@babylonjs/core 7.9.0 → 7.10.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (143) hide show
  1. package/Audio/Interfaces/IAudioEngine.d.ts +2 -0
  2. package/Audio/Interfaces/IAudioEngine.js.map +1 -1
  3. package/Audio/audioEngine.d.ts +2 -0
  4. package/Audio/audioEngine.js +12 -0
  5. package/Audio/audioEngine.js.map +1 -1
  6. package/Behaviors/Cameras/framingBehavior.d.ts +1 -1
  7. package/Behaviors/Cameras/framingBehavior.js +1 -1
  8. package/Behaviors/Cameras/framingBehavior.js.map +1 -1
  9. package/Behaviors/Meshes/baseSixDofDragBehavior.d.ts +5 -5
  10. package/Behaviors/Meshes/baseSixDofDragBehavior.js +4 -4
  11. package/Behaviors/Meshes/baseSixDofDragBehavior.js.map +1 -1
  12. package/Collisions/gpuPicker.d.ts +38 -0
  13. package/Collisions/gpuPicker.js +244 -0
  14. package/Collisions/gpuPicker.js.map +1 -0
  15. package/Collisions/index.d.ts +1 -0
  16. package/Collisions/index.js +1 -0
  17. package/Collisions/index.js.map +1 -1
  18. package/Debug/physicsViewer.d.ts +4 -2
  19. package/Debug/physicsViewer.js +16 -4
  20. package/Debug/physicsViewer.js.map +1 -1
  21. package/Engines/AbstractEngine/abstractEngine.cubeTexture.d.ts +1 -1
  22. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js +7 -3
  23. package/Engines/AbstractEngine/abstractEngine.cubeTexture.js.map +1 -1
  24. package/Engines/Extensions/engine.cubeTexture.d.ts +3 -2
  25. package/Engines/Extensions/engine.cubeTexture.js +2 -2
  26. package/Engines/Extensions/engine.cubeTexture.js.map +1 -1
  27. package/Engines/Extensions/engine.views.d.ts +1 -0
  28. package/Engines/Extensions/engine.views.js +3 -0
  29. package/Engines/Extensions/engine.views.js.map +1 -0
  30. package/Engines/WebGPU/Extensions/engine.cubeTexture.d.ts +3 -2
  31. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +2 -2
  32. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  33. package/Engines/WebGPU/Extensions/engine.videoTexture.js +12 -4
  34. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  35. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js +2 -3
  36. package/Engines/WebGPU/webgpuShaderProcessorsWGSL.js.map +1 -1
  37. package/Engines/abstractEngine.js +2 -2
  38. package/Engines/abstractEngine.js.map +1 -1
  39. package/Engines/nativeEngine.d.ts +2 -1
  40. package/Engines/nativeEngine.js +7 -2
  41. package/Engines/nativeEngine.js.map +1 -1
  42. package/Engines/thinEngine.js +8 -7
  43. package/Engines/thinEngine.js.map +1 -1
  44. package/Gizmos/boundingBoxGizmo.d.ts +6 -5
  45. package/Gizmos/boundingBoxGizmo.js +5 -5
  46. package/Gizmos/boundingBoxGizmo.js.map +1 -1
  47. package/Gizmos/lightGizmo.js +1 -2
  48. package/Gizmos/lightGizmo.js.map +1 -1
  49. package/Helpers/environmentHelper.js +2 -0
  50. package/Helpers/environmentHelper.js.map +1 -1
  51. package/Layers/layer.js +5 -3
  52. package/Layers/layer.js.map +1 -1
  53. package/Loading/Plugins/babylonFileLoader.js +1 -1
  54. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  55. package/Materials/Node/Blocks/Dual/currentScreenBlock.js +13 -4
  56. package/Materials/Node/Blocks/Dual/currentScreenBlock.js.map +1 -1
  57. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js +12 -3
  58. package/Materials/Node/Blocks/Dual/sceneDepthBlock.js.map +1 -1
  59. package/Materials/Node/nodeMaterial.d.ts +2 -2
  60. package/Materials/Node/nodeMaterial.js +11 -11
  61. package/Materials/Node/nodeMaterial.js.map +1 -1
  62. package/Materials/Textures/cubeTexture.d.ts +38 -3
  63. package/Materials/Textures/cubeTexture.js +36 -14
  64. package/Materials/Textures/cubeTexture.js.map +1 -1
  65. package/Materials/Textures/internalTexture.js +1 -1
  66. package/Materials/Textures/internalTexture.js.map +1 -1
  67. package/Materials/material.d.ts +1 -1
  68. package/Materials/material.js.map +1 -1
  69. package/Materials/pushMaterial.d.ts +1 -1
  70. package/Materials/pushMaterial.js.map +1 -1
  71. package/Materials/shaderMaterial.d.ts +1 -1
  72. package/Materials/shaderMaterial.js.map +1 -1
  73. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js +0 -2
  74. package/Meshes/GaussianSplatting/gaussianSplattingMesh.js.map +1 -1
  75. package/Meshes/Node/Blocks/mergeGeometryBlock.js +15 -11
  76. package/Meshes/Node/Blocks/mergeGeometryBlock.js.map +1 -1
  77. package/Meshes/abstractMesh.d.ts +6 -16
  78. package/Meshes/abstractMesh.js +5 -21
  79. package/Meshes/abstractMesh.js.map +1 -1
  80. package/Meshes/mesh.js +2 -2
  81. package/Meshes/mesh.js.map +1 -1
  82. package/Meshes/mesh.vertexData.js +19 -1
  83. package/Meshes/mesh.vertexData.js.map +1 -1
  84. package/Meshes/transformNode.d.ts +14 -0
  85. package/Meshes/transformNode.js +20 -0
  86. package/Meshes/transformNode.js.map +1 -1
  87. package/Particles/EmitterTypes/coneParticleEmitter.d.ts +60 -0
  88. package/Particles/EmitterTypes/coneParticleEmitter.js +88 -0
  89. package/Particles/EmitterTypes/coneParticleEmitter.js.map +1 -1
  90. package/Particles/IParticleSystem.d.ts +2 -1
  91. package/Particles/IParticleSystem.js.map +1 -1
  92. package/Particles/baseParticleSystem.d.ts +2 -1
  93. package/Particles/baseParticleSystem.js +3 -0
  94. package/Particles/baseParticleSystem.js.map +1 -1
  95. package/Particles/gpuParticleSystem.d.ts +2 -1
  96. package/Particles/gpuParticleSystem.js +6 -1
  97. package/Particles/gpuParticleSystem.js.map +1 -1
  98. package/Particles/particleSystem.d.ts +2 -1
  99. package/Particles/particleSystem.functions.d.ts +2 -1
  100. package/Particles/particleSystem.functions.js +4 -1
  101. package/Particles/particleSystem.functions.js.map +1 -1
  102. package/Particles/particleSystem.js +10 -2
  103. package/Particles/particleSystem.js.map +1 -1
  104. package/Physics/v2/IPhysicsEnginePlugin.d.ts +3 -0
  105. package/Physics/v2/IPhysicsEnginePlugin.js.map +1 -1
  106. package/Physics/v2/Plugins/havokPlugin.d.ts +14 -0
  107. package/Physics/v2/Plugins/havokPlugin.js +42 -18
  108. package/Physics/v2/Plugins/havokPlugin.js.map +1 -1
  109. package/Physics/v2/physicsEngine.d.ts +14 -0
  110. package/Physics/v2/physicsEngine.js +20 -0
  111. package/Physics/v2/physicsEngine.js.map +1 -1
  112. package/Rendering/edgesRenderer.js +2 -1
  113. package/Rendering/edgesRenderer.js.map +1 -1
  114. package/Shaders/ShadersInclude/lineUboDeclaration.d.ts +7 -0
  115. package/Shaders/ShadersInclude/lineUboDeclaration.js +14 -0
  116. package/Shaders/ShadersInclude/lineUboDeclaration.js.map +1 -0
  117. package/Shaders/ShadersInclude/lineVertexDeclaration.d.ts +5 -0
  118. package/Shaders/ShadersInclude/lineVertexDeclaration.js +11 -0
  119. package/Shaders/ShadersInclude/lineVertexDeclaration.js.map +1 -0
  120. package/Shaders/gpuUpdateParticles.vertex.js +12 -2
  121. package/Shaders/gpuUpdateParticles.vertex.js.map +1 -1
  122. package/Shaders/line.vertex.d.ts +2 -0
  123. package/Shaders/line.vertex.js +5 -2
  124. package/Shaders/line.vertex.js.map +1 -1
  125. package/Shaders/picking.fragment.d.ts +5 -0
  126. package/Shaders/picking.fragment.js +20 -0
  127. package/Shaders/picking.fragment.js.map +1 -0
  128. package/Shaders/picking.vertex.d.ts +11 -0
  129. package/Shaders/picking.vertex.js +34 -0
  130. package/Shaders/picking.vertex.js.map +1 -0
  131. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js +1 -1
  132. package/ShadersWGSL/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  133. package/ShadersWGSL/gpuUpdateParticles.compute.js +11 -1
  134. package/ShadersWGSL/gpuUpdateParticles.compute.js.map +1 -1
  135. package/XR/features/WebXRControllerMovement.d.ts +14 -1
  136. package/XR/features/WebXRControllerMovement.js +21 -3
  137. package/XR/features/WebXRControllerMovement.js.map +1 -1
  138. package/XR/webXRExperienceHelper.js +3 -0
  139. package/XR/webXRExperienceHelper.js.map +1 -1
  140. package/XR/webXRInputSource.d.ts +1 -1
  141. package/XR/webXRInputSource.js +3 -3
  142. package/XR/webXRInputSource.js.map +1 -1
  143. package/package.json +1 -1
@@ -1 +1 @@
1
- {"version":3,"file":"engine.cubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.cubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAoI9D,UAAU,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY,EAAE,OAAoC;IAC9G,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IACtF,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC;IAE9B,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;QACzB,MAAM,CAAC,KAAK,CAAC,iDAAiD,CAAC,CAAC;QAChE,OAAO,eAAe,CAAC;KAC1B;IAED,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,GAAG,OAAO;KACb,CAAC;IAEF,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;IAEtE,IAAI,CAAC,yBAAyB,CAAC,eAAe,EAAE,IAAI,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,iBAAiB,EAAE,eAAe,CAAC,kBAAkB,CAAC,CAAC;IAE9J,kCAAkC;IAClC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;QACjC,IAAI,eAAe,CAAC,eAAe,EAAE;YACjC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;SAC7I;aAAM;YACH,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;SAC3I;KACJ;IAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAErD,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,OAAwB,EAAE,UAAmB,EAAE,QAAiB;IACtH,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;IACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;IAC/G,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,qBAAqB,CAAC;IAE/G,IAAI,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,GAAG,CAAC,EAAE;QACxF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QACtE,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAC;KACnC;IAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;AACzD,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,iBAAiB,GAAG,UACrC,OAAe,EACf,KAAsB,EACtB,KAAyB,EACzB,QAAkB,EAClB,SAAyC,IAAI,EAC7C,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,KAAK,EAClC,WAAmB,CAAC,EACpB,YAAoB,CAAC,EACrB,WAAsC,IAAI,EAC1C,aAAmB,EACnB,aAAa,GAAG,KAAK;IAErB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,IAAI,CAAC,qBAAqB,CAC7B,OAAO,EACP,KAAK,EACL,KAAK,EACL,CAAC,CAAC,QAAQ,EACV,MAAM,EACN,OAAO,EACP,MAAM,EACN,eAAe,EACf,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,CAAC,OAAwB,EAAE,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,EAC3F,CAAC,OAAwB,EAAE,IAAwC,EAAE,EAAE;QACnE,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACvH,MAAM,MAAM,GAAG,KAAK,CAAC;QAErB,MAAM,KAAK,GAAG;YACV,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;SACjC,CAAC;QAEF,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAC9D,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,cAAc,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC;QACtK,IAAI,WAAW,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC;QAErE,IAAI,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;YACnD,WAAW,GAAG,cAAc,CAAC;SAChC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC/C,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,MAAM,EAAE;gBAC9D,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAE7B,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;oBAC/C,MAAM,CAAC,IAAI,CAAC,yCAAyC,CAAC,CAAC;oBACvD,OAAO;iBACV;gBACD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;gBAClC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,MAAM,CAAC;gBAEpC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;gBAC9G,EAAE,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,CAAC,cAAgC,CAAC,CAAC;aACxH;iBAAM;gBACH,EAAE,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aAC9F;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;SAC1C;QAED,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC,CAAC;QAElD,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,IAAI,MAAM,EAAE;YACR,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;SAC3B;QAED,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,EACD,CAAC,CAAC,aAAa,CAClB,CAAC;AACN,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,OAAwB,EAAE,MAAM,GAAG,IAAI;IAC9F,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAC9D,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACvC,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;SACxD;KACJ;AACL,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport type { DepthTextureCreationOptions } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { GetExponentOfTwo } from \"../../Misc/tools.functions\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * @internal\r\n */\r\n _setCubeMapTextureParams(texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void;\r\n /**\r\n * Creates a depth stencil cube texture.\r\n * This is only available in WebGL 2.\r\n * @param size The size of face edge in the cube texture.\r\n * @param options The options defining the cube texture.\r\n * @returns The cube texture\r\n */\r\n _createDepthStencilCubeTexture(size: number, options: DepthTextureCreationOptions): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param fallback defines texture to use while falling back when (compressed) texture file not found.\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean | undefined,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n loaderOptions: any,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n createCubeTextureBase(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Force the mipmap generation for the given render target texture\r\n * @param texture defines the render target texture to use\r\n * @param unbind defines whether or not to unbind the texture after generation. Defaults to true.\r\n */\r\n generateMipMapsForCubemap(texture: InternalTexture, unbind?: boolean): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n internalTexture.isCube = true;\r\n\r\n if (this.webGLVersion === 1) {\r\n Logger.Error(\"Depth cube texture is not supported by WebGL 1.\");\r\n return internalTexture;\r\n }\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n ...options,\r\n };\r\n\r\n const gl = this._gl;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, internalTexture, true);\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction);\r\n\r\n // Create the depth/stencil buffer\r\n for (let face = 0; face < 6; face++) {\r\n if (internalOptions.generateStencil) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH24_STENCIL8, size, size, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null);\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH_COMPONENT24, size, size, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null);\r\n }\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void {\r\n const gl = this._gl;\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n texture.samplingMode = loadMipmap ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_LINEAR_LINEAR;\r\n\r\n if (loadMipmap && this.getCaps().textureMaxLevel && maxLevel !== undefined && maxLevel > 0) {\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAX_LEVEL, maxLevel);\r\n texture._maxLodLevel = maxLevel;\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n};\r\n\r\nThinEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n loaderOptions?: any,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n const gl = this._gl;\r\n\r\n return this.createCubeTextureBase(\r\n rootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n (texture: InternalTexture) => this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true),\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n const width = this.needPOTTextures ? GetExponentOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize) : imgs[0].width;\r\n const height = width;\r\n\r\n const faces = [\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_X,\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_Y,\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_Z,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_X,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,\r\n ];\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n this._unpackFlipY(false);\r\n\r\n const internalFormat = format ? this._getInternalFormat(format, texture._useSRGBBuffer) : texture._useSRGBBuffer ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : gl.RGBA;\r\n let texelFormat = format ? this._getInternalFormat(format) : gl.RGBA;\r\n\r\n if (texture._useSRGBBuffer && this.webGLVersion === 1) {\r\n texelFormat = internalFormat;\r\n }\r\n\r\n for (let index = 0; index < faces.length; index++) {\r\n if (imgs[index].width !== width || imgs[index].height !== height) {\r\n this._prepareWorkingCanvas();\r\n\r\n if (!this._workingCanvas || !this._workingContext) {\r\n Logger.Warn(\"Cannot create canvas to resize texture.\");\r\n return;\r\n }\r\n this._workingCanvas.width = width;\r\n this._workingCanvas.height = height;\r\n\r\n this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);\r\n gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, this._workingCanvas as TexImageSource);\r\n } else {\r\n gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, imgs[index]);\r\n }\r\n }\r\n\r\n if (!noMipmap) {\r\n gl.generateMipmap(gl.TEXTURE_CUBE_MAP);\r\n }\r\n\r\n this._setCubeMapTextureParams(texture, !noMipmap);\r\n\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n if (format) {\r\n texture.format = format;\r\n }\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n !!useSRGBBuffer\r\n );\r\n};\r\n\r\nThinEngine.prototype.generateMipMapsForCubemap = function (texture: InternalTexture, unbind = true) {\r\n if (texture.generateMipMaps) {\r\n const gl = this._gl;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_CUBE_MAP);\r\n if (unbind) {\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n }\r\n }\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.cubeTexture.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.cubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,0CAA0C,CAAC;AAClG,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,EAAE,gBAAgB,EAAE,MAAM,4BAA4B,CAAC;AAuI9D,UAAU,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY,EAAE,OAAoC;IAC9G,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,qBAAqB,CAAC,YAAY,CAAC,CAAC;IACtF,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC;IAE9B,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;QACzB,MAAM,CAAC,KAAK,CAAC,iDAAiD,CAAC,CAAC;QAChE,OAAO,eAAe,CAAC;KAC1B;IAED,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,GAAG,OAAO;KACb,CAAC;IAEF,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,eAAe,EAAE,IAAI,CAAC,CAAC;IAEtE,IAAI,CAAC,yBAAyB,CAAC,eAAe,EAAE,IAAI,EAAE,eAAe,CAAC,eAAe,EAAE,eAAe,CAAC,iBAAiB,EAAE,eAAe,CAAC,kBAAkB,CAAC,CAAC;IAE9J,kCAAkC;IAClC,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,CAAC,EAAE,IAAI,EAAE,EAAE;QACjC,IAAI,eAAe,CAAC,eAAe,EAAE;YACjC,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,gBAAgB,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,aAAa,EAAE,EAAE,CAAC,iBAAiB,EAAE,IAAI,CAAC,CAAC;SAC7I;aAAM;YACH,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,2BAA2B,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,iBAAiB,EAAE,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,eAAe,EAAE,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,CAAC;SAC3I;KACJ;IAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;IAErD,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,OAAwB,EAAE,UAAmB,EAAE,QAAiB;IACtH,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IACpB,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,EAAE,CAAC,MAAM,CAAC,CAAC;IACxE,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,kBAAkB,EAAE,UAAU,CAAC,CAAC,CAAC,EAAE,CAAC,oBAAoB,CAAC,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;IAC/G,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,cAAc,EAAE,EAAE,CAAC,aAAa,CAAC,CAAC;IAC3E,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,qBAAqB,CAAC;IAE/G,IAAI,UAAU,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC,eAAe,IAAI,QAAQ,KAAK,SAAS,IAAI,QAAQ,GAAG,CAAC,EAAE;QACxF,EAAE,CAAC,aAAa,CAAC,EAAE,CAAC,gBAAgB,EAAE,EAAE,CAAC,iBAAiB,EAAE,QAAQ,CAAC,CAAC;QACtE,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAC;KACnC;IAED,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;AACzD,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,iBAAiB,GAAG,UACrC,OAAe,EACf,KAAsB,EACtB,KAAyB,EACzB,QAAkB,EAClB,SAAyC,IAAI,EAC7C,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,KAAK,EAClC,WAAmB,CAAC,EACpB,YAAoB,CAAC,EACrB,WAAsC,IAAI,EAC1C,aAAmB,EACnB,aAAa,GAAG,KAAK,EACrB,SAAoC,IAAI;IAExC,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;IAEpB,OAAO,IAAI,CAAC,qBAAqB,CAC7B,OAAO,EACP,KAAK,EACL,KAAK,EACL,CAAC,CAAC,QAAQ,EACV,MAAM,EACN,OAAO,EACP,MAAM,EACN,eAAe,EACf,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,CAAC,OAAwB,EAAE,EAAE,CAAC,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,EAC3F,CAAC,OAAwB,EAAE,IAAwC,EAAE,EAAE;QACnE,MAAM,KAAK,GAAG,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACvH,MAAM,MAAM,GAAG,KAAK,CAAC;QAErB,MAAM,KAAK,GAAG;YACV,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;YAC9B,EAAE,CAAC,2BAA2B;SACjC,CAAC;QAEF,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAC9D,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,CAAC;QAEzB,MAAM,cAAc,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,YAAY,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC;QACtK,IAAI,WAAW,GAAG,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC;QAErE,IAAI,OAAO,CAAC,cAAc,IAAI,IAAI,CAAC,YAAY,KAAK,CAAC,EAAE;YACnD,WAAW,GAAG,cAAc,CAAC;SAChC;QAED,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;YAC/C,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,KAAK,MAAM,EAAE;gBAC9D,IAAI,CAAC,qBAAqB,EAAE,CAAC;gBAE7B,IAAI,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;oBAC/C,MAAM,CAAC,IAAI,CAAC,yCAAyC,CAAC,CAAC;oBACvD,OAAO;iBACV;gBACD,IAAI,CAAC,cAAc,CAAC,KAAK,GAAG,KAAK,CAAC;gBAClC,IAAI,CAAC,cAAc,CAAC,MAAM,GAAG,MAAM,CAAC;gBAEpC,IAAI,CAAC,eAAe,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;gBAC9G,EAAE,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,CAAC,cAAgC,CAAC,CAAC;aACxH;iBAAM;gBACH,EAAE,CAAC,UAAU,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,cAAc,EAAE,WAAW,EAAE,EAAE,CAAC,aAAa,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC;aAC9F;SACJ;QAED,IAAI,CAAC,QAAQ,EAAE;YACX,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;SAC1C;QAED,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC,CAAC;QAElD,OAAO,CAAC,KAAK,GAAG,KAAK,CAAC;QACtB,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;QACxB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QACvB,IAAI,MAAM,EAAE;YACR,OAAO,CAAC,MAAM,GAAG,MAAM,CAAC;SAC3B;QAED,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,EACD,CAAC,CAAC,aAAa,EACf,MAAM,CACT,CAAC;AACN,CAAC,CAAC;AAEF,UAAU,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,OAAwB,EAAE,MAAM,GAAG,IAAI;IAC9F,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC;QACpB,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,OAAO,EAAE,IAAI,CAAC,CAAC;QAC9D,EAAE,CAAC,cAAc,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;QACvC,IAAI,MAAM,EAAE;YACR,IAAI,CAAC,oBAAoB,CAAC,EAAE,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;SACxD;KACJ;AACL,CAAC,CAAC","sourcesContent":["import { ThinEngine } from \"../../Engines/thinEngine\";\r\nimport { InternalTexture, InternalTextureSource } from \"../../Materials/Textures/internalTexture\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { Constants } from \"../constants\";\r\nimport type { DepthTextureCreationOptions } from \"../../Materials/Textures/textureCreationOptions\";\r\nimport { GetExponentOfTwo } from \"../../Misc/tools.functions\";\r\n\r\ndeclare module \"../../Engines/abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * @internal\r\n */\r\n _setCubeMapTextureParams(texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void;\r\n /**\r\n * Creates a depth stencil cube texture.\r\n * This is only available in WebGL 2.\r\n * @param size The size of face edge in the cube texture.\r\n * @param options The options defining the cube texture.\r\n * @returns The cube texture\r\n */\r\n _createDepthStencilCubeTexture(size: number, options: DepthTextureCreationOptions): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param fallback defines texture to use while falling back when (compressed) texture file not found.\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @param buffer defines the data buffer to load instead of loading the rootUrl\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean | undefined,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n loaderOptions: any,\r\n useSRGBBuffer: boolean,\r\n buffer: Nullable<ArrayBufferView>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n createCubeTextureBase(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n useSRGBBuffer: boolean,\r\n buffer: ArrayBufferView\r\n ): InternalTexture;\r\n\r\n /**\r\n * Force the mipmap generation for the given render target texture\r\n * @param texture defines the render target texture to use\r\n * @param unbind defines whether or not to unbind the texture after generation. Defaults to true.\r\n */\r\n generateMipMapsForCubemap(texture: InternalTexture, unbind?: boolean): void;\r\n }\r\n}\r\n\r\nThinEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, InternalTextureSource.DepthStencil);\r\n internalTexture.isCube = true;\r\n\r\n if (this.webGLVersion === 1) {\r\n Logger.Error(\"Depth cube texture is not supported by WebGL 1.\");\r\n return internalTexture;\r\n }\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n ...options,\r\n };\r\n\r\n const gl = this._gl;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, internalTexture, true);\r\n\r\n this._setupDepthStencilTexture(internalTexture, size, internalOptions.generateStencil, internalOptions.bilinearFiltering, internalOptions.comparisonFunction);\r\n\r\n // Create the depth/stencil buffer\r\n for (let face = 0; face < 6; face++) {\r\n if (internalOptions.generateStencil) {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH24_STENCIL8, size, size, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null);\r\n } else {\r\n gl.texImage2D(gl.TEXTURE_CUBE_MAP_POSITIVE_X + face, 0, gl.DEPTH_COMPONENT24, size, size, 0, gl.DEPTH_COMPONENT, gl.UNSIGNED_INT, null);\r\n }\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nThinEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void {\r\n const gl = this._gl;\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, loadMipmap ? gl.LINEAR_MIPMAP_LINEAR : gl.LINEAR);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);\r\n texture.samplingMode = loadMipmap ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_LINEAR_LINEAR;\r\n\r\n if (loadMipmap && this.getCaps().textureMaxLevel && maxLevel !== undefined && maxLevel > 0) {\r\n gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAX_LEVEL, maxLevel);\r\n texture._maxLodLevel = maxLevel;\r\n }\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n};\r\n\r\nThinEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n loaderOptions?: any,\r\n useSRGBBuffer = false,\r\n buffer: Nullable<ArrayBufferView> = null\r\n): InternalTexture {\r\n const gl = this._gl;\r\n\r\n return this.createCubeTextureBase(\r\n rootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n (texture: InternalTexture) => this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true),\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n const width = this.needPOTTextures ? GetExponentOfTwo(imgs[0].width, this._caps.maxCubemapTextureSize) : imgs[0].width;\r\n const height = width;\r\n\r\n const faces = [\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_X,\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_Y,\r\n gl.TEXTURE_CUBE_MAP_POSITIVE_Z,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_X,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,\r\n gl.TEXTURE_CUBE_MAP_NEGATIVE_Z,\r\n ];\r\n\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n this._unpackFlipY(false);\r\n\r\n const internalFormat = format ? this._getInternalFormat(format, texture._useSRGBBuffer) : texture._useSRGBBuffer ? this._glSRGBExtensionValues.SRGB8_ALPHA8 : gl.RGBA;\r\n let texelFormat = format ? this._getInternalFormat(format) : gl.RGBA;\r\n\r\n if (texture._useSRGBBuffer && this.webGLVersion === 1) {\r\n texelFormat = internalFormat;\r\n }\r\n\r\n for (let index = 0; index < faces.length; index++) {\r\n if (imgs[index].width !== width || imgs[index].height !== height) {\r\n this._prepareWorkingCanvas();\r\n\r\n if (!this._workingCanvas || !this._workingContext) {\r\n Logger.Warn(\"Cannot create canvas to resize texture.\");\r\n return;\r\n }\r\n this._workingCanvas.width = width;\r\n this._workingCanvas.height = height;\r\n\r\n this._workingContext.drawImage(imgs[index], 0, 0, imgs[index].width, imgs[index].height, 0, 0, width, height);\r\n gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, this._workingCanvas as TexImageSource);\r\n } else {\r\n gl.texImage2D(faces[index], 0, internalFormat, texelFormat, gl.UNSIGNED_BYTE, imgs[index]);\r\n }\r\n }\r\n\r\n if (!noMipmap) {\r\n gl.generateMipmap(gl.TEXTURE_CUBE_MAP);\r\n }\r\n\r\n this._setCubeMapTextureParams(texture, !noMipmap);\r\n\r\n texture.width = width;\r\n texture.height = height;\r\n texture.isReady = true;\r\n if (format) {\r\n texture.format = format;\r\n }\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n !!useSRGBBuffer,\r\n buffer\r\n );\r\n};\r\n\r\nThinEngine.prototype.generateMipMapsForCubemap = function (texture: InternalTexture, unbind = true) {\r\n if (texture.generateMipMaps) {\r\n const gl = this._gl;\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, texture, true);\r\n gl.generateMipmap(gl.TEXTURE_CUBE_MAP);\r\n if (unbind) {\r\n this._bindTextureDirectly(gl.TEXTURE_CUBE_MAP, null);\r\n }\r\n }\r\n};\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "../AbstractEngine/abstractEngine.views";
@@ -0,0 +1,3 @@
1
+ // ES6 Backwards compatibility - file has moved
2
+ export * from "../AbstractEngine/abstractEngine.views.js";
3
+ //# sourceMappingURL=engine.views.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"engine.views.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/Extensions/engine.views.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,wCAAwC,CAAC","sourcesContent":["// ES6 Backwards compatibility - file has moved\r\nexport * from \"../AbstractEngine/abstractEngine.views\";\r\n"]}
@@ -32,9 +32,10 @@ declare module "../../abstractEngine" {
32
32
  * @param fallback defines texture to use while falling back when (compressed) texture file not found.
33
33
  * @param loaderOptions options to be passed to the loader
34
34
  * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).
35
+ * @param buffer defines the data buffer to load instead of loading the rootUrl
35
36
  * @returns the cube texture as an InternalTexture
36
37
  */
37
- createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean | undefined, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any, createPolynomials: boolean, lodScale: number, lodOffset: number, fallback: Nullable<InternalTexture>, loaderOptions: any, useSRGBBuffer: boolean): InternalTexture;
38
+ createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean | undefined, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any, createPolynomials: boolean, lodScale: number, lodOffset: number, fallback: Nullable<InternalTexture>, loaderOptions: any, useSRGBBuffer: boolean, buffer: Nullable<ArrayBufferView>): InternalTexture;
38
39
  /**
39
40
  * Creates a cube texture
40
41
  * @param rootUrl defines the url where the files to load is located
@@ -65,7 +66,7 @@ declare module "../../abstractEngine" {
65
66
  */
66
67
  createCubeTexture(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any, createPolynomials: boolean, lodScale: number, lodOffset: number): InternalTexture;
67
68
  /** @internal */
68
- createCubeTextureBase(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any, createPolynomials: boolean, lodScale: number, lodOffset: number, fallback: Nullable<InternalTexture>, beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>, imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>, useSRGBBuffer: boolean): InternalTexture;
69
+ createCubeTextureBase(rootUrl: string, scene: Nullable<Scene>, files: Nullable<string[]>, noMipmap: boolean, onLoad: Nullable<(data?: any) => void>, onError: Nullable<(message?: string, exception?: any) => void>, format: number | undefined, forcedExtension: any, createPolynomials: boolean, lodScale: number, lodOffset: number, fallback: Nullable<InternalTexture>, beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>, imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>, useSRGBBuffer: boolean, buffer: Nullable<ArrayBufferView>): InternalTexture;
69
70
  /** @internal */
70
71
  _partialLoadFile(url: string, index: number, loadedFiles: ArrayBuffer[], onfinish: (files: ArrayBuffer[]) => void, onErrorCallBack: Nullable<(message?: string, exception?: any) => void>): void;
71
72
  /** @internal */
@@ -23,7 +23,7 @@ WebGPUEngine.prototype._createDepthStencilCubeTexture = function (size, options)
23
23
  this._internalTexturesCache.push(internalTexture);
24
24
  return internalTexture;
25
25
  };
26
- WebGPUEngine.prototype.createCubeTexture = function (rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, useSRGBBuffer = false) {
26
+ WebGPUEngine.prototype.createCubeTexture = function (rootUrl, scene, files, noMipmap, onLoad = null, onError = null, format, forcedExtension = null, createPolynomials = false, lodScale = 0, lodOffset = 0, fallback = null, loaderOptions, useSRGBBuffer = false, buffer = null) {
27
27
  return this.createCubeTextureBase(rootUrl, scene, files, !!noMipmap, onLoad, onError, format, forcedExtension, createPolynomials, lodScale, lodOffset, fallback, null, (texture, imgs) => {
28
28
  const imageBitmaps = imgs; // we will always get an ImageBitmap array in WebGPU
29
29
  const width = imageBitmaps[0].width;
@@ -41,7 +41,7 @@ WebGPUEngine.prototype.createCubeTexture = function (rootUrl, scene, files, noMi
41
41
  if (onLoad) {
42
42
  onLoad();
43
43
  }
44
- }, !!useSRGBBuffer);
44
+ }, !!useSRGBBuffer, buffer);
45
45
  };
46
46
  WebGPUEngine.prototype._setCubeMapTextureParams = function (texture, loadMipmap, maxLevel) {
47
47
  texture.samplingMode = loadMipmap ? 3 : 2;
@@ -1 +1 @@
1
- {"version":3,"file":"engine.cubeTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.cubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AAyK7D,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY,EAAE,OAAoC;IAChH,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,qBAAqB,CAAC,YAAY,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAE9I,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC;IAC9B,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAEtC,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,OAAO,EAAE,CAAC;QACV,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B;QAC9H,GAAG,OAAO;KACb,CAAC;IAEF,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAE5D,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,0HAA0H;IAC1H,MAAM,iBAAiB,GAAG,eAAe,CAAC,gBAAyC,CAAC;IAEpF,eAAe,CAAC,IAAI,GAAG,mBAAmB,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAE9F,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,iBAAiB,GAAG,UACvC,OAAe,EACf,KAAsB,EACtB,KAAyB,EACzB,QAAkB,EAClB,SAAyC,IAAI,EAC7C,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,KAAK,EAClC,WAAmB,CAAC,EACpB,YAAoB,CAAC,EACrB,WAAsC,IAAI,EAC1C,aAAa,GAAG,KAAK;IAErB,OAAO,IAAI,CAAC,qBAAqB,CAC7B,OAAO,EACP,KAAK,EACL,KAAK,EACL,CAAC,CAAC,QAAQ,EACV,MAAM,EACN,OAAO,EACP,MAAM,EACN,eAAe,EACf,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,CAAC,OAAwB,EAAE,IAAwC,EAAE,EAAE;QACnE,MAAM,YAAY,GAAG,IAAqB,CAAC,CAAC,oDAAoD;QAChG,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACpC,MAAM,MAAM,GAAG,KAAK,CAAC;QAErB,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC,CAAC;QAClD,OAAO,CAAC,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC,CAAC;QAE9B,MAAM,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEzG,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,YAAY,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzJ,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAEvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,EACD,CAAC,CAAC,aAAa,CAClB,CAAC;AACN,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,OAAwB,EAAE,UAAmB,EAAE,QAAiB;IACxH,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC;IACvH,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,IAAI,QAAQ,EAAE;QACV,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAC;KACnC;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,OAAwB;IACjF,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,MAAM,UAAU,GAAG,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,CAAC;QAEhE,IAAI,CAAC,UAAU,EAAE;YACb,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;SACnE;QAED,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;KAClC;AACL,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { DepthTextureCreationOptions } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { WebGPUTextureHelper } from \"../webgpuTextureHelper\";\r\n\r\nimport type { Scene } from \"../../../scene\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * @internal\r\n */\r\n _setCubeMapTextureParams(texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void;\r\n\r\n /**\r\n * Creates a depth stencil cube texture.\r\n * This is only available in WebGL 2.\r\n * @param size The size of face edge in the cube texture.\r\n * @param options The options defining the cube texture.\r\n * @returns The cube texture\r\n */\r\n _createDepthStencilCubeTexture(size: number, options: DepthTextureCreationOptions): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param fallback defines texture to use while falling back when (compressed) texture file not found.\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean | undefined,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n loaderOptions: any,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n createCubeTextureBase(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n useSRGBBuffer: boolean\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n _partialLoadFile(\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>\r\n ): void;\r\n\r\n /** @internal */\r\n _cascadeLoadFiles(scene: Nullable<Scene>, onfinish: (images: ArrayBuffer[]) => void, files: string[], onError: Nullable<(message?: string, exception?: any) => void>): void;\r\n\r\n /** @internal */\r\n _cascadeLoadImgs(\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /** @internal */\r\n _partialLoadImg(\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /**\r\n * Force the mipmap generation for the given render target texture\r\n * @param texture defines the render target texture to use\r\n * @param unbind defines whether or not to unbind the texture after generation. Defaults to true.\r\n */\r\n generateMipMapsForCubemap(texture: InternalTexture, unbind?: boolean): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, options.generateStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.isCube = true;\r\n internalTexture.label = options.label;\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture\r\n const gpuTextureWrapper = internalTexture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n useSRGBBuffer = false\r\n): InternalTexture {\r\n return this.createCubeTextureBase(\r\n rootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n null,\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n const imageBitmaps = imgs as ImageBitmap[]; // we will always get an ImageBitmap array in WebGPU\r\n const width = imageBitmaps[0].width;\r\n const height = width;\r\n\r\n this._setCubeMapTextureParams(texture, !noMipmap);\r\n texture.format = format ?? -1;\r\n\r\n const gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);\r\n\r\n this._textureHelper.updateCubeTextures(imageBitmaps, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, false, false, 0, 0);\r\n\r\n if (!noMipmap) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n !!useSRGBBuffer\r\n );\r\n};\r\n\r\nWebGPUEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number) {\r\n texture.samplingMode = loadMipmap ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n if (maxLevel) {\r\n texture._maxLodLevel = maxLevel;\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.generateMipMapsForCubemap = function (texture: InternalTexture) {\r\n if (texture.generateMipMaps) {\r\n const gpuTexture = texture._hardwareTexture?.underlyingResource;\r\n\r\n if (!gpuTexture) {\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n this._generateMipmaps(texture);\r\n }\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.cubeTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.cubeTexture.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,qBAAqB,EAAE,MAAM,6CAA6C,CAAC;AAErG,OAAO,EAAE,SAAS,EAAE,MAAM,iBAAiB,CAAC;AAE5C,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAElD,OAAO,EAAE,mBAAmB,EAAE,MAAM,wBAAwB,CAAC;AA4K7D,YAAY,CAAC,SAAS,CAAC,8BAA8B,GAAG,UAAU,IAAY,EAAE,OAAoC;IAChH,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,qBAAqB,CAAC,YAAY,CAAC,CAAC,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAE9I,eAAe,CAAC,MAAM,GAAG,IAAI,CAAC;IAC9B,eAAe,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,CAAC;IAEtC,MAAM,eAAe,GAAG;QACpB,iBAAiB,EAAE,KAAK;QACxB,kBAAkB,EAAE,CAAC;QACrB,eAAe,EAAE,KAAK;QACtB,OAAO,EAAE,CAAC;QACV,kBAAkB,EAAE,OAAO,CAAC,eAAe,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,2BAA2B;QAC9H,GAAG,OAAO;KACb,CAAC;IAEF,eAAe,CAAC,MAAM,GAAG,eAAe,CAAC,kBAAkB,CAAC;IAE5D,IAAI,CAAC,yBAAyB,CAC1B,eAAe,EACf,IAAI,EACJ,eAAe,CAAC,eAAe,EAC/B,eAAe,CAAC,iBAAiB,EACjC,eAAe,CAAC,kBAAkB,EAClC,eAAe,CAAC,OAAO,CAC1B,CAAC;IAEF,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,eAAe,CAAC,CAAC;IAExE,0HAA0H;IAC1H,MAAM,iBAAiB,GAAG,eAAe,CAAC,gBAAyC,CAAC;IAEpF,eAAe,CAAC,IAAI,GAAG,mBAAmB,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,MAAM,CAAC,CAAC;IAE9F,IAAI,CAAC,sBAAsB,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAElD,OAAO,eAAe,CAAC;AAC3B,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,iBAAiB,GAAG,UACvC,OAAe,EACf,KAAsB,EACtB,KAAyB,EACzB,QAAkB,EAClB,SAAyC,IAAI,EAC7C,UAAiE,IAAI,EACrE,MAAe,EACf,kBAAuB,IAAI,EAC3B,oBAA6B,KAAK,EAClC,WAAmB,CAAC,EACpB,YAAoB,CAAC,EACrB,WAAsC,IAAI,EAC1C,aAAmB,EACnB,aAAa,GAAG,KAAK,EACrB,SAAoC,IAAI;IAExC,OAAO,IAAI,CAAC,qBAAqB,CAC7B,OAAO,EACP,KAAK,EACL,KAAK,EACL,CAAC,CAAC,QAAQ,EACV,MAAM,EACN,OAAO,EACP,MAAM,EACN,eAAe,EACf,iBAAiB,EACjB,QAAQ,EACR,SAAS,EACT,QAAQ,EACR,IAAI,EACJ,CAAC,OAAwB,EAAE,IAAwC,EAAE,EAAE;QACnE,MAAM,YAAY,GAAG,IAAqB,CAAC,CAAC,oDAAoD;QAChG,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC;QACpC,MAAM,MAAM,GAAG,KAAK,CAAC;QAErB,IAAI,CAAC,wBAAwB,CAAC,OAAO,EAAE,CAAC,QAAQ,CAAC,CAAC;QAClD,OAAO,CAAC,MAAM,GAAG,MAAM,IAAI,CAAC,CAAC,CAAC;QAE9B,MAAM,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC;QAEzG,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,YAAY,EAAE,iBAAiB,CAAC,kBAAmB,EAAE,KAAK,EAAE,MAAM,EAAE,iBAAiB,CAAC,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzJ,IAAI,CAAC,QAAQ,EAAE;YACX,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;SACvD;QAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAEvB,OAAO,CAAC,kBAAkB,CAAC,eAAe,CAAC,OAAO,CAAC,CAAC;QACpD,OAAO,CAAC,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAEnC,IAAI,MAAM,EAAE;YACR,MAAM,EAAE,CAAC;SACZ;IACL,CAAC,EACD,CAAC,CAAC,aAAa,EACf,MAAM,CACT,CAAC;AACN,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,wBAAwB,GAAG,UAAU,OAAwB,EAAE,UAAmB,EAAE,QAAiB;IACxH,OAAO,CAAC,YAAY,GAAG,UAAU,CAAC,CAAC,CAAC,SAAS,CAAC,8BAA8B,CAAC,CAAC,CAAC,SAAS,CAAC,6BAA6B,CAAC;IACvH,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,OAAO,CAAC,YAAY,GAAG,SAAS,CAAC,yBAAyB,CAAC;IAC3D,IAAI,QAAQ,EAAE;QACV,OAAO,CAAC,YAAY,GAAG,QAAQ,CAAC;KACnC;AACL,CAAC,CAAC;AAEF,YAAY,CAAC,SAAS,CAAC,yBAAyB,GAAG,UAAU,OAAwB;IACjF,IAAI,OAAO,CAAC,eAAe,EAAE;QACzB,MAAM,UAAU,GAAG,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,CAAC;QAEhE,IAAI,CAAC,UAAU,EAAE;YACb,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;SACnE;QAED,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;KAClC;AACL,CAAC,CAAC","sourcesContent":["import { InternalTexture, InternalTextureSource } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { Constants } from \"../../constants\";\r\nimport type { DepthTextureCreationOptions } from \"../../../Materials/Textures/textureCreationOptions\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport { WebGPUTextureHelper } from \"../webgpuTextureHelper\";\r\n\r\nimport type { Scene } from \"../../../scene\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * @internal\r\n */\r\n _setCubeMapTextureParams(texture: InternalTexture, loadMipmap: boolean, maxLevel?: number): void;\r\n\r\n /**\r\n * Creates a depth stencil cube texture.\r\n * This is only available in WebGL 2.\r\n * @param size The size of face edge in the cube texture.\r\n * @param options The options defining the cube texture.\r\n * @returns The cube texture\r\n */\r\n _createDepthStencilCubeTexture(size: number, options: DepthTextureCreationOptions): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @param fallback defines texture to use while falling back when (compressed) texture file not found.\r\n * @param loaderOptions options to be passed to the loader\r\n * @param useSRGBBuffer defines if the texture must be loaded in a sRGB GPU buffer (if supported by the GPU).\r\n * @param buffer defines the data buffer to load instead of loading the rootUrl\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean | undefined,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n loaderOptions: any,\r\n useSRGBBuffer: boolean,\r\n buffer: Nullable<ArrayBufferView>\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any\r\n ): InternalTexture;\r\n\r\n /**\r\n * Creates a cube texture\r\n * @param rootUrl defines the url where the files to load is located\r\n * @param scene defines the current scene\r\n * @param files defines the list of files to load (1 per face)\r\n * @param noMipmap defines a boolean indicating that no mipmaps shall be generated (false by default)\r\n * @param onLoad defines an optional callback raised when the texture is loaded\r\n * @param onError defines an optional callback raised if there is an issue to load the texture\r\n * @param format defines the format of the data\r\n * @param forcedExtension defines the extension to use to pick the right loader\r\n * @param createPolynomials if a polynomial sphere should be created for the cube texture\r\n * @param lodScale defines the scale applied to environment texture. This manages the range of LOD level used for IBL according to the roughness\r\n * @param lodOffset defines the offset applied to environment texture. This manages first LOD level used for IBL according to the roughness\r\n * @returns the cube texture as an InternalTexture\r\n */\r\n createCubeTexture(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n createCubeTextureBase(\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap: boolean,\r\n onLoad: Nullable<(data?: any) => void>,\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n format: number | undefined,\r\n forcedExtension: any,\r\n createPolynomials: boolean,\r\n lodScale: number,\r\n lodOffset: number,\r\n fallback: Nullable<InternalTexture>,\r\n beforeLoadCubeDataCallback: Nullable<(texture: InternalTexture, data: ArrayBufferView | ArrayBufferView[]) => void>,\r\n imageHandler: Nullable<(texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n useSRGBBuffer: boolean,\r\n buffer: Nullable<ArrayBufferView>\r\n ): InternalTexture;\r\n\r\n /** @internal */\r\n _partialLoadFile(\r\n url: string,\r\n index: number,\r\n loadedFiles: ArrayBuffer[],\r\n onfinish: (files: ArrayBuffer[]) => void,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>\r\n ): void;\r\n\r\n /** @internal */\r\n _cascadeLoadFiles(scene: Nullable<Scene>, onfinish: (images: ArrayBuffer[]) => void, files: string[], onError: Nullable<(message?: string, exception?: any) => void>): void;\r\n\r\n /** @internal */\r\n _cascadeLoadImgs(\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n files: string[],\r\n onError: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /** @internal */\r\n _partialLoadImg(\r\n url: string,\r\n index: number,\r\n loadedImages: HTMLImageElement[] | ImageBitmap[],\r\n scene: Nullable<Scene>,\r\n texture: InternalTexture,\r\n onfinish: Nullable<(texture: InternalTexture, images: HTMLImageElement[] | ImageBitmap[]) => void>,\r\n onErrorCallBack: Nullable<(message?: string, exception?: any) => void>,\r\n mimeType?: string\r\n ): void;\r\n\r\n /**\r\n * Force the mipmap generation for the given render target texture\r\n * @param texture defines the render target texture to use\r\n * @param unbind defines whether or not to unbind the texture after generation. Defaults to true.\r\n */\r\n generateMipMapsForCubemap(texture: InternalTexture, unbind?: boolean): void;\r\n }\r\n}\r\n\r\nWebGPUEngine.prototype._createDepthStencilCubeTexture = function (size: number, options: DepthTextureCreationOptions): InternalTexture {\r\n const internalTexture = new InternalTexture(this, options.generateStencil ? InternalTextureSource.DepthStencil : InternalTextureSource.Depth);\r\n\r\n internalTexture.isCube = true;\r\n internalTexture.label = options.label;\r\n\r\n const internalOptions = {\r\n bilinearFiltering: false,\r\n comparisonFunction: 0,\r\n generateStencil: false,\r\n samples: 1,\r\n depthTextureFormat: options.generateStencil ? Constants.TEXTUREFORMAT_DEPTH24_STENCIL8 : Constants.TEXTUREFORMAT_DEPTH32_FLOAT,\r\n ...options,\r\n };\r\n\r\n internalTexture.format = internalOptions.depthTextureFormat;\r\n\r\n this._setupDepthStencilTexture(\r\n internalTexture,\r\n size,\r\n internalOptions.generateStencil,\r\n internalOptions.bilinearFiltering,\r\n internalOptions.comparisonFunction,\r\n internalOptions.samples\r\n );\r\n\r\n this._textureHelper.createGPUTextureForInternalTexture(internalTexture);\r\n\r\n // Now that the hardware texture is created, we can retrieve the GPU format and set the right type to the internal texture\r\n const gpuTextureWrapper = internalTexture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n internalTexture.type = WebGPUTextureHelper.GetTextureTypeFromFormat(gpuTextureWrapper.format);\r\n\r\n this._internalTexturesCache.push(internalTexture);\r\n\r\n return internalTexture;\r\n};\r\n\r\nWebGPUEngine.prototype.createCubeTexture = function (\r\n rootUrl: string,\r\n scene: Nullable<Scene>,\r\n files: Nullable<string[]>,\r\n noMipmap?: boolean,\r\n onLoad: Nullable<(data?: any) => void> = null,\r\n onError: Nullable<(message?: string, exception?: any) => void> = null,\r\n format?: number,\r\n forcedExtension: any = null,\r\n createPolynomials: boolean = false,\r\n lodScale: number = 0,\r\n lodOffset: number = 0,\r\n fallback: Nullable<InternalTexture> = null,\r\n loaderOptions?: any,\r\n useSRGBBuffer = false,\r\n buffer: Nullable<ArrayBufferView> = null\r\n): InternalTexture {\r\n return this.createCubeTextureBase(\r\n rootUrl,\r\n scene,\r\n files,\r\n !!noMipmap,\r\n onLoad,\r\n onError,\r\n format,\r\n forcedExtension,\r\n createPolynomials,\r\n lodScale,\r\n lodOffset,\r\n fallback,\r\n null,\r\n (texture: InternalTexture, imgs: HTMLImageElement[] | ImageBitmap[]) => {\r\n const imageBitmaps = imgs as ImageBitmap[]; // we will always get an ImageBitmap array in WebGPU\r\n const width = imageBitmaps[0].width;\r\n const height = width;\r\n\r\n this._setCubeMapTextureParams(texture, !noMipmap);\r\n texture.format = format ?? -1;\r\n\r\n const gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture, width, height);\r\n\r\n this._textureHelper.updateCubeTextures(imageBitmaps, gpuTextureWrapper.underlyingResource!, width, height, gpuTextureWrapper.format, false, false, 0, 0);\r\n\r\n if (!noMipmap) {\r\n this._generateMipmaps(texture, this._uploadEncoder);\r\n }\r\n\r\n texture.isReady = true;\r\n\r\n texture.onLoadedObservable.notifyObservers(texture);\r\n texture.onLoadedObservable.clear();\r\n\r\n if (onLoad) {\r\n onLoad();\r\n }\r\n },\r\n !!useSRGBBuffer,\r\n buffer\r\n );\r\n};\r\n\r\nWebGPUEngine.prototype._setCubeMapTextureParams = function (texture: InternalTexture, loadMipmap: boolean, maxLevel?: number) {\r\n texture.samplingMode = loadMipmap ? Constants.TEXTURE_TRILINEAR_SAMPLINGMODE : Constants.TEXTURE_BILINEAR_SAMPLINGMODE;\r\n texture._cachedWrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n texture._cachedWrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\r\n if (maxLevel) {\r\n texture._maxLodLevel = maxLevel;\r\n }\r\n};\r\n\r\nWebGPUEngine.prototype.generateMipMapsForCubemap = function (texture: InternalTexture) {\r\n if (texture.generateMipMaps) {\r\n const gpuTexture = texture._hardwareTexture?.underlyingResource;\r\n\r\n if (!gpuTexture) {\r\n this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n this._generateMipmaps(texture);\r\n }\r\n};\r\n"]}
@@ -14,11 +14,19 @@ WebGPUEngine.prototype.updateVideoTexture = function (texture, video, invertY) {
14
14
  gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture);
15
15
  }
16
16
  if (IsExternalTexture(video)) {
17
- this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);
18
- if (texture.generateMipMaps) {
19
- this._generateMipmaps(texture);
17
+ if (video.isReady()) {
18
+ try {
19
+ this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);
20
+ if (texture.generateMipMaps) {
21
+ this._generateMipmaps(texture);
22
+ }
23
+ }
24
+ catch (e) {
25
+ // WebGPU doesn't support video element who are not playing so far
26
+ // Ignore this error ensures we can start a video texture in a paused state
27
+ }
28
+ texture.isReady = true;
20
29
  }
21
- texture.isReady = true;
22
30
  }
23
31
  else if (video) {
24
32
  this.createImageBitmap(video)
@@ -1 +1 @@
1
- {"version":3,"file":"engine.videoTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.videoTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAgBlD,SAAS,iBAAiB,CAAC,OAAqD;IAC5E,OAAO,OAAO,IAAK,OAA2B,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;AACnG,CAAC;AAED,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,OAAkC,EAAE,KAAmD,EAAE,OAAgB;IAC3J,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,WAAW,EAAE;QACjC,OAAO;KACV;IAED,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE;QAC3C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;KACtC;IAED,IAAI,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE1E,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE;QAC/C,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACvF;IAED,IAAI,iBAAiB,CAAC,KAAK,CAAC,EAAE;QAC1B,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC;QAC3F,IAAI,OAAO,CAAC,eAAe,EAAE;YACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;SAClC;QACD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;KAC1B;SAAM,IAAI,KAAK,EAAE;QACd,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;aACxB,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxJ,IAAI,OAAO,CAAC,eAAe,EAAE;gBACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;aAClC;YAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC;aACD,KAAK,CAAC,GAAG,EAAE;YACR,wJAAwJ;YACxJ,qBAAqB;YACrB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC,CAAC;KACV;AACL,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport type { ExternalTexture } from \"../../../Materials/Textures/externalTexture\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Update a video texture\r\n * @param texture defines the texture to update\r\n * @param video defines the video element to use\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement | Nullable<ExternalTexture>, invertY: boolean): void;\r\n }\r\n}\r\n\r\nfunction IsExternalTexture(texture: Nullable<ExternalTexture> | HTMLVideoElement): texture is ExternalTexture {\r\n return texture && (texture as ExternalTexture).underlyingResource !== undefined ? true : false;\r\n}\r\n\r\nWebGPUEngine.prototype.updateVideoTexture = function (texture: Nullable<InternalTexture>, video: HTMLVideoElement | Nullable<ExternalTexture>, invertY: boolean): void {\r\n if (!texture || texture._isDisabled) {\r\n return;\r\n }\r\n\r\n if (this._videoTextureSupported === undefined) {\r\n this._videoTextureSupported = true;\r\n }\r\n\r\n let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (!texture._hardwareTexture?.underlyingResource) {\r\n gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (IsExternalTexture(video)) {\r\n this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n texture.isReady = true;\r\n } else if (video) {\r\n this.createImageBitmap(video)\r\n .then((bitmap) => {\r\n this._textureHelper.updateTexture(bitmap, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n\r\n texture.isReady = true;\r\n })\r\n .catch(() => {\r\n // Sometimes createImageBitmap(video) fails with \"Failed to execute 'createImageBitmap' on 'Window': The provided element's player has no current data.\"\r\n // Just keep going on\r\n texture.isReady = true;\r\n });\r\n }\r\n};\r\n"]}
1
+ {"version":3,"file":"engine.videoTexture.js","sourceRoot":"","sources":["../../../../../../dev/core/src/Engines/WebGPU/Extensions/engine.videoTexture.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,YAAY,EAAE,MAAM,oBAAoB,CAAC;AAgBlD,SAAS,iBAAiB,CAAC,OAAqD;IAC5E,OAAO,OAAO,IAAK,OAA2B,CAAC,kBAAkB,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC;AACnG,CAAC;AAED,YAAY,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,OAAkC,EAAE,KAAmD,EAAE,OAAgB;IAC3J,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,WAAW,EAAE;QACjC,OAAO;KACV;IAED,IAAI,IAAI,CAAC,sBAAsB,KAAK,SAAS,EAAE;QAC3C,IAAI,CAAC,sBAAsB,GAAG,IAAI,CAAC;KACtC;IAED,IAAI,iBAAiB,GAAG,OAAO,CAAC,gBAAyC,CAAC;IAE1E,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,kBAAkB,EAAE;QAC/C,iBAAiB,GAAG,IAAI,CAAC,cAAc,CAAC,kCAAkC,CAAC,OAAO,CAAC,CAAC;KACvF;IAED,IAAI,iBAAiB,CAAC,KAAK,CAAC,EAAE;QAC1B,IAAI,KAAK,CAAC,OAAO,EAAE,EAAE;YACjB,IAAI;gBACA,IAAI,CAAC,cAAc,CAAC,kBAAkB,CAAC,KAAK,EAAE,OAAO,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,OAAO,CAAC,CAAC;gBAC3F,IAAI,OAAO,CAAC,eAAe,EAAE;oBACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;iBAClC;aACJ;YAAC,OAAO,CAAC,EAAE;gBACR,kEAAkE;gBAClE,2EAA2E;aAC9E;YACD,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;SAC1B;KACJ;SAAM,IAAI,KAAK,EAAE;QACd,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC;aACxB,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACb,IAAI,CAAC,cAAc,CAAC,aAAa,CAAC,MAAM,EAAE,OAAO,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,EAAE,iBAAiB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,OAAO,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YACxJ,IAAI,OAAO,CAAC,eAAe,EAAE;gBACzB,IAAI,CAAC,gBAAgB,CAAC,OAAO,CAAC,CAAC;aAClC;YAED,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC;aACD,KAAK,CAAC,GAAG,EAAE;YACR,wJAAwJ;YACxJ,qBAAqB;YACrB,OAAO,CAAC,OAAO,GAAG,IAAI,CAAC;QAC3B,CAAC,CAAC,CAAC;KACV;AACL,CAAC,CAAC","sourcesContent":["import type { InternalTexture } from \"../../../Materials/Textures/internalTexture\";\r\nimport type { Nullable } from \"../../../types\";\r\nimport { WebGPUEngine } from \"../../webgpuEngine\";\r\nimport type { WebGPUHardwareTexture } from \"../webgpuHardwareTexture\";\r\nimport type { ExternalTexture } from \"../../../Materials/Textures/externalTexture\";\r\n\r\ndeclare module \"../../abstractEngine\" {\r\n export interface AbstractEngine {\r\n /**\r\n * Update a video texture\r\n * @param texture defines the texture to update\r\n * @param video defines the video element to use\r\n * @param invertY defines if data must be stored with Y axis inverted\r\n */\r\n updateVideoTexture(texture: Nullable<InternalTexture>, video: HTMLVideoElement | Nullable<ExternalTexture>, invertY: boolean): void;\r\n }\r\n}\r\n\r\nfunction IsExternalTexture(texture: Nullable<ExternalTexture> | HTMLVideoElement): texture is ExternalTexture {\r\n return texture && (texture as ExternalTexture).underlyingResource !== undefined ? true : false;\r\n}\r\n\r\nWebGPUEngine.prototype.updateVideoTexture = function (texture: Nullable<InternalTexture>, video: HTMLVideoElement | Nullable<ExternalTexture>, invertY: boolean): void {\r\n if (!texture || texture._isDisabled) {\r\n return;\r\n }\r\n\r\n if (this._videoTextureSupported === undefined) {\r\n this._videoTextureSupported = true;\r\n }\r\n\r\n let gpuTextureWrapper = texture._hardwareTexture as WebGPUHardwareTexture;\r\n\r\n if (!texture._hardwareTexture?.underlyingResource) {\r\n gpuTextureWrapper = this._textureHelper.createGPUTextureForInternalTexture(texture);\r\n }\r\n\r\n if (IsExternalTexture(video)) {\r\n if (video.isReady()) {\r\n try {\r\n this._textureHelper.copyVideoToTexture(video, texture, gpuTextureWrapper.format, !invertY);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n } catch (e) {\r\n // WebGPU doesn't support video element who are not playing so far\r\n // Ignore this error ensures we can start a video texture in a paused state\r\n }\r\n texture.isReady = true;\r\n }\r\n } else if (video) {\r\n this.createImageBitmap(video)\r\n .then((bitmap) => {\r\n this._textureHelper.updateTexture(bitmap, texture, texture.width, texture.height, texture.depth, gpuTextureWrapper.format, 0, 0, !invertY, false, 0, 0);\r\n if (texture.generateMipMaps) {\r\n this._generateMipmaps(texture);\r\n }\r\n\r\n texture.isReady = true;\r\n })\r\n .catch(() => {\r\n // Sometimes createImageBitmap(video) fails with \"Failed to execute 'createImageBitmap' on 'Window': The provided element's player has no current data.\"\r\n // Just keep going on\r\n texture.isReady = true;\r\n });\r\n }\r\n};\r\n"]}
@@ -378,9 +378,8 @@ export class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {
378
378
  }
379
379
  const name = match[1]; // name of the variable
380
380
  const samplerType = match[2]; // sampler or sampler_comparison
381
- const textureName = name.indexOf(`Sampler`) === name.length - `Sampler`.length
382
- ? name.substring(0, name.indexOf(`Sampler`))
383
- : null;
381
+ const suffixLessLength = name.length - `Sampler`.length;
382
+ const textureName = name.lastIndexOf(`Sampler`) === suffixLessLength ? name.substring(0, suffixLessLength) : null;
384
383
  const samplerBindingType = samplerType === "sampler_comparison" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;
385
384
  if (textureName) {
386
385
  const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];
@@ -1 +1 @@
1
- {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAChF,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,0DAA0D,CAAC;AAClE,OAAO,gDAAgD,CAAC;AACxD,OAAO,sDAAsD,CAAC;AAC9D,OAAO,wDAAwD,CAAC;AAChE,OAAO,2DAA2D,CAAC;AACnE,OAAO,gDAAgD,CAAC;AACxD,OAAO,yDAAyD,CAAC;AACjE,OAAO,+CAA+C,CAAC;AACvD,OAAO,4DAA4D,CAAC;AACpE,OAAO,wDAAwD,CAAC;AAChE,OAAO,6DAA6D,CAAC;AAErE,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;IA2d9B,CAAC;IAzdU,YAAY,CAAC,IAAY,EAAE,OAAiB,EAAE,aAAwC,EAAE,UAAmB,EAAE,iBAAoD;QACpK,6BAA6B;QAC7B,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE;YAC7B,IAAI,GAAG,KAAK,aAAa,EAAE;gBACvB,SAAS;aACZ;YACD,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBACtD,IAAI,GAAG,SAAS,GAAG,MAAM,KAAK,KAAK,GAAG,IAAI,CAAC;aAC9C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChN,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe,EAAE,UAAmB;QACpD,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YAC/F,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;iBAAM;gBACH,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;aAC5F;YACD,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAChC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,wDAAwD;IACxD,0DAA0D;IAC1D,2DAA2D;IAC3D,sCAAsC;IACtC,4CAA4C;IAC5C,sEAAsE;IACtE,QAAQ;IACR,qDAAqD;IACrD,0CAA0C;IAC1C,UAAU;IACV,IAAI;IAEG,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC;YAChD,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QAClF,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACxD;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;SACxE;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;SAClC;QACD,MAAM,oBAAoB,GAAG,sGAAsG,CAAC;QACpI,IAAI,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvE,UAAU;YACN,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,2BAA2B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAErG,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QACtF,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;QAEvH,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QACvD,iBAAiB,GAAG,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,YAAY;YACR,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,2BAA2B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAE5K,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,WAAW,GACb,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,iBAAiB,CAAC,MAAM;gBAC1F,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,CAAC,iBAAiB,CAAC,CAAC;gBAC9D,CAAC,CAAC,IAAI,CAAC;YACf,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE;4BACV,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;yBACnE;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACvD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,iBAAiB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport { InjectStartingAndEndingCode } from \"../../Misc/codeStringParsingTools\";\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/shadowsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bumpFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/samplerFragmentDeclaration\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n public preProcessor(code: string, defines: string[], preProcessors: { [key: string]: string }, isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>) {\r\n // Convert defines into const\r\n for (const key in preProcessors) {\r\n if (key === \"__VERSION__\") {\r\n continue;\r\n }\r\n const value = preProcessors[key];\r\n if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {\r\n code = `const ${key} = ${value};\\n` + code;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string, isFragment: boolean): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n // Ignore for now as we inject const for numeric defines\r\n // public postProcessor(code: string, defines: string[]) {\r\n // const defineToValue: { [key: string]: string } = {};\r\n // for (const define of defines) {\r\n // const parts = define.split(/ +/);\r\n // defineToValue[parts[1]] = parts.length > 2 ? parts[2] : \"\";\r\n // }\r\n // return code.replace(/\\$(\\w+)\\$/g, (_, p1) => {\r\n // return defineToValue[p1] ?? p1;\r\n // });\r\n // }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n let needDiagnosticOff = vertexCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n vertexCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n InjectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n needDiagnosticOff = fragmentCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n fragmentCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") + InjectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const textureName =\r\n name.indexOf(Constants.AUTOSAMPLERSUFFIX) === name.length - Constants.AUTOSAMPLERSUFFIX.length\r\n ? name.substring(0, name.indexOf(Constants.AUTOSAMPLERSUFFIX))\r\n : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*?)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuShaderProcessorsWGSL.js","sourceRoot":"","sources":["../../../../../dev/core/src/Engines/WebGPU/webgpuShaderProcessorsWGSL.ts"],"names":[],"mappings":"AAMA,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,KAAK,eAAe,MAAM,mBAAmB,CAAC;AACrD,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAC3C,OAAO,EAAE,qBAAqB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,EAAE,cAAc,EAAE,MAAM,mCAAmC,CAAC;AACnE,OAAO,EAAE,cAAc,EAAE,MAAM,gCAAgC,CAAC;AAChE,OAAO,EAAE,2BAA2B,EAAE,MAAM,mCAAmC,CAAC;AAChF,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,mDAAmD,CAAC;AAC3D,OAAO,8CAA8C,CAAC;AACtD,OAAO,kEAAkE,CAAC;AAC1E,OAAO,uDAAuD,CAAC;AAC/D,OAAO,oDAAoD,CAAC;AAC5D,OAAO,+DAA+D,CAAC;AACvE,OAAO,kDAAkD,CAAC;AAC1D,OAAO,6DAA6D,CAAC;AACrE,OAAO,uDAAuD,CAAC;AAC/D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,kDAAkD,CAAC;AAC1D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,qDAAqD,CAAC;AAC7D,OAAO,gEAAgE,CAAC;AACxE,OAAO,2DAA2D,CAAC;AACnE,OAAO,sEAAsE,CAAC;AAC9E,OAAO,sDAAsD,CAAC;AAC9D,OAAO,0DAA0D,CAAC;AAClE,OAAO,gDAAgD,CAAC;AACxD,OAAO,sDAAsD,CAAC;AAC9D,OAAO,wDAAwD,CAAC;AAChE,OAAO,2DAA2D,CAAC;AACnE,OAAO,gDAAgD,CAAC;AACxD,OAAO,yDAAyD,CAAC;AACjE,OAAO,+CAA+C,CAAC;AACvD,OAAO,4DAA4D,CAAC;AACpE,OAAO,wDAAwD,CAAC;AAChE,OAAO,6DAA6D,CAAC;AAErE,MAAM,sBAAsB,GAAG,2BAA2B,CAAC;AAE3D,MAAM,eAAe,GAAG,UAAU,CAAC;AACnC,MAAM,gBAAgB,GAAG,WAAW,CAAC;AAErC,MAAM,8CAA8C,GAAyD;IACzG,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IAC/D,UAAU,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACpD,YAAY,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IACvD,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IAClE,uBAAuB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACjE,gBAAgB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC1D,sBAAsB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACrE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,IAAI;IAC7D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,SAAS;IACxE,6BAA6B,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,wBAAwB,EAAE,eAAe,CAAC,oBAAoB,CAAC,QAAQ;IACvE,kBAAkB,EAAE,eAAe,CAAC,oBAAoB,CAAC,GAAG;IAC5D,gBAAgB,EAAE,IAAI;CACzB,CAAC;AAEF,gBAAgB;AAChB,MAAM,OAAO,yBAA0B,SAAQ,qBAAqB;IAApE;;QASoB,mBAAc,GAAG,cAAc,CAAC,IAAI,CAAC;QAC9C,kBAAa,GAAG,gCAAgC,CAAC;QACjD,kBAAa,GAAG,sFAAsF,CAAC;QACvG,gBAAW,GAAG,IAAI,CAAC;IAyd9B,CAAC;IAvdU,YAAY,CAAC,IAAY,EAAE,OAAiB,EAAE,aAAwC,EAAE,UAAmB,EAAE,iBAAoD;QACpK,6BAA6B;QAC7B,KAAK,MAAM,GAAG,IAAI,aAAa,EAAE;YAC7B,IAAI,GAAG,KAAK,aAAa,EAAE;gBACvB,SAAS;aACZ;YACD,MAAM,KAAK,GAAG,aAAa,CAAC,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC,EAAE;gBACtD,IAAI,GAAG,SAAS,GAAG,MAAM,KAAK,KAAK,GAAG,IAAI,CAAC;aAC9C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY,EAAE,WAAmB,EAAE,aAAwC;QAC/F,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,MAAM,QAAQ,GAAG,WAAW,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC;QAC9C,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,IAAI,QAAQ,GAAG,CAAC,EAAE;YACnD,IAAI,UAAU,GAAG,QAAQ,CAAC;YAC1B,OAAO,UAAU,GAAG,CAAC,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,EAAE;gBACvG,UAAU,EAAE,CAAC;aAChB;YACD,MAAM,cAAc,GAAG,WAAW,CAAC,SAAS,CAAC,UAAU,GAAG,CAAC,EAAE,QAAQ,CAAC,CAAC;YACvE,MAAM,GAAG,CAAC,cAAc,CAAC;YACzB,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE;gBACf,MAAM,GAAG,CAAC,aAAa,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC,CAAC;aAClD;YACD,OAAO,UAAU,GAAG,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,IAAI,WAAW,CAAC,MAAM,CAAC,UAAU,CAAC,KAAK,GAAG,CAAC,EAAE;gBACzG,UAAU,EAAE,CAAC;aAChB;YACD,WAAW,GAAG,WAAW,CAAC,SAAS,CAAC,WAAW,CAAC,OAAO,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,UAAU,GAAG,CAAC,CAAC,CAAC;SACrF;QAED,OAAO,CAAC,IAAI,EAAE,WAAW,EAAE,MAAM,CAAC,CAAC;IACvC,CAAC;IAEM,iBAAiB,CAAC,iBAAoD;QACzE,IAAI,CAAC,wBAAwB,GAAG,iBAAkD,CAAC;QAEnF,IAAI,CAAC,oBAAoB,GAAG,EAAE,CAAC;QAC/B,IAAI,CAAC,eAAe,GAAG,EAAE,CAAC;QAC1B,IAAI,CAAC,6BAA6B,GAAG,EAAE,CAAC;QACxC,IAAI,CAAC,qBAAqB,GAAG,KAAK,CAAC;QACnC,IAAI,CAAC,aAAa,GAAG,EAAE,CAAC;QACxB,IAAI,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC5B,IAAI,CAAC,qBAAqB,GAAG,EAAE,CAAC;IACpC,CAAC;IAEM,oBAAoB,CAAC,IAAY;QACpC,gGAAgG;QAChG,MAAM,aAAa,GAAG,UAAU,qBAAqB,CAAC,gBAAgB,wEAAwE,gBAAgB,MAAM,qBAAqB,CAAC,gBAAgB,KAAK,CAAC;QAChN,MAAM,eAAe,GAAG,IAAI,CAAC,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC,CAAC;QAC3D,OAAO,eAAe,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,aAAa,GAAG,cAAc,CAAC,IAAI,CAAC,CAAC;IACzE,CAAC;IAEM,YAAY,CAAC,OAAe,EAAE,UAAmB;QACpD,MAAM,KAAK,GAAG,sEAAsE,CAAC;QAErF,OAAO,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAC/B,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,YAAY,GAAG,yHAAyH,CAAC;QAC/I,MAAM,KAAK,GAAG,YAAY,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,iBAAiB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,aAAa,CAAC;YACpD,MAAM,qBAAqB,GAAG,KAAK,CAAC,CAAC,CAAC,IAAI,QAAQ,CAAC;YACnD,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,aAAa,GAAG,iBAAiB,KAAK,MAAM,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,GAAG,CAAC,CAAC,CAAC,gBAAgB,iBAAiB,KAAK,qBAAqB,GAAG,CAAC;YAC3J,IAAI,QAAgB,CAAC;YACrB,IAAI,UAAU,EAAE;gBACZ,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;gBACjE,IAAI,QAAQ,KAAK,SAAS,EAAE;oBACxB,MAAM,CAAC,IAAI,CAAC,+CAA+C,IAAI,2EAA2E,CAAC,CAAC;iBAC/I;aACJ;iBAAM;gBACH,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,sBAAsB,CAAC,WAAW,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;gBACtI,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;gBACjE,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,eAAe,QAAQ,KAAK,aAAa,IAAI,IAAI,MAAM,WAAW,GAAG,CAAC,CAAC;gBAC/F,IAAI,CAAC,iBAAiB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;aACrC;YAED,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,kBAAkB,CAAC,SAAiB,EAAE,aAAwC;QACjF,MAAM,WAAW,GAAG,uCAAuC,CAAC;QAC5D,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,QAAQ,GAAG,IAAI,CAAC,wBAAwB,CAAC,wBAAwB,CAAC,aAAa,EAAE,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,aAAa,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YAElJ,IAAI,CAAC,wBAAwB,CAAC,mBAAmB,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;YACnE,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC;YAEjE,MAAM,aAAa,GAAG,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,CAAC,IAAI,CAAC,CAAC;YAC/F,IAAI,aAAa,KAAK,SAAS,EAAE;gBAC7B,oGAAoG;gBACpG,MAAM,OAAO,GACT,aAAa,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,aAAa,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,aAAa,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,GAAG,aAAa,GAAG,OAAO,CAAC;gBAC1J,MAAM,OAAO,GAAG,QAAQ,IAAI,GAAG,CAAC;gBAEhC,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,OAAO,MAAM,OAAO,GAAG,CAAC,CAAC;gBAClF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,MAAM,aAAa,kBAAkB,OAAO,IAAI,CAAC,CAAC;gBAC9G,IAAI,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACrC;iBAAM;gBACH,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,aAAa,QAAQ,KAAK,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACrF,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,MAAM,aAAa,GAAG,CAAC,CAAC;gBACzD,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,gBAAgB,IAAI,oBAAoB,IAAI,GAAG,CAAC,CAAC;aAC5F;YACD,SAAS,GAAG,EAAE,CAAC;SAClB;QACD,OAAO,SAAS,CAAC;IACrB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC7B,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAEtB,IAAI,CAAC,wBAAwB,CAAC,IAAI,EAAE,WAAW,EAAE,aAAa,CAAC,CAAC;YAEhE,OAAO,GAAG,EAAE,CAAC;SAChB;QACD,OAAO,OAAO,CAAC;IACnB,CAAC;IAEM,gBAAgB,CAAC,OAAe,EAAE,UAAmB,EAAE,aAAwC;QAClG,MAAM,KAAK,GAAG,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC/C,IAAI,KAAK,KAAK,IAAI,EAAE;YAChB,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,4DAA4D;YACnF,MAAM,gBAAgB,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YACpC,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,oCAAoC;YAClE,MAAM,gBAAgB,GAAG,WAAW,CAAC,OAAO,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;YAC5D,MAAM,aAAa,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,iCAAiC;YACjE,MAAM,oBAAoB,GAAG,gBAAgB,CAAC,CAAC,CAAE,aAAa,CAAC,SAAS,CAAC,CAAC,EAAE,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAuB,CAAC,CAAC,CAAC,IAAI,CAAC;YAE3I,IAAI,SAAS,GAAG,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACxF,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,cAAc,EAAE,SAAS,GAAG,CAAC;oBAC7B,gBAAgB;oBAChB,QAAQ,EAAE,EAAE;oBACZ,UAAU,EAAE,eAAe,CAAC,iBAAiB,CAAC,KAAK;iBACtD,CAAC;gBACF,SAAS,GAAG,SAAS,IAAI,CAAC,CAAC;gBAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;oBAChC,WAAW,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC,CAAC;iBACpF;aACJ;iBAAM;gBACH,SAAS,GAAG,WAAW,CAAC,QAAQ,CAAC,MAAM,CAAC;aAC3C;YAED,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;YAEpE,MAAM,cAAc,GAAG,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC;YACxD,MAAM,gBAAgB,GAAG,8CAA8C,CAAC,WAAW,CAAC,CAAC;YACrF,MAAM,UAAU,GAAG,cAAc;gBAC7B,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK;gBACzC,CAAC,CAAC,aAAa,KAAK,KAAK;oBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;oBACxC,CAAC,CAAC,aAAa,KAAK,KAAK;wBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,IAAI;wBACxC,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,KAAK,CAAC;YAElD,WAAW,CAAC,UAAU,GAAG,UAAU,CAAC;YAEpC,IAAI,gBAAgB,KAAK,SAAS,EAAE;gBAChC,4CAA4C;gBAC5C,MAAM,0EAA0E,WAAW,IAAI,CAAC;aACnG;YAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,SAAS,EAAE,EAAE,CAAC,EAAE;gBAChC,MAAM,EAAE,UAAU,EAAE,YAAY,EAAE,GAAG,WAAW,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;gBAE7D,IAAI,CAAC,KAAK,CAAC,EAAE;oBACT,OAAO,GAAG,UAAU,UAAU,cAAc,YAAY,KAAK,OAAO,EAAE,CAAC;iBAC1E;gBAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,CAAC,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,CAAC,UAAU,CAAC,CAAC;aACjH;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAED,wDAAwD;IACxD,0DAA0D;IAC1D,2DAA2D;IAC3D,sCAAsC;IACtC,4CAA4C;IAC5C,sEAAsE;IACtE,QAAQ;IACR,qDAAqD;IACrD,0CAA0C;IAC1C,UAAU;IACV,IAAI;IAEG,eAAe,CAAC,UAAkB,EAAE,YAAoB;QAC3D,MAAM,aAAa,GACf,YAAY,CAAC,OAAO,CAAC,yBAAyB,CAAC,IAAI,CAAC;YAChD,CAAC,CAAC;;;;SAIT;YACO,CAAC,CAAC,EAAE,CAAC;QAEb,8FAA8F;QAC9F,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QACrD,YAAY,GAAG,IAAI,CAAC,gBAAgB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE1D,yIAAyI;QACzI,UAAU,GAAG,IAAI,CAAC,qBAAqB,CAAC,UAAU,EAAE,IAAI,CAAC,CAAC;QAC1D,YAAY,GAAG,IAAI,CAAC,qBAAqB,CAAC,YAAY,EAAE,KAAK,CAAC,CAAC;QAE/D,4BAA4B;QAC5B,MAAM,WAAW,GAAG,IAAI,CAAC,iBAAiB,EAAE,CAAC;QAE7C,UAAU,GAAG,WAAW,GAAG,UAAU,CAAC;QACtC,YAAY,GAAG,WAAW,GAAG,YAAY,CAAC;QAE1C,cAAc;QACd,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QAClF,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC3D,UAAU,GAAG,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC;QAE3D,IAAI,YAAY,GAAG,uHAAuH,CAAC;QAC3I,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,EAAE;YACtC,YAAY,IAAI,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACxD;QACD,YAAY,IAAI,iCAAiC,GAAG,CAAC,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,oBAAoB,CAAC;QACnH,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,YAAY,IAAI,qEAAqE,CAAC;YACtF,YAAY,IAAI,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChD,YAAY,IAAI,oDAAoD,CAAC;SACxE;QAED,IAAI,aAAa,GAAG,uEAAuE,CAAC;QAC5F,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,aAAa,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SAClD;QACD,aAAa,IAAI,sDAAsD,CAAC;QAExE,UAAU,GAAG,YAAY,GAAG,aAAa,GAAG,UAAU,CAAC;QAEvD,IAAI,sBAAsB,GAAG,mBAAmB,IAAI,CAAC,qBAAqB,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,aAAa,CAAC;QACnG,IAAI,IAAI,CAAC,qBAAqB,EAAE;YAC5B,sBAAsB,IAAI,oHAAoH,CAAC;YAC/I,sBAAsB,IAAI,IAAI,CAAC,6BAA6B,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACxE,sBAAsB,IAAI,IAAI,CAAC;SAClC;QACD,MAAM,oBAAoB,GAAG,sGAAsG,CAAC;QACpI,IAAI,iBAAiB,GAAG,UAAU,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAEvE,UAAU;YACN,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC;gBACtE,2BAA2B,CAAC,UAAU,EAAE,SAAS,EAAE,sBAAsB,EAAE,oBAAoB,CAAC,CAAC;QAErG,gBAAgB;QAChB,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC;QACtF,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,IAAI,CAAC,4BAA4B,CAAC,YAAY,CAAC,CAAC;QAC/D,YAAY,GAAG,YAAY,CAAC,OAAO,CAAC,OAAO,EAAE,4BAA4B,CAAC,CAAC,CAAC,2CAA2C;QAEvH,IAAI,cAAc,GAAG,qHAAqH,CAAC;QAC3I,IAAI,IAAI,CAAC,aAAa,CAAC,MAAM,GAAG,CAAC,EAAE;YAC/B,cAAc,IAAI,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;SACnD;QACD,cAAc,IAAI,uDAAuD,CAAC;QAE1E,IAAI,eAAe,GAAG,+DAA+D,CAAC;QAEtF,IAAI,YAAY,GAAG,KAAK,CAAC;QACzB,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,OAAO,CAAC,YAAY,EAAE;YAClB,GAAG,GAAG,YAAY,CAAC,OAAO,CAAC,sBAAsB,EAAE,GAAG,CAAC,CAAC;YACxD,IAAI,GAAG,GAAG,CAAC,EAAE;gBACT,MAAM;aACT;YACD,MAAM,SAAS,GAAG,GAAG,CAAC;YACtB,YAAY,GAAG,IAAI,CAAC;YACpB,OAAO,GAAG,GAAG,CAAC,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,IAAI,EAAE;gBACjD,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,GAAG,IAAI,YAAY,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC,CAAC,KAAK,GAAG,EAAE;oBAC1E,YAAY,GAAG,KAAK,CAAC;oBACrB,MAAM;iBACT;gBACD,GAAG,EAAE,CAAC;aACT;YACD,GAAG,GAAG,SAAS,GAAG,sBAAsB,CAAC,MAAM,CAAC;SACnD;QAED,IAAI,YAAY,EAAE;YACd,eAAe,IAAI,0CAA0C,CAAC;SACjE;QAED,eAAe,IAAI,uDAAuD,CAAC;QAE3E,YAAY,GAAG,cAAc,GAAG,eAAe,GAAG,YAAY,CAAC;QAE/D,MAAM,oBAAoB,GAAG,+BAA+B,GAAG,aAAa,CAAC;QAC7E,MAAM,kBAAkB,GAAG,2BAA2B,CAAC;QACvD,iBAAiB,GAAG,YAAY,CAAC,OAAO,CAAC,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;QAErE,YAAY;YACR,CAAC,iBAAiB,CAAC,CAAC,CAAC,2CAA2C,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,2BAA2B,CAAC,YAAY,EAAE,SAAS,EAAE,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QAE5K,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,IAAI,CAAC,wBAAwB,CAAC,oCAAoC,GAAG,EAAE,CAAC;QAExE,OAAO,EAAE,UAAU,EAAE,YAAY,EAAE,CAAC;IACxC,CAAC;IAES,wBAAwB,CAAC,IAAY,EAAE,wBAAiD;QAC9F,IAAI,aAAa,GAAG,EAAE,CAAC;QACvB,IAAI,GAAG,GAAG,UAAU,IAAI,MAAM,CAAC;QAC/B,KAAK,MAAM,eAAe,IAAI,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,EAAE;YAC1E,MAAM,IAAI,GAAG,eAAe,CAAC,IAAI,CAAC,OAAO,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;YAClE,MAAM,IAAI,GAAG,qBAAqB,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;YAEtD,IAAI,eAAe,CAAC,MAAM,GAAG,CAAC,EAAE;gBAC5B,IAAI,IAAI,IAAI,CAAC,EAAE;oBACX,MAAM,gBAAgB,GAAG,GAAG,IAAI,IAAI,IAAI,CAAC,qBAAqB,CAAC,MAAM,cAAc,CAAC;oBACpF,aAAa,IAAI,UAAU,gBAAgB;;8BAEjC,IAAI;sBACZ,CAAC;oBACH,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;oBAEtD,GAAG,IAAI,eAAe,eAAe,CAAC,IAAI,YAAY,gBAAgB,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBAC3G;qBAAM;oBACH,GAAG,IAAI,IAAI,eAAe,CAAC,IAAI,YAAY,eAAe,CAAC,IAAI,KAAK,eAAe,CAAC,MAAM,MAAM,CAAC;iBACpG;aACJ;iBAAM;gBACH,GAAG,IAAI,KAAK,eAAe,CAAC,IAAI,MAAM,eAAe,CAAC,IAAI,KAAK,CAAC;aACnE;SACJ;QACD,GAAG,IAAI,MAAM,CAAC;QACd,GAAG,GAAG,GAAG,aAAa,KAAK,GAAG,EAAE,CAAC;QACjC,GAAG,IAAI,UAAU,wBAAwB,CAAC,OAAO,CAAC,UAAU,cAAc,wBAAwB,CAAC,OAAO,CAAC,YAAY,kBAAkB,eAAe,MAAM,IAAI,KAAK,CAAC;QAExK,OAAO,GAAG,CAAC;IACf,CAAC;IAEO,gBAAgB,CAAC,IAAY,EAAE,QAAiB;QACpD,MAAM,aAAa,GAAG,6DAA6D,CAAC;QAEpF,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACvC,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,uBAAuB;YAC9C,MAAM,WAAW,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,gCAAgC;YAC9D,MAAM,gBAAgB,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,iBAAiB,CAAC,MAAM,CAAC;YAC1E,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC,SAAS,CAAC,iBAAiB,CAAC,KAAK,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;YACpI,MAAM,kBAAkB,GAAG,WAAW,KAAK,oBAAoB,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,UAAU,CAAC,CAAC,CAAC,eAAe,CAAC,kBAAkB,CAAC,SAAS,CAAC;YAE/J,IAAI,WAAW,EAAE;gBACb,MAAM,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,WAAW,CAAC,CAAC;gBACjF,IAAI,WAAW,EAAE;oBACb,WAAW,CAAC,eAAe,GAAG,IAAI,CAAC;iBACtC;aACJ;YAED,IAAI,WAAW,GAAG,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,CAAC;YACxE,IAAI,CAAC,WAAW,EAAE;gBACd,WAAW,GAAG;oBACV,OAAO,EAAE,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE;oBAC9D,IAAI,EAAE,kBAAkB;iBAC3B,CAAC;gBACF,IAAI,CAAC,wBAAwB,CAAC,iBAAiB,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;aACvE;YAED,IAAI,CAAC,6BAA6B,CAAC,IAAI,EAAE,WAAW,EAAE,QAAQ,CAAC,CAAC;YAEhE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,WAAW,CAAC,OAAO,CAAC,UAAU,cAAc,WAAW,CAAC,OAAO,CAAC,YAAY,IAAI,CAAC;YAC9G,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,aAAa,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAChD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,qBAAqB,CAAC,IAAY,EAAE,QAAiB;QACzD,MAAM,uBAAuB,GAAG,mFAAmF,CAAC;QAEpH,iDAAiD;QACjD,OAAO,IAAI,EAAE;YACT,MAAM,KAAK,GAAG,uBAAuB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YACjD,IAAI,KAAK,KAAK,IAAI,EAAE;gBAChB,MAAM;aACT;YAED,MAAM,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACtB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YACpB,MAAM,UAAU,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;YAE5B,IAAI,UAAU,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;YACtE,IAAI,CAAC,UAAU,EAAE;gBACb,MAAM,QAAQ,GAAG,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,6BAA6B,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;gBAEjG,IAAI,OAAO,CAAC;gBACZ,IAAI,QAAQ,EAAE;oBACV,IAAI,GAAG,UAAU,CAAC;oBAClB,OAAO,GAAG,QAAQ,CAAC,OAAO,CAAC;oBAC3B,IAAI,OAAO,CAAC,UAAU,KAAK,CAAC,CAAC,EAAE;wBAC3B,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EAAE,OAAO,CAAC;wBACxE,IAAI,CAAC,OAAO,EAAE;4BACV,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;yBACnE;qBACJ;iBACJ;qBAAM;oBACH,OAAO,GAAG,IAAI,CAAC,wBAAwB,CAAC,qBAAqB,EAAE,CAAC;iBACnE;gBAED,UAAU,GAAG,EAAE,OAAO,EAAE,CAAC;gBACzB,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,GAAG,UAAU,CAAC;aACrE;YAED,IAAI,CAAC,4BAA4B,CAC7B,IAAI,EACJ,IAAI,CAAC,wBAAwB,CAAC,gBAAgB,CAAC,IAAI,CAAC,EACpD,UAAU,KAAK,YAAY;gBACvB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO;gBAC3C,CAAC,CAAC,IAAI,KAAK,SAAS;oBAClB,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,eAAe;oBACnD,CAAC,CAAC,eAAe,CAAC,iBAAiB,CAAC,OAAO,EACjD,QAAQ,CACX,CAAC;YAEF,MAAM,UAAU,GAAG,UAAU,CAAC,OAAO,CAAC,UAAU,CAAC;YACjD,MAAM,YAAY,GAAG,UAAU,CAAC,OAAO,CAAC,YAAY,CAAC;YAErD,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,KAAK,CAAC,KAAK,CAAC,CAAC;YAC7C,MAAM,UAAU,GAAG,UAAU,UAAU,cAAc,YAAY,IAAI,CAAC;YACtE,MAAM,KAAK,GAAG,IAAI,CAAC,SAAS,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;YAE1C,IAAI,GAAG,KAAK,GAAG,UAAU,GAAG,KAAK,CAAC;YAElC,uBAAuB,CAAC,SAAS,IAAI,UAAU,CAAC,MAAM,CAAC;SAC1D;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAEO,4BAA4B,CAAC,IAAY;QAC7C,KAAK,MAAM,gBAAgB,IAAI,IAAI,CAAC,qBAAqB,EAAE;YACvD,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,MAAM,CAAC,GAAG,gBAAgB,iBAAiB,EAAE,GAAG,CAAC,EAAE,GAAG,gBAAgB,SAAS,CAAC,CAAC;SAC5G;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ","sourcesContent":["/* eslint-disable @typescript-eslint/naming-convention */\r\n/* eslint-disable babylonjs/available */\r\n/* eslint-disable jsdoc/require-jsdoc */\r\nimport type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { RemoveComments } from \"../../Misc/codeStringParsingTools\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport { InjectStartingAndEndingCode } from \"../../Misc/codeStringParsingTools\";\r\nimport { Constants } from \"../constants\";\r\n\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bonesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimationDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bakedVertexAnimation\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/clipPlaneVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/instancesVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/helperFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fresnelFunction\";\r\nimport \"../../ShadersWGSL/ShadersInclude/meshUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobal\";\r\nimport \"../../ShadersWGSL/ShadersInclude/morphTargetsVertexGlobalDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/sceneUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightsFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/lightVxUboDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/shadowsFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/shadowsVertex\";\r\nimport \"../../ShadersWGSL/ShadersInclude/fogFragmentDeclaration\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bumpFragment\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bumpFragmentMainFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/bumpFragmentFunctions\";\r\nimport \"../../ShadersWGSL/ShadersInclude/samplerFragmentDeclaration\";\r\n\r\nconst builtInName_frag_depth = \"fragmentOutputs.fragDepth\";\r\n\r\nconst leftOverVarName = \"uniforms\";\r\nconst internalsVarName = \"internals\";\r\n\r\nconst gpuTextureViewDimensionByWebGPUTextureFunction: { [key: string]: Nullable<GPUTextureViewDimension> } = {\r\n texture_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_depth_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_depth_cube: WebGPUConstants.TextureViewDimension.Cube,\r\n texture_depth_cube_array: WebGPUConstants.TextureViewDimension.CubeArray,\r\n texture_depth_multisampled_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_1d: WebGPUConstants.TextureViewDimension.E1d,\r\n texture_storage_2d: WebGPUConstants.TextureViewDimension.E2d,\r\n texture_storage_2d_array: WebGPUConstants.TextureViewDimension.E2dArray,\r\n texture_storage_3d: WebGPUConstants.TextureViewDimension.E3d,\r\n texture_external: null,\r\n};\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorWGSL extends WebGPUShaderProcessor {\r\n protected _attributesInputWGSL: string[];\r\n protected _attributesWGSL: string[];\r\n protected _attributesConversionCodeWGSL: string[];\r\n protected _hasNonFloatAttribute: boolean;\r\n protected _varyingsWGSL: string[];\r\n protected _varyingNamesWGSL: string[];\r\n protected _stridedUniformArrays: string[];\r\n\r\n public override shaderLanguage = ShaderLanguage.WGSL;\r\n public uniformRegexp = /uniform\\s+(\\w+)\\s*:\\s*(.+)\\s*;/;\r\n public textureRegexp = /var\\s+(\\w+)\\s*:\\s*((array<\\s*)?(texture_\\w+)\\s*(<\\s*(.+)\\s*>)?\\s*(,\\s*\\w+\\s*>\\s*)?);/;\r\n public noPrecision = true;\r\n\r\n public preProcessor(code: string, defines: string[], preProcessors: { [key: string]: string }, isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>) {\r\n // Convert defines into const\r\n for (const key in preProcessors) {\r\n if (key === \"__VERSION__\") {\r\n continue;\r\n }\r\n const value = preProcessors[key];\r\n if (!isNaN(parseInt(value)) || !isNaN(parseFloat(value))) {\r\n code = `const ${key} = ${value};\\n` + code;\r\n }\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _getArraySize(name: string, uniformType: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n\r\n const endArray = uniformType.lastIndexOf(\">\");\r\n if (uniformType.indexOf(\"array\") >= 0 && endArray > 0) {\r\n let startArray = endArray;\r\n while (startArray > 0 && uniformType.charAt(startArray) !== \" \" && uniformType.charAt(startArray) !== \",\") {\r\n startArray--;\r\n }\r\n const lengthInString = uniformType.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n while (startArray > 0 && (uniformType.charAt(startArray) === \" \" || uniformType.charAt(startArray) === \",\")) {\r\n startArray--;\r\n }\r\n uniformType = uniformType.substring(uniformType.indexOf(\"<\") + 1, startArray + 1);\r\n }\r\n\r\n return [name, uniformType, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._attributesInputWGSL = [];\r\n this._attributesWGSL = [];\r\n this._attributesConversionCodeWGSL = [];\r\n this._hasNonFloatAttribute = false;\r\n this._varyingsWGSL = [];\r\n this._varyingNamesWGSL = [];\r\n this._stridedUniformArrays = [];\r\n }\r\n\r\n public preProcessShaderCode(code: string): string {\r\n // Same check as in webgpuShaderProcessorsGLSL to avoid same ubDelcaration to be injected twice.\r\n const ubDeclaration = `struct ${WebGPUShaderProcessor.InternalsUBOName} {\\n yFactor_: f32,\\n textureOutputHeight_: f32,\\n};\\nvar<uniform> ${internalsVarName} : ${WebGPUShaderProcessor.InternalsUBOName};\\n`;\r\n const alreadyInjected = code.indexOf(ubDeclaration) !== -1;\r\n return alreadyInjected ? code : ubDeclaration + RemoveComments(code);\r\n }\r\n\r\n public varyingCheck(varying: string, isFragment: boolean): boolean {\r\n const regex = /(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*\\bvarying\\b/;\r\n\r\n return regex.test(varying);\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n const varyingRegex = /\\s*(flat|linear|perspective)?\\s*(center|centroid|sample)?\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match !== null) {\r\n const interpolationType = match[1] ?? \"perspective\";\r\n const interpolationSampling = match[2] ?? \"center\";\r\n const varyingType = match[4];\r\n const name = match[3];\r\n const interpolation = interpolationType === \"flat\" ? `@interpolate(${interpolationType})` : `@interpolate(${interpolationType}, ${interpolationSampling})`;\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._varyingsWGSL.push(` @location(${location}) ${interpolation} ${name} : ${varyingType},`);\r\n this._varyingNamesWGSL.push(name);\r\n }\r\n\r\n varying = \"\";\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s*:\\s*(.+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match !== null) {\r\n const attributeType = match[2];\r\n const name = match[1];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n const numComponents = this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents[name];\r\n if (numComponents !== undefined) {\r\n // Special case for an int/ivecX vertex buffer that is used as a float/vecX attribute in the shader.\r\n const newType =\r\n numComponents < 0 ? (numComponents === -1 ? \"i32\" : \"vec\" + -numComponents + \"<i32>\") : numComponents === 1 ? \"u32\" : \"vec\" + numComponents + \"<u32>\";\r\n const newName = `_int_${name}_`;\r\n\r\n this._attributesInputWGSL.push(`@location(${location}) ${newName} : ${newType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = ${attributeType}(vertexInputs_.${newName});`);\r\n this._hasNonFloatAttribute = true;\r\n } else {\r\n this._attributesInputWGSL.push(`@location(${location}) ${name} : ${attributeType},`);\r\n this._attributesWGSL.push(`${name} : ${attributeType},`);\r\n this._attributesConversionCodeWGSL.push(`vertexInputs.${name} = vertexInputs_.${name};`);\r\n }\r\n attribute = \"\";\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.uniformRegexp.exec(uniform);\r\n if (match !== null) {\r\n const uniformType = match[2];\r\n const name = match[1];\r\n\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n\r\n uniform = \"\";\r\n }\r\n return uniform;\r\n }\r\n\r\n public textureProcessor(texture: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n const match = this.textureRegexp.exec(texture);\r\n if (match !== null) {\r\n const name = match[1]; // name of the variable\r\n const type = match[2]; // texture_2d<f32> or array<texture_2d_array<f32>, 5> for eg\r\n const isArrayOfTexture = !!match[3];\r\n const textureFunc = match[4]; // texture_2d, texture_depth_2d, etc\r\n const isStorageTexture = textureFunc.indexOf(\"storage\") > 0;\r\n const componentType = match[6]; // f32 or i32 or u32 or undefined\r\n const storageTextureFormat = isStorageTexture ? (componentType.substring(0, componentType.indexOf(\",\")).trim() as GPUTextureFormat) : null;\r\n\r\n let arraySize = isArrayOfTexture ? this._getArraySize(name, type, preProcessors)[2] : 0;\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n arraySize = arraySize || 1;\r\n for (let i = 0; i < arraySize; ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n } else {\r\n arraySize = textureInfo.textures.length;\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n\r\n const isDepthTexture = textureFunc.indexOf(\"depth\") > 0;\r\n const textureDimension = gpuTextureViewDimensionByWebGPUTextureFunction[textureFunc];\r\n const sampleType = isDepthTexture\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u32\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i32\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n if (textureDimension === undefined) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw `Can't get the texture dimension corresponding to the texture function \"${textureFunc}\"!`;\r\n }\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n const { groupIndex, bindingIndex } = textureInfo.textures[i];\r\n\r\n if (i === 0) {\r\n texture = `@group(${groupIndex}) @binding(${bindingIndex}) ${texture}`;\r\n }\r\n\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, storageTextureFormat, !isFragment);\r\n }\r\n }\r\n\r\n return texture;\r\n }\r\n\r\n // Ignore for now as we inject const for numeric defines\r\n // public postProcessor(code: string, defines: string[]) {\r\n // const defineToValue: { [key: string]: string } = {};\r\n // for (const define of defines) {\r\n // const parts = define.split(/ +/);\r\n // defineToValue[parts[1]] = parts.length > 2 ? parts[2] : \"\";\r\n // }\r\n // return code.replace(/\\$(\\w+)\\$/g, (_, p1) => {\r\n // return defineToValue[p1] ?? p1;\r\n // });\r\n // }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n const fragCoordCode =\r\n fragmentCode.indexOf(\"fragmentInputs.position\") >= 0\r\n ? `\r\n if (internals.yFactor_ == 1.) {\r\n fragmentInputs.position.y = internals.textureOutputHeight_ - fragmentInputs.position.y;\r\n }\r\n `\r\n : \"\";\r\n\r\n // Add the group/binding info to the sampler declaration (var xxx: sampler|sampler_comparison)\r\n vertexCode = this._processSamplers(vertexCode, true);\r\n fragmentCode = this._processSamplers(fragmentCode, false);\r\n\r\n // Add the group/binding info to the uniform/storage buffer declarations (var<uniform> XXX:YYY or var<storage(,read_write|read)> XXX:YYY)\r\n vertexCode = this._processCustomBuffers(vertexCode, true);\r\n fragmentCode = this._processCustomBuffers(fragmentCode, false);\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n // Vertex code\r\n vertexCode = vertexCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n vertexCode = vertexCode.replace(/#define /g, \"//#define \");\r\n vertexCode = this._processStridedUniformArrays(vertexCode);\r\n\r\n let vertexInputs = \"struct VertexInputs {\\n @builtin(vertex_index) vertexIndex : u32,\\n @builtin(instance_index) instanceIndex : u32,\\n\";\r\n if (this._attributesInputWGSL.length > 0) {\r\n vertexInputs += this._attributesInputWGSL.join(\"\\n\");\r\n }\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs\" + (this._hasNonFloatAttribute ? \"_\" : \"\") + \" : VertexInputs;\\n\";\r\n if (this._hasNonFloatAttribute) {\r\n vertexInputs += \"struct VertexInputs_ {\\n vertexIndex : u32, instanceIndex : u32,\\n\";\r\n vertexInputs += this._attributesWGSL.join(\"\\n\");\r\n vertexInputs += \"\\n};\\nvar<private> vertexInputs : VertexInputs_;\\n\";\r\n }\r\n\r\n let vertexOutputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n vertexOutputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n vertexOutputs += \"\\n};\\nvar<private> vertexOutputs : FragmentInputs;\\n\";\r\n\r\n vertexCode = vertexInputs + vertexOutputs + vertexCode;\r\n\r\n let vertexMainStartingCode = `\\n vertexInputs${this._hasNonFloatAttribute ? \"_\" : \"\"} = input;\\n`;\r\n if (this._hasNonFloatAttribute) {\r\n vertexMainStartingCode += \"vertexInputs.vertexIndex = vertexInputs_.vertexIndex;\\nvertexInputs.instanceIndex = vertexInputs_.instanceIndex;\\n\";\r\n vertexMainStartingCode += this._attributesConversionCodeWGSL.join(\"\\n\");\r\n vertexMainStartingCode += \"\\n\";\r\n }\r\n const vertexMainEndingCode = ` vertexOutputs.position.y = vertexOutputs.position.y * internals.yFactor_;\\n return vertexOutputs;`;\r\n let needDiagnosticOff = vertexCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n vertexCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") +\r\n InjectStartingAndEndingCode(vertexCode, \"fn main\", vertexMainStartingCode, vertexMainEndingCode);\r\n\r\n // fragment code\r\n fragmentCode = fragmentCode.replace(/#define (\\w+)\\s+(\\d+\\.?\\d*)/g, \"const $1 = $2;\");\r\n fragmentCode = fragmentCode.replace(/#define /g, \"//#define \");\r\n fragmentCode = this._processStridedUniformArrays(fragmentCode);\r\n fragmentCode = fragmentCode.replace(/dpdy/g, \"(-internals.yFactor_)*dpdy\"); // will also handle dpdyCoarse and dpdyFine\r\n\r\n let fragmentInputs = \"struct FragmentInputs {\\n @builtin(position) position : vec4<f32>,\\n @builtin(front_facing) frontFacing : bool,\\n\";\r\n if (this._varyingsWGSL.length > 0) {\r\n fragmentInputs += this._varyingsWGSL.join(\"\\n\");\r\n }\r\n fragmentInputs += \"\\n};\\nvar<private> fragmentInputs : FragmentInputs;\\n\";\r\n\r\n let fragmentOutputs = \"struct FragmentOutputs {\\n @location(0) color : vec4<f32>,\\n\";\r\n\r\n let hasFragDepth = false;\r\n let idx = 0;\r\n while (!hasFragDepth) {\r\n idx = fragmentCode.indexOf(builtInName_frag_depth, idx);\r\n if (idx < 0) {\r\n break;\r\n }\r\n const saveIndex = idx;\r\n hasFragDepth = true;\r\n while (idx > 1 && fragmentCode.charAt(idx) !== \"\\n\") {\r\n if (fragmentCode.charAt(idx) === \"/\" && fragmentCode.charAt(idx - 1) === \"/\") {\r\n hasFragDepth = false;\r\n break;\r\n }\r\n idx--;\r\n }\r\n idx = saveIndex + builtInName_frag_depth.length;\r\n }\r\n\r\n if (hasFragDepth) {\r\n fragmentOutputs += \" @builtin(frag_depth) fragDepth: f32,\\n\";\r\n }\r\n\r\n fragmentOutputs += \"};\\nvar<private> fragmentOutputs : FragmentOutputs;\\n\";\r\n\r\n fragmentCode = fragmentInputs + fragmentOutputs + fragmentCode;\r\n\r\n const fragmentStartingCode = \" fragmentInputs = input;\\n \" + fragCoordCode;\r\n const fragmentEndingCode = \" return fragmentOutputs;\";\r\n needDiagnosticOff = fragmentCode.indexOf(Constants.DISABLEUA) !== -1;\r\n\r\n fragmentCode =\r\n (needDiagnosticOff ? \"diagnostic(off, derivative_uniformity);\\n\" : \"\") + InjectStartingAndEndingCode(fragmentCode, \"fn main\", fragmentStartingCode, fragmentEndingCode);\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._webgpuProcessingContext.vertexBufferKindToNumberOfComponents = {};\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let stridedArrays = \"\";\r\n let ubo = `struct ${name} {\\n`;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n const type = leftOverUniform.type.replace(/^(.*?)(<.*>)?$/, \"$1\");\r\n const size = WebGPUShaderProcessor.UniformSizes[type];\r\n\r\n if (leftOverUniform.length > 0) {\r\n if (size <= 2) {\r\n const stridedArrayType = `${name}_${this._stridedUniformArrays.length}_strided_arr`;\r\n stridedArrays += `struct ${stridedArrayType} {\r\n @size(16)\r\n el: ${type},\r\n }`;\r\n this._stridedUniformArrays.push(leftOverUniform.name);\r\n\r\n ubo += ` @align(16) ${leftOverUniform.name} : array<${stridedArrayType}, ${leftOverUniform.length}>,\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : array<${leftOverUniform.type}, ${leftOverUniform.length}>,\\n`;\r\n }\r\n } else {\r\n ubo += ` ${leftOverUniform.name} : ${leftOverUniform.type},\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\";\r\n ubo = `${stridedArrays}\\n${ubo}`;\r\n ubo += `@group(${uniformBufferDescription.binding.groupIndex}) @binding(${uniformBufferDescription.binding.bindingIndex}) var<uniform> ${leftOverVarName} : ${name};\\n`;\r\n\r\n return ubo;\r\n }\r\n\r\n private _processSamplers(code: string, isVertex: boolean): string {\r\n const samplerRegexp = /var\\s+(\\w+Sampler)\\s*:\\s*(sampler|sampler_comparison)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = samplerRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const name = match[1]; // name of the variable\r\n const samplerType = match[2]; // sampler or sampler_comparison\r\n const suffixLessLength = name.length - Constants.AUTOSAMPLERSUFFIX.length;\r\n const textureName = name.lastIndexOf(Constants.AUTOSAMPLERSUFFIX) === suffixLessLength ? name.substring(0, suffixLessLength) : null;\r\n const samplerBindingType = samplerType === \"sampler_comparison\" ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n\r\n if (textureName) {\r\n const textureInfo = this._webgpuProcessingContext.availableTextures[textureName];\r\n if (textureInfo) {\r\n textureInfo.autoBindSampler = true;\r\n }\r\n }\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[name];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n this._webgpuProcessingContext.availableSamplers[name] = samplerInfo;\r\n }\r\n\r\n this._addSamplerBindingDescription(name, samplerInfo, isVertex);\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${samplerInfo.binding.groupIndex}) @binding(${samplerInfo.binding.bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n samplerRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processCustomBuffers(code: string, isVertex: boolean): string {\r\n const instantiateBufferRegexp = /var<\\s*(uniform|storage)\\s*(,\\s*(read|read_write)\\s*)?>\\s+(\\S+)\\s*:\\s*(\\S+)\\s*;/gm;\r\n\r\n // eslint-disable-next-line no-constant-condition\r\n while (true) {\r\n const match = instantiateBufferRegexp.exec(code);\r\n if (match === null) {\r\n break;\r\n }\r\n\r\n const type = match[1];\r\n const decoration = match[3];\r\n let name = match[4];\r\n const structName = match[5];\r\n\r\n let bufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!bufferInfo) {\r\n const knownUBO = type === \"uniform\" ? WebGPUShaderProcessingContext.KnownUBOs[structName] : null;\r\n\r\n let binding;\r\n if (knownUBO) {\r\n name = structName;\r\n binding = knownUBO.binding;\r\n if (binding.groupIndex === -1) {\r\n binding = this._webgpuProcessingContext.availableBuffers[name]?.binding;\r\n if (!binding) {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n }\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n bufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = bufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(\r\n name,\r\n this._webgpuProcessingContext.availableBuffers[name],\r\n decoration === \"read_write\"\r\n ? WebGPUConstants.BufferBindingType.Storage\r\n : type === \"storage\"\r\n ? WebGPUConstants.BufferBindingType.ReadOnlyStorage\r\n : WebGPUConstants.BufferBindingType.Uniform,\r\n isVertex\r\n );\r\n\r\n const groupIndex = bufferInfo.binding.groupIndex;\r\n const bindingIndex = bufferInfo.binding.bindingIndex;\r\n\r\n const part1 = code.substring(0, match.index);\r\n const insertPart = `@group(${groupIndex}) @binding(${bindingIndex}) `;\r\n const part2 = code.substring(match.index);\r\n\r\n code = part1 + insertPart + part2;\r\n\r\n instantiateBufferRegexp.lastIndex += insertPart.length;\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _processStridedUniformArrays(code: string): string {\r\n for (const uniformArrayName of this._stridedUniformArrays) {\r\n code = code.replace(new RegExp(`${uniformArrayName}\\\\s*\\\\[(.*?)\\\\]`, \"g\"), `${uniformArrayName}[$1].el`);\r\n }\r\n return code;\r\n }\r\n}\r\n"]}
@@ -745,13 +745,13 @@ export class AbstractEngine {
745
745
  */
746
746
  // Not mixed with Version for tooling purpose.
747
747
  static get NpmPackage() {
748
- return "babylonjs@7.9.0";
748
+ return "babylonjs@7.10.1";
749
749
  }
750
750
  /**
751
751
  * Returns the current version of the framework
752
752
  */
753
753
  static get Version() {
754
- return "7.9.0";
754
+ return "7.10.1";
755
755
  }
756
756
  /**
757
757
  * Gets the HTML canvas attached with the current webGL context