@babylonjs/core 8.32.2 → 8.32.3

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Files changed (93) hide show
  1. package/Engines/abstractEngine.js +2 -2
  2. package/Engines/abstractEngine.js.map +1 -1
  3. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js +1 -1
  4. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  5. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.d.ts +55 -0
  6. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js +147 -0
  7. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.js.map +1 -0
  8. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +1 -1
  9. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  10. package/FrameGraph/Node/Blocks/index.d.ts +1 -1
  11. package/FrameGraph/Node/Blocks/index.js +1 -1
  12. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  13. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js +1 -6
  14. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  15. package/FrameGraph/Tasks/PostProcesses/taaTask.d.ts +29 -0
  16. package/FrameGraph/Tasks/PostProcesses/taaTask.js +102 -0
  17. package/FrameGraph/Tasks/PostProcesses/taaTask.js.map +1 -0
  18. package/FrameGraph/frameGraphTextureManager.d.ts +9 -0
  19. package/FrameGraph/frameGraphTextureManager.js +15 -0
  20. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  21. package/FrameGraph/index.d.ts +1 -1
  22. package/FrameGraph/index.js +1 -1
  23. package/FrameGraph/index.js.map +1 -1
  24. package/Lights/Clustered/clusteredLightContainer.js +4 -3
  25. package/Lights/Clustered/clusteredLightContainer.js.map +1 -1
  26. package/Lights/pointLight.js +6 -4
  27. package/Lights/pointLight.js.map +1 -1
  28. package/Lights/rectAreaLight.js +6 -4
  29. package/Lights/rectAreaLight.js.map +1 -1
  30. package/Lights/spotLight.js +3 -2
  31. package/Lights/spotLight.js.map +1 -1
  32. package/Materials/Background/backgroundMaterial.js +1 -1
  33. package/Materials/Background/backgroundMaterial.js.map +1 -1
  34. package/Materials/GaussianSplatting/gaussianSplattingMaterial.d.ts +11 -0
  35. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js +74 -27
  36. package/Materials/GaussianSplatting/gaussianSplattingMaterial.js.map +1 -1
  37. package/Materials/PBR/openPbrMaterial.js +1 -1
  38. package/Materials/PBR/openPbrMaterial.js.map +1 -1
  39. package/Materials/PBR/pbrBaseMaterial.js +1 -1
  40. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  41. package/Materials/material.d.ts +7 -3
  42. package/Materials/material.js +11 -7
  43. package/Materials/material.js.map +1 -1
  44. package/Materials/standardMaterial.js +1 -1
  45. package/Materials/standardMaterial.js.map +1 -1
  46. package/Maths/math.vector.d.ts +1 -1
  47. package/Maths/math.vector.js +1 -1
  48. package/Maths/math.vector.js.map +1 -1
  49. package/Meshes/mesh.js +9 -0
  50. package/Meshes/mesh.js.map +1 -1
  51. package/Morph/morphTargetManager.d.ts +2 -0
  52. package/Morph/morphTargetManager.js +19 -1
  53. package/Morph/morphTargetManager.js.map +1 -1
  54. package/Particles/Node/nodeParticleSystemSet.d.ts +14 -6
  55. package/Particles/Node/nodeParticleSystemSet.js +37 -6
  56. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  57. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +1 -1
  58. package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -1
  59. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.d.ts +0 -1
  60. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +4 -22
  61. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
  62. package/PostProcesses/thinTAAPostProcess.d.ts +10 -5
  63. package/PostProcesses/thinTAAPostProcess.js +37 -7
  64. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  65. package/Rendering/boundingBoxRenderer.js +6 -1
  66. package/Rendering/boundingBoxRenderer.js.map +1 -1
  67. package/Rendering/edgesRenderer.js +4 -0
  68. package/Rendering/edgesRenderer.js.map +1 -1
  69. package/Shaders/ShadersInclude/gaussianSplatting.js +10 -2
  70. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  71. package/Shaders/gaussianSplattingDepth.fragment.d.ts +5 -0
  72. package/Shaders/gaussianSplattingDepth.fragment.js +11 -0
  73. package/Shaders/gaussianSplattingDepth.fragment.js.map +1 -0
  74. package/Shaders/gaussianSplattingDepth.vertex.d.ts +8 -0
  75. package/Shaders/gaussianSplattingDepth.vertex.js +17 -0
  76. package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -0
  77. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +7 -1
  78. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  79. package/ShadersWGSL/gaussianSplattingDepth.fragment.d.ts +6 -0
  80. package/ShadersWGSL/gaussianSplattingDepth.fragment.js +17 -0
  81. package/ShadersWGSL/gaussianSplattingDepth.fragment.js.map +1 -0
  82. package/ShadersWGSL/gaussianSplattingDepth.vertex.d.ts +8 -0
  83. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +19 -0
  84. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -0
  85. package/package.json +1 -1
  86. package/scene.js +6 -5
  87. package/scene.js.map +1 -1
  88. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.d.ts +0 -48
  89. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js +0 -119
  90. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +0 -1
  91. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.d.ts +0 -24
  92. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +0 -109
  93. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +0 -1
@@ -1423,7 +1423,7 @@ export class PBRBaseMaterial extends PBRBaseMaterialBase {
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  defines.HORIZONOCCLUSION = this._useHorizonOcclusion;
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  // Misc.
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  if (defines._areMiscDirty) {
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- PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines, this._applyDecalMapAfterDetailMap, this._useVertexPulling, renderingMesh, this._setVertexOutputInvariant);
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+ PrepareDefinesForMisc(mesh, scene, this._useLogarithmicDepth, this.pointsCloud, this.fogEnabled, this.needAlphaTestingForMesh(mesh), defines, this._applyDecalMapAfterDetailMap, this._useVertexPulling, renderingMesh, this._isVertexOutputInvariant);
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  defines.UNLIT = this._unlit || ((this.pointsCloud || this.wireframe) && !mesh.isVerticesDataPresent(VertexBuffer.NormalKind));
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  defines.DEBUGMODE = this._debugMode;
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  }