@babylonjs/core 8.32.2 → 8.32.3

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Files changed (93) hide show
  1. package/Engines/abstractEngine.js +2 -2
  2. package/Engines/abstractEngine.js.map +1 -1
  3. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
  4. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  5. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.d.ts +55 -0
  6. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js +147 -0
  7. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js.map +1 -0
  8. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +1 -1
  9. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  10. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  11. package/FrameGraph/Node/Blocks/index.js +1 -1
  12. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  13. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +1 -6
  14. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  15. package/FrameGraph/Tasks/PostProcesses/taaTask.d.ts +29 -0
  16. package/FrameGraph/Tasks/PostProcesses/taaTask.js +102 -0
  17. package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -0
  18. package/FrameGraph/frameGraphTextureManager.d.ts +9 -0
  19. package/FrameGraph/frameGraphTextureManager.js +15 -0
  20. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  21. package/FrameGraph/index.d.ts +1 -1
  22. package/FrameGraph/index.js +1 -1
  23. package/FrameGraph/index.js.map +1 -1
  24. package/Lights/Clustered/clusteredLightContainer.js +4 -3
  25. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  26. package/Lights/pointLight.js +6 -4
  27. package/Lights/pointLight.js.map +1 -1
  28. package/Lights/rectAreaLight.js +6 -4
  29. package/Lights/rectAreaLight.js.map +1 -1
  30. package/Lights/spotLight.js +3 -2
  31. package/Lights/spotLight.js.map +1 -1
  32. package/Materials/Background/backgroundMaterial.js +1 -1
  33. package/Materials/Background/backgroundMaterial.js.map +1 -1
  34. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +11 -0
  35. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +74 -27
  36. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  37. package/Materials/PBR/openPbrMaterial.js +1 -1
  38. package/Materials/PBR/openPbrMaterial.js.map +1 -1
  39. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  40. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  41. package/Materials/material.d.ts +7 -3
  42. package/Materials/material.js +11 -7
  43. package/Materials/material.js.map +1 -1
  44. package/Materials/standardMaterial.js +1 -1
  45. package/Materials/standardMaterial.js.map +1 -1
  46. package/Maths/math.vector.d.ts +1 -1
  47. package/Maths/math.vector.js +1 -1
  48. package/Maths/math.vector.js.map +1 -1
  49. package/Meshes/mesh.js +9 -0
  50. package/Meshes/mesh.js.map +1 -1
  51. package/Morph/morphTargetManager.d.ts +2 -0
  52. package/Morph/morphTargetManager.js +19 -1
  53. package/Morph/morphTargetManager.js.map +1 -1
  54. package/Particles/Node/nodeParticleSystemSet.d.ts +14 -6
  55. package/Particles/Node/nodeParticleSystemSet.js +37 -6
  56. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  57. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +1 -1
  58. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -1
  59. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.d.ts +0 -1
  60. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +4 -22
  61. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
  62. package/PostProcesses/thinTAAPostProcess.d.ts +10 -5
  63. package/PostProcesses/thinTAAPostProcess.js +37 -7
  64. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  65. package/Rendering/boundingBoxRenderer.js +6 -1
  66. package/Rendering/boundingBoxRenderer.js.map +1 -1
  67. package/Rendering/edgesRenderer.js +4 -0
  68. package/Rendering/edgesRenderer.js.map +1 -1
  69. package/Shaders/ShadersInclude/gaussianSplatting.js +10 -2
  70. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  71. package/Shaders/gaussianSplattingDepth.fragment.d.ts +5 -0
  72. package/Shaders/gaussianSplattingDepth.fragment.js +11 -0
  73. package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -0
  74. package/Shaders/gaussianSplattingDepth.vertex.d.ts +8 -0
  75. package/Shaders/gaussianSplattingDepth.vertex.js +17 -0
  76. package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -0
  77. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +7 -1
  78. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  79. package/ShadersWGSL/gaussianSplattingDepth.fragment.d.ts +6 -0
  80. package/ShadersWGSL/gaussianSplattingDepth.fragment.js +17 -0
  81. package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -0
  82. package/ShadersWGSL/gaussianSplattingDepth.vertex.d.ts +8 -0
  83. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +19 -0
  84. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -0
  85. package/package.json +1 -1
  86. package/scene.js +6 -5
  87. package/scene.js.map +1 -1
  88. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +0 -48
  89. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +0 -119
  90. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +0 -1
  91. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +0 -24
  92. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +0 -109
  93. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +0 -1
@@ -0,0 +1,8 @@
1
+ import "./ShadersInclude/sceneUboDeclaration.js";
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+ import "./ShadersInclude/meshUboDeclaration.js";
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+ import "./ShadersInclude/gaussianSplatting.js";
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+ /** @internal */
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+ export declare const gaussianSplattingDepthVertexShaderWGSL: {
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+ name: string;
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+ shader: string;
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+ };
@@ -0,0 +1,19 @@
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+ // Do not edit.
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+ import { ShaderStore } from "../Engines/shaderStore.js";
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+ import "./ShadersInclude/sceneUboDeclaration.js";
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+ import "./ShadersInclude/meshUboDeclaration.js";
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+ import "./ShadersInclude/gaussianSplatting.js";
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+ const name = "gaussianSplattingDepthVertexShader";
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+ const shader = `#include<sceneUboDeclaration>
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+ #include<meshUboDeclaration>
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+ attribute splatIndex: f32;attribute position: vec2f;uniform invViewport: vec2f;uniform dataTextureSize: vec2f;uniform focal: vec2f;uniform kernelSize: f32;var covariancesATexture: texture_2d<f32>;var covariancesBTexture: texture_2d<f32>;var centersTexture: texture_2d<f32>;varying vPosition: vec2f;
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+ #include<gaussianSplatting>
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+ @vertex
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+ fn main(input : VertexInputs)->FragmentInputs {var splat: Splat=readSplat(input.splatIndex,uniforms.dataTextureSize);var covA: vec3f=splat.covA.xyz;var covB: vec3f=vec3f(splat.covA.w,splat.covB.xy);let worldPos: vec4f=mesh.world*vec4f(splat.center.xyz,1.0);vertexOutputs.vPosition=input.position;vertexOutputs.position=gaussianSplatting(input.position,worldPos.xyz,vec2f(1.0,1.0),covA,covB,mesh.world,scene.view,scene.projection,uniforms.focal,uniforms.invViewport,uniforms.kernelSize);}`;
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+ // Sideeffect
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+ if (!ShaderStore.ShadersStoreWGSL[name]) {
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+ ShaderStore.ShadersStoreWGSL[name] = shader;
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+ }
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+ /** @internal */
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+ export const gaussianSplattingDepthVertexShaderWGSL = { name, shader };
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+ //# sourceMappingURL=gaussianSplattingDepth.vertex.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"gaussianSplattingDepth.vertex.js","sourceRoot":"","sources":["../../../../dev/core/src/ShadersWGSL/gaussianSplattingDepth.vertex.ts"],"names":[],"mappings":"AAAA,eAAe;AACf,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AACrD,OAAO,sCAAsC,CAAC;AAC9C,OAAO,qCAAqC,CAAC;AAC7C,OAAO,oCAAoC,CAAC;AAE5C,MAAM,IAAI,GAAG,oCAAoC,CAAC;AAClD,MAAM,MAAM,GAAG;;;;;weAKyd,CAAC;AACze,aAAa;AACb,IAAI,CAAC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,CAAC;IACtC,WAAW,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC;AAChD,CAAC;AACD,gBAAgB;AAChB,MAAM,CAAC,MAAM,sCAAsC,GAAG,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC","sourcesContent":["// Do not edit.\nimport { ShaderStore } from \"../Engines/shaderStore\";\nimport \"./ShadersInclude/sceneUboDeclaration\";\nimport \"./ShadersInclude/meshUboDeclaration\";\nimport \"./ShadersInclude/gaussianSplatting\";\n\nconst name = \"gaussianSplattingDepthVertexShader\";\nconst shader = `#include<sceneUboDeclaration>\n#include<meshUboDeclaration>\nattribute splatIndex: f32;attribute position: vec2f;uniform invViewport: vec2f;uniform dataTextureSize: vec2f;uniform focal: vec2f;uniform kernelSize: f32;var covariancesATexture: texture_2d<f32>;var covariancesBTexture: texture_2d<f32>;var centersTexture: texture_2d<f32>;varying vPosition: vec2f;\n#include<gaussianSplatting>\n@vertex\nfn main(input : VertexInputs)->FragmentInputs {var splat: Splat=readSplat(input.splatIndex,uniforms.dataTextureSize);var covA: vec3f=splat.covA.xyz;var covB: vec3f=vec3f(splat.covA.w,splat.covB.xy);let worldPos: vec4f=mesh.world*vec4f(splat.center.xyz,1.0);vertexOutputs.vPosition=input.position;vertexOutputs.position=gaussianSplatting(input.position,worldPos.xyz,vec2f(1.0,1.0),covA,covB,mesh.world,scene.view,scene.projection,uniforms.focal,uniforms.invViewport,uniforms.kernelSize);}`;\n// Sideeffect\nif (!ShaderStore.ShadersStoreWGSL[name]) {\n ShaderStore.ShadersStoreWGSL[name] = shader;\n}\n/** @internal */\nexport const gaussianSplattingDepthVertexShaderWGSL = { name, shader };\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
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  "name": "@babylonjs/core",
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- "version": "8.32.2",
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+ "version": "8.32.3",
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  "main": "index.js",
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  "module": "index.js",
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  "types": "index.d.ts",
package/scene.js CHANGED
@@ -376,14 +376,14 @@ export class Scene {
376
376
  ? this._mirroredCameraPosition
377
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  : (this.activeCamera?.globalPosition ?? Vector3.ZeroReadOnly);
378
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  const invertNormal = this.useRightHandedSystem === (this._mirroredCameraPosition != null);
379
- TmpVectors.Vector4[0].set(eyePosition.x, eyePosition.y, eyePosition.z, invertNormal ? -1 : 1);
380
- TmpVectors.Vector4[1].copyFromFloats(TmpVectors.Vector4[0].x - this.floatingOriginOffset.x, TmpVectors.Vector4[0].y - this.floatingOriginOffset.y, TmpVectors.Vector4[0].z - this.floatingOriginOffset.z, TmpVectors.Vector4[0].w);
379
+ const offset = this.floatingOriginOffset;
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+ const finalEyePos = TmpVectors.Vector4[0].set(eyePosition.x - offset.x, eyePosition.y - offset.y, eyePosition.z - offset.z, invertNormal ? -1 : 1);
381
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  if (effect) {
382
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  if (isVector3) {
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- effect.setFloat3(variableName, TmpVectors.Vector4[1].x, TmpVectors.Vector4[1].y, TmpVectors.Vector4[1].z);
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+ effect.setFloat3(variableName, finalEyePos.x, finalEyePos.y, finalEyePos.z);
384
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  }
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  else {
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- effect.setVector4(variableName, TmpVectors.Vector4[1]);
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+ effect.setVector4(variableName, finalEyePos);
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  }
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  }
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  return TmpVectors.Vector4[0];
@@ -395,7 +395,8 @@ export class Scene {
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  finalizeSceneUbo() {
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  const ubo = this.getSceneUniformBuffer();
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  const eyePosition = this.bindEyePosition(null);
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- ubo.updateFloat4("vEyePosition", eyePosition.x - this.floatingOriginOffset.x, eyePosition.y - this.floatingOriginOffset.y, eyePosition.z - this.floatingOriginOffset.z, eyePosition.w);
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+ const offset = this.floatingOriginOffset;
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+ ubo.updateFloat4("vEyePosition", eyePosition.x - offset.x, eyePosition.y - offset.y, eyePosition.z - offset.z, eyePosition.w);
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  ubo.update();
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  return ubo;
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  }