@babylonjs/core 8.14.1 → 8.15.0

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@@ -1724,10 +1724,6 @@ export declare class Vector3 implements Vector<Tuple<number, 3>, IVector3LikeInt
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  * @returns the resulting vector
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  */
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  static ReflectToRef<T extends Vector3>(inDirection: DeepImmutable<Vector3>, normal: DeepImmutable<Vector3>, ref: T): T;
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- /**
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- * @internal
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- */
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- static _UnprojectFromInvertedMatrixToRef<T extends Vector3>(source: DeepImmutable<Vector3>, matrix: DeepImmutable<Matrix>, result: T): T;
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  /**
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  * Unproject from screen space to object space
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  * Example Playground https://playground.babylonjs.com/#R1F8YU#121
@@ -2535,18 +2535,6 @@ export class Vector3 {
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  tmp.copyFrom(normal).scaleInPlace(2 * Vector3.Dot(inDirection, normal));
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  return ref.copyFrom(inDirection).subtractInPlace(tmp);
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  }
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- /**
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- * @internal
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- */
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- static _UnprojectFromInvertedMatrixToRef(source, matrix, result) {
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- Vector3.TransformCoordinatesToRef(source, matrix, result);
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- const m = matrix.m;
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- const num = source._x * m[3] + source._y * m[7] + source._z * m[11] + m[15];
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- if (WithinEpsilon(num, 1.0)) {
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- result.scaleInPlace(1.0 / num);
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- }
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- return result;
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- }
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  /**
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  * Unproject from screen space to object space
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  * Example Playground https://playground.babylonjs.com/#R1F8YU#121
@@ -2620,7 +2608,7 @@ export class Vector3 {
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  else {
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  screenSource.z = 2 * sourceZ - 1.0;
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  }
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- Vector3._UnprojectFromInvertedMatrixToRef(screenSource, matrix, result);
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+ Vector3.TransformCoordinatesToRef(screenSource, matrix, result);
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  return result;
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  }
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  /**