@babylonjs/core 8.9.1 → 8.10.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/runtimeAnimation.js +3 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +26 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundBuffer.d.ts +19 -0
- package/AudioV2/abstractAudio/staticSoundBuffer.js +5 -0
- package/AudioV2/abstractAudio/staticSoundBuffer.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +6 -2
- package/AudioV2/webAudio/webAudioStaticSound.js +21 -0
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/Cameras/arcRotateCamera.js +1 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.d.ts +12 -21
- package/Cameras/targetCamera.js +16 -37
- package/Cameras/targetCamera.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +4 -4
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.d.ts +3 -3
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +5 -6
- package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js +16 -1
- package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -0
- package/Lights/Shadows/cascadedShadowGenerator.js +12 -0
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +2 -4
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +14 -8
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +15 -10
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
- package/Materials/Node/Blocks/Dual/index.js +1 -0
- package/Materials/Node/Blocks/Dual/index.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +32 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +99 -0
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -0
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +4 -12
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.d.ts +8 -0
- package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.js +23 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +13 -0
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +44 -0
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +3 -0
- package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +1 -3
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +4 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
- package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +8 -2
- package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +7 -1
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -0
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.d.ts +11 -9
- package/Materials/Node/nodeMaterialBuildState.js +27 -38
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialDefault.js +10 -3
- package/Materials/Node/nodeMaterialDefault.js.map +1 -1
- package/Materials/Textures/thinTexture.js +3 -0
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Maths/math.vector.d.ts +6 -0
- package/Maths/math.vector.js +10 -4
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/decalBuilder.js +3 -2
- package/Meshes/Builders/decalBuilder.js.map +1 -1
- package/Meshes/transformNode.d.ts +0 -8
- package/Meshes/transformNode.js +66 -88
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/depthReducer.js +2 -6
- package/Misc/depthReducer.js.map +1 -1
- package/Misc/observable.d.ts +34 -3
- package/Misc/observable.js +1 -1
- package/Misc/observable.js.map +1 -1
- package/Physics/v2/characterController.d.ts +9 -0
- package/Physics/v2/characterController.js +17 -0
- package/Physics/v2/characterController.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +1 -1
- package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +4 -4
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +3 -3
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +2 -2
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/background.fragment.js +1 -1
- package/ShadersWGSL/background.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +5 -4
- package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +4 -2
- package/scene.js.map +1 -1
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@@ -2,8 +2,8 @@ import type { IFlowGraphBlockConfiguration } from "../../../flowGraphBlock.js";
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import { FlowGraphTypes } from "../../../flowGraphRichTypes.js";
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import { FlowGraphBinaryOperationBlock } from "../flowGraphBinaryOperationBlock.js";
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import { FlowGraphUnaryOperationBlock } from "../flowGraphUnaryOperationBlock.js";
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import {
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import {
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import { Vector3 } from "../../../../Maths/math.vector.js";
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import type { Matrix, Quaternion, Vector2 } from "../../../../Maths/math.vector.js";
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import type { FlowGraphMatrix, FlowGraphVector } from "../../../utils.js";
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/**
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* Vector length block.
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@@ -51,7 +51,7 @@ export declare class FlowGraphRotate2DBlock extends FlowGraphBinaryOperationBloc
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/**
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* 3D rotation block.
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export declare class FlowGraphRotate3DBlock extends
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export declare class FlowGraphRotate3DBlock extends FlowGraphBinaryOperationBlock<Vector3, Quaternion, Vector3> {
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constructor(config?: IFlowGraphBlockConfiguration);
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}
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/**
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import { RichTypeVector3, RichTypeNumber, RichTypeAny, RichTypeVector2, RichTypeMatrix, getRichTypeByFlowGraphType } from "../../../flowGraphRichTypes.js";
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import { RichTypeVector3, RichTypeNumber, RichTypeAny, RichTypeVector2, RichTypeMatrix, getRichTypeByFlowGraphType, RichTypeQuaternion, } from "../../../flowGraphRichTypes.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { FlowGraphBinaryOperationBlock } from "../flowGraphBinaryOperationBlock.js";
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import { FlowGraphUnaryOperationBlock } from "../flowGraphUnaryOperationBlock.js";
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import {
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import { FlowGraphTernaryOperationBlock } from "../flowGraphTernaryOperationBlock.js";
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import { Vector3, Vector4 } from "../../../../Maths/math.vector.js";
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import { _GetClassNameOf } from "../../../utils.js";
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/**
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* Vector length block.
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*/
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export class FlowGraphRotate2DBlock extends FlowGraphBinaryOperationBlock {
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constructor(config) {
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super(RichTypeVector2, RichTypeNumber, RichTypeVector2, (a, b) =>
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super(RichTypeVector2, RichTypeNumber, RichTypeVector2, (a, b) => a.rotate(b), "FlowGraphRotate2DBlock" /* FlowGraphBlockNames.Rotate2D */, config);
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}
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RegisterClass("FlowGraphRotate2DBlock" /* FlowGraphBlockNames.Rotate2D */, FlowGraphRotate2DBlock);
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* 3D rotation block.
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export class FlowGraphRotate3DBlock extends
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export class FlowGraphRotate3DBlock extends FlowGraphBinaryOperationBlock {
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super(RichTypeVector3,
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super(RichTypeVector3, RichTypeQuaternion, RichTypeVector3, (a, b) => a.applyRotationQuaternion(b), "FlowGraphRotate3DBlock" /* FlowGraphBlockNames.Rotate3D */, config);
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}
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}
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RegisterClass("FlowGraphRotate3DBlock" /* FlowGraphBlockNames.Rotate3D */, FlowGraphRotate3DBlock);
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type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport { RichTypeVector3, FlowGraphTypes, RichTypeNumber, RichTypeAny, RichTypeVector2, RichTypeMatrix, getRichTypeByFlowGraphType } from \"core/FlowGraph/flowGraphRichTypes\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\nimport { FlowGraphBlockNames } from \"../../flowGraphBlockNames\";\nimport { FlowGraphBinaryOperationBlock } from \"../flowGraphBinaryOperationBlock\";\nimport { FlowGraphUnaryOperationBlock } from \"../flowGraphUnaryOperationBlock\";\nimport { Matrix, Vector2, Vector3, Vector4 } from \"core/Maths/math.vector\";\nimport { FlowGraphTernaryOperationBlock } from \"../flowGraphTernaryOperationBlock\";\nimport type { FlowGraphMatrix2D, FlowGraphMatrix3D } from \"core/FlowGraph/CustomTypes\";\nimport type { FlowGraphMatrix, FlowGraphVector } from \"core/FlowGraph/utils\";\nimport { _GetClassNameOf } from \"core/FlowGraph/utils\";\n\n/**\n * Vector length block.\n */\nexport class FlowGraphLengthBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeNumber, (a) => this._polymorphicLength(a), FlowGraphBlockNames.Length, config);\n }\n\n private _polymorphicLength(a: FlowGraphVector) {\n const aClassName = _GetClassNameOf(a);\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n return (a as Vector3).length();\n default:\n throw new Error(`Cannot compute length of value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Length, FlowGraphLengthBlock);\n\n/**\n * Configuration for normalized vector\n */\nexport interface IFlowGraphNormalizeBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * If true, the block will return NaN if the input vector has a length of 0.\n * This is the expected behavior for glTF interactivity graphs.\n */\n nanOnZeroLength?: boolean;\n}\n\n/**\n * Vector normalize block.\n */\nexport class FlowGraphNormalizeBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, FlowGraphVector> {\n constructor(config?: IFlowGraphNormalizeBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, (a) => this._polymorphicNormalize(a), FlowGraphBlockNames.Normalize, config);\n }\n\n private _polymorphicNormalize(a: FlowGraphVector) {\n const aClassName = _GetClassNameOf(a);\n let normalized: FlowGraphVector;\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n normalized = a.normalizeToNew();\n if (this.config?.nanOnZeroLength) {\n const length = a.length();\n if (length === 0) {\n normalized.setAll(NaN);\n }\n }\n return normalized;\n default:\n throw new Error(`Cannot normalize value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Normalize, FlowGraphNormalizeBlock);\n\n/**\n * Dot product block.\n */\nexport class FlowGraphDotBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, RichTypeNumber, (a, b) => this._polymorphicDot(a, b), FlowGraphBlockNames.Dot, config);\n }\n\n private _polymorphicDot(a: FlowGraphVector, b: FlowGraphVector) {\n const className = _GetClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n // casting is needed because dot requires both to be the same type\n return (a as Vector3).dot(b as Vector3);\n default:\n throw new Error(`Cannot get dot product of ${a} and ${b}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Dot, FlowGraphDotBlock);\n\n/**\n * Cross product block.\n */\nexport class FlowGraphCrossBlock extends FlowGraphBinaryOperationBlock<Vector3, Vector3, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeVector3, RichTypeVector3, (a, b) => Vector3.Cross(a, b), FlowGraphBlockNames.Cross, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Cross, FlowGraphCrossBlock);\n\n/**\n * 2D rotation block.\n */\nexport class FlowGraphRotate2DBlock extends FlowGraphBinaryOperationBlock<Vector2, number, Vector2> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector2, RichTypeNumber, RichTypeVector2, (a, b) => Vector2.Transform(a, Matrix.RotationZ(b)), FlowGraphBlockNames.Rotate2D, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate2D, FlowGraphRotate2DBlock);\n\n/**\n * 3D rotation block.\n */\nexport class FlowGraphRotate3DBlock extends FlowGraphTernaryOperationBlock<Vector3, Vector3, number, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(\n RichTypeVector3,\n RichTypeVector3,\n RichTypeNumber,\n RichTypeVector3,\n (a, b, c) => Vector3.TransformCoordinates(a, Matrix.RotationAxis(b, c)),\n FlowGraphBlockNames.Rotate3D,\n config\n );\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate3D, FlowGraphRotate3DBlock);\n\nfunction TransformVector(a: FlowGraphVector, b: FlowGraphMatrix): FlowGraphVector {\n const className = _GetClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n return (b as FlowGraphMatrix2D).transformVector(a as Vector2);\n case FlowGraphTypes.Vector3:\n return (b as FlowGraphMatrix3D).transformVector(a as Vector3);\n case FlowGraphTypes.Vector4:\n a = a as Vector4;\n // transform the vector 4 with the matrix here. Vector4.TransformCoordinates transforms a 3D coordinate, not Vector4\n return new Vector4(\n a.x * b.m[0] + a.y * b.m[1] + a.z * b.m[2] + a.w * b.m[3],\n a.x * b.m[4] + a.y * b.m[5] + a.z * b.m[6] + a.w * b.m[7],\n a.x * b.m[8] + a.y * b.m[9] + a.z * b.m[10] + a.w * b.m[11],\n a.x * b.m[12] + a.y * b.m[13] + a.z * b.m[14] + a.w * b.m[15]\n );\n default:\n throw new Error(`Cannot transform value ${a}`);\n }\n}\n\n/**\n * Configuration for the transform block.\n */\nexport interface IFlowGraphTransformBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * The vector type\n */\n vectorType: FlowGraphTypes;\n}\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphMatrix, FlowGraphVector> {\n constructor(config?: IFlowGraphTransformBlockConfiguration) {\n const vectorType = config?.vectorType || FlowGraphTypes.Vector3;\n const matrixType =\n vectorType === FlowGraphTypes.Vector2 ? FlowGraphTypes.Matrix2D : vectorType === FlowGraphTypes.Vector3 ? FlowGraphTypes.Matrix3D : FlowGraphTypes.Matrix;\n super(\n getRichTypeByFlowGraphType(vectorType),\n getRichTypeByFlowGraphType(matrixType),\n getRichTypeByFlowGraphType(vectorType),\n TransformVector,\n FlowGraphBlockNames.TransformVector,\n config\n );\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformVector, FlowGraphTransformBlock);\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformCoordinatesBlock extends FlowGraphBinaryOperationBlock<Vector3, Matrix, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeMatrix, RichTypeVector3, (a, b) => Vector3.TransformCoordinates(a, b), FlowGraphBlockNames.TransformCoordinates, config);\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformCoordinates, FlowGraphTransformCoordinatesBlock);\n"]}
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1
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+
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type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport {\n RichTypeVector3,\n FlowGraphTypes,\n RichTypeNumber,\n RichTypeAny,\n RichTypeVector2,\n RichTypeMatrix,\n getRichTypeByFlowGraphType,\n RichTypeQuaternion,\n} from \"core/FlowGraph/flowGraphRichTypes\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\nimport { FlowGraphBlockNames } from \"../../flowGraphBlockNames\";\nimport { FlowGraphBinaryOperationBlock } from \"../flowGraphBinaryOperationBlock\";\nimport { FlowGraphUnaryOperationBlock } from \"../flowGraphUnaryOperationBlock\";\nimport { Vector3, Vector4 } from \"core/Maths/math.vector\";\nimport type { Matrix, Quaternion, Vector2 } from \"core/Maths/math.vector\";\nimport type { FlowGraphMatrix2D, FlowGraphMatrix3D } from \"core/FlowGraph/CustomTypes\";\nimport type { FlowGraphMatrix, FlowGraphVector } from \"core/FlowGraph/utils\";\nimport { _GetClassNameOf } from \"core/FlowGraph/utils\";\n\n/**\n * Vector length block.\n */\nexport class FlowGraphLengthBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeNumber, (a) => this._polymorphicLength(a), FlowGraphBlockNames.Length, config);\n }\n\n private _polymorphicLength(a: FlowGraphVector) {\n const aClassName = _GetClassNameOf(a);\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n return (a as Vector3).length();\n default:\n throw new Error(`Cannot compute length of value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Length, FlowGraphLengthBlock);\n\n/**\n * Configuration for normalized vector\n */\nexport interface IFlowGraphNormalizeBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * If true, the block will return NaN if the input vector has a length of 0.\n * This is the expected behavior for glTF interactivity graphs.\n */\n nanOnZeroLength?: boolean;\n}\n\n/**\n * Vector normalize block.\n */\nexport class FlowGraphNormalizeBlock extends FlowGraphUnaryOperationBlock<FlowGraphVector, FlowGraphVector> {\n constructor(config?: IFlowGraphNormalizeBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, (a) => this._polymorphicNormalize(a), FlowGraphBlockNames.Normalize, config);\n }\n\n private _polymorphicNormalize(a: FlowGraphVector) {\n const aClassName = _GetClassNameOf(a);\n let normalized: FlowGraphVector;\n switch (aClassName) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n normalized = a.normalizeToNew();\n if (this.config?.nanOnZeroLength) {\n const length = a.length();\n if (length === 0) {\n normalized.setAll(NaN);\n }\n }\n return normalized;\n default:\n throw new Error(`Cannot normalize value ${a}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Normalize, FlowGraphNormalizeBlock);\n\n/**\n * Dot product block.\n */\nexport class FlowGraphDotBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphVector, number> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeAny, RichTypeAny, RichTypeNumber, (a, b) => this._polymorphicDot(a, b), FlowGraphBlockNames.Dot, config);\n }\n\n private _polymorphicDot(a: FlowGraphVector, b: FlowGraphVector) {\n const className = _GetClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n case FlowGraphTypes.Vector3:\n case FlowGraphTypes.Vector4:\n case FlowGraphTypes.Quaternion:\n // casting is needed because dot requires both to be the same type\n return (a as Vector3).dot(b as Vector3);\n default:\n throw new Error(`Cannot get dot product of ${a} and ${b}`);\n }\n }\n}\nRegisterClass(FlowGraphBlockNames.Dot, FlowGraphDotBlock);\n\n/**\n * Cross product block.\n */\nexport class FlowGraphCrossBlock extends FlowGraphBinaryOperationBlock<Vector3, Vector3, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeVector3, RichTypeVector3, (a, b) => Vector3.Cross(a, b), FlowGraphBlockNames.Cross, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Cross, FlowGraphCrossBlock);\n\n/**\n * 2D rotation block.\n */\nexport class FlowGraphRotate2DBlock extends FlowGraphBinaryOperationBlock<Vector2, number, Vector2> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector2, RichTypeNumber, RichTypeVector2, (a, b) => a.rotate(b), FlowGraphBlockNames.Rotate2D, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate2D, FlowGraphRotate2DBlock);\n\n/**\n * 3D rotation block.\n */\nexport class FlowGraphRotate3DBlock extends FlowGraphBinaryOperationBlock<Vector3, Quaternion, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeQuaternion, RichTypeVector3, (a, b) => a.applyRotationQuaternion(b), FlowGraphBlockNames.Rotate3D, config);\n }\n}\nRegisterClass(FlowGraphBlockNames.Rotate3D, FlowGraphRotate3DBlock);\n\nfunction TransformVector(a: FlowGraphVector, b: FlowGraphMatrix): FlowGraphVector {\n const className = _GetClassNameOf(a);\n switch (className) {\n case FlowGraphTypes.Vector2:\n return (b as FlowGraphMatrix2D).transformVector(a as Vector2);\n case FlowGraphTypes.Vector3:\n return (b as FlowGraphMatrix3D).transformVector(a as Vector3);\n case FlowGraphTypes.Vector4:\n a = a as Vector4;\n // transform the vector 4 with the matrix here. Vector4.TransformCoordinates transforms a 3D coordinate, not Vector4\n return new Vector4(\n a.x * b.m[0] + a.y * b.m[1] + a.z * b.m[2] + a.w * b.m[3],\n a.x * b.m[4] + a.y * b.m[5] + a.z * b.m[6] + a.w * b.m[7],\n a.x * b.m[8] + a.y * b.m[9] + a.z * b.m[10] + a.w * b.m[11],\n a.x * b.m[12] + a.y * b.m[13] + a.z * b.m[14] + a.w * b.m[15]\n );\n default:\n throw new Error(`Cannot transform value ${a}`);\n }\n}\n\n/**\n * Configuration for the transform block.\n */\nexport interface IFlowGraphTransformBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * The vector type\n */\n vectorType: FlowGraphTypes;\n}\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformBlock extends FlowGraphBinaryOperationBlock<FlowGraphVector, FlowGraphMatrix, FlowGraphVector> {\n constructor(config?: IFlowGraphTransformBlockConfiguration) {\n const vectorType = config?.vectorType || FlowGraphTypes.Vector3;\n const matrixType =\n vectorType === FlowGraphTypes.Vector2 ? FlowGraphTypes.Matrix2D : vectorType === FlowGraphTypes.Vector3 ? FlowGraphTypes.Matrix3D : FlowGraphTypes.Matrix;\n super(\n getRichTypeByFlowGraphType(vectorType),\n getRichTypeByFlowGraphType(matrixType),\n getRichTypeByFlowGraphType(vectorType),\n TransformVector,\n FlowGraphBlockNames.TransformVector,\n config\n );\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformVector, FlowGraphTransformBlock);\n\n/**\n * Transform a vector3 by a matrix.\n */\nexport class FlowGraphTransformCoordinatesBlock extends FlowGraphBinaryOperationBlock<Vector3, Matrix, Vector3> {\n constructor(config?: IFlowGraphBlockConfiguration) {\n super(RichTypeVector3, RichTypeMatrix, RichTypeVector3, (a, b) => Vector3.TransformCoordinates(a, b), FlowGraphBlockNames.TransformCoordinates, config);\n }\n}\n\nRegisterClass(FlowGraphBlockNames.TransformCoordinates, FlowGraphTransformCoordinatesBlock);\n"]}
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@@ -1,6 +1,7 @@
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import { FlowGraphPathConverterComponent } from "../../../flowGraphPathConverterComponent.js";
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import { RichTypeAny } from "../../../flowGraphRichTypes.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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+
import { Vector3, Vector4 } from "../../../../Maths/math.vector.js";
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import { Color3, Color4 } from "../../../../Maths/math.color.js";
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import { FlowGraphCachedOperationBlock } from "../flowGraphCachedOperationBlock.js";
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/**
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@@ -49,7 +50,12 @@ export class FlowGraphJsonPointerParserBlock extends FlowGraphCachedOperationBlo
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}
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_getPropertyValue(_target, _propertyName, context) {
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const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);
|
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-
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+
const type = accessorContainer.info.type;
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const value = accessorContainer.info.get(accessorContainer.object);
|
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55
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+
if (type.startsWith("Color")) {
|
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+
return FromColor(value);
|
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57
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+
}
|
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58
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+
return value;
|
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53
59
|
}
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60
|
_getInterpolationAnimationPropertyInfo(_target, _propertyName, context) {
|
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55
61
|
const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);
|
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@@ -109,5 +115,14 @@ function ToColor(value, expectedValue) {
|
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109
115
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}
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116
|
return value;
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}
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+
function FromColor(value) {
|
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119
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if (value instanceof Color3) {
|
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120
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+
return new Vector3(value.r, value.g, value.b);
|
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}
|
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122
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else if (value instanceof Color4) {
|
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123
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+
return new Vector4(value.r, value.g, value.b, value.a);
|
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+
}
|
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125
|
+
throw new Error("Invalid color type");
|
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+
}
|
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127
|
RegisterClass("FlowGraphJsonPointerParserBlock" /* FlowGraphBlockNames.JsonPointerParser */, FlowGraphJsonPointerParserBlock);
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//# sourceMappingURL=flowGraphJsonPointerParserBlock.js.map
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@@ -1 +1 @@
|
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1
|
-
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type { FlowGraphAssetType } from \"core/FlowGraph/flowGraphAssetsContext\";\nimport type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport type { FlowGraphContext } from \"core/FlowGraph/flowGraphContext\";\nimport type { FlowGraphDataConnection } from \"core/FlowGraph/flowGraphDataConnection\";\nimport { FlowGraphPathConverterComponent } from \"core/FlowGraph/flowGraphPathConverterComponent\";\nimport { RichTypeAny } from \"core/FlowGraph/flowGraphRichTypes\";\nimport type { IObjectAccessor } from \"core/FlowGraph/typeDefinitions\";\nimport type { IPathToObjectConverter } from \"core/ObjectModel/objectModelInterfaces\";\nimport { FlowGraphBlockNames } from \"../../flowGraphBlockNames\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\nimport type { Animation } from \"core/Animations/animation\";\nimport type { EasingFunction } from \"core/Animations/easing\";\nimport type { Vector4 } from \"core/Maths/math.vector\";\nimport { Color3, Color4 } from \"core/Maths/math.color\";\nimport { FlowGraphCachedOperationBlock } from \"../flowGraphCachedOperationBlock\";\n\n/**\n * Configuration for the JSON pointer parser block.\n */\nexport interface IFlowGraphJsonPointerParserBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * The JSON pointer to parse.\n */\n jsonPointer: string;\n /**\n * The path converter to use to convert the path to an object accessor.\n */\n pathConverter: IPathToObjectConverter<IObjectAccessor>;\n\n /**\n * Whether to output the value of the property.\n */\n outputValue?: boolean;\n}\n\n/**\n * This block will take a JSON pointer and parse it to get the value from the JSON object.\n * The output is an object and a property name.\n * Optionally, the block can also output the value of the property. This is configurable.\n */\nexport class FlowGraphJsonPointerParserBlock<P extends any, O extends FlowGraphAssetType> extends FlowGraphCachedOperationBlock<P> {\n /**\n * Output connection: The object that contains the property.\n */\n public readonly object: FlowGraphDataConnection<O>;\n\n /**\n * Output connection: The property name.\n */\n public readonly propertyName: FlowGraphDataConnection<string>;\n\n /**\n * Output connection: A function that can be used to update the value of the property.\n */\n public readonly setterFunction: FlowGraphDataConnection<(target: O, propertyName: string, value: P, context: FlowGraphContext) => void>;\n\n /**\n * Output connection: A function that can be used to get the value of the property.\n */\n public readonly getterFunction: FlowGraphDataConnection<(target: O, propertyName: string, context: FlowGraphContext) => P | undefined>;\n\n /**\n * Output connection: A function that can be used to get the interpolation animation property info.\n */\n public readonly generateAnimationsFunction: FlowGraphDataConnection<() => (keys: any[], fps: number, easingFunction?: EasingFunction) => Animation[]>;\n\n /**\n * The component with the templated inputs for the provided path.\n */\n public readonly templateComponent: FlowGraphPathConverterComponent;\n\n constructor(\n /**\n * the configuration of the block\n */\n public override config: IFlowGraphJsonPointerParserBlockConfiguration\n ) {\n super(RichTypeAny, config);\n this.object = this.registerDataOutput(\"object\", RichTypeAny);\n this.propertyName = this.registerDataOutput(\"propertyName\", RichTypeAny);\n this.setterFunction = this.registerDataOutput(\"setFunction\", RichTypeAny, this._setPropertyValue.bind(this));\n this.getterFunction = this.registerDataOutput(\"getFunction\", RichTypeAny, this._getPropertyValue.bind(this));\n this.generateAnimationsFunction = this.registerDataOutput(\"generateAnimationsFunction\", RichTypeAny, this._getInterpolationAnimationPropertyInfo.bind(this));\n this.templateComponent = new FlowGraphPathConverterComponent(config.jsonPointer, this);\n }\n\n public override _doOperation(context: FlowGraphContext): P {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n const value = accessorContainer.info.get(accessorContainer.object) as P;\n const object = accessorContainer.info.getTarget?.(accessorContainer.object);\n const propertyName = accessorContainer.info.getPropertyName?.[0](accessorContainer.object);\n if (!object) {\n throw new Error(\"Object is undefined\");\n } else {\n this.object.setValue(object, context);\n if (propertyName) {\n this.propertyName.setValue(propertyName, context);\n }\n }\n return value;\n }\n\n private _setPropertyValue(_target: O, _propertyName: string, value: P, context: FlowGraphContext): void {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n const type = accessorContainer.info.type;\n if (type.startsWith(\"Color\")) {\n value = ToColor(value as Vector4, type) as unknown as P;\n }\n accessorContainer.info.set?.(value, accessorContainer.object);\n }\n\n private _getPropertyValue(_target: O, _propertyName: string, context: FlowGraphContext): P | undefined {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n return accessorContainer.info.get(accessorContainer.object);\n }\n\n private _getInterpolationAnimationPropertyInfo(\n _target: O,\n _propertyName: string,\n context: FlowGraphContext\n ): (keys: any[], fps: number, animationType: number, easingFunction?: EasingFunction) => Animation[] {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n return (keys: any[], fps: number, animationType: number, easingFunction?: EasingFunction) => {\n const animations: Animation[] = [];\n // make sure keys are of the right type (in case of float3 color/vector)\n const type = accessorContainer.info.type;\n if (type.startsWith(\"Color\")) {\n keys = keys.map((key) => {\n return {\n frame: key.frame,\n value: ToColor(key.value, type),\n };\n });\n }\n accessorContainer.info.interpolation?.forEach((info, index) => {\n const name = accessorContainer.info.getPropertyName?.[index](accessorContainer.object) || \"Animation-interpolation-\" + index;\n // generate the keys based on interpolation info\n let newKeys: any[] = keys;\n if (animationType !== info.type) {\n // convert the keys to the right type\n newKeys = keys.map((key) => {\n return {\n frame: key.frame,\n value: info.getValue(undefined, key.value.asArray ? key.value.asArray() : [key.value], 0, 1),\n };\n });\n }\n const animationData = info.buildAnimations(accessorContainer.object, name, 60, newKeys);\n for (const animation of animationData) {\n if (easingFunction) {\n animation.babylonAnimation.setEasingFunction(easingFunction);\n }\n animations.push(animation.babylonAnimation);\n }\n });\n\n return animations;\n };\n }\n\n /**\n * Gets the class name of this block\n * @returns the class name\n */\n public override getClassName(): string {\n return FlowGraphBlockNames.JsonPointerParser;\n }\n}\n\nfunction ToColor(value: any, expectedValue: string) {\n if (value.getClassName().startsWith(\"Color\")) {\n return value as unknown as Color3 | Color4;\n }\n if (expectedValue === \"Color3\") {\n return new Color3(value.x, value.y, value.z);\n } else if (expectedValue === \"Color4\") {\n return new Color4(value.x, value.y, value.z, value.w);\n }\n return value;\n}\n\nRegisterClass(FlowGraphBlockNames.JsonPointerParser, FlowGraphJsonPointerParserBlock);\n"]}
|
|
1
|
+
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type { FlowGraphAssetType } from \"core/FlowGraph/flowGraphAssetsContext\";\nimport type { IFlowGraphBlockConfiguration } from \"core/FlowGraph/flowGraphBlock\";\nimport type { FlowGraphContext } from \"core/FlowGraph/flowGraphContext\";\nimport type { FlowGraphDataConnection } from \"core/FlowGraph/flowGraphDataConnection\";\nimport { FlowGraphPathConverterComponent } from \"core/FlowGraph/flowGraphPathConverterComponent\";\nimport { RichTypeAny } from \"core/FlowGraph/flowGraphRichTypes\";\nimport type { IObjectAccessor } from \"core/FlowGraph/typeDefinitions\";\nimport type { IPathToObjectConverter } from \"core/ObjectModel/objectModelInterfaces\";\nimport { FlowGraphBlockNames } from \"../../flowGraphBlockNames\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\nimport type { Animation } from \"core/Animations/animation\";\nimport type { EasingFunction } from \"core/Animations/easing\";\nimport { Vector3, Vector4 } from \"core/Maths/math.vector\";\nimport { Color3, Color4 } from \"core/Maths/math.color\";\nimport { FlowGraphCachedOperationBlock } from \"../flowGraphCachedOperationBlock\";\n\n/**\n * Configuration for the JSON pointer parser block.\n */\nexport interface IFlowGraphJsonPointerParserBlockConfiguration extends IFlowGraphBlockConfiguration {\n /**\n * The JSON pointer to parse.\n */\n jsonPointer: string;\n /**\n * The path converter to use to convert the path to an object accessor.\n */\n pathConverter: IPathToObjectConverter<IObjectAccessor>;\n\n /**\n * Whether to output the value of the property.\n */\n outputValue?: boolean;\n}\n\n/**\n * This block will take a JSON pointer and parse it to get the value from the JSON object.\n * The output is an object and a property name.\n * Optionally, the block can also output the value of the property. This is configurable.\n */\nexport class FlowGraphJsonPointerParserBlock<P extends any, O extends FlowGraphAssetType> extends FlowGraphCachedOperationBlock<P> {\n /**\n * Output connection: The object that contains the property.\n */\n public readonly object: FlowGraphDataConnection<O>;\n\n /**\n * Output connection: The property name.\n */\n public readonly propertyName: FlowGraphDataConnection<string>;\n\n /**\n * Output connection: A function that can be used to update the value of the property.\n */\n public readonly setterFunction: FlowGraphDataConnection<(target: O, propertyName: string, value: P, context: FlowGraphContext) => void>;\n\n /**\n * Output connection: A function that can be used to get the value of the property.\n */\n public readonly getterFunction: FlowGraphDataConnection<(target: O, propertyName: string, context: FlowGraphContext) => P | undefined>;\n\n /**\n * Output connection: A function that can be used to get the interpolation animation property info.\n */\n public readonly generateAnimationsFunction: FlowGraphDataConnection<() => (keys: any[], fps: number, easingFunction?: EasingFunction) => Animation[]>;\n\n /**\n * The component with the templated inputs for the provided path.\n */\n public readonly templateComponent: FlowGraphPathConverterComponent;\n\n constructor(\n /**\n * the configuration of the block\n */\n public override config: IFlowGraphJsonPointerParserBlockConfiguration\n ) {\n super(RichTypeAny, config);\n this.object = this.registerDataOutput(\"object\", RichTypeAny);\n this.propertyName = this.registerDataOutput(\"propertyName\", RichTypeAny);\n this.setterFunction = this.registerDataOutput(\"setFunction\", RichTypeAny, this._setPropertyValue.bind(this));\n this.getterFunction = this.registerDataOutput(\"getFunction\", RichTypeAny, this._getPropertyValue.bind(this));\n this.generateAnimationsFunction = this.registerDataOutput(\"generateAnimationsFunction\", RichTypeAny, this._getInterpolationAnimationPropertyInfo.bind(this));\n this.templateComponent = new FlowGraphPathConverterComponent(config.jsonPointer, this);\n }\n\n public override _doOperation(context: FlowGraphContext): P {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n const value = accessorContainer.info.get(accessorContainer.object) as P;\n const object = accessorContainer.info.getTarget?.(accessorContainer.object);\n const propertyName = accessorContainer.info.getPropertyName?.[0](accessorContainer.object);\n if (!object) {\n throw new Error(\"Object is undefined\");\n } else {\n this.object.setValue(object, context);\n if (propertyName) {\n this.propertyName.setValue(propertyName, context);\n }\n }\n return value;\n }\n\n private _setPropertyValue(_target: O, _propertyName: string, value: P, context: FlowGraphContext): void {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n const type = accessorContainer.info.type;\n if (type.startsWith(\"Color\")) {\n value = ToColor(value as Vector4, type) as unknown as P;\n }\n accessorContainer.info.set?.(value, accessorContainer.object);\n }\n\n private _getPropertyValue(_target: O, _propertyName: string, context: FlowGraphContext): P | undefined {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n const type = accessorContainer.info.type;\n const value = accessorContainer.info.get(accessorContainer.object);\n if (type.startsWith(\"Color\")) {\n return FromColor(value as Color3 | Color4) as unknown as P;\n }\n return value as P | undefined;\n }\n\n private _getInterpolationAnimationPropertyInfo(\n _target: O,\n _propertyName: string,\n context: FlowGraphContext\n ): (keys: any[], fps: number, animationType: number, easingFunction?: EasingFunction) => Animation[] {\n const accessorContainer = this.templateComponent.getAccessor(this.config.pathConverter, context);\n return (keys: any[], fps: number, animationType: number, easingFunction?: EasingFunction) => {\n const animations: Animation[] = [];\n // make sure keys are of the right type (in case of float3 color/vector)\n const type = accessorContainer.info.type;\n if (type.startsWith(\"Color\")) {\n keys = keys.map((key) => {\n return {\n frame: key.frame,\n value: ToColor(key.value, type),\n };\n });\n }\n accessorContainer.info.interpolation?.forEach((info, index) => {\n const name = accessorContainer.info.getPropertyName?.[index](accessorContainer.object) || \"Animation-interpolation-\" + index;\n // generate the keys based on interpolation info\n let newKeys: any[] = keys;\n if (animationType !== info.type) {\n // convert the keys to the right type\n newKeys = keys.map((key) => {\n return {\n frame: key.frame,\n value: info.getValue(undefined, key.value.asArray ? key.value.asArray() : [key.value], 0, 1),\n };\n });\n }\n const animationData = info.buildAnimations(accessorContainer.object, name, 60, newKeys);\n for (const animation of animationData) {\n if (easingFunction) {\n animation.babylonAnimation.setEasingFunction(easingFunction);\n }\n animations.push(animation.babylonAnimation);\n }\n });\n\n return animations;\n };\n }\n\n /**\n * Gets the class name of this block\n * @returns the class name\n */\n public override getClassName(): string {\n return FlowGraphBlockNames.JsonPointerParser;\n }\n}\n\nfunction ToColor(value: any, expectedValue: string) {\n if (value.getClassName().startsWith(\"Color\")) {\n return value as unknown as Color3 | Color4;\n }\n if (expectedValue === \"Color3\") {\n return new Color3(value.x, value.y, value.z);\n } else if (expectedValue === \"Color4\") {\n return new Color4(value.x, value.y, value.z, value.w);\n }\n return value;\n}\n\nfunction FromColor(value: Color3 | Color4): Vector3 | Vector4 {\n if (value instanceof Color3) {\n return new Vector3(value.r, value.g, value.b);\n } else if (value instanceof Color4) {\n return new Vector4(value.r, value.g, value.b, value.a);\n }\n throw new Error(\"Invalid color type\");\n}\n\nRegisterClass(FlowGraphBlockNames.JsonPointerParser, FlowGraphJsonPointerParserBlock);\n"]}
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@@ -115,6 +115,7 @@ export declare class CascadedShadowGenerator extends ShadowGenerator {
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115
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private _frustumCornersWorldSpace;
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116
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private _frustumCenter;
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117
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private _shadowCameraPos;
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118
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+
private _onRenderDepthRendererObserver;
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private _shadowMaxZ;
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119
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/**
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120
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* Gets the shadow max z distance. It's the limit beyond which shadows are not displayed.
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@@ -531,6 +531,17 @@ export class CascadedShadowGenerator extends ShadowGenerator {
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531
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}
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532
532
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super(mapSize, light, usefulFloatFirst, camera, useRedTextureType);
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533
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this.usePercentageCloserFiltering = true;
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534
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+
this._onRenderDepthRendererObserver = this._scene.onBeforeRenderObservable.add(() => {
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535
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+
const depthRenderer = this._depthReducer?.depthRenderer;
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536
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+
if (this._scene.frameGraph && depthRenderer && this._autoCalcDepthBounds) {
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537
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+
const depthMap = depthRenderer.getDepthMap();
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538
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+
if (!depthMap.renderList) {
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539
|
+
depthMap.renderList = this._scene.meshes;
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540
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+
}
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541
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+
this._scene._renderRenderTarget(depthMap, this._camera);
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542
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+
this._scene.activeCamera = null;
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543
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+
}
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544
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+
});
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534
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}
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535
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|
_initializeGenerator() {
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|
536
547
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this.penumbraDarkness = this.penumbraDarkness ?? 1.0;
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@@ -726,6 +737,7 @@ export class CascadedShadowGenerator extends ShadowGenerator {
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726
737
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*/
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727
738
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dispose() {
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728
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|
super.dispose();
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740
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+
this._scene.onBeforeRenderObservable.remove(this._onRenderDepthRendererObserver);
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729
741
|
if (this._freezeShadowCastersBoundingInfoObservable) {
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730
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this._scene.onBeforeRenderObservable.remove(this._freezeShadowCastersBoundingInfoObservable);
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731
743
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this._freezeShadowCastersBoundingInfoObservable = null;
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