@babylonjs/core 8.14.0 → 8.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (232) hide show
  1. package/AudioV2/abstractAudio/index.js +1 -1
  2. package/AudioV2/abstractAudio/index.js.map +1 -1
  3. package/AudioV2/audioUtils.js +12 -3
  4. package/AudioV2/audioUtils.js.map +1 -1
  5. package/AudioV2/index.js +1 -1
  6. package/AudioV2/index.js.map +1 -1
  7. package/Behaviors/index.js +1 -1
  8. package/Behaviors/index.js.map +1 -1
  9. package/Cameras/index.js +1 -1
  10. package/Cameras/index.js.map +1 -1
  11. package/Culling/index.js +1 -1
  12. package/Culling/index.js.map +1 -1
  13. package/Culling/ray.core.js +2 -2
  14. package/Culling/ray.core.js.map +1 -1
  15. package/Debug/skeletonViewer.d.ts +1 -1
  16. package/Debug/skeletonViewer.js.map +1 -1
  17. package/Engines/Processors/Expressions/index.js +1 -1
  18. package/Engines/Processors/Expressions/index.js.map +1 -1
  19. package/Engines/Processors/index.js +1 -1
  20. package/Engines/Processors/index.js.map +1 -1
  21. package/Engines/abstractEngine.js +2 -2
  22. package/Engines/abstractEngine.js.map +1 -1
  23. package/Engines/engine.d.ts +1 -1
  24. package/Engines/index.js +1 -1
  25. package/Engines/index.js.map +1 -1
  26. package/FlowGraph/Blocks/Data/index.js +3 -3
  27. package/FlowGraph/Blocks/Data/index.js.map +1 -1
  28. package/FlowGraph/Blocks/Execution/index.js +2 -2
  29. package/FlowGraph/Blocks/Execution/index.js.map +1 -1
  30. package/FlowGraph/Blocks/index.js +1 -1
  31. package/FlowGraph/Blocks/index.js.map +1 -1
  32. package/FlowGraph/index.js +2 -2
  33. package/FlowGraph/index.js.map +1 -1
  34. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
  35. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
  36. package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
  37. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  38. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
  39. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
  40. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
  41. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -1
  42. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
  43. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
  44. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
  45. package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -1
  46. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -1
  47. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js.map +1 -1
  48. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js.map +1 -1
  49. package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -1
  50. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
  51. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  52. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  53. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  54. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  55. package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
  56. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  57. package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
  58. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
  59. package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
  60. package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
  61. package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
  62. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
  63. package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
  64. package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -1
  65. package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -1
  66. package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
  67. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  68. package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -1
  69. package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
  70. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  71. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  72. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  73. package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
  74. package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -1
  75. package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js.map +1 -1
  76. package/FrameGraph/Passes/cullPass.js.map +1 -1
  77. package/FrameGraph/Passes/pass.js.map +1 -1
  78. package/FrameGraph/Passes/renderPass.js.map +1 -1
  79. package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
  80. package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
  81. package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
  82. package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
  83. package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
  84. package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -1
  85. package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
  86. package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
  87. package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
  88. package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -1
  89. package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
  90. package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
  91. package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
  92. package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
  93. package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -1
  94. package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -1
  95. package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js.map +1 -1
  96. package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js.map +1 -1
  97. package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
  98. package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
  99. package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
  100. package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
  101. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  102. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  103. package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
  104. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  105. package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
  106. package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
  107. package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
  108. package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
  109. package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
  110. package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
  111. package/FrameGraph/frameGraph.js.map +1 -1
  112. package/FrameGraph/frameGraphContext.js.map +1 -1
  113. package/FrameGraph/frameGraphObjectList.js.map +1 -1
  114. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  115. package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
  116. package/FrameGraph/frameGraphTask.js.map +1 -1
  117. package/FrameGraph/frameGraphTextureManager.js.map +1 -1
  118. package/FrameGraph/frameGraphTypes.js.map +1 -1
  119. package/FrameGraph/index.js +1 -1
  120. package/FrameGraph/index.js.map +1 -1
  121. package/Layers/thinHighlightLayer.js.map +1 -1
  122. package/Legacy/legacy.js +1 -1
  123. package/Legacy/legacy.js.map +1 -1
  124. package/Lights/index.js +1 -1
  125. package/Lights/index.js.map +1 -1
  126. package/Loading/index.js +1 -1
  127. package/Loading/index.js.map +1 -1
  128. package/Materials/Node/Blocks/index.js +1 -1
  129. package/Materials/Node/Blocks/index.js.map +1 -1
  130. package/Materials/Node/index.js +1 -1
  131. package/Materials/Node/index.js.map +1 -1
  132. package/Materials/Textures/Loaders/index.js +1 -1
  133. package/Materials/Textures/Loaders/index.js.map +1 -1
  134. package/Materials/Textures/index.js +1 -1
  135. package/Materials/Textures/index.js.map +1 -1
  136. package/Materials/index.js +1 -1
  137. package/Materials/index.js.map +1 -1
  138. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  139. package/Maths/index.js +1 -1
  140. package/Maths/index.js.map +1 -1
  141. package/Maths/math.vector.d.ts +0 -4
  142. package/Maths/math.vector.js +1 -13
  143. package/Maths/math.vector.js.map +1 -1
  144. package/Meshes/abstractMesh.hotSpot.js.map +1 -1
  145. package/Meshes/index.js +1 -1
  146. package/Meshes/index.js.map +1 -1
  147. package/Meshes/linesMesh.d.ts +7 -0
  148. package/Meshes/linesMesh.js +13 -0
  149. package/Meshes/linesMesh.js.map +1 -1
  150. package/Meshes/transformNode.d.ts +1 -0
  151. package/Meshes/transformNode.js +10 -2
  152. package/Meshes/transformNode.js.map +1 -1
  153. package/Misc/index.js +1 -1
  154. package/Misc/index.js.map +1 -1
  155. package/Misc/pressureObserverWrapper.js +4 -1
  156. package/Misc/pressureObserverWrapper.js.map +1 -1
  157. package/Misc/snapshotRenderingHelper.js.map +1 -1
  158. package/Misc/thinMinMaxReducer.js.map +1 -1
  159. package/Navigation/index.js +1 -1
  160. package/Navigation/index.js.map +1 -1
  161. package/Particles/IParticleSystem.js.map +1 -1
  162. package/Particles/Node/Blocks/index.d.ts +0 -1
  163. package/Particles/Node/Blocks/index.js +1 -2
  164. package/Particles/Node/Blocks/index.js.map +1 -1
  165. package/Particles/Node/Blocks/particleGradientBlock.d.ts +3 -0
  166. package/Particles/Node/Blocks/particleGradientBlock.js +20 -4
  167. package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -1
  168. package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
  169. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
  170. package/Particles/Node/index.js +1 -1
  171. package/Particles/Node/index.js.map +1 -1
  172. package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
  173. package/Particles/Node/nodeParticleSystemSet.js +2 -2
  174. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  175. package/Particles/baseParticleSystem.js.map +1 -1
  176. package/Particles/gpuParticleSystem.js +5 -0
  177. package/Particles/gpuParticleSystem.js.map +1 -1
  178. package/Particles/index.js +1 -1
  179. package/Particles/index.js.map +1 -1
  180. package/Particles/thinParticleSystem.js.map +1 -1
  181. package/Physics/index.js +1 -1
  182. package/Physics/index.js.map +1 -1
  183. package/Physics/v1/index.js +1 -1
  184. package/Physics/v1/index.js.map +1 -1
  185. package/Physics/v2/index.js +2 -2
  186. package/Physics/v2/index.js.map +1 -1
  187. package/Physics/v2/physicsBody.d.ts +0 -1
  188. package/Physics/v2/physicsBody.js +1 -2
  189. package/Physics/v2/physicsBody.js.map +1 -1
  190. package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
  191. package/PostProcesses/RenderPipeline/index.js +1 -1
  192. package/PostProcesses/RenderPipeline/index.js.map +1 -1
  193. package/PostProcesses/index.js +1 -1
  194. package/PostProcesses/index.js.map +1 -1
  195. package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
  196. package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
  197. package/PostProcesses/thinBloomEffect.js.map +1 -1
  198. package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
  199. package/PostProcesses/thinBlurPostProcess.js.map +1 -1
  200. package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
  201. package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
  202. package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -1
  203. package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
  204. package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
  205. package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
  206. package/PostProcesses/thinGrainPostProcess.js.map +1 -1
  207. package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
  208. package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
  209. package/PostProcesses/thinPassPostProcess.js.map +1 -1
  210. package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
  211. package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
  212. package/PostProcesses/thinSSRPostProcess.js.map +1 -1
  213. package/PostProcesses/thinTAAPostProcess.js.map +1 -1
  214. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +1 -4
  215. package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
  216. package/Rendering/index.js +1 -1
  217. package/Rendering/index.js.map +1 -1
  218. package/Rendering/objectRenderer.js.map +1 -1
  219. package/Sprites/spriteManager.d.ts +6 -1
  220. package/Sprites/spriteManager.js +2 -0
  221. package/Sprites/spriteManager.js.map +1 -1
  222. package/Sprites/spriteSceneComponent.d.ts +14 -0
  223. package/Sprites/spriteSceneComponent.js +23 -0
  224. package/Sprites/spriteSceneComponent.js.map +1 -1
  225. package/XR/index.js +1 -1
  226. package/XR/index.js.map +1 -1
  227. package/index.js +1 -1
  228. package/index.js.map +1 -1
  229. package/package.json +1 -1
  230. package/Particles/Node/Blocks/randomRangeBlock.d.ts +0 -45
  231. package/Particles/Node/Blocks/randomRangeBlock.js +0 -151
  232. package/Particles/Node/Blocks/randomRangeBlock.js.map +0 -1
@@ -1,45 +0,0 @@
1
- import { NodeParticleBlock } from "../nodeParticleBlock.js";
2
- import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
3
- import { ParticleRandomBlockLocks } from "./particleRandomBlock.js";
4
- /**
5
- * Block used to pick a value randomly from a range
6
- */
7
- export declare class RandomRangeBlock extends NodeParticleBlock {
8
- private _currentLockId;
9
- /**
10
- * Gets or sets a value indicating if that block will lock its value for a specific event
11
- */
12
- lockMode: ParticleRandomBlockLocks;
13
- /**
14
- * Create a new RandomRangeBlock
15
- * @param name defines the block name
16
- */
17
- constructor(name: string);
18
- /**
19
- * Gets the min input component
20
- */
21
- get min(): NodeParticleConnectionPoint;
22
- /**
23
- * Gets the max input component
24
- */
25
- get max(): NodeParticleConnectionPoint;
26
- /**
27
- * Gets the output component
28
- */
29
- get output(): NodeParticleConnectionPoint;
30
- /**
31
- * Gets the current class name
32
- * @returns the class name
33
- */
34
- getClassName(): string;
35
- /**
36
- * Builds the block
37
- */
38
- _build(): void;
39
- /**
40
- * Serializes this block in a JSON representation
41
- * @returns the serialized block object
42
- */
43
- serialize(): any;
44
- _deserialize(serializationObject: any): void;
45
- }
@@ -1,151 +0,0 @@
1
- import { __decorate } from "../../../tslib.es6.js";
2
- import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
3
- import { RegisterClass } from "../../../Misc/typeStore.js";
4
- import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
5
- import { NodeParticleBlock } from "../nodeParticleBlock.js";
6
- import { Color4 } from "../../../Maths/math.color.js";
7
- import { ParticleRandomBlockLocks } from "./particleRandomBlock.js";
8
- import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
9
- /**
10
- * Block used to pick a value randomly from a range
11
- */
12
- export class RandomRangeBlock extends NodeParticleBlock {
13
- /**
14
- * Create a new RandomRangeBlock
15
- * @param name defines the block name
16
- */
17
- constructor(name) {
18
- super(name);
19
- this._currentLockId = -2;
20
- /**
21
- * Gets or sets a value indicating if that block will lock its value for a specific event
22
- */
23
- this.lockMode = ParticleRandomBlockLocks.PerParticle;
24
- this.registerInput("min", NodeParticleBlockConnectionPointTypes.AutoDetect);
25
- this.registerInput("max", NodeParticleBlockConnectionPointTypes.AutoDetect);
26
- this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
27
- this.output._typeConnectionSource = this.min;
28
- this._linkConnectionTypes(0, 1);
29
- const excludedConnectionPointTypes = [
30
- NodeParticleBlockConnectionPointTypes.Matrix,
31
- NodeParticleBlockConnectionPointTypes.Particle,
32
- NodeParticleBlockConnectionPointTypes.Texture,
33
- NodeParticleBlockConnectionPointTypes.System,
34
- NodeParticleBlockConnectionPointTypes.FloatGradient,
35
- NodeParticleBlockConnectionPointTypes.Color4Gradient,
36
- NodeParticleBlockConnectionPointTypes.Vector2Gradient,
37
- NodeParticleBlockConnectionPointTypes.Vector3Gradient,
38
- ];
39
- this.min.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);
40
- this.max.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);
41
- }
42
- /**
43
- * Gets the min input component
44
- */
45
- get min() {
46
- return this._inputs[0];
47
- }
48
- /**
49
- * Gets the max input component
50
- */
51
- get max() {
52
- return this._inputs[1];
53
- }
54
- /**
55
- * Gets the output component
56
- */
57
- get output() {
58
- return this._outputs[0];
59
- }
60
- /**
61
- * Gets the current class name
62
- * @returns the class name
63
- */
64
- getClassName() {
65
- return "RandomRangeBlock";
66
- }
67
- /**
68
- * Builds the block
69
- */
70
- _build() {
71
- let func = null;
72
- this._currentLockId = -2;
73
- switch (this.min.type) {
74
- case NodeParticleBlockConnectionPointTypes.Float:
75
- case NodeParticleBlockConnectionPointTypes.Int:
76
- func = (state) => {
77
- const minValue = this.min.getConnectedValue(state);
78
- const maxValue = this.max.getConnectedValue(state);
79
- return Math.random() * (maxValue - minValue) + minValue;
80
- };
81
- break;
82
- case NodeParticleBlockConnectionPointTypes.Vector2:
83
- func = (state) => {
84
- const minValue = this.min.getConnectedValue(state);
85
- const maxValue = this.max.getConnectedValue(state);
86
- return new Vector2(Math.random() * (maxValue.x - minValue.x) + minValue.x, Math.random() * (maxValue.y - minValue.y) + minValue.y);
87
- };
88
- break;
89
- case NodeParticleBlockConnectionPointTypes.Vector3:
90
- func = (state) => {
91
- const minValue = this.min.getConnectedValue(state);
92
- const maxValue = this.max.getConnectedValue(state);
93
- return new Vector3(Math.random() * (maxValue.x - minValue.x) + minValue.x, Math.random() * (maxValue.y - minValue.y) + minValue.y, Math.random() * (maxValue.z - minValue.z) + minValue.z);
94
- };
95
- break;
96
- case NodeParticleBlockConnectionPointTypes.Color4:
97
- func = (state) => {
98
- const minValue = this.min.getConnectedValue(state);
99
- const maxValue = this.max.getConnectedValue(state);
100
- return new Color4(Math.random() * (maxValue.r - minValue.r) + minValue.r, Math.random() * (maxValue.g - minValue.g) + minValue.g, Math.random() * (maxValue.b - minValue.b) + minValue.b, Math.random() * (maxValue.a - minValue.a) + minValue.a);
101
- };
102
- break;
103
- }
104
- this.output._storedFunction = (state) => {
105
- let lockId = 0;
106
- switch (this.lockMode) {
107
- case ParticleRandomBlockLocks.PerParticle:
108
- lockId = state.particleContext?.id || -1;
109
- break;
110
- case ParticleRandomBlockLocks.PerSystem:
111
- lockId = state.buildId || 0;
112
- break;
113
- }
114
- if (this._currentLockId !== lockId) {
115
- if (this.lockMode !== ParticleRandomBlockLocks.None) {
116
- this._currentLockId = lockId;
117
- }
118
- this.output._storedValue = func(state);
119
- }
120
- return this.output._storedValue;
121
- };
122
- }
123
- /**
124
- * Serializes this block in a JSON representation
125
- * @returns the serialized block object
126
- */
127
- serialize() {
128
- const serializationObject = super.serialize();
129
- serializationObject.lockMode = this.lockMode;
130
- return serializationObject;
131
- }
132
- _deserialize(serializationObject) {
133
- super._deserialize(serializationObject);
134
- if (serializationObject.lockMode !== undefined) {
135
- this.lockMode = serializationObject.lockMode;
136
- }
137
- }
138
- }
139
- __decorate([
140
- editableInPropertyPage("LockMode", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
141
- notifiers: { rebuild: true },
142
- embedded: true,
143
- options: [
144
- { label: "None", value: ParticleRandomBlockLocks.None },
145
- { label: "Per particle", value: ParticleRandomBlockLocks.PerParticle },
146
- { label: "Per system", value: ParticleRandomBlockLocks.PerSystem },
147
- ],
148
- })
149
- ], RandomRangeBlock.prototype, "lockMode", void 0);
150
- RegisterClass("BABYLON.RandomRangeBlock", RandomRangeBlock);
151
- //# sourceMappingURL=randomRangeBlock.js.map
@@ -1 +0,0 @@
1
- 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{ Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { ParticleRandomBlockLocks } from \"./particleRandomBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Block used to pick a value randomly from a range\r\n */\r\nexport class RandomRangeBlock extends NodeParticleBlock {\r\n private _currentLockId = -2;\r\n /**\r\n * Gets or sets a value indicating if that block will lock its value for a specific event\r\n */\r\n @editableInPropertyPage(\"LockMode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"None\", value: ParticleRandomBlockLocks.None },\r\n { label: \"Per particle\", value: ParticleRandomBlockLocks.PerParticle },\r\n { label: \"Per system\", value: ParticleRandomBlockLocks.PerSystem },\r\n ],\r\n })\r\n public lockMode = ParticleRandomBlockLocks.PerParticle;\r\n /**\r\n * Create a new RandomRangeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"max\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = this.min;\r\n\r\n this._linkConnectionTypes(0, 1);\r\n const excludedConnectionPointTypes = [\r\n NodeParticleBlockConnectionPointTypes.Matrix,\r\n NodeParticleBlockConnectionPointTypes.Particle,\r\n NodeParticleBlockConnectionPointTypes.Texture,\r\n NodeParticleBlockConnectionPointTypes.System,\r\n NodeParticleBlockConnectionPointTypes.FloatGradient,\r\n NodeParticleBlockConnectionPointTypes.Color4Gradient,\r\n NodeParticleBlockConnectionPointTypes.Vector2Gradient,\r\n NodeParticleBlockConnectionPointTypes.Vector3Gradient,\r\n ] as const;\r\n\r\n this.min.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);\r\n this.max.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RandomRangeBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n */\r\n public override _build() {\r\n let func: Nullable<(state: NodeParticleBuildState) => any> = null;\r\n this._currentLockId = -2;\r\n\r\n switch (this.min.type) {\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return Math.random() * (maxValue - minValue) + minValue;\r\n };\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return new Vector2(Math.random() * (maxValue.x - minValue.x) + minValue.x, Math.random() * (maxValue.y - minValue.y) + minValue.y);\r\n };\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return new Vector3(\r\n Math.random() * (maxValue.x - minValue.x) + minValue.x,\r\n Math.random() * (maxValue.y - minValue.y) + minValue.y,\r\n Math.random() * (maxValue.z - minValue.z) + minValue.z\r\n );\r\n };\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return new Color4(\r\n Math.random() * (maxValue.r - minValue.r) + minValue.r,\r\n Math.random() * (maxValue.g - minValue.g) + minValue.g,\r\n Math.random() * (maxValue.b - minValue.b) + minValue.b,\r\n Math.random() * (maxValue.a - minValue.a) + minValue.a\r\n );\r\n };\r\n break;\r\n }\r\n\r\n this.output._storedFunction = (state: NodeParticleBuildState) => {\r\n let lockId = 0;\r\n\r\n switch (this.lockMode) {\r\n case ParticleRandomBlockLocks.PerParticle:\r\n lockId = state.particleContext?.id || -1;\r\n break;\r\n case ParticleRandomBlockLocks.PerSystem:\r\n lockId = state.buildId || 0;\r\n break;\r\n }\r\n\r\n if (this._currentLockId !== lockId) {\r\n if (this.lockMode !== ParticleRandomBlockLocks.None) {\r\n this._currentLockId = lockId;\r\n }\r\n this.output._storedValue = func!(state);\r\n }\r\n return this.output._storedValue;\r\n };\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockMode = this.lockMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.lockMode !== undefined) {\r\n this.lockMode = serializationObject.lockMode;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RandomRangeBlock\", RandomRangeBlock);\r\n"]}