@babylonjs/core 9.8.0 → 9.9.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (103) hide show
  1. package/Audio/audioSceneComponent.pure.js +17 -9
  2. package/Bones/bone.pure.js +39 -29
  3. package/Cameras/arcRotateCamera.pure.d.ts +0 -8
  4. package/Cameras/arcRotateCamera.pure.js +0 -12
  5. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  6. package/Cameras/inputMapper.d.ts +29 -8
  7. package/Cameras/inputMapper.js +63 -10
  8. package/Cameras/inputMapper.js.map +1 -1
  9. package/Cameras/targetCamera.pure.js +40 -27
  10. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +17 -23
  11. package/Engines/abstractEngine.pure.js +4 -4
  12. package/Engines/abstractEngine.pure.js.map +1 -1
  13. package/Engines/thinEngine.pure.js +234 -280
  14. package/Materials/Background/backgroundMaterial.pure.js +5 -4
  15. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  16. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.d.ts +5 -0
  17. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.js +8 -0
  18. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.js.map +1 -0
  19. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.d.ts +278 -0
  20. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js +718 -0
  21. package/Materials/GaussianSplatting/gaussianSplattingDebugMaterialPlugin.pure.js.map +1 -0
  22. package/Materials/GaussianSplatting/pure.d.ts +1 -0
  23. package/Materials/GaussianSplatting/pure.js +1 -0
  24. package/Materials/GaussianSplatting/pure.js.map +1 -1
  25. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +10 -14
  26. package/Materials/Node/Blocks/Dual/index.d.ts +0 -14
  27. package/Materials/Node/Blocks/Dual/index.js +0 -18
  28. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  29. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +660 -662
  30. package/Materials/Node/Blocks/Fragment/index.d.ts +0 -10
  31. package/Materials/Node/Blocks/Fragment/index.js +0 -13
  32. package/Materials/Node/Blocks/Fragment/index.js.map +1 -1
  33. package/Materials/Node/Blocks/GaussianSplatting/index.d.ts +12 -0
  34. package/Materials/Node/Blocks/GaussianSplatting/index.js +14 -1
  35. package/Materials/Node/Blocks/GaussianSplatting/index.js.map +1 -1
  36. package/Materials/Node/Blocks/Vertex/index.d.ts +0 -8
  37. package/Materials/Node/Blocks/Vertex/index.js +0 -10
  38. package/Materials/Node/Blocks/Vertex/index.js.map +1 -1
  39. package/Materials/PBR/openpbrMaterial.pure.js +6 -5
  40. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  41. package/Materials/PBR/pbrBaseMaterial.pure.js +6 -5
  42. package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
  43. package/Materials/Textures/index.d.ts +1 -0
  44. package/Materials/Textures/index.js +1 -0
  45. package/Materials/Textures/index.js.map +1 -1
  46. package/Materials/Textures/internalTexture.js +7 -0
  47. package/Materials/Textures/internalTexture.js.map +1 -1
  48. package/Materials/Textures/texture.pure.js +157 -255
  49. package/Materials/index.d.ts +30 -0
  50. package/Materials/index.js +31 -0
  51. package/Materials/index.js.map +1 -1
  52. package/Materials/material.pure.js +128 -69
  53. package/Materials/pure.d.ts +1 -0
  54. package/Materials/pure.js +1 -0
  55. package/Materials/pure.js.map +1 -1
  56. package/Materials/standardMaterial.pure.js +6 -5
  57. package/Materials/standardMaterial.pure.js.map +1 -1
  58. package/Maths/math.color.pure.js +55 -47
  59. package/Maths/math.vector.pure.js +118 -242
  60. package/Meshes/GaussianSplatting/gaussianSplattingDebugger.d.ts +7 -0
  61. package/Meshes/GaussianSplatting/gaussianSplattingDebugger.js +8 -0
  62. package/Meshes/GaussianSplatting/gaussianSplattingDebugger.js.map +1 -0
  63. package/Meshes/GaussianSplatting/gaussianSplattingDebugger.pure.d.ts +147 -0
  64. package/Meshes/GaussianSplatting/gaussianSplattingDebugger.pure.js +257 -0
  65. package/Meshes/GaussianSplatting/gaussianSplattingDebugger.pure.js.map +1 -0
  66. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +11 -0
  67. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +31 -0
  68. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  69. package/Meshes/GaussianSplatting/pure.d.ts +1 -0
  70. package/Meshes/GaussianSplatting/pure.js +1 -0
  71. package/Meshes/GaussianSplatting/pure.js.map +1 -1
  72. package/Meshes/GreasedLine/greasedLineMesh.pure.js +9 -14
  73. package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js +26 -27
  74. package/Meshes/index.d.ts +1 -0
  75. package/Meshes/index.js +1 -0
  76. package/Meshes/index.js.map +1 -1
  77. package/Meshes/meshSimplification.common.d.ts +53 -0
  78. package/Meshes/meshSimplification.common.js +34 -0
  79. package/Meshes/meshSimplification.common.js.map +1 -0
  80. package/Meshes/meshSimplification.d.ts +3 -53
  81. package/Meshes/meshSimplification.js +1 -33
  82. package/Meshes/meshSimplification.js.map +1 -1
  83. package/Meshes/meshSimplificationSceneComponent.pure.js.map +1 -1
  84. package/Meshes/meshSimplificationSceneComponent.types.d.ts +2 -1
  85. package/Meshes/meshSimplificationSceneComponent.types.js.map +1 -1
  86. package/Meshes/pure.d.ts +1 -0
  87. package/Meshes/pure.js +1 -0
  88. package/Meshes/pure.js.map +1 -1
  89. package/Meshes/transformNode.pure.js +82 -44
  90. package/Misc/tools.pure.js +124 -186
  91. package/Misc/tools.pure.js.map +1 -1
  92. package/Physics/v1/physicsImpostor.pure.js +43 -37
  93. package/Shaders/ShadersInclude/gaussianSplatting.js +33 -10
  94. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  95. package/Shaders/gaussianSplatting.vertex.js +20 -1
  96. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  97. package/Shaders/picking.fragment.js +4 -1
  98. package/Shaders/picking.fragment.js.map +1 -1
  99. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +33 -10
  100. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  101. package/ShadersWGSL/gaussianSplatting.vertex.js +21 -2
  102. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  103. package/package.json +3 -1
@@ -295,7 +295,8 @@ export class TransformNode extends Node {
295
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  if (this._postMultiplyPivotMatrix) {
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  if (!this._pivotMatrixInverse) {
297
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  this._pivotMatrixInverse = Matrix.Invert(this._pivotMatrix);
298
- } else {
298
+ }
299
+ else {
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  this._pivotMatrix.invertToRef(this._pivotMatrixInverse);
300
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  }
301
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  }
@@ -343,12 +344,14 @@ export class TransformNode extends Node {
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  this._rotationQuaternion = this._rotationQuaternion || Quaternion.Identity();
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  newWorldMatrix.decompose(this._scaling, this._rotationQuaternion, this._position);
345
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  this.computeWorldMatrix(true);
346
- } else {
347
+ }
348
+ else {
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  this._worldMatrix = newWorldMatrix;
348
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  this._absolutePosition.copyFromFloats(this._worldMatrix.m[12], this._worldMatrix.m[13], this._worldMatrix.m[14]);
349
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  this._afterComputeWorldMatrix();
350
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  }
351
- } else {
353
+ }
354
+ else {
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  this._isWorldMatrixFrozen = false; // no guarantee world is not already frozen, switch off temporarily
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  this.computeWorldMatrix(true);
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  }
@@ -398,7 +401,8 @@ export class TransformNode extends Node {
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  absolutePositionX = arguments[0];
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  absolutePositionY = arguments[1];
400
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  absolutePositionZ = arguments[2];
401
- } else {
404
+ }
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+ else {
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  absolutePositionX = absolutePosition.x;
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  absolutePositionY = absolutePosition.y;
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  absolutePositionZ = absolutePosition.z;
@@ -407,7 +411,8 @@ export class TransformNode extends Node {
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  const invertParentWorldMatrix = TmpVectors.Matrix[0];
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  this.parent.getWorldMatrix().invertToRef(invertParentWorldMatrix);
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  Vector3.TransformCoordinatesFromFloatsToRef(absolutePositionX, absolutePositionY, absolutePositionZ, invertParentWorldMatrix, this.position);
410
- } else {
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+ }
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+ else {
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  this.position.x = absolutePositionX;
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  this.position.y = absolutePositionY;
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  this.position.z = absolutePositionZ;
@@ -471,7 +476,8 @@ export class TransformNode extends Node {
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  parentRotationMatrix.invert();
472
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  rotationMatrix.multiplyToRef(parentRotationMatrix, rotationMatrix);
473
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  this.rotationQuaternion.fromRotationMatrix(rotationMatrix);
474
- } else {
479
+ }
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+ else {
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  // Get local rotation matrix of the looking object
476
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  const quaternionRotation = TmpVectors.Quaternion[0];
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  Quaternion.FromEulerVectorToRef(this.rotation, quaternionRotation);
@@ -525,7 +531,8 @@ export class TransformNode extends Node {
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  const pitch = -Math.atan2(localAxis.y, len);
526
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  if (this.rotationQuaternion) {
527
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  Quaternion.RotationYawPitchRollToRef(yaw + yawCor, pitch + pitchCor, rollCor, this.rotationQuaternion);
528
- } else {
534
+ }
535
+ else {
529
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  this.rotation.x = pitch + pitchCor;
530
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  this.rotation.y = yaw + yawCor;
531
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  this.rotation.z = rollCor;
@@ -649,7 +656,8 @@ export class TransformNode extends Node {
649
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  composedMatrix.decompose(scale, quatRotation, position, preserveScalingSign ? this : undefined);
650
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  if (this.rotationQuaternion) {
651
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  this.rotationQuaternion.copyFrom(quatRotation);
652
- } else {
659
+ }
660
+ else {
653
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  quatRotation.toEulerAnglesToRef(this.rotation);
654
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  }
655
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  this.scaling.copyFrom(scale);
@@ -735,7 +743,8 @@ export class TransformNode extends Node {
735
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  this._transformToBoneReferal = null;
736
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  if (resetToPreviousParent) {
737
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  this.parent = this._currentParentWhenAttachingToBone;
738
- } else {
746
+ }
747
+ else {
739
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  this.parent = null;
740
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  }
741
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  return this;
@@ -760,7 +769,8 @@ export class TransformNode extends Node {
760
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  if (!space || space === 0 /* Space.LOCAL */) {
761
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  rotationQuaternion = Quaternion.RotationAxisToRef(axis, amount, TransformNode._RotationAxisCache);
762
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  this.rotationQuaternion.multiplyToRef(rotationQuaternion, this.rotationQuaternion);
763
- } else {
772
+ }
773
+ else {
764
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  if (this.parent) {
765
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  const parentWorldMatrix = this.parent.getWorldMatrix();
766
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  const invertParentWorldMatrix = TmpVectors.Matrix[0];
@@ -823,7 +833,8 @@ export class TransformNode extends Node {
823
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  if (!space || space === 0 /* Space.LOCAL */) {
824
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  const tempV3 = this.getPositionExpressedInLocalSpace().add(displacementVector);
825
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  this.setPositionWithLocalVector(tempV3);
826
- } else {
836
+ }
837
+ else {
827
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  this.setAbsolutePosition(this.getAbsolutePosition().add(displacementVector));
828
839
  }
829
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  return this;
@@ -849,7 +860,8 @@ export class TransformNode extends Node {
849
860
  let rotationQuaternion;
850
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  if (this.rotationQuaternion) {
851
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  rotationQuaternion = this.rotationQuaternion;
852
- } else {
863
+ }
864
+ else {
853
865
  rotationQuaternion = TmpVectors.Quaternion[1];
854
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  Quaternion.RotationYawPitchRollToRef(this.rotation.y, this.rotation.x, this.rotation.z, rotationQuaternion);
855
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  }
@@ -930,7 +942,8 @@ export class TransformNode extends Node {
930
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  this._rotation.copyFromFloats(0, 0, 0);
931
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  }
932
944
  }
933
- } else {
945
+ }
946
+ else {
934
947
  rotation = TransformNode._TmpRotation;
935
948
  Quaternion.RotationYawPitchRollToRef(this._rotation.y, this._rotation.x, this._rotation.z, rotation);
936
949
  }
@@ -949,7 +962,8 @@ export class TransformNode extends Node {
949
962
  this._localMatrix.multiplyToRef(this._pivotMatrixInverse, this._localMatrix);
950
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  }
951
964
  this._localMatrix.addTranslationFromFloats(translation.x, translation.y, translation.z);
952
- } else {
965
+ }
966
+ else {
953
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  Matrix.ComposeToRef(scaling, rotation, translation, this._localMatrix);
954
968
  }
955
969
  // Parent
@@ -962,7 +976,8 @@ export class TransformNode extends Node {
962
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  const bone = this.parent;
963
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  bone.getSkeleton().prepare();
964
978
  bone.getFinalMatrix().multiplyToRef(this._transformToBoneReferal.getWorldMatrix(), TmpVectors.Matrix[7]);
965
- } else {
979
+ }
980
+ else {
966
981
  TmpVectors.Matrix[7].copyFrom(parent.getWorldMatrix());
967
982
  }
968
983
  // Extract scaling and translation from parent
@@ -978,18 +993,21 @@ export class TransformNode extends Node {
978
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  this._localMatrix.setTranslation(translation);
979
994
  }
980
995
  this._localMatrix.multiplyToRef(TmpVectors.Matrix[7], this._worldMatrix);
981
- } else {
996
+ }
997
+ else {
982
998
  if (this._transformToBoneReferal) {
983
999
  const bone = this.parent;
984
1000
  bone.getSkeleton().prepare();
985
1001
  this._localMatrix.multiplyToRef(bone.getFinalMatrix(), TmpVectors.Matrix[6]);
986
1002
  TmpVectors.Matrix[6].multiplyToRef(this._transformToBoneReferal.getWorldMatrix(), this._worldMatrix);
987
- } else {
1003
+ }
1004
+ else {
988
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  this._localMatrix.multiplyToRef(parent.getWorldMatrix(), this._worldMatrix);
989
1006
  }
990
1007
  }
991
1008
  this._markSyncedWithParent();
992
- } else {
1009
+ }
1010
+ else {
993
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  this._worldMatrix.copyFrom(this._localMatrix);
994
1012
  }
995
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  if (camera && this.billboardMode) {
@@ -1060,7 +1078,8 @@ export class TransformNode extends Node {
1060
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  eulerAngles.z = 0;
1061
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  }
1062
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  Matrix.RotationYawPitchRollToRef(eulerAngles.y, eulerAngles.x, eulerAngles.z, TmpVectors.Matrix[0]);
1063
- } else {
1081
+ }
1082
+ else {
1064
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  Matrix.FromQuaternionToRef(TmpVectors.Quaternion[0], TmpVectors.Matrix[0]);
1065
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  }
1066
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  // Cancel translation
@@ -1075,12 +1094,15 @@ export class TransformNode extends Node {
1075
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  if (!this.ignoreNonUniformScaling) {
1076
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  if (this._scaling.isNonUniformWithinEpsilon(0.000001)) {
1077
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  this._updateNonUniformScalingState(true);
1078
- } else if (parent && parent._nonUniformScaling) {
1097
+ }
1098
+ else if (parent && parent._nonUniformScaling) {
1079
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  this._updateNonUniformScalingState(parent._nonUniformScaling);
1080
- } else {
1100
+ }
1101
+ else {
1081
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  this._updateNonUniformScalingState(false);
1082
1103
  }
1083
- } else {
1104
+ }
1105
+ else {
1084
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  this._updateNonUniformScalingState(false);
1085
1107
  }
1086
1108
  this._afterComputeWorldMatrix();
@@ -1114,7 +1136,8 @@ export class TransformNode extends Node {
1114
1136
  bakedMatrix.decompose(child.scaling, tmpRotationQuaternion, child.position);
1115
1137
  if (child.rotationQuaternion) {
1116
1138
  child.rotationQuaternion.copyFrom(tmpRotationQuaternion);
1117
- } else {
1139
+ }
1140
+ else {
1118
1141
  tmpRotationQuaternion.toEulerAnglesToRef(child.rotation);
1119
1142
  }
1120
1143
  }
@@ -1129,7 +1152,7 @@ export class TransformNode extends Node {
1129
1152
  }
1130
1153
  this._worldMatrix = Matrix.Identity();
1131
1154
  }
1132
- _afterComputeWorldMatrix() {}
1155
+ _afterComputeWorldMatrix() { }
1133
1156
  /**
1134
1157
  * If you'd like to be called back after the mesh position, rotation or scaling has been updated.
1135
1158
  * @param func callback function to add
@@ -1274,7 +1297,8 @@ export class TransformNode extends Node {
1274
1297
  if (this.rotationQuaternion) {
1275
1298
  storedRotationQuaternion = this.rotationQuaternion.clone();
1276
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  this.rotationQuaternion.copyFromFloats(0, 0, 0, 1);
1277
- } else if (this.rotation) {
1300
+ }
1301
+ else if (this.rotation) {
1278
1302
  storedRotation = this.rotation.clone();
1279
1303
  this.rotation.copyFromFloats(0, 0, 0);
1280
1304
  }
@@ -1290,7 +1314,8 @@ export class TransformNode extends Node {
1290
1314
  if (ignoreRotation) {
1291
1315
  if (this.rotationQuaternion && storedRotationQuaternion) {
1292
1316
  this.rotationQuaternion.copyFrom(storedRotationQuaternion);
1293
- } else if (this.rotation && storedRotation) {
1317
+ }
1318
+ else if (this.rotation && storedRotation) {
1294
1319
  this.rotation.copyFrom(storedRotation);
1295
1320
  }
1296
1321
  }
@@ -1339,15 +1364,33 @@ TransformNode._TmpTranslation = /*#__PURE__*/ Vector3.Zero();
1339
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  TransformNode._TmpRHRestore = /*#__PURE__*/ Matrix.Scaling(1, 1, -1);
1340
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  TransformNode._LookAtVectorCache = /*#__PURE__*/ new Vector3(0, 0, 0);
1341
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  TransformNode._RotationAxisCache = /*#__PURE__*/ new Quaternion();
1342
- __decorate([serializeAsVector3("position")], TransformNode.prototype, "_position", void 0);
1343
- __decorate([serializeAsVector3("rotation")], TransformNode.prototype, "_rotation", void 0);
1344
- __decorate([serializeAsQuaternion("rotationQuaternion")], TransformNode.prototype, "_rotationQuaternion", void 0);
1345
- __decorate([serializeAsVector3("scaling")], TransformNode.prototype, "_scaling", void 0);
1346
- __decorate([serialize("billboardMode")], TransformNode.prototype, "_billboardMode", void 0);
1347
- __decorate([serialize()], TransformNode.prototype, "scalingDeterminant", void 0);
1348
- __decorate([serialize("infiniteDistance")], TransformNode.prototype, "_infiniteDistance", void 0);
1349
- __decorate([serialize()], TransformNode.prototype, "ignoreNonUniformScaling", void 0);
1350
- __decorate([serialize()], TransformNode.prototype, "reIntegrateRotationIntoRotationQuaternion", void 0);
1367
+ __decorate([
1368
+ serializeAsVector3("position")
1369
+ ], TransformNode.prototype, "_position", void 0);
1370
+ __decorate([
1371
+ serializeAsVector3("rotation")
1372
+ ], TransformNode.prototype, "_rotation", void 0);
1373
+ __decorate([
1374
+ serializeAsQuaternion("rotationQuaternion")
1375
+ ], TransformNode.prototype, "_rotationQuaternion", void 0);
1376
+ __decorate([
1377
+ serializeAsVector3("scaling")
1378
+ ], TransformNode.prototype, "_scaling", void 0);
1379
+ __decorate([
1380
+ serialize("billboardMode")
1381
+ ], TransformNode.prototype, "_billboardMode", void 0);
1382
+ __decorate([
1383
+ serialize()
1384
+ ], TransformNode.prototype, "scalingDeterminant", void 0);
1385
+ __decorate([
1386
+ serialize("infiniteDistance")
1387
+ ], TransformNode.prototype, "_infiniteDistance", void 0);
1388
+ __decorate([
1389
+ serialize()
1390
+ ], TransformNode.prototype, "ignoreNonUniformScaling", void 0);
1391
+ __decorate([
1392
+ serialize()
1393
+ ], TransformNode.prototype, "reIntegrateRotationIntoRotationQuaternion", void 0);
1351
1394
  /**
1352
1395
  * Returns a new TransformNode object parsed from the source provided.
1353
1396
  * @param parsedTransformNode is the source.
@@ -1359,7 +1402,8 @@ export function TransformNodeParse(parsedTransformNode, scene, rootUrl) {
1359
1402
  const transformNode = SerializationHelper.Parse(() => new TransformNode(parsedTransformNode.name, scene), parsedTransformNode, scene, rootUrl);
1360
1403
  if (parsedTransformNode.localMatrix) {
1361
1404
  transformNode.setPreTransformMatrix(Matrix.FromArray(parsedTransformNode.localMatrix));
1362
- } else if (parsedTransformNode.pivotMatrix) {
1405
+ }
1406
+ else if (parsedTransformNode.pivotMatrix) {
1363
1407
  transformNode.setPivotMatrix(Matrix.FromArray(parsedTransformNode.pivotMatrix));
1364
1408
  }
1365
1409
  transformNode.setEnabled(parsedTransformNode.isEnabled);
@@ -1386,13 +1430,7 @@ export function TransformNodeParse(parsedTransformNode, scene, rootUrl) {
1386
1430
  Node.ParseAnimationRanges(transformNode, parsedTransformNode, scene);
1387
1431
  }
1388
1432
  if (parsedTransformNode.autoAnimate) {
1389
- scene.beginAnimation(
1390
- transformNode,
1391
- parsedTransformNode.autoAnimateFrom,
1392
- parsedTransformNode.autoAnimateTo,
1393
- parsedTransformNode.autoAnimateLoop,
1394
- parsedTransformNode.autoAnimateSpeed || 1.0
1395
- );
1433
+ scene.beginAnimation(transformNode, parsedTransformNode.autoAnimateFrom, parsedTransformNode.autoAnimateTo, parsedTransformNode.autoAnimateLoop, parsedTransformNode.autoAnimateSpeed || 1.0);
1396
1434
  }
1397
1435
  return transformNode;
1398
1436
  }
@@ -1414,4 +1452,4 @@ if (!Object.getOwnPropertyDescriptor(TransformNode.prototype, "physicsBody")) {
1414
1452
  Object.defineProperty(TransformNode.prototype, "physicsBody", _MissingSideEffectProperty("TransformNode", "physicsBody"));
1415
1453
  }
1416
1454
  // #endregion GENERATED_SIDE_EFFECT_STUBS
1417
- //# sourceMappingURL=transformNode.pure.js.map
1455
+ //# sourceMappingURL=transformNode.pure.js.map