@babylonjs/core 9.1.0 → 9.2.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (206) hide show
  1. package/Animations/animation.js +2 -2
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/animationGroup.js +1 -1
  4. package/Animations/animationGroup.js.map +1 -1
  5. package/Animations/animatorAvatar.js +13 -12
  6. package/Animations/animatorAvatar.js.map +1 -1
  7. package/Animations/easing.js +1 -1
  8. package/Animations/easing.js.map +1 -1
  9. package/Animations/pathCursor.js +1 -2
  10. package/Animations/pathCursor.js.map +1 -1
  11. package/Cameras/geospatialCameraMovement.js +4 -5
  12. package/Cameras/geospatialCameraMovement.js.map +1 -1
  13. package/Engines/Extensions/engine.multiview.js +6 -0
  14. package/Engines/Extensions/engine.multiview.js.map +1 -1
  15. package/Engines/abstractEngine.js +2 -2
  16. package/Engines/abstractEngine.js.map +1 -1
  17. package/Engines/constants.d.ts +9 -4
  18. package/Engines/constants.js +9 -4
  19. package/Engines/constants.js.map +1 -1
  20. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  21. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
  22. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  23. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
  24. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  25. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  26. package/Layers/selectionOutlineLayer.d.ts +7 -0
  27. package/Layers/selectionOutlineLayer.js +18 -1
  28. package/Layers/selectionOutlineLayer.js.map +1 -1
  29. package/Layers/thinSelectionOutlineLayer.d.ts +7 -0
  30. package/Layers/thinSelectionOutlineLayer.js +86 -36
  31. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  32. package/Lights/Clustered/clusteredLightContainer.d.ts +6 -0
  33. package/Lights/Clustered/clusteredLightContainer.js +42 -0
  34. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  35. package/Lights/light.d.ts +7 -0
  36. package/Lights/light.js +10 -0
  37. package/Lights/light.js.map +1 -1
  38. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +13 -3
  39. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  40. package/Materials/PBR/openpbrMaterial.d.ts +155 -53
  41. package/Materials/PBR/openpbrMaterial.js +149 -61
  42. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  43. package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
  44. package/Materials/PBR/pbrBaseMaterial.js +2 -32
  45. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  46. package/Materials/Textures/cubeTexture.js +10 -0
  47. package/Materials/Textures/cubeTexture.js.map +1 -1
  48. package/Materials/environmentLighting.defines.d.ts +31 -0
  49. package/Materials/environmentLighting.defines.js +33 -0
  50. package/Materials/environmentLighting.defines.js.map +1 -0
  51. package/Materials/material.js +1 -0
  52. package/Materials/material.js.map +1 -1
  53. package/Materials/materialHelper.functions.js +8 -2
  54. package/Materials/materialHelper.functions.js.map +1 -1
  55. package/Materials/materialHelper.geometryrendering.js +10 -3
  56. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  57. package/Materials/prepass.defines.d.ts +43 -0
  58. package/Materials/prepass.defines.js +45 -0
  59. package/Materials/prepass.defines.js.map +1 -0
  60. package/Materials/standardMaterial.d.ts +36 -31
  61. package/Materials/standardMaterial.js +2 -32
  62. package/Materials/standardMaterial.js.map +1 -1
  63. package/Meshes/abstractMesh.d.ts +8 -1
  64. package/Meshes/abstractMesh.js +9 -2
  65. package/Meshes/abstractMesh.js.map +1 -1
  66. package/Meshes/mesh.js +31 -4
  67. package/Meshes/mesh.js.map +1 -1
  68. package/Misc/greasedLineTools.js +5 -0
  69. package/Misc/greasedLineTools.js.map +1 -1
  70. package/Misc/tools.js +1 -1
  71. package/Misc/tools.js.map +1 -1
  72. package/Particles/EmitterTypes/coneParticleEmitter.js +2 -4
  73. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  74. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  75. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +3 -9
  76. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +35 -12
  77. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  78. package/Rendering/geometryBufferRenderer.d.ts +20 -0
  79. package/Rendering/geometryBufferRenderer.js +203 -14
  80. package/Rendering/geometryBufferRenderer.js.map +1 -1
  81. package/Rendering/objectRenderer.js +1 -0
  82. package/Rendering/objectRenderer.js.map +1 -1
  83. package/Rendering/prePassRenderer.js +7 -1
  84. package/Rendering/prePassRenderer.js.map +1 -1
  85. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  86. package/Shaders/ShadersInclude/helperFunctions.js +5 -0
  87. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  88. package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
  89. package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  90. package/Shaders/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  91. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
  92. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  93. package/Shaders/ShadersInclude/openpbrDirectLighting.js +37 -17
  94. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  95. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
  96. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  97. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
  98. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
  99. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  100. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
  101. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  102. package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
  103. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  104. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  105. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  106. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  107. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  108. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  109. package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
  110. package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  111. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
  112. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  113. package/Shaders/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  114. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
  115. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  116. package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
  117. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  118. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  119. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  120. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  121. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
  122. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  123. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  124. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
  125. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  126. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  127. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  128. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  129. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  130. package/Shaders/geometry.fragment.d.ts +12 -0
  131. package/Shaders/geometry.fragment.js +102 -1
  132. package/Shaders/geometry.fragment.js.map +1 -1
  133. package/Shaders/geometry.vertex.d.ts +1 -0
  134. package/Shaders/geometry.vertex.js +46 -2
  135. package/Shaders/geometry.vertex.js.map +1 -1
  136. package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
  137. package/Shaders/iblShadowVoxelTracing.fragment.js +2 -5
  138. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  139. package/Shaders/openpbr.fragment.d.ts +3 -1
  140. package/Shaders/openpbr.fragment.js +69 -8
  141. package/Shaders/openpbr.fragment.js.map +1 -1
  142. package/Shaders/openpbr.vertex.js +11 -5
  143. package/Shaders/openpbr.vertex.js.map +1 -1
  144. package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
  145. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  146. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
  147. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  148. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
  149. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  150. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  151. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
  152. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  153. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +39 -19
  154. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  155. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
  156. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  157. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  158. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
  159. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  160. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
  161. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  162. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  163. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  164. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  165. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  166. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  167. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
  168. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  169. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  170. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
  171. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  172. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
  173. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  174. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
  175. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  176. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  177. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  178. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  179. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
  180. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  181. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  182. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
  183. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  184. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
  185. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  186. package/ShadersWGSL/geometry.fragment.d.ts +11 -0
  187. package/ShadersWGSL/geometry.fragment.js +103 -1
  188. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  189. package/ShadersWGSL/geometry.vertex.d.ts +1 -0
  190. package/ShadersWGSL/geometry.vertex.js +47 -3
  191. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  192. package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
  193. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -7
  194. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  195. package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
  196. package/ShadersWGSL/openpbr.fragment.js +70 -9
  197. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  198. package/ShadersWGSL/openpbr.vertex.js +6 -0
  199. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  200. package/XR/webXRSessionManager.js +7 -5
  201. package/XR/webXRSessionManager.js.map +1 -1
  202. package/package.json +1 -1
  203. package/readme.md +4 -0
  204. package/scene.d.ts +7 -0
  205. package/scene.js +13 -0
  206. package/scene.js.map +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"geometryRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AACnF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,+CAA+C,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,sCAAsC;IAG5F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;;;OAOG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,sBAAsB,GAAG,IAAI,EAAE,qBAAqB,GAAG,IAAI;QAC9H,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QA+InC,aAAa;QAEN,oBAAe,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAG9C,kBAAa,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAEnD,wBAAwB;QAEjB,8BAAyB,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAGxD,4BAAuB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAElE,eAAe;QAER,sBAAiB,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAGhD,oBAAe,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAErD,cAAc;QAEP,qBAAgB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGhD,mBAAc,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAEzD,eAAe;QAER,sBAAiB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGjD,oBAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAE7D,iBAAiB;QAEV,wBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGnD,sBAAiB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAE5D,iBAAiB;QAEV,wBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGnD,sBAAiB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAE5D,SAAS;QAEF,iBAAY,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAG5C,eAAU,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAExD,eAAe;QAER,uBAAkB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGlD,qBAAgB,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAE9D,WAAW;QAEJ,mBAAc,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAG9C,iBAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAE1D,kBAAkB;QAEX,yBAAoB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGpD,uBAAkB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAxNzD,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAE,CAAC,UAAU,GAAG,IAAI,CAAC;QAEjD,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,wCAAwC,CAAC,gBAAgB,CAAC,CAAC;QAChG,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,wCAAwC,CAAC,0BAA0B,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,wCAAwC,CAAC,kBAAkB,CAAC,CAAC;QACpG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,wCAAwC,CAAC,iBAAiB,CAAC,CAAC;QAClG,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,wCAAwC,CAAC,kBAAkB,CAAC,CAAC;QACpG,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,wCAAwC,CAAC,oBAAoB,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,wCAAwC,CAAC,oBAAoB,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,wCAAwC,CAAC,aAAa,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,wCAAwC,CAAC,mBAAmB,CAAC,CAAC;QACtG,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,wCAAwC,CAAC,eAAe,CAAC,CAAC;QAC9F,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,wCAAwC,CAAC,qBAAqB,CAAC,CAAC;QAE1G,IAAI,CAAC,eAAe,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,EAAE,sBAAsB,EAAE,qBAAqB,EAAE,CAAC,CAAC;IAC/I,CAAC;IAEkB,uBAAuB;QACtC,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE;YAChG,sBAAsB,EAAE,IAAI,CAAC,iCAAkC,CAAC,CAAC,CAAY;YAC7E,qBAAqB,EAAE,IAAI,CAAC,iCAAkC,CAAC,CAAC,CAAY;SAC/E,CAAC,CAAC;IACP,CAAC;IAEkB,UAAU,CAAC,KAA6B;QACvD,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;QAC/C,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACvD,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC7C,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACnE,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE3D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,KAAK,CAAC,0CAA0C,GAAG,IAAI,CAAC,0CAA0C,CAAC;QACnG,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACzD,CAAC;IAEkB,aAAa,CAAC,KAA6B;QAC1D,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAC/C,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QACvD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;QAC3C,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;QACrD,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;QAC7C,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;QACrD,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC;QACnE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,sBAAsB,CAAC;QAE3D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;QAC3C,IAAI,CAAC,0CAA0C,GAAG,KAAK,CAAC,0CAA0C,CAAC;QACnG,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;IACzD,CAAC;IAED,oCAAoC;IAEpC,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC;IAC3C,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,qCAAqC;IAErC,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC;IAC5C,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED,4FAA4F;IAE5F,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC;IACjD,CAAC;IAED,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,CAAC,eAAe,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClD,CAAC;IAED,gDAAgD;IAEhD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC;IACxC,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,4CAA4C;IAE5C,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAC/C,CAAC;IAED,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,eAAe,CAAC,cAAc,GAAG,KAAK,CAAC;IAChD,CAAC;IAED,2FAA2F;IAE3F,IAAW,0CAA0C;QACjD,OAAO,IAAI,CAAC,eAAe,CAAC,0CAA0C,CAAC;IAC3E,CAAC;IAED,IAAW,0CAA0C,CAAC,KAAc;QAChE,IAAI,CAAC,eAAe,CAAC,0CAA0C,GAAG,KAAK,CAAC;IAC5E,CAAC;IAED,mDAAmD;IAEnD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IA+ED;;;OAGG;IACa,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,iBAAiB,GAAG;YACtB,IAAI,CAAC,aAAa,CAAC,WAAW;YAC9B,IAAI,CAAC,iBAAiB,CAAC,WAAW;YAClC,IAAI,CAAC,eAAe,CAAC,WAAW;YAChC,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,eAAe,CAAC,WAAW;YAChC,IAAI,CAAC,iBAAiB,CAAC,WAAW;YAClC,IAAI,CAAC,iBAAiB,CAAC,WAAW;YAClC,IAAI,CAAC,UAAU,CAAC,WAAW;YAC3B,IAAI,CAAC,gBAAgB,CAAC,WAAW;YACjC,IAAI,CAAC,YAAY,CAAC,WAAW;YAC7B,IAAI,CAAC,kBAAkB,CAAC,WAAW;SACtC,CAAC;QAEF,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC;QACzE,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC;QACjF,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,0BAA0B,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC;QAC3E,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,0BAA0B,CAAC;QAC7E,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC;QACjF,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC;QACjF,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC;QACnE,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,2BAA2B,CAAC;QAC/E,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC;QACvE,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,6BAA6B,CAAC;QAEnF,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAE9C,MAAM,cAAc,GAAG;YACnB,IAAI,CAAC,eAAe;YACpB,IAAI,CAAC,yBAAyB;YAC9B,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,gBAAgB;YACrB,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,mBAAmB;YACxB,IAAI,CAAC,mBAAmB;YACxB,IAAI,CAAC,YAAY;YACjB,IAAI,CAAC,kBAAkB;YACvB,IAAI,CAAC,cAAc;YACnB,IAAI,CAAC,oBAAoB;SAC5B,CAAC;QACF,MAAM,YAAY,GAAG;YACjB,IAAI,CAAC,aAAa;YAClB,IAAI,CAAC,uBAAuB;YAC5B,IAAI,CAAC,eAAe;YACpB,IAAI,CAAC,cAAc;YACnB,IAAI,CAAC,eAAe;YACpB,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,UAAU;YACf,IAAI,CAAC,gBAAgB;YACrB,IAAI,CAAC,YAAY;YACjB,IAAI,CAAC,kBAAkB;SAC1B,CAAC;QACF,MAAM,WAAW,GAAG;YAChB,SAAS,CAAC,0BAA0B;YACpC,SAAS,CAAC,0CAA0C;YACpD,SAAS,CAAC,sCAAsC;YAChD,SAAS,CAAC,2BAA2B;YACrC,SAAS,CAAC,iCAAiC;YAC3C,SAAS,CAAC,mCAAmC;YAC7C,SAAS,CAAC,6BAA6B;YACvC,SAAS,CAAC,2BAA2B;YACrC,SAAS,CAAC,iCAAiC;YAC3C,SAAS,CAAC,6BAA6B;YACvC,SAAS,CAAC,oCAAoC;SACjD,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAChD,IAAI,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC,IAAI,CAAC;oBAC1C,aAAa,EAAE,cAAc,CAAC,CAAC,CAAC;oBAChC,WAAW,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC5B,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;iBACvB,CAAC,CAAC;YACP,CAAC;QACL,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,KAAK,aAAa,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACnE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iDAAiD,IAAI,CAAC,0CAA0C,GAAG,CAAC,CAAC;QACzI,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC/E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gCAAgC,IAAI,CAAC,yBAAyB,GAAG,CAAC,CAAC;QACvG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACnG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC7E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC7E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC7F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,0CAA0C,GAAG,IAAI,CAAC,0CAA0C,CAAC;QACjH,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAC/E,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAC3E,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;QAC/D,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,IAAI,GAAG,CAAC;QAC9C,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,IAAI,GAAG,CAAC;QAChD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,0CAA0C,GAAG,mBAAmB,CAAC,0CAA0C,CAAC;QACjH,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC3E,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;QAC3D,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,yBAAyB,GAAG,mBAAmB,CAAC,yBAAyB,IAAI,SAAS,CAAC,iBAAiB,CAAC;QAC9G,IAAI,CAAC,uBAAuB,GAAG,mBAAmB,CAAC,uBAAuB,IAAI,SAAS,CAAC,yBAAyB,CAAC;QAClH,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;QAC3D,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,CAAC;QAC7D,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;QAC3D,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;QACjE,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,CAAC;QAC7D,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AA3ZG;IADC,sBAAsB,CAAC,eAAe,sCAA8B,UAAU,CAAC;iEAG/E;AAQD;IADC,sBAAsB,CAAC,gBAAgB,sCAA8B,UAAU,CAAC;kEAGhF;AAQD;IADC,sBAAsB,CAAC,uBAAuB,0CAAkC,UAAU,CAAC;4EAG3F;AAQD;IADC,sBAAsB,CAAC,SAAS,sCAA8B,UAAU,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;mEAG7F;AAQD;IADC,sBAAsB,CAAC,iBAAiB,0CAAkC,UAAU,CAAC;0EAGrF;AAQD;IADC,sBAAsB,CAAC,kDAAkD,0CAAkC,UAAU,CAAC;sGAGtH;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,UAAU,CAAC;+EAG5F;AAQM;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,qBAAqB,CAAC;6EACzC;AAG9C;IADN,sBAAsB,CAAC,MAAM,+CAAsC,qBAAqB,CAAC;2EACvC;AAI5C;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,gCAAgC,CAAC;uFAC1C;AAGxD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,gCAAgC,CAAC;qFACnC;AAI3D;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,uBAAuB,CAAC;+EACzC;AAGhD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,uBAAuB,CAAC;6EACvC;AAI9C;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,sBAAsB,CAAC;8EACxC;AAGhD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,sBAAsB,CAAC;4EAClC;AAIlD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,uBAAuB,CAAC;+EACxC;AAGjD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,uBAAuB,CAAC;6EAC/B;AAItD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,yBAAyB,CAAC;iFACxC;AAGnD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,yBAAyB,CAAC;+EAClC;AAIrD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,yBAAyB,CAAC;iFACxC;AAGnD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,yBAAyB,CAAC;+EAClC;AAIrD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,iBAAiB,CAAC;0EACvC;AAG5C;IADN,sBAAsB,CAAC,MAAM,+CAAsC,iBAAiB,CAAC;wEAC9B;AAIjD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,uBAAuB,CAAC;gFACvC;AAGlD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,uBAAuB,CAAC;8EAC9B;AAIvD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,mBAAmB,CAAC;4EACvC;AAG9C;IADN,sBAAsB,CAAC,MAAM,+CAAsC,mBAAmB,CAAC;0EAC9B;AAInD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,0BAA0B,CAAC;kFACxC;AAGpD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,0BAA0B,CAAC;gFAClC;AA8QjE,aAAa,CAAC,8CAA8C,EAAE,oCAAoC,CAAC,CAAC","sourcesContent":["import { type NodeRenderGraphConnectionPoint, type Scene, type NodeRenderGraphBuildState, type FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this.getInputByName(\"target\")!.isOptional = true;\r\n\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio, enableClusteredLights });\r\n }\r\n\r\n protected override _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected override _saveState(state: { [key: string]: any }) {\r\n super._saveState(state);\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n\r\n state.width = this.width;\r\n state.height = this.height;\r\n state.sizeInPercentage = this.sizeInPercentage;\r\n state.samples = this.samples;\r\n state.reverseCulling = this.reverseCulling;\r\n state.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n state.disableDepthPrePass = this.disableDepthPrePass;\r\n }\r\n\r\n protected override _restoreState(state: { [key: string]: any }) {\r\n super._restoreState(state);\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n\r\n this.width = state.width;\r\n this.height = state.height;\r\n this.sizeInPercentage = state.sizeInPercentage;\r\n this.samples = state.samples;\r\n this.reverseCulling = state.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = state.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = state.disableDepthPrePass;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"GEOMETRY\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n /** Indicates if depth pre-pass must be disabled */\r\n @editableInPropertyPage(\"Disable depth pre-pass\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get disableDepthPrePass() {\r\n return this._frameGraphTask.disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._frameGraphTask.disableDepthPrePass = value;\r\n }\r\n\r\n // View depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - ALBEDO\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - ALBEDO\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VELOCITY\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VELOCITY\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[12];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[13];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.size = { width: ${this.width}, height: ${this.height} };`);\r\n codes.push(`${this._codeVariableName}.sizeInPercentage = ${this.sizeInPercentage};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.disableDepthPrePass = ${this.disableDepthPrePass};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sizeInPercentage = this.sizeInPercentage;\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.disableDepthPrePass = this.disableDepthPrePass;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sizeInPercentage = !!serializationObject.sizeInPercentage;\r\n this.width = serializationObject.width ?? 100;\r\n this.height = serializationObject.height ?? 100;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = serializationObject.disableDepthPrePass ?? true;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
1
+ {"version":3,"file":"geometryRendererBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.ts"],"names":[],"mappings":";AACA,OAAO,EAAE,sCAAsC,EAAE,MAAM,2BAA2B,CAAC;AACnF,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,wCAAwC,EAAE,MAAM,kCAAkC,CAAC;AAC5F,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,8BAA8B,EAAE,MAAM,+CAA+C,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AAEnD;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,sCAAsC;IAG5F;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;;;OAOG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,sBAAsB,GAAG,IAAI,EAAE,qBAAqB,GAAG,IAAI;QAC9H,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAgJnC,aAAa;QAEN,qBAAgB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGhD,mBAAc,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAEzD,aAAa;QAEN,oBAAe,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAG9C,kBAAa,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAEnD,wBAAwB;QAEjB,8BAAyB,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAGxD,4BAAuB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAElE,eAAe;QAER,sBAAiB,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAGhD,oBAAe,GAAG,SAAS,CAAC,iBAAiB,CAAC;QAErD,cAAc;QAEP,qBAAgB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGhD,mBAAc,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAEzD,eAAe;QAER,sBAAiB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGjD,oBAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAE7D,iBAAiB;QAEV,wBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGnD,sBAAiB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAE5D,iBAAiB;QAEV,wBAAmB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGnD,sBAAiB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAE5D,SAAS;QAEF,iBAAY,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAG5C,eAAU,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAExD,eAAe;QAER,uBAAkB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGlD,qBAAgB,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAE9D,WAAW;QAEJ,mBAAc,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAG9C,iBAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;QAE1D,kBAAkB;QAEX,yBAAoB,GAAG,SAAS,CAAC,kBAAkB,CAAC;QAGpD,uBAAkB,GAAG,SAAS,CAAC,sBAAsB,CAAC;QAhOzD,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAE,CAAC,UAAU,GAAG,IAAI,CAAC;QAEjD,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,wCAAwC,CAAC,iBAAiB,CAAC,CAAC;QAClG,IAAI,CAAC,cAAc,CAAC,eAAe,EAAE,wCAAwC,CAAC,gBAAgB,CAAC,CAAC;QAChG,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,wCAAwC,CAAC,0BAA0B,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,wCAAwC,CAAC,kBAAkB,CAAC,CAAC;QACpG,IAAI,CAAC,cAAc,CAAC,gBAAgB,EAAE,wCAAwC,CAAC,iBAAiB,CAAC,CAAC;QAClG,IAAI,CAAC,cAAc,CAAC,iBAAiB,EAAE,wCAAwC,CAAC,kBAAkB,CAAC,CAAC;QACpG,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,wCAAwC,CAAC,oBAAoB,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,mBAAmB,EAAE,wCAAwC,CAAC,oBAAoB,CAAC,CAAC;QACxG,IAAI,CAAC,cAAc,CAAC,YAAY,EAAE,wCAAwC,CAAC,aAAa,CAAC,CAAC;QAC1F,IAAI,CAAC,cAAc,CAAC,kBAAkB,EAAE,wCAAwC,CAAC,mBAAmB,CAAC,CAAC;QACtG,IAAI,CAAC,cAAc,CAAC,cAAc,EAAE,wCAAwC,CAAC,eAAe,CAAC,CAAC;QAC9F,IAAI,CAAC,cAAc,CAAC,oBAAoB,EAAE,wCAAwC,CAAC,qBAAqB,CAAC,CAAC;QAE1G,IAAI,CAAC,eAAe,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,EAAE,sBAAsB,EAAE,qBAAqB,EAAE,CAAC,CAAC;IAC/I,CAAC;IAEkB,uBAAuB;QACtC,IAAI,CAAC,eAAe,EAAE,OAAO,EAAE,CAAC;QAChC,IAAI,CAAC,eAAe,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,EAAE;YAChG,sBAAsB,EAAE,IAAI,CAAC,iCAAkC,CAAC,CAAC,CAAY;YAC7E,qBAAqB,EAAE,IAAI,CAAC,iCAAkC,CAAC,CAAC,CAAY;SAC/E,CAAC,CAAC;IACP,CAAC;IAEkB,UAAU,CAAC,KAA6B;QACvD,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,CAAC,QAAQ,GAAG,IAAI,CAAC,eAAe,CAAC,QAAQ,CAAC;QAC/C,KAAK,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACvD,KAAK,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,KAAK,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACnC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,KAAK,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC7C,KAAK,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACzC,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACrD,KAAK,CAAC,0BAA0B,GAAG,IAAI,CAAC,0BAA0B,CAAC;QACnE,KAAK,CAAC,sBAAsB,GAAG,IAAI,CAAC,sBAAsB,CAAC;QAE3D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACzB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC/C,KAAK,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC7B,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QAC3C,KAAK,CAAC,0CAA0C,GAAG,IAAI,CAAC,0CAA0C,CAAC;QACnG,KAAK,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;IACzD,CAAC;IAEkB,aAAa,CAAC,KAA6B;QAC1D,KAAK,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;QAC3B,IAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,KAAK,CAAC,QAAQ,CAAC;QAC/C,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC,oBAAoB,CAAC;QACvD,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC,SAAS,CAAC;QACjC,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,CAAC;QACnC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;QAC3C,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;QACrD,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC,eAAe,CAAC;QAC7C,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC;QACzC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;QACrD,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC,0BAA0B,CAAC;QACnE,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC,sBAAsB,CAAC;QAE3D,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;QAC3B,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC,gBAAgB,CAAC;QAC/C,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,OAAO,CAAC;QAC7B,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC,cAAc,CAAC;QAC3C,IAAI,CAAC,0CAA0C,GAAG,KAAK,CAAC,0CAA0C,CAAC;QACnG,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC,mBAAmB,CAAC;IACzD,CAAC;IAED,oCAAoC;IAEpC,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,CAAC;IAC3C,CAAC;IAED,IAAW,KAAK,CAAC,KAAa;QAC1B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IAC5C,CAAC;IAED,qCAAqC;IAErC,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,CAAC;IAC5C,CAAC;IAED,IAAW,MAAM,CAAC,KAAa;QAC3B,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;IAC7C,CAAC;IAED,4FAA4F;IAE5F,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,eAAe,CAAC,gBAAgB,CAAC;IACjD,CAAC;IAED,IAAW,gBAAgB,CAAC,KAAc;QACtC,IAAI,CAAC,eAAe,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClD,CAAC;IAED,gDAAgD;IAEhD,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC;IACxC,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,eAAe,CAAC,OAAO,GAAG,KAAK,CAAC;IACzC,CAAC;IAED,4CAA4C;IAE5C,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC,cAAc,CAAC;IAC/C,CAAC;IAED,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,eAAe,CAAC,cAAc,GAAG,KAAK,CAAC;IAChD,CAAC;IAED,2FAA2F;IAE3F,IAAW,0CAA0C;QACjD,OAAO,IAAI,CAAC,eAAe,CAAC,0CAA0C,CAAC;IAC3E,CAAC;IAED,IAAW,0CAA0C,CAAC,KAAc;QAChE,IAAI,CAAC,eAAe,CAAC,0CAA0C,GAAG,KAAK,CAAC;IAC5E,CAAC;IAED,mDAAmD;IAEnD,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC;IACpD,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrD,CAAC;IAsFD;;;OAGG;IACa,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;OAEG;IACH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAEkB,WAAW,CAAC,KAAgC;QAC3D,KAAK,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,iBAAiB,GAAG;YACtB,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,aAAa,CAAC,WAAW;YAC9B,IAAI,CAAC,iBAAiB,CAAC,WAAW;YAClC,IAAI,CAAC,eAAe,CAAC,WAAW;YAChC,IAAI,CAAC,cAAc,CAAC,WAAW;YAC/B,IAAI,CAAC,eAAe,CAAC,WAAW;YAChC,IAAI,CAAC,iBAAiB,CAAC,WAAW;YAClC,IAAI,CAAC,iBAAiB,CAAC,WAAW;YAClC,IAAI,CAAC,UAAU,CAAC,WAAW;YAC3B,IAAI,CAAC,gBAAgB,CAAC,WAAW;YACjC,IAAI,CAAC,YAAY,CAAC,WAAW;YAC7B,IAAI,CAAC,kBAAkB,CAAC,WAAW;SACtC,CAAC;QAEF,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC;QAC3E,IAAI,CAAC,aAAa,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,wBAAwB,CAAC;QACzE,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC;QACjF,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,0BAA0B,CAAC;QAC7E,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,yBAAyB,CAAC;QAC3E,IAAI,CAAC,eAAe,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,0BAA0B,CAAC;QAC7E,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC;QACjF,IAAI,CAAC,iBAAiB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,4BAA4B,CAAC;QACjF,IAAI,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,qBAAqB,CAAC;QACnE,IAAI,CAAC,gBAAgB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,2BAA2B,CAAC;QAC/E,IAAI,CAAC,YAAY,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,uBAAuB,CAAC;QACvE,IAAI,CAAC,kBAAkB,CAAC,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,6BAA6B,CAAC;QAEnF,IAAI,CAAC,eAAe,CAAC,mBAAmB,GAAG,EAAE,CAAC;QAE9C,MAAM,cAAc,GAAG;YACnB,IAAI,CAAC,gBAAgB;YACrB,IAAI,CAAC,eAAe;YACpB,IAAI,CAAC,yBAAyB;YAC9B,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,gBAAgB;YACrB,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,mBAAmB;YACxB,IAAI,CAAC,mBAAmB;YACxB,IAAI,CAAC,YAAY;YACjB,IAAI,CAAC,kBAAkB;YACvB,IAAI,CAAC,cAAc;YACnB,IAAI,CAAC,oBAAoB;SAC5B,CAAC;QACF,MAAM,YAAY,GAAG;YACjB,IAAI,CAAC,cAAc;YACnB,IAAI,CAAC,aAAa;YAClB,IAAI,CAAC,uBAAuB;YAC5B,IAAI,CAAC,eAAe;YACpB,IAAI,CAAC,cAAc;YACnB,IAAI,CAAC,eAAe;YACpB,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,iBAAiB;YACtB,IAAI,CAAC,UAAU;YACf,IAAI,CAAC,gBAAgB;YACrB,IAAI,CAAC,YAAY;YACjB,IAAI,CAAC,kBAAkB;SAC1B,CAAC;QACF,MAAM,WAAW,GAAG;YAChB,SAAS,CAAC,+BAA+B;YACzC,SAAS,CAAC,0BAA0B;YACpC,SAAS,CAAC,0CAA0C;YACpD,SAAS,CAAC,sCAAsC;YAChD,SAAS,CAAC,2BAA2B;YACrC,SAAS,CAAC,iCAAiC;YAC3C,SAAS,CAAC,mCAAmC;YAC7C,SAAS,CAAC,6BAA6B;YACvC,SAAS,CAAC,2BAA2B;YACrC,SAAS,CAAC,iCAAiC;YAC3C,SAAS,CAAC,6BAA6B;YACvC,SAAS,CAAC,oCAAoC;SACjD,CAAC;QAEF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAChD,IAAI,iBAAiB,CAAC,CAAC,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,eAAe,CAAC,mBAAmB,CAAC,IAAI,CAAC;oBAC1C,aAAa,EAAE,cAAc,CAAC,CAAC,CAAC;oBAChC,WAAW,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC5B,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;iBACvB,CAAC,CAAC;YACP,CAAC;QACL,CAAC;IACL,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,KAAK,aAAa,IAAI,CAAC,MAAM,KAAK,CAAC,CAAC;QACjG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,cAAc,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACnE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iDAAiD,IAAI,CAAC,0CAA0C,GAAG,CAAC,CAAC;QACzI,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,oBAAoB,IAAI,CAAC,aAAa,GAAG,CAAC,CAAC;QAC/E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gCAAgC,IAAI,CAAC,yBAAyB,GAAG,CAAC,CAAC;QACvG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,8BAA8B,IAAI,CAAC,uBAAuB,GAAG,CAAC,CAAC;QACnG,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,0BAA0B,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC;QAC3F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,wBAAwB,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC;QACvF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,sBAAsB,IAAI,CAAC,eAAe,GAAG,CAAC,CAAC;QACnF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC7E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,iBAAiB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;QACzE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,uBAAuB,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC;QACrF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,qBAAqB,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC;QACjF,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,mBAAmB,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;QAC7E,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,2BAA2B,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC;QAC7F,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,yBAAyB,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;QACzF,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC;QAC3C,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,0CAA0C,GAAG,IAAI,CAAC,0CAA0C,CAAC;QACjH,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QACvD,mBAAmB,CAAC,yBAAyB,GAAG,IAAI,CAAC,yBAAyB,CAAC;QAC/E,mBAAmB,CAAC,uBAAuB,GAAG,IAAI,CAAC,uBAAuB,CAAC;QAC3E,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;QACnE,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,iBAAiB,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC/D,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAC3D,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACjD,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;QAC7D,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,YAAY,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC;QACrE,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,gBAAgB,GAAG,CAAC,CAAC,mBAAmB,CAAC,gBAAgB,CAAC;QAC/D,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,IAAI,GAAG,CAAC;QAC9C,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,IAAI,GAAG,CAAC;QAChD,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,OAAO,CAAC;QAC3C,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,0CAA0C,GAAG,mBAAmB,CAAC,0CAA0C,CAAC;QACjH,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,IAAI,IAAI,CAAC;QAC3E,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,IAAI,SAAS,CAAC,kBAAkB,CAAC;QAC7F,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,IAAI,SAAS,CAAC,sBAAsB,CAAC;QAC7F,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;QAC3D,IAAI,CAAC,aAAa,GAAG,mBAAmB,CAAC,aAAa,CAAC;QACvD,IAAI,CAAC,yBAAyB,GAAG,mBAAmB,CAAC,yBAAyB,IAAI,SAAS,CAAC,iBAAiB,CAAC;QAC9G,IAAI,CAAC,uBAAuB,GAAG,mBAAmB,CAAC,uBAAuB,IAAI,SAAS,CAAC,yBAAyB,CAAC;QAClH,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;QAC3D,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,mBAAmB,GAAG,mBAAmB,CAAC,mBAAmB,CAAC;QACnE,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,CAAC;QAC7D,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,iBAAiB,GAAG,mBAAmB,CAAC,iBAAiB,CAAC;QAC/D,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;QAC3D,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,UAAU,GAAG,mBAAmB,CAAC,UAAU,CAAC;QACjD,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;QACjE,IAAI,CAAC,gBAAgB,GAAG,mBAAmB,CAAC,gBAAgB,CAAC;QAC7D,IAAI,CAAC,cAAc,GAAG,mBAAmB,CAAC,cAAc,CAAC;QACzD,IAAI,CAAC,YAAY,GAAG,mBAAmB,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,oBAAoB,GAAG,mBAAmB,CAAC,oBAAoB,CAAC;QACrE,IAAI,CAAC,kBAAkB,GAAG,mBAAmB,CAAC,kBAAkB,CAAC;IACrE,CAAC;CACJ;AApbG;IADC,sBAAsB,CAAC,eAAe,sCAA8B,UAAU,CAAC;iEAG/E;AAQD;IADC,sBAAsB,CAAC,gBAAgB,sCAA8B,UAAU,CAAC;kEAGhF;AAQD;IADC,sBAAsB,CAAC,uBAAuB,0CAAkC,UAAU,CAAC;4EAG3F;AAQD;IADC,sBAAsB,CAAC,SAAS,sCAA8B,UAAU,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;mEAG7F;AAQD;IADC,sBAAsB,CAAC,iBAAiB,0CAAkC,UAAU,CAAC;0EAGrF;AAQD;IADC,sBAAsB,CAAC,kDAAkD,0CAAkC,UAAU,CAAC;sGAGtH;AAQD;IADC,sBAAsB,CAAC,wBAAwB,0CAAkC,UAAU,CAAC;+EAG5F;AAQM;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,qBAAqB,CAAC;8EACvC;AAGhD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,qBAAqB,CAAC;4EACjC;AAIlD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,qBAAqB,CAAC;6EACzC;AAG9C;IADN,sBAAsB,CAAC,MAAM,+CAAsC,qBAAqB,CAAC;2EACvC;AAI5C;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,gCAAgC,CAAC;uFAC1C;AAGxD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,gCAAgC,CAAC;qFACnC;AAI3D;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,uBAAuB,CAAC;+EACzC;AAGhD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,uBAAuB,CAAC;6EACvC;AAI9C;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,sBAAsB,CAAC;8EACxC;AAGhD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,sBAAsB,CAAC;4EAClC;AAIlD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,uBAAuB,CAAC;+EACxC;AAGjD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,uBAAuB,CAAC;6EAC/B;AAItD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,yBAAyB,CAAC;iFACxC;AAGnD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,yBAAyB,CAAC;+EAClC;AAIrD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,yBAAyB,CAAC;iFACxC;AAGnD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,yBAAyB,CAAC;+EAClC;AAIrD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,iBAAiB,CAAC;0EACvC;AAG5C;IADN,sBAAsB,CAAC,MAAM,+CAAsC,iBAAiB,CAAC;wEAC9B;AAIjD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,uBAAuB,CAAC;gFACvC;AAGlD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,uBAAuB,CAAC;8EAC9B;AAIvD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,mBAAmB,CAAC;4EACvC;AAG9C;IADN,sBAAsB,CAAC,MAAM,+CAAsC,mBAAmB,CAAC;0EAC9B;AAInD;IADN,sBAAsB,CAAC,QAAQ,gDAAwC,0BAA0B,CAAC;kFACxC;AAGpD;IADN,sBAAsB,CAAC,MAAM,+CAAsC,0BAA0B,CAAC;gFAClC;AAgSjE,aAAa,CAAC,8CAA8C,EAAE,oCAAoC,CAAC,CAAC","sourcesContent":["import { type NodeRenderGraphConnectionPoint, type Scene, type NodeRenderGraphBuildState, type FrameGraph } from \"core/index\";\r\nimport { NodeRenderGraphBaseObjectRendererBlock } from \"./baseObjectRendererBlock\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGeometryRendererTask } from \"../../../Tasks/Rendering/geometryRendererTask\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Block that render geometry of objects to a multi render target\r\n */\r\nexport class NodeRenderGraphGeometryRendererBlock extends NodeRenderGraphBaseObjectRendererBlock {\r\n protected override _frameGraphTask: FrameGraphGeometryRendererTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphGeometryRendererBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n * @param doNotChangeAspectRatio True (default) to not change the aspect ratio of the scene in the RTT\r\n * @param enableClusteredLights True (default) to enable clustered lights\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene, doNotChangeAspectRatio = true, enableClusteredLights = true) {\r\n super(name, frameGraph, scene);\r\n\r\n this.getInputByName(\"target\")!.isOptional = true;\r\n\r\n this.registerOutput(\"geomIrradiance\", NodeRenderGraphBlockConnectionPointTypes.TextureIrradiance);\r\n this.registerOutput(\"geomViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth);\r\n this.registerOutput(\"geomNormViewDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth);\r\n this.registerOutput(\"geomScreenDepth\", NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);\r\n this.registerOutput(\"geomViewNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureViewNormal);\r\n this.registerOutput(\"geomWorldNormal\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldNormal);\r\n this.registerOutput(\"geomLocalPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureLocalPosition);\r\n this.registerOutput(\"geomWorldPosition\", NodeRenderGraphBlockConnectionPointTypes.TextureWorldPosition);\r\n this.registerOutput(\"geomAlbedo\", NodeRenderGraphBlockConnectionPointTypes.TextureAlbedo);\r\n this.registerOutput(\"geomReflectivity\", NodeRenderGraphBlockConnectionPointTypes.TextureReflectivity);\r\n this.registerOutput(\"geomVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureVelocity);\r\n this.registerOutput(\"geomLinearVelocity\", NodeRenderGraphBlockConnectionPointTypes.TextureLinearVelocity);\r\n\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, frameGraph, scene, { doNotChangeAspectRatio, enableClusteredLights });\r\n }\r\n\r\n protected override _createFrameGraphObject(): void {\r\n this._frameGraphTask?.dispose();\r\n this._frameGraphTask = new FrameGraphGeometryRendererTask(this.name, this._frameGraph, this._scene, {\r\n doNotChangeAspectRatio: this._additionalConstructionParameters![0] as boolean,\r\n enableClusteredLights: this._additionalConstructionParameters![1] as boolean,\r\n });\r\n }\r\n\r\n protected override _saveState(state: { [key: string]: any }) {\r\n super._saveState(state);\r\n state.disabled = this._frameGraphTask.disabled;\r\n state.isMainObjectRenderer = this.isMainObjectRenderer;\r\n state.depthTest = this.depthTest;\r\n state.depthWrite = this.depthWrite;\r\n state.disableShadows = this.disableShadows;\r\n state.renderInLinearSpace = this.renderInLinearSpace;\r\n state.renderParticles = this.renderParticles;\r\n state.renderSprites = this.renderSprites;\r\n state.forceLayerMaskCheck = this.forceLayerMaskCheck;\r\n state.enableBoundingBoxRendering = this.enableBoundingBoxRendering;\r\n state.enableOutlineRendering = this.enableOutlineRendering;\r\n\r\n state.width = this.width;\r\n state.height = this.height;\r\n state.sizeInPercentage = this.sizeInPercentage;\r\n state.samples = this.samples;\r\n state.reverseCulling = this.reverseCulling;\r\n state.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n state.disableDepthPrePass = this.disableDepthPrePass;\r\n }\r\n\r\n protected override _restoreState(state: { [key: string]: any }) {\r\n super._restoreState(state);\r\n this._frameGraphTask.disabled = state.disabled;\r\n this.isMainObjectRenderer = state.isMainObjectRenderer;\r\n this.depthTest = state.depthTest;\r\n this.depthWrite = state.depthWrite;\r\n this.disableShadows = state.disableShadows;\r\n this.renderInLinearSpace = state.renderInLinearSpace;\r\n this.renderParticles = state.renderParticles;\r\n this.renderSprites = state.renderSprites;\r\n this.forceLayerMaskCheck = state.forceLayerMaskCheck;\r\n this.enableBoundingBoxRendering = state.enableBoundingBoxRendering;\r\n this.enableOutlineRendering = state.enableOutlineRendering;\r\n\r\n this.width = state.width;\r\n this.height = state.height;\r\n this.sizeInPercentage = state.sizeInPercentage;\r\n this.samples = state.samples;\r\n this.reverseCulling = state.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = state.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = state.disableDepthPrePass;\r\n }\r\n\r\n /** Width of the geometry texture */\r\n @editableInPropertyPage(\"Texture width\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get width() {\r\n return this._frameGraphTask.size.width;\r\n }\r\n\r\n public set width(value: number) {\r\n this._frameGraphTask.size.width = value;\r\n }\r\n\r\n /** Height of the geometry texture */\r\n @editableInPropertyPage(\"Texture height\", PropertyTypeForEdition.Int, \"GEOMETRY\")\r\n public get height() {\r\n return this._frameGraphTask.size.height;\r\n }\r\n\r\n public set height(value: number) {\r\n this._frameGraphTask.size.height = value;\r\n }\r\n\r\n /** Indicates if the geometry texture width and height are percentages or absolute values */\r\n @editableInPropertyPage(\"Size is in percentage\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get sizeInPercentage() {\r\n return this._frameGraphTask.sizeIsPercentage;\r\n }\r\n\r\n public set sizeInPercentage(value: boolean) {\r\n this._frameGraphTask.sizeIsPercentage = value;\r\n }\r\n\r\n /** Number of samples of the geometry texture */\r\n @editableInPropertyPage(\"Samples\", PropertyTypeForEdition.Int, \"GEOMETRY\", { min: 1, max: 8 })\r\n public get samples() {\r\n return this._frameGraphTask.samples;\r\n }\r\n\r\n public set samples(value: number) {\r\n this._frameGraphTask.samples = value;\r\n }\r\n\r\n /** Indicates if culling must be reversed */\r\n @editableInPropertyPage(\"Reverse culling\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get reverseCulling() {\r\n return this._frameGraphTask.reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._frameGraphTask.reverseCulling = value;\r\n }\r\n\r\n /** Indicates if a mesh shouldn't be rendered when its material has depth write disabled */\r\n @editableInPropertyPage(\"Don't render if material depth write is disabled\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get dontRenderWhenMaterialDepthWriteIsDisabled() {\r\n return this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n }\r\n\r\n public set dontRenderWhenMaterialDepthWriteIsDisabled(value: boolean) {\r\n this._frameGraphTask.dontRenderWhenMaterialDepthWriteIsDisabled = value;\r\n }\r\n\r\n /** Indicates if depth pre-pass must be disabled */\r\n @editableInPropertyPage(\"Disable depth pre-pass\", PropertyTypeForEdition.Boolean, \"GEOMETRY\")\r\n public get disableDepthPrePass() {\r\n return this._frameGraphTask.disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._frameGraphTask.disableDepthPrePass = value;\r\n }\r\n\r\n // Irradiance\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - IRRADIANCE\")\r\n public irradianceFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - IRRADIANCE\")\r\n public irradianceType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // View depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW DEPTH\")\r\n public viewDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // Normalized view depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - NORMALIZED VIEW DEPTH\")\r\n public normalizedViewDepthType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Screen depth\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthFormat = Constants.TEXTUREFORMAT_RED;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - SCREEN DEPTH\")\r\n public screenDepthType = Constants.TEXTURETYPE_FLOAT;\r\n\r\n // View normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VIEW NORMAL\")\r\n public viewNormalType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World normal\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD NORMAL\")\r\n public worldNormalType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Local position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LOCAL POSITION\")\r\n public localPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // World Position\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - WORLD POSITION\")\r\n public worldPositionType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // Albedo\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - ALBEDO\")\r\n public albedoFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - ALBEDO\")\r\n public albedoType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Reflectivity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - REFLECTIVITY\")\r\n public reflectivityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - VELOCITY\")\r\n public velocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - VELOCITY\")\r\n public velocityType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // Linear velocity\r\n @editableInPropertyPage(\"Format\", PropertyTypeForEdition.TextureFormat, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityFormat = Constants.TEXTUREFORMAT_RGBA;\r\n\r\n @editableInPropertyPage(\"Type\", PropertyTypeForEdition.TextureType, \"OUTPUT - LINEAR VELOCITY\")\r\n public linearVelocityType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGeometryRendererBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry irradiance component\r\n */\r\n public get geomIrradiance(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[3];\r\n }\r\n\r\n /**\r\n * Gets the geometry view depth component\r\n */\r\n public get geomViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[4];\r\n }\r\n\r\n /**\r\n * Gets the geometry normalized view depth component\r\n */\r\n public get geomNormViewDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[5];\r\n }\r\n\r\n /**\r\n * Gets the geometry screen depth component\r\n */\r\n public get geomScreenDepth(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[6];\r\n }\r\n\r\n /**\r\n * Gets the geometry view normal component\r\n */\r\n public get geomViewNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[7];\r\n }\r\n\r\n /**\r\n * Gets the world geometry normal component\r\n */\r\n public get geomWorldNormal(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[8];\r\n }\r\n\r\n /**\r\n * Gets the geometry local position component\r\n */\r\n public get geomLocalPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[9];\r\n }\r\n\r\n /**\r\n * Gets the geometry world position component\r\n */\r\n public get geomWorldPosition(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[10];\r\n }\r\n\r\n /**\r\n * Gets the geometry albedo component\r\n */\r\n public get geomAlbedo(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[11];\r\n }\r\n\r\n /**\r\n * Gets the geometry reflectivity component\r\n */\r\n public get geomReflectivity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[12];\r\n }\r\n\r\n /**\r\n * Gets the geometry velocity component\r\n */\r\n public get geomVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[13];\r\n }\r\n\r\n /**\r\n * Gets the geometry linear velocity component\r\n */\r\n public get geomLinearVelocity(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[14];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n const textureActivation = [\r\n this.geomIrradiance.isConnected,\r\n this.geomViewDepth.isConnected,\r\n this.geomNormViewDepth.isConnected,\r\n this.geomScreenDepth.isConnected,\r\n this.geomViewNormal.isConnected,\r\n this.geomWorldNormal.isConnected,\r\n this.geomLocalPosition.isConnected,\r\n this.geomWorldPosition.isConnected,\r\n this.geomAlbedo.isConnected,\r\n this.geomReflectivity.isConnected,\r\n this.geomVelocity.isConnected,\r\n this.geomLinearVelocity.isConnected,\r\n ];\r\n\r\n this.geomIrradiance.value = this._frameGraphTask.geometryIrradianceTexture;\r\n this.geomViewDepth.value = this._frameGraphTask.geometryViewDepthTexture;\r\n this.geomNormViewDepth.value = this._frameGraphTask.geometryNormViewDepthTexture;\r\n this.geomScreenDepth.value = this._frameGraphTask.geometryScreenDepthTexture;\r\n this.geomViewNormal.value = this._frameGraphTask.geometryViewNormalTexture;\r\n this.geomWorldNormal.value = this._frameGraphTask.geometryWorldNormalTexture;\r\n this.geomLocalPosition.value = this._frameGraphTask.geometryLocalPositionTexture;\r\n this.geomWorldPosition.value = this._frameGraphTask.geometryWorldPositionTexture;\r\n this.geomAlbedo.value = this._frameGraphTask.geometryAlbedoTexture;\r\n this.geomReflectivity.value = this._frameGraphTask.geometryReflectivityTexture;\r\n this.geomVelocity.value = this._frameGraphTask.geometryVelocityTexture;\r\n this.geomLinearVelocity.value = this._frameGraphTask.geometryLinearVelocityTexture;\r\n\r\n this._frameGraphTask.textureDescriptions = [];\r\n\r\n const textureFormats = [\r\n this.irradianceFormat,\r\n this.viewDepthFormat,\r\n this.normalizedViewDepthFormat,\r\n this.screenDepthFormat,\r\n this.viewNormalFormat,\r\n this.worldNormalFormat,\r\n this.localPositionFormat,\r\n this.worldPositionFormat,\r\n this.albedoFormat,\r\n this.reflectivityFormat,\r\n this.velocityFormat,\r\n this.linearVelocityFormat,\r\n ];\r\n const textureTypes = [\r\n this.irradianceType,\r\n this.viewDepthType,\r\n this.normalizedViewDepthType,\r\n this.screenDepthType,\r\n this.viewNormalType,\r\n this.worldNormalType,\r\n this.localPositionType,\r\n this.worldPositionType,\r\n this.albedoType,\r\n this.reflectivityType,\r\n this.velocityType,\r\n this.linearVelocityType,\r\n ];\r\n const bufferTypes = [\r\n Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE,\r\n Constants.PREPASS_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE,\r\n Constants.PREPASS_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE,\r\n Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_POSITION_TEXTURE_TYPE,\r\n Constants.PREPASS_ALBEDO_TEXTURE_TYPE,\r\n Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_TEXTURE_TYPE,\r\n Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE,\r\n ];\r\n\r\n for (let i = 0; i < textureActivation.length; i++) {\r\n if (textureActivation[i]) {\r\n this._frameGraphTask.textureDescriptions.push({\r\n textureFormat: textureFormats[i],\r\n textureType: textureTypes[i],\r\n type: bufferTypes[i],\r\n });\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.size = { width: ${this.width}, height: ${this.height} };`);\r\n codes.push(`${this._codeVariableName}.sizeInPercentage = ${this.sizeInPercentage};`);\r\n codes.push(`${this._codeVariableName}.samples = ${this.samples};`);\r\n codes.push(`${this._codeVariableName}.reverseCulling = ${this.reverseCulling};`);\r\n codes.push(`${this._codeVariableName}.dontRenderWhenMaterialDepthWriteIsDisabled = ${this.dontRenderWhenMaterialDepthWriteIsDisabled};`);\r\n codes.push(`${this._codeVariableName}.disableDepthPrePass = ${this.disableDepthPrePass};`);\r\n codes.push(`${this._codeVariableName}.irradianceFormat = ${this.irradianceFormat};`);\r\n codes.push(`${this._codeVariableName}.irradianceType = ${this.irradianceType};`);\r\n codes.push(`${this._codeVariableName}.viewDepthFormat = ${this.viewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.viewDepthType = ${this.viewDepthType};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthFormat = ${this.normalizedViewDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.normalizedViewDepthType = ${this.normalizedViewDepthType};`);\r\n codes.push(`${this._codeVariableName}.screenDepthFormat = ${this.screenDepthFormat};`);\r\n codes.push(`${this._codeVariableName}.screenDepthType = ${this.screenDepthType};`);\r\n codes.push(`${this._codeVariableName}.localPositionFormat = ${this.localPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.localPositionType = ${this.localPositionType};`);\r\n codes.push(`${this._codeVariableName}.worldPositionFormat = ${this.worldPositionFormat};`);\r\n codes.push(`${this._codeVariableName}.worldPositionType = ${this.worldPositionType};`);\r\n codes.push(`${this._codeVariableName}.viewNormalFormat = ${this.viewNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.viewNormalType = ${this.viewNormalType};`);\r\n codes.push(`${this._codeVariableName}.worldNormalFormat = ${this.worldNormalFormat};`);\r\n codes.push(`${this._codeVariableName}.worldNormalType = ${this.worldNormalType};`);\r\n codes.push(`${this._codeVariableName}.albedoFormat = ${this.albedoFormat};`);\r\n codes.push(`${this._codeVariableName}.albedoType = ${this.albedoType};`);\r\n codes.push(`${this._codeVariableName}.reflectivityFormat = ${this.reflectivityFormat};`);\r\n codes.push(`${this._codeVariableName}.reflectivityType = ${this.reflectivityType};`);\r\n codes.push(`${this._codeVariableName}.velocityFormat = ${this.velocityFormat};`);\r\n codes.push(`${this._codeVariableName}.velocityType = ${this.velocityType};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityFormat = ${this.linearVelocityFormat};`);\r\n codes.push(`${this._codeVariableName}.linearVelocityType = ${this.linearVelocityType};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.sizeInPercentage = this.sizeInPercentage;\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.samples = this.samples;\r\n serializationObject.reverseCulling = this.reverseCulling;\r\n serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled = this.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n serializationObject.disableDepthPrePass = this.disableDepthPrePass;\r\n serializationObject.irradianceFormat = this.irradianceFormat;\r\n serializationObject.irradianceType = this.irradianceType;\r\n serializationObject.viewDepthFormat = this.viewDepthFormat;\r\n serializationObject.viewDepthType = this.viewDepthType;\r\n serializationObject.normalizedViewDepthFormat = this.normalizedViewDepthFormat;\r\n serializationObject.normalizedViewDepthType = this.normalizedViewDepthType;\r\n serializationObject.screenDepthFormat = this.screenDepthFormat;\r\n serializationObject.screenDepthType = this.screenDepthType;\r\n serializationObject.localPositionFormat = this.localPositionFormat;\r\n serializationObject.localPositionType = this.localPositionType;\r\n serializationObject.worldPositionFormat = this.worldPositionFormat;\r\n serializationObject.worldPositionType = this.worldPositionType;\r\n serializationObject.viewNormalFormat = this.viewNormalFormat;\r\n serializationObject.viewNormalType = this.viewNormalType;\r\n serializationObject.worldNormalFormat = this.worldNormalFormat;\r\n serializationObject.worldNormalType = this.worldNormalType;\r\n serializationObject.albedoFormat = this.albedoFormat;\r\n serializationObject.albedoType = this.albedoType;\r\n serializationObject.reflectivityFormat = this.reflectivityFormat;\r\n serializationObject.reflectivityType = this.reflectivityType;\r\n serializationObject.velocityFormat = this.velocityFormat;\r\n serializationObject.velocityType = this.velocityType;\r\n serializationObject.linearVelocityFormat = this.linearVelocityFormat;\r\n serializationObject.linearVelocityType = this.linearVelocityType;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.sizeInPercentage = !!serializationObject.sizeInPercentage;\r\n this.width = serializationObject.width ?? 100;\r\n this.height = serializationObject.height ?? 100;\r\n this.samples = serializationObject.samples;\r\n this.reverseCulling = serializationObject.reverseCulling;\r\n this.dontRenderWhenMaterialDepthWriteIsDisabled = serializationObject.dontRenderWhenMaterialDepthWriteIsDisabled;\r\n this.disableDepthPrePass = serializationObject.disableDepthPrePass ?? true;\r\n this.irradianceFormat = serializationObject.irradianceFormat ?? Constants.TEXTUREFORMAT_RGBA;\r\n this.irradianceType = serializationObject.irradianceType ?? Constants.TEXTURETYPE_HALF_FLOAT;\r\n this.viewDepthFormat = serializationObject.viewDepthFormat;\r\n this.viewDepthType = serializationObject.viewDepthType;\r\n this.normalizedViewDepthFormat = serializationObject.normalizedViewDepthFormat ?? Constants.TEXTUREFORMAT_RED;\r\n this.normalizedViewDepthType = serializationObject.normalizedViewDepthType ?? Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n this.screenDepthFormat = serializationObject.screenDepthFormat;\r\n this.screenDepthType = serializationObject.screenDepthType;\r\n this.localPositionFormat = serializationObject.localPositionFormat;\r\n this.localPositionType = serializationObject.localPositionType;\r\n this.worldPositionFormat = serializationObject.worldPositionFormat;\r\n this.worldPositionType = serializationObject.worldPositionType;\r\n this.viewNormalFormat = serializationObject.viewNormalFormat;\r\n this.viewNormalType = serializationObject.viewNormalType;\r\n this.worldNormalFormat = serializationObject.worldNormalFormat;\r\n this.worldNormalType = serializationObject.worldNormalType;\r\n this.albedoFormat = serializationObject.albedoFormat;\r\n this.albedoType = serializationObject.albedoType;\r\n this.reflectivityFormat = serializationObject.reflectivityFormat;\r\n this.reflectivityType = serializationObject.reflectivityType;\r\n this.velocityFormat = serializationObject.velocityFormat;\r\n this.velocityType = serializationObject.velocityType;\r\n this.linearVelocityFormat = serializationObject.linearVelocityFormat;\r\n this.linearVelocityType = serializationObject.linearVelocityType;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGeometryRendererBlock\", NodeRenderGraphGeometryRendererBlock);\r\n"]}
@@ -59,6 +59,10 @@ export declare class FrameGraphGeometryRendererTask extends FrameGraphObjectRend
59
59
  * The list of texture descriptions used by the geometry renderer task.
60
60
  */
61
61
  textureDescriptions: IFrameGraphGeometryRendererTextureDescription[];
62
+ /**
63
+ * The irradiance output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!
64
+ */
65
+ readonly geometryIrradianceTexture: FrameGraphTextureHandle;
62
66
  /**
63
67
  * The depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!
64
68
  */
@@ -94,6 +94,7 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
94
94
  });
95
95
  this._clearAttachmentsLayout = new Map();
96
96
  this._allAttachmentsLayout = [];
97
+ this.geometryIrradianceTexture = this._frameGraph.textureManager.createDanglingHandle();
97
98
  this.geometryViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();
98
99
  this.geometryNormViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();
99
100
  this.geometryScreenDepthTexture = this._frameGraph.textureManager.createDanglingHandle();
@@ -153,6 +154,9 @@ export class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask
153
154
  const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);
154
155
  const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];
155
156
  switch (geometryDescription.type) {
157
+ case 14:
158
+ this._frameGraph.textureManager.resolveDanglingHandle(this.geometryIrradianceTexture, handle);
159
+ break;
156
160
  case 5:
157
161
  this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewDepthTexture, handle);
158
162
  break;
@@ -1 +1 @@
1
- {"version":3,"file":"geometryRendererTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Rendering/geometryRendererTask.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,+BAA+B,EAAqC,MAAM,iDAAiD,CAAC;AACrI,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,4BAA4B,EAAE,MAAM,sBAAsB,CAAC;AAuBpE,MAAM,WAAW,GAAa,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEvG;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,4BAA4B;IAkB5E;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,MAAM,aAAa,GAAG,+BAA+B,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QACpG,IAAI,aAAa,EAAE,CAAC;YAChB,aAAa,CAAC,cAAc,GAAG,KAAK,CAAC;QACzC,CAAC;IACL,CAAC;IAQD;;;;OAIG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAC/C,CAAC;IA+DD;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,KAAa;QAClC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,KAAK,CAAC;QAChC,CAAC;IACL,CAAC;IAKD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,OAA+B,EAAE,sBAAuC;QACpI,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,EAAE,sBAAsB,CAAC,CAAC;QA5IpE;;WAEG;QACI,SAAI,GAAsC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC;QAE7E;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,YAAO,GAAG,CAAC,CAAC;QAEX,oBAAe,GAAG,KAAK,CAAC;QAkBhC;;WAEG;QACI,+CAA0C,GAAG,IAAI,CAAC;QAEjD,yBAAoB,GAAG,IAAI,CAAC;QAepC;;WAEG;QACI,wBAAmB,GAAoD,EAAE,CAAC;QAsF7E,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACxC,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,OAAiB,EAAE,EAAE;YAClG,IAAI,IAAI,CAAC,0CAA0C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;gBACtG,OAAO,CAAC,CAAC,OAAO,CAAC;YACrB,CAAC;YAED,OAAO,IAAI,CAAC,OAAO,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC;QAC3C,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,wCAAwC,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7D,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;gBACjD,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YACtC,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;QAEhC,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACvF,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACzF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACxF,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACzF,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC3F,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC3F,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACpF,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC1F,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACtF,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChG,CAAC;IAED;;OAEG;IACH,IAAW,sCAAsC;QAC7C,OAAO,+BAA+B,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC,mBAAmB,CAAC;IAC7G,CAAC;IAED;;;;OAIG;IACI,qCAAqC,CAAC,WAAyB;QAClE,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;YACvB,MAAM,IAAI,GAAG,IAAI,CAAC,sCAAsC,CAAC;YACzD,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACnC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAC3B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,4CAA4C,CAAC,WAAyB;QACzE,MAAM,IAAI,GAAG,IAAI,CAAC,sCAAsC,CAAC;QACzD,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACxC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1B,CAAC;IACL,CAAC;IAEe,YAAY;QACxB,OAAO,gCAAgC,CAAC;IAC5C,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK,EAAE,iBAA8D;QACvH,IAAI,CAAC,4BAA4B,EAAE,CAAC;QAEpC,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QAE3D,+BAA+B,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAEvH,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,CAAyB,CAAC;QAEnG,MAAM,oBAAoB,GAAG,IAAI,CAAC,YAAyC,CAAC;QAE5E,IAAI,yBAAyB,GAAG,KAAK,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,MAAM,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YACxH,MAAM,mBAAmB,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;YAE/F,QAAQ,mBAAmB,CAAC,IAAI,EAAE,CAAC;gBAC/B,KAAK,SAAS,CAAC,0BAA0B;oBACrC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,wBAAwB,EAAE,MAAM,CAAC,CAAC;oBAC7F,MAAM;gBACV,KAAK,SAAS,CAAC,0CAA0C;oBACrD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;oBACjG,MAAM;gBACV,KAAK,SAAS,CAAC,sCAAsC;oBACjD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,0BAA0B,EAAE,MAAM,CAAC,CAAC;oBAC/F,MAAM;gBACV,KAAK,SAAS,CAAC,2BAA2B;oBACtC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,yBAAyB,EAAE,MAAM,CAAC,CAAC;oBAC9F,MAAM;gBACV,KAAK,SAAS,CAAC,iCAAiC;oBAC5C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,0BAA0B,EAAE,MAAM,CAAC,CAAC;oBAC/F,MAAM;gBACV,KAAK,SAAS,CAAC,mCAAmC;oBAC9C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;oBACjG,MAAM;gBACV,KAAK,SAAS,CAAC,6BAA6B;oBACxC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;oBACjG,MAAM;gBACV,KAAK,SAAS,CAAC,2BAA2B;oBACtC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;oBAC1F,MAAM;gBACV,KAAK,SAAS,CAAC,iCAAiC;oBAC5C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,2BAA2B,EAAE,MAAM,CAAC,CAAC;oBAChG,MAAM;gBACV,KAAK,SAAS,CAAC,6BAA6B;oBACxC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,MAAM,CAAC,CAAC;oBAC5F,yBAAyB,GAAG,IAAI,CAAC;oBACjC,MAAM;gBACV,KAAK,SAAS,CAAC,oCAAoC;oBAC/C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,6BAA6B,EAAE,MAAM,CAAC,CAAC;oBAClG,yBAAyB,GAAG,IAAI,CAAC;oBACjC,MAAM;YACd,CAAC;QACL,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,0BAA0B,GAAG,yBAAyB,CAAC;QAEnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,+BAA+B,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QACjF,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAEkB,uBAAuB,CAAC,eAA0C;QACjF,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9J,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEkB,gBAAgB;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAC7D,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,2CAA2C,CAAC,CAAC;QAC5G,CAAC;IACL,CAAC;IAEkB,0BAA0B,CAAC,cAAyC;QACnF,IAAI,YAAY,GAAG,KAAK,CAAC;QAEzB,IAAI,UAAU,GAA6C,IAAI,CAAC;QAEhE,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACvK,IAAI,IAAI,CAAC,OAAO,KAAK,wBAAwB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBAC5D,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,6FAA6F,CAAC,CAAC;YAC9J,CAAC;YACD,UAAU,GAAG,wBAAwB,CAAC,IAAI,CAAC;QAC/C,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YAClC,MAAM,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzG,IAAI,uBAAuB,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAClG,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,2FAA2F,CAAC,CAAC;YAC5J,CAAC;YAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAElG,YAAY,GAAG,IAAI,CAAC;YACpB,UAAU,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAC9C,CAAC;QAED,MAAM,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;QACnI,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;YACtB,IAAI,qBAAqB,CAAC,KAAK,KAAK,UAAU,CAAC,KAAK,IAAI,qBAAqB,CAAC,MAAM,KAAK,UAAU,CAAC,MAAM,EAAE,CAAC;gBACzG,MAAM,IAAI,KAAK,CACX,kCAAkC,IAAI,CAAC,IAAI,kCAAkC,qBAAqB,CAAC,KAAK,IAAI,qBAAqB,CAAC,MAAM,yCAAyC,UAAU,CAAC,KAAK,IAAI,UAAU,CAAC,MAAM,kCAAkC,CAC3P,CAAC;YACN,CAAC;QACL,CAAC;QAED,YAAY,GAAG,YAAY,IAAI,KAAK,CAAC,0BAA0B,CAAC,cAAc,CAAC,CAAC;QAEhF,OAAO,YAAY,CAAC;IACxB,CAAC;IAEkB,iBAAiB;QAChC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,MAAM,cAAc,GAAc,EAAE,CAAC;QAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YAExH,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;gBACf,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,0BAA0B,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;YAC7G,CAAC;YAED,KAAK,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,WAAW,CAAC;YACnC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,aAAa,CAAC;YACvC,MAAM,CAAC,CAAC,CAAC,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;YACpF,cAAc,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QAC9B,CAAC;QAED,MAAM,OAAO,GAA8B,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACtC,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE;gBACpF,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;gBACvC,OAAO,EAAE;oBACL,aAAa,EAAE,KAAK;oBACpB,OAAO,EAAE,IAAI,CAAC,OAAO;oBACrB,KAAK;oBACL,OAAO;oBACP,cAAc;oBACd,MAAM;iBACT;aACJ,CAAC,CAAC;YAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACvD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YACjC,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC;gBACpC,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEkB,iBAAiB,CAAC,OAAgC,EAAE,YAAqB;QACxF,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,IAAI,YAAY,EAAE,IAAI,CAAC,UAAU,IAAI,YAAY,CAAC,CAAC;QAExF,OAAO,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC;QAE5C,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;YACvD,OAAO,CAAC,qBAAqB,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;QAEH,OAAO,CAAC,yBAAyB,EAAE,CAAC;QACpC,OAAO,CAAC,aAAa,EAAE,CAAC;QAExB,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAEO,4BAA4B;QAChC,MAAM,sBAAsB,GAAG,IAAI,GAAG,EAAgD,CAAC;QACvF,MAAM,oBAAoB,GAAc,EAAE,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YACxH,MAAM,mBAAmB,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;YAE/F,IAAI,MAAM,GAAG,sBAAsB,CAAC,GAAG,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;YACvE,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,GAAG,EAAE,CAAC;gBACZ,sBAAsB,CAAC,GAAG,CAAC,mBAAmB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzB,MAAM,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBACtB,CAAC;YACL,CAAC;YAED,sBAAsB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;gBACjD,MAAM,CAAC,IAAI,CAAC,SAAS,KAAK,mBAAmB,CAAC,SAAS,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;YAEH,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,uMAAuM;YACvM,8EAA8E;YAC9E,IAAI,MAAM,GAAG,sBAAsB,CAAC,GAAG,gDAAwC,CAAC;YAChF,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,GAAG,EAAE,CAAC;gBACZ,sBAAsB,CAAC,GAAG,iDAAyC,MAAM,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC3D,MAAM,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBACtB,CAAC;YACL,CAAC;YAED,sBAAsB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACtC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YAEH,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QAEzC,sBAAsB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;YACjD,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC;QACzF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,oBAAoB,CAAC,CAAC;IACvF,CAAC;IAEO,wBAAwB,CAAC,YAAoB;QACjD,MAAM,aAAa,GAAG,+BAA+B,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC;QAExF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YACxH,MAAM,mBAAmB,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;YAE/F,aAAa,CAAC,OAAO,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC/D,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;QACnF,CAAC;QAED,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;IACvD,CAAC;CACJ","sourcesContent":["import {\r\n type FrameGraphTextureHandle,\r\n type Scene,\r\n type FrameGraph,\r\n type AbstractMesh,\r\n type ObjectRendererOptions,\r\n type FrameGraphRenderContext,\r\n type FrameGraphRenderPass,\r\n type ObjectRenderer,\r\n} from \"core/index\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { MaterialHelperGeometryRendering, GeometryRenderingTextureClearType } from \"core/Materials/materialHelper.geometryrendering\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphObjectRendererTask } from \"./objectRendererTask\";\r\n\r\n/**\r\n * Description of a texture used by the geometry renderer task.\r\n */\r\nexport interface IFrameGraphGeometryRendererTextureDescription {\r\n /**\r\n * The type of the texture.\r\n * The value should be one of the Constants.PREPASS_XXX_TEXTURE_TYPE values.\r\n */\r\n type: number;\r\n\r\n /**\r\n * The type of the texture.\r\n */\r\n textureType: number;\r\n\r\n /**\r\n * The format of the texture.\r\n */\r\n textureFormat: number;\r\n}\r\n\r\nconst ClearColors: Color4[] = [new Color4(0, 0, 0, 0), new Color4(1, 1, 1, 1), new Color4(0, 0, 0, 0)];\r\n\r\n/**\r\n * Task used to render geometry to a set of textures.\r\n */\r\nexport class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask {\r\n /**\r\n * The size of the output textures (default is 100% of the back buffer texture size).\r\n */\r\n public size: { width: number; height: number } = { width: 100, height: 100 };\r\n\r\n /**\r\n * Whether the size is a percentage of the back buffer size (default is true).\r\n */\r\n public sizeIsPercentage = true;\r\n\r\n /**\r\n * The number of samples to use for the output textures (default is 1).\r\n */\r\n public samples = 1;\r\n\r\n private _reverseCulling = false;\r\n\r\n /**\r\n * Whether to reverse culling (default is false).\r\n */\r\n public get reverseCulling() {\r\n return this._reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._reverseCulling = value;\r\n\r\n const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);\r\n if (configuration) {\r\n configuration.reverseCulling = value;\r\n }\r\n }\r\n\r\n /**\r\n * Indicates if a mesh shouldn't be rendered when its material has depth write disabled (default is true).\r\n */\r\n public dontRenderWhenMaterialDepthWriteIsDisabled = true;\r\n\r\n private _disableDepthPrePass = true;\r\n /**\r\n * Indicates whether the depth pre-pass is disabled (default is true).\r\n * Materials that require depth pre-pass (Material.needDepthPrePass == true) don't work with the geometry renderer, that's why this setting is true by default.\r\n * However, if the geometry renderer doesn't generate any geometry textures but only renders to the main target texture, then depth pre-pass can be enabled.\r\n */\r\n public get disableDepthPrePass() {\r\n return this._disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._disableDepthPrePass = value;\r\n this._renderer.disableDepthPrePass = value;\r\n }\r\n\r\n /**\r\n * The list of texture descriptions used by the geometry renderer task.\r\n */\r\n public textureDescriptions: IFrameGraphGeometryRendererTextureDescription[] = [];\r\n\r\n /**\r\n * The depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normalized depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * The normalization is (d - near) / (far - near), where d is the depth value in view space and near and far are the near and far planes of the camera.\r\n */\r\n public readonly geometryNormViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth (in screen space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryScreenDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in world space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in local space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryLocalPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in world space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The albedo output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryAlbedoTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryReflectivityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The linear velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryLinearVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * Gets or sets the name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(value: string) {\r\n this._name = value;\r\n if (this._renderer) {\r\n this._renderer.name = value;\r\n }\r\n }\r\n\r\n private _clearAttachmentsLayout: Map<GeometryRenderingTextureClearType, number[]>;\r\n private _allAttachmentsLayout: number[];\r\n\r\n /**\r\n * Constructs a new geometry renderer task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param scene The scene the frame graph is associated with.\r\n * @param options The options of the object renderer.\r\n * @param existingObjectRenderer An existing object renderer to use (optional). If provided, the options parameter will be ignored.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: ObjectRendererOptions, existingObjectRenderer?: ObjectRenderer) {\r\n super(name, frameGraph, scene, options, existingObjectRenderer);\r\n\r\n this.renderSprites = false;\r\n this.renderParticles = false;\r\n this.enableBoundingBoxRendering = false;\r\n this.enableOutlineRendering = false;\r\n this._renderer.disableDepthPrePass = true;\r\n\r\n this._renderer.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if (this.dontRenderWhenMaterialDepthWriteIsDisabled && mesh.material && mesh.material.disableDepthWrite) {\r\n return !!preWarm;\r\n }\r\n\r\n return mesh.isReady(refreshRate === 0);\r\n };\r\n\r\n this._renderer.onBeforeRenderingManagerRenderObservable.add(() => {\r\n if (!this._renderer.options.doNotChangeAspectRatio) {\r\n scene.updateTransformMatrix(true);\r\n }\r\n });\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n this._allAttachmentsLayout = [];\r\n\r\n this.geometryViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryNormViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryScreenDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryViewNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLocalPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryAlbedoTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryReflectivityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLinearVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n /**\r\n * Gets the list of excluded meshes from the velocity texture.\r\n */\r\n public get excludedSkinnedMeshFromVelocityTexture(): AbstractMesh[] {\r\n return MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId).excludedSkinnedMesh;\r\n }\r\n\r\n /**\r\n * Excludes the given skinned mesh from computing bones velocities.\r\n * Computing bones velocities can have a cost. The cost can be saved by calling this function and by passing the skinned mesh to ignore.\r\n * @param skinnedMesh The mesh containing the skeleton to ignore when computing the velocity map.\r\n */\r\n public excludeSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n if (skinnedMesh.skeleton) {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n if (list.indexOf(skinnedMesh) === -1) {\r\n list.push(skinnedMesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes the given skinned mesh from the excluded meshes to integrate bones velocities while rendering the velocity map.\r\n * @param skinnedMesh The mesh containing the skeleton that has been ignored previously.\r\n * @see excludeSkinnedMesh to exclude a skinned mesh from bones velocity computation.\r\n */\r\n public removeExcludedSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n const index = list.indexOf(skinnedMesh);\r\n if (index !== -1) {\r\n list.splice(index, 1);\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphGeometryRendererTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false, additionalExecute?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass {\r\n this._buildClearAttachmentsLayout();\r\n\r\n this._registerForRenderPassId(this._renderer.renderPassId);\r\n\r\n MaterialHelperGeometryRendering.MarkAsDirty(this._renderer.renderPassId, this.objectList.meshes || this._scene.meshes);\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute) as FrameGraphRenderPass;\r\n\r\n const outputTextureHandles = pass.renderTarget as FrameGraphTextureHandle[];\r\n\r\n let needPreviousWorldMatrices = false;\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const handle = outputTextureHandles[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n switch (geometryDescription.type) {\r\n case Constants.PREPASS_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryNormViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryScreenDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLocalPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_ALBEDO_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryAlbedoTexture, handle);\r\n break;\r\n case Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryReflectivityTexture, handle);\r\n break;\r\n case Constants.PREPASS_VELOCITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n case Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLinearVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n }\r\n }\r\n\r\n this._scene.needsPreviousWorldMatrices = needPreviousWorldMatrices;\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n MaterialHelperGeometryRendering.DeleteConfiguration(this._renderer.renderPassId);\r\n this._renderer.dispose();\r\n super.dispose();\r\n }\r\n\r\n protected override _resolveDanglingHandles(_targetTextures: FrameGraphTextureHandle[]) {\r\n if (this.targetTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n }\r\n }\r\n\r\n protected override _checkParameters() {\r\n if (this.objectList === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object list and camera must be provided`);\r\n }\r\n }\r\n\r\n protected override _checkTextureCompatibility(targetTextures: FrameGraphTextureHandle[]): boolean {\r\n let depthEnabled = false;\r\n\r\n let dimensions: { width: number; height: number } | null = null;\r\n\r\n if (this.targetTexture !== undefined) {\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n if (this.samples !== outputTextureDescription.options.samples) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the target texture and the output geometry textures must have the same number of samples`);\r\n }\r\n dimensions = outputTextureDescription.size;\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n const depthTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.depthTexture);\r\n if (depthTextureDescription.options.samples !== this.samples && this.textureDescriptions.length > 0) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the depth texture and the output geometry textures must have the same number of samples`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n\r\n depthEnabled = true;\r\n dimensions = depthTextureDescription.size;\r\n }\r\n\r\n const geomTextureDimensions = this.sizeIsPercentage ? this._frameGraph.textureManager.getAbsoluteDimensions(this.size) : this.size;\r\n if (dimensions !== null) {\r\n if (geomTextureDimensions.width !== dimensions.width || geomTextureDimensions.height !== dimensions.height) {\r\n throw new Error(\r\n `FrameGraphGeometryRendererTask ${this.name}: the geometry textures (size: ${geomTextureDimensions.width}x${geomTextureDimensions.height}) and the target/depth texture (size: ${dimensions.width}x${dimensions.height}) must have the same dimensions.`\r\n );\r\n }\r\n }\r\n\r\n depthEnabled = depthEnabled || super._checkTextureCompatibility(targetTextures);\r\n\r\n return depthEnabled;\r\n }\r\n\r\n protected override _getTargetHandles(): FrameGraphTextureHandle[] {\r\n const types: number[] = [];\r\n const formats: number[] = [];\r\n const labels: string[] = [];\r\n const useSRGBBuffers: boolean[] = [];\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n\r\n if (index === -1) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: unknown texture type ${description.type}`);\r\n }\r\n\r\n types[i] = description.textureType;\r\n formats[i] = description.textureFormat;\r\n labels[i] = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index].name;\r\n useSRGBBuffers[i] = false;\r\n }\r\n\r\n const handles: FrameGraphTextureHandle[] = [];\r\n\r\n if (this.textureDescriptions.length > 0) {\r\n const baseHandle = this._frameGraph.textureManager.createRenderTargetTexture(this.name, {\r\n size: this.size,\r\n sizeIsPercentage: this.sizeIsPercentage,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.samples,\r\n types,\r\n formats,\r\n useSRGBBuffers,\r\n labels,\r\n },\r\n });\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n handles.push(baseHandle + i);\r\n }\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n if (Array.isArray(this.targetTexture)) {\r\n handles.push(...this.targetTexture);\r\n } else {\r\n handles.push(this.targetTexture);\r\n }\r\n }\r\n\r\n return handles;\r\n }\r\n\r\n protected override _prepareRendering(context: FrameGraphRenderContext, depthEnabled: boolean) {\r\n context.setDepthStates(this.depthTest && depthEnabled, this.depthWrite && depthEnabled);\r\n\r\n context.pushDebugGroup(`Clear attachments`);\r\n\r\n this._clearAttachmentsLayout.forEach((layout, clearType) => {\r\n context.clearColorAttachments(ClearColors[clearType], layout);\r\n });\r\n\r\n context.restoreDefaultFramebuffer();\r\n context.popDebugGroup();\r\n\r\n return this._allAttachmentsLayout;\r\n }\r\n\r\n private _buildClearAttachmentsLayout() {\r\n const clearAttachmentsLayout = new Map<GeometryRenderingTextureClearType, boolean[]>();\r\n const allAttachmentsLayout: boolean[] = [];\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n let layout = clearAttachmentsLayout.get(geometryDescription.clearType);\r\n if (layout === undefined) {\r\n layout = [];\r\n clearAttachmentsLayout.set(geometryDescription.clearType, layout);\r\n for (let j = 0; j < i; j++) {\r\n layout[j] = false;\r\n }\r\n }\r\n\r\n clearAttachmentsLayout.forEach((layout, clearType) => {\r\n layout.push(clearType === geometryDescription.clearType);\r\n });\r\n\r\n allAttachmentsLayout.push(true);\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n // We don't clear the target texture, but we need to add a layout for it in clearAttachmentsLayout to be able to use clearColorAttachments with the correct number of attachments in _prepareRendering.\r\n // We also need to add a value in allAttachmentsLayout for the target texture.\r\n let layout = clearAttachmentsLayout.get(GeometryRenderingTextureClearType.Zero);\r\n if (layout === undefined) {\r\n layout = [];\r\n clearAttachmentsLayout.set(GeometryRenderingTextureClearType.Zero, layout);\r\n for (let j = 0; j < this.textureDescriptions.length - 1; j++) {\r\n layout[j] = false;\r\n }\r\n }\r\n\r\n clearAttachmentsLayout.forEach((layout) => {\r\n layout.push(false);\r\n });\r\n\r\n allAttachmentsLayout.push(true);\r\n }\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n\r\n clearAttachmentsLayout.forEach((layout, clearType) => {\r\n this._clearAttachmentsLayout.set(clearType, this._engine.buildTextureLayout(layout));\r\n });\r\n\r\n this._allAttachmentsLayout = this._engine.buildTextureLayout(allAttachmentsLayout);\r\n }\r\n\r\n private _registerForRenderPassId(renderPassId: number) {\r\n const configuration = MaterialHelperGeometryRendering.CreateConfiguration(renderPassId);\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n configuration.defines[geometryDescription.defineIndex] = i;\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n configuration.defines[\"PREPASS_COLOR_INDEX\"] = this.textureDescriptions.length;\r\n }\r\n\r\n configuration.reverseCulling = this.reverseCulling;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"geometryRendererTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/Rendering/geometryRendererTask.ts"],"names":[],"mappings":"AAUA,OAAO,EAAE,MAAM,EAAE,MAAM,uBAAuB,CAAC;AAC/C,OAAO,EAAE,+BAA+B,EAAqC,MAAM,iDAAiD,CAAC;AACrI,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,4BAA4B,EAAE,MAAM,sBAAsB,CAAC;AAuBpE,MAAM,WAAW,GAAa,CAAC,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAEvG;;GAEG;AACH,MAAM,OAAO,8BAA+B,SAAQ,4BAA4B;IAkB5E;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED,IAAW,cAAc,CAAC,KAAc;QACpC,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAE7B,MAAM,aAAa,GAAG,+BAA+B,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QACpG,IAAI,aAAa,EAAE,CAAC;YAChB,aAAa,CAAC,cAAc,GAAG,KAAK,CAAC;QACzC,CAAC;IACL,CAAC;IAQD;;;;OAIG;IACH,IAAW,mBAAmB;QAC1B,OAAO,IAAI,CAAC,oBAAoB,CAAC;IACrC,CAAC;IAED,IAAW,mBAAmB,CAAC,KAAc;QACzC,IAAI,CAAC,oBAAoB,GAAG,KAAK,CAAC;QAClC,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,KAAK,CAAC;IAC/C,CAAC;IAoED;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAoB,IAAI,CAAC,KAAa;QAClC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,KAAK,CAAC;QAChC,CAAC;IACL,CAAC;IAKD;;;;;;;OAOG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,KAAY,EAAE,OAA+B,EAAE,sBAAuC;QACpI,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,EAAE,OAAO,EAAE,sBAAsB,CAAC,CAAC;QAjJpE;;WAEG;QACI,SAAI,GAAsC,EAAE,KAAK,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,CAAC;QAE7E;;WAEG;QACI,qBAAgB,GAAG,IAAI,CAAC;QAE/B;;WAEG;QACI,YAAO,GAAG,CAAC,CAAC;QAEX,oBAAe,GAAG,KAAK,CAAC;QAkBhC;;WAEG;QACI,+CAA0C,GAAG,IAAI,CAAC;QAEjD,yBAAoB,GAAG,IAAI,CAAC;QAepC;;WAEG;QACI,wBAAmB,GAAoD,EAAE,CAAC;QA2F7E,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,IAAI,CAAC,eAAe,GAAG,KAAK,CAAC;QAC7B,IAAI,CAAC,0BAA0B,GAAG,KAAK,CAAC;QACxC,IAAI,CAAC,sBAAsB,GAAG,KAAK,CAAC;QACpC,IAAI,CAAC,SAAS,CAAC,mBAAmB,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,SAAS,CAAC,qBAAqB,GAAG,CAAC,IAAkB,EAAE,WAAmB,EAAE,OAAiB,EAAE,EAAE;YAClG,IAAI,IAAI,CAAC,0CAA0C,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;gBACtG,OAAO,CAAC,CAAC,OAAO,CAAC;YACrB,CAAC;YAED,OAAO,IAAI,CAAC,OAAO,CAAC,WAAW,KAAK,CAAC,CAAC,CAAC;QAC3C,CAAC,CAAC;QAEF,IAAI,CAAC,SAAS,CAAC,wCAAwC,CAAC,GAAG,CAAC,GAAG,EAAE;YAC7D,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC;gBACjD,KAAK,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;YACtC,CAAC;QACL,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QACzC,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;QAEhC,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACxF,IAAI,CAAC,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACvF,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC3F,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACzF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACxF,IAAI,CAAC,0BAA0B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACzF,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC3F,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC3F,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACpF,IAAI,CAAC,2BAA2B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QAC1F,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;QACtF,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,oBAAoB,EAAE,CAAC;IAChG,CAAC;IAED;;OAEG;IACH,IAAW,sCAAsC;QAC7C,OAAO,+BAA+B,CAAC,gBAAgB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC,mBAAmB,CAAC;IAC7G,CAAC;IAED;;;;OAIG;IACI,qCAAqC,CAAC,WAAyB;QAClE,IAAI,WAAW,CAAC,QAAQ,EAAE,CAAC;YACvB,MAAM,IAAI,GAAG,IAAI,CAAC,sCAAsC,CAAC;YACzD,IAAI,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;gBACnC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,CAAC;YAC3B,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,4CAA4C,CAAC,WAAyB;QACzE,MAAM,IAAI,GAAG,IAAI,CAAC,sCAAsC,CAAC;QACzD,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;QACxC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC1B,CAAC;IACL,CAAC;IAEe,YAAY;QACxB,OAAO,gCAAgC,CAAC;IAC5C,CAAC;IAEe,MAAM,CAAC,4BAA4B,GAAG,KAAK,EAAE,iBAA8D;QACvH,IAAI,CAAC,4BAA4B,EAAE,CAAC;QAEpC,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QAE3D,+BAA+B,CAAC,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,EAAE,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAEvH,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,CAAyB,CAAC;QAEnG,MAAM,oBAAoB,GAAG,IAAI,CAAC,YAAyC,CAAC;QAE5E,IAAI,yBAAyB,GAAG,KAAK,CAAC;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,MAAM,GAAG,oBAAoB,CAAC,CAAC,CAAC,CAAC;YACvC,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YACxH,MAAM,mBAAmB,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;YAE/F,QAAQ,mBAAmB,CAAC,IAAI,EAAE,CAAC;gBAC/B,KAAK,SAAS,CAAC,+BAA+B;oBAC1C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,yBAAyB,EAAE,MAAM,CAAC,CAAC;oBAC9F,MAAM;gBACV,KAAK,SAAS,CAAC,0BAA0B;oBACrC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,wBAAwB,EAAE,MAAM,CAAC,CAAC;oBAC7F,MAAM;gBACV,KAAK,SAAS,CAAC,0CAA0C;oBACrD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;oBACjG,MAAM;gBACV,KAAK,SAAS,CAAC,sCAAsC;oBACjD,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,0BAA0B,EAAE,MAAM,CAAC,CAAC;oBAC/F,MAAM;gBACV,KAAK,SAAS,CAAC,2BAA2B;oBACtC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,yBAAyB,EAAE,MAAM,CAAC,CAAC;oBAC9F,MAAM;gBACV,KAAK,SAAS,CAAC,iCAAiC;oBAC5C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,0BAA0B,EAAE,MAAM,CAAC,CAAC;oBAC/F,MAAM;gBACV,KAAK,SAAS,CAAC,mCAAmC;oBAC9C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;oBACjG,MAAM;gBACV,KAAK,SAAS,CAAC,6BAA6B;oBACxC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,4BAA4B,EAAE,MAAM,CAAC,CAAC;oBACjG,MAAM;gBACV,KAAK,SAAS,CAAC,2BAA2B;oBACtC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,qBAAqB,EAAE,MAAM,CAAC,CAAC;oBAC1F,MAAM;gBACV,KAAK,SAAS,CAAC,iCAAiC;oBAC5C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,2BAA2B,EAAE,MAAM,CAAC,CAAC;oBAChG,MAAM;gBACV,KAAK,SAAS,CAAC,6BAA6B;oBACxC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,uBAAuB,EAAE,MAAM,CAAC,CAAC;oBAC5F,yBAAyB,GAAG,IAAI,CAAC;oBACjC,MAAM;gBACV,KAAK,SAAS,CAAC,oCAAoC;oBAC/C,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,6BAA6B,EAAE,MAAM,CAAC,CAAC;oBAClG,yBAAyB,GAAG,IAAI,CAAC;oBACjC,MAAM;YACd,CAAC;QACL,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,0BAA0B,GAAG,yBAAyB,CAAC;QAEnE,OAAO,IAAI,CAAC;IAChB,CAAC;IAEe,OAAO;QACnB,+BAA+B,CAAC,mBAAmB,CAAC,IAAI,CAAC,SAAS,CAAC,YAAY,CAAC,CAAC;QACjF,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QACzB,KAAK,CAAC,OAAO,EAAE,CAAC;IACpB,CAAC;IAEkB,uBAAuB,CAAC,eAA0C;QACjF,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,aAAa,EAAE,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC9J,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YAClC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;QACtG,CAAC;IACL,CAAC;IAEkB,gBAAgB;QAC/B,IAAI,IAAI,CAAC,UAAU,KAAK,SAAS,IAAI,IAAI,CAAC,MAAM,KAAK,SAAS,EAAE,CAAC;YAC7D,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,2CAA2C,CAAC,CAAC;QAC5G,CAAC;IACL,CAAC;IAEkB,0BAA0B,CAAC,cAAyC;QACnF,IAAI,YAAY,GAAG,KAAK,CAAC;QAEzB,IAAI,UAAU,GAA6C,IAAI,CAAC;QAEhE,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,MAAM,wBAAwB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACvK,IAAI,IAAI,CAAC,OAAO,KAAK,wBAAwB,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC;gBAC5D,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,6FAA6F,CAAC,CAAC;YAC9J,CAAC;YACD,UAAU,GAAG,wBAAwB,CAAC,IAAI,CAAC;QAC/C,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,KAAK,SAAS,EAAE,CAAC;YAClC,MAAM,uBAAuB,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC;YACzG,IAAI,uBAAuB,CAAC,OAAO,CAAC,OAAO,KAAK,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;gBAClG,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,2FAA2F,CAAC,CAAC;YAC5J,CAAC;YAED,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,kBAAkB,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAElG,YAAY,GAAG,IAAI,CAAC;YACpB,UAAU,GAAG,uBAAuB,CAAC,IAAI,CAAC;QAC9C,CAAC;QAED,MAAM,qBAAqB,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC;QACnI,IAAI,UAAU,KAAK,IAAI,EAAE,CAAC;YACtB,IAAI,qBAAqB,CAAC,KAAK,KAAK,UAAU,CAAC,KAAK,IAAI,qBAAqB,CAAC,MAAM,KAAK,UAAU,CAAC,MAAM,EAAE,CAAC;gBACzG,MAAM,IAAI,KAAK,CACX,kCAAkC,IAAI,CAAC,IAAI,kCAAkC,qBAAqB,CAAC,KAAK,IAAI,qBAAqB,CAAC,MAAM,yCAAyC,UAAU,CAAC,KAAK,IAAI,UAAU,CAAC,MAAM,kCAAkC,CAC3P,CAAC;YACN,CAAC;QACL,CAAC;QAED,YAAY,GAAG,YAAY,IAAI,KAAK,CAAC,0BAA0B,CAAC,cAAc,CAAC,CAAC;QAEhF,OAAO,YAAY,CAAC;IACxB,CAAC;IAEkB,iBAAiB;QAChC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,MAAM,GAAa,EAAE,CAAC;QAC5B,MAAM,cAAc,GAAc,EAAE,CAAC;QAErC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YAExH,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;gBACf,MAAM,IAAI,KAAK,CAAC,kCAAkC,IAAI,CAAC,IAAI,0BAA0B,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;YAC7G,CAAC;YAED,KAAK,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,WAAW,CAAC;YACnC,OAAO,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,aAAa,CAAC;YACvC,MAAM,CAAC,CAAC,CAAC,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;YACpF,cAAc,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;QAC9B,CAAC;QAED,MAAM,OAAO,GAA8B,EAAE,CAAC;QAE9C,IAAI,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACtC,MAAM,UAAU,GAAG,IAAI,CAAC,WAAW,CAAC,cAAc,CAAC,yBAAyB,CAAC,IAAI,CAAC,IAAI,EAAE;gBACpF,IAAI,EAAE,IAAI,CAAC,IAAI;gBACf,gBAAgB,EAAE,IAAI,CAAC,gBAAgB;gBACvC,OAAO,EAAE;oBACL,aAAa,EAAE,KAAK;oBACpB,OAAO,EAAE,IAAI,CAAC,OAAO;oBACrB,KAAK;oBACL,OAAO;oBACP,cAAc;oBACd,MAAM;iBACT;aACJ,CAAC,CAAC;YAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACvD,OAAO,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,CAAC;YACjC,CAAC;QACL,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,aAAa,CAAC,EAAE,CAAC;gBACpC,OAAO,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC,CAAC;YACxC,CAAC;iBAAM,CAAC;gBACJ,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;YACrC,CAAC;QACL,CAAC;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAEkB,iBAAiB,CAAC,OAAgC,EAAE,YAAqB;QACxF,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,SAAS,IAAI,YAAY,EAAE,IAAI,CAAC,UAAU,IAAI,YAAY,CAAC,CAAC;QAExF,OAAO,CAAC,cAAc,CAAC,mBAAmB,CAAC,CAAC;QAE5C,IAAI,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;YACvD,OAAO,CAAC,qBAAqB,CAAC,WAAW,CAAC,SAAS,CAAC,EAAE,MAAM,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;QAEH,OAAO,CAAC,yBAAyB,EAAE,CAAC;QACpC,OAAO,CAAC,aAAa,EAAE,CAAC;QAExB,OAAO,IAAI,CAAC,qBAAqB,CAAC;IACtC,CAAC;IAEO,4BAA4B;QAChC,MAAM,sBAAsB,GAAG,IAAI,GAAG,EAAgD,CAAC;QACvF,MAAM,oBAAoB,GAAc,EAAE,CAAC;QAE3C,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YACxH,MAAM,mBAAmB,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;YAE/F,IAAI,MAAM,GAAG,sBAAsB,CAAC,GAAG,CAAC,mBAAmB,CAAC,SAAS,CAAC,CAAC;YACvE,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,GAAG,EAAE,CAAC;gBACZ,sBAAsB,CAAC,GAAG,CAAC,mBAAmB,CAAC,SAAS,EAAE,MAAM,CAAC,CAAC;gBAClE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBACzB,MAAM,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBACtB,CAAC;YACL,CAAC;YAED,sBAAsB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;gBACjD,MAAM,CAAC,IAAI,CAAC,SAAS,KAAK,mBAAmB,CAAC,SAAS,CAAC,CAAC;YAC7D,CAAC,CAAC,CAAC;YAEH,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,uMAAuM;YACvM,8EAA8E;YAC9E,IAAI,MAAM,GAAG,sBAAsB,CAAC,GAAG,gDAAwC,CAAC;YAChF,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,GAAG,EAAE,CAAC;gBACZ,sBAAsB,CAAC,GAAG,iDAAyC,MAAM,CAAC,CAAC;gBAC3E,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC3D,MAAM,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;gBACtB,CAAC;YACL,CAAC;YAED,sBAAsB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,EAAE;gBACtC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;YACvB,CAAC,CAAC,CAAC;YAEH,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACpC,CAAC;QAED,IAAI,CAAC,uBAAuB,GAAG,IAAI,GAAG,EAAE,CAAC;QAEzC,sBAAsB,CAAC,OAAO,CAAC,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;YACjD,IAAI,CAAC,uBAAuB,CAAC,GAAG,CAAC,SAAS,EAAE,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC;QACzF,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,kBAAkB,CAAC,oBAAoB,CAAC,CAAC;IACvF,CAAC;IAEO,wBAAwB,CAAC,YAAoB;QACjD,MAAM,aAAa,GAAG,+BAA+B,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC;QAExF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACvD,MAAM,WAAW,GAAG,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;YAChD,MAAM,KAAK,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,WAAW,CAAC,IAAI,CAAC,CAAC;YACxH,MAAM,mBAAmB,GAAG,+BAA+B,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;YAE/F,aAAa,CAAC,OAAO,CAAC,mBAAmB,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC/D,CAAC;QAED,IAAI,IAAI,CAAC,aAAa,KAAK,SAAS,EAAE,CAAC;YACnC,aAAa,CAAC,OAAO,CAAC,qBAAqB,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC;QACnF,CAAC;QAED,aAAa,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;IACvD,CAAC;CACJ","sourcesContent":["import {\r\n type FrameGraphTextureHandle,\r\n type Scene,\r\n type FrameGraph,\r\n type AbstractMesh,\r\n type ObjectRendererOptions,\r\n type FrameGraphRenderContext,\r\n type FrameGraphRenderPass,\r\n type ObjectRenderer,\r\n} from \"core/index\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { MaterialHelperGeometryRendering, GeometryRenderingTextureClearType } from \"core/Materials/materialHelper.geometryrendering\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { FrameGraphObjectRendererTask } from \"./objectRendererTask\";\r\n\r\n/**\r\n * Description of a texture used by the geometry renderer task.\r\n */\r\nexport interface IFrameGraphGeometryRendererTextureDescription {\r\n /**\r\n * The type of the texture.\r\n * The value should be one of the Constants.PREPASS_XXX_TEXTURE_TYPE values.\r\n */\r\n type: number;\r\n\r\n /**\r\n * The type of the texture.\r\n */\r\n textureType: number;\r\n\r\n /**\r\n * The format of the texture.\r\n */\r\n textureFormat: number;\r\n}\r\n\r\nconst ClearColors: Color4[] = [new Color4(0, 0, 0, 0), new Color4(1, 1, 1, 1), new Color4(0, 0, 0, 0)];\r\n\r\n/**\r\n * Task used to render geometry to a set of textures.\r\n */\r\nexport class FrameGraphGeometryRendererTask extends FrameGraphObjectRendererTask {\r\n /**\r\n * The size of the output textures (default is 100% of the back buffer texture size).\r\n */\r\n public size: { width: number; height: number } = { width: 100, height: 100 };\r\n\r\n /**\r\n * Whether the size is a percentage of the back buffer size (default is true).\r\n */\r\n public sizeIsPercentage = true;\r\n\r\n /**\r\n * The number of samples to use for the output textures (default is 1).\r\n */\r\n public samples = 1;\r\n\r\n private _reverseCulling = false;\r\n\r\n /**\r\n * Whether to reverse culling (default is false).\r\n */\r\n public get reverseCulling() {\r\n return this._reverseCulling;\r\n }\r\n\r\n public set reverseCulling(value: boolean) {\r\n this._reverseCulling = value;\r\n\r\n const configuration = MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId);\r\n if (configuration) {\r\n configuration.reverseCulling = value;\r\n }\r\n }\r\n\r\n /**\r\n * Indicates if a mesh shouldn't be rendered when its material has depth write disabled (default is true).\r\n */\r\n public dontRenderWhenMaterialDepthWriteIsDisabled = true;\r\n\r\n private _disableDepthPrePass = true;\r\n /**\r\n * Indicates whether the depth pre-pass is disabled (default is true).\r\n * Materials that require depth pre-pass (Material.needDepthPrePass == true) don't work with the geometry renderer, that's why this setting is true by default.\r\n * However, if the geometry renderer doesn't generate any geometry textures but only renders to the main target texture, then depth pre-pass can be enabled.\r\n */\r\n public get disableDepthPrePass() {\r\n return this._disableDepthPrePass;\r\n }\r\n\r\n public set disableDepthPrePass(value: boolean) {\r\n this._disableDepthPrePass = value;\r\n this._renderer.disableDepthPrePass = value;\r\n }\r\n\r\n /**\r\n * The list of texture descriptions used by the geometry renderer task.\r\n */\r\n public textureDescriptions: IFrameGraphGeometryRendererTextureDescription[] = [];\r\n\r\n /**\r\n * The irradiance output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryIrradianceTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normalized depth (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n * The normalization is (d - near) / (far - near), where d is the depth value in view space and near and far are the near and far planes of the camera.\r\n */\r\n public readonly geometryNormViewDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The depth (in screen space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryScreenDepthTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in view space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryViewNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The normal (in world space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldNormalTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in local space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryLocalPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The position (in world space) output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryWorldPositionTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The albedo output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryAlbedoTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The reflectivity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryReflectivityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * The linear velocity output texture. Will point to a valid texture only if that texture has been requested in textureDescriptions!\r\n */\r\n public readonly geometryLinearVelocityTexture: FrameGraphTextureHandle;\r\n\r\n /**\r\n * Gets or sets the name of the task.\r\n */\r\n public override get name() {\r\n return this._name;\r\n }\r\n\r\n public override set name(value: string) {\r\n this._name = value;\r\n if (this._renderer) {\r\n this._renderer.name = value;\r\n }\r\n }\r\n\r\n private _clearAttachmentsLayout: Map<GeometryRenderingTextureClearType, number[]>;\r\n private _allAttachmentsLayout: number[];\r\n\r\n /**\r\n * Constructs a new geometry renderer task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph the task belongs to.\r\n * @param scene The scene the frame graph is associated with.\r\n * @param options The options of the object renderer.\r\n * @param existingObjectRenderer An existing object renderer to use (optional). If provided, the options parameter will be ignored.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, scene: Scene, options?: ObjectRendererOptions, existingObjectRenderer?: ObjectRenderer) {\r\n super(name, frameGraph, scene, options, existingObjectRenderer);\r\n\r\n this.renderSprites = false;\r\n this.renderParticles = false;\r\n this.enableBoundingBoxRendering = false;\r\n this.enableOutlineRendering = false;\r\n this._renderer.disableDepthPrePass = true;\r\n\r\n this._renderer.customIsReadyFunction = (mesh: AbstractMesh, refreshRate: number, preWarm?: boolean) => {\r\n if (this.dontRenderWhenMaterialDepthWriteIsDisabled && mesh.material && mesh.material.disableDepthWrite) {\r\n return !!preWarm;\r\n }\r\n\r\n return mesh.isReady(refreshRate === 0);\r\n };\r\n\r\n this._renderer.onBeforeRenderingManagerRenderObservable.add(() => {\r\n if (!this._renderer.options.doNotChangeAspectRatio) {\r\n scene.updateTransformMatrix(true);\r\n }\r\n });\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n this._allAttachmentsLayout = [];\r\n\r\n this.geometryIrradianceTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryNormViewDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryScreenDepthTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryViewNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldNormalTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLocalPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryWorldPositionTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryAlbedoTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryReflectivityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n this.geometryLinearVelocityTexture = this._frameGraph.textureManager.createDanglingHandle();\r\n }\r\n\r\n /**\r\n * Gets the list of excluded meshes from the velocity texture.\r\n */\r\n public get excludedSkinnedMeshFromVelocityTexture(): AbstractMesh[] {\r\n return MaterialHelperGeometryRendering.GetConfiguration(this._renderer.renderPassId).excludedSkinnedMesh;\r\n }\r\n\r\n /**\r\n * Excludes the given skinned mesh from computing bones velocities.\r\n * Computing bones velocities can have a cost. The cost can be saved by calling this function and by passing the skinned mesh to ignore.\r\n * @param skinnedMesh The mesh containing the skeleton to ignore when computing the velocity map.\r\n */\r\n public excludeSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n if (skinnedMesh.skeleton) {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n if (list.indexOf(skinnedMesh) === -1) {\r\n list.push(skinnedMesh);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Removes the given skinned mesh from the excluded meshes to integrate bones velocities while rendering the velocity map.\r\n * @param skinnedMesh The mesh containing the skeleton that has been ignored previously.\r\n * @see excludeSkinnedMesh to exclude a skinned mesh from bones velocity computation.\r\n */\r\n public removeExcludedSkinnedMeshFromVelocityTexture(skinnedMesh: AbstractMesh): void {\r\n const list = this.excludedSkinnedMeshFromVelocityTexture;\r\n const index = list.indexOf(skinnedMesh);\r\n if (index !== -1) {\r\n list.splice(index, 1);\r\n }\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FrameGraphGeometryRendererTask\";\r\n }\r\n\r\n public override record(skipCreationOfDisabledPasses = false, additionalExecute?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass {\r\n this._buildClearAttachmentsLayout();\r\n\r\n this._registerForRenderPassId(this._renderer.renderPassId);\r\n\r\n MaterialHelperGeometryRendering.MarkAsDirty(this._renderer.renderPassId, this.objectList.meshes || this._scene.meshes);\r\n\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute) as FrameGraphRenderPass;\r\n\r\n const outputTextureHandles = pass.renderTarget as FrameGraphTextureHandle[];\r\n\r\n let needPreviousWorldMatrices = false;\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const handle = outputTextureHandles[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n switch (geometryDescription.type) {\r\n case Constants.PREPASS_IRRADIANCE_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryIrradianceTexture, handle);\r\n break;\r\n case Constants.PREPASS_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMALIZED_VIEW_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryNormViewDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryScreenDepthTexture, handle);\r\n break;\r\n case Constants.PREPASS_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryViewNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_WORLD_NORMAL_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldNormalTexture, handle);\r\n break;\r\n case Constants.PREPASS_LOCAL_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLocalPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_POSITION_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryWorldPositionTexture, handle);\r\n break;\r\n case Constants.PREPASS_ALBEDO_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryAlbedoTexture, handle);\r\n break;\r\n case Constants.PREPASS_REFLECTIVITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryReflectivityTexture, handle);\r\n break;\r\n case Constants.PREPASS_VELOCITY_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n case Constants.PREPASS_VELOCITY_LINEAR_TEXTURE_TYPE:\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.geometryLinearVelocityTexture, handle);\r\n needPreviousWorldMatrices = true;\r\n break;\r\n }\r\n }\r\n\r\n this._scene.needsPreviousWorldMatrices = needPreviousWorldMatrices;\r\n\r\n return pass;\r\n }\r\n\r\n public override dispose(): void {\r\n MaterialHelperGeometryRendering.DeleteConfiguration(this._renderer.renderPassId);\r\n this._renderer.dispose();\r\n super.dispose();\r\n }\r\n\r\n protected override _resolveDanglingHandles(_targetTextures: FrameGraphTextureHandle[]) {\r\n if (this.targetTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputTexture, Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n }\r\n }\r\n\r\n protected override _checkParameters() {\r\n if (this.objectList === undefined || this.camera === undefined) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: object list and camera must be provided`);\r\n }\r\n }\r\n\r\n protected override _checkTextureCompatibility(targetTextures: FrameGraphTextureHandle[]): boolean {\r\n let depthEnabled = false;\r\n\r\n let dimensions: { width: number; height: number } | null = null;\r\n\r\n if (this.targetTexture !== undefined) {\r\n const outputTextureDescription = this._frameGraph.textureManager.getTextureDescription(Array.isArray(this.targetTexture) ? this.targetTexture[0] : this.targetTexture);\r\n if (this.samples !== outputTextureDescription.options.samples) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the target texture and the output geometry textures must have the same number of samples`);\r\n }\r\n dimensions = outputTextureDescription.size;\r\n }\r\n\r\n if (this.depthTexture !== undefined) {\r\n const depthTextureDescription = this._frameGraph.textureManager.getTextureDescription(this.depthTexture);\r\n if (depthTextureDescription.options.samples !== this.samples && this.textureDescriptions.length > 0) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: the depth texture and the output geometry textures must have the same number of samples`);\r\n }\r\n\r\n this._frameGraph.textureManager.resolveDanglingHandle(this.outputDepthTexture, this.depthTexture);\r\n\r\n depthEnabled = true;\r\n dimensions = depthTextureDescription.size;\r\n }\r\n\r\n const geomTextureDimensions = this.sizeIsPercentage ? this._frameGraph.textureManager.getAbsoluteDimensions(this.size) : this.size;\r\n if (dimensions !== null) {\r\n if (geomTextureDimensions.width !== dimensions.width || geomTextureDimensions.height !== dimensions.height) {\r\n throw new Error(\r\n `FrameGraphGeometryRendererTask ${this.name}: the geometry textures (size: ${geomTextureDimensions.width}x${geomTextureDimensions.height}) and the target/depth texture (size: ${dimensions.width}x${dimensions.height}) must have the same dimensions.`\r\n );\r\n }\r\n }\r\n\r\n depthEnabled = depthEnabled || super._checkTextureCompatibility(targetTextures);\r\n\r\n return depthEnabled;\r\n }\r\n\r\n protected override _getTargetHandles(): FrameGraphTextureHandle[] {\r\n const types: number[] = [];\r\n const formats: number[] = [];\r\n const labels: string[] = [];\r\n const useSRGBBuffers: boolean[] = [];\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n\r\n if (index === -1) {\r\n throw new Error(`FrameGraphGeometryRendererTask ${this.name}: unknown texture type ${description.type}`);\r\n }\r\n\r\n types[i] = description.textureType;\r\n formats[i] = description.textureFormat;\r\n labels[i] = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index].name;\r\n useSRGBBuffers[i] = false;\r\n }\r\n\r\n const handles: FrameGraphTextureHandle[] = [];\r\n\r\n if (this.textureDescriptions.length > 0) {\r\n const baseHandle = this._frameGraph.textureManager.createRenderTargetTexture(this.name, {\r\n size: this.size,\r\n sizeIsPercentage: this.sizeIsPercentage,\r\n options: {\r\n createMipMaps: false,\r\n samples: this.samples,\r\n types,\r\n formats,\r\n useSRGBBuffers,\r\n labels,\r\n },\r\n });\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n handles.push(baseHandle + i);\r\n }\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n if (Array.isArray(this.targetTexture)) {\r\n handles.push(...this.targetTexture);\r\n } else {\r\n handles.push(this.targetTexture);\r\n }\r\n }\r\n\r\n return handles;\r\n }\r\n\r\n protected override _prepareRendering(context: FrameGraphRenderContext, depthEnabled: boolean) {\r\n context.setDepthStates(this.depthTest && depthEnabled, this.depthWrite && depthEnabled);\r\n\r\n context.pushDebugGroup(`Clear attachments`);\r\n\r\n this._clearAttachmentsLayout.forEach((layout, clearType) => {\r\n context.clearColorAttachments(ClearColors[clearType], layout);\r\n });\r\n\r\n context.restoreDefaultFramebuffer();\r\n context.popDebugGroup();\r\n\r\n return this._allAttachmentsLayout;\r\n }\r\n\r\n private _buildClearAttachmentsLayout() {\r\n const clearAttachmentsLayout = new Map<GeometryRenderingTextureClearType, boolean[]>();\r\n const allAttachmentsLayout: boolean[] = [];\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n let layout = clearAttachmentsLayout.get(geometryDescription.clearType);\r\n if (layout === undefined) {\r\n layout = [];\r\n clearAttachmentsLayout.set(geometryDescription.clearType, layout);\r\n for (let j = 0; j < i; j++) {\r\n layout[j] = false;\r\n }\r\n }\r\n\r\n clearAttachmentsLayout.forEach((layout, clearType) => {\r\n layout.push(clearType === geometryDescription.clearType);\r\n });\r\n\r\n allAttachmentsLayout.push(true);\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n // We don't clear the target texture, but we need to add a layout for it in clearAttachmentsLayout to be able to use clearColorAttachments with the correct number of attachments in _prepareRendering.\r\n // We also need to add a value in allAttachmentsLayout for the target texture.\r\n let layout = clearAttachmentsLayout.get(GeometryRenderingTextureClearType.Zero);\r\n if (layout === undefined) {\r\n layout = [];\r\n clearAttachmentsLayout.set(GeometryRenderingTextureClearType.Zero, layout);\r\n for (let j = 0; j < this.textureDescriptions.length - 1; j++) {\r\n layout[j] = false;\r\n }\r\n }\r\n\r\n clearAttachmentsLayout.forEach((layout) => {\r\n layout.push(false);\r\n });\r\n\r\n allAttachmentsLayout.push(true);\r\n }\r\n\r\n this._clearAttachmentsLayout = new Map();\r\n\r\n clearAttachmentsLayout.forEach((layout, clearType) => {\r\n this._clearAttachmentsLayout.set(clearType, this._engine.buildTextureLayout(layout));\r\n });\r\n\r\n this._allAttachmentsLayout = this._engine.buildTextureLayout(allAttachmentsLayout);\r\n }\r\n\r\n private _registerForRenderPassId(renderPassId: number) {\r\n const configuration = MaterialHelperGeometryRendering.CreateConfiguration(renderPassId);\r\n\r\n for (let i = 0; i < this.textureDescriptions.length; i++) {\r\n const description = this.textureDescriptions[i];\r\n const index = MaterialHelperGeometryRendering.GeometryTextureDescriptions.findIndex((f) => f.type === description.type);\r\n const geometryDescription = MaterialHelperGeometryRendering.GeometryTextureDescriptions[index];\r\n\r\n configuration.defines[geometryDescription.defineIndex] = i;\r\n }\r\n\r\n if (this.targetTexture !== undefined) {\r\n configuration.defines[\"PREPASS_COLOR_INDEX\"] = this.textureDescriptions.length;\r\n }\r\n\r\n configuration.reverseCulling = this.reverseCulling;\r\n }\r\n}\r\n"]}
@@ -69,6 +69,13 @@ export declare class SelectionOutlineLayer extends EffectLayer {
69
69
  * @param options Sets of none mandatory options to use with the layer (see ISelectionOutlineLayerOptions for more information)
70
70
  */
71
71
  constructor(name: string, scene?: Scene, options?: Partial<ISelectionOutlineLayerOptions>);
72
+ /**
73
+ * Checks if the layer is ready to render.
74
+ * When selections are active, this also lazily creates the depth renderer
75
+ * and checks that its depth map is ready.
76
+ * @returns true if the layer is ready
77
+ */
78
+ isLayerReady(): boolean;
72
79
  /**
73
80
  * Get the effect name of the layer.
74
81
  * @returns The effect name
@@ -99,7 +99,24 @@ export class SelectionOutlineLayer extends EffectLayer {
99
99
  this._init(this._options);
100
100
  // Do not render as long as no meshes have been added
101
101
  this._shouldRender = false;
102
- this._scene.enableDepthRenderer();
102
+ }
103
+ /**
104
+ * Checks if the layer is ready to render.
105
+ * When selections are active, this also lazily creates the depth renderer
106
+ * and checks that its depth map is ready.
107
+ * @returns true if the layer is ready
108
+ */
109
+ isLayerReady() {
110
+ if (!super.isLayerReady()) {
111
+ return false;
112
+ }
113
+ if (this.shouldRender()) {
114
+ const depthRenderer = this._scene.enableDepthRenderer();
115
+ if (!depthRenderer.getDepthMap().isReadyForRendering()) {
116
+ return false;
117
+ }
118
+ }
119
+ return true;
103
120
  }
104
121
  /**
105
122
  * Get the effect name of the layer.
@@ -1 +1 @@
1
- {"version":3,"file":"selectionOutlineLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/selectionOutlineLayer.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAElE,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAMjC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAA0C,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAGhH,OAAO,0CAA0C,CAAC;AAclD,KAAK,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY;IACnE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;QAC7D,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,aAAa,EAAE,KAAK,qBAAqB,CAAC,UAAU,EAAE,CAAC;YAC1H,OAAa,IAAI,CAAC,YAAY,CAAC,KAAK,CAA2B,CAAC;QACpE,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAaF;;;;;GAKG;AACH,MAAM,OAAO,qBAAsB,SAAQ,WAAW;IAClD;;OAEG;IACI,MAAM,KAAK,UAAU;QACxB,OAAO,yBAAyB,CAAC,UAAU,CAAC;IAChD,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC;IAC9C,CAAC;IAED,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;IAC/C,CAAC;IAED;;OAEG;IAEH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,CAAC;IAClD,CAAC;IAED,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED;;OAEG;IAEH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC;IACnD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC;IACpD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACrD,CAAC;IAOD;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,KAAa,EAAE,OAAgD;QAC5F,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,yBAAyB,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;QAE7H,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,kBAAkB,EAAE,CAAC;YACrB,gBAAgB,EAAE,CAAC,CAAC;YACpB,eAAe,EAAE,SAAS,CAAC,iBAAiB;YAC5C,iBAAiB,EAAE,SAAS,CAAC,gBAAgB;YAC7C,SAAS,EAAE,KAAK;YAChB,iBAAiB,EAAE,KAAK;YACxB,aAAa,EAAE,SAAS,CAAC,oCAAoC;YAC7D,GAAG,OAAO;SACb,CAAC;QAEF,2GAA2G;QAC3G,qGAAqG;QACrG,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,kBAAkB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC,EAAE,CAAC;YACtK,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACrE,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YAC3J,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACxE,CAAC;QAED,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAE3B,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC;IACtC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,qBAAqB,CAAC,UAAU,CAAC;IAC5C,CAAC;IAEkB,iBAAiB;QAChC,OAAO,CAAC,CAAC,CAAC,yDAAyD;IACvE,CAAC;IAED;;;;OAIG;IACO,kBAAkB;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,CAAC;IACtD,CAAC;IAED;;OAEG;IACO,8BAA8B;QACpC,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QAEpB,IAAI,CAAC,gBAAgB,CAAC,sBAAsB,GAAG,CAAC,MAAc,EAAQ,EAAE;YACpE,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACpD,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC;YACxD,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,aAAa,CAAC,WAAW,EAAE,CAAC,CAAC;YAE/D,MAAM,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC;YAC5D,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,sBAAsB,CAAC,KAAK,CAAC;YAClE,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,sBAAsB,CAAC,MAAM,CAAC;QACxE,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,CAAC,8BAA8B,EAAE,CAAC;QAEvD,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QAEzB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;QAC7D,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/C,uFAAuF;YACvF,oFAAoF;YACpF,2BAA2B;YAC3B,iCAAiC;YACjC,0BAA0B;YAC1B,yBAAyB;YACzB,2FAA2F;YAC3F,0GAA0G;YAC1G,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACgB,kBAAkB;QACjC,KAAK,CAAC,kBAAkB,EAAE,CAAC;QAC3B,8CAA8C;QAC9C,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC;IACpE,CAAC;IAED;;OAEG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAClD,OAAO,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IAChE,CAAC;IAED;;;;OAIG;IACO,eAAe,CAAC,MAAc,EAAE,WAAmB;QACzD,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACgB,iBAAiB,CAAC,IAAU;QAC3C,OAAO,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;;;OAKG;IACgB,cAAc,CAAC,IAAkB,EAAE,QAAkB;QACpE,OAAO,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAChE,CAAC;IAED;;;OAGG;IACgB,uBAAuB,CAAC,OAAiB;QACxD,IAAI,CAAC,gBAAgB,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;IAC3D,CAAC;IAED;;;;;OAKG;IACO,2BAA2B,CAAC,IAAU,EAAE,OAAgB,EAAE,QAAkB;QAClF,IAAI,CAAC,gBAAgB,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IAC/E,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,OAAO,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,IAAI,CAAC,gBAAgB,CAAC,cAAc,EAAE,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,qBAAqB;IAC1F,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAA0C;QAC1D,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;IACpD,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,kBAAkB;QAClB,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QAEnC,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC;QACnD,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,yBAAyB,GAAG,IAAI,CAAC,gBAAgB,CAAC,0BAA0B,CAAC;YAEnF,+DAA+D;YAC/D,MAAM,YAAY,GAId,EAAE,CAAC;YAEP,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBACxC,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;gBAC1B,MAAM,WAAW,GAAG,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAE7D,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE,CAAC;oBAC7B,YAAY,CAAC,WAAW,CAAC,GAAG;wBACxB,OAAO,EAAE,EAAE;qBACd,CAAC;gBACN,CAAC;gBACD,YAAY,CAAC,WAAW,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACpD,CAAC;YACD,mBAAmB,CAAC,SAAS,GAAG,YAAY,CAAC;QACjD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,2BAAgC,EAAE,KAAY,EAAE,OAAe;QACxF,MAAM,qBAAqB,GAAG,mBAAmB,CAAC,KAAK,CACnD,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,2BAA2B,CAAC,IAAI,EAAE,KAAK,EAAE,2BAA2B,CAAC,OAAO,CAAC,EAC7G,2BAA2B,EAC3B,KAAK,EACL,OAAO,CACV,CAAC;QAEF,MAAM,YAAY,GAAG,2BAA2B,CAAC,SAA0D,CAAC;QAE5G,kBAAkB;QAClB,KAAK,MAAM,cAAc,IAAI,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,EAAE,CAAC;YACvD,MAAM,MAAM,GAAmB,EAAE,CAAC;YAClC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE,CAAC;gBAC7E,MAAM,MAAM,GAAG,cAAc,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBACjD,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;gBACvC,IAAI,IAAI,EAAE,CAAC;oBACP,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACtB,CAAC;YACL,CAAC;YAED,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC/C,CAAC;QAED,OAAO,qBAAqB,CAAC;IACjC,CAAC;CACJ;AAvVG;IADC,iBAAiB,EAAE;yDAGnB;AAUD;IADC,SAAS,EAAE;6DAGX;AAUD;IADC,SAAS,EAAE;8DAGX;AAUD;IADC,SAAS,EAAE;+DAGX;AAOO;IADP,SAAS,CAAC,SAAS,CAAC;uDACqC;AA4S9D,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3 } from \"../Misc/decorators\";\r\nimport { type Nullable } from \"../types\";\r\nimport { Scene } from \"../scene\";\r\nimport { type SubMesh } from \"../Meshes/subMesh\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { type Mesh } from \"../Meshes/mesh\";\r\nimport { type Effect } from \"../Materials/effect\";\r\nimport { type Material } from \"../Materials/material\";\r\nimport { EffectLayer } from \"./effectLayer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { type IThinSelectionOutlineLayerOptions, ThinSelectionOutlineLayer } from \"./thinSelectionOutlineLayer\";\r\nimport { type Color3 } from \"../Maths/math.color\";\r\n\r\nimport \"../Rendering/depthRendererSceneComponent\";\r\n\r\ndeclare module \"../scene\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Scene {\r\n /**\r\n * Return a the first selection outline layer of the scene with a given name.\r\n * @param name The name of the selection outline layer to look for.\r\n * @returns The selection outline layer if found otherwise null.\r\n */\r\n getSelectionOutlineLayerByName(name: string): Nullable<SelectionOutlineLayer>;\r\n }\r\n}\r\n\r\nScene.prototype.getSelectionOutlineLayerByName = function (name: string): Nullable<SelectionOutlineLayer> {\r\n for (let index = 0; index < this.effectLayers?.length; index++) {\r\n if (this.effectLayers[index].name === name && this.effectLayers[index].getEffectName() === SelectionOutlineLayer.EffectName) {\r\n return (<any>this.effectLayers[index]) as SelectionOutlineLayer;\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\n/**\r\n * Selection outline layer options. This helps customizing the behaviour\r\n * of the selection outline layer.\r\n */\r\nexport interface ISelectionOutlineLayerOptions extends IThinSelectionOutlineLayerOptions {\r\n /**\r\n * Enable MSAA by choosing the number of samples. Default: 1\r\n */\r\n mainTextureSamples?: number;\r\n}\r\n\r\n/**\r\n * The selection outline layer Helps adding a outline effect around a mesh.\r\n *\r\n * Once instantiated in a scene, simply use the addMesh or removeMesh method to add or remove\r\n * outlined meshes to your scene.\r\n */\r\nexport class SelectionOutlineLayer extends EffectLayer {\r\n /**\r\n * Effect Name of the selection outline layer.\r\n */\r\n public static get EffectName() {\r\n return ThinSelectionOutlineLayer.EffectName;\r\n }\r\n\r\n /**\r\n * The outline color (default (1, 0.5, 0))\r\n */\r\n @serializeAsColor3()\r\n public get outlineColor(): Color3 {\r\n return this._thinEffectLayer.outlineColor;\r\n }\r\n\r\n public set outlineColor(value: Color3) {\r\n this._thinEffectLayer.outlineColor = value;\r\n }\r\n\r\n /**\r\n * The thickness of the edges (default: 2.0)\r\n */\r\n @serialize()\r\n public get outlineThickness(): number {\r\n return this._thinEffectLayer.outlineThickness;\r\n }\r\n\r\n public set outlineThickness(value: number) {\r\n this._thinEffectLayer.outlineThickness = value;\r\n }\r\n\r\n /**\r\n * The strength of the occlusion effect (default: 0.8)\r\n */\r\n @serialize()\r\n public get occlusionStrength(): number {\r\n return this._thinEffectLayer.occlusionStrength;\r\n }\r\n\r\n public set occlusionStrength(value: number) {\r\n this._thinEffectLayer.occlusionStrength = value;\r\n }\r\n\r\n /**\r\n * The occlusion threshold (default: 0.01)\r\n */\r\n @serialize()\r\n public get occlusionThreshold(): number {\r\n return this._thinEffectLayer.occlusionThreshold;\r\n }\r\n\r\n public set occlusionThreshold(value: number) {\r\n this._thinEffectLayer.occlusionThreshold = value;\r\n }\r\n\r\n @serialize(\"options\")\r\n private _options: Required<ISelectionOutlineLayerOptions>;\r\n\r\n protected override readonly _thinEffectLayer: ThinSelectionOutlineLayer;\r\n\r\n /**\r\n * Instantiates a new selection outline Layer and references it to the scene..\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n * @param options Sets of none mandatory options to use with the layer (see ISelectionOutlineLayerOptions for more information)\r\n */\r\n public constructor(name: string, scene?: Scene, options?: Partial<ISelectionOutlineLayerOptions>) {\r\n super(name, scene, options !== undefined ? !!options.forceGLSL : false, new ThinSelectionOutlineLayer(name, scene, options));\r\n\r\n // Adapt options\r\n this._options = {\r\n mainTextureRatio: 1.0,\r\n mainTextureFixedSize: 0,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n mainTextureSamples: 1,\r\n renderingGroupId: -1,\r\n mainTextureType: Constants.TEXTURETYPE_FLOAT,\r\n mainTextureFormat: Constants.TEXTUREFORMAT_RG,\r\n forceGLSL: false,\r\n storeCameraSpaceZ: false,\r\n outlineMethod: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL,\r\n ...options,\r\n };\r\n\r\n // Fall back to a supported mask texture type if the device doesn't support rendering to float framebuffers\r\n // or linear filtering of float textures (e.g. OES_texture_float_linear missing on some iOS versions)\r\n if (this._options.mainTextureType === Constants.TEXTURETYPE_FLOAT && !(this._engine.getCaps().textureFloatRender && this._engine.getCaps().textureFloatLinearFiltering)) {\r\n this._options.mainTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n if (this._options.mainTextureType === Constants.TEXTURETYPE_HALF_FLOAT && !this._engine.getCaps().textureHalfFloatRender && !this._options.storeCameraSpaceZ) {\r\n this._options.mainTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n // Initialize the layer\r\n this._init(this._options);\r\n\r\n // Do not render as long as no meshes have been added\r\n this._shouldRender = false;\r\n\r\n this._scene.enableDepthRenderer();\r\n }\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public getEffectName(): string {\r\n return SelectionOutlineLayer.EffectName;\r\n }\r\n\r\n protected override _numInternalDraws(): number {\r\n return 1; // draw depth mask on main pass and outline on merge pass\r\n }\r\n\r\n /**\r\n * Create the merge effect. This is the shader use to blit the information back\r\n * to the main canvas at the end of the scene rendering.\r\n * @returns The effect created\r\n */\r\n protected _createMergeEffect(): Effect {\r\n return this._thinEffectLayer._createMergeEffect();\r\n }\r\n\r\n /**\r\n * Creates the render target textures and post processes used in the selection outline layer.\r\n */\r\n protected _createTextureAndPostProcesses(): void {\r\n this._textures = [];\r\n\r\n this._thinEffectLayer.bindTexturesForCompose = (effect: Effect): void => {\r\n effect.setTexture(\"maskSampler\", this._mainTexture);\r\n const depthRenderer = this._scene.enableDepthRenderer();\r\n effect.setTexture(\"depthSampler\", depthRenderer.getDepthMap());\r\n\r\n const mainTextureDesiredSize = this._mainTextureDesiredSize;\r\n this._thinEffectLayer.textureWidth = mainTextureDesiredSize.width;\r\n this._thinEffectLayer.textureHeight = mainTextureDesiredSize.height;\r\n };\r\n\r\n this._thinEffectLayer._createTextureAndPostProcesses();\r\n\r\n this._postProcesses = [];\r\n\r\n this._mainTexture.samples = this._options.mainTextureSamples;\r\n this._mainTexture.onAfterUnbindObservable.add(() => {\r\n // glow layer and highlight layer both call this._scene.postProcessManager.directRender\r\n // when you call this._scene.postProcessManager.directRender, it has 4 side effects:\r\n // 1. binds the framebuffer\r\n // 2. setAlphaMode(ALPHA_DISABLE)\r\n // 3. setDepthBuffer(true)\r\n // 4. setDepthWrite(true)\r\n // glow layer and highlight layer are restore framebuffer and depends on other side effects\r\n // but for now 3 and 4 are not needed to resolve the state management issue, so we just restore alpha mode\r\n this._scene.getEngine().setAlphaMode(Constants.ALPHA_DISABLE);\r\n });\r\n }\r\n\r\n /**\r\n * Creates the main texture for the effect layer.\r\n */\r\n protected override _createMainTexture(): void {\r\n super._createMainTexture();\r\n // set the render list for selective rendering\r\n this._mainTexture.renderList = this._thinEffectLayer._selection;\r\n }\r\n\r\n /**\r\n * @returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n */\r\n public needStencil(): boolean {\r\n return this._thinEffectLayer.needStencil();\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n return this._thinEffectLayer.isReady(subMesh, useInstances);\r\n }\r\n\r\n /**\r\n * Implementation specific of rendering the generating effect on the main canvas.\r\n * @param effect The effect used to render through\r\n * @param renderIndex\r\n */\r\n protected _internalRender(effect: Effect, renderIndex: number): void {\r\n this._thinEffectLayer._internalCompose(effect, renderIndex);\r\n }\r\n\r\n /**\r\n * @returns true if the layer contains information to display, otherwise false.\r\n */\r\n public override shouldRender(): boolean {\r\n return this._thinEffectLayer.shouldRender();\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @param mesh The mesh to render\r\n * @returns true if it should render otherwise false\r\n */\r\n protected override _shouldRenderMesh(mesh: Mesh): boolean {\r\n return this._thinEffectLayer._shouldRenderMesh(mesh);\r\n }\r\n\r\n /**\r\n * Returns true if the mesh can be rendered, otherwise false.\r\n * @param mesh The mesh to render\r\n * @param material The material used on the mesh\r\n * @returns true if it can be rendered otherwise false\r\n */\r\n protected override _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return this._thinEffectLayer._canRenderMesh(mesh, material);\r\n }\r\n\r\n /**\r\n * Adds specific effects defines.\r\n * @param defines The defines to add specifics to.\r\n */\r\n protected override _addCustomEffectDefines(defines: string[]): void {\r\n this._thinEffectLayer._addCustomEffectDefines(defines);\r\n }\r\n\r\n /**\r\n * Sets the required values for both the emissive texture and and the main color.\r\n * @param mesh\r\n * @param subMesh\r\n * @param material\r\n */\r\n protected _setEmissiveTextureAndColor(mesh: Mesh, subMesh: SubMesh, material: Material): void {\r\n this._thinEffectLayer._setEmissiveTextureAndColor(mesh, subMesh, material);\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be highlighted by the current SelectionOutlineLayer\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be highlighted by the current SelectionOutlineLayer\r\n */\r\n public override hasMesh(mesh: AbstractMesh): boolean {\r\n return this._thinEffectLayer.hasMesh(mesh);\r\n }\r\n\r\n /**\r\n * Remove all the meshes currently referenced in the selection outline layer\r\n */\r\n public clearSelection(): void {\r\n this._thinEffectLayer.clearSelection();\r\n this._mainTexture.renderList = this._thinEffectLayer._selection; // update render list\r\n }\r\n\r\n /**\r\n * Adds mesh or group of mesh to the current selection\r\n *\r\n * If a group of meshes is provided, they will outline as a single unit\r\n * @param meshOrGroup Meshes to add to the selection\r\n */\r\n public addSelection(meshOrGroup: AbstractMesh | AbstractMesh[]): void {\r\n this._thinEffectLayer.addSelection(meshOrGroup);\r\n }\r\n\r\n /**\r\n * Free any resources and references associated to a mesh.\r\n * Internal use\r\n * @param mesh The mesh to free.\r\n * @internal\r\n */\r\n public _disposeMesh(mesh: Mesh): void {\r\n this._thinEffectLayer._disposeMesh(mesh);\r\n }\r\n\r\n /**\r\n * Gets the class name of the effect layer\r\n * @returns the string with the class name of the effect layer\r\n */\r\n public override getClassName(): string {\r\n return \"SelectionOutlineLayer\";\r\n }\r\n\r\n /**\r\n * Serializes this SelectionOutline layer\r\n * @returns a serialized SelectionOutline layer object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.SelectionOutlineLayer\";\r\n\r\n // Selected meshes\r\n serializationObject.selection = [];\r\n\r\n const selection = this._thinEffectLayer._selection;\r\n if (selection) {\r\n const meshUniqueIdToSelectionId = this._thinEffectLayer._meshUniqueIdToSelectionId;\r\n\r\n // selection can be sparse since _removeMesh can remove entries\r\n const selectionMap: {\r\n [uniqueId: number]: {\r\n meshIds: string[];\r\n };\r\n } = {};\r\n\r\n for (let i = 0; i < selection.length; ++i) {\r\n const mesh = selection[i];\r\n const selectionId = meshUniqueIdToSelectionId[mesh.uniqueId];\r\n\r\n if (!selectionMap[selectionId]) {\r\n selectionMap[selectionId] = {\r\n meshIds: [],\r\n };\r\n }\r\n selectionMap[selectionId].meshIds.push(mesh.id);\r\n }\r\n serializationObject.selection = selectionMap;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a SelectionOutline layer from parsed SelectionOutline layer data\r\n * @param parsedSelectionOutlineLayer defines the SelectionOutline layer data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing the SelectionOutline layer information\r\n * @returns a parsed SelectionOutline layer\r\n */\r\n public static override Parse(parsedSelectionOutlineLayer: any, scene: Scene, rootUrl: string): SelectionOutlineLayer {\r\n const selectionOutlineLayer = SerializationHelper.Parse(\r\n () => new SelectionOutlineLayer(parsedSelectionOutlineLayer.name, scene, parsedSelectionOutlineLayer.options),\r\n parsedSelectionOutlineLayer,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const selectionMap = parsedSelectionOutlineLayer.selection as { [uniqueId: number]: { meshIds: string[] } };\r\n\r\n // Selected meshes\r\n for (const outlinedMeshes of Object.values(selectionMap)) {\r\n const meshes: AbstractMesh[] = [];\r\n for (let meshIndex = 0; meshIndex < outlinedMeshes.meshIds.length; meshIndex++) {\r\n const meshId = outlinedMeshes.meshIds[meshIndex];\r\n const mesh = scene.getMeshById(meshId);\r\n if (mesh) {\r\n meshes.push(mesh);\r\n }\r\n }\r\n\r\n selectionOutlineLayer.addSelection(meshes);\r\n }\r\n\r\n return selectionOutlineLayer;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SelectionOutlineLayer\", SelectionOutlineLayer);\r\n"]}
1
+ {"version":3,"file":"selectionOutlineLayer.js","sourceRoot":"","sources":["../../../../dev/core/src/Layers/selectionOutlineLayer.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,SAAS,EAAE,iBAAiB,EAAE,MAAM,oBAAoB,CAAC;AAElE,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AAMjC,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAA0C,yBAAyB,EAAE,MAAM,6BAA6B,CAAC;AAGhH,OAAO,0CAA0C,CAAC;AAclD,KAAK,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY;IACnE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;QAC7D,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC,aAAa,EAAE,KAAK,qBAAqB,CAAC,UAAU,EAAE,CAAC;YAC1H,OAAa,IAAI,CAAC,YAAY,CAAC,KAAK,CAA2B,CAAC;QACpE,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAaF;;;;;GAKG;AACH,MAAM,OAAO,qBAAsB,SAAQ,WAAW;IAClD;;OAEG;IACI,MAAM,KAAK,UAAU;QACxB,OAAO,yBAAyB,CAAC,UAAU,CAAC;IAChD,CAAC;IAED;;OAEG;IAEH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC;IAC9C,CAAC;IAED,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,KAAK,CAAC;IAC/C,CAAC;IAED;;OAEG;IAEH,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,CAAC;IAClD,CAAC;IAED,IAAW,gBAAgB,CAAC,KAAa;QACrC,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,GAAG,KAAK,CAAC;IACnD,CAAC;IAED;;OAEG;IAEH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC;IACnD,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,GAAG,KAAK,CAAC;IACpD,CAAC;IAED;;OAEG;IAEH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC;IACpD,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACrD,CAAC;IAOD;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,KAAa,EAAE,OAAgD;QAC5F,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,yBAAyB,CAAC,IAAI,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC;QAE7H,gBAAgB;QAChB,IAAI,CAAC,QAAQ,GAAG;YACZ,gBAAgB,EAAE,GAAG;YACrB,oBAAoB,EAAE,CAAC;YACvB,iBAAiB,EAAE,SAAS,CAAC,aAAa;YAC1C,MAAM,EAAE,IAAI;YACZ,kBAAkB,EAAE,CAAC;YACrB,gBAAgB,EAAE,CAAC,CAAC;YACpB,eAAe,EAAE,SAAS,CAAC,iBAAiB;YAC5C,iBAAiB,EAAE,SAAS,CAAC,gBAAgB;YAC7C,SAAS,EAAE,KAAK;YAChB,iBAAiB,EAAE,KAAK;YACxB,aAAa,EAAE,SAAS,CAAC,oCAAoC;YAC7D,GAAG,OAAO;SACb,CAAC;QAEF,2GAA2G;QAC3G,qGAAqG;QACrG,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,iBAAiB,IAAI,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,kBAAkB,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,2BAA2B,CAAC,EAAE,CAAC;YACtK,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,sBAAsB,CAAC;QACrE,CAAC;QACD,IAAI,IAAI,CAAC,QAAQ,CAAC,eAAe,KAAK,SAAS,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,CAAC,sBAAsB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YAC3J,IAAI,CAAC,QAAQ,CAAC,eAAe,GAAG,SAAS,CAAC,yBAAyB,CAAC;QACxE,CAAC;QAED,uBAAuB;QACvB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAE1B,qDAAqD;QACrD,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;IAC/B,CAAC;IAED;;;;;OAKG;IACa,YAAY;QACxB,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE,EAAE,CAAC;YACxB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,YAAY,EAAE,EAAE,CAAC;YACtB,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC;YACxD,IAAI,CAAC,aAAa,CAAC,WAAW,EAAE,CAAC,mBAAmB,EAAE,EAAE,CAAC;gBACrD,OAAO,KAAK,CAAC;YACjB,CAAC;QACL,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,OAAO,qBAAqB,CAAC,UAAU,CAAC;IAC5C,CAAC;IAEkB,iBAAiB;QAChC,OAAO,CAAC,CAAC,CAAC,yDAAyD;IACvE,CAAC;IAED;;;;OAIG;IACO,kBAAkB;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,EAAE,CAAC;IACtD,CAAC;IAED;;OAEG;IACO,8BAA8B;QACpC,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QAEpB,IAAI,CAAC,gBAAgB,CAAC,sBAAsB,GAAG,CAAC,MAAc,EAAQ,EAAE;YACpE,MAAM,CAAC,UAAU,CAAC,aAAa,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YACpD,MAAM,aAAa,GAAG,IAAI,CAAC,MAAM,CAAC,mBAAmB,EAAE,CAAC;YACxD,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,aAAa,CAAC,WAAW,EAAE,CAAC,CAAC;YAE/D,MAAM,sBAAsB,GAAG,IAAI,CAAC,uBAAuB,CAAC;YAC5D,IAAI,CAAC,gBAAgB,CAAC,YAAY,GAAG,sBAAsB,CAAC,KAAK,CAAC;YAClE,IAAI,CAAC,gBAAgB,CAAC,aAAa,GAAG,sBAAsB,CAAC,MAAM,CAAC;QACxE,CAAC,CAAC;QAEF,IAAI,CAAC,gBAAgB,CAAC,8BAA8B,EAAE,CAAC;QAEvD,IAAI,CAAC,cAAc,GAAG,EAAE,CAAC;QAEzB,IAAI,CAAC,YAAY,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,kBAAkB,CAAC;QAC7D,IAAI,CAAC,YAAY,CAAC,uBAAuB,CAAC,GAAG,CAAC,GAAG,EAAE;YAC/C,uFAAuF;YACvF,oFAAoF;YACpF,2BAA2B;YAC3B,iCAAiC;YACjC,0BAA0B;YAC1B,yBAAyB;YACzB,2FAA2F;YAC3F,0GAA0G;YAC1G,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,CAAC,YAAY,CAAC,SAAS,CAAC,aAAa,CAAC,CAAC;QAClE,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACgB,kBAAkB;QACjC,KAAK,CAAC,kBAAkB,EAAE,CAAC;QAC3B,8CAA8C;QAC9C,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC;IACpE,CAAC;IAED;;OAEG;IACI,WAAW;QACd,OAAO,IAAI,CAAC,gBAAgB,CAAC,WAAW,EAAE,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,OAAO,CAAC,OAAgB,EAAE,YAAqB;QAClD,OAAO,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC;IAChE,CAAC;IAED;;;;OAIG;IACO,eAAe,CAAC,MAAc,EAAE,WAAmB;QACzD,IAAI,CAAC,gBAAgB,CAAC,gBAAgB,CAAC,MAAM,EAAE,WAAW,CAAC,CAAC;IAChE,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC;IAChD,CAAC;IAED;;;;OAIG;IACgB,iBAAiB,CAAC,IAAU;QAC3C,OAAO,IAAI,CAAC,gBAAgB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;IACzD,CAAC;IAED;;;;;OAKG;IACgB,cAAc,CAAC,IAAkB,EAAE,QAAkB;QACpE,OAAO,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IAChE,CAAC;IAED;;;OAGG;IACgB,uBAAuB,CAAC,OAAiB;QACxD,IAAI,CAAC,gBAAgB,CAAC,uBAAuB,CAAC,OAAO,CAAC,CAAC;IAC3D,CAAC;IAED;;;;;OAKG;IACO,2BAA2B,CAAC,IAAU,EAAE,OAAgB,EAAE,QAAkB;QAClF,IAAI,CAAC,gBAAgB,CAAC,2BAA2B,CAAC,IAAI,EAAE,OAAO,EAAE,QAAQ,CAAC,CAAC;IAC/E,CAAC;IAED;;;;OAIG;IACa,OAAO,CAAC,IAAkB;QACtC,OAAO,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;OAEG;IACI,cAAc;QACjB,IAAI,CAAC,gBAAgB,CAAC,cAAc,EAAE,CAAC;QACvC,IAAI,CAAC,YAAY,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC,CAAC,qBAAqB;IAC1F,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,WAA0C;QAC1D,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC;IACpD,CAAC;IAED;;;;;OAKG;IACI,YAAY,CAAC,IAAU;QAC1B,IAAI,CAAC,gBAAgB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC7C,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QAChE,mBAAmB,CAAC,UAAU,GAAG,+BAA+B,CAAC;QAEjE,kBAAkB;QAClB,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QAEnC,MAAM,SAAS,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,CAAC;QACnD,IAAI,SAAS,EAAE,CAAC;YACZ,MAAM,yBAAyB,GAAG,IAAI,CAAC,gBAAgB,CAAC,0BAA0B,CAAC;YAEnF,+DAA+D;YAC/D,MAAM,YAAY,GAId,EAAE,CAAC;YAEP,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;gBACxC,MAAM,IAAI,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;gBAC1B,MAAM,WAAW,GAAG,yBAAyB,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;gBAE7D,IAAI,CAAC,YAAY,CAAC,WAAW,CAAC,EAAE,CAAC;oBAC7B,YAAY,CAAC,WAAW,CAAC,GAAG;wBACxB,OAAO,EAAE,EAAE;qBACd,CAAC;gBACN,CAAC;gBACD,YAAY,CAAC,WAAW,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;YACpD,CAAC;YACD,mBAAmB,CAAC,SAAS,GAAG,YAAY,CAAC;QACjD,CAAC;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,MAAM,CAAU,KAAK,CAAC,2BAAgC,EAAE,KAAY,EAAE,OAAe;QACxF,MAAM,qBAAqB,GAAG,mBAAmB,CAAC,KAAK,CACnD,GAAG,EAAE,CAAC,IAAI,qBAAqB,CAAC,2BAA2B,CAAC,IAAI,EAAE,KAAK,EAAE,2BAA2B,CAAC,OAAO,CAAC,EAC7G,2BAA2B,EAC3B,KAAK,EACL,OAAO,CACV,CAAC;QAEF,MAAM,YAAY,GAAG,2BAA2B,CAAC,SAA0D,CAAC;QAE5G,kBAAkB;QAClB,KAAK,MAAM,cAAc,IAAI,MAAM,CAAC,MAAM,CAAC,YAAY,CAAC,EAAE,CAAC;YACvD,MAAM,MAAM,GAAmB,EAAE,CAAC;YAClC,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,cAAc,CAAC,OAAO,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE,CAAC;gBAC7E,MAAM,MAAM,GAAG,cAAc,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC;gBACjD,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;gBACvC,IAAI,IAAI,EAAE,CAAC;oBACP,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACtB,CAAC;YACL,CAAC;YAED,qBAAqB,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;QAC/C,CAAC;QAED,OAAO,qBAAqB,CAAC;IACjC,CAAC;CACJ;AA1WG;IADC,iBAAiB,EAAE;yDAGnB;AAUD;IADC,SAAS,EAAE;6DAGX;AAUD;IADC,SAAS,EAAE;8DAGX;AAUD;IADC,SAAS,EAAE;+DAGX;AAOO;IADP,SAAS,CAAC,SAAS,CAAC;uDACqC;AA+T9D,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { serialize, serializeAsColor3 } from \"../Misc/decorators\";\r\nimport { type Nullable } from \"../types\";\r\nimport { Scene } from \"../scene\";\r\nimport { type SubMesh } from \"../Meshes/subMesh\";\r\nimport { type AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { type Mesh } from \"../Meshes/mesh\";\r\nimport { type Effect } from \"../Materials/effect\";\r\nimport { type Material } from \"../Materials/material\";\r\nimport { EffectLayer } from \"./effectLayer\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\n\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { type IThinSelectionOutlineLayerOptions, ThinSelectionOutlineLayer } from \"./thinSelectionOutlineLayer\";\r\nimport { type Color3 } from \"../Maths/math.color\";\r\n\r\nimport \"../Rendering/depthRendererSceneComponent\";\r\n\r\ndeclare module \"../scene\" {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n export interface Scene {\r\n /**\r\n * Return a the first selection outline layer of the scene with a given name.\r\n * @param name The name of the selection outline layer to look for.\r\n * @returns The selection outline layer if found otherwise null.\r\n */\r\n getSelectionOutlineLayerByName(name: string): Nullable<SelectionOutlineLayer>;\r\n }\r\n}\r\n\r\nScene.prototype.getSelectionOutlineLayerByName = function (name: string): Nullable<SelectionOutlineLayer> {\r\n for (let index = 0; index < this.effectLayers?.length; index++) {\r\n if (this.effectLayers[index].name === name && this.effectLayers[index].getEffectName() === SelectionOutlineLayer.EffectName) {\r\n return (<any>this.effectLayers[index]) as SelectionOutlineLayer;\r\n }\r\n }\r\n\r\n return null;\r\n};\r\n\r\n/**\r\n * Selection outline layer options. This helps customizing the behaviour\r\n * of the selection outline layer.\r\n */\r\nexport interface ISelectionOutlineLayerOptions extends IThinSelectionOutlineLayerOptions {\r\n /**\r\n * Enable MSAA by choosing the number of samples. Default: 1\r\n */\r\n mainTextureSamples?: number;\r\n}\r\n\r\n/**\r\n * The selection outline layer Helps adding a outline effect around a mesh.\r\n *\r\n * Once instantiated in a scene, simply use the addMesh or removeMesh method to add or remove\r\n * outlined meshes to your scene.\r\n */\r\nexport class SelectionOutlineLayer extends EffectLayer {\r\n /**\r\n * Effect Name of the selection outline layer.\r\n */\r\n public static get EffectName() {\r\n return ThinSelectionOutlineLayer.EffectName;\r\n }\r\n\r\n /**\r\n * The outline color (default (1, 0.5, 0))\r\n */\r\n @serializeAsColor3()\r\n public get outlineColor(): Color3 {\r\n return this._thinEffectLayer.outlineColor;\r\n }\r\n\r\n public set outlineColor(value: Color3) {\r\n this._thinEffectLayer.outlineColor = value;\r\n }\r\n\r\n /**\r\n * The thickness of the edges (default: 2.0)\r\n */\r\n @serialize()\r\n public get outlineThickness(): number {\r\n return this._thinEffectLayer.outlineThickness;\r\n }\r\n\r\n public set outlineThickness(value: number) {\r\n this._thinEffectLayer.outlineThickness = value;\r\n }\r\n\r\n /**\r\n * The strength of the occlusion effect (default: 0.8)\r\n */\r\n @serialize()\r\n public get occlusionStrength(): number {\r\n return this._thinEffectLayer.occlusionStrength;\r\n }\r\n\r\n public set occlusionStrength(value: number) {\r\n this._thinEffectLayer.occlusionStrength = value;\r\n }\r\n\r\n /**\r\n * The occlusion threshold (default: 0.01)\r\n */\r\n @serialize()\r\n public get occlusionThreshold(): number {\r\n return this._thinEffectLayer.occlusionThreshold;\r\n }\r\n\r\n public set occlusionThreshold(value: number) {\r\n this._thinEffectLayer.occlusionThreshold = value;\r\n }\r\n\r\n @serialize(\"options\")\r\n private _options: Required<ISelectionOutlineLayerOptions>;\r\n\r\n protected override readonly _thinEffectLayer: ThinSelectionOutlineLayer;\r\n\r\n /**\r\n * Instantiates a new selection outline Layer and references it to the scene..\r\n * @param name The name of the layer\r\n * @param scene The scene to use the layer in\r\n * @param options Sets of none mandatory options to use with the layer (see ISelectionOutlineLayerOptions for more information)\r\n */\r\n public constructor(name: string, scene?: Scene, options?: Partial<ISelectionOutlineLayerOptions>) {\r\n super(name, scene, options !== undefined ? !!options.forceGLSL : false, new ThinSelectionOutlineLayer(name, scene, options));\r\n\r\n // Adapt options\r\n this._options = {\r\n mainTextureRatio: 1.0,\r\n mainTextureFixedSize: 0,\r\n alphaBlendingMode: Constants.ALPHA_COMBINE,\r\n camera: null,\r\n mainTextureSamples: 1,\r\n renderingGroupId: -1,\r\n mainTextureType: Constants.TEXTURETYPE_FLOAT,\r\n mainTextureFormat: Constants.TEXTUREFORMAT_RG,\r\n forceGLSL: false,\r\n storeCameraSpaceZ: false,\r\n outlineMethod: Constants.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL,\r\n ...options,\r\n };\r\n\r\n // Fall back to a supported mask texture type if the device doesn't support rendering to float framebuffers\r\n // or linear filtering of float textures (e.g. OES_texture_float_linear missing on some iOS versions)\r\n if (this._options.mainTextureType === Constants.TEXTURETYPE_FLOAT && !(this._engine.getCaps().textureFloatRender && this._engine.getCaps().textureFloatLinearFiltering)) {\r\n this._options.mainTextureType = Constants.TEXTURETYPE_HALF_FLOAT;\r\n }\r\n if (this._options.mainTextureType === Constants.TEXTURETYPE_HALF_FLOAT && !this._engine.getCaps().textureHalfFloatRender && !this._options.storeCameraSpaceZ) {\r\n this._options.mainTextureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n // Initialize the layer\r\n this._init(this._options);\r\n\r\n // Do not render as long as no meshes have been added\r\n this._shouldRender = false;\r\n }\r\n\r\n /**\r\n * Checks if the layer is ready to render.\r\n * When selections are active, this also lazily creates the depth renderer\r\n * and checks that its depth map is ready.\r\n * @returns true if the layer is ready\r\n */\r\n public override isLayerReady(): boolean {\r\n if (!super.isLayerReady()) {\r\n return false;\r\n }\r\n\r\n if (this.shouldRender()) {\r\n const depthRenderer = this._scene.enableDepthRenderer();\r\n if (!depthRenderer.getDepthMap().isReadyForRendering()) {\r\n return false;\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Get the effect name of the layer.\r\n * @returns The effect name\r\n */\r\n public getEffectName(): string {\r\n return SelectionOutlineLayer.EffectName;\r\n }\r\n\r\n protected override _numInternalDraws(): number {\r\n return 1; // draw depth mask on main pass and outline on merge pass\r\n }\r\n\r\n /**\r\n * Create the merge effect. This is the shader use to blit the information back\r\n * to the main canvas at the end of the scene rendering.\r\n * @returns The effect created\r\n */\r\n protected _createMergeEffect(): Effect {\r\n return this._thinEffectLayer._createMergeEffect();\r\n }\r\n\r\n /**\r\n * Creates the render target textures and post processes used in the selection outline layer.\r\n */\r\n protected _createTextureAndPostProcesses(): void {\r\n this._textures = [];\r\n\r\n this._thinEffectLayer.bindTexturesForCompose = (effect: Effect): void => {\r\n effect.setTexture(\"maskSampler\", this._mainTexture);\r\n const depthRenderer = this._scene.enableDepthRenderer();\r\n effect.setTexture(\"depthSampler\", depthRenderer.getDepthMap());\r\n\r\n const mainTextureDesiredSize = this._mainTextureDesiredSize;\r\n this._thinEffectLayer.textureWidth = mainTextureDesiredSize.width;\r\n this._thinEffectLayer.textureHeight = mainTextureDesiredSize.height;\r\n };\r\n\r\n this._thinEffectLayer._createTextureAndPostProcesses();\r\n\r\n this._postProcesses = [];\r\n\r\n this._mainTexture.samples = this._options.mainTextureSamples;\r\n this._mainTexture.onAfterUnbindObservable.add(() => {\r\n // glow layer and highlight layer both call this._scene.postProcessManager.directRender\r\n // when you call this._scene.postProcessManager.directRender, it has 4 side effects:\r\n // 1. binds the framebuffer\r\n // 2. setAlphaMode(ALPHA_DISABLE)\r\n // 3. setDepthBuffer(true)\r\n // 4. setDepthWrite(true)\r\n // glow layer and highlight layer are restore framebuffer and depends on other side effects\r\n // but for now 3 and 4 are not needed to resolve the state management issue, so we just restore alpha mode\r\n this._scene.getEngine().setAlphaMode(Constants.ALPHA_DISABLE);\r\n });\r\n }\r\n\r\n /**\r\n * Creates the main texture for the effect layer.\r\n */\r\n protected override _createMainTexture(): void {\r\n super._createMainTexture();\r\n // set the render list for selective rendering\r\n this._mainTexture.renderList = this._thinEffectLayer._selection;\r\n }\r\n\r\n /**\r\n * @returns whether or not the layer needs stencil enabled during the mesh rendering.\r\n */\r\n public needStencil(): boolean {\r\n return this._thinEffectLayer.needStencil();\r\n }\r\n\r\n /**\r\n * Checks for the readiness of the element composing the layer.\r\n * @param subMesh the mesh to check for\r\n * @param useInstances specify whether or not to use instances to render the mesh\r\n * @returns true if ready otherwise, false\r\n */\r\n public isReady(subMesh: SubMesh, useInstances: boolean): boolean {\r\n return this._thinEffectLayer.isReady(subMesh, useInstances);\r\n }\r\n\r\n /**\r\n * Implementation specific of rendering the generating effect on the main canvas.\r\n * @param effect The effect used to render through\r\n * @param renderIndex\r\n */\r\n protected _internalRender(effect: Effect, renderIndex: number): void {\r\n this._thinEffectLayer._internalCompose(effect, renderIndex);\r\n }\r\n\r\n /**\r\n * @returns true if the layer contains information to display, otherwise false.\r\n */\r\n public override shouldRender(): boolean {\r\n return this._thinEffectLayer.shouldRender();\r\n }\r\n\r\n /**\r\n * Returns true if the mesh should render, otherwise false.\r\n * @param mesh The mesh to render\r\n * @returns true if it should render otherwise false\r\n */\r\n protected override _shouldRenderMesh(mesh: Mesh): boolean {\r\n return this._thinEffectLayer._shouldRenderMesh(mesh);\r\n }\r\n\r\n /**\r\n * Returns true if the mesh can be rendered, otherwise false.\r\n * @param mesh The mesh to render\r\n * @param material The material used on the mesh\r\n * @returns true if it can be rendered otherwise false\r\n */\r\n protected override _canRenderMesh(mesh: AbstractMesh, material: Material): boolean {\r\n return this._thinEffectLayer._canRenderMesh(mesh, material);\r\n }\r\n\r\n /**\r\n * Adds specific effects defines.\r\n * @param defines The defines to add specifics to.\r\n */\r\n protected override _addCustomEffectDefines(defines: string[]): void {\r\n this._thinEffectLayer._addCustomEffectDefines(defines);\r\n }\r\n\r\n /**\r\n * Sets the required values for both the emissive texture and and the main color.\r\n * @param mesh\r\n * @param subMesh\r\n * @param material\r\n */\r\n protected _setEmissiveTextureAndColor(mesh: Mesh, subMesh: SubMesh, material: Material): void {\r\n this._thinEffectLayer._setEmissiveTextureAndColor(mesh, subMesh, material);\r\n }\r\n\r\n /**\r\n * Determine if a given mesh will be highlighted by the current SelectionOutlineLayer\r\n * @param mesh mesh to test\r\n * @returns true if the mesh will be highlighted by the current SelectionOutlineLayer\r\n */\r\n public override hasMesh(mesh: AbstractMesh): boolean {\r\n return this._thinEffectLayer.hasMesh(mesh);\r\n }\r\n\r\n /**\r\n * Remove all the meshes currently referenced in the selection outline layer\r\n */\r\n public clearSelection(): void {\r\n this._thinEffectLayer.clearSelection();\r\n this._mainTexture.renderList = this._thinEffectLayer._selection; // update render list\r\n }\r\n\r\n /**\r\n * Adds mesh or group of mesh to the current selection\r\n *\r\n * If a group of meshes is provided, they will outline as a single unit\r\n * @param meshOrGroup Meshes to add to the selection\r\n */\r\n public addSelection(meshOrGroup: AbstractMesh | AbstractMesh[]): void {\r\n this._thinEffectLayer.addSelection(meshOrGroup);\r\n }\r\n\r\n /**\r\n * Free any resources and references associated to a mesh.\r\n * Internal use\r\n * @param mesh The mesh to free.\r\n * @internal\r\n */\r\n public _disposeMesh(mesh: Mesh): void {\r\n this._thinEffectLayer._disposeMesh(mesh);\r\n }\r\n\r\n /**\r\n * Gets the class name of the effect layer\r\n * @returns the string with the class name of the effect layer\r\n */\r\n public override getClassName(): string {\r\n return \"SelectionOutlineLayer\";\r\n }\r\n\r\n /**\r\n * Serializes this SelectionOutline layer\r\n * @returns a serialized SelectionOutline layer object\r\n */\r\n public serialize(): any {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.SelectionOutlineLayer\";\r\n\r\n // Selected meshes\r\n serializationObject.selection = [];\r\n\r\n const selection = this._thinEffectLayer._selection;\r\n if (selection) {\r\n const meshUniqueIdToSelectionId = this._thinEffectLayer._meshUniqueIdToSelectionId;\r\n\r\n // selection can be sparse since _removeMesh can remove entries\r\n const selectionMap: {\r\n [uniqueId: number]: {\r\n meshIds: string[];\r\n };\r\n } = {};\r\n\r\n for (let i = 0; i < selection.length; ++i) {\r\n const mesh = selection[i];\r\n const selectionId = meshUniqueIdToSelectionId[mesh.uniqueId];\r\n\r\n if (!selectionMap[selectionId]) {\r\n selectionMap[selectionId] = {\r\n meshIds: [],\r\n };\r\n }\r\n selectionMap[selectionId].meshIds.push(mesh.id);\r\n }\r\n serializationObject.selection = selectionMap;\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * Creates a SelectionOutline layer from parsed SelectionOutline layer data\r\n * @param parsedSelectionOutlineLayer defines the SelectionOutline layer data\r\n * @param scene defines the current scene\r\n * @param rootUrl defines the root URL containing the SelectionOutline layer information\r\n * @returns a parsed SelectionOutline layer\r\n */\r\n public static override Parse(parsedSelectionOutlineLayer: any, scene: Scene, rootUrl: string): SelectionOutlineLayer {\r\n const selectionOutlineLayer = SerializationHelper.Parse(\r\n () => new SelectionOutlineLayer(parsedSelectionOutlineLayer.name, scene, parsedSelectionOutlineLayer.options),\r\n parsedSelectionOutlineLayer,\r\n scene,\r\n rootUrl\r\n );\r\n\r\n const selectionMap = parsedSelectionOutlineLayer.selection as { [uniqueId: number]: { meshIds: string[] } };\r\n\r\n // Selected meshes\r\n for (const outlinedMeshes of Object.values(selectionMap)) {\r\n const meshes: AbstractMesh[] = [];\r\n for (let meshIndex = 0; meshIndex < outlinedMeshes.meshIds.length; meshIndex++) {\r\n const meshId = outlinedMeshes.meshIds[meshIndex];\r\n const mesh = scene.getMeshById(meshId);\r\n if (mesh) {\r\n meshes.push(mesh);\r\n }\r\n }\r\n\r\n selectionOutlineLayer.addSelection(meshes);\r\n }\r\n\r\n return selectionOutlineLayer;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SelectionOutlineLayer\", SelectionOutlineLayer);\r\n"]}