@babylonjs/core 8.9.1 → 8.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (104) hide show
  1. package/Animations/runtimeAnimation.js +3 -1
  2. package/Animations/runtimeAnimation.js.map +1 -1
  3. package/AudioV2/abstractAudio/staticSound.d.ts +26 -1
  4. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  5. package/AudioV2/abstractAudio/staticSoundBuffer.d.ts +19 -0
  6. package/AudioV2/abstractAudio/staticSoundBuffer.js +5 -0
  7. package/AudioV2/abstractAudio/staticSoundBuffer.js.map +1 -1
  8. package/AudioV2/webAudio/webAudioStaticSound.d.ts +6 -2
  9. package/AudioV2/webAudio/webAudioStaticSound.js +21 -0
  10. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  11. package/Cameras/arcRotateCamera.js +1 -1
  12. package/Cameras/arcRotateCamera.js.map +1 -1
  13. package/Cameras/targetCamera.d.ts +12 -21
  14. package/Cameras/targetCamera.js +16 -37
  15. package/Cameras/targetCamera.js.map +1 -1
  16. package/Engines/WebGPU/webgpuCacheBindGroups.js +4 -4
  17. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  18. package/Engines/abstractEngine.js +2 -2
  19. package/Engines/abstractEngine.js.map +1 -1
  20. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.d.ts +3 -3
  21. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js +5 -6
  22. package/FlowGraph/Blocks/Data/Math/flowGraphVectorMathBlocks.js.map +1 -1
  23. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js +16 -1
  24. package/FlowGraph/Blocks/Data/Transformers/flowGraphJsonPointerParserBlock.js.map +1 -1
  25. package/Lights/Shadows/cascadedShadowGenerator.d.ts +1 -0
  26. package/Lights/Shadows/cascadedShadowGenerator.js +12 -0
  27. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  28. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +2 -4
  29. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  30. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +14 -8
  31. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +15 -10
  32. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  33. package/Materials/Node/Blocks/Dual/index.d.ts +1 -0
  34. package/Materials/Node/Blocks/Dual/index.js +1 -0
  35. package/Materials/Node/Blocks/Dual/index.js.map +1 -1
  36. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.d.ts +32 -0
  37. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +99 -0
  38. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -0
  39. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +4 -12
  40. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  41. package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.d.ts +8 -0
  42. package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.js +23 -3
  43. package/Materials/Node/Blocks/GaussianSplatting/gaussianBlock.js.map +1 -1
  44. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +13 -0
  45. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +44 -0
  46. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
  47. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js +3 -0
  48. package/Materials/Node/Blocks/GaussianSplatting/splatReaderBlock.js.map +1 -1
  49. package/Materials/Node/Blocks/Input/inputBlock.js +1 -3
  50. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  51. package/Materials/Node/Blocks/Teleport/teleportInBlock.d.ts +4 -0
  52. package/Materials/Node/Blocks/Teleport/teleportInBlock.js +6 -0
  53. package/Materials/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  54. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js +8 -2
  55. package/Materials/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  56. package/Materials/Node/nodeMaterial.js +7 -1
  57. package/Materials/Node/nodeMaterial.js.map +1 -1
  58. package/Materials/Node/nodeMaterialBlock.js +4 -0
  59. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  60. package/Materials/Node/nodeMaterialBuildState.d.ts +11 -9
  61. package/Materials/Node/nodeMaterialBuildState.js +27 -38
  62. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  63. package/Materials/Node/nodeMaterialDefault.js +10 -3
  64. package/Materials/Node/nodeMaterialDefault.js.map +1 -1
  65. package/Materials/Textures/thinTexture.js +3 -0
  66. package/Materials/Textures/thinTexture.js.map +1 -1
  67. package/Maths/math.vector.d.ts +6 -0
  68. package/Maths/math.vector.js +10 -4
  69. package/Maths/math.vector.js.map +1 -1
  70. package/Meshes/Builders/decalBuilder.js +3 -2
  71. package/Meshes/Builders/decalBuilder.js.map +1 -1
  72. package/Meshes/transformNode.d.ts +0 -8
  73. package/Meshes/transformNode.js +66 -88
  74. package/Meshes/transformNode.js.map +1 -1
  75. package/Misc/depthReducer.js +2 -6
  76. package/Misc/depthReducer.js.map +1 -1
  77. package/Misc/observable.d.ts +34 -3
  78. package/Misc/observable.js +1 -1
  79. package/Misc/observable.js.map +1 -1
  80. package/Physics/v2/characterController.d.ts +9 -0
  81. package/Physics/v2/characterController.js +17 -0
  82. package/Physics/v2/characterController.js.map +1 -1
  83. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +8 -0
  84. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +21 -0
  85. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  86. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js +1 -1
  87. package/Rendering/IBLShadows/iblShadowsSpatialBlurPass.js.map +1 -1
  88. package/Shaders/ShadersInclude/gaussianSplatting.js +4 -4
  89. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  90. package/Shaders/gaussianSplatting.vertex.js +3 -3
  91. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  92. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +1 -1
  93. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  94. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +2 -2
  95. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  96. package/ShadersWGSL/background.fragment.js +1 -1
  97. package/ShadersWGSL/background.fragment.js.map +1 -1
  98. package/ShadersWGSL/gaussianSplatting.vertex.js +3 -3
  99. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  100. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js +5 -4
  101. package/ShadersWGSL/iblShadowGBufferDebug.fragment.js.map +1 -1
  102. package/package.json +1 -1
  103. package/scene.js +4 -2
  104. package/scene.js.map +1 -1
@@ -47,10 +47,11 @@ class DecalVertex {
47
47
  */
48
48
  export function CreateDecal(name, sourceMesh, options) {
49
49
  const hasSkeleton = !!sourceMesh.skeleton;
50
+ const hasMorphTargets = !!sourceMesh.morphTargetManager?.numTargets;
50
51
  const useLocalComputation = options.localMode || hasSkeleton;
51
52
  const indices = sourceMesh.getIndices();
52
- const positions = hasSkeleton ? sourceMesh.getPositionData(true, true) : sourceMesh.getVerticesData(VertexBuffer.PositionKind);
53
- const normals = hasSkeleton ? sourceMesh.getNormalsData(true, true) : sourceMesh.getVerticesData(VertexBuffer.NormalKind);
53
+ const positions = hasSkeleton || hasMorphTargets ? sourceMesh.getPositionData(true, true) : sourceMesh.getVerticesData(VertexBuffer.PositionKind);
54
+ const normals = hasSkeleton || hasMorphTargets ? sourceMesh.getNormalsData(true, true) : sourceMesh.getVerticesData(VertexBuffer.NormalKind);
54
55
  const localPositions = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.PositionKind) : positions) : null;
55
56
  const localNormals = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.NormalKind) : normals) : null;
56
57
  const uvs = sourceMesh.getVerticesData(VertexBuffer.UVKind);
@@ -1 +1 @@
1
- {"version":3,"file":"decalBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/decalBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC/E,OAAO,EAAE,IAAI,EAAE,MAAM,mCAAmC,CAAC;AACzD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mCAAmC,CAAC;AAE9E,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAErC,gBAAgB;AAChB,MAAM,WAAW;IACb,YACW,WAAoB,OAAO,CAAC,IAAI,EAAE,EAClC,SAAkB,OAAO,CAAC,EAAE,EAAE,EAC9B,KAAc,OAAO,CAAC,IAAI,EAAE,EAC5B,YAAoB,CAAC,EACrB,oBAA4B,CAAC,EAC7B,wBAA4C,IAAI,EAChD,sBAA0C,IAAI,EAC9C,wBAA4C,IAAI,EAChD,wBAA4C,IAAI;QARhD,aAAQ,GAAR,QAAQ,CAA0B;QAClC,WAAM,GAAN,MAAM,CAAwB;QAC9B,OAAE,GAAF,EAAE,CAA0B;QAC5B,cAAS,GAAT,SAAS,CAAY;QACrB,sBAAiB,GAAjB,iBAAiB,CAAY;QAC7B,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,wBAAmB,GAAnB,mBAAmB,CAA2B;QAC9C,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,0BAAqB,GAArB,qBAAqB,CAA2B;IACxD,CAAC;IACG,KAAK;QACR,OAAO,IAAI,WAAW,CAClB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EACrB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EACnB,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,EACf,IAAI,CAAC,SAAS,EACd,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,mBAAmB,EAAE,KAAK,EAAE,EACjC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,CACtC,CAAC;IACN,CAAC;CACJ;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAwB,EACxB,OAAqJ;IAErJ,MAAM,WAAW,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC;IAC1C,MAAM,mBAAmB,GAAG,OAAO,CAAC,SAAS,IAAI,WAAW,CAAC;IAE7D,MAAM,OAAO,GAAiB,UAAU,CAAC,UAAU,EAAE,CAAC;IACtD,MAAM,SAAS,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC/H,MAAM,OAAO,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAC1H,MAAM,cAAc,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtI,MAAM,YAAY,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAChI,MAAM,GAAG,GAAG,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC5D,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/G,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE/G,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;IACpD,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE,EAAE,CAAC;IAC5C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;IAC3C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;IAEjC,2BAA2B;IAC3B,IAAI,CAAC,MAAM,EAAE,CAAC;QACV,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,MAAM,GAAW,UAAU,CAAC,QAAQ,EAAE,CAAC,YAAY,CAAC;QAC1D,MAAM,iBAAiB,GAAG,OAAO,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;QAExF,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;IAC/D,CAAC;IAED,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACjE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAExC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;IAC1B,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,GAAG,GAAG,EAAE,CAAC;IACpB,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9D,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAE9D,IAAI,sBAAsB,GAAG,CAAC,CAAC;IAE/B,MAAM,mBAAmB,GAAG,CAAC,OAAe,EAAE,eAAuB,EAAe,EAAE;QAClF,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;QACjC,IAAI,CAAC,OAAO,IAAI,CAAC,SAAS,IAAI,CAAC,OAAO,EAAE,CAAC;YACrC,OAAO,MAAM,CAAC;QAClB,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;QAElC,MAAM,CAAC,SAAS,GAAG,QAAQ,GAAG,CAAC,CAAC;QAChC,MAAM,CAAC,iBAAiB,GAAG,QAAQ,GAAG,CAAC,CAAC;QAExC,mCAAmC;QACnC,MAAM,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACjH,OAAO,CAAC,yBAAyB,CAAC,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErF,aAAa;QACb,MAAM,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACzG,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QAE5E,IAAI,OAAO,CAAC,UAAU,IAAI,GAAG,EAAE,CAAC;YAC5B,MAAM,CAAC,GAAG,GAAG,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAChC,MAAM,CAAC,EAAE,GAAG,IAAI,OAAO,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtF,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;IAEF,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEhC,uIAAuI;IACvI,MAAM,IAAI,GAAG,CAAC,QAAuB,EAAE,IAAa,EAA2B,EAAE;QAC7E,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACxB,OAAO,QAAQ,CAAC;QACpB,CAAC;QAED,MAAM,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAEzD,MAAM,OAAO,GAAG,CAAC,GAA0B,EAAE,GAAW,EAAE,KAAa,EAAE,GAAW,EAAE,EAAE;YACpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC3B,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;oBACzB,OAAO,KAAK,GAAG,CAAC,CAAC;gBACrB,CAAC;YACL,CAAC;YACD,OAAO,CAAC,CAAC,CAAC;QACd,CAAC,CAAC;QAEF,MAAM,YAAY,GAAG,CAAC,EAAe,EAAE,EAAe,EAAe,EAAE;YACnE,MAAM,UAAU,GAAG,OAAO,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;YAEnF,IAAI,OAAO,GAAG,UAAU,CAAC;YACzB,IAAI,OAAO,GAAG,UAAU,CAAC;YAEzB,IAAI,UAAU,IAAI,UAAU,EAAE,CAAC;gBAC3B,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvB,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEvB,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;oBACzB,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;wBAC/B,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;wBACvE,OAAO,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC1C,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;wBAC3F,KAAK,EAAE,CAAC;oBACZ,CAAC;gBACL,CAAC;gBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;oBACtC,MAAM,GAAG,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBACrC,IAAI,OAAO,CAAC,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC/C,SAAS;oBACb,CAAC;oBAED,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;oBACrB,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;oBAC/D,KAAK,EAAE,CAAC;gBACZ,CAAC;gBAED,MAAM,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE/D,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;YACvB,CAAC;YAED,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YACxH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC5H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAE5H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YACxH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC5H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAE5H,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YAChH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACpH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAEpH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YAChH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACpH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAEpH,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YAEtF,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,CAAC,CAAC;YAEtH,OAAO,IAAI,WAAW,CAClB,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,UAAU,CAAC,EAClD,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,SAAS,EAAE,EAC1D,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,UAAU,CAAC,EACtC,CAAC,CAAC,EACF,CAAC,CAAC,EACF,cAAc;gBACV,CAAC,CAAC;oBACI,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;iBACxE;gBACH,CAAC,CAAC,IAAI,EACV,YAAY,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,EACxF,OAAO,EACP,OAAO,CACV,CAAC;QACN,CAAC,CAAC;QAEF,IAAI,UAAU,GAA4B,IAAI,CAAC;QAE/C,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACtB,UAAU,GAAG,EAAmB,CAAC;QACrC,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YACtD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YAEtC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAClE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YACtE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAEtE,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YAErB,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5D,QAAQ,KAAK,EAAE,CAAC;gBACZ,KAAK,CAAC;oBACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;wBACtB,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBAClC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBACtC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC1C,CAAC;yBAAM,CAAC;wBACJ,UAAU,GAAG,QAAQ,CAAC;oBAC1B,CAAC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,KAAK,EAAE,CAAC;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;oBAC7C,CAAC;oBAED,IAAI,KAAK,EAAE,CAAC;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAE7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAE7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,MAAM;oBACV,CAAC;oBACD,IAAI,KAAK,EAAE,CAAC;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;oBACjD,CAAC;oBAED,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE,CAAC;wBAC3B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBAErB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;oBACjC,CAAC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,CAAC,KAAK,EAAE,CAAC;wBACT,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;wBAC9B,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACzB,CAAC;oBACD,IAAI,CAAC,KAAK,EAAE,CAAC;wBACT,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACzB,CAAC;oBACD,IAAI,CAAC,KAAK,EAAE,CAAC;wBACT,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACzB,CAAC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,MAAM;YACd,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,UAAU,YAAY,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC;IACxE,MAAM,UAAU,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,UAAU,CAAC;IAEzE,MAAM,WAAW,GAAG,gBAAgB,EAAE,iBAAiB,IAAI,CAAC,CAAC;IAC7D,MAAM,kBAAkB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAEhD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC;QACnC,IAAI,gBAAgB,EAAE,gBAAgB,IAAI,UAAU,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC;YAEpB,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;YACjI,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QACvI,CAAC;QAED,SAAS;QACT,MAAM,gBAAgB,GAAG,MAAM,CAAC,oBAAoB,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACzI,MAAM,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QAChE,MAAM,eAAe,GAAG,UAAU,CAAC,cAAc,EAAE,CAAC;QACpD,MAAM,eAAe,GAAG,kBAAkB,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,QAAQ,CAAC,uBAAuB,CAAC,CAAC;QAEvG,MAAM,eAAe,GAAG,IAAI,KAAK,CAAc,CAAC,CAAC,CAAC;QAElD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YACrD,IAAI,YAAY,GAA4B,eAAe,CAAC;YAE5D,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;YAC9D,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;YAElE,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC;gBACxB,gHAAgH;gBAChH,4JAA4J;gBAC5J,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;oBACrG,SAAS;gBACb,CAAC;YACL,CAAC;YAED,OAAO;YACP,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YAED,gCAAgC;YAChC,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC;gBAC1D,MAAM,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC;gBAEpC,uDAAuD;gBACvD,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAChD,IAAI,mBAAmB,EAAE,CAAC;oBACtB,IAAI,MAAM,CAAC,qBAAqB,EAAE,CAAC;wBAC/B,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACvF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;oBAC3F,CAAC;yBAAM,IAAI,cAAc,EAAE,CAAC;wBACxB,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBACpF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC5F,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBAChG,CAAC;oBACD,IAAI,MAAM,CAAC,mBAAmB,EAAE,CAAC;wBAC7B,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBAC/E,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;oBACvF,CAAC;yBAAM,IAAI,YAAY,EAAE,CAAC;wBACtB,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBAChF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBACxF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBAC5F,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;oBAC1E,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;gBAC1E,CAAC;gBACD,IAAI,UAAU,CAAC,eAAe,IAAI,UAAU,CAAC,eAAe,EAAE,CAAC;oBAC3D,IAAI,MAAM,CAAC,qBAAqB,EAAE,CAAC;wBAC/B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;oBACjG,CAAC;yBAAM,CAAC;wBACJ,IAAI,UAAU,EAAE,CAAC;4BACb,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBAC1G,CAAC;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE,CAAC;4BACrD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBACpH,CAAC;oBACL,CAAC;oBACD,IAAI,MAAM,CAAC,qBAAqB,EAAE,CAAC;wBAC/B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;oBACjG,CAAC;yBAAM,CAAC;wBACJ,IAAI,UAAU,EAAE,CAAC;4BACb,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBAC1G,CAAC;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE,CAAC;4BACrD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBACpH,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC;oBACtB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;oBACtD,MAAM,CAAC,GAAG,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;oBAC3C,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;gBAClE,CAAC;gBACD,sBAAsB,EAAE,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAED,6GAA6G;IAC7G,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,IAAI,UAAU,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACpC,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC;IAChC,CAAC;IACD,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,IAAI,UAAU,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC9B,UAAU,CAAC,GAAG,GAAG,IAAI,CAAC;IAC1B,CAAC;IACD,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAC3C,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IACtC,CAAC;IACD,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAC3C,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IACtC,CAAC;IACD,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAChD,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC3C,CAAC;IACD,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAChD,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED,cAAc;IACd,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC;IACpD,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAE9B,IAAI,mBAAmB,EAAE,CAAC;QACtB,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;QACrC,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;IAC9B,CAAC;SAAM,CAAC;QACJ,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IACpD,CAAC;IAED,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC/B,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAEtC,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,UAAwB,EAAE,QAAiB,EAAE,MAAe,EAAE,IAAa,EAAE,KAAa,EAAQ,EAAE;IAClI,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,MAAM;QACN,IAAI;QACJ,KAAK;KACR,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;AAClD,CAAC,CAAC","sourcesContent":["import type { Nullable, IndicesArray, FloatArray } from \"../../types\";\r\nimport { Vector3, Matrix, Vector2, TmpVectors } from \"../../Maths/math.vector\";\r\nimport { Lerp } from \"../../Maths/math.scalar.functions\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { AbstractMesh } from \"../abstractMesh\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport { useOpenGLOrientationForUV } from \"../../Compat/compatibilityOptions\";\r\n\r\nconst XpAxis = new Vector3(1, 0, 0);\r\nconst XnAxis = new Vector3(-1, 0, 0);\r\nconst YpAxis = new Vector3(0, 1, 0);\r\nconst YnAxis = new Vector3(0, -1, 0);\r\nconst ZpAxis = new Vector3(0, 0, 1);\r\nconst ZnAxis = new Vector3(0, 0, -1);\r\n\r\n/** @internal */\r\nclass DecalVertex {\r\n constructor(\r\n public position: Vector3 = Vector3.Zero(),\r\n public normal: Vector3 = Vector3.Up(),\r\n public uv: Vector2 = Vector2.Zero(),\r\n public vertexIdx: number = 0,\r\n public vertexIdxForBones: number = 0,\r\n public localPositionOverride: Nullable<number[]> = null,\r\n public localNormalOverride: Nullable<number[]> = null,\r\n public matrixIndicesOverride: Nullable<number[]> = null,\r\n public matrixWeightsOverride: Nullable<number[]> = null\r\n ) {}\r\n public clone(): DecalVertex {\r\n return new DecalVertex(\r\n this.position.clone(),\r\n this.normal.clone(),\r\n this.uv.clone(),\r\n this.vertexIdx,\r\n this.vertexIdxForBones,\r\n this.localPositionOverride?.slice(),\r\n this.localNormalOverride?.slice(),\r\n this.matrixIndicesOverride?.slice(),\r\n this.matrixWeightsOverride?.slice()\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Creates a decal mesh.\r\n * A decal is a mesh usually applied as a model onto the surface of another mesh. So don't forget the parameter `sourceMesh` depicting the decal\r\n * * The parameter `position` (Vector3, default `(0, 0, 0)`) sets the position of the decal in World coordinates\r\n * * The parameter `normal` (Vector3, default `Vector3.Up`) sets the normal of the mesh where the decal is applied onto in World coordinates\r\n * * The parameter `size` (Vector3, default `(1, 1, 1)`) sets the decal scaling\r\n * * The parameter `angle` (float in radian, default 0) sets the angle to rotate the decal\r\n * * The parameter `captureUVS` defines if we need to capture the uvs or compute them\r\n * * The parameter `cullBackFaces` defines if the back faces should be removed from the decal mesh\r\n * * The parameter `localMode` defines that the computations should be done with the local mesh coordinates instead of the world space coordinates.\r\n * * Use this mode if you want the decal to be parented to the sourceMesh and move/rotate with it.\r\n * Note: Meshes with morph targets are not supported!\r\n * @param name defines the name of the mesh\r\n * @param sourceMesh defines the mesh where the decal must be applied\r\n * @param options defines the options used to create the mesh\r\n * @returns the decal mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals\r\n */\r\nexport function CreateDecal(\r\n name: string,\r\n sourceMesh: AbstractMesh,\r\n options: { position?: Vector3; normal?: Vector3; size?: Vector3; angle?: number; captureUVS?: boolean; cullBackFaces?: boolean; localMode?: boolean }\r\n): Mesh {\r\n const hasSkeleton = !!sourceMesh.skeleton;\r\n const useLocalComputation = options.localMode || hasSkeleton;\r\n\r\n const indices = <IndicesArray>sourceMesh.getIndices();\r\n const positions = hasSkeleton ? sourceMesh.getPositionData(true, true) : sourceMesh.getVerticesData(VertexBuffer.PositionKind);\r\n const normals = hasSkeleton ? sourceMesh.getNormalsData(true, true) : sourceMesh.getVerticesData(VertexBuffer.NormalKind);\r\n const localPositions = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.PositionKind) : positions) : null;\r\n const localNormals = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.NormalKind) : normals) : null;\r\n const uvs = sourceMesh.getVerticesData(VertexBuffer.UVKind);\r\n const matIndices = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesKind) : null;\r\n const matWeights = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsKind) : null;\r\n const matIndicesExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n const matWeightsExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n\r\n const position = options.position || Vector3.Zero();\r\n let normal = options.normal || Vector3.Up();\r\n const size = options.size || Vector3.One();\r\n const angle = options.angle || 0;\r\n\r\n // Getting correct rotation\r\n if (!normal) {\r\n const target = new Vector3(0, 0, 1);\r\n const camera = <Camera>sourceMesh.getScene().activeCamera;\r\n const cameraWorldTarget = Vector3.TransformCoordinates(target, camera.getWorldMatrix());\r\n\r\n normal = camera.globalPosition.subtract(cameraWorldTarget);\r\n }\r\n\r\n const yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;\r\n const len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);\r\n const pitch = Math.atan2(normal.y, len);\r\n\r\n const vertexData = new VertexData();\r\n vertexData.indices = [];\r\n vertexData.positions = [];\r\n vertexData.normals = [];\r\n vertexData.uvs = [];\r\n vertexData.matricesIndices = hasSkeleton ? [] : null;\r\n vertexData.matricesWeights = hasSkeleton ? [] : null;\r\n vertexData.matricesIndicesExtra = matIndicesExtra ? [] : null;\r\n vertexData.matricesWeightsExtra = matWeightsExtra ? [] : null;\r\n\r\n let currentVertexDataIndex = 0;\r\n\r\n const extractDecalVector3 = (indexId: number, transformMatrix: Matrix): DecalVertex => {\r\n const result = new DecalVertex();\r\n if (!indices || !positions || !normals) {\r\n return result;\r\n }\r\n\r\n const vertexId = indices[indexId];\r\n\r\n result.vertexIdx = vertexId * 3;\r\n result.vertexIdxForBones = vertexId * 4;\r\n\r\n // Send vector to decal local world\r\n result.position = new Vector3(positions[vertexId * 3], positions[vertexId * 3 + 1], positions[vertexId * 3 + 2]);\r\n Vector3.TransformCoordinatesToRef(result.position, transformMatrix, result.position);\r\n\r\n // Get normal\r\n result.normal = new Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);\r\n Vector3.TransformNormalToRef(result.normal, transformMatrix, result.normal);\r\n\r\n if (options.captureUVS && uvs) {\r\n const v = uvs[vertexId * 2 + 1];\r\n result.uv = new Vector2(uvs[vertexId * 2], useOpenGLOrientationForUV ? 1 - v : v);\r\n }\r\n\r\n return result;\r\n };\r\n\r\n const emptyArray = [0, 0, 0, 0];\r\n\r\n // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js\r\n const clip = (vertices: DecalVertex[], axis: Vector3): Nullable<DecalVertex[]> => {\r\n if (vertices.length === 0) {\r\n return vertices;\r\n }\r\n\r\n const clipSize = 0.5 * Math.abs(Vector3.Dot(size, axis));\r\n\r\n const indexOf = (arr: FloatArray | number[], val: number, start: number, num: number) => {\r\n for (let i = 0; i < num; ++i) {\r\n if (arr[start + i] === val) {\r\n return start + i;\r\n }\r\n }\r\n return -1;\r\n };\r\n\r\n const clipVertices = (v0: DecalVertex, v1: DecalVertex): DecalVertex => {\r\n const clipFactor = Vector3.GetClipFactor(v0.position, v1.position, axis, clipSize);\r\n\r\n let indices = emptyArray;\r\n let weights = emptyArray;\r\n\r\n if (matIndices && matWeights) {\r\n const mat0Index = v0.matrixIndicesOverride ? 0 : v0.vertexIdxForBones;\r\n const v0Indices = v0.matrixIndicesOverride ?? matIndices;\r\n const v0Weights = v0.matrixWeightsOverride ?? matWeights;\r\n\r\n const mat1Index = v1.matrixIndicesOverride ? 0 : v1.vertexIdxForBones;\r\n const v1Indices = v1.matrixIndicesOverride ?? matIndices;\r\n const v1Weights = v1.matrixWeightsOverride ?? matWeights;\r\n\r\n indices = [0, 0, 0, 0];\r\n weights = [0, 0, 0, 0];\r\n\r\n let index = 0;\r\n for (let i = 0; i < 4; ++i) {\r\n if (v0Weights[mat0Index + i] > 0) {\r\n const idx = indexOf(v1Indices, v0Indices[mat0Index + i], mat1Index, 4);\r\n indices[index] = v0Indices[mat0Index + i];\r\n weights[index] = Lerp(v0Weights[mat0Index + i], idx >= 0 ? v1Weights[idx] : 0, clipFactor);\r\n index++;\r\n }\r\n }\r\n\r\n for (let i = 0; i < 4 && index < 4; ++i) {\r\n const ind = v1Indices[mat1Index + i];\r\n if (indexOf(v0Indices, ind, mat0Index, 4) !== -1) {\r\n continue;\r\n }\r\n\r\n indices[index] = ind;\r\n weights[index] = Lerp(0, v1Weights[mat1Index + i], clipFactor);\r\n index++;\r\n }\r\n\r\n const sumw = weights[0] + weights[1] + weights[2] + weights[3];\r\n\r\n weights[0] /= sumw;\r\n weights[1] /= sumw;\r\n weights[2] /= sumw;\r\n weights[3] /= sumw;\r\n }\r\n\r\n const v0LocalPositionX = v0.localPositionOverride ? v0.localPositionOverride[0] : (localPositions?.[v0.vertexIdx] ?? 0);\r\n const v0LocalPositionY = v0.localPositionOverride ? v0.localPositionOverride[1] : (localPositions?.[v0.vertexIdx + 1] ?? 0);\r\n const v0LocalPositionZ = v0.localPositionOverride ? v0.localPositionOverride[2] : (localPositions?.[v0.vertexIdx + 2] ?? 0);\r\n\r\n const v1LocalPositionX = v1.localPositionOverride ? v1.localPositionOverride[0] : (localPositions?.[v1.vertexIdx] ?? 0);\r\n const v1LocalPositionY = v1.localPositionOverride ? v1.localPositionOverride[1] : (localPositions?.[v1.vertexIdx + 1] ?? 0);\r\n const v1LocalPositionZ = v1.localPositionOverride ? v1.localPositionOverride[2] : (localPositions?.[v1.vertexIdx + 2] ?? 0);\r\n\r\n const v0LocalNormalX = v0.localNormalOverride ? v0.localNormalOverride[0] : (localNormals?.[v0.vertexIdx] ?? 0);\r\n const v0LocalNormalY = v0.localNormalOverride ? v0.localNormalOverride[1] : (localNormals?.[v0.vertexIdx + 1] ?? 0);\r\n const v0LocalNormalZ = v0.localNormalOverride ? v0.localNormalOverride[2] : (localNormals?.[v0.vertexIdx + 2] ?? 0);\r\n\r\n const v1LocalNormalX = v1.localNormalOverride ? v1.localNormalOverride[0] : (localNormals?.[v1.vertexIdx] ?? 0);\r\n const v1LocalNormalY = v1.localNormalOverride ? v1.localNormalOverride[1] : (localNormals?.[v1.vertexIdx + 1] ?? 0);\r\n const v1LocalNormalZ = v1.localNormalOverride ? v1.localNormalOverride[2] : (localNormals?.[v1.vertexIdx + 2] ?? 0);\r\n\r\n const interpNormalX = v0LocalNormalX + (v1LocalNormalX - v0LocalNormalX) * clipFactor;\r\n const interpNormalY = v0LocalNormalY + (v1LocalNormalY - v0LocalNormalY) * clipFactor;\r\n const interpNormalZ = v0LocalNormalZ + (v1LocalNormalZ - v0LocalNormalZ) * clipFactor;\r\n\r\n const norm = Math.sqrt(interpNormalX * interpNormalX + interpNormalY * interpNormalY + interpNormalZ * interpNormalZ);\r\n\r\n return new DecalVertex(\r\n Vector3.Lerp(v0.position, v1.position, clipFactor),\r\n Vector3.Lerp(v0.normal, v1.normal, clipFactor).normalize(),\r\n Vector2.Lerp(v0.uv, v1.uv, clipFactor),\r\n -1,\r\n -1,\r\n localPositions\r\n ? [\r\n v0LocalPositionX + (v1LocalPositionX - v0LocalPositionX) * clipFactor,\r\n v0LocalPositionY + (v1LocalPositionY - v0LocalPositionY) * clipFactor,\r\n v0LocalPositionZ + (v1LocalPositionZ - v0LocalPositionZ) * clipFactor,\r\n ]\r\n : null,\r\n localNormals ? [interpNormalX / norm, interpNormalY / norm, interpNormalZ / norm] : null,\r\n indices,\r\n weights\r\n );\r\n };\r\n\r\n let clipResult: Nullable<DecalVertex[]> = null;\r\n\r\n if (vertices.length > 3) {\r\n clipResult = [] as DecalVertex[];\r\n }\r\n\r\n for (let index = 0; index < vertices.length; index += 3) {\r\n let total = 0;\r\n let nV1: Nullable<DecalVertex> = null;\r\n let nV2: Nullable<DecalVertex> = null;\r\n let nV3: Nullable<DecalVertex> = null;\r\n let nV4: Nullable<DecalVertex> = null;\r\n\r\n const d1 = Vector3.Dot(vertices[index].position, axis) - clipSize;\r\n const d2 = Vector3.Dot(vertices[index + 1].position, axis) - clipSize;\r\n const d3 = Vector3.Dot(vertices[index + 2].position, axis) - clipSize;\r\n\r\n const v1Out = d1 > 0;\r\n const v2Out = d2 > 0;\r\n const v3Out = d3 > 0;\r\n\r\n total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);\r\n\r\n switch (total) {\r\n case 0:\r\n if (vertices.length > 3) {\r\n clipResult!.push(vertices[index]);\r\n clipResult!.push(vertices[index + 1]);\r\n clipResult!.push(vertices[index + 2]);\r\n } else {\r\n clipResult = vertices;\r\n }\r\n break;\r\n case 1:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (v1Out) {\r\n nV1 = vertices[index + 1];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index], nV1);\r\n nV4 = clipVertices(vertices[index], nV2);\r\n }\r\n\r\n if (v2Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index + 1], nV1);\r\n nV4 = clipVertices(vertices[index + 1], nV2);\r\n\r\n clipResult.push(nV3);\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV1.clone());\r\n\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV4);\r\n break;\r\n }\r\n if (v3Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 1];\r\n nV3 = clipVertices(vertices[index + 2], nV1);\r\n nV4 = clipVertices(vertices[index + 2], nV2);\r\n }\r\n\r\n if (nV1 && nV2 && nV3 && nV4) {\r\n clipResult.push(nV1.clone());\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3);\r\n\r\n clipResult.push(nV4);\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV2.clone());\r\n }\r\n break;\r\n case 2:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (!v1Out) {\r\n nV1 = vertices[index].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 1]);\r\n nV3 = clipVertices(nV1, vertices[index + 2]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v2Out) {\r\n nV1 = vertices[index + 1].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 2]);\r\n nV3 = clipVertices(nV1, vertices[index]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v3Out) {\r\n nV1 = vertices[index + 2].clone();\r\n nV2 = clipVertices(nV1, vertices[index]);\r\n nV3 = clipVertices(nV1, vertices[index + 1]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n break;\r\n case 3:\r\n break;\r\n }\r\n }\r\n\r\n return clipResult;\r\n };\r\n\r\n const sourceMeshAsMesh = sourceMesh instanceof Mesh ? sourceMesh : null;\r\n const matrixData = sourceMeshAsMesh?._thinInstanceDataStorage.matrixData;\r\n\r\n const numMatrices = sourceMeshAsMesh?.thinInstanceCount || 1;\r\n const thinInstanceMatrix = TmpVectors.Matrix[0];\r\n\r\n thinInstanceMatrix.copyFrom(Matrix.IdentityReadOnly);\r\n\r\n for (let m = 0; m < numMatrices; ++m) {\r\n if (sourceMeshAsMesh?.hasThinInstances && matrixData) {\r\n const ofst = m * 16;\r\n\r\n thinInstanceMatrix.setRowFromFloats(0, matrixData[ofst + 0], matrixData[ofst + 1], matrixData[ofst + 2], matrixData[ofst + 3]);\r\n thinInstanceMatrix.setRowFromFloats(1, matrixData[ofst + 4], matrixData[ofst + 5], matrixData[ofst + 6], matrixData[ofst + 7]);\r\n thinInstanceMatrix.setRowFromFloats(2, matrixData[ofst + 8], matrixData[ofst + 9], matrixData[ofst + 10], matrixData[ofst + 11]);\r\n thinInstanceMatrix.setRowFromFloats(3, matrixData[ofst + 12], matrixData[ofst + 13], matrixData[ofst + 14], matrixData[ofst + 15]);\r\n }\r\n\r\n // Matrix\r\n const decalWorldMatrix = Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(Matrix.Translation(position.x, position.y, position.z));\r\n const inverseDecalWorldMatrix = Matrix.Invert(decalWorldMatrix);\r\n const meshWorldMatrix = sourceMesh.getWorldMatrix();\r\n const transformMatrix = thinInstanceMatrix.multiply(meshWorldMatrix).multiply(inverseDecalWorldMatrix);\r\n\r\n const oneFaceVertices = new Array<DecalVertex>(3);\r\n\r\n for (let index = 0; index < indices.length; index += 3) {\r\n let faceVertices: Nullable<DecalVertex[]> = oneFaceVertices;\r\n\r\n faceVertices[0] = extractDecalVector3(index, transformMatrix);\r\n faceVertices[1] = extractDecalVector3(index + 1, transformMatrix);\r\n faceVertices[2] = extractDecalVector3(index + 2, transformMatrix);\r\n\r\n if (options.cullBackFaces) {\r\n // If all the normals of the vertices of the face are pointing away from the view direction we discard the face.\r\n // As computations are done in the decal coordinate space, the viewDirection is (0,0,1), so when dot(vertexNormal, -viewDirection) <= 0 the vertex is culled\r\n if (-faceVertices[0].normal.z <= 0 && -faceVertices[1].normal.z <= 0 && -faceVertices[2].normal.z <= 0) {\r\n continue;\r\n }\r\n }\r\n\r\n // Clip\r\n faceVertices = clip(faceVertices, XpAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, XnAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, YpAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, YnAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, ZpAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, ZnAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n\r\n // Add UVs and get back to world\r\n for (let vIndex = 0; vIndex < faceVertices.length; vIndex++) {\r\n const vertex = faceVertices[vIndex];\r\n\r\n //TODO check for Int32Array | Uint32Array | Uint16Array\r\n vertexData.indices.push(currentVertexDataIndex);\r\n if (useLocalComputation) {\r\n if (vertex.localPositionOverride) {\r\n vertexData.positions[currentVertexDataIndex * 3] = vertex.localPositionOverride[0];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = vertex.localPositionOverride[1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = vertex.localPositionOverride[2];\r\n } else if (localPositions) {\r\n vertexData.positions[currentVertexDataIndex * 3] = localPositions[vertex.vertexIdx];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = localPositions[vertex.vertexIdx + 1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = localPositions[vertex.vertexIdx + 2];\r\n }\r\n if (vertex.localNormalOverride) {\r\n vertexData.normals[currentVertexDataIndex * 3] = vertex.localNormalOverride[0];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = vertex.localNormalOverride[1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = vertex.localNormalOverride[2];\r\n } else if (localNormals) {\r\n vertexData.normals[currentVertexDataIndex * 3] = localNormals[vertex.vertexIdx];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = localNormals[vertex.vertexIdx + 1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = localNormals[vertex.vertexIdx + 2];\r\n }\r\n } else {\r\n vertex.position.toArray(vertexData.positions, currentVertexDataIndex * 3);\r\n vertex.normal.toArray(vertexData.normals, currentVertexDataIndex * 3);\r\n }\r\n if (vertexData.matricesIndices && vertexData.matricesWeights) {\r\n if (vertex.matrixIndicesOverride) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = vertex.matrixIndicesOverride[0];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = vertex.matrixIndicesOverride[1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = vertex.matrixIndicesOverride[2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = vertex.matrixIndicesOverride[3];\r\n } else {\r\n if (matIndices) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = matIndices[vertex.vertexIdxForBones];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = matIndices[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = matIndices[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = matIndices[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matIndicesExtra && vertexData.matricesIndicesExtra) {\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4] = matIndicesExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 1] = matIndicesExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 2] = matIndicesExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 3] = matIndicesExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n if (vertex.matrixWeightsOverride) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = vertex.matrixWeightsOverride[0];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = vertex.matrixWeightsOverride[1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = vertex.matrixWeightsOverride[2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = vertex.matrixWeightsOverride[3];\r\n } else {\r\n if (matWeights) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = matWeights[vertex.vertexIdxForBones];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = matWeights[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = matWeights[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = matWeights[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matWeightsExtra && vertexData.matricesWeightsExtra) {\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4] = matWeightsExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 1] = matWeightsExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 2] = matWeightsExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 3] = matWeightsExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n }\r\n\r\n if (!options.captureUVS) {\r\n vertexData.uvs.push(0.5 + vertex.position.x / size.x);\r\n const v = 0.5 + vertex.position.y / size.y;\r\n vertexData.uvs.push(useOpenGLOrientationForUV ? 1 - v : v);\r\n } else {\r\n vertex.uv.toArray(vertexData.uvs, currentVertexDataIndex * 2);\r\n }\r\n currentVertexDataIndex++;\r\n }\r\n }\r\n }\r\n\r\n // Avoid the \"Setting vertex data kind 'XXX' with an empty array\" warning when calling vertexData.applyToMesh\r\n if (vertexData.indices.length === 0) {\r\n vertexData.indices = null;\r\n }\r\n if (vertexData.positions.length === 0) {\r\n vertexData.positions = null;\r\n }\r\n if (vertexData.normals.length === 0) {\r\n vertexData.normals = null;\r\n }\r\n if (vertexData.uvs.length === 0) {\r\n vertexData.uvs = null;\r\n }\r\n if (vertexData.matricesIndices?.length === 0) {\r\n vertexData.matricesIndices = null;\r\n }\r\n if (vertexData.matricesWeights?.length === 0) {\r\n vertexData.matricesWeights = null;\r\n }\r\n if (vertexData.matricesIndicesExtra?.length === 0) {\r\n vertexData.matricesIndicesExtra = null;\r\n }\r\n if (vertexData.matricesWeightsExtra?.length === 0) {\r\n vertexData.matricesWeightsExtra = null;\r\n }\r\n\r\n // Return mesh\r\n const decal = new Mesh(name, sourceMesh.getScene());\r\n vertexData.applyToMesh(decal);\r\n\r\n if (useLocalComputation) {\r\n decal.skeleton = sourceMesh.skeleton;\r\n decal.parent = sourceMesh;\r\n } else {\r\n decal.position = position.clone();\r\n decal.rotation = new Vector3(pitch, yaw, angle);\r\n }\r\n\r\n decal.computeWorldMatrix(true);\r\n decal.refreshBoundingInfo(true, true);\r\n\r\n return decal;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the function directly from the module\r\n */\r\nexport const DecalBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateDecal,\r\n};\r\n\r\nMesh.CreateDecal = (name: string, sourceMesh: AbstractMesh, position: Vector3, normal: Vector3, size: Vector3, angle: number): Mesh => {\r\n const options = {\r\n position,\r\n normal,\r\n size,\r\n angle,\r\n };\r\n\r\n return CreateDecal(name, sourceMesh, options);\r\n};\r\n"]}
1
+ {"version":3,"file":"decalBuilder.js","sourceRoot":"","sources":["../../../../../dev/core/src/Meshes/Builders/decalBuilder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAC/E,OAAO,EAAE,IAAI,EAAE,MAAM,mCAAmC,CAAC;AACzD,OAAO,EAAE,IAAI,EAAE,MAAM,SAAS,CAAC;AAC/B,OAAO,EAAE,YAAY,EAAE,MAAM,sBAAsB,CAAC;AACpD,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAGhD,OAAO,EAAE,yBAAyB,EAAE,MAAM,mCAAmC,CAAC;AAE9E,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AACrC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;AACpC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAErC,gBAAgB;AAChB,MAAM,WAAW;IACb,YACW,WAAoB,OAAO,CAAC,IAAI,EAAE,EAClC,SAAkB,OAAO,CAAC,EAAE,EAAE,EAC9B,KAAc,OAAO,CAAC,IAAI,EAAE,EAC5B,YAAoB,CAAC,EACrB,oBAA4B,CAAC,EAC7B,wBAA4C,IAAI,EAChD,sBAA0C,IAAI,EAC9C,wBAA4C,IAAI,EAChD,wBAA4C,IAAI;QARhD,aAAQ,GAAR,QAAQ,CAA0B;QAClC,WAAM,GAAN,MAAM,CAAwB;QAC9B,OAAE,GAAF,EAAE,CAA0B;QAC5B,cAAS,GAAT,SAAS,CAAY;QACrB,sBAAiB,GAAjB,iBAAiB,CAAY;QAC7B,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,wBAAmB,GAAnB,mBAAmB,CAA2B;QAC9C,0BAAqB,GAArB,qBAAqB,CAA2B;QAChD,0BAAqB,GAArB,qBAAqB,CAA2B;IACxD,CAAC;IACG,KAAK;QACR,OAAO,IAAI,WAAW,CAClB,IAAI,CAAC,QAAQ,CAAC,KAAK,EAAE,EACrB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EACnB,IAAI,CAAC,EAAE,CAAC,KAAK,EAAE,EACf,IAAI,CAAC,SAAS,EACd,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,mBAAmB,EAAE,KAAK,EAAE,EACjC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,EACnC,IAAI,CAAC,qBAAqB,EAAE,KAAK,EAAE,CACtC,CAAC;IACN,CAAC;CACJ;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,WAAW,CACvB,IAAY,EACZ,UAAwB,EACxB,OAAqJ;IAErJ,MAAM,WAAW,GAAG,CAAC,CAAC,UAAU,CAAC,QAAQ,CAAC;IAC1C,MAAM,eAAe,GAAG,CAAC,CAAC,UAAU,CAAC,kBAAkB,EAAE,UAAU,CAAC;IACpE,MAAM,mBAAmB,GAAG,OAAO,CAAC,SAAS,IAAI,WAAW,CAAC;IAE7D,MAAM,OAAO,GAAiB,UAAU,CAAC,UAAU,EAAE,CAAC;IACtD,MAAM,SAAS,GAAG,WAAW,IAAI,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAClJ,MAAM,OAAO,GAAG,WAAW,IAAI,eAAe,CAAC,CAAC,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC;IAC7I,MAAM,cAAc,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACtI,MAAM,YAAY,GAAG,mBAAmB,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAChI,MAAM,GAAG,GAAG,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,MAAM,CAAC,CAAC;IAC5D,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,UAAU,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC/G,MAAM,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,UAAU,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAE/G,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,OAAO,CAAC,IAAI,EAAE,CAAC;IACpD,IAAI,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,OAAO,CAAC,EAAE,EAAE,CAAC;IAC5C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,OAAO,CAAC,GAAG,EAAE,CAAC;IAC3C,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;IAEjC,2BAA2B;IAC3B,IAAI,CAAC,MAAM,EAAE,CAAC;QACV,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,MAAM,MAAM,GAAW,UAAU,CAAC,QAAQ,EAAE,CAAC,YAAY,CAAC;QAC1D,MAAM,iBAAiB,GAAG,OAAO,CAAC,oBAAoB,CAAC,MAAM,EAAE,MAAM,CAAC,cAAc,EAAE,CAAC,CAAC;QAExF,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,iBAAiB,CAAC,CAAC;IAC/D,CAAC;IAED,MAAM,GAAG,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC;IAC1D,MAAM,GAAG,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC;IACjE,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;IAExC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;IACpC,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,SAAS,GAAG,EAAE,CAAC;IAC1B,UAAU,CAAC,OAAO,GAAG,EAAE,CAAC;IACxB,UAAU,CAAC,GAAG,GAAG,EAAE,CAAC;IACpB,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,eAAe,GAAG,WAAW,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IACrD,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAC9D,UAAU,CAAC,oBAAoB,GAAG,eAAe,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;IAE9D,IAAI,sBAAsB,GAAG,CAAC,CAAC;IAE/B,MAAM,mBAAmB,GAAG,CAAC,OAAe,EAAE,eAAuB,EAAe,EAAE;QAClF,MAAM,MAAM,GAAG,IAAI,WAAW,EAAE,CAAC;QACjC,IAAI,CAAC,OAAO,IAAI,CAAC,SAAS,IAAI,CAAC,OAAO,EAAE,CAAC;YACrC,OAAO,MAAM,CAAC;QAClB,CAAC;QAED,MAAM,QAAQ,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;QAElC,MAAM,CAAC,SAAS,GAAG,QAAQ,GAAG,CAAC,CAAC;QAChC,MAAM,CAAC,iBAAiB,GAAG,QAAQ,GAAG,CAAC,CAAC;QAExC,mCAAmC;QACnC,MAAM,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,SAAS,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,SAAS,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACjH,OAAO,CAAC,yBAAyB,CAAC,MAAM,CAAC,QAAQ,EAAE,eAAe,EAAE,MAAM,CAAC,QAAQ,CAAC,CAAC;QAErF,aAAa;QACb,MAAM,CAAC,MAAM,GAAG,IAAI,OAAO,CAAC,OAAO,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;QACzG,OAAO,CAAC,oBAAoB,CAAC,MAAM,CAAC,MAAM,EAAE,eAAe,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QAE5E,IAAI,OAAO,CAAC,UAAU,IAAI,GAAG,EAAE,CAAC;YAC5B,MAAM,CAAC,GAAG,GAAG,CAAC,QAAQ,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YAChC,MAAM,CAAC,EAAE,GAAG,IAAI,OAAO,CAAC,GAAG,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtF,CAAC;QAED,OAAO,MAAM,CAAC;IAClB,CAAC,CAAC;IAEF,MAAM,UAAU,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAEhC,uIAAuI;IACvI,MAAM,IAAI,GAAG,CAAC,QAAuB,EAAE,IAAa,EAA2B,EAAE;QAC7E,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACxB,OAAO,QAAQ,CAAC;QACpB,CAAC;QAED,MAAM,QAAQ,GAAG,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC,CAAC;QAEzD,MAAM,OAAO,GAAG,CAAC,GAA0B,EAAE,GAAW,EAAE,KAAa,EAAE,GAAW,EAAE,EAAE;YACpF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC;gBAC3B,IAAI,GAAG,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE,CAAC;oBACzB,OAAO,KAAK,GAAG,CAAC,CAAC;gBACrB,CAAC;YACL,CAAC;YACD,OAAO,CAAC,CAAC,CAAC;QACd,CAAC,CAAC;QAEF,MAAM,YAAY,GAAG,CAAC,EAAe,EAAE,EAAe,EAAe,EAAE;YACnE,MAAM,UAAU,GAAG,OAAO,CAAC,aAAa,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,IAAI,EAAE,QAAQ,CAAC,CAAC;YAEnF,IAAI,OAAO,GAAG,UAAU,CAAC;YACzB,IAAI,OAAO,GAAG,UAAU,CAAC;YAEzB,IAAI,UAAU,IAAI,UAAU,EAAE,CAAC;gBAC3B,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,iBAAiB,CAAC;gBACtE,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBACzD,MAAM,SAAS,GAAG,EAAE,CAAC,qBAAqB,IAAI,UAAU,CAAC;gBAEzD,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBACvB,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;gBAEvB,IAAI,KAAK,GAAG,CAAC,CAAC;gBACd,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;oBACzB,IAAI,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC;wBAC/B,MAAM,GAAG,GAAG,OAAO,CAAC,SAAS,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC;wBACvE,OAAO,CAAC,KAAK,CAAC,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC1C,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;wBAC3F,KAAK,EAAE,CAAC;oBACZ,CAAC;gBACL,CAAC;gBAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;oBACtC,MAAM,GAAG,GAAG,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBACrC,IAAI,OAAO,CAAC,SAAS,EAAE,GAAG,EAAE,SAAS,EAAE,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;wBAC/C,SAAS;oBACb,CAAC;oBAED,OAAO,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;oBACrB,OAAO,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,SAAS,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;oBAC/D,KAAK,EAAE,CAAC;gBACZ,CAAC;gBAED,MAAM,IAAI,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;gBAE/D,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;gBACnB,OAAO,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;YACvB,CAAC;YAED,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YACxH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC5H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAE5H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YACxH,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAC5H,MAAM,gBAAgB,GAAG,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,EAAE,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAE5H,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YAChH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACpH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAEpH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,CAAC;YAChH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YACpH,MAAM,cAAc,GAAG,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,YAAY,EAAE,CAAC,EAAE,CAAC,SAAS,GAAG,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC;YAEpH,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YACtF,MAAM,aAAa,GAAG,cAAc,GAAG,CAAC,cAAc,GAAG,cAAc,CAAC,GAAG,UAAU,CAAC;YAEtF,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,GAAG,aAAa,CAAC,CAAC;YAEtH,OAAO,IAAI,WAAW,CAClB,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,EAAE,UAAU,CAAC,EAClD,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,SAAS,EAAE,EAC1D,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,UAAU,CAAC,EACtC,CAAC,CAAC,EACF,CAAC,CAAC,EACF,cAAc;gBACV,CAAC,CAAC;oBACI,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;oBACrE,gBAAgB,GAAG,CAAC,gBAAgB,GAAG,gBAAgB,CAAC,GAAG,UAAU;iBACxE;gBACH,CAAC,CAAC,IAAI,EACV,YAAY,CAAC,CAAC,CAAC,CAAC,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,EAAE,aAAa,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,EACxF,OAAO,EACP,OAAO,CACV,CAAC;QACN,CAAC,CAAC;QAEF,IAAI,UAAU,GAA4B,IAAI,CAAC;QAE/C,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YACtB,UAAU,GAAG,EAAmB,CAAC;QACrC,CAAC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YACtD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YACtC,IAAI,GAAG,GAA0B,IAAI,CAAC;YAEtC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAClE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YACtE,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,QAAQ,EAAE,IAAI,CAAC,GAAG,QAAQ,CAAC;YAEtE,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YACrB,MAAM,KAAK,GAAG,EAAE,GAAG,CAAC,CAAC;YAErB,KAAK,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAE5D,QAAQ,KAAK,EAAE,CAAC;gBACZ,KAAK,CAAC;oBACF,IAAI,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;wBACtB,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBAClC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBACtC,UAAW,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;oBAC1C,CAAC;yBAAM,CAAC;wBACJ,UAAU,GAAG,QAAQ,CAAC;oBAC1B,CAAC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,KAAK,EAAE,CAAC;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,CAAC,EAAE,GAAG,CAAC,CAAC;oBAC7C,CAAC;oBAED,IAAI,KAAK,EAAE,CAAC;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAE7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAE7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,MAAM;oBACV,CAAC;oBACD,IAAI,KAAK,EAAE,CAAC;wBACR,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC;wBACtB,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;wBAC1B,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC;oBACjD,CAAC;oBAED,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,EAAE,CAAC;wBAC3B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBAErB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;wBAC7B,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC;oBACjC,CAAC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,UAAU,GAAG,UAAU,IAAI,IAAI,KAAK,EAAe,CAAC;oBACpD,IAAI,CAAC,KAAK,EAAE,CAAC;wBACT,GAAG,GAAG,QAAQ,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,CAAC;wBAC9B,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACzB,CAAC;oBACD,IAAI,CAAC,KAAK,EAAE,CAAC;wBACT,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACzB,CAAC;oBACD,IAAI,CAAC,KAAK,EAAE,CAAC;wBACT,GAAG,GAAG,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,KAAK,EAAE,CAAC;wBAClC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;wBACzC,GAAG,GAAG,YAAY,CAAC,GAAG,EAAE,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC;wBAC7C,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;wBACrB,UAAU,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;oBACzB,CAAC;oBACD,MAAM;gBACV,KAAK,CAAC;oBACF,MAAM;YACd,CAAC;QACL,CAAC;QAED,OAAO,UAAU,CAAC;IACtB,CAAC,CAAC;IAEF,MAAM,gBAAgB,GAAG,UAAU,YAAY,IAAI,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC;IACxE,MAAM,UAAU,GAAG,gBAAgB,EAAE,wBAAwB,CAAC,UAAU,CAAC;IAEzE,MAAM,WAAW,GAAG,gBAAgB,EAAE,iBAAiB,IAAI,CAAC,CAAC;IAC7D,MAAM,kBAAkB,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;IAEhD,kBAAkB,CAAC,QAAQ,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;IAErD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC;QACnC,IAAI,gBAAgB,EAAE,gBAAgB,IAAI,UAAU,EAAE,CAAC;YACnD,MAAM,IAAI,GAAG,CAAC,GAAG,EAAE,CAAC;YAEpB,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/H,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;YACjI,kBAAkB,CAAC,gBAAgB,CAAC,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,EAAE,UAAU,CAAC,IAAI,GAAG,EAAE,CAAC,CAAC,CAAC;QACvI,CAAC;QAED,SAAS;QACT,MAAM,gBAAgB,GAAG,MAAM,CAAC,oBAAoB,CAAC,GAAG,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,QAAQ,CAAC,MAAM,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACzI,MAAM,uBAAuB,GAAG,MAAM,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QAChE,MAAM,eAAe,GAAG,UAAU,CAAC,cAAc,EAAE,CAAC;QACpD,MAAM,eAAe,GAAG,kBAAkB,CAAC,QAAQ,CAAC,eAAe,CAAC,CAAC,QAAQ,CAAC,uBAAuB,CAAC,CAAC;QAEvG,MAAM,eAAe,GAAG,IAAI,KAAK,CAAc,CAAC,CAAC,CAAC;QAElD,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,OAAO,CAAC,MAAM,EAAE,KAAK,IAAI,CAAC,EAAE,CAAC;YACrD,IAAI,YAAY,GAA4B,eAAe,CAAC;YAE5D,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;YAC9D,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;YAClE,YAAY,CAAC,CAAC,CAAC,GAAG,mBAAmB,CAAC,KAAK,GAAG,CAAC,EAAE,eAAe,CAAC,CAAC;YAElE,IAAI,OAAO,CAAC,aAAa,EAAE,CAAC;gBACxB,gHAAgH;gBAChH,4JAA4J;gBAC5J,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;oBACrG,SAAS;gBACb,CAAC;YACL,CAAC;YAED,OAAO;YACP,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YACD,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,CAAC;YAC1C,IAAI,CAAC,YAAY,EAAE,CAAC;gBAChB,SAAS;YACb,CAAC;YAED,gCAAgC;YAChC,KAAK,IAAI,MAAM,GAAG,CAAC,EAAE,MAAM,GAAG,YAAY,CAAC,MAAM,EAAE,MAAM,EAAE,EAAE,CAAC;gBAC1D,MAAM,MAAM,GAAG,YAAY,CAAC,MAAM,CAAC,CAAC;gBAEpC,uDAAuD;gBACvD,UAAU,CAAC,OAAO,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC;gBAChD,IAAI,mBAAmB,EAAE,CAAC;oBACtB,IAAI,MAAM,CAAC,qBAAqB,EAAE,CAAC;wBAC/B,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACvF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;oBAC3F,CAAC;yBAAM,IAAI,cAAc,EAAE,CAAC;wBACxB,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBACpF,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBAC5F,UAAU,CAAC,SAAS,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,cAAc,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBAChG,CAAC;oBACD,IAAI,MAAM,CAAC,mBAAmB,EAAE,CAAC;wBAC7B,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBAC/E,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;wBACnF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC;oBACvF,CAAC;yBAAM,IAAI,YAAY,EAAE,CAAC;wBACtB,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;wBAChF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;wBACxF,UAAU,CAAC,OAAO,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,YAAY,CAAC,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC,CAAC;oBAC5F,CAAC;gBACL,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,QAAQ,CAAC,OAAO,CAAC,UAAU,CAAC,SAAS,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;oBAC1E,MAAM,CAAC,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,OAAO,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;gBAC1E,CAAC;gBACD,IAAI,UAAU,CAAC,eAAe,IAAI,UAAU,CAAC,eAAe,EAAE,CAAC;oBAC3D,IAAI,MAAM,CAAC,qBAAqB,EAAE,CAAC;wBAC/B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;oBACjG,CAAC;yBAAM,CAAC;wBACJ,IAAI,UAAU,EAAE,CAAC;4BACb,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBAC1G,CAAC;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE,CAAC;4BACrD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBACpH,CAAC;oBACL,CAAC;oBACD,IAAI,MAAM,CAAC,qBAAqB,EAAE,CAAC;wBAC/B,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBACzF,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;wBAC7F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,MAAM,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC;oBACjG,CAAC;yBAAM,CAAC;wBACJ,IAAI,UAAU,EAAE,CAAC;4BACb,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BAC9F,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BACtG,UAAU,CAAC,eAAe,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,UAAU,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBAC1G,CAAC;wBACD,IAAI,eAAe,IAAI,UAAU,CAAC,oBAAoB,EAAE,CAAC;4BACrD,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,CAAC,CAAC;4BACxG,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;4BAChH,UAAU,CAAC,oBAAoB,CAAC,sBAAsB,GAAG,CAAC,GAAG,CAAC,CAAC,GAAG,eAAe,CAAC,MAAM,CAAC,iBAAiB,GAAG,CAAC,CAAC,CAAC;wBACpH,CAAC;oBACL,CAAC;gBACL,CAAC;gBAED,IAAI,CAAC,OAAO,CAAC,UAAU,EAAE,CAAC;oBACtB,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;oBACtD,MAAM,CAAC,GAAG,GAAG,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;oBAC3C,UAAU,CAAC,GAAG,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,CAAC;qBAAM,CAAC;oBACJ,MAAM,CAAC,EAAE,CAAC,OAAO,CAAC,UAAU,CAAC,GAAG,EAAE,sBAAsB,GAAG,CAAC,CAAC,CAAC;gBAClE,CAAC;gBACD,sBAAsB,EAAE,CAAC;YAC7B,CAAC;QACL,CAAC;IACL,CAAC;IAED,6GAA6G;IAC7G,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,IAAI,UAAU,CAAC,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QACpC,UAAU,CAAC,SAAS,GAAG,IAAI,CAAC;IAChC,CAAC;IACD,IAAI,UAAU,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAClC,UAAU,CAAC,OAAO,GAAG,IAAI,CAAC;IAC9B,CAAC;IACD,IAAI,UAAU,CAAC,GAAG,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAC9B,UAAU,CAAC,GAAG,GAAG,IAAI,CAAC;IAC1B,CAAC;IACD,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAC3C,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IACtC,CAAC;IACD,IAAI,UAAU,CAAC,eAAe,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAC3C,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;IACtC,CAAC;IACD,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAChD,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC3C,CAAC;IACD,IAAI,UAAU,CAAC,oBAAoB,EAAE,MAAM,KAAK,CAAC,EAAE,CAAC;QAChD,UAAU,CAAC,oBAAoB,GAAG,IAAI,CAAC;IAC3C,CAAC;IAED,cAAc;IACd,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,EAAE,UAAU,CAAC,QAAQ,EAAE,CAAC,CAAC;IACpD,UAAU,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;IAE9B,IAAI,mBAAmB,EAAE,CAAC;QACtB,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,QAAQ,CAAC;QACrC,KAAK,CAAC,MAAM,GAAG,UAAU,CAAC;IAC9B,CAAC;SAAM,CAAC;QACJ,KAAK,CAAC,QAAQ,GAAG,QAAQ,CAAC,KAAK,EAAE,CAAC;QAClC,KAAK,CAAC,QAAQ,GAAG,IAAI,OAAO,CAAC,KAAK,EAAE,GAAG,EAAE,KAAK,CAAC,CAAC;IACpD,CAAC;IAED,KAAK,CAAC,kBAAkB,CAAC,IAAI,CAAC,CAAC;IAC/B,KAAK,CAAC,mBAAmB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAEtC,OAAO,KAAK,CAAC;AACjB,CAAC;AAED;;;GAGG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG;IACxB,gEAAgE;IAChE,WAAW;CACd,CAAC;AAEF,IAAI,CAAC,WAAW,GAAG,CAAC,IAAY,EAAE,UAAwB,EAAE,QAAiB,EAAE,MAAe,EAAE,IAAa,EAAE,KAAa,EAAQ,EAAE;IAClI,MAAM,OAAO,GAAG;QACZ,QAAQ;QACR,MAAM;QACN,IAAI;QACJ,KAAK;KACR,CAAC;IAEF,OAAO,WAAW,CAAC,IAAI,EAAE,UAAU,EAAE,OAAO,CAAC,CAAC;AAClD,CAAC,CAAC","sourcesContent":["import type { Nullable, IndicesArray, FloatArray } from \"../../types\";\r\nimport { Vector3, Matrix, Vector2, TmpVectors } from \"../../Maths/math.vector\";\r\nimport { Lerp } from \"../../Maths/math.scalar.functions\";\r\nimport { Mesh } from \"../mesh\";\r\nimport { VertexBuffer } from \"../../Buffers/buffer\";\r\nimport { VertexData } from \"../mesh.vertexData\";\r\nimport type { AbstractMesh } from \"../abstractMesh\";\r\nimport type { Camera } from \"../../Cameras/camera\";\r\nimport { useOpenGLOrientationForUV } from \"../../Compat/compatibilityOptions\";\r\n\r\nconst XpAxis = new Vector3(1, 0, 0);\r\nconst XnAxis = new Vector3(-1, 0, 0);\r\nconst YpAxis = new Vector3(0, 1, 0);\r\nconst YnAxis = new Vector3(0, -1, 0);\r\nconst ZpAxis = new Vector3(0, 0, 1);\r\nconst ZnAxis = new Vector3(0, 0, -1);\r\n\r\n/** @internal */\r\nclass DecalVertex {\r\n constructor(\r\n public position: Vector3 = Vector3.Zero(),\r\n public normal: Vector3 = Vector3.Up(),\r\n public uv: Vector2 = Vector2.Zero(),\r\n public vertexIdx: number = 0,\r\n public vertexIdxForBones: number = 0,\r\n public localPositionOverride: Nullable<number[]> = null,\r\n public localNormalOverride: Nullable<number[]> = null,\r\n public matrixIndicesOverride: Nullable<number[]> = null,\r\n public matrixWeightsOverride: Nullable<number[]> = null\r\n ) {}\r\n public clone(): DecalVertex {\r\n return new DecalVertex(\r\n this.position.clone(),\r\n this.normal.clone(),\r\n this.uv.clone(),\r\n this.vertexIdx,\r\n this.vertexIdxForBones,\r\n this.localPositionOverride?.slice(),\r\n this.localNormalOverride?.slice(),\r\n this.matrixIndicesOverride?.slice(),\r\n this.matrixWeightsOverride?.slice()\r\n );\r\n }\r\n}\r\n\r\n/**\r\n * Creates a decal mesh.\r\n * A decal is a mesh usually applied as a model onto the surface of another mesh. So don't forget the parameter `sourceMesh` depicting the decal\r\n * * The parameter `position` (Vector3, default `(0, 0, 0)`) sets the position of the decal in World coordinates\r\n * * The parameter `normal` (Vector3, default `Vector3.Up`) sets the normal of the mesh where the decal is applied onto in World coordinates\r\n * * The parameter `size` (Vector3, default `(1, 1, 1)`) sets the decal scaling\r\n * * The parameter `angle` (float in radian, default 0) sets the angle to rotate the decal\r\n * * The parameter `captureUVS` defines if we need to capture the uvs or compute them\r\n * * The parameter `cullBackFaces` defines if the back faces should be removed from the decal mesh\r\n * * The parameter `localMode` defines that the computations should be done with the local mesh coordinates instead of the world space coordinates.\r\n * * Use this mode if you want the decal to be parented to the sourceMesh and move/rotate with it.\r\n * Note: Meshes with morph targets are not supported!\r\n * @param name defines the name of the mesh\r\n * @param sourceMesh defines the mesh where the decal must be applied\r\n * @param options defines the options used to create the mesh\r\n * @returns the decal mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/decals\r\n */\r\nexport function CreateDecal(\r\n name: string,\r\n sourceMesh: AbstractMesh,\r\n options: { position?: Vector3; normal?: Vector3; size?: Vector3; angle?: number; captureUVS?: boolean; cullBackFaces?: boolean; localMode?: boolean }\r\n): Mesh {\r\n const hasSkeleton = !!sourceMesh.skeleton;\r\n const hasMorphTargets = !!sourceMesh.morphTargetManager?.numTargets;\r\n const useLocalComputation = options.localMode || hasSkeleton;\r\n\r\n const indices = <IndicesArray>sourceMesh.getIndices();\r\n const positions = hasSkeleton || hasMorphTargets ? sourceMesh.getPositionData(true, true) : sourceMesh.getVerticesData(VertexBuffer.PositionKind);\r\n const normals = hasSkeleton || hasMorphTargets ? sourceMesh.getNormalsData(true, true) : sourceMesh.getVerticesData(VertexBuffer.NormalKind);\r\n const localPositions = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.PositionKind) : positions) : null;\r\n const localNormals = useLocalComputation ? (hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.NormalKind) : normals) : null;\r\n const uvs = sourceMesh.getVerticesData(VertexBuffer.UVKind);\r\n const matIndices = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesKind) : null;\r\n const matWeights = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsKind) : null;\r\n const matIndicesExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n const matWeightsExtra = hasSkeleton ? sourceMesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n\r\n const position = options.position || Vector3.Zero();\r\n let normal = options.normal || Vector3.Up();\r\n const size = options.size || Vector3.One();\r\n const angle = options.angle || 0;\r\n\r\n // Getting correct rotation\r\n if (!normal) {\r\n const target = new Vector3(0, 0, 1);\r\n const camera = <Camera>sourceMesh.getScene().activeCamera;\r\n const cameraWorldTarget = Vector3.TransformCoordinates(target, camera.getWorldMatrix());\r\n\r\n normal = camera.globalPosition.subtract(cameraWorldTarget);\r\n }\r\n\r\n const yaw = -Math.atan2(normal.z, normal.x) - Math.PI / 2;\r\n const len = Math.sqrt(normal.x * normal.x + normal.z * normal.z);\r\n const pitch = Math.atan2(normal.y, len);\r\n\r\n const vertexData = new VertexData();\r\n vertexData.indices = [];\r\n vertexData.positions = [];\r\n vertexData.normals = [];\r\n vertexData.uvs = [];\r\n vertexData.matricesIndices = hasSkeleton ? [] : null;\r\n vertexData.matricesWeights = hasSkeleton ? [] : null;\r\n vertexData.matricesIndicesExtra = matIndicesExtra ? [] : null;\r\n vertexData.matricesWeightsExtra = matWeightsExtra ? [] : null;\r\n\r\n let currentVertexDataIndex = 0;\r\n\r\n const extractDecalVector3 = (indexId: number, transformMatrix: Matrix): DecalVertex => {\r\n const result = new DecalVertex();\r\n if (!indices || !positions || !normals) {\r\n return result;\r\n }\r\n\r\n const vertexId = indices[indexId];\r\n\r\n result.vertexIdx = vertexId * 3;\r\n result.vertexIdxForBones = vertexId * 4;\r\n\r\n // Send vector to decal local world\r\n result.position = new Vector3(positions[vertexId * 3], positions[vertexId * 3 + 1], positions[vertexId * 3 + 2]);\r\n Vector3.TransformCoordinatesToRef(result.position, transformMatrix, result.position);\r\n\r\n // Get normal\r\n result.normal = new Vector3(normals[vertexId * 3], normals[vertexId * 3 + 1], normals[vertexId * 3 + 2]);\r\n Vector3.TransformNormalToRef(result.normal, transformMatrix, result.normal);\r\n\r\n if (options.captureUVS && uvs) {\r\n const v = uvs[vertexId * 2 + 1];\r\n result.uv = new Vector2(uvs[vertexId * 2], useOpenGLOrientationForUV ? 1 - v : v);\r\n }\r\n\r\n return result;\r\n };\r\n\r\n const emptyArray = [0, 0, 0, 0];\r\n\r\n // Inspired by https://github.com/mrdoob/three.js/blob/eee231960882f6f3b6113405f524956145148146/examples/js/geometries/DecalGeometry.js\r\n const clip = (vertices: DecalVertex[], axis: Vector3): Nullable<DecalVertex[]> => {\r\n if (vertices.length === 0) {\r\n return vertices;\r\n }\r\n\r\n const clipSize = 0.5 * Math.abs(Vector3.Dot(size, axis));\r\n\r\n const indexOf = (arr: FloatArray | number[], val: number, start: number, num: number) => {\r\n for (let i = 0; i < num; ++i) {\r\n if (arr[start + i] === val) {\r\n return start + i;\r\n }\r\n }\r\n return -1;\r\n };\r\n\r\n const clipVertices = (v0: DecalVertex, v1: DecalVertex): DecalVertex => {\r\n const clipFactor = Vector3.GetClipFactor(v0.position, v1.position, axis, clipSize);\r\n\r\n let indices = emptyArray;\r\n let weights = emptyArray;\r\n\r\n if (matIndices && matWeights) {\r\n const mat0Index = v0.matrixIndicesOverride ? 0 : v0.vertexIdxForBones;\r\n const v0Indices = v0.matrixIndicesOverride ?? matIndices;\r\n const v0Weights = v0.matrixWeightsOverride ?? matWeights;\r\n\r\n const mat1Index = v1.matrixIndicesOverride ? 0 : v1.vertexIdxForBones;\r\n const v1Indices = v1.matrixIndicesOverride ?? matIndices;\r\n const v1Weights = v1.matrixWeightsOverride ?? matWeights;\r\n\r\n indices = [0, 0, 0, 0];\r\n weights = [0, 0, 0, 0];\r\n\r\n let index = 0;\r\n for (let i = 0; i < 4; ++i) {\r\n if (v0Weights[mat0Index + i] > 0) {\r\n const idx = indexOf(v1Indices, v0Indices[mat0Index + i], mat1Index, 4);\r\n indices[index] = v0Indices[mat0Index + i];\r\n weights[index] = Lerp(v0Weights[mat0Index + i], idx >= 0 ? v1Weights[idx] : 0, clipFactor);\r\n index++;\r\n }\r\n }\r\n\r\n for (let i = 0; i < 4 && index < 4; ++i) {\r\n const ind = v1Indices[mat1Index + i];\r\n if (indexOf(v0Indices, ind, mat0Index, 4) !== -1) {\r\n continue;\r\n }\r\n\r\n indices[index] = ind;\r\n weights[index] = Lerp(0, v1Weights[mat1Index + i], clipFactor);\r\n index++;\r\n }\r\n\r\n const sumw = weights[0] + weights[1] + weights[2] + weights[3];\r\n\r\n weights[0] /= sumw;\r\n weights[1] /= sumw;\r\n weights[2] /= sumw;\r\n weights[3] /= sumw;\r\n }\r\n\r\n const v0LocalPositionX = v0.localPositionOverride ? v0.localPositionOverride[0] : (localPositions?.[v0.vertexIdx] ?? 0);\r\n const v0LocalPositionY = v0.localPositionOverride ? v0.localPositionOverride[1] : (localPositions?.[v0.vertexIdx + 1] ?? 0);\r\n const v0LocalPositionZ = v0.localPositionOverride ? v0.localPositionOverride[2] : (localPositions?.[v0.vertexIdx + 2] ?? 0);\r\n\r\n const v1LocalPositionX = v1.localPositionOverride ? v1.localPositionOverride[0] : (localPositions?.[v1.vertexIdx] ?? 0);\r\n const v1LocalPositionY = v1.localPositionOverride ? v1.localPositionOverride[1] : (localPositions?.[v1.vertexIdx + 1] ?? 0);\r\n const v1LocalPositionZ = v1.localPositionOverride ? v1.localPositionOverride[2] : (localPositions?.[v1.vertexIdx + 2] ?? 0);\r\n\r\n const v0LocalNormalX = v0.localNormalOverride ? v0.localNormalOverride[0] : (localNormals?.[v0.vertexIdx] ?? 0);\r\n const v0LocalNormalY = v0.localNormalOverride ? v0.localNormalOverride[1] : (localNormals?.[v0.vertexIdx + 1] ?? 0);\r\n const v0LocalNormalZ = v0.localNormalOverride ? v0.localNormalOverride[2] : (localNormals?.[v0.vertexIdx + 2] ?? 0);\r\n\r\n const v1LocalNormalX = v1.localNormalOverride ? v1.localNormalOverride[0] : (localNormals?.[v1.vertexIdx] ?? 0);\r\n const v1LocalNormalY = v1.localNormalOverride ? v1.localNormalOverride[1] : (localNormals?.[v1.vertexIdx + 1] ?? 0);\r\n const v1LocalNormalZ = v1.localNormalOverride ? v1.localNormalOverride[2] : (localNormals?.[v1.vertexIdx + 2] ?? 0);\r\n\r\n const interpNormalX = v0LocalNormalX + (v1LocalNormalX - v0LocalNormalX) * clipFactor;\r\n const interpNormalY = v0LocalNormalY + (v1LocalNormalY - v0LocalNormalY) * clipFactor;\r\n const interpNormalZ = v0LocalNormalZ + (v1LocalNormalZ - v0LocalNormalZ) * clipFactor;\r\n\r\n const norm = Math.sqrt(interpNormalX * interpNormalX + interpNormalY * interpNormalY + interpNormalZ * interpNormalZ);\r\n\r\n return new DecalVertex(\r\n Vector3.Lerp(v0.position, v1.position, clipFactor),\r\n Vector3.Lerp(v0.normal, v1.normal, clipFactor).normalize(),\r\n Vector2.Lerp(v0.uv, v1.uv, clipFactor),\r\n -1,\r\n -1,\r\n localPositions\r\n ? [\r\n v0LocalPositionX + (v1LocalPositionX - v0LocalPositionX) * clipFactor,\r\n v0LocalPositionY + (v1LocalPositionY - v0LocalPositionY) * clipFactor,\r\n v0LocalPositionZ + (v1LocalPositionZ - v0LocalPositionZ) * clipFactor,\r\n ]\r\n : null,\r\n localNormals ? [interpNormalX / norm, interpNormalY / norm, interpNormalZ / norm] : null,\r\n indices,\r\n weights\r\n );\r\n };\r\n\r\n let clipResult: Nullable<DecalVertex[]> = null;\r\n\r\n if (vertices.length > 3) {\r\n clipResult = [] as DecalVertex[];\r\n }\r\n\r\n for (let index = 0; index < vertices.length; index += 3) {\r\n let total = 0;\r\n let nV1: Nullable<DecalVertex> = null;\r\n let nV2: Nullable<DecalVertex> = null;\r\n let nV3: Nullable<DecalVertex> = null;\r\n let nV4: Nullable<DecalVertex> = null;\r\n\r\n const d1 = Vector3.Dot(vertices[index].position, axis) - clipSize;\r\n const d2 = Vector3.Dot(vertices[index + 1].position, axis) - clipSize;\r\n const d3 = Vector3.Dot(vertices[index + 2].position, axis) - clipSize;\r\n\r\n const v1Out = d1 > 0;\r\n const v2Out = d2 > 0;\r\n const v3Out = d3 > 0;\r\n\r\n total = (v1Out ? 1 : 0) + (v2Out ? 1 : 0) + (v3Out ? 1 : 0);\r\n\r\n switch (total) {\r\n case 0:\r\n if (vertices.length > 3) {\r\n clipResult!.push(vertices[index]);\r\n clipResult!.push(vertices[index + 1]);\r\n clipResult!.push(vertices[index + 2]);\r\n } else {\r\n clipResult = vertices;\r\n }\r\n break;\r\n case 1:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (v1Out) {\r\n nV1 = vertices[index + 1];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index], nV1);\r\n nV4 = clipVertices(vertices[index], nV2);\r\n }\r\n\r\n if (v2Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 2];\r\n nV3 = clipVertices(vertices[index + 1], nV1);\r\n nV4 = clipVertices(vertices[index + 1], nV2);\r\n\r\n clipResult.push(nV3);\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV1.clone());\r\n\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV4);\r\n break;\r\n }\r\n if (v3Out) {\r\n nV1 = vertices[index];\r\n nV2 = vertices[index + 1];\r\n nV3 = clipVertices(vertices[index + 2], nV1);\r\n nV4 = clipVertices(vertices[index + 2], nV2);\r\n }\r\n\r\n if (nV1 && nV2 && nV3 && nV4) {\r\n clipResult.push(nV1.clone());\r\n clipResult.push(nV2.clone());\r\n clipResult.push(nV3);\r\n\r\n clipResult.push(nV4);\r\n clipResult.push(nV3.clone());\r\n clipResult.push(nV2.clone());\r\n }\r\n break;\r\n case 2:\r\n clipResult = clipResult ?? new Array<DecalVertex>();\r\n if (!v1Out) {\r\n nV1 = vertices[index].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 1]);\r\n nV3 = clipVertices(nV1, vertices[index + 2]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v2Out) {\r\n nV1 = vertices[index + 1].clone();\r\n nV2 = clipVertices(nV1, vertices[index + 2]);\r\n nV3 = clipVertices(nV1, vertices[index]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n if (!v3Out) {\r\n nV1 = vertices[index + 2].clone();\r\n nV2 = clipVertices(nV1, vertices[index]);\r\n nV3 = clipVertices(nV1, vertices[index + 1]);\r\n clipResult.push(nV1);\r\n clipResult.push(nV2);\r\n clipResult.push(nV3);\r\n }\r\n break;\r\n case 3:\r\n break;\r\n }\r\n }\r\n\r\n return clipResult;\r\n };\r\n\r\n const sourceMeshAsMesh = sourceMesh instanceof Mesh ? sourceMesh : null;\r\n const matrixData = sourceMeshAsMesh?._thinInstanceDataStorage.matrixData;\r\n\r\n const numMatrices = sourceMeshAsMesh?.thinInstanceCount || 1;\r\n const thinInstanceMatrix = TmpVectors.Matrix[0];\r\n\r\n thinInstanceMatrix.copyFrom(Matrix.IdentityReadOnly);\r\n\r\n for (let m = 0; m < numMatrices; ++m) {\r\n if (sourceMeshAsMesh?.hasThinInstances && matrixData) {\r\n const ofst = m * 16;\r\n\r\n thinInstanceMatrix.setRowFromFloats(0, matrixData[ofst + 0], matrixData[ofst + 1], matrixData[ofst + 2], matrixData[ofst + 3]);\r\n thinInstanceMatrix.setRowFromFloats(1, matrixData[ofst + 4], matrixData[ofst + 5], matrixData[ofst + 6], matrixData[ofst + 7]);\r\n thinInstanceMatrix.setRowFromFloats(2, matrixData[ofst + 8], matrixData[ofst + 9], matrixData[ofst + 10], matrixData[ofst + 11]);\r\n thinInstanceMatrix.setRowFromFloats(3, matrixData[ofst + 12], matrixData[ofst + 13], matrixData[ofst + 14], matrixData[ofst + 15]);\r\n }\r\n\r\n // Matrix\r\n const decalWorldMatrix = Matrix.RotationYawPitchRoll(yaw, pitch, angle).multiply(Matrix.Translation(position.x, position.y, position.z));\r\n const inverseDecalWorldMatrix = Matrix.Invert(decalWorldMatrix);\r\n const meshWorldMatrix = sourceMesh.getWorldMatrix();\r\n const transformMatrix = thinInstanceMatrix.multiply(meshWorldMatrix).multiply(inverseDecalWorldMatrix);\r\n\r\n const oneFaceVertices = new Array<DecalVertex>(3);\r\n\r\n for (let index = 0; index < indices.length; index += 3) {\r\n let faceVertices: Nullable<DecalVertex[]> = oneFaceVertices;\r\n\r\n faceVertices[0] = extractDecalVector3(index, transformMatrix);\r\n faceVertices[1] = extractDecalVector3(index + 1, transformMatrix);\r\n faceVertices[2] = extractDecalVector3(index + 2, transformMatrix);\r\n\r\n if (options.cullBackFaces) {\r\n // If all the normals of the vertices of the face are pointing away from the view direction we discard the face.\r\n // As computations are done in the decal coordinate space, the viewDirection is (0,0,1), so when dot(vertexNormal, -viewDirection) <= 0 the vertex is culled\r\n if (-faceVertices[0].normal.z <= 0 && -faceVertices[1].normal.z <= 0 && -faceVertices[2].normal.z <= 0) {\r\n continue;\r\n }\r\n }\r\n\r\n // Clip\r\n faceVertices = clip(faceVertices, XpAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, XnAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, YpAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, YnAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, ZpAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n faceVertices = clip(faceVertices, ZnAxis);\r\n if (!faceVertices) {\r\n continue;\r\n }\r\n\r\n // Add UVs and get back to world\r\n for (let vIndex = 0; vIndex < faceVertices.length; vIndex++) {\r\n const vertex = faceVertices[vIndex];\r\n\r\n //TODO check for Int32Array | Uint32Array | Uint16Array\r\n vertexData.indices.push(currentVertexDataIndex);\r\n if (useLocalComputation) {\r\n if (vertex.localPositionOverride) {\r\n vertexData.positions[currentVertexDataIndex * 3] = vertex.localPositionOverride[0];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = vertex.localPositionOverride[1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = vertex.localPositionOverride[2];\r\n } else if (localPositions) {\r\n vertexData.positions[currentVertexDataIndex * 3] = localPositions[vertex.vertexIdx];\r\n vertexData.positions[currentVertexDataIndex * 3 + 1] = localPositions[vertex.vertexIdx + 1];\r\n vertexData.positions[currentVertexDataIndex * 3 + 2] = localPositions[vertex.vertexIdx + 2];\r\n }\r\n if (vertex.localNormalOverride) {\r\n vertexData.normals[currentVertexDataIndex * 3] = vertex.localNormalOverride[0];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = vertex.localNormalOverride[1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = vertex.localNormalOverride[2];\r\n } else if (localNormals) {\r\n vertexData.normals[currentVertexDataIndex * 3] = localNormals[vertex.vertexIdx];\r\n vertexData.normals[currentVertexDataIndex * 3 + 1] = localNormals[vertex.vertexIdx + 1];\r\n vertexData.normals[currentVertexDataIndex * 3 + 2] = localNormals[vertex.vertexIdx + 2];\r\n }\r\n } else {\r\n vertex.position.toArray(vertexData.positions, currentVertexDataIndex * 3);\r\n vertex.normal.toArray(vertexData.normals, currentVertexDataIndex * 3);\r\n }\r\n if (vertexData.matricesIndices && vertexData.matricesWeights) {\r\n if (vertex.matrixIndicesOverride) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = vertex.matrixIndicesOverride[0];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = vertex.matrixIndicesOverride[1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = vertex.matrixIndicesOverride[2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = vertex.matrixIndicesOverride[3];\r\n } else {\r\n if (matIndices) {\r\n vertexData.matricesIndices[currentVertexDataIndex * 4] = matIndices[vertex.vertexIdxForBones];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 1] = matIndices[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 2] = matIndices[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndices[currentVertexDataIndex * 4 + 3] = matIndices[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matIndicesExtra && vertexData.matricesIndicesExtra) {\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4] = matIndicesExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 1] = matIndicesExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 2] = matIndicesExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesIndicesExtra[currentVertexDataIndex * 4 + 3] = matIndicesExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n if (vertex.matrixWeightsOverride) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = vertex.matrixWeightsOverride[0];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = vertex.matrixWeightsOverride[1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = vertex.matrixWeightsOverride[2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = vertex.matrixWeightsOverride[3];\r\n } else {\r\n if (matWeights) {\r\n vertexData.matricesWeights[currentVertexDataIndex * 4] = matWeights[vertex.vertexIdxForBones];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 1] = matWeights[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 2] = matWeights[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeights[currentVertexDataIndex * 4 + 3] = matWeights[vertex.vertexIdxForBones + 3];\r\n }\r\n if (matWeightsExtra && vertexData.matricesWeightsExtra) {\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4] = matWeightsExtra[vertex.vertexIdxForBones];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 1] = matWeightsExtra[vertex.vertexIdxForBones + 1];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 2] = matWeightsExtra[vertex.vertexIdxForBones + 2];\r\n vertexData.matricesWeightsExtra[currentVertexDataIndex * 4 + 3] = matWeightsExtra[vertex.vertexIdxForBones + 3];\r\n }\r\n }\r\n }\r\n\r\n if (!options.captureUVS) {\r\n vertexData.uvs.push(0.5 + vertex.position.x / size.x);\r\n const v = 0.5 + vertex.position.y / size.y;\r\n vertexData.uvs.push(useOpenGLOrientationForUV ? 1 - v : v);\r\n } else {\r\n vertex.uv.toArray(vertexData.uvs, currentVertexDataIndex * 2);\r\n }\r\n currentVertexDataIndex++;\r\n }\r\n }\r\n }\r\n\r\n // Avoid the \"Setting vertex data kind 'XXX' with an empty array\" warning when calling vertexData.applyToMesh\r\n if (vertexData.indices.length === 0) {\r\n vertexData.indices = null;\r\n }\r\n if (vertexData.positions.length === 0) {\r\n vertexData.positions = null;\r\n }\r\n if (vertexData.normals.length === 0) {\r\n vertexData.normals = null;\r\n }\r\n if (vertexData.uvs.length === 0) {\r\n vertexData.uvs = null;\r\n }\r\n if (vertexData.matricesIndices?.length === 0) {\r\n vertexData.matricesIndices = null;\r\n }\r\n if (vertexData.matricesWeights?.length === 0) {\r\n vertexData.matricesWeights = null;\r\n }\r\n if (vertexData.matricesIndicesExtra?.length === 0) {\r\n vertexData.matricesIndicesExtra = null;\r\n }\r\n if (vertexData.matricesWeightsExtra?.length === 0) {\r\n vertexData.matricesWeightsExtra = null;\r\n }\r\n\r\n // Return mesh\r\n const decal = new Mesh(name, sourceMesh.getScene());\r\n vertexData.applyToMesh(decal);\r\n\r\n if (useLocalComputation) {\r\n decal.skeleton = sourceMesh.skeleton;\r\n decal.parent = sourceMesh;\r\n } else {\r\n decal.position = position.clone();\r\n decal.rotation = new Vector3(pitch, yaw, angle);\r\n }\r\n\r\n decal.computeWorldMatrix(true);\r\n decal.refreshBoundingInfo(true, true);\r\n\r\n return decal;\r\n}\r\n\r\n/**\r\n * Class containing static functions to help procedurally build meshes\r\n * @deprecated use the function directly from the module\r\n */\r\nexport const DecalBuilder = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CreateDecal,\r\n};\r\n\r\nMesh.CreateDecal = (name: string, sourceMesh: AbstractMesh, position: Vector3, normal: Vector3, size: Vector3, angle: number): Mesh => {\r\n const options = {\r\n position,\r\n normal,\r\n size,\r\n angle,\r\n };\r\n\r\n return CreateDecal(name, sourceMesh, options);\r\n};\r\n"]}
@@ -68,14 +68,6 @@ export declare class TransformNode extends Node {
68
68
  */
69
69
  get billboardMode(): number;
70
70
  set billboardMode(value: number);
71
- private _preserveParentRotationForBillboard;
72
- /**
73
- * Gets or sets a boolean indicating that parent rotation should be preserved when using billboards.
74
- * This could be useful for glTF objects where parent rotation helps converting from right handed to left handed
75
- */
76
- get preserveParentRotationForBillboard(): boolean;
77
- set preserveParentRotationForBillboard(value: boolean);
78
- private _computeUseBillboardPath;
79
71
  /**
80
72
  * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
81
73
  */
@@ -5,7 +5,6 @@ import { Observable } from "../Misc/observable.js";
5
5
  import { Quaternion, Matrix, Vector3, TmpVectors } from "../Maths/math.vector.js";
6
6
  import { Node } from "../node.js";
7
7
  import { GetClass } from "../Misc/typeStore.js";
8
- const ConvertRHSToLHS = Matrix.Compose(Vector3.One(), Quaternion.FromEulerAngles(0, Math.PI, 0), Vector3.Zero());
9
8
  /**
10
9
  * A TransformNode is an object that is not rendered but can be used as a center of transformation. This can decrease memory usage and increase rendering speed compared to using an empty mesh as a parent and is less complicated than using a pivot matrix.
11
10
  * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/transforms/parent_pivot/transform_node
@@ -32,24 +31,6 @@ export class TransformNode extends Node {
32
31
  }
33
32
  this._billboardMode = value;
34
33
  this._cache.useBillboardPosition = (this._billboardMode & TransformNode.BILLBOARDMODE_USE_POSITION) !== 0;
35
- this._computeUseBillboardPath();
36
- }
37
- /**
38
- * Gets or sets a boolean indicating that parent rotation should be preserved when using billboards.
39
- * This could be useful for glTF objects where parent rotation helps converting from right handed to left handed
40
- */
41
- get preserveParentRotationForBillboard() {
42
- return this._preserveParentRotationForBillboard;
43
- }
44
- set preserveParentRotationForBillboard(value) {
45
- if (value === this._preserveParentRotationForBillboard) {
46
- return;
47
- }
48
- this._preserveParentRotationForBillboard = value;
49
- this._computeUseBillboardPath();
50
- }
51
- _computeUseBillboardPath() {
52
- this._cache.useBillboardPath = this._billboardMode !== TransformNode.BILLBOARDMODE_NONE && !this.preserveParentRotationForBillboard;
53
34
  }
54
35
  /**
55
36
  * Gets or sets the distance of the object to max, often used by skybox
@@ -76,7 +57,6 @@ export class TransformNode extends Node {
76
57
  this._transformToBoneReferal = null;
77
58
  this._isAbsoluteSynced = false;
78
59
  this._billboardMode = TransformNode.BILLBOARDMODE_NONE;
79
- this._preserveParentRotationForBillboard = false;
80
60
  /**
81
61
  * Multiplication factor on scale x/y/z when computing the world matrix. Eg. for a 1x1x1 cube setting this to 2 will make it a 2x2x2 cube
82
62
  */
@@ -266,7 +246,6 @@ export class TransformNode extends Node {
266
246
  cache.billboardMode = -1;
267
247
  cache.infiniteDistance = false;
268
248
  cache.useBillboardPosition = false;
269
- cache.useBillboardPath = false;
270
249
  }
271
250
  /**
272
251
  * Returns the current mesh absolute position.
@@ -904,7 +883,7 @@ export class TransformNode extends Node {
904
883
  * @returns true if the world matrix computation needs the camera information to be computed
905
884
  */
906
885
  isWorldMatrixCameraDependent() {
907
- return (this._infiniteDistance && !this.parent) || (this._billboardMode !== TransformNode.BILLBOARDMODE_NONE && !this.preserveParentRotationForBillboard);
886
+ return (this._infiniteDistance && !this.parent) || this._billboardMode !== TransformNode.BILLBOARDMODE_NONE;
908
887
  }
909
888
  /**
910
889
  * Computes the world matrix of the node
@@ -990,7 +969,7 @@ export class TransformNode extends Node {
990
969
  if (force) {
991
970
  parent.computeWorldMatrix(force);
992
971
  }
993
- if (cache.useBillboardPath) {
972
+ if (this.billboardMode) {
994
973
  if (this._transformToBoneReferal) {
995
974
  const bone = this.parent;
996
975
  bone.getSkeleton().prepare();
@@ -1029,76 +1008,75 @@ export class TransformNode extends Node {
1029
1008
  else {
1030
1009
  this._worldMatrix.copyFrom(this._localMatrix);
1031
1010
  }
1032
- // Billboarding based on camera orientation (testing PG:http://www.babylonjs-playground.com/#UJEIL#13)
1033
- if (cache.useBillboardPath && camera && this.billboardMode && !cache.useBillboardPosition) {
1034
- const storedTranslation = TmpVectors.Vector3[0];
1035
- this._worldMatrix.getTranslationToRef(storedTranslation); // Save translation
1036
- // Cancel camera rotation
1037
- TmpVectors.Matrix[1].copyFrom(camera.getViewMatrix());
1038
- if (this._scene.useRightHandedSystem) {
1039
- TmpVectors.Matrix[1].multiplyToRef(ConvertRHSToLHS, TmpVectors.Matrix[1]);
1040
- }
1041
- TmpVectors.Matrix[1].setTranslationFromFloats(0, 0, 0);
1042
- TmpVectors.Matrix[1].invertToRef(TmpVectors.Matrix[0]);
1043
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_ALL) !== TransformNode.BILLBOARDMODE_ALL) {
1044
- TmpVectors.Matrix[0].decompose(undefined, TmpVectors.Quaternion[0], undefined);
1045
- const eulerAngles = TmpVectors.Vector3[1];
1046
- TmpVectors.Quaternion[0].toEulerAnglesToRef(eulerAngles);
1047
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_X) !== TransformNode.BILLBOARDMODE_X) {
1048
- eulerAngles.x = 0;
1049
- }
1050
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_Y) !== TransformNode.BILLBOARDMODE_Y) {
1051
- eulerAngles.y = 0;
1052
- }
1053
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_Z) !== TransformNode.BILLBOARDMODE_Z) {
1054
- eulerAngles.z = 0;
1011
+ if (camera && this.billboardMode) {
1012
+ // Billboarding based on camera orientation (testing PG:http://www.babylonjs-playground.com/#UJEIL#13)
1013
+ if (!cache.useBillboardPosition) {
1014
+ const storedTranslation = TmpVectors.Vector3[0];
1015
+ this._worldMatrix.getTranslationToRef(storedTranslation); // Save translation
1016
+ // Cancel camera rotation
1017
+ TmpVectors.Matrix[1].copyFrom(camera.getViewMatrix());
1018
+ TmpVectors.Matrix[1].setTranslationFromFloats(0, 0, 0);
1019
+ TmpVectors.Matrix[1].invertToRef(TmpVectors.Matrix[0]);
1020
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_ALL) !== TransformNode.BILLBOARDMODE_ALL) {
1021
+ TmpVectors.Matrix[0].decompose(undefined, TmpVectors.Quaternion[0], undefined);
1022
+ const eulerAngles = TmpVectors.Vector3[1];
1023
+ TmpVectors.Quaternion[0].toEulerAnglesToRef(eulerAngles);
1024
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_X) !== TransformNode.BILLBOARDMODE_X) {
1025
+ eulerAngles.x = 0;
1026
+ }
1027
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_Y) !== TransformNode.BILLBOARDMODE_Y) {
1028
+ eulerAngles.y = 0;
1029
+ }
1030
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_Z) !== TransformNode.BILLBOARDMODE_Z) {
1031
+ eulerAngles.z = 0;
1032
+ }
1033
+ Matrix.RotationYawPitchRollToRef(eulerAngles.y, eulerAngles.x, eulerAngles.z, TmpVectors.Matrix[0]);
1055
1034
  }
1056
- Matrix.RotationYawPitchRollToRef(eulerAngles.y, eulerAngles.x, eulerAngles.z, TmpVectors.Matrix[0]);
1035
+ this._worldMatrix.setTranslationFromFloats(0, 0, 0);
1036
+ this._worldMatrix.multiplyToRef(TmpVectors.Matrix[0], this._worldMatrix);
1037
+ // Restore translation
1038
+ this._worldMatrix.setTranslation(TmpVectors.Vector3[0]);
1057
1039
  }
1058
- this._worldMatrix.setTranslationFromFloats(0, 0, 0);
1059
- this._worldMatrix.multiplyToRef(TmpVectors.Matrix[0], this._worldMatrix);
1060
- // Restore translation
1061
- this._worldMatrix.setTranslation(TmpVectors.Vector3[0]);
1062
- }
1063
- // Billboarding based on camera position
1064
- else if (cache.useBillboardPath && camera && cache.useBillboardPosition) {
1065
- const storedTranslation = TmpVectors.Vector3[0];
1066
- // Save translation
1067
- this._worldMatrix.getTranslationToRef(storedTranslation);
1068
- // Compute camera position in local space
1069
- const cameraPosition = camera.globalPosition;
1070
- this._worldMatrix.invertToRef(TmpVectors.Matrix[1]);
1071
- const camInObjSpace = TmpVectors.Vector3[1];
1072
- Vector3.TransformCoordinatesToRef(cameraPosition, TmpVectors.Matrix[1], camInObjSpace);
1073
- camInObjSpace.normalize();
1074
- // Find the lookAt info in local space
1075
- const yaw = -Math.atan2(camInObjSpace.z, camInObjSpace.x) + Math.PI / 2;
1076
- const len = Math.sqrt(camInObjSpace.x * camInObjSpace.x + camInObjSpace.z * camInObjSpace.z);
1077
- const pitch = -Math.atan2(camInObjSpace.y, len);
1078
- Quaternion.RotationYawPitchRollToRef(yaw, pitch, 0, TmpVectors.Quaternion[0]);
1079
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_ALL) !== TransformNode.BILLBOARDMODE_ALL) {
1080
- const eulerAngles = TmpVectors.Vector3[1];
1081
- TmpVectors.Quaternion[0].toEulerAnglesToRef(eulerAngles);
1082
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_X) !== TransformNode.BILLBOARDMODE_X) {
1083
- eulerAngles.x = 0;
1084
- }
1085
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_Y) !== TransformNode.BILLBOARDMODE_Y) {
1086
- eulerAngles.y = 0;
1040
+ // Billboarding based on camera position
1041
+ else if (cache.useBillboardPosition) {
1042
+ const storedTranslation = TmpVectors.Vector3[0];
1043
+ // Save translation
1044
+ this._worldMatrix.getTranslationToRef(storedTranslation);
1045
+ // Compute camera position in local space
1046
+ const cameraPosition = camera.globalPosition;
1047
+ this._worldMatrix.invertToRef(TmpVectors.Matrix[1]);
1048
+ const camInObjSpace = TmpVectors.Vector3[1];
1049
+ Vector3.TransformCoordinatesToRef(cameraPosition, TmpVectors.Matrix[1], camInObjSpace);
1050
+ camInObjSpace.normalize();
1051
+ // Find the lookAt info in local space
1052
+ const yaw = -Math.atan2(camInObjSpace.z, camInObjSpace.x) + Math.PI / 2;
1053
+ const len = Math.sqrt(camInObjSpace.x * camInObjSpace.x + camInObjSpace.z * camInObjSpace.z);
1054
+ const pitch = -Math.atan2(camInObjSpace.y, len);
1055
+ Quaternion.RotationYawPitchRollToRef(yaw, pitch, 0, TmpVectors.Quaternion[0]);
1056
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_ALL) !== TransformNode.BILLBOARDMODE_ALL) {
1057
+ const eulerAngles = TmpVectors.Vector3[1];
1058
+ TmpVectors.Quaternion[0].toEulerAnglesToRef(eulerAngles);
1059
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_X) !== TransformNode.BILLBOARDMODE_X) {
1060
+ eulerAngles.x = 0;
1061
+ }
1062
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_Y) !== TransformNode.BILLBOARDMODE_Y) {
1063
+ eulerAngles.y = 0;
1064
+ }
1065
+ if ((this.billboardMode & TransformNode.BILLBOARDMODE_Z) !== TransformNode.BILLBOARDMODE_Z) {
1066
+ eulerAngles.z = 0;
1067
+ }
1068
+ Matrix.RotationYawPitchRollToRef(eulerAngles.y, eulerAngles.x, eulerAngles.z, TmpVectors.Matrix[0]);
1087
1069
  }
1088
- if ((this.billboardMode & TransformNode.BILLBOARDMODE_Z) !== TransformNode.BILLBOARDMODE_Z) {
1089
- eulerAngles.z = 0;
1070
+ else {
1071
+ Matrix.FromQuaternionToRef(TmpVectors.Quaternion[0], TmpVectors.Matrix[0]);
1090
1072
  }
1091
- Matrix.RotationYawPitchRollToRef(eulerAngles.y, eulerAngles.x, eulerAngles.z, TmpVectors.Matrix[0]);
1092
- }
1093
- else {
1094
- Matrix.FromQuaternionToRef(TmpVectors.Quaternion[0], TmpVectors.Matrix[0]);
1073
+ // Cancel translation
1074
+ this._worldMatrix.setTranslationFromFloats(0, 0, 0);
1075
+ // Rotate according to lookat (diff from local to lookat)
1076
+ this._worldMatrix.multiplyToRef(TmpVectors.Matrix[0], this._worldMatrix);
1077
+ // Restore translation
1078
+ this._worldMatrix.setTranslation(TmpVectors.Vector3[0]);
1095
1079
  }
1096
- // Cancel translation
1097
- this._worldMatrix.setTranslationFromFloats(0, 0, 0);
1098
- // Rotate according to lookat (diff from local to lookat)
1099
- this._worldMatrix.multiplyToRef(TmpVectors.Matrix[0], this._worldMatrix);
1100
- // Restore translation
1101
- this._worldMatrix.setTranslation(TmpVectors.Vector3[0]);
1102
1080
  }
1103
1081
  // Normal matrix
1104
1082
  if (!this.ignoreNonUniformScaling) {