@babylonjs/core 8.14.0 → 8.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/index.js +1 -1
- package/AudioV2/abstractAudio/index.js.map +1 -1
- package/AudioV2/audioUtils.js +12 -3
- package/AudioV2/audioUtils.js.map +1 -1
- package/AudioV2/index.js +1 -1
- package/AudioV2/index.js.map +1 -1
- package/Behaviors/index.js +1 -1
- package/Behaviors/index.js.map +1 -1
- package/Cameras/index.js +1 -1
- package/Cameras/index.js.map +1 -1
- package/Culling/index.js +1 -1
- package/Culling/index.js.map +1 -1
- package/Culling/ray.core.js +2 -2
- package/Culling/ray.core.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +1 -1
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Processors/Expressions/index.js +1 -1
- package/Engines/Processors/Expressions/index.js.map +1 -1
- package/Engines/Processors/index.js +1 -1
- package/Engines/Processors/index.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +1 -1
- package/Engines/index.js +1 -1
- package/Engines/index.js.map +1 -1
- package/FlowGraph/Blocks/Data/index.js +3 -3
- package/FlowGraph/Blocks/Data/index.js.map +1 -1
- package/FlowGraph/Blocks/Execution/index.js +2 -2
- package/FlowGraph/Blocks/Execution/index.js.map +1 -1
- package/FlowGraph/Blocks/index.js +1 -1
- package/FlowGraph/Blocks/index.js.map +1 -1
- package/FlowGraph/index.js +2 -2
- package/FlowGraph/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js.map +1 -1
- package/FrameGraph/Passes/cullPass.js.map +1 -1
- package/FrameGraph/Passes/pass.js.map +1 -1
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Legacy/legacy.js +1 -1
- package/Legacy/legacy.js.map +1 -1
- package/Lights/index.js +1 -1
- package/Lights/index.js.map +1 -1
- package/Loading/index.js +1 -1
- package/Loading/index.js.map +1 -1
- package/Materials/Node/Blocks/index.js +1 -1
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Textures/Loaders/index.js +1 -1
- package/Materials/Textures/Loaders/index.js.map +1 -1
- package/Materials/Textures/index.js +1 -1
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/index.js +1 -1
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Maths/index.js +1 -1
- package/Maths/index.js.map +1 -1
- package/Maths/math.vector.d.ts +0 -4
- package/Maths/math.vector.js +1 -13
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/index.js +1 -1
- package/Meshes/index.js.map +1 -1
- package/Meshes/linesMesh.d.ts +7 -0
- package/Meshes/linesMesh.js +13 -0
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +1 -0
- package/Meshes/transformNode.js +10 -2
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/index.js +1 -1
- package/Misc/index.js.map +1 -1
- package/Misc/pressureObserverWrapper.js +4 -1
- package/Misc/pressureObserverWrapper.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Navigation/index.js +1 -1
- package/Navigation/index.js.map +1 -1
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +0 -1
- package/Particles/Node/Blocks/index.js +1 -2
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +3 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +20 -4
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
- package/Particles/Node/index.js +1 -1
- package/Particles/Node/index.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
- package/Particles/Node/nodeParticleSystemSet.js +2 -2
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +5 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/index.js +1 -1
- package/Particles/index.js.map +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/index.js +1 -1
- package/Physics/index.js.map +1 -1
- package/Physics/v1/index.js +1 -1
- package/Physics/v1/index.js.map +1 -1
- package/Physics/v2/index.js +2 -2
- package/Physics/v2/index.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +0 -1
- package/Physics/v2/physicsBody.js +1 -2
- package/Physics/v2/physicsBody.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/index.js +1 -1
- package/PostProcesses/RenderPipeline/index.js.map +1 -1
- package/PostProcesses/index.js +1 -1
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/thinBloomEffect.js.map +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
- package/PostProcesses/thinBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
- package/PostProcesses/thinGrainPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRPostProcess.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +1 -4
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/index.js +1 -1
- package/Rendering/index.js.map +1 -1
- package/Rendering/objectRenderer.js.map +1 -1
- package/Sprites/spriteManager.d.ts +6 -1
- package/Sprites/spriteManager.js +2 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +14 -0
- package/Sprites/spriteSceneComponent.js +23 -0
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/XR/index.js +1 -1
- package/XR/index.js.map +1 -1
- package/index.js +1 -1
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/Particles/Node/Blocks/randomRangeBlock.d.ts +0 -45
- package/Particles/Node/Blocks/randomRangeBlock.js +0 -151
- package/Particles/Node/Blocks/randomRangeBlock.js.map +0 -1
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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import type { NodeParticleConnectionPoint } from "../nodeParticleBlockConnectionPoint.js";
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import { ParticleRandomBlockLocks } from "./particleRandomBlock.js";
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/**
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* Block used to pick a value randomly from a range
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*/
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export declare class RandomRangeBlock extends NodeParticleBlock {
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private _currentLockId;
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/**
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* Gets or sets a value indicating if that block will lock its value for a specific event
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*/
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lockMode: ParticleRandomBlockLocks;
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/**
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* Create a new RandomRangeBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the min input component
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*/
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get min(): NodeParticleConnectionPoint;
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/**
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* Gets the max input component
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*/
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get max(): NodeParticleConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeParticleConnectionPoint;
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Builds the block
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*/
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_build(): void;
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/**
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* Serializes this block in a JSON representation
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* @returns the serialized block object
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*/
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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import { __decorate } from "../../../tslib.es6.js";
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import { Vector2, Vector3 } from "../../../Maths/math.vector.js";
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import { RegisterClass } from "../../../Misc/typeStore.js";
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import { NodeParticleBlockConnectionPointTypes } from "../Enums/nodeParticleBlockConnectionPointTypes.js";
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import { NodeParticleBlock } from "../nodeParticleBlock.js";
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import { Color4 } from "../../../Maths/math.color.js";
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import { ParticleRandomBlockLocks } from "./particleRandomBlock.js";
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import { editableInPropertyPage } from "../../../Decorators/nodeDecorator.js";
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/**
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* Block used to pick a value randomly from a range
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export class RandomRangeBlock extends NodeParticleBlock {
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/**
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* Create a new RandomRangeBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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this._currentLockId = -2;
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*/
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this.lockMode = ParticleRandomBlockLocks.PerParticle;
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this.registerInput("min", NodeParticleBlockConnectionPointTypes.AutoDetect);
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this.registerInput("max", NodeParticleBlockConnectionPointTypes.AutoDetect);
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this.registerOutput("output", NodeParticleBlockConnectionPointTypes.BasedOnInput);
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this.output._typeConnectionSource = this.min;
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this._linkConnectionTypes(0, 1);
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const excludedConnectionPointTypes = [
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NodeParticleBlockConnectionPointTypes.Matrix,
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NodeParticleBlockConnectionPointTypes.Particle,
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NodeParticleBlockConnectionPointTypes.Texture,
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NodeParticleBlockConnectionPointTypes.System,
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NodeParticleBlockConnectionPointTypes.FloatGradient,
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NodeParticleBlockConnectionPointTypes.Color4Gradient,
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NodeParticleBlockConnectionPointTypes.Vector2Gradient,
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NodeParticleBlockConnectionPointTypes.Vector3Gradient,
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];
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this.min.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);
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this.max.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);
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}
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/**
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get min() {
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}
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get max() {
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return this._inputs[1];
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}
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get output() {
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return this._outputs[0];
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}
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getClassName() {
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return "RandomRangeBlock";
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}
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/**
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* Builds the block
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*/
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_build() {
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this._currentLockId = -2;
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switch (this.min.type) {
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case NodeParticleBlockConnectionPointTypes.Float:
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case NodeParticleBlockConnectionPointTypes.Int:
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func = (state) => {
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const minValue = this.min.getConnectedValue(state);
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const maxValue = this.max.getConnectedValue(state);
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return Math.random() * (maxValue - minValue) + minValue;
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};
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break;
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case NodeParticleBlockConnectionPointTypes.Vector2:
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func = (state) => {
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84
|
-
const minValue = this.min.getConnectedValue(state);
|
|
85
|
-
const maxValue = this.max.getConnectedValue(state);
|
|
86
|
-
return new Vector2(Math.random() * (maxValue.x - minValue.x) + minValue.x, Math.random() * (maxValue.y - minValue.y) + minValue.y);
|
|
87
|
-
};
|
|
88
|
-
break;
|
|
89
|
-
case NodeParticleBlockConnectionPointTypes.Vector3:
|
|
90
|
-
func = (state) => {
|
|
91
|
-
const minValue = this.min.getConnectedValue(state);
|
|
92
|
-
const maxValue = this.max.getConnectedValue(state);
|
|
93
|
-
return new Vector3(Math.random() * (maxValue.x - minValue.x) + minValue.x, Math.random() * (maxValue.y - minValue.y) + minValue.y, Math.random() * (maxValue.z - minValue.z) + minValue.z);
|
|
94
|
-
};
|
|
95
|
-
break;
|
|
96
|
-
case NodeParticleBlockConnectionPointTypes.Color4:
|
|
97
|
-
func = (state) => {
|
|
98
|
-
const minValue = this.min.getConnectedValue(state);
|
|
99
|
-
const maxValue = this.max.getConnectedValue(state);
|
|
100
|
-
return new Color4(Math.random() * (maxValue.r - minValue.r) + minValue.r, Math.random() * (maxValue.g - minValue.g) + minValue.g, Math.random() * (maxValue.b - minValue.b) + minValue.b, Math.random() * (maxValue.a - minValue.a) + minValue.a);
|
|
101
|
-
};
|
|
102
|
-
break;
|
|
103
|
-
}
|
|
104
|
-
this.output._storedFunction = (state) => {
|
|
105
|
-
let lockId = 0;
|
|
106
|
-
switch (this.lockMode) {
|
|
107
|
-
case ParticleRandomBlockLocks.PerParticle:
|
|
108
|
-
lockId = state.particleContext?.id || -1;
|
|
109
|
-
break;
|
|
110
|
-
case ParticleRandomBlockLocks.PerSystem:
|
|
111
|
-
lockId = state.buildId || 0;
|
|
112
|
-
break;
|
|
113
|
-
}
|
|
114
|
-
if (this._currentLockId !== lockId) {
|
|
115
|
-
if (this.lockMode !== ParticleRandomBlockLocks.None) {
|
|
116
|
-
this._currentLockId = lockId;
|
|
117
|
-
}
|
|
118
|
-
this.output._storedValue = func(state);
|
|
119
|
-
}
|
|
120
|
-
return this.output._storedValue;
|
|
121
|
-
};
|
|
122
|
-
}
|
|
123
|
-
/**
|
|
124
|
-
* Serializes this block in a JSON representation
|
|
125
|
-
* @returns the serialized block object
|
|
126
|
-
*/
|
|
127
|
-
serialize() {
|
|
128
|
-
const serializationObject = super.serialize();
|
|
129
|
-
serializationObject.lockMode = this.lockMode;
|
|
130
|
-
return serializationObject;
|
|
131
|
-
}
|
|
132
|
-
_deserialize(serializationObject) {
|
|
133
|
-
super._deserialize(serializationObject);
|
|
134
|
-
if (serializationObject.lockMode !== undefined) {
|
|
135
|
-
this.lockMode = serializationObject.lockMode;
|
|
136
|
-
}
|
|
137
|
-
}
|
|
138
|
-
}
|
|
139
|
-
__decorate([
|
|
140
|
-
editableInPropertyPage("LockMode", 4 /* PropertyTypeForEdition.List */, "ADVANCED", {
|
|
141
|
-
notifiers: { rebuild: true },
|
|
142
|
-
embedded: true,
|
|
143
|
-
options: [
|
|
144
|
-
{ label: "None", value: ParticleRandomBlockLocks.None },
|
|
145
|
-
{ label: "Per particle", value: ParticleRandomBlockLocks.PerParticle },
|
|
146
|
-
{ label: "Per system", value: ParticleRandomBlockLocks.PerSystem },
|
|
147
|
-
],
|
|
148
|
-
})
|
|
149
|
-
], RandomRangeBlock.prototype, "lockMode", void 0);
|
|
150
|
-
RegisterClass("BABYLON.RandomRangeBlock", RandomRangeBlock);
|
|
151
|
-
//# sourceMappingURL=randomRangeBlock.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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{ Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { RegisterClass } from \"../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../nodeParticleBuildState\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { ParticleRandomBlockLocks } from \"./particleRandomBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\n/**\r\n * Block used to pick a value randomly from a range\r\n */\r\nexport class RandomRangeBlock extends NodeParticleBlock {\r\n private _currentLockId = -2;\r\n /**\r\n * Gets or sets a value indicating if that block will lock its value for a specific event\r\n */\r\n @editableInPropertyPage(\"LockMode\", PropertyTypeForEdition.List, \"ADVANCED\", {\r\n notifiers: { rebuild: true },\r\n embedded: true,\r\n options: [\r\n { label: \"None\", value: ParticleRandomBlockLocks.None },\r\n { label: \"Per particle\", value: ParticleRandomBlockLocks.PerParticle },\r\n { label: \"Per system\", value: ParticleRandomBlockLocks.PerSystem },\r\n ],\r\n })\r\n public lockMode = ParticleRandomBlockLocks.PerParticle;\r\n /**\r\n * Create a new RandomRangeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"min\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerInput(\"max\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.BasedOnInput);\r\n\r\n this.output._typeConnectionSource = this.min;\r\n\r\n this._linkConnectionTypes(0, 1);\r\n const excludedConnectionPointTypes = [\r\n NodeParticleBlockConnectionPointTypes.Matrix,\r\n NodeParticleBlockConnectionPointTypes.Particle,\r\n NodeParticleBlockConnectionPointTypes.Texture,\r\n NodeParticleBlockConnectionPointTypes.System,\r\n NodeParticleBlockConnectionPointTypes.FloatGradient,\r\n NodeParticleBlockConnectionPointTypes.Color4Gradient,\r\n NodeParticleBlockConnectionPointTypes.Vector2Gradient,\r\n NodeParticleBlockConnectionPointTypes.Vector3Gradient,\r\n ] as const;\r\n\r\n this.min.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);\r\n this.max.excludedConnectionPointTypes.push(...excludedConnectionPointTypes);\r\n }\r\n\r\n /**\r\n * Gets the min input component\r\n */\r\n public get min(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the max input component\r\n */\r\n public get max(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"RandomRangeBlock\";\r\n }\r\n\r\n /**\r\n * Builds the block\r\n */\r\n public override _build() {\r\n let func: Nullable<(state: NodeParticleBuildState) => any> = null;\r\n this._currentLockId = -2;\r\n\r\n switch (this.min.type) {\r\n case NodeParticleBlockConnectionPointTypes.Float:\r\n case NodeParticleBlockConnectionPointTypes.Int:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return Math.random() * (maxValue - minValue) + minValue;\r\n };\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector2:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return new Vector2(Math.random() * (maxValue.x - minValue.x) + minValue.x, Math.random() * (maxValue.y - minValue.y) + minValue.y);\r\n };\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Vector3:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return new Vector3(\r\n Math.random() * (maxValue.x - minValue.x) + minValue.x,\r\n Math.random() * (maxValue.y - minValue.y) + minValue.y,\r\n Math.random() * (maxValue.z - minValue.z) + minValue.z\r\n );\r\n };\r\n break;\r\n case NodeParticleBlockConnectionPointTypes.Color4:\r\n func = (state) => {\r\n const minValue = this.min.getConnectedValue(state);\r\n const maxValue = this.max.getConnectedValue(state);\r\n return new Color4(\r\n Math.random() * (maxValue.r - minValue.r) + minValue.r,\r\n Math.random() * (maxValue.g - minValue.g) + minValue.g,\r\n Math.random() * (maxValue.b - minValue.b) + minValue.b,\r\n Math.random() * (maxValue.a - minValue.a) + minValue.a\r\n );\r\n };\r\n break;\r\n }\r\n\r\n this.output._storedFunction = (state: NodeParticleBuildState) => {\r\n let lockId = 0;\r\n\r\n switch (this.lockMode) {\r\n case ParticleRandomBlockLocks.PerParticle:\r\n lockId = state.particleContext?.id || -1;\r\n break;\r\n case ParticleRandomBlockLocks.PerSystem:\r\n lockId = state.buildId || 0;\r\n break;\r\n }\r\n\r\n if (this._currentLockId !== lockId) {\r\n if (this.lockMode !== ParticleRandomBlockLocks.None) {\r\n this._currentLockId = lockId;\r\n }\r\n this.output._storedValue = func!(state);\r\n }\r\n return this.output._storedValue;\r\n };\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.lockMode = this.lockMode;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n if (serializationObject.lockMode !== undefined) {\r\n this.lockMode = serializationObject.lockMode;\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.RandomRangeBlock\", RandomRangeBlock);\r\n"]}
|