@babylonjs/core 9.1.0 → 9.2.0

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Files changed (206) hide show
  1. package/Animations/animation.js +2 -2
  2. package/Animations/animation.js.map +1 -1
  3. package/Animations/animationGroup.js +1 -1
  4. package/Animations/animationGroup.js.map +1 -1
  5. package/Animations/animatorAvatar.js +13 -12
  6. package/Animations/animatorAvatar.js.map +1 -1
  7. package/Animations/easing.js +1 -1
  8. package/Animations/easing.js.map +1 -1
  9. package/Animations/pathCursor.js +1 -2
  10. package/Animations/pathCursor.js.map +1 -1
  11. package/Cameras/geospatialCameraMovement.js +4 -5
  12. package/Cameras/geospatialCameraMovement.js.map +1 -1
  13. package/Engines/Extensions/engine.multiview.js +6 -0
  14. package/Engines/Extensions/engine.multiview.js.map +1 -1
  15. package/Engines/abstractEngine.js +2 -2
  16. package/Engines/abstractEngine.js.map +1 -1
  17. package/Engines/constants.d.ts +9 -4
  18. package/Engines/constants.js +9 -4
  19. package/Engines/constants.js.map +1 -1
  20. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  21. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +38 -11
  22. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  23. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +4 -0
  24. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  25. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  26. package/Layers/selectionOutlineLayer.d.ts +7 -0
  27. package/Layers/selectionOutlineLayer.js +18 -1
  28. package/Layers/selectionOutlineLayer.js.map +1 -1
  29. package/Layers/thinSelectionOutlineLayer.d.ts +7 -0
  30. package/Layers/thinSelectionOutlineLayer.js +86 -36
  31. package/Layers/thinSelectionOutlineLayer.js.map +1 -1
  32. package/Lights/Clustered/clusteredLightContainer.d.ts +6 -0
  33. package/Lights/Clustered/clusteredLightContainer.js +42 -0
  34. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  35. package/Lights/light.d.ts +7 -0
  36. package/Lights/light.js +10 -0
  37. package/Lights/light.js.map +1 -1
  38. package/Materials/GreasedLine/greasedLineSimpleMaterial.js +13 -3
  39. package/Materials/GreasedLine/greasedLineSimpleMaterial.js.map +1 -1
  40. package/Materials/PBR/openpbrMaterial.d.ts +155 -53
  41. package/Materials/PBR/openpbrMaterial.js +149 -61
  42. package/Materials/PBR/openpbrMaterial.js.map +1 -1
  43. package/Materials/PBR/pbrBaseMaterial.d.ts +36 -31
  44. package/Materials/PBR/pbrBaseMaterial.js +2 -32
  45. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  46. package/Materials/Textures/cubeTexture.js +10 -0
  47. package/Materials/Textures/cubeTexture.js.map +1 -1
  48. package/Materials/environmentLighting.defines.d.ts +31 -0
  49. package/Materials/environmentLighting.defines.js +33 -0
  50. package/Materials/environmentLighting.defines.js.map +1 -0
  51. package/Materials/material.js +1 -0
  52. package/Materials/material.js.map +1 -1
  53. package/Materials/materialHelper.functions.js +8 -2
  54. package/Materials/materialHelper.functions.js.map +1 -1
  55. package/Materials/materialHelper.geometryrendering.js +10 -3
  56. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  57. package/Materials/prepass.defines.d.ts +43 -0
  58. package/Materials/prepass.defines.js +45 -0
  59. package/Materials/prepass.defines.js.map +1 -0
  60. package/Materials/standardMaterial.d.ts +36 -31
  61. package/Materials/standardMaterial.js +2 -32
  62. package/Materials/standardMaterial.js.map +1 -1
  63. package/Meshes/abstractMesh.d.ts +8 -1
  64. package/Meshes/abstractMesh.js +9 -2
  65. package/Meshes/abstractMesh.js.map +1 -1
  66. package/Meshes/mesh.js +31 -4
  67. package/Meshes/mesh.js.map +1 -1
  68. package/Misc/greasedLineTools.js +5 -0
  69. package/Misc/greasedLineTools.js.map +1 -1
  70. package/Misc/tools.js +1 -1
  71. package/Misc/tools.js.map +1 -1
  72. package/Particles/EmitterTypes/coneParticleEmitter.js +2 -4
  73. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  74. package/PostProcesses/subSurfaceScatteringPostProcess.js.map +1 -1
  75. package/Rendering/IBLShadows/iblShadowsPluginMaterial.d.ts +3 -9
  76. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +35 -12
  77. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  78. package/Rendering/geometryBufferRenderer.d.ts +20 -0
  79. package/Rendering/geometryBufferRenderer.js +203 -14
  80. package/Rendering/geometryBufferRenderer.js.map +1 -1
  81. package/Rendering/objectRenderer.js +1 -0
  82. package/Rendering/objectRenderer.js.map +1 -1
  83. package/Rendering/prePassRenderer.js +7 -1
  84. package/Rendering/prePassRenderer.js.map +1 -1
  85. package/Rendering/subSurfaceConfiguration.js.map +1 -1
  86. package/Shaders/ShadersInclude/helperFunctions.js +5 -0
  87. package/Shaders/ShadersInclude/helperFunctions.js.map +1 -1
  88. package/Shaders/ShadersInclude/openpbrBaseLayerData.js +1 -1
  89. package/Shaders/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  90. package/Shaders/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  91. package/Shaders/ShadersInclude/openpbrBlockPrePass.js +77 -0
  92. package/Shaders/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  93. package/Shaders/ShadersInclude/openpbrDirectLighting.js +37 -17
  94. package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  95. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +43 -17
  96. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  97. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js +10 -1
  98. package/Shaders/ShadersInclude/openpbrFragmentDeclaration.js.map +1 -1
  99. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  100. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -38
  101. package/Shaders/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  102. package/Shaders/ShadersInclude/openpbrIblFunctions.js +4 -2
  103. package/Shaders/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  104. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  105. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  106. package/Shaders/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  107. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  108. package/Shaders/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  109. package/Shaders/ShadersInclude/openpbrUboDeclaration.js +1 -1
  110. package/Shaders/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  111. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js +9 -0
  112. package/Shaders/ShadersInclude/openpbrVertexDeclaration.js.map +1 -1
  113. package/Shaders/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  114. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js +67 -0
  115. package/Shaders/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  116. package/Shaders/ShadersInclude/pbrBlockPrePass.js +14 -3
  117. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  118. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js +1 -1
  119. package/Shaders/ShadersInclude/pbrClusteredLightingFunctions.js.map +1 -1
  120. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  121. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js +43 -0
  122. package/Shaders/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  123. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  124. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -32
  125. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  126. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js +1 -1
  127. package/Shaders/ShadersInclude/sceneFragmentDeclaration.js.map +1 -1
  128. package/Shaders/ShadersInclude/sceneUboDeclaration.js +1 -1
  129. package/Shaders/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  130. package/Shaders/geometry.fragment.d.ts +12 -0
  131. package/Shaders/geometry.fragment.js +102 -1
  132. package/Shaders/geometry.fragment.js.map +1 -1
  133. package/Shaders/geometry.vertex.d.ts +1 -0
  134. package/Shaders/geometry.vertex.js +46 -2
  135. package/Shaders/geometry.vertex.js.map +1 -1
  136. package/Shaders/iblShadowVoxelTracing.fragment.d.ts +1 -0
  137. package/Shaders/iblShadowVoxelTracing.fragment.js +2 -5
  138. package/Shaders/iblShadowVoxelTracing.fragment.js.map +1 -1
  139. package/Shaders/openpbr.fragment.d.ts +3 -1
  140. package/Shaders/openpbr.fragment.js +69 -8
  141. package/Shaders/openpbr.fragment.js.map +1 -1
  142. package/Shaders/openpbr.vertex.js +11 -5
  143. package/Shaders/openpbr.vertex.js.map +1 -1
  144. package/ShadersWGSL/ShadersInclude/helperFunctions.js +5 -0
  145. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  146. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js +3 -2
  147. package/ShadersWGSL/ShadersInclude/openpbrBackgroundTransmission.js.map +1 -1
  148. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js +1 -1
  149. package/ShadersWGSL/ShadersInclude/openpbrBaseLayerData.js.map +1 -1
  150. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.d.ts +5 -0
  151. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js +101 -0
  152. package/ShadersWGSL/ShadersInclude/openpbrBlockPrePass.js.map +1 -0
  153. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +39 -19
  154. package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
  155. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -13
  156. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  157. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.d.ts +1 -0
  158. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js +14 -34
  159. package/ShadersWGSL/ShadersInclude/openpbrFragmentSamplersDeclaration.js.map +1 -1
  160. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +5 -3
  161. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  162. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.d.ts +5 -0
  163. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js +35 -0
  164. package/ShadersWGSL/ShadersInclude/openpbrSubsurfaceLayerData.js.map +1 -0
  165. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js +1 -1
  166. package/ShadersWGSL/ShadersInclude/openpbrTransmissionLayerData.js.map +1 -1
  167. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js +1 -1
  168. package/ShadersWGSL/ShadersInclude/openpbrUboDeclaration.js.map +1 -1
  169. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.d.ts +5 -0
  170. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js +68 -0
  171. package/ShadersWGSL/ShadersInclude/openpbrVolumeFunctions.js.map +1 -0
  172. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +15 -4
  173. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  174. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +2 -2
  175. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  176. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  177. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  178. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.d.ts +5 -0
  179. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js +39 -0
  180. package/ShadersWGSL/ShadersInclude/pbrFragmentReflectionDeclaration.js.map +1 -0
  181. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.d.ts +1 -0
  182. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +2 -28
  183. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  184. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js +2 -1
  185. package/ShadersWGSL/ShadersInclude/sceneUboDeclaration.js.map +1 -1
  186. package/ShadersWGSL/geometry.fragment.d.ts +11 -0
  187. package/ShadersWGSL/geometry.fragment.js +103 -1
  188. package/ShadersWGSL/geometry.fragment.js.map +1 -1
  189. package/ShadersWGSL/geometry.vertex.d.ts +1 -0
  190. package/ShadersWGSL/geometry.vertex.js +47 -3
  191. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  192. package/ShadersWGSL/iblShadowVoxelTracing.fragment.d.ts +1 -0
  193. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js +3 -7
  194. package/ShadersWGSL/iblShadowVoxelTracing.fragment.js.map +1 -1
  195. package/ShadersWGSL/openpbr.fragment.d.ts +3 -1
  196. package/ShadersWGSL/openpbr.fragment.js +70 -9
  197. package/ShadersWGSL/openpbr.fragment.js.map +1 -1
  198. package/ShadersWGSL/openpbr.vertex.js +6 -0
  199. package/ShadersWGSL/openpbr.vertex.js.map +1 -1
  200. package/XR/webXRSessionManager.js +7 -5
  201. package/XR/webXRSessionManager.js.map +1 -1
  202. package/package.json +1 -1
  203. package/readme.md +4 -0
  204. package/scene.d.ts +7 -0
  205. package/scene.js +13 -0
  206. package/scene.js.map +1 -1
@@ -21,11 +21,14 @@ import { PrePassConfiguration } from "../prePassConfiguration.js";
21
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  import { MaterialFlags } from "../materialFlags.js";
22
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  import { Logger } from "../../Misc/logger.js";
23
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  import { UVDefinesMixin } from "../uv.defines.js";
24
+ import { PrepassDefinesMixin } from "../prepass.defines.js";
25
+ import { EnvironmentLightingDefinesMixin } from "../environmentLighting.defines.js";
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  import { Vector2, Vector4, TmpVectors } from "../../Maths/math.vector.js";
25
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  import { ImageProcessingMixin } from "../imageProcessing.js";
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  import { PushMaterial } from "../pushMaterial.js";
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  import { SmartArray } from "../../Misc/smartArray.js";
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  import { Tools } from "../../Misc/tools.js";
31
+ import { GeometryBufferRenderer } from "../../Rendering/geometryBufferRenderer.js";
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  const onCreatedEffectParameters = { effect: null, subMesh: null };
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  class Uniform {
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  populateVectorFromLinkedProperties(vector) {
@@ -140,13 +143,15 @@ class Sampler {
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  this.textureDefine = textureDefine;
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  }
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  }
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- class OpenPBRMaterialDefinesBase extends UVDefinesMixin(MaterialDefines) {
146
+ class OpenPBRMaterialDefinesBase extends PrepassDefinesMixin(UVDefinesMixin(MaterialDefines)) {
147
+ }
148
+ class OpenPBRMaterialDefinesWithEnvLighting extends EnvironmentLightingDefinesMixin(OpenPBRMaterialDefinesBase) {
144
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  }
145
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  /**
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  * Manages the defines for the PBR Material.
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  * @internal
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  */
149
- export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRMaterialDefinesBase) {
154
+ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRMaterialDefinesWithEnvLighting) {
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  /**
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  * Initializes the PBR Material defines.
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  * @param externalProperties The external properties
@@ -156,6 +161,7 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
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  this.NUM_SAMPLES = "0";
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  this.REALTIME_FILTERING = false;
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  this.IBL_CDF_FILTERING = false;
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+ this.LIGHTCOUNT = 0;
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  this.VERTEXCOLOR = false;
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  this.BAKED_VERTEX_ANIMATION_TEXTURE = false;
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  this.VERTEXALPHA = false;
@@ -232,6 +238,26 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
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  * Enables subsurface scattering
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  */
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  this.SCATTERING = false;
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+ /**
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+ * Enables the use of screen-space irradiance texture for scattering
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+ */
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+ this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = false;
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+ /**
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+ * Enables transmission slab
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+ */
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+ this.TRANSMISSION_SLAB = false;
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+ /**
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+ * Enables transmission slab with volume
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+ */
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+ this.TRANSMISSION_SLAB_VOLUME = false;
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+ /**
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+ * Enables subsurface slab
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+ */
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+ this.SUBSURFACE_SLAB = false;
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+ /**
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+ * Enables thin-walled geometry
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+ */
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+ this.GEOMETRY_THIN_WALLED = false;
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  /**
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  * Refraction of the 2D background texture. Might include the rest of the scene or just the background.
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  */
@@ -246,63 +272,11 @@ export class OpenPBRMaterialDefines extends ImageProcessingDefinesMixin(OpenPBRM
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  this.REFRACTED_ENVIRONMENT = false;
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  this.REFRACTED_ENVIRONMENT_OPPOSITEZ = false;
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  this.REFRACTED_ENVIRONMENT_LOCAL_CUBE = false;
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- this.REFLECTION = false;
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- this.REFLECTIONMAP_3D = false;
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- this.REFLECTIONMAP_SPHERICAL = false;
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- this.REFLECTIONMAP_PLANAR = false;
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- this.REFLECTIONMAP_CUBIC = false;
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- this.USE_LOCAL_REFLECTIONMAP_CUBIC = false;
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- this.REFLECTIONMAP_PROJECTION = false;
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- this.REFLECTIONMAP_SKYBOX = false;
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- this.REFLECTIONMAP_EXPLICIT = false;
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- this.REFLECTIONMAP_EQUIRECTANGULAR = false;
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- this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED = false;
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- this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED = false;
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- this.INVERTCUBICMAP = false;
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- this.USESPHERICALFROMREFLECTIONMAP = false;
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- this.USEIRRADIANCEMAP = false;
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- this.USE_IRRADIANCE_DOMINANT_DIRECTION = false;
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- this.USESPHERICALINVERTEX = false;
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- this.REFLECTIONMAP_OPPOSITEZ = false;
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- this.LODINREFLECTIONALPHA = false;
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- this.GAMMAREFLECTION = false;
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- this.RGBDREFLECTION = false;
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  this.RADIANCEOCCLUSION = false;
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  this.HORIZONOCCLUSION = false;
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  this.INSTANCES = false;
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  this.THIN_INSTANCES = false;
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  this.INSTANCESCOLOR = false;
275
- this.PREPASS = false;
276
- this.PREPASS_COLOR = false;
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- this.PREPASS_COLOR_INDEX = -1;
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- this.PREPASS_IRRADIANCE = false;
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- this.PREPASS_IRRADIANCE_INDEX = -1;
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- this.PREPASS_ALBEDO = false;
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- this.PREPASS_ALBEDO_INDEX = -1;
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- this.PREPASS_ALBEDO_SQRT = false;
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- this.PREPASS_ALBEDO_SQRT_INDEX = -1;
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- this.PREPASS_DEPTH = false;
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- this.PREPASS_DEPTH_INDEX = -1;
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- this.PREPASS_SCREENSPACE_DEPTH = false;
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- this.PREPASS_SCREENSPACE_DEPTH_INDEX = -1;
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- this.PREPASS_NORMALIZED_VIEW_DEPTH = false;
289
- this.PREPASS_NORMALIZED_VIEW_DEPTH_INDEX = -1;
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- this.PREPASS_NORMAL = false;
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- this.PREPASS_NORMAL_INDEX = -1;
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- this.PREPASS_NORMAL_WORLDSPACE = false;
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- this.PREPASS_WORLD_NORMAL = false;
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- this.PREPASS_WORLD_NORMAL_INDEX = -1;
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- this.PREPASS_POSITION = false;
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- this.PREPASS_POSITION_INDEX = -1;
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- this.PREPASS_LOCAL_POSITION = false;
298
- this.PREPASS_LOCAL_POSITION_INDEX = -1;
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- this.PREPASS_VELOCITY = false;
300
- this.PREPASS_VELOCITY_INDEX = -1;
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- this.PREPASS_VELOCITY_LINEAR = false;
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- this.PREPASS_VELOCITY_LINEAR_INDEX = -1;
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- this.PREPASS_REFLECTIVITY = false;
304
- this.PREPASS_REFLECTIVITY_INDEX = -1;
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- this.SCENE_MRT_COUNT = 0;
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  this.NUM_BONE_INFLUENCERS = 0;
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  this.BonesPerMesh = 0;
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  this.BONETEXTURE = false;
@@ -403,6 +377,16 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
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  set geometryCoatTangentAngle(value) {
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  this.geometryCoatTangent = new Vector2(Math.cos(value), Math.sin(value));
405
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  }
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+ /**
381
+ * Specifies if we can see through the surface of the material due to subsurface scattering or transmission.
382
+ */
383
+ get hasTransparency() {
384
+ return this.subsurfaceWeight > 0 || this.transmissionWeight > 0;
385
+ }
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+ /** Specifies if the material has scattering properties such as subsurface scattering or transmission scattering. */
387
+ get hasScattering() {
388
+ return (this.transmissionWeight > 0 && this.transmissionDepth > 0 && !this.transmissionScatter.equals(Color3.BlackReadOnly)) || this.subsurfaceWeight > 0;
389
+ }
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  /**
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  * BJS is using an hardcoded light falloff based on a manually sets up range.
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  * In PBR, one way to represents the falloff is to use the inverse squared root algorithm.
@@ -536,6 +520,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
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  this._transmissionDispersionScale = new Property("transmission_dispersion_scale", 0.0, "vTransmissionDispersionScale", 1, 0);
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  this._transmissionDispersionScaleTexture = new Sampler("transmission_dispersion_scale", "transmissionDispersionScale", "TRANSMISSION_DISPERSION_SCALE");
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  this._transmissionDispersionAbbeNumber = new Property("transmission_dispersion_abbe_number", 20.0, "vTransmissionDispersionAbbeNumber", 1, 0);
523
+ this._subsurfaceWeight = new Property("subsurface_weight", 0.0, "vSubsurfaceWeight", 1, 0);
524
+ this._subsurfaceWeightTexture = new Sampler("subsurface_weight", "subsurfaceWeight", "SUBSURFACE_WEIGHT");
525
+ this._subsurfaceColor = new Property("subsurface_color", new Color3(0.8, 0.8, 0.8), "vSubsurfaceColor", 3, 0);
526
+ this._subsurfaceColorTexture = new Sampler("subsurface_color", "subsurfaceColor", "SUBSURFACE_COLOR");
527
+ this._subsurfaceRadius = new Property("subsurface_radius", 1.0, "vSubsurfaceRadius", 1, 0);
528
+ this._subsurfaceRadiusScale = new Property("subsurface_radius_scale", new Color3(1, 0.5, 0.25), "vSubsurfaceRadiusScale", 3, 0);
529
+ this._subsurfaceRadiusScaleTexture = new Sampler("subsurface_radius_scale", "subsurfaceRadiusScale", "SUBSURFACE_RADIUS_SCALE");
530
+ this._subsurfaceScatterAnisotropy = new Property("subsurface_scatter_anisotropy", 0.0, "vSubsurfaceScatterAnisotropy", 1, 0);
539
531
  this._coatWeight = new Property("coat_weight", 0.0, "vCoatWeight", 1, 0);
540
532
  this._coatWeightTexture = new Sampler("coat_weight", "coatWeight", "COAT_WEIGHT");
541
533
  this._coatColor = new Property("coat_color", Color3.White(), "vCoatColor", 3, 0);
@@ -558,6 +550,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
558
550
  this._fuzzColorTexture = new Sampler("fuzz_color", "fuzzColor", "FUZZ_COLOR");
559
551
  this._fuzzRoughness = new Property("fuzz_roughness", 0.5, "vFuzzRoughness", 1, 0);
560
552
  this._fuzzRoughnessTexture = new Sampler("fuzz_roughness", "fuzzRoughness", "FUZZ_ROUGHNESS");
553
+ this._geometryThinWalled = new Property("geometry_thin_walled", 0, "vGeometryThinWalled", 1, 0);
561
554
  this._geometryNormalTexture = new Sampler("geometry_normal", "geometryNormal", "GEOMETRY_NORMAL");
562
555
  this._geometryTangent = new Property("geometry_tangent", new Vector2(1, 0), "vSpecularAnisotropy", 3, 0);
563
556
  this._geometryTangentTexture = new Sampler("geometry_tangent", "geometryTangent", "GEOMETRY_TANGENT");
@@ -578,6 +571,16 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
578
571
  this._thinFilmThicknessTexture = new Sampler("thin_film_thickness", "thinFilmThickness", "THIN_FILM_THICKNESS");
579
572
  this._thinFilmIor = new Property("thin_film_ior", 1.4, "vThinFilmIor", 1, 0);
580
573
  this._ambientOcclusionTexture = new Sampler("ambient_occlusion", "ambientOcclusion", "AMBIENT_OCCLUSION");
574
+ /**
575
+ * Defines the irradiance texture used for subsurface scattering.
576
+ * If it's not provided, the irradiance will be looked for in the scene.geometryBufferRenderer.
577
+ */
578
+ this.sssIrradianceTexture = null;
579
+ /**
580
+ * Defines the depth texture used for subsurface scattering. This is the depth defined
581
+ * in screen space. If it's not provided, the depth will be looked for in the scene.geometryBufferRenderer.
582
+ */
583
+ this.sssDepthTexture = null;
581
584
  this._uniformsList = {};
582
585
  this._samplersList = {};
583
586
  this._samplerDefines = {};
@@ -1038,6 +1041,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1038
1041
  this._transmissionDispersionScale;
1039
1042
  this._transmissionDispersionScaleTexture;
1040
1043
  this._transmissionDispersionAbbeNumber;
1044
+ this._subsurfaceWeight;
1045
+ this._subsurfaceWeightTexture;
1046
+ this._subsurfaceColor;
1047
+ this._subsurfaceColorTexture;
1048
+ this._subsurfaceRadius;
1049
+ this._subsurfaceRadiusScale;
1050
+ this._subsurfaceRadiusScaleTexture;
1051
+ this._subsurfaceScatterAnisotropy;
1041
1052
  this._coatWeight;
1042
1053
  this._coatWeightTexture;
1043
1054
  this._coatColor;
@@ -1055,6 +1066,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1055
1066
  this._fuzzColorTexture;
1056
1067
  this._fuzzRoughness;
1057
1068
  this._fuzzRoughnessTexture;
1069
+ this._geometryThinWalled;
1058
1070
  this._geometryNormalTexture;
1059
1071
  this._geometryTangent;
1060
1072
  this._geometryTangentTexture;
@@ -1360,6 +1372,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1360
1372
  ubo.addUniform("vLightingIntensity", 4);
1361
1373
  ubo.addUniform("pointSize", 1);
1362
1374
  ubo.addUniform("vDebugMode", 2);
1375
+ ubo.addUniform("renderTargetSize", 2);
1363
1376
  ubo.addUniform("cameraInfo", 4);
1364
1377
  ubo.addUniform("backgroundRefractionMatrix", 16);
1365
1378
  ubo.addUniform("vBackgroundRefractionInfos", 3);
@@ -1425,7 +1438,6 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1425
1438
  }
1426
1439
  this._eventInfo.subMesh = subMesh;
1427
1440
  this._callbackPluginEventHardBindForSubMesh(this._eventInfo);
1428
- this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
1429
1441
  // Normal Matrix
1430
1442
  if (defines.OBJECTSPACE_NORMALMAP) {
1431
1443
  world.toNormalMatrix(this._normalMatrix);
@@ -1515,9 +1527,18 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1515
1527
  TmpVectors.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width), 0, 0);
1516
1528
  ubo.updateVector3("vBackgroundRefractionInfos", TmpVectors.Vector3[1]);
1517
1529
  }
1518
- if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
1530
+ if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1519
1531
  ubo.setTexture("blueNoiseSampler", OpenPBRMaterial._noiseTextures[this.getScene().uniqueId]);
1520
1532
  }
1533
+ if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1534
+ if (this.sssIrradianceTexture && this.sssDepthTexture) {
1535
+ const renderTargetWidth = this.sssIrradianceTexture.getSize().width;
1536
+ const renderTargetHeight = this.sssIrradianceTexture.getSize().height;
1537
+ ubo.setTexture("sceneIrradianceSampler", this.sssIrradianceTexture);
1538
+ ubo.setTexture("sceneDepthSampler", this.sssDepthTexture);
1539
+ ubo.updateFloat2("renderTargetSize", renderTargetWidth, renderTargetHeight);
1540
+ }
1541
+ }
1521
1542
  }
1522
1543
  // OIT with depth peeling
1523
1544
  if (this.getScene().useOrderIndependentTransparency && this.needAlphaBlendingForMesh(mesh)) {
@@ -1532,15 +1553,14 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1532
1553
  else if (scene.getEngine()._features.needToAlwaysBindUniformBuffers) {
1533
1554
  this._needToBindSceneUbo = true;
1534
1555
  }
1556
+ this.bindPropertiesForSubMesh(this._uniformBuffer, scene, scene.getEngine(), subMesh);
1535
1557
  if (mustRebind || !this.isFrozen) {
1536
1558
  // Lights
1537
1559
  if (scene.lightsEnabled && !this._disableLighting) {
1538
1560
  BindLights(scene, mesh, this._activeEffect, defines, this._maxSimultaneousLights);
1539
1561
  }
1540
1562
  // View
1541
- // if ((scene.fogEnabled && mesh.applyFog && scene.fogMode !== Scene.FOGMODE_NONE) || radianceTexture || mesh.receiveShadows || defines.PREPASS) {
1542
1563
  this.bindView(effect);
1543
- // }
1544
1564
  // Fog
1545
1565
  BindFogParameters(scene, mesh, this._activeEffect, true);
1546
1566
  // Morph targets
@@ -1593,6 +1613,12 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1593
1613
  if (this._radianceTexture) {
1594
1614
  activeTextures.push(this._radianceTexture);
1595
1615
  }
1616
+ if (this.sssIrradianceTexture) {
1617
+ activeTextures.push(this.sssIrradianceTexture);
1618
+ }
1619
+ if (this.sssDepthTexture) {
1620
+ activeTextures.push(this.sssDepthTexture);
1621
+ }
1596
1622
  return activeTextures;
1597
1623
  }
1598
1624
  /**
@@ -1752,7 +1778,10 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1752
1778
  "world",
1753
1779
  "view",
1754
1780
  "viewProjection",
1781
+ "projection",
1755
1782
  "vEyePosition",
1783
+ "inverseProjection",
1784
+ "renderTargetSize",
1756
1785
  "vLightsType",
1757
1786
  "visibility",
1758
1787
  "vFogInfos",
@@ -1781,9 +1810,13 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1781
1810
  if (defines.REFRACTED_BACKGROUND) {
1782
1811
  samplers.push("backgroundRefractionSampler");
1783
1812
  }
1784
- if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND) {
1813
+ if (defines.ANISOTROPIC || defines.FUZZ || defines.REFRACTED_BACKGROUND || defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1785
1814
  samplers.push("blueNoiseSampler");
1786
1815
  }
1816
+ if (defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING) {
1817
+ samplers.push("sceneIrradianceSampler");
1818
+ samplers.push("sceneDepthSampler");
1819
+ }
1787
1820
  for (const key in this._samplersList) {
1788
1821
  const sampler = this._samplersList[key];
1789
1822
  samplers.push(sampler.samplerName);
@@ -1953,7 +1986,7 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
1953
1986
  else {
1954
1987
  defines.FUZZENVIRONMENTBRDF = false;
1955
1988
  }
1956
- if (this.transmissionWeight > 0) {
1989
+ if (this.hasTransparency) {
1957
1990
  defines.REFRACTED_BACKGROUND = !!this._backgroundRefractionTexture && MaterialFlags.RefractionTextureEnabled;
1958
1991
  defines.REFRACTED_LIGHTS = true;
1959
1992
  const radianceTexture = this._getRadianceTexture();
@@ -2037,8 +2070,27 @@ export class OpenPBRMaterial extends OpenPBRMaterialBase {
2037
2070
  defines.THIN_FILM = this.thinFilmWeight > 0.0;
2038
2071
  defines.IRIDESCENCE = this.thinFilmWeight > 0.0;
2039
2072
  defines.DISPERSION = this.transmissionDispersionScale > 0.0;
2040
- defines.SCATTERING = !this.transmissionScatter.equals(Color3.BlackReadOnly);
2073
+ defines.SCATTERING = this.hasScattering;
2074
+ defines.TRANSMISSION_SLAB = this.transmissionWeight > 0;
2075
+ defines.TRANSMISSION_SLAB_VOLUME = this.transmissionWeight > 0 && this.transmissionDepth > 0;
2076
+ defines.SUBSURFACE_SLAB = this.subsurfaceWeight > 0;
2077
+ // Determine whether we should use the prepass irradiance texture for scattering.
2078
+ // If this IS a prepass, we don't want to use the irradiance texture as it won't be available yet.
2079
+ if (!defines.PREPASS && (defines.SUBSURFACE_SLAB || defines.TRANSMISSION_SLAB_VOLUME)) {
2080
+ if (!this.sssIrradianceTexture && scene.geometryBufferRenderer) {
2081
+ const irradianceTextureIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.IRRADIANCE_TEXTURE_TYPE);
2082
+ this.sssIrradianceTexture = scene.geometryBufferRenderer.getGBuffer().textures[irradianceTextureIndex];
2083
+ }
2084
+ if (!this.sssDepthTexture && scene.geometryBufferRenderer) {
2085
+ const depthIndex = scene.geometryBufferRenderer.getTextureIndex(GeometryBufferRenderer.SCREENSPACE_DEPTH_TEXTURE_TYPE);
2086
+ this.sssDepthTexture = scene.geometryBufferRenderer.getGBuffer().textures[depthIndex];
2087
+ }
2088
+ if (this.sssIrradianceTexture && this.sssDepthTexture) {
2089
+ defines.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING = true;
2090
+ }
2091
+ }
2041
2092
  defines.FUZZ = this.fuzzWeight > 0 && MaterialFlags.ReflectionTextureEnabled;
2093
+ defines.GEOMETRY_THIN_WALLED = this.geometryThinWalled != 0;
2042
2094
  if (defines.FUZZ) {
2043
2095
  if (!mesh.isVerticesDataPresent(VertexBuffer.TangentKind)) {
2044
2096
  defines._needUVs = true;
@@ -2192,6 +2244,38 @@ __decorate([
2192
2244
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "transmissionDispersionAbbeNumber")
2193
2245
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
2194
2246
  ], OpenPBRMaterial.prototype, "_transmissionDispersionAbbeNumber", void 0);
2247
+ __decorate([
2248
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeight")
2249
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2250
+ ], OpenPBRMaterial.prototype, "_subsurfaceWeight", void 0);
2251
+ __decorate([
2252
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceWeightTexture")
2253
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2254
+ ], OpenPBRMaterial.prototype, "_subsurfaceWeightTexture", void 0);
2255
+ __decorate([
2256
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColor")
2257
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2258
+ ], OpenPBRMaterial.prototype, "_subsurfaceColor", void 0);
2259
+ __decorate([
2260
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceColorTexture")
2261
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2262
+ ], OpenPBRMaterial.prototype, "_subsurfaceColorTexture", void 0);
2263
+ __decorate([
2264
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadius")
2265
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2266
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadius", void 0);
2267
+ __decorate([
2268
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScale")
2269
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2270
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadiusScale", void 0);
2271
+ __decorate([
2272
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceRadiusScaleTexture")
2273
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2274
+ ], OpenPBRMaterial.prototype, "_subsurfaceRadiusScaleTexture", void 0);
2275
+ __decorate([
2276
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "subsurfaceScatterAnisotropy")
2277
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2278
+ ], OpenPBRMaterial.prototype, "_subsurfaceScatterAnisotropy", void 0);
2195
2279
  __decorate([
2196
2280
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "coatWeight")
2197
2281
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
@@ -2260,6 +2344,10 @@ __decorate([
2260
2344
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "fuzzRoughnessTexture")
2261
2345
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
2262
2346
  ], OpenPBRMaterial.prototype, "_fuzzRoughnessTexture", void 0);
2347
+ __decorate([
2348
+ addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryThinWalled")
2349
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
2350
+ ], OpenPBRMaterial.prototype, "_geometryThinWalled", void 0);
2263
2351
  __decorate([
2264
2352
  addAccessorsForMaterialProperty("_markAllSubMeshesAsTexturesDirty", "geometryNormalTexture")
2265
2353
  // eslint-disable-next-line @typescript-eslint/no-unused-vars