@babylonjs/core 8.38.0 → 8.39.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animation.d.ts +2 -1
- package/Animations/animation.js +3 -2
- package/Animations/animation.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.d.ts +4 -0
- package/Behaviors/Cameras/autoRotationBehavior.js +7 -0
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Cameras/bouncingBehavior.d.ts +5 -0
- package/Behaviors/Cameras/bouncingBehavior.js +8 -0
- package/Behaviors/Cameras/bouncingBehavior.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.d.ts +4 -0
- package/Behaviors/Cameras/framingBehavior.js +7 -0
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +7 -1
- package/Behaviors/Cameras/interpolatingBehavior.js +11 -3
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Behaviors/Meshes/attachToBoxBehavior.d.ts +5 -0
- package/Behaviors/Meshes/attachToBoxBehavior.js +8 -1
- package/Behaviors/Meshes/attachToBoxBehavior.js.map +1 -1
- package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +5 -2
- package/Behaviors/Meshes/baseSixDofDragBehavior.js +8 -0
- package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/fadeInOutBehavior.d.ts +5 -0
- package/Behaviors/Meshes/fadeInOutBehavior.js +6 -0
- package/Behaviors/Meshes/fadeInOutBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.d.ts +5 -0
- package/Behaviors/Meshes/handConstraintBehavior.js +8 -0
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Behaviors/Meshes/multiPointerScaleBehavior.d.ts +5 -0
- package/Behaviors/Meshes/multiPointerScaleBehavior.js +8 -0
- package/Behaviors/Meshes/multiPointerScaleBehavior.js.map +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js +1 -1
- package/Behaviors/Meshes/sixDofDragBehavior.js.map +1 -1
- package/Behaviors/Meshes/surfaceMagnetismBehavior.d.ts +5 -0
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js +7 -0
- package/Behaviors/Meshes/surfaceMagnetismBehavior.js.map +1 -1
- package/Behaviors/behavior.d.ts +4 -0
- package/Behaviors/behavior.js.map +1 -1
- package/Cameras/geospatialCamera.d.ts +11 -3
- package/Cameras/geospatialCamera.js +103 -36
- package/Cameras/geospatialCamera.js.map +1 -1
- package/Cameras/geospatialCameraMovement.d.ts +6 -2
- package/Cameras/geospatialCameraMovement.js +11 -11
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.d.ts +2 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +5 -2
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.d.ts +1 -0
- package/Engines/WebGPU/webgpuTextureHelper.js +11 -0
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureManager.d.ts +1 -0
- package/Engines/WebGPU/webgpuTextureManager.js +100 -9
- package/Engines/WebGPU/webgpuTextureManager.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +6 -1
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +1 -1
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +7 -4
- package/Engines/webgpuEngine.js +45 -16
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +22 -5
- package/FrameGraph/Node/nodeRenderGraph.js +39 -18
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Passes/pass.d.ts +2 -0
- package/FrameGraph/Passes/pass.js +2 -0
- package/FrameGraph/Passes/pass.js.map +1 -1
- package/FrameGraph/Passes/renderPass.d.ts +2 -0
- package/FrameGraph/Passes/renderPass.js +4 -0
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +13 -4
- package/FrameGraph/frameGraph.js +45 -5
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.d.ts +1 -0
- package/FrameGraph/frameGraphRenderTarget.js +3 -0
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +6 -0
- package/FrameGraph/frameGraphTask.js +15 -0
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTypes.d.ts +2 -0
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/Helpers/sceneHelpers.js +1 -1
- package/Helpers/sceneHelpers.js.map +1 -1
- package/Lights/index.d.ts +1 -0
- package/Lights/index.js +1 -0
- package/Lights/index.js.map +1 -1
- package/Lights/lightingVolume.d.ts +89 -0
- package/Lights/lightingVolume.js +426 -0
- package/Lights/lightingVolume.js.map +1 -0
- package/Materials/Node/nodeMaterial.js +8 -2
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.js +6 -5
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/screenshotTools.js +2 -8
- package/Misc/screenshotTools.js.map +1 -1
- package/Particles/solidParticle.d.ts +9 -0
- package/Particles/solidParticle.js +11 -0
- package/Particles/solidParticle.js.map +1 -1
- package/Particles/solidParticleSystem.d.ts +28 -0
- package/Particles/solidParticleSystem.js +75 -0
- package/Particles/solidParticleSystem.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.d.ts +5 -0
- package/ShadersWGSL/lightingVolume.compute.js +27 -0
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -0
- package/package.json +1 -1
- package/scene.js +6 -4
- package/scene.js.map +1 -1
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eslint-disable babylonjs/available */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { Constants } from \"../constants\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\n\r\n/** @internal */\r\nexport class WebGPUTextureHelper {\r\n public static ComputeNumMipmapLevels(width: number, height: number) {\r\n return ILog2(Math.max(width, height)) + 1;\r\n }\r\n\r\n public static GetTextureTypeFromFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n // One Component = 8 bits unsigned\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // One Component = 8 bits signed\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return Constants.TEXTURETYPE_BYTE;\r\n\r\n // One component = 16 bits unsigned\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n\r\n // One component = 16 bits signed\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n return Constants.TEXTURETYPE_SHORT;\r\n\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n return Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // One component = 32 bits unsigned\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n // One component = 32 bits signed\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n public static GetBlockInformationFromFormat(format: GPUTextureFormat): { width: number; height: number; length: number } {\r\n switch (format) {\r\n // 8 bits formats\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n return { width: 1, height: 1, length: 1 };\r\n\r\n // 16 bits formats\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n return { width: 1, height: 1, length: 2 };\r\n\r\n // 32 bits formats\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n return { width: 1, height: 1, length: 4 };\r\n\r\n // 64 bits formats\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n return { width: 1, height: 1, length: 8 };\r\n\r\n // 128 bits formats\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n return { width: 1, height: 1, length: 16 };\r\n\r\n // Depth and stencil formats\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Stencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return { width: 1, height: 1, length: 2 };\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24Plus format!\";\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24PlusStencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return { width: 1, height: 1, length: 4 };\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return { width: 1, height: 1, length: 5 };\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n return { width: 5, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n return { width: 5, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n return { width: 6, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n return { width: 6, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n return { width: 8, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n return { width: 8, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n return { width: 8, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n return { width: 10, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n return { width: 10, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n return { width: 10, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n return { width: 10, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n return { width: 12, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return { width: 12, height: 12, length: 16 };\r\n }\r\n\r\n return { width: 1, height: 1, length: 4 };\r\n }\r\n\r\n public static IsHardwareTexture(texture: IHardwareTextureWrapper | GPUTexture): texture is IHardwareTextureWrapper {\r\n return !!(texture as IHardwareTextureWrapper).release;\r\n }\r\n\r\n public static IsInternalTexture(texture: InternalTexture | GPUTexture): texture is InternalTexture {\r\n return !!(texture as InternalTexture).dispose;\r\n }\r\n\r\n public static IsImageBitmap(imageBitmap: ImageBitmap | { width: number; height: number }): imageBitmap is ImageBitmap {\r\n return (imageBitmap as ImageBitmap).close !== undefined;\r\n }\r\n\r\n public static IsImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number; height: number }): imageBitmap is ImageBitmap[] {\r\n return Array.isArray(imageBitmap as ImageBitmap[]) && (imageBitmap as ImageBitmap[])[0].close !== undefined;\r\n }\r\n\r\n public static IsCompressedFormat(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetWebGPUTextureFormat(type: number, format: number, useSRGBBuffer = false): GPUTextureFormat {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth24PlusStencil8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth32FloatStencil8;\r\n case Constants.TEXTUREFORMAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Stencil8;\r\n\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBUFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC3RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC2RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC1RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;\r\n }\r\n\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Snorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Snorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Snorm;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Unorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Unorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n case Constants.TEXTUREFORMAT_BGRA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BGRA8UnormSRGB : WebGPUConstants.TextureFormat.BGRA8Unorm;\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Uint;\r\n case Constants.TEXTUREFORMAT_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_ALPHA format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n case Constants.TEXTURETYPE_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n }\r\n case Constants.TEXTURETYPE_INT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER: // Refers to UNSIGNED_INT\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R32Float; // By default. Other possibility is R16Float.\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG32Float; // By default. Other possibility is RG16Float.\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA32Float; // By default. Other possibility is RGBA16Float.\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Float;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R16Float;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG16Float;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_6_5 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGB10A2UINT;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n }\r\n }\r\n\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n\r\n public static GetNumChannelsFromWebGPUTextureFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return 1;\r\n\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return 2;\r\n\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n return 3;\r\n\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return 4;\r\n }\r\n\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unknown format ${format}!`;\r\n }\r\n\r\n public static HasStencilAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAndStencilAspects(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetDepthFormatOnly(format: GPUTextureFormat): GPUTextureFormat {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n }\r\n\r\n return format;\r\n }\r\n\r\n public static GetSample(sampleCount: number) {\r\n // WebGPU only supports 1 or 4\r\n return sampleCount > 1 ? 4 : 1;\r\n }\r\n}\r\n"]}
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+
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eslint-disable babylonjs/available */\r\n// eslint-disable-next-line @typescript-eslint/naming-convention\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { ILog2 } from \"../../Maths/math.scalar.functions\";\r\nimport { Constants } from \"../constants\";\r\nimport type { InternalTexture } from \"../../Materials/Textures/internalTexture\";\r\nimport type { IHardwareTextureWrapper } from \"../../Materials/Textures/hardwareTextureWrapper\";\r\n\r\n/** @internal */\r\nexport class WebGPUTextureHelper {\r\n public static ComputeNumMipmapLevels(width: number, height: number) {\r\n return ILog2(Math.max(width, height)) + 1;\r\n }\r\n\r\n public static GetTextureTypeFromFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n // One Component = 8 bits unsigned\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat: // composite format - let's say it's byte...\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n\r\n // One Component = 8 bits signed\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return Constants.TEXTURETYPE_BYTE;\r\n\r\n // One component = 16 bits unsigned\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return Constants.TEXTURETYPE_UNSIGNED_SHORT;\r\n\r\n // One component = 16 bits signed\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n return Constants.TEXTURETYPE_SHORT;\r\n\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n return Constants.TEXTURETYPE_HALF_FLOAT;\r\n\r\n // One component = 32 bits unsigned\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n // One component = 32 bits signed\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n return Constants.TEXTURETYPE_UNSIGNED_INTEGER;\r\n\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return Constants.TEXTURETYPE_FLOAT;\r\n }\r\n\r\n return Constants.TEXTURETYPE_UNSIGNED_BYTE;\r\n }\r\n\r\n public static GetBlockInformationFromFormat(format: GPUTextureFormat): { width: number; height: number; length: number } {\r\n switch (format) {\r\n // 8 bits formats\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n return { width: 1, height: 1, length: 1 };\r\n\r\n // 16 bits formats\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n return { width: 1, height: 1, length: 2 };\r\n\r\n // 32 bits formats\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n return { width: 1, height: 1, length: 4 };\r\n\r\n // 64 bits formats\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n return { width: 1, height: 1, length: 8 };\r\n\r\n // 128 bits formats\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n return { width: 1, height: 1, length: 16 };\r\n\r\n // Depth and stencil formats\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Stencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return { width: 1, height: 1, length: 2 };\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24Plus format!\";\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"No fixed size for Depth24PlusStencil8 format!\";\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return { width: 1, height: 1, length: 4 };\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return { width: 1, height: 1, length: 5 };\r\n\r\n // BC compressed formats usable if \"texture-compression-bc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n // ETC2 compressed formats usable if \"texture-compression-etc2\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return { width: 4, height: 4, length: 8 };\r\n\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return { width: 4, height: 4, length: 16 };\r\n\r\n // ASTC compressed formats usable if \"texture-compression-astc\" is both\r\n // supported by the device/user agent and enabled in requestDevice.\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n return { width: 4, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n return { width: 5, height: 4, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n return { width: 5, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n return { width: 6, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n return { width: 6, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n return { width: 8, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n return { width: 8, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n return { width: 8, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n return { width: 10, height: 5, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n return { width: 10, height: 6, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n return { width: 10, height: 8, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n return { width: 10, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n return { width: 12, height: 10, length: 16 };\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return { width: 12, height: 12, length: 16 };\r\n }\r\n\r\n return { width: 1, height: 1, length: 4 };\r\n }\r\n\r\n public static IsHardwareTexture(texture: IHardwareTextureWrapper | GPUTexture): texture is IHardwareTextureWrapper {\r\n return !!(texture as IHardwareTextureWrapper).release;\r\n }\r\n\r\n public static IsInternalTexture(texture: InternalTexture | GPUTexture): texture is InternalTexture {\r\n return !!(texture as InternalTexture).dispose;\r\n }\r\n\r\n public static IsImageBitmap(imageBitmap: ImageBitmap | { width: number; height: number }): imageBitmap is ImageBitmap {\r\n return (imageBitmap as ImageBitmap).close !== undefined;\r\n }\r\n\r\n public static IsImageBitmapArray(imageBitmap: ImageBitmap[] | { width: number; height: number }): imageBitmap is ImageBitmap[] {\r\n return Array.isArray(imageBitmap as ImageBitmap[]) && (imageBitmap as ImageBitmap[])[0].close !== undefined;\r\n }\r\n\r\n public static IsCompressedFormat(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetWebGPUTextureFormat(type: number, format: number, useSRGBBuffer = false): GPUTextureFormat {\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_DEPTH16:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case Constants.TEXTUREFORMAT_DEPTH24:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case Constants.TEXTUREFORMAT_DEPTH24_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth24PlusStencil8;\r\n case Constants.TEXTUREFORMAT_DEPTH32_FLOAT:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Depth32FloatStencil8;\r\n case Constants.TEXTUREFORMAT_STENCIL8:\r\n return WebGPUConstants.TextureFormat.Stencil8;\r\n\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_BPTC_UNORM:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC7RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBUFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_BPTC_SIGNED_FLOAT:\r\n return WebGPUConstants.TextureFormat.BC6HRGBFloat;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT5:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC3RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT3:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC2RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_S3TC_DXT1:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_S3TC_DXT1:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB : WebGPUConstants.TextureFormat.BC1RGBAUnorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA_ASTC_4x4:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB : WebGPUConstants.TextureFormat.ASTC4x4Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB_ETC1_WEBGL:\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGB8_ETC2:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGB8Unorm;\r\n case Constants.TEXTUREFORMAT_COMPRESSED_RGBA8_ETC2_EAC:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB : WebGPUConstants.TextureFormat.ETC2RGBA8Unorm;\r\n }\r\n\r\n switch (type) {\r\n case Constants.TEXTURETYPE_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Snorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Snorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Snorm;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_BYTE:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R8Unorm;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG8Unorm;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n case Constants.TEXTUREFORMAT_BGRA:\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.BGRA8UnormSRGB : WebGPUConstants.TextureFormat.BGRA8Unorm;\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R8Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG8Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA8Uint;\r\n case Constants.TEXTUREFORMAT_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_ALPHA format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_LUMINANCE_ALPHA:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_LUMINANCE_ALPHA format not supported in WebGPU\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n case Constants.TEXTURETYPE_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R16Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG16Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Uint;\r\n }\r\n case Constants.TEXTURETYPE_INT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Sint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Sint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Sint;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INTEGER: // Refers to UNSIGNED_INT\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED_INTEGER:\r\n return WebGPUConstants.TextureFormat.R32Uint;\r\n case Constants.TEXTUREFORMAT_RG_INTEGER:\r\n return WebGPUConstants.TextureFormat.RG32Uint;\r\n case Constants.TEXTUREFORMAT_RGB_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB_INTEGER format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Uint;\r\n }\r\n case Constants.TEXTURETYPE_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R32Float; // By default. Other possibility is R16Float.\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG32Float; // By default. Other possibility is RG16Float.\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA32Float; // By default. Other possibility is RGBA16Float.\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA32Float;\r\n }\r\n case Constants.TEXTURETYPE_HALF_FLOAT:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RED:\r\n return WebGPUConstants.TextureFormat.R16Float;\r\n case Constants.TEXTUREFORMAT_RG:\r\n return WebGPUConstants.TextureFormat.RG16Float;\r\n case Constants.TEXTUREFORMAT_RGB:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGB format not supported in WebGPU\";\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGBA16Float;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_6_5:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_6_5 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_10F_11F_11F_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RG11B10UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTUREFORMAT_RGBA_INTEGER format not supported in WebGPU when type is TEXTURETYPE_UNSIGNED_INT_5_9_9_9_REV\";\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB9E5UFloat;\r\n }\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_4_4_4_4 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1:\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"TEXTURETYPE_UNSIGNED_SHORT_5_5_5_1 format not supported in WebGPU\";\r\n case Constants.TEXTURETYPE_UNSIGNED_INT_2_10_10_10_REV:\r\n switch (format) {\r\n case Constants.TEXTUREFORMAT_RGBA:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n case Constants.TEXTUREFORMAT_RGBA_INTEGER:\r\n return WebGPUConstants.TextureFormat.RGB10A2UINT;\r\n default:\r\n return WebGPUConstants.TextureFormat.RGB10A2Unorm;\r\n }\r\n }\r\n\r\n return useSRGBBuffer ? WebGPUConstants.TextureFormat.RGBA8UnormSRGB : WebGPUConstants.TextureFormat.RGBA8Unorm;\r\n }\r\n\r\n public static GetNumChannelsFromWebGPUTextureFormat(format: GPUTextureFormat): number {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.R8Unorm:\r\n case WebGPUConstants.TextureFormat.R8Snorm:\r\n case WebGPUConstants.TextureFormat.R8Uint:\r\n case WebGPUConstants.TextureFormat.R8Sint:\r\n case WebGPUConstants.TextureFormat.BC4RUnorm:\r\n case WebGPUConstants.TextureFormat.BC4RSnorm:\r\n case WebGPUConstants.TextureFormat.R16Uint:\r\n case WebGPUConstants.TextureFormat.R16Sint:\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Float:\r\n case WebGPUConstants.TextureFormat.R16Unorm:\r\n case WebGPUConstants.TextureFormat.R16Snorm:\r\n case WebGPUConstants.TextureFormat.R32Uint:\r\n case WebGPUConstants.TextureFormat.R32Sint:\r\n case WebGPUConstants.TextureFormat.R32Float:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.EACR11Unorm:\r\n case WebGPUConstants.TextureFormat.EACR11Snorm:\r\n return 1;\r\n\r\n case WebGPUConstants.TextureFormat.RG8Unorm:\r\n case WebGPUConstants.TextureFormat.RG8Snorm:\r\n case WebGPUConstants.TextureFormat.RG8Uint:\r\n case WebGPUConstants.TextureFormat.RG8Sint:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.BC5RGUnorm:\r\n case WebGPUConstants.TextureFormat.BC5RGSnorm:\r\n case WebGPUConstants.TextureFormat.RG16Uint:\r\n case WebGPUConstants.TextureFormat.RG16Sint:\r\n case WebGPUConstants.TextureFormat.RG16Float:\r\n case WebGPUConstants.TextureFormat.RG16Unorm:\r\n case WebGPUConstants.TextureFormat.RG16Snorm:\r\n case WebGPUConstants.TextureFormat.RG32Uint:\r\n case WebGPUConstants.TextureFormat.RG32Sint:\r\n case WebGPUConstants.TextureFormat.RG32Float:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.EACRG11Unorm:\r\n case WebGPUConstants.TextureFormat.EACRG11Snorm:\r\n return 2;\r\n\r\n case WebGPUConstants.TextureFormat.RGB9E5UFloat:\r\n case WebGPUConstants.TextureFormat.RG11B10UFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBUFloat:\r\n case WebGPUConstants.TextureFormat.BC6HRGBFloat:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8UnormSRGB:\r\n return 3;\r\n\r\n case WebGPUConstants.TextureFormat.RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA8Snorm:\r\n case WebGPUConstants.TextureFormat.RGBA8Uint:\r\n case WebGPUConstants.TextureFormat.RGBA8Sint:\r\n case WebGPUConstants.TextureFormat.BGRA8Unorm:\r\n case WebGPUConstants.TextureFormat.BGRA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Unorm:\r\n case WebGPUConstants.TextureFormat.RGBA16Snorm:\r\n case WebGPUConstants.TextureFormat.RGB10A2UINT:\r\n case WebGPUConstants.TextureFormat.RGB10A2Unorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC7RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC3RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC2RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnorm:\r\n case WebGPUConstants.TextureFormat.BC1RGBAUnormSRGB:\r\n case WebGPUConstants.TextureFormat.RGBA16Uint:\r\n case WebGPUConstants.TextureFormat.RGBA16Sint:\r\n case WebGPUConstants.TextureFormat.RGBA16Float:\r\n case WebGPUConstants.TextureFormat.RGBA32Uint:\r\n case WebGPUConstants.TextureFormat.RGBA32Sint:\r\n case WebGPUConstants.TextureFormat.RGBA32Float:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGB8A1UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8Unorm:\r\n case WebGPUConstants.TextureFormat.ETC2RGBA8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC4x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC4x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x4Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x4UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC5x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC5x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC6x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC6x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC8x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC8x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x5Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x5UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x6Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x6UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x8Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x8UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC10x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC10x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x10Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x10UnormSRGB:\r\n case WebGPUConstants.TextureFormat.ASTC12x12Unorm:\r\n case WebGPUConstants.TextureFormat.ASTC12x12UnormSRGB:\r\n return 4;\r\n }\r\n\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Unknown format ${format}!`;\r\n }\r\n\r\n public static HasStencilAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Stencil8:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAspect(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static HasDepthAndStencilAspects(format: GPUTextureFormat): boolean {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n public static GetDepthFormatOnly(format: GPUTextureFormat): GPUTextureFormat {\r\n switch (format) {\r\n case WebGPUConstants.TextureFormat.Depth16Unorm:\r\n return WebGPUConstants.TextureFormat.Depth16Unorm;\r\n case WebGPUConstants.TextureFormat.Depth24Plus:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth24PlusStencil8:\r\n return WebGPUConstants.TextureFormat.Depth24Plus;\r\n case WebGPUConstants.TextureFormat.Depth32Float:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n case WebGPUConstants.TextureFormat.Depth32FloatStencil8:\r\n return WebGPUConstants.TextureFormat.Depth32Float;\r\n }\r\n\r\n return format;\r\n }\r\n\r\n public static GetSample(sampleCount: number) {\r\n // WebGPU only supports 1 or 4\r\n return sampleCount > 1 ? 4 : 1;\r\n }\r\n}\r\n"]}
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@@ -44,6 +44,7 @@ export declare class WebGPUTextureManager {
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44
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generateMipmaps(gpuOrHdwTexture: GPUTexture | WebGPUHardwareTexture, format: GPUTextureFormat, mipLevelCount: number, faceIndex?: number, is3D?: boolean, commandEncoder?: GPUCommandEncoder): void;
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createGPUTextureForInternalTexture(texture: InternalTexture, width?: number, height?: number, depth?: number, creationFlags?: number, dontCreateMSAATexture?: boolean): WebGPUHardwareTexture;
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createMSAATexture(texture: InternalTexture, samples: number, releaseExisting?: boolean, index?: number): void;
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+
resolveMSAADepthTexture(msaaTexture: GPUTexture, outputTexture: GPUTexture, commandEncoder?: GPUCommandEncoder): void;
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updateCubeTextures(imageBitmaps: ImageBitmap[] | Uint8Array[], gpuTexture: GPUTexture, width: number, height: number, format: GPUTextureFormat, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number): void;
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updateTexture(imageBitmap: ImageBitmap | Uint8Array | ImageData | HTMLImageElement | HTMLVideoElement | VideoFrame | HTMLCanvasElement | OffscreenCanvas, texture: GPUTexture | InternalTexture, width: number, height: number, layers: number, format: GPUTextureFormat, faceIndex?: number, mipLevel?: number, invertY?: boolean, premultiplyAlpha?: boolean, offsetX?: number, offsetY?: number, allowGPUOptimization?: boolean): void;
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readPixels(texture: GPUTexture, x: number, y: number, width: number, height: number, format: GPUTextureFormat, faceIndex?: number, mipLevel?: number, buffer?: Nullable<ArrayBufferView>, noDataConversion?: boolean): Promise<ArrayBufferView>;
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@@ -129,7 +129,6 @@ const clearVertexSource = `
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const clearFragmentSource = `
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uniform color: vec4f;
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-
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@fragment
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fn main(input: FragmentInputs) -> FragmentOutputs {
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fragmentOutputs.color = uniforms.color;
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@@ -188,12 +187,40 @@ const copyVideoToTextureInvertYFragmentSource = `
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return textureSampleBaseClampToEdge(videoTexture, videoSampler, vec2<f32>(fragUV.x, 1.0 - fragUV.y));
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}
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`;
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const resolveDepthVertexSource = `
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const pos = array<vec2<f32>, 4>( vec2f(-1.0f, 1.0f), vec2f(1.0f, 1.0f), vec2f(-1.0f, -1.0f), vec2f(1.0f, -1.0f));
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@vertex
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fn main(input : VertexInputs) -> FragmentInputs {
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vertexOutputs.position = vec4f(pos[input.vertexIndex], 0.0, 1.0);
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}
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`;
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const resolveDepthFragmentSource = `
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var msaaDepthTexture: texture_depth_multisampled_2d;
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+
@fragment
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+
fn main(input: FragmentInputs) -> FragmentOutputs {
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#ifdef USE_MIN
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let numSamples = textureNumSamples(msaaDepthTexture);
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var depth = 1.0;
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+
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+
for (var i = 0u; i < numSamples; i = i + 1u) {
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+
depth = min(depth, textureLoad(msaaDepthTexture, vec2u(input.position.xy), i));
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+
}
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+
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fragmentOutputs.color = vec4f(depth);
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#else
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fragmentOutputs.color = vec4f(textureLoad(msaaDepthTexture, vec2u(input.position.xy), 0)); // do like WebGL, take the first sample
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+
#endif
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+
}
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`;
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var PipelineType;
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(function (PipelineType) {
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PipelineType[PipelineType["MipMap"] = 0] = "MipMap";
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PipelineType[PipelineType["InvertYPremultiplyAlpha"] = 1] = "InvertYPremultiplyAlpha";
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PipelineType[PipelineType["Clear"] = 2] = "Clear";
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PipelineType[PipelineType["InvertYPremultiplyAlphaWithOfst"] = 3] = "InvertYPremultiplyAlphaWithOfst";
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+
PipelineType[PipelineType["ResolveDepth"] = 4] = "ResolveDepth";
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})(PipelineType || (PipelineType = {}));
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var VideoPipelineType;
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(function (VideoPipelineType) {
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@@ -205,6 +232,7 @@ const shadersForPipelineType = [
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{ vertex: invertYPreMultiplyAlphaVertexSource, fragment: invertYPreMultiplyAlphaFragmentSource },
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{ vertex: clearVertexSource, fragment: clearFragmentSource },
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{ vertex: invertYPreMultiplyAlphaWithOfstVertexSource, fragment: invertYPreMultiplyAlphaWithOfstFragmentSource },
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+
{ vertex: resolveDepthVertexSource, fragment: resolveDepthFragmentSource },
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];
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/**
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* Map a (renderable) texture format (GPUTextureFormat) to an index for fast lookup (in caches for eg)
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@@ -291,7 +319,9 @@ export class WebGPUTextureManager {
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291
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? 1 << 3
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292
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: type === PipelineType.InvertYPremultiplyAlphaWithOfst
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? ((params.invertY ? 1 : 0) << 4) + ((params.premultiplyAlpha ? 1 : 0) << 5)
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-
:
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322
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+
: type === PipelineType.ResolveDepth
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323
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+
? 1 << 6
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+
: 0;
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if (!this._pipelines[format]) {
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296
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this._pipelines[format] = [];
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}
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@@ -772,9 +802,29 @@ export class WebGPUTextureManager {
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772
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if (depth === undefined) {
|
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773
803
|
depth = texture.depth;
|
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774
804
|
}
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805
|
+
texture.width = texture.baseWidth = width;
|
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806
|
+
texture.height = texture.baseHeight = height;
|
|
807
|
+
texture.depth = texture.baseDepth = depth;
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775
808
|
const gpuTextureWrapper = texture._hardwareTexture;
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776
809
|
const isStorageTexture = ((creationFlags ?? 0) & 1) !== 0;
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777
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|
gpuTextureWrapper.format = WebGPUTextureHelper.GetWebGPUTextureFormat(texture.type, texture.format, texture._useSRGBBuffer);
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811
|
+
if (!dontCreateMSAATexture) {
|
|
812
|
+
this.createMSAATexture(texture, texture.samples);
|
|
813
|
+
}
|
|
814
|
+
if (texture.samples > 1) {
|
|
815
|
+
// In case of a MSAA texture, the current texture will be the "resolve" texture, which cannot have a depth format
|
|
816
|
+
switch (gpuTextureWrapper.format) {
|
|
817
|
+
case "depth16unorm" /* WebGPUConstants.TextureFormat.Depth16Unorm */:
|
|
818
|
+
gpuTextureWrapper.format = "r16unorm" /* WebGPUConstants.TextureFormat.R16Unorm */;
|
|
819
|
+
break;
|
|
820
|
+
case "depth24plus" /* WebGPUConstants.TextureFormat.Depth24Plus */:
|
|
821
|
+
case "depth24plus-stencil8" /* WebGPUConstants.TextureFormat.Depth24PlusStencil8 */:
|
|
822
|
+
case "depth32float" /* WebGPUConstants.TextureFormat.Depth32Float */:
|
|
823
|
+
case "depth32float-stencil8" /* WebGPUConstants.TextureFormat.Depth32FloatStencil8 */:
|
|
824
|
+
gpuTextureWrapper.format = "r32float" /* WebGPUConstants.TextureFormat.R32Float */;
|
|
825
|
+
break;
|
|
826
|
+
}
|
|
827
|
+
}
|
|
778
828
|
gpuTextureWrapper.textureUsages =
|
|
779
829
|
texture._source === 5 /* InternalTextureSource.RenderTarget */ || texture.source === 6 /* InternalTextureSource.MultiRenderTarget */
|
|
780
830
|
? 4 /* WebGPUConstants.TextureUsage.TextureBinding */ | 1 /* WebGPUConstants.TextureUsage.CopySrc */ | 16 /* WebGPUConstants.TextureUsage.RenderAttachment */
|
|
@@ -831,12 +881,6 @@ export class WebGPUTextureManager {
|
|
|
831
881
|
aspect,
|
|
832
882
|
}, isStorageTexture);
|
|
833
883
|
}
|
|
834
|
-
texture.width = texture.baseWidth = width;
|
|
835
|
-
texture.height = texture.baseHeight = height;
|
|
836
|
-
texture.depth = texture.baseDepth = depth;
|
|
837
|
-
if (!dontCreateMSAATexture) {
|
|
838
|
-
this.createMSAATexture(texture, texture.samples);
|
|
839
|
-
}
|
|
840
884
|
return gpuTextureWrapper;
|
|
841
885
|
}
|
|
842
886
|
createMSAATexture(texture, samples, releaseExisting = true, index = 0) {
|
|
@@ -849,9 +893,56 @@ export class WebGPUTextureManager {
|
|
|
849
893
|
}
|
|
850
894
|
const width = texture.width;
|
|
851
895
|
const height = texture.height;
|
|
852
|
-
const gpuMSAATexture = this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, 16 /* WebGPUConstants.TextureUsage.RenderAttachment */, 0, texture.label ? "MSAA_" + texture.label : "MSAA");
|
|
896
|
+
const gpuMSAATexture = this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, gpuTextureWrapper.format, samples, this._commandEncoderForCreation, 16 /* WebGPUConstants.TextureUsage.RenderAttachment */ | 4 /* WebGPUConstants.TextureUsage.TextureBinding */, 0, texture.label ? "MSAA_" + texture.label : "MSAA");
|
|
853
897
|
gpuTextureWrapper.setMSAATexture(gpuMSAATexture, index);
|
|
854
898
|
}
|
|
899
|
+
resolveMSAADepthTexture(msaaTexture, outputTexture, commandEncoder) {
|
|
900
|
+
const format = outputTexture.format;
|
|
901
|
+
const useOwnCommandEncoder = commandEncoder === undefined;
|
|
902
|
+
const [pipeline, bindGroupLayout] = this._getPipeline(format, PipelineType.ResolveDepth);
|
|
903
|
+
if (useOwnCommandEncoder) {
|
|
904
|
+
commandEncoder = this._device.createCommandEncoder({});
|
|
905
|
+
}
|
|
906
|
+
commandEncoder.pushDebugGroup(`resolve MSAA Depth texture${msaaTexture.label ? " - " + msaaTexture.label : ""}`);
|
|
907
|
+
const renderPassDescriptor = {
|
|
908
|
+
label: `BabylonWebGPUDevice${this._engine.uniqueId}_resolveMSAADepthTexture${msaaTexture.label ? "_" + msaaTexture.label : ""}`,
|
|
909
|
+
colorAttachments: [
|
|
910
|
+
{
|
|
911
|
+
view: outputTexture,
|
|
912
|
+
loadOp: "load" /* WebGPUConstants.LoadOp.Load */,
|
|
913
|
+
storeOp: "store" /* WebGPUConstants.StoreOp.Store */,
|
|
914
|
+
},
|
|
915
|
+
],
|
|
916
|
+
};
|
|
917
|
+
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
|
|
918
|
+
const descriptor = {
|
|
919
|
+
layout: bindGroupLayout,
|
|
920
|
+
entries: [
|
|
921
|
+
{
|
|
922
|
+
binding: 0,
|
|
923
|
+
resource: msaaTexture.createView({
|
|
924
|
+
format: WebGPUTextureHelper.GetDepthFormatOnly(msaaTexture.format),
|
|
925
|
+
dimension: "2d" /* WebGPUConstants.TextureViewDimension.E2d */,
|
|
926
|
+
mipLevelCount: 1,
|
|
927
|
+
baseArrayLayer: 0,
|
|
928
|
+
baseMipLevel: 0,
|
|
929
|
+
arrayLayerCount: 1,
|
|
930
|
+
aspect: "depth-only" /* WebGPUConstants.TextureAspect.DepthOnly */,
|
|
931
|
+
}),
|
|
932
|
+
},
|
|
933
|
+
],
|
|
934
|
+
};
|
|
935
|
+
const bindGroup = this._device.createBindGroup(descriptor);
|
|
936
|
+
passEncoder.setPipeline(pipeline);
|
|
937
|
+
passEncoder.setBindGroup(0, bindGroup);
|
|
938
|
+
passEncoder.draw(4, 1, 0, 0);
|
|
939
|
+
passEncoder.end();
|
|
940
|
+
commandEncoder.popDebugGroup();
|
|
941
|
+
if (useOwnCommandEncoder) {
|
|
942
|
+
this._device.queue.submit([commandEncoder.finish()]);
|
|
943
|
+
commandEncoder = null;
|
|
944
|
+
}
|
|
945
|
+
}
|
|
855
946
|
//------------------------------------------------------------------------------
|
|
856
947
|
// Update
|
|
857
948
|
//------------------------------------------------------------------------------
|