@babylonjs/gui 5.0.0-alpha.6 → 5.0.0-alpha.60

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (272) hide show
  1. package/2D/adtInstrumentation.js +1 -1
  2. package/2D/advancedDynamicTexture.d.ts +26 -4
  3. package/2D/advancedDynamicTexture.js +107 -47
  4. package/2D/advancedDynamicTexture.js.map +1 -1
  5. package/2D/controls/button.js +10 -10
  6. package/2D/controls/button.js.map +1 -1
  7. package/2D/controls/checkbox.d.ts +2 -1
  8. package/2D/controls/checkbox.js +10 -8
  9. package/2D/controls/checkbox.js.map +1 -1
  10. package/2D/controls/colorpicker.d.ts +4 -3
  11. package/2D/controls/colorpicker.js +40 -23
  12. package/2D/controls/colorpicker.js.map +1 -1
  13. package/2D/controls/container.d.ts +16 -5
  14. package/2D/controls/container.js +89 -11
  15. package/2D/controls/container.js.map +1 -1
  16. package/2D/controls/control.d.ts +40 -15
  17. package/2D/controls/control.js +103 -59
  18. package/2D/controls/control.js.map +1 -1
  19. package/2D/controls/displayGrid.d.ts +2 -1
  20. package/2D/controls/displayGrid.js +6 -6
  21. package/2D/controls/displayGrid.js.map +1 -1
  22. package/2D/controls/ellipse.d.ts +5 -3
  23. package/2D/controls/ellipse.js +9 -5
  24. package/2D/controls/ellipse.js.map +1 -1
  25. package/2D/controls/focusableButton.d.ts +4 -2
  26. package/2D/controls/focusableButton.js +9 -6
  27. package/2D/controls/focusableButton.js.map +1 -1
  28. package/2D/controls/focusableControl.d.ts +2 -1
  29. package/2D/controls/focusableControl.js.map +1 -1
  30. package/2D/controls/grid.d.ts +11 -2
  31. package/2D/controls/grid.js +63 -6
  32. package/2D/controls/grid.js.map +1 -1
  33. package/2D/controls/image.d.ts +20 -12
  34. package/2D/controls/image.js +154 -111
  35. package/2D/controls/image.js.map +1 -1
  36. package/2D/controls/index.js +29 -29
  37. package/2D/controls/inputPassword.js +4 -4
  38. package/2D/controls/inputPassword.js.map +1 -1
  39. package/2D/controls/inputText.d.ts +6 -4
  40. package/2D/controls/inputText.js +39 -13
  41. package/2D/controls/inputText.js.map +1 -1
  42. package/2D/controls/line.d.ts +3 -2
  43. package/2D/controls/line.js +8 -8
  44. package/2D/controls/line.js.map +1 -1
  45. package/2D/controls/multiLine.d.ts +4 -3
  46. package/2D/controls/multiLine.js +6 -6
  47. package/2D/controls/multiLine.js.map +1 -1
  48. package/2D/controls/radioButton.d.ts +2 -1
  49. package/2D/controls/radioButton.js +10 -7
  50. package/2D/controls/radioButton.js.map +1 -1
  51. package/2D/controls/rectangle.d.ts +8 -3
  52. package/2D/controls/rectangle.js +21 -5
  53. package/2D/controls/rectangle.js.map +1 -1
  54. package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
  55. package/2D/controls/scrollViewers/scrollViewer.js +9 -9
  56. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  57. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
  58. package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
  59. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  60. package/2D/controls/selector.js +8 -8
  61. package/2D/controls/selector.js.map +1 -1
  62. package/2D/controls/sliders/baseSlider.d.ts +1 -1
  63. package/2D/controls/sliders/baseSlider.js +12 -10
  64. package/2D/controls/sliders/baseSlider.js.map +1 -1
  65. package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
  66. package/2D/controls/sliders/imageBasedSlider.js +29 -5
  67. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  68. package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
  69. package/2D/controls/sliders/imageScrollBar.js +3 -3
  70. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  71. package/2D/controls/sliders/scrollBar.d.ts +2 -1
  72. package/2D/controls/sliders/scrollBar.js +3 -3
  73. package/2D/controls/sliders/scrollBar.js.map +1 -1
  74. package/2D/controls/sliders/slider.d.ts +2 -1
  75. package/2D/controls/sliders/slider.js +4 -4
  76. package/2D/controls/sliders/slider.js.map +1 -1
  77. package/2D/controls/stackPanel.d.ts +3 -2
  78. package/2D/controls/stackPanel.js +6 -6
  79. package/2D/controls/stackPanel.js.map +1 -1
  80. package/2D/controls/statics.js +3 -3
  81. package/2D/controls/statics.js.map +1 -1
  82. package/2D/controls/textBlock.d.ts +9 -8
  83. package/2D/controls/textBlock.js +25 -15
  84. package/2D/controls/textBlock.js.map +1 -1
  85. package/2D/controls/textWrapper.js +2 -2
  86. package/2D/controls/textWrapper.js.map +1 -1
  87. package/2D/controls/toggleButton.d.ts +1 -13
  88. package/2D/controls/toggleButton.js +29 -38
  89. package/2D/controls/toggleButton.js.map +1 -1
  90. package/2D/controls/virtualKeyboard.js +5 -5
  91. package/2D/controls/virtualKeyboard.js.map +1 -1
  92. package/2D/index.d.ts +1 -1
  93. package/2D/index.js +9 -9
  94. package/2D/index.js.map +1 -1
  95. package/2D/math2D.js +2 -2
  96. package/2D/measure.js +1 -1
  97. package/2D/measure.js.map +1 -1
  98. package/2D/multiLinePoint.js +3 -3
  99. package/2D/style.js +2 -2
  100. package/2D/xmlLoader.d.ts +17 -3
  101. package/2D/xmlLoader.js +54 -15
  102. package/2D/xmlLoader.js.map +1 -1
  103. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  104. package/3D/behaviors/defaultBehavior.js +122 -0
  105. package/3D/behaviors/defaultBehavior.js.map +1 -0
  106. package/3D/controls/abstractButton3D.d.ts +2 -2
  107. package/3D/controls/abstractButton3D.js +3 -3
  108. package/3D/controls/abstractButton3D.js.map +1 -1
  109. package/3D/controls/button3D.d.ts +0 -24
  110. package/3D/controls/button3D.js +7 -83
  111. package/3D/controls/button3D.js.map +1 -1
  112. package/3D/controls/container3D.js +2 -2
  113. package/3D/controls/contentDisplay3D.d.ts +30 -0
  114. package/3D/controls/contentDisplay3D.js +79 -0
  115. package/3D/controls/contentDisplay3D.js.map +1 -0
  116. package/3D/controls/control3D.d.ts +8 -7
  117. package/3D/controls/control3D.js +39 -28
  118. package/3D/controls/control3D.js.map +1 -1
  119. package/3D/controls/cylinderPanel.js +5 -5
  120. package/3D/controls/handMenu.d.ts +28 -0
  121. package/3D/controls/handMenu.js +48 -0
  122. package/3D/controls/handMenu.js.map +1 -0
  123. package/3D/controls/holographicBackplate.d.ts +48 -0
  124. package/3D/controls/holographicBackplate.js +121 -0
  125. package/3D/controls/holographicBackplate.js.map +1 -0
  126. package/3D/controls/holographicButton.d.ts +1 -1
  127. package/3D/controls/holographicButton.js +27 -24
  128. package/3D/controls/holographicButton.js.map +1 -1
  129. package/3D/controls/holographicSlate.d.ts +118 -0
  130. package/3D/controls/holographicSlate.js +360 -0
  131. package/3D/controls/holographicSlate.js.map +1 -0
  132. package/3D/controls/index.d.ts +10 -0
  133. package/3D/controls/index.js +22 -12
  134. package/3D/controls/index.js.map +1 -1
  135. package/3D/controls/meshButton3D.js +2 -2
  136. package/3D/controls/meshButton3D.js.map +1 -1
  137. package/3D/controls/nearMenu.d.ts +45 -0
  138. package/3D/controls/nearMenu.js +111 -0
  139. package/3D/controls/nearMenu.js.map +1 -0
  140. package/3D/controls/planePanel.js +3 -3
  141. package/3D/controls/scatterPanel.js +4 -4
  142. package/3D/controls/slider3D.d.ts +80 -0
  143. package/3D/controls/slider3D.js +268 -0
  144. package/3D/controls/slider3D.js.map +1 -0
  145. package/3D/controls/spherePanel.js +5 -5
  146. package/3D/controls/stackPanel3D.js +3 -3
  147. package/3D/controls/touchButton3D.d.ts +43 -0
  148. package/3D/controls/touchButton3D.js +133 -0
  149. package/3D/controls/touchButton3D.js.map +1 -0
  150. package/3D/controls/touchHolographicButton.d.ts +100 -0
  151. package/3D/controls/touchHolographicButton.js +408 -0
  152. package/3D/controls/touchHolographicButton.js.map +1 -0
  153. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  154. package/3D/controls/touchHolographicMenu.js +147 -0
  155. package/3D/controls/touchHolographicMenu.js.map +1 -0
  156. package/3D/controls/touchMeshButton3D.d.ts +22 -0
  157. package/3D/controls/touchMeshButton3D.js +63 -0
  158. package/3D/controls/touchMeshButton3D.js.map +1 -0
  159. package/3D/controls/touchToggleButton3D.d.ts +35 -0
  160. package/3D/controls/touchToggleButton3D.js +60 -0
  161. package/3D/controls/touchToggleButton3D.js.map +1 -0
  162. package/3D/controls/volumeBasedPanel.d.ts +1 -1
  163. package/3D/controls/volumeBasedPanel.js +5 -5
  164. package/3D/controls/volumeBasedPanel.js.map +1 -1
  165. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  166. package/3D/gizmos/gizmoHandle.js +210 -0
  167. package/3D/gizmos/gizmoHandle.js.map +1 -0
  168. package/3D/gizmos/index.d.ts +2 -0
  169. package/3D/gizmos/index.js +3 -0
  170. package/3D/gizmos/index.js.map +1 -0
  171. package/3D/gizmos/slateGizmo.d.ts +59 -0
  172. package/3D/gizmos/slateGizmo.js +364 -0
  173. package/3D/gizmos/slateGizmo.js.map +1 -0
  174. package/3D/gui3DManager.d.ts +9 -0
  175. package/3D/gui3DManager.js +30 -13
  176. package/3D/gui3DManager.js.map +1 -1
  177. package/3D/index.d.ts +3 -2
  178. package/3D/index.js +5 -4
  179. package/3D/index.js.map +1 -1
  180. package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
  181. package/3D/materials/fluent/fluentMaterial.js +282 -0
  182. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  183. package/3D/materials/fluent/index.d.ts +1 -0
  184. package/3D/materials/fluent/index.js +2 -0
  185. package/3D/materials/fluent/index.js.map +1 -0
  186. package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
  187. package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
  188. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  189. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
  190. package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
  191. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  192. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
  193. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
  194. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  195. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  196. package/3D/materials/fluentBackplate/index.js +2 -0
  197. package/3D/materials/fluentBackplate/index.js.map +1 -0
  198. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  199. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
  200. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  201. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  202. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
  203. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  204. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
  205. package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
  206. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  207. package/3D/materials/fluentButton/index.d.ts +1 -0
  208. package/3D/materials/fluentButton/index.js +2 -0
  209. package/3D/materials/fluentButton/index.js.map +1 -0
  210. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  211. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
  212. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  213. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  214. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
  215. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  216. package/3D/materials/fluentMaterial.d.ts +2 -88
  217. package/3D/materials/fluentMaterial.js +2 -277
  218. package/3D/materials/fluentMaterial.js.map +1 -1
  219. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  220. package/3D/materials/handle/handleMaterial.js +127 -0
  221. package/3D/materials/handle/handleMaterial.js.map +1 -0
  222. package/3D/materials/handle/index.d.ts +1 -0
  223. package/3D/materials/handle/index.js +2 -0
  224. package/3D/materials/handle/index.js.map +1 -0
  225. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  226. package/3D/materials/handle/shaders/handle.fragment.js +7 -0
  227. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  228. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  229. package/3D/materials/handle/shaders/handle.vertex.js +7 -0
  230. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  231. package/3D/materials/index.d.ts +5 -1
  232. package/3D/materials/index.js +5 -1
  233. package/3D/materials/index.js.map +1 -1
  234. package/3D/materials/mrdl/index.d.ts +3 -0
  235. package/3D/materials/mrdl/index.js +4 -0
  236. package/3D/materials/mrdl/index.js.map +1 -0
  237. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
  238. package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
  239. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  240. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
  241. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
  242. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  243. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
  244. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
  245. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  246. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  247. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
  248. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  249. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  250. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
  251. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  252. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  253. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
  254. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  255. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  256. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
  257. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  258. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  259. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
  260. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  261. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  262. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
  263. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  264. package/3D/vector3WithInfo.js +1 -1
  265. package/index.d.ts +2 -2
  266. package/index.js +2 -2
  267. package/index.js.map +1 -1
  268. package/legacy/legacy.js +2 -2
  269. package/package.json +126 -9
  270. package/3D/materials/shaders/fluent.fragment.js +0 -7
  271. package/3D/materials/shaders/fluent.fragment.js.map +0 -1
  272. package/3D/materials/shaders/fluent.vertex.js.map +0 -1
@@ -3,6 +3,8 @@ import { Control } from "./control";
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  import { Measure } from "../measure";
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  import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
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  import { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';
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+ import { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';
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+ import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture";
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  /**
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  * Root class for 2D containers
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  * @see https://doc.babylonjs.com/how_to/gui#containers
@@ -19,6 +21,13 @@ export declare class Container extends Control {
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  protected _adaptWidthToChildren: boolean;
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  /** @hidden */
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  protected _adaptHeightToChildren: boolean;
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+ /** @hidden */
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+ protected _renderToIntermediateTexture: boolean;
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+ /** @hidden */
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+ protected _intermediateTexture: Nullable<DynamicTexture>;
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+ /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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+ get renderToIntermediateTexture(): boolean;
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+ set renderToIntermediateTexture(value: boolean);
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  /**
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  * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
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  */
@@ -38,6 +47,8 @@ export declare class Container extends Control {
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  set background(value: string);
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  /** Gets the list of children */
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  get children(): Control[];
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+ get isReadOnly(): boolean;
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+ set isReadOnly(value: boolean);
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  /**
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  * Creates a new Container
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  * @param name defines the name of the container
@@ -90,23 +101,23 @@ export declare class Container extends Control {
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  /** @hidden */
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  _markAllAsDirty(): void;
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  /** @hidden */
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- protected _localDraw(context: CanvasRenderingContext2D): void;
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+ protected _localDraw(context: ICanvasRenderingContext): void;
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  /** @hidden */
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  _link(host: AdvancedDynamicTexture): void;
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  /** @hidden */
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  protected _beforeLayout(): void;
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  /** @hidden */
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- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
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+ protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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  /** @hidden */
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- _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
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+ _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
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  protected _postMeasure(): void;
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  /** @hidden */
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- _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void;
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+ _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
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  getDescendantsToRef(results: Control[], directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): void;
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  /** @hidden */
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  _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
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  /** @hidden */
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- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
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+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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  /**
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  * Serializes the current control
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  * @param serializationObject defined the JSON serialized object
@@ -1,9 +1,12 @@
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  import { __decorate, __extends } from "tslib";
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- import { Logger } from "@babylonjs/core/Misc/logger";
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- import { Control } from "./control";
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- import { Measure } from "../measure";
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- import { _TypeStore } from '@babylonjs/core/Misc/typeStore';
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- import { serialize } from '@babylonjs/core/Misc/decorators';
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+ import { Logger } from "@babylonjs/core/Misc/logger.js";
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+ import { Control } from "./control.js";
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+ import { Measure } from "../measure.js";
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+ import { RegisterClass } from '@babylonjs/core/Misc/typeStore.js';
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+ import { serialize } from '@babylonjs/core/Misc/decorators.js';
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+ import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
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+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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+ import { Constants } from '@babylonjs/core/Engines/constants.js';
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  /**
8
11
  * Root class for 2D containers
9
12
  * @see https://doc.babylonjs.com/how_to/gui#containers
@@ -27,6 +30,10 @@ var Container = /** @class */ (function (_super) {
27
30
  _this._adaptWidthToChildren = false;
28
31
  /** @hidden */
29
32
  _this._adaptHeightToChildren = false;
33
+ /** @hidden */
34
+ _this._renderToIntermediateTexture = false;
35
+ /** @hidden */
36
+ _this._intermediateTexture = null;
30
37
  /**
31
38
  * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
32
39
  */
@@ -37,6 +44,21 @@ var Container = /** @class */ (function (_super) {
37
44
  _this.maxLayoutCycle = 3;
38
45
  return _this;
39
46
  }
47
+ Object.defineProperty(Container.prototype, "renderToIntermediateTexture", {
48
+ /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
49
+ get: function () {
50
+ return this._renderToIntermediateTexture;
51
+ },
52
+ set: function (value) {
53
+ if (this._renderToIntermediateTexture === value) {
54
+ return;
55
+ }
56
+ this._renderToIntermediateTexture = value;
57
+ this._markAsDirty();
58
+ },
59
+ enumerable: false,
60
+ configurable: true
61
+ });
40
62
  Object.defineProperty(Container.prototype, "adaptHeightToChildren", {
41
63
  /** Gets or sets a boolean indicating if the container should try to adapt to its children height */
42
64
  get: function () {
@@ -96,6 +118,20 @@ var Container = /** @class */ (function (_super) {
96
118
  enumerable: false,
97
119
  configurable: true
98
120
  });
121
+ Object.defineProperty(Container.prototype, "isReadOnly", {
122
+ get: function () {
123
+ return this._isReadOnly;
124
+ },
125
+ set: function (value) {
126
+ this._isReadOnly = value;
127
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
128
+ var child = _a[_i];
129
+ child.isReadOnly = value;
130
+ }
131
+ },
132
+ enumerable: false,
133
+ configurable: true
134
+ });
99
135
  Container.prototype._getTypeName = function () {
100
136
  return "Container";
101
137
  };
@@ -263,10 +299,24 @@ var Container = /** @class */ (function (_super) {
263
299
  if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {
264
300
  _super.prototype._processMeasures.call(this, parentMeasure, context);
265
301
  this._evaluateClippingState(parentMeasure);
302
+ if (this._renderToIntermediateTexture) {
303
+ if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {
304
+ this._intermediateTexture.dispose();
305
+ this._intermediateTexture = null;
306
+ }
307
+ if (!this._intermediateTexture) {
308
+ this._intermediateTexture = new DynamicTexture('', { width: this._currentMeasure.width, height: this._currentMeasure.height }, this._host.getScene(), false, Texture.NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA, false);
309
+ this._intermediateTexture.hasAlpha = true;
310
+ }
311
+ else {
312
+ this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);
313
+ }
314
+ }
266
315
  }
267
316
  };
268
317
  /** @hidden */
269
318
  Container.prototype._layout = function (parentMeasure, context) {
319
+ var _a, _b;
270
320
  if (!this.isDirty && (!this.isVisible || this.notRenderable)) {
271
321
  return false;
272
322
  }
@@ -284,8 +334,8 @@ var Container = /** @class */ (function (_super) {
284
334
  this._rebuildLayout = false;
285
335
  this._processMeasures(parentMeasure, context);
286
336
  if (!this._isClipped) {
287
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
288
- var child = _a[_i];
337
+ for (var _i = 0, _c = this._children; _i < _c.length; _i++) {
338
+ var child = _c[_i];
289
339
  child._tempParentMeasure.copyFrom(this._measureForChildren);
290
340
  if (child._layout(this._measureForChildren, context)) {
291
341
  if (this.adaptWidthToChildren && child._width.isPixel) {
@@ -299,6 +349,7 @@ var Container = /** @class */ (function (_super) {
299
349
  if (this.adaptWidthToChildren && computedWidth >= 0) {
300
350
  computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;
301
351
  if (this.width !== computedWidth + "px") {
352
+ (_a = this.parent) === null || _a === void 0 ? void 0 : _a._markAsDirty();
302
353
  this.width = computedWidth + "px";
303
354
  this._rebuildLayout = true;
304
355
  }
@@ -306,6 +357,7 @@ var Container = /** @class */ (function (_super) {
306
357
  if (this.adaptHeightToChildren && computedHeight >= 0) {
307
358
  computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;
308
359
  if (this.height !== computedHeight + "px") {
360
+ (_b = this.parent) === null || _b === void 0 ? void 0 : _b._markAsDirty();
309
361
  this.height = computedHeight + "px";
310
362
  this._rebuildLayout = true;
311
363
  }
@@ -329,9 +381,22 @@ var Container = /** @class */ (function (_super) {
329
381
  };
330
382
  /** @hidden */
331
383
  Container.prototype._draw = function (context, invalidatedRectangle) {
332
- this._localDraw(context);
384
+ var renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;
385
+ var contextToDrawTo = renderToIntermediateTextureThisDraw ? this._intermediateTexture.getContext() : context;
386
+ if (renderToIntermediateTextureThisDraw) {
387
+ contextToDrawTo.save();
388
+ contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);
389
+ if (invalidatedRectangle) {
390
+ contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);
391
+ }
392
+ else {
393
+ contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
394
+ }
395
+ }
396
+ this._localDraw(contextToDrawTo);
397
+ context.save();
333
398
  if (this.clipChildren) {
334
- this._clipForChildren(context);
399
+ this._clipForChildren(contextToDrawTo);
335
400
  }
336
401
  for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
337
402
  var child = _a[_i];
@@ -341,8 +406,16 @@ var Container = /** @class */ (function (_super) {
341
406
  continue;
342
407
  }
343
408
  }
344
- child._render(context, invalidatedRectangle);
409
+ child._render(contextToDrawTo, invalidatedRectangle);
410
+ }
411
+ if (renderToIntermediateTextureThisDraw) {
412
+ contextToDrawTo.restore();
413
+ context.save();
414
+ context.globalAlpha = this.alpha;
415
+ context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);
416
+ context.restore();
345
417
  }
418
+ context.restore();
346
419
  };
347
420
  Container.prototype.getDescendantsToRef = function (results, directDescendantsOnly, predicate) {
348
421
  if (directDescendantsOnly === void 0) { directDescendantsOnly = false; }
@@ -406,10 +479,12 @@ var Container = /** @class */ (function (_super) {
406
479
  };
407
480
  /** Releases associated resources */
408
481
  Container.prototype.dispose = function () {
482
+ var _a;
409
483
  _super.prototype.dispose.call(this);
410
484
  for (var index = this.children.length - 1; index >= 0; index--) {
411
485
  this.children[index].dispose();
412
486
  }
487
+ (_a = this._intermediateTexture) === null || _a === void 0 ? void 0 : _a.dispose();
413
488
  };
414
489
  /** @hidden */
415
490
  Container.prototype._parseFromContent = function (serializedObject, host) {
@@ -423,6 +498,9 @@ var Container = /** @class */ (function (_super) {
423
498
  this.addControl(Control.Parse(childData, host));
424
499
  }
425
500
  };
501
+ __decorate([
502
+ serialize()
503
+ ], Container.prototype, "renderToIntermediateTexture", null);
426
504
  __decorate([
427
505
  serialize()
428
506
  ], Container.prototype, "maxLayoutCycle", void 0);
@@ -438,5 +516,5 @@ var Container = /** @class */ (function (_super) {
438
516
  return Container;
439
517
  }(Control));
440
518
  export { Container };
441
- _TypeStore.RegisteredTypes["BABYLON.GUI.Container"] = Container;
519
+ RegisterClass("BABYLON.GUI.Container", Container);
442
520
  //# sourceMappingURL=container.js.map
@@ -1 +1 @@
1
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { _TypeStore } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (var child of this.children) {\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n let children = this.children.slice();\r\n\r\n for (var child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /** @hidden */\r\n public _reOrderControl(control: Control): void {\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (var index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** @hidden */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (var index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _localDraw(context: CanvasRenderingContext2D): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (var child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /** @hidden */\r\n protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (var child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child.paddingLeftInPixels + child.paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child.paddingTopInPixels + child.paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.width = computedWidth + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.height = computedHeight + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n }\r\n while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void {\r\n\r\n this._localDraw(context);\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(context);\r\n }\r\n\r\n for (var child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(context, invalidatedRectangle);\r\n }\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (var index = 0; index < this.children.length; index++) {\r\n var item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /** @hidden */\r\n protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (var child of this.children) {\r\n let childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (var index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (var childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\n_TypeStore.RegisteredTypes[\"BABYLON.GUI.Container\"] = Container;"]}
1
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';\r\nimport { DynamicTexture } from \"@babylonjs/core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Constants } from '@babylonjs/core/Engines/constants';\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n /** @hidden */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @hidden */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (var child of this.children) {\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n let children = this.children.slice();\r\n\r\n for (var child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /** @hidden */\r\n public _reOrderControl(control: Control): void {\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (var index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** @hidden */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (var index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (var child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /** @hidden */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture('', { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(), false, Texture.NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA, false);\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (var child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child.paddingLeftInPixels + child.paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child.paddingTopInPixels + child.paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n }\r\n while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (var child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (var index = 0; index < this.children.length; index++) {\r\n var item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /** @hidden */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (var child of this.children) {\r\n let childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (var index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (var childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
@@ -10,6 +10,7 @@ import { ValueAndUnit } from "../valueAndUnit";
10
10
  import { Measure } from "../measure";
11
11
  import { Style } from "../style";
12
12
  import { Matrix2D, Vector2WithInfo } from "../math2D";
13
+ import { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';
13
14
  /**
14
15
  * Root class used for all 2D controls
15
16
  * @see https://doc.babylonjs.com/how_to/gui#controls
@@ -86,6 +87,8 @@ export declare class Control {
86
87
  private _cachedOffsetY;
87
88
  private _isVisible;
88
89
  private _isHighlighted;
90
+ private _highlightColor;
91
+ protected _highlightLineWidth: number;
89
92
  /** @hidden */
90
93
  _linkedMesh: Nullable<TransformNode>;
91
94
  private _fontSet;
@@ -97,6 +100,7 @@ export declare class Control {
97
100
  protected _isEnabled: boolean;
98
101
  protected _disabledColor: string;
99
102
  protected _disabledColorItem: string;
103
+ protected _isReadOnly: boolean;
100
104
  /** @hidden */
101
105
  protected _rebuildLayout: boolean;
102
106
  /** @hidden */
@@ -111,6 +115,12 @@ export declare class Control {
111
115
  * Gets or sets the unique id of the node. Please note that this number will be updated when the control is added to a container
112
116
  */
113
117
  uniqueId: number;
118
+ /**
119
+ * Gets or sets a boolean indicating if the control is readonly (default: false).
120
+ * A readonly control will still raise pointer events but will not react to them
121
+ */
122
+ get isReadOnly(): boolean;
123
+ set isReadOnly(value: boolean);
114
124
  /**
115
125
  * Gets or sets an object used to store user defined information for the node
116
126
  */
@@ -145,6 +155,7 @@ export declare class Control {
145
155
  get shadowOffsetY(): number;
146
156
  set shadowOffsetY(value: number);
147
157
  private _shadowBlur;
158
+ private _previousShadowBlur;
148
159
  /** Gets or sets a value indicating the amount of blur to use to render the shadow */
149
160
  get shadowBlur(): number;
150
161
  set shadowBlur(value: number);
@@ -170,11 +181,11 @@ export declare class Control {
170
181
  */
171
182
  onWheelObservable: Observable<Vector2>;
172
183
  /**
173
- * An event triggered when the pointer move over the control.
184
+ * An event triggered when the pointer moves over the control.
174
185
  */
175
186
  onPointerMoveObservable: Observable<Vector2>;
176
187
  /**
177
- * An event triggered when the pointer move out of the control.
188
+ * An event triggered when the pointer moves out of the control.
178
189
  */
179
190
  onPointerOutObservable: Observable<Control>;
180
191
  /**
@@ -227,11 +238,21 @@ export declare class Control {
227
238
  /** Gets or sets alpha value for the control (1 means opaque and 0 means entirely transparent) */
228
239
  get alpha(): number;
229
240
  set alpha(value: number);
241
+ /**
242
+ * Gets or sets a number indicating size of stroke we want to highlight the control with (mostly for debugging purpose)
243
+ */
244
+ get highlightLineWidth(): number;
245
+ set highlightLineWidth(value: number);
230
246
  /**
231
247
  * Gets or sets a boolean indicating that we want to highlight the control (mostly for debugging purpose)
232
248
  */
233
249
  get isHighlighted(): boolean;
234
250
  set isHighlighted(value: boolean);
251
+ /**
252
+ * Gets or sets a string defining the color to use for highlighting this control
253
+ */
254
+ get highlightColor(): string;
255
+ set highlightColor(value: string);
235
256
  /** Gets or sets a value indicating the scale factor on X axis (1 by default)
236
257
  * @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
237
258
  */
@@ -550,6 +571,10 @@ export declare class Control {
550
571
  /** @hidden */
551
572
  _intersectsRect(rect: Measure): boolean;
552
573
  /** @hidden */
574
+ protected _computeAdditionnalOffsetX(): number;
575
+ /** @hidden */
576
+ protected _computeAdditionnalOffsetY(): number;
577
+ /** @hidden */
553
578
  protected invalidateRect(): void;
554
579
  /** @hidden */
555
580
  _markAsDirty(force?: boolean): void;
@@ -558,35 +583,35 @@ export declare class Control {
558
583
  /** @hidden */
559
584
  _link(host: AdvancedDynamicTexture): void;
560
585
  /** @hidden */
561
- protected _transform(context?: CanvasRenderingContext2D): void;
586
+ protected _transform(context?: ICanvasRenderingContext): void;
562
587
  /** @hidden */
563
- _renderHighlight(context: CanvasRenderingContext2D): void;
588
+ _renderHighlight(context: ICanvasRenderingContext): void;
564
589
  /** @hidden */
565
- _renderHighlightSpecific(context: CanvasRenderingContext2D): void;
590
+ _renderHighlightSpecific(context: ICanvasRenderingContext): void;
566
591
  /** @hidden */
567
- protected _applyStates(context: CanvasRenderingContext2D): void;
592
+ protected _applyStates(context: ICanvasRenderingContext): void;
568
593
  /** @hidden */
569
- _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean;
594
+ _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
570
595
  /** @hidden */
571
- protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
596
+ protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
572
597
  protected _evaluateClippingState(parentMeasure: Measure): void;
573
598
  /** @hidden */
574
599
  _measure(): void;
575
600
  /** @hidden */
576
- protected _computeAlignment(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
601
+ protected _computeAlignment(parentMeasure: Measure, context: ICanvasRenderingContext): void;
577
602
  /** @hidden */
578
- protected _preMeasure(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
603
+ protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
579
604
  /** @hidden */
580
- protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void;
605
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
581
606
  /** @hidden */
582
- protected _clipForChildren(context: CanvasRenderingContext2D): void;
607
+ protected _clipForChildren(context: ICanvasRenderingContext): void;
583
608
  private static _ClipMeasure;
584
609
  private _tmpMeasureA;
585
610
  private _clip;
586
611
  /** @hidden */
587
- _render(context: CanvasRenderingContext2D, invalidatedRectangle?: Nullable<Measure>): boolean;
612
+ _render(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): boolean;
588
613
  /** @hidden */
589
- _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Nullable<Measure>): void;
614
+ _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void;
590
615
  /**
591
616
  * Tests if a given coordinates belong to the current control
592
617
  * @param x defines x coordinate to test
@@ -671,5 +696,5 @@ export declare class Control {
671
696
  controlFirst: boolean;
672
697
  }) => any;
673
698
  /** @hidden */
674
- protected static drawEllipse(x: number, y: number, width: number, height: number, context: CanvasRenderingContext2D): void;
699
+ protected static drawEllipse(x: number, y: number, width: number, height: number, context: ICanvasRenderingContext): void;
675
700
  }