@babylonjs/core 8.38.0 → 8.39.0

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Files changed (109) hide show
  1. package/Animations/animation.d.ts +2 -1
  2. package/Animations/animation.js +3 -2
  3. package/Animations/animation.js.map +1 -1
  4. package/Behaviors/Cameras/autoRotationBehavior.d.ts +4 -0
  5. package/Behaviors/Cameras/autoRotationBehavior.js +7 -0
  6. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  7. package/Behaviors/Cameras/bouncingBehavior.d.ts +5 -0
  8. package/Behaviors/Cameras/bouncingBehavior.js +8 -0
  9. package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
  10. package/Behaviors/Cameras/framingBehavior.d.ts +4 -0
  11. package/Behaviors/Cameras/framingBehavior.js +7 -0
  12. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  13. package/Behaviors/Cameras/interpolatingBehavior.d.ts +7 -1
  14. package/Behaviors/Cameras/interpolatingBehavior.js +11 -3
  15. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  16. package/Behaviors/Meshes/attachToBoxBehavior.d.ts +5 -0
  17. package/Behaviors/Meshes/attachToBoxBehavior.js +8 -1
  18. package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
  19. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +5 -2
  20. package/Behaviors/Meshes/baseSixDofDragBehavior.js +8 -0
  21. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  22. package/Behaviors/Meshes/fadeInOutBehavior.d.ts +5 -0
  23. package/Behaviors/Meshes/fadeInOutBehavior.js +6 -0
  24. package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
  25. package/Behaviors/Meshes/handConstraintBehavior.d.ts +5 -0
  26. package/Behaviors/Meshes/handConstraintBehavior.js +8 -0
  27. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  28. package/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +5 -0
  29. package/Behaviors/Meshes/multiPointerScaleBehavior.js +8 -0
  30. package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
  31. package/Behaviors/Meshes/sixDofDragBehavior.js +1 -1
  32. package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
  33. package/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +5 -0
  34. package/Behaviors/Meshes/surfaceMagnetismBehavior.js +7 -0
  35. package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
  36. package/Behaviors/behavior.d.ts +4 -0
  37. package/Behaviors/behavior.js.map +1 -1
  38. package/Cameras/geospatialCamera.d.ts +11 -3
  39. package/Cameras/geospatialCamera.js +103 -36
  40. package/Cameras/geospatialCamera.js.map +1 -1
  41. package/Cameras/geospatialCameraMovement.d.ts +6 -2
  42. package/Cameras/geospatialCameraMovement.js +11 -11
  43. package/Cameras/geospatialCameraMovement.js.map +1 -1
  44. package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +2 -1
  45. package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -2
  46. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  47. package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
  48. package/Engines/WebGPU/webgpuTextureHelper.js +11 -0
  49. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  50. package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -0
  51. package/Engines/WebGPU/webgpuTextureManager.js +100 -9
  52. package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
  53. package/Engines/abstractEngine.js +2 -2
  54. package/Engines/abstractEngine.js.map +1 -1
  55. package/Engines/renderTargetWrapper.js +6 -1
  56. package/Engines/renderTargetWrapper.js.map +1 -1
  57. package/Engines/thinEngine.js +1 -1
  58. package/Engines/thinEngine.js.map +1 -1
  59. package/Engines/webgpuEngine.d.ts +7 -4
  60. package/Engines/webgpuEngine.js +45 -16
  61. package/Engines/webgpuEngine.js.map +1 -1
  62. package/FrameGraph/Node/nodeRenderGraph.d.ts +22 -5
  63. package/FrameGraph/Node/nodeRenderGraph.js +39 -18
  64. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  65. package/FrameGraph/Passes/pass.d.ts +2 -0
  66. package/FrameGraph/Passes/pass.js +2 -0
  67. package/FrameGraph/Passes/pass.js.map +1 -1
  68. package/FrameGraph/Passes/renderPass.d.ts +2 -0
  69. package/FrameGraph/Passes/renderPass.js +4 -0
  70. package/FrameGraph/Passes/renderPass.js.map +1 -1
  71. package/FrameGraph/frameGraph.d.ts +13 -4
  72. package/FrameGraph/frameGraph.js +45 -5
  73. package/FrameGraph/frameGraph.js.map +1 -1
  74. package/FrameGraph/frameGraphRenderTarget.d.ts +1 -0
  75. package/FrameGraph/frameGraphRenderTarget.js +3 -0
  76. package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
  77. package/FrameGraph/frameGraphTask.d.ts +6 -0
  78. package/FrameGraph/frameGraphTask.js +15 -0
  79. package/FrameGraph/frameGraphTask.js.map +1 -1
  80. package/FrameGraph/frameGraphTypes.d.ts +2 -0
  81. package/FrameGraph/frameGraphTypes.js.map +1 -1
  82. package/Helpers/sceneHelpers.js +1 -1
  83. package/Helpers/sceneHelpers.js.map +1 -1
  84. package/Lights/index.d.ts +1 -0
  85. package/Lights/index.js +1 -0
  86. package/Lights/index.js.map +1 -1
  87. package/Lights/lightingVolume.d.ts +89 -0
  88. package/Lights/lightingVolume.js +426 -0
  89. package/Lights/lightingVolume.js.map +1 -0
  90. package/Materials/Node/nodeMaterial.js +8 -2
  91. package/Materials/Node/nodeMaterial.js.map +1 -1
  92. package/Materials/floatingOriginMatrixOverrides.js +6 -5
  93. package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
  94. package/Meshes/mesh.js +1 -1
  95. package/Meshes/mesh.js.map +1 -1
  96. package/Misc/screenshotTools.js +2 -8
  97. package/Misc/screenshotTools.js.map +1 -1
  98. package/Particles/solidParticle.d.ts +9 -0
  99. package/Particles/solidParticle.js +11 -0
  100. package/Particles/solidParticle.js.map +1 -1
  101. package/Particles/solidParticleSystem.d.ts +28 -0
  102. package/Particles/solidParticleSystem.js +75 -0
  103. package/Particles/solidParticleSystem.js.map +1 -1
  104. package/ShadersWGSL/lightingVolume.compute.d.ts +5 -0
  105. package/ShadersWGSL/lightingVolume.compute.js +27 -0
  106. package/ShadersWGSL/lightingVolume.compute.js.map +1 -0
  107. package/package.json +1 -1
  108. package/scene.js +6 -4
  109. package/scene.js.map +1 -1
@@ -1 +1 @@
1
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eslint-disable babylonjs/available */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { Constants } from \"../constants\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\n\r\n/** @internal */\r\nexport class WebGPUTextureHelper {\r\n public static ComputeNumMipmapLevels(width: number, height: number) {\r\n return ILog2(Math.max(width, height)) + 1;\r\n }\r\n\r\n public static GetTextureTypeFromFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n // One Component = 8 bits unsigned\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // One Component = 8 bits signed\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return Constants.TEXTURETYPE_BYTE;\r\n\r\n // One component = 16 bits unsigned\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n\r\n // One component = 16 bits signed\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n return Constants.TEXTURETYPE_SHORT;\r\n\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n return Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // One component = 32 bits unsigned\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n // One component = 32 bits signed\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n public static GetBlockInformationFromFormat(format: GPUTextureFormat): { width: number; height: number; length: number } {\r\n switch (format) {\r\n // 8 bits formats\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n return { width: 1, height: 1, length: 1 };\r\n\r\n // 16 bits formats\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n return { width: 1, height: 1, length: 2 };\r\n\r\n // 32 bits formats\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n return { width: 1, height: 1, length: 4 };\r\n\r\n // 64 bits formats\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n return { width: 1, height: 1, length: 8 };\r\n\r\n // 128 bits formats\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n return { width: 1, height: 1, length: 16 };\r\n\r\n // Depth and stencil formats\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Stencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return { width: 1, height: 1, length: 2 };\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24Plus format!\";\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24PlusStencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return { width: 1, height: 1, length: 4 };\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return { width: 1, height: 1, length: 5 };\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n return { width: 5, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n return { width: 5, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n return { width: 6, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n return { width: 6, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n return { width: 8, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n return { width: 8, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n return { width: 8, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n return { width: 10, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n return { width: 10, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n return { width: 10, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n return { width: 10, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n return { width: 12, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return { width: 12, height: 12, length: 16 };\r\n }\r\n\r\n return { width: 1, height: 1, length: 4 };\r\n }\r\n\r\n public static IsHardwareTexture(texture: IHardwareTextureWrapper | GPUTexture): texture is IHardwareTextureWrapper {\r\n return !!(texture as IHardwareTextureWrapper).release;\r\n }\r\n\r\n public static IsInternalTexture(texture: InternalTexture | GPUTexture): texture is InternalTexture {\r\n return !!(texture as InternalTexture).dispose;\r\n }\r\n\r\n public static IsImageBitmap(imageBitmap: ImageBitmap | { width: number; height: number }): imageBitmap is ImageBitmap {\r\n return (imageBitmap as ImageBitmap).close !== undefined;\r\n }\r\n\r\n public static IsImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number; height: number }): imageBitmap is ImageBitmap[] {\r\n return Array.isArray(imageBitmap as ImageBitmap[]) && (imageBitmap as ImageBitmap[])[0].close !== undefined;\r\n }\r\n\r\n public static IsCompressedFormat(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetWebGPUTextureFormat(type: number, format: number, useSRGBBuffer = false): GPUTextureFormat {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth24PlusStencil8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth32FloatStencil8;\r\n case Constants.TEXTUREFORMAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Stencil8;\r\n\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBUFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC3RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC2RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC1RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;\r\n }\r\n\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Snorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Snorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Snorm;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Unorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Unorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n case Constants.TEXTUREFORMAT_BGRA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BGRA8UnormSRGB : WebGPUConstants.TextureFormat.BGRA8Unorm;\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Uint;\r\n case Constants.TEXTUREFORMAT_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_ALPHA format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n case Constants.TEXTURETYPE_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n }\r\n case Constants.TEXTURETYPE_INT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER: // Refers to UNSIGNED_INT\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R32Float; // By default. Other possibility is R16Float.\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG32Float; // By default. Other possibility is RG16Float.\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA32Float; // By default. Other possibility is RGBA16Float.\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Float;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R16Float;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG16Float;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_6_5 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGB10A2UINT;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n }\r\n }\r\n\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n\r\n public static GetNumChannelsFromWebGPUTextureFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return 1;\r\n\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return 2;\r\n\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n return 3;\r\n\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return 4;\r\n }\r\n\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unknown format ${format}!`;\r\n }\r\n\r\n public static HasStencilAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAndStencilAspects(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetDepthFormatOnly(format: GPUTextureFormat): GPUTextureFormat {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n }\r\n\r\n return format;\r\n }\r\n\r\n public static GetSample(sampleCount: number) {\r\n // WebGPU only supports 1 or 4\r\n return sampleCount > 1 ? 4 : 1;\r\n }\r\n}\r\n"]}
1
+ 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eslint-disable babylonjs/available */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { Constants } from \"../constants\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\n\r\n/** @internal */\r\nexport class WebGPUTextureHelper {\r\n public static ComputeNumMipmapLevels(width: number, height: number) {\r\n return ILog2(Math.max(width, height)) + 1;\r\n }\r\n\r\n public static GetTextureTypeFromFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n // One Component = 8 bits unsigned\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // One Component = 8 bits signed\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return Constants.TEXTURETYPE_BYTE;\r\n\r\n // One component = 16 bits unsigned\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n\r\n // One component = 16 bits signed\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n return Constants.TEXTURETYPE_SHORT;\r\n\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n return Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // One component = 32 bits unsigned\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n // One component = 32 bits signed\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n public static GetBlockInformationFromFormat(format: GPUTextureFormat): { width: number; height: number; length: number } {\r\n switch (format) {\r\n // 8 bits formats\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n return { width: 1, height: 1, length: 1 };\r\n\r\n // 16 bits formats\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n return { width: 1, height: 1, length: 2 };\r\n\r\n // 32 bits formats\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n return { width: 1, height: 1, length: 4 };\r\n\r\n // 64 bits formats\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n return { width: 1, height: 1, length: 8 };\r\n\r\n // 128 bits formats\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n return { width: 1, height: 1, length: 16 };\r\n\r\n // Depth and stencil formats\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Stencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return { width: 1, height: 1, length: 2 };\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24Plus format!\";\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24PlusStencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return { width: 1, height: 1, length: 4 };\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return { width: 1, height: 1, length: 5 };\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n return { width: 5, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n return { width: 5, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n return { width: 6, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n return { width: 6, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n return { width: 8, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n return { width: 8, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n return { width: 8, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n return { width: 10, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n return { width: 10, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n return { width: 10, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n return { width: 10, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n return { width: 12, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return { width: 12, height: 12, length: 16 };\r\n }\r\n\r\n return { width: 1, height: 1, length: 4 };\r\n }\r\n\r\n public static IsHardwareTexture(texture: IHardwareTextureWrapper | GPUTexture): texture is IHardwareTextureWrapper {\r\n return !!(texture as IHardwareTextureWrapper).release;\r\n }\r\n\r\n public static IsInternalTexture(texture: InternalTexture | GPUTexture): texture is InternalTexture {\r\n return !!(texture as InternalTexture).dispose;\r\n }\r\n\r\n public static IsImageBitmap(imageBitmap: ImageBitmap | { width: number; height: number }): imageBitmap is ImageBitmap {\r\n return (imageBitmap as ImageBitmap).close !== undefined;\r\n }\r\n\r\n public static IsImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number; height: number }): imageBitmap is ImageBitmap[] {\r\n return Array.isArray(imageBitmap as ImageBitmap[]) && (imageBitmap as ImageBitmap[])[0].close !== undefined;\r\n }\r\n\r\n public static IsCompressedFormat(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetWebGPUTextureFormat(type: number, format: number, useSRGBBuffer = false): GPUTextureFormat {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth24PlusStencil8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth32FloatStencil8;\r\n case Constants.TEXTUREFORMAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Stencil8;\r\n\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBUFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC3RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC2RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC1RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;\r\n }\r\n\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Snorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Snorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Snorm;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Unorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Unorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n case Constants.TEXTUREFORMAT_BGRA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BGRA8UnormSRGB : WebGPUConstants.TextureFormat.BGRA8Unorm;\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Uint;\r\n case Constants.TEXTUREFORMAT_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_ALPHA format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n case Constants.TEXTURETYPE_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n }\r\n case Constants.TEXTURETYPE_INT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER: // Refers to UNSIGNED_INT\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R32Float; // By default. Other possibility is R16Float.\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG32Float; // By default. Other possibility is RG16Float.\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA32Float; // By default. Other possibility is RGBA16Float.\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Float;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R16Float;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG16Float;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_6_5 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGB10A2UINT;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n }\r\n }\r\n\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n\r\n public static GetNumChannelsFromWebGPUTextureFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return 1;\r\n\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return 2;\r\n\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n return 3;\r\n\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return 4;\r\n }\r\n\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unknown format ${format}!`;\r\n }\r\n\r\n public static HasStencilAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAndStencilAspects(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetDepthFormatOnly(format: GPUTextureFormat): GPUTextureFormat {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n }\r\n\r\n return format;\r\n }\r\n\r\n public static GetSample(sampleCount: number) {\r\n // WebGPU only supports 1 or 4\r\n return sampleCount > 1 ? 4 : 1;\r\n }\r\n}\r\n"]}
@@ -44,6 +44,7 @@ export declare class WebGPUTextureManager {
44
44
  generateMipmaps(gpuOrHdwTexture: GPUTexture | WebGPUHardwareTexture, format: GPUTextureFormat, mipLevelCount: number, faceIndex?: number, is3D?: boolean, commandEncoder?: GPUCommandEncoder): void;
45
45
  createGPUTextureForInternalTexture(texture: InternalTexture, width?: number, height?: number, depth?: number, creationFlags?: number, dontCreateMSAATexture?: boolean): WebGPUHardwareTexture;
46
46
  createMSAATexture(texture: InternalTexture, samples: number, releaseExisting?: boolean, index?: number): void;
47
+ resolveMSAADepthTexture(msaaTexture: GPUTexture, outputTexture: GPUTexture, commandEncoder?: GPUCommandEncoder): void;
47
48
  updateCubeTextures(imageBitmaps: ImageBitmap[] | Uint8Array[], gpuTexture: GPUTexture, width: number, height: number, format: GPUTextureFormat, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number): void;
48
49
  updateTexture(imageBitmap: ImageBitmap | Uint8Array | ImageData | HTMLImageElement | HTMLVideoElement | VideoFrame | HTMLCanvasElement | OffscreenCanvas, texture: GPUTexture | InternalTexture, width: number, height: number, layers: number, format: GPUTextureFormat, faceIndex?: number, mipLevel?: number, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number, allowGPUOptimization?: boolean): void;
49
50
  readPixels(texture: GPUTexture, x: number, y: number, width: number, height: number, format: GPUTextureFormat, faceIndex?: number, mipLevel?: number, buffer?: Nullable<ArrayBufferView>, noDataConversion?: boolean): Promise<ArrayBufferView>;
@@ -129,7 +129,6 @@ const clearVertexSource = `
129
129
  const clearFragmentSource = `
130
130
  uniform color: vec4f;
131
131
 
132
-
133
132
  @fragment
134
133
  fn main(input: FragmentInputs) -> FragmentOutputs {
135
134
  fragmentOutputs.color = uniforms.color;
@@ -188,12 +187,40 @@ const copyVideoToTextureInvertYFragmentSource = `
188
187
  return textureSampleBaseClampToEdge(videoTexture, videoSampler, vec2<f32>(fragUV.x, 1.0 - fragUV.y));
189
188
  }
190
189
  `;
190
+ const resolveDepthVertexSource = `
191
+ const pos = array<vec2<f32>, 4>( vec2f(-1.0f, 1.0f), vec2f(1.0f, 1.0f), vec2f(-1.0f, -1.0f), vec2f(1.0f, -1.0f));
192
+
193
+ @vertex
194
+ fn main(input : VertexInputs) -> FragmentInputs {
195
+ vertexOutputs.position = vec4f(pos[input.vertexIndex], 0.0, 1.0);
196
+ }
197
+ `;
198
+ const resolveDepthFragmentSource = `
199
+ var msaaDepthTexture: texture_depth_multisampled_2d;
200
+
201
+ @fragment
202
+ fn main(input: FragmentInputs) -> FragmentOutputs {
203
+ #ifdef USE_MIN
204
+ let numSamples = textureNumSamples(msaaDepthTexture);
205
+ var depth = 1.0;
206
+
207
+ for (var i = 0u; i < numSamples; i = i + 1u) {
208
+ depth = min(depth, textureLoad(msaaDepthTexture, vec2u(input.position.xy), i));
209
+ }
210
+
211
+ fragmentOutputs.color = vec4f(depth);
212
+ #else
213
+ fragmentOutputs.color = vec4f(textureLoad(msaaDepthTexture, vec2u(input.position.xy), 0)); // do like WebGL, take the first sample
214
+ #endif
215
+ }
216
+ `;
191
217
  var PipelineType;
192
218
  (function (PipelineType) {
193
219
  PipelineType[PipelineType["MipMap"] = 0] = "MipMap";
194
220
  PipelineType[PipelineType["InvertYPremultiplyAlpha"] = 1] = "InvertYPremultiplyAlpha";
195
221
  PipelineType[PipelineType["Clear"] = 2] = "Clear";
196
222
  PipelineType[PipelineType["InvertYPremultiplyAlphaWithOfst"] = 3] = "InvertYPremultiplyAlphaWithOfst";
223
+ PipelineType[PipelineType["ResolveDepth"] = 4] = "ResolveDepth";
197
224
  })(PipelineType || (PipelineType = {}));
198
225
  var VideoPipelineType;
199
226
  (function (VideoPipelineType) {
@@ -205,6 +232,7 @@ const shadersForPipelineType = [
205
232
  { vertex: invertYPreMultiplyAlphaVertexSource, fragment: invertYPreMultiplyAlphaFragmentSource },
206
233
  { vertex: clearVertexSource, fragment: clearFragmentSource },
207
234
  { vertex: invertYPreMultiplyAlphaWithOfstVertexSource, fragment: invertYPreMultiplyAlphaWithOfstFragmentSource },
235
+ { vertex: resolveDepthVertexSource, fragment: resolveDepthFragmentSource },
208
236
  ];
209
237
  /**
210
238
  * Map a (renderable) texture format (GPUTextureFormat) to an index for fast lookup (in caches for eg)
@@ -291,7 +319,9 @@ export class WebGPUTextureManager {
291
319
  ? 1 << 3
292
320
  : type === PipelineType.InvertYPremultiplyAlphaWithOfst
293
321
  ? ((params.invertY ? 1 : 0) << 4) + ((params.premultiplyAlpha ? 1 : 0) << 5)
294
- : 0;
322
+ : type === PipelineType.ResolveDepth
323
+ ? 1 << 6
324
+ : 0;
295
325
  if (!this._pipelines[format]) {
296
326
  this._pipelines[format] = [];
297
327
  }
@@ -772,9 +802,29 @@ export class WebGPUTextureManager {
772
802
  if (depth === undefined) {
773
803
  depth = texture.depth;
774
804
  }
805
+ texture.width = texture.baseWidth = width;
806
+ texture.height = texture.baseHeight = height;
807
+ texture.depth = texture.baseDepth = depth;
775
808
  const gpuTextureWrapper = texture._hardwareTexture;
776
809
  const isStorageTexture = ((creationFlags ?? 0) & 1) !== 0;
777
810
  gpuTextureWrapper.format = WebGPUTextureHelper.GetWebGPUTextureFormat(texture.type, texture.format, texture._useSRGBBuffer);
811
+ if (!dontCreateMSAATexture) {
812
+ this.createMSAATexture(texture, texture.samples);
813
+ }
814
+ if (texture.samples > 1) {
815
+ // In case of a MSAA texture, the current texture will be the "resolve" texture, which cannot have a depth format
816
+ switch (gpuTextureWrapper.format) {
817
+ case "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */:
818
+ gpuTextureWrapper.format = "r16unorm" /* WebGPUConstants.TextureFormat.R16Unorm */;
819
+ break;
820
+ case "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */:
821
+ case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
822
+ case "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */:
823
+ case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
824
+ gpuTextureWrapper.format = "r32float" /* WebGPUConstants.TextureFormat.R32Float */;
825
+ break;
826
+ }
827
+ }
778
828
  gpuTextureWrapper.textureUsages =
779
829
  texture._source === 5 /* InternalTextureSource.RenderTarget */ || texture.source === 6 /* InternalTextureSource.MultiRenderTarget */
780
830
  ? 4 /* WebGPUConstants.TextureUsage.TextureBinding */ | 1 /* WebGPUConstants.TextureUsage.CopySrc */ | 16 /* WebGPUConstants.TextureUsage.RenderAttachment */
@@ -831,12 +881,6 @@ export class WebGPUTextureManager {
831
881
  aspect,
832
882
  }, isStorageTexture);
833
883
  }
834
- texture.width = texture.baseWidth = width;
835
- texture.height = texture.baseHeight = height;
836
- texture.depth = texture.baseDepth = depth;
837
- if (!dontCreateMSAATexture) {
838
- this.createMSAATexture(texture, texture.samples);
839
- }
840
884
  return gpuTextureWrapper;
841
885
  }
842
886
  createMSAATexture(texture, samples, releaseExisting = true, index = 0) {
@@ -849,9 +893,56 @@ export class WebGPUTextureManager {
849
893
  }
850
894
  const width = texture.width;
851
895
  const height = texture.height;
852
- const gpuMSAATexture = this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, 16 /* WebGPUConstants.TextureUsage.RenderAttachment */, 0, texture.label ? "MSAA_" + texture.label : "MSAA");
896
+ const gpuMSAATexture = this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, 16 /* WebGPUConstants.TextureUsage.RenderAttachment */ | 4 /* WebGPUConstants.TextureUsage.TextureBinding */, 0, texture.label ? "MSAA_" + texture.label : "MSAA");
853
897
  gpuTextureWrapper.setMSAATexture(gpuMSAATexture, index);
854
898
  }
899
+ resolveMSAADepthTexture(msaaTexture, outputTexture, commandEncoder) {
900
+ const format = outputTexture.format;
901
+ const useOwnCommandEncoder = commandEncoder === undefined;
902
+ const [pipeline, bindGroupLayout] = this._getPipeline(format, PipelineType.ResolveDepth);
903
+ if (useOwnCommandEncoder) {
904
+ commandEncoder = this._device.createCommandEncoder({});
905
+ }
906
+ commandEncoder.pushDebugGroup(`resolve MSAA Depth texture${msaaTexture.label ? " - " + msaaTexture.label : ""}`);
907
+ const renderPassDescriptor = {
908
+ label: `BabylonWebGPUDevice${this._engine.uniqueId}_resolveMSAADepthTexture${msaaTexture.label ? "_" + msaaTexture.label : ""}`,
909
+ colorAttachments: [
910
+ {
911
+ view: outputTexture,
912
+ loadOp: "load" /* WebGPUConstants.LoadOp.Load */,
913
+ storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
914
+ },
915
+ ],
916
+ };
917
+ const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
918
+ const descriptor = {
919
+ layout: bindGroupLayout,
920
+ entries: [
921
+ {
922
+ binding: 0,
923
+ resource: msaaTexture.createView({
924
+ format: WebGPUTextureHelper.GetDepthFormatOnly(msaaTexture.format),
925
+ dimension: "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
926
+ mipLevelCount: 1,
927
+ baseArrayLayer: 0,
928
+ baseMipLevel: 0,
929
+ arrayLayerCount: 1,
930
+ aspect: "depth-only" /* WebGPUConstants.TextureAspect.DepthOnly */,
931
+ }),
932
+ },
933
+ ],
934
+ };
935
+ const bindGroup = this._device.createBindGroup(descriptor);
936
+ passEncoder.setPipeline(pipeline);
937
+ passEncoder.setBindGroup(0, bindGroup);
938
+ passEncoder.draw(4, 1, 0, 0);
939
+ passEncoder.end();
940
+ commandEncoder.popDebugGroup();
941
+ if (useOwnCommandEncoder) {
942
+ this._device.queue.submit([commandEncoder.finish()]);
943
+ commandEncoder = null;
944
+ }
945
+ }
855
946
  //------------------------------------------------------------------------------
856
947
  // Update
857
948
  //------------------------------------------------------------------------------