@babylonjs/core 9.13.0 → 9.15.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (237) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  9. package/AudioV2/abstractAudio/abstractSound.js +3 -2
  10. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  11. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  13. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  14. package/AudioV2/abstractAudio/staticSound.js +9 -1
  15. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  16. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  17. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  18. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  19. package/AudioV2/webAudio/webAudioStaticSound.d.ts +1 -1
  20. package/AudioV2/webAudio/webAudioStaticSound.js +6 -3
  21. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +1 -1
  23. package/AudioV2/webAudio/webAudioStreamingSound.js +7 -4
  24. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  25. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  26. package/Cameras/Inputs/BaseCameraPointersInput.js +3 -2
  27. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  28. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  29. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +37 -10
  30. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  31. package/Cameras/Inputs/flyCameraKeyboardInput.js +19 -9
  32. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  33. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +21 -18
  34. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  35. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  36. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +31 -12
  37. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  38. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  39. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  40. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  41. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  42. package/Cameras/VR/vrExperienceHelper.js +0 -2
  43. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  44. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  45. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  46. package/Cameras/arcRotateCamera.pure.js +9 -3
  47. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  48. package/Cameras/targetCamera.pure.js +18 -18
  49. package/Cameras/targetCamera.pure.js.map +1 -1
  50. package/Collisions/gpuPicker.js +23 -13
  51. package/Collisions/gpuPicker.js.map +1 -1
  52. package/Engines/Native/nativeInterfaces.d.ts +3 -2
  53. package/Engines/Native/nativeInterfaces.js.map +1 -1
  54. package/Engines/Native/nativeRenderTargetWrapper.d.ts +3 -0
  55. package/Engines/Native/nativeRenderTargetWrapper.js +24 -1
  56. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  57. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  58. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  59. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  60. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  61. package/Engines/abstractEngine.pure.d.ts +8 -1
  62. package/Engines/abstractEngine.pure.js +4 -3
  63. package/Engines/abstractEngine.pure.js.map +1 -1
  64. package/Engines/engine.d.ts +113 -0
  65. package/Engines/thinNativeEngine.pure.d.ts +2 -0
  66. package/Engines/thinNativeEngine.pure.js +115 -9
  67. package/Engines/thinNativeEngine.pure.js.map +1 -1
  68. package/FlowGraph/flowGraph.js +9 -0
  69. package/FlowGraph/flowGraph.js.map +1 -1
  70. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  71. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  72. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  73. package/FlowGraph/serialization.d.ts +11 -0
  74. package/FlowGraph/serialization.js +11 -1
  75. package/FlowGraph/serialization.js.map +1 -1
  76. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  77. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  78. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  79. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  80. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  81. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  82. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  83. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  84. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  85. package/Helpers/environmentHelper.js +2 -2
  86. package/Helpers/environmentHelper.js.map +1 -1
  87. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  88. package/Lights/Clustered/clusteredLightContainer.pure.js +15 -2
  89. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  90. package/Lights/areaLight.pure.js +5 -0
  91. package/Lights/areaLight.pure.js.map +1 -1
  92. package/Lights/light.d.ts +4 -2
  93. package/Lights/light.js +10 -4
  94. package/Lights/light.js.map +1 -1
  95. package/Lights/rectAreaLight.pure.d.ts +17 -0
  96. package/Lights/rectAreaLight.pure.js +67 -0
  97. package/Lights/rectAreaLight.pure.js.map +1 -1
  98. package/Loading/Plugins/babylonFileLoader.pure.js +4 -4
  99. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  100. package/Materials/Background/backgroundMaterial.pure.js +3 -1
  101. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  102. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +2 -2
  103. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  104. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +2 -2
  105. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
  106. package/Materials/Node/nodeMaterial.pure.js +3 -0
  107. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  108. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  109. package/Materials/PBR/openpbrMaterial.pure.js +3 -1
  110. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  111. package/Materials/PBR/pbrMaterial.pure.js +3 -0
  112. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  113. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js +3 -0
  114. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js.map +1 -1
  115. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js +3 -0
  116. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js.map +1 -1
  117. package/Materials/Textures/HTML/htmlInCanvasPolyfill.d.ts +43 -0
  118. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js +64 -0
  119. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js.map +1 -0
  120. package/Materials/Textures/HTML/htmlInteractionManager.d.ts +69 -0
  121. package/Materials/Textures/HTML/htmlInteractionManager.js +130 -0
  122. package/Materials/Textures/HTML/htmlInteractionManager.js.map +1 -0
  123. package/Materials/Textures/HTML/htmlRaycastInteractionManager.d.ts +84 -0
  124. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js +246 -0
  125. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js.map +1 -0
  126. package/Materials/Textures/HTML/htmlTexture.d.ts +148 -0
  127. package/Materials/Textures/HTML/htmlTexture.js +455 -0
  128. package/Materials/Textures/HTML/htmlTexture.js.map +1 -0
  129. package/Materials/Textures/HTML/index.d.ts +4 -0
  130. package/Materials/Textures/HTML/index.js +5 -0
  131. package/Materials/Textures/HTML/index.js.map +1 -0
  132. package/Materials/Textures/HTML/pure.d.ts +5 -0
  133. package/Materials/Textures/HTML/pure.js +6 -0
  134. package/Materials/Textures/HTML/pure.js.map +1 -0
  135. package/Materials/Textures/cubeTexture.d.ts +0 -1
  136. package/Materials/Textures/cubeTexture.js +0 -1
  137. package/Materials/Textures/cubeTexture.js.map +1 -1
  138. package/Materials/Textures/cubeTexture.pure.js +2 -0
  139. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  140. package/Materials/Textures/dynamicTexture.d.ts +0 -1
  141. package/Materials/Textures/dynamicTexture.js +0 -1
  142. package/Materials/Textures/dynamicTexture.js.map +1 -1
  143. package/Materials/Textures/dynamicTexture.pure.js +2 -0
  144. package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
  145. package/Materials/Textures/htmlElementTexture.d.ts +0 -2
  146. package/Materials/Textures/htmlElementTexture.js +0 -2
  147. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  148. package/Materials/Textures/htmlElementTexture.pure.js +4 -0
  149. package/Materials/Textures/htmlElementTexture.pure.js.map +1 -1
  150. package/Materials/Textures/index.d.ts +1 -0
  151. package/Materials/Textures/index.js +1 -1
  152. package/Materials/Textures/index.js.map +1 -1
  153. package/Materials/Textures/multiRenderTarget.d.ts +0 -1
  154. package/Materials/Textures/multiRenderTarget.js +0 -1
  155. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  156. package/Materials/Textures/multiRenderTarget.pure.js +2 -0
  157. package/Materials/Textures/multiRenderTarget.pure.js.map +1 -1
  158. package/Materials/Textures/pure.d.ts +1 -0
  159. package/Materials/Textures/pure.js +1 -0
  160. package/Materials/Textures/pure.js.map +1 -1
  161. package/Materials/Textures/videoTexture.pure.d.ts +3 -0
  162. package/Materials/Textures/videoTexture.pure.js +30 -0
  163. package/Materials/Textures/videoTexture.pure.js.map +1 -1
  164. package/Materials/standardMaterial.pure.js +3 -1
  165. package/Materials/standardMaterial.pure.js.map +1 -1
  166. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +9 -0
  167. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +12 -0
  168. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  169. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.d.ts +1 -1
  170. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +20 -6
  171. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -1
  172. package/Misc/decorators.functions.d.ts +7 -0
  173. package/Misc/decorators.functions.js +86 -35
  174. package/Misc/decorators.functions.js.map +1 -1
  175. package/Misc/snapshotRenderingHelper.d.ts +4 -1
  176. package/Misc/snapshotRenderingHelper.js.map +1 -1
  177. package/Misc/symbolMetadataPolyfill.d.ts +11 -0
  178. package/Misc/symbolMetadataPolyfill.js +22 -0
  179. package/Misc/symbolMetadataPolyfill.js.map +1 -0
  180. package/Misc/tools.pure.js +1 -1
  181. package/Misc/tools.pure.js.map +1 -1
  182. package/Particles/gpuParticleSystem.d.ts +0 -1
  183. package/Particles/gpuParticleSystem.js +0 -1
  184. package/Particles/gpuParticleSystem.js.map +1 -1
  185. package/Particles/thinParticleSystem.d.ts +0 -1
  186. package/Particles/thinParticleSystem.js +0 -1
  187. package/Particles/thinParticleSystem.js.map +1 -1
  188. package/Particles/thinParticleSystem.pure.js +2 -0
  189. package/Particles/thinParticleSystem.pure.js.map +1 -1
  190. package/Particles/webgl2ParticleSystem.pure.js +2 -0
  191. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  192. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +0 -1
  193. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +0 -1
  194. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  195. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +7 -0
  196. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  197. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +0 -1
  198. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +0 -1
  199. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  200. package/PostProcesses/postProcess.pure.js +5 -0
  201. package/PostProcesses/postProcess.pure.js.map +1 -1
  202. package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
  203. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
  204. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  205. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
  206. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
  207. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
  208. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
  209. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  210. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
  211. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  212. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
  213. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
  214. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  215. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
  216. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
  217. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  218. package/Rendering/prePassRenderer.d.ts +0 -2
  219. package/Rendering/prePassRenderer.js +0 -2
  220. package/Rendering/prePassRenderer.js.map +1 -1
  221. package/Rendering/prePassRenderer.pure.js +2 -0
  222. package/Rendering/prePassRenderer.pure.js.map +1 -1
  223. package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
  224. package/Rendering/thinDepthPeelingRenderer.js +0 -1
  225. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  226. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
  227. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  228. package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
  229. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  230. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
  231. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  232. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
  233. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  234. package/index.d.ts +1 -0
  235. package/index.js +1 -0
  236. package/index.js.map +1 -1
  237. package/package.json +3 -11
@@ -41,9 +41,10 @@ export interface INativeEngine {
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  getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];
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  getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];
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  createTexture(): NativeTexture;
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- initializeTexture(texture: NativeTexture, width: number, height: number, hasMips: boolean, format: number, renderTarget: boolean, srgb: boolean, samples: number): void;
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+ initializeTexture(texture: NativeTexture, width: number, height: number, hasMips: boolean, format: number, renderTarget: boolean, srgb: boolean, samples: number, isCube?: boolean): void;
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  loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;
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  loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;
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+ updateTextureData?(texture: NativeTexture, data: ArrayBufferView, xOffset: number, yOffset: number, width: number, height: number, faceIndex: number, lod: number, invertY: boolean): void;
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  loadRawTexture2DArray(texture: NativeTexture, data: Nullable<ArrayBufferView>, width: number, height: number, depth: number, format: number, generateMipMaps: boolean, invertY: boolean): void;
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  loadCubeTexture(texture: NativeTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;
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  loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;
@@ -54,7 +55,7 @@ export interface INativeEngine {
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  readTexture(texture: NativeTexture, mipLevel: number, x: number, y: number, width: number, height: number, buffer: Nullable<ArrayBuffer>, bufferOffset: number, bufferLength: number): Promise<ArrayBuffer>;
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  createImageBitmap(data: ArrayBuffer | IImage): ImageBitmap;
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  resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;
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- createFrameBuffer(texture: Nullable<NativeTexture>, width: number, height: number, generateStencilBuffer: boolean, generateDepthBuffer: boolean, samples: number): NativeFramebuffer;
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+ createFrameBuffer(texture: Nullable<NativeTexture>, width: number, height: number, generateStencilBuffer: boolean, generateDepthBuffer: boolean, samples: number, layer?: number): NativeFramebuffer;
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  getRenderWidth(): number;
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  getRenderHeight(): number;
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  setHardwareScalingLevel(level: number): void;
@@ -1 +1 @@
1
- {"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"AA2aA,mFAAmF;AACnF,MAAM,CAAN,IAAkB,gBAGjB;AAHD,WAAkB,gBAAgB;IAC9B,uDAAQ,CAAA;IACR,qDAAO,CAAA;AACX,CAAC,EAHiB,gBAAgB,KAAhB,gBAAgB,QAGjC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport { type IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type ICanvas, type IImage, type IPath2D } from \"../ICanvas\";\r\nimport { type NativeData, type NativeDataStream } from \"./nativeDataStream\";\r\nimport { type Matrix } from \"../../Maths/math.vector\";\r\n\r\nexport type NativeTexture = NativeData;\r\nexport type NativeFramebuffer = NativeData;\r\nexport type NativeVertexArrayObject = NativeData;\r\nexport type NativeProgram = NativeData;\r\nexport type NativeUniform = NativeData;\r\n\r\n/** @internal */\r\nexport type NativeFrameStats = {\r\n /** @internal */\r\n gpuTimeNs: number;\r\n};\r\n\r\n/** @internal */\r\nexport interface INativeEngine {\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n /**\r\n * Registers a callback fired after bgfx is (re)initialized on the graphics device, i.e. the\r\n * device-restored edge. Preferred name; see BabylonNative #1722.\r\n */\r\n setRenderResetCallback?(callback: () => void): void;\r\n /**\r\n * @deprecated Use {@link setRenderResetCallback}. Kept for compatibility with older\r\n * BabylonNative builds; despite the name, this fires on device restore, not loss.\r\n */\r\n setDeviceLostCallback?(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(indexBuffer: NativeData, data: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, vertexByteOffset?: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string): NativeProgram;\r\n createProgramAsync(vertexShader: string, fragmentShader: string, onSuccess: () => void, onError: (error: Error) => void): NativeProgram;\r\n getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];\r\n\r\n createTexture(): NativeTexture;\r\n initializeTexture(texture: NativeTexture, width: number, height: number, hasMips: boolean, format: number, renderTarget: boolean, srgb: boolean, samples: number): void;\r\n loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;\r\n loadRawTexture2DArray(\r\n texture: NativeTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(texture: NativeTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: NativeTexture): number;\r\n getTextureHeight(texture: NativeTexture): number;\r\n getTextureLayerCount?(texture: NativeTexture): number;\r\n deleteTexture(texture: NativeTexture): void;\r\n readTexture(\r\n texture: NativeTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n createImageBitmap(data: ArrayBuffer | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: Nullable<NativeTexture>,\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number\r\n ): NativeFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n\r\n populateFrameStats(stats: NativeFrameStats): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineInfo {\r\n version: string;\r\n nonFloatVertexBuffers: true;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (info: INativeEngineInfo): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_BC1: number;\r\n readonly TEXTURE_FORMAT_BC2: number;\r\n readonly TEXTURE_FORMAT_BC3: number;\r\n readonly TEXTURE_FORMAT_BC4: number;\r\n readonly TEXTURE_FORMAT_BC5: number;\r\n readonly TEXTURE_FORMAT_BC6H: number;\r\n readonly TEXTURE_FORMAT_BC7: number;\r\n readonly TEXTURE_FORMAT_ETC1: number;\r\n readonly TEXTURE_FORMAT_ETC2: number;\r\n readonly TEXTURE_FORMAT_ETC2A: number;\r\n readonly TEXTURE_FORMAT_ETC2A1: number;\r\n readonly TEXTURE_FORMAT_PTC12: number;\r\n readonly TEXTURE_FORMAT_PTC14: number;\r\n readonly TEXTURE_FORMAT_PTC12A: number;\r\n readonly TEXTURE_FORMAT_PTC14A: number;\r\n readonly TEXTURE_FORMAT_PTC22: number;\r\n readonly TEXTURE_FORMAT_PTC24: number;\r\n readonly TEXTURE_FORMAT_ATC: number;\r\n readonly TEXTURE_FORMAT_ATCE: number;\r\n readonly TEXTURE_FORMAT_ATCI: number;\r\n readonly TEXTURE_FORMAT_ASTC4x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x5: number;\r\n readonly TEXTURE_FORMAT_ASTC8x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x5: number;\r\n readonly TEXTURE_FORMAT_ASTC10x6: number;\r\n readonly TEXTURE_FORMAT_ASTC10x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x12: number;\r\n\r\n readonly TEXTURE_FORMAT_R1: number;\r\n readonly TEXTURE_FORMAT_A8: number;\r\n readonly TEXTURE_FORMAT_R8: number;\r\n readonly TEXTURE_FORMAT_R8I: number;\r\n readonly TEXTURE_FORMAT_R8U: number;\r\n readonly TEXTURE_FORMAT_R8S: number;\r\n readonly TEXTURE_FORMAT_R16: number;\r\n readonly TEXTURE_FORMAT_R16I: number;\r\n readonly TEXTURE_FORMAT_R16U: number;\r\n readonly TEXTURE_FORMAT_R16F: number;\r\n readonly TEXTURE_FORMAT_R16S: number;\r\n readonly TEXTURE_FORMAT_R32I: number;\r\n readonly TEXTURE_FORMAT_R32U: number;\r\n readonly TEXTURE_FORMAT_R32F: number;\r\n readonly TEXTURE_FORMAT_RG8: number;\r\n readonly TEXTURE_FORMAT_RG8I: number;\r\n readonly TEXTURE_FORMAT_RG8U: number;\r\n readonly TEXTURE_FORMAT_RG8S: number;\r\n readonly TEXTURE_FORMAT_RG16: number;\r\n readonly TEXTURE_FORMAT_RG16I: number;\r\n readonly TEXTURE_FORMAT_RG16U: number;\r\n readonly TEXTURE_FORMAT_RG16F: number;\r\n readonly TEXTURE_FORMAT_RG16S: number;\r\n readonly TEXTURE_FORMAT_RG32I: number;\r\n readonly TEXTURE_FORMAT_RG32U: number;\r\n readonly TEXTURE_FORMAT_RG32F: number;\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGB8I: number;\r\n readonly TEXTURE_FORMAT_RGB8U: number;\r\n readonly TEXTURE_FORMAT_RGB8S: number;\r\n readonly TEXTURE_FORMAT_RGB9E5F: number;\r\n readonly TEXTURE_FORMAT_BGRA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8I: number;\r\n readonly TEXTURE_FORMAT_RGBA8U: number;\r\n readonly TEXTURE_FORMAT_RGBA8S: number;\r\n readonly TEXTURE_FORMAT_RGBA16: number;\r\n readonly TEXTURE_FORMAT_RGBA16I: number;\r\n readonly TEXTURE_FORMAT_RGBA16U: number;\r\n readonly TEXTURE_FORMAT_RGBA16F: number;\r\n readonly TEXTURE_FORMAT_RGBA16S: number;\r\n readonly TEXTURE_FORMAT_RGBA32I: number;\r\n readonly TEXTURE_FORMAT_RGBA32U: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n readonly TEXTURE_FORMAT_B5G6R5: number;\r\n readonly TEXTURE_FORMAT_R5G6B5: number;\r\n readonly TEXTURE_FORMAT_BGRA4: number;\r\n readonly TEXTURE_FORMAT_RGBA4: number;\r\n readonly TEXTURE_FORMAT_BGR5A1: number;\r\n readonly TEXTURE_FORMAT_RGB5A1: number;\r\n readonly TEXTURE_FORMAT_RGB10A2: number;\r\n readonly TEXTURE_FORMAT_RG11B10F: number;\r\n\r\n readonly TEXTURE_FORMAT_D16: number;\r\n readonly TEXTURE_FORMAT_D24: number;\r\n readonly TEXTURE_FORMAT_D24S8: number;\r\n readonly TEXTURE_FORMAT_D32: number;\r\n readonly TEXTURE_FORMAT_D16F: number;\r\n readonly TEXTURE_FORMAT_D24F: number;\r\n readonly TEXTURE_FORMAT_D32F: number;\r\n readonly TEXTURE_FORMAT_D0S8: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_UNSETTEXTURE: NativeData;\r\n readonly COMMAND_DISCARDALLTEXTURES: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAWINDEXEDINSTANCED: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_DRAWINSTANCED: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n readonly COMMAND_SETVIEWPORT: NativeData;\r\n readonly COMMAND_SETSCISSOR: NativeData;\r\n readonly COMMAND_COPYTEXTURE: NativeData;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @internal */\r\ninterface INativePath2DConstructor {\r\n prototype: IPath2D;\r\n new (d?: string): IPath2D;\r\n}\r\n\r\n/** @internal */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n// Note: These values need to match those in Babylon Native's NativeTracing plugin.\r\nexport const enum NativeTraceLevel {\r\n Mark = 1,\r\n Log = 2,\r\n}\r\n\r\n/** @internal */\r\nexport interface INative {\r\n // NativeEngine plugin\r\n Engine: INativeEngineConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n\r\n // NativeCamera plugin\r\n Camera?: INativeCameraConstructor;\r\n\r\n // NativeCanvas plugin\r\n Canvas?: INativeCanvasConstructor;\r\n Image?: INativeImageConstructor;\r\n Path2D?: INativePath2DConstructor;\r\n\r\n // Native XMLHttpRequest polyfill\r\n XMLHttpRequest?: typeof XMLHttpRequest;\r\n\r\n // NativeInput plugin\r\n DeviceInputSystem?: IDeviceInputSystemConstructor;\r\n\r\n // NativeTracing plugin\r\n enablePerformanceLogging?(level?: NativeTraceLevel): void;\r\n disablePerformanceLogging?(): void;\r\n startPerformanceCounter?(counter: string): unknown;\r\n endPerformanceCounter?(counter: unknown): void;\r\n\r\n // GaussianSplatting\r\n sortSplats?(modelViewMatrix: Matrix, splatPositions: Float32Array, splatIndex: Float32Array, useRightHandedSystem: boolean): void;\r\n}\r\n"]}
1
+ {"version":3,"file":"nativeInterfaces.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeInterfaces.ts"],"names":[],"mappings":"AAicA,mFAAmF;AACnF,MAAM,CAAN,IAAkB,gBAGjB;AAHD,WAAkB,gBAAgB;IAC9B,uDAAQ,CAAA;IACR,qDAAO,CAAA;AACX,CAAC,EAHiB,gBAAgB,KAAhB,gBAAgB,QAGjC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\nimport { type DeviceType } from \"../../DeviceInput/InputDevices/deviceEnums\";\r\nimport { type IDeviceInputSystem } from \"../../DeviceInput/inputInterfaces\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { type ICanvas, type IImage, type IPath2D } from \"../ICanvas\";\r\nimport { type NativeData, type NativeDataStream } from \"./nativeDataStream\";\r\nimport { type Matrix } from \"../../Maths/math.vector\";\r\n\r\nexport type NativeTexture = NativeData;\r\nexport type NativeFramebuffer = NativeData;\r\nexport type NativeVertexArrayObject = NativeData;\r\nexport type NativeProgram = NativeData;\r\nexport type NativeUniform = NativeData;\r\n\r\n/** @internal */\r\nexport type NativeFrameStats = {\r\n /** @internal */\r\n gpuTimeNs: number;\r\n};\r\n\r\n/** @internal */\r\nexport interface INativeEngine {\r\n dispose(): void;\r\n\r\n requestAnimationFrame(callback: () => void): void;\r\n /**\r\n * Registers a callback fired after bgfx is (re)initialized on the graphics device, i.e. the\r\n * device-restored edge. Preferred name; see BabylonNative #1722.\r\n */\r\n setRenderResetCallback?(callback: () => void): void;\r\n /**\r\n * @deprecated Use {@link setRenderResetCallback}. Kept for compatibility with older\r\n * BabylonNative builds; despite the name, this fires on device restore, not loss.\r\n */\r\n setDeviceLostCallback?(callback: () => void): void;\r\n\r\n createVertexArray(): NativeData;\r\n\r\n createIndexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, is32Bits: boolean, dynamic: boolean): NativeData;\r\n recordIndexBuffer(vertexArray: NativeData, indexBuffer: NativeData): void;\r\n updateDynamicIndexBuffer(indexBuffer: NativeData, data: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, startIndex: number): void;\r\n\r\n createVertexBuffer(dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, dynamic: boolean): NativeData;\r\n recordVertexBuffer(\r\n vertexArray: NativeData,\r\n vertexBuffer: NativeData,\r\n location: number,\r\n byteOffset: number,\r\n byteStride: number,\r\n numElements: number,\r\n type: number,\r\n normalized: boolean,\r\n instanceDivisor: number\r\n ): void;\r\n updateDynamicVertexBuffer(vertexBuffer: NativeData, dataBuffer: ArrayBufferLike, dataByteOffset: number, dataByteLength: number, vertexByteOffset?: number): void;\r\n\r\n createProgram(vertexShader: string, fragmentShader: string): NativeProgram;\r\n createProgramAsync(vertexShader: string, fragmentShader: string, onSuccess: () => void, onError: (error: Error) => void): NativeProgram;\r\n getUniforms(shaderProgram: NativeProgram, uniformsNames: string[]): WebGLUniformLocation[];\r\n getAttributes(shaderProgram: NativeProgram, attributeNames: string[]): number[];\r\n\r\n createTexture(): NativeTexture;\r\n initializeTexture(\r\n texture: NativeTexture,\r\n width: number,\r\n height: number,\r\n hasMips: boolean,\r\n format: number,\r\n renderTarget: boolean,\r\n srgb: boolean,\r\n samples: number,\r\n isCube?: boolean\r\n ): void;\r\n loadTexture(texture: NativeTexture, data: ArrayBufferView, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadRawTexture(texture: NativeTexture, data: ArrayBufferView, width: number, height: number, format: number, generateMips: boolean, invertY: boolean): void;\r\n updateTextureData?(\r\n texture: NativeTexture,\r\n data: ArrayBufferView,\r\n xOffset: number,\r\n yOffset: number,\r\n width: number,\r\n height: number,\r\n faceIndex: number,\r\n lod: number,\r\n invertY: boolean\r\n ): void;\r\n loadRawTexture2DArray(\r\n texture: NativeTexture,\r\n data: Nullable<ArrayBufferView>,\r\n width: number,\r\n height: number,\r\n depth: number,\r\n format: number,\r\n generateMipMaps: boolean,\r\n invertY: boolean\r\n ): void;\r\n loadCubeTexture(texture: NativeTexture, data: Array<ArrayBufferView>, generateMips: boolean, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n loadCubeTextureWithMips(texture: NativeTexture, data: Array<Array<ArrayBufferView>>, invertY: boolean, srgb: boolean, onSuccess: () => void, onError: () => void): void;\r\n getTextureWidth(texture: NativeTexture): number;\r\n getTextureHeight(texture: NativeTexture): number;\r\n getTextureLayerCount?(texture: NativeTexture): number;\r\n deleteTexture(texture: NativeTexture): void;\r\n readTexture(\r\n texture: NativeTexture,\r\n mipLevel: number,\r\n x: number,\r\n y: number,\r\n width: number,\r\n height: number,\r\n buffer: Nullable<ArrayBuffer>,\r\n bufferOffset: number,\r\n bufferLength: number\r\n ): Promise<ArrayBuffer>;\r\n\r\n createImageBitmap(data: ArrayBuffer | IImage): ImageBitmap;\r\n resizeImageBitmap(image: ImageBitmap, bufferWidth: number, bufferHeight: number): Uint8Array;\r\n\r\n createFrameBuffer(\r\n texture: Nullable<NativeTexture>,\r\n width: number,\r\n height: number,\r\n generateStencilBuffer: boolean,\r\n generateDepthBuffer: boolean,\r\n samples: number,\r\n layer?: number\r\n ): NativeFramebuffer;\r\n\r\n getRenderWidth(): number;\r\n getRenderHeight(): number;\r\n\r\n setHardwareScalingLevel(level: number): void;\r\n\r\n setViewPort(x: number, y: number, width: number, height: number): void;\r\n\r\n setCommandDataStream(dataStream: NativeDataStream): void;\r\n submitCommands(): void;\r\n\r\n populateFrameStats(stats: NativeFrameStats): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineInfo {\r\n version: string;\r\n nonFloatVertexBuffers: true;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeEngineConstructor {\r\n prototype: INativeEngine;\r\n new (info: INativeEngineInfo): INativeEngine;\r\n\r\n readonly PROTOCOL_VERSION: number;\r\n\r\n readonly CAPS_LIMITS_MAX_TEXTURE_SIZE: number;\r\n readonly CAPS_LIMITS_MAX_TEXTURE_LAYERS: number;\r\n\r\n readonly TEXTURE_NEAREST_NEAREST: number;\r\n readonly TEXTURE_LINEAR_LINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_NEAREST_LINEAR_MIPLINEAR: number;\r\n readonly TEXTURE_NEAREST_LINEAR: number;\r\n readonly TEXTURE_NEAREST_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST_MIPLINEAR: number;\r\n readonly TEXTURE_LINEAR_LINEAR_MIPNEAREST: number;\r\n readonly TEXTURE_LINEAR_NEAREST: number;\r\n\r\n readonly DEPTH_TEST_LESS: number;\r\n readonly DEPTH_TEST_LEQUAL: number;\r\n readonly DEPTH_TEST_EQUAL: number;\r\n readonly DEPTH_TEST_GEQUAL: number;\r\n readonly DEPTH_TEST_GREATER: number;\r\n readonly DEPTH_TEST_NOTEQUAL: number;\r\n readonly DEPTH_TEST_NEVER: number;\r\n readonly DEPTH_TEST_ALWAYS: number;\r\n\r\n readonly ADDRESS_MODE_WRAP: number;\r\n readonly ADDRESS_MODE_MIRROR: number;\r\n readonly ADDRESS_MODE_CLAMP: number;\r\n readonly ADDRESS_MODE_BORDER: number;\r\n readonly ADDRESS_MODE_MIRROR_ONCE: number;\r\n\r\n readonly TEXTURE_FORMAT_BC1: number;\r\n readonly TEXTURE_FORMAT_BC2: number;\r\n readonly TEXTURE_FORMAT_BC3: number;\r\n readonly TEXTURE_FORMAT_BC4: number;\r\n readonly TEXTURE_FORMAT_BC5: number;\r\n readonly TEXTURE_FORMAT_BC6H: number;\r\n readonly TEXTURE_FORMAT_BC7: number;\r\n readonly TEXTURE_FORMAT_ETC1: number;\r\n readonly TEXTURE_FORMAT_ETC2: number;\r\n readonly TEXTURE_FORMAT_ETC2A: number;\r\n readonly TEXTURE_FORMAT_ETC2A1: number;\r\n readonly TEXTURE_FORMAT_PTC12: number;\r\n readonly TEXTURE_FORMAT_PTC14: number;\r\n readonly TEXTURE_FORMAT_PTC12A: number;\r\n readonly TEXTURE_FORMAT_PTC14A: number;\r\n readonly TEXTURE_FORMAT_PTC22: number;\r\n readonly TEXTURE_FORMAT_PTC24: number;\r\n readonly TEXTURE_FORMAT_ATC: number;\r\n readonly TEXTURE_FORMAT_ATCE: number;\r\n readonly TEXTURE_FORMAT_ATCI: number;\r\n readonly TEXTURE_FORMAT_ASTC4x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x4: number;\r\n readonly TEXTURE_FORMAT_ASTC5x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x5: number;\r\n readonly TEXTURE_FORMAT_ASTC6x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x5: number;\r\n readonly TEXTURE_FORMAT_ASTC8x6: number;\r\n readonly TEXTURE_FORMAT_ASTC8x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x5: number;\r\n readonly TEXTURE_FORMAT_ASTC10x6: number;\r\n readonly TEXTURE_FORMAT_ASTC10x8: number;\r\n readonly TEXTURE_FORMAT_ASTC10x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x10: number;\r\n readonly TEXTURE_FORMAT_ASTC12x12: number;\r\n\r\n readonly TEXTURE_FORMAT_R1: number;\r\n readonly TEXTURE_FORMAT_A8: number;\r\n readonly TEXTURE_FORMAT_R8: number;\r\n readonly TEXTURE_FORMAT_R8I: number;\r\n readonly TEXTURE_FORMAT_R8U: number;\r\n readonly TEXTURE_FORMAT_R8S: number;\r\n readonly TEXTURE_FORMAT_R16: number;\r\n readonly TEXTURE_FORMAT_R16I: number;\r\n readonly TEXTURE_FORMAT_R16U: number;\r\n readonly TEXTURE_FORMAT_R16F: number;\r\n readonly TEXTURE_FORMAT_R16S: number;\r\n readonly TEXTURE_FORMAT_R32I: number;\r\n readonly TEXTURE_FORMAT_R32U: number;\r\n readonly TEXTURE_FORMAT_R32F: number;\r\n readonly TEXTURE_FORMAT_RG8: number;\r\n readonly TEXTURE_FORMAT_RG8I: number;\r\n readonly TEXTURE_FORMAT_RG8U: number;\r\n readonly TEXTURE_FORMAT_RG8S: number;\r\n readonly TEXTURE_FORMAT_RG16: number;\r\n readonly TEXTURE_FORMAT_RG16I: number;\r\n readonly TEXTURE_FORMAT_RG16U: number;\r\n readonly TEXTURE_FORMAT_RG16F: number;\r\n readonly TEXTURE_FORMAT_RG16S: number;\r\n readonly TEXTURE_FORMAT_RG32I: number;\r\n readonly TEXTURE_FORMAT_RG32U: number;\r\n readonly TEXTURE_FORMAT_RG32F: number;\r\n readonly TEXTURE_FORMAT_RGB8: number;\r\n readonly TEXTURE_FORMAT_RGB8I: number;\r\n readonly TEXTURE_FORMAT_RGB8U: number;\r\n readonly TEXTURE_FORMAT_RGB8S: number;\r\n readonly TEXTURE_FORMAT_RGB9E5F: number;\r\n readonly TEXTURE_FORMAT_BGRA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8: number;\r\n readonly TEXTURE_FORMAT_RGBA8I: number;\r\n readonly TEXTURE_FORMAT_RGBA8U: number;\r\n readonly TEXTURE_FORMAT_RGBA8S: number;\r\n readonly TEXTURE_FORMAT_RGBA16: number;\r\n readonly TEXTURE_FORMAT_RGBA16I: number;\r\n readonly TEXTURE_FORMAT_RGBA16U: number;\r\n readonly TEXTURE_FORMAT_RGBA16F: number;\r\n readonly TEXTURE_FORMAT_RGBA16S: number;\r\n readonly TEXTURE_FORMAT_RGBA32I: number;\r\n readonly TEXTURE_FORMAT_RGBA32U: number;\r\n readonly TEXTURE_FORMAT_RGBA32F: number;\r\n readonly TEXTURE_FORMAT_B5G6R5: number;\r\n readonly TEXTURE_FORMAT_R5G6B5: number;\r\n readonly TEXTURE_FORMAT_BGRA4: number;\r\n readonly TEXTURE_FORMAT_RGBA4: number;\r\n readonly TEXTURE_FORMAT_BGR5A1: number;\r\n readonly TEXTURE_FORMAT_RGB5A1: number;\r\n readonly TEXTURE_FORMAT_RGB10A2: number;\r\n readonly TEXTURE_FORMAT_RG11B10F: number;\r\n\r\n readonly TEXTURE_FORMAT_D16: number;\r\n readonly TEXTURE_FORMAT_D24: number;\r\n readonly TEXTURE_FORMAT_D24S8: number;\r\n readonly TEXTURE_FORMAT_D32: number;\r\n readonly TEXTURE_FORMAT_D16F: number;\r\n readonly TEXTURE_FORMAT_D24F: number;\r\n readonly TEXTURE_FORMAT_D32F: number;\r\n readonly TEXTURE_FORMAT_D0S8: number;\r\n\r\n readonly ATTRIB_TYPE_INT8: number;\r\n readonly ATTRIB_TYPE_UINT8: number;\r\n readonly ATTRIB_TYPE_INT16: number;\r\n readonly ATTRIB_TYPE_UINT16: number;\r\n readonly ATTRIB_TYPE_FLOAT: number;\r\n\r\n readonly ALPHA_DISABLE: number;\r\n readonly ALPHA_ADD: number;\r\n readonly ALPHA_COMBINE: number;\r\n readonly ALPHA_SUBTRACT: number;\r\n readonly ALPHA_MULTIPLY: number;\r\n readonly ALPHA_MAXIMIZED: number;\r\n readonly ALPHA_ONEONE: number;\r\n readonly ALPHA_PREMULTIPLIED: number;\r\n readonly ALPHA_PREMULTIPLIED_PORTERDUFF: number;\r\n readonly ALPHA_INTERPOLATE: number;\r\n readonly ALPHA_SCREENMODE: number;\r\n\r\n readonly STENCIL_TEST_LESS: number;\r\n readonly STENCIL_TEST_LEQUAL: number;\r\n readonly STENCIL_TEST_EQUAL: number;\r\n readonly STENCIL_TEST_GEQUAL: number;\r\n readonly STENCIL_TEST_GREATER: number;\r\n readonly STENCIL_TEST_NOTEQUAL: number;\r\n readonly STENCIL_TEST_NEVER: number;\r\n readonly STENCIL_TEST_ALWAYS: number;\r\n\r\n readonly STENCIL_OP_FAIL_S_ZERO: number;\r\n readonly STENCIL_OP_FAIL_S_KEEP: number;\r\n readonly STENCIL_OP_FAIL_S_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_S_INCR: number;\r\n readonly STENCIL_OP_FAIL_S_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_DECR: number;\r\n readonly STENCIL_OP_FAIL_S_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_S_INVERT: number;\r\n\r\n readonly STENCIL_OP_FAIL_Z_ZERO: number;\r\n readonly STENCIL_OP_FAIL_Z_KEEP: number;\r\n readonly STENCIL_OP_FAIL_Z_REPLACE: number;\r\n readonly STENCIL_OP_FAIL_Z_INCR: number;\r\n readonly STENCIL_OP_FAIL_Z_INCRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_DECR: number;\r\n readonly STENCIL_OP_FAIL_Z_DECRSAT: number;\r\n readonly STENCIL_OP_FAIL_Z_INVERT: number;\r\n\r\n readonly STENCIL_OP_PASS_Z_ZERO: number;\r\n readonly STENCIL_OP_PASS_Z_KEEP: number;\r\n readonly STENCIL_OP_PASS_Z_REPLACE: number;\r\n readonly STENCIL_OP_PASS_Z_INCR: number;\r\n readonly STENCIL_OP_PASS_Z_INCRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_DECR: number;\r\n readonly STENCIL_OP_PASS_Z_DECRSAT: number;\r\n readonly STENCIL_OP_PASS_Z_INVERT: number;\r\n\r\n readonly COMMAND_DELETEVERTEXARRAY: NativeData;\r\n readonly COMMAND_DELETEINDEXBUFFER: NativeData;\r\n readonly COMMAND_DELETEVERTEXBUFFER: NativeData;\r\n readonly COMMAND_SETPROGRAM: NativeData;\r\n readonly COMMAND_SETMATRIX: NativeData;\r\n readonly COMMAND_SETMATRIX3X3: NativeData;\r\n readonly COMMAND_SETMATRIX2X2: NativeData;\r\n readonly COMMAND_SETMATRICES: NativeData;\r\n readonly COMMAND_SETINT: NativeData;\r\n readonly COMMAND_SETINTARRAY: NativeData;\r\n readonly COMMAND_SETINTARRAY2: NativeData;\r\n readonly COMMAND_SETINTARRAY3: NativeData;\r\n readonly COMMAND_SETINTARRAY4: NativeData;\r\n readonly COMMAND_SETFLOATARRAY: NativeData;\r\n readonly COMMAND_SETFLOATARRAY2: NativeData;\r\n readonly COMMAND_SETFLOATARRAY3: NativeData;\r\n readonly COMMAND_SETFLOATARRAY4: NativeData;\r\n readonly COMMAND_SETTEXTURESAMPLING: NativeData;\r\n readonly COMMAND_SETTEXTUREWRAPMODE: NativeData;\r\n readonly COMMAND_SETTEXTUREANISOTROPICLEVEL: NativeData;\r\n readonly COMMAND_SETTEXTURE: NativeData;\r\n readonly COMMAND_UNSETTEXTURE: NativeData;\r\n readonly COMMAND_DISCARDALLTEXTURES: NativeData;\r\n readonly COMMAND_BINDVERTEXARRAY: NativeData;\r\n readonly COMMAND_SETSTATE: NativeData;\r\n readonly COMMAND_DELETEPROGRAM: NativeData;\r\n readonly COMMAND_SETZOFFSET: NativeData;\r\n readonly COMMAND_SETZOFFSETUNITS: NativeData;\r\n readonly COMMAND_SETDEPTHTEST: NativeData;\r\n readonly COMMAND_SETDEPTHWRITE: NativeData;\r\n readonly COMMAND_SETCOLORWRITE: NativeData;\r\n readonly COMMAND_SETBLENDMODE: NativeData;\r\n readonly COMMAND_SETFLOAT: NativeData;\r\n readonly COMMAND_SETFLOAT2: NativeData;\r\n readonly COMMAND_SETFLOAT3: NativeData;\r\n readonly COMMAND_SETFLOAT4: NativeData;\r\n readonly COMMAND_BINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_UNBINDFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DELETEFRAMEBUFFER: NativeData;\r\n readonly COMMAND_DRAWINDEXED: NativeData;\r\n readonly COMMAND_DRAWINDEXEDINSTANCED: NativeData;\r\n readonly COMMAND_DRAW: NativeData;\r\n readonly COMMAND_DRAWINSTANCED: NativeData;\r\n readonly COMMAND_CLEAR: NativeData;\r\n readonly COMMAND_SETSTENCIL: NativeData;\r\n readonly COMMAND_SETVIEWPORT: NativeData;\r\n readonly COMMAND_SETSCISSOR: NativeData;\r\n readonly COMMAND_COPYTEXTURE: NativeData;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeCamera {\r\n createVideo(constraints: MediaTrackConstraints): any;\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement, invertY: boolean): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCameraConstructor {\r\n prototype: INativeCamera;\r\n new (): INativeCamera;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeCanvasConstructor {\r\n prototype: ICanvas;\r\n new (): ICanvas;\r\n\r\n loadTTFAsync(fontName: string, buffer: ArrayBuffer): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeImageConstructor {\r\n prototype: IImage;\r\n new (): IImage;\r\n}\r\n\r\n/** @internal */\r\ninterface INativePath2DConstructor {\r\n prototype: IPath2D;\r\n new (d?: string): IPath2D;\r\n}\r\n\r\n/** @internal */\r\ninterface IDeviceInputSystemConstructor {\r\n prototype: IDeviceInputSystem;\r\n new (\r\n onDeviceConnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onDeviceDisconnected: (deviceType: DeviceType, deviceSlot: number) => void,\r\n onInputChanged: (deviceType: DeviceType, deviceSlot: number, inputIndex: number, currentState: number) => void\r\n ): IDeviceInputSystem;\r\n}\r\n\r\n/** @internal */\r\nexport interface INativeDataStream {\r\n writeBuffer(buffer: ArrayBuffer, length: number): void;\r\n}\r\n\r\n/** @internal */\r\ninterface INativeDataStreamConstructor {\r\n prototype: INativeDataStream;\r\n new (requestFlushCallback: () => void): INativeDataStream;\r\n\r\n readonly VALIDATION_ENABLED: boolean;\r\n readonly VALIDATION_UINT_32: number;\r\n readonly VALIDATION_INT_32: number;\r\n readonly VALIDATION_FLOAT_32: number;\r\n readonly VALIDATION_UINT_32_ARRAY: number;\r\n readonly VALIDATION_INT_32_ARRAY: number;\r\n readonly VALIDATION_FLOAT_32_ARRAY: number;\r\n readonly VALIDATION_NATIVE_DATA: number;\r\n readonly VALIDATION_BOOLEAN: number;\r\n}\r\n\r\n// Note: These values need to match those in Babylon Native's NativeTracing plugin.\r\nexport const enum NativeTraceLevel {\r\n Mark = 1,\r\n Log = 2,\r\n}\r\n\r\n/** @internal */\r\nexport interface INative {\r\n // NativeEngine plugin\r\n Engine: INativeEngineConstructor;\r\n NativeDataStream: INativeDataStreamConstructor;\r\n\r\n // NativeCamera plugin\r\n Camera?: INativeCameraConstructor;\r\n\r\n // NativeCanvas plugin\r\n Canvas?: INativeCanvasConstructor;\r\n Image?: INativeImageConstructor;\r\n Path2D?: INativePath2DConstructor;\r\n\r\n // Native XMLHttpRequest polyfill\r\n XMLHttpRequest?: typeof XMLHttpRequest;\r\n\r\n // NativeInput plugin\r\n DeviceInputSystem?: IDeviceInputSystemConstructor;\r\n\r\n // NativeTracing plugin\r\n enablePerformanceLogging?(level?: NativeTraceLevel): void;\r\n disablePerformanceLogging?(): void;\r\n startPerformanceCounter?(counter: string): unknown;\r\n endPerformanceCounter?(counter: unknown): void;\r\n\r\n // GaussianSplatting\r\n sortSplats?(modelViewMatrix: Matrix, splatPositions: Float32Array, splatIndex: Float32Array, useRightHandedSystem: boolean): void;\r\n}\r\n"]}
@@ -7,8 +7,11 @@ export declare class NativeRenderTargetWrapper extends RenderTargetWrapper {
7
7
  readonly _engine: ThinNativeEngine;
8
8
  private __framebuffer;
9
9
  private __framebufferDepthStencil;
10
+ private __framebuffers;
10
11
  get _framebuffer(): Nullable<NativeFramebuffer>;
11
12
  set _framebuffer(framebuffer: Nullable<NativeFramebuffer>);
13
+ get _framebuffers(): Nullable<NativeFramebuffer[]>;
14
+ set _framebuffers(framebuffers: Nullable<NativeFramebuffer[]>);
12
15
  get _framebufferDepthStencil(): Nullable<NativeFramebuffer>;
13
16
  set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>);
14
17
  constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine);
@@ -9,6 +9,19 @@ export class NativeRenderTargetWrapper extends RenderTargetWrapper {
9
9
  }
10
10
  this.__framebuffer = framebuffer;
11
11
  }
12
+ get _framebuffers() {
13
+ return this.__framebuffers;
14
+ }
15
+ set _framebuffers(framebuffers) {
16
+ if (this.__framebuffers) {
17
+ for (const framebuffer of this.__framebuffers) {
18
+ this._engine._releaseFramebufferObjects(framebuffer);
19
+ }
20
+ }
21
+ this.__framebuffers = framebuffers;
22
+ // Keep _framebuffer pointing at face 0 so single-target code paths still work.
23
+ this.__framebuffer = framebuffers ? framebuffers[0] : null;
24
+ }
12
25
  get _framebufferDepthStencil() {
13
26
  return this.__framebufferDepthStencil;
14
27
  }
@@ -24,10 +37,20 @@ export class NativeRenderTargetWrapper extends RenderTargetWrapper {
24
37
  this.__framebuffer = null;
25
38
  // eslint-disable-next-line @typescript-eslint/naming-convention
26
39
  this.__framebufferDepthStencil = null;
40
+ // Per-face framebuffers for cube render targets (index = cube face 0..5).
41
+ // eslint-disable-next-line @typescript-eslint/naming-convention
42
+ this.__framebuffers = null;
27
43
  this._engine = engine;
28
44
  }
29
45
  dispose(disposeOnlyFramebuffers = false) {
30
- this._framebuffer = null;
46
+ if (this.__framebuffers) {
47
+ // Releases all six per-face framebuffers (face 0 is aliased by __framebuffer, so
48
+ // clear that alias here without releasing it again).
49
+ this._framebuffers = null;
50
+ }
51
+ else {
52
+ this._framebuffer = null;
53
+ }
31
54
  this._framebufferDepthStencil = null;
32
55
  super.dispose(disposeOnlyFramebuffers);
33
56
  }
@@ -1 +1 @@
1
- {"version":3,"file":"nativeRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeRenderTargetWrapper.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAI7D,MAAM,OAAO,yBAA0B,SAAQ,mBAAmB;IAQ9D,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,WAAwC;QAC5D,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;IACrC,CAAC;IAED,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,uBAAoD;QACpF,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAC5E,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,uBAAuB,CAAC;IAC7D,CAAC;IAED,YAAY,OAAgB,EAAE,MAAe,EAAE,IAAiB,EAAE,MAAwB;QACtF,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QA5BzC,gEAAgE;QACxD,kBAAa,GAAgC,IAAI,CAAC;QAC1D,gEAAgE;QACxD,8BAAyB,GAAgC,IAAI,CAAC;QA0BlE,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEe,OAAO,CAAC,uBAAuB,GAAG,KAAK;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAErC,KAAK,CAAC,OAAO,CAAC,uBAAuB,CAAC,CAAC;IAC3C,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { type TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { type NativeFramebuffer } from \"./nativeInterfaces\";\r\nimport { type ThinNativeEngine } from \"../thinNativeEngine\";\r\n\r\nexport class NativeRenderTargetWrapper extends RenderTargetWrapper {\r\n public override readonly _engine: ThinNativeEngine;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebuffer: Nullable<NativeFramebuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebufferDepthStencil: Nullable<NativeFramebuffer> = null;\r\n\r\n public get _framebuffer(): Nullable<NativeFramebuffer> {\r\n return this.__framebuffer;\r\n }\r\n\r\n public set _framebuffer(framebuffer: Nullable<NativeFramebuffer>) {\r\n if (this.__framebuffer) {\r\n this._engine._releaseFramebufferObjects(this.__framebuffer);\r\n }\r\n this.__framebuffer = framebuffer;\r\n }\r\n\r\n public get _framebufferDepthStencil(): Nullable<NativeFramebuffer> {\r\n return this.__framebufferDepthStencil;\r\n }\r\n\r\n public set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>) {\r\n if (this.__framebufferDepthStencil) {\r\n this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil);\r\n }\r\n this.__framebufferDepthStencil = framebufferDepthStencil;\r\n }\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine) {\r\n super(isMulti, isCube, size, engine);\r\n this._engine = engine;\r\n }\r\n\r\n public override dispose(disposeOnlyFramebuffers = false): void {\r\n this._framebuffer = null;\r\n this._framebufferDepthStencil = null;\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"nativeRenderTargetWrapper.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Native/nativeRenderTargetWrapper.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAI7D,MAAM,OAAO,yBAA0B,SAAQ,mBAAmB;IAW9D,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,WAAwC;QAC5D,IAAI,IAAI,CAAC,aAAa,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAChE,CAAC;QACD,IAAI,CAAC,aAAa,GAAG,WAAW,CAAC;IACrC,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,YAA2C;QAChE,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,KAAK,MAAM,WAAW,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;gBAC5C,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,WAAW,CAAC,CAAC;YACzD,CAAC;QACL,CAAC;QACD,IAAI,CAAC,cAAc,GAAG,YAAY,CAAC;QACnC,+EAA+E;QAC/E,IAAI,CAAC,aAAa,GAAG,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/D,CAAC;IAED,IAAW,wBAAwB;QAC/B,OAAO,IAAI,CAAC,yBAAyB,CAAC;IAC1C,CAAC;IAED,IAAW,wBAAwB,CAAC,uBAAoD;QACpF,IAAI,IAAI,CAAC,yBAAyB,EAAE,CAAC;YACjC,IAAI,CAAC,OAAO,CAAC,0BAA0B,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAC5E,CAAC;QACD,IAAI,CAAC,yBAAyB,GAAG,uBAAuB,CAAC;IAC7D,CAAC;IAED,YAAY,OAAgB,EAAE,MAAe,EAAE,IAAiB,EAAE,MAAwB;QACtF,KAAK,CAAC,OAAO,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,CAAC,CAAC;QA9CzC,gEAAgE;QACxD,kBAAa,GAAgC,IAAI,CAAC;QAC1D,gEAAgE;QACxD,8BAAyB,GAAgC,IAAI,CAAC;QACtE,0EAA0E;QAC1E,gEAAgE;QACxD,mBAAc,GAAkC,IAAI,CAAC;QAyCzD,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;IAC1B,CAAC;IAEe,OAAO,CAAC,uBAAuB,GAAG,KAAK;QACnD,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,iFAAiF;YACjF,qDAAqD;YACrD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAC9B,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QAC7B,CAAC;QACD,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAErC,KAAK,CAAC,OAAO,CAAC,uBAAuB,CAAC,CAAC;IAC3C,CAAC;CACJ","sourcesContent":["import { type Nullable } from \"../../types\";\r\nimport { type TextureSize } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { RenderTargetWrapper } from \"../renderTargetWrapper\";\r\nimport { type NativeFramebuffer } from \"./nativeInterfaces\";\r\nimport { type ThinNativeEngine } from \"../thinNativeEngine\";\r\n\r\nexport class NativeRenderTargetWrapper extends RenderTargetWrapper {\r\n public override readonly _engine: ThinNativeEngine;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebuffer: Nullable<NativeFramebuffer> = null;\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebufferDepthStencil: Nullable<NativeFramebuffer> = null;\r\n // Per-face framebuffers for cube render targets (index = cube face 0..5).\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n private __framebuffers: Nullable<NativeFramebuffer[]> = null;\r\n\r\n public get _framebuffer(): Nullable<NativeFramebuffer> {\r\n return this.__framebuffer;\r\n }\r\n\r\n public set _framebuffer(framebuffer: Nullable<NativeFramebuffer>) {\r\n if (this.__framebuffer) {\r\n this._engine._releaseFramebufferObjects(this.__framebuffer);\r\n }\r\n this.__framebuffer = framebuffer;\r\n }\r\n\r\n public get _framebuffers(): Nullable<NativeFramebuffer[]> {\r\n return this.__framebuffers;\r\n }\r\n\r\n public set _framebuffers(framebuffers: Nullable<NativeFramebuffer[]>) {\r\n if (this.__framebuffers) {\r\n for (const framebuffer of this.__framebuffers) {\r\n this._engine._releaseFramebufferObjects(framebuffer);\r\n }\r\n }\r\n this.__framebuffers = framebuffers;\r\n // Keep _framebuffer pointing at face 0 so single-target code paths still work.\r\n this.__framebuffer = framebuffers ? framebuffers[0] : null;\r\n }\r\n\r\n public get _framebufferDepthStencil(): Nullable<NativeFramebuffer> {\r\n return this.__framebufferDepthStencil;\r\n }\r\n\r\n public set _framebufferDepthStencil(framebufferDepthStencil: Nullable<NativeFramebuffer>) {\r\n if (this.__framebufferDepthStencil) {\r\n this._engine._releaseFramebufferObjects(this.__framebufferDepthStencil);\r\n }\r\n this.__framebufferDepthStencil = framebufferDepthStencil;\r\n }\r\n\r\n constructor(isMulti: boolean, isCube: boolean, size: TextureSize, engine: ThinNativeEngine) {\r\n super(isMulti, isCube, size, engine);\r\n this._engine = engine;\r\n }\r\n\r\n public override dispose(disposeOnlyFramebuffers = false): void {\r\n if (this.__framebuffers) {\r\n // Releases all six per-face framebuffers (face 0 is aliased by __framebuffer, so\r\n // clear that alias here without releasing it again).\r\n this._framebuffers = null;\r\n } else {\r\n this._framebuffer = null;\r\n }\r\n this._framebufferDepthStencil = null;\r\n\r\n super.dispose(disposeOnlyFramebuffers);\r\n }\r\n}\r\n"]}
@@ -28,9 +28,22 @@ export function RegisterEnginesWebGPUExtensionsEngineVideoTexture() {
28
28
  if (IsExternalTexture(video)) {
29
29
  if (video.isReady()) {
30
30
  try {
31
- this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);
32
- if (texture.generateMipMaps) {
33
- this._generateMipmaps(texture);
31
+ if (this.snapshotRendering) {
32
+ // Under snapshot rendering the main render encoder is reserved for recording/replaying
33
+ // bundles, and _generateMipmaps()'s _endCurrentRenderPass() would corrupt the bundle. Run the
34
+ // copy (and mipmap generation, if any) on a single dedicated, immediately-submitted encoder.
35
+ const commandEncoder = this._device.createCommandEncoder();
36
+ this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY, commandEncoder);
37
+ if (texture.generateMipMaps) {
38
+ this._generateMipmaps(texture, commandEncoder);
39
+ }
40
+ this._device.queue.submit([commandEncoder.finish()]);
41
+ }
42
+ else {
43
+ this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);
44
+ if (texture.generateMipMaps) {
45
+ this._generateMipmaps(texture);
46
+ }
34
47
  }
35
48
  }
36
49
  catch (e) {
@@ -1 +1 @@
1
- {"version":3,"file":"engine.videoTexture.pure.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.videoTexture.pure.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAI7D,OAAO,EAAE,YAAY,EAAE,MAAM,yBAAyB,CAAC;AAIvD,IAAI,WAAW,GAAG,KAAK,CAAC;AACxB;;;GAGG;AACH,MAAM,UAAU,iDAAiD;IAC7D,IAAI,WAAW,EAAE,CAAC;QACd,OAAO;IACX,CAAC;IACD,WAAW,GAAG,IAAI,CAAC;IAEnB,gEAAgE;IAChE,SAAS,iBAAiB,CAAC,OAAqD;QAC5E,OAAO,OAAO,IAAK,OAA2B,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;IACnG,CAAC;IAED,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,OAAkC,EAAE,KAAmD,EAAE,OAAgB;QAC3J,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,WAAW,EAAE,CAAC;YAClC,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE,CAAC;YAC5C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;QACvC,CAAC;QAED,IAAI,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;QAE1E,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE,CAAC;YAChD,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;QACxF,CAAC;QAED,IAAI,iBAAiB,CAAC,KAAK,CAAC,EAAE,CAAC;YAC3B,IAAI,KAAK,CAAC,OAAO,EAAE,EAAE,CAAC;gBAClB,IAAI,CAAC;oBACD,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC;oBAC3F,IAAI,OAAO,CAAC,eAAe,EAAE,CAAC;wBAC1B,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;oBACnC,CAAC;gBACL,CAAC;gBAAC,OAAO,CAAC,EAAE,CAAC;oBACT,kEAAkE;oBAClE,2EAA2E;gBAC/E,CAAC;gBACD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;YAC3B,CAAC;QACL,CAAC;aAAM,IAAI,KAAK,EAAE,CAAC;YACf,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;gBACzB,0CAA0C;iBACzC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;gBACb,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACxJ,IAAI,OAAO,CAAC,eAAe,EAAE,CAAC;oBAC1B,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;gBACnC,CAAC;gBAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;YAC3B,CAAC,CAAC;gBACF,0CAA0C;iBACzC,KAAK,CAAC,GAAG,EAAE;gBACR,wJAAwJ;gBACxJ,qBAAqB;gBACrB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;YAC3B,CAAC,CAAC,CAAC;QACX,CAAC;IACL,CAAC,CAAC;AACN,CAAC","sourcesContent":["/** This file must only contain pure code and pure imports */\r\n\r\nimport { type InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport { type Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine.pure\";\r\nimport { type WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { type ExternalTexture } from \"../../../Materials/Textures/externalTexture\";\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for enginesWebGPUExtensionsEngineVideoTexture.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterEnginesWebGPUExtensionsEngineVideoTexture(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n function IsExternalTexture(texture: Nullable<ExternalTexture> | HTMLVideoElement): texture is ExternalTexture {\r\n return texture && (texture as ExternalTexture).underlyingResource !== undefined ? true : false;\r\n }\r\n\r\n WebGPUEngine.prototype.updateVideoTexture = function (texture: Nullable<InternalTexture>, video: HTMLVideoElement | Nullable<ExternalTexture>, invertY: boolean): void {\r\n if (!texture || texture._isDisabled) {\r\n return;\r\n }\r\n\r\n if (this._videoTextureSupported === undefined) {\r\n this._videoTextureSupported = true;\r\n }\r\n\r\n let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (!texture._hardwareTexture?.underlyingResource) {\r\n gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (IsExternalTexture(video)) {\r\n if (video.isReady()) {\r\n try {\r\n this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n } catch (e) {\r\n // WebGPU doesn't support video element who are not playing so far\r\n // Ignore this error ensures we can start a video texture in a paused state\r\n }\r\n texture.isReady = true;\r\n }\r\n } else if (video) {\r\n this.createImageBitmap(video)\r\n // eslint-disable-next-line github/no-then\r\n .then((bitmap) => {\r\n this._textureHelper.updateTexture(bitmap, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n\r\n texture.isReady = true;\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(() => {\r\n // Sometimes createImageBitmap(video) fails with \"Failed to execute 'createImageBitmap' on 'Window': The provided element's player has no current data.\"\r\n // Just keep going on\r\n texture.isReady = true;\r\n });\r\n }\r\n };\r\n}\r\n"]}
1
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Run the\r\n // copy (and mipmap generation, if any) on a single dedicated, immediately-submitted encoder.\r\n const commandEncoder = this._device.createCommandEncoder();\r\n this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY, commandEncoder);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture, commandEncoder);\r\n }\r\n this._device.queue.submit([commandEncoder.finish()]);\r\n } else {\r\n this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n }\r\n } catch (e) {\r\n // WebGPU doesn't support video element who are not playing so far\r\n // Ignore this error ensures we can start a video texture in a paused state\r\n }\r\n texture.isReady = true;\r\n }\r\n } else if (video) {\r\n this.createImageBitmap(video)\r\n // eslint-disable-next-line github/no-then\r\n .then((bitmap) => {\r\n this._textureHelper.updateTexture(bitmap, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n\r\n texture.isReady = true;\r\n })\r\n // eslint-disable-next-line github/no-then\r\n .catch(() => {\r\n // Sometimes createImageBitmap(video) fails with \"Failed to execute 'createImageBitmap' on 'Window': The provided element's player has no current data.\"\r\n // Just keep going on\r\n texture.isReady = true;\r\n });\r\n }\r\n };\r\n}\r\n"]}
@@ -26,7 +26,13 @@ export class WebGPUClearQuad {
26
26
  this._cacheRenderPipeline = new WebGPUCacheRenderPipelineTree(this._device, emptyVertexBuffer);
27
27
  this._cacheRenderPipeline.setDepthTestEnabled(false);
28
28
  this._cacheRenderPipeline.setStencilReadMask(0xff);
29
- this._effect = engine.createEffect("clearQuad", [], ["color", "depthValue"], undefined, undefined, undefined, undefined, undefined, undefined, 1 /* ShaderLanguage.WGSL */);
29
+ this._effect = engine.createEffect("clearQuad", [], ["color", "depthValue"], undefined, undefined, undefined, undefined, undefined, undefined, 1 /* ShaderLanguage.WGSL */,
30
+ // On the pure import path the wrapper modules that eagerly register the clearQuad shaders are not in the
31
+ // module graph, so load the generated shader modules here to guarantee they are present in the ShaderStore
32
+ // before the effect compiles (otherwise the engine falls back to fetching clearQuad.*.fx and 404s).
33
+ async () => {
34
+ await Promise.all([import("../../ShadersWGSL/clearQuad.vertex.js"), import("../../ShadersWGSL/clearQuad.fragment.js")]);
35
+ });
30
36
  }
31
37
  clear(renderPass, clearColor, clearDepth, clearStencil, sampleCount = 1) {
32
38
  let renderPass2;
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { type Effect } from \"../../Materials/effect.pure\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type IColor4Like } from \"../../Maths/math.like\";\r\nimport { type VertexBuffer } from \"../../Buffers/buffer.pure\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { type WebGPUEngine } from \"../webgpuEngine.pure\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { WebGPUCacheRenderPipelineTree } from \"./webgpuCacheRenderPipelineTree\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { renderableTextureFormatToIndex } from \"./webgpuTextureManager\";\r\n\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\n/** @internal */\r\nexport class WebGPUClearQuad {\r\n private _device: GPUDevice;\r\n private _engine: WebGPUEngine;\r\n private _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n private _effect: Effect;\r\n private _bindGroups: { [id: string]: GPUBindGroup[] } = {};\r\n private _depthTextureFormat: GPUTextureFormat | undefined;\r\n private _bundleCache: { [key: string]: GPURenderBundle } = {};\r\n private _keyTemp: number[] = [];\r\n\r\n public setDepthStencilFormat(format: GPUTextureFormat | undefined): void {\r\n this._depthTextureFormat = format;\r\n this._cacheRenderPipeline.setDepthStencilFormat(format);\r\n }\r\n\r\n public setColorFormat(format: GPUTextureFormat | null): void {\r\n this._cacheRenderPipeline.setColorFormat(format);\r\n }\r\n\r\n public setMRTAttachments(attachments: number[], textureArray: InternalTexture[], textureCount: number): void {\r\n this._cacheRenderPipeline.setMRT(textureArray, textureCount);\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n }\r\n\r\n constructor(device: GPUDevice, engine: WebGPUEngine, emptyVertexBuffer: VertexBuffer) {\r\n this._device = device;\r\n this._engine = engine;\r\n\r\n this._cacheRenderPipeline = new WebGPUCacheRenderPipelineTree(this._device, emptyVertexBuffer);\r\n this._cacheRenderPipeline.setDepthTestEnabled(false);\r\n this._cacheRenderPipeline.setStencilReadMask(0xff);\r\n\r\n this._effect = engine.createEffect(\"clearQuad\", [], [\"color\", \"depthValue\"], undefined, undefined, undefined, undefined, undefined, undefined, ShaderLanguage.WGSL);\r\n }\r\n\r\n public clear(\r\n renderPass: Nullable<GPURenderPassEncoder>,\r\n clearColor?: Nullable<IColor4Like>,\r\n clearDepth?: boolean,\r\n clearStencil?: boolean,\r\n sampleCount = 1\r\n ): Nullable<GPURenderBundle> {\r\n let renderPass2: GPURenderPassEncoder | GPURenderBundleEncoder;\r\n let bundle: Nullable<GPURenderBundle> = null;\r\n let bundleKey: string;\r\n\r\n const isRTTPass = !!this._engine._currentRenderTarget;\r\n\r\n if (renderPass) {\r\n renderPass2 = renderPass;\r\n } else {\r\n let idx = 0;\r\n this._keyTemp.length = 0;\r\n for (let i = 0; i < this._cacheRenderPipeline.colorFormats.length; ++i) {\r\n this._keyTemp[idx++] = renderableTextureFormatToIndex[this._cacheRenderPipeline.colorFormats[i] ?? \"\"];\r\n }\r\n\r\n const depthStencilFormatIndex = renderableTextureFormatToIndex[this._depthTextureFormat ?? 0];\r\n\r\n this._keyTemp[idx] =\r\n (clearColor ? clearColor.r + clearColor.g * 256 + clearColor.b * 256 * 256 + clearColor.a * 256 * 256 * 256 : 0) +\r\n (clearDepth ? 2 ** 32 : 0) +\r\n (clearStencil ? 2 ** 33 : 0) +\r\n (this._engine.useReverseDepthBuffer ? 2 ** 34 : 0) +\r\n (isRTTPass ? 2 ** 35 : 0) +\r\n (sampleCount > 1 ? 2 ** 36 : 0) +\r\n depthStencilFormatIndex * 2 ** 37;\r\n\r\n bundleKey = this._keyTemp.join(\"_\");\r\n bundle = this._bundleCache[bundleKey];\r\n\r\n if (bundle) {\r\n return bundle;\r\n }\r\n\r\n renderPass2 = this._device.createRenderBundleEncoder({\r\n label: \"clearQuadRenderBundle\",\r\n colorFormats: this._cacheRenderPipeline.colorFormats,\r\n depthStencilFormat: this._depthTextureFormat,\r\n sampleCount: WebGPUTextureHelper.GetSample(sampleCount),\r\n });\r\n }\r\n\r\n this._cacheRenderPipeline.setDepthWriteEnabled(!!clearDepth);\r\n this._cacheRenderPipeline.setStencilEnabled(!!clearStencil && !!this._depthTextureFormat && WebGPUTextureHelper.HasStencilAspect(this._depthTextureFormat));\r\n this._cacheRenderPipeline.setStencilWriteMask(clearStencil ? 0xff : 0);\r\n this._cacheRenderPipeline.setStencilCompare(clearStencil ? Constants.ALWAYS : Constants.NEVER);\r\n this._cacheRenderPipeline.setStencilPassOp(clearStencil ? Constants.REPLACE : Constants.KEEP);\r\n this._cacheRenderPipeline.setWriteMask(clearColor ? 0xf : 0);\r\n\r\n const pipeline = this._cacheRenderPipeline.getRenderPipeline(Constants.MATERIAL_TriangleStripDrawMode, this._effect, sampleCount);\r\n\r\n const webgpuPipelineContext = this._effect._pipelineContext as WebGPUPipelineContext;\r\n\r\n if (clearColor) {\r\n this._effect.setDirectColor4(\"color\", clearColor);\r\n }\r\n\r\n this._effect.setFloat(\"depthValue\", this._engine.useReverseDepthBuffer ? this._engine._clearReverseDepthValue : this._engine._clearDepthValue);\r\n\r\n webgpuPipelineContext.uniformBuffer!.update();\r\n\r\n const bufferInternals = isRTTPass ? this._engine._ubInvertY : this._engine._ubDontInvertY;\r\n const bufferLeftOver = webgpuPipelineContext.uniformBuffer!.getBuffer() as WebGPUDataBuffer;\r\n\r\n const key = bufferLeftOver.uniqueId + \"-\" + bufferInternals.uniqueId;\r\n\r\n let bindGroups = this._bindGroups[key];\r\n\r\n if (!bindGroups) {\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts[0];\r\n bindGroups = this._bindGroups[key] = [];\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup0-${key}`,\r\n layout: bindGroupLayouts[0],\r\n entries: [],\r\n })\r\n );\r\n if (!WebGPUShaderProcessingContext._SimplifiedKnownBindings) {\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup1-${key}`,\r\n layout: bindGroupLayouts[1],\r\n entries: [],\r\n })\r\n );\r\n }\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup${WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2}-${key}`,\r\n layout: bindGroupLayouts[WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2],\r\n entries: [\r\n {\r\n binding: 0,\r\n resource: {\r\n buffer: bufferInternals.underlyingResource,\r\n size: bufferInternals.capacity,\r\n },\r\n },\r\n {\r\n binding: 1,\r\n resource: {\r\n buffer: bufferLeftOver.underlyingResource,\r\n size: bufferLeftOver.capacity,\r\n },\r\n },\r\n ],\r\n })\r\n );\r\n }\r\n\r\n renderPass2.setPipeline(pipeline);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n renderPass2.setBindGroup(i, bindGroups[i]);\r\n }\r\n renderPass2.draw(4, 1, 0, 0);\r\n\r\n if (!renderPass) {\r\n bundle = (renderPass2 as GPURenderBundleEncoder).finish();\r\n this._bundleCache[bundleKey!] = bundle;\r\n }\r\n\r\n return bundle;\r\n }\r\n}\r\n"]}
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This file must only contain pure code and pure imports */\r\n\r\nimport { type Effect } from \"../../Materials/effect.pure\";\r\nimport { type InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport { type IColor4Like } from \"../../Maths/math.like\";\r\nimport { type VertexBuffer } from \"../../Buffers/buffer.pure\";\r\nimport { type WebGPUDataBuffer } from \"../../Meshes/WebGPU/webgpuDataBuffer\";\r\nimport { type Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport { type WebGPUEngine } from \"../webgpuEngine.pure\";\r\nimport { type WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { WebGPUCacheRenderPipelineTree } from \"./webgpuCacheRenderPipelineTree\";\r\nimport { type WebGPUPipelineContext } from \"./webgpuPipelineContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUTextureHelper } from \"./webgpuTextureHelper\";\r\nimport { renderableTextureFormatToIndex } from \"./webgpuTextureManager\";\r\n\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\n/** @internal */\r\nexport class WebGPUClearQuad {\r\n private _device: GPUDevice;\r\n private _engine: WebGPUEngine;\r\n private _cacheRenderPipeline: WebGPUCacheRenderPipeline;\r\n private _effect: Effect;\r\n private _bindGroups: { [id: string]: GPUBindGroup[] } = {};\r\n private _depthTextureFormat: GPUTextureFormat | undefined;\r\n private _bundleCache: { [key: string]: GPURenderBundle } = {};\r\n private _keyTemp: number[] = [];\r\n\r\n public setDepthStencilFormat(format: GPUTextureFormat | undefined): void {\r\n this._depthTextureFormat = format;\r\n this._cacheRenderPipeline.setDepthStencilFormat(format);\r\n }\r\n\r\n public setColorFormat(format: GPUTextureFormat | null): void {\r\n this._cacheRenderPipeline.setColorFormat(format);\r\n }\r\n\r\n public setMRTAttachments(attachments: number[], textureArray: InternalTexture[], textureCount: number): void {\r\n this._cacheRenderPipeline.setMRT(textureArray, textureCount);\r\n this._cacheRenderPipeline.setMRTAttachments(attachments);\r\n }\r\n\r\n constructor(device: GPUDevice, engine: WebGPUEngine, emptyVertexBuffer: VertexBuffer) {\r\n this._device = device;\r\n this._engine = engine;\r\n\r\n this._cacheRenderPipeline = new WebGPUCacheRenderPipelineTree(this._device, emptyVertexBuffer);\r\n this._cacheRenderPipeline.setDepthTestEnabled(false);\r\n this._cacheRenderPipeline.setStencilReadMask(0xff);\r\n\r\n this._effect = engine.createEffect(\r\n \"clearQuad\",\r\n [],\r\n [\"color\", \"depthValue\"],\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n undefined,\r\n ShaderLanguage.WGSL,\r\n // On the pure import path the wrapper modules that eagerly register the clearQuad shaders are not in the\r\n // module graph, so load the generated shader modules here to guarantee they are present in the ShaderStore\r\n // before the effect compiles (otherwise the engine falls back to fetching clearQuad.*.fx and 404s).\r\n async () => {\r\n await Promise.all([import(\"../../ShadersWGSL/clearQuad.vertex\"), import(\"../../ShadersWGSL/clearQuad.fragment\")]);\r\n }\r\n );\r\n }\r\n\r\n public clear(\r\n renderPass: Nullable<GPURenderPassEncoder>,\r\n clearColor?: Nullable<IColor4Like>,\r\n clearDepth?: boolean,\r\n clearStencil?: boolean,\r\n sampleCount = 1\r\n ): Nullable<GPURenderBundle> {\r\n let renderPass2: GPURenderPassEncoder | GPURenderBundleEncoder;\r\n let bundle: Nullable<GPURenderBundle> = null;\r\n let bundleKey: string;\r\n\r\n const isRTTPass = !!this._engine._currentRenderTarget;\r\n\r\n if (renderPass) {\r\n renderPass2 = renderPass;\r\n } else {\r\n let idx = 0;\r\n this._keyTemp.length = 0;\r\n for (let i = 0; i < this._cacheRenderPipeline.colorFormats.length; ++i) {\r\n this._keyTemp[idx++] = renderableTextureFormatToIndex[this._cacheRenderPipeline.colorFormats[i] ?? \"\"];\r\n }\r\n\r\n const depthStencilFormatIndex = renderableTextureFormatToIndex[this._depthTextureFormat ?? 0];\r\n\r\n this._keyTemp[idx] =\r\n (clearColor ? clearColor.r + clearColor.g * 256 + clearColor.b * 256 * 256 + clearColor.a * 256 * 256 * 256 : 0) +\r\n (clearDepth ? 2 ** 32 : 0) +\r\n (clearStencil ? 2 ** 33 : 0) +\r\n (this._engine.useReverseDepthBuffer ? 2 ** 34 : 0) +\r\n (isRTTPass ? 2 ** 35 : 0) +\r\n (sampleCount > 1 ? 2 ** 36 : 0) +\r\n depthStencilFormatIndex * 2 ** 37;\r\n\r\n bundleKey = this._keyTemp.join(\"_\");\r\n bundle = this._bundleCache[bundleKey];\r\n\r\n if (bundle) {\r\n return bundle;\r\n }\r\n\r\n renderPass2 = this._device.createRenderBundleEncoder({\r\n label: \"clearQuadRenderBundle\",\r\n colorFormats: this._cacheRenderPipeline.colorFormats,\r\n depthStencilFormat: this._depthTextureFormat,\r\n sampleCount: WebGPUTextureHelper.GetSample(sampleCount),\r\n });\r\n }\r\n\r\n this._cacheRenderPipeline.setDepthWriteEnabled(!!clearDepth);\r\n this._cacheRenderPipeline.setStencilEnabled(!!clearStencil && !!this._depthTextureFormat && WebGPUTextureHelper.HasStencilAspect(this._depthTextureFormat));\r\n this._cacheRenderPipeline.setStencilWriteMask(clearStencil ? 0xff : 0);\r\n this._cacheRenderPipeline.setStencilCompare(clearStencil ? Constants.ALWAYS : Constants.NEVER);\r\n this._cacheRenderPipeline.setStencilPassOp(clearStencil ? Constants.REPLACE : Constants.KEEP);\r\n this._cacheRenderPipeline.setWriteMask(clearColor ? 0xf : 0);\r\n\r\n const pipeline = this._cacheRenderPipeline.getRenderPipeline(Constants.MATERIAL_TriangleStripDrawMode, this._effect, sampleCount);\r\n\r\n const webgpuPipelineContext = this._effect._pipelineContext as WebGPUPipelineContext;\r\n\r\n if (clearColor) {\r\n this._effect.setDirectColor4(\"color\", clearColor);\r\n }\r\n\r\n this._effect.setFloat(\"depthValue\", this._engine.useReverseDepthBuffer ? this._engine._clearReverseDepthValue : this._engine._clearDepthValue);\r\n\r\n webgpuPipelineContext.uniformBuffer!.update();\r\n\r\n const bufferInternals = isRTTPass ? this._engine._ubInvertY : this._engine._ubDontInvertY;\r\n const bufferLeftOver = webgpuPipelineContext.uniformBuffer!.getBuffer() as WebGPUDataBuffer;\r\n\r\n const key = bufferLeftOver.uniqueId + \"-\" + bufferInternals.uniqueId;\r\n\r\n let bindGroups = this._bindGroups[key];\r\n\r\n if (!bindGroups) {\r\n const bindGroupLayouts = webgpuPipelineContext.bindGroupLayouts[0];\r\n bindGroups = this._bindGroups[key] = [];\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup0-${key}`,\r\n layout: bindGroupLayouts[0],\r\n entries: [],\r\n })\r\n );\r\n if (!WebGPUShaderProcessingContext._SimplifiedKnownBindings) {\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup1-${key}`,\r\n layout: bindGroupLayouts[1],\r\n entries: [],\r\n })\r\n );\r\n }\r\n bindGroups.push(\r\n this._device.createBindGroup({\r\n label: `clearQuadBindGroup${WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2}-${key}`,\r\n layout: bindGroupLayouts[WebGPUShaderProcessingContext._SimplifiedKnownBindings ? 1 : 2],\r\n entries: [\r\n {\r\n binding: 0,\r\n resource: {\r\n buffer: bufferInternals.underlyingResource,\r\n size: bufferInternals.capacity,\r\n },\r\n },\r\n {\r\n binding: 1,\r\n resource: {\r\n buffer: bufferLeftOver.underlyingResource,\r\n size: bufferLeftOver.capacity,\r\n },\r\n },\r\n ],\r\n })\r\n );\r\n }\r\n\r\n renderPass2.setPipeline(pipeline);\r\n for (let i = 0; i < bindGroups.length; ++i) {\r\n renderPass2.setBindGroup(i, bindGroups[i]);\r\n }\r\n renderPass2.draw(4, 1, 0, 0);\r\n\r\n if (!renderPass) {\r\n bundle = (renderPass2 as GPURenderBundleEncoder).finish();\r\n this._bundleCache[bundleKey!] = bundle;\r\n }\r\n\r\n return bundle;\r\n }\r\n}\r\n"]}
@@ -133,6 +133,13 @@ export interface AbstractEngineOptions {
133
133
  * Otherwise, the default is to use a cheaper approximation.
134
134
  */
135
135
  useExactSrgbConversions?: boolean;
136
+ /**
137
+ * Defines the tab index to set on the rendering canvas (default: 1).
138
+ * Any value >= 0 makes the canvas focusable so it can capture keyboard events and places it in the
139
+ * document's sequential tab order (0 follows DOM order, a positive value forces an explicit order).
140
+ * Use -1 to keep the canvas focusable programmatically (via focus()) while excluding it from the tab order.
141
+ */
142
+ canvasTabIndex?: number;
136
143
  }
137
144
  /**
138
145
  * Information about the current host
@@ -367,7 +374,7 @@ export declare abstract class AbstractEngine {
367
374
  * Gets the list of created postprocesses
368
375
  */
369
376
  postProcesses: PostProcess[];
370
- /** Gets or sets the tab index to set to the rendering canvas. 1 is the minimum value to set to be able to capture keyboard events */
377
+ /** Gets or sets the tab index to set to the rendering canvas. Any value >= 0 makes the canvas focusable to capture keyboard events and adds it to the tab order; use -1 to keep it focusable programmatically but out of the tab order */
371
378
  canvasTabIndex: number;
372
379
  /** @internal */
373
380
  protected _onContextLost: (evt: Event) => void;
@@ -839,13 +839,13 @@ export class AbstractEngine {
839
839
  */
840
840
  // Not mixed with Version for tooling purpose.
841
841
  static get NpmPackage() {
842
- return "babylonjs@9.13.0";
842
+ return "babylonjs@9.15.0";
843
843
  }
844
844
  /**
845
845
  * Returns the current version of the framework
846
846
  */
847
847
  static get Version() {
848
- return "9.13.0";
848
+ return "9.15.0";
849
849
  }
850
850
  /**
851
851
  * Gets the HTML canvas attached with the current webGL context
@@ -1027,7 +1027,7 @@ export class AbstractEngine {
1027
1027
  * Gets the list of created postprocesses
1028
1028
  */
1029
1029
  this.postProcesses = [];
1030
- /** Gets or sets the tab index to set to the rendering canvas. 1 is the minimum value to set to be able to capture keyboard events */
1030
+ /** Gets or sets the tab index to set to the rendering canvas. Any value >= 0 makes the canvas focusable to capture keyboard events and adds it to the tab order; use -1 to keep it focusable programmatically but out of the tab order */
1031
1031
  this.canvasTabIndex = 1;
1032
1032
  /** @internal */
1033
1033
  this._contextWasLost = false;
@@ -1178,6 +1178,7 @@ export class AbstractEngine {
1178
1178
  this._doNotHandleContextLost = !!options.doNotHandleContextLost;
1179
1179
  this._isStencilEnable = options.stencil ? true : false;
1180
1180
  this.useExactSrgbConversions = options.useExactSrgbConversions ?? false;
1181
+ this.canvasTabIndex = options.canvasTabIndex ?? this.canvasTabIndex;
1181
1182
  const devicePixelRatio = IsWindowObjectExist() ? window.devicePixelRatio || 1.0 : 1.0;
1182
1183
  const limitDeviceRatio = options.limitDeviceRatio || devicePixelRatio;
1183
1184
  // Viewport