@babylonjs/core 9.2.0 → 9.2.1

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Files changed (148) hide show
  1. package/Cameras/Inputs/geospatialCameraPointersInput.js +10 -8
  2. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  3. package/Cameras/geospatialCameraMovement.js +2 -2
  4. package/Cameras/geospatialCameraMovement.js.map +1 -1
  5. package/Engines/abstractEngine.js +2 -2
  6. package/Engines/abstractEngine.js.map +1 -1
  7. package/Engines/webgpuEngine.js +2 -0
  8. package/Engines/webgpuEngine.js.map +1 -1
  9. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.d.ts +105 -0
  10. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js +318 -0
  11. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.js.map +1 -0
  12. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  13. package/FrameGraph/Node/Blocks/index.js +1 -0
  14. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  15. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +34 -0
  16. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +144 -0
  17. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -0
  18. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.d.ts +26 -0
  19. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js +82 -0
  20. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsSpatialBlurTask.js.map +1 -0
  21. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.d.ts +61 -0
  22. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js +207 -0
  23. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsTracingTask.js.map +1 -0
  24. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.d.ts +104 -0
  25. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js +218 -0
  26. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsVoxelizationTask.js.map +1 -0
  27. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +217 -0
  28. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +640 -0
  29. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -0
  30. package/FrameGraph/frameGraph.js +1 -0
  31. package/FrameGraph/frameGraph.js.map +1 -1
  32. package/FrameGraph/index.d.ts +1 -0
  33. package/FrameGraph/index.js +1 -0
  34. package/FrameGraph/index.js.map +1 -1
  35. package/Gizmos/boundingBoxGizmo.js +4 -0
  36. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  37. package/Lights/Clustered/clusteredLightContainer.js +8 -5
  38. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  39. package/Materials/PBR/openpbrMaterial.d.ts +13 -2
  40. package/Materials/PBR/openpbrMaterial.js +47 -16
  41. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  42. package/Materials/PBR/pbrBRDFConfiguration.js +1 -1
  43. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  44. package/Materials/Textures/Filtering/hdrFiltering.js +6 -0
  45. package/Materials/Textures/Filtering/hdrFiltering.js.map +1 -1
  46. package/Materials/Textures/envCubeTexture.js +13 -13
  47. package/Materials/Textures/envCubeTexture.js.map +1 -1
  48. package/Materials/materialHelper.functions.js +1 -1
  49. package/Materials/materialHelper.functions.js.map +1 -1
  50. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +101 -62
  51. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  52. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js +39 -25
  53. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.js.map +1 -1
  54. package/Misc/textureTools.d.ts +3 -1
  55. package/Misc/textureTools.js +74 -13
  56. package/Misc/textureTools.js.map +1 -1
  57. package/Misc/tools.js +1 -1
  58. package/Misc/tools.js.map +1 -1
  59. package/Particles/baseParticleSystem.d.ts +33 -1
  60. package/Particles/baseParticleSystem.js +65 -0
  61. package/Particles/baseParticleSystem.js.map +1 -1
  62. package/Particles/computeShaderParticleSystem.js +6 -0
  63. package/Particles/computeShaderParticleSystem.js.map +1 -1
  64. package/Particles/gpuParticleSystem.d.ts +24 -6
  65. package/Particles/gpuParticleSystem.js +85 -36
  66. package/Particles/gpuParticleSystem.js.map +1 -1
  67. package/Particles/particleSystem.d.ts +0 -6
  68. package/Particles/particleSystem.js +3 -14
  69. package/Particles/particleSystem.js.map +1 -1
  70. package/Particles/thinParticleSystem.d.ts +1 -3
  71. package/Particles/thinParticleSystem.js +1 -27
  72. package/Particles/thinParticleSystem.js.map +1 -1
  73. package/Particles/webgl2ParticleSystem.js +7 -0
  74. package/Particles/webgl2ParticleSystem.js.map +1 -1
  75. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js +1 -1
  76. package/Rendering/IBLShadows/iblShadowsAccumulationPass.js.map +1 -1
  77. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +3 -1
  78. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +11 -1
  79. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  80. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -19
  81. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -65
  82. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  83. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +15 -52
  84. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +129 -220
  85. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  86. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js +3 -0
  87. package/Rendering/IBLShadows/iblShadowsVoxelTracingPass.js.map +1 -1
  88. package/Rendering/depthRenderer.js +6 -0
  89. package/Rendering/depthRenderer.js.map +1 -1
  90. package/Rendering/geometryBufferRenderer.d.ts +14 -5
  91. package/Rendering/geometryBufferRenderer.js +6 -2
  92. package/Rendering/geometryBufferRenderer.js.map +1 -1
  93. package/Rendering/geometryBufferRendererSceneComponent.d.ts +4 -6
  94. package/Rendering/geometryBufferRendererSceneComponent.js.map +1 -1
  95. package/Rendering/iblCdfGenerator.d.ts +10 -0
  96. package/Rendering/iblCdfGenerator.js +52 -17
  97. package/Rendering/iblCdfGenerator.js.map +1 -1
  98. package/Rendering/index.d.ts +0 -6
  99. package/Rendering/index.js +0 -6
  100. package/Rendering/index.js.map +1 -1
  101. package/Shaders/ShadersInclude/openpbrDirectLighting.js +6 -1
  102. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  103. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
  104. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  105. package/Shaders/gpuUpdateParticles.vertex.js +12 -6
  106. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  107. package/Shaders/iblShadowVoxelTracing.fragment.js +5 -1
  108. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  109. package/Shaders/iblVoxelGrid.fragment.d.ts +1 -0
  110. package/Shaders/iblVoxelGrid.fragment.js +33 -5
  111. package/Shaders/iblVoxelGrid.fragment.js.map +1 -1
  112. package/Shaders/{iblVoxelSlabDebug.fragment.d.ts → lod3D.fragment.d.ts} +1 -1
  113. package/Shaders/lod3D.fragment.js +13 -0
  114. package/Shaders/lod3D.fragment.js.map +1 -0
  115. package/Shaders/openpbr.fragment.js +5 -0
  116. package/Shaders/openpbr.fragment.js.map +1 -1
  117. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +6 -1
  118. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  119. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +1 -1
  120. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  121. package/ShadersWGSL/gpuUpdateParticles.compute.js +14 -7
  122. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  123. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +5 -1
  124. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  125. package/ShadersWGSL/iblVoxelGrid.fragment.js +1 -1
  126. package/ShadersWGSL/iblVoxelGrid.fragment.js.map +1 -1
  127. package/{Shaders/iblVoxelSlabDebug.vertex.d.ts → ShadersWGSL/lod3D.fragment.d.ts} +1 -1
  128. package/ShadersWGSL/lod3D.fragment.js +13 -0
  129. package/ShadersWGSL/lod3D.fragment.js.map +1 -0
  130. package/ShadersWGSL/openpbr.fragment.js +5 -0
  131. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  132. package/package.json +1 -1
  133. package/Shaders/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
  134. package/Shaders/iblVoxelGrid3dDebug.fragment.js +0 -24
  135. package/Shaders/iblVoxelGrid3dDebug.fragment.js.map +0 -1
  136. package/Shaders/iblVoxelSlabDebug.fragment.js +0 -13
  137. package/Shaders/iblVoxelSlabDebug.fragment.js.map +0 -1
  138. package/Shaders/iblVoxelSlabDebug.vertex.js +0 -11
  139. package/Shaders/iblVoxelSlabDebug.vertex.js.map +0 -1
  140. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.d.ts +0 -5
  141. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js +0 -23
  142. package/ShadersWGSL/iblVoxelGrid3dDebug.fragment.js.map +0 -1
  143. package/ShadersWGSL/iblVoxelSlabDebug.fragment.d.ts +0 -5
  144. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js +0 -14
  145. package/ShadersWGSL/iblVoxelSlabDebug.fragment.js.map +0 -1
  146. package/ShadersWGSL/iblVoxelSlabDebug.vertex.d.ts +0 -5
  147. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js +0 -12
  148. package/ShadersWGSL/iblVoxelSlabDebug.vertex.js.map +0 -1
@@ -1,5 +0,0 @@
1
- /** @internal */
2
- export declare const iblVoxelSlabDebugPixelShaderWGSL: {
3
- name: string;
4
- shader: string;
5
- };
@@ -1,14 +0,0 @@
1
- // Do not edit.
2
- import { ShaderStore } from "../Engines/shaderStore.js";
3
- const name = "iblVoxelSlabDebugPixelShader";
4
- const shader = `varying vNormalizedPosition: vec3f;uniform nearPlane: f32;uniform farPlane: f32;uniform stepSize: f32;@fragment
5
- fn main(input: FragmentInputs)->FragmentOutputs {var normPos: vec3f=input.vNormalizedPosition.xyz;var chunkSize: f32=uniforms.stepSize* f32(MAX_DRAW_BUFFERS);var numChunks: f32=1.0/chunkSize;var positionInChunk: f32=fract(normPos.z/chunkSize);var slab: f32=floor(positionInChunk* f32(MAX_DRAW_BUFFERS)) /
6
- f32(MAX_DRAW_BUFFERS);if (normPos.x<0.0 || normPos.y<0.0 || normPos.z<0.0 ||
7
- normPos.x>1.0 || normPos.y>1.0 || normPos.z>1.0) {fragmentOutputs.color= vec4f(0.0,0.0,0.0,0.0);} else {fragmentOutputs.color= vec4f(slab,0.0,0.0,0.75);}}`;
8
- // Sideeffect
9
- if (!ShaderStore.ShadersStoreWGSL[name]) {
10
- ShaderStore.ShadersStoreWGSL[name] = shader;
11
- }
12
- /** @internal */
13
- export const iblVoxelSlabDebugPixelShaderWGSL = { name, shader };
14
- //# sourceMappingURL=iblVoxelSlabDebug.fragment.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"iblVoxelSlabDebug.fragment.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/iblVoxelSlabDebug.fragment.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,8BAA8B,CAAC;AAC5C,MAAM,MAAM,GAAG;;;2JAG4I,CAAC;AAC5J,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,gCAAgC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelSlabDebugPixelShader\";\nconst shader = `varying vNormalizedPosition: vec3f;uniform nearPlane: f32;uniform farPlane: f32;uniform stepSize: f32;@fragment\nfn main(input: FragmentInputs)->FragmentOutputs {var normPos: vec3f=input.vNormalizedPosition.xyz;var chunkSize: f32=uniforms.stepSize* f32(MAX_DRAW_BUFFERS);var numChunks: f32=1.0/chunkSize;var positionInChunk: f32=fract(normPos.z/chunkSize);var slab: f32=floor(positionInChunk* f32(MAX_DRAW_BUFFERS)) /\nf32(MAX_DRAW_BUFFERS);if (normPos.x<0.0 || normPos.y<0.0 || normPos.z<0.0 ||\nnormPos.x>1.0 || normPos.y>1.0 || normPos.z>1.0) {fragmentOutputs.color= vec4f(0.0,0.0,0.0,0.0);} else {fragmentOutputs.color= vec4f(slab,0.0,0.0,0.75);}}`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const iblVoxelSlabDebugPixelShaderWGSL = { name, shader };\n"]}
@@ -1,5 +0,0 @@
1
- /** @internal */
2
- export declare const iblVoxelSlabDebugVertexShaderWGSL: {
3
- name: string;
4
- shader: string;
5
- };
@@ -1,12 +0,0 @@
1
- // Do not edit.
2
- import { ShaderStore } from "../Engines/shaderStore.js";
3
- const name = "iblVoxelSlabDebugVertexShader";
4
- const shader = `attribute position: vec3f;varying vNormalizedPosition: vec3f;uniform world: mat4x4f;uniform invWorldScale: mat4x4f;uniform cameraViewMatrix: mat4x4f;uniform projection: mat4x4f;uniform viewMatrix: mat4x4f;@vertex
5
- fn main(input : VertexInputs)->FragmentInputs {var worldPosition: vec4f=(uniforms.world* vec4f(vertexInputs.position,1.));vertexOutputs.position=uniforms.projection*uniforms.cameraViewMatrix*worldPosition;vertexOutputs.vNormalizedPosition=(uniforms.viewMatrix*uniforms.invWorldScale*worldPosition).rgb;vertexOutputs.vNormalizedPosition=vertexOutputs.vNormalizedPosition* vec3f(0.5)+ vec3f(0.5);}`;
6
- // Sideeffect
7
- if (!ShaderStore.ShadersStoreWGSL[name]) {
8
- ShaderStore.ShadersStoreWGSL[name] = shader;
9
- }
10
- /** @internal */
11
- export const iblVoxelSlabDebugVertexShaderWGSL = { name, shader };
12
- //# sourceMappingURL=iblVoxelSlabDebug.vertex.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"iblVoxelSlabDebug.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/iblVoxelSlabDebug.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAErD,MAAM,IAAI,GAAG,+BAA+B,CAAC;AAC7C,MAAM,MAAM,GAAG;4YAC6X,CAAC;AAC7Y,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,iCAAiC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\n\nconst name = \"iblVoxelSlabDebugVertexShader\";\nconst shader = `attribute position: vec3f;varying vNormalizedPosition: vec3f;uniform world: mat4x4f;uniform invWorldScale: mat4x4f;uniform cameraViewMatrix: mat4x4f;uniform projection: mat4x4f;uniform viewMatrix: mat4x4f;@vertex\nfn main(input : VertexInputs)->FragmentInputs {var worldPosition: vec4f=(uniforms.world* vec4f(vertexInputs.position,1.));vertexOutputs.position=uniforms.projection*uniforms.cameraViewMatrix*worldPosition;vertexOutputs.vNormalizedPosition=(uniforms.viewMatrix*uniforms.invWorldScale*worldPosition).rgb;vertexOutputs.vNormalizedPosition=vertexOutputs.vNormalizedPosition* vec3f(0.5)+ vec3f(0.5);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const iblVoxelSlabDebugVertexShaderWGSL = { name, shader };\n"]}