture = value;
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this._markAsDirty();
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Container.prototype, "adaptHeightToChildren", {
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/** Gets or sets a boolean indicating if the container should try to adapt to its children height */
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get: function () {
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@@ -96,6 +118,20 @@ var Container = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Container.prototype, "isReadOnly", {
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get: function () {
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return this._isReadOnly;
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},
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set: function (value) {
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this._isReadOnly = value;
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for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
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var child = _a[_i];
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child.isReadOnly = value;
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}
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},
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enumerable: false,
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configurable: true
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});
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Container.prototype._getTypeName = function () {
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return "Container";
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};
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@@ -263,10 +299,24 @@ var Container = /** @class */ (function (_super) {
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if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {
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_super.prototype._processMeasures.call(this, parentMeasure, context);
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this._evaluateClippingState(parentMeasure);
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if (this._renderToIntermediateTexture) {
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if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {
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this._intermediateTexture.dispose();
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this._intermediateTexture = null;
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}
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if (!this._intermediateTexture) {
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this._intermediateTexture = new DynamicTexture('', { width: this._currentMeasure.width, height: this._currentMeasure.height }, this._host.getScene(), false, Texture.NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA, false);
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this._intermediateTexture.hasAlpha = true;
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}
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else {
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this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);
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}
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}
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}
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};
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/** @hidden */
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Container.prototype._layout = function (parentMeasure, context) {
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var _a, _b;
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if (!this.isDirty && (!this.isVisible || this.notRenderable)) {
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return false;
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}
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@@ -284,21 +334,22 @@ var Container = /** @class */ (function (_super) {
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this._rebuildLayout = false;
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this._processMeasures(parentMeasure, context);
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if (!this._isClipped) {
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-
for (var _i = 0,
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var child =
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for (var _i = 0, _c = this._children; _i < _c.length; _i++) {
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var child = _c[_i];
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child._tempParentMeasure.copyFrom(this._measureForChildren);
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if (child._layout(this._measureForChildren, context)) {
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if (this.adaptWidthToChildren && child._width.isPixel) {
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-
computedWidth = Math.max(computedWidth, child._currentMeasure.width + child.
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+
computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);
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}
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if (this.adaptHeightToChildren && child._height.isPixel) {
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-
computedHeight = Math.max(computedHeight, child._currentMeasure.height + child.
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+
computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);
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}
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}
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}
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if (this.adaptWidthToChildren && computedWidth >= 0) {
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computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;
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if (this.width !== computedWidth + "px") {
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+
(_a = this.parent) === null || _a === void 0 ? void 0 : _a._markAsDirty();
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this.width = computedWidth + "px";
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this._rebuildLayout = true;
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}
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@@ -306,6 +357,7 @@ var Container = /** @class */ (function (_super) {
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if (this.adaptHeightToChildren && computedHeight >= 0) {
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computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;
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if (this.height !== computedHeight + "px") {
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+
(_b = this.parent) === null || _b === void 0 ? void 0 : _b._markAsDirty();
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this.height = computedHeight + "px";
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this._rebuildLayout = true;
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}
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@@ -315,7 +367,7 @@ var Container = /** @class */ (function (_super) {
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rebuildCount++;
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|
316
368
|
} while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);
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|
317
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|
if (rebuildCount >= 3 && this.logLayoutCycleErrors) {
|
|
318
|
-
Logger.Error("Layout cycle detected in GUI (Container name="
|
|
370
|
+
Logger.Error("Layout cycle detected in GUI (Container name=".concat(this.name, ", uniqueId=").concat(this.uniqueId, ")"));
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|
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|
}
|
|
320
372
|
context.restore();
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321
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|
if (this._isDirty) {
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@@ -329,9 +381,22 @@ var Container = /** @class */ (function (_super) {
|
|
|
329
381
|
};
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|
330
382
|
/** @hidden */
|
|
331
383
|
Container.prototype._draw = function (context, invalidatedRectangle) {
|
|
332
|
-
this.
|
|
384
|
+
var renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;
|
|
385
|
+
var contextToDrawTo = renderToIntermediateTextureThisDraw ? this._intermediateTexture.getContext() : context;
|
|
386
|
+
if (renderToIntermediateTextureThisDraw) {
|
|
387
|
+
contextToDrawTo.save();
|
|
388
|
+
contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);
|
|
389
|
+
if (invalidatedRectangle) {
|
|
390
|
+
contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);
|
|
391
|
+
}
|
|
392
|
+
else {
|
|
393
|
+
contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
this._localDraw(contextToDrawTo);
|
|
397
|
+
context.save();
|
|
333
398
|
if (this.clipChildren) {
|
|
334
|
-
this._clipForChildren(
|
|
399
|
+
this._clipForChildren(contextToDrawTo);
|
|
335
400
|
}
|
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336
401
|
for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
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|
337
402
|
var child = _a[_i];
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|
@@ -341,8 +406,16 @@ var Container = /** @class */ (function (_super) {
|
|
|
341
406
|
continue;
|
|
342
407
|
}
|
|
343
408
|
}
|
|
344
|
-
child._render(
|
|
409
|
+
child._render(contextToDrawTo, invalidatedRectangle);
|
|
345
410
|
}
|
|
411
|
+
if (renderToIntermediateTextureThisDraw) {
|
|
412
|
+
contextToDrawTo.restore();
|
|
413
|
+
context.save();
|
|
414
|
+
context.globalAlpha = this.alpha;
|
|
415
|
+
context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);
|
|
416
|
+
context.restore();
|
|
417
|
+
}
|
|
418
|
+
context.restore();
|
|
346
419
|
};
|
|
347
420
|
Container.prototype.getDescendantsToRef = function (results, directDescendantsOnly, predicate) {
|
|
348
421
|
if (directDescendantsOnly === void 0) { directDescendantsOnly = false; }
|
|
@@ -364,7 +437,10 @@ var Container = /** @class */ (function (_super) {
|
|
|
364
437
|
if (!this._isEnabled || !this.isVisible || this.notRenderable) {
|
|
365
438
|
return false;
|
|
366
439
|
}
|
|
367
|
-
if
|
|
440
|
+
// checks if the picking position is within the container
|
|
441
|
+
var contains = _super.prototype.contains.call(this, x, y);
|
|
442
|
+
// if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer
|
|
443
|
+
if (!contains && this.clipChildren) {
|
|
368
444
|
return false;
|
|
369
445
|
}
|
|
370
446
|
// Checking backwards to pick closest first
|
|
@@ -377,6 +453,9 @@ var Container = /** @class */ (function (_super) {
|
|
|
377
453
|
return true;
|
|
378
454
|
}
|
|
379
455
|
}
|
|
456
|
+
if (!contains) {
|
|
457
|
+
return false;
|
|
458
|
+
}
|
|
380
459
|
if (!this.isHitTestVisible) {
|
|
381
460
|
return false;
|
|
382
461
|
}
|
|
@@ -406,10 +485,12 @@ var Container = /** @class */ (function (_super) {
|
|
|
406
485
|
};
|
|
407
486
|
/** Releases associated resources */
|
|
408
487
|
Container.prototype.dispose = function () {
|
|
488
|
+
var _a;
|
|
409
489
|
_super.prototype.dispose.call(this);
|
|
410
490
|
for (var index = this.children.length - 1; index >= 0; index--) {
|
|
411
491
|
this.children[index].dispose();
|
|
412
492
|
}
|
|
493
|
+
(_a = this._intermediateTexture) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
413
494
|
};
|
|
414
495
|
/** @hidden */
|
|
415
496
|
Container.prototype._parseFromContent = function (serializedObject, host) {
|
|
@@ -423,6 +504,9 @@ var Container = /** @class */ (function (_super) {
|
|
|
423
504
|
this.addControl(Control.Parse(childData, host));
|
|
424
505
|
}
|
|
425
506
|
};
|
|
507
|
+
__decorate([
|
|
508
|
+
serialize()
|
|
509
|
+
], Container.prototype, "renderToIntermediateTexture", null);
|
|
426
510
|
__decorate([
|
|
427
511
|
serialize()
|
|
428
512
|
], Container.prototype, "maxLayoutCycle", void 0);
|
|
@@ -438,5 +522,5 @@ var Container = /** @class */ (function (_super) {
|
|
|
438
522
|
return Container;
|
|
439
523
|
}(Control));
|
|
440
524
|
export { Container };
|
|
441
|
-
|
|
525
|
+
RegisterClass("BABYLON.GUI.Container", Container);
|
|
442
526
|
//# sourceMappingURL=container.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { _TypeStore } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (var child of this.children) {\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n let children = this.children.slice();\r\n\r\n for (var child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /** @hidden */\r\n public _reOrderControl(control: Control): void {\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (var index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** @hidden */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (var index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _localDraw(context: CanvasRenderingContext2D): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (var child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /** @hidden */\r\n protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (var child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child.paddingLeftInPixels + child.paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child.paddingTopInPixels + child.paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.width = computedWidth + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.height = computedHeight + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n }\r\n while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void {\r\n\r\n this._localDraw(context);\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(context);\r\n }\r\n\r\n for (var child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(context, invalidatedRectangle);\r\n }\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (var index = 0; index < this.children.length; index++) {\r\n var item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /** @hidden */\r\n protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (var child of this.children) {\r\n let childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (var index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (var childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\n_TypeStore.RegisteredTypes[\"BABYLON.GUI.Container\"] = Container;"]}
|
|
1
|
+
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';\r\nimport { DynamicTexture } from \"@babylonjs/core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Constants } from '@babylonjs/core/Engines/constants';\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n /** @hidden */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @hidden */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (var child of this.children) {\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n let children = this.children.slice();\r\n\r\n for (var child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /** @hidden */\r\n public _reOrderControl(control: Control): void {\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (var index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** @hidden */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (var index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (var child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /** @hidden */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture('', { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(), false, Texture.NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA, false);\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (var child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child._paddingLeftInPixels + child._paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child._paddingTopInPixels + child._paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n }\r\n while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (var child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (var index = 0; index < this.children.length; index++) {\r\n var item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n // checks if the picking position is within the container\r\n const contains = super.contains(x, y);\r\n\r\n // if clipChildren is off, we should still pass picking events to children even if we don't contain the pointer\r\n if (!contains && this.clipChildren) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /** @hidden */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (var child of this.children) {\r\n let childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (var index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (var childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
|