@babylonjs/core 8.34.0 → 8.35.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Audio/audioSceneComponent.d.ts +9 -5
- package/Audio/audioSceneComponent.js +1 -0
- package/Audio/audioSceneComponent.js.map +1 -1
- package/AudioV2/abstractAudio/audioEngineV2.d.ts +10 -0
- package/AudioV2/abstractAudio/audioEngineV2.js +29 -0
- package/AudioV2/abstractAudio/audioEngineV2.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +5 -0
- package/AudioV2/webAudio/webAudioEngine.js +8 -0
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +2 -2
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +5 -2
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/Cameras/camera.d.ts +4 -0
- package/Cameras/camera.js +18 -9
- package/Cameras/camera.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/computeShaderBlock.d.ts +42 -0
- package/FrameGraph/Node/Blocks/computeShaderBlock.js +74 -0
- package/FrameGraph/Node/Blocks/computeShaderBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/executeBlock.d.ts +11 -1
- package/FrameGraph/Node/Blocks/executeBlock.js +18 -0
- package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/index.d.ts +1 -0
- package/FrameGraph/Node/Blocks/index.js +1 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +2 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/outputBlock.js +1 -0
- package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.d.ts +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +7 -3
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +7 -0
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Passes/pass.d.ts +11 -1
- package/FrameGraph/Passes/pass.js +11 -1
- package/FrameGraph/Passes/pass.js.map +1 -1
- package/FrameGraph/Tasks/Misc/computeShaderTask.d.ts +115 -0
- package/FrameGraph/Tasks/Misc/computeShaderTask.js +174 -0
- package/FrameGraph/Tasks/Misc/computeShaderTask.js.map +1 -0
- package/FrameGraph/Tasks/Misc/executeTask.d.ts +5 -0
- package/FrameGraph/Tasks/Misc/executeTask.js +3 -0
- package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.d.ts +1 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js +7 -0
- package/FrameGraph/Tasks/PostProcesses/ssao2Task.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +1 -1
- package/FrameGraph/frameGraph.js +3 -6
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphTask.d.ts +3 -2
- package/FrameGraph/frameGraphTask.js +5 -2
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.js +2 -2
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Lights/directionalLight.js +1 -4
- package/Lights/directionalLight.js.map +1 -1
- package/Lights/pointLight.js +2 -5
- package/Lights/pointLight.js.map +1 -1
- package/Materials/Background/backgroundMaterial.js +9 -5
- package/Materials/Background/backgroundMaterial.js.map +1 -1
- package/Materials/PBR/openpbrMaterial.d.ts +14 -0
- package/Materials/PBR/openpbrMaterial.js +16 -0
- package/Materials/PBR/openpbrMaterial.js.map +1 -1
- package/Materials/clipPlaneMaterialHelper.js +11 -1
- package/Materials/clipPlaneMaterialHelper.js.map +1 -1
- package/Materials/floatingOriginMatrixOverrides.d.ts +4 -1
- package/Materials/floatingOriginMatrixOverrides.js +14 -2
- package/Materials/floatingOriginMatrixOverrides.js.map +1 -1
- package/Materials/index.d.ts +1 -0
- package/Materials/index.js +1 -0
- package/Materials/index.js.map +1 -1
- package/Maths/math.like.d.ts +7 -2
- package/Maths/math.like.js.map +1 -1
- package/Maths/math.vector.functions.d.ts +57 -15
- package/Maths/math.vector.functions.js +77 -8
- package/Maths/math.vector.functions.js.map +1 -1
- package/Meshes/mesh.js +1 -1
- package/Meshes/mesh.js.map +1 -1
- package/Misc/decorators.d.ts +1 -1
- package/Misc/decorators.js.map +1 -1
- package/Misc/dumpTools.d.ts +20 -0
- package/Misc/dumpTools.js +60 -49
- package/Misc/dumpTools.js.map +1 -1
- package/Misc/index.d.ts +1 -2
- package/Misc/index.js +1 -2
- package/Misc/index.js.map +1 -1
- package/Misc/sceneSerializer.js +4 -1
- package/Misc/sceneSerializer.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +7 -7
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.d.ts +57 -0
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js +163 -0
- package/Particles/Node/Blocks/Emitters/coneShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +8 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +25 -2
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +7 -7
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +8 -8
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/index.d.ts +5 -4
- package/Particles/Node/Blocks/Emitters/index.js +5 -4
- package/Particles/Node/Blocks/Emitters/index.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js +9 -9
- package/Particles/Node/Blocks/Emitters/meshShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +6 -6
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +7 -7
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleInputBlock.js +2 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -1
- package/Particles/Node/Blocks/systemBlock.d.ts +36 -0
- package/Particles/Node/Blocks/systemBlock.js +84 -0
- package/Particles/Node/Blocks/systemBlock.js.map +1 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +5 -1
- package/Particles/Node/Enums/nodeParticleContextualSources.js +4 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -1
- package/Particles/Node/nodeParticleBuildState.d.ts +2 -7
- package/Particles/Node/nodeParticleBuildState.js +12 -22
- package/Particles/Node/nodeParticleBuildState.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.helper.d.ts +4 -3
- package/Particles/Node/nodeParticleSystemSet.helper.js +285 -110
- package/Particles/Node/nodeParticleSystemSet.helper.js.map +1 -1
- package/Particles/thinParticleSystem.js +1 -0
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/physicsRaycastResult.d.ts +3 -0
- package/Physics/physicsRaycastResult.js.map +1 -1
- package/Physics/v2/Plugins/havokPlugin.js +1 -1
- package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.d.ts +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +9 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/postProcess.d.ts +4 -0
- package/PostProcesses/postProcess.js +4 -0
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/thinSSAO2PostProcess.d.ts +1 -0
- package/PostProcesses/thinSSAO2PostProcess.js +18 -6
- package/PostProcesses/thinSSAO2PostProcess.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js +4 -0
- package/Shaders/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrDirectLighting.js +5 -2
- package/Shaders/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js +1 -1
- package/Shaders/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrBRDFFunctions.js.map +1 -1
- package/Shaders/particles.vertex.js +1 -1
- package/Shaders/particles.vertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js +4 -0
- package/ShadersWGSL/ShadersInclude/openpbrCoatLayerData.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js +5 -2
- package/ShadersWGSL/ShadersInclude/openpbrDirectLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +2 -2
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrFuzzLayerData.js.map +1 -1
- package/ShadersWGSL/particles.vertex.js +1 -1
- package/ShadersWGSL/particles.vertex.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +7 -2
- package/scene.js +15 -8
- package/scene.js.map +1 -1
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@@ -1,5 +1,6 @@
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import { Vector3 } from "../Maths/math.vector.js";
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import { CastingResult } from "./castingResult.js";
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import type { PhysicsBody } from "./v2/physicsBody.js";
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/**
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* Interface for query parameters in the raycast function.
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* @see the "Collision Filtering" section in https://github.com/eoineoineoin/glTF/tree/MSFT_RigidBodies/extensions/2.0/Vendor/MSFT_collision_primitives
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@@ -11,6 +12,8 @@ export interface IRaycastQuery {
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collideWith?: number;
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/** Should trigger collisions be considered in the query? */
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shouldHitTriggers?: boolean;
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/** Ignores the body passed if it is in the query */
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ignoreBody?: PhysicsBody;
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}
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/**
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* Holds the data for the raycast result
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{"version":3,"file":"physicsRaycastResult.js","sourceRoot":"","sources":["../../../../dev/core/src/Physics/physicsRaycastResult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;
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{"version":3,"file":"physicsRaycastResult.js","sourceRoot":"","sources":["../../../../dev/core/src/Physics/physicsRaycastResult.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAC/C,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAkBhD;;;GAGG;AACH,MAAM,OAAO,oBAAqB,SAAQ,aAAa;IAAvD;;QACY,iBAAY,GAAW,CAAC,CAAC;QACzB,kBAAa,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QACxC,gBAAW,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;IAgElD,CAAC;IA9DG;;OAEG;IACH,IAAI,WAAW;QACX,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAI,cAAc;QACd,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAI,aAAa;QACb,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAI,YAAY;QACZ,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED;;OAEG;IACH,IAAI,UAAU;QACV,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,QAAgB;QAClC,IAAI,CAAC,YAAY,GAAG,QAAQ,CAAC;IACjC,CAAC;IAED;;OAEG;IACI,oBAAoB;QACvB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAC,aAAa,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;IAC7E,CAAC;IAED;;;;OAIG;IACa,KAAK,CAAC,OAAgB,OAAO,CAAC,IAAI,EAAE,EAAE,KAAc,OAAO,CAAC,IAAI,EAAE;QAC9E,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC;QAE9B,IAAI,CAAC,YAAY,GAAG,CAAC,CAAC;IAC1B,CAAC;CACJ","sourcesContent":["import { Vector3 } from \"../Maths/math.vector\";\r\nimport { CastingResult } from \"./castingResult\";\r\nimport type { PhysicsBody } from \"./v2/physicsBody\";\r\n\r\n/**\r\n * Interface for query parameters in the raycast function.\r\n * @see the \"Collision Filtering\" section in https://github.com/eoineoineoin/glTF/tree/MSFT_RigidBodies/extensions/2.0/Vendor/MSFT_collision_primitives\r\n */\r\nexport interface IRaycastQuery {\r\n /** Membership mask */\r\n membership?: number;\r\n /** CollideWith mask */\r\n collideWith?: number;\r\n /** Should trigger collisions be considered in the query? */\r\n shouldHitTriggers?: boolean;\r\n /** Ignores the body passed if it is in the query */\r\n ignoreBody?: PhysicsBody;\r\n}\r\n\r\n/**\r\n * Holds the data for the raycast result\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/physics/usingPhysicsEngine\r\n */\r\nexport class PhysicsRaycastResult extends CastingResult {\r\n private _hitDistance: number = 0;\r\n private _rayFromWorld: Vector3 = Vector3.Zero();\r\n private _rayToWorld: Vector3 = Vector3.Zero();\r\n\r\n /**\r\n * Gets the distance from the hit\r\n */\r\n get hitDistance(): number {\r\n return this._hitDistance;\r\n }\r\n\r\n /**\r\n * Gets the hit normal/direction in the world\r\n */\r\n get hitNormalWorld(): Vector3 {\r\n return this._hitNormal;\r\n }\r\n\r\n /**\r\n * Gets the hit point in the world\r\n */\r\n get hitPointWorld(): Vector3 {\r\n return this._hitPoint;\r\n }\r\n\r\n /**\r\n * Gets the ray \"start point\" of the ray in the world\r\n */\r\n get rayFromWorld(): Vector3 {\r\n return this._rayFromWorld;\r\n }\r\n\r\n /**\r\n * Gets the ray \"end point\" of the ray in the world\r\n */\r\n get rayToWorld(): Vector3 {\r\n return this._rayToWorld;\r\n }\r\n\r\n /**\r\n * Sets the distance from the start point to the hit point\r\n * @param distance defines the distance to set\r\n */\r\n public setHitDistance(distance: number) {\r\n this._hitDistance = distance;\r\n }\r\n\r\n /**\r\n * Calculates the distance manually\r\n */\r\n public calculateHitDistance() {\r\n this._hitDistance = Vector3.Distance(this._rayFromWorld, this._hitPoint);\r\n }\r\n\r\n /**\r\n * Resets all the values to default\r\n * @param from The from point on world space\r\n * @param to The to point on world space\r\n */\r\n public override reset(from: Vector3 = Vector3.Zero(), to: Vector3 = Vector3.Zero()) {\r\n super.reset();\r\n this._rayFromWorld.copyFrom(from);\r\n this._rayToWorld.copyFrom(to);\r\n\r\n this._hitDistance = 0;\r\n }\r\n}\r\n"]}
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const queryCollideWith = query?.collideWith ?? ~0;
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const shouldHitTriggers = query?.shouldHitTriggers ?? false;
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result.reset(from, to);
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const bodyToIgnore = [BigInt(0)];
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const bodyToIgnore = query?.ignoreBody ? [BigInt(query.ignoreBody._pluginData.hpBodyId[0])] : [BigInt(0)];
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const hkQuery = [this._bVecToV3(from), this._bVecToV3(to), [queryMembership, queryCollideWith], shouldHitTriggers, bodyToIgnore];
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this._hknp.HP_World_CastRayWithCollector(this.world, this._queryCollector, hkQuery);
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if (this._hknp.HP_QueryCollector_GetNumHits(this._queryCollector)[1] > 0) {
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