@babylonjs/core 8.15.0 → 8.16.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.core.d.ts +6 -0
- package/Animations/animatable.core.js +7 -1
- package/Animations/animatable.core.js.map +1 -1
- package/Animations/animationGroup.d.ts +3 -1
- package/Animations/animationGroup.js +3 -2
- package/Animations/animationGroup.js.map +1 -1
- package/AudioV2/webAudio/components/webAudioParameterComponent.d.ts +8 -0
- package/AudioV2/webAudio/components/webAudioParameterComponent.js +36 -3
- package/AudioV2/webAudio/components/webAudioParameterComponent.js.map +1 -1
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js +10 -0
- package/AudioV2/webAudio/subNodes/spatialWebAudioSubNode.js.map +1 -1
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js +11 -0
- package/AudioV2/webAudio/subProperties/spatialWebAudioListener.js.map +1 -1
- package/AudioV2/webAudio/webAudioEngine.d.ts +7 -0
- package/AudioV2/webAudio/webAudioEngine.js +45 -0
- package/AudioV2/webAudio/webAudioEngine.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +1 -0
- package/AudioV2/webAudio/webAudioStaticSound.js +4 -1
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/Behaviors/Cameras/framingBehavior.js +3 -3
- package/Behaviors/Cameras/framingBehavior.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.d.ts +6 -0
- package/Debug/directionalLightFrustumViewer.js +39 -1
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.alpha.d.ts +2 -1
- package/Engines/AbstractEngine/abstractEngine.alpha.js +9 -9
- package/Engines/AbstractEngine/abstractEngine.alpha.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.states.d.ts +4 -104
- package/Engines/AbstractEngine/abstractEngine.states.js +4 -70
- package/Engines/AbstractEngine/abstractEngine.states.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.stencil.d.ts +147 -0
- package/Engines/AbstractEngine/abstractEngine.stencil.js +93 -0
- package/Engines/AbstractEngine/abstractEngine.stencil.js.map +1 -0
- package/Engines/AbstractEngine/index.d.ts +1 -0
- package/Engines/AbstractEngine/index.js +1 -0
- package/Engines/AbstractEngine/index.js.map +1 -1
- package/Engines/Extensions/engine.alpha.d.ts +2 -1
- package/Engines/Extensions/engine.alpha.js +7 -78
- package/Engines/Extensions/engine.alpha.js.map +1 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js +8 -1
- package/Engines/WebGL/webGL2ShaderProcessors.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.alpha.d.ts +2 -1
- package/Engines/WebGPU/Extensions/engine.alpha.js +12 -82
- package/Engines/WebGPU/Extensions/engine.alpha.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.d.ts +12 -5
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +139 -72
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +13 -1
- package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.d.ts +8 -0
- package/Engines/WebGPU/webgpuStencilStateComposer.js +40 -0
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/abstractEngine.d.ts +7 -3
- package/Engines/abstractEngine.js +12 -5
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +30 -28
- package/Engines/constants.js +30 -28
- package/Engines/constants.js.map +1 -1
- package/Engines/engine.d.ts +10 -0
- package/Engines/engine.js +1 -0
- package/Engines/engine.js.map +1 -1
- package/Engines/engineCapabilities.d.ts +4 -0
- package/Engines/engineCapabilities.js.map +1 -1
- package/Engines/nativeEngine.d.ts +2 -1
- package/Engines/nativeEngine.js +6 -3
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +2 -1
- package/Engines/nullEngine.js +7 -4
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/thinEngine.js +16 -3
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +6 -4
- package/Engines/webgpuEngine.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/passTask.d.ts +1 -1
- package/FrameGraph/Tasks/PostProcesses/passTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.d.ts +8 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js +14 -6
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +3 -0
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js +6 -5
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.d.ts +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js +7 -5
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/frameGraph.d.ts +6 -0
- package/FrameGraph/frameGraph.js +8 -0
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +16 -0
- package/FrameGraph/frameGraphContext.js +23 -0
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +9 -16
- package/FrameGraph/frameGraphRenderContext.js +15 -23
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphUtils.d.ts +52 -0
- package/FrameGraph/frameGraphUtils.js +99 -0
- package/FrameGraph/frameGraphUtils.js.map +1 -0
- package/FrameGraph/index.d.ts +1 -0
- package/FrameGraph/index.js +1 -0
- package/FrameGraph/index.js.map +1 -1
- package/Gizmos/boundingBoxGizmo.js +2 -0
- package/Gizmos/boundingBoxGizmo.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +35 -2
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Materials/material.d.ts +32 -12
- package/Materials/material.js +49 -17
- package/Materials/material.js.map +1 -1
- package/Materials/materialStencilState.d.ts +24 -0
- package/Materials/materialStencilState.js +53 -1
- package/Materials/materialStencilState.js.map +1 -1
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +4 -4
- package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
- package/Meshes/geometry.js +1 -1
- package/Meshes/geometry.js.map +1 -1
- package/Meshes/instancedMesh.d.ts +5 -0
- package/Meshes/instancedMesh.js +3 -3
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +28 -5
- package/Meshes/mesh.js +127 -57
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +4 -0
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js +2 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.d.ts +71 -0
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js +156 -0
- package/PostProcesses/RenderPipeline/Pipelines/taaMaterialManager.js.map +1 -0
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.d.ts +13 -0
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js +79 -3
- package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +4 -0
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +5 -0
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.d.ts +12 -3
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js +22 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipelineManager.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.js +7 -3
- package/PostProcesses/thinPassPostProcess.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.d.ts +17 -0
- package/PostProcesses/thinTAAPostProcess.js +51 -0
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/Rendering/edgesRenderer.js +3 -2
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/geometryBufferRenderer.js +1 -1
- package/Rendering/geometryBufferRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +1 -1
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Shaders/lod.fragment.js +2 -3
- package/Shaders/lod.fragment.js.map +1 -1
- package/Shaders/taa.fragment.js +15 -1
- package/Shaders/taa.fragment.js.map +1 -1
- package/ShadersWGSL/lod.fragment.js +2 -2
- package/ShadersWGSL/lod.fragment.js.map +1 -1
- package/ShadersWGSL/taa.fragment.js +16 -2
- package/ShadersWGSL/taa.fragment.js.map +1 -1
- package/States/IStencilState.d.ts +6 -2
- package/States/IStencilState.js.map +1 -1
- package/States/alphaCullingState.d.ts +7 -5
- package/States/alphaCullingState.js +144 -33
- package/States/alphaCullingState.js.map +1 -1
- package/States/stencilState.d.ts +12 -0
- package/States/stencilState.js +29 -1
- package/States/stencilState.js.map +1 -1
- package/States/stencilStateComposer.d.ts +12 -0
- package/States/stencilStateComposer.js +48 -2
- package/States/stencilStateComposer.js.map +1 -1
- package/assetContainer.js +29 -8
- package/assetContainer.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +2 -1
- package/scene.js +1 -0
- package/scene.js.map +1 -1
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@@ -19,12 +19,16 @@ export class MaterialStencilState {
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reset() {
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this.enabled = false;
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this.mask = 0xff;
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-
this.func = 519;
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this.funcRef = 1;
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this.funcMask = 0xff;
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this.func = 519;
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this.opStencilFail = 7680;
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this.opDepthFail = 7680;
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this.opStencilDepthPass = 7681;
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this.backFunc = 519;
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this.backOpStencilFail = 7680;
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this.backOpDepthFail = 7680;
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this.backOpStencilDepthPass = 7681;
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}
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/**
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* Gets or sets the stencil function
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@@ -35,6 +39,15 @@ export class MaterialStencilState {
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set func(value) {
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this._func = value;
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}
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/**
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* Gets or sets the stencil back function
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*/
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get backFunc() {
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return this._backFunc;
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}
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set backFunc(value) {
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this._backFunc = value;
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}
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/**
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* Gets or sets the stencil function reference
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*/
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set opStencilDepthPass(value) {
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this._opStencilDepthPass = value;
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}
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/**
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* Gets or sets the operation when the back stencil test fails
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*/
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get backOpStencilFail() {
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return this._backOpStencilFail;
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}
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set backOpStencilFail(value) {
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this._backOpStencilFail = value;
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}
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/**
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* Gets or sets the operation when the back depth test fails
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*/
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get backOpDepthFail() {
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return this._backOpDepthFail;
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}
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set backOpDepthFail(value) {
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this._backOpDepthFail = value;
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}
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/**
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* Gets or sets the operation when the back stencil+depth test succeeds
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*/
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get backOpStencilDepthPass() {
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return this._backOpStencilDepthPass;
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}
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set backOpStencilDepthPass(value) {
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this._backOpStencilDepthPass = value;
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}
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* Gets or sets the stencil mask
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*/
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__decorate([
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serialize()
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], MaterialStencilState.prototype, "func", null);
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__decorate([
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serialize()
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], MaterialStencilState.prototype, "backFunc", null);
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__decorate([
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serialize()
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], MaterialStencilState.prototype, "funcRef", null);
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__decorate([
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serialize()
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], MaterialStencilState.prototype, "opStencilDepthPass", null);
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__decorate([
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serialize()
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], MaterialStencilState.prototype, "backOpStencilFail", null);
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serialize()
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], MaterialStencilState.prototype, "backOpDepthFail", null);
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__decorate([
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serialize()
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], MaterialStencilState.prototype, "backOpStencilDepthPass", null);
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__decorate([
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serialize()
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], MaterialStencilState.prototype, "mask", null);
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@@ -1 +1 @@
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-
{"version":3,"file":"materialStencilState.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialStencilState.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAK/C;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAC7B;;OAEG;IACH;QACI,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,
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+
{"version":3,"file":"materialStencilState.js","sourceRoot":"","sources":["../../../../dev/core/src/Materials/materialStencilState.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,mBAAmB,EAAE,MAAM,kCAAkC,CAAC;AACvE,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,MAAM,oBAAoB,CAAC;AAK/C;;;GAGG;AACH,MAAM,OAAO,oBAAoB;IAC7B;;OAEG;IACH;QACI,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,KAAK;QACR,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAEjB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAErB,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,MAAM,CAAC;QAC7B,IAAI,CAAC,aAAa,GAAG,SAAS,CAAC,IAAI,CAAC;QACpC,IAAI,CAAC,WAAW,GAAG,SAAS,CAAC,IAAI,CAAC;QAClC,IAAI,CAAC,kBAAkB,GAAG,SAAS,CAAC,OAAO,CAAC;QAE5C,IAAI,CAAC,QAAQ,GAAG,SAAS,CAAC,MAAM,CAAC;QACjC,IAAI,CAAC,iBAAiB,GAAG,SAAS,CAAC,IAAI,CAAC;QACxC,IAAI,CAAC,eAAe,GAAG,SAAS,CAAC,IAAI,CAAC;QACtC,IAAI,CAAC,sBAAsB,GAAG,SAAS,CAAC,OAAO,CAAC;IACpD,CAAC;IAGD;;OAEG;IAEH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAGD;;OAEG;IAEH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3B,CAAC;IAGD;;OAEG;IAEH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAGD;;OAEG;IAEH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;IAC3B,CAAC;IAGD;;OAEG;IAEH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;IAChC,CAAC;IAGD;;OAEG;IAEH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;IAC9B,CAAC;IAGD;;OAEG;IAEH,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;IACrC,CAAC;IAGD;;OAEG;IAEH,IAAW,iBAAiB;QACxB,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;IAED,IAAW,iBAAiB,CAAC,KAAa;QACtC,IAAI,CAAC,kBAAkB,GAAG,KAAK,CAAC;IACpC,CAAC;IAGD;;OAEG;IAEH,IAAW,eAAe;QACtB,OAAO,IAAI,CAAC,gBAAgB,CAAC;IACjC,CAAC;IAED,IAAW,eAAe,CAAC,KAAa;QACpC,IAAI,CAAC,gBAAgB,GAAG,KAAK,CAAC;IAClC,CAAC;IAGD;;OAEG;IAEH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAED,IAAW,sBAAsB,CAAC,KAAa;QAC3C,IAAI,CAAC,uBAAuB,GAAG,KAAK,CAAC;IACzC,CAAC;IAGD;;OAEG;IAEH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAGD;;OAEG;IAEH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,YAAkC;QAC5C,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;IACxD,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,OAAO,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;IAC/C,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,MAAW,EAAE,KAAY,EAAE,OAAe;QACnD,mBAAmB,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;IAClE,CAAC;CACJ;AAxLG;IADC,SAAS,EAAE;gDAGX;AAWD;IADC,SAAS,EAAE;oDAGX;AAWD;IADC,SAAS,EAAE;mDAGX;AAWD;IADC,SAAS,EAAE;oDAGX;AAWD;IADC,SAAS,EAAE;yDAGX;AAWD;IADC,SAAS,EAAE;uDAGX;AAWD;IADC,SAAS,EAAE;8DAGX;AAWD;IADC,SAAS,EAAE;6DAGX;AAWD;IADC,SAAS,EAAE;2DAGX;AAWD;IADC,SAAS,EAAE;kEAGX;AAWD;IADC,SAAS,EAAE;gDAGX;AAWD;IADC,SAAS,EAAE;mDAGX","sourcesContent":["import { SerializationHelper } from \"../Misc/decorators.serialization\";\r\nimport { Constants } from \"../Engines/constants\";\r\nimport { serialize } from \"../Misc/decorators\";\r\nimport type { IStencilState } from \"../States/IStencilState\";\r\n\r\nimport type { Scene } from \"../scene\";\r\n\r\n/**\r\n * Class that holds the different stencil states of a material\r\n * Usage example: https://playground.babylonjs.com/#CW5PRI#10\r\n */\r\nexport class MaterialStencilState implements IStencilState {\r\n /**\r\n * Creates a material stencil state instance\r\n */\r\n public constructor() {\r\n this.reset();\r\n }\r\n\r\n /**\r\n * Resets all the stencil states to default values\r\n */\r\n public reset() {\r\n this.enabled = false;\r\n this.mask = 0xff;\r\n\r\n this.funcRef = 1;\r\n this.funcMask = 0xff;\r\n\r\n this.func = Constants.ALWAYS;\r\n this.opStencilFail = Constants.KEEP;\r\n this.opDepthFail = Constants.KEEP;\r\n this.opStencilDepthPass = Constants.REPLACE;\r\n\r\n this.backFunc = Constants.ALWAYS;\r\n this.backOpStencilFail = Constants.KEEP;\r\n this.backOpDepthFail = Constants.KEEP;\r\n this.backOpStencilDepthPass = Constants.REPLACE;\r\n }\r\n\r\n private _func: number;\r\n /**\r\n * Gets or sets the stencil function\r\n */\r\n @serialize()\r\n public get func(): number {\r\n return this._func;\r\n }\r\n\r\n public set func(value: number) {\r\n this._func = value;\r\n }\r\n\r\n private _backFunc: number;\r\n /**\r\n * Gets or sets the stencil back function\r\n */\r\n @serialize()\r\n public get backFunc(): number {\r\n return this._backFunc;\r\n }\r\n\r\n public set backFunc(value: number) {\r\n this._backFunc = value;\r\n }\r\n\r\n private _funcRef: number;\r\n /**\r\n * Gets or sets the stencil function reference\r\n */\r\n @serialize()\r\n public get funcRef(): number {\r\n return this._funcRef;\r\n }\r\n\r\n public set funcRef(value: number) {\r\n this._funcRef = value;\r\n }\r\n\r\n private _funcMask: number;\r\n /**\r\n * Gets or sets the stencil function mask\r\n */\r\n @serialize()\r\n public get funcMask(): number {\r\n return this._funcMask;\r\n }\r\n\r\n public set funcMask(value: number) {\r\n this._funcMask = value;\r\n }\r\n\r\n private _opStencilFail: number;\r\n /**\r\n * Gets or sets the operation when the stencil test fails\r\n */\r\n @serialize()\r\n public get opStencilFail(): number {\r\n return this._opStencilFail;\r\n }\r\n\r\n public set opStencilFail(value: number) {\r\n this._opStencilFail = value;\r\n }\r\n\r\n private _opDepthFail: number;\r\n /**\r\n * Gets or sets the operation when the depth test fails\r\n */\r\n @serialize()\r\n public get opDepthFail(): number {\r\n return this._opDepthFail;\r\n }\r\n\r\n public set opDepthFail(value: number) {\r\n this._opDepthFail = value;\r\n }\r\n\r\n private _opStencilDepthPass: number;\r\n /**\r\n * Gets or sets the operation when the stencil+depth test succeeds\r\n */\r\n @serialize()\r\n public get opStencilDepthPass(): number {\r\n return this._opStencilDepthPass;\r\n }\r\n\r\n public set opStencilDepthPass(value: number) {\r\n this._opStencilDepthPass = value;\r\n }\r\n\r\n private _backOpStencilFail: number;\r\n /**\r\n * Gets or sets the operation when the back stencil test fails\r\n */\r\n @serialize()\r\n public get backOpStencilFail(): number {\r\n return this._backOpStencilFail;\r\n }\r\n\r\n public set backOpStencilFail(value: number) {\r\n this._backOpStencilFail = value;\r\n }\r\n\r\n private _backOpDepthFail: number;\r\n /**\r\n * Gets or sets the operation when the back depth test fails\r\n */\r\n @serialize()\r\n public get backOpDepthFail(): number {\r\n return this._backOpDepthFail;\r\n }\r\n\r\n public set backOpDepthFail(value: number) {\r\n this._backOpDepthFail = value;\r\n }\r\n\r\n private _backOpStencilDepthPass: number;\r\n /**\r\n * Gets or sets the operation when the back stencil+depth test succeeds\r\n */\r\n @serialize()\r\n public get backOpStencilDepthPass(): number {\r\n return this._backOpStencilDepthPass;\r\n }\r\n\r\n public set backOpStencilDepthPass(value: number) {\r\n this._backOpStencilDepthPass = value;\r\n }\r\n\r\n private _mask: number;\r\n /**\r\n * Gets or sets the stencil mask\r\n */\r\n @serialize()\r\n public get mask(): number {\r\n return this._mask;\r\n }\r\n\r\n public set mask(value: number) {\r\n this._mask = value;\r\n }\r\n\r\n private _enabled: boolean;\r\n /**\r\n * Enables or disables the stencil test\r\n */\r\n @serialize()\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public set enabled(value: boolean) {\r\n this._enabled = value;\r\n }\r\n\r\n /**\r\n * Get the current class name, useful for serialization or dynamic coding.\r\n * @returns \"MaterialStencilState\"\r\n */\r\n public getClassName(): string {\r\n return \"MaterialStencilState\";\r\n }\r\n\r\n /**\r\n * Makes a duplicate of the current configuration into another one.\r\n * @param stencilState defines stencil state where to copy the info\r\n */\r\n public copyTo(stencilState: MaterialStencilState): void {\r\n SerializationHelper.Clone(() => stencilState, this);\r\n }\r\n\r\n /**\r\n * Serializes this stencil configuration.\r\n * @returns - An object with the serialized config.\r\n */\r\n public serialize(): any {\r\n return SerializationHelper.Serialize(this);\r\n }\r\n\r\n /**\r\n * Parses a stencil state configuration from a serialized object.\r\n * @param source - Serialized object.\r\n * @param scene Defines the scene we are parsing for\r\n * @param rootUrl Defines the rootUrl to load from\r\n */\r\n public parse(source: any, scene: Scene, rootUrl: string): void {\r\n SerializationHelper.Parse(() => this, source, scene, rootUrl);\r\n }\r\n}\r\n"]}
|
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@@ -816,10 +816,10 @@ export class GaussianSplattingMesh extends Mesh {
|
|
|
816
816
|
position[0] = value;
|
|
817
817
|
break;
|
|
818
818
|
case 17 /* PLYValue.Y */:
|
|
819
|
-
position[1] =
|
|
819
|
+
position[1] = value;
|
|
820
820
|
break;
|
|
821
821
|
case 18 /* PLYValue.Z */:
|
|
822
|
-
position[2] =
|
|
822
|
+
position[2] = value;
|
|
823
823
|
break;
|
|
824
824
|
case 19 /* PLYValue.SCALE_0 */:
|
|
825
825
|
scale[0] = Math.exp(value);
|
|
@@ -861,10 +861,10 @@ export class GaussianSplattingMesh extends Mesh {
|
|
|
861
861
|
r1 = value;
|
|
862
862
|
break;
|
|
863
863
|
case 32 /* PLYValue.ROT_2 */:
|
|
864
|
-
r2 =
|
|
864
|
+
r2 = value;
|
|
865
865
|
break;
|
|
866
866
|
case 33 /* PLYValue.ROT_3 */:
|
|
867
|
-
r3 =
|
|
867
|
+
r3 = value;
|
|
868
868
|
break;
|
|
869
869
|
}
|
|
870
870
|
if (sh && property.value >= 40 /* PLYValue.SH_0 */ && property.value <= 84 /* PLYValue.SH_44 */) {
|