@babylonjs/core 9.13.0 → 9.15.0

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Files changed (237) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  9. package/AudioV2/abstractAudio/abstractSound.js +3 -2
  10. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  11. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  13. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  14. package/AudioV2/abstractAudio/staticSound.js +9 -1
  15. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  16. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  17. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  18. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  19. package/AudioV2/webAudio/webAudioStaticSound.d.ts +1 -1
  20. package/AudioV2/webAudio/webAudioStaticSound.js +6 -3
  21. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +1 -1
  23. package/AudioV2/webAudio/webAudioStreamingSound.js +7 -4
  24. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  25. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  26. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -2
  27. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  28. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  29. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +37 -10
  30. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  31. package/Cameras/Inputs/flyCameraKeyboardInput.js +19 -9
  32. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  33. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +21 -18
  34. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  35. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  36. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +31 -12
  37. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  38. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  39. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  40. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  41. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  42. package/Cameras/VR/vrExperienceHelper.js +0 -2
  43. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  44. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  45. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  46. package/Cameras/arcRotateCamera.pure.js +9 -3
  47. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  48. package/Cameras/targetCamera.pure.js +18 -18
  49. package/Cameras/targetCamera.pure.js.map +1 -1
  50. package/Collisions/gpuPicker.js +23 -13
  51. package/Collisions/gpuPicker.js.map +1 -1
  52. package/Engines/Native/nativeInterfaces.d.ts +3 -2
  53. package/Engines/Native/nativeInterfaces.js.map +1 -1
  54. package/Engines/Native/nativeRenderTargetWrapper.d.ts +3 -0
  55. package/Engines/Native/nativeRenderTargetWrapper.js +24 -1
  56. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  57. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  58. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  59. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  60. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  61. package/Engines/abstractEngine.pure.d.ts +8 -1
  62. package/Engines/abstractEngine.pure.js +4 -3
  63. package/Engines/abstractEngine.pure.js.map +1 -1
  64. package/Engines/engine.d.ts +113 -0
  65. package/Engines/thinNativeEngine.pure.d.ts +2 -0
  66. package/Engines/thinNativeEngine.pure.js +115 -9
  67. package/Engines/thinNativeEngine.pure.js.map +1 -1
  68. package/FlowGraph/flowGraph.js +9 -0
  69. package/FlowGraph/flowGraph.js.map +1 -1
  70. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  71. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  72. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  73. package/FlowGraph/serialization.d.ts +11 -0
  74. package/FlowGraph/serialization.js +11 -1
  75. package/FlowGraph/serialization.js.map +1 -1
  76. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  77. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  78. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  79. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  80. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  81. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  82. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  83. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  84. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  85. package/Helpers/environmentHelper.js +2 -2
  86. package/Helpers/environmentHelper.js.map +1 -1
  87. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  88. package/Lights/Clustered/clusteredLightContainer.pure.js +15 -2
  89. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  90. package/Lights/areaLight.pure.js +5 -0
  91. package/Lights/areaLight.pure.js.map +1 -1
  92. package/Lights/light.d.ts +4 -2
  93. package/Lights/light.js +10 -4
  94. package/Lights/light.js.map +1 -1
  95. package/Lights/rectAreaLight.pure.d.ts +17 -0
  96. package/Lights/rectAreaLight.pure.js +67 -0
  97. package/Lights/rectAreaLight.pure.js.map +1 -1
  98. package/Loading/Plugins/babylonFileLoader.pure.js +4 -4
  99. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  100. package/Materials/Background/backgroundMaterial.pure.js +3 -1
  101. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  102. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +2 -2
  103. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  104. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +2 -2
  105. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
  106. package/Materials/Node/nodeMaterial.pure.js +3 -0
  107. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  108. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  109. package/Materials/PBR/openpbrMaterial.pure.js +3 -1
  110. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  111. package/Materials/PBR/pbrMaterial.pure.js +3 -0
  112. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  113. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js +3 -0
  114. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js.map +1 -1
  115. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js +3 -0
  116. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js.map +1 -1
  117. package/Materials/Textures/HTML/htmlInCanvasPolyfill.d.ts +43 -0
  118. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js +64 -0
  119. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js.map +1 -0
  120. package/Materials/Textures/HTML/htmlInteractionManager.d.ts +69 -0
  121. package/Materials/Textures/HTML/htmlInteractionManager.js +130 -0
  122. package/Materials/Textures/HTML/htmlInteractionManager.js.map +1 -0
  123. package/Materials/Textures/HTML/htmlRaycastInteractionManager.d.ts +84 -0
  124. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js +246 -0
  125. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js.map +1 -0
  126. package/Materials/Textures/HTML/htmlTexture.d.ts +148 -0
  127. package/Materials/Textures/HTML/htmlTexture.js +455 -0
  128. package/Materials/Textures/HTML/htmlTexture.js.map +1 -0
  129. package/Materials/Textures/HTML/index.d.ts +4 -0
  130. package/Materials/Textures/HTML/index.js +5 -0
  131. package/Materials/Textures/HTML/index.js.map +1 -0
  132. package/Materials/Textures/HTML/pure.d.ts +5 -0
  133. package/Materials/Textures/HTML/pure.js +6 -0
  134. package/Materials/Textures/HTML/pure.js.map +1 -0
  135. package/Materials/Textures/cubeTexture.d.ts +0 -1
  136. package/Materials/Textures/cubeTexture.js +0 -1
  137. package/Materials/Textures/cubeTexture.js.map +1 -1
  138. package/Materials/Textures/cubeTexture.pure.js +2 -0
  139. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  140. package/Materials/Textures/dynamicTexture.d.ts +0 -1
  141. package/Materials/Textures/dynamicTexture.js +0 -1
  142. package/Materials/Textures/dynamicTexture.js.map +1 -1
  143. package/Materials/Textures/dynamicTexture.pure.js +2 -0
  144. package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
  145. package/Materials/Textures/htmlElementTexture.d.ts +0 -2
  146. package/Materials/Textures/htmlElementTexture.js +0 -2
  147. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  148. package/Materials/Textures/htmlElementTexture.pure.js +4 -0
  149. package/Materials/Textures/htmlElementTexture.pure.js.map +1 -1
  150. package/Materials/Textures/index.d.ts +1 -0
  151. package/Materials/Textures/index.js +1 -1
  152. package/Materials/Textures/index.js.map +1 -1
  153. package/Materials/Textures/multiRenderTarget.d.ts +0 -1
  154. package/Materials/Textures/multiRenderTarget.js +0 -1
  155. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  156. package/Materials/Textures/multiRenderTarget.pure.js +2 -0
  157. package/Materials/Textures/multiRenderTarget.pure.js.map +1 -1
  158. package/Materials/Textures/pure.d.ts +1 -0
  159. package/Materials/Textures/pure.js +1 -0
  160. package/Materials/Textures/pure.js.map +1 -1
  161. package/Materials/Textures/videoTexture.pure.d.ts +3 -0
  162. package/Materials/Textures/videoTexture.pure.js +30 -0
  163. package/Materials/Textures/videoTexture.pure.js.map +1 -1
  164. package/Materials/standardMaterial.pure.js +3 -1
  165. package/Materials/standardMaterial.pure.js.map +1 -1
  166. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +9 -0
  167. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +12 -0
  168. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  169. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.d.ts +1 -1
  170. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +20 -6
  171. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -1
  172. package/Misc/decorators.functions.d.ts +7 -0
  173. package/Misc/decorators.functions.js +86 -35
  174. package/Misc/decorators.functions.js.map +1 -1
  175. package/Misc/snapshotRenderingHelper.d.ts +4 -1
  176. package/Misc/snapshotRenderingHelper.js.map +1 -1
  177. package/Misc/symbolMetadataPolyfill.d.ts +11 -0
  178. package/Misc/symbolMetadataPolyfill.js +22 -0
  179. package/Misc/symbolMetadataPolyfill.js.map +1 -0
  180. package/Misc/tools.pure.js +1 -1
  181. package/Misc/tools.pure.js.map +1 -1
  182. package/Particles/gpuParticleSystem.d.ts +0 -1
  183. package/Particles/gpuParticleSystem.js +0 -1
  184. package/Particles/gpuParticleSystem.js.map +1 -1
  185. package/Particles/thinParticleSystem.d.ts +0 -1
  186. package/Particles/thinParticleSystem.js +0 -1
  187. package/Particles/thinParticleSystem.js.map +1 -1
  188. package/Particles/thinParticleSystem.pure.js +2 -0
  189. package/Particles/thinParticleSystem.pure.js.map +1 -1
  190. package/Particles/webgl2ParticleSystem.pure.js +2 -0
  191. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  192. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +0 -1
  193. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +0 -1
  194. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  195. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +7 -0
  196. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  197. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +0 -1
  198. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +0 -1
  199. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  200. package/PostProcesses/postProcess.pure.js +5 -0
  201. package/PostProcesses/postProcess.pure.js.map +1 -1
  202. package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
  203. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
  204. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  205. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
  206. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
  207. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
  208. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
  209. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  210. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
  211. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  212. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
  213. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
  214. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  215. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
  216. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
  217. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  218. package/Rendering/prePassRenderer.d.ts +0 -2
  219. package/Rendering/prePassRenderer.js +0 -2
  220. package/Rendering/prePassRenderer.js.map +1 -1
  221. package/Rendering/prePassRenderer.pure.js +2 -0
  222. package/Rendering/prePassRenderer.pure.js.map +1 -1
  223. package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
  224. package/Rendering/thinDepthPeelingRenderer.js +0 -1
  225. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  226. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
  227. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  228. package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
  229. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  230. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
  231. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  232. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
  233. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  234. package/index.d.ts +1 -0
  235. package/index.js +1 -0
  236. package/index.js.map +1 -1
  237. package/package.json +3 -11
@@ -5,7 +5,7 @@ const shader = `#if defined(REFLECTION) || defined(REFRACTED_BACKGROUND)
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  var coatAbsorption=vec3f(1.0f);var coatIblFresnel: f32=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);let hemisphere_avg_fresnel: f32=coatReflectance.F0+0.5f*(1.0f-coatReflectance.F0);var averageReflectance: f32=(coatIblFresnel+hemisphere_avg_fresnel)*0.5f;let roughnessFactor=1.0f-coat_roughness*0.5f;averageReflectance*=roughnessFactor;var darkened_transmission: f32=(1.0f-averageReflectance)*(1.0f-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior)*coat_weight;let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let effectivePathLength=coatPathLength*coat_weight;let colored_transmission: vec3f=pow(coat_color,vec3f(effectivePathLength));coatAbsorption=colored_transmission*mix(1.0f,darkened_transmission,coat_weight);}
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  #endif
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  #ifdef REFLECTION
8
- #ifdef FUZZ
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+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
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  let environmentFuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));
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  #endif
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  var baseDiffuseEnvironmentLight: vec3f=sampleIrradiance(
@@ -106,8 +106,8 @@ coatEnvironmentLight=sampleRadiance(coatAlphaG,uniforms.vReflectionMicrosurfaceI
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  );
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  #endif
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  }
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- #ifdef FUZZ
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- let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*(1.0f-0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);var totalWeight=0.0f;let fuzzIblFresnel: f32=sqrt(environmentFuzzBrdf.z);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {var angle: f32=(f32(i)+noise.x)*(3.141592f*2.0f/f32(FUZZ_IBL_SAMPLES));var fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fiberBend=min(environmentFuzzBrdf.x*environmentFuzzBrdf.x*modifiedFuzzRoughness,1.0f);fiberCylinderNormal=normalize(mix(fiberCylinderNormal,fuzzNormalW,fiberBend));let sampleWeight=max(dot(viewDirectionW,fiberCylinderNormal),0.0f);var fuzzReflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,fiberCylinderNormal);let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
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+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
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+ let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*fuzz_roughness*(1.0f+0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);let fuzzIblFresnel: f32=min(environmentFuzzBrdf.z*2.0f,1.0f);let viewTangent: vec2f=vec2f(dot(viewDirectionW,fuzzTangent),dot(viewDirectionW,fuzzBitangent));let centerAngle: f32=atan2(viewTangent.y,viewTangent.x);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {let angle: f32=centerAngle+(f32(i)/f32(FUZZ_IBL_SAMPLES)-0.5f+noise.x/f32(FUZZ_IBL_SAMPLES))*3.141592f;let fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fuzzReflectionCoords: vec3f=(uniforms.reflectionMatrix*vec4f(fiberCylinderNormal,0.0f)).xyz;let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
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  ,fuzzGeoInfo
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  ,reflectionSampler
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  ,reflectionSamplerSampler
@@ -115,8 +115,40 @@ let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*(1.0f-0.5f*environmentFuzzBr
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  #ifdef REALTIME_FILTERING
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  ,uniforms.vReflectionFilteringInfo
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  #endif
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- );fuzzEnvironmentLight+=sampleWeight*mix(radianceSample,baseDiffuseEnvironmentLight,fiberBend);totalWeight+=sampleWeight;}
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- fuzzEnvironmentLight/=totalWeight;
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+ );fuzzEnvironmentLight+=radianceSample;}
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+ fuzzEnvironmentLight/=f32(FUZZ_IBL_SAMPLES);
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+ #if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
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+ var fuzzDiffuseEnvironmentLight: vec3f=sampleIrradiance(
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+ fuzzNormalW
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+ #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
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+ ,vEnvironmentIrradiance
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+ #endif
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+ #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
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+ ,uniforms.reflectionMatrix
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+ #endif
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+ #ifdef USEIRRADIANCEMAP
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+ ,irradianceSampler
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+ ,irradianceSamplerSampler
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+ #ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
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+ ,uniforms.vReflectionDominantDirection
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+ #endif
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+ #endif
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+ #ifdef REALTIME_FILTERING
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+ ,uniforms.vReflectionFilteringInfo
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+ #ifdef IBL_CDF_FILTERING
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+ ,icdfSampler
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+ ,icdfSamplerSampler
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+ #endif
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+ #endif
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+ ,uniforms.vReflectionInfos
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+ ,viewDirectionW
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+ ,0.0f
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+ ,vec3f(1.0f)
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+ );
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+ #else
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+ var fuzzDiffuseEnvironmentLight: vec3f=baseDiffuseEnvironmentLight;
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+ #endif
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+ fuzzEnvironmentLight=mix(min(fuzzEnvironmentLight,fuzzDiffuseEnvironmentLight),fuzzDiffuseEnvironmentLight,modifiedFuzzRoughness);
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  #endif
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  var dielectricIblFresnel: f32=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);var dielectricIblColoredFresnel: vec3f=dielectricIblFresnel*specular_color;
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  #ifdef THIN_FILM
@@ -141,7 +173,7 @@ slab_glossy_ibl=baseSpecularEnvironmentLight*uniforms.vLightingIntensity.z;slab_
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  coat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);
142
174
  #endif
143
175
  }
144
- #ifdef FUZZ
176
+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
145
177
  var slab_fuzz_ibl=fuzzEnvironmentLight*uniforms.vLightingIntensity.z;
146
178
  #endif
147
179
  var slab_translucent_base_ibl: vec3f=vec3f(0.0f,0.0f,0.0f);
@@ -273,7 +305,7 @@ slab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*vo
273
305
  #endif
274
306
  #define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION
275
307
  slab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;let material_dielectric_base_ibl: vec3f=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3f(1.0f));
276
- #ifdef FUZZ
308
+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
277
309
  slab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);
278
310
  #else
279
311
  material_surface_ibl=material_coated_base_ibl;
@@ -1 +1 @@
1
- {"version":3,"file":"openpbrEnvironmentLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsSd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"openpbrEnvironmentLighting\";\nconst shader = `#if defined(REFLECTION) || defined(REFRACTED_BACKGROUND)\nvar coatAbsorption=vec3f(1.0f);var coatIblFresnel: f32=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);let hemisphere_avg_fresnel: f32=coatReflectance.F0+0.5f*(1.0f-coatReflectance.F0);var averageReflectance: f32=(coatIblFresnel+hemisphere_avg_fresnel)*0.5f;let roughnessFactor=1.0f-coat_roughness*0.5f;averageReflectance*=roughnessFactor;var darkened_transmission: f32=(1.0f-averageReflectance)*(1.0f-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior)*coat_weight;let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let effectivePathLength=coatPathLength*coat_weight;let colored_transmission: vec3f=pow(coat_color,vec3f(effectivePathLength));coatAbsorption=colored_transmission*mix(1.0f,darkened_transmission,coat_weight);}\n#endif\n#ifdef REFLECTION\n#ifdef FUZZ\nlet environmentFuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));\n#endif\nvar baseDiffuseEnvironmentLight: vec3f=sampleIrradiance(\nnormalW\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance \n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,uniforms.vReflectionInfos\n,viewDirectionW\n,base_diffuse_roughness\n,base_color\n);\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);\n#else\nvar reflectionCoords: vec2f=vec2f(0.f,0.f);\n#endif\nlet specularAlphaG: f32=specular_roughness*specular_roughness;\n#ifdef ANISOTROPIC_BASE\nvar baseSpecularEnvironmentLight: vec3f=sampleRadianceAnisotropic(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,normalW\n,viewDirectionW\n,fragmentInputs.vPositionW\n,noise\n,false \n,1.0 \n,reflectionSampler\n,reflectionSamplerSampler\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#else\nreflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,normalW);var baseSpecularEnvironmentLight: vec3f=sampleRadiance(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#endif\n#ifdef ANISOTROPIC_BASE\nbaseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG *max(1.0f-baseGeoInfo.anisotropy,0.3f));\n#else\nbaseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);\n#endif\nvar coatEnvironmentLight: vec3f=vec3f(0.f,0.f,0.f);if (coat_weight>0.0) {\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);\n#else\nvar reflectionCoords: vec2f=vec2f(0.f,0.f);\n#endif\nreflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,coatNormalW);var coatAlphaG: f32=coat_roughness*coat_roughness;\n#ifdef ANISOTROPIC_COAT\ncoatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,coatGeoInfo\n,coatNormalW\n,viewDirectionW\n,fragmentInputs.vPositionW\n,noise\n,false \n,1.0 \n,reflectionSampler\n,reflectionSamplerSampler\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#else\ncoatEnvironmentLight=sampleRadiance(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,coatGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#endif\n}\n#ifdef FUZZ\nlet modifiedFuzzRoughness: f32=clamp(fuzz_roughness*(1.0f-0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);var totalWeight=0.0f;let fuzzIblFresnel: f32=sqrt(environmentFuzzBrdf.z);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {var angle: f32=(f32(i)+noise.x)*(3.141592f*2.0f/f32(FUZZ_IBL_SAMPLES));var fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fiberBend=min(environmentFuzzBrdf.x*environmentFuzzBrdf.x*modifiedFuzzRoughness,1.0f);fiberCylinderNormal=normalize(mix(fiberCylinderNormal,fuzzNormalW,fiberBend));let sampleWeight=max(dot(viewDirectionW,fiberCylinderNormal),0.0f);var fuzzReflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,fiberCylinderNormal);let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,fuzzGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,fuzzReflectionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);fuzzEnvironmentLight+=sampleWeight*mix(radianceSample,baseDiffuseEnvironmentLight,fiberBend);totalWeight+=sampleWeight;}\nfuzzEnvironmentLight/=totalWeight;\n#endif\nvar dielectricIblFresnel: f32=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);var dielectricIblColoredFresnel: vec3f=dielectricIblFresnel*specular_color;\n#ifdef THIN_FILM\nlet thin_film_cos_theta: f32=max(baseGeoInfo.NdotV,specularAlphaG);let thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001f*thin_film_cos_theta);let tf_brdf_x: f32=baseGeoInfo.environmentBrdf.x;let tf_E_ss: f32 =baseGeoInfo.environmentBrdf.y;var thinFilmDielectricF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricF0=mix(thinFilmDielectricF0,vec3(dot(thinFilmDielectricF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmDielectricDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricDir=mix(thinFilmDielectricDir,vec3(dot(thinFilmDielectricDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0d_avg: f32 =dot(thinFilmDielectricF0, vec3f(0.3333f));let tf_dird_avg: f32=dot(thinFilmDielectricDir,vec3f(0.3333f));var thin_film_dielectric: vec3f=thinFilmDielectricDir*(tf_f0d_avg/max(tf_dird_avg,1e-5));let tf_E_dielectric: vec3f=(vec3f(1.0)-thin_film_dielectric)*vec3f(tf_brdf_x)+thin_film_dielectric*vec3f(tf_E_ss);let tf_F_avg_dielectric: vec3f=thin_film_dielectric+(vec3f(1.0)-thin_film_dielectric)/21.0;let tf_ECF_dielectric: vec3f=vec3f(1.0)+tf_F_avg_dielectric*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));thin_film_dielectric=clamp(tf_E_dielectric*tf_ECF_dielectric,vec3f(0.0),vec3f(1.0));dielectricIblColoredFresnel=mix(dielectricIblColoredFresnel,thin_film_dielectric*specular_color,thin_film_weight*thin_film_ior_scale);dielectricIblFresnel=max(dielectricIblColoredFresnel.r,max(dielectricIblColoredFresnel.g,dielectricIblColoredFresnel.b));\n#endif\nvar conductorIblFresnel: vec3f=computeConductorIblFresnel(baseConductorReflectance,baseGeoInfo.environmentBrdf);\n#ifdef THIN_FILM\nvar thinFilmConductorF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorF0=mix(thinFilmConductorF0,vec3(dot(thinFilmConductorF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmConductorDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorDir=mix(thinFilmConductorDir,vec3(dot(thinFilmConductorDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0c_avg: f32 =dot(thinFilmConductorF0, vec3f(0.3333f));let tf_dirc_avg: f32=dot(thinFilmConductorDir,vec3f(0.3333f));var thinFilmConductorRaw: vec3f=thinFilmConductorDir*(tf_f0c_avg/max(tf_dirc_avg,1e-5));\n#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)\nlet tf_b: vec3f=getF82B(baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);let tf_brdf_z: f32=baseGeoInfo.environmentBrdf.z/BRDF_Z_SCALE;let tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss)-tf_b*vec3f(tf_brdf_z);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0-tf_b/126.0;\n#else\nlet tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0;\n#endif\nlet tf_ECF_conductor: vec3f=vec3f(1.0)+tf_F_avg_conductor*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));var thinFilmConductorFresnel: vec3f=specular_weight*clamp(tf_E_conductor*tf_ECF_conductor,vec3f(0.0),vec3f(1.0));conductorIblFresnel=mix(conductorIblFresnel,thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);\n#endif\nvar slab_diffuse_ibl: vec3f=vec3f(0.,0.,0.);var slab_glossy_ibl: vec3f=vec3f(0.,0.,0.);var slab_metal_ibl: vec3f=vec3f(0.,0.,0.);var slab_coat_ibl: vec3f=vec3f(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*uniforms.vLightingIntensity.z;\n#ifdef AMBIENT_OCCLUSION\nspecular_ambient_occlusion=compute_specular_occlusion(baseGeoInfo.NdotV,base_metalness,ambient_occlusion.x,specular_roughness);\n#endif\nslab_glossy_ibl=baseSpecularEnvironmentLight*uniforms.vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*uniforms.vLightingIntensity.z;if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*uniforms.vLightingIntensity.z;\n#ifdef AMBIENT_OCCLUSION\ncoat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);\n#endif\n}\n#ifdef FUZZ\nvar slab_fuzz_ibl=fuzzEnvironmentLight*uniforms.vLightingIntensity.z;\n#endif\nvar slab_translucent_base_ibl: vec3f=vec3f(0.0f,0.0f,0.0f);\n#ifdef REFRACTED_ENVIRONMENT\n#ifdef ANISOTROPIC_BASE\nvar forwardScatteredEnvironmentLight: vec3f=sampleRadianceAnisotropic(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n#ifdef GEOMETRY_THIN_WALLED\n,viewDirectionW\n#else\n,normalW\n#endif\n,viewDirectionW\n,fragmentInputs.vPositionW\n,noise\n,true \n#ifdef GEOMETRY_THIN_WALLED\n,1.05f \n#else\n,specular_ior \n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#else\nvar forwardScatteredEnvironmentLight: vec3f=vec3f(0.,0.,0.);\n#ifdef DISPERSION\nfor (var i: i32=0; i<3; i++) {var iblRefractionCoords: vec3f=refractedViewVectors[i];\n#else\nvar iblRefractionCoords: vec3f=refractedViewVector;\n#endif\n#ifdef REFRACTED_ENVIRONMENT_OPPOSITEZ\niblRefractionCoords.z*=-1.0f;\n#endif\n#ifdef REFRACTED_ENVIRONMENT_LOCAL_CUBE\niblRefractionCoords=parallaxCorrectNormal(fragmentInputs.vPositionW,refractedViewVector,uniforms.refractionSize,uniforms.refractionPosition);\n#endif\niblRefractionCoords=(uniforms.reflectionMatrix*vec4f(iblRefractionCoords,0.0f)).xyz;\n#ifdef DISPERSION\nforwardScatteredEnvironmentLight[i]=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,iblRefractionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n)[i];\n#else\nforwardScatteredEnvironmentLight=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,iblRefractionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#endif\n#ifdef DISPERSION\n}\n#endif\n#endif\n#ifdef REFRACTED_BACKGROUND\n#ifdef GEOMETRY_THIN_WALLED\nforwardScatteredEnvironmentLight=mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight.rgb,0.2*transmission_roughness_alpha);\n#else\nforwardScatteredEnvironmentLight=max(slab_translucent_background.rgb,mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight,transmission_roughness_alpha));\n#endif\n#endif\n#ifdef SCATTERING\n#ifdef GEOMETRY_THIN_WALLED\nvar scatterVector: vec3f=normalW;\n#else\n#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)\nvar scatterVector: vec3f=mix(uniforms.vReflectionDominantDirection,normalW,max3(iso_scatter_density));\n#else\nvar scatterVector: vec3f=normalW;\n#endif\nscatterVector=mix(viewDirectionW,scatterVector,back_to_iso_scattering_blend);\n#endif\n#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(GEOMETRY_THIN_WALLED)\nvar scatteredEnvironmentLight: vec3f=scattered_light_from_irradiance_texture;\n#else\nvar scatteredEnvironmentLight: vec3f=sampleIrradiance(\nscatterVector\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance \n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,uniforms.vReflectionInfos\n,viewDirectionW\n#if defined(GEOMETRY_THIN_WALLED)\n,base_diffuse_roughness\n,subsurface_color.rgb\n#else\n,1.0f\n,volumeParams.multi_scatter_color\n#endif\n);\n#endif\n#ifdef GEOMETRY_THIN_WALLED\nlet forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*transmission_tint*volumeParams.multi_scatter_color;let back_scattered_light: vec3f=scatteredEnvironmentLight*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(back_scattered_light,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);\n#else\nlet forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*volume_absorption;let back_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*backscatter_color,iso_scatter_density);let iso_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*volumeParams.multi_scatter_color,iso_scatter_density);slab_translucent_base_ibl=mix(back_scattered_light,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;\n#endif\n#else\nslab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*volume_absorption;\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION\nslab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;let material_dielectric_base_ibl: vec3f=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3f(1.0f));\n#ifdef FUZZ\nslab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);\n#else\nmaterial_surface_ibl=material_coated_base_ibl;\n#endif\n#elif defined(REFRACTED_BACKGROUND)\nlet black=vec3f(0.0f);var slab_translucent_base_ibl: vec3f=vec3f(0.0f);\n#ifdef GEOMETRY_THIN_WALLED\n#ifdef SCATTERING\nlet forward_scattered_light: vec3f=slab_translucent_background.rgb*transmission_tint*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(black,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);\n#else\nslab_translucent_base_ibl=slab_translucent_background.rgb*transmission_tint;\n#endif\n#else\n#ifdef SCATTERING\nlet forward_scattered_light: vec3f=slab_translucent_background.rgb*volume_absorption;let iso_scattered_light: vec3f=(1.0f-iso_scatter_density)*forward_scattered_light;slab_translucent_base_ibl=mix(black,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;\n#else\nslab_translucent_base_ibl=slab_translucent_background.rgb*volume_absorption*transmission_tint;\n#endif\n#endif\nlet material_dielectric_base_ibl: vec3f=mix(black,slab_translucent_base_ibl.rgb,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(baseGeoInfo.NdotV);let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,black,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,black,coatIblFresnel,coatAbsorption,vec3f(1.0f));material_surface_ibl=material_coated_base_ibl;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const openpbrEnvironmentLightingWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"openpbrEnvironmentLighting.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,4BAA4B,CAAC;AAC1C,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CAsUd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,8BAA8B,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"openpbrEnvironmentLighting\";\nconst shader = `#if defined(REFLECTION) || defined(REFRACTED_BACKGROUND)\nvar coatAbsorption=vec3f(1.0f);var coatIblFresnel: f32=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);let hemisphere_avg_fresnel: f32=coatReflectance.F0+0.5f*(1.0f-coatReflectance.F0);var averageReflectance: f32=(coatIblFresnel+hemisphere_avg_fresnel)*0.5f;let roughnessFactor=1.0f-coat_roughness*0.5f;averageReflectance*=roughnessFactor;var darkened_transmission: f32=(1.0f-averageReflectance)*(1.0f-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior)*coat_weight;let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let effectivePathLength=coatPathLength*coat_weight;let colored_transmission: vec3f=pow(coat_color,vec3f(effectivePathLength));coatAbsorption=colored_transmission*mix(1.0f,darkened_transmission,coat_weight);}\n#endif\n#ifdef REFLECTION\n#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)\nlet environmentFuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));\n#endif\nvar baseDiffuseEnvironmentLight: vec3f=sampleIrradiance(\nnormalW\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance \n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,uniforms.vReflectionInfos\n,viewDirectionW\n,base_diffuse_roughness\n,base_color\n);\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);\n#else\nvar reflectionCoords: vec2f=vec2f(0.f,0.f);\n#endif\nlet specularAlphaG: f32=specular_roughness*specular_roughness;\n#ifdef ANISOTROPIC_BASE\nvar baseSpecularEnvironmentLight: vec3f=sampleRadianceAnisotropic(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,normalW\n,viewDirectionW\n,fragmentInputs.vPositionW\n,noise\n,false \n,1.0 \n,reflectionSampler\n,reflectionSamplerSampler\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#else\nreflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,normalW);var baseSpecularEnvironmentLight: vec3f=sampleRadiance(specularAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#endif\n#ifdef ANISOTROPIC_BASE\nbaseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG*specularAlphaG *max(1.0f-baseGeoInfo.anisotropy,0.3f));\n#else\nbaseSpecularEnvironmentLight=mix(baseSpecularEnvironmentLight.rgb,baseDiffuseEnvironmentLight,specularAlphaG);\n#endif\nvar coatEnvironmentLight: vec3f=vec3f(0.f,0.f,0.f);if (coat_weight>0.0) {\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f=vec3f(0.f,0.f,0.f);\n#else\nvar reflectionCoords: vec2f=vec2f(0.f,0.f);\n#endif\nreflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,coatNormalW);var coatAlphaG: f32=coat_roughness*coat_roughness;\n#ifdef ANISOTROPIC_COAT\ncoatEnvironmentLight=sampleRadianceAnisotropic(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,coatGeoInfo\n,coatNormalW\n,viewDirectionW\n,fragmentInputs.vPositionW\n,noise\n,false \n,1.0 \n,reflectionSampler\n,reflectionSamplerSampler\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#else\ncoatEnvironmentLight=sampleRadiance(coatAlphaG,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,coatGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,reflectionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#endif\n}\n#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)\nlet modifiedFuzzRoughness: f32=clamp(fuzz_roughness*fuzz_roughness*(1.0f+0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);let fuzzIblFresnel: f32=min(environmentFuzzBrdf.z*2.0f,1.0f);let viewTangent: vec2f=vec2f(dot(viewDirectionW,fuzzTangent),dot(viewDirectionW,fuzzBitangent));let centerAngle: f32=atan2(viewTangent.y,viewTangent.x);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {let angle: f32=centerAngle+(f32(i)/f32(FUZZ_IBL_SAMPLES)-0.5f+noise.x/f32(FUZZ_IBL_SAMPLES))*3.141592f;let fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fuzzReflectionCoords: vec3f=(uniforms.reflectionMatrix*vec4f(fiberCylinderNormal,0.0f)).xyz;let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,fuzzGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,fuzzReflectionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);fuzzEnvironmentLight+=radianceSample;}\nfuzzEnvironmentLight/=f32(FUZZ_IBL_SAMPLES);\n#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)\nvar fuzzDiffuseEnvironmentLight: vec3f=sampleIrradiance(\nfuzzNormalW\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance \n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,uniforms.vReflectionInfos\n,viewDirectionW\n,0.0f\n,vec3f(1.0f)\n);\n#else\nvar fuzzDiffuseEnvironmentLight: vec3f=baseDiffuseEnvironmentLight;\n#endif\nfuzzEnvironmentLight=mix(min(fuzzEnvironmentLight,fuzzDiffuseEnvironmentLight),fuzzDiffuseEnvironmentLight,modifiedFuzzRoughness);\n#endif\nvar dielectricIblFresnel: f32=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);var dielectricIblColoredFresnel: vec3f=dielectricIblFresnel*specular_color;\n#ifdef THIN_FILM\nlet thin_film_cos_theta: f32=max(baseGeoInfo.NdotV,specularAlphaG);let thin_film_desaturation_scale=(thin_film_ior-1.0)*sqrt(thin_film_thickness*0.001f*thin_film_cos_theta);let tf_brdf_x: f32=baseGeoInfo.environmentBrdf.x;let tf_E_ss: f32 =baseGeoInfo.environmentBrdf.y;var thinFilmDielectricF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricF0=mix(thinFilmDielectricF0,vec3(dot(thinFilmDielectricF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmDielectricDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,vec3f(baseDielectricReflectance.F0));thinFilmDielectricDir=mix(thinFilmDielectricDir,vec3(dot(thinFilmDielectricDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0d_avg: f32 =dot(thinFilmDielectricF0, vec3f(0.3333f));let tf_dird_avg: f32=dot(thinFilmDielectricDir,vec3f(0.3333f));var thin_film_dielectric: vec3f=thinFilmDielectricDir*(tf_f0d_avg/max(tf_dird_avg,1e-5));let tf_E_dielectric: vec3f=(vec3f(1.0)-thin_film_dielectric)*vec3f(tf_brdf_x)+thin_film_dielectric*vec3f(tf_E_ss);let tf_F_avg_dielectric: vec3f=thin_film_dielectric+(vec3f(1.0)-thin_film_dielectric)/21.0;let tf_ECF_dielectric: vec3f=vec3f(1.0)+tf_F_avg_dielectric*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));thin_film_dielectric=clamp(tf_E_dielectric*tf_ECF_dielectric,vec3f(0.0),vec3f(1.0));dielectricIblColoredFresnel=mix(dielectricIblColoredFresnel,thin_film_dielectric*specular_color,thin_film_weight*thin_film_ior_scale);dielectricIblFresnel=max(dielectricIblColoredFresnel.r,max(dielectricIblColoredFresnel.g,dielectricIblColoredFresnel.b));\n#endif\nvar conductorIblFresnel: vec3f=computeConductorIblFresnel(baseConductorReflectance,baseGeoInfo.environmentBrdf);\n#ifdef THIN_FILM\nvar thinFilmConductorF0: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,1.0,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorF0=mix(thinFilmConductorF0,vec3(dot(thinFilmConductorF0,vec3f(0.3333f))),thin_film_desaturation_scale);var thinFilmConductorDir: vec3f=evalIridescence(thin_film_outside_ior,thin_film_ior,thin_film_cos_theta,thin_film_thickness,baseConductorReflectance.coloredF0);thinFilmConductorDir=mix(thinFilmConductorDir,vec3(dot(thinFilmConductorDir,vec3f(0.3333f))),thin_film_desaturation_scale);let tf_f0c_avg: f32 =dot(thinFilmConductorF0, vec3f(0.3333f));let tf_dirc_avg: f32=dot(thinFilmConductorDir,vec3f(0.3333f));var thinFilmConductorRaw: vec3f=thinFilmConductorDir*(tf_f0c_avg/max(tf_dirc_avg,1e-5));\n#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR) && defined(ENVIRONMENTBRDF)\nlet tf_b: vec3f=getF82B(baseConductorReflectance.coloredF0,baseConductorReflectance.coloredF90);let tf_brdf_z: f32=baseGeoInfo.environmentBrdf.z/BRDF_Z_SCALE;let tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss)-tf_b*vec3f(tf_brdf_z);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0-tf_b/126.0;\n#else\nlet tf_E_conductor: vec3f=(vec3f(1.0)-thinFilmConductorRaw)*vec3f(tf_brdf_x)+thinFilmConductorRaw*vec3f(tf_E_ss);let tf_F_avg_conductor: vec3f=thinFilmConductorRaw+(vec3f(1.0)-thinFilmConductorRaw)/21.0;\n#endif\nlet tf_ECF_conductor: vec3f=vec3f(1.0)+tf_F_avg_conductor*(vec3f(1.0)/vec3f(tf_E_ss)-vec3f(1.0));var thinFilmConductorFresnel: vec3f=specular_weight*clamp(tf_E_conductor*tf_ECF_conductor,vec3f(0.0),vec3f(1.0));conductorIblFresnel=mix(conductorIblFresnel,thinFilmConductorFresnel,thin_film_weight*thin_film_ior_scale);\n#endif\nvar slab_diffuse_ibl: vec3f=vec3f(0.,0.,0.);var slab_glossy_ibl: vec3f=vec3f(0.,0.,0.);var slab_metal_ibl: vec3f=vec3f(0.,0.,0.);var slab_coat_ibl: vec3f=vec3f(0.,0.,0.);slab_diffuse_ibl=baseDiffuseEnvironmentLight*uniforms.vLightingIntensity.z;\n#ifdef AMBIENT_OCCLUSION\nspecular_ambient_occlusion=compute_specular_occlusion(baseGeoInfo.NdotV,base_metalness,ambient_occlusion.x,specular_roughness);\n#endif\nslab_glossy_ibl=baseSpecularEnvironmentLight*uniforms.vLightingIntensity.z;slab_metal_ibl=baseSpecularEnvironmentLight*conductorIblFresnel*uniforms.vLightingIntensity.z;if (coat_weight>0.0) {slab_coat_ibl=coatEnvironmentLight*uniforms.vLightingIntensity.z;\n#ifdef AMBIENT_OCCLUSION\ncoat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);\n#endif\n}\n#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)\nvar slab_fuzz_ibl=fuzzEnvironmentLight*uniforms.vLightingIntensity.z;\n#endif\nvar slab_translucent_base_ibl: vec3f=vec3f(0.0f,0.0f,0.0f);\n#ifdef REFRACTED_ENVIRONMENT\n#ifdef ANISOTROPIC_BASE\nvar forwardScatteredEnvironmentLight: vec3f=sampleRadianceAnisotropic(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n#ifdef GEOMETRY_THIN_WALLED\n,viewDirectionW\n#else\n,normalW\n#endif\n,viewDirectionW\n,fragmentInputs.vPositionW\n,noise\n,true \n#ifdef GEOMETRY_THIN_WALLED\n,1.05f \n#else\n,specular_ior \n#endif\n,reflectionSampler\n,reflectionSamplerSampler\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#else\nvar forwardScatteredEnvironmentLight: vec3f=vec3f(0.,0.,0.);\n#ifdef DISPERSION\nfor (var i: i32=0; i<3; i++) {var iblRefractionCoords: vec3f=refractedViewVectors[i];\n#else\nvar iblRefractionCoords: vec3f=refractedViewVector;\n#endif\n#ifdef REFRACTED_ENVIRONMENT_OPPOSITEZ\niblRefractionCoords.z*=-1.0f;\n#endif\n#ifdef REFRACTED_ENVIRONMENT_LOCAL_CUBE\niblRefractionCoords=parallaxCorrectNormal(fragmentInputs.vPositionW,refractedViewVector,uniforms.refractionSize,uniforms.refractionPosition);\n#endif\niblRefractionCoords=(uniforms.reflectionMatrix*vec4f(iblRefractionCoords,0.0f)).xyz;\n#ifdef DISPERSION\nforwardScatteredEnvironmentLight[i]=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,iblRefractionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n)[i];\n#else\nforwardScatteredEnvironmentLight=sampleRadiance(transmission_roughness_alpha,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos\n,baseGeoInfo\n,reflectionSampler\n,reflectionSamplerSampler\n,iblRefractionCoords\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#endif\n);\n#endif\n#ifdef DISPERSION\n}\n#endif\n#endif\n#ifdef REFRACTED_BACKGROUND\n#ifdef GEOMETRY_THIN_WALLED\nforwardScatteredEnvironmentLight=mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight.rgb,0.2*transmission_roughness_alpha);\n#else\nforwardScatteredEnvironmentLight=max(slab_translucent_background.rgb,mix(slab_translucent_background.rgb,forwardScatteredEnvironmentLight,transmission_roughness_alpha));\n#endif\n#endif\n#ifdef SCATTERING\n#ifdef GEOMETRY_THIN_WALLED\nvar scatterVector: vec3f=normalW;\n#else\n#if defined(USEIRRADIANCEMAP) && defined(USE_IRRADIANCE_DOMINANT_DIRECTION)\nvar scatterVector: vec3f=mix(uniforms.vReflectionDominantDirection,normalW,max3(iso_scatter_density));\n#else\nvar scatterVector: vec3f=normalW;\n#endif\nscatterVector=mix(viewDirectionW,scatterVector,back_to_iso_scattering_blend);\n#endif\n#if defined(USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) && !defined(GEOMETRY_THIN_WALLED)\nvar scatteredEnvironmentLight: vec3f=scattered_light_from_irradiance_texture;\n#else\nvar scatteredEnvironmentLight: vec3f=sampleIrradiance(\nscatterVector\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradiance \n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,uniforms.reflectionMatrix\n#endif\n#ifdef USEIRRADIANCEMAP\n,irradianceSampler\n,irradianceSamplerSampler\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,uniforms.vReflectionDominantDirection\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,uniforms.vReflectionFilteringInfo\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n#endif\n,uniforms.vReflectionInfos\n,viewDirectionW\n#if defined(GEOMETRY_THIN_WALLED)\n,base_diffuse_roughness\n,subsurface_color.rgb\n#else\n,1.0f\n,volumeParams.multi_scatter_color\n#endif\n);\n#endif\n#ifdef GEOMETRY_THIN_WALLED\nlet forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*transmission_tint*volumeParams.multi_scatter_color;let back_scattered_light: vec3f=scatteredEnvironmentLight*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(back_scattered_light,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);\n#else\nlet forward_scattered_light: vec3f=forwardScatteredEnvironmentLight*volume_absorption;let back_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*backscatter_color,iso_scatter_density);let iso_scattered_light: vec3f=mix(forward_scattered_light,scatteredEnvironmentLight*volumeParams.multi_scatter_color,iso_scatter_density);slab_translucent_base_ibl=mix(back_scattered_light,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;\n#endif\n#else\nslab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*volume_absorption;\n#endif\n#endif\n#define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION\nslab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;let material_dielectric_base_ibl: vec3f=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3f(1.0f));\n#if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)\nslab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);\n#else\nmaterial_surface_ibl=material_coated_base_ibl;\n#endif\n#elif defined(REFRACTED_BACKGROUND)\nlet black=vec3f(0.0f);var slab_translucent_base_ibl: vec3f=vec3f(0.0f);\n#ifdef GEOMETRY_THIN_WALLED\n#ifdef SCATTERING\nlet forward_scattered_light: vec3f=slab_translucent_background.rgb*transmission_tint*volumeParams.multi_scatter_color;slab_translucent_base_ibl=mix(black,forward_scattered_light,0.5f+0.5f*volumeParams.anisotropy);\n#else\nslab_translucent_base_ibl=slab_translucent_background.rgb*transmission_tint;\n#endif\n#else\n#ifdef SCATTERING\nlet forward_scattered_light: vec3f=slab_translucent_background.rgb*volume_absorption;let iso_scattered_light: vec3f=(1.0f-iso_scatter_density)*forward_scattered_light;slab_translucent_base_ibl=mix(black,iso_scattered_light,back_to_iso_scattering_blend);slab_translucent_base_ibl=mix(slab_translucent_base_ibl,forward_scattered_light,iso_to_forward_scattering_blend)*transmission_tint;\n#else\nslab_translucent_base_ibl=slab_translucent_background.rgb*volume_absorption*transmission_tint;\n#endif\n#endif\nlet material_dielectric_base_ibl: vec3f=mix(black,slab_translucent_base_ibl.rgb,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(baseGeoInfo.NdotV);let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,black,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,black,coatIblFresnel,coatAbsorption,vec3f(1.0f));material_surface_ibl=material_coated_base_ibl;\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const openpbrEnvironmentLightingWGSL = { name, shader };\n"]}
@@ -137,13 +137,14 @@ environmentRadiance=vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSam
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  #else
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  environmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);
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  #endif
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+ var envRadiance: vec3f=environmentRadiance.rgb;
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  #ifdef RGBDREFLECTION
141
- environmentRadiance.rgb=fromRGBD(environmentRadiance);
142
+ envRadiance=fromRGBD(environmentRadiance);
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  #endif
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  #ifdef GAMMAREFLECTION
144
- environmentRadiance.rgb=toLinearSpaceVec3(environmentRadiance.rgb);
145
+ envRadiance=toLinearSpaceVec3(environmentRadiance.rgb);
145
146
  #endif
146
- environmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.x,environmentRadiance.a);return environmentRadiance.rgb;}
147
+ envRadiance*=reflectionInfos.x;return envRadiance;}
147
148
  #if defined(ANISOTROPIC)
148
149
  fn sampleRadianceAnisotropic(
149
150
  alphaG: f32
@@ -1 +1 @@
1
- {"version":3,"file":"openpbrIblFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/openpbrIblFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA0Nd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"openpbrIblFunctions\";\nconst shader = `#ifdef REFLECTION\nfn sampleIrradiance(\nsurfaceNormal: vec3f\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradianceSH: vec3f\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,iblMatrix: mat4x4f\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler\n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler\n#endif\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,reflectionDominantDirection: vec3f\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,reflectionFilteringInfo: vec2f\n#ifdef IBL_CDF_FILTERING\n,icdfSampler: texture_2d<f32>\n,icdfSamplerSampler: sampler\n#endif\n#endif\n,reflectionInfos: vec2f\n,viewDirectionW: vec3f\n,diffuseRoughness: f32\n,surfaceAlbedo: vec3f\n)->vec3f {var environmentIrradiance=vec3f(0.,0.,0.);\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\nvar irradianceVector=(iblMatrix*vec4f(surfaceNormal,0.0f)).xyz;var irradianceView=(iblMatrix*vec4f(viewDirectionW,0.0f)).xyz;\n#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)\n#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY\n{let NdotV=max(dot(surfaceNormal,viewDirectionW),0.0f);irradianceVector=mix(irradianceVector,irradianceView,(0.5f*(1.0f-NdotV))*diffuseRoughness);}\n#endif\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;irradianceView.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;irradianceView.y*=-1.0;\n#endif\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradianceSH;\n#else\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,reflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n);\n#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\n#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nlet environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);\n#else\nlet environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);\n#endif\nenvironmentIrradiance=environmentIrradianceFromTexture.rgb;\n#ifdef RGBDREFLECTION\nenvironmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance.rgb=toLinearSpaceVec3(environmentIrradiance.rgb);\n#endif\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\nlet Ls: vec3f=normalize(reflectionDominantDirection);let NoL: f32=dot(irradianceVector,Ls);let NoV: f32=dot(irradianceVector,irradianceView);var diffuseRoughnessTerm=vec3f(1.0f);\n#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON\nlet LoV: f32=dot (Ls,irradianceView);let mag: f32=length(reflectionDominantDirection)*2.0f;let clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1f),vec3f(1.0f));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3f(1.0f),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0f,1.0f)));\n#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY\nlet H: vec3f=(irradianceView+Ls)*0.5f;let VoH: f32=dot(irradianceView,H);diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);\n#endif\nenvironmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;\n#endif\n#endif\nenvironmentIrradiance*=reflectionInfos.x;return environmentIrradiance;}\n#ifdef REFLECTIONMAP_3D\nfn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec3f\n#else\nfn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec2f\n#endif\n{var reflectionVector: vec3f=computeReflectionCoords(vec4f(vPositionW,1.0f),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f=reflectionVector;\n#else\nvar reflectionCoords: vec2f=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0f-reflectionCoords.y;\n#endif\nreturn reflectionCoords;}\nfn sampleRadiance(\nalphaG: f32\n,reflectionMicrosurfaceInfos: vec3f\n,reflectionInfos: vec2f\n,geoInfo: geometryInfoOutParams\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec3f\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec2f\n#endif\n#ifdef REALTIME_FILTERING\n,reflectionFilteringInfo: vec2f\n#endif\n)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nvar reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);\n#else\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG);\n#endif\nreflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;\n#ifdef REALTIME_FILTERING\nenvironmentRadiance=vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionFilteringInfo),1.0f);\n#else\nenvironmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);\n#endif\n#ifdef RGBDREFLECTION\nenvironmentRadiance.rgb=fromRGBD(environmentRadiance);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentRadiance.rgb=toLinearSpaceVec3(environmentRadiance.rgb);\n#endif\nenvironmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.x,environmentRadiance.a);return environmentRadiance.rgb;}\n#if defined(ANISOTROPIC)\nfn sampleRadianceAnisotropic(\nalphaG: f32\n,reflectionMicrosurfaceInfos: vec3f\n,reflectionInfos: vec2f\n,geoInfo: geometryInfoAnisoOutParams\n,normalW: vec3f\n,viewDirectionW: vec3f\n,positionW: vec3f\n,noise: vec3f\n,isRefraction: bool\n,ior: f32\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#ifdef REALTIME_FILTERING\n,reflectionFilteringInfo: vec2f\n#endif\n)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);let alphaT=alphaG*sqrt(2.0f/(1.0f+(1.0f-geoInfo.anisotropy)*(1.0f-geoInfo.anisotropy)));let alphaB=(1.0f-geoInfo.anisotropy)*alphaT;let modifiedAlphaG=alphaB;\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG,geoInfo.NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nvar reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);\n#else\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG);\n#endif\nreflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;\n#ifdef REALTIME_FILTERING\nvar view=(uniforms.reflectionMatrix*vec4f(viewDirectionW,0.0f)).xyz;var tangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicTangent,0.0f)).xyz;var bitangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicBitangent,0.0f)).xyz;var normal=(uniforms.reflectionMatrix*vec4f(normalW,0.0f)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nview.z*=-1.0f;tangent.z*=-1.0f;bitangent.z*=-1.0f;normal.z*=-1.0f;\n#endif\nenvironmentRadiance =\nvec4f(radianceAnisotropic(alphaT,alphaB,reflectionSampler,reflectionSamplerSampler,\nview,tangent,\nbitangent,normal,\nreflectionFilteringInfo,noise.xy,isRefraction,ior),\n1.0f);\n#else\nconst samples: i32=16;var radianceSample=vec4f(0.0);var accumulatedRadiance=vec3f(0.0);var reflectionCoords=vec3f(0.0);var sample_weight=0.0f;var total_weight=0.0f;let step=1.0f/f32(max(samples-1,1));for (var i: i32=0; i<samples; i++) {var t: f32=mix(-1.0,1.0,f32(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);var bentNormal: vec3f;if (t<0.0) {let blend: f32=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {let blend: f32=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}\nif (isRefraction) {reflectionCoords=double_refract(-viewDirectionW,bentNormal,ior);} else {reflectionCoords=reflect(-viewDirectionW,bentNormal);}\nreflectionCoords=(uniforms.reflectionMatrix*vec4f(reflectionCoords,0.f)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionCoords.z*=-1.0f;\n#endif\nradianceSample=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);\n#ifdef RGBDREFLECTION\naccumulatedRadiance+=vec3f(sample_weight)*fromRGBD(radianceSample);\n#elif defined(GAMMAREFLECTION)\naccumulatedRadiance+=vec3f(sample_weight)*toLinearSpaceVec3(radianceSample.rgb);\n#else\naccumulatedRadiance+=vec3f(sample_weight)*radianceSample.rgb;\n#endif\ntotal_weight+=sample_weight;}\nenvironmentRadiance=vec4f(accumulatedRadiance/vec3f(total_weight),1.0f);\n#endif\nenvironmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.xxx,environmentRadiance.a);return environmentRadiance.rgb;}\n#endif\n#endif\n#ifdef ENVIRONMENTBRDF\nfn computeDielectricIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->f32\n{let dielectricIblFresnel: f32=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectance.F0),vec3f(reflectance.F90),environmentBrdf).r;let dielectricECF: f32=1.0+reflectance.F0*(1.0/environmentBrdf.y-1.0);return clamp(dielectricIblFresnel*dielectricECF,0.0,1.0);}\nfn computeConductorIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->vec3f\n{\n#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)\nlet openPBRBrdf: vec3f=vec3f(environmentBrdf.xy,environmentBrdf.z/BRDF_Z_SCALE);let b: vec3f =getF82B(reflectance.coloredF0,reflectance.coloredF90);let E_F82: vec3f=getF82DirectionalAlbedo(reflectance.coloredF0,vec3f(1.0),b,openPBRBrdf);let F_avg: vec3f=getF82AverageFresnel(reflectance.coloredF0,b);let ECF: vec3f =vec3f(1.0)+F_avg*(vec3f(1.0)/openPBRBrdf.y-vec3f(1.0));return clamp(E_F82*ECF,vec3f(0.0),vec3f(1.0));\n#else\nreturn getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);\n#endif\n}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const openpbrIblFunctionsWGSL = { name, shader };\n"]}
1
+ {"version":3,"file":"openpbrIblFunctions.js","sourceRoot":"","sources":["../../../../../dev/core/src/ShadersWGSL/ShadersInclude/openpbrIblFunctions.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,MAAM,IAAI,GAAG,qBAAqB,CAAC;AACnC,MAAM,MAAM,GAAG;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;CA2Nd,CAAC;AACF,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,EAAE,CAAC;IAC9C,WAAW,CAAC,wBAAwB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AACxD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,uBAAuB,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../../Engines/shaderStore\";\nconst name = \"openpbrIblFunctions\";\nconst shader = `#ifdef REFLECTION\nfn sampleIrradiance(\nsurfaceNormal: vec3f\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\n,vEnvironmentIrradianceSH: vec3f\n#endif\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\n,iblMatrix: mat4x4f\n#endif\n#ifdef USEIRRADIANCEMAP\n#ifdef REFLECTIONMAP_3D\n,irradianceSampler: texture_cube<f32>\n,irradianceSamplerSampler: sampler\n#else\n,irradianceSampler: texture_2d<f32>\n,irradianceSamplerSampler: sampler\n#endif\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\n,reflectionDominantDirection: vec3f\n#endif\n#endif\n#ifdef REALTIME_FILTERING\n,reflectionFilteringInfo: vec2f\n#ifdef IBL_CDF_FILTERING\n,icdfSampler: texture_2d<f32>\n,icdfSamplerSampler: sampler\n#endif\n#endif\n,reflectionInfos: vec2f\n,viewDirectionW: vec3f\n,diffuseRoughness: f32\n,surfaceAlbedo: vec3f\n)->vec3f {var environmentIrradiance=vec3f(0.,0.,0.);\n#if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))\nvar irradianceVector=(iblMatrix*vec4f(surfaceNormal,0.0f)).xyz;var irradianceView=(iblMatrix*vec4f(viewDirectionW,0.0f)).xyz;\n#if !defined(USE_IRRADIANCE_DOMINANT_DIRECTION) && !defined(REALTIME_FILTERING)\n#if BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LAMBERT && BASE_DIFFUSE_MODEL != BRDF_DIFFUSE_MODEL_LEGACY\n{let NdotV=max(dot(surfaceNormal,viewDirectionW),0.0f);irradianceVector=mix(irradianceVector,irradianceView,(0.5f*(1.0f-NdotV))*diffuseRoughness);}\n#endif\n#endif\n#ifdef REFLECTIONMAP_OPPOSITEZ\nirradianceVector.z*=-1.0;irradianceView.z*=-1.0;\n#endif\n#ifdef INVERTCUBICMAP\nirradianceVector.y*=-1.0;irradianceView.y*=-1.0;\n#endif\n#endif\n#ifdef USESPHERICALFROMREFLECTIONMAP\n#if defined(NORMAL) && defined(USESPHERICALINVERTEX)\nenvironmentIrradiance=vEnvironmentIrradianceSH;\n#else\n#if defined(REALTIME_FILTERING)\nenvironmentIrradiance=irradiance(reflectionSampler,reflectionSamplerSampler,irradianceVector,reflectionFilteringInfo,diffuseRoughness,surfaceAlbedo,irradianceView\n#ifdef IBL_CDF_FILTERING\n,icdfSampler\n,icdfSamplerSampler\n#endif\n);\n#else\nenvironmentIrradiance=computeEnvironmentIrradiance(irradianceVector);\n#endif\n#endif\n#elif defined(USEIRRADIANCEMAP)\n#ifdef REFLECTIONMAP_3D\nlet environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,irradianceVector);\n#else\nlet environmentIrradianceFromTexture: vec4f=textureSample(irradianceSampler,irradianceSamplerSampler,reflectionCoords);\n#endif\nenvironmentIrradiance=environmentIrradianceFromTexture.rgb;\n#ifdef RGBDREFLECTION\nenvironmentIrradiance.rgb=fromRGBD(environmentIrradianceFromTexture);\n#endif\n#ifdef GAMMAREFLECTION\nenvironmentIrradiance.rgb=toLinearSpaceVec3(environmentIrradiance.rgb);\n#endif\n#ifdef USE_IRRADIANCE_DOMINANT_DIRECTION\nlet Ls: vec3f=normalize(reflectionDominantDirection);let NoL: f32=dot(irradianceVector,Ls);let NoV: f32=dot(irradianceVector,irradianceView);var diffuseRoughnessTerm=vec3f(1.0f);\n#if BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_EON\nlet LoV: f32=dot (Ls,irradianceView);let mag: f32=length(reflectionDominantDirection)*2.0f;let clampedAlbedo: vec3f=clamp(surfaceAlbedo,vec3f(0.1f),vec3f(1.0f));diffuseRoughnessTerm=diffuseBRDF_EON(clampedAlbedo,diffuseRoughness,NoL,NoV,LoV)*PI;diffuseRoughnessTerm=diffuseRoughnessTerm/clampedAlbedo;diffuseRoughnessTerm=mix(vec3f(1.0f),diffuseRoughnessTerm,sqrt(clamp(mag*NoV,0.0f,1.0f)));\n#elif BASE_DIFFUSE_MODEL==BRDF_DIFFUSE_MODEL_BURLEY\nlet H: vec3f=(irradianceView+Ls)*0.5f;let VoH: f32=dot(irradianceView,H);diffuseRoughnessTerm=vec3f(diffuseBRDF_Burley(NoL,NoV,VoH,diffuseRoughness)*PI);\n#endif\nenvironmentIrradiance=environmentIrradiance.rgb*diffuseRoughnessTerm;\n#endif\n#endif\nenvironmentIrradiance*=reflectionInfos.x;return environmentIrradiance;}\n#ifdef REFLECTIONMAP_3D\nfn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec3f\n#else\nfn createReflectionCoords(vPositionW: vec3f,normalW: vec3f)->vec2f\n#endif\n{var reflectionVector: vec3f=computeReflectionCoords(vec4f(vPositionW,1.0f),normalW);\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionVector.z*=-1.0;\n#endif\n#ifdef REFLECTIONMAP_3D\nvar reflectionCoords: vec3f=reflectionVector;\n#else\nvar reflectionCoords: vec2f=reflectionVector.xy;\n#ifdef REFLECTIONMAP_PROJECTION\nreflectionCoords/=reflectionVector.z;\n#endif\nreflectionCoords.y=1.0f-reflectionCoords.y;\n#endif\nreturn reflectionCoords;}\nfn sampleRadiance(\nalphaG: f32\n,reflectionMicrosurfaceInfos: vec3f\n,reflectionInfos: vec2f\n,geoInfo: geometryInfoOutParams\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec3f\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n,reflectionCoords: vec2f\n#endif\n#ifdef REALTIME_FILTERING\n,reflectionFilteringInfo: vec2f\n#endif\n)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG,geoInfo.NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nvar reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);\n#else\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,alphaG);\n#endif\nreflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;\n#ifdef REALTIME_FILTERING\nenvironmentRadiance=vec4f(radiance(alphaG,reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionFilteringInfo),1.0f);\n#else\nenvironmentRadiance=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);\n#endif\nvar envRadiance: vec3f=environmentRadiance.rgb;\n#ifdef RGBDREFLECTION\nenvRadiance=fromRGBD(environmentRadiance);\n#endif\n#ifdef GAMMAREFLECTION\nenvRadiance=toLinearSpaceVec3(environmentRadiance.rgb);\n#endif\nenvRadiance*=reflectionInfos.x;return envRadiance;}\n#if defined(ANISOTROPIC)\nfn sampleRadianceAnisotropic(\nalphaG: f32\n,reflectionMicrosurfaceInfos: vec3f\n,reflectionInfos: vec2f\n,geoInfo: geometryInfoAnisoOutParams\n,normalW: vec3f\n,viewDirectionW: vec3f\n,positionW: vec3f\n,noise: vec3f\n,isRefraction: bool\n,ior: f32\n#ifdef REFLECTIONMAP_3D\n,reflectionSampler: texture_cube<f32>\n,reflectionSamplerSampler: sampler\n#else\n,reflectionSampler: texture_2d<f32>\n,reflectionSamplerSampler: sampler\n#endif\n#ifdef REALTIME_FILTERING\n,reflectionFilteringInfo: vec2f\n#endif\n)->vec3f {var environmentRadiance: vec4f=vec4f(0.f,0.f,0.f,0.f);let alphaT=alphaG*sqrt(2.0f/(1.0f+(1.0f-geoInfo.anisotropy)*(1.0f-geoInfo.anisotropy)));let alphaB=(1.0f-geoInfo.anisotropy)*alphaT;let modifiedAlphaG=alphaB;\n#if defined(LODINREFLECTIONALPHA) && !defined(REFLECTIONMAP_SKYBOX)\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG,geoInfo.NdotVUnclamped);\n#elif defined(LINEARSPECULARREFLECTION)\nvar reflectionLOD: f32=getLinearLodFromRoughness(reflectionMicrosurfaceInfos.x,roughness);\n#else\nvar reflectionLOD: f32=getLodFromAlphaG(reflectionMicrosurfaceInfos.x,modifiedAlphaG);\n#endif\nreflectionLOD=reflectionLOD*reflectionMicrosurfaceInfos.y+reflectionMicrosurfaceInfos.z;\n#ifdef REALTIME_FILTERING\nvar view=(uniforms.reflectionMatrix*vec4f(viewDirectionW,0.0f)).xyz;var tangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicTangent,0.0f)).xyz;var bitangent=(uniforms.reflectionMatrix*vec4f(geoInfo.anisotropicBitangent,0.0f)).xyz;var normal=(uniforms.reflectionMatrix*vec4f(normalW,0.0f)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nview.z*=-1.0f;tangent.z*=-1.0f;bitangent.z*=-1.0f;normal.z*=-1.0f;\n#endif\nenvironmentRadiance =\nvec4f(radianceAnisotropic(alphaT,alphaB,reflectionSampler,reflectionSamplerSampler,\nview,tangent,\nbitangent,normal,\nreflectionFilteringInfo,noise.xy,isRefraction,ior),\n1.0f);\n#else\nconst samples: i32=16;var radianceSample=vec4f(0.0);var accumulatedRadiance=vec3f(0.0);var reflectionCoords=vec3f(0.0);var sample_weight=0.0f;var total_weight=0.0f;let step=1.0f/f32(max(samples-1,1));for (var i: i32=0; i<samples; i++) {var t: f32=mix(-1.0,1.0,f32(i)*step);t+=step*2.0*noise.x;sample_weight=max(1.0-abs(t),0.001);sample_weight*=sample_weight;t*=min(4.0*alphaT*geoInfo.anisotropy,1.0);var bentNormal: vec3f;if (t<0.0) {let blend: f32=t+1.0;bentNormal=normalize(mix(-geoInfo.anisotropicTangent,normalW,blend));} else if (t>0.0) {let blend: f32=t;bentNormal=normalize(mix(normalW,geoInfo.anisotropicTangent,blend));} else {bentNormal=normalW;}\nif (isRefraction) {reflectionCoords=double_refract(-viewDirectionW,bentNormal,ior);} else {reflectionCoords=reflect(-viewDirectionW,bentNormal);}\nreflectionCoords=(uniforms.reflectionMatrix*vec4f(reflectionCoords,0.f)).xyz;\n#ifdef REFLECTIONMAP_OPPOSITEZ\nreflectionCoords.z*=-1.0f;\n#endif\nradianceSample=textureSampleLevel(reflectionSampler,reflectionSamplerSampler,reflectionCoords,reflectionLOD);\n#ifdef RGBDREFLECTION\naccumulatedRadiance+=vec3f(sample_weight)*fromRGBD(radianceSample);\n#elif defined(GAMMAREFLECTION)\naccumulatedRadiance+=vec3f(sample_weight)*toLinearSpaceVec3(radianceSample.rgb);\n#else\naccumulatedRadiance+=vec3f(sample_weight)*radianceSample.rgb;\n#endif\ntotal_weight+=sample_weight;}\nenvironmentRadiance=vec4f(accumulatedRadiance/vec3f(total_weight),1.0f);\n#endif\nenvironmentRadiance=vec4f(environmentRadiance.rgb*reflectionInfos.xxx,environmentRadiance.a);return environmentRadiance.rgb;}\n#endif\n#endif\n#ifdef ENVIRONMENTBRDF\nfn computeDielectricIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->f32\n{let dielectricIblFresnel: f32=getReflectanceFromBRDFWithEnvLookup(vec3f(reflectance.F0),vec3f(reflectance.F90),environmentBrdf).r;let dielectricECF: f32=1.0+reflectance.F0*(1.0/environmentBrdf.y-1.0);return clamp(dielectricIblFresnel*dielectricECF,0.0,1.0);}\nfn computeConductorIblFresnel(reflectance: ReflectanceParams,environmentBrdf: vec3f)->vec3f\n{\n#if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)\nlet openPBRBrdf: vec3f=vec3f(environmentBrdf.xy,environmentBrdf.z/BRDF_Z_SCALE);let b: vec3f =getF82B(reflectance.coloredF0,reflectance.coloredF90);let E_F82: vec3f=getF82DirectionalAlbedo(reflectance.coloredF0,vec3f(1.0),b,openPBRBrdf);let F_avg: vec3f=getF82AverageFresnel(reflectance.coloredF0,b);let ECF: vec3f =vec3f(1.0)+F_avg*(vec3f(1.0)/openPBRBrdf.y-vec3f(1.0));return clamp(E_F82*ECF,vec3f(0.0),vec3f(1.0));\n#else\nreturn getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90,environmentBrdf);\n#endif\n}\n#endif\n`;\n// Sideeffect\nif (!ShaderStore.IncludesShadersStoreWGSL[name]) {\n ShaderStore.IncludesShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const openpbrIblFunctionsWGSL = { name, shader };\n"]}
package/index.d.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import "./Misc/symbolMetadataPolyfill.js";
1
2
  export * from "./Actions/index.js";
2
3
  export * from "./Animations/index.js";
3
4
  export * from "./assetContainer.js";
package/index.js CHANGED
@@ -1,4 +1,5 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import "./Misc/symbolMetadataPolyfill.js";
2
3
  export * from "./Actions/index.js";
3
4
  export * from "./Animations/index.js";
4
5
  export * from "./assetContainer.js";
package/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../dev/core/src/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,SAAS,CAAC;AACxB,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,YAAY,CAAC;AAE3B,OAAO,mDAAmD,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./Actions/index\";\r\nexport * from \"./Animations/index\";\r\nexport * from \"./assetContainer\";\r\nexport * from \"./Audio/index\";\r\nexport * from \"./AudioV2/index\";\r\nexport * from \"./BakedVertexAnimation/index\";\r\nexport * from \"./Behaviors/index\";\r\nexport * from \"./Bones/index\";\r\nexport * from \"./Buffers/index\";\r\nexport * from \"./Cameras/index\";\r\nexport * from \"./Collisions/index\";\r\nexport * from \"./Compat/index\";\r\nexport * from \"./Compute/index\";\r\nexport * from \"./Culling/index\";\r\nexport * from \"./Debug/index\";\r\nexport * from \"./DeviceInput/index\";\r\nexport * from \"./Engines/index\";\r\nexport * from \"./Events/index\";\r\nexport * from \"./FlowGraph/index\";\r\nexport * from \"./FrameGraph/index\";\r\nexport * from \"./Gamepads/index\";\r\nexport * from \"./Gizmos/index\";\r\nexport * from \"./Helpers/index\";\r\nexport * from \"./Instrumentation/index\";\r\nexport * from \"./Layers/index\";\r\nexport * from \"./LensFlares/index\";\r\nexport * from \"./Lights/index\";\r\nexport * from \"./Loading/index\";\r\nexport * from \"./Materials/index\";\r\nexport * from \"./Maths/pure\";\r\nexport * from \"./Meshes/index\";\r\nexport * from \"./Misc/index\";\r\nexport * from \"./Morph/index\";\r\nexport * from \"./Navigation/index\";\r\nexport * from \"./node\";\r\nexport * from \"./ObjectModel/index\";\r\nexport * from \"./Offline/index\";\r\nexport * from \"./Particles/index\";\r\nexport * from \"./Physics/index\";\r\nexport * from \"./PostProcesses/index\";\r\nexport * from \"./Probes/index\";\r\nexport * from \"./Rendering/index\";\r\nexport * from \"./scene\";\r\nexport * from \"./sceneComponent\";\r\nexport * from \"./SmartAssets/index\";\r\nexport * from \"./Sprites/index\";\r\nexport * from \"./States/index\";\r\nexport * from \"./types\";\r\nexport * from \"./XR/index\";\r\n\r\nimport \"./Shaders/ShadersInclude/sceneFragmentDeclaration\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../dev/core/src/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,+BAA+B,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,SAAS,CAAC;AACxB,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,YAAY,CAAC;AAE3B,OAAO,mDAAmD,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport \"./Misc/symbolMetadataPolyfill\";\r\nexport * from \"./Actions/index\";\r\nexport * from \"./Animations/index\";\r\nexport * from \"./assetContainer\";\r\nexport * from \"./Audio/index\";\r\nexport * from \"./AudioV2/index\";\r\nexport * from \"./BakedVertexAnimation/index\";\r\nexport * from \"./Behaviors/index\";\r\nexport * from \"./Bones/index\";\r\nexport * from \"./Buffers/index\";\r\nexport * from \"./Cameras/index\";\r\nexport * from \"./Collisions/index\";\r\nexport * from \"./Compat/index\";\r\nexport * from \"./Compute/index\";\r\nexport * from \"./Culling/index\";\r\nexport * from \"./Debug/index\";\r\nexport * from \"./DeviceInput/index\";\r\nexport * from \"./Engines/index\";\r\nexport * from \"./Events/index\";\r\nexport * from \"./FlowGraph/index\";\r\nexport * from \"./FrameGraph/index\";\r\nexport * from \"./Gamepads/index\";\r\nexport * from \"./Gizmos/index\";\r\nexport * from \"./Helpers/index\";\r\nexport * from \"./Instrumentation/index\";\r\nexport * from \"./Layers/index\";\r\nexport * from \"./LensFlares/index\";\r\nexport * from \"./Lights/index\";\r\nexport * from \"./Loading/index\";\r\nexport * from \"./Materials/index\";\r\nexport * from \"./Maths/pure\";\r\nexport * from \"./Meshes/index\";\r\nexport * from \"./Misc/index\";\r\nexport * from \"./Morph/index\";\r\nexport * from \"./Navigation/index\";\r\nexport * from \"./node\";\r\nexport * from \"./ObjectModel/index\";\r\nexport * from \"./Offline/index\";\r\nexport * from \"./Particles/index\";\r\nexport * from \"./Physics/index\";\r\nexport * from \"./PostProcesses/index\";\r\nexport * from \"./Probes/index\";\r\nexport * from \"./Rendering/index\";\r\nexport * from \"./scene\";\r\nexport * from \"./sceneComponent\";\r\nexport * from \"./SmartAssets/index\";\r\nexport * from \"./Sprites/index\";\r\nexport * from \"./States/index\";\r\nexport * from \"./types\";\r\nexport * from \"./XR/index\";\r\n\r\nimport \"./Shaders/ShadersInclude/sceneFragmentDeclaration\";\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "9.13.0",
3
+ "version": "9.15.0",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",
@@ -45,7 +45,6 @@
45
45
  "**/*debugging.js",
46
46
  "**/*decalMap.js",
47
47
  "**/*divideBlock.js",
48
- "**/*dynamicTexture.js",
49
48
  "**/*loadingScreen.js",
50
49
  "**/*multiRender.js",
51
50
  "**/*pbrMaterial.js",
@@ -60,6 +59,7 @@
60
59
  "**/debugBlock.js",
61
60
  "**/elbowBlock.js",
62
61
  "**/engine.alpha.js",
62
+ "**/engine.dynamicTexture.js",
63
63
  "**/engine.query.js",
64
64
  "**/engine.rawTexture.js",
65
65
  "**/inputBlock.js",
@@ -107,7 +107,6 @@
107
107
  "Cameras/VR/vrDeviceOrientationArcRotateCamera.js",
108
108
  "Cameras/VR/vrDeviceOrientationFreeCamera.js",
109
109
  "Cameras/VR/vrDeviceOrientationGamepadCamera.js",
110
- "Cameras/VR/vrExperienceHelper.js",
111
110
  "Cameras/arcRotateCamera.js",
112
111
  "Cameras/camera.js",
113
112
  "Cameras/camera.types.js",
@@ -273,7 +272,6 @@
273
272
  "FrameGraph/Node/Blocks/lightingVolumeBlock.js",
274
273
  "FrameGraph/Node/Blocks/outputBlock.js",
275
274
  "FrameGraph/Node/Blocks/resourceContainerBlock.js",
276
- "FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js",
277
275
  "Gamepads/gamepadSceneComponent.js",
278
276
  "Gizmos/planeRotationGizmo.js",
279
277
  "Helpers/sceneHelpers.js",
@@ -425,9 +423,7 @@
425
423
  "Materials/Textures/equiRectangularCubeTexture.js",
426
424
  "Materials/Textures/exrCubeTexture.js",
427
425
  "Materials/Textures/hdrCubeTexture.js",
428
- "Materials/Textures/htmlElementTexture.js",
429
426
  "Materials/Textures/mirrorTexture.js",
430
- "Materials/Textures/multiRenderTarget.js",
431
427
  "Materials/Textures/texture.js",
432
428
  "Materials/colorCurves.js",
433
429
  "Materials/effectRenderer.js",
@@ -566,6 +562,7 @@
566
562
  "Misc/observable.extensions.js",
567
563
  "Misc/observableCoroutine.js",
568
564
  "Misc/screenshotTools.js",
565
+ "Misc/symbolMetadataPolyfill.js",
569
566
  "Misc/tools.js",
570
567
  "Offline/database.js",
571
568
  "Particles/Node/Blocks/Conditions/particleConditionBlock.js",
@@ -623,7 +620,6 @@
623
620
  "Particles/particleSystem.js",
624
621
  "Particles/particleSystemComponent.js",
625
622
  "Particles/particleSystemComponent.types.js",
626
- "Particles/thinParticleSystem.js",
627
623
  "Particles/webgl2ParticleSystem.js",
628
624
  "Physics/joinedPhysicsEngineComponent.js",
629
625
  "Physics/joinedPhysicsEngineComponent.types.js",
@@ -669,8 +665,6 @@
669
665
  "Probes/reflectionProbe.types.js",
670
666
  "Rendering/GlobalIllumination/giRSMManager.js",
671
667
  "Rendering/IBLShadows/iblShadowsPluginMaterial.js",
672
- "Rendering/IBLShadows/iblShadowsRenderPipeline.js",
673
- "Rendering/IBLShadows/iblShadowsVoxelRenderer.js",
674
668
  "Rendering/boundingBoxRenderer.js",
675
669
  "Rendering/depthPeelingSceneComponent.js",
676
670
  "Rendering/depthRenderer.js",
@@ -682,11 +676,9 @@
682
676
  "Rendering/geometryBufferRendererSceneComponent.js",
683
677
  "Rendering/iblCdfGeneratorSceneComponent.js",
684
678
  "Rendering/outlineRenderer.js",
685
- "Rendering/prePassRenderer.js",
686
679
  "Rendering/prePassRendererSceneComponent.js",
687
680
  "Rendering/reflectiveShadowMap.js",
688
681
  "Rendering/subSurfaceSceneComponent.js",
689
- "Rendering/thinDepthPeelingRenderer.js",
690
682
  "Sprites/spriteMap.js",
691
683
  "Sprites/spriteSceneComponent.js",
692
684
  "XR/features/WebXRAnchorSystem.js",