@babylonjs/core 8.2.2 → 8.3.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/webAudio/webAudioEngine.d.ts +1 -0
- package/AudioV2/webAudio/webAudioEngine.js +12 -3
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +14 -2
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +6 -6
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/nativeEngine.js +13 -15
- package/Engines/nativeEngine.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.d.ts +25 -0
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js +35 -0
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.d.ts +34 -0
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js +74 -0
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -0
- package/FrameGraph/Node/Blocks/index.d.ts +2 -0
- package/FrameGraph/Node/Blocks/index.js +2 -0
- package/FrameGraph/Node/Blocks/index.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.d.ts +17 -0
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.js +23 -0
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -0
- package/FrameGraph/Tasks/PostProcesses/grainTask.d.ts +16 -0
- package/FrameGraph/Tasks/PostProcesses/grainTask.js +17 -0
- package/FrameGraph/Tasks/PostProcesses/grainTask.js.map +1 -0
- package/FrameGraph/index.d.ts +2 -0
- package/FrameGraph/index.js +2 -0
- package/FrameGraph/index.js.map +1 -1
- package/Meshes/meshUtils.d.ts +11 -1
- package/Meshes/meshUtils.js +22 -0
- package/Meshes/meshUtils.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.d.ts +2 -2
- package/PostProcesses/fxaaPostProcess.js +17 -27
- package/PostProcesses/fxaaPostProcess.js.map +1 -1
- package/PostProcesses/grainPostProcess.d.ts +6 -3
- package/PostProcesses/grainPostProcess.js +35 -24
- package/PostProcesses/grainPostProcess.js.map +1 -1
- package/PostProcesses/index.d.ts +2 -0
- package/PostProcesses/index.js +2 -0
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/thinFXAAPostProcess.d.ts +34 -0
- package/PostProcesses/thinFXAAPostProcess.js +70 -0
- package/PostProcesses/thinFXAAPostProcess.js.map +1 -0
- package/PostProcesses/thinGrainPostProcess.d.ts +32 -0
- package/PostProcesses/thinGrainPostProcess.js +55 -0
- package/PostProcesses/thinGrainPostProcess.js.map +1 -0
- package/package.json +1 -1
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import type { Scene, FrameGraph } from "../../../../index.js";
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import { FrameGraphFXAATask } from "../../../Tasks/PostProcesses/fxaaTask.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
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/**
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* Block that implements the FXAA post process
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*/
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export declare class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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protected _frameGraphTask: FrameGraphFXAATask;
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/**
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* Gets the frame graph task associated with this block
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*/
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get task(): FrameGraphFXAATask;
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/**
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* Create a new FXAA post-process block
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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}
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { FrameGraphFXAATask } from "../../../Tasks/PostProcesses/fxaaTask.js";
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import { ThinFXAAPostProcess } from "../../../../PostProcesses/thinFXAAPostProcess.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
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/**
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* Block that implements the FXAA post process
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*/
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export class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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/**
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* Gets the frame graph task associated with this block
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*/
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get task() {
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return this._frameGraphTask;
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}
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/**
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* Create a new FXAA post-process block
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name, frameGraph, scene) {
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super(name, frameGraph, scene);
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this._finalizeInputOutputRegistering();
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this._frameGraphTask = new FrameGraphFXAATask(this.name, frameGraph, new ThinFXAAPostProcess(name, scene.getEngine()));
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "NodeRenderGraphFXAAPostProcessBlock";
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}
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}
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RegisterClass("BABYLON.NodeRenderGraphFXAAPostProcessBlock", NodeRenderGraphFXAAPostProcessBlock);
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//# sourceMappingURL=fxaaPostProcessBlock.js.map
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{"version":3,"file":"fxaaPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,kBAAkB,EAAE,iDAAqD;AAClF,OAAO,EAAE,mBAAmB,EAAE,yDAA+C;AAC7E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,mCAAoC,SAAQ,mCAAmC;IAGxF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,kBAAkB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,mBAAmB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC3H,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,qCAAqC,CAAC;IACjD,CAAC;CACJ;AAED,aAAa,CAAC,6CAA6C,EAAE,mCAAmC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { FrameGraphFXAATask } from \"core/FrameGraph/Tasks/PostProcesses/fxaaTask\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the FXAA post process\r\n */\r\nexport class NodeRenderGraphFXAAPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphFXAATask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new FXAA post-process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphFXAATask(this.name, frameGraph, new ThinFXAAPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphFXAAPostProcessBlock\";\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphFXAAPostProcessBlock\", NodeRenderGraphFXAAPostProcessBlock);\r\n"]}
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import type { Scene, FrameGraph } from "../../../../index.js";
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import { FrameGraphGrainTask } from "../../../Tasks/PostProcesses/grainTask.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
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/**
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* Block that implements the grain post process
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*/
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export declare class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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protected _frameGraphTask: FrameGraphGrainTask;
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/**
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* Gets the frame graph task associated with this block
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*/
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get task(): FrameGraphGrainTask;
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/**
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* Create a new grain post process block
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name: string, frameGraph: FrameGraph, scene: Scene);
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/** The intensity of the grain added */
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get intensity(): number;
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set intensity(value: number);
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/** If the grain should be randomized on every frame */
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get animated(): boolean;
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set animated(value: boolean);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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protected _dumpPropertiesCode(): string;
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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import { __decorate } from "../../../../tslib.es6.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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import { FrameGraphGrainTask } from "../../../Tasks/PostProcesses/grainTask.js";
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import { ThinGrainPostProcess } from "../../../../PostProcesses/thinGrainPostProcess.js";
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import { NodeRenderGraphBasePostProcessBlock } from "./basePostProcessBlock.js";
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/**
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* Block that implements the grain post process
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*/
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export class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {
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/**
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* Gets the frame graph task associated with this block
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*/
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get task() {
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return this._frameGraphTask;
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}
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/**
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* Create a new grain post process block
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name, frameGraph, scene) {
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super(name, frameGraph, scene);
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this._finalizeInputOutputRegistering();
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this._frameGraphTask = new FrameGraphGrainTask(this.name, frameGraph, new ThinGrainPostProcess(name, scene.getEngine()));
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}
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/** The intensity of the grain added */
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get intensity() {
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return this._frameGraphTask.postProcess.intensity;
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}
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set intensity(value) {
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this._frameGraphTask.postProcess.intensity = value;
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}
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/** If the grain should be randomized on every frame */
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get animated() {
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return this._frameGraphTask.postProcess.animated;
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}
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set animated(value) {
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this._frameGraphTask.postProcess.animated = value;
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "NodeRenderGraphGrainPostProcessBlock";
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}
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_dumpPropertiesCode() {
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const codes = [];
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codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);
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codes.push(`${this._codeVariableName}.animated = ${this.animated};`);
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return super._dumpPropertiesCode() + codes.join("\n");
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}
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.intensity = this.intensity;
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serializationObject.animated = this.animated;
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return serializationObject;
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}
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_deserialize(serializationObject) {
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super._deserialize(serializationObject);
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this.intensity = serializationObject.intensity;
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this.animated = serializationObject.animated;
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}
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}
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__decorate([
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editableInPropertyPage("Intensity", 1 /* PropertyTypeForEdition.Float */, "PROPERTIES", { min: 0, max: 200 })
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], NodeRenderGraphGrainPostProcessBlock.prototype, "intensity", null);
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__decorate([
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editableInPropertyPage("Animated", 0 /* PropertyTypeForEdition.Boolean */, "PROPERTIES")
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], NodeRenderGraphGrainPostProcessBlock.prototype, "animated", null);
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RegisterClass("BABYLON.NodeRenderGraphGrainPostProcessBlock", NodeRenderGraphGrainPostProcessBlock);
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//# sourceMappingURL=grainPostProcessBlock.js.map
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{"version":3,"file":"grainPostProcessBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.ts"],"names":[],"mappings":";AAEA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,sBAAsB,EAA0B,MAAM,sCAAsC,CAAC;AACtG,OAAO,EAAE,mBAAmB,EAAE,kDAAsD;AACpF,OAAO,EAAE,oBAAoB,EAAE,0DAAgD;AAC/E,OAAO,EAAE,mCAAmC,EAAE,MAAM,wBAAwB,CAAC;AAE7E;;GAEG;AACH,MAAM,OAAO,oCAAqC,SAAQ,mCAAmC;IAGzF;;OAEG;IACH,IAAoB,IAAI;QACpB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;;OAKG;IACH,YAAmB,IAAY,EAAE,UAAsB,EAAE,KAAY;QACjE,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,KAAK,CAAC,CAAC;QAE/B,IAAI,CAAC,+BAA+B,EAAE,CAAC;QAEvC,IAAI,CAAC,eAAe,GAAG,IAAI,mBAAmB,CAAC,IAAI,CAAC,IAAI,EAAE,UAAU,EAAE,IAAI,oBAAoB,CAAC,IAAI,EAAE,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC,CAAC;IAC7H,CAAC;IAED,uCAAuC;IAEvC,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,CAAC;IACtD,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,SAAS,GAAG,KAAK,CAAC;IACvD,CAAC;IAED,uDAAuD;IAEvD,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,CAAC;IACrD,CAAC;IAED,IAAW,QAAQ,CAAC,KAAc;QAC9B,IAAI,CAAC,eAAe,CAAC,WAAW,CAAC,QAAQ,GAAG,KAAK,CAAC;IACtD,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,sCAAsC,CAAC;IAClD,CAAC;IAEkB,mBAAmB;QAClC,MAAM,KAAK,GAAa,EAAE,CAAC;QAC3B,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,gBAAgB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;QACvE,KAAK,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,iBAAiB,eAAe,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;QACrE,OAAO,KAAK,CAAC,mBAAmB,EAAE,GAAG,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAC9C,mBAAmB,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QAC/C,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACxC,IAAI,CAAC,SAAS,GAAG,mBAAmB,CAAC,SAAS,CAAC;QAC/C,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;IACjD,CAAC;CACJ;AA7CG;IADC,sBAAsB,CAAC,WAAW,wCAAgC,YAAY,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAC;qEAGrG;AAQD;IADC,sBAAsB,CAAC,UAAU,0CAAkC,YAAY,CAAC;oEAGhF;AAmCL,aAAa,CAAC,8CAA8C,EAAE,oCAAoC,CAAC,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { Scene, FrameGraph } from \"core/index\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphGrainTask } from \"core/FrameGraph/Tasks/PostProcesses/grainTask\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { NodeRenderGraphBasePostProcessBlock } from \"./basePostProcessBlock\";\r\n\r\n/**\r\n * Block that implements the grain post process\r\n */\r\nexport class NodeRenderGraphGrainPostProcessBlock extends NodeRenderGraphBasePostProcessBlock {\r\n protected override _frameGraphTask: FrameGraphGrainTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new grain post process block\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphGrainTask(this.name, frameGraph, new ThinGrainPostProcess(name, scene.getEngine()));\r\n }\r\n\r\n /** The intensity of the grain added */\r\n @editableInPropertyPage(\"Intensity\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 200 })\r\n public get intensity(): number {\r\n return this._frameGraphTask.postProcess.intensity;\r\n }\r\n\r\n public set intensity(value: number) {\r\n this._frameGraphTask.postProcess.intensity = value;\r\n }\r\n\r\n /** If the grain should be randomized on every frame */\r\n @editableInPropertyPage(\"Animated\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get animated(): boolean {\r\n return this._frameGraphTask.postProcess.animated;\r\n }\r\n\r\n public set animated(value: boolean) {\r\n this._frameGraphTask.postProcess.animated = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphGrainPostProcessBlock\";\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.intensity = ${this.intensity};`);\r\n codes.push(`${this._codeVariableName}.animated = ${this.animated};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.intensity = this.intensity;\r\n serializationObject.animated = this.animated;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.intensity = serializationObject.intensity;\r\n this.animated = serializationObject.animated;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.NodeRenderGraphGrainPostProcessBlock\", NodeRenderGraphGrainPostProcessBlock);\r\n"]}
|
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@@ -14,6 +14,8 @@ export * from "./PostProcesses/chromaticAberrationPostProcessBlock.js";
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export * from "./PostProcesses/circleOfConfusionPostProcessBlock.js";
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export * from "./PostProcesses/depthOfFieldPostProcessBlock.js";
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export * from "./PostProcesses/extractHighlightsPostProcessBlock.js";
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export * from "./PostProcesses/fxaaPostProcessBlock.js";
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export * from "./PostProcesses/grainPostProcessBlock.js";
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export * from "./PostProcesses/imageProcessingPostProcessBlock.js";
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export * from "./PostProcesses/passPostProcessBlock.js";
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export * from "./PostProcesses/ssrPostProcessBlock.js";
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@@ -14,6 +14,8 @@ export * from "./PostProcesses/chromaticAberrationPostProcessBlock.js";
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export * from "./PostProcesses/circleOfConfusionPostProcessBlock.js";
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export * from "./PostProcesses/depthOfFieldPostProcessBlock.js";
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export * from "./PostProcesses/extractHighlightsPostProcessBlock.js";
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export * from "./PostProcesses/fxaaPostProcessBlock.js";
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export * from "./PostProcesses/grainPostProcessBlock.js";
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export * from "./PostProcesses/imageProcessingPostProcessBlock.js";
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export * from "./PostProcesses/passPostProcessBlock.js";
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export * from "./PostProcesses/ssrPostProcessBlock.js";
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@@ -1 +1 @@
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-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,iDAAiD,CAAC;AAChE,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AACnD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
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1
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+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Node/Blocks/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,0BAA0B,CAAC;AAEzC,cAAc,yBAAyB,CAAC;AACxC,cAAc,8BAA8B,CAAC;AAE7C,cAAc,0CAA0C,CAAC;AACzD,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,sCAAsC,CAAC;AACrD,cAAc,qDAAqD,CAAC;AACpE,cAAc,mDAAmD,CAAC;AAClE,cAAc,8CAA8C,CAAC;AAC7D,cAAc,mDAAmD,CAAC;AAClE,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,iDAAiD,CAAC;AAChE,cAAc,sCAAsC,CAAC;AACrD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,iCAAiC,CAAC;AAChD,cAAc,kCAAkC,CAAC;AACjD,cAAc,oCAAoC,CAAC;AACnD,cAAc,uCAAuC,CAAC;AAEtD,cAAc,4BAA4B,CAAC;AAC3C,cAAc,6BAA6B,CAAC;AAE5C,cAAc,uBAAuB,CAAC;AACtC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./cullObjectsBlock\";\r\nexport * from \"./elbowBlock\";\r\nexport * from \"./executeBlock\";\r\nexport * from \"./inputBlock\";\r\nexport * from \"./outputBlock\";\r\nexport * from \"./resourceContainerBlock\";\r\n\r\nexport * from \"./Layers/glowLayerBlock\";\r\nexport * from \"./Layers/highlightLayerBlock\";\r\n\r\nexport * from \"./PostProcesses/anaglyphPostProcessBlock\";\r\nexport * from \"./PostProcesses/blackAndWhitePostProcessBlock\";\r\nexport * from \"./PostProcesses/bloomPostProcessBlock\";\r\nexport * from \"./PostProcesses/blurPostProcessBlock\";\r\nexport * from \"./PostProcesses/chromaticAberrationPostProcessBlock\";\r\nexport * from \"./PostProcesses/circleOfConfusionPostProcessBlock\";\r\nexport * from \"./PostProcesses/depthOfFieldPostProcessBlock\";\r\nexport * from \"./PostProcesses/extractHighlightsPostProcessBlock\";\r\nexport * from \"./PostProcesses/fxaaPostProcessBlock\";\r\nexport * from \"./PostProcesses/grainPostProcessBlock\";\r\nexport * from \"./PostProcesses/imageProcessingPostProcessBlock\";\r\nexport * from \"./PostProcesses/passPostProcessBlock\";\r\nexport * from \"./PostProcesses/ssrPostProcessBlock\";\r\n\r\nexport * from \"./Rendering/csmShadowGeneratorBlock\";\r\nexport * from \"./Rendering/geometryRendererBlock\";\r\nexport * from \"./Rendering/objectRendererBlock\";\r\nexport * from \"./Rendering/shadowGeneratorBlock\";\r\nexport * from \"./Rendering/taaObjectRendererBlock\";\r\nexport * from \"./Rendering/utilityLayerRendererBlock\";\r\n\r\nexport * from \"./Teleport/teleportInBlock\";\r\nexport * from \"./Teleport/teleportOutBlock\";\r\n\r\nexport * from \"./Textures/clearBlock\";\r\nexport * from \"./Textures/copyTextureBlock\";\r\nexport * from \"./Textures/generateMipmapsBlock\";\r\n"]}
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@@ -0,0 +1,17 @@
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import type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from "../../../index.js";
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import { ThinFXAAPostProcess } from "../../../PostProcesses/thinFXAAPostProcess.js";
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import { FrameGraphPostProcessTask } from "./postProcessTask.js";
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/**
|
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* Task which applies a FXAA post process.
|
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*/
|
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export declare class FrameGraphFXAATask extends FrameGraphPostProcessTask {
|
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readonly postProcess: ThinFXAAPostProcess;
|
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/**
|
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* Constructs a new FXAA task.
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* @param name The name of the task.
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* @param frameGraph The frame graph this task is associated with.
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* @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.
|
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*/
|
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constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinFXAAPostProcess);
|
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record(skipCreationOfDisabledPasses?: boolean, additionalExecute?: (context: FrameGraphRenderContext) => void, additionalBindings?: (context: FrameGraphRenderContext) => void): FrameGraphRenderPass;
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}
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@@ -0,0 +1,23 @@
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1
|
+
import { ThinFXAAPostProcess } from "../../../PostProcesses/thinFXAAPostProcess.js";
|
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import { FrameGraphPostProcessTask } from "./postProcessTask.js";
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/**
|
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* Task which applies a FXAA post process.
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*/
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export class FrameGraphFXAATask extends FrameGraphPostProcessTask {
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/**
|
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* Constructs a new FXAA task.
|
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* @param name The name of the task.
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* @param frameGraph The frame graph this task is associated with.
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* @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.
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*/
|
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constructor(name, frameGraph, thinPostProcess) {
|
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super(name, frameGraph, thinPostProcess || new ThinFXAAPostProcess(name, frameGraph.engine));
|
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}
|
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record(skipCreationOfDisabledPasses = false, additionalExecute, additionalBindings) {
|
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const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);
|
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this.postProcess.texelSize.x = 1 / this._sourceWidth;
|
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this.postProcess.texelSize.y = 1 / this._sourceHeight;
|
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return pass;
|
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}
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}
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//# sourceMappingURL=fxaaTask.js.map
|
|
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|
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|
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{"version":3,"file":"fxaaTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/fxaaTask.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,mBAAmB,EAAE,sDAA+C;AAC7E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,yBAAyB;IAG7D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAqC;QACnF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,mBAAmB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IACjG,CAAC;IAEe,MAAM,CAClB,4BAA4B,GAAG,KAAK,EACpC,iBAA8D,EAC9D,kBAA+D;QAE/D,MAAM,IAAI,GAAG,KAAK,CAAC,MAAM,CAAC,4BAA4B,EAAE,iBAAiB,EAAE,kBAAkB,CAAC,CAAC;QAE/F,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC;QACrD,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,aAAa,CAAC;QAEtD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { FrameGraph, FrameGraphRenderContext, FrameGraphRenderPass } from \"core/index\";\r\nimport { ThinFXAAPostProcess } from \"core/PostProcesses/thinFXAAPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a FXAA post process.\r\n */\r\nexport class FrameGraphFXAATask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinFXAAPostProcess;\r\n\r\n /**\r\n * Constructs a new FXAA task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the FXAA effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinFXAAPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinFXAAPostProcess(name, frameGraph.engine));\r\n }\r\n\r\n public override record(\r\n skipCreationOfDisabledPasses = false,\r\n additionalExecute?: (context: FrameGraphRenderContext) => void,\r\n additionalBindings?: (context: FrameGraphRenderContext) => void\r\n ): FrameGraphRenderPass {\r\n const pass = super.record(skipCreationOfDisabledPasses, additionalExecute, additionalBindings);\r\n\r\n this.postProcess.texelSize.x = 1 / this._sourceWidth;\r\n this.postProcess.texelSize.y = 1 / this._sourceHeight;\r\n\r\n return pass;\r\n }\r\n}\r\n"]}
|
|
@@ -0,0 +1,16 @@
|
|
|
1
|
+
import type { FrameGraph } from "../../frameGraph.js";
|
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2
|
+
import { ThinGrainPostProcess } from "../../../PostProcesses/thinGrainPostProcess.js";
|
|
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|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
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|
+
/**
|
|
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|
+
* Task which applies a grain post process.
|
|
6
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+
*/
|
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7
|
+
export declare class FrameGraphGrainTask extends FrameGraphPostProcessTask {
|
|
8
|
+
readonly postProcess: ThinGrainPostProcess;
|
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/**
|
|
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|
+
* Constructs a new grain task.
|
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11
|
+
* @param name The name of the task.
|
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|
+
* @param frameGraph The frame graph this task is associated with.
|
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13
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+
* @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.
|
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*/
|
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|
+
constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGrainPostProcess);
|
|
16
|
+
}
|
|
@@ -0,0 +1,17 @@
|
|
|
1
|
+
import { ThinGrainPostProcess } from "../../../PostProcesses/thinGrainPostProcess.js";
|
|
2
|
+
import { FrameGraphPostProcessTask } from "./postProcessTask.js";
|
|
3
|
+
/**
|
|
4
|
+
* Task which applies a grain post process.
|
|
5
|
+
*/
|
|
6
|
+
export class FrameGraphGrainTask extends FrameGraphPostProcessTask {
|
|
7
|
+
/**
|
|
8
|
+
* Constructs a new grain task.
|
|
9
|
+
* @param name The name of the task.
|
|
10
|
+
* @param frameGraph The frame graph this task is associated with.
|
|
11
|
+
* @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.
|
|
12
|
+
*/
|
|
13
|
+
constructor(name, frameGraph, thinPostProcess) {
|
|
14
|
+
super(name, frameGraph, thinPostProcess || new ThinGrainPostProcess(name, frameGraph.engine));
|
|
15
|
+
}
|
|
16
|
+
}
|
|
17
|
+
//# sourceMappingURL=grainTask.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"grainTask.js","sourceRoot":"","sources":["../../../../../../dev/core/src/FrameGraph/Tasks/PostProcesses/grainTask.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,uDAAgD;AAC/E,OAAO,EAAE,yBAAyB,EAAE,MAAM,mBAAmB,CAAC;AAE9D;;GAEG;AACH,MAAM,OAAO,mBAAoB,SAAQ,yBAAyB;IAG9D;;;;;OAKG;IACH,YAAY,IAAY,EAAE,UAAsB,EAAE,eAAsC;QACpF,KAAK,CAAC,IAAI,EAAE,UAAU,EAAE,eAAe,IAAI,IAAI,oBAAoB,CAAC,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC;IAClG,CAAC;CACJ","sourcesContent":["import type { FrameGraph } from \"core/FrameGraph/frameGraph\";\r\nimport { ThinGrainPostProcess } from \"core/PostProcesses/thinGrainPostProcess\";\r\nimport { FrameGraphPostProcessTask } from \"./postProcessTask\";\r\n\r\n/**\r\n * Task which applies a grain post process.\r\n */\r\nexport class FrameGraphGrainTask extends FrameGraphPostProcessTask {\r\n public override readonly postProcess: ThinGrainPostProcess;\r\n\r\n /**\r\n * Constructs a new grain task.\r\n * @param name The name of the task.\r\n * @param frameGraph The frame graph this task is associated with.\r\n * @param thinPostProcess The thin post process to use for the grain effect. If not provided, a new one will be created.\r\n */\r\n constructor(name: string, frameGraph: FrameGraph, thinPostProcess?: ThinGrainPostProcess) {\r\n super(name, frameGraph, thinPostProcess || new ThinGrainPostProcess(name, frameGraph.engine));\r\n }\r\n}\r\n"]}
|
package/FrameGraph/index.d.ts
CHANGED
|
@@ -18,6 +18,8 @@ export * from "./Tasks/PostProcesses/chromaticAberrationTask.js";
|
|
|
18
18
|
export * from "./Tasks/PostProcesses/circleOfConfusionTask.js";
|
|
19
19
|
export * from "./Tasks/PostProcesses/depthOfFieldTask.js";
|
|
20
20
|
export * from "./Tasks/PostProcesses/extractHighlightsTask.js";
|
|
21
|
+
export * from "./Tasks/PostProcesses/fxaaTask.js";
|
|
22
|
+
export * from "./Tasks/PostProcesses/grainTask.js";
|
|
21
23
|
export * from "./Tasks/PostProcesses/imageProcessingTask.js";
|
|
22
24
|
export * from "./Tasks/PostProcesses/passTask.js";
|
|
23
25
|
export * from "./Tasks/PostProcesses/postProcessTask.js";
|
package/FrameGraph/index.js
CHANGED
|
@@ -19,6 +19,8 @@ export * from "./Tasks/PostProcesses/chromaticAberrationTask.js";
|
|
|
19
19
|
export * from "./Tasks/PostProcesses/circleOfConfusionTask.js";
|
|
20
20
|
export * from "./Tasks/PostProcesses/depthOfFieldTask.js";
|
|
21
21
|
export * from "./Tasks/PostProcesses/extractHighlightsTask.js";
|
|
22
|
+
export * from "./Tasks/PostProcesses/fxaaTask.js";
|
|
23
|
+
export * from "./Tasks/PostProcesses/grainTask.js";
|
|
22
24
|
export * from "./Tasks/PostProcesses/imageProcessingTask.js";
|
|
23
25
|
export * from "./Tasks/PostProcesses/passTask.js";
|
|
24
26
|
export * from "./Tasks/PostProcesses/postProcessTask.js";
|
package/FrameGraph/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAElD,cAAc,0BAA0B,CAAC;AAEzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC;AACtD,cAAc,gDAAgD,CAAC;AAE/D,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,4CAA4C,CAAC;AAE3D,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/cullPass\";\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/Layers/glowLayerTask\";\r\nexport * from \"./Tasks/Layers/highlightLayerTask\";\r\n\r\nexport * from \"./Tasks/Misc/executeTask\";\r\n\r\nexport * from \"./Tasks/PostProcesses/anaglyphTask\";\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/chromaticAberrationTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/imageProcessingTask\";\r\nexport * from \"./Tasks/PostProcesses/passTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\nexport * from \"./Tasks/PostProcesses/ssrRenderingPipelineTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\nexport * from \"./Tasks/Texture/generateMipMapsTask\";\r\n\r\nexport * from \"./Tasks/Rendering/csmShadowGeneratorTask\";\r\nexport * from \"./Tasks/Misc/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/shadowGeneratorTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\nexport * from \"./Tasks/Rendering/utilityLayerRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/FrameGraph/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wBAAwB,CAAC;AACvC,cAAc,6BAA6B,CAAC;AAC5C,cAAc,4CAA4C,CAAC;AAC3D,cAAc,kCAAkC,CAAC;AACjD,cAAc,mCAAmC,CAAC;AAClD,cAAc,qBAAqB,CAAC;AAEpC,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AAEpC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mCAAmC,CAAC;AAElD,cAAc,0BAA0B,CAAC;AAEzC,cAAc,oCAAoC,CAAC;AACnD,cAAc,yCAAyC,CAAC;AACxD,cAAc,iCAAiC,CAAC;AAChD,cAAc,gCAAgC,CAAC;AAC/C,cAAc,+CAA+C,CAAC;AAC9D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,wCAAwC,CAAC;AACvD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,iCAAiC,CAAC;AAChD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,gCAAgC,CAAC;AAC/C,cAAc,uCAAuC,CAAC;AACtD,cAAc,gDAAgD,CAAC;AAE/D,cAAc,kCAAkC,CAAC;AACjD,cAAc,2CAA2C,CAAC;AAC1D,cAAc,mCAAmC,CAAC;AAClD,cAAc,qCAAqC,CAAC;AAEpD,cAAc,0CAA0C,CAAC;AACzD,cAAc,8BAA8B,CAAC;AAC7C,cAAc,wCAAwC,CAAC;AACvD,cAAc,sCAAsC,CAAC;AACrD,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,4CAA4C,CAAC;AAE3D,cAAc,cAAc,CAAC;AAC7B,cAAc,qBAAqB,CAAC;AACpC,cAAc,wBAAwB,CAAC;AACvC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,0BAA0B,CAAC;AACzC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,mBAAmB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./Node/nodeRenderGraph\";\r\nexport * from \"./Node/nodeRenderGraphBlock\";\r\nexport * from \"./Node/nodeRenderGraphBlockConnectionPoint\";\r\nexport * from \"./Node/nodeRenderGraphBuildState\";\r\nexport * from \"./Node/Types/nodeRenderGraphTypes\";\r\nexport * from \"./Node/Blocks/index\";\r\n\r\nexport * from \"./Passes/cullPass\";\r\nexport * from \"./Passes/pass\";\r\nexport * from \"./Passes/renderPass\";\r\n\r\nexport * from \"./Tasks/Layers/glowLayerTask\";\r\nexport * from \"./Tasks/Layers/highlightLayerTask\";\r\n\r\nexport * from \"./Tasks/Misc/executeTask\";\r\n\r\nexport * from \"./Tasks/PostProcesses/anaglyphTask\";\r\nexport * from \"./Tasks/PostProcesses/blackAndWhiteTask\";\r\nexport * from \"./Tasks/PostProcesses/bloomTask\";\r\nexport * from \"./Tasks/PostProcesses/blurTask\";\r\nexport * from \"./Tasks/PostProcesses/chromaticAberrationTask\";\r\nexport * from \"./Tasks/PostProcesses/circleOfConfusionTask\";\r\nexport * from \"./Tasks/PostProcesses/depthOfFieldTask\";\r\nexport * from \"./Tasks/PostProcesses/extractHighlightsTask\";\r\nexport * from \"./Tasks/PostProcesses/fxaaTask\";\r\nexport * from \"./Tasks/PostProcesses/grainTask\";\r\nexport * from \"./Tasks/PostProcesses/imageProcessingTask\";\r\nexport * from \"./Tasks/PostProcesses/passTask\";\r\nexport * from \"./Tasks/PostProcesses/postProcessTask\";\r\nexport * from \"./Tasks/PostProcesses/ssrRenderingPipelineTask\";\r\n\r\nexport * from \"./Tasks/Texture/clearTextureTask\";\r\nexport * from \"./Tasks/Texture/copyToBackbufferColorTask\";\r\nexport * from \"./Tasks/Texture/copyToTextureTask\";\r\nexport * from \"./Tasks/Texture/generateMipMapsTask\";\r\n\r\nexport * from \"./Tasks/Rendering/csmShadowGeneratorTask\";\r\nexport * from \"./Tasks/Misc/cullObjectsTask\";\r\nexport * from \"./Tasks/Rendering/geometryRendererTask\";\r\nexport * from \"./Tasks/Rendering/objectRendererTask\";\r\nexport * from \"./Tasks/Rendering/shadowGeneratorTask\";\r\nexport * from \"./Tasks/Rendering/taaObjectRendererTask\";\r\nexport * from \"./Tasks/Rendering/utilityLayerRendererTask\";\r\n\r\nexport * from \"./frameGraph\";\r\nexport * from \"./frameGraphContext\";\r\nexport * from \"./frameGraphObjectList\";\r\nexport * from \"./frameGraphRenderContext\";\r\nexport * from \"./frameGraphRenderTarget\";\r\nexport * from \"./frameGraphTask\";\r\nexport * from \"./frameGraphTextureManager\";\r\nexport * from \"./frameGraphTypes\";\r\n"]}
|
package/Meshes/meshUtils.d.ts
CHANGED
|
@@ -1,7 +1,8 @@
|
|
|
1
1
|
import type { AnimationGroup } from "../Animations/animationGroup.js";
|
|
2
|
-
import { Vector3 } from "../Maths/math.vector.js";
|
|
3
2
|
import type { Nullable } from "../types.js";
|
|
4
3
|
import type { AbstractMesh } from "./abstractMesh.js";
|
|
4
|
+
import type { Mesh } from "./mesh.js";
|
|
5
|
+
import { Vector3 } from "../Maths/math.vector.js";
|
|
5
6
|
/**
|
|
6
7
|
* Computes the maximum extents of the given meshes considering animation, skeleton, and morph targets.
|
|
7
8
|
* @param meshes The array of meshes to compute
|
|
@@ -13,3 +14,12 @@ export declare function computeMaxExtents(meshes: Array<AbstractMesh>, animation
|
|
|
13
14
|
minimum: Vector3;
|
|
14
15
|
maximum: Vector3;
|
|
15
16
|
}>;
|
|
17
|
+
/**
|
|
18
|
+
* @experimental
|
|
19
|
+
* Removes unreferenced vertex data from the given meshes.
|
|
20
|
+
* This is useful for cleaning up unused vertex data, such as UV sets, to reduce memory usage and stay under graphics device limits.
|
|
21
|
+
* @remarks
|
|
22
|
+
* This function currently only removes unreferenced UV sets (UV2, UV3, etc.) from the meshes.
|
|
23
|
+
* @param meshes The array of meshes to clean up.
|
|
24
|
+
*/
|
|
25
|
+
export declare function RemoveUnreferencedVerticesData(meshes: readonly Mesh[]): void;
|
package/Meshes/meshUtils.js
CHANGED
|
@@ -189,4 +189,26 @@ export function computeMaxExtents(meshes, animationGroup = null, animationStep =
|
|
|
189
189
|
}
|
|
190
190
|
return maxExtents;
|
|
191
191
|
}
|
|
192
|
+
/**
|
|
193
|
+
* @experimental
|
|
194
|
+
* Removes unreferenced vertex data from the given meshes.
|
|
195
|
+
* This is useful for cleaning up unused vertex data, such as UV sets, to reduce memory usage and stay under graphics device limits.
|
|
196
|
+
* @remarks
|
|
197
|
+
* This function currently only removes unreferenced UV sets (UV2, UV3, etc.) from the meshes.
|
|
198
|
+
* @param meshes The array of meshes to clean up.
|
|
199
|
+
*/
|
|
200
|
+
export function RemoveUnreferencedVerticesData(meshes) {
|
|
201
|
+
const uvIndexToKind = [VertexBuffer.UVKind, VertexBuffer.UV2Kind, VertexBuffer.UV3Kind, VertexBuffer.UV4Kind, VertexBuffer.UV5Kind, VertexBuffer.UV6Kind];
|
|
202
|
+
for (const mesh of meshes) {
|
|
203
|
+
const unreferencedUVSets = new Set(uvIndexToKind);
|
|
204
|
+
mesh.material?.getActiveTextures().forEach((texture) => {
|
|
205
|
+
unreferencedUVSets.delete(uvIndexToKind[texture.coordinatesIndex]);
|
|
206
|
+
});
|
|
207
|
+
unreferencedUVSets.forEach((unreferencedUVSet) => {
|
|
208
|
+
if (mesh.isVerticesDataPresent(unreferencedUVSet)) {
|
|
209
|
+
mesh.removeVerticesData(unreferencedUVSet);
|
|
210
|
+
}
|
|
211
|
+
});
|
|
212
|
+
}
|
|
213
|
+
}
|
|
192
214
|
//# sourceMappingURL=meshUtils.js.map
|
package/Meshes/meshUtils.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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type { AnimationGroup } from \"../Animations/animationGroup\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\nimport type { FloatArray, Nullable } from \"../types\";\r\nimport type { AbstractMesh } from \"./abstractMesh\";\r\n\r\nfunction getExtentCorners(extent: { minimum: Vector3; maximum: Vector3 }): Array<Vector3> {\r\n const minX = extent.minimum.x;\r\n const minY = extent.minimum.y;\r\n const minZ = extent.minimum.z;\r\n const maxX = extent.maximum.x;\r\n const maxY = extent.maximum.y;\r\n const maxZ = extent.maximum.z;\r\n return [\r\n new Vector3(minX, minY, minZ),\r\n new Vector3(maxX, maxY, maxZ),\r\n new Vector3(maxX, minY, minZ),\r\n new Vector3(minX, maxY, minZ),\r\n new Vector3(minX, minY, maxZ),\r\n new Vector3(maxX, maxY, minZ),\r\n new Vector3(minX, maxY, maxZ),\r\n new Vector3(maxX, minY, maxZ),\r\n ];\r\n}\r\n\r\n/**\r\n * Computes the maximum extents of the given meshes considering animation, skeleton, and morph targets.\r\n * @param meshes The array of meshes to compute\r\n * @param animationGroup An optional animation group to animate (must be started to take effect)\r\n * @param animationStep An optional value indicating the number of seconds to step while looping through the given animation group\r\n * @returns An array of world space extents corresponding to the given meshes\r\n */\r\nexport function computeMaxExtents(\r\n meshes: Array<AbstractMesh>,\r\n animationGroup: Nullable<AnimationGroup> = null,\r\n animationStep = 1 / 6\r\n): Array<{ minimum: Vector3; maximum: Vector3 }> {\r\n // Local vector to avoid allocations.\r\n const position = TmpVectors.Vector3[0];\r\n\r\n const meshExtents = new Map<number, { minimum: Vector3; maximum: Vector3 }>();\r\n const skinnedMeshExtents = new Map<number, Map<number, { minimum: Vector3; maximum: Vector3 }>>();\r\n\r\n // Compute the non-skinned and skinned mesh extents.\r\n const maxLength = meshes.reduce((previous, current) => Math.max(previous, current.getTotalVertices()), 0);\r\n const minPositions = Array.from({ length: maxLength }, () => new Vector3());\r\n const maxPositions = Array.from({ length: maxLength }, () => new Vector3());\r\n for (const mesh of meshes) {\r\n const positions = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n if (!positions) {\r\n continue;\r\n }\r\n\r\n // Initialize min/max positions with the original positions.\r\n const numVertices = mesh.getTotalVertices();\r\n minPositions.length = Math.max(minPositions.length, numVertices);\r\n maxPositions.length = Math.max(minPositions.length, numVertices);\r\n for (let i = 0, j = 0; i < numVertices; i++, j += 3) {\r\n position.set(positions[j], positions[j + 1], positions[j + 2]);\r\n minPositions[i].copyFrom(position);\r\n maxPositions[i].copyFrom(position);\r\n }\r\n\r\n // Apply morph targets to the min/max positions.\r\n const morphTargetManager = mesh.morphTargetManager;\r\n if (morphTargetManager) {\r\n for (let targetIndex = 0; targetIndex < morphTargetManager.numTargets; ++targetIndex) {\r\n const target = morphTargetManager.getTarget(targetIndex);\r\n const positions = target.getPositions();\r\n if (positions) {\r\n for (let i = 0, j = 0; i < numVertices; i++, j += 3) {\r\n position.set(positions[j], positions[j + 1], positions[j + 2]);\r\n minPositions[i].minimizeInPlace(position);\r\n maxPositions[i].maximizeInPlace(position);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Compute extent per mesh.\r\n const skeleton = mesh.skeleton;\r\n const weights = skeleton ? mesh.getVerticesData(VertexBuffer.MatricesWeightsKind) : null;\r\n const indices = skeleton ? mesh.getVerticesData(VertexBuffer.MatricesIndicesKind) : null;\r\n if (weights && indices) {\r\n // Compute extent per bone for skinned meshes.\r\n const needsExtra = mesh.numBoneInfluencers > 4;\r\n const weightsExtra = needsExtra ? mesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n const indicesExtra = needsExtra ? mesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n\r\n const perBoneExtents = skinnedMeshExtents.get(mesh.uniqueId) || new Map<number, { minimum: Vector3; maximum: Vector3 }>();\r\n skinnedMeshExtents.set(mesh.uniqueId, perBoneExtents);\r\n\r\n const updateExtents = (i: number, j: number, weights: FloatArray, indices: FloatArray): void => {\r\n for (let k = j; k < j + 4; k++) {\r\n if (weights[k] > 0) {\r\n const boneIndex = indices[k];\r\n\r\n const extent = perBoneExtents.get(boneIndex);\r\n if (extent) {\r\n extent.minimum.minimizeInPlace(minPositions[i]);\r\n extent.maximum.maximizeInPlace(maxPositions[i]);\r\n } else {\r\n perBoneExtents.set(boneIndex, {\r\n minimum: minPositions[i].clone(),\r\n maximum: maxPositions[i].clone(),\r\n });\r\n }\r\n }\r\n }\r\n };\r\n\r\n for (let i = 0, j = 0; i < numVertices; i++, j += 4) {\r\n updateExtents(i, j, weights, indices);\r\n\r\n if (weightsExtra && indicesExtra) {\r\n updateExtents(i, j, weightsExtra, indicesExtra);\r\n }\r\n }\r\n } else {\r\n // Compute extent for the whole mesh for non-skinned meshes.\r\n const extent = meshExtents.get(mesh.uniqueId) || {\r\n minimum: new Vector3().setAll(Number.POSITIVE_INFINITY),\r\n maximum: new Vector3().setAll(Number.NEGATIVE_INFINITY),\r\n };\r\n meshExtents.set(mesh.uniqueId, extent);\r\n\r\n for (let i = 0; i < numVertices; i++) {\r\n extent.minimum.minimizeInPlace(minPositions[i]);\r\n extent.maximum.maximizeInPlace(maxPositions[i]);\r\n }\r\n }\r\n }\r\n\r\n // Create the 8 corners of each non-skinned and skinned extent.\r\n const meshCorners = new Map<number, Array<Vector3>>();\r\n const skinnedMeshCorners = new Map<number, Map<number, Array<Vector3>>>();\r\n for (const mesh of meshes) {\r\n const extent = meshExtents.get(mesh.uniqueId);\r\n if (extent) {\r\n meshCorners.set(mesh.uniqueId, getExtentCorners(extent));\r\n } else {\r\n const perBoneExtents = skinnedMeshExtents.get(mesh.uniqueId);\r\n if (perBoneExtents) {\r\n const bones = mesh.skeleton!.bones;\r\n\r\n const perBoneCorners = new Map<number, Array<Vector3>>();\r\n skinnedMeshCorners.set(mesh.uniqueId, perBoneCorners);\r\n\r\n perBoneExtents.forEach((extent, boneIndex) => {\r\n const corners = getExtentCorners(extent);\r\n\r\n // Transform the coordinates of the corners for skinned meshes to bone space.\r\n const inverseBindMatrix = bones[boneIndex].getAbsoluteInverseBindMatrix();\r\n for (const corner of corners) {\r\n Vector3.TransformCoordinatesToRef(corner, inverseBindMatrix, corner);\r\n }\r\n\r\n perBoneCorners.set(boneIndex, corners);\r\n });\r\n }\r\n }\r\n }\r\n\r\n const maxExtents = Array.from({ length: meshes.length }, () => ({\r\n minimum: new Vector3().setAll(Number.POSITIVE_INFINITY),\r\n maximum: new Vector3().setAll(Number.NEGATIVE_INFINITY),\r\n }));\r\n\r\n const updateMaxExtents = (): void => {\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n const positions = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n if (!positions) {\r\n continue;\r\n }\r\n\r\n const worldMatrix = mesh.computeWorldMatrix(true);\r\n\r\n const skeleton = mesh.skeleton;\r\n if (skeleton) {\r\n skeleton.prepare(true);\r\n\r\n const bones = skeleton.bones;\r\n const perBoneCorners = skinnedMeshCorners.get(mesh.uniqueId)!;\r\n perBoneCorners.forEach((corners, boneIndex) => {\r\n // Transform the per-bone corners into world space and update the max extent for each corner.\r\n for (const corner of corners) {\r\n const matrix = bones[boneIndex].getFinalMatrix().multiplyToRef(worldMatrix, TmpVectors.Matrix[0]);\r\n Vector3.TransformCoordinatesToRef(corner, matrix, position);\r\n maxExtents[i].minimum.minimizeInPlace(position);\r\n maxExtents[i].maximum.maximizeInPlace(position);\r\n }\r\n });\r\n } else {\r\n // Transform the corners into world space and update the max extent for each corner.\r\n for (const corner of meshCorners.get(mesh.uniqueId)!) {\r\n Vector3.TransformCoordinatesToRef(corner, worldMatrix, position);\r\n maxExtents[i].minimum.minimizeInPlace(position);\r\n maxExtents[i].maximum.maximizeInPlace(position);\r\n }\r\n }\r\n }\r\n };\r\n\r\n if (animationGroup && animationGroup.isStarted) {\r\n const currentFrame = animationGroup.getCurrentFrame();\r\n const step = animationStep / animationGroup.getLength(0, 1);\r\n for (let frame = animationGroup.from; frame <= animationGroup.to; frame += step) {\r\n animationGroup.goToFrame(frame);\r\n updateMaxExtents();\r\n }\r\n animationGroup.goToFrame(currentFrame);\r\n } else {\r\n updateMaxExtents();\r\n }\r\n\r\n return maxExtents;\r\n}\r\n"]}
|
|
1
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+
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type { AnimationGroup } from \"../Animations/animationGroup\";\r\nimport type { FloatArray, Nullable } from \"../types\";\r\nimport type { AbstractMesh } from \"./abstractMesh\";\r\nimport type { Mesh } from \"./mesh\";\r\n\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\n\r\nfunction getExtentCorners(extent: { minimum: Vector3; maximum: Vector3 }): Array<Vector3> {\r\n const minX = extent.minimum.x;\r\n const minY = extent.minimum.y;\r\n const minZ = extent.minimum.z;\r\n const maxX = extent.maximum.x;\r\n const maxY = extent.maximum.y;\r\n const maxZ = extent.maximum.z;\r\n return [\r\n new Vector3(minX, minY, minZ),\r\n new Vector3(maxX, maxY, maxZ),\r\n new Vector3(maxX, minY, minZ),\r\n new Vector3(minX, maxY, minZ),\r\n new Vector3(minX, minY, maxZ),\r\n new Vector3(maxX, maxY, minZ),\r\n new Vector3(minX, maxY, maxZ),\r\n new Vector3(maxX, minY, maxZ),\r\n ];\r\n}\r\n\r\n/**\r\n * Computes the maximum extents of the given meshes considering animation, skeleton, and morph targets.\r\n * @param meshes The array of meshes to compute\r\n * @param animationGroup An optional animation group to animate (must be started to take effect)\r\n * @param animationStep An optional value indicating the number of seconds to step while looping through the given animation group\r\n * @returns An array of world space extents corresponding to the given meshes\r\n */\r\nexport function computeMaxExtents(\r\n meshes: Array<AbstractMesh>,\r\n animationGroup: Nullable<AnimationGroup> = null,\r\n animationStep = 1 / 6\r\n): Array<{ minimum: Vector3; maximum: Vector3 }> {\r\n // Local vector to avoid allocations.\r\n const position = TmpVectors.Vector3[0];\r\n\r\n const meshExtents = new Map<number, { minimum: Vector3; maximum: Vector3 }>();\r\n const skinnedMeshExtents = new Map<number, Map<number, { minimum: Vector3; maximum: Vector3 }>>();\r\n\r\n // Compute the non-skinned and skinned mesh extents.\r\n const maxLength = meshes.reduce((previous, current) => Math.max(previous, current.getTotalVertices()), 0);\r\n const minPositions = Array.from({ length: maxLength }, () => new Vector3());\r\n const maxPositions = Array.from({ length: maxLength }, () => new Vector3());\r\n for (const mesh of meshes) {\r\n const positions = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n if (!positions) {\r\n continue;\r\n }\r\n\r\n // Initialize min/max positions with the original positions.\r\n const numVertices = mesh.getTotalVertices();\r\n minPositions.length = Math.max(minPositions.length, numVertices);\r\n maxPositions.length = Math.max(minPositions.length, numVertices);\r\n for (let i = 0, j = 0; i < numVertices; i++, j += 3) {\r\n position.set(positions[j], positions[j + 1], positions[j + 2]);\r\n minPositions[i].copyFrom(position);\r\n maxPositions[i].copyFrom(position);\r\n }\r\n\r\n // Apply morph targets to the min/max positions.\r\n const morphTargetManager = mesh.morphTargetManager;\r\n if (morphTargetManager) {\r\n for (let targetIndex = 0; targetIndex < morphTargetManager.numTargets; ++targetIndex) {\r\n const target = morphTargetManager.getTarget(targetIndex);\r\n const positions = target.getPositions();\r\n if (positions) {\r\n for (let i = 0, j = 0; i < numVertices; i++, j += 3) {\r\n position.set(positions[j], positions[j + 1], positions[j + 2]);\r\n minPositions[i].minimizeInPlace(position);\r\n maxPositions[i].maximizeInPlace(position);\r\n }\r\n }\r\n }\r\n }\r\n\r\n // Compute extent per mesh.\r\n const skeleton = mesh.skeleton;\r\n const weights = skeleton ? mesh.getVerticesData(VertexBuffer.MatricesWeightsKind) : null;\r\n const indices = skeleton ? mesh.getVerticesData(VertexBuffer.MatricesIndicesKind) : null;\r\n if (weights && indices) {\r\n // Compute extent per bone for skinned meshes.\r\n const needsExtra = mesh.numBoneInfluencers > 4;\r\n const weightsExtra = needsExtra ? mesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n const indicesExtra = needsExtra ? mesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n\r\n const perBoneExtents = skinnedMeshExtents.get(mesh.uniqueId) || new Map<number, { minimum: Vector3; maximum: Vector3 }>();\r\n skinnedMeshExtents.set(mesh.uniqueId, perBoneExtents);\r\n\r\n const updateExtents = (i: number, j: number, weights: FloatArray, indices: FloatArray): void => {\r\n for (let k = j; k < j + 4; k++) {\r\n if (weights[k] > 0) {\r\n const boneIndex = indices[k];\r\n\r\n const extent = perBoneExtents.get(boneIndex);\r\n if (extent) {\r\n extent.minimum.minimizeInPlace(minPositions[i]);\r\n extent.maximum.maximizeInPlace(maxPositions[i]);\r\n } else {\r\n perBoneExtents.set(boneIndex, {\r\n minimum: minPositions[i].clone(),\r\n maximum: maxPositions[i].clone(),\r\n });\r\n }\r\n }\r\n }\r\n };\r\n\r\n for (let i = 0, j = 0; i < numVertices; i++, j += 4) {\r\n updateExtents(i, j, weights, indices);\r\n\r\n if (weightsExtra && indicesExtra) {\r\n updateExtents(i, j, weightsExtra, indicesExtra);\r\n }\r\n }\r\n } else {\r\n // Compute extent for the whole mesh for non-skinned meshes.\r\n const extent = meshExtents.get(mesh.uniqueId) || {\r\n minimum: new Vector3().setAll(Number.POSITIVE_INFINITY),\r\n maximum: new Vector3().setAll(Number.NEGATIVE_INFINITY),\r\n };\r\n meshExtents.set(mesh.uniqueId, extent);\r\n\r\n for (let i = 0; i < numVertices; i++) {\r\n extent.minimum.minimizeInPlace(minPositions[i]);\r\n extent.maximum.maximizeInPlace(maxPositions[i]);\r\n }\r\n }\r\n }\r\n\r\n // Create the 8 corners of each non-skinned and skinned extent.\r\n const meshCorners = new Map<number, Array<Vector3>>();\r\n const skinnedMeshCorners = new Map<number, Map<number, Array<Vector3>>>();\r\n for (const mesh of meshes) {\r\n const extent = meshExtents.get(mesh.uniqueId);\r\n if (extent) {\r\n meshCorners.set(mesh.uniqueId, getExtentCorners(extent));\r\n } else {\r\n const perBoneExtents = skinnedMeshExtents.get(mesh.uniqueId);\r\n if (perBoneExtents) {\r\n const bones = mesh.skeleton!.bones;\r\n\r\n const perBoneCorners = new Map<number, Array<Vector3>>();\r\n skinnedMeshCorners.set(mesh.uniqueId, perBoneCorners);\r\n\r\n perBoneExtents.forEach((extent, boneIndex) => {\r\n const corners = getExtentCorners(extent);\r\n\r\n // Transform the coordinates of the corners for skinned meshes to bone space.\r\n const inverseBindMatrix = bones[boneIndex].getAbsoluteInverseBindMatrix();\r\n for (const corner of corners) {\r\n Vector3.TransformCoordinatesToRef(corner, inverseBindMatrix, corner);\r\n }\r\n\r\n perBoneCorners.set(boneIndex, corners);\r\n });\r\n }\r\n }\r\n }\r\n\r\n const maxExtents = Array.from({ length: meshes.length }, () => ({\r\n minimum: new Vector3().setAll(Number.POSITIVE_INFINITY),\r\n maximum: new Vector3().setAll(Number.NEGATIVE_INFINITY),\r\n }));\r\n\r\n const updateMaxExtents = (): void => {\r\n for (let i = 0; i < meshes.length; i++) {\r\n const mesh = meshes[i];\r\n const positions = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n if (!positions) {\r\n continue;\r\n }\r\n\r\n const worldMatrix = mesh.computeWorldMatrix(true);\r\n\r\n const skeleton = mesh.skeleton;\r\n if (skeleton) {\r\n skeleton.prepare(true);\r\n\r\n const bones = skeleton.bones;\r\n const perBoneCorners = skinnedMeshCorners.get(mesh.uniqueId)!;\r\n perBoneCorners.forEach((corners, boneIndex) => {\r\n // Transform the per-bone corners into world space and update the max extent for each corner.\r\n for (const corner of corners) {\r\n const matrix = bones[boneIndex].getFinalMatrix().multiplyToRef(worldMatrix, TmpVectors.Matrix[0]);\r\n Vector3.TransformCoordinatesToRef(corner, matrix, position);\r\n maxExtents[i].minimum.minimizeInPlace(position);\r\n maxExtents[i].maximum.maximizeInPlace(position);\r\n }\r\n });\r\n } else {\r\n // Transform the corners into world space and update the max extent for each corner.\r\n for (const corner of meshCorners.get(mesh.uniqueId)!) {\r\n Vector3.TransformCoordinatesToRef(corner, worldMatrix, position);\r\n maxExtents[i].minimum.minimizeInPlace(position);\r\n maxExtents[i].maximum.maximizeInPlace(position);\r\n }\r\n }\r\n }\r\n };\r\n\r\n if (animationGroup && animationGroup.isStarted) {\r\n const currentFrame = animationGroup.getCurrentFrame();\r\n const step = animationStep / animationGroup.getLength(0, 1);\r\n for (let frame = animationGroup.from; frame <= animationGroup.to; frame += step) {\r\n animationGroup.goToFrame(frame);\r\n updateMaxExtents();\r\n }\r\n animationGroup.goToFrame(currentFrame);\r\n } else {\r\n updateMaxExtents();\r\n }\r\n\r\n return maxExtents;\r\n}\r\n\r\n/**\r\n * @experimental\r\n * Removes unreferenced vertex data from the given meshes.\r\n * This is useful for cleaning up unused vertex data, such as UV sets, to reduce memory usage and stay under graphics device limits.\r\n * @remarks\r\n * This function currently only removes unreferenced UV sets (UV2, UV3, etc.) from the meshes.\r\n * @param meshes The array of meshes to clean up.\r\n */\r\nexport function RemoveUnreferencedVerticesData(meshes: readonly Mesh[]) {\r\n const uvIndexToKind = [VertexBuffer.UVKind, VertexBuffer.UV2Kind, VertexBuffer.UV3Kind, VertexBuffer.UV4Kind, VertexBuffer.UV5Kind, VertexBuffer.UV6Kind] as const;\r\n for (const mesh of meshes) {\r\n const unreferencedUVSets = new Set(uvIndexToKind);\r\n mesh.material?.getActiveTextures().forEach((texture) => {\r\n unreferencedUVSets.delete(uvIndexToKind[texture.coordinatesIndex]);\r\n });\r\n\r\n unreferencedUVSets.forEach((unreferencedUVSet) => {\r\n if (mesh.isVerticesDataPresent(unreferencedUVSet)) {\r\n mesh.removeVerticesData(unreferencedUVSet);\r\n }\r\n });\r\n }\r\n}\r\n"]}
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@@ -3,6 +3,7 @@ import type { Camera } from "../Cameras/camera.js";
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import type { PostProcessOptions } from "./postProcess.js";
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import { ThinFXAAPostProcess } from "./thinFXAAPostProcess.js";
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import type { Scene } from "../scene.js";
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/**
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protected _effectWrapper: ThinFXAAPostProcess;
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constructor(name: string, options: number | PostProcessOptions, camera?: Nullable<Camera>, samplingMode?: number, engine?: AbstractEngine, reusable?: boolean, textureType?: number);
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protected _gatherImports(useWebGPU: boolean, list: Promise<any>[]): void;
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private _getDefines;
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import { ThinFXAAPostProcess } from "./thinFXAAPostProcess.js";
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/**
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constructor(name, options, camera = null, samplingMode, engine, reusable, textureType = 0) {
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