@babylonjs/core 8.14.0 → 8.14.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AudioV2/abstractAudio/index.js +1 -1
- package/AudioV2/abstractAudio/index.js.map +1 -1
- package/AudioV2/audioUtils.js +12 -3
- package/AudioV2/audioUtils.js.map +1 -1
- package/AudioV2/index.js +1 -1
- package/AudioV2/index.js.map +1 -1
- package/Behaviors/index.js +1 -1
- package/Behaviors/index.js.map +1 -1
- package/Cameras/index.js +1 -1
- package/Cameras/index.js.map +1 -1
- package/Culling/index.js +1 -1
- package/Culling/index.js.map +1 -1
- package/Culling/ray.core.js +2 -2
- package/Culling/ray.core.js.map +1 -1
- package/Debug/skeletonViewer.d.ts +1 -1
- package/Debug/skeletonViewer.js.map +1 -1
- package/Engines/Processors/Expressions/index.js +1 -1
- package/Engines/Processors/Expressions/index.js.map +1 -1
- package/Engines/Processors/index.js +1 -1
- package/Engines/Processors/index.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/engine.d.ts +1 -1
- package/Engines/index.js +1 -1
- package/Engines/index.js.map +1 -1
- package/FlowGraph/Blocks/Data/index.js +3 -3
- package/FlowGraph/Blocks/Data/index.js.map +1 -1
- package/FlowGraph/Blocks/Execution/index.js +2 -2
- package/FlowGraph/Blocks/Execution/index.js.map +1 -1
- package/FlowGraph/Blocks/index.js +1 -1
- package/FlowGraph/Blocks/index.js.map +1 -1
- package/FlowGraph/index.js +2 -2
- package/FlowGraph/index.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/anaglyphPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/fxaaPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/passPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/objectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/taaObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Teleport/teleportInBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Teleport/teleportOutBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/generateMipmapsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/cullObjectsBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/elbowBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/executeBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/outputBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/resourceContainerBlock.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlockConnectionPoint.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBuildState.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphConnectionPointCustomObject.js.map +1 -1
- package/FrameGraph/Passes/cullPass.js.map +1 -1
- package/FrameGraph/Passes/pass.js.map +1 -1
- package/FrameGraph/Passes/renderPass.js.map +1 -1
- package/FrameGraph/Tasks/Layers/baseLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/glowLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Layers/highlightLayerTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/cullObjectsTask.js.map +1 -1
- package/FrameGraph/Tasks/Misc/executeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/anaglyphTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/bloomTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/blurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/chromaticAberrationTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/circleOfConfusionTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldMergeTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/depthOfFieldTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/extractHighlightsTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/fxaaTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/imageProcessingTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/motionBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/postProcessTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrBlurTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrRenderingPipelineTask.js.map +1 -1
- package/FrameGraph/Tasks/PostProcesses/ssrTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/objectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/taaObjectRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/utilityLayerRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/clearTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToBackbufferColorTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/copyToTextureTask.js.map +1 -1
- package/FrameGraph/Tasks/Texture/generateMipMapsTask.js.map +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphObjectList.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderTarget.js.map +1 -1
- package/FrameGraph/frameGraphTask.js.map +1 -1
- package/FrameGraph/frameGraphTextureManager.js.map +1 -1
- package/FrameGraph/frameGraphTypes.js.map +1 -1
- package/FrameGraph/index.js +1 -1
- package/FrameGraph/index.js.map +1 -1
- package/Layers/thinHighlightLayer.js.map +1 -1
- package/Legacy/legacy.js +1 -1
- package/Legacy/legacy.js.map +1 -1
- package/Lights/index.js +1 -1
- package/Lights/index.js.map +1 -1
- package/Loading/index.js +1 -1
- package/Loading/index.js.map +1 -1
- package/Materials/Node/Blocks/index.js +1 -1
- package/Materials/Node/Blocks/index.js.map +1 -1
- package/Materials/Node/index.js +1 -1
- package/Materials/Node/index.js.map +1 -1
- package/Materials/Textures/Loaders/index.js +1 -1
- package/Materials/Textures/Loaders/index.js.map +1 -1
- package/Materials/Textures/index.js +1 -1
- package/Materials/Textures/index.js.map +1 -1
- package/Materials/index.js +1 -1
- package/Materials/index.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Maths/index.js +1 -1
- package/Maths/index.js.map +1 -1
- package/Maths/math.vector.d.ts +0 -4
- package/Maths/math.vector.js +1 -13
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/abstractMesh.hotSpot.js.map +1 -1
- package/Meshes/index.js +1 -1
- package/Meshes/index.js.map +1 -1
- package/Meshes/linesMesh.d.ts +7 -0
- package/Meshes/linesMesh.js +13 -0
- package/Meshes/linesMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +1 -0
- package/Meshes/transformNode.js +10 -2
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/index.js +1 -1
- package/Misc/index.js.map +1 -1
- package/Misc/pressureObserverWrapper.js +4 -1
- package/Misc/pressureObserverWrapper.js.map +1 -1
- package/Misc/snapshotRenderingHelper.js.map +1 -1
- package/Misc/thinMinMaxReducer.js.map +1 -1
- package/Navigation/index.js +1 -1
- package/Navigation/index.js.map +1 -1
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/Node/Blocks/index.d.ts +0 -1
- package/Particles/Node/Blocks/index.js +1 -2
- package/Particles/Node/Blocks/index.js.map +1 -1
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +3 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +20 -4
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.js +1 -1
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -1
- package/Particles/Node/index.js +1 -1
- package/Particles/Node/index.js.map +1 -1
- package/Particles/Node/nodeParticleSystemSet.d.ts +2 -2
- package/Particles/Node/nodeParticleSystemSet.js +2 -2
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +5 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/index.js +1 -1
- package/Particles/index.js.map +1 -1
- package/Particles/thinParticleSystem.js.map +1 -1
- package/Physics/index.js +1 -1
- package/Physics/index.js.map +1 -1
- package/Physics/v1/index.js +1 -1
- package/Physics/v1/index.js.map +1 -1
- package/Physics/v2/index.js +2 -2
- package/Physics/v2/index.js.map +1 -1
- package/Physics/v2/physicsBody.d.ts +0 -1
- package/Physics/v2/physicsBody.js +1 -2
- package/Physics/v2/physicsBody.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/thinSSRRenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/index.js +1 -1
- package/PostProcesses/RenderPipeline/index.js.map +1 -1
- package/PostProcesses/index.js +1 -1
- package/PostProcesses/index.js.map +1 -1
- package/PostProcesses/thinAnaglyphPostProcess.js.map +1 -1
- package/PostProcesses/thinBlackAndWhitePostProcess.js.map +1 -1
- package/PostProcesses/thinBloomEffect.js.map +1 -1
- package/PostProcesses/thinBloomMergePostProcess.js.map +1 -1
- package/PostProcesses/thinBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinChromaticAberrationPostProcess.js.map +1 -1
- package/PostProcesses/thinCircleOfConfusionPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinDepthOfFieldMergePostProcess.js.map +1 -1
- package/PostProcesses/thinExtractHighlightsPostProcess.js.map +1 -1
- package/PostProcesses/thinFXAAPostProcess.js.map +1 -1
- package/PostProcesses/thinGrainPostProcess.js.map +1 -1
- package/PostProcesses/thinImageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/thinMotionBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinPassPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurCombinerPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRBlurPostProcess.js.map +1 -1
- package/PostProcesses/thinSSRPostProcess.js.map +1 -1
- package/PostProcesses/thinTAAPostProcess.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js +1 -4
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.js.map +1 -1
- package/Rendering/index.js +1 -1
- package/Rendering/index.js.map +1 -1
- package/Rendering/objectRenderer.js.map +1 -1
- package/Sprites/spriteManager.d.ts +6 -1
- package/Sprites/spriteManager.js +2 -0
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteSceneComponent.d.ts +14 -0
- package/Sprites/spriteSceneComponent.js +23 -0
- package/Sprites/spriteSceneComponent.js.map +1 -1
- package/XR/index.js +1 -1
- package/XR/index.js.map +1 -1
- package/index.js +1 -1
- package/index.js.map +1 -1
- package/package.json +1 -1
- package/Particles/Node/Blocks/randomRangeBlock.d.ts +0 -45
- package/Particles/Node/Blocks/randomRangeBlock.js +0 -151
- package/Particles/Node/Blocks/randomRangeBlock.js.map +0 -1
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"abstractMesh.hotSpot.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/abstractMesh.hotSpot.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,gCAA+B;AAgBnD;;;;;GAKG;AACH,MAAM,UAAU,gCAAgC,CAAC,WAAwB;IACrE,MAAM,OAAO,GAAG,WAAW,CAAC,UAAU,EAAE,UAAU,EAAE,CAAC;IACrD,MAAM,IAAI,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;IAEpC,OAAO;QACH,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,CAAC;QACxG,WAAW,EAAE,CAAC,WAAW,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,CAAC,EAAE,GAAG,WAAW,CAAC,EAAE,CAAC;KACrF,CAAC;AACN,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAAC,IAAkB,EAAE,KAAa,EAAE,GAAY;IAClF,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC7D,IAAI,CAAC,IAAI,EAAE,CAAC;QACR,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,MAAM,IAAI,GAAG,KAAK,GAAG,CAAC,CAAC;IACvB,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACrD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE,CAAC;YACjD,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC;YAC9B,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,WAAW,EAAE,EAAE,CAAC;gBACxF,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;gBACnC,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;oBAClB,MAAM,UAAU,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;oBACzC,IAAI,UAAU,EAAE,CAAC;wBACb,KAAK,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,SAAS,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC;oBACjF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,MAAM,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IACD,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IACtB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACnF,MAAM,mBAAmB,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACnF,IAAI,mBAAmB,IAAI,mBAAmB,EAAE,CAAC;YAC7C,MAAM,UAAU,GAAG,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;YAC/C,MAAM,wBAAwB,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACjH,MAAM,wBAAwB,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACjH,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YAElE,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACzC,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAExC,WAAW,CAAC,KAAK,EAAE,CAAC;YACpB,MAAM,YAAY,GAAG,KAAK,GAAG,CAAC,CAAC;YAE/B,IAAI,GAAW,CAAC;YAChB,IAAI,MAAc,CAAC;YACnB,KAAK,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC;gBAC3B,MAAM,GAAG,mBAAmB,CAAC,YAAY,GAAG,GAAG,CAAC,CAAC;gBACjD,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;oBACb,MAAM,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,YAAY,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;oBACnI,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;gBACtC,CAAC;YACL,CAAC;YACD,IAAI,wBAAwB,IAAI,wBAAwB,EAAE,CAAC;gBACvD,KAAK,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC;oBAC3B,MAAM,GAAG,wBAAwB,CAAC,YAAY,GAAG,GAAG,CAAC,CAAC;oBACtD,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;wBACb,MAAM,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,YAAY,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;wBACxI,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;oBACtC,CAAC;gBACL,CAAC;YACL,CAAC;YAED,OAAO,CAAC,mCAAmC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,GAAG,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;;;;;;GAQG;AACH,MAAM,UAAU,eAAe,CAAC,IAAkB,EAAE,YAA0B,EAAE,WAAoB,EAAE,SAAmB;IACrH,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzB,MAAM,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAC9D,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IACrF,CAAC;IAED,oCAAoC;IACpC,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,WAAW,CAAC,CAAC;IAEnF,gCAAgC;IAChC,IAAI,SAAS,EAAE,CAAC;QACZ,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACvC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC1B,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QACjC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC1B,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QACjC,QAAQ,CAAC,SAAS,EAAE,CAAC;QACrB,QAAQ,CAAC,SAAS,EAAE,CAAC;QACrB,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElD,2CAA2C;QAC3C,MAAM,UAAU,GACZ,IAAI,CAAC,QAAQ;YACb,IAAI,CAAC,QAAQ,CAAC,eAAe;gBACzB,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC,CAAC,SAAS,CAAC,wCAAwC,CAAC,CAAC;QAElJ,IAAI,UAAU,EAAE,CAAC;YACb,SAAS,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC;QAED,oCAAoC;QACpC,OAAO,CAAC,oBAAoB,CAAC,SAAS,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,SAAS,CAAC,CAAC;QAC1E,SAAS,CAAC,SAAS,EAAE,CAAC;IAC1B,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC","sourcesContent":["// eslint-disable-next-line import/no-internal-modules\r\nimport type { AbstractMesh, PickingInfo } from \"core/index\";\r\nimport { Vector3, TmpVectors, Matrix } from \"../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Data for mesh hotspot computation\r\n */\r\nexport type HotSpotQuery = {\r\n /**\r\n * 3 point indices\r\n */\r\n pointIndex: [number, number, number];\r\n /**\r\n * 3 barycentric coordinates\r\n */\r\n barycentric: [number, number, number];\r\n};\r\n\r\n/**\r\n * Create a HotSpotQuery from a picking info\r\n * @remarks If there is no pickedMesh or the pickedMesh has no indices, the faceId is used as the base index\r\n * @param pickingInfo picking info to use\r\n * @returns the created HotSpotQuery\r\n */\r\nexport function CreateHotSpotQueryForPickingInfo(pickingInfo: PickingInfo): HotSpotQuery {\r\n const indices = pickingInfo.pickedMesh?.getIndices();\r\n const base = pickingInfo.faceId * 3;\r\n\r\n return {\r\n pointIndex: indices ? [indices[base], indices[base + 1], indices[base + 2]] : [base, base + 1, base + 2],\r\n barycentric: [pickingInfo.bu, pickingInfo.bv, 1 - pickingInfo.bu - pickingInfo.bv],\r\n };\r\n}\r\n\r\n/**\r\n * Return a transformed local position from a mesh and vertex index\r\n * @param mesh mesh used to get vertex array from\r\n * @param index vertex index\r\n * @param res resulting local position\r\n * @returns false if it was not possible to compute the position for that vertex\r\n */\r\nexport function GetTransformedPosition(mesh: AbstractMesh, index: number, res: Vector3): boolean {\r\n const data = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n if (!data) {\r\n return false;\r\n }\r\n const base = index * 3;\r\n const values = [data[base + 0], data[base + 1], data[base + 2]];\r\n if (values.some((value) => isNaN(value ?? Number.NaN))) {\r\n return false;\r\n }\r\n\r\n if (mesh.morphTargetManager) {\r\n for (let component = 0; component < 3; component++) {\r\n let value = values[component];\r\n for (let targetCount = 0; targetCount < mesh.morphTargetManager.numTargets; targetCount++) {\r\n const target = mesh.morphTargetManager.getTarget(targetCount);\r\n const influence = target.influence;\r\n if (influence !== 0) {\r\n const targetData = target.getPositions();\r\n if (targetData) {\r\n value += (targetData[base + component] - data[base + component]) * influence;\r\n }\r\n }\r\n }\r\n values[component] = value;\r\n }\r\n }\r\n res.fromArray(values);\r\n if (mesh.skeleton) {\r\n const matricesIndicesData = mesh.getVerticesData(VertexBuffer.MatricesIndicesKind);\r\n const matricesWeightsData = mesh.getVerticesData(VertexBuffer.MatricesWeightsKind);\r\n if (matricesWeightsData && matricesIndicesData) {\r\n const needExtras = mesh.numBoneInfluencers > 4;\r\n const matricesIndicesExtraData = needExtras ? mesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n const matricesWeightsExtraData = needExtras ? mesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n const skeletonMatrices = mesh.skeleton.getTransformMatrices(mesh);\r\n\r\n const finalMatrix = TmpVectors.Matrix[0];\r\n const tempMatrix = TmpVectors.Matrix[1];\r\n\r\n finalMatrix.reset();\r\n const matWeightIdx = index * 4;\r\n\r\n let inf: number;\r\n let weight: number;\r\n for (inf = 0; inf < 4; inf++) {\r\n weight = matricesWeightsData[matWeightIdx + inf];\r\n if (weight > 0) {\r\n Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, Math.floor(matricesIndicesData[matWeightIdx + inf] * 16), weight, tempMatrix);\r\n finalMatrix.addToSelf(tempMatrix);\r\n }\r\n }\r\n if (matricesIndicesExtraData && matricesWeightsExtraData) {\r\n for (inf = 0; inf < 4; inf++) {\r\n weight = matricesWeightsExtraData[matWeightIdx + inf];\r\n if (weight > 0) {\r\n Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, Math.floor(matricesIndicesExtraData[matWeightIdx + inf] * 16), weight, tempMatrix);\r\n finalMatrix.addToSelf(tempMatrix);\r\n }\r\n }\r\n }\r\n\r\n Vector3.TransformCoordinatesFromFloatsToRef(values[0], values[1], values[2], finalMatrix, res);\r\n }\r\n }\r\n\r\n return true;\r\n}\r\n\r\n/**\r\n * Compute a world space hotspot position\r\n * TmpVectors.Vector3[0..4] are modified by this function. Do not use them as result output.\r\n * @param mesh mesh used to get hotspot from\r\n * @param hotSpotQuery point indices and barycentric\r\n * @param resPosition output world position\r\n * @param resNormal optional output world normal\r\n * @returns false if it was not possible to compute the hotspot position\r\n */\r\nexport function GetHotSpotToRef(mesh: AbstractMesh, hotSpotQuery: HotSpotQuery, resPosition: Vector3, resNormal?: Vector3): boolean {\r\n resPosition.set(0, 0, 0);\r\n for (let i = 0; i < 3; i++) {\r\n const index = hotSpotQuery.pointIndex[i];\r\n if (!GetTransformedPosition(mesh, index, TmpVectors.Vector3[i])) {\r\n return false;\r\n }\r\n TmpVectors.Vector3[i].scaleAndAddToRef(hotSpotQuery.barycentric[i], resPosition);\r\n }\r\n\r\n // Convert the result to world space\r\n Vector3.TransformCoordinatesToRef(resPosition, mesh.getWorldMatrix(), resPosition);\r\n\r\n // compute normal in world space\r\n if (resNormal) {\r\n const pointA = TmpVectors.Vector3[0];\r\n const pointB = TmpVectors.Vector3[1];\r\n const pointC = TmpVectors.Vector3[2];\r\n const segmentA = TmpVectors.Vector3[3];\r\n const segmentB = TmpVectors.Vector3[4];\r\n segmentA.copyFrom(pointB);\r\n segmentA.subtractInPlace(pointA);\r\n segmentB.copyFrom(pointC);\r\n segmentB.subtractInPlace(pointA);\r\n segmentA.normalize();\r\n segmentB.normalize();\r\n Vector3.CrossToRef(segmentA, segmentB, resNormal);\r\n\r\n // flip normal when face culling is changed\r\n const flipNormal =\r\n mesh.material &&\r\n mesh.material.sideOrientation ===\r\n (mesh.getScene().useRightHandedSystem ? Constants.MATERIAL_ClockWiseSideOrientation : Constants.MATERIAL_CounterClockWiseSideOrientation);\r\n\r\n if (flipNormal) {\r\n resNormal.scaleInPlace(-1);\r\n }\r\n\r\n // Convert the result to world space\r\n Vector3.TransformNormalToRef(resNormal, mesh.getWorldMatrix(), resNormal);\r\n resNormal.normalize();\r\n }\r\n\r\n return true;\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"abstractMesh.hotSpot.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/abstractMesh.hotSpot.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,EAAE,SAAS,EAAE,gCAA+B;AAgBnD;;;;;GAKG;AACH,MAAM,UAAU,gCAAgC,CAAC,WAAwB;IACrE,MAAM,OAAO,GAAG,WAAW,CAAC,UAAU,EAAE,UAAU,EAAE,CAAC;IACrD,MAAM,IAAI,GAAG,WAAW,CAAC,MAAM,GAAG,CAAC,CAAC;IAEpC,OAAO;QACH,UAAU,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,CAAC;QACxG,WAAW,EAAE,CAAC,WAAW,CAAC,EAAE,EAAE,WAAW,CAAC,EAAE,EAAE,CAAC,GAAG,WAAW,CAAC,EAAE,GAAG,WAAW,CAAC,EAAE,CAAC;KACrF,CAAC;AACN,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAAC,IAAkB,EAAE,KAAa,EAAE,GAAY;IAClF,MAAM,IAAI,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;IAC7D,IAAI,CAAC,IAAI,EAAE,CAAC;QACR,OAAO,KAAK,CAAC;IACjB,CAAC;IACD,MAAM,IAAI,GAAG,KAAK,GAAG,CAAC,CAAC;IACvB,MAAM,MAAM,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,CAAC,CAAC;IAChE,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,IAAI,MAAM,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;QACrD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,CAAC,EAAE,SAAS,EAAE,EAAE,CAAC;YACjD,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,CAAC;YAC9B,KAAK,IAAI,WAAW,GAAG,CAAC,EAAE,WAAW,GAAG,IAAI,CAAC,kBAAkB,CAAC,UAAU,EAAE,WAAW,EAAE,EAAE,CAAC;gBACxF,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,SAAS,CAAC,WAAW,CAAC,CAAC;gBAC9D,MAAM,SAAS,GAAG,MAAM,CAAC,SAAS,CAAC;gBACnC,IAAI,SAAS,KAAK,CAAC,EAAE,CAAC;oBAClB,MAAM,UAAU,GAAG,MAAM,CAAC,YAAY,EAAE,CAAC;oBACzC,IAAI,UAAU,EAAE,CAAC;wBACb,KAAK,IAAI,CAAC,UAAU,CAAC,IAAI,GAAG,SAAS,CAAC,GAAG,IAAI,CAAC,IAAI,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC;oBACjF,CAAC;gBACL,CAAC;YACL,CAAC;YACD,MAAM,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC;QAC9B,CAAC;IACL,CAAC;IACD,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC;IACtB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAChB,MAAM,mBAAmB,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACnF,MAAM,mBAAmB,GAAG,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QACnF,IAAI,mBAAmB,IAAI,mBAAmB,EAAE,CAAC;YAC7C,MAAM,UAAU,GAAG,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC;YAC/C,MAAM,wBAAwB,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACjH,MAAM,wBAAwB,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,YAAY,CAAC,wBAAwB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACjH,MAAM,gBAAgB,GAAG,IAAI,CAAC,QAAQ,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC;YAElE,MAAM,WAAW,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACzC,MAAM,UAAU,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAExC,WAAW,CAAC,KAAK,EAAE,CAAC;YACpB,MAAM,YAAY,GAAG,KAAK,GAAG,CAAC,CAAC;YAE/B,IAAI,GAAW,CAAC;YAChB,IAAI,MAAc,CAAC;YACnB,KAAK,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC;gBAC3B,MAAM,GAAG,mBAAmB,CAAC,YAAY,GAAG,GAAG,CAAC,CAAC;gBACjD,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;oBACb,MAAM,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,mBAAmB,CAAC,YAAY,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;oBACnI,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;gBACtC,CAAC;YACL,CAAC;YACD,IAAI,wBAAwB,IAAI,wBAAwB,EAAE,CAAC;gBACvD,KAAK,GAAG,GAAG,CAAC,EAAE,GAAG,GAAG,CAAC,EAAE,GAAG,EAAE,EAAE,CAAC;oBAC3B,MAAM,GAAG,wBAAwB,CAAC,YAAY,GAAG,GAAG,CAAC,CAAC;oBACtD,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;wBACb,MAAM,CAAC,2BAA2B,CAAC,gBAAgB,EAAE,IAAI,CAAC,KAAK,CAAC,wBAAwB,CAAC,YAAY,GAAG,GAAG,CAAC,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,UAAU,CAAC,CAAC;wBACxI,WAAW,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;oBACtC,CAAC;gBACL,CAAC;YACL,CAAC;YAED,OAAO,CAAC,mCAAmC,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,WAAW,EAAE,GAAG,CAAC,CAAC;QACnG,CAAC;IACL,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC;AAED;;;;;;;;GAQG;AACH,MAAM,UAAU,eAAe,CAAC,IAAkB,EAAE,YAA0B,EAAE,WAAoB,EAAE,SAAmB;IACrH,WAAW,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;QACzB,MAAM,KAAK,GAAG,YAAY,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACzC,IAAI,CAAC,sBAAsB,CAAC,IAAI,EAAE,KAAK,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAC9D,OAAO,KAAK,CAAC;QACjB,CAAC;QACD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,CAAC,YAAY,CAAC,WAAW,CAAC,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IACrF,CAAC;IAED,oCAAoC;IACpC,OAAO,CAAC,yBAAyB,CAAC,WAAW,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,WAAW,CAAC,CAAC;IAEnF,gCAAgC;IAChC,IAAI,SAAS,EAAE,CAAC;QACZ,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACrC,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACvC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC1B,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QACjC,QAAQ,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QAC1B,QAAQ,CAAC,eAAe,CAAC,MAAM,CAAC,CAAC;QACjC,QAAQ,CAAC,SAAS,EAAE,CAAC;QACrB,QAAQ,CAAC,SAAS,EAAE,CAAC;QACrB,OAAO,CAAC,UAAU,CAAC,QAAQ,EAAE,QAAQ,EAAE,SAAS,CAAC,CAAC;QAElD,2CAA2C;QAC3C,MAAM,UAAU,GACZ,IAAI,CAAC,QAAQ;YACb,IAAI,CAAC,QAAQ,CAAC,eAAe;gBACzB,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,SAAS,CAAC,iCAAiC,CAAC,CAAC,CAAC,SAAS,CAAC,wCAAwC,CAAC,CAAC;QAElJ,IAAI,UAAU,EAAE,CAAC;YACb,SAAS,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,CAAC;QAC/B,CAAC;QAED,oCAAoC;QACpC,OAAO,CAAC,oBAAoB,CAAC,SAAS,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,SAAS,CAAC,CAAC;QAC1E,SAAS,CAAC,SAAS,EAAE,CAAC;IAC1B,CAAC;IAED,OAAO,IAAI,CAAC;AAChB,CAAC","sourcesContent":["import type { AbstractMesh, PickingInfo } from \"core/index\";\r\nimport { Vector3, TmpVectors, Matrix } from \"../Maths/math.vector\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\n/**\r\n * Data for mesh hotspot computation\r\n */\r\nexport type HotSpotQuery = {\r\n /**\r\n * 3 point indices\r\n */\r\n pointIndex: [number, number, number];\r\n /**\r\n * 3 barycentric coordinates\r\n */\r\n barycentric: [number, number, number];\r\n};\r\n\r\n/**\r\n * Create a HotSpotQuery from a picking info\r\n * @remarks If there is no pickedMesh or the pickedMesh has no indices, the faceId is used as the base index\r\n * @param pickingInfo picking info to use\r\n * @returns the created HotSpotQuery\r\n */\r\nexport function CreateHotSpotQueryForPickingInfo(pickingInfo: PickingInfo): HotSpotQuery {\r\n const indices = pickingInfo.pickedMesh?.getIndices();\r\n const base = pickingInfo.faceId * 3;\r\n\r\n return {\r\n pointIndex: indices ? [indices[base], indices[base + 1], indices[base + 2]] : [base, base + 1, base + 2],\r\n barycentric: [pickingInfo.bu, pickingInfo.bv, 1 - pickingInfo.bu - pickingInfo.bv],\r\n };\r\n}\r\n\r\n/**\r\n * Return a transformed local position from a mesh and vertex index\r\n * @param mesh mesh used to get vertex array from\r\n * @param index vertex index\r\n * @param res resulting local position\r\n * @returns false if it was not possible to compute the position for that vertex\r\n */\r\nexport function GetTransformedPosition(mesh: AbstractMesh, index: number, res: Vector3): boolean {\r\n const data = mesh.getVerticesData(VertexBuffer.PositionKind);\r\n if (!data) {\r\n return false;\r\n }\r\n const base = index * 3;\r\n const values = [data[base + 0], data[base + 1], data[base + 2]];\r\n if (values.some((value) => isNaN(value ?? Number.NaN))) {\r\n return false;\r\n }\r\n\r\n if (mesh.morphTargetManager) {\r\n for (let component = 0; component < 3; component++) {\r\n let value = values[component];\r\n for (let targetCount = 0; targetCount < mesh.morphTargetManager.numTargets; targetCount++) {\r\n const target = mesh.morphTargetManager.getTarget(targetCount);\r\n const influence = target.influence;\r\n if (influence !== 0) {\r\n const targetData = target.getPositions();\r\n if (targetData) {\r\n value += (targetData[base + component] - data[base + component]) * influence;\r\n }\r\n }\r\n }\r\n values[component] = value;\r\n }\r\n }\r\n res.fromArray(values);\r\n if (mesh.skeleton) {\r\n const matricesIndicesData = mesh.getVerticesData(VertexBuffer.MatricesIndicesKind);\r\n const matricesWeightsData = mesh.getVerticesData(VertexBuffer.MatricesWeightsKind);\r\n if (matricesWeightsData && matricesIndicesData) {\r\n const needExtras = mesh.numBoneInfluencers > 4;\r\n const matricesIndicesExtraData = needExtras ? mesh.getVerticesData(VertexBuffer.MatricesIndicesExtraKind) : null;\r\n const matricesWeightsExtraData = needExtras ? mesh.getVerticesData(VertexBuffer.MatricesWeightsExtraKind) : null;\r\n const skeletonMatrices = mesh.skeleton.getTransformMatrices(mesh);\r\n\r\n const finalMatrix = TmpVectors.Matrix[0];\r\n const tempMatrix = TmpVectors.Matrix[1];\r\n\r\n finalMatrix.reset();\r\n const matWeightIdx = index * 4;\r\n\r\n let inf: number;\r\n let weight: number;\r\n for (inf = 0; inf < 4; inf++) {\r\n weight = matricesWeightsData[matWeightIdx + inf];\r\n if (weight > 0) {\r\n Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, Math.floor(matricesIndicesData[matWeightIdx + inf] * 16), weight, tempMatrix);\r\n finalMatrix.addToSelf(tempMatrix);\r\n }\r\n }\r\n if (matricesIndicesExtraData && matricesWeightsExtraData) {\r\n for (inf = 0; inf < 4; inf++) {\r\n weight = matricesWeightsExtraData[matWeightIdx + inf];\r\n if (weight > 0) {\r\n Matrix.FromFloat32ArrayToRefScaled(skeletonMatrices, Math.floor(matricesIndicesExtraData[matWeightIdx + inf] * 16), weight, tempMatrix);\r\n finalMatrix.addToSelf(tempMatrix);\r\n }\r\n }\r\n }\r\n\r\n Vector3.TransformCoordinatesFromFloatsToRef(values[0], values[1], values[2], finalMatrix, res);\r\n }\r\n }\r\n\r\n return true;\r\n}\r\n\r\n/**\r\n * Compute a world space hotspot position\r\n * TmpVectors.Vector3[0..4] are modified by this function. Do not use them as result output.\r\n * @param mesh mesh used to get hotspot from\r\n * @param hotSpotQuery point indices and barycentric\r\n * @param resPosition output world position\r\n * @param resNormal optional output world normal\r\n * @returns false if it was not possible to compute the hotspot position\r\n */\r\nexport function GetHotSpotToRef(mesh: AbstractMesh, hotSpotQuery: HotSpotQuery, resPosition: Vector3, resNormal?: Vector3): boolean {\r\n resPosition.set(0, 0, 0);\r\n for (let i = 0; i < 3; i++) {\r\n const index = hotSpotQuery.pointIndex[i];\r\n if (!GetTransformedPosition(mesh, index, TmpVectors.Vector3[i])) {\r\n return false;\r\n }\r\n TmpVectors.Vector3[i].scaleAndAddToRef(hotSpotQuery.barycentric[i], resPosition);\r\n }\r\n\r\n // Convert the result to world space\r\n Vector3.TransformCoordinatesToRef(resPosition, mesh.getWorldMatrix(), resPosition);\r\n\r\n // compute normal in world space\r\n if (resNormal) {\r\n const pointA = TmpVectors.Vector3[0];\r\n const pointB = TmpVectors.Vector3[1];\r\n const pointC = TmpVectors.Vector3[2];\r\n const segmentA = TmpVectors.Vector3[3];\r\n const segmentB = TmpVectors.Vector3[4];\r\n segmentA.copyFrom(pointB);\r\n segmentA.subtractInPlace(pointA);\r\n segmentB.copyFrom(pointC);\r\n segmentB.subtractInPlace(pointA);\r\n segmentA.normalize();\r\n segmentB.normalize();\r\n Vector3.CrossToRef(segmentA, segmentB, resNormal);\r\n\r\n // flip normal when face culling is changed\r\n const flipNormal =\r\n mesh.material &&\r\n mesh.material.sideOrientation ===\r\n (mesh.getScene().useRightHandedSystem ? Constants.MATERIAL_ClockWiseSideOrientation : Constants.MATERIAL_CounterClockWiseSideOrientation);\r\n\r\n if (flipNormal) {\r\n resNormal.scaleInPlace(-1);\r\n }\r\n\r\n // Convert the result to world space\r\n Vector3.TransformNormalToRef(resNormal, mesh.getWorldMatrix(), resNormal);\r\n resNormal.normalize();\r\n }\r\n\r\n return true;\r\n}\r\n"]}
|
package/Meshes/index.js
CHANGED
package/Meshes/index.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/index.ts"],"names":[],"mappings":"AAAA,kCAAkC;AAClC
|
|
1
|
+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/index.ts"],"names":[],"mappings":"AAAA,kCAAkC;AAClC,6DAA6D;AAC7D,cAAc,gBAAgB,CAAC;AAC/B,OAAO,yBAAyB,CAAC;AACjC,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,OAAO,CAAC;AACtB,cAAc,uBAAuB,CAAC;AACtC,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC;AAC5B,cAAc,QAAQ,CAAC;AACvB,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,oCAAoC,CAAC;AACnD,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,WAAW,CAAC;AAC1B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,kBAAkB,CAAC;AACjC,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,+BAA+B,CAAC;AAC9C,cAAc,qCAAqC,CAAC;AACpD,cAAc,mCAAmC,CAAC;AAClD,cAAc,QAAQ,CAAC;AACvB,cAAc,6BAA6B,CAAC;AAC5C,cAAc,6BAA6B,CAAC;AAC5C,OAAO,oBAAoB,CAAC;AAC5B,gDAAgD;AAChD,cAAc,oBAAoB,CAAC;AACnC,cAAc,cAAc,CAAC;AAC7B,cAAc,2CAA2C,CAAC;AAE1D,WAAW;AACX,cAAc,2BAA2B,CAAC;AAC1C,cAAc,yBAAyB,CAAC;AACxC,cAAc,+BAA+B,CAAC;AAC9C,cAAc,6BAA6B,CAAC;AAE5C,sBAAsB;AACtB,cAAc,uCAAuC,CAAC;AACtD,cAAc,yCAAyC,CAAC;AACxD,cAAc,6CAA6C,CAAC;AAC5D,cAAc,+CAA+C,CAAC;AAC9D,cAAc,kDAAkD,CAAC;AACjE,cAAc,gDAAgD,CAAC;AAC/D,cAAc,2CAA2C,CAAC;AAC1D,cAAc,6CAA6C,CAAC;AAC5D,cAAc,iDAAiD,CAAC;AAChE,cAAc,mDAAmD,CAAC;AAClE,cAAc,sDAAsD,CAAC;AACrE,cAAc,oDAAoD,CAAC","sourcesContent":["/* eslint-disable import/export */\r\n/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./abstractMesh\";\r\nimport \"./abstractMesh.decalMap\";\r\nexport * from \"./abstractMesh.hotSpot\";\r\nexport * from \"./Compression/index\";\r\nexport * from \"./csg\";\r\nexport * from \"./meshUVSpaceRenderer\";\r\nexport * from \"./geometry\";\r\nexport * from \"./groundMesh\";\r\nexport * from \"./goldbergMesh\";\r\nexport * from \"./trailMesh\";\r\nexport * from \"./instancedMesh\";\r\nexport * from \"./linesMesh\";\r\nexport * from \"./mesh\";\r\nexport * from \"./mesh.vertexData\";\r\nexport * from \"./meshBuilder\";\r\nexport * from \"./meshSimplification\";\r\nexport * from \"./meshSimplificationSceneComponent\";\r\nexport * from \"./meshUtils\";\r\nexport * from \"./polygonMesh\";\r\nexport * from \"./geodesicMesh\";\r\nexport * from \"./subMesh\";\r\nexport * from \"./subMesh.project\";\r\nexport * from \"./lattice\";\r\nexport * from \"./lattice.material\";\r\nexport * from \"./meshLODLevel\";\r\nexport * from \"./transformNode\";\r\nexport * from \"./Builders/index\";\r\nexport * from \"./WebGL/webGLDataBuffer\";\r\nexport * from \"./WebGPU/webgpuDataBuffer\";\r\nexport * from \"./GreasedLine/greasedLineMesh\";\r\nexport * from \"./GreasedLine/greasedLineRibbonMesh\";\r\nexport * from \"./GreasedLine/greasedLineBaseMesh\";\r\nexport * from \"./csg2\";\r\nexport * from \"./mesh.vertexData.functions\";\r\nexport * from \"./mesh.vertexData.subdivide\";\r\nimport \"./thinInstanceMesh\";\r\n// eslint-disable-next-line no-duplicate-imports\r\nexport * from \"./thinInstanceMesh\";\r\nexport * from \"./Node/index\";\r\nexport * from \"./GaussianSplatting/gaussianSplattingMesh\";\r\n\r\n// LineMesh\r\nexport * from \"../Shaders/color.fragment\";\r\nexport * from \"../Shaders/color.vertex\";\r\nexport * from \"../ShadersWGSL/color.fragment\";\r\nexport * from \"../ShadersWGSL/color.vertex\";\r\n\r\n// MeshUVSPaceRenderer\r\nexport * from \"../Shaders/meshUVSpaceRenderer.vertex\";\r\nexport * from \"../Shaders/meshUVSpaceRenderer.fragment\";\r\nexport * from \"../Shaders/meshUVSpaceRendererMasker.vertex\";\r\nexport * from \"../Shaders/meshUVSpaceRendererMasker.fragment\";\r\nexport * from \"../Shaders/meshUVSpaceRendererFinaliser.fragment\";\r\nexport * from \"../Shaders/meshUVSpaceRendererFinaliser.vertex\";\r\nexport * from \"../ShadersWGSL/meshUVSpaceRenderer.vertex\";\r\nexport * from \"../ShadersWGSL/meshUVSpaceRenderer.fragment\";\r\nexport * from \"../ShadersWGSL/meshUVSpaceRendererMasker.vertex\";\r\nexport * from \"../ShadersWGSL/meshUVSpaceRendererMasker.fragment\";\r\nexport * from \"../ShadersWGSL/meshUVSpaceRendererFinaliser.fragment\";\r\nexport * from \"../ShadersWGSL/meshUVSpaceRendererFinaliser.vertex\";\r\n"]}
|
package/Meshes/linesMesh.d.ts
CHANGED
|
@@ -92,6 +92,13 @@ export declare class LinesMesh extends Mesh {
|
|
|
92
92
|
* @internal
|
|
93
93
|
*/
|
|
94
94
|
_draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): Mesh;
|
|
95
|
+
/**
|
|
96
|
+
* Disposes of the line mesh
|
|
97
|
+
* @param doNotRecurse If children should be disposed
|
|
98
|
+
* @param disposeMaterialAndTextures This parameter is not used by the LineMesh class
|
|
99
|
+
* @param doNotDisposeMaterial If the material should not be disposed (default: false, meaning the material is disposed)
|
|
100
|
+
*/
|
|
101
|
+
dispose(doNotRecurse?: boolean, disposeMaterialAndTextures?: boolean, doNotDisposeMaterial?: boolean): void;
|
|
95
102
|
/**
|
|
96
103
|
* Returns a new LineMesh object cloned from the current one.
|
|
97
104
|
* @param name defines the cloned mesh name
|
package/Meshes/linesMesh.js
CHANGED
|
@@ -174,6 +174,19 @@ export class LinesMesh extends Mesh {
|
|
|
174
174
|
}
|
|
175
175
|
return this;
|
|
176
176
|
}
|
|
177
|
+
/**
|
|
178
|
+
* Disposes of the line mesh
|
|
179
|
+
* @param doNotRecurse If children should be disposed
|
|
180
|
+
* @param disposeMaterialAndTextures This parameter is not used by the LineMesh class
|
|
181
|
+
* @param doNotDisposeMaterial If the material should not be disposed (default: false, meaning the material is disposed)
|
|
182
|
+
*/
|
|
183
|
+
// eslint-disable-next-line @typescript-eslint/no-unused-vars
|
|
184
|
+
dispose(doNotRecurse, disposeMaterialAndTextures = false, doNotDisposeMaterial) {
|
|
185
|
+
if (!doNotDisposeMaterial) {
|
|
186
|
+
this.material?.dispose(false, false, true);
|
|
187
|
+
}
|
|
188
|
+
super.dispose(doNotRecurse);
|
|
189
|
+
}
|
|
177
190
|
/**
|
|
178
191
|
* Returns a new LineMesh object cloned from the current one.
|
|
179
192
|
* @param name defines the cloned mesh name
|
package/Meshes/linesMesh.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"linesMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/linesMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAK7D,IAAI,CAAC,gBAAgB,GAAG,CAAC,UAAe,EAAE,KAAY,EAAQ,EAAE;IAC5D,OAAO,SAAS,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;AAC9C,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,SAAU,SAAQ,IAAI;IAwBvB,iBAAiB,CAAC,MAA0B;QAChD,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,MAAM,CAAC,YAAY,EAAE,KAAK,gBAAgB,CAAC;IACtD,CAAC;IAOD;;;;;;;;;;;;OAYG;IACH,YACI,IAAY,EACZ,QAAyB,IAAI,EAC7B,SAAyB,IAAI,EAC7B,SAA8B,IAAI,EAClC,kBAA4B;IAC5B;;OAEG;IACa,cAAwB;IACxC;;OAEG;IACa,cAAwB,EACxC,QAAmB;QAEnB,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,kBAAkB,CAAC,CAAC;QAPvC,mBAAc,GAAd,cAAc,CAAU;QAIxB,mBAAc,GAAd,cAAc,CAAU;QAxD5C;;WAEG;QACI,UAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEnC;;WAEG;QACI,UAAK,GAAG,CAAC,CAAC;QAmBjB,2CAA2C;QACjC,oBAAe,+BAAuB;QAiC5C,IAAI,MAAM,EAAE,CAAC;YACT,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;YAC1B,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;YAC5C,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAChD,CAAC;QAED,IAAI,CAAC,qBAAqB,GAAG,GAAG,CAAC;QAEjC,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAoC;YAC7C,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;YACvC,QAAQ,EAAE,CAAC,OAAO,EAAE,gBAAgB,CAAC;YACrC,iBAAiB,EAAE,IAAI;YACvB,OAAO,EAAE,OAAO;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,6BAAqB;SACtC,CAAC;QAEF,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;QACtC,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,OAAQ,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,OAAO,CAAC,QAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChC,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,EAAE,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,OAAQ,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC7C,OAAO,CAAC,UAAW,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QACrD,CAAC;QAED,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;YAE3C,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;gBAC1C,IAAI,CAAC,eAAe,8BAAsB,CAAC;YAC/C,CAAC;YAED,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;YAC9C,OAAO,CAAC,yBAAyB,GAAG,KAAK,IAAI,EAAE;gBAC3C,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;oBAC/C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;gBACxG,CAAC;qBAAM,CAAC;oBACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;gBAChG,CAAC;YACL,CAAC,CAAC;YAEF,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,CAAC,aAAa,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;YAC5F,IAAI,CAAC,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC;QACxC,CAAC;IACL,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,6BAA6B,CAAC,SAAqB,CAAC;IACpE,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ,CAAC,KAAyB;QAClD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC,gBAAgB,CAAC;QACvD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,eAAe;QAC/B,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,IAAoB,eAAe,CAAC,KAAc;QAC9C,iBAAiB;IACrB,CAAC;IAED;;OAEG;IACa,KAAK,CAAC,QAAiB,EAAE,WAAmB;QACxD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO;QACP,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QAC9E,IAAI,CAAC,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC9D,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,CAAC,4BAA4B,CAAC,aAAa,EAAE,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,CAAC;QAC1J,CAAC;QAED,QAAQ;QACR,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YAChE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;YAC/B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACtC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACnD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACa,KAAK,CAAC,OAAgB,EAAE,QAAgB,EAAE,cAAuB;QAC7E,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC;YAClH,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;QAE3C,aAAa;QAEb,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,cAAc,CAAC,CAAC;QACnH,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,cAAc,CAAC,CAAC;QAC/G,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACa,KAAK,CAAC,IAAY,EAAE,YAAkD,IAAI,EAAE,kBAA4B;QACpH,IAAI,SAAS,IAAK,SAAkB,CAAC,oBAAoB,KAAK,SAAS,EAAE,CAAC;YACtE,MAAM,aAAa,GAAG,SAAgC,CAAC;YACvD,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC;YAE5B,OAAO,IAAI,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,MAA6B,EAAE,aAAa,CAAC,kBAAkB,CAAC,CAAC;QACrJ,CAAC;QAED,OAAO,IAAI,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,SAA2B,EAAE,IAAI,EAAE,kBAAkB,CAAC,CAAC;IACvG,CAAC;IAED;;;;;OAKG;IACa,cAAc,CAAC,IAAY;QACvC,MAAM,QAAQ,GAAG,IAAI,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEpD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,QAAQ,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE/B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACtC,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;YAChE,CAAC;QACL,CAAC;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;OAGG;IACa,SAAS,CAAC,mBAAwB;QAC9C,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAU,KAAK,CAAC,UAAe,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAErD,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAClD,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;QAEhC,OAAO,MAAM,CAAC;IAClB,CAAC;;AAzQD;;;GAGG;AACW,mBAAS,GAAG,KAAK,AAAR,CAAS;AAwQpC;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,aAAa;IAQjD,YAAY,IAAY,EAAE,MAAiB;QACvC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QACpB,IAAI,CAAC,qBAAqB,GAAG,MAAM,CAAC,qBAAqB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport type { Node } from \"../node\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { InstancedMesh } from \"../Meshes/instancedMesh\";\r\nimport { Material } from \"../Materials/material\";\r\nimport type { IShaderMaterialOptions } from \"../Materials/shaderMaterial\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { MeshCreationOptions } from \"./mesh\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\nMesh._LinesMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return LinesMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * Line mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param\r\n */\r\nexport class LinesMesh extends Mesh {\r\n /**\r\n * Force all the LineMeshes to compile their default color material to glsl even on WebGPU engines.\r\n * False by default. This is mostly meant for backward compatibility.\r\n */\r\n public static ForceGLSL = false;\r\n\r\n /**\r\n * Color of the line (Default: White)\r\n */\r\n public color = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Alpha of the line (Default: 1)\r\n */\r\n public alpha = 1;\r\n\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Default value is 0.1\r\n */\r\n public intersectionThreshold: number;\r\n\r\n private _isShaderMaterial(shader: Nullable<Material>): shader is ShaderMaterial {\r\n if (!shader) {\r\n return false;\r\n }\r\n\r\n return shader.getClassName() === \"ShaderMaterial\";\r\n }\r\n\r\n private _color4: Color4;\r\n\r\n /** Shader language used by the material */\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n /**\r\n * Creates a new LinesMesh\r\n * @param name defines the name\r\n * @param scene defines the hosting scene\r\n * @param parent defines the parent mesh if any\r\n * @param source defines the optional source LinesMesh used to clone data from\r\n * @param doNotCloneChildren When cloning, skip cloning child meshes of source, default False.\r\n * When false, achieved by calling a clone(), also passing False.\r\n * This will make creation of children, recursive.\r\n * @param useVertexColor defines if this LinesMesh supports vertex color\r\n * @param useVertexAlpha defines if this LinesMesh supports vertex alpha\r\n * @param material material to use to draw the line. If not provided, will create a new one\r\n */\r\n constructor(\r\n name: string,\r\n scene: Nullable<Scene> = null,\r\n parent: Nullable<Node> = null,\r\n source: Nullable<LinesMesh> = null,\r\n doNotCloneChildren?: boolean,\r\n /**\r\n * If vertex color should be applied to the mesh\r\n */\r\n public readonly useVertexColor?: boolean,\r\n /**\r\n * If vertex alpha should be applied to the mesh\r\n */\r\n public readonly useVertexAlpha?: boolean,\r\n material?: Material\r\n ) {\r\n super(name, scene, parent, source, doNotCloneChildren);\r\n\r\n if (source) {\r\n this.color = source.color.clone();\r\n this.alpha = source.alpha;\r\n this.useVertexColor = source.useVertexColor;\r\n this.useVertexAlpha = source.useVertexAlpha;\r\n }\r\n\r\n this.intersectionThreshold = 0.1;\r\n\r\n const defines: string[] = [];\r\n const options: Partial<IShaderMaterialOptions> = {\r\n attributes: [VertexBuffer.PositionKind],\r\n uniforms: [\"world\", \"viewProjection\"],\r\n needAlphaBlending: true,\r\n defines: defines,\r\n useClipPlane: null,\r\n shaderLanguage: ShaderLanguage.GLSL,\r\n };\r\n\r\n if (!this.useVertexAlpha) {\r\n options.needAlphaBlending = false;\r\n } else {\r\n options.defines!.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (!this.useVertexColor) {\r\n options.uniforms!.push(\"color\");\r\n this._color4 = new Color4();\r\n } else {\r\n options.defines!.push(\"#define VERTEXCOLOR\");\r\n options.attributes!.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (material) {\r\n this.material = material;\r\n } else {\r\n const engine = this.getScene().getEngine();\r\n\r\n if (engine.isWebGPU && !LinesMesh.ForceGLSL) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n options.shaderLanguage = this._shaderLanguage;\r\n options.extraInitializationsAsync = async () => {\r\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/color.vertex\"), import(\"../ShadersWGSL/color.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/color.vertex\"), import(\"../Shaders/color.fragment\")]);\r\n }\r\n };\r\n\r\n this.material = new ShaderMaterial(\"colorShader\", this.getScene(), \"color\", options, false);\r\n this.material.doNotSerialize = true;\r\n }\r\n }\r\n\r\n /**\r\n * @returns the string \"LineMesh\"\r\n */\r\n public override getClassName(): string {\r\n return \"LinesMesh\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override get material(): Nullable<Material> {\r\n return this._internalAbstractMeshDataInfo._material as Material;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override set material(value: Nullable<Material>) {\r\n this._setMaterial(value);\r\n if (this.material) {\r\n this.material.fillMode = Material.LineListDrawMode;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override get checkCollisions(): boolean {\r\n return false;\r\n }\r\n\r\n public override set checkCollisions(value: boolean) {\r\n // Just ignore it\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _bind(_subMesh: SubMesh, colorEffect: Effect): Mesh {\r\n if (!this._geometry) {\r\n return this;\r\n }\r\n\r\n // VBOs\r\n const indexToBind = this.isUnIndexed ? null : this._geometry.getIndexBuffer();\r\n if (!this._userInstancedBuffersStorage || this.hasThinInstances) {\r\n this._geometry._bind(colorEffect, indexToBind);\r\n } else {\r\n this._geometry._bind(colorEffect, indexToBind, this._userInstancedBuffersStorage.vertexBuffers, this._userInstancedBuffersStorage.vertexArrayObjects);\r\n }\r\n\r\n // Color\r\n if (!this.useVertexColor && this._isShaderMaterial(this.material)) {\r\n const { r, g, b } = this.color;\r\n this._color4.set(r, g, b, this.alpha);\r\n this.material.setColor4(\"color\", this._color4);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): Mesh {\r\n if (!this._geometry || !this._geometry.getVertexBuffers() || (!this._unIndexed && !this._geometry.getIndexBuffer())) {\r\n return this;\r\n }\r\n\r\n const engine = this.getScene().getEngine();\r\n\r\n // Draw order\r\n\r\n if (this._unIndexed) {\r\n engine.drawArraysType(Material.LineListDrawMode, subMesh.verticesStart, subMesh.verticesCount, instancesCount);\r\n } else {\r\n engine.drawElementsType(Material.LineListDrawMode, subMesh.indexStart, subMesh.indexCount, instancesCount);\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Returns a new LineMesh object cloned from the current one.\r\n * @param name defines the cloned mesh name\r\n * @param newParent defines the new mesh parent\r\n * @param doNotCloneChildren if set to true, none of the mesh children are cloned (false by default)\r\n * @returns the new mesh\r\n */\r\n public override clone(name: string, newParent: Nullable<Node> | MeshCreationOptions = null, doNotCloneChildren?: boolean): LinesMesh {\r\n if (newParent && (newParent as Node)._addToSceneRootNodes === undefined) {\r\n const createOptions = newParent as MeshCreationOptions;\r\n createOptions.source = this;\r\n\r\n return new LinesMesh(name, this.getScene(), createOptions.parent, createOptions.source as Nullable<LinesMesh>, createOptions.doNotCloneChildren);\r\n }\r\n\r\n return new LinesMesh(name, this.getScene(), newParent as Nullable<Node>, this, doNotCloneChildren);\r\n }\r\n\r\n /**\r\n * Creates a new InstancedLinesMesh object from the mesh model.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n * @param name defines the name of the new instance\r\n * @returns a new InstancedLinesMesh\r\n */\r\n public override createInstance(name: string): InstancedLinesMesh {\r\n const instance = new InstancedLinesMesh(name, this);\r\n\r\n if (this.instancedBuffers) {\r\n instance.instancedBuffers = {};\r\n\r\n for (const key in this.instancedBuffers) {\r\n instance.instancedBuffers[key] = this.instancedBuffers[key];\r\n }\r\n }\r\n\r\n return instance;\r\n }\r\n\r\n /**\r\n * Serializes this ground mesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public override serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.alpha = this.alpha;\r\n }\r\n\r\n /**\r\n * Parses a serialized ground mesh\r\n * @param parsedMesh the serialized mesh\r\n * @param scene the scene to create the ground mesh in\r\n * @returns the created ground mesh\r\n */\r\n public static override Parse(parsedMesh: any, scene: Scene): LinesMesh {\r\n const result = new LinesMesh(parsedMesh.name, scene);\r\n\r\n result.color = Color3.FromArray(parsedMesh.color);\r\n result.alpha = parsedMesh.alpha;\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * Creates an instance based on a source LinesMesh\r\n */\r\nexport class InstancedLinesMesh extends InstancedMesh {\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Initialized with the intersectionThreshold value of the source LinesMesh\r\n */\r\n public intersectionThreshold: number;\r\n\r\n constructor(name: string, source: LinesMesh) {\r\n super(name, source);\r\n this.intersectionThreshold = source.intersectionThreshold;\r\n }\r\n\r\n /**\r\n * @returns the string \"InstancedLinesMesh\".\r\n */\r\n public override getClassName(): string {\r\n return \"InstancedLinesMesh\";\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"linesMesh.js","sourceRoot":"","sources":["../../../../dev/core/src/Meshes/linesMesh.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAErD,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAEjD,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AACxD,OAAO,EAAE,QAAQ,EAAE,MAAM,uBAAuB,CAAC;AAEjD,OAAO,EAAE,cAAc,EAAE,MAAM,6BAA6B,CAAC;AAK7D,IAAI,CAAC,gBAAgB,GAAG,CAAC,UAAe,EAAE,KAAY,EAAQ,EAAE;IAC5D,OAAO,SAAS,CAAC,KAAK,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;AAC9C,CAAC,CAAC;AAEF;;;GAGG;AACH,MAAM,OAAO,SAAU,SAAQ,IAAI;IAwBvB,iBAAiB,CAAC,MAA0B;QAChD,IAAI,CAAC,MAAM,EAAE,CAAC;YACV,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,MAAM,CAAC,YAAY,EAAE,KAAK,gBAAgB,CAAC;IACtD,CAAC;IAOD;;;;;;;;;;;;OAYG;IACH,YACI,IAAY,EACZ,QAAyB,IAAI,EAC7B,SAAyB,IAAI,EAC7B,SAA8B,IAAI,EAClC,kBAA4B;IAC5B;;OAEG;IACa,cAAwB;IACxC;;OAEG;IACa,cAAwB,EACxC,QAAmB;QAEnB,KAAK,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,kBAAkB,CAAC,CAAC;QAPvC,mBAAc,GAAd,cAAc,CAAU;QAIxB,mBAAc,GAAd,cAAc,CAAU;QAxD5C;;WAEG;QACI,UAAK,GAAG,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEnC;;WAEG;QACI,UAAK,GAAG,CAAC,CAAC;QAmBjB,2CAA2C;QACjC,oBAAe,+BAAuB;QAiC5C,IAAI,MAAM,EAAE,CAAC;YACT,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;YAClC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC,KAAK,CAAC;YAC1B,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;YAC5C,IAAI,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,CAAC;QAChD,CAAC;QAED,IAAI,CAAC,qBAAqB,GAAG,GAAG,CAAC;QAEjC,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,MAAM,OAAO,GAAoC;YAC7C,UAAU,EAAE,CAAC,YAAY,CAAC,YAAY,CAAC;YACvC,QAAQ,EAAE,CAAC,OAAO,EAAE,gBAAgB,CAAC;YACrC,iBAAiB,EAAE,IAAI;YACvB,OAAO,EAAE,OAAO;YAChB,YAAY,EAAE,IAAI;YAClB,cAAc,6BAAqB;SACtC,CAAC;QAEF,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,OAAO,CAAC,iBAAiB,GAAG,KAAK,CAAC;QACtC,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,OAAQ,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;QACjD,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,OAAO,CAAC,QAAS,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YAChC,IAAI,CAAC,OAAO,GAAG,IAAI,MAAM,EAAE,CAAC;QAChC,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,OAAQ,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC;YAC7C,OAAO,CAAC,UAAW,CAAC,IAAI,CAAC,YAAY,CAAC,SAAS,CAAC,CAAC;QACrD,CAAC;QAED,IAAI,QAAQ,EAAE,CAAC;YACX,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC;aAAM,CAAC;YACJ,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;YAE3C,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;gBAC1C,IAAI,CAAC,eAAe,8BAAsB,CAAC;YAC/C,CAAC;YAED,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC;YAC9C,OAAO,CAAC,yBAAyB,GAAG,KAAK,IAAI,EAAE;gBAC3C,IAAI,IAAI,CAAC,eAAe,gCAAwB,EAAE,CAAC;oBAC/C,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,6BAA6B,CAAC,EAAE,MAAM,CAAC,+BAA+B,CAAC,CAAC,CAAC,CAAC;gBACxG,CAAC;qBAAM,CAAC;oBACJ,MAAM,OAAO,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,yBAAyB,CAAC,EAAE,MAAM,CAAC,2BAA2B,CAAC,CAAC,CAAC,CAAC;gBAChG,CAAC;YACL,CAAC,CAAC;YAEF,IAAI,CAAC,QAAQ,GAAG,IAAI,cAAc,CAAC,aAAa,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,CAAC;YAC5F,IAAI,CAAC,QAAQ,CAAC,cAAc,GAAG,IAAI,CAAC;QACxC,CAAC;IACL,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ;QACxB,OAAO,IAAI,CAAC,6BAA6B,CAAC,SAAqB,CAAC;IACpE,CAAC;IAED;;OAEG;IACH,IAAoB,QAAQ,CAAC,KAAyB;QAClD,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QACzB,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAChB,IAAI,CAAC,QAAQ,CAAC,QAAQ,GAAG,QAAQ,CAAC,gBAAgB,CAAC;QACvD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAoB,eAAe;QAC/B,OAAO,KAAK,CAAC;IACjB,CAAC;IAED,IAAoB,eAAe,CAAC,KAAc;QAC9C,iBAAiB;IACrB,CAAC;IAED;;OAEG;IACa,KAAK,CAAC,QAAiB,EAAE,WAAmB;QACxD,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,CAAC;YAClB,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,OAAO;QACP,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC;QAC9E,IAAI,CAAC,IAAI,CAAC,4BAA4B,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC9D,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,CAAC,CAAC;QACnD,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,CAAC,4BAA4B,CAAC,aAAa,EAAE,IAAI,CAAC,4BAA4B,CAAC,kBAAkB,CAAC,CAAC;QAC1J,CAAC;QAED,QAAQ;QACR,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC;YAChE,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC;YAC/B,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;YACtC,IAAI,CAAC,QAAQ,CAAC,SAAS,CAAC,OAAO,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QACnD,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;OAEG;IACa,KAAK,CAAC,OAAgB,EAAE,QAAgB,EAAE,cAAuB;QAC7E,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC,IAAI,CAAC,UAAU,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,cAAc,EAAE,CAAC,EAAE,CAAC;YAClH,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,SAAS,EAAE,CAAC;QAE3C,aAAa;QAEb,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClB,MAAM,CAAC,cAAc,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,aAAa,EAAE,OAAO,CAAC,aAAa,EAAE,cAAc,CAAC,CAAC;QACnH,CAAC;aAAM,CAAC;YACJ,MAAM,CAAC,gBAAgB,CAAC,QAAQ,CAAC,gBAAgB,EAAE,OAAO,CAAC,UAAU,EAAE,OAAO,CAAC,UAAU,EAAE,cAAc,CAAC,CAAC;QAC/G,CAAC;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACH,6DAA6D;IAC7C,OAAO,CAAC,YAAsB,EAAE,0BAA0B,GAAG,KAAK,EAAE,oBAA8B;QAC9G,IAAI,CAAC,oBAAoB,EAAE,CAAC;YACxB,IAAI,CAAC,QAAQ,EAAE,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAC/C,CAAC;QACD,KAAK,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;IAChC,CAAC;IAED;;;;;;OAMG;IACa,KAAK,CAAC,IAAY,EAAE,YAAkD,IAAI,EAAE,kBAA4B;QACpH,IAAI,SAAS,IAAK,SAAkB,CAAC,oBAAoB,KAAK,SAAS,EAAE,CAAC;YACtE,MAAM,aAAa,GAAG,SAAgC,CAAC;YACvD,aAAa,CAAC,MAAM,GAAG,IAAI,CAAC;YAE5B,OAAO,IAAI,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,aAAa,CAAC,MAAM,EAAE,aAAa,CAAC,MAA6B,EAAE,aAAa,CAAC,kBAAkB,CAAC,CAAC;QACrJ,CAAC;QAED,OAAO,IAAI,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,QAAQ,EAAE,EAAE,SAA2B,EAAE,IAAI,EAAE,kBAAkB,CAAC,CAAC;IACvG,CAAC;IAED;;;;;OAKG;IACa,cAAc,CAAC,IAAY;QACvC,MAAM,QAAQ,GAAG,IAAI,kBAAkB,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAEpD,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;YACxB,QAAQ,CAAC,gBAAgB,GAAG,EAAE,CAAC;YAE/B,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,gBAAgB,EAAE,CAAC;gBACtC,QAAQ,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,gBAAgB,CAAC,GAAG,CAAC,CAAC;YAChE,CAAC;QACL,CAAC;QAED,OAAO,QAAQ,CAAC;IACpB,CAAC;IAED;;;OAGG;IACa,SAAS,CAAC,mBAAwB;QAC9C,KAAK,CAAC,SAAS,CAAC,mBAAmB,CAAC,CAAC;QACrC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,CAAC;QACjD,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAU,KAAK,CAAC,UAAe,EAAE,KAAY;QACtD,MAAM,MAAM,GAAG,IAAI,SAAS,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAErD,MAAM,CAAC,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAClD,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,KAAK,CAAC;QAEhC,OAAO,MAAM,CAAC;IAClB,CAAC;;AAvRD;;;GAGG;AACW,mBAAS,GAAG,KAAK,AAAR,CAAS;AAsRpC;;GAEG;AACH,MAAM,OAAO,kBAAmB,SAAQ,aAAa;IAQjD,YAAY,IAAY,EAAE,MAAiB;QACvC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QACpB,IAAI,CAAC,qBAAqB,GAAG,MAAM,CAAC,qBAAqB,CAAC;IAC9D,CAAC;IAED;;OAEG;IACa,YAAY;QACxB,OAAO,oBAAoB,CAAC;IAChC,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../types\";\r\nimport type { Scene } from \"../scene\";\r\nimport { Color3, Color4 } from \"../Maths/math.color\";\r\nimport type { Node } from \"../node\";\r\nimport { VertexBuffer } from \"../Buffers/buffer\";\r\nimport type { SubMesh } from \"../Meshes/subMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { InstancedMesh } from \"../Meshes/instancedMesh\";\r\nimport { Material } from \"../Materials/material\";\r\nimport type { IShaderMaterialOptions } from \"../Materials/shaderMaterial\";\r\nimport { ShaderMaterial } from \"../Materials/shaderMaterial\";\r\nimport type { Effect } from \"../Materials/effect\";\r\nimport type { MeshCreationOptions } from \"./mesh\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\n\r\nMesh._LinesMeshParser = (parsedMesh: any, scene: Scene): Mesh => {\r\n return LinesMesh.Parse(parsedMesh, scene);\r\n};\r\n\r\n/**\r\n * Line mesh\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/creation/param\r\n */\r\nexport class LinesMesh extends Mesh {\r\n /**\r\n * Force all the LineMeshes to compile their default color material to glsl even on WebGPU engines.\r\n * False by default. This is mostly meant for backward compatibility.\r\n */\r\n public static ForceGLSL = false;\r\n\r\n /**\r\n * Color of the line (Default: White)\r\n */\r\n public color = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Alpha of the line (Default: 1)\r\n */\r\n public alpha = 1;\r\n\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Default value is 0.1\r\n */\r\n public intersectionThreshold: number;\r\n\r\n private _isShaderMaterial(shader: Nullable<Material>): shader is ShaderMaterial {\r\n if (!shader) {\r\n return false;\r\n }\r\n\r\n return shader.getClassName() === \"ShaderMaterial\";\r\n }\r\n\r\n private _color4: Color4;\r\n\r\n /** Shader language used by the material */\r\n protected _shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n /**\r\n * Creates a new LinesMesh\r\n * @param name defines the name\r\n * @param scene defines the hosting scene\r\n * @param parent defines the parent mesh if any\r\n * @param source defines the optional source LinesMesh used to clone data from\r\n * @param doNotCloneChildren When cloning, skip cloning child meshes of source, default False.\r\n * When false, achieved by calling a clone(), also passing False.\r\n * This will make creation of children, recursive.\r\n * @param useVertexColor defines if this LinesMesh supports vertex color\r\n * @param useVertexAlpha defines if this LinesMesh supports vertex alpha\r\n * @param material material to use to draw the line. If not provided, will create a new one\r\n */\r\n constructor(\r\n name: string,\r\n scene: Nullable<Scene> = null,\r\n parent: Nullable<Node> = null,\r\n source: Nullable<LinesMesh> = null,\r\n doNotCloneChildren?: boolean,\r\n /**\r\n * If vertex color should be applied to the mesh\r\n */\r\n public readonly useVertexColor?: boolean,\r\n /**\r\n * If vertex alpha should be applied to the mesh\r\n */\r\n public readonly useVertexAlpha?: boolean,\r\n material?: Material\r\n ) {\r\n super(name, scene, parent, source, doNotCloneChildren);\r\n\r\n if (source) {\r\n this.color = source.color.clone();\r\n this.alpha = source.alpha;\r\n this.useVertexColor = source.useVertexColor;\r\n this.useVertexAlpha = source.useVertexAlpha;\r\n }\r\n\r\n this.intersectionThreshold = 0.1;\r\n\r\n const defines: string[] = [];\r\n const options: Partial<IShaderMaterialOptions> = {\r\n attributes: [VertexBuffer.PositionKind],\r\n uniforms: [\"world\", \"viewProjection\"],\r\n needAlphaBlending: true,\r\n defines: defines,\r\n useClipPlane: null,\r\n shaderLanguage: ShaderLanguage.GLSL,\r\n };\r\n\r\n if (!this.useVertexAlpha) {\r\n options.needAlphaBlending = false;\r\n } else {\r\n options.defines!.push(\"#define VERTEXALPHA\");\r\n }\r\n\r\n if (!this.useVertexColor) {\r\n options.uniforms!.push(\"color\");\r\n this._color4 = new Color4();\r\n } else {\r\n options.defines!.push(\"#define VERTEXCOLOR\");\r\n options.attributes!.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (material) {\r\n this.material = material;\r\n } else {\r\n const engine = this.getScene().getEngine();\r\n\r\n if (engine.isWebGPU && !LinesMesh.ForceGLSL) {\r\n this._shaderLanguage = ShaderLanguage.WGSL;\r\n }\r\n\r\n options.shaderLanguage = this._shaderLanguage;\r\n options.extraInitializationsAsync = async () => {\r\n if (this._shaderLanguage === ShaderLanguage.WGSL) {\r\n await Promise.all([import(\"../ShadersWGSL/color.vertex\"), import(\"../ShadersWGSL/color.fragment\")]);\r\n } else {\r\n await Promise.all([import(\"../Shaders/color.vertex\"), import(\"../Shaders/color.fragment\")]);\r\n }\r\n };\r\n\r\n this.material = new ShaderMaterial(\"colorShader\", this.getScene(), \"color\", options, false);\r\n this.material.doNotSerialize = true;\r\n }\r\n }\r\n\r\n /**\r\n * @returns the string \"LineMesh\"\r\n */\r\n public override getClassName(): string {\r\n return \"LinesMesh\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override get material(): Nullable<Material> {\r\n return this._internalAbstractMeshDataInfo._material as Material;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override set material(value: Nullable<Material>) {\r\n this._setMaterial(value);\r\n if (this.material) {\r\n this.material.fillMode = Material.LineListDrawMode;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override get checkCollisions(): boolean {\r\n return false;\r\n }\r\n\r\n public override set checkCollisions(value: boolean) {\r\n // Just ignore it\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _bind(_subMesh: SubMesh, colorEffect: Effect): Mesh {\r\n if (!this._geometry) {\r\n return this;\r\n }\r\n\r\n // VBOs\r\n const indexToBind = this.isUnIndexed ? null : this._geometry.getIndexBuffer();\r\n if (!this._userInstancedBuffersStorage || this.hasThinInstances) {\r\n this._geometry._bind(colorEffect, indexToBind);\r\n } else {\r\n this._geometry._bind(colorEffect, indexToBind, this._userInstancedBuffersStorage.vertexBuffers, this._userInstancedBuffersStorage.vertexArrayObjects);\r\n }\r\n\r\n // Color\r\n if (!this.useVertexColor && this._isShaderMaterial(this.material)) {\r\n const { r, g, b } = this.color;\r\n this._color4.set(r, g, b, this.alpha);\r\n this.material.setColor4(\"color\", this._color4);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _draw(subMesh: SubMesh, fillMode: number, instancesCount?: number): Mesh {\r\n if (!this._geometry || !this._geometry.getVertexBuffers() || (!this._unIndexed && !this._geometry.getIndexBuffer())) {\r\n return this;\r\n }\r\n\r\n const engine = this.getScene().getEngine();\r\n\r\n // Draw order\r\n\r\n if (this._unIndexed) {\r\n engine.drawArraysType(Material.LineListDrawMode, subMesh.verticesStart, subMesh.verticesCount, instancesCount);\r\n } else {\r\n engine.drawElementsType(Material.LineListDrawMode, subMesh.indexStart, subMesh.indexCount, instancesCount);\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * Disposes of the line mesh\r\n * @param doNotRecurse If children should be disposed\r\n * @param disposeMaterialAndTextures This parameter is not used by the LineMesh class\r\n * @param doNotDisposeMaterial If the material should not be disposed (default: false, meaning the material is disposed)\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public override dispose(doNotRecurse?: boolean, disposeMaterialAndTextures = false, doNotDisposeMaterial?: boolean): void {\r\n if (!doNotDisposeMaterial) {\r\n this.material?.dispose(false, false, true);\r\n }\r\n super.dispose(doNotRecurse);\r\n }\r\n\r\n /**\r\n * Returns a new LineMesh object cloned from the current one.\r\n * @param name defines the cloned mesh name\r\n * @param newParent defines the new mesh parent\r\n * @param doNotCloneChildren if set to true, none of the mesh children are cloned (false by default)\r\n * @returns the new mesh\r\n */\r\n public override clone(name: string, newParent: Nullable<Node> | MeshCreationOptions = null, doNotCloneChildren?: boolean): LinesMesh {\r\n if (newParent && (newParent as Node)._addToSceneRootNodes === undefined) {\r\n const createOptions = newParent as MeshCreationOptions;\r\n createOptions.source = this;\r\n\r\n return new LinesMesh(name, this.getScene(), createOptions.parent, createOptions.source as Nullable<LinesMesh>, createOptions.doNotCloneChildren);\r\n }\r\n\r\n return new LinesMesh(name, this.getScene(), newParent as Nullable<Node>, this, doNotCloneChildren);\r\n }\r\n\r\n /**\r\n * Creates a new InstancedLinesMesh object from the mesh model.\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/mesh/copies/instances\r\n * @param name defines the name of the new instance\r\n * @returns a new InstancedLinesMesh\r\n */\r\n public override createInstance(name: string): InstancedLinesMesh {\r\n const instance = new InstancedLinesMesh(name, this);\r\n\r\n if (this.instancedBuffers) {\r\n instance.instancedBuffers = {};\r\n\r\n for (const key in this.instancedBuffers) {\r\n instance.instancedBuffers[key] = this.instancedBuffers[key];\r\n }\r\n }\r\n\r\n return instance;\r\n }\r\n\r\n /**\r\n * Serializes this ground mesh\r\n * @param serializationObject object to write serialization to\r\n */\r\n public override serialize(serializationObject: any): void {\r\n super.serialize(serializationObject);\r\n serializationObject.color = this.color.asArray();\r\n serializationObject.alpha = this.alpha;\r\n }\r\n\r\n /**\r\n * Parses a serialized ground mesh\r\n * @param parsedMesh the serialized mesh\r\n * @param scene the scene to create the ground mesh in\r\n * @returns the created ground mesh\r\n */\r\n public static override Parse(parsedMesh: any, scene: Scene): LinesMesh {\r\n const result = new LinesMesh(parsedMesh.name, scene);\r\n\r\n result.color = Color3.FromArray(parsedMesh.color);\r\n result.alpha = parsedMesh.alpha;\r\n\r\n return result;\r\n }\r\n}\r\n\r\n/**\r\n * Creates an instance based on a source LinesMesh\r\n */\r\nexport class InstancedLinesMesh extends InstancedMesh {\r\n /**\r\n * The intersection Threshold is the margin applied when intersection a segment of the LinesMesh with a Ray.\r\n * This margin is expressed in world space coordinates, so its value may vary.\r\n * Initialized with the intersectionThreshold value of the source LinesMesh\r\n */\r\n public intersectionThreshold: number;\r\n\r\n constructor(name: string, source: LinesMesh) {\r\n super(name, source);\r\n this.intersectionThreshold = source.intersectionThreshold;\r\n }\r\n\r\n /**\r\n * @returns the string \"InstancedLinesMesh\".\r\n */\r\n public override getClassName(): string {\r\n return \"InstancedLinesMesh\";\r\n }\r\n}\r\n"]}
|
package/Meshes/transformNode.js
CHANGED
|
@@ -1013,8 +1013,14 @@ export class TransformNode extends Node {
|
|
|
1013
1013
|
if (!cache.useBillboardPosition) {
|
|
1014
1014
|
const storedTranslation = TmpVectors.Vector3[0];
|
|
1015
1015
|
this._worldMatrix.getTranslationToRef(storedTranslation); // Save translation
|
|
1016
|
-
//
|
|
1016
|
+
// Get camera view matrix
|
|
1017
1017
|
TmpVectors.Matrix[1].copyFrom(camera.getViewMatrix());
|
|
1018
|
+
if (this.getScene().useRightHandedSystem) {
|
|
1019
|
+
// This operation is necessary to cancel out the scaling component of the matrix without decomposing it.
|
|
1020
|
+
// It's a trick to extract only the rotation part.
|
|
1021
|
+
TmpVectors.Matrix[1].multiplyToRef(TransformNode._TmpRHRestore, TmpVectors.Matrix[1]);
|
|
1022
|
+
}
|
|
1023
|
+
// This will cancel the camera rotation
|
|
1018
1024
|
TmpVectors.Matrix[1].setTranslationFromFloats(0, 0, 0);
|
|
1019
1025
|
TmpVectors.Matrix[1].invertToRef(TmpVectors.Matrix[0]);
|
|
1020
1026
|
if ((this.billboardMode & TransformNode.BILLBOARDMODE_ALL) !== TransformNode.BILLBOARDMODE_ALL) {
|
|
@@ -1038,7 +1044,7 @@ export class TransformNode extends Node {
|
|
|
1038
1044
|
this._worldMatrix.setTranslation(TmpVectors.Vector3[0]);
|
|
1039
1045
|
}
|
|
1040
1046
|
// Billboarding based on camera position
|
|
1041
|
-
else
|
|
1047
|
+
else {
|
|
1042
1048
|
const storedTranslation = TmpVectors.Vector3[0];
|
|
1043
1049
|
// Save translation
|
|
1044
1050
|
this._worldMatrix.getTranslationToRef(storedTranslation);
|
|
@@ -1386,6 +1392,8 @@ TransformNode.BillboardUseParentOrientation = false;
|
|
|
1386
1392
|
TransformNode._TmpRotation = Quaternion.Zero();
|
|
1387
1393
|
TransformNode._TmpScaling = Vector3.Zero();
|
|
1388
1394
|
TransformNode._TmpTranslation = Vector3.Zero();
|
|
1395
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
1396
|
+
TransformNode._TmpRHRestore = Matrix.Scaling(1, 1, -1);
|
|
1389
1397
|
TransformNode._LookAtVectorCache = new Vector3(0, 0, 0);
|
|
1390
1398
|
TransformNode._RotationAxisCache = new Quaternion();
|
|
1391
1399
|
__decorate([
|