@babylonjs/gui 5.0.0-alpha.8 → 5.0.0-beta.10
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +1 -1
- package/2D/advancedDynamicTexture.d.ts +178 -127
- package/2D/advancedDynamicTexture.js +368 -183
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +8 -0
- package/2D/controls/button.js +33 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +2 -1
- package/2D/controls/checkbox.js +10 -8
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +4 -3
- package/2D/controls/colorpicker.js +40 -23
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +16 -5
- package/2D/controls/container.js +99 -15
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +115 -47
- package/2D/controls/control.js +318 -139
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -1
- package/2D/controls/displayGrid.js +6 -6
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +5 -3
- package/2D/controls/ellipse.js +9 -5
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +1 -0
- package/2D/controls/focusableButton.js +9 -6
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/grid.d.ts +13 -2
- package/2D/controls/grid.js +117 -33
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +5 -4
- package/2D/controls/image.js +52 -31
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.js +4 -4
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +2 -1
- package/2D/controls/inputText.js +40 -14
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +3 -2
- package/2D/controls/line.js +8 -8
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +4 -3
- package/2D/controls/multiLine.js +6 -6
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +2 -1
- package/2D/controls/radioButton.js +10 -7
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +8 -3
- package/2D/controls/rectangle.js +21 -5
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
- package/2D/controls/scrollViewers/scrollViewer.js +9 -9
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
- package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +8 -8
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +1 -1
- package/2D/controls/sliders/baseSlider.js +12 -10
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
- package/2D/controls/sliders/imageBasedSlider.js +29 -5
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
- package/2D/controls/sliders/imageScrollBar.js +3 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +2 -1
- package/2D/controls/sliders/scrollBar.js +3 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -1
- package/2D/controls/sliders/slider.js +4 -4
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +10 -3
- package/2D/controls/stackPanel.js +37 -15
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +3 -3
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +16 -9
- package/2D/controls/textBlock.js +76 -35
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +2 -2
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +1 -13
- package/2D/controls/toggleButton.js +29 -38
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +5 -5
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +1 -1
- package/2D/index.js +9 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +5 -0
- package/2D/math2D.js +14 -2
- package/2D/math2D.js.map +1 -1
- package/2D/measure.js +1 -1
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +3 -3
- package/2D/style.js +2 -2
- package/2D/valueAndUnit.d.ts +21 -6
- package/2D/valueAndUnit.js +57 -13
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +17 -3
- package/2D/xmlLoader.js +54 -15
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +122 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +3 -3
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +0 -24
- package/3D/controls/button3D.js +15 -84
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +2 -2
- package/3D/controls/contentDisplay3D.d.ts +30 -0
- package/3D/controls/contentDisplay3D.js +79 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +10 -7
- package/3D/controls/control3D.js +27 -19
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +5 -5
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +48 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +48 -0
- package/3D/controls/holographicBackplate.js +121 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +1 -1
- package/3D/controls/holographicButton.js +35 -31
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +120 -0
- package/3D/controls/holographicSlate.js +372 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +6 -0
- package/3D/controls/index.js +21 -15
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.js +2 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -0
- package/3D/controls/nearMenu.js +113 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.js +3 -3
- package/3D/controls/scatterPanel.js +4 -4
- package/3D/controls/slider3D.d.ts +80 -0
- package/3D/controls/slider3D.js +268 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.js +5 -5
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/touchButton3D.d.ts +30 -21
- package/3D/controls/touchButton3D.js +127 -228
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +23 -2
- package/3D/controls/touchHolographicButton.js +162 -67
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +149 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +3 -6
- package/3D/controls/touchMeshButton3D.js +6 -14
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.js +5 -5
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +210 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +59 -0
- package/3D/gizmos/slateGizmo.js +364 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +15 -2
- package/3D/gui3DManager.js +62 -41
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +3 -2
- package/3D/index.js +5 -4
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
- package/3D/materials/fluent/fluentMaterial.js +282 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +2 -88
- package/3D/materials/fluentMaterial.js +2 -277
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +127 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +7 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +7 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -1
- package/3D/materials/index.js +5 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.js +1 -1
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/index.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/package.json +114 -9
- package/3D/materials/shaders/fluent.fragment.js +0 -7
- package/3D/materials/shaders/fluent.fragment.js.map +0 -1
- package/3D/materials/shaders/fluent.vertex.js.map +0 -1
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import { __extends } from "tslib";
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import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
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import { Color3, TmpColors } from "@babylonjs/core/Maths/math.color.js";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import "./shaders/handle.fragment.js";
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/**
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* Class used to render gizmo handles with fluent design
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var HandleMaterial = /** @class */ (function (_super) {
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/**
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* Creates a handle material
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*/
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function HandleMaterial(name, scene) {
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var _this = _super.call(this, name, scene, "handle", {
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attributes: ["position"],
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uniforms: ["worldViewProjection", "color", "scale", "positionOffset"],
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needAlphaBlending: false,
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needAlphaTesting: false,
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_this._scale = 1;
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var tick = Date.now();
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var delta = tick - _this._lastTick;
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var scaleDiff = _this._targetScale - _this._scale;
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var colorDiff = TmpColors.Color3[0].copyFrom(_this._targetColor).subtractToRef(_this._color, TmpColors.Color3[0]);
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_this._scale = _this._scale + (scaleDiff * delta) / _this.animationLength;
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colorDiff.scaleToRef(delta / _this.animationLength, colorDiff);
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_this._lastTick = tick;
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});
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}
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get: function () {
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return this._hover;
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81
|
+
},
|
|
82
|
+
set: function (b) {
|
|
83
|
+
this._hover = b;
|
|
84
|
+
this._updateInterpolationTarget();
|
|
85
|
+
},
|
|
86
|
+
enumerable: false,
|
|
87
|
+
configurable: true
|
|
88
|
+
});
|
|
89
|
+
Object.defineProperty(HandleMaterial.prototype, "drag", {
|
|
90
|
+
/**
|
|
91
|
+
* Is the material indicating drag state
|
|
92
|
+
*/
|
|
93
|
+
get: function () {
|
|
94
|
+
return this._drag;
|
|
95
|
+
},
|
|
96
|
+
set: function (b) {
|
|
97
|
+
this._drag = b;
|
|
98
|
+
this._updateInterpolationTarget();
|
|
99
|
+
},
|
|
100
|
+
enumerable: false,
|
|
101
|
+
configurable: true
|
|
102
|
+
});
|
|
103
|
+
HandleMaterial.prototype._updateInterpolationTarget = function () {
|
|
104
|
+
if (this.drag) {
|
|
105
|
+
this._targetColor = this.hoverColor;
|
|
106
|
+
this._targetScale = this.dragScale;
|
|
107
|
+
}
|
|
108
|
+
else if (this.hover) {
|
|
109
|
+
this._targetColor = this.hoverColor;
|
|
110
|
+
this._targetScale = this.hoverScale;
|
|
111
|
+
}
|
|
112
|
+
else {
|
|
113
|
+
this._targetColor = this.baseColor;
|
|
114
|
+
this._targetScale = this.baseScale;
|
|
115
|
+
}
|
|
116
|
+
};
|
|
117
|
+
/**
|
|
118
|
+
* Disposes the handle material
|
|
119
|
+
*/
|
|
120
|
+
HandleMaterial.prototype.dispose = function () {
|
|
121
|
+
_super.prototype.dispose.call(this);
|
|
122
|
+
this.getScene().onBeforeRenderObservable.remove(this._onBeforeRender);
|
|
123
|
+
};
|
|
124
|
+
return HandleMaterial;
|
|
125
|
+
}(ShaderMaterial));
|
|
126
|
+
export { HandleMaterial };
|
|
127
|
+
//# sourceMappingURL=handleMaterial.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ ShaderMaterial } from \"@babylonjs/core/Materials/shaderMaterial\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Color3, TmpColors } from \"@babylonjs/core/Maths/math.color\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\n\r\nimport \"./shaders/handle.vertex\";\r\nimport \"./shaders/handle.fragment\";\r\n\r\n/**\r\n * Class used to render gizmo handles with fluent design\r\n */\r\nexport class HandleMaterial extends ShaderMaterial {\r\n private _hover: boolean = false;\r\n private _drag: boolean = false;\r\n private _onBeforeRender: Nullable<Observer<Scene>>;\r\n private _color: Color3 = new Color3();\r\n private _scale: number = 1;\r\n private _targetColor: Color3;\r\n private _targetScale: number;\r\n private _lastTick = -1;\r\n\r\n /**\r\n * Is the material indicating hovering state\r\n */\r\n public get hover(): boolean {\r\n return this._hover;\r\n }\r\n\r\n public set hover(b: boolean) {\r\n this._hover = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Is the material indicating drag state\r\n */\r\n public get drag(): boolean {\r\n return this._drag;\r\n }\r\n\r\n public set drag(b: boolean) {\r\n this._drag = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Length of animation\r\n */\r\n public animationLength: number = 100;\r\n\r\n /**\r\n * Color of the handle when hovered\r\n */\r\n public hoverColor: Color3 = new Color3(0, 0.467, 0.84);\r\n\r\n /**\r\n * Color of the handle when idle\r\n */\r\n public baseColor: Color3 = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Scale of the handle when hovered\r\n */\r\n public hoverScale: number = 0.75;\r\n\r\n /**\r\n * Scale of the handle when idle\r\n */\r\n public baseScale: number = 0.35;\r\n\r\n /**\r\n * Scale of the handle when dragged\r\n */\r\n public dragScale: number = 0.55;\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionOffset: Vector3 = Vector3.Zero();\r\n\r\n /**\r\n * Creates a handle material\r\n * @param name Name of the material\r\n * @param scene Scene\r\n */\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene, \"handle\", {\r\n attributes: [\"position\"],\r\n uniforms: [\"worldViewProjection\", \"color\", \"scale\", \"positionOffset\"],\r\n needAlphaBlending: false,\r\n needAlphaTesting: false,\r\n });\r\n\r\n this._updateInterpolationTarget();\r\n\r\n // Register callback for scene after render\r\n this._lastTick = Date.now();\r\n this._onBeforeRender = this.getScene().onBeforeRenderObservable.add(() => {\r\n const tick = Date.now();\r\n const delta = tick - this._lastTick;\r\n\r\n const scaleDiff = this._targetScale - this._scale;\r\n const colorDiff = TmpColors.Color3[0].copyFrom(this._targetColor).subtractToRef(this._color, TmpColors.Color3[0]);\r\n\r\n this._scale = this._scale + (scaleDiff * delta) / this.animationLength;\r\n colorDiff.scaleToRef(delta / this.animationLength, colorDiff);\r\n this._color.addToRef(colorDiff, this._color);\r\n\r\n this.setColor3(\"color\", this._color);\r\n this.setFloat(\"scale\", this._scale);\r\n this.setVector3(\"positionOffset\", this._positionOffset);\r\n\r\n this._lastTick = tick;\r\n });\r\n }\r\n\r\n private _updateInterpolationTarget() {\r\n if (this.drag) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.dragScale;\r\n } else if (this.hover) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.hoverScale;\r\n } else {\r\n this._targetColor = this.baseColor;\r\n this._targetScale = this.baseScale;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the handle material\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this.getScene().onBeforeRenderObservable.remove(this._onBeforeRender);\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
export * from "./handleMaterial";
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/handle/index.ts"],"names":[],"mappings":"AAAA,cAAc,kBAAkB,CAAC","sourcesContent":["export * from \"./handleMaterial\";"]}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
|
2
|
+
var name = 'handlePixelShader';
|
|
3
|
+
var shader = "uniform vec3 color;\nvoid main(void) {\ngl_FragColor=vec4(color,1.0);\n}";
|
|
4
|
+
ShaderStore.ShadersStore[name] = shader;
|
|
5
|
+
/** @hidden */
|
|
6
|
+
export var handlePixelShader = { name: name, shader: shader };
|
|
7
|
+
//# sourceMappingURL=handle.fragment.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"handle.fragment.js","sourceRoot":"","sources":["../../../../../../sourceES6/gui/src/3D/materials/handle/shaders/handle.fragment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,mBAAmB,CAAC;AAC/B,IAAI,MAAM,GAAG,0EAGX,CAAC;AAEH,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,iBAAiB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\n\nlet name = 'handlePixelShader';\nlet shader = `uniform vec3 color;\nvoid main(void) {\ngl_FragColor=vec4(color,1.0);\n}`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var handlePixelShader = { name, shader };\n"]}
|
|
@@ -0,0 +1,7 @@
|
|
|
1
|
+
import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
|
|
2
|
+
var name = 'handleVertexShader';
|
|
3
|
+
var shader = "precision highp float;\n\nattribute vec3 position;\n\nuniform vec3 positionOffset;\nuniform mat4 worldViewProjection;\nuniform float scale;\nvoid main(void) {\nvec4 vPos=vec4((vec3(position)+positionOffset)*scale,1.0);\ngl_Position=worldViewProjection*vPos;\n}";
|
|
4
|
+
ShaderStore.ShadersStore[name] = shader;
|
|
5
|
+
/** @hidden */
|
|
6
|
+
export var handleVertexShader = { name: name, shader: shader };
|
|
7
|
+
//# sourceMappingURL=handle.vertex.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"handle.vertex.js","sourceRoot":"","sources":["../../../../../../sourceES6/gui/src/3D/materials/handle/shaders/handle.vertex.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,MAAM,qCAAqC,CAAC;AAElE,IAAI,IAAI,GAAG,oBAAoB,CAAC;AAChC,IAAI,MAAM,GAAG,sQAUX,CAAC;AAEH,WAAW,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxC,cAAc;AACd,MAAM,CAAC,IAAI,kBAAkB,GAAG,EAAE,IAAI,MAAA,EAAE,MAAM,QAAA,EAAE,CAAC","sourcesContent":["import { ShaderStore } from \"@babylonjs/core/Engines/shaderStore\";\n\nlet name = 'handleVertexShader';\nlet shader = `precision highp float;\n\nattribute vec3 position;\n\nuniform vec3 positionOffset;\nuniform mat4 worldViewProjection;\nuniform float scale;\nvoid main(void) {\nvec4 vPos=vec4((vec3(position)+positionOffset)*scale,1.0);\ngl_Position=worldViewProjection*vPos;\n}`;\n\nShaderStore.ShadersStore[name] = shader;\n/** @hidden */\nexport var handleVertexShader = { name, shader };\n"]}
|
package/3D/materials/index.d.ts
CHANGED
package/3D/materials/index.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/materials/index.ts"],"names":[],"mappings":"AAAA,cAAc,
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../sourceES6/gui/src/3D/materials/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC","sourcesContent":["export * from \"./fluent/index\";\nexport * from \"./fluentButton/index\";\nexport * from \"./fluentBackplate/index\";\nexport * from \"./handle/index\";\nexport * from \"./mrdl/index\";"]}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../sourceES6/gui/src/3D/materials/mrdl/index.ts"],"names":[],"mappings":"AAAA,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC","sourcesContent":["export * from \"./mrdlSliderBarMaterial\";\r\nexport * from \"./mrdlSliderThumbMaterial\";\r\nexport * from \"./mrdlBackplateMaterial\";"]}
|
|
@@ -0,0 +1,147 @@
|
|
|
1
|
+
import { Nullable } from "@babylonjs/core/types";
|
|
2
|
+
import { Matrix, Vector4 } from "@babylonjs/core/Maths/math.vector";
|
|
3
|
+
import { IAnimatable } from "@babylonjs/core/Animations/animatable.interface";
|
|
4
|
+
import { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture";
|
|
5
|
+
import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial";
|
|
6
|
+
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
|
|
7
|
+
import { SubMesh } from "@babylonjs/core/Meshes/subMesh";
|
|
8
|
+
import { Mesh } from "@babylonjs/core/Meshes/mesh";
|
|
9
|
+
import { Scene } from "@babylonjs/core/scene";
|
|
10
|
+
import { Color4 } from "@babylonjs/core/Maths/math.color";
|
|
11
|
+
import "./shaders/mrdlBackplate.fragment";
|
|
12
|
+
import "./shaders/mrdlBackplate.vertex";
|
|
13
|
+
/**
|
|
14
|
+
* Class used to render backplate material with MRDL
|
|
15
|
+
*/
|
|
16
|
+
export declare class MRDLBackplateMaterial extends PushMaterial {
|
|
17
|
+
/**
|
|
18
|
+
* URL pointing to the texture used to define the coloring for the Iridescent Map effect.
|
|
19
|
+
*/
|
|
20
|
+
static IRIDESCENT_MAP_TEXTURE_URL: string;
|
|
21
|
+
private _iridescentMapTexture;
|
|
22
|
+
/**
|
|
23
|
+
* Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.
|
|
24
|
+
*/
|
|
25
|
+
radius: number;
|
|
26
|
+
/**
|
|
27
|
+
* Gets or sets the line width of the backplate.
|
|
28
|
+
*/
|
|
29
|
+
lineWidth: number;
|
|
30
|
+
/**
|
|
31
|
+
* Gets or sets whether to use absolute sizes when calculating effects on the backplate.
|
|
32
|
+
* Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
|
|
33
|
+
*/
|
|
34
|
+
absoluteSizes: boolean;
|
|
35
|
+
/** @hidden */
|
|
36
|
+
_filterWidth: number;
|
|
37
|
+
/**
|
|
38
|
+
* Gets or sets the base color of the backplate.
|
|
39
|
+
*/
|
|
40
|
+
baseColor: Color4;
|
|
41
|
+
/**
|
|
42
|
+
* Gets or sets the line color of the backplate.
|
|
43
|
+
*/
|
|
44
|
+
lineColor: Color4;
|
|
45
|
+
/**
|
|
46
|
+
* Gets or sets the top left Radii Multiplier.
|
|
47
|
+
*/
|
|
48
|
+
radiusTopLeft: number;
|
|
49
|
+
/**
|
|
50
|
+
* Gets or sets the top left Radii Multiplier.
|
|
51
|
+
*/
|
|
52
|
+
radiusTopRight: number;
|
|
53
|
+
/**
|
|
54
|
+
* Gets or sets the top left Radii Multiplier.
|
|
55
|
+
*/
|
|
56
|
+
radiusBottomLeft: number;
|
|
57
|
+
/**
|
|
58
|
+
* Gets or sets the top left Radii Multiplier.
|
|
59
|
+
*/
|
|
60
|
+
radiusBottomRight: number;
|
|
61
|
+
/** @hidden */
|
|
62
|
+
_rate: number;
|
|
63
|
+
/**
|
|
64
|
+
* Gets or sets the color of the highlights on the backplate line.
|
|
65
|
+
*/
|
|
66
|
+
highlightColor: Color4;
|
|
67
|
+
/**
|
|
68
|
+
* Gets or sets the width of the highlights on the backplate line.
|
|
69
|
+
*/
|
|
70
|
+
highlightWidth: number;
|
|
71
|
+
/** @hidden */
|
|
72
|
+
_highlightTransform: Vector4;
|
|
73
|
+
/** @hidden */
|
|
74
|
+
_highlight: number;
|
|
75
|
+
/**
|
|
76
|
+
* Gets or sets the intensity of the iridescence effect.
|
|
77
|
+
*/
|
|
78
|
+
iridescenceIntensity: number;
|
|
79
|
+
/**
|
|
80
|
+
* Gets or sets the intensity of the iridescence effect on the backplate edges.
|
|
81
|
+
*/
|
|
82
|
+
iridescenceEdgeIntensity: number;
|
|
83
|
+
/**
|
|
84
|
+
* Gets or sets the Tint of the iridescence effect on the backplate.
|
|
85
|
+
*/
|
|
86
|
+
iridescenceTint: Color4;
|
|
87
|
+
/** @hidden */
|
|
88
|
+
_angle: number;
|
|
89
|
+
/**
|
|
90
|
+
* Gets or sets the opacity of the backplate (0.0 - 1.0).
|
|
91
|
+
*/
|
|
92
|
+
fadeOut: number;
|
|
93
|
+
/** @hidden */
|
|
94
|
+
_reflected: boolean;
|
|
95
|
+
/** @hidden */
|
|
96
|
+
_frequency: number;
|
|
97
|
+
/** @hidden */
|
|
98
|
+
_verticalOffset: number;
|
|
99
|
+
/**
|
|
100
|
+
* Gets or sets the gradient color effect on the backplate.
|
|
101
|
+
*/
|
|
102
|
+
gradientColor: Color4;
|
|
103
|
+
/**
|
|
104
|
+
* Gets or sets the top left gradient color effect on the backplate.
|
|
105
|
+
*/
|
|
106
|
+
topLeftGradientColor: Color4;
|
|
107
|
+
/**
|
|
108
|
+
* Gets or sets the top right gradient color effect on the backplate.
|
|
109
|
+
*/
|
|
110
|
+
topRightGradientColor: Color4;
|
|
111
|
+
/**
|
|
112
|
+
* Gets or sets the bottom left gradient color effect on the backplate.
|
|
113
|
+
*/
|
|
114
|
+
bottomLeftGradientColor: Color4;
|
|
115
|
+
/**
|
|
116
|
+
* Gets or sets the bottom right gradient color effect on the backplate.
|
|
117
|
+
*/
|
|
118
|
+
bottomRightGradientColor: Color4;
|
|
119
|
+
/**
|
|
120
|
+
* Gets or sets the edge width of the backplate.
|
|
121
|
+
*/
|
|
122
|
+
edgeWidth: number;
|
|
123
|
+
/**
|
|
124
|
+
* Gets or sets the edge width of the backplate.
|
|
125
|
+
*/
|
|
126
|
+
edgePower: number;
|
|
127
|
+
/**
|
|
128
|
+
* Gets or sets the edge width of the backplate.
|
|
129
|
+
*/
|
|
130
|
+
edgeLineGradientBlend: number;
|
|
131
|
+
constructor(name: string, scene?: Scene);
|
|
132
|
+
needAlphaBlending(): boolean;
|
|
133
|
+
needAlphaTesting(): boolean;
|
|
134
|
+
getAlphaTestTexture(): Nullable<BaseTexture>;
|
|
135
|
+
isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh, useInstances?: boolean): boolean;
|
|
136
|
+
bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
|
|
137
|
+
/**
|
|
138
|
+
* Get the list of animatables in the material.
|
|
139
|
+
* @returns the list of animatables object used in the material
|
|
140
|
+
*/
|
|
141
|
+
getAnimatables(): IAnimatable[];
|
|
142
|
+
dispose(forceDisposeEffect?: boolean): void;
|
|
143
|
+
clone(name: string): MRDLBackplateMaterial;
|
|
144
|
+
serialize(): any;
|
|
145
|
+
getClassName(): string;
|
|
146
|
+
static Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial;
|
|
147
|
+
}
|