@babylonjs/gui 5.0.0-alpha.6 → 5.0.0-alpha.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +1 -1
- package/2D/advancedDynamicTexture.d.ts +26 -4
- package/2D/advancedDynamicTexture.js +107 -47
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.js +10 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +2 -1
- package/2D/controls/checkbox.js +10 -8
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +4 -3
- package/2D/controls/colorpicker.js +40 -23
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +16 -5
- package/2D/controls/container.js +89 -11
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +40 -15
- package/2D/controls/control.js +103 -59
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -1
- package/2D/controls/displayGrid.js +6 -6
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +5 -3
- package/2D/controls/ellipse.js +9 -5
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +4 -2
- package/2D/controls/focusableButton.js +9 -6
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +2 -1
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +11 -2
- package/2D/controls/grid.js +63 -6
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +20 -12
- package/2D/controls/image.js +154 -111
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.js +4 -4
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +6 -4
- package/2D/controls/inputText.js +39 -13
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +3 -2
- package/2D/controls/line.js +8 -8
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +4 -3
- package/2D/controls/multiLine.js +6 -6
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +2 -1
- package/2D/controls/radioButton.js +10 -7
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +8 -3
- package/2D/controls/rectangle.js +21 -5
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
- package/2D/controls/scrollViewers/scrollViewer.js +9 -9
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
- package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +8 -8
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +1 -1
- package/2D/controls/sliders/baseSlider.js +12 -10
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
- package/2D/controls/sliders/imageBasedSlider.js +29 -5
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
- package/2D/controls/sliders/imageScrollBar.js +3 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +2 -1
- package/2D/controls/sliders/scrollBar.js +3 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -1
- package/2D/controls/sliders/slider.js +4 -4
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +3 -2
- package/2D/controls/stackPanel.js +6 -6
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +3 -3
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +9 -8
- package/2D/controls/textBlock.js +25 -15
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +2 -2
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +1 -13
- package/2D/controls/toggleButton.js +29 -38
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +5 -5
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +1 -1
- package/2D/index.js +9 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.js +2 -2
- package/2D/measure.js +1 -1
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +3 -3
- package/2D/style.js +2 -2
- package/2D/xmlLoader.d.ts +17 -3
- package/2D/xmlLoader.js +54 -15
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +122 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +3 -3
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +0 -24
- package/3D/controls/button3D.js +7 -83
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +2 -2
- package/3D/controls/contentDisplay3D.d.ts +30 -0
- package/3D/controls/contentDisplay3D.js +79 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +8 -7
- package/3D/controls/control3D.js +39 -28
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +5 -5
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +48 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +48 -0
- package/3D/controls/holographicBackplate.js +121 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +1 -1
- package/3D/controls/holographicButton.js +27 -24
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +118 -0
- package/3D/controls/holographicSlate.js +360 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +10 -0
- package/3D/controls/index.js +22 -12
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.js +2 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +45 -0
- package/3D/controls/nearMenu.js +111 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.js +3 -3
- package/3D/controls/scatterPanel.js +4 -4
- package/3D/controls/slider3D.d.ts +80 -0
- package/3D/controls/slider3D.js +268 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.js +5 -5
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/touchButton3D.d.ts +43 -0
- package/3D/controls/touchButton3D.js +133 -0
- package/3D/controls/touchButton3D.js.map +1 -0
- package/3D/controls/touchHolographicButton.d.ts +100 -0
- package/3D/controls/touchHolographicButton.js +408 -0
- package/3D/controls/touchHolographicButton.js.map +1 -0
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +147 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +22 -0
- package/3D/controls/touchMeshButton3D.js +63 -0
- package/3D/controls/touchMeshButton3D.js.map +1 -0
- package/3D/controls/touchToggleButton3D.d.ts +35 -0
- package/3D/controls/touchToggleButton3D.js +60 -0
- package/3D/controls/touchToggleButton3D.js.map +1 -0
- package/3D/controls/volumeBasedPanel.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.js +5 -5
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +210 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +59 -0
- package/3D/gizmos/slateGizmo.js +364 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +9 -0
- package/3D/gui3DManager.js +30 -13
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +3 -2
- package/3D/index.js +5 -4
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
- package/3D/materials/fluent/fluentMaterial.js +282 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +2 -88
- package/3D/materials/fluentMaterial.js +2 -277
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +127 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +7 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +7 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -1
- package/3D/materials/index.js +5 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.js +1 -1
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/index.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/package.json +126 -9
- package/3D/materials/shaders/fluent.fragment.js +0 -7
- package/3D/materials/shaders/fluent.fragment.js.map +0 -1
- package/3D/materials/shaders/fluent.vertex.js.map +0 -1
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import { Measure } from "../measure";
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import { AdvancedDynamicTexture } from "../advancedDynamicTexture";
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/**
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package/2D/controls/container.js
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import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
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8
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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9
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import { Constants } from '@babylonjs/core/Engines/constants.js';
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/**
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* Root class for 2D containers
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* @see https://doc.babylonjs.com/how_to/gui#containers
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@@ -27,6 +30,10 @@ var Container = /** @class */ (function (_super) {
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_this._adaptWidthToChildren = false;
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/** @hidden */
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_this._adaptHeightToChildren = false;
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/** @hidden */
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_this._renderToIntermediateTexture = false;
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/** @hidden */
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_this._intermediateTexture = null;
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/**
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* Gets or sets a boolean indicating that layout cycle errors should be displayed on the console
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*/
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@@ -37,6 +44,21 @@ var Container = /** @class */ (function (_super) {
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_this.maxLayoutCycle = 3;
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return _this;
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}
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Object.defineProperty(Container.prototype, "renderToIntermediateTexture", {
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/** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */
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get: function () {
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return this._renderToIntermediateTexture;
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},
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set: function (value) {
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if (this._renderToIntermediateTexture === value) {
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return;
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}
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this._renderToIntermediateTexture = value;
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this._markAsDirty();
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},
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Container.prototype, "adaptHeightToChildren", {
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/** Gets or sets a boolean indicating if the container should try to adapt to its children height */
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get: function () {
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@@ -96,6 +118,20 @@ var Container = /** @class */ (function (_super) {
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enumerable: false,
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configurable: true
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});
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Object.defineProperty(Container.prototype, "isReadOnly", {
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get: function () {
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return this._isReadOnly;
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},
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set: function (value) {
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this._isReadOnly = value;
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for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
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var child = _a[_i];
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child.isReadOnly = value;
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}
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},
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enumerable: false,
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configurable: true
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});
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Container.prototype._getTypeName = function () {
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return "Container";
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};
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@@ -263,10 +299,24 @@ var Container = /** @class */ (function (_super) {
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if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {
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_super.prototype._processMeasures.call(this, parentMeasure, context);
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this._evaluateClippingState(parentMeasure);
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if (this._renderToIntermediateTexture) {
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if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {
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this._intermediateTexture.dispose();
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this._intermediateTexture = null;
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}
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if (!this._intermediateTexture) {
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this._intermediateTexture = new DynamicTexture('', { width: this._currentMeasure.width, height: this._currentMeasure.height }, this._host.getScene(), false, Texture.NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA, false);
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this._intermediateTexture.hasAlpha = true;
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}
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else {
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this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);
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}
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}
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}
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};
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/** @hidden */
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Container.prototype._layout = function (parentMeasure, context) {
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+
var _a, _b;
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if (!this.isDirty && (!this.isVisible || this.notRenderable)) {
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return false;
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}
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@@ -284,8 +334,8 @@ var Container = /** @class */ (function (_super) {
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this._rebuildLayout = false;
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this._processMeasures(parentMeasure, context);
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if (!this._isClipped) {
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-
for (var _i = 0,
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-
var child =
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for (var _i = 0, _c = this._children; _i < _c.length; _i++) {
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+
var child = _c[_i];
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child._tempParentMeasure.copyFrom(this._measureForChildren);
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if (child._layout(this._measureForChildren, context)) {
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if (this.adaptWidthToChildren && child._width.isPixel) {
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@@ -299,6 +349,7 @@ var Container = /** @class */ (function (_super) {
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299
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if (this.adaptWidthToChildren && computedWidth >= 0) {
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computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;
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if (this.width !== computedWidth + "px") {
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+
(_a = this.parent) === null || _a === void 0 ? void 0 : _a._markAsDirty();
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this.width = computedWidth + "px";
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|
this._rebuildLayout = true;
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}
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@@ -306,6 +357,7 @@ var Container = /** @class */ (function (_super) {
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306
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if (this.adaptHeightToChildren && computedHeight >= 0) {
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computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;
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308
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if (this.height !== computedHeight + "px") {
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|
+
(_b = this.parent) === null || _b === void 0 ? void 0 : _b._markAsDirty();
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this.height = computedHeight + "px";
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310
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|
this._rebuildLayout = true;
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}
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@@ -329,9 +381,22 @@ var Container = /** @class */ (function (_super) {
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|
329
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};
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|
/** @hidden */
|
|
331
383
|
Container.prototype._draw = function (context, invalidatedRectangle) {
|
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332
|
-
this.
|
|
384
|
+
var renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;
|
|
385
|
+
var contextToDrawTo = renderToIntermediateTextureThisDraw ? this._intermediateTexture.getContext() : context;
|
|
386
|
+
if (renderToIntermediateTextureThisDraw) {
|
|
387
|
+
contextToDrawTo.save();
|
|
388
|
+
contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);
|
|
389
|
+
if (invalidatedRectangle) {
|
|
390
|
+
contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);
|
|
391
|
+
}
|
|
392
|
+
else {
|
|
393
|
+
contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
|
|
394
|
+
}
|
|
395
|
+
}
|
|
396
|
+
this._localDraw(contextToDrawTo);
|
|
397
|
+
context.save();
|
|
333
398
|
if (this.clipChildren) {
|
|
334
|
-
this._clipForChildren(
|
|
399
|
+
this._clipForChildren(contextToDrawTo);
|
|
335
400
|
}
|
|
336
401
|
for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
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|
337
402
|
var child = _a[_i];
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|
@@ -341,8 +406,16 @@ var Container = /** @class */ (function (_super) {
|
|
|
341
406
|
continue;
|
|
342
407
|
}
|
|
343
408
|
}
|
|
344
|
-
child._render(
|
|
409
|
+
child._render(contextToDrawTo, invalidatedRectangle);
|
|
410
|
+
}
|
|
411
|
+
if (renderToIntermediateTextureThisDraw) {
|
|
412
|
+
contextToDrawTo.restore();
|
|
413
|
+
context.save();
|
|
414
|
+
context.globalAlpha = this.alpha;
|
|
415
|
+
context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);
|
|
416
|
+
context.restore();
|
|
345
417
|
}
|
|
418
|
+
context.restore();
|
|
346
419
|
};
|
|
347
420
|
Container.prototype.getDescendantsToRef = function (results, directDescendantsOnly, predicate) {
|
|
348
421
|
if (directDescendantsOnly === void 0) { directDescendantsOnly = false; }
|
|
@@ -406,10 +479,12 @@ var Container = /** @class */ (function (_super) {
|
|
|
406
479
|
};
|
|
407
480
|
/** Releases associated resources */
|
|
408
481
|
Container.prototype.dispose = function () {
|
|
482
|
+
var _a;
|
|
409
483
|
_super.prototype.dispose.call(this);
|
|
410
484
|
for (var index = this.children.length - 1; index >= 0; index--) {
|
|
411
485
|
this.children[index].dispose();
|
|
412
486
|
}
|
|
487
|
+
(_a = this._intermediateTexture) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
413
488
|
};
|
|
414
489
|
/** @hidden */
|
|
415
490
|
Container.prototype._parseFromContent = function (serializedObject, host) {
|
|
@@ -423,6 +498,9 @@ var Container = /** @class */ (function (_super) {
|
|
|
423
498
|
this.addControl(Control.Parse(childData, host));
|
|
424
499
|
}
|
|
425
500
|
};
|
|
501
|
+
__decorate([
|
|
502
|
+
serialize()
|
|
503
|
+
], Container.prototype, "renderToIntermediateTexture", null);
|
|
426
504
|
__decorate([
|
|
427
505
|
serialize()
|
|
428
506
|
], Container.prototype, "maxLayoutCycle", void 0);
|
|
@@ -438,5 +516,5 @@ var Container = /** @class */ (function (_super) {
|
|
|
438
516
|
return Container;
|
|
439
517
|
}(Control));
|
|
440
518
|
export { Container };
|
|
441
|
-
|
|
519
|
+
RegisterClass("BABYLON.GUI.Container", Container);
|
|
442
520
|
//# sourceMappingURL=container.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { _TypeStore } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (var child of this.children) {\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n let children = this.children.slice();\r\n\r\n for (var child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /** @hidden */\r\n public _reOrderControl(control: Control): void {\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (var index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** @hidden */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (var index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _localDraw(context: CanvasRenderingContext2D): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (var child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /** @hidden */\r\n protected _processMeasures(parentMeasure: Measure, context: CanvasRenderingContext2D): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _layout(parentMeasure: Measure, context: CanvasRenderingContext2D): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (var child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child.paddingLeftInPixels + child.paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child.paddingTopInPixels + child.paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.width = computedWidth + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.height = computedHeight + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n }\r\n while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: CanvasRenderingContext2D, invalidatedRectangle?: Measure): void {\r\n\r\n this._localDraw(context);\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(context);\r\n }\r\n\r\n for (var child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(context, invalidatedRectangle);\r\n }\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (var index = 0; index < this.children.length; index++) {\r\n var item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /** @hidden */\r\n protected _additionalProcessing(parentMeasure: Measure, context: CanvasRenderingContext2D): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (var child of this.children) {\r\n let childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (var index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (var childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\n_TypeStore.RegisteredTypes[\"BABYLON.GUI.Container\"] = Container;"]}
|
|
1
|
+
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Logger } from \"@babylonjs/core/Misc/logger\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { Measure } from \"../measure\";\r\nimport { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { RegisterClass } from '@babylonjs/core/Misc/typeStore';\r\nimport { PointerInfoBase } from '@babylonjs/core/Events/pointerEvents';\r\nimport { serialize } from '@babylonjs/core/Misc/decorators';\r\nimport { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';\r\nimport { DynamicTexture } from \"@babylonjs/core/Materials/Textures/dynamicTexture\";\r\nimport { Texture } from \"@babylonjs/core/Materials/Textures/texture\";\r\nimport { Constants } from '@babylonjs/core/Engines/constants';\r\n\r\n/**\r\n * Root class for 2D containers\r\n * @see https://doc.babylonjs.com/how_to/gui#containers\r\n */\r\nexport class Container extends Control {\r\n /** @hidden */\r\n public _children = new Array<Control>();\r\n /** @hidden */\r\n protected _measureForChildren = Measure.Empty();\r\n /** @hidden */\r\n protected _background = \"\";\r\n /** @hidden */\r\n protected _adaptWidthToChildren = false;\r\n /** @hidden */\r\n protected _adaptHeightToChildren = false;\r\n /** @hidden */\r\n protected _renderToIntermediateTexture: boolean = false;\r\n /** @hidden */\r\n protected _intermediateTexture: Nullable<DynamicTexture> = null;\r\n\r\n /** Gets or sets boolean indicating if children should be rendered to an intermediate texture rather than directly to host, useful for alpha blending */\r\n @serialize()\r\n public get renderToIntermediateTexture(): boolean {\r\n return this._renderToIntermediateTexture;\r\n }\r\n public set renderToIntermediateTexture(value: boolean) {\r\n if (this._renderToIntermediateTexture === value) {\r\n return;\r\n }\r\n this._renderToIntermediateTexture = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that layout cycle errors should be displayed on the console\r\n */\r\n public logLayoutCycleErrors = false;\r\n\r\n /**\r\n * Gets or sets the number of layout cycles (a change involved by a control while evaluating the layout) allowed\r\n */\r\n @serialize()\r\n public maxLayoutCycle = 3;\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children height */\r\n @serialize()\r\n public get adaptHeightToChildren(): boolean {\r\n return this._adaptHeightToChildren;\r\n }\r\n\r\n public set adaptHeightToChildren(value: boolean) {\r\n if (this._adaptHeightToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptHeightToChildren = value;\r\n\r\n if (value) {\r\n this.height = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the container should try to adapt to its children width */\r\n @serialize()\r\n public get adaptWidthToChildren(): boolean {\r\n return this._adaptWidthToChildren;\r\n }\r\n\r\n public set adaptWidthToChildren(value: boolean) {\r\n if (this._adaptWidthToChildren === value) {\r\n return;\r\n }\r\n\r\n this._adaptWidthToChildren = value;\r\n\r\n if (value) {\r\n this.width = \"100%\";\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets the list of children */\r\n public get children(): Control[] {\r\n return this._children;\r\n }\r\n\r\n public get isReadOnly() {\r\n return this._isReadOnly;\r\n }\r\n\r\n public set isReadOnly(value: boolean) {\r\n this._isReadOnly = value;\r\n\r\n for (const child of this._children) {\r\n child.isReadOnly = value;\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new Container\r\n * @param name defines the name of the container\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Container\";\r\n }\r\n\r\n public _flagDescendantsAsMatrixDirty(): void {\r\n for (var child of this.children) {\r\n child._markMatrixAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets a child using its name\r\n * @param name defines the child name to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByName(name: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.name === name) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets a child using its type and its name\r\n * @param name defines the child name to look for\r\n * @param type defines the child type to look for\r\n * @returns the child control if found\r\n */\r\n public getChildByType(name: string, type: string): Nullable<Control> {\r\n for (var child of this.children) {\r\n if (child.typeName === type) {\r\n return child;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Search for a specific control in children\r\n * @param control defines the control to look for\r\n * @returns true if the control is in child list\r\n */\r\n public containsControl(control: Control): boolean {\r\n return this.children.indexOf(control) !== -1;\r\n }\r\n\r\n /**\r\n * Adds a new control to the current container\r\n * @param control defines the control to add\r\n * @returns the current container\r\n */\r\n public addControl(control: Nullable<Control>): Container {\r\n if (!control) {\r\n return this;\r\n }\r\n\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n control._link(this._host);\r\n\r\n control._markAllAsDirty();\r\n\r\n this._reOrderControl(control);\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes all controls from the current container\r\n * @returns the current container\r\n */\r\n public clearControls(): Container {\r\n let children = this.children.slice();\r\n\r\n for (var child of children) {\r\n this.removeControl(child);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the current container\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control): Container {\r\n var index = this._children.indexOf(control);\r\n\r\n if (index !== -1) {\r\n this._children.splice(index, 1);\r\n\r\n control.parent = null;\r\n }\r\n\r\n control.linkWithMesh(null);\r\n\r\n if (this._host) {\r\n this._host._cleanControlAfterRemoval(control);\r\n }\r\n\r\n this._markAsDirty();\r\n return this;\r\n }\r\n\r\n /** @hidden */\r\n public _reOrderControl(control: Control): void {\r\n this.removeControl(control);\r\n\r\n let wasAdded = false;\r\n for (var index = 0; index < this._children.length; index++) {\r\n if (this._children[index].zIndex > control.zIndex) {\r\n this._children.splice(index, 0, control);\r\n wasAdded = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!wasAdded) {\r\n this._children.push(control);\r\n }\r\n\r\n control.parent = this;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /** @hidden */\r\n public _offsetLeft(offset: number) {\r\n super._offsetLeft(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetLeft(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _offsetTop(offset: number) {\r\n super._offsetTop(offset);\r\n\r\n for (var child of this._children) {\r\n child._offsetTop(offset);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _markAllAsDirty(): void {\r\n super._markAllAsDirty();\r\n\r\n for (var index = 0; index < this._children.length; index++) {\r\n this._children[index]._markAllAsDirty();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _localDraw(context: ICanvasRenderingContext): void {\r\n if (this._background) {\r\n context.save();\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n context.fillStyle = this._background;\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n context.restore();\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _link(host: AdvancedDynamicTexture): void {\r\n super._link(host);\r\n\r\n for (var child of this._children) {\r\n child._link(host);\r\n }\r\n }\r\n\r\n /** @hidden */\r\n protected _beforeLayout() {\r\n // Do nothing\r\n }\r\n\r\n /** @hidden */\r\n protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._isDirty || !this._cachedParentMeasure.isEqualsTo(parentMeasure)) {\r\n super._processMeasures(parentMeasure, context);\r\n this._evaluateClippingState(parentMeasure);\r\n if (this._renderToIntermediateTexture) {\r\n if (this._intermediateTexture && this._host.getScene() != this._intermediateTexture.getScene()) {\r\n this._intermediateTexture.dispose();\r\n this._intermediateTexture = null;\r\n }\r\n if (!this._intermediateTexture) {\r\n this._intermediateTexture = new DynamicTexture('', { width: this._currentMeasure.width, height: this._currentMeasure.height },\r\n this._host.getScene(), false, Texture.NEAREST_SAMPLINGMODE, Constants.TEXTUREFORMAT_RGBA, false);\r\n this._intermediateTexture.hasAlpha = true;\r\n } else {\r\n this._intermediateTexture.scaleTo(this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (!this.isDirty && (!this.isVisible || this.notRenderable)) {\r\n return false;\r\n }\r\n\r\n this.host._numLayoutCalls++;\r\n\r\n if (this._isDirty) {\r\n this._currentMeasure.transformToRef(this._transformMatrix, this._prevCurrentMeasureTransformedIntoGlobalSpace);\r\n }\r\n\r\n let rebuildCount = 0;\r\n\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._beforeLayout();\r\n\r\n do {\r\n let computedWidth = -1;\r\n let computedHeight = -1;\r\n this._rebuildLayout = false;\r\n this._processMeasures(parentMeasure, context);\r\n\r\n if (!this._isClipped) {\r\n for (var child of this._children) {\r\n child._tempParentMeasure.copyFrom(this._measureForChildren);\r\n\r\n if (child._layout(this._measureForChildren, context)) {\r\n\r\n if (this.adaptWidthToChildren && child._width.isPixel) {\r\n computedWidth = Math.max(computedWidth, child._currentMeasure.width + child.paddingLeftInPixels + child.paddingRightInPixels);\r\n }\r\n if (this.adaptHeightToChildren && child._height.isPixel) {\r\n computedHeight = Math.max(computedHeight, child._currentMeasure.height + child.paddingTopInPixels + child.paddingBottomInPixels);\r\n }\r\n }\r\n }\r\n\r\n if (this.adaptWidthToChildren && computedWidth >= 0) {\r\n computedWidth += this.paddingLeftInPixels + this.paddingRightInPixels;\r\n if (this.width !== computedWidth + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.width = computedWidth + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n if (this.adaptHeightToChildren && computedHeight >= 0) {\r\n computedHeight += this.paddingTopInPixels + this.paddingBottomInPixels;\r\n if (this.height !== computedHeight + \"px\") {\r\n this.parent?._markAsDirty();\r\n this.height = computedHeight + \"px\";\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n\r\n this._postMeasure();\r\n }\r\n rebuildCount++;\r\n }\r\n while (this._rebuildLayout && rebuildCount < this.maxLayoutCycle);\r\n\r\n if (rebuildCount >= 3 && this.logLayoutCycleErrors) {\r\n Logger.Error(`Layout cycle detected in GUI (Container name=${this.name}, uniqueId=${this.uniqueId})`);\r\n }\r\n\r\n context.restore();\r\n\r\n if (this._isDirty) {\r\n this.invalidateRect();\r\n\r\n this._isDirty = false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n protected _postMeasure() {\r\n // Do nothing by default\r\n }\r\n\r\n /** @hidden */\r\n public _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n const renderToIntermediateTextureThisDraw = this._renderToIntermediateTexture && this._intermediateTexture;\r\n const contextToDrawTo = renderToIntermediateTextureThisDraw ? (<DynamicTexture>this._intermediateTexture).getContext() : context;\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.save();\r\n contextToDrawTo.translate(-this._currentMeasure.left, -this._currentMeasure.top);\r\n if (invalidatedRectangle) {\r\n contextToDrawTo.clearRect(invalidatedRectangle.left, invalidatedRectangle.top, invalidatedRectangle.width, invalidatedRectangle.height);\r\n } else {\r\n contextToDrawTo.clearRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n this._localDraw(contextToDrawTo);\r\n\r\n context.save();\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(contextToDrawTo);\r\n }\r\n\r\n for (var child of this._children) {\r\n // Only redraw parts of the screen that are invalidated\r\n if (invalidatedRectangle) {\r\n if (!child._intersectsRect(invalidatedRectangle)) {\r\n continue;\r\n }\r\n }\r\n child._render(contextToDrawTo, invalidatedRectangle);\r\n }\r\n\r\n if (renderToIntermediateTextureThisDraw) {\r\n contextToDrawTo.restore();\r\n context.save();\r\n context.globalAlpha = this.alpha;\r\n context.drawImage(contextToDrawTo.canvas, this._currentMeasure.left, this._currentMeasure.top);\r\n context.restore();\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n public getDescendantsToRef(results: Control[], directDescendantsOnly: boolean = false, predicate?: (control: Control) => boolean): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (var index = 0; index < this.children.length; index++) {\r\n var item = this.children[index];\r\n\r\n if (!predicate || predicate(item)) {\r\n results.push(item);\r\n }\r\n\r\n if (!directDescendantsOnly) {\r\n item.getDescendantsToRef(results, false, predicate);\r\n }\r\n }\r\n }\r\n\r\n /** @hidden */\r\n public _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n // Checking backwards to pick closest first\r\n for (var index = this._children.length - 1; index >= 0; index--) {\r\n var child = this._children[index];\r\n if (child._processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY)) {\r\n if (child.hoverCursor) {\r\n this._host._changeCursor(child.hoverCursor);\r\n }\r\n return true;\r\n }\r\n }\r\n\r\n if (!this.isHitTestVisible) {\r\n return false;\r\n }\r\n\r\n return this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n }\r\n\r\n /** @hidden */\r\n protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.copyFrom(this._currentMeasure);\r\n }\r\n\r\n /**\r\n * Serializes the current control\r\n * @param serializationObject defined the JSON serialized object\r\n */\r\n public serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n if (!this.children.length) {\r\n return;\r\n }\r\n\r\n serializationObject.children = [];\r\n\r\n for (var child of this.children) {\r\n let childSerializationObject = {};\r\n child.serialize(childSerializationObject);\r\n serializationObject.children.push(childSerializationObject);\r\n }\r\n }\r\n\r\n /** Releases associated resources */\r\n public dispose() {\r\n super.dispose();\r\n\r\n for (var index = this.children.length - 1; index >= 0; index--) {\r\n this.children[index].dispose();\r\n }\r\n this._intermediateTexture?.dispose();\r\n }\r\n\r\n /** @hidden */\r\n public _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n this._link(host);\r\n\r\n if (!serializedObject.children) {\r\n return;\r\n }\r\n\r\n for (var childData of serializedObject.children) {\r\n this.addControl(Control.Parse(childData, host));\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Container\", Container);\r\n"]}
|
package/2D/controls/control.d.ts
CHANGED
|
@@ -10,6 +10,7 @@ import { ValueAndUnit } from "../valueAndUnit";
|
|
|
10
10
|
import { Measure } from "../measure";
|
|
11
11
|
import { Style } from "../style";
|
|
12
12
|
import { Matrix2D, Vector2WithInfo } from "../math2D";
|
|
13
|
+
import { ICanvasRenderingContext } from '@babylonjs/core/Engines/ICanvas';
|
|
13
14
|
/**
|
|
14
15
|
* Root class used for all 2D controls
|
|
15
16
|
* @see https://doc.babylonjs.com/how_to/gui#controls
|
|
@@ -86,6 +87,8 @@ export declare class Control {
|
|
|
86
87
|
private _cachedOffsetY;
|
|
87
88
|
private _isVisible;
|
|
88
89
|
private _isHighlighted;
|
|
90
|
+
private _highlightColor;
|
|
91
|
+
protected _highlightLineWidth: number;
|
|
89
92
|
/** @hidden */
|
|
90
93
|
_linkedMesh: Nullable<TransformNode>;
|
|
91
94
|
private _fontSet;
|
|
@@ -97,6 +100,7 @@ export declare class Control {
|
|
|
97
100
|
protected _isEnabled: boolean;
|
|
98
101
|
protected _disabledColor: string;
|
|
99
102
|
protected _disabledColorItem: string;
|
|
103
|
+
protected _isReadOnly: boolean;
|
|
100
104
|
/** @hidden */
|
|
101
105
|
protected _rebuildLayout: boolean;
|
|
102
106
|
/** @hidden */
|
|
@@ -111,6 +115,12 @@ export declare class Control {
|
|
|
111
115
|
* Gets or sets the unique id of the node. Please note that this number will be updated when the control is added to a container
|
|
112
116
|
*/
|
|
113
117
|
uniqueId: number;
|
|
118
|
+
/**
|
|
119
|
+
* Gets or sets a boolean indicating if the control is readonly (default: false).
|
|
120
|
+
* A readonly control will still raise pointer events but will not react to them
|
|
121
|
+
*/
|
|
122
|
+
get isReadOnly(): boolean;
|
|
123
|
+
set isReadOnly(value: boolean);
|
|
114
124
|
/**
|
|
115
125
|
* Gets or sets an object used to store user defined information for the node
|
|
116
126
|
*/
|
|
@@ -145,6 +155,7 @@ export declare class Control {
|
|
|
145
155
|
get shadowOffsetY(): number;
|
|
146
156
|
set shadowOffsetY(value: number);
|
|
147
157
|
private _shadowBlur;
|
|
158
|
+
private _previousShadowBlur;
|
|
148
159
|
/** Gets or sets a value indicating the amount of blur to use to render the shadow */
|
|
149
160
|
get shadowBlur(): number;
|
|
150
161
|
set shadowBlur(value: number);
|
|
@@ -170,11 +181,11 @@ export declare class Control {
|
|
|
170
181
|
*/
|
|
171
182
|
onWheelObservable: Observable<Vector2>;
|
|
172
183
|
/**
|
|
173
|
-
* An event triggered when the pointer
|
|
184
|
+
* An event triggered when the pointer moves over the control.
|
|
174
185
|
*/
|
|
175
186
|
onPointerMoveObservable: Observable<Vector2>;
|
|
176
187
|
/**
|
|
177
|
-
* An event triggered when the pointer
|
|
188
|
+
* An event triggered when the pointer moves out of the control.
|
|
178
189
|
*/
|
|
179
190
|
onPointerOutObservable: Observable<Control>;
|
|
180
191
|
/**
|
|
@@ -227,11 +238,21 @@ export declare class Control {
|
|
|
227
238
|
/** Gets or sets alpha value for the control (1 means opaque and 0 means entirely transparent) */
|
|
228
239
|
get alpha(): number;
|
|
229
240
|
set alpha(value: number);
|
|
241
|
+
/**
|
|
242
|
+
* Gets or sets a number indicating size of stroke we want to highlight the control with (mostly for debugging purpose)
|
|
243
|
+
*/
|
|
244
|
+
get highlightLineWidth(): number;
|
|
245
|
+
set highlightLineWidth(value: number);
|
|
230
246
|
/**
|
|
231
247
|
* Gets or sets a boolean indicating that we want to highlight the control (mostly for debugging purpose)
|
|
232
248
|
*/
|
|
233
249
|
get isHighlighted(): boolean;
|
|
234
250
|
set isHighlighted(value: boolean);
|
|
251
|
+
/**
|
|
252
|
+
* Gets or sets a string defining the color to use for highlighting this control
|
|
253
|
+
*/
|
|
254
|
+
get highlightColor(): string;
|
|
255
|
+
set highlightColor(value: string);
|
|
235
256
|
/** Gets or sets a value indicating the scale factor on X axis (1 by default)
|
|
236
257
|
* @see https://doc.babylonjs.com/how_to/gui#rotation-and-scaling
|
|
237
258
|
*/
|
|
@@ -550,6 +571,10 @@ export declare class Control {
|
|
|
550
571
|
/** @hidden */
|
|
551
572
|
_intersectsRect(rect: Measure): boolean;
|
|
552
573
|
/** @hidden */
|
|
574
|
+
protected _computeAdditionnalOffsetX(): number;
|
|
575
|
+
/** @hidden */
|
|
576
|
+
protected _computeAdditionnalOffsetY(): number;
|
|
577
|
+
/** @hidden */
|
|
553
578
|
protected invalidateRect(): void;
|
|
554
579
|
/** @hidden */
|
|
555
580
|
_markAsDirty(force?: boolean): void;
|
|
@@ -558,35 +583,35 @@ export declare class Control {
|
|
|
558
583
|
/** @hidden */
|
|
559
584
|
_link(host: AdvancedDynamicTexture): void;
|
|
560
585
|
/** @hidden */
|
|
561
|
-
protected _transform(context?:
|
|
586
|
+
protected _transform(context?: ICanvasRenderingContext): void;
|
|
562
587
|
/** @hidden */
|
|
563
|
-
_renderHighlight(context:
|
|
588
|
+
_renderHighlight(context: ICanvasRenderingContext): void;
|
|
564
589
|
/** @hidden */
|
|
565
|
-
_renderHighlightSpecific(context:
|
|
590
|
+
_renderHighlightSpecific(context: ICanvasRenderingContext): void;
|
|
566
591
|
/** @hidden */
|
|
567
|
-
protected _applyStates(context:
|
|
592
|
+
protected _applyStates(context: ICanvasRenderingContext): void;
|
|
568
593
|
/** @hidden */
|
|
569
|
-
_layout(parentMeasure: Measure, context:
|
|
594
|
+
_layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
|
|
570
595
|
/** @hidden */
|
|
571
|
-
protected _processMeasures(parentMeasure: Measure, context:
|
|
596
|
+
protected _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void;
|
|
572
597
|
protected _evaluateClippingState(parentMeasure: Measure): void;
|
|
573
598
|
/** @hidden */
|
|
574
599
|
_measure(): void;
|
|
575
600
|
/** @hidden */
|
|
576
|
-
protected _computeAlignment(parentMeasure: Measure, context:
|
|
601
|
+
protected _computeAlignment(parentMeasure: Measure, context: ICanvasRenderingContext): void;
|
|
577
602
|
/** @hidden */
|
|
578
|
-
protected _preMeasure(parentMeasure: Measure, context:
|
|
603
|
+
protected _preMeasure(parentMeasure: Measure, context: ICanvasRenderingContext): void;
|
|
579
604
|
/** @hidden */
|
|
580
|
-
protected _additionalProcessing(parentMeasure: Measure, context:
|
|
605
|
+
protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
|
|
581
606
|
/** @hidden */
|
|
582
|
-
protected _clipForChildren(context:
|
|
607
|
+
protected _clipForChildren(context: ICanvasRenderingContext): void;
|
|
583
608
|
private static _ClipMeasure;
|
|
584
609
|
private _tmpMeasureA;
|
|
585
610
|
private _clip;
|
|
586
611
|
/** @hidden */
|
|
587
|
-
_render(context:
|
|
612
|
+
_render(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): boolean;
|
|
588
613
|
/** @hidden */
|
|
589
|
-
_draw(context:
|
|
614
|
+
_draw(context: ICanvasRenderingContext, invalidatedRectangle?: Nullable<Measure>): void;
|
|
590
615
|
/**
|
|
591
616
|
* Tests if a given coordinates belong to the current control
|
|
592
617
|
* @param x defines x coordinate to test
|
|
@@ -671,5 +696,5 @@ export declare class Control {
|
|
|
671
696
|
controlFirst: boolean;
|
|
672
697
|
}) => any;
|
|
673
698
|
/** @hidden */
|
|
674
|
-
protected static drawEllipse(x: number, y: number, width: number, height: number, context:
|
|
699
|
+
protected static drawEllipse(x: number, y: number, width: number, height: number, context: ICanvasRenderingContext): void;
|
|
675
700
|
}
|