@babylonjs/core 8.2.2 → 8.3.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (48) hide show
  1. package/AudioV2/webAudio/webAudioEngine.d.ts +1 -0
  2. package/AudioV2/webAudio/webAudioEngine.js +12 -3
  3. package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
  4. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +14 -2
  5. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  6. package/Engines/Native/nativeInterfaces.d.ts +6 -6
  7. package/Engines/Native/nativeInterfaces.js.map +1 -1
  8. package/Engines/abstractEngine.js +2 -2
  9. package/Engines/abstractEngine.js.map +1 -1
  10. package/Engines/nativeEngine.js +13 -15
  11. package/Engines/nativeEngine.js.map +1 -1
  12. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.d.ts +25 -0
  13. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js +35 -0
  14. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -0
  15. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.d.ts +34 -0
  16. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js +74 -0
  17. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -0
  18. package/FrameGraph/Node/Blocks/index.d.ts +2 -0
  19. package/FrameGraph/Node/Blocks/index.js +2 -0
  20. package/FrameGraph/Node/Blocks/index.js.map +1 -1
  21. package/FrameGraph/Tasks/PostProcesses/fxaaTask.d.ts +17 -0
  22. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js +23 -0
  23. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -0
  24. package/FrameGraph/Tasks/PostProcesses/grainTask.d.ts +16 -0
  25. package/FrameGraph/Tasks/PostProcesses/grainTask.js +17 -0
  26. package/FrameGraph/Tasks/PostProcesses/grainTask.js.map +1 -0
  27. package/FrameGraph/index.d.ts +2 -0
  28. package/FrameGraph/index.js +2 -0
  29. package/FrameGraph/index.js.map +1 -1
  30. package/Meshes/meshUtils.d.ts +11 -1
  31. package/Meshes/meshUtils.js +22 -0
  32. package/Meshes/meshUtils.js.map +1 -1
  33. package/PostProcesses/fxaaPostProcess.d.ts +2 -2
  34. package/PostProcesses/fxaaPostProcess.js +17 -27
  35. package/PostProcesses/fxaaPostProcess.js.map +1 -1
  36. package/PostProcesses/grainPostProcess.d.ts +6 -3
  37. package/PostProcesses/grainPostProcess.js +35 -24
  38. package/PostProcesses/grainPostProcess.js.map +1 -1
  39. package/PostProcesses/index.d.ts +2 -0
  40. package/PostProcesses/index.js +2 -0
  41. package/PostProcesses/index.js.map +1 -1
  42. package/PostProcesses/thinFXAAPostProcess.d.ts +34 -0
  43. package/PostProcesses/thinFXAAPostProcess.js +70 -0
  44. package/PostProcesses/thinFXAAPostProcess.js.map +1 -0
  45. package/PostProcesses/thinGrainPostProcess.d.ts +32 -0
  46. package/PostProcesses/thinGrainPostProcess.js +55 -0
  47. package/PostProcesses/thinGrainPostProcess.js.map +1 -0
  48. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"fxaaPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/fxaaPostProcess.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AAGvE;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,WAAW;IAC5C;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED,YACI,IAAY,EACZ,OAAoC,EACpC,SAA2B,IAAI,EAC/B,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB;QAEzD,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,WAAW,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,IAAI,OAAO,CAAC,qBAAqB,EAAE,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,MAAM,EAAE,SAAS,EAAE,IAAI,CAAC,CAAC;QAEvK,MAAM,OAAO,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QACnC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC;QAE3B,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAc,EAAE,EAAE;YAC1C,MAAM,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;YACjC,MAAM,CAAC,SAAS,CAAC,WAAW,EAAE,SAAS,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC;QAC5D,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,8BAA8B,CAAC,EAAE,MAAM,CAAC,4BAA4B,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3G,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,0BAA0B,CAAC,EAAE,MAAM,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC;QACnG,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;IAEO,WAAW;QACf,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAChC,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,UAAU,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,UAAU,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;YAChD,OAAO,kBAAkB,CAAC;QAC9B,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACI,MAAM,CAAU,MAAM,CAAC,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QACrG,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE;YACD,OAAO,IAAI,eAAe,CACtB,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,KAAK,CAAC,SAAS,EAAE,EACjB,iBAAiB,CAAC,QAAQ,CAC7B,CAAC;QACN,CAAC,EACD,iBAAiB,EACjB,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport type { PostProcessOptions } from \"./postProcess\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\n\r\nimport type { Scene } from \"../scene\";\r\n/**\r\n * Fxaa post process\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#fxaa\r\n */\r\nexport class FxaaPostProcess extends PostProcess {\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"FxaaPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"FxaaPostProcess\";\r\n }\r\n\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n super(name, \"fxaa\", [\"texelSize\"], null, options, camera, samplingMode || Texture.BILINEAR_SAMPLINGMODE, engine, reusable, null, textureType, \"fxaa\", undefined, true);\r\n\r\n const defines = this._getDefines();\r\n this.updateEffect(defines);\r\n\r\n this.onApplyObservable.add((effect: Effect) => {\r\n const texelSize = this.texelSize;\r\n effect.setFloat2(\"texelSize\", texelSize.x, texelSize.y);\r\n });\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/fxaa.fragment\"), import(\"../ShadersWGSL/fxaa.vertex\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/fxaa.fragment\"), import(\"../Shaders/fxaa.vertex\")]));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n private _getDefines(): Nullable<string> {\r\n const engine = this.getEngine();\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const driverInfo = engine.extractDriverInfo();\r\n if (driverInfo.toLowerCase().indexOf(\"mali\") > -1) {\r\n return \"#define MALI 1\\n\";\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string) {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new FxaaPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FxaaPostProcess\", FxaaPostProcess);\r\n"]}
1
+ {"version":3,"file":"fxaaPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/fxaaPostProcess.ts"],"names":[],"mappings":"AAGA,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,mBAAmB,EAAE,MAAM,uBAAuB,CAAC;AAG5D;;;GAGG;AACH,MAAM,OAAO,eAAgB,SAAQ,WAAW;IAC5C;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAID,YACI,IAAY,EACZ,OAAoC,EACpC,SAA2B,IAAI,EAC/B,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB;QAEzD,MAAM,YAAY,GAAG;YACjB,QAAQ,EAAE,mBAAmB,CAAC,QAAQ;YACtC,IAAI,EAAE,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACvD,MAAM;YACN,YAAY,EAAE,YAAY,IAAI,OAAO,CAAC,qBAAqB;YAC3D,MAAM;YACN,QAAQ;YACR,WAAW;YACX,GAAI,OAA8B;SACrC,CAAC;QAEF,KAAK,CAAC,IAAI,EAAE,mBAAmB,CAAC,WAAW,EAAE;YACzC,aAAa,EAAE,OAAO,OAAO,KAAK,QAAQ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,mBAAmB,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS;YACtI,GAAG,YAAY;SAClB,CAAC,CAAC;QAEH,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,OAAe,EAAE,EAAE;YAC3C,IAAI,CAAC,cAAc,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACnD,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,MAAM,CAAU,MAAM,CAAC,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QACrG,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE;YACD,OAAO,IAAI,eAAe,CACtB,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,KAAK,CAAC,SAAS,EAAE,EACjB,iBAAiB,CAAC,QAAQ,CAC7B,CAAC;QACN,CAAC,EACD,iBAAiB,EACjB,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport { Texture } from \"../Materials/Textures/texture\";\r\nimport type { PostProcessOptions } from \"./postProcess\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { ThinFXAAPostProcess } from \"./thinFXAAPostProcess\";\r\n\r\nimport type { Scene } from \"../scene\";\r\n/**\r\n * Fxaa post process\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/usePostProcesses#fxaa\r\n */\r\nexport class FxaaPostProcess extends PostProcess {\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"FxaaPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"FxaaPostProcess\";\r\n }\r\n\r\n protected override _effectWrapper: ThinFXAAPostProcess;\r\n\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera> = null,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE\r\n ) {\r\n const localOptions = {\r\n uniforms: ThinFXAAPostProcess.Uniforms,\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode: samplingMode || Texture.BILINEAR_SAMPLINGMODE,\r\n engine,\r\n reusable,\r\n textureType,\r\n ...(options as PostProcessOptions),\r\n };\r\n\r\n super(name, ThinFXAAPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinFXAAPostProcess(name, engine, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n\r\n this.onApplyObservable.add((_effect: Effect) => {\r\n this._effectWrapper.texelSize = this.texelSize;\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string) {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new FxaaPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.FxaaPostProcess\", FxaaPostProcess);\r\n"]}
@@ -4,6 +4,7 @@ import type { PostProcessOptions } from "./postProcess.js";
4
4
  import { PostProcess } from "./postProcess.js";
5
5
  import type { AbstractEngine } from "../Engines/abstractEngine.js";
6
6
  import type { Scene } from "../scene.js";
7
+ import { ThinGrainPostProcess } from "./thinGrainPostProcess.js";
7
8
  /**
8
9
  * The GrainPostProcess adds noise to the image at mid luminance levels
9
10
  */
@@ -11,16 +12,19 @@ export declare class GrainPostProcess extends PostProcess {
11
12
  /**
12
13
  * The intensity of the grain added (default: 30)
13
14
  */
14
- intensity: number;
15
+ get intensity(): number;
16
+ set intensity(value: number);
15
17
  /**
16
18
  * If the grain should be randomized on every frame
17
19
  */
18
- animated: boolean;
20
+ get animated(): boolean;
21
+ set animated(value: boolean);
19
22
  /**
20
23
  * Gets a string identifying the name of the class
21
24
  * @returns "GrainPostProcess" string
22
25
  */
23
26
  getClassName(): string;
27
+ protected _effectWrapper: ThinGrainPostProcess;
24
28
  /**
25
29
  * Creates a new instance of @see GrainPostProcess
26
30
  * @param name The name of the effect.
@@ -33,7 +37,6 @@ export declare class GrainPostProcess extends PostProcess {
33
37
  * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
34
38
  */
35
39
  constructor(name: string, options: number | PostProcessOptions, camera: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number, blockCompilation?: boolean);
36
- protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
37
40
  /**
38
41
  * @internal
39
42
  */
@@ -4,10 +4,29 @@ import { PostProcess } from "./postProcess.js";
4
4
  import { RegisterClass } from "../Misc/typeStore.js";
5
5
  import { serialize } from "../Misc/decorators.js";
6
6
  import { SerializationHelper } from "../Misc/decorators.serialization.js";
7
+ import { ThinGrainPostProcess } from "./thinGrainPostProcess.js";
7
8
  /**
8
9
  * The GrainPostProcess adds noise to the image at mid luminance levels
9
10
  */
10
11
  export class GrainPostProcess extends PostProcess {
12
+ /**
13
+ * The intensity of the grain added (default: 30)
14
+ */
15
+ get intensity() {
16
+ return this._effectWrapper.intensity;
17
+ }
18
+ set intensity(value) {
19
+ this._effectWrapper.intensity = value;
20
+ }
21
+ /**
22
+ * If the grain should be randomized on every frame
23
+ */
24
+ get animated() {
25
+ return this._effectWrapper.animated;
26
+ }
27
+ set animated(value) {
28
+ this._effectWrapper.animated = value;
29
+ }
11
30
  /**
12
31
  * Gets a string identifying the name of the class
13
32
  * @returns "GrainPostProcess" string
@@ -27,30 +46,22 @@ export class GrainPostProcess extends PostProcess {
27
46
  * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)
28
47
  */
29
48
  constructor(name, options, camera, samplingMode, engine, reusable, textureType = 0, blockCompilation = false) {
30
- super(name, "grain", ["intensity", "animatedSeed"], [], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);
31
- /**
32
- * The intensity of the grain added (default: 30)
33
- */
34
- this.intensity = 30;
35
- /**
36
- * If the grain should be randomized on every frame
37
- */
38
- this.animated = false;
39
- this.onApplyObservable.add((effect) => {
40
- effect.setFloat("intensity", this.intensity);
41
- effect.setFloat("animatedSeed", this.animated ? Math.random() + 1 : 1);
49
+ const localOptions = {
50
+ uniforms: ThinGrainPostProcess.Uniforms,
51
+ size: typeof options === "number" ? options : undefined,
52
+ camera,
53
+ samplingMode,
54
+ engine,
55
+ reusable,
56
+ textureType,
57
+ blockCompilation,
58
+ ...options,
59
+ };
60
+ super(name, ThinGrainPostProcess.FragmentUrl, {
61
+ effectWrapper: typeof options === "number" || !options.effectWrapper ? new ThinGrainPostProcess(name, engine, localOptions) : undefined,
62
+ ...localOptions,
42
63
  });
43
64
  }
44
- _gatherImports(useWebGPU, list) {
45
- if (useWebGPU) {
46
- this._webGPUReady = true;
47
- list.push(Promise.all([import("../ShadersWGSL/grain.fragment.js")]));
48
- }
49
- else {
50
- list.push(Promise.all([import("../Shaders/grain.fragment.js")]));
51
- }
52
- super._gatherImports(useWebGPU, list);
53
- }
54
65
  /**
55
66
  * @internal
56
67
  */
@@ -62,9 +73,9 @@ export class GrainPostProcess extends PostProcess {
62
73
  }
63
74
  __decorate([
64
75
  serialize()
65
- ], GrainPostProcess.prototype, "intensity", void 0);
76
+ ], GrainPostProcess.prototype, "intensity", null);
66
77
  __decorate([
67
78
  serialize()
68
- ], GrainPostProcess.prototype, "animated", void 0);
79
+ ], GrainPostProcess.prototype, "animated", null);
69
80
  RegisterClass("BABYLON.GrainPostProcess", GrainPostProcess);
70
81
  //# sourceMappingURL=grainPostProcess.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"grainPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/grainPostProcess.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AAIvE;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,WAAW;IAY7C;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED;;;;;;;;;;OAUG;IACH,YACI,IAAY,EACZ,OAAoC,EACpC,MAAwB,EACxB,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB,EACzD,gBAAgB,GAAG,KAAK;QAExB,KAAK,CAAC,IAAI,EAAE,OAAO,EAAE,CAAC,WAAW,EAAE,cAAc,CAAC,EAAE,EAAE,EAAE,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,MAAM,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,EAAE,gBAAgB,CAAC,CAAC;QAxCnK;;WAEG;QAEI,cAAS,GAAW,EAAE,CAAC;QAC9B;;WAEG;QAEI,aAAQ,GAAY,KAAK,CAAC;QAgC7B,IAAI,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAc,EAAE,EAAE;YAC1C,MAAM,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;YAC7C,MAAM,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3E,CAAC,CAAC,CAAC;IACP,CAAC;IAEkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC,CAAC;QACtE,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC,CAAC;QAClE,CAAC;QAED,KAAK,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACI,MAAM,CAAU,MAAM,CAAC,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QACrG,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE;YACD,OAAO,IAAI,gBAAgB,CACvB,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,KAAK,CAAC,SAAS,EAAE,EACjB,iBAAiB,CAAC,QAAQ,CAC7B,CAAC;QACN,CAAC,EACD,iBAAiB,EACjB,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;CACJ;AA1EU;IADN,SAAS,EAAE;mDACkB;AAKvB;IADN,SAAS,EAAE;kDACqB;AAuErC,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { PostProcessOptions } from \"./postProcess\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\n\r\nimport type { Scene } from \"../scene\";\r\n\r\n/**\r\n * The GrainPostProcess adds noise to the image at mid luminance levels\r\n */\r\nexport class GrainPostProcess extends PostProcess {\r\n /**\r\n * The intensity of the grain added (default: 30)\r\n */\r\n @serialize()\r\n public intensity: number = 30;\r\n /**\r\n * If the grain should be randomized on every frame\r\n */\r\n @serialize()\r\n public animated: boolean = false;\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"GrainPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"GrainPostProcess\";\r\n }\r\n\r\n /**\r\n * Creates a new instance of @see GrainPostProcess\r\n * @param name The name of the effect.\r\n * @param options The required width/height ratio to downsize to before computing the render pass.\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n */\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera>,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n blockCompilation = false\r\n ) {\r\n super(name, \"grain\", [\"intensity\", \"animatedSeed\"], [], options, camera, samplingMode, engine, reusable, null, textureType, undefined, null, blockCompilation);\r\n this.onApplyObservable.add((effect: Effect) => {\r\n effect.setFloat(\"intensity\", this.intensity);\r\n effect.setFloat(\"animatedSeed\", this.animated ? Math.random() + 1 : 1);\r\n });\r\n }\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/grain.fragment\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/grain.fragment\")]));\r\n }\r\n\r\n super._gatherImports(useWebGPU, list);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string) {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new GrainPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GrainPostProcess\", GrainPostProcess);\r\n"]}
1
+ {"version":3,"file":"grainPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/grainPostProcess.ts"],"names":[],"mappings":";AAGA,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAEjD,OAAO,EAAE,aAAa,EAAE,MAAM,mBAAmB,CAAC;AAClD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAC/C,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AAGvE,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,gBAAiB,SAAQ,WAAW;IAC7C;;OAEG;IAEH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,cAAc,CAAC,SAAS,CAAC;IACzC,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,cAAc,CAAC,SAAS,GAAG,KAAK,CAAC;IAC1C,CAAC;IAED;;OAEG;IAEH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC;IACxC,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,cAAc,CAAC,QAAQ,GAAG,KAAK,CAAC;IACzC,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAID;;;;;;;;;;OAUG;IACH,YACI,IAAY,EACZ,OAAoC,EACpC,MAAwB,EACxB,YAAqB,EACrB,MAAuB,EACvB,QAAkB,EAClB,cAAsB,SAAS,CAAC,yBAAyB,EACzD,gBAAgB,GAAG,KAAK;QAExB,MAAM,YAAY,GAAG;YACjB,QAAQ,EAAE,oBAAoB,CAAC,QAAQ;YACvC,IAAI,EAAE,OAAO,OAAO,KAAK,QAAQ,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;YACvD,MAAM;YACN,YAAY;YACZ,MAAM;YACN,QAAQ;YACR,WAAW;YACX,gBAAgB;YAChB,GAAI,OAA8B;SACrC,CAAC;QAEF,KAAK,CAAC,IAAI,EAAE,oBAAoB,CAAC,WAAW,EAAE;YAC1C,aAAa,EAAE,OAAO,OAAO,KAAK,QAAQ,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,oBAAoB,CAAC,IAAI,EAAE,MAAM,EAAE,YAAY,CAAC,CAAC,CAAC,CAAC,SAAS;YACvI,GAAG,YAAY;SAClB,CAAC,CAAC;IACP,CAAC;IAED;;OAEG;IACI,MAAM,CAAU,MAAM,CAAC,iBAAsB,EAAE,YAAoB,EAAE,KAAY,EAAE,OAAe;QACrG,OAAO,mBAAmB,CAAC,KAAK,CAC5B,GAAG,EAAE;YACD,OAAO,IAAI,gBAAgB,CACvB,iBAAiB,CAAC,IAAI,EACtB,iBAAiB,CAAC,OAAO,EACzB,YAAY,EACZ,iBAAiB,CAAC,wBAAwB,EAC1C,KAAK,CAAC,SAAS,EAAE,EACjB,iBAAiB,CAAC,QAAQ,CAC7B,CAAC;QACN,CAAC,EACD,iBAAiB,EACjB,KAAK,EACL,OAAO,CACV,CAAC;IACN,CAAC;CACJ;AAzFG;IADC,SAAS,EAAE;iDAGX;AAUD;IADC,SAAS,EAAE;gDAGX;AA6EL,aAAa,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Camera } from \"../Cameras/camera\";\r\nimport type { PostProcessOptions } from \"./postProcess\";\r\nimport { PostProcess } from \"./postProcess\";\r\nimport type { AbstractEngine } from \"../Engines/abstractEngine\";\r\nimport { Constants } from \"../Engines/constants\";\r\n\r\nimport { RegisterClass } from \"../Misc/typeStore\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\r\n\r\nimport type { Scene } from \"../scene\";\r\nimport { ThinGrainPostProcess } from \"./thinGrainPostProcess\";\r\n\r\n/**\r\n * The GrainPostProcess adds noise to the image at mid luminance levels\r\n */\r\nexport class GrainPostProcess extends PostProcess {\r\n /**\r\n * The intensity of the grain added (default: 30)\r\n */\r\n @serialize()\r\n public get intensity() {\r\n return this._effectWrapper.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._effectWrapper.intensity = value;\r\n }\r\n\r\n /**\r\n * If the grain should be randomized on every frame\r\n */\r\n @serialize()\r\n public get animated() {\r\n return this._effectWrapper.animated;\r\n }\r\n\r\n public set animated(value: boolean) {\r\n this._effectWrapper.animated = value;\r\n }\r\n\r\n /**\r\n * Gets a string identifying the name of the class\r\n * @returns \"GrainPostProcess\" string\r\n */\r\n public override getClassName(): string {\r\n return \"GrainPostProcess\";\r\n }\r\n\r\n protected override _effectWrapper: ThinGrainPostProcess;\r\n\r\n /**\r\n * Creates a new instance of @see GrainPostProcess\r\n * @param name The name of the effect.\r\n * @param options The required width/height ratio to downsize to before computing the render pass.\r\n * @param camera The camera to apply the render pass to.\r\n * @param samplingMode The sampling mode to be used when computing the pass. (default: 0)\r\n * @param engine The engine which the post process will be applied. (default: current engine)\r\n * @param reusable If the post process can be reused on the same frame. (default: false)\r\n * @param textureType Type of textures used when performing the post process. (default: 0)\r\n * @param blockCompilation If compilation of the shader should not be done in the constructor. The updateEffect method can be used to compile the shader at a later time. (default: false)\r\n */\r\n constructor(\r\n name: string,\r\n options: number | PostProcessOptions,\r\n camera: Nullable<Camera>,\r\n samplingMode?: number,\r\n engine?: AbstractEngine,\r\n reusable?: boolean,\r\n textureType: number = Constants.TEXTURETYPE_UNSIGNED_BYTE,\r\n blockCompilation = false\r\n ) {\r\n const localOptions = {\r\n uniforms: ThinGrainPostProcess.Uniforms,\r\n size: typeof options === \"number\" ? options : undefined,\r\n camera,\r\n samplingMode,\r\n engine,\r\n reusable,\r\n textureType,\r\n blockCompilation,\r\n ...(options as PostProcessOptions),\r\n };\r\n\r\n super(name, ThinGrainPostProcess.FragmentUrl, {\r\n effectWrapper: typeof options === \"number\" || !options.effectWrapper ? new ThinGrainPostProcess(name, engine, localOptions) : undefined,\r\n ...localOptions,\r\n });\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public static override _Parse(parsedPostProcess: any, targetCamera: Camera, scene: Scene, rootUrl: string) {\r\n return SerializationHelper.Parse(\r\n () => {\r\n return new GrainPostProcess(\r\n parsedPostProcess.name,\r\n parsedPostProcess.options,\r\n targetCamera,\r\n parsedPostProcess.renderTargetSamplingMode,\r\n scene.getEngine(),\r\n parsedPostProcess.reusable\r\n );\r\n },\r\n parsedPostProcess,\r\n scene,\r\n rootUrl\r\n );\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GrainPostProcess\", GrainPostProcess);\r\n"]}
@@ -39,6 +39,8 @@ export * from "./thinChromaticAberrationPostProcess.js";
39
39
  export * from "./thinCircleOfConfusionPostProcess.js";
40
40
  export * from "./thinDepthOfFieldEffect.js";
41
41
  export * from "./thinExtractHighlightsPostProcess.js";
42
+ export * from "./thinFXAAPostProcess.js";
43
+ export * from "./thinGrainPostProcess.js";
42
44
  export * from "./thinImageProcessingPostProcess.js";
43
45
  export * from "./thinPassPostProcess.js";
44
46
  export * from "../Shaders/postprocess.vertex.js";
@@ -40,6 +40,8 @@ export * from "./thinChromaticAberrationPostProcess.js";
40
40
  export * from "./thinCircleOfConfusionPostProcess.js";
41
41
  export * from "./thinDepthOfFieldEffect.js";
42
42
  export * from "./thinExtractHighlightsPostProcess.js";
43
+ export * from "./thinFXAAPostProcess.js";
44
+ export * from "./thinGrainPostProcess.js";
43
45
  export * from "./thinImageProcessingPostProcess.js";
44
46
  export * from "./thinPassPostProcess.js";
45
47
  // Postprocess
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,sBAAsB,CAAC;AACrC,cAAc,wCAAwC,CAAC;AACvD,cAAc,qCAAqC,CAAC;AACpD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oCAAoC,CAAC;AACnD,cAAc,mCAAmC,CAAC;AAElD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sCAAsC,CAAC;AACrD,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,kCAAkC,CAAC;AACjD,cAAc,uBAAuB,CAAC;AAEtC,cAAc;AACd,cAAc,+BAA+B,CAAC;AAC9C,cAAc,mCAAmC,CAAC;AAElD,mBAAmB;AACnB,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,kCAAkC,CAAC;AAEjD,mBAAmB;AACnB,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AAEjD,sCAAsC;AACtC,cAAc,4CAA4C,CAAC;AAC3D,cAAc,gDAAgD,CAAC;AAE/D,+BAA+B;AAC/B,cAAc,yCAAyC,CAAC;AACxD,cAAc,qCAAqC,CAAC;AAEpD,UAAU;AACV,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC;AAEhD,QAAQ;AACR,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAE9C,uBAAuB;AACvB,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAE5D,uBAAuB;AACvB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,sBAAsB;AACtB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,QAAQ;AACR,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,qBAAqB;AACrB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,OAAO;AACP,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAE3C,MAAM;AACN,cAAc,mCAAmC,CAAC;AAClD,cAAc,uCAAuC,CAAC;AAEtD,WAAW;AACX,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AAEjD,cAAc;AACd,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AAEpD,mBAAmB;AACnB,cAAc,qCAAqC,CAAC;AACpD,cAAc,yCAAyC,CAAC;AAExD,cAAc;AACd,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,SAAS;AACT,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAE/C,aAAa;AACb,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,UAAU;AACV,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AAEpD,UAAU;AACV,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./anaglyphPostProcess\";\r\nexport * from \"./blackAndWhitePostProcess\";\r\nexport * from \"./bloomEffect\";\r\nexport * from \"./bloomMergePostProcess\";\r\nexport * from \"./blurPostProcess\";\r\nexport * from \"./chromaticAberrationPostProcess\";\r\nexport * from \"./circleOfConfusionPostProcess\";\r\nexport * from \"./colorCorrectionPostProcess\";\r\nexport * from \"./convolutionPostProcess\";\r\nexport * from \"./depthOfFieldBlurPostProcess\";\r\nexport * from \"./depthOfFieldEffect\";\r\nexport * from \"./depthOfFieldMergePostProcess\";\r\nexport * from \"./displayPassPostProcess\";\r\nexport * from \"./extractHighlightsPostProcess\";\r\nexport * from \"./filterPostProcess\";\r\nexport * from \"./fxaaPostProcess\";\r\nexport * from \"./grainPostProcess\";\r\nexport * from \"./highlightsPostProcess\";\r\nexport * from \"./imageProcessingPostProcess\";\r\nexport * from \"./motionBlurPostProcess\";\r\nexport * from \"./passPostProcess\";\r\nexport * from \"./postProcess\";\r\nexport * from \"./postProcessManager\";\r\nexport * from \"./refractionPostProcess\";\r\nexport * from \"./RenderPipeline/index\";\r\nexport * from \"./sharpenPostProcess\";\r\nexport * from \"./stereoscopicInterlacePostProcess\";\r\nexport * from \"./tonemapPostProcess\";\r\nexport * from \"./volumetricLightScatteringPostProcess\";\r\nexport * from \"./vrDistortionCorrectionPostProcess\";\r\nexport * from \"./vrMultiviewToSingleviewPostProcess\";\r\nexport * from \"./screenSpaceReflectionPostProcess\";\r\nexport * from \"./screenSpaceCurvaturePostProcess\";\r\n\r\nexport * from \"./thinAnaglyphPostProcess\";\r\nexport * from \"./thinBlackAndWhitePostProcess\";\r\nexport * from \"./thinBloomEffect\";\r\nexport * from \"./thinBlurPostProcess\";\r\nexport * from \"./thinChromaticAberrationPostProcess\";\r\nexport * from \"./thinCircleOfConfusionPostProcess\";\r\nexport * from \"./thinDepthOfFieldEffect\";\r\nexport * from \"./thinExtractHighlightsPostProcess\";\r\nexport * from \"./thinImageProcessingPostProcess\";\r\nexport * from \"./thinPassPostProcess\";\r\n\r\n// Postprocess\r\nexport * from \"../Shaders/postprocess.vertex\";\r\nexport * from \"../ShadersWGSL/postprocess.vertex\";\r\n\r\n// Blur postprocess\r\nexport * from \"../Shaders/kernelBlur.fragment\";\r\nexport * from \"../Shaders/kernelBlur.vertex\";\r\nexport * from \"../ShadersWGSL/kernelBlur.fragment\";\r\nexport * from \"../ShadersWGSL/kernelBlur.vertex\";\r\n\r\n// Pass postprocess\r\nexport * from \"../Shaders/pass.fragment\";\r\nexport * from \"../Shaders/passCube.fragment\";\r\nexport * from \"../ShadersWGSL/pass.fragment\";\r\nexport * from \"../ShadersWGSL/passCube.fragment\";\r\n\r\n// vrDFistortionCorrection postprocess\r\nexport * from \"../Shaders/vrDistortionCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/vrDistortionCorrection.fragment\";\r\n\r\n// Image processing postprocess\r\nexport * from \"../ShadersWGSL/imageProcessing.fragment\";\r\nexport * from \"../Shaders/imageProcessing.fragment\";\r\n\r\n// Sharpen\r\nexport * from \"../Shaders/sharpen.fragment\";\r\nexport * from \"../ShadersWGSL/sharpen.fragment\";\r\n\r\n// Grain\r\nexport * from \"../Shaders/grain.fragment\";\r\nexport * from \"../ShadersWGSL/grain.fragment\";\r\n\r\n// Chromatic Aberration\r\nexport * from \"../Shaders/chromaticAberration.fragment\";\r\nexport * from \"../ShadersWGSL/chromaticAberration.fragment\";\r\n\r\n// Depth of field merge\r\nexport * from \"../Shaders/depthOfFieldMerge.fragment\";\r\nexport * from \"../ShadersWGSL/depthOfFieldMerge.fragment\";\r\n\r\n// Circle of confusion\r\nexport * from \"../Shaders/circleOfConfusion.fragment\";\r\nexport * from \"../ShadersWGSL/circleOfConfusion.fragment\";\r\n\r\n// Bloom\r\nexport * from \"../Shaders/bloomMerge.fragment\";\r\nexport * from \"../ShadersWGSL/bloomMerge.fragment\";\r\n\r\n// Extract highlights\r\nexport * from \"../Shaders/extractHighlights.fragment\";\r\nexport * from \"../ShadersWGSL/extractHighlights.fragment\";\r\n\r\n// FXAA\r\nexport * from \"../Shaders/fxaa.fragment\";\r\nexport * from \"../Shaders/fxaa.vertex\";\r\nexport * from \"../ShadersWGSL/fxaa.fragment\";\r\nexport * from \"../ShadersWGSL/fxaa.vertex\";\r\n\r\n// B&W\r\nexport * from \"../Shaders/blackAndWhite.fragment\";\r\nexport * from \"../ShadersWGSL/blackAndWhite.fragment\";\r\n\r\n// Anaglyph\r\nexport * from \"../Shaders/anaglyph.fragment\";\r\nexport * from \"../ShadersWGSL/anaglyph.fragment\";\r\n\r\n// Convolution\r\nexport * from \"../Shaders/convolution.fragment\";\r\nexport * from \"../ShadersWGSL/convolution.fragment\";\r\n\r\n// Color correction\r\nexport * from \"../Shaders/colorCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/colorCorrection.fragment\";\r\n\r\n// Motion blur\r\nexport * from \"../Shaders/motionBlur.fragment\";\r\nexport * from \"../ShadersWGSL/motionBlur.fragment\";\r\n\r\n// Filter\r\nexport * from \"../Shaders/filter.fragment\";\r\nexport * from \"../ShadersWGSL/filter.fragment\";\r\n\r\n// Highlights\r\nexport * from \"../Shaders/highlights.fragment\";\r\nexport * from \"../ShadersWGSL/highlights.fragment\";\r\n\r\n// Display\r\nexport * from \"../Shaders/displayPass.fragment\";\r\nexport * from \"../ShadersWGSL/displayPass.fragment\";\r\n\r\n// Tonemap\r\nexport * from \"../Shaders/tonemap.fragment\";\r\nexport * from \"../ShadersWGSL/tonemap.fragment\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,uBAAuB,CAAC;AACtC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,eAAe,CAAC;AAC9B,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,kCAAkC,CAAC;AACjD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,0BAA0B,CAAC;AACzC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,sBAAsB,CAAC;AACrC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,0BAA0B,CAAC;AACzC,cAAc,gCAAgC,CAAC;AAC/C,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,yBAAyB,CAAC;AACxC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,wBAAwB,CAAC;AACvC,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,sBAAsB,CAAC;AACrC,cAAc,wCAAwC,CAAC;AACvD,cAAc,qCAAqC,CAAC;AACpD,cAAc,sCAAsC,CAAC;AACrD,cAAc,oCAAoC,CAAC;AACnD,cAAc,mCAAmC,CAAC;AAElD,cAAc,2BAA2B,CAAC;AAC1C,cAAc,gCAAgC,CAAC;AAC/C,cAAc,mBAAmB,CAAC;AAClC,cAAc,uBAAuB,CAAC;AACtC,cAAc,sCAAsC,CAAC;AACrD,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,uBAAuB,CAAC;AACtC,cAAc,wBAAwB,CAAC;AACvC,cAAc,kCAAkC,CAAC;AACjD,cAAc,uBAAuB,CAAC;AAEtC,cAAc;AACd,cAAc,+BAA+B,CAAC;AAC9C,cAAc,mCAAmC,CAAC;AAElD,mBAAmB;AACnB,cAAc,gCAAgC,CAAC;AAC/C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,oCAAoC,CAAC;AACnD,cAAc,kCAAkC,CAAC;AAEjD,mBAAmB;AACnB,cAAc,0BAA0B,CAAC;AACzC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AAEjD,sCAAsC;AACtC,cAAc,4CAA4C,CAAC;AAC3D,cAAc,gDAAgD,CAAC;AAE/D,+BAA+B;AAC/B,cAAc,yCAAyC,CAAC;AACxD,cAAc,qCAAqC,CAAC;AAEpD,UAAU;AACV,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC;AAEhD,QAAQ;AACR,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAE9C,uBAAuB;AACvB,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAE5D,uBAAuB;AACvB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,sBAAsB;AACtB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,QAAQ;AACR,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,qBAAqB;AACrB,cAAc,uCAAuC,CAAC;AACtD,cAAc,2CAA2C,CAAC;AAE1D,OAAO;AACP,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,4BAA4B,CAAC;AAE3C,MAAM;AACN,cAAc,mCAAmC,CAAC;AAClD,cAAc,uCAAuC,CAAC;AAEtD,WAAW;AACX,cAAc,8BAA8B,CAAC;AAC7C,cAAc,kCAAkC,CAAC;AAEjD,cAAc;AACd,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AAEpD,mBAAmB;AACnB,cAAc,qCAAqC,CAAC;AACpD,cAAc,yCAAyC,CAAC;AAExD,cAAc;AACd,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,SAAS;AACT,cAAc,4BAA4B,CAAC;AAC3C,cAAc,gCAAgC,CAAC;AAE/C,aAAa;AACb,cAAc,gCAAgC,CAAC;AAC/C,cAAc,oCAAoC,CAAC;AAEnD,UAAU;AACV,cAAc,iCAAiC,CAAC;AAChD,cAAc,qCAAqC,CAAC;AAEpD,UAAU;AACV,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./anaglyphPostProcess\";\r\nexport * from \"./blackAndWhitePostProcess\";\r\nexport * from \"./bloomEffect\";\r\nexport * from \"./bloomMergePostProcess\";\r\nexport * from \"./blurPostProcess\";\r\nexport * from \"./chromaticAberrationPostProcess\";\r\nexport * from \"./circleOfConfusionPostProcess\";\r\nexport * from \"./colorCorrectionPostProcess\";\r\nexport * from \"./convolutionPostProcess\";\r\nexport * from \"./depthOfFieldBlurPostProcess\";\r\nexport * from \"./depthOfFieldEffect\";\r\nexport * from \"./depthOfFieldMergePostProcess\";\r\nexport * from \"./displayPassPostProcess\";\r\nexport * from \"./extractHighlightsPostProcess\";\r\nexport * from \"./filterPostProcess\";\r\nexport * from \"./fxaaPostProcess\";\r\nexport * from \"./grainPostProcess\";\r\nexport * from \"./highlightsPostProcess\";\r\nexport * from \"./imageProcessingPostProcess\";\r\nexport * from \"./motionBlurPostProcess\";\r\nexport * from \"./passPostProcess\";\r\nexport * from \"./postProcess\";\r\nexport * from \"./postProcessManager\";\r\nexport * from \"./refractionPostProcess\";\r\nexport * from \"./RenderPipeline/index\";\r\nexport * from \"./sharpenPostProcess\";\r\nexport * from \"./stereoscopicInterlacePostProcess\";\r\nexport * from \"./tonemapPostProcess\";\r\nexport * from \"./volumetricLightScatteringPostProcess\";\r\nexport * from \"./vrDistortionCorrectionPostProcess\";\r\nexport * from \"./vrMultiviewToSingleviewPostProcess\";\r\nexport * from \"./screenSpaceReflectionPostProcess\";\r\nexport * from \"./screenSpaceCurvaturePostProcess\";\r\n\r\nexport * from \"./thinAnaglyphPostProcess\";\r\nexport * from \"./thinBlackAndWhitePostProcess\";\r\nexport * from \"./thinBloomEffect\";\r\nexport * from \"./thinBlurPostProcess\";\r\nexport * from \"./thinChromaticAberrationPostProcess\";\r\nexport * from \"./thinCircleOfConfusionPostProcess\";\r\nexport * from \"./thinDepthOfFieldEffect\";\r\nexport * from \"./thinExtractHighlightsPostProcess\";\r\nexport * from \"./thinFXAAPostProcess\";\r\nexport * from \"./thinGrainPostProcess\";\r\nexport * from \"./thinImageProcessingPostProcess\";\r\nexport * from \"./thinPassPostProcess\";\r\n\r\n// Postprocess\r\nexport * from \"../Shaders/postprocess.vertex\";\r\nexport * from \"../ShadersWGSL/postprocess.vertex\";\r\n\r\n// Blur postprocess\r\nexport * from \"../Shaders/kernelBlur.fragment\";\r\nexport * from \"../Shaders/kernelBlur.vertex\";\r\nexport * from \"../ShadersWGSL/kernelBlur.fragment\";\r\nexport * from \"../ShadersWGSL/kernelBlur.vertex\";\r\n\r\n// Pass postprocess\r\nexport * from \"../Shaders/pass.fragment\";\r\nexport * from \"../Shaders/passCube.fragment\";\r\nexport * from \"../ShadersWGSL/pass.fragment\";\r\nexport * from \"../ShadersWGSL/passCube.fragment\";\r\n\r\n// vrDFistortionCorrection postprocess\r\nexport * from \"../Shaders/vrDistortionCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/vrDistortionCorrection.fragment\";\r\n\r\n// Image processing postprocess\r\nexport * from \"../ShadersWGSL/imageProcessing.fragment\";\r\nexport * from \"../Shaders/imageProcessing.fragment\";\r\n\r\n// Sharpen\r\nexport * from \"../Shaders/sharpen.fragment\";\r\nexport * from \"../ShadersWGSL/sharpen.fragment\";\r\n\r\n// Grain\r\nexport * from \"../Shaders/grain.fragment\";\r\nexport * from \"../ShadersWGSL/grain.fragment\";\r\n\r\n// Chromatic Aberration\r\nexport * from \"../Shaders/chromaticAberration.fragment\";\r\nexport * from \"../ShadersWGSL/chromaticAberration.fragment\";\r\n\r\n// Depth of field merge\r\nexport * from \"../Shaders/depthOfFieldMerge.fragment\";\r\nexport * from \"../ShadersWGSL/depthOfFieldMerge.fragment\";\r\n\r\n// Circle of confusion\r\nexport * from \"../Shaders/circleOfConfusion.fragment\";\r\nexport * from \"../ShadersWGSL/circleOfConfusion.fragment\";\r\n\r\n// Bloom\r\nexport * from \"../Shaders/bloomMerge.fragment\";\r\nexport * from \"../ShadersWGSL/bloomMerge.fragment\";\r\n\r\n// Extract highlights\r\nexport * from \"../Shaders/extractHighlights.fragment\";\r\nexport * from \"../ShadersWGSL/extractHighlights.fragment\";\r\n\r\n// FXAA\r\nexport * from \"../Shaders/fxaa.fragment\";\r\nexport * from \"../Shaders/fxaa.vertex\";\r\nexport * from \"../ShadersWGSL/fxaa.fragment\";\r\nexport * from \"../ShadersWGSL/fxaa.vertex\";\r\n\r\n// B&W\r\nexport * from \"../Shaders/blackAndWhite.fragment\";\r\nexport * from \"../ShadersWGSL/blackAndWhite.fragment\";\r\n\r\n// Anaglyph\r\nexport * from \"../Shaders/anaglyph.fragment\";\r\nexport * from \"../ShadersWGSL/anaglyph.fragment\";\r\n\r\n// Convolution\r\nexport * from \"../Shaders/convolution.fragment\";\r\nexport * from \"../ShadersWGSL/convolution.fragment\";\r\n\r\n// Color correction\r\nexport * from \"../Shaders/colorCorrection.fragment\";\r\nexport * from \"../ShadersWGSL/colorCorrection.fragment\";\r\n\r\n// Motion blur\r\nexport * from \"../Shaders/motionBlur.fragment\";\r\nexport * from \"../ShadersWGSL/motionBlur.fragment\";\r\n\r\n// Filter\r\nexport * from \"../Shaders/filter.fragment\";\r\nexport * from \"../ShadersWGSL/filter.fragment\";\r\n\r\n// Highlights\r\nexport * from \"../Shaders/highlights.fragment\";\r\nexport * from \"../ShadersWGSL/highlights.fragment\";\r\n\r\n// Display\r\nexport * from \"../Shaders/displayPass.fragment\";\r\nexport * from \"../ShadersWGSL/displayPass.fragment\";\r\n\r\n// Tonemap\r\nexport * from \"../Shaders/tonemap.fragment\";\r\nexport * from \"../ShadersWGSL/tonemap.fragment\";\r\n"]}
@@ -0,0 +1,34 @@
1
+ import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.js";
3
+ import { Vector2 } from "../Maths/math.vector.js";
4
+ /**
5
+ * Postprocess used to apply FXAA (antialiasing) to the scene
6
+ */
7
+ export declare class ThinFXAAPostProcess extends EffectWrapper {
8
+ private static _GetDefines;
9
+ /**
10
+ * The vertex shader url
11
+ */
12
+ static readonly VertexUrl = "fxaa";
13
+ /**
14
+ * The fragment shader url
15
+ */
16
+ static readonly FragmentUrl = "fxaa";
17
+ /**
18
+ * The list of uniforms used by the effect
19
+ */
20
+ static readonly Uniforms: string[];
21
+ protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
22
+ /**
23
+ * Constructs a new FXAA post process
24
+ * @param name Name of the effect
25
+ * @param engine Engine to use to render the effect. If not provided, the last created engine will be used
26
+ * @param options Options to configure the effect
27
+ */
28
+ constructor(name: string, engine?: Nullable<AbstractEngine>, options?: EffectWrapperCreationOptions);
29
+ /**
30
+ * The texel size of the texture to apply FXAA on
31
+ */
32
+ texelSize: Vector2;
33
+ bind(noDefaultBindings?: boolean): void;
34
+ }
@@ -0,0 +1,70 @@
1
+ import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { Engine } from "../Engines/engine.js";
3
+ import { Vector2 } from "../Maths/math.vector.js";
4
+ /**
5
+ * Postprocess used to apply FXAA (antialiasing) to the scene
6
+ */
7
+ export class ThinFXAAPostProcess extends EffectWrapper {
8
+ static _GetDefines(engine) {
9
+ if (!engine) {
10
+ return null;
11
+ }
12
+ const driverInfo = engine.extractDriverInfo();
13
+ if (driverInfo.toLowerCase().indexOf("mali") > -1) {
14
+ return "#define MALI 1\n";
15
+ }
16
+ return null;
17
+ }
18
+ _gatherImports(useWebGPU, list) {
19
+ if (useWebGPU) {
20
+ this._webGPUReady = true;
21
+ list.push(Promise.all([import("../ShadersWGSL/fxaa.fragment.js"), import("../ShadersWGSL/fxaa.vertex.js")]));
22
+ }
23
+ else {
24
+ list.push(Promise.all([import("../Shaders/fxaa.fragment.js"), import("../Shaders/fxaa.vertex.js")]));
25
+ }
26
+ }
27
+ /**
28
+ * Constructs a new FXAA post process
29
+ * @param name Name of the effect
30
+ * @param engine Engine to use to render the effect. If not provided, the last created engine will be used
31
+ * @param options Options to configure the effect
32
+ */
33
+ constructor(name, engine = null, options) {
34
+ const localOptions = {
35
+ ...options,
36
+ name,
37
+ engine: engine || Engine.LastCreatedEngine,
38
+ useShaderStore: true,
39
+ useAsPostProcess: true,
40
+ vertexShader: ThinFXAAPostProcess.VertexUrl,
41
+ fragmentShader: ThinFXAAPostProcess.FragmentUrl,
42
+ uniforms: ThinFXAAPostProcess.Uniforms,
43
+ };
44
+ super({
45
+ ...localOptions,
46
+ defines: ThinFXAAPostProcess._GetDefines(localOptions.engine),
47
+ });
48
+ /**
49
+ * The texel size of the texture to apply FXAA on
50
+ */
51
+ this.texelSize = new Vector2(0, 0);
52
+ }
53
+ bind(noDefaultBindings = false) {
54
+ super.bind(noDefaultBindings);
55
+ this._drawWrapper.effect.setFloat2("texelSize", this.texelSize.x, this.texelSize.y);
56
+ }
57
+ }
58
+ /**
59
+ * The vertex shader url
60
+ */
61
+ ThinFXAAPostProcess.VertexUrl = "fxaa";
62
+ /**
63
+ * The fragment shader url
64
+ */
65
+ ThinFXAAPostProcess.FragmentUrl = "fxaa";
66
+ /**
67
+ * The list of uniforms used by the effect
68
+ */
69
+ ThinFXAAPostProcess.Uniforms = ["texelSize"];
70
+ //# sourceMappingURL=thinFXAAPostProcess.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"thinFXAAPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinFXAAPostProcess.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AAE/C;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,aAAa;IAC1C,MAAM,CAAC,WAAW,CAAC,MAAsB;QAC7C,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,UAAU,GAAG,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC9C,IAAI,UAAU,CAAC,WAAW,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;YAChD,OAAO,kBAAkB,CAAC;QAC9B,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAiBkB,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,8BAA8B,CAAC,EAAE,MAAM,CAAC,4BAA4B,CAAC,CAAC,CAAC,CAAC,CAAC;QAC3G,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,0BAA0B,CAAC,EAAE,MAAM,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,MAAM,YAAY,GAAG;YACjB,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,MAAM,CAAC,iBAAkB;YAC3C,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,YAAY,EAAE,mBAAmB,CAAC,SAAS;YAC3C,cAAc,EAAE,mBAAmB,CAAC,WAAW;YAC/C,QAAQ,EAAE,mBAAmB,CAAC,QAAQ;SACzC,CAAC;QAEF,KAAK,CAAC;YACF,GAAG,YAAY;YACf,OAAO,EAAE,mBAAmB,CAAC,WAAW,CAAC,YAAY,CAAC,MAAM,CAAC;SAChE,CAAC,CAAC;QAGP;;WAEG;QACI,cAAS,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;IALrC,CAAC;IAOe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,SAAS,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IACzF,CAAC;;AAxDD;;GAEG;AACoB,6BAAS,GAAG,MAAM,AAAT,CAAU;AAE1C;;GAEG;AACoB,+BAAW,GAAG,MAAM,AAAT,CAAU;AAE5C;;GAEG;AACoB,4BAAQ,GAAG,CAAC,WAAW,CAAC,AAAhB,CAAiB","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Engine } from \"../Engines/engine\";\r\nimport { Vector2 } from \"../Maths/math.vector\";\r\n\r\n/**\r\n * Postprocess used to apply FXAA (antialiasing) to the scene\r\n */\r\nexport class ThinFXAAPostProcess extends EffectWrapper {\r\n private static _GetDefines(engine: AbstractEngine): Nullable<string> {\r\n if (!engine) {\r\n return null;\r\n }\r\n\r\n const driverInfo = engine.extractDriverInfo();\r\n if (driverInfo.toLowerCase().indexOf(\"mali\") > -1) {\r\n return \"#define MALI 1\\n\";\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * The vertex shader url\r\n */\r\n public static readonly VertexUrl = \"fxaa\";\r\n\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"fxaa\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"texelSize\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(Promise.all([import(\"../ShadersWGSL/fxaa.fragment\"), import(\"../ShadersWGSL/fxaa.vertex\")]));\r\n } else {\r\n list.push(Promise.all([import(\"../Shaders/fxaa.fragment\"), import(\"../Shaders/fxaa.vertex\")]));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new FXAA post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n const localOptions = {\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n vertexShader: ThinFXAAPostProcess.VertexUrl,\r\n fragmentShader: ThinFXAAPostProcess.FragmentUrl,\r\n uniforms: ThinFXAAPostProcess.Uniforms,\r\n };\r\n\r\n super({\r\n ...localOptions,\r\n defines: ThinFXAAPostProcess._GetDefines(localOptions.engine),\r\n });\r\n }\r\n\r\n /**\r\n * The texel size of the texture to apply FXAA on\r\n */\r\n public texelSize = new Vector2(0, 0);\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setFloat2(\"texelSize\", this.texelSize.x, this.texelSize.y);\r\n }\r\n}\r\n"]}
@@ -0,0 +1,32 @@
1
+ import type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from "../index.js";
2
+ import { EffectWrapper } from "../Materials/effectRenderer.js";
3
+ /**
4
+ * Post process used to render a grain effect
5
+ */
6
+ export declare class ThinGrainPostProcess extends EffectWrapper {
7
+ /**
8
+ * The fragment shader url
9
+ */
10
+ static readonly FragmentUrl = "grain";
11
+ /**
12
+ * The list of uniforms used by the effect
13
+ */
14
+ static readonly Uniforms: string[];
15
+ protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
16
+ /**
17
+ * Constructs a new grain post process
18
+ * @param name Name of the effect
19
+ * @param engine Engine to use to render the effect. If not provided, the last created engine will be used
20
+ * @param options Options to configure the effect
21
+ */
22
+ constructor(name: string, engine?: Nullable<AbstractEngine>, options?: EffectWrapperCreationOptions);
23
+ /**
24
+ * The intensity of the grain added (default: 30)
25
+ */
26
+ intensity: number;
27
+ /**
28
+ * If the grain should be randomized on every frame
29
+ */
30
+ animated: boolean;
31
+ bind(noDefaultBindings?: boolean): void;
32
+ }
@@ -0,0 +1,55 @@
1
+ import { EffectWrapper } from "../Materials/effectRenderer.js";
2
+ import { Engine } from "../Engines/engine.js";
3
+ /**
4
+ * Post process used to render a grain effect
5
+ */
6
+ export class ThinGrainPostProcess extends EffectWrapper {
7
+ _gatherImports(useWebGPU, list) {
8
+ if (useWebGPU) {
9
+ this._webGPUReady = true;
10
+ list.push(import("../ShadersWGSL/grain.fragment.js"));
11
+ }
12
+ else {
13
+ list.push(import("../Shaders/grain.fragment.js"));
14
+ }
15
+ }
16
+ /**
17
+ * Constructs a new grain post process
18
+ * @param name Name of the effect
19
+ * @param engine Engine to use to render the effect. If not provided, the last created engine will be used
20
+ * @param options Options to configure the effect
21
+ */
22
+ constructor(name, engine = null, options) {
23
+ super({
24
+ ...options,
25
+ name,
26
+ engine: engine || Engine.LastCreatedEngine,
27
+ useShaderStore: true,
28
+ useAsPostProcess: true,
29
+ fragmentShader: ThinGrainPostProcess.FragmentUrl,
30
+ uniforms: ThinGrainPostProcess.Uniforms,
31
+ });
32
+ /**
33
+ * The intensity of the grain added (default: 30)
34
+ */
35
+ this.intensity = 30;
36
+ /**
37
+ * If the grain should be randomized on every frame
38
+ */
39
+ this.animated = false;
40
+ }
41
+ bind(noDefaultBindings = false) {
42
+ super.bind(noDefaultBindings);
43
+ this._drawWrapper.effect.setFloat("intensity", this.intensity);
44
+ this._drawWrapper.effect.setFloat("animatedSeed", this.animated ? Math.random() + 1 : 1);
45
+ }
46
+ }
47
+ /**
48
+ * The fragment shader url
49
+ */
50
+ ThinGrainPostProcess.FragmentUrl = "grain";
51
+ /**
52
+ * The list of uniforms used by the effect
53
+ */
54
+ ThinGrainPostProcess.Uniforms = ["intensity", "animatedSeed"];
55
+ //# sourceMappingURL=thinGrainPostProcess.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"thinGrainPostProcess.js","sourceRoot":"","sources":["../../../../dev/core/src/PostProcesses/thinGrainPostProcess.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C;;GAEG;AACH,MAAM,OAAO,oBAAqB,SAAQ,aAAa;IAWhC,cAAc,CAAC,SAAkB,EAAE,IAAoB;QACtE,IAAI,SAAS,EAAE,CAAC;YACZ,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;YACzB,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC;QACvD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAED;;;;;OAKG;IACH,YAAY,IAAY,EAAE,SAAmC,IAAI,EAAE,OAAsC;QACrG,KAAK,CAAC;YACF,GAAG,OAAO;YACV,IAAI;YACJ,MAAM,EAAE,MAAM,IAAI,MAAM,CAAC,iBAAkB;YAC3C,cAAc,EAAE,IAAI;YACpB,gBAAgB,EAAE,IAAI;YACtB,cAAc,EAAE,oBAAoB,CAAC,WAAW;YAChD,QAAQ,EAAE,oBAAoB,CAAC,QAAQ;SAC1C,CAAC,CAAC;QAGP;;WAEG;QACI,cAAS,GAAG,EAAE,CAAC;QAEtB;;WAEG;QACI,aAAQ,GAAG,KAAK,CAAC;IAVxB,CAAC;IAYe,IAAI,CAAC,iBAAiB,GAAG,KAAK;QAC1C,KAAK,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,QAAQ,CAAC,WAAW,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAChE,IAAI,CAAC,YAAY,CAAC,MAAO,CAAC,QAAQ,CAAC,cAAc,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC9F,CAAC;;AAnDD;;GAEG;AACoB,gCAAW,GAAG,OAAO,AAAV,CAAW;AAE7C;;GAEG;AACoB,6BAAQ,GAAG,CAAC,WAAW,EAAE,cAAc,CAAC,AAAhC,CAAiC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Nullable, AbstractEngine, EffectWrapperCreationOptions } from \"core/index\";\r\nimport { EffectWrapper } from \"../Materials/effectRenderer\";\r\nimport { Engine } from \"../Engines/engine\";\r\n\r\n/**\r\n * Post process used to render a grain effect\r\n */\r\nexport class ThinGrainPostProcess extends EffectWrapper {\r\n /**\r\n * The fragment shader url\r\n */\r\n public static readonly FragmentUrl = \"grain\";\r\n\r\n /**\r\n * The list of uniforms used by the effect\r\n */\r\n public static readonly Uniforms = [\"intensity\", \"animatedSeed\"];\r\n\r\n protected override _gatherImports(useWebGPU: boolean, list: Promise<any>[]) {\r\n if (useWebGPU) {\r\n this._webGPUReady = true;\r\n list.push(import(\"../ShadersWGSL/grain.fragment\"));\r\n } else {\r\n list.push(import(\"../Shaders/grain.fragment\"));\r\n }\r\n }\r\n\r\n /**\r\n * Constructs a new grain post process\r\n * @param name Name of the effect\r\n * @param engine Engine to use to render the effect. If not provided, the last created engine will be used\r\n * @param options Options to configure the effect\r\n */\r\n constructor(name: string, engine: Nullable<AbstractEngine> = null, options?: EffectWrapperCreationOptions) {\r\n super({\r\n ...options,\r\n name,\r\n engine: engine || Engine.LastCreatedEngine!,\r\n useShaderStore: true,\r\n useAsPostProcess: true,\r\n fragmentShader: ThinGrainPostProcess.FragmentUrl,\r\n uniforms: ThinGrainPostProcess.Uniforms,\r\n });\r\n }\r\n\r\n /**\r\n * The intensity of the grain added (default: 30)\r\n */\r\n public intensity = 30;\r\n\r\n /**\r\n * If the grain should be randomized on every frame\r\n */\r\n public animated = false;\r\n\r\n public override bind(noDefaultBindings = false) {\r\n super.bind(noDefaultBindings);\r\n this._drawWrapper.effect!.setFloat(\"intensity\", this.intensity);\r\n this._drawWrapper.effect!.setFloat(\"animatedSeed\", this.animated ? Math.random() + 1 : 1);\r\n }\r\n}\r\n"]}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@babylonjs/core",
3
- "version": "8.2.2",
3
+ "version": "8.3.1",
4
4
  "main": "index.js",
5
5
  "module": "index.js",
6
6
  "types": "index.d.ts",