@babylonjs/core 8.11.0 → 8.12.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Cameras/arcRotateCamera.js +8 -0
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/targetCamera.js +2 -0
- package/Cameras/targetCamera.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +4 -0
- package/Collisions/gpuPicker.js +6 -0
- package/Collisions/gpuPicker.js.map +1 -1
- package/Engines/abstractEngine.js +2 -2
- package/Engines/abstractEngine.js.map +1 -1
- package/Engines/constants.d.ts +4 -0
- package/Engines/constants.js +4 -0
- package/Engines/constants.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.d.ts +1 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +2 -0
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.d.ts +6 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js +29 -0
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.d.ts +6 -0
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js +36 -9
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js +1 -0
- package/FrameGraph/Node/Blocks/Rendering/shadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.js +1 -0
- package/FrameGraph/Node/Blocks/inputBlock.js.map +1 -1
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.d.ts +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js +2 -0
- package/FrameGraph/Node/Types/nodeRenderGraphTypes.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.d.ts +23 -0
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js +126 -21
- package/FrameGraph/Tasks/Rendering/csmShadowGeneratorTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.d.ts +5 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js +4 -0
- package/FrameGraph/Tasks/Rendering/geometryRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.d.ts +2 -4
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js +4 -17
- package/FrameGraph/Tasks/Rendering/shadowGeneratorTask.js.map +1 -1
- package/FrameGraph/frameGraph.js +1 -1
- package/FrameGraph/frameGraph.js.map +1 -1
- package/FrameGraph/frameGraphContext.d.ts +30 -0
- package/FrameGraph/frameGraphContext.js +47 -0
- package/FrameGraph/frameGraphContext.js.map +1 -1
- package/FrameGraph/frameGraphRenderContext.d.ts +1 -4
- package/FrameGraph/frameGraphRenderContext.js +2 -5
- package/FrameGraph/frameGraphRenderContext.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.d.ts +0 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +0 -12
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/clipPlanesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js +4 -1
- package/Materials/Node/Blocks/Dual/fogBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/lightBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js +3 -4
- package/Materials/Node/Blocks/Dual/smartFilterTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.d.ts +2 -3
- package/Materials/Node/Blocks/Dual/textureBlock.js +2 -2
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +4 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/fragCoordBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/frontFacingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js +1 -2
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js +2 -2
- package/Materials/Node/Blocks/Fragment/screenSizeBlock.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.d.ts +3 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js +6 -3
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/anisotropyBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js +2 -4
- package/Materials/Node/Blocks/PBR/anisotropyBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.d.ts +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +5 -2
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -2
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.d.ts +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/sheenBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.d.ts +2 -3
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +1 -2
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js +1 -1
- package/Materials/Node/Blocks/Particle/particleTextureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/bonesBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/bonesBlock.js +3 -3
- package/Materials/Node/Blocks/Vertex/bonesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.d.ts +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.d.ts +1 -2
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js +1 -1
- package/Materials/Node/Blocks/Vertex/lightInformationBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.d.ts +2 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +8 -2
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/transformBlock.d.ts +3 -3
- package/Materials/Node/Blocks/transformBlock.js +4 -5
- package/Materials/Node/Blocks/transformBlock.js.map +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.d.ts +1 -3
- package/Materials/Node/Blocks/triPlanarBlock.js +1 -1
- package/Materials/Node/Blocks/triPlanarBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.d.ts +1 -1
- package/Materials/Node/nodeMaterial.js +28 -42
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.d.ts +8 -12
- package/Materials/Node/nodeMaterialBlock.js +10 -12
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildState.js +3 -1
- package/Materials/Node/nodeMaterialBuildState.js.map +1 -1
- package/Materials/Node/nodeMaterialBuildStateSharedData.d.ts +7 -3
- package/Materials/Node/nodeMaterialBuildStateSharedData.js +17 -6
- package/Materials/Node/nodeMaterialBuildStateSharedData.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.d.ts +2 -0
- package/Materials/PBR/pbrBaseMaterial.js +11 -0
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/Textures/Loaders/exrTextureLoader.d.ts +10 -0
- package/Materials/Textures/Loaders/exrTextureLoader.js +28 -1
- package/Materials/Textures/Loaders/exrTextureLoader.js.map +1 -1
- package/Materials/materialHelper.functions.js +1 -1
- package/Materials/materialHelper.functions.js.map +1 -1
- package/Materials/materialHelper.geometryrendering.js +7 -0
- package/Materials/materialHelper.geometryrendering.js.map +1 -1
- package/Materials/standardMaterial.d.ts +2 -0
- package/Materials/standardMaterial.js +11 -0
- package/Materials/standardMaterial.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.d.ts +7 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js +11 -5
- package/Meshes/Node/Blocks/Textures/geometryTextureBlock.js.map +1 -1
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.d.ts +6 -0
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js +42 -4
- package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.js.map +1 -1
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js +8 -0
- package/Meshes/Node/Blocks/geometryOptimizeBlock.js.map +1 -1
- package/Misc/environmentTextureTools.js +1 -1
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/minMaxReducer.d.ts +8 -6
- package/Misc/minMaxReducer.js +57 -90
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/observable.d.ts +1 -1
- package/Misc/observable.js.map +1 -1
- package/Misc/thinMinMaxReducer.d.ts +47 -0
- package/Misc/thinMinMaxReducer.js +148 -0
- package/Misc/thinMinMaxReducer.js.map +1 -0
- package/Particles/EmitterTypes/customParticleEmitter.d.ts +5 -0
- package/Particles/EmitterTypes/customParticleEmitter.js +9 -1
- package/Particles/EmitterTypes/customParticleEmitter.js.map +1 -1
- package/Particles/IParticleSystem.d.ts +8 -0
- package/Particles/IParticleSystem.js.map +1 -1
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.d.ts +75 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js +179 -0
- package/Particles/Node/Blocks/Conditions/particleConditionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js +107 -0
- package/Particles/Node/Blocks/Emitters/boxShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.d.ts +46 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js +97 -0
- package/Particles/Node/Blocks/Emitters/createParticleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js +84 -0
- package/Particles/Node/Blocks/Emitters/customShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js +120 -0
- package/Particles/Node/Blocks/Emitters/cylinderShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/index.d.ts +7 -0
- package/Particles/Node/Blocks/Emitters/index.js +8 -0
- package/Particles/Node/Blocks/Emitters/index.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.d.ts +39 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js +86 -0
- package/Particles/Node/Blocks/Emitters/pointShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.d.ts +53 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js +111 -0
- package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.js.map +1 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.d.ts +43 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js +108 -0
- package/Particles/Node/Blocks/Emitters/sphereShapeBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js +100 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportInBlock.js.map +1 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.d.ts +47 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js +82 -0
- package/Particles/Node/Blocks/Teleport/particleTeleportOutBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.d.ts +48 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js +133 -0
- package/Particles/Node/Blocks/Triggers/particleTriggerBlock.js.map +1 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.d.ts +9 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js +16 -0
- package/Particles/Node/Blocks/Triggers/triggerTools.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js +64 -0
- package/Particles/Node/Blocks/Update/basicPositionUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.d.ts +31 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js +63 -0
- package/Particles/Node/Blocks/Update/basicSpriteUpdateBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateAngleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateColorBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateDirectionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.d.ts +41 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js +102 -0
- package/Particles/Node/Blocks/Update/updateFlowMapBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updatePositionBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js +73 -0
- package/Particles/Node/Blocks/Update/updateScaleBlock.js.map +1 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.d.ts +35 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js +74 -0
- package/Particles/Node/Blocks/Update/updateSpriteCellIndexBlock.js.map +1 -0
- package/Particles/Node/Blocks/index.d.ts +27 -0
- package/Particles/Node/Blocks/index.js +29 -0
- package/Particles/Node/Blocks/index.js.map +1 -0
- package/Particles/Node/Blocks/particleConverterBlock.d.ts +85 -0
- package/Particles/Node/Blocks/particleConverterBlock.js +267 -0
- package/Particles/Node/Blocks/particleConverterBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleDebugBlock.d.ts +37 -0
- package/Particles/Node/Blocks/particleDebugBlock.js +109 -0
- package/Particles/Node/Blocks/particleDebugBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleElbowBlock.d.ts +27 -0
- package/Particles/Node/Blocks/particleElbowBlock.js +47 -0
- package/Particles/Node/Blocks/particleElbowBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientBlock.d.ts +28 -0
- package/Particles/Node/Blocks/particleGradientBlock.js +118 -0
- package/Particles/Node/Blocks/particleGradientBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.d.ts +32 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js +79 -0
- package/Particles/Node/Blocks/particleGradientValueBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleInputBlock.d.ts +87 -0
- package/Particles/Node/Blocks/particleInputBlock.js +279 -0
- package/Particles/Node/Blocks/particleInputBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleLerpBlock.d.ts +34 -0
- package/Particles/Node/Blocks/particleLerpBlock.js +92 -0
- package/Particles/Node/Blocks/particleLerpBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleMathBlock.d.ts +64 -0
- package/Particles/Node/Blocks/particleMathBlock.js +321 -0
- package/Particles/Node/Blocks/particleMathBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleRandomBlock.d.ts +52 -0
- package/Particles/Node/Blocks/particleRandomBlock.js +161 -0
- package/Particles/Node/Blocks/particleRandomBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.d.ts +65 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js +173 -0
- package/Particles/Node/Blocks/particleSourceTextureBlock.js.map +1 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.d.ts +80 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js +272 -0
- package/Particles/Node/Blocks/particleTrigonometryBlock.js.map +1 -0
- package/Particles/Node/Blocks/randomRangeBlock.d.ts +45 -0
- package/Particles/Node/Blocks/randomRangeBlock.js +151 -0
- package/Particles/Node/Blocks/randomRangeBlock.js.map +1 -0
- package/Particles/Node/Blocks/systemBlock.d.ts +71 -0
- package/Particles/Node/Blocks/systemBlock.js +193 -0
- package/Particles/Node/Blocks/systemBlock.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.d.ts +39 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js +41 -0
- package/Particles/Node/Enums/nodeParticleBlockConnectionPointTypes.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.d.ts +31 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js +34 -0
- package/Particles/Node/Enums/nodeParticleContextualSources.js.map +1 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.d.ts +13 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js +15 -0
- package/Particles/Node/Enums/nodeParticleSystemSources.js.map +1 -0
- package/Particles/Node/index.d.ts +8 -0
- package/Particles/Node/index.js +10 -0
- package/Particles/Node/index.js.map +1 -0
- package/Particles/Node/nodeParticleBlock.d.ts +154 -0
- package/Particles/Node/nodeParticleBlock.js +355 -0
- package/Particles/Node/nodeParticleBlock.js.map +1 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.d.ts +188 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js +337 -0
- package/Particles/Node/nodeParticleBlockConnectionPoint.js.map +1 -0
- package/Particles/Node/nodeParticleBuildState.d.ts +89 -0
- package/Particles/Node/nodeParticleBuildState.js +170 -0
- package/Particles/Node/nodeParticleBuildState.js.map +1 -0
- package/Particles/Node/nodeParticleSystemSet.d.ts +121 -0
- package/Particles/Node/nodeParticleSystemSet.js +383 -0
- package/Particles/Node/nodeParticleSystemSet.js.map +1 -0
- package/Particles/Queue/executionQueue.d.ts +2 -0
- package/Particles/Queue/executionQueue.js +10 -0
- package/Particles/Queue/executionQueue.js.map +1 -1
- package/Particles/baseParticleSystem.d.ts +6 -1
- package/Particles/baseParticleSystem.js +7 -0
- package/Particles/baseParticleSystem.js.map +1 -1
- package/Particles/flowMap.d.ts +7 -0
- package/Particles/flowMap.js +32 -0
- package/Particles/flowMap.js.map +1 -1
- package/Particles/gpuParticleSystem.d.ts +4 -0
- package/Particles/gpuParticleSystem.js +4 -0
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/index.d.ts +1 -0
- package/Particles/index.js +1 -0
- package/Particles/index.js.map +1 -1
- package/Particles/particleSystem.d.ts +12 -0
- package/Particles/particleSystem.js +22 -1
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/thinParticleSystem.d.ts +32 -11
- package/Particles/thinParticleSystem.js +62 -36
- package/Particles/thinParticleSystem.js.map +1 -1
- package/PostProcesses/postProcessManager.d.ts +2 -1
- package/PostProcesses/postProcessManager.js +3 -2
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/defaultVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/lightFragment.js +5 -2
- package/Shaders/ShadersInclude/lightFragment.js.map +1 -1
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/Shaders/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/Shaders/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/Shaders/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js +1 -0
- package/Shaders/ShadersInclude/pbrVertexDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertex.js +3 -0
- package/Shaders/ShadersInclude/prePassVertex.js.map +1 -1
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/Shaders/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/Shaders/default.fragment.js +3 -0
- package/Shaders/default.fragment.js.map +1 -1
- package/Shaders/minmaxRedux.fragment.js +13 -5
- package/Shaders/minmaxRedux.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/defaultUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/lightFragment.js +5 -2
- package/ShadersWGSL/ShadersInclude/lightFragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js +3 -0
- package/ShadersWGSL/ShadersInclude/pbrBlockPrePass.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrDirectLightingFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js +1 -1
- package/ShadersWGSL/ShadersInclude/pbrUboDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassDeclaration.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertex.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertex.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js +3 -0
- package/ShadersWGSL/ShadersInclude/prePassVertexDeclaration.js.map +1 -1
- package/ShadersWGSL/default.fragment.js +3 -0
- package/ShadersWGSL/default.fragment.js.map +1 -1
- package/ShadersWGSL/minmaxRedux.fragment.js +14 -6
- package/ShadersWGSL/minmaxRedux.fragment.js.map +1 -1
- package/package.json +1 -1
- package/scene.d.ts +5 -0
- package/scene.js +8 -0
- package/scene.js.map +1 -1
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{"version":3,"file":"pointShapeBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/pointShapeBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAE1G,OAAO,EAAE,OAAO,EAAE,yCAA+B;AAEjD,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAE5D,OAAO,EAAE,WAAW,EAAE,mDAAyC;AAE/D;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,iBAAiB;IAClD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,aAAa,CAAC,YAAY,EAAE,qCAAqC,CAAC,OAAO,EAAE,IAAI,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9G,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAED;;;OAGG;IACa,MAAM,CAAC,KAA6B;QAChD,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;QAEtD,MAAM,CAAC,kBAAkB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACvD,KAAK,CAAC,eAAe,GAAG,QAAQ,CAAC;YACjC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAE7B,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YACvE,MAAM,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC,iBAAiB,CAAC,KAAK,CAAY,CAAC;YAEvE,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YACtD,MAAM,KAAK,GAAG,WAAW,CAAC,UAAU,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC,CAAC,CAAC;YAEtD,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,8BAA8B,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,SAAS,CAAC,CAAC;YAC/G,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,SAAS,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;YAC3D,CAAC;QACL,CAAC,CAAC;QAEF,MAAM,CAAC,iBAAiB,CAAC,OAAO,GAAG,CAAC,QAAkB,EAAE,EAAE;YACtD,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;YAC7B,IAAI,KAAK,CAAC,sBAAsB,EAAE,CAAC;gBAC/B,OAAO,CAAC,mCAAmC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,CAAC,kBAAmB,EAAE,QAAQ,CAAC,QAAQ,CAAC,CAAC;YACvG,CAAC;iBAAM,CAAC;gBACJ,QAAQ,CAAC,QAAQ,CAAC,QAAQ,CAAC,KAAK,CAAC,eAAgB,CAAC,CAAC;YACvD,CAAC;QACL,CAAC,CAAC;QAEF,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;CACJ;AAED,aAAa,CAAC,yBAAyB,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a point.\r\n */\r\nexport class PointShapeBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new PointShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"direction1\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerInput(\"direction2\", NodeParticleBlockConnectionPointTypes.Vector3, true, new Vector3(0, 1.0, 0));\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"PointShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the direction1 input component\r\n */\r\n public get direction1(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the direction2 input component\r\n */\r\n public get direction2(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.particle.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const direction1 = this.direction1.getConnectedValue(state) as Vector3;\r\n const direction2 = this.direction2.getConnectedValue(state) as Vector3;\r\n\r\n const randX = RandomRange(direction1.x, direction2.x);\r\n const randY = RandomRange(direction1.y, direction2.y);\r\n const randZ = RandomRange(direction1.z, direction2.z);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.systemContext = system;\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(0, 0, 0, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFrom(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.PointShapeBlock\", PointShapeBlock);\r\n"]}
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
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import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
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/**
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* Block used as configure the sprite sheet for particles
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export declare class SetupSpriteSheetBlock extends NodeParticleBlock {
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/**
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* Gets or sets the start cell of the sprite sheet
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start: number;
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end: number;
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/**
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width: number;
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/**
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* Gets or sets the height of the sprite sheet
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height: number;
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/**
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* Gets or sets a boolean indicating if the sprite sheet should loop
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loop: boolean;
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/**
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* Gets or sets a boolean indicating if the sprite sheet should start at a random cell
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*/
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randomStartCell: boolean;
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/**
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* Creates a new SetupSpriteSheetBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the particle component
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*/
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get particle(): NodeParticleConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeParticleConnectionPoint;
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_build(state: NodeParticleBuildState): void;
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serialize(): any;
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_deserialize(serializationObject: any): void;
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}
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import { __decorate } from "../../../../tslib.es6.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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/**
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* Block used as configure the sprite sheet for particles
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*/
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export class SetupSpriteSheetBlock extends NodeParticleBlock {
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/**
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* Creates a new SetupSpriteSheetBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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/**
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* Gets or sets the start cell of the sprite sheet
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*/
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this.start = 0;
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/**
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* Gets or sets the end cell of the sprite sheet
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*/
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this.end = 8;
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/**
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* Gets or sets the width of the sprite sheet
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*/
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this.width = 64;
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/**
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*/
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this.height = 64;
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/**
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* Gets or sets a boolean indicating if the sprite sheet should loop
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*/
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this.loop = false;
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/**
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* Gets or sets a boolean indicating if the sprite sheet should start at a random cell
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*/
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this.randomStartCell = false;
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this.registerInput("particle", NodeParticleBlockConnectionPointTypes.Particle);
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this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
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this._outputs[0]._typeConnectionSource = this._inputs[0];
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}
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/**
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* Gets the current class name
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*/
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getClassName() {
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return "SetupSpriteSheetBlock";
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}
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/**
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* Gets the particle component
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*/
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get particle() {
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return this._inputs[0];
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}
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/**
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* Gets the output component
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*/
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get output() {
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return this._outputs[0];
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}
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_build(state) {
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super._build(state);
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const system = this.particle.getConnectedValue(state);
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system._isAnimationSheetEnabled = true;
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system.spriteCellWidth = this.width;
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system.spriteCellHeight = this.height;
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system.startSpriteCellID = this.start;
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system.endSpriteCellID = this.end;
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system.spriteRandomStartCell = this.randomStartCell;
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this.output._storedValue = system;
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}
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serialize() {
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const serializationObject = super.serialize();
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serializationObject.width = this.width;
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serializationObject.height = this.height;
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serializationObject.start = this.start;
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serializationObject.end = this.end;
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serializationObject.randomStartCell = this.randomStartCell;
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return serializationObject;
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}
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_deserialize(serializationObject) {
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super._deserialize(serializationObject);
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this.width = serializationObject.width;
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this.height = serializationObject.height;
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this.start = serializationObject.start;
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this.end = serializationObject.end;
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this.randomStartCell = serializationObject.randomStartCell;
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}
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}
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__decorate([
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editableInPropertyPage("Start", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
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], SetupSpriteSheetBlock.prototype, "start", void 0);
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__decorate([
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editableInPropertyPage("End", 2 /* PropertyTypeForEdition.Int */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
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], SetupSpriteSheetBlock.prototype, "end", void 0);
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__decorate([
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editableInPropertyPage("Width", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
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], SetupSpriteSheetBlock.prototype, "width", void 0);
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__decorate([
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editableInPropertyPage("Height", 1 /* PropertyTypeForEdition.Float */, "ADVANCED", { embedded: true, notifiers: { rebuild: true }, min: 0 })
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], SetupSpriteSheetBlock.prototype, "height", void 0);
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__decorate([
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editableInPropertyPage("Loop", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
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], SetupSpriteSheetBlock.prototype, "loop", void 0);
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__decorate([
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editableInPropertyPage("Random start cell", 0 /* PropertyTypeForEdition.Boolean */, "ADVANCED", { embedded: true, notifiers: { rebuild: true } })
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], SetupSpriteSheetBlock.prototype, "randomStartCell", void 0);
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RegisterClass("BABYLON.SetupSpriteSheetBlock", SetupSpriteSheetBlock);
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//# sourceMappingURL=setupSpriteSheetBlock.js.map
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{"version":3,"file":"setupSpriteSheetBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,sBAAsB,EAA0B,gDAAsC;AAC/F,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAC3D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAC1G,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAI5D;;GAEG;AACH,MAAM,OAAO,qBAAsB,SAAQ,iBAAiB;IAqCxD;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAzChB;;WAEG;QAEI,UAAK,GAAG,CAAC,CAAC;QAEjB;;WAEG;QAEI,QAAG,GAAG,CAAC,CAAC;QAEf;;WAEG;QAEI,UAAK,GAAG,EAAE,CAAC;QAElB;;WAEG;QAEI,WAAM,GAAG,EAAE,CAAC;QAEnB;;WAEG;QAEI,SAAI,GAAG,KAAK,CAAC;QAEpB;;WAEG;QAEI,oBAAe,GAAG,KAAK,CAAC;QAS3B,IAAI,CAAC,aAAa,CAAC,UAAU,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAC/E,IAAI,CAAC,cAAc,CAAC,QAAQ,EAAE,qCAAqC,CAAC,QAAQ,CAAC,CAAC;QAE9E,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC7D,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,uBAAuB,CAAC;IACnC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;IAC5B,CAAC;IAEe,MAAM,CAAC,KAA6B;QAChD,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAEpB,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB,CAAC,KAAK,CAAmB,CAAC;QAExE,MAAM,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACvC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC,KAAK,CAAC;QACpC,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC,MAAM,CAAC;QACtC,MAAM,CAAC,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC;QACtC,MAAM,CAAC,eAAe,GAAG,IAAI,CAAC,GAAG,CAAC;QAClC,MAAM,CAAC,qBAAqB,GAAG,IAAI,CAAC,eAAe,CAAC;QAEpD,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,MAAM,CAAC;IACtC,CAAC;IAEe,SAAS;QACrB,MAAM,mBAAmB,GAAG,KAAK,CAAC,SAAS,EAAE,CAAC;QAE9C,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QACzC,mBAAmB,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QACvC,mBAAmB,CAAC,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC;QACnC,mBAAmB,CAAC,eAAe,GAAG,IAAI,CAAC,eAAe,CAAC;QAE3D,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAEe,YAAY,CAAC,mBAAwB;QACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,CAAC,CAAC;QAExC,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,MAAM,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACzC,IAAI,CAAC,KAAK,GAAG,mBAAmB,CAAC,KAAK,CAAC;QACvC,IAAI,CAAC,GAAG,GAAG,mBAAmB,CAAC,GAAG,CAAC;QACnC,IAAI,CAAC,eAAe,GAAG,mBAAmB,CAAC,eAAe,CAAC;IAC/D,CAAC;CACJ;AAvGU;IADN,sBAAsB,CAAC,OAAO,sCAA8B,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;oDACjH;AAMV;IADN,sBAAsB,CAAC,KAAK,sCAA8B,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;kDACjH;AAMR;IADN,sBAAsB,CAAC,OAAO,wCAAgC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;oDAClH;AAMX;IADN,sBAAsB,CAAC,QAAQ,wCAAgC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;qDAClH;AAMZ;IADN,sBAAsB,CAAC,MAAM,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;mDACzG;AAMb;IADN,sBAAsB,CAAC,mBAAmB,0CAAkC,UAAU,EAAE,EAAE,QAAQ,EAAE,IAAI,EAAE,SAAS,EAAE,EAAE,OAAO,EAAE,IAAI,EAAE,EAAE,CAAC;8DAC3G;AA2EnC,aAAa,CAAC,+BAA+B,EAAE,qBAAqB,CAAC,CAAC","sourcesContent":["import { editableInPropertyPage, PropertyTypeForEdition } from \"core/Decorators/nodeDecorator\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport type { ParticleSystem } from \"core/Particles\";\r\n/**\r\n * Block used as configure the sprite sheet for particles\r\n */\r\nexport class SetupSpriteSheetBlock extends NodeParticleBlock {\r\n /**\r\n * Gets or sets the start cell of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"Start\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public start = 0;\r\n\r\n /**\r\n * Gets or sets the end cell of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"End\", PropertyTypeForEdition.Int, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public end = 8;\r\n\r\n /**\r\n * Gets or sets the width of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"Width\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public width = 64;\r\n\r\n /**\r\n * Gets or sets the height of the sprite sheet\r\n */\r\n @editableInPropertyPage(\"Height\", PropertyTypeForEdition.Float, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true }, min: 0 })\r\n public height = 64;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the sprite sheet should loop\r\n */\r\n @editableInPropertyPage(\"Loop\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public loop = false;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the sprite sheet should start at a random cell\r\n */\r\n @editableInPropertyPage(\"Random start cell\", PropertyTypeForEdition.Boolean, \"ADVANCED\", { embedded: true, notifiers: { rebuild: true } })\r\n public randomStartCell = false;\r\n\r\n /**\r\n * Creates a new SetupSpriteSheetBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"particle\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n\r\n this._outputs[0]._typeConnectionSource = this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SetupSpriteSheetBlock\";\r\n }\r\n\r\n /**\r\n * Gets the particle component\r\n */\r\n public get particle(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n public override _build(state: NodeParticleBuildState) {\r\n super._build(state);\r\n\r\n const system = this.particle.getConnectedValue(state) as ParticleSystem;\r\n\r\n system._isAnimationSheetEnabled = true;\r\n system.spriteCellWidth = this.width;\r\n system.spriteCellHeight = this.height;\r\n system.startSpriteCellID = this.start;\r\n system.endSpriteCellID = this.end;\r\n system.spriteRandomStartCell = this.randomStartCell;\r\n\r\n this.output._storedValue = system;\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n\r\n serializationObject.width = this.width;\r\n serializationObject.height = this.height;\r\n serializationObject.start = this.start;\r\n serializationObject.end = this.end;\r\n serializationObject.randomStartCell = this.randomStartCell;\r\n\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n\r\n this.width = serializationObject.width;\r\n this.height = serializationObject.height;\r\n this.start = serializationObject.start;\r\n this.end = serializationObject.end;\r\n this.randomStartCell = serializationObject.randomStartCell;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SetupSpriteSheetBlock\", SetupSpriteSheetBlock);\r\n"]}
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1
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import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
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2
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import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
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3
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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4
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/**
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5
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* Block used to provide a flow of particles emitted from a sphere shape.
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*/
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7
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export declare class SphereShapeBlock extends NodeParticleBlock {
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/**
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* Create a new SphereShapeBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the input component
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*/
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get input(): NodeParticleConnectionPoint;
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/**
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* Gets the radius input component
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*/
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get radius(): NodeParticleConnectionPoint;
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/**
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* Gets the radiusRange input component
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*/
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get radiusRange(): NodeParticleConnectionPoint;
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/**
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31
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* Gets the directionRandomizer input component
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*/
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get directionRandomizer(): NodeParticleConnectionPoint;
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/**
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* Gets the output component
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*/
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get output(): NodeParticleConnectionPoint;
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/**
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* Builds the block
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40
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* @param state defines the build state
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*/
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42
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_build(state: NodeParticleBuildState): void;
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}
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1
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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2
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import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
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3
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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4
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import { Vector3 } from "../../../../Maths/math.vector.js";
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5
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import { RandomRange } from "../../../../Maths/math.scalar.functions.js";
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6
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/**
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7
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* Block used to provide a flow of particles emitted from a sphere shape.
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*/
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9
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export class SphereShapeBlock extends NodeParticleBlock {
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/**
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* Create a new SphereShapeBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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this.registerInput("input", NodeParticleBlockConnectionPointTypes.Particle);
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this.registerInput("radius", NodeParticleBlockConnectionPointTypes.Float, true, 1);
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this.registerInput("radiusRange", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);
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this.registerInput("directionRandomizer", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);
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this.registerOutput("output", NodeParticleBlockConnectionPointTypes.Particle);
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "SphereShapeBlock";
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}
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/**
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* Gets the input component
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*/
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get input() {
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return this._inputs[0];
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}
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/**
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* Gets the radius input component
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*/
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get radius() {
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return this._inputs[1];
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}
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/**
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* Gets the radiusRange input component
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*/
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get radiusRange() {
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return this._inputs[2];
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}
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/**
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* Gets the directionRandomizer input component
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*/
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get directionRandomizer() {
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return this._inputs[3];
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}
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/**
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* Gets the output component
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*/
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get output() {
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return this._outputs[0];
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}
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/**
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* Builds the block
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* @param state defines the build state
|
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*/
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_build(state) {
|
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+
const system = this.input.getConnectedValue(state);
|
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system._directionCreation.process = (particle) => {
|
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state.particleContext = particle;
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+
state.systemContext = system;
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68
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+
const directionRandomizer = this.directionRandomizer.getConnectedValue(state);
|
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+
const direction = particle.position.subtract(state.emitterPosition).normalize();
|
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70
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+
const randX = RandomRange(0, directionRandomizer);
|
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71
|
+
const randY = RandomRange(0, directionRandomizer);
|
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|
+
const randZ = RandomRange(0, directionRandomizer);
|
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+
direction.x += randX;
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+
direction.y += randY;
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+
direction.z += randZ;
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+
direction.normalize();
|
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77
|
+
if (state.isEmitterTransformNode) {
|
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78
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+
Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix, particle.direction);
|
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79
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+
}
|
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+
else {
|
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+
particle.direction.copyFromFloats(randX, randY, randZ);
|
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+
}
|
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+
};
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+
system._positionCreation.process = (particle) => {
|
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+
state.particleContext = particle;
|
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+
state.systemContext = system;
|
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87
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+
const radius = this.radius.getConnectedValue(state);
|
|
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|
+
const radiusRange = this.radiusRange.getConnectedValue(state);
|
|
89
|
+
const randRadius = radius - RandomRange(0, radius * radiusRange);
|
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90
|
+
const v = RandomRange(0, 1.0);
|
|
91
|
+
const phi = RandomRange(0, 2 * Math.PI);
|
|
92
|
+
const theta = Math.acos(2 * v - 1);
|
|
93
|
+
const randX = randRadius * Math.cos(phi) * Math.sin(theta);
|
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94
|
+
const randY = randRadius * Math.cos(theta);
|
|
95
|
+
const randZ = randRadius * Math.sin(phi) * Math.sin(theta);
|
|
96
|
+
if (state.isEmitterTransformNode) {
|
|
97
|
+
Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix, particle.position);
|
|
98
|
+
}
|
|
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|
+
else {
|
|
100
|
+
particle.position.copyFromFloats(randX, randY, randZ);
|
|
101
|
+
particle.position.addInPlace(state.emitterPosition);
|
|
102
|
+
}
|
|
103
|
+
};
|
|
104
|
+
this.output._storedValue = system;
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
RegisterClass("BABYLON.SphereShapeBlock", SphereShapeBlock);
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|
+
//# sourceMappingURL=sphereShapeBlock.js.map
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@@ -0,0 +1 @@
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1
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+
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{ RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\nimport type { NodeParticleBuildState } from \"../../nodeParticleBuildState\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport type { Particle } from \"core/Particles/particle\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { RandomRange } from \"core/Maths/math.scalar.functions\";\r\n\r\n/**\r\n * Block used to provide a flow of particles emitted from a sphere shape.\r\n */\r\nexport class SphereShapeBlock extends NodeParticleBlock {\r\n /**\r\n * Create a new SphereShapeBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.Particle);\r\n this.registerInput(\"radius\", NodeParticleBlockConnectionPointTypes.Float, true, 1);\r\n this.registerInput(\"radiusRange\", NodeParticleBlockConnectionPointTypes.Float, true, 1, 0, 1);\r\n this.registerInput(\"directionRandomizer\", NodeParticleBlockConnectionPointTypes.Float, true, 0, 0, 1);\r\n this.registerOutput(\"output\", NodeParticleBlockConnectionPointTypes.Particle);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"SphereShapeBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the radius input component\r\n */\r\n public get radius(): NodeParticleConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the radiusRange input component\r\n */\r\n public get radiusRange(): NodeParticleConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the directionRandomizer input component\r\n */\r\n public get directionRandomizer(): NodeParticleConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n /**\r\n * Gets the output component\r\n */\r\n public get output(): NodeParticleConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Builds the block\r\n * @param state defines the build state\r\n */\r\n public override _build(state: NodeParticleBuildState) {\r\n const system = this.input.getConnectedValue(state);\r\n\r\n system._directionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const directionRandomizer = this.directionRandomizer.getConnectedValue(state);\r\n\r\n const direction = particle.position.subtract(state.emitterPosition!).normalize();\r\n const randX = RandomRange(0, directionRandomizer);\r\n const randY = RandomRange(0, directionRandomizer);\r\n const randZ = RandomRange(0, directionRandomizer);\r\n direction.x += randX;\r\n direction.y += randY;\r\n direction.z += randZ;\r\n direction.normalize();\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformNormalFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.direction);\r\n } else {\r\n particle.direction.copyFromFloats(randX, randY, randZ);\r\n }\r\n };\r\n\r\n system._positionCreation.process = (particle: Particle) => {\r\n state.particleContext = particle;\r\n state.systemContext = system;\r\n\r\n const radius = this.radius.getConnectedValue(state);\r\n const radiusRange = this.radiusRange.getConnectedValue(state);\r\n\r\n const randRadius = radius - RandomRange(0, radius * radiusRange);\r\n const v = RandomRange(0, 1.0);\r\n const phi = RandomRange(0, 2 * Math.PI);\r\n const theta = Math.acos(2 * v - 1);\r\n const randX = randRadius * Math.cos(phi) * Math.sin(theta);\r\n const randY = randRadius * Math.cos(theta);\r\n const randZ = randRadius * Math.sin(phi) * Math.sin(theta);\r\n\r\n if (state.isEmitterTransformNode) {\r\n Vector3.TransformCoordinatesFromFloatsToRef(randX, randY, randZ, state.emitterWorldMatrix!, particle.position);\r\n } else {\r\n particle.position.copyFromFloats(randX, randY, randZ);\r\n particle.position.addInPlace(state.emitterPosition!);\r\n }\r\n };\r\n\r\n this.output._storedValue = system;\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.SphereShapeBlock\", SphereShapeBlock);\r\n"]}
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import type { ParticleTeleportOutBlock } from "./particleTeleportOutBlock.js";
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
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/**
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* Defines a block used to teleport a value to an endpoint
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*/
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export declare class ParticleTeleportInBlock extends NodeParticleBlock {
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private _endpoints;
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/** Gets the list of attached endpoints */
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get endpoints(): ParticleTeleportOutBlock[];
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/**
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* Create a new ParticleTeleportInBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the input component
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*/
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get input(): NodeParticleConnectionPoint;
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/**
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* Checks if the current block is an ancestor of a given type
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* @returns true if block is a descendant
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*/
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isAnAncestorOfType(type: string): boolean;
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/**
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* Checks if the current block is an ancestor of a given block
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* @param block defines the potential descendant block to check
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* @returns true if block is a descendant
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*/
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isAnAncestorOf(block: NodeParticleBlock): boolean;
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/**
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* Add an enpoint to this block
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* @param endpoint define the endpoint to attach to
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*/
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attachToEndpoint(endpoint: ParticleTeleportOutBlock): void;
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/**
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* Remove enpoint from this block
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* @param endpoint define the endpoint to remove
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*/
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detachFromEndpoint(endpoint: ParticleTeleportOutBlock): void;
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_build(): void;
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}
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import { RegisterClass } from "../../../../Misc/typeStore.js";
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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import { NodeParticleBlockConnectionPointTypes } from "../../Enums/nodeParticleBlockConnectionPointTypes.js";
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/**
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* Defines a block used to teleport a value to an endpoint
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*/
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export class ParticleTeleportInBlock extends NodeParticleBlock {
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/** Gets the list of attached endpoints */
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get endpoints() {
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return this._endpoints;
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}
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/**
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* Create a new ParticleTeleportInBlock
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* @param name defines the block name
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*/
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constructor(name) {
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super(name);
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this._endpoints = [];
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this._isTeleportIn = true;
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this.registerInput("input", NodeParticleBlockConnectionPointTypes.AutoDetect);
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}
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName() {
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return "ParticleTeleportInBlock";
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}
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/**
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* Gets the input component
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*/
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get input() {
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return this._inputs[0];
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}
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/**
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* Checks if the current block is an ancestor of a given type
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* @param type defines the potential type to check
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* @returns true if block is a descendant
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*/
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isAnAncestorOfType(type) {
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if (this.getClassName() === type) {
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return true;
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}
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for (const endpoint of this.endpoints) {
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if (endpoint.isAnAncestorOfType(type)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Checks if the current block is an ancestor of a given block
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* @param block defines the potential descendant block to check
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* @returns true if block is a descendant
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*/
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isAnAncestorOf(block) {
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for (const endpoint of this.endpoints) {
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if (endpoint === block) {
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return true;
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}
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if (endpoint.isAnAncestorOf(block)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Add an enpoint to this block
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* @param endpoint define the endpoint to attach to
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*/
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+
attachToEndpoint(endpoint) {
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endpoint.detach();
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this._endpoints.push(endpoint);
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endpoint._entryPoint = this;
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endpoint._outputs[0]._typeConnectionSource = this._inputs[0];
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endpoint._tempEntryPointUniqueId = null;
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endpoint.name = "> " + this.name;
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}
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/**
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* Remove enpoint from this block
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* @param endpoint define the endpoint to remove
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*/
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detachFromEndpoint(endpoint) {
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const index = this._endpoints.indexOf(endpoint);
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if (index !== -1) {
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this._endpoints.splice(index, 1);
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endpoint._outputs[0]._typeConnectionSource = null;
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endpoint._entryPoint = null;
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}
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}
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_build() {
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for (const endpoint of this._endpoints) {
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endpoint.output._storedFunction = (state) => {
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return this.input.getConnectedValue(state);
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};
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}
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}
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}
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RegisterClass("BABYLON.ParticleTeleportInBlock", ParticleTeleportInBlock);
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//# sourceMappingURL=particleTeleportInBlock.js.map
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@@ -0,0 +1 @@
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{"version":3,"file":"particleTeleportInBlock.js","sourceRoot":"","sources":["../../../../../../../dev/core/src/Particles/Node/Blocks/Teleport/particleTeleportInBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,aAAa,EAAE,MAAM,4BAA4B,CAAC;AAE3D,OAAO,EAAE,iBAAiB,EAAE,MAAM,yBAAyB,CAAC;AAC5D,OAAO,EAAE,qCAAqC,EAAE,MAAM,mDAAmD,CAAC;AAG1G;;GAEG;AACH,MAAM,OAAO,uBAAwB,SAAQ,iBAAiB;IAG1D,0CAA0C;IAC1C,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACH,YAAmB,IAAY;QAC3B,KAAK,CAAC,IAAI,CAAC,CAAC;QAZR,eAAU,GAA+B,EAAE,CAAC;QAahD,IAAI,CAAC,aAAa,GAAG,IAAI,CAAC;QAE1B,IAAI,CAAC,aAAa,CAAC,OAAO,EAAE,qCAAqC,CAAC,UAAU,CAAC,CAAC;IAClF,CAAC;IAED;;;OAGG;IACa,YAAY;QACxB,OAAO,yBAAyB,CAAC;IACrC,CAAC;IAED;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IAC3B,CAAC;IAED;;;;OAIG;IACa,kBAAkB,CAAC,IAAY;QAC3C,IAAI,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,EAAE,CAAC;YAC/B,OAAO,IAAI,CAAC;QAChB,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACpC,IAAI,QAAQ,CAAC,kBAAkB,CAAC,IAAI,CAAC,EAAE,CAAC;gBACpC,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;OAIG;IACa,cAAc,CAAC,KAAwB;QACnD,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACpC,IAAI,QAAQ,KAAK,KAAK,EAAE,CAAC;gBACrB,OAAO,IAAI,CAAC;YAChB,CAAC;YAED,IAAI,QAAQ,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE,CAAC;gBACjC,OAAO,IAAI,CAAC;YAChB,CAAC;QACL,CAAC;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;OAGG;IACI,gBAAgB,CAAC,QAAkC;QACtD,QAAQ,CAAC,MAAM,EAAE,CAAC;QAElB,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC/B,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAC5B,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC7D,QAAQ,CAAC,uBAAuB,GAAG,IAAI,CAAC;QACxC,QAAQ,CAAC,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;IACrC,CAAC;IAED;;;OAGG;IACI,kBAAkB,CAAC,QAAkC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;QAEhD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;YACjC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,qBAAqB,GAAG,IAAI,CAAC;YAClD,QAAQ,CAAC,WAAW,GAAG,IAAI,CAAC;QAChC,CAAC;IACL,CAAC;IAEe,MAAM;QAClB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YACrC,QAAQ,CAAC,MAAM,CAAC,eAAe,GAAG,CAAC,KAAK,EAAE,EAAE;gBACxC,OAAO,IAAI,CAAC,KAAK,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;YAC/C,CAAC,CAAC;QACN,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,iCAAiC,EAAE,uBAAuB,CAAC,CAAC","sourcesContent":["import { RegisterClass } from \"../../../../Misc/typeStore\";\r\nimport type { ParticleTeleportOutBlock } from \"./particleTeleportOutBlock\";\r\nimport { NodeParticleBlock } from \"../../nodeParticleBlock\";\r\nimport { NodeParticleBlockConnectionPointTypes } from \"../../Enums/nodeParticleBlockConnectionPointTypes\";\r\nimport type { NodeParticleConnectionPoint } from \"../../nodeParticleBlockConnectionPoint\";\r\n\r\n/**\r\n * Defines a block used to teleport a value to an endpoint\r\n */\r\nexport class ParticleTeleportInBlock extends NodeParticleBlock {\r\n private _endpoints: ParticleTeleportOutBlock[] = [];\r\n\r\n /** Gets the list of attached endpoints */\r\n public get endpoints() {\r\n return this._endpoints;\r\n }\r\n\r\n /**\r\n * Create a new ParticleTeleportInBlock\r\n * @param name defines the block name\r\n */\r\n public constructor(name: string) {\r\n super(name);\r\n this._isTeleportIn = true;\r\n\r\n this.registerInput(\"input\", NodeParticleBlockConnectionPointTypes.AutoDetect);\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"ParticleTeleportInBlock\";\r\n }\r\n\r\n /**\r\n * Gets the input component\r\n */\r\n public get input(): NodeParticleConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given type\r\n * @param type defines the potential type to check\r\n * @returns true if block is a descendant\r\n */\r\n public override isAnAncestorOfType(type: string): boolean {\r\n if (this.getClassName() === type) {\r\n return true;\r\n }\r\n\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint.isAnAncestorOfType(type)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public override isAnAncestorOf(block: NodeParticleBlock): boolean {\r\n for (const endpoint of this.endpoints) {\r\n if (endpoint === block) {\r\n return true;\r\n }\r\n\r\n if (endpoint.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Add an enpoint to this block\r\n * @param endpoint define the endpoint to attach to\r\n */\r\n public attachToEndpoint(endpoint: ParticleTeleportOutBlock) {\r\n endpoint.detach();\r\n\r\n this._endpoints.push(endpoint);\r\n endpoint._entryPoint = this;\r\n endpoint._outputs[0]._typeConnectionSource = this._inputs[0];\r\n endpoint._tempEntryPointUniqueId = null;\r\n endpoint.name = \"> \" + this.name;\r\n }\r\n\r\n /**\r\n * Remove enpoint from this block\r\n * @param endpoint define the endpoint to remove\r\n */\r\n public detachFromEndpoint(endpoint: ParticleTeleportOutBlock) {\r\n const index = this._endpoints.indexOf(endpoint);\r\n\r\n if (index !== -1) {\r\n this._endpoints.splice(index, 1);\r\n endpoint._outputs[0]._typeConnectionSource = null;\r\n endpoint._entryPoint = null;\r\n }\r\n }\r\n\r\n public override _build() {\r\n for (const endpoint of this._endpoints) {\r\n endpoint.output._storedFunction = (state) => {\r\n return this.input.getConnectedValue(state);\r\n };\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.ParticleTeleportInBlock\", ParticleTeleportInBlock);\r\n"]}
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1
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import type { Nullable } from "../../../../types.js";
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import { NodeParticleBlock } from "../../nodeParticleBlock.js";
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import type { NodeParticleConnectionPoint } from "../../nodeParticleBlockConnectionPoint.js";
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import type { ParticleTeleportInBlock } from "./particleTeleportInBlock.js";
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import type { NodeParticleBuildState } from "../../nodeParticleBuildState.js";
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/**
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* Defines a block used to receive a value from a teleport entry point
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*/
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export declare class ParticleTeleportOutBlock extends NodeParticleBlock {
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/** @internal */
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_entryPoint: Nullable<ParticleTeleportInBlock>;
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/** @internal */
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_tempEntryPointUniqueId: Nullable<number>;
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/**
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* Create a new ParticleTeleportOutBlock
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* @param name defines the block name
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*/
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constructor(name: string);
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/**
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* Gets the entry point
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*/
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get entryPoint(): Nullable<ParticleTeleportInBlock>;
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/**
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* Gets the current class name
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* @returns the class name
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*/
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getClassName(): string;
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/**
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* Gets the output component
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*/
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get output(): NodeParticleConnectionPoint;
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/** Detach from entry point */
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detach(): void;
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_build(): void;
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protected _customBuildStep(state: NodeParticleBuildState): void;
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/**
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* Clone the current block to a new identical block
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* @returns a copy of the current block
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*/
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clone(): NodeParticleBlock | null;
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/**
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* Serializes this block in a JSON representation
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* @returns the serialized block object
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*/
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serialize(): any;
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_deserialize(serializationObject: any): void;
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47
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}
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