@babylonjs/core 8.6.2 → 8.7.1

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Files changed (134) hide show
  1. package/Animations/animatable.core.js +2 -2
  2. package/Animations/animatable.core.js.map +1 -1
  3. package/AudioV2/abstractAudio/abstractSound.d.ts +3 -35
  4. package/AudioV2/abstractAudio/abstractSound.js +2 -58
  5. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  6. package/AudioV2/abstractAudio/abstractSoundSource.d.ts +57 -0
  7. package/AudioV2/abstractAudio/abstractSoundSource.js +72 -0
  8. package/AudioV2/abstractAudio/abstractSoundSource.js.map +1 -0
  9. package/AudioV2/abstractAudio/audioEngineV2.d.ts +33 -0
  10. package/AudioV2/abstractAudio/audioEngineV2.js +23 -0
  11. package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
  12. package/AudioV2/webAudio/index.d.ts +1 -0
  13. package/AudioV2/webAudio/index.js +1 -0
  14. package/AudioV2/webAudio/index.js.map +1 -1
  15. package/AudioV2/webAudio/webAudioEngine.d.ts +5 -0
  16. package/AudioV2/webAudio/webAudioEngine.js +18 -0
  17. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  18. package/AudioV2/webAudio/webAudioSoundSource.d.ts +41 -0
  19. package/AudioV2/webAudio/webAudioSoundSource.js +115 -0
  20. package/AudioV2/webAudio/webAudioSoundSource.js.map +1 -0
  21. package/AudioV2/webAudio/webAudioStaticSound.js +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  23. package/Collisions/collider.d.ts +1 -1
  24. package/Collisions/collider.js +14 -3
  25. package/Collisions/collider.js.map +1 -1
  26. package/Collisions/collisionCoordinator.d.ts +2 -2
  27. package/Collisions/collisionCoordinator.js +9 -5
  28. package/Collisions/collisionCoordinator.js.map +1 -1
  29. package/Culling/ray.core.d.ts +1 -1
  30. package/Culling/ray.core.js +1 -1
  31. package/Culling/ray.core.js.map +1 -1
  32. package/Engines/abstractEngine.d.ts +2 -2
  33. package/Engines/abstractEngine.js +3 -3
  34. package/Engines/abstractEngine.js.map +1 -1
  35. package/Engines/constants.d.ts +1 -1
  36. package/Engines/constants.js +1 -1
  37. package/Engines/constants.js.map +1 -1
  38. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.d.ts +2 -1
  39. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js +4 -3
  40. package/FlowGraph/Blocks/Execution/ControlFlow/flowGraphWaitAllBlock.js.map +1 -1
  41. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.d.ts +46 -0
  42. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js +107 -0
  43. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js.map +1 -0
  44. package/FrameGraph/Node/Blocks/index.d.ts +1 -0
  45. package/FrameGraph/Node/Blocks/index.js +1 -0
  46. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  47. package/FrameGraph/Passes/renderPass.d.ts +1 -1
  48. package/FrameGraph/Passes/renderPass.js +3 -0
  49. package/FrameGraph/Passes/renderPass.js.map +1 -1
  50. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.d.ts +27 -0
  51. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js +41 -0
  52. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js.map +1 -0
  53. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +12 -0
  54. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +30 -1
  55. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  56. package/FrameGraph/index.d.ts +2 -1
  57. package/FrameGraph/index.js +2 -1
  58. package/FrameGraph/index.js.map +1 -1
  59. package/Gizmos/cameraGizmo.js +2 -2
  60. package/Gizmos/cameraGizmo.js.map +1 -1
  61. package/Maths/ThinMaths/index.d.ts +2 -0
  62. package/Maths/ThinMaths/index.js +3 -0
  63. package/Maths/ThinMaths/index.js.map +1 -0
  64. package/Maths/ThinMaths/thinMath.matrix.d.ts +20 -0
  65. package/Maths/ThinMaths/thinMath.matrix.functions.d.ts +53 -0
  66. package/Maths/ThinMaths/thinMath.matrix.functions.js +190 -0
  67. package/Maths/ThinMaths/thinMath.matrix.functions.js.map +1 -0
  68. package/Maths/ThinMaths/thinMath.matrix.js +23 -0
  69. package/Maths/ThinMaths/thinMath.matrix.js.map +1 -0
  70. package/Maths/index.d.ts +1 -0
  71. package/Maths/index.js +2 -0
  72. package/Maths/index.js.map +1 -1
  73. package/Maths/math.vector.js +7 -89
  74. package/Maths/math.vector.js.map +1 -1
  75. package/Meshes/abstractMesh.d.ts +2 -1
  76. package/Meshes/abstractMesh.js +3 -2
  77. package/Meshes/abstractMesh.js.map +1 -1
  78. package/Misc/screenshotTools.js +2 -0
  79. package/Misc/screenshotTools.js.map +1 -1
  80. package/Particles/flowMap.d.ts +18 -3
  81. package/Particles/flowMap.js +19 -7
  82. package/Particles/flowMap.js.map +1 -1
  83. package/Particles/particleSystem.js +2 -1
  84. package/Particles/particleSystem.js.map +1 -1
  85. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js +0 -3
  86. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.js.map +1 -1
  87. package/PostProcesses/index.d.ts +1 -0
  88. package/PostProcesses/index.js +1 -0
  89. package/PostProcesses/index.js.map +1 -1
  90. package/PostProcesses/motionBlurPostProcess.d.ts +4 -11
  91. package/PostProcesses/motionBlurPostProcess.js +40 -62
  92. package/PostProcesses/motionBlurPostProcess.js.map +1 -1
  93. package/PostProcesses/thinMotionBlurPostProcess.d.ts +67 -0
  94. package/PostProcesses/thinMotionBlurPostProcess.js +127 -0
  95. package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -0
  96. package/PostProcesses/thinSSRPostProcess.js +1 -2
  97. package/PostProcesses/thinSSRPostProcess.js.map +1 -1
  98. package/Rendering/depthRenderer.js +1 -1
  99. package/Rendering/depthRenderer.js.map +1 -1
  100. package/Rendering/geometryBufferRenderer.js +1 -1
  101. package/Rendering/geometryBufferRenderer.js.map +1 -1
  102. package/Rendering/prePassRenderer.js +1 -1
  103. package/Rendering/prePassRenderer.js.map +1 -1
  104. package/Shaders/ShadersInclude/pbrBlockReflection.js +1 -1
  105. package/Shaders/ShadersInclude/pbrBlockReflection.js.map +1 -1
  106. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js +5 -5
  107. package/Shaders/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  108. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js +0 -3
  109. package/Shaders/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  110. package/Shaders/ShadersInclude/screenSpaceRayTrace.js +3 -2
  111. package/Shaders/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  112. package/Shaders/motionBlur.fragment.js +6 -17
  113. package/Shaders/motionBlur.fragment.js.map +1 -1
  114. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js +4 -4
  115. package/ShadersWGSL/ShadersInclude/bonesDeclaration.js.map +1 -1
  116. package/ShadersWGSL/ShadersInclude/bonesVertex.js +8 -8
  117. package/ShadersWGSL/ShadersInclude/bonesVertex.js.map +1 -1
  118. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js +1 -1
  119. package/ShadersWGSL/ShadersInclude/pbrBlockReflection.js.map +1 -1
  120. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js +1 -1
  121. package/ShadersWGSL/ShadersInclude/pbrDirectLightingSetupFunctions.js.map +1 -1
  122. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js +0 -3
  123. package/ShadersWGSL/ShadersInclude/pbrFragmentSamplersDeclaration.js.map +1 -1
  124. package/ShadersWGSL/ShadersInclude/prePassVertex.js +8 -8
  125. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  126. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js +3 -0
  127. package/ShadersWGSL/ShadersInclude/screenSpaceRayTrace.js.map +1 -1
  128. package/ShadersWGSL/geometry.vertex.js +8 -8
  129. package/ShadersWGSL/geometry.vertex.js.map +1 -1
  130. package/ShadersWGSL/motionBlur.fragment.js +6 -17
  131. package/ShadersWGSL/motionBlur.fragment.js.map +1 -1
  132. package/assetContainer.js +3 -0
  133. package/assetContainer.js.map +1 -1
  134. package/package.json +5 -2
@@ -929,9 +929,10 @@ export declare abstract class AbstractMesh extends TransformNode implements IDis
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  * Move the mesh using collision engine
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  * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
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  * @param displacement defines the requested displacement vector
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+ * @param slideOnCollide If true, the mesh will slide along a collider's surface. If false, it will stop moving at the first collision. (true by default)
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  * @returns the current mesh
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  */
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- moveWithCollisions(displacement: Vector3): AbstractMesh;
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+ moveWithCollisions(displacement: Vector3, slideOnCollide?: boolean): AbstractMesh;
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  private _onCollisionPositionChange;
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  /**
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  * @internal
@@ -1524,9 +1524,10 @@ export class AbstractMesh extends TransformNode {
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  * Move the mesh using collision engine
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  * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions
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  * @param displacement defines the requested displacement vector
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+ * @param slideOnCollide If true, the mesh will slide along a collider's surface. If false, it will stop moving at the first collision. (true by default)
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  * @returns the current mesh
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  */
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- moveWithCollisions(displacement) {
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+ moveWithCollisions(displacement, slideOnCollide = true) {
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  const globalPosition = this.getAbsolutePosition();
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  globalPosition.addToRef(this.ellipsoidOffset, this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions);
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  const coordinator = this.getScene().collisionCoordinator;
@@ -1534,7 +1535,7 @@ export class AbstractMesh extends TransformNode {
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  this._internalAbstractMeshDataInfo._meshCollisionData._collider = coordinator.createCollider();
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  }
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  this._internalAbstractMeshDataInfo._meshCollisionData._collider._radius = this.ellipsoid;
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- coordinator.getNewPosition(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions, displacement, this._internalAbstractMeshDataInfo._meshCollisionData._collider, this.collisionRetryCount, this, this._onCollisionPositionChange, this.uniqueId);
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+ coordinator.getNewPosition(this._internalAbstractMeshDataInfo._meshCollisionData._oldPositionForCollisions, displacement, this._internalAbstractMeshDataInfo._meshCollisionData._collider, this.collisionRetryCount, this, this._onCollisionPositionChange, this.uniqueId, slideOnCollide);
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  return this;
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  }
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  // Collisions