@babylonjs/gui 5.0.0-alpha.6 → 5.0.0-alpha.60
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.js +1 -1
- package/2D/advancedDynamicTexture.d.ts +26 -4
- package/2D/advancedDynamicTexture.js +107 -47
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.js +10 -10
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +2 -1
- package/2D/controls/checkbox.js +10 -8
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +4 -3
- package/2D/controls/colorpicker.js +40 -23
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +16 -5
- package/2D/controls/container.js +89 -11
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +40 -15
- package/2D/controls/control.js +103 -59
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +2 -1
- package/2D/controls/displayGrid.js +6 -6
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +5 -3
- package/2D/controls/ellipse.js +9 -5
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +4 -2
- package/2D/controls/focusableButton.js +9 -6
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +2 -1
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +11 -2
- package/2D/controls/grid.js +63 -6
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +20 -12
- package/2D/controls/image.js +154 -111
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.js +4 -4
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +6 -4
- package/2D/controls/inputText.js +39 -13
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +3 -2
- package/2D/controls/line.js +8 -8
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +4 -3
- package/2D/controls/multiLine.js +6 -6
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +2 -1
- package/2D/controls/radioButton.js +10 -7
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +8 -3
- package/2D/controls/rectangle.js +21 -5
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +3 -2
- package/2D/controls/scrollViewers/scrollViewer.js +9 -9
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +4 -3
- package/2D/controls/scrollViewers/scrollViewerWindow.js +4 -4
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.js +8 -8
- package/2D/controls/selector.js.map +1 -1
- package/2D/controls/sliders/baseSlider.d.ts +1 -1
- package/2D/controls/sliders/baseSlider.js +12 -10
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +10 -1
- package/2D/controls/sliders/imageBasedSlider.js +29 -5
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +2 -1
- package/2D/controls/sliders/imageScrollBar.js +3 -3
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +2 -1
- package/2D/controls/sliders/scrollBar.js +3 -3
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +2 -1
- package/2D/controls/sliders/slider.js +4 -4
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +3 -2
- package/2D/controls/stackPanel.js +6 -6
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.js +3 -3
- package/2D/controls/statics.js.map +1 -1
- package/2D/controls/textBlock.d.ts +9 -8
- package/2D/controls/textBlock.js +25 -15
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.js +2 -2
- package/2D/controls/textWrapper.js.map +1 -1
- package/2D/controls/toggleButton.d.ts +1 -13
- package/2D/controls/toggleButton.js +29 -38
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.js +5 -5
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +1 -1
- package/2D/index.js +9 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.js +2 -2
- package/2D/measure.js +1 -1
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.js +3 -3
- package/2D/style.js +2 -2
- package/2D/xmlLoader.d.ts +17 -3
- package/2D/xmlLoader.js +54 -15
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +122 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +2 -2
- package/3D/controls/abstractButton3D.js +3 -3
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +0 -24
- package/3D/controls/button3D.js +7 -83
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.js +2 -2
- package/3D/controls/contentDisplay3D.d.ts +30 -0
- package/3D/controls/contentDisplay3D.js +79 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +8 -7
- package/3D/controls/control3D.js +39 -28
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.js +5 -5
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +48 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +48 -0
- package/3D/controls/holographicBackplate.js +121 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +1 -1
- package/3D/controls/holographicButton.js +27 -24
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +118 -0
- package/3D/controls/holographicSlate.js +360 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +10 -0
- package/3D/controls/index.js +22 -12
- package/3D/controls/index.js.map +1 -1
- package/3D/controls/meshButton3D.js +2 -2
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +45 -0
- package/3D/controls/nearMenu.js +111 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.js +3 -3
- package/3D/controls/scatterPanel.js +4 -4
- package/3D/controls/slider3D.d.ts +80 -0
- package/3D/controls/slider3D.js +268 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.js +5 -5
- package/3D/controls/stackPanel3D.js +3 -3
- package/3D/controls/touchButton3D.d.ts +43 -0
- package/3D/controls/touchButton3D.js +133 -0
- package/3D/controls/touchButton3D.js.map +1 -0
- package/3D/controls/touchHolographicButton.d.ts +100 -0
- package/3D/controls/touchHolographicButton.js +408 -0
- package/3D/controls/touchHolographicButton.js.map +1 -0
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +147 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +22 -0
- package/3D/controls/touchMeshButton3D.js +63 -0
- package/3D/controls/touchMeshButton3D.js.map +1 -0
- package/3D/controls/touchToggleButton3D.d.ts +35 -0
- package/3D/controls/touchToggleButton3D.js +60 -0
- package/3D/controls/touchToggleButton3D.js.map +1 -0
- package/3D/controls/volumeBasedPanel.d.ts +1 -1
- package/3D/controls/volumeBasedPanel.js +5 -5
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +210 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +59 -0
- package/3D/gizmos/slateGizmo.js +364 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +9 -0
- package/3D/gui3DManager.js +30 -13
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +3 -2
- package/3D/index.js +5 -4
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +90 -0
- package/3D/materials/fluent/fluentMaterial.js +282 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.fragment.d.ts +0 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +7 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.d.ts +0 -0
- package/3D/materials/{shaders → fluent/shaders}/fluent.vertex.js +2 -2
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +154 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +435 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +7 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +189 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +538 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +7 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +2 -88
- package/3D/materials/fluentMaterial.js +2 -277
- package/3D/materials/fluentMaterial.js.map +1 -1
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +127 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +7 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +7 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -1
- package/3D/materials/index.js +5 -1
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +147 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +410 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +333 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +787 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +7 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.js +1 -1
- package/index.d.ts +2 -2
- package/index.js +2 -2
- package/index.js.map +1 -1
- package/legacy/legacy.js +2 -2
- package/package.json +126 -9
- package/3D/materials/shaders/fluent.fragment.js +0 -7
- package/3D/materials/shaders/fluent.fragment.js.map +0 -1
- package/3D/materials/shaders/fluent.vertex.js.map +0 -1
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import { __extends } from "tslib";
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import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
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import { Matrix, Quaternion, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { PivotTools } from "@babylonjs/core/Misc/pivotTools.js";
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import { CornerHandle, SideHandle } from "./gizmoHandle.js";
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/**
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* Gizmo to resize 2D slates
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var SlateGizmo = /** @class */ (function (_super) {
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__extends(SlateGizmo, _super);
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function SlateGizmo(utilityLayer) {
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var _this = _super.call(this, utilityLayer) || this;
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_this._boundingDimensions = new Vector3(0, 0, 0);
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_this._renderObserver = null;
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_this._tmpQuaternion = new Quaternion();
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_this._tmpVector = new Vector3(0, 0, 0);
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_this._corners = [];
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},
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set: function (control) {
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this._pickedPointObserver = control._host.onPickingObservable.add(function (pickedMesh) {
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}
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if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {
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_this._handleHovered.hover = true;
|
|
76
|
+
}
|
|
77
|
+
}
|
|
78
|
+
});
|
|
79
|
+
}
|
|
80
|
+
else if (this._attachedSlate) {
|
|
81
|
+
this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);
|
|
82
|
+
}
|
|
83
|
+
this._attachedSlate = control;
|
|
84
|
+
},
|
|
85
|
+
enumerable: false,
|
|
86
|
+
configurable: true
|
|
87
|
+
});
|
|
88
|
+
SlateGizmo.prototype._createNode = function () {
|
|
89
|
+
var _this = this;
|
|
90
|
+
this._handlesParent = new TransformNode("handlesParent", this.gizmoLayer.utilityLayerScene);
|
|
91
|
+
this._handlesParent.rotationQuaternion = Quaternion.Identity();
|
|
92
|
+
var masksCorners = [
|
|
93
|
+
{
|
|
94
|
+
dimensions: new Vector3(-1, -1, 0),
|
|
95
|
+
origin: new Vector3(1, 0, 0),
|
|
96
|
+
},
|
|
97
|
+
{
|
|
98
|
+
dimensions: new Vector3(1, -1, 0),
|
|
99
|
+
origin: new Vector3(0, 0, 0),
|
|
100
|
+
},
|
|
101
|
+
{
|
|
102
|
+
dimensions: new Vector3(1, 1, 0),
|
|
103
|
+
origin: new Vector3(0, 1, 0),
|
|
104
|
+
},
|
|
105
|
+
{
|
|
106
|
+
dimensions: new Vector3(-1, 1, 0),
|
|
107
|
+
origin: new Vector3(1, 1, 0),
|
|
108
|
+
},
|
|
109
|
+
];
|
|
110
|
+
for (var i = 0; i < 4; i++) {
|
|
111
|
+
var corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);
|
|
112
|
+
this._corners.push(corner);
|
|
113
|
+
corner.node.rotation.z = (Math.PI / 2) * i;
|
|
114
|
+
corner.node.scaling.setAll(this.handleSize);
|
|
115
|
+
corner.node.parent = this._handlesParent;
|
|
116
|
+
this._assignDragBehaviorCorners(corner, function (originStart, dimensionsStart, offset, masks) { return _this._moveHandle(originStart, dimensionsStart, offset, masks, true); }, masksCorners[i]);
|
|
117
|
+
}
|
|
118
|
+
for (var i = 0; i < 4; i++) {
|
|
119
|
+
var side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);
|
|
120
|
+
this._sides.push(side);
|
|
121
|
+
side.node.rotation.z = (Math.PI / 2) * i;
|
|
122
|
+
side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);
|
|
123
|
+
side.node.parent = this._handlesParent;
|
|
124
|
+
this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));
|
|
125
|
+
}
|
|
126
|
+
this._handlesParent.parent = this._rootMesh;
|
|
127
|
+
};
|
|
128
|
+
SlateGizmo.prototype._keepAspectRatio = function (vector, aspectRatio, invertDiagonal) {
|
|
129
|
+
if (invertDiagonal === void 0) { invertDiagonal = false; }
|
|
130
|
+
var axis = TmpVectors.Vector3[0];
|
|
131
|
+
axis.copyFromFloats(aspectRatio, 1, 0).normalize();
|
|
132
|
+
if (invertDiagonal) {
|
|
133
|
+
axis.y *= -1;
|
|
134
|
+
}
|
|
135
|
+
var dot = Vector3.Dot(vector, axis);
|
|
136
|
+
vector.copyFrom(axis).scaleInPlace(dot);
|
|
137
|
+
};
|
|
138
|
+
SlateGizmo.prototype._clampDimensions = function (vector, dimensions, mask, keepAspectRatio) {
|
|
139
|
+
if (keepAspectRatio === void 0) { keepAspectRatio = false; }
|
|
140
|
+
var impact = TmpVectors.Vector3[0];
|
|
141
|
+
impact.copyFrom(vector).multiplyInPlace(mask);
|
|
142
|
+
var clampedDimensions = TmpVectors.Vector3[1];
|
|
143
|
+
clampedDimensions.copyFromFloats(Math.max(this._attachedSlate.minDimensions.x, impact.x + dimensions.x), Math.max(this._attachedSlate.minDimensions.y, impact.y + dimensions.y), 0);
|
|
144
|
+
if (keepAspectRatio) {
|
|
145
|
+
// Extra logic to ensure the ratio is maintained when the vector has been clamped
|
|
146
|
+
var ratio = dimensions.x / dimensions.y;
|
|
147
|
+
clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);
|
|
148
|
+
clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);
|
|
149
|
+
}
|
|
150
|
+
// Calculating the real impact of vector on clamped dimensions
|
|
151
|
+
impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);
|
|
152
|
+
vector.x = Math.sign(vector.x) * Math.abs(impact.x);
|
|
153
|
+
vector.y = Math.sign(vector.y) * Math.abs(impact.y);
|
|
154
|
+
};
|
|
155
|
+
SlateGizmo.prototype._moveHandle = function (originStart, dimensionsStart, offset, masks, isCorner) {
|
|
156
|
+
if (!this._attachedSlate) {
|
|
157
|
+
return;
|
|
158
|
+
}
|
|
159
|
+
if (isCorner) {
|
|
160
|
+
var aspectRatio = dimensionsStart.x / dimensionsStart.y;
|
|
161
|
+
this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);
|
|
162
|
+
}
|
|
163
|
+
this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);
|
|
164
|
+
var offsetOriginMasked = TmpVectors.Vector3[0];
|
|
165
|
+
var offsetDimensionsMasked = TmpVectors.Vector3[1];
|
|
166
|
+
offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);
|
|
167
|
+
offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);
|
|
168
|
+
this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);
|
|
169
|
+
this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);
|
|
170
|
+
this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;
|
|
171
|
+
};
|
|
172
|
+
SlateGizmo.prototype._assignDragBehaviorCorners = function (handle, moveFn, masks) {
|
|
173
|
+
var _this = this;
|
|
174
|
+
var dimensionsStart = new Vector3();
|
|
175
|
+
var originStart = new Vector3();
|
|
176
|
+
var dragOrigin = new Vector3();
|
|
177
|
+
var toObjectFrame = new Matrix();
|
|
178
|
+
var dragPlaneNormal = new Vector3();
|
|
179
|
+
var previousFollowState = false;
|
|
180
|
+
var projectToRef = function (position, normal, origin, ref) {
|
|
181
|
+
// Projects on the plane with its normal and origin
|
|
182
|
+
position.subtractToRef(origin, TmpVectors.Vector3[0]);
|
|
183
|
+
var dot = Vector3.Dot(TmpVectors.Vector3[0], normal);
|
|
184
|
+
TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);
|
|
185
|
+
TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);
|
|
186
|
+
TmpVectors.Vector3[0].addToRef(origin, ref);
|
|
187
|
+
};
|
|
188
|
+
var dragStart = function (event) {
|
|
189
|
+
if (_this.attachedSlate && _this.attachedMesh) {
|
|
190
|
+
dimensionsStart.copyFrom(_this.attachedSlate.dimensions);
|
|
191
|
+
originStart.copyFrom(_this.attachedSlate.origin);
|
|
192
|
+
dragOrigin.copyFrom(event.position);
|
|
193
|
+
toObjectFrame.copyFrom(_this.attachedMesh.computeWorldMatrix(true));
|
|
194
|
+
toObjectFrame.invert();
|
|
195
|
+
previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
|
|
196
|
+
_this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
|
|
197
|
+
Vector3.TransformNormalToRef(Vector3.Forward(), _this.attachedMesh.getWorldMatrix(), dragPlaneNormal);
|
|
198
|
+
dragPlaneNormal.normalize();
|
|
199
|
+
if (_this._handleHovered) {
|
|
200
|
+
_this._handleDragged = _this._handleHovered;
|
|
201
|
+
_this._handleDragged.drag = true;
|
|
202
|
+
}
|
|
203
|
+
}
|
|
204
|
+
};
|
|
205
|
+
var dragging = function (event) {
|
|
206
|
+
if (_this.attachedSlate && _this.attachedMesh) {
|
|
207
|
+
projectToRef(event.position, dragPlaneNormal, dragOrigin, _this._tmpVector);
|
|
208
|
+
_this._tmpVector.subtractInPlace(dragOrigin);
|
|
209
|
+
Vector3.TransformNormalToRef(_this._tmpVector, toObjectFrame, _this._tmpVector);
|
|
210
|
+
moveFn(originStart, dimensionsStart, _this._tmpVector, masks);
|
|
211
|
+
_this.attachedSlate._positionElements();
|
|
212
|
+
_this.updateBoundingBox();
|
|
213
|
+
}
|
|
214
|
+
};
|
|
215
|
+
var dragEnd = function () {
|
|
216
|
+
if (_this.attachedSlate && _this.attachedNode) {
|
|
217
|
+
_this.attachedSlate._updatePivot();
|
|
218
|
+
_this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
|
|
219
|
+
if (_this._handleDragged) {
|
|
220
|
+
_this._handleDragged.drag = false;
|
|
221
|
+
_this._handleDragged = null;
|
|
222
|
+
}
|
|
223
|
+
}
|
|
224
|
+
};
|
|
225
|
+
handle.setDragBehavior(dragStart, dragging, dragEnd);
|
|
226
|
+
};
|
|
227
|
+
SlateGizmo.prototype._assignDragBehaviorSides = function (handle, dragPlaneNormal) {
|
|
228
|
+
var _this = this;
|
|
229
|
+
var quaternionOrigin = new Quaternion();
|
|
230
|
+
var dragOrigin = new Vector3();
|
|
231
|
+
var directionOrigin = new Vector3();
|
|
232
|
+
var worldPivot = new Vector3();
|
|
233
|
+
var previousFollowState;
|
|
234
|
+
var worldPlaneNormal = new Vector3();
|
|
235
|
+
var dragStart = function (event) {
|
|
236
|
+
if (_this.attachedSlate && _this.attachedMesh) {
|
|
237
|
+
quaternionOrigin.copyFrom(_this.attachedMesh.rotationQuaternion);
|
|
238
|
+
dragOrigin.copyFrom(event.position);
|
|
239
|
+
previousFollowState = _this.attachedSlate.defaultBehavior.followBehaviorEnabled;
|
|
240
|
+
_this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;
|
|
241
|
+
worldPivot.copyFrom(_this.attachedMesh.getAbsolutePivotPoint());
|
|
242
|
+
directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();
|
|
243
|
+
Vector3.TransformNormalToRef(dragPlaneNormal, _this.attachedMesh.getWorldMatrix(), worldPlaneNormal);
|
|
244
|
+
worldPlaneNormal.normalize();
|
|
245
|
+
if (_this._handleHovered) {
|
|
246
|
+
_this._handleDragged = _this._handleHovered;
|
|
247
|
+
_this._handleDragged.drag = true;
|
|
248
|
+
}
|
|
249
|
+
}
|
|
250
|
+
};
|
|
251
|
+
var dragging = function (event) {
|
|
252
|
+
if (_this.attachedSlate && _this.attachedMesh) {
|
|
253
|
+
_this._tmpVector.copyFrom(event.position);
|
|
254
|
+
_this._tmpVector.subtractInPlace(worldPivot);
|
|
255
|
+
_this._tmpVector.normalize();
|
|
256
|
+
var angle = -Vector3.GetAngleBetweenVectorsOnPlane(_this._tmpVector, directionOrigin, worldPlaneNormal);
|
|
257
|
+
Quaternion.RotationAxisToRef(dragPlaneNormal, angle, _this._tmpQuaternion);
|
|
258
|
+
quaternionOrigin.multiplyToRef(_this._tmpQuaternion, _this.attachedMesh.rotationQuaternion);
|
|
259
|
+
}
|
|
260
|
+
};
|
|
261
|
+
var dragEnd = function () {
|
|
262
|
+
if (_this.attachedSlate && _this.attachedNode) {
|
|
263
|
+
_this.attachedSlate._updatePivot();
|
|
264
|
+
_this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;
|
|
265
|
+
if (_this._handleDragged) {
|
|
266
|
+
_this._handleDragged.drag = false;
|
|
267
|
+
_this._handleDragged = null;
|
|
268
|
+
}
|
|
269
|
+
}
|
|
270
|
+
};
|
|
271
|
+
handle.setDragBehavior(dragStart, dragging, dragEnd);
|
|
272
|
+
};
|
|
273
|
+
SlateGizmo.prototype._attachedNodeChanged = function (value) {
|
|
274
|
+
if (value) {
|
|
275
|
+
this.updateBoundingBox();
|
|
276
|
+
}
|
|
277
|
+
};
|
|
278
|
+
/**
|
|
279
|
+
* Updates the bounding box information for the gizmo
|
|
280
|
+
*/
|
|
281
|
+
SlateGizmo.prototype.updateBoundingBox = function () {
|
|
282
|
+
if (this.attachedMesh) {
|
|
283
|
+
PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);
|
|
284
|
+
// Store original parent
|
|
285
|
+
var originalParent = this.attachedMesh.parent;
|
|
286
|
+
this.attachedMesh.setParent(null);
|
|
287
|
+
this._update();
|
|
288
|
+
// Rotate based on axis
|
|
289
|
+
if (!this.attachedMesh.rotationQuaternion) {
|
|
290
|
+
this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);
|
|
291
|
+
}
|
|
292
|
+
// Store original position and reset mesh to origin before computing the bounding box
|
|
293
|
+
this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);
|
|
294
|
+
this._tmpVector.copyFrom(this.attachedMesh.position);
|
|
295
|
+
this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);
|
|
296
|
+
this.attachedMesh.position.set(0, 0, 0);
|
|
297
|
+
// Update bounding dimensions/positions
|
|
298
|
+
var boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();
|
|
299
|
+
boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);
|
|
300
|
+
this._boundingBoxGizmo.min = boundingMinMax.min;
|
|
301
|
+
this._boundingBoxGizmo.max = boundingMinMax.max;
|
|
302
|
+
// Update handles of the gizmo
|
|
303
|
+
this._updateHandlesPosition();
|
|
304
|
+
// Restore position/rotation values
|
|
305
|
+
this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);
|
|
306
|
+
this.attachedMesh.position.copyFrom(this._tmpVector);
|
|
307
|
+
PivotTools._RestorePivotPoint(this.attachedMesh);
|
|
308
|
+
// Restore original parent
|
|
309
|
+
this.attachedMesh.setParent(originalParent);
|
|
310
|
+
this.attachedMesh.computeWorldMatrix(true);
|
|
311
|
+
this._existingSlateScale.copyFrom(this.attachedMesh.scaling);
|
|
312
|
+
}
|
|
313
|
+
};
|
|
314
|
+
SlateGizmo.prototype._updateHandlesPosition = function () {
|
|
315
|
+
var min = this._boundingBoxGizmo.min.clone();
|
|
316
|
+
var max = this._boundingBoxGizmo.max.clone();
|
|
317
|
+
var handleScaling = this._corners[0].node.scaling.length();
|
|
318
|
+
min.x -= this._margin * handleScaling;
|
|
319
|
+
min.y -= this._margin * handleScaling;
|
|
320
|
+
max.x += this._margin * handleScaling;
|
|
321
|
+
max.y += this._margin * handleScaling;
|
|
322
|
+
var center = min.add(max).scaleInPlace(0.5);
|
|
323
|
+
this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);
|
|
324
|
+
this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);
|
|
325
|
+
this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);
|
|
326
|
+
this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);
|
|
327
|
+
this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);
|
|
328
|
+
this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);
|
|
329
|
+
this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);
|
|
330
|
+
this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);
|
|
331
|
+
};
|
|
332
|
+
SlateGizmo.prototype._update = function () {
|
|
333
|
+
_super.prototype._update.call(this);
|
|
334
|
+
if (!this.gizmoLayer.utilityLayerScene.activeCamera) {
|
|
335
|
+
return;
|
|
336
|
+
}
|
|
337
|
+
if (this._attachedSlate && this._attachedSlate.mesh) {
|
|
338
|
+
if (this.fixedScreenSize) {
|
|
339
|
+
this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);
|
|
340
|
+
var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;
|
|
341
|
+
for (var i = 0; i < this._corners.length; i++) {
|
|
342
|
+
this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
this._updateHandlesPosition();
|
|
346
|
+
}
|
|
347
|
+
};
|
|
348
|
+
SlateGizmo.prototype.dispose = function () {
|
|
349
|
+
this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);
|
|
350
|
+
// Will dispose rootMesh and all descendants
|
|
351
|
+
_super.prototype.dispose.call(this);
|
|
352
|
+
for (var _i = 0, _a = this._corners; _i < _a.length; _i++) {
|
|
353
|
+
var corner = _a[_i];
|
|
354
|
+
corner.dispose();
|
|
355
|
+
}
|
|
356
|
+
for (var _b = 0, _c = this._sides; _b < _c.length; _b++) {
|
|
357
|
+
var side = _c[_b];
|
|
358
|
+
side.dispose();
|
|
359
|
+
}
|
|
360
|
+
};
|
|
361
|
+
return SlateGizmo;
|
|
362
|
+
}(Gizmo));
|
|
363
|
+
export { SlateGizmo };
|
|
364
|
+
//# sourceMappingURL=slateGizmo.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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{ Gizmo } from \"@babylonjs/core/Gizmos/gizmo\";\r\nimport { Matrix, Quaternion, TmpVectors, Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { Scene } from \"@babylonjs/core/scene\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { TransformNode } from \"@babylonjs/core/Meshes/transformNode\";\r\nimport { Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { PivotTools } from \"@babylonjs/core/Misc/pivotTools\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { Nullable } from \"@babylonjs/core/types\";\r\n\r\nimport { HolographicSlate } from \"../controls/holographicSlate\";\r\nimport { CornerHandle, GizmoHandle, SideHandle } from \"./gizmoHandle\";\r\n\r\n// Mask contains the influence of the drag offset vectors on dimensions or origin of the slate\r\n// Mask vector is multiplied to the offset vector\r\ntype HandleMasks = {\r\n dimensions: Vector3;\r\n origin: Vector3;\r\n};\r\n\r\n/**\r\n * Gizmo to resize 2D slates\r\n */\r\nexport class SlateGizmo extends Gizmo {\r\n private _boundingDimensions = new Vector3(0, 0, 0);\r\n private _pickedPointObserver: Nullable<Observer<Nullable<AbstractMesh>>>;\r\n private _renderObserver: Nullable<Observer<Scene>> = null;\r\n\r\n private _tmpQuaternion = new Quaternion();\r\n private _tmpVector = new Vector3(0, 0, 0);\r\n\r\n // Ordered bl, br, tr, tl\r\n private _corners: CornerHandle[] = [];\r\n // Ordered left, bottom, right, top\r\n private _sides: SideHandle[] = [];\r\n private _handlesParent: TransformNode;\r\n private _handleHovered: Nullable<GizmoHandle>;\r\n private _handleDragged: Nullable<GizmoHandle>;\r\n\r\n private _boundingBoxGizmo = {\r\n min: new Vector3(),\r\n max: new Vector3(),\r\n };\r\n\r\n /**\r\n * Value we use to offset handles from mesh\r\n */\r\n private _margin = 0.35;\r\n private _attachedSlate: Nullable<HolographicSlate> = null;\r\n private _existingSlateScale = new Vector3();\r\n /**\r\n * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)\r\n */\r\n public fixedScreenSize = false;\r\n /**\r\n * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)\r\n */\r\n public fixedScreenSizeDistanceFactor = 10;\r\n\r\n /**\r\n * Size of the handles (meters in XR)\r\n */\r\n public handleSize = 0.01;\r\n\r\n /**\r\n * The slate attached to this gizmo\r\n */\r\n public set attachedSlate(control: Nullable<HolographicSlate>) {\r\n if (control) {\r\n this.attachedMesh = control.mesh;\r\n this.updateBoundingBox();\r\n\r\n this._pickedPointObserver = control._host.onPickingObservable.add((pickedMesh) => {\r\n if (this._handleHovered && (!pickedMesh || pickedMesh.parent !== this._handleHovered.node)) {\r\n this._handleHovered.hover = false;\r\n this._handleHovered = null;\r\n }\r\n\r\n if (pickedMesh && pickedMesh.parent && pickedMesh.parent.reservedDataStore && pickedMesh.parent.reservedDataStore.handle) {\r\n const handle = pickedMesh.parent.reservedDataStore.handle as GizmoHandle;\r\n if (handle.gizmo === this) {\r\n this._handleHovered = handle;\r\n this._handleHovered.hover = true;\r\n }\r\n }\r\n });\r\n } else if (this._attachedSlate) {\r\n this._attachedSlate._host.onPickingObservable.remove(this._pickedPointObserver);\r\n }\r\n this._attachedSlate = control;\r\n }\r\n\r\n public get attachedSlate(): Nullable<HolographicSlate> {\r\n return this._attachedSlate;\r\n }\r\n\r\n constructor(utilityLayer?: UtilityLayerRenderer) {\r\n super(utilityLayer);\r\n\r\n this._createNode();\r\n this.updateScale = false;\r\n\r\n this._renderObserver = this.gizmoLayer.originalScene.onBeforeRenderObservable.add(() => {\r\n // Only update the bounding box if scaling has changed\r\n if (this.attachedMesh && !this._existingSlateScale.equals(this.attachedMesh.scaling)) {\r\n this.updateBoundingBox();\r\n }\r\n });\r\n }\r\n\r\n private _createNode() {\r\n this._handlesParent = new TransformNode(\"handlesParent\", this.gizmoLayer.utilityLayerScene);\r\n this._handlesParent.rotationQuaternion = Quaternion.Identity();\r\n\r\n const masksCorners = [\r\n {\r\n dimensions: new Vector3(-1, -1, 0),\r\n origin: new Vector3(1, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, -1, 0),\r\n origin: new Vector3(0, 0, 0),\r\n },\r\n {\r\n dimensions: new Vector3(1, 1, 0),\r\n origin: new Vector3(0, 1, 0),\r\n },\r\n {\r\n dimensions: new Vector3(-1, 1, 0),\r\n origin: new Vector3(1, 1, 0),\r\n },\r\n ];\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const corner = new CornerHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._corners.push(corner);\r\n corner.node.rotation.z = (Math.PI / 2) * i;\r\n corner.node.scaling.setAll(this.handleSize);\r\n\r\n corner.node.parent = this._handlesParent;\r\n this._assignDragBehaviorCorners(\r\n corner,\r\n (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => this._moveHandle(originStart, dimensionsStart, offset, masks, true),\r\n masksCorners[i]\r\n );\r\n }\r\n\r\n for (let i = 0; i < 4; i++) {\r\n const side = new SideHandle(this, this.gizmoLayer.utilityLayerScene);\r\n this._sides.push(side);\r\n side.node.rotation.z = (Math.PI / 2) * i;\r\n side.node.scaling.copyFromFloats(this.handleSize, this.handleSize, this.handleSize);\r\n side.node.parent = this._handlesParent;\r\n this._assignDragBehaviorSides(side, i % 2 === 0 ? new Vector3(0, 1, 0) : new Vector3(1, 0, 0));\r\n }\r\n\r\n this._handlesParent.parent = this._rootMesh;\r\n }\r\n\r\n private _keepAspectRatio(vector: Vector3, aspectRatio: number, invertDiagonal: boolean = false) {\r\n const axis = TmpVectors.Vector3[0];\r\n axis.copyFromFloats(aspectRatio, 1, 0).normalize();\r\n if (invertDiagonal) {\r\n axis.y *= -1;\r\n }\r\n const dot = Vector3.Dot(vector, axis);\r\n vector.copyFrom(axis).scaleInPlace(dot);\r\n }\r\n\r\n private _clampDimensions(vector: Vector3, dimensions: Vector3, mask: Vector3, keepAspectRatio: boolean = false) {\r\n const impact = TmpVectors.Vector3[0];\r\n impact.copyFrom(vector).multiplyInPlace(mask);\r\n\r\n const clampedDimensions = TmpVectors.Vector3[1];\r\n clampedDimensions.copyFromFloats(\r\n Math.max(this._attachedSlate!.minDimensions.x, impact.x + dimensions.x),\r\n Math.max(this._attachedSlate!.minDimensions.y, impact.y + dimensions.y),\r\n 0\r\n );\r\n\r\n if (keepAspectRatio) {\r\n // Extra logic to ensure the ratio is maintained when the vector has been clamped\r\n const ratio = dimensions.x / dimensions.y;\r\n clampedDimensions.x = Math.max(clampedDimensions.x, clampedDimensions.y * ratio);\r\n clampedDimensions.y = Math.max(clampedDimensions.y, clampedDimensions.x / ratio);\r\n }\r\n\r\n // Calculating the real impact of vector on clamped dimensions\r\n impact.copyFrom(clampedDimensions).subtractInPlace(dimensions);\r\n\r\n vector.x = Math.sign(vector.x) * Math.abs(impact.x);\r\n vector.y = Math.sign(vector.y) * Math.abs(impact.y);\r\n }\r\n\r\n private _moveHandle(originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks, isCorner: boolean) {\r\n if (!this._attachedSlate) {\r\n return;\r\n }\r\n\r\n if (isCorner) {\r\n const aspectRatio = dimensionsStart.x / dimensionsStart.y;\r\n this._keepAspectRatio(offset, aspectRatio, masks.dimensions.x * masks.dimensions.y < 0);\r\n }\r\n this._clampDimensions(offset, dimensionsStart, masks.dimensions, isCorner);\r\n\r\n const offsetOriginMasked = TmpVectors.Vector3[0];\r\n const offsetDimensionsMasked = TmpVectors.Vector3[1];\r\n offsetOriginMasked.copyFrom(offset).multiplyInPlace(masks.origin);\r\n offsetDimensionsMasked.copyFrom(offset).multiplyInPlace(masks.dimensions);\r\n\r\n this._attachedSlate.origin.copyFrom(originStart).addInPlace(offsetOriginMasked);\r\n this._attachedSlate.dimensions.copyFrom(dimensionsStart).addInPlace(offsetDimensionsMasked);\r\n this._attachedSlate.backplateDimensions.x = this._attachedSlate.dimensions.x;\r\n }\r\n\r\n private _assignDragBehaviorCorners(\r\n handle: GizmoHandle,\r\n moveFn: (originStart: Vector3, dimensionsStart: Vector3, offset: Vector3, masks: HandleMasks) => void,\r\n masks: HandleMasks\r\n ) {\r\n const dimensionsStart = new Vector3();\r\n const originStart = new Vector3();\r\n const dragOrigin = new Vector3();\r\n const toObjectFrame = new Matrix();\r\n const dragPlaneNormal = new Vector3();\r\n\r\n let previousFollowState = false;\r\n const projectToRef = (position: Vector3, normal: Vector3, origin: Vector3, ref: Vector3) => {\r\n // Projects on the plane with its normal and origin\r\n position.subtractToRef(origin, TmpVectors.Vector3[0]);\r\n const dot = Vector3.Dot(TmpVectors.Vector3[0], normal);\r\n TmpVectors.Vector3[1].copyFrom(normal).scaleInPlace(dot);\r\n TmpVectors.Vector3[0].subtractInPlace(TmpVectors.Vector3[1]);\r\n TmpVectors.Vector3[0].addToRef(origin, ref);\r\n };\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n dimensionsStart.copyFrom(this.attachedSlate.dimensions);\r\n originStart.copyFrom(this.attachedSlate.origin);\r\n dragOrigin.copyFrom(event.position);\r\n toObjectFrame.copyFrom(this.attachedMesh.computeWorldMatrix(true));\r\n toObjectFrame.invert();\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n Vector3.TransformNormalToRef(Vector3.Forward(), this.attachedMesh.getWorldMatrix(), dragPlaneNormal);\r\n dragPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n projectToRef(event.position, dragPlaneNormal, dragOrigin, this._tmpVector);\r\n this._tmpVector.subtractInPlace(dragOrigin);\r\n Vector3.TransformNormalToRef(this._tmpVector, toObjectFrame, this._tmpVector);\r\n\r\n moveFn(originStart, dimensionsStart, this._tmpVector, masks);\r\n this.attachedSlate._positionElements();\r\n this.updateBoundingBox();\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n private _assignDragBehaviorSides(handle: GizmoHandle, dragPlaneNormal: Vector3) {\r\n let quaternionOrigin = new Quaternion();\r\n let dragOrigin = new Vector3();\r\n let directionOrigin = new Vector3();\r\n let worldPivot = new Vector3();\r\n let previousFollowState: boolean;\r\n let worldPlaneNormal = new Vector3();\r\n\r\n const dragStart = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n quaternionOrigin.copyFrom(this.attachedMesh.rotationQuaternion!);\r\n dragOrigin.copyFrom(event.position);\r\n previousFollowState = this.attachedSlate.defaultBehavior.followBehaviorEnabled;\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = false;\r\n worldPivot.copyFrom(this.attachedMesh.getAbsolutePivotPoint());\r\n directionOrigin.copyFrom(dragOrigin).subtractInPlace(worldPivot).normalize();\r\n Vector3.TransformNormalToRef(dragPlaneNormal, this.attachedMesh.getWorldMatrix(), worldPlaneNormal);\r\n worldPlaneNormal.normalize();\r\n\r\n if (this._handleHovered) {\r\n this._handleDragged = this._handleHovered;\r\n this._handleDragged.drag = true;\r\n }\r\n }\r\n };\r\n\r\n const dragging = (event: { position: Vector3 }) => {\r\n if (this.attachedSlate && this.attachedMesh) {\r\n this._tmpVector.copyFrom(event.position);\r\n this._tmpVector.subtractInPlace(worldPivot);\r\n this._tmpVector.normalize();\r\n\r\n let angle = -Vector3.GetAngleBetweenVectorsOnPlane(this._tmpVector, directionOrigin, worldPlaneNormal);\r\n Quaternion.RotationAxisToRef(dragPlaneNormal, angle, this._tmpQuaternion);\r\n quaternionOrigin.multiplyToRef(this._tmpQuaternion, this.attachedMesh.rotationQuaternion!);\r\n }\r\n };\r\n\r\n const dragEnd = () => {\r\n if (this.attachedSlate && this.attachedNode) {\r\n this.attachedSlate._updatePivot();\r\n this.attachedSlate.defaultBehavior.followBehaviorEnabled = previousFollowState;\r\n\r\n if (this._handleDragged) {\r\n this._handleDragged.drag = false;\r\n this._handleDragged = null;\r\n }\r\n }\r\n };\r\n\r\n handle.setDragBehavior(dragStart, dragging, dragEnd);\r\n }\r\n\r\n protected _attachedNodeChanged(value: Nullable<AbstractMesh>) {\r\n if (value) {\r\n this.updateBoundingBox();\r\n }\r\n }\r\n\r\n /**\r\n * Updates the bounding box information for the gizmo\r\n */\r\n public updateBoundingBox() {\r\n if (this.attachedMesh) {\r\n PivotTools._RemoveAndStorePivotPoint(this.attachedMesh);\r\n\r\n // Store original parent\r\n const originalParent = this.attachedMesh.parent;\r\n this.attachedMesh.setParent(null);\r\n\r\n this._update();\r\n\r\n // Rotate based on axis\r\n if (!this.attachedMesh.rotationQuaternion) {\r\n this.attachedMesh.rotationQuaternion = Quaternion.RotationYawPitchRoll(this.attachedMesh.rotation.y, this.attachedMesh.rotation.x, this.attachedMesh.rotation.z);\r\n }\r\n\r\n // Store original position and reset mesh to origin before computing the bounding box\r\n this._tmpQuaternion.copyFrom(this.attachedMesh.rotationQuaternion);\r\n this._tmpVector.copyFrom(this.attachedMesh.position);\r\n this.attachedMesh.rotationQuaternion.set(0, 0, 0, 1);\r\n this.attachedMesh.position.set(0, 0, 0);\r\n\r\n // Update bounding dimensions/positions\r\n const boundingMinMax = this.attachedMesh.getHierarchyBoundingVectors();\r\n boundingMinMax.max.subtractToRef(boundingMinMax.min, this._boundingDimensions);\r\n this._boundingBoxGizmo.min = boundingMinMax.min;\r\n this._boundingBoxGizmo.max = boundingMinMax.max;\r\n\r\n // Update handles of the gizmo\r\n this._updateHandlesPosition();\r\n\r\n // Restore position/rotation values\r\n this.attachedMesh.rotationQuaternion.copyFrom(this._tmpQuaternion);\r\n this.attachedMesh.position.copyFrom(this._tmpVector);\r\n\r\n PivotTools._RestorePivotPoint(this.attachedMesh);\r\n\r\n // Restore original parent\r\n this.attachedMesh.setParent(originalParent);\r\n this.attachedMesh.computeWorldMatrix(true);\r\n\r\n this._existingSlateScale.copyFrom(this.attachedMesh.scaling);\r\n }\r\n }\r\n\r\n private _updateHandlesPosition() {\r\n const min = this._boundingBoxGizmo.min.clone();\r\n const max = this._boundingBoxGizmo.max.clone();\r\n\r\n const handleScaling = this._corners[0].node.scaling.length();\r\n min.x -= this._margin * handleScaling;\r\n min.y -= this._margin * handleScaling;\r\n max.x += this._margin * handleScaling;\r\n max.y += this._margin * handleScaling;\r\n\r\n const center = min.add(max).scaleInPlace(0.5);\r\n\r\n this._corners[0].node.position.copyFromFloats(min.x, min.y, 0);\r\n this._corners[1].node.position.copyFromFloats(max.x, min.y, 0);\r\n this._corners[2].node.position.copyFromFloats(max.x, max.y, 0);\r\n this._corners[3].node.position.copyFromFloats(min.x, max.y, 0);\r\n\r\n this._sides[0].node.position.copyFromFloats(min.x, center.y, 0);\r\n this._sides[1].node.position.copyFromFloats(center.x, min.y, 0);\r\n this._sides[2].node.position.copyFromFloats(max.x, center.y, 0);\r\n this._sides[3].node.position.copyFromFloats(center.x, max.y, 0);\r\n }\r\n\r\n protected _update() {\r\n super._update();\r\n\r\n if (!this.gizmoLayer.utilityLayerScene.activeCamera) {\r\n return;\r\n }\r\n\r\n if (this._attachedSlate && this._attachedSlate.mesh) {\r\n if (this.fixedScreenSize) {\r\n this._attachedSlate.mesh.absolutePosition.subtractToRef(this.gizmoLayer.utilityLayerScene.activeCamera.position, this._tmpVector);\r\n var distanceFromCamera = (this.handleSize * this._tmpVector.length()) / this.fixedScreenSizeDistanceFactor;\r\n for (let i = 0; i < this._corners.length; i++) {\r\n this._corners[i].node.scaling.set(distanceFromCamera, distanceFromCamera, distanceFromCamera);\r\n }\r\n }\r\n this._updateHandlesPosition();\r\n }\r\n }\r\n\r\n public dispose() {\r\n this.gizmoLayer.originalScene.onBeforeRenderObservable.remove(this._renderObserver);\r\n\r\n // Will dispose rootMesh and all descendants\r\n super.dispose();\r\n\r\n for (const corner of this._corners) {\r\n corner.dispose();\r\n }\r\n\r\n for (const side of this._sides) {\r\n side.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
package/3D/gui3DManager.d.ts
CHANGED
|
@@ -2,6 +2,7 @@ import { Nullable } from "@babylonjs/core/types";
|
|
|
2
2
|
import { Observable } from "@babylonjs/core/Misc/observable";
|
|
3
3
|
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
|
|
4
4
|
import { Material } from "@babylonjs/core/Materials/material";
|
|
5
|
+
import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh";
|
|
5
6
|
import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer";
|
|
6
7
|
import { IDisposable, Scene } from "@babylonjs/core/scene";
|
|
7
8
|
import { Container3D } from "./controls/container3D";
|
|
@@ -31,10 +32,18 @@ export declare class GUI3DManager implements IDisposable {
|
|
|
31
32
|
* Observable raised when the point picked by the pointer events changed
|
|
32
33
|
*/
|
|
33
34
|
onPickedPointChangedObservable: Observable<Nullable<Vector3>>;
|
|
35
|
+
/**
|
|
36
|
+
* Observable raised when a picking happens
|
|
37
|
+
*/
|
|
38
|
+
onPickingObservable: Observable<Nullable<AbstractMesh>>;
|
|
34
39
|
/** @hidden */
|
|
35
40
|
_sharedMaterials: {
|
|
36
41
|
[key: string]: Material;
|
|
37
42
|
};
|
|
43
|
+
/** @hidden */
|
|
44
|
+
_touchSharedMaterials: {
|
|
45
|
+
[key: string]: Material;
|
|
46
|
+
};
|
|
38
47
|
/** Gets the hosting scene */
|
|
39
48
|
get scene(): Scene;
|
|
40
49
|
/** Gets associated utility layer */
|
package/3D/gui3DManager.js
CHANGED
|
@@ -1,10 +1,10 @@
|
|
|
1
|
-
import { Observable } from "@babylonjs/core/Misc/observable";
|
|
2
|
-
import { Vector3 } from "@babylonjs/core/Maths/math.vector";
|
|
3
|
-
import { PointerEventTypes } from
|
|
4
|
-
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight";
|
|
5
|
-
import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer";
|
|
6
|
-
import { EngineStore } from "@babylonjs/core/Engines/engineStore";
|
|
7
|
-
import { Container3D } from "./controls/container3D";
|
|
1
|
+
import { Observable } from "@babylonjs/core/Misc/observable.js";
|
|
2
|
+
import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
|
|
3
|
+
import { PointerEventTypes } from "@babylonjs/core/Events/pointerEvents.js";
|
|
4
|
+
import { HemisphericLight } from "@babylonjs/core/Lights/hemisphericLight.js";
|
|
5
|
+
import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer.js";
|
|
6
|
+
import { EngineStore } from "@babylonjs/core/Engines/engineStore.js";
|
|
7
|
+
import { Container3D } from "./controls/container3D.js";
|
|
8
8
|
/**
|
|
9
9
|
* Class used to manage 3D user interface
|
|
10
10
|
* @see https://doc.babylonjs.com/how_to/gui3d
|
|
@@ -24,21 +24,27 @@ var GUI3DManager = /** @class */ (function () {
|
|
|
24
24
|
* Observable raised when the point picked by the pointer events changed
|
|
25
25
|
*/
|
|
26
26
|
this.onPickedPointChangedObservable = new Observable();
|
|
27
|
+
/**
|
|
28
|
+
* Observable raised when a picking happens
|
|
29
|
+
*/
|
|
30
|
+
this.onPickingObservable = new Observable();
|
|
27
31
|
// Shared resources
|
|
28
32
|
/** @hidden */
|
|
29
33
|
this._sharedMaterials = {};
|
|
34
|
+
/** @hidden */
|
|
35
|
+
this._touchSharedMaterials = {};
|
|
30
36
|
this._scene = scene || EngineStore.LastCreatedScene;
|
|
31
37
|
this._sceneDisposeObserver = this._scene.onDisposeObservable.add(function () {
|
|
32
38
|
_this._sceneDisposeObserver = null;
|
|
33
39
|
_this._utilityLayer = null;
|
|
34
40
|
_this.dispose();
|
|
35
41
|
});
|
|
36
|
-
this._utilityLayer =
|
|
42
|
+
this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);
|
|
37
43
|
this._utilityLayer.onlyCheckPointerDownEvents = false;
|
|
38
44
|
this._utilityLayer.pickUtilitySceneFirst = false;
|
|
39
45
|
this._utilityLayer.mainSceneTrackerPredicate = function (mesh) {
|
|
40
46
|
var _a, _b, _c;
|
|
41
|
-
return mesh && ((_c = (_b = (_a = mesh.
|
|
47
|
+
return mesh && ((_c = (_b = (_a = mesh.reservedDataStore) === null || _a === void 0 ? void 0 : _a.GUI3D) === null || _b === void 0 ? void 0 : _b.control) === null || _c === void 0 ? void 0 : _c._node);
|
|
42
48
|
};
|
|
43
49
|
// Root
|
|
44
50
|
this._rootContainer = new Container3D("RootContainer");
|
|
@@ -87,23 +93,26 @@ var GUI3DManager = /** @class */ (function () {
|
|
|
87
93
|
this.onPickedPointChangedObservable.notifyObservers(null);
|
|
88
94
|
};
|
|
89
95
|
GUI3DManager.prototype._doPicking = function (pi) {
|
|
90
|
-
var _a, _b;
|
|
96
|
+
var _a, _b, _c;
|
|
91
97
|
if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {
|
|
92
98
|
return false;
|
|
93
99
|
}
|
|
94
|
-
var pointerEvent =
|
|
100
|
+
var pointerEvent = pi.event;
|
|
95
101
|
var pointerId = pointerEvent.pointerId || 0;
|
|
96
102
|
var buttonIndex = pointerEvent.button;
|
|
97
103
|
var pickingInfo = pi.pickInfo;
|
|
104
|
+
if (pickingInfo) {
|
|
105
|
+
this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);
|
|
106
|
+
}
|
|
98
107
|
if (!pickingInfo || !pickingInfo.hit) {
|
|
99
108
|
this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);
|
|
100
109
|
return false;
|
|
101
110
|
}
|
|
102
|
-
var control = ((_b = (_a = pickingInfo.pickedMesh.metadata) === null || _a === void 0 ? void 0 : _a.GUI3D) === null || _b === void 0 ? void 0 : _b.control);
|
|
103
111
|
if (pickingInfo.pickedPoint) {
|
|
104
112
|
this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);
|
|
105
113
|
}
|
|
106
|
-
|
|
114
|
+
var control = (_b = (_a = pickingInfo.pickedMesh.reservedDataStore) === null || _a === void 0 ? void 0 : _a.GUI3D) === null || _b === void 0 ? void 0 : _b.control;
|
|
115
|
+
if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint, ((_c = pickingInfo.originMesh) === null || _c === void 0 ? void 0 : _c.position) || null, pointerId, buttonIndex)) {
|
|
107
116
|
if (pi.type === PointerEventTypes.POINTERMOVE) {
|
|
108
117
|
if (this._lastControlOver[pointerId]) {
|
|
109
118
|
this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);
|
|
@@ -170,11 +179,19 @@ var GUI3DManager = /** @class */ (function () {
|
|
|
170
179
|
this._sharedMaterials[materialName].dispose();
|
|
171
180
|
}
|
|
172
181
|
this._sharedMaterials = {};
|
|
182
|
+
for (var materialName in this._touchSharedMaterials) {
|
|
183
|
+
if (!this._touchSharedMaterials.hasOwnProperty(materialName)) {
|
|
184
|
+
continue;
|
|
185
|
+
}
|
|
186
|
+
this._touchSharedMaterials[materialName].dispose();
|
|
187
|
+
}
|
|
188
|
+
this._touchSharedMaterials = {};
|
|
173
189
|
if (this._pointerOutObserver && this._utilityLayer) {
|
|
174
190
|
this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);
|
|
175
191
|
this._pointerOutObserver = null;
|
|
176
192
|
}
|
|
177
193
|
this.onPickedPointChangedObservable.clear();
|
|
194
|
+
this.onPickingObservable.clear();
|
|
178
195
|
var utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;
|
|
179
196
|
if (utilityLayerScene) {
|
|
180
197
|
if (this._pointerObserver) {
|
package/3D/gui3DManager.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from '@babylonjs/core/Events/pointerEvents';\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { HemisphericLight } from \"@babylonjs/core/Lights/hemisphericLight\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"@babylonjs/core/Engines/engineStore\";\r\nimport { IDisposable, Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport { Control3D } from \"./controls/control3D\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/how_to/gui3d\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n /** @hidden */\r\n public _lastPickedControl: Control3D;\r\n /** @hidden */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @hidden */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n // Shared resources\r\n /** @hidden */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = new UtilityLayerRenderer(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.metadata?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n let utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n var previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n let pointerEvent = <PointerEvent>(pi.event);\r\n\r\n let pointerId = pointerEvent.pointerId || 0;\r\n let buttonIndex = pointerEvent.button;\r\n\r\n let pickingInfo = pi.pickInfo;\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n let control = <Control3D>(pickingInfo.pickedMesh!.metadata?.GUI3D?.control);\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n if (!control._processObservables(pi.type, pickingInfo.pickedPoint!, pointerId, buttonIndex)) {\r\n\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (var materialName in this._sharedMaterials) {\r\n if (!this._sharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n\r\n let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
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{ Nullable } from \"@babylonjs/core/types\";\r\nimport { Observable, Observer } from \"@babylonjs/core/Misc/observable\";\r\nimport { Vector3 } from \"@babylonjs/core/Maths/math.vector\";\r\nimport { PointerInfo, PointerEventTypes } from \"@babylonjs/core/Events/pointerEvents\";\r\nimport { Material } from \"@babylonjs/core/Materials/material\";\r\nimport { HemisphericLight } from \"@babylonjs/core/Lights/hemisphericLight\";\r\nimport { AbstractMesh } from \"@babylonjs/core/Meshes/abstractMesh\";\r\nimport { UtilityLayerRenderer } from \"@babylonjs/core/Rendering/utilityLayerRenderer\";\r\nimport { EngineStore } from \"@babylonjs/core/Engines/engineStore\";\r\nimport { IDisposable, Scene } from \"@babylonjs/core/scene\";\r\n\r\nimport { Container3D } from \"./controls/container3D\";\r\nimport { Control3D } from \"./controls/control3D\";\r\n\r\n/**\r\n * Class used to manage 3D user interface\r\n * @see https://doc.babylonjs.com/how_to/gui3d\r\n */\r\nexport class GUI3DManager implements IDisposable {\r\n private _scene: Scene;\r\n private _sceneDisposeObserver: Nullable<Observer<Scene>>;\r\n private _utilityLayer: Nullable<UtilityLayerRenderer>;\r\n private _rootContainer: Container3D;\r\n private _pointerObserver: Nullable<Observer<PointerInfo>>;\r\n private _pointerOutObserver: Nullable<Observer<number>>;\r\n /** @hidden */\r\n public _lastPickedControl: Control3D;\r\n /** @hidden */\r\n public _lastControlOver: { [pointerId: number]: Control3D } = {};\r\n /** @hidden */\r\n public _lastControlDown: { [pointerId: number]: Control3D } = {};\r\n\r\n /**\r\n * Observable raised when the point picked by the pointer events changed\r\n */\r\n public onPickedPointChangedObservable = new Observable<Nullable<Vector3>>();\r\n\r\n /**\r\n * Observable raised when a picking happens\r\n */\r\n public onPickingObservable = new Observable<Nullable<AbstractMesh>>();\r\n\r\n // Shared resources\r\n /** @hidden */\r\n public _sharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** @hidden */\r\n public _touchSharedMaterials: { [key: string]: Material } = {};\r\n\r\n /** Gets the hosting scene */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n\r\n /** Gets associated utility layer */\r\n public get utilityLayer(): Nullable<UtilityLayerRenderer> {\r\n return this._utilityLayer;\r\n }\r\n\r\n /**\r\n * Creates a new GUI3DManager\r\n * @param scene\r\n */\r\n public constructor(scene?: Scene) {\r\n this._scene = scene || EngineStore.LastCreatedScene!;\r\n this._sceneDisposeObserver = this._scene.onDisposeObservable.add(() => {\r\n this._sceneDisposeObserver = null;\r\n this._utilityLayer = null;\r\n this.dispose();\r\n });\r\n\r\n this._utilityLayer = UtilityLayerRenderer._CreateDefaultUtilityLayerFromScene(this._scene);\r\n this._utilityLayer.onlyCheckPointerDownEvents = false;\r\n this._utilityLayer.pickUtilitySceneFirst = false;\r\n this._utilityLayer.mainSceneTrackerPredicate = (mesh: Nullable<AbstractMesh>) => {\r\n return mesh && mesh.reservedDataStore?.GUI3D?.control?._node;\r\n };\r\n\r\n // Root\r\n this._rootContainer = new Container3D(\"RootContainer\");\r\n this._rootContainer._host = this;\r\n let utilityLayerScene = this._utilityLayer.utilityLayerScene;\r\n\r\n // Events\r\n this._pointerOutObserver = this._utilityLayer.onPointerOutObservable.add((pointerId) => {\r\n this._handlePointerOut(pointerId, true);\r\n });\r\n\r\n this._pointerObserver = utilityLayerScene.onPointerObservable.add((pi, state) => {\r\n this._doPicking(pi);\r\n });\r\n\r\n // Scene\r\n this._utilityLayer.utilityLayerScene.autoClear = false;\r\n this._utilityLayer.utilityLayerScene.autoClearDepthAndStencil = false;\r\n new HemisphericLight(\"hemi\", Vector3.Up(), this._utilityLayer.utilityLayerScene);\r\n }\r\n\r\n private _handlePointerOut(pointerId: number, isPointerUp: boolean) {\r\n var previousControlOver = this._lastControlOver[pointerId];\r\n if (previousControlOver) {\r\n previousControlOver._onPointerOut(previousControlOver);\r\n delete this._lastControlOver[pointerId];\r\n }\r\n\r\n if (isPointerUp) {\r\n if (this._lastControlDown[pointerId]) {\r\n this._lastControlDown[pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerId];\r\n }\r\n }\r\n\r\n this.onPickedPointChangedObservable.notifyObservers(null);\r\n }\r\n\r\n private _doPicking(pi: PointerInfo): boolean {\r\n if (!this._utilityLayer || !this._utilityLayer.shouldRender || !this._utilityLayer.utilityLayerScene.activeCamera) {\r\n return false;\r\n }\r\n\r\n let pointerEvent = <PointerEvent>pi.event;\r\n\r\n let pointerId = pointerEvent.pointerId || 0;\r\n let buttonIndex = pointerEvent.button;\r\n\r\n let pickingInfo = pi.pickInfo;\r\n if (pickingInfo) {\r\n this.onPickingObservable.notifyObservers(pickingInfo.pickedMesh);\r\n }\r\n\r\n if (!pickingInfo || !pickingInfo.hit) {\r\n this._handlePointerOut(pointerId, pi.type === PointerEventTypes.POINTERUP);\r\n return false;\r\n }\r\n\r\n if (pickingInfo.pickedPoint) {\r\n this.onPickedPointChangedObservable.notifyObservers(pickingInfo.pickedPoint);\r\n }\r\n\r\n const control = <Control3D>pickingInfo.pickedMesh!.reservedDataStore?.GUI3D?.control;\r\n if (!!control && !control._processObservables(pi.type, pickingInfo.pickedPoint!, pickingInfo.originMesh?.position || null, pointerId, buttonIndex)) {\r\n if (pi.type === PointerEventTypes.POINTERMOVE) {\r\n if (this._lastControlOver[pointerId]) {\r\n this._lastControlOver[pointerId]._onPointerOut(this._lastControlOver[pointerId]);\r\n }\r\n\r\n delete this._lastControlOver[pointerId];\r\n }\r\n }\r\n\r\n if (pi.type === PointerEventTypes.POINTERUP) {\r\n if (this._lastControlDown[pointerEvent.pointerId]) {\r\n this._lastControlDown[pointerEvent.pointerId].forcePointerUp();\r\n delete this._lastControlDown[pointerEvent.pointerId];\r\n }\r\n\r\n if (pointerEvent.pointerType === \"touch\") {\r\n this._handlePointerOut(pointerId, false);\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Gets the root container\r\n */\r\n public get rootContainer(): Container3D {\r\n return this._rootContainer;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if the given control is in the root child list\r\n * @param control defines the control to check\r\n * @returns true if the control is in the root child list\r\n */\r\n public containsControl(control: Control3D): boolean {\r\n return this._rootContainer.containsControl(control);\r\n }\r\n\r\n /**\r\n * Adds a control to the root child list\r\n * @param control defines the control to add\r\n * @returns the current manager\r\n */\r\n public addControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.addControl(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * Removes a control from the root child list\r\n * @param control defines the control to remove\r\n * @returns the current container\r\n */\r\n public removeControl(control: Control3D): GUI3DManager {\r\n this._rootContainer.removeControl(control);\r\n return this;\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this._rootContainer.dispose();\r\n\r\n for (var materialName in this._sharedMaterials) {\r\n if (!this._sharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._sharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._sharedMaterials = {};\r\n\r\n for (var materialName in this._touchSharedMaterials) {\r\n if (!this._touchSharedMaterials.hasOwnProperty(materialName)) {\r\n continue;\r\n }\r\n\r\n this._touchSharedMaterials[materialName].dispose();\r\n }\r\n\r\n this._touchSharedMaterials = {};\r\n\r\n if (this._pointerOutObserver && this._utilityLayer) {\r\n this._utilityLayer.onPointerOutObservable.remove(this._pointerOutObserver);\r\n this._pointerOutObserver = null;\r\n }\r\n\r\n this.onPickedPointChangedObservable.clear();\r\n this.onPickingObservable.clear();\r\n\r\n let utilityLayerScene = this._utilityLayer ? this._utilityLayer.utilityLayerScene : null;\r\n\r\n if (utilityLayerScene) {\r\n if (this._pointerObserver) {\r\n utilityLayerScene.onPointerObservable.remove(this._pointerObserver);\r\n this._pointerObserver = null;\r\n }\r\n }\r\n if (this._scene) {\r\n if (this._sceneDisposeObserver) {\r\n this._scene.onDisposeObservable.remove(this._sceneDisposeObserver);\r\n this._sceneDisposeObserver = null;\r\n }\r\n }\r\n\r\n if (this._utilityLayer) {\r\n this._utilityLayer.dispose();\r\n }\r\n }\r\n}\r\n"]}
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