@babylonjs/core 8.11.0 → 8.12.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (391) hide show
  1. package/Cameras/arcRotateCamera.js +8 -0
  2. package/Cameras/arcRotateCamera.js.map +1 -1
  3. package/Cameras/targetCamera.js +2 -0
  4. package/Cameras/targetCamera.js.map +1 -1
  5. package/Collisions/gpuPicker.d.ts +4 -0
  6. package/Collisions/gpuPicker.js +6 -0
  7. package/Collisions/gpuPicker.js.map +1 -1
  8. package/Engines/abstractEngine.js +2 -2
  9. package/Engines/abstractEngine.js.map +1 -1
  10. package/Engines/constants.d.ts +4 -0
  11. package/Engines/constants.js +4 -0
  12. package/Engines/constants.js.map +1 -1
  13. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
  14. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
  15. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  16. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
  17. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
  18. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
  19. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
  20. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
  21. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
  22. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
  23. package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
  24. package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
  25. package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
  26. package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
  27. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
  28. package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
  29. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
  30. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
  31. package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
  32. package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
  33. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
  34. package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
  35. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
  36. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
  37. package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
  38. package/FrameGraph/frameGraph.js +1 -1
  39. package/FrameGraph/frameGraph.js.map +1 -1
  40. package/FrameGraph/frameGraphContext.d.ts +30 -0
  41. package/FrameGraph/frameGraphContext.js +47 -0
  42. package/FrameGraph/frameGraphContext.js.map +1 -1
  43. package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
  44. package/FrameGraph/frameGraphRenderContext.js +2 -5
  45. package/FrameGraph/frameGraphRenderContext.js.map +1 -1
  46. package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
  47. package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
  48. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  49. package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
  50. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
  51. package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
  52. package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
  53. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
  54. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  55. package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
  56. package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
  57. package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
  58. package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
  59. package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
  60. package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
  61. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
  62. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
  63. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  64. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
  65. package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
  66. package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
  67. package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
  68. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  69. package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
  70. package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
  71. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  72. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
  73. package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
  74. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
  75. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
  76. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  77. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
  78. package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
  79. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
  80. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
  81. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
  82. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
  83. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  84. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
  85. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
  86. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
  87. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
  88. package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
  89. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
  90. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
  91. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
  92. package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
  93. package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
  94. package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
  95. package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
  96. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
  97. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  98. package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
  99. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
  100. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  101. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
  102. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
  103. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  104. package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
  105. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
  106. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  107. package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
  108. package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
  109. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  110. package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
  111. package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
  112. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  113. package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
  114. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
  115. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  116. package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
  117. package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
  118. package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
  119. package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
  120. package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
  121. package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
  122. package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
  123. package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
  124. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  125. package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
  126. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
  127. package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
  128. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
  129. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
  130. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  131. package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
  132. package/Materials/Node/Blocks/transformBlock.js +4 -5
  133. package/Materials/Node/Blocks/transformBlock.js.map +1 -1
  134. package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
  135. package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
  136. package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
  137. package/Materials/Node/nodeMaterial.d.ts +1 -1
  138. package/Materials/Node/nodeMaterial.js +28 -42
  139. package/Materials/Node/nodeMaterial.js.map +1 -1
  140. package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
  141. package/Materials/Node/nodeMaterialBlock.js +10 -12
  142. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  143. package/Materials/Node/nodeMaterialBuildState.js +3 -1
  144. package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
  145. package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
  146. package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
  147. package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
  148. package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
  149. package/Materials/PBR/pbrBaseMaterial.js +11 -0
  150. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  151. package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
  152. package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
  153. package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
  154. package/Materials/materialHelper.functions.js +1 -1
  155. package/Materials/materialHelper.functions.js.map +1 -1
  156. package/Materials/materialHelper.geometryrendering.js +7 -0
  157. package/Materials/materialHelper.geometryrendering.js.map +1 -1
  158. package/Materials/standardMaterial.d.ts +2 -0
  159. package/Materials/standardMaterial.js +11 -0
  160. package/Materials/standardMaterial.js.map +1 -1
  161. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
  162. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
  163. package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
  164. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
  165. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
  166. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
  167. package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
  168. package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
  169. package/Misc/environmentTextureTools.js +1 -1
  170. package/Misc/environmentTextureTools.js.map +1 -1
  171. package/Misc/minMaxReducer.d.ts +8 -6
  172. package/Misc/minMaxReducer.js +57 -90
  173. package/Misc/minMaxReducer.js.map +1 -1
  174. package/Misc/observable.d.ts +1 -1
  175. package/Misc/observable.js.map +1 -1
  176. package/Misc/thinMinMaxReducer.d.ts +47 -0
  177. package/Misc/thinMinMaxReducer.js +148 -0
  178. package/Misc/thinMinMaxReducer.js.map +1 -0
  179. package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
  180. package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
  181. package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
  182. package/Particles/IParticleSystem.d.ts +8 -0
  183. package/Particles/IParticleSystem.js.map +1 -1
  184. package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
  185. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
  186. package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
  187. package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
  188. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
  189. package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
  190. package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
  191. package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
  192. package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
  193. package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
  194. package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
  195. package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
  196. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
  197. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
  198. package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
  199. package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
  200. package/Particles/Node/Blocks/Emitters/index.js +8 -0
  201. package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
  202. package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
  203. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
  204. package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
  205. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
  206. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
  207. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
  208. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
  209. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
  210. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
  211. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
  212. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
  213. package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
  214. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
  215. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
  216. package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
  217. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
  218. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
  219. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
  220. package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
  221. package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
  222. package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
  223. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
  224. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
  225. package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
  226. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
  227. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
  228. package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
  229. package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
  230. package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
  231. package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
  232. package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
  233. package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
  234. package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
  235. package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
  236. package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
  237. package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
  238. package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
  239. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
  240. package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
  241. package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
  242. package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
  243. package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
  244. package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
  245. package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
  246. package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
  247. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
  248. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
  249. package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
  250. package/Particles/Node/Blocks/index.d.ts +27 -0
  251. package/Particles/Node/Blocks/index.js +29 -0
  252. package/Particles/Node/Blocks/index.js.map +1 -0
  253. package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
  254. package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
  255. package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
  256. package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
  257. package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
  258. package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
  259. package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
  260. package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
  261. package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
  262. package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
  263. package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
  264. package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
  265. package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
  266. package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
  267. package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
  268. package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
  269. package/Particles/Node/Blocks/particleInputBlock.js +279 -0
  270. package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
  271. package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
  272. package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
  273. package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
  274. package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
  275. package/Particles/Node/Blocks/particleMathBlock.js +321 -0
  276. package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
  277. package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
  278. package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
  279. package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
  280. package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
  281. package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
  282. package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
  283. package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
  284. package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
  285. package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
  286. package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
  287. package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
  288. package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
  289. package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
  290. package/Particles/Node/Blocks/systemBlock.js +193 -0
  291. package/Particles/Node/Blocks/systemBlock.js.map +1 -0
  292. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
  293. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
  294. package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
  295. package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
  296. package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
  297. package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
  298. package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
  299. package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
  300. package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
  301. package/Particles/Node/index.d.ts +8 -0
  302. package/Particles/Node/index.js +10 -0
  303. package/Particles/Node/index.js.map +1 -0
  304. package/Particles/Node/nodeParticleBlock.d.ts +154 -0
  305. package/Particles/Node/nodeParticleBlock.js +355 -0
  306. package/Particles/Node/nodeParticleBlock.js.map +1 -0
  307. package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
  308. package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
  309. package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
  310. package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
  311. package/Particles/Node/nodeParticleBuildState.js +170 -0
  312. package/Particles/Node/nodeParticleBuildState.js.map +1 -0
  313. package/Particles/Node/nodeParticleSystemSet.d.ts +121 -0
  314. package/Particles/Node/nodeParticleSystemSet.js +383 -0
  315. package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
  316. package/Particles/Queue/executionQueue.d.ts +2 -0
  317. package/Particles/Queue/executionQueue.js +10 -0
  318. package/Particles/Queue/executionQueue.js.map +1 -1
  319. package/Particles/baseParticleSystem.d.ts +6 -1
  320. package/Particles/baseParticleSystem.js +7 -0
  321. package/Particles/baseParticleSystem.js.map +1 -1
  322. package/Particles/flowMap.d.ts +7 -0
  323. package/Particles/flowMap.js +32 -0
  324. package/Particles/flowMap.js.map +1 -1
  325. package/Particles/gpuParticleSystem.d.ts +4 -0
  326. package/Particles/gpuParticleSystem.js +4 -0
  327. package/Particles/gpuParticleSystem.js.map +1 -1
  328. package/Particles/index.d.ts +1 -0
  329. package/Particles/index.js +1 -0
  330. package/Particles/index.js.map +1 -1
  331. package/Particles/particleSystem.d.ts +12 -0
  332. package/Particles/particleSystem.js +22 -1
  333. package/Particles/particleSystem.js.map +1 -1
  334. package/Particles/thinParticleSystem.d.ts +32 -11
  335. package/Particles/thinParticleSystem.js +62 -36
  336. package/Particles/thinParticleSystem.js.map +1 -1
  337. package/PostProcesses/postProcessManager.d.ts +2 -1
  338. package/PostProcesses/postProcessManager.js +3 -2
  339. package/PostProcesses/postProcessManager.js.map +1 -1
  340. package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
  341. package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  342. package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
  343. package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
  344. package/Shaders/ShadersInclude/lightFragment.js +5 -2
  345. package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
  346. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  347. package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  348. package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
  349. package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  350. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  351. package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  352. package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
  353. package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  354. package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -0
  355. package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
  356. package/Shaders/ShadersInclude/prePassDeclaration.js +3 -0
  357. package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
  358. package/Shaders/ShadersInclude/prePassVertex.js +3 -0
  359. package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
  360. package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -0
  361. package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  362. package/Shaders/default.fragment.js +3 -0
  363. package/Shaders/default.fragment.js.map +1 -1
  364. package/Shaders/minmaxRedux.fragment.js +13 -5
  365. package/Shaders/minmaxRedux.fragment.js.map +1 -1
  366. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
  367. package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
  368. package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -2
  369. package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
  370. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
  371. package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
  372. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
  373. package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
  374. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
  375. package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
  376. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
  377. package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
  378. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -0
  379. package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
  380. package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -0
  381. package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
  382. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -0
  383. package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
  384. package/ShadersWGSL/default.fragment.js +3 -0
  385. package/ShadersWGSL/default.fragment.js.map +1 -1
  386. package/ShadersWGSL/minmaxRedux.fragment.js +14 -6
  387. package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
  388. package/package.json +1 -1
  389. package/scene.d.ts +5 -0
  390. package/scene.js +8 -0
  391. package/scene.js.map +1 -1
@@ -0,0 +1,34 @@
1
+ /* eslint-disable @typescript-eslint/naming-convention */
2
+ /**
3
+ * Defines the kind of contextual sources for node particles
4
+ */
5
+ export var NodeParticleContextualSources;
6
+ (function (NodeParticleContextualSources) {
7
+ /** None */
8
+ NodeParticleContextualSources[NodeParticleContextualSources["None"] = 0] = "None";
9
+ /** Position */
10
+ NodeParticleContextualSources[NodeParticleContextualSources["Position"] = 1] = "Position";
11
+ /** Direction */
12
+ NodeParticleContextualSources[NodeParticleContextualSources["Direction"] = 2] = "Direction";
13
+ /** Age */
14
+ NodeParticleContextualSources[NodeParticleContextualSources["Age"] = 3] = "Age";
15
+ /** Lifetime */
16
+ NodeParticleContextualSources[NodeParticleContextualSources["Lifetime"] = 4] = "Lifetime";
17
+ /** Color */
18
+ NodeParticleContextualSources[NodeParticleContextualSources["Color"] = 5] = "Color";
19
+ /** ScaledDirection */
20
+ NodeParticleContextualSources[NodeParticleContextualSources["ScaledDirection"] = 6] = "ScaledDirection";
21
+ /** Scale */
22
+ NodeParticleContextualSources[NodeParticleContextualSources["Scale"] = 7] = "Scale";
23
+ /** AgeGradient */
24
+ NodeParticleContextualSources[NodeParticleContextualSources["AgeGradient"] = 8] = "AgeGradient";
25
+ /** Angle */
26
+ NodeParticleContextualSources[NodeParticleContextualSources["Angle"] = 9] = "Angle";
27
+ /** SpriteCellIndex */
28
+ NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellIndex"] = 16] = "SpriteCellIndex";
29
+ /** SpriteCellStart */
30
+ NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellStart"] = 17] = "SpriteCellStart";
31
+ /** SpriteCellEnd */
32
+ NodeParticleContextualSources[NodeParticleContextualSources["SpriteCellEnd"] = 18] = "SpriteCellEnd";
33
+ })(NodeParticleContextualSources || (NodeParticleContextualSources = {}));
34
+ //# sourceMappingURL=nodeParticleContextualSources.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"nodeParticleContextualSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleContextualSources.ts"],"names":[],"mappings":"AAAA,yDAAyD;AACzD;;GAEG;AACH,MAAM,CAAN,IAAY,6BA2BX;AA3BD,WAAY,6BAA6B;IACrC,WAAW;IACX,iFAAa,CAAA;IACb,eAAe;IACf,yFAAiB,CAAA;IACjB,gBAAgB;IAChB,2FAAkB,CAAA;IAClB,UAAU;IACV,+EAAY,CAAA;IACZ,eAAe;IACf,yFAAiB,CAAA;IACjB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,uGAAwB,CAAA;IACxB,YAAY;IACZ,mFAAc,CAAA;IACd,kBAAkB;IAClB,+FAAoB,CAAA;IACpB,YAAY;IACZ,mFAAc,CAAA;IACd,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,sBAAsB;IACtB,wGAAwB,CAAA;IACxB,oBAAoB;IACpB,oGAAsB,CAAA;AAC1B,CAAC,EA3BW,6BAA6B,KAA7B,6BAA6B,QA2BxC","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/**\r\n * Defines the kind of contextual sources for node particles\r\n */\r\nexport enum NodeParticleContextualSources {\r\n /** None */\r\n None = 0x0000,\r\n /** Position */\r\n Position = 0x0001,\r\n /** Direction */\r\n Direction = 0x0002,\r\n /** Age */\r\n Age = 0x0003,\r\n /** Lifetime */\r\n Lifetime = 0x0004,\r\n /** Color */\r\n Color = 0x0005,\r\n /** ScaledDirection */\r\n ScaledDirection = 0x0006,\r\n /** Scale */\r\n Scale = 0x0007,\r\n /** AgeGradient */\r\n AgeGradient = 0x0008,\r\n /** Angle */\r\n Angle = 0x0009,\r\n /** SpriteCellIndex */\r\n SpriteCellIndex = 0x0010,\r\n /** SpriteCellStart */\r\n SpriteCellStart = 0x0011,\r\n /** SpriteCellEnd */\r\n SpriteCellEnd = 0x0012,\r\n}\r\n"]}
@@ -0,0 +1,13 @@
1
+ /**
2
+ * Enum used to define system values e.g. values automatically provided by the system
3
+ */
4
+ export declare enum NodeParticleSystemSources {
5
+ /** None */
6
+ None = 0,
7
+ /** Time */
8
+ Time = 1,
9
+ /** Delta time */
10
+ Delta = 2,
11
+ /** Emitter */
12
+ Emitter = 3
13
+ }
@@ -0,0 +1,15 @@
1
+ /**
2
+ * Enum used to define system values e.g. values automatically provided by the system
3
+ */
4
+ export var NodeParticleSystemSources;
5
+ (function (NodeParticleSystemSources) {
6
+ /** None */
7
+ NodeParticleSystemSources[NodeParticleSystemSources["None"] = 0] = "None";
8
+ /** Time */
9
+ NodeParticleSystemSources[NodeParticleSystemSources["Time"] = 1] = "Time";
10
+ /** Delta time */
11
+ NodeParticleSystemSources[NodeParticleSystemSources["Delta"] = 2] = "Delta";
12
+ /** Emitter */
13
+ NodeParticleSystemSources[NodeParticleSystemSources["Emitter"] = 3] = "Emitter";
14
+ })(NodeParticleSystemSources || (NodeParticleSystemSources = {}));
15
+ //# sourceMappingURL=nodeParticleSystemSources.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"nodeParticleSystemSources.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Particles/Node/Enums/nodeParticleSystemSources.ts"],"names":[],"mappings":"AAAA;;GAEG;AACH,MAAM,CAAN,IAAY,yBASX;AATD,WAAY,yBAAyB;IACjC,WAAW;IACX,yEAAQ,CAAA;IACR,WAAW;IACX,yEAAQ,CAAA;IACR,iBAAiB;IACjB,2EAAS,CAAA;IACT,cAAc;IACd,+EAAW,CAAA;AACf,CAAC,EATW,yBAAyB,KAAzB,yBAAyB,QASpC","sourcesContent":["/**\r\n * Enum used to define system values e.g. values automatically provided by the system\r\n */\r\nexport enum NodeParticleSystemSources {\r\n /** None */\r\n None = 0,\r\n /** Time */\r\n Time = 1,\r\n /** Delta time */\r\n Delta = 2,\r\n /** Emitter */\r\n Emitter = 3,\r\n}\r\n"]}
@@ -0,0 +1,8 @@
1
+ export * from "./nodeParticleBlock.js";
2
+ export * from "./nodeParticleSystemSet.js";
3
+ export * from "./nodeParticleBlockConnectionPoint.js";
4
+ export * from "./nodeParticleBuildState.js";
5
+ export * from "./Enums/nodeParticleBlockConnectionPointTypes.js";
6
+ export * from "./Enums/nodeParticleContextualSources.js";
7
+ export * from "./Enums/nodeParticleSystemSources.js";
8
+ export * from "./Blocks/index.js";
@@ -0,0 +1,10 @@
1
+ /* eslint-disable import/no-internal-modules */
2
+ export * from "./nodeParticleBlock.js";
3
+ export * from "./nodeParticleSystemSet.js";
4
+ export * from "./nodeParticleBlockConnectionPoint.js";
5
+ export * from "./nodeParticleBuildState.js";
6
+ export * from "./Enums/nodeParticleBlockConnectionPointTypes.js";
7
+ export * from "./Enums/nodeParticleContextualSources.js";
8
+ export * from "./Enums/nodeParticleSystemSources.js";
9
+ export * from "./Blocks/index.js";
10
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/core/src/Particles/Node/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,qBAAqB,CAAC;AACpC,cAAc,yBAAyB,CAAC;AACxC,cAAc,oCAAoC,CAAC;AACnD,cAAc,0BAA0B,CAAC;AACzC,cAAc,+CAA+C,CAAC;AAC9D,cAAc,uCAAuC,CAAC;AACtD,cAAc,mCAAmC,CAAC;AAClD,cAAc,gBAAgB,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./nodeParticleBlock\";\r\nexport * from \"./nodeParticleSystemSet\";\r\nexport * from \"./nodeParticleBlockConnectionPoint\";\r\nexport * from \"./nodeParticleBuildState\";\r\nexport * from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nexport * from \"./Enums/nodeParticleContextualSources\";\r\nexport * from \"./Enums/nodeParticleSystemSources\";\r\nexport * from \"./Blocks/index\";\r\n"]}
@@ -0,0 +1,154 @@
1
+ import { NodeParticleConnectionPoint } from "./nodeParticleBlockConnectionPoint.js";
2
+ import type { NodeParticleBlockConnectionPointTypes } from "./Enums/nodeParticleBlockConnectionPointTypes.js";
3
+ import type { NodeParticleBuildState } from "./nodeParticleBuildState.js";
4
+ import { Observable } from "../../Misc/observable.js";
5
+ /**
6
+ * Defines a block that can be used inside a node based particle system
7
+ */
8
+ export declare class NodeParticleBlock {
9
+ private _name;
10
+ protected _buildId: number;
11
+ protected _isInput: boolean;
12
+ protected _isSystem: boolean;
13
+ protected _isDebug: boolean;
14
+ protected _isTeleportOut: boolean;
15
+ protected _isTeleportIn: boolean;
16
+ /**
17
+ * Gets or sets the unique id of the node
18
+ */
19
+ uniqueId: number;
20
+ /** @internal */
21
+ _inputs: NodeParticleConnectionPoint[];
22
+ /** @internal */
23
+ _outputs: NodeParticleConnectionPoint[];
24
+ /**
25
+ * Gets an observable raised when the block is built
26
+ */
27
+ onBuildObservable: Observable<NodeParticleBlock>;
28
+ /**
29
+ * Gets an observable raised when the block is disposed
30
+ */
31
+ onDisposeObservable: Observable<NodeParticleBlock>;
32
+ /**
33
+ * Gets an observable raised when the inputs of the block change
34
+ */
35
+ onInputChangedObservable: Observable<NodeParticleConnectionPoint>;
36
+ /**
37
+ * Gets a boolean indicating if this block is a teleport out
38
+ */
39
+ get isTeleportOut(): boolean;
40
+ /**
41
+ * Gets a boolean indicating if this block is a teleport in
42
+ */
43
+ get isTeleportIn(): boolean;
44
+ /**
45
+ * Gets a boolean indicating that this block is a system block
46
+ */
47
+ get isSystem(): boolean;
48
+ /**
49
+ * Gets a boolean indicating that this block is an input block
50
+ */
51
+ get isInput(): boolean;
52
+ /**
53
+ * Gets a boolean indicating if this block is a debug block
54
+ */
55
+ get isDebug(): boolean;
56
+ /**
57
+ * A free comment about the block
58
+ */
59
+ comments: string;
60
+ /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */
61
+ visibleOnFrame: boolean;
62
+ /**
63
+ * Gets or set the name of the block
64
+ */
65
+ get name(): string;
66
+ set name(value: string);
67
+ /**
68
+ * Gets the current class name e.g. "NodeParticleBlock"
69
+ * @returns the class name
70
+ */
71
+ getClassName(): string;
72
+ /**
73
+ * Gets the list of input points
74
+ */
75
+ get inputs(): NodeParticleConnectionPoint[];
76
+ /** Gets the list of output points */
77
+ get outputs(): NodeParticleConnectionPoint[];
78
+ /**
79
+ * Creates a new NodeParticleBlock
80
+ * @param name defines the block name
81
+ */
82
+ constructor(name: string);
83
+ protected _inputRename(name: string): string;
84
+ protected _outputRename(name: string): string;
85
+ /**
86
+ * Checks if the current block is an ancestor of a given block
87
+ * @param block defines the potential descendant block to check
88
+ * @returns true if block is a descendant
89
+ */
90
+ isAnAncestorOf(block: NodeParticleBlock): boolean;
91
+ /**
92
+ * Checks if the current block is an ancestor of a given type
93
+ * @param type defines the potential type to check
94
+ * @returns true if block is a descendant
95
+ */
96
+ isAnAncestorOfType(type: string): boolean;
97
+ /**
98
+ * Find an input by its name
99
+ * @param name defines the name of the input to look for
100
+ * @returns the input or null if not found
101
+ */
102
+ getInputByName(name: string): NodeParticleConnectionPoint | null;
103
+ protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling?: boolean): void;
104
+ /**
105
+ * Register a new input. Must be called inside a block constructor
106
+ * @param name defines the connection point name
107
+ * @param type defines the connection point type
108
+ * @param isOptional defines a boolean indicating that this input can be omitted
109
+ * @param value value to return if there is no connection
110
+ * @param valueMin min value accepted for value
111
+ * @param valueMax max value accepted for value
112
+ * @returns the current block
113
+ */
114
+ registerInput(name: string, type: NodeParticleBlockConnectionPointTypes, isOptional?: boolean, value?: any, valueMin?: any, valueMax?: any): this;
115
+ /**
116
+ * Register a new output. Must be called inside a block constructor
117
+ * @param name defines the connection point name
118
+ * @param type defines the connection point type
119
+ * @param point an already created connection point. If not provided, create a new one
120
+ * @returns the current block
121
+ */
122
+ registerOutput(name: string, type: NodeParticleBlockConnectionPointTypes, point?: NodeParticleConnectionPoint): this;
123
+ /**
124
+ * Builds the block. Must be implemented by derived classes.
125
+ * @param _state defines the current build state
126
+ */
127
+ _build(_state: NodeParticleBuildState): void;
128
+ protected _customBuildStep(_state: NodeParticleBuildState): void;
129
+ /**
130
+ * Builds the block
131
+ * @param state defines the current build state
132
+ * @returns the built block
133
+ */
134
+ build(state: NodeParticleBuildState): boolean;
135
+ /**
136
+ * Serializes this block in a JSON representation
137
+ * @returns the serialized block object
138
+ */
139
+ serialize(): any;
140
+ /**
141
+ * @internal
142
+ */
143
+ _deserialize(serializationObject: any): void;
144
+ private _deserializePortDisplayNamesAndExposedOnFrame;
145
+ /**
146
+ * Clone the current block to a new identical block
147
+ * @returns a copy of the current block
148
+ */
149
+ clone(): NodeParticleBlock | null;
150
+ /**
151
+ * Release resources
152
+ */
153
+ dispose(): void;
154
+ }
@@ -0,0 +1,355 @@
1
+ import { __decorate } from "../../tslib.es6.js";
2
+ import { serialize } from "../../Misc/decorators.js";
3
+ import { UniqueIdGenerator } from "../../Misc/uniqueIdGenerator.js";
4
+ import { NodeParticleConnectionPoint } from "./nodeParticleBlockConnectionPoint.js";
5
+ import { Logger } from "../../Misc/logger.js";
6
+ import { Observable } from "../../Misc/observable.js";
7
+ import { GetClass } from "../../Misc/typeStore.js";
8
+ /**
9
+ * Defines a block that can be used inside a node based particle system
10
+ */
11
+ export class NodeParticleBlock {
12
+ /**
13
+ * Gets a boolean indicating if this block is a teleport out
14
+ */
15
+ get isTeleportOut() {
16
+ return this._isTeleportOut;
17
+ }
18
+ /**
19
+ * Gets a boolean indicating if this block is a teleport in
20
+ */
21
+ get isTeleportIn() {
22
+ return this._isTeleportIn;
23
+ }
24
+ /**
25
+ * Gets a boolean indicating that this block is a system block
26
+ */
27
+ get isSystem() {
28
+ return this._isSystem;
29
+ }
30
+ /**
31
+ * Gets a boolean indicating that this block is an input block
32
+ */
33
+ get isInput() {
34
+ return this._isInput;
35
+ }
36
+ /**
37
+ * Gets a boolean indicating if this block is a debug block
38
+ */
39
+ get isDebug() {
40
+ return this._isDebug;
41
+ }
42
+ /**
43
+ * Gets or set the name of the block
44
+ */
45
+ get name() {
46
+ return this._name;
47
+ }
48
+ set name(value) {
49
+ this._name = value;
50
+ }
51
+ /**
52
+ * Gets the current class name e.g. "NodeParticleBlock"
53
+ * @returns the class name
54
+ */
55
+ getClassName() {
56
+ return "NodeParticleBlock";
57
+ }
58
+ /**
59
+ * Gets the list of input points
60
+ */
61
+ get inputs() {
62
+ return this._inputs;
63
+ }
64
+ /** Gets the list of output points */
65
+ get outputs() {
66
+ return this._outputs;
67
+ }
68
+ /**
69
+ * Creates a new NodeParticleBlock
70
+ * @param name defines the block name
71
+ */
72
+ constructor(name) {
73
+ this._name = "";
74
+ this._isInput = false;
75
+ this._isSystem = false;
76
+ this._isDebug = false;
77
+ this._isTeleportOut = false;
78
+ this._isTeleportIn = false;
79
+ /** @internal */
80
+ this._inputs = new Array();
81
+ /** @internal */
82
+ this._outputs = new Array();
83
+ /**
84
+ * Gets an observable raised when the block is built
85
+ */
86
+ this.onBuildObservable = new Observable();
87
+ /**
88
+ * Gets an observable raised when the block is disposed
89
+ */
90
+ this.onDisposeObservable = new Observable();
91
+ /**
92
+ * Gets an observable raised when the inputs of the block change
93
+ */
94
+ this.onInputChangedObservable = new Observable();
95
+ /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */
96
+ this.visibleOnFrame = false;
97
+ this._name = name;
98
+ this.uniqueId = UniqueIdGenerator.UniqueId;
99
+ }
100
+ _inputRename(name) {
101
+ return name;
102
+ }
103
+ _outputRename(name) {
104
+ return name;
105
+ }
106
+ /**
107
+ * Checks if the current block is an ancestor of a given block
108
+ * @param block defines the potential descendant block to check
109
+ * @returns true if block is a descendant
110
+ */
111
+ isAnAncestorOf(block) {
112
+ for (const output of this._outputs) {
113
+ if (!output.hasEndpoints) {
114
+ continue;
115
+ }
116
+ for (const endpoint of output.endpoints) {
117
+ if (endpoint.ownerBlock === block) {
118
+ return true;
119
+ }
120
+ if (endpoint.ownerBlock.isAnAncestorOf(block)) {
121
+ return true;
122
+ }
123
+ }
124
+ }
125
+ return false;
126
+ }
127
+ /**
128
+ * Checks if the current block is an ancestor of a given type
129
+ * @param type defines the potential type to check
130
+ * @returns true if block is a descendant
131
+ */
132
+ isAnAncestorOfType(type) {
133
+ if (this.getClassName() === type) {
134
+ return true;
135
+ }
136
+ for (const output of this._outputs) {
137
+ if (!output.hasEndpoints) {
138
+ continue;
139
+ }
140
+ for (const endpoint of output.endpoints) {
141
+ if (endpoint.ownerBlock.isAnAncestorOfType(type)) {
142
+ return true;
143
+ }
144
+ }
145
+ }
146
+ return false;
147
+ }
148
+ /**
149
+ * Find an input by its name
150
+ * @param name defines the name of the input to look for
151
+ * @returns the input or null if not found
152
+ */
153
+ getInputByName(name) {
154
+ const filter = this._inputs.filter((e) => e.name === name);
155
+ if (filter.length) {
156
+ return filter[0];
157
+ }
158
+ return null;
159
+ }
160
+ _linkConnectionTypes(inputIndex0, inputIndex1, looseCoupling = false) {
161
+ if (looseCoupling) {
162
+ this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];
163
+ }
164
+ else {
165
+ this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];
166
+ this._inputs[inputIndex0]._isMainLinkSource = true;
167
+ }
168
+ this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];
169
+ }
170
+ /**
171
+ * Register a new input. Must be called inside a block constructor
172
+ * @param name defines the connection point name
173
+ * @param type defines the connection point type
174
+ * @param isOptional defines a boolean indicating that this input can be omitted
175
+ * @param value value to return if there is no connection
176
+ * @param valueMin min value accepted for value
177
+ * @param valueMax max value accepted for value
178
+ * @returns the current block
179
+ */
180
+ registerInput(name, type, isOptional = false, value, valueMin, valueMax) {
181
+ const point = new NodeParticleConnectionPoint(name, this, 0 /* NodeParticleConnectionPointDirection.Input */);
182
+ point.type = type;
183
+ point.isOptional = isOptional;
184
+ point.defaultValue = value;
185
+ point.value = value;
186
+ point.valueMin = valueMin;
187
+ point.valueMax = valueMax;
188
+ this._inputs.push(point);
189
+ this.onInputChangedObservable.notifyObservers(point);
190
+ return this;
191
+ }
192
+ /**
193
+ * Register a new output. Must be called inside a block constructor
194
+ * @param name defines the connection point name
195
+ * @param type defines the connection point type
196
+ * @param point an already created connection point. If not provided, create a new one
197
+ * @returns the current block
198
+ */
199
+ registerOutput(name, type, point) {
200
+ point = point ?? new NodeParticleConnectionPoint(name, this, 1 /* NodeParticleConnectionPointDirection.Output */);
201
+ point.type = type;
202
+ this._outputs.push(point);
203
+ return this;
204
+ }
205
+ /**
206
+ * Builds the block. Must be implemented by derived classes.
207
+ * @param _state defines the current build state
208
+ */
209
+ _build(_state) { }
210
+ _customBuildStep(_state) {
211
+ // Must be implemented by children
212
+ }
213
+ /**
214
+ * Builds the block
215
+ * @param state defines the current build state
216
+ * @returns the built block
217
+ */
218
+ build(state) {
219
+ if (this._buildId === state.buildId) {
220
+ return true;
221
+ }
222
+ if (this._outputs.length > 0) {
223
+ if (!this._outputs.some((o) => o.hasEndpoints) && !this.isDebug && !this.isSystem) {
224
+ return false;
225
+ }
226
+ }
227
+ this._buildId = state.buildId;
228
+ // Check if "parent" blocks are compiled
229
+ for (const input of this._inputs) {
230
+ if (!input.connectedPoint) {
231
+ if (!input.isOptional) {
232
+ // Emit a warning
233
+ state.notConnectedNonOptionalInputs.push(input);
234
+ }
235
+ continue;
236
+ }
237
+ const block = input.connectedPoint.ownerBlock;
238
+ if (block && block !== this && !block.isSystem) {
239
+ block.build(state);
240
+ }
241
+ }
242
+ this._customBuildStep(state);
243
+ // Logs
244
+ if (state.verbose) {
245
+ Logger.Log(`Building ${this.name} [${this.getClassName()}]`);
246
+ }
247
+ this._build(state);
248
+ this.onBuildObservable.notifyObservers(this);
249
+ return false;
250
+ }
251
+ /**
252
+ * Serializes this block in a JSON representation
253
+ * @returns the serialized block object
254
+ */
255
+ serialize() {
256
+ const serializationObject = {};
257
+ serializationObject.customType = "BABYLON." + this.getClassName();
258
+ serializationObject.id = this.uniqueId;
259
+ serializationObject.name = this.name;
260
+ serializationObject.visibleOnFrame = this.visibleOnFrame;
261
+ serializationObject.inputs = [];
262
+ serializationObject.outputs = [];
263
+ for (const input of this.inputs) {
264
+ serializationObject.inputs.push(input.serialize());
265
+ }
266
+ for (const output of this.outputs) {
267
+ serializationObject.outputs.push(output.serialize(false));
268
+ }
269
+ return serializationObject;
270
+ }
271
+ /**
272
+ * @internal
273
+ */
274
+ _deserialize(serializationObject) {
275
+ this._name = serializationObject.name;
276
+ this.comments = serializationObject.comments;
277
+ this.visibleOnFrame = !!serializationObject.visibleOnFrame;
278
+ this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);
279
+ }
280
+ _deserializePortDisplayNamesAndExposedOnFrame(serializationObject) {
281
+ const serializedInputs = serializationObject.inputs;
282
+ const serializedOutputs = serializationObject.outputs;
283
+ if (serializedInputs) {
284
+ for (const port of serializedInputs) {
285
+ const input = this.inputs.find((i) => i.name === port.name);
286
+ if (!input) {
287
+ return;
288
+ }
289
+ if (port.displayName) {
290
+ input.displayName = port.displayName;
291
+ }
292
+ if (port.isExposedOnFrame) {
293
+ input.isExposedOnFrame = port.isExposedOnFrame;
294
+ input.exposedPortPosition = port.exposedPortPosition;
295
+ }
296
+ if (port.value !== undefined && port.value !== null) {
297
+ if (port.valueType === "number") {
298
+ input.value = port.value;
299
+ }
300
+ else {
301
+ const valueType = GetClass(port.valueType);
302
+ if (valueType) {
303
+ input.value = valueType.FromArray(port.value);
304
+ }
305
+ }
306
+ }
307
+ }
308
+ }
309
+ if (serializedOutputs) {
310
+ for (let i = 0; i < serializedOutputs.length; i++) {
311
+ const port = serializedOutputs[i];
312
+ if (port.displayName) {
313
+ this.outputs[i].displayName = port.displayName;
314
+ }
315
+ if (port.isExposedOnFrame) {
316
+ this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;
317
+ this.outputs[i].exposedPortPosition = port.exposedPortPosition;
318
+ }
319
+ }
320
+ }
321
+ }
322
+ /**
323
+ * Clone the current block to a new identical block
324
+ * @returns a copy of the current block
325
+ */
326
+ clone() {
327
+ const serializationObject = this.serialize();
328
+ const blockType = GetClass(serializationObject.customType);
329
+ if (blockType) {
330
+ const block = new blockType();
331
+ block._deserialize(serializationObject);
332
+ return block;
333
+ }
334
+ return null;
335
+ }
336
+ /**
337
+ * Release resources
338
+ */
339
+ dispose() {
340
+ this.onDisposeObservable.notifyObservers(this);
341
+ this.onDisposeObservable.clear();
342
+ for (const input of this.inputs) {
343
+ input.dispose();
344
+ }
345
+ for (const output of this.outputs) {
346
+ output.dispose();
347
+ }
348
+ this.onBuildObservable.clear();
349
+ this.onInputChangedObservable.clear();
350
+ }
351
+ }
352
+ __decorate([
353
+ serialize("comment")
354
+ ], NodeParticleBlock.prototype, "comments", void 0);
355
+ //# sourceMappingURL=nodeParticleBlock.js.map
@@ -0,0 +1 @@
1
+ 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{ serialize } from \"core/Misc/decorators\";\r\nimport { UniqueIdGenerator } from \"core/Misc/uniqueIdGenerator\";\r\nimport { NodeParticleConnectionPoint, NodeParticleConnectionPointDirection } from \"./nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBlockConnectionPointTypes } from \"./Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleBuildState } from \"./nodeParticleBuildState\";\r\nimport { Logger } from \"core/Misc/logger\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { GetClass } from \"core/Misc/typeStore\";\r\n\r\n/**\r\n * Defines a block that can be used inside a node based particle system\r\n */\r\nexport class NodeParticleBlock {\r\n private _name = \"\";\r\n protected _buildId: number;\r\n protected _isInput = false;\r\n protected _isSystem = false;\r\n protected _isDebug = false;\r\n protected _isTeleportOut = false;\r\n protected _isTeleportIn = false;\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /** @internal */\r\n public _inputs = new Array<NodeParticleConnectionPoint>();\r\n /** @internal */\r\n public _outputs = new Array<NodeParticleConnectionPoint>();\r\n\r\n /**\r\n * Gets an observable raised when the block is built\r\n */\r\n public onBuildObservable = new Observable<NodeParticleBlock>();\r\n\r\n /**\r\n * Gets an observable raised when the block is disposed\r\n */\r\n public onDisposeObservable = new Observable<NodeParticleBlock>();\r\n\r\n /**\r\n * Gets an observable raised when the inputs of the block change\r\n */\r\n public onInputChangedObservable = new Observable<NodeParticleConnectionPoint>();\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport out\r\n */\r\n public get isTeleportOut(): boolean {\r\n return this._isTeleportOut;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a teleport in\r\n */\r\n public get isTeleportIn(): boolean {\r\n return this._isTeleportIn;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is a system block\r\n */\r\n public get isSystem(): boolean {\r\n return this._isSystem;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an input block\r\n */\r\n public get isInput(): boolean {\r\n return this._isInput;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this block is a debug block\r\n */\r\n public get isDebug(): boolean {\r\n return this._isDebug;\r\n }\r\n\r\n /**\r\n * A free comment about the block\r\n */\r\n @serialize(\"comment\")\r\n public comments: string;\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */\r\n public visibleOnFrame = false;\r\n\r\n /**\r\n * Gets or set the name of the block\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n public set name(value: string) {\r\n this._name = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeParticleBlock\"\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeParticleBlock\";\r\n }\r\n\r\n /**\r\n * Gets the list of input points\r\n */\r\n public get inputs(): NodeParticleConnectionPoint[] {\r\n return this._inputs;\r\n }\r\n\r\n /** Gets the list of output points */\r\n public get outputs(): NodeParticleConnectionPoint[] {\r\n return this._outputs;\r\n }\r\n\r\n /**\r\n * Creates a new NodeParticleBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n this._name = name;\r\n this.uniqueId = UniqueIdGenerator.UniqueId;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n return name;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeParticleBlock): boolean {\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock === block) {\r\n return true;\r\n }\r\n if (endpoint.ownerBlock.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given type\r\n * @param type defines the potential type to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOfType(type: string): boolean {\r\n if (this.getClassName() === type) {\r\n return true;\r\n }\r\n\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock.isAnAncestorOfType(type)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Find an input by its name\r\n * @param name defines the name of the input to look for\r\n * @returns the input or null if not found\r\n */\r\n public getInputByName(name: string) {\r\n const filter = this._inputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling = false) {\r\n if (looseCoupling) {\r\n this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];\r\n } else {\r\n this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];\r\n this._inputs[inputIndex0]._isMainLinkSource = true;\r\n }\r\n this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];\r\n }\r\n\r\n /**\r\n * Register a new input. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param isOptional defines a boolean indicating that this input can be omitted\r\n * @param value value to return if there is no connection\r\n * @param valueMin min value accepted for value\r\n * @param valueMax max value accepted for value\r\n * @returns the current block\r\n */\r\n public registerInput(name: string, type: NodeParticleBlockConnectionPointTypes, isOptional: boolean = false, value?: any, valueMin?: any, valueMax?: any) {\r\n const point = new NodeParticleConnectionPoint(name, this, NodeParticleConnectionPointDirection.Input);\r\n point.type = type;\r\n point.isOptional = isOptional;\r\n point.defaultValue = value;\r\n point.value = value;\r\n point.valueMin = valueMin;\r\n point.valueMax = valueMax;\r\n\r\n this._inputs.push(point);\r\n\r\n this.onInputChangedObservable.notifyObservers(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Register a new output. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerOutput(name: string, type: NodeParticleBlockConnectionPointTypes, point?: NodeParticleConnectionPoint) {\r\n point = point ?? new NodeParticleConnectionPoint(name, this, NodeParticleConnectionPointDirection.Output);\r\n point.type = type;\r\n\r\n this._outputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Builds the block. Must be implemented by derived classes.\r\n * @param _state defines the current build state\r\n */\r\n public _build(_state: NodeParticleBuildState) {}\r\n\r\n protected _customBuildStep(_state: NodeParticleBuildState): void {\r\n // Must be implemented by children\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the current build state\r\n * @returns the built block\r\n */\r\n public build(state: NodeParticleBuildState) {\r\n if (this._buildId === state.buildId) {\r\n return true;\r\n }\r\n\r\n if (this._outputs.length > 0) {\r\n if (!this._outputs.some((o) => o.hasEndpoints) && !this.isDebug && !this.isSystem) {\r\n return false;\r\n }\r\n }\r\n\r\n this._buildId = state.buildId;\r\n\r\n // Check if \"parent\" blocks are compiled\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!input.isOptional) {\r\n // Emit a warning\r\n state.notConnectedNonOptionalInputs.push(input);\r\n }\r\n continue;\r\n }\r\n\r\n const block = input.connectedPoint.ownerBlock;\r\n if (block && block !== this && !block.isSystem) {\r\n block.build(state);\r\n }\r\n }\r\n\r\n this._customBuildStep(state);\r\n\r\n // Logs\r\n if (state.verbose) {\r\n Logger.Log(`Building ${this.name} [${this.getClassName()}]`);\r\n }\r\n\r\n this._build(state);\r\n\r\n this.onBuildObservable.notifyObservers(this);\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.name = this.name;\r\n serializationObject.visibleOnFrame = this.visibleOnFrame;\r\n\r\n serializationObject.inputs = [];\r\n serializationObject.outputs = [];\r\n\r\n for (const input of this.inputs) {\r\n serializationObject.inputs.push(input.serialize());\r\n }\r\n\r\n for (const output of this.outputs) {\r\n serializationObject.outputs.push(output.serialize(false));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _deserialize(serializationObject: any) {\r\n this._name = serializationObject.name;\r\n this.comments = serializationObject.comments;\r\n this.visibleOnFrame = !!serializationObject.visibleOnFrame;\r\n this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);\r\n }\r\n\r\n private _deserializePortDisplayNamesAndExposedOnFrame(serializationObject: any) {\r\n const serializedInputs = serializationObject.inputs;\r\n const serializedOutputs = serializationObject.outputs;\r\n if (serializedInputs) {\r\n for (const port of serializedInputs) {\r\n const input = this.inputs.find((i) => i.name === port.name);\r\n\r\n if (!input) {\r\n return;\r\n }\r\n\r\n if (port.displayName) {\r\n input.displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n input.isExposedOnFrame = port.isExposedOnFrame;\r\n input.exposedPortPosition = port.exposedPortPosition;\r\n }\r\n if (port.value !== undefined && port.value !== null) {\r\n if (port.valueType === \"number\") {\r\n input.value = port.value;\r\n } else {\r\n const valueType = GetClass(port.valueType);\r\n\r\n if (valueType) {\r\n input.value = valueType.FromArray(port.value);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n if (serializedOutputs) {\r\n for (let i = 0; i < serializedOutputs.length; i++) {\r\n const port = serializedOutputs[i];\r\n if (port.displayName) {\r\n this.outputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.outputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @returns a copy of the current block\r\n */\r\n public clone() {\r\n const serializationObject = this.serialize();\r\n\r\n const blockType = GetClass(serializationObject.customType);\r\n if (blockType) {\r\n const block: NodeParticleBlock = new blockType();\r\n block._deserialize(serializationObject);\r\n\r\n return block;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n this.onDisposeObservable.notifyObservers(this);\r\n this.onDisposeObservable.clear();\r\n\r\n for (const input of this.inputs) {\r\n input.dispose();\r\n }\r\n\r\n for (const output of this.outputs) {\r\n output.dispose();\r\n }\r\n\r\n this.onBuildObservable.clear();\r\n this.onInputChangedObservable.clear();\r\n }\r\n}\r\n"]}